skeleton-wars/Assets
2016-10-29 03:21:58 +02:00
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animation generator script to instantiate everything 2016-10-29 02:33:05 +02:00
material assets 3d skeletons 2016-10-29 00:24:04 +02:00
mesh assets 3d skeletons 2016-10-29 00:24:04 +02:00
prefab assets 3d skeletons 2016-10-29 00:24:04 +02:00
texture assets 3d skeletons 2016-10-29 00:24:04 +02:00
01.unity generator script to instantiate everything 2016-10-29 02:32:41 +02:00
01.unity.meta assets 3d skeletons 2016-10-29 00:24:04 +02:00
animation.meta assets 3d skeletons 2016-10-29 00:24:04 +02:00
Generator.cs generator script to instantiate everything 2016-10-29 02:32:41 +02:00
Generator.cs.meta generator script to instantiate everything 2016-10-29 02:32:41 +02:00
lichModel.prefab Added UnitBehaviour and UnitCreator 2016-10-29 02:01:04 +02:00
lichModel.prefab.meta Added UnitBehaviour and UnitCreator 2016-10-29 02:01:04 +02:00
material.meta assets 3d skeletons 2016-10-29 00:24:04 +02:00
mesh.meta assets 3d skeletons 2016-10-29 00:24:04 +02:00
prefab.meta assets 3d skeletons 2016-10-29 00:24:04 +02:00
scene1.unity Added boolean check for attack hit or miss 2016-10-29 03:17:06 +02:00
scene1.unity.meta third commit 2016-10-29 00:01:33 +02:00
texture.meta assets 3d skeletons 2016-10-29 00:24:04 +02:00
TurnManagerScript.cs vylion 2016-10-29 02:17:10 +02:00
TurnManagerScript.cs.meta making scripts 2016-10-29 00:09:17 +02:00
UnitBehaviour.cs Added critical hit boolean check and unit receiveDamage function 2016-10-29 03:21:58 +02:00
UnitBehaviour.cs.meta Added UnitBehaviour and UnitCreator 2016-10-29 02:01:04 +02:00
UnitCreator.cs Added boolean check for attack hit or miss 2016-10-29 03:17:06 +02:00
UnitCreator.cs.meta Added UnitBehaviour and UnitCreator 2016-10-29 02:01:04 +02:00
unitCreator.prefab Added UnitBehaviour and UnitCreator 2016-10-29 02:01:04 +02:00
unitCreator.prefab.meta Added UnitBehaviour and UnitCreator 2016-10-29 02:01:04 +02:00