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animation
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generator script to instantiate everything
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2016-10-29 02:33:05 +02:00 |
material
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assets 3d skeletons
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2016-10-29 00:24:04 +02:00 |
mesh
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assets 3d skeletons
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2016-10-29 00:24:04 +02:00 |
prefab
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assets 3d skeletons
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2016-10-29 00:24:04 +02:00 |
texture
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assets 3d skeletons
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2016-10-29 00:24:04 +02:00 |
01.unity
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generator script to instantiate everything
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2016-10-29 02:32:41 +02:00 |
01.unity.meta
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assets 3d skeletons
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2016-10-29 00:24:04 +02:00 |
animation.meta
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assets 3d skeletons
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2016-10-29 00:24:04 +02:00 |
Generator.cs
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generator script to instantiate everything
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2016-10-29 02:32:41 +02:00 |
Generator.cs.meta
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generator script to instantiate everything
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2016-10-29 02:32:41 +02:00 |
lichModel.prefab
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Added UnitBehaviour and UnitCreator
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2016-10-29 02:01:04 +02:00 |
lichModel.prefab.meta
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Added UnitBehaviour and UnitCreator
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2016-10-29 02:01:04 +02:00 |
material.meta
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assets 3d skeletons
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2016-10-29 00:24:04 +02:00 |
mesh.meta
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assets 3d skeletons
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2016-10-29 00:24:04 +02:00 |
prefab.meta
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assets 3d skeletons
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2016-10-29 00:24:04 +02:00 |
scene1.unity
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Added boolean check for attack hit or miss
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2016-10-29 03:17:06 +02:00 |
scene1.unity.meta
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third commit
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2016-10-29 00:01:33 +02:00 |
texture.meta
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assets 3d skeletons
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2016-10-29 00:24:04 +02:00 |
TurnManagerScript.cs
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vylion
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2016-10-29 02:17:10 +02:00 |
TurnManagerScript.cs.meta
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making scripts
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2016-10-29 00:09:17 +02:00 |
UnitBehaviour.cs
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Added critical hit boolean check and unit receiveDamage function
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2016-10-29 03:21:58 +02:00 |
UnitBehaviour.cs.meta
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Added UnitBehaviour and UnitCreator
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2016-10-29 02:01:04 +02:00 |
UnitCreator.cs
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Added boolean check for attack hit or miss
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2016-10-29 03:17:06 +02:00 |
UnitCreator.cs.meta
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Added UnitBehaviour and UnitCreator
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2016-10-29 02:01:04 +02:00 |
unitCreator.prefab
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Added UnitBehaviour and UnitCreator
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2016-10-29 02:01:04 +02:00 |
unitCreator.prefab.meta
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Added UnitBehaviour and UnitCreator
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2016-10-29 02:01:04 +02:00 |