skeleton-wars/Assets/3rdParty/ZombieCommon/animation/clips/common_jump.ma

6021 lines
374 KiB
Mathematica

//Maya ASCII 2013 scene
//Name: common_jump.ma
//Last modified: Tue, Jul 01, 2014 02:43:54 PM
//Codeset: 1252
requires maya "2013";
currentUnit -l centimeter -a degree -t ntsc;
fileInfo "application" "maya";
fileInfo "product" "Maya 2013";
fileInfo "version" "2013 x64";
fileInfo "cutIdentifier" "201202220241-825136";
fileInfo "osv" "Microsoft Windows 7 Home Premium Edition, 64-bit Windows 7 Service Pack 1 (Build 7601)\n";
createNode clipLibrary -n "clipLibrary1";
setAttr -s 522 ".cel[0].cev";
setAttr ".cd[0].cm" -type "characterMapping" 522 "hood_right.scaleZ" 0 1 "hood_right.scaleY"
0 2 "hood_right.scaleX" 0 3 "hood_right.rotateZ" 2 1 "hood_right.rotateY"
2 2 "hood_right.rotateX" 2 3 "hood_right.translateZ" 1 1 "hood_right.translateY"
1 2 "hood_right.translateX" 1 3 "hood_03.scaleZ" 0 4 "hood_03.scaleY"
0 5 "hood_03.scaleX" 0 6 "hood_03.rotateZ" 2 4 "hood_03.rotateY"
2 5 "hood_03.rotateX" 2 6 "hood_03.translateZ" 1 4 "hood_03.translateY"
1 5 "hood_03.translateX" 1 6 "hood_02.scaleZ" 0 7 "hood_02.scaleY"
0 8 "hood_02.scaleX" 0 9 "hood_02.rotateZ" 2 7 "hood_02.rotateY"
2 8 "hood_02.rotateX" 2 9 "hood_02.translateZ" 1 7 "hood_02.translateY"
1 8 "hood_02.translateX" 1 9 "hood_01.scaleZ" 0 10 "hood_01.scaleY"
0 11 "hood_01.scaleX" 0 12 "hood_01.rotateZ" 2 10 "hood_01.rotateY"
2 11 "hood_01.rotateX" 2 12 "hood_01.translateZ" 1 10 "hood_01.translateY"
1 11 "hood_01.translateX" 1 12 "eye_left.scaleZ" 0 13 "eye_left.scaleY"
0 14 "eye_left.scaleX" 0 15 "eye_left.rotateZ" 2 13 "eye_left.rotateY"
2 14 "eye_left.rotateX" 2 15 "eye_left.translateZ" 1 13 "eye_left.translateY"
1 14 "eye_left.translateX" 1 15 "eye_right.scaleZ" 0 16 "eye_right.scaleY"
0 17 "eye_right.scaleX" 0 18 "eye_right.rotateZ" 2 16 "eye_right.rotateY"
2 17 "eye_right.rotateX" 2 18 "eye_right.translateZ" 1 16 "eye_right.translateY"
1 17 "eye_right.translateX" 1 18 "jaw.scaleZ" 0 19 "jaw.scaleY"
0 20 "jaw.scaleX" 0 21 "jaw.rotateZ" 2 19 "jaw.rotateY"
2 20 "jaw.rotateX" 2 21 "jaw.translateZ" 1 19 "jaw.translateY"
1 20 "jaw.translateX" 1 21 "Character1_Head.scaleZ" 0 22 "Character1_Head.scaleY"
0 23 "Character1_Head.scaleX" 0 24 "Character1_Head.rotateZ" 2
22 "Character1_Head.rotateY" 2 23 "Character1_Head.rotateX" 2 24 "Character1_Head.translateZ"
1 22 "Character1_Head.translateY" 1 23 "Character1_Head.translateX"
1 24 "Character1_Neck.scaleZ" 0 25 "Character1_Neck.scaleY" 0
26 "Character1_Neck.scaleX" 0 27 "Character1_Neck.rotateZ" 2 25 "Character1_Neck.rotateY"
2 26 "Character1_Neck.rotateX" 2 27 "Character1_Neck.translateZ"
1 25 "Character1_Neck.translateY" 1 26 "Character1_Neck.translateX"
1 27 "Character1_RightHandRing3.scaleZ" 0 28 "Character1_RightHandRing3.scaleY"
0 29 "Character1_RightHandRing3.scaleX" 0 30 "Character1_RightHandRing3.rotateZ"
2 28 "Character1_RightHandRing3.rotateY" 2 29 "Character1_RightHandRing3.rotateX"
2 30 "Character1_RightHandRing3.translateZ" 1 28 "Character1_RightHandRing3.translateY"
1 29 "Character1_RightHandRing3.translateX" 1 30 "Character1_RightHandRing2.scaleZ"
0 31 "Character1_RightHandRing2.scaleY" 0 32 "Character1_RightHandRing2.scaleX"
0 33 "Character1_RightHandRing2.rotateZ" 2 31 "Character1_RightHandRing2.rotateY"
2 32 "Character1_RightHandRing2.rotateX" 2 33 "Character1_RightHandRing2.translateZ"
1 31 "Character1_RightHandRing2.translateY" 1 32 "Character1_RightHandRing2.translateX"
1 33 "Character1_RightHandRing1.scaleZ" 0 34 "Character1_RightHandRing1.scaleY"
0 35 "Character1_RightHandRing1.scaleX" 0 36 "Character1_RightHandRing1.rotateZ"
2 34 "Character1_RightHandRing1.rotateY" 2 35 "Character1_RightHandRing1.rotateX"
2 36 "Character1_RightHandRing1.translateZ" 1 34 "Character1_RightHandRing1.translateY"
1 35 "Character1_RightHandRing1.translateX" 1 36 "Character1_RightHandMiddle3.scaleZ"
0 37 "Character1_RightHandMiddle3.scaleY" 0 38 "Character1_RightHandMiddle3.scaleX"
0 39 "Character1_RightHandMiddle3.rotateZ" 2 37 "Character1_RightHandMiddle3.rotateY"
2 38 "Character1_RightHandMiddle3.rotateX" 2 39 "Character1_RightHandMiddle3.translateZ"
1 37 "Character1_RightHandMiddle3.translateY" 1 38 "Character1_RightHandMiddle3.translateX"
1 39 "Character1_RightHandMiddle2.scaleZ" 0 40 "Character1_RightHandMiddle2.scaleY"
0 41 "Character1_RightHandMiddle2.scaleX" 0 42 "Character1_RightHandMiddle2.rotateZ"
2 40 "Character1_RightHandMiddle2.rotateY" 2 41 "Character1_RightHandMiddle2.rotateX"
2 42 "Character1_RightHandMiddle2.translateZ" 1 40 "Character1_RightHandMiddle2.translateY"
1 41 "Character1_RightHandMiddle2.translateX" 1 42 "Character1_RightHandMiddle1.scaleZ"
0 43 "Character1_RightHandMiddle1.scaleY" 0 44 "Character1_RightHandMiddle1.scaleX"
0 45 "Character1_RightHandMiddle1.rotateZ" 2 43 "Character1_RightHandMiddle1.rotateY"
2 44 "Character1_RightHandMiddle1.rotateX" 2 45 "Character1_RightHandMiddle1.translateZ"
1 43 "Character1_RightHandMiddle1.translateY" 1 44 "Character1_RightHandMiddle1.translateX"
1 45 "Character1_RightHandIndex3.scaleZ" 0 46 "Character1_RightHandIndex3.scaleY"
0 47 "Character1_RightHandIndex3.scaleX" 0 48 "Character1_RightHandIndex3.rotateZ"
2 46 "Character1_RightHandIndex3.rotateY" 2 47 "Character1_RightHandIndex3.rotateX"
2 48 "Character1_RightHandIndex3.translateZ" 1 46 "Character1_RightHandIndex3.translateY"
1 47 "Character1_RightHandIndex3.translateX" 1 48 "Character1_RightHandIndex2.scaleZ"
0 49 "Character1_RightHandIndex2.scaleY" 0 50 "Character1_RightHandIndex2.scaleX"
0 51 "Character1_RightHandIndex2.rotateZ" 2 49 "Character1_RightHandIndex2.rotateY"
2 50 "Character1_RightHandIndex2.rotateX" 2 51 "Character1_RightHandIndex2.translateZ"
1 49 "Character1_RightHandIndex2.translateY" 1 50 "Character1_RightHandIndex2.translateX"
1 51 "Character1_RightHandIndex1.scaleZ" 0 52 "Character1_RightHandIndex1.scaleY"
0 53 "Character1_RightHandIndex1.scaleX" 0 54 "Character1_RightHandIndex1.rotateZ"
2 52 "Character1_RightHandIndex1.rotateY" 2 53 "Character1_RightHandIndex1.rotateX"
2 54 "Character1_RightHandIndex1.translateZ" 1 52 "Character1_RightHandIndex1.translateY"
1 53 "Character1_RightHandIndex1.translateX" 1 54 "Character1_RightHandThumb3.scaleZ"
0 55 "Character1_RightHandThumb3.scaleY" 0 56 "Character1_RightHandThumb3.scaleX"
0 57 "Character1_RightHandThumb3.rotateZ" 2 55 "Character1_RightHandThumb3.rotateY"
2 56 "Character1_RightHandThumb3.rotateX" 2 57 "Character1_RightHandThumb3.translateZ"
1 55 "Character1_RightHandThumb3.translateY" 1 56 "Character1_RightHandThumb3.translateX"
1 57 "Character1_RightHandThumb2.scaleZ" 0 58 "Character1_RightHandThumb2.scaleY"
0 59 "Character1_RightHandThumb2.scaleX" 0 60 "Character1_RightHandThumb2.rotateZ"
2 58 "Character1_RightHandThumb2.rotateY" 2 59 "Character1_RightHandThumb2.rotateX"
2 60 "Character1_RightHandThumb2.translateZ" 1 58 "Character1_RightHandThumb2.translateY"
1 59 "Character1_RightHandThumb2.translateX" 1 60 "Character1_RightHandThumb1.scaleZ"
0 61 "Character1_RightHandThumb1.scaleY" 0 62 "Character1_RightHandThumb1.scaleX"
0 63 "Character1_RightHandThumb1.rotateZ" 2 61 "Character1_RightHandThumb1.rotateY"
2 62 "Character1_RightHandThumb1.rotateX" 2 63 "Character1_RightHandThumb1.translateZ"
1 61 "Character1_RightHandThumb1.translateY" 1 62 "Character1_RightHandThumb1.translateX"
1 63 "weapon_right.scaleZ" 0 64 "weapon_right.scaleY" 0 65 "weapon_right.scaleX"
0 66 "weapon_right.rotateZ" 2 64 "weapon_right.rotateY" 2
65 "weapon_right.rotateX" 2 66 "weapon_right.translateZ" 1 64 "weapon_right.translateY"
1 65 "weapon_right.translateX" 1 66 "Character1_RightHand.scaleZ"
0 67 "Character1_RightHand.scaleY" 0 68 "Character1_RightHand.scaleX"
0 69 "Character1_RightHand.rotateZ" 2 67 "Character1_RightHand.rotateY"
2 68 "Character1_RightHand.rotateX" 2 69 "Character1_RightHand.translateZ"
1 67 "Character1_RightHand.translateY" 1 68 "Character1_RightHand.translateX"
1 69 "Character1_RightForeArm.scaleZ" 0 70 "Character1_RightForeArm.scaleY"
0 71 "Character1_RightForeArm.scaleX" 0 72 "Character1_RightForeArm.rotateZ"
2 70 "Character1_RightForeArm.rotateY" 2 71 "Character1_RightForeArm.rotateX"
2 72 "Character1_RightForeArm.translateZ" 1 70 "Character1_RightForeArm.translateY"
1 71 "Character1_RightForeArm.translateX" 1 72 "Character1_RightArm.scaleZ"
0 73 "Character1_RightArm.scaleY" 0 74 "Character1_RightArm.scaleX"
0 75 "Character1_RightArm.rotateZ" 2 73 "Character1_RightArm.rotateY"
2 74 "Character1_RightArm.rotateX" 2 75 "Character1_RightArm.translateZ"
1 73 "Character1_RightArm.translateY" 1 74 "Character1_RightArm.translateX"
1 75 "Character1_RightShoulder.scaleZ" 0 76 "Character1_RightShoulder.scaleY"
0 77 "Character1_RightShoulder.scaleX" 0 78 "Character1_RightShoulder.rotateZ"
2 76 "Character1_RightShoulder.rotateY" 2 77 "Character1_RightShoulder.rotateX"
2 78 "Character1_RightShoulder.translateZ" 1 76 "Character1_RightShoulder.translateY"
1 77 "Character1_RightShoulder.translateX" 1 78 "Character1_LeftHandRing3.scaleZ"
0 79 "Character1_LeftHandRing3.scaleY" 0 80 "Character1_LeftHandRing3.scaleX"
0 81 "Character1_LeftHandRing3.rotateZ" 2 79 "Character1_LeftHandRing3.rotateY"
2 80 "Character1_LeftHandRing3.rotateX" 2 81 "Character1_LeftHandRing3.translateZ"
1 79 "Character1_LeftHandRing3.translateY" 1 80 "Character1_LeftHandRing3.translateX"
1 81 "Character1_LeftHandRing2.scaleZ" 0 82 "Character1_LeftHandRing2.scaleY"
0 83 "Character1_LeftHandRing2.scaleX" 0 84 "Character1_LeftHandRing2.rotateZ"
2 82 "Character1_LeftHandRing2.rotateY" 2 83 "Character1_LeftHandRing2.rotateX"
2 84 "Character1_LeftHandRing2.translateZ" 1 82 "Character1_LeftHandRing2.translateY"
1 83 "Character1_LeftHandRing2.translateX" 1 84 "Character1_LeftHandRing1.scaleZ"
0 85 "Character1_LeftHandRing1.scaleY" 0 86 "Character1_LeftHandRing1.scaleX"
0 87 "Character1_LeftHandRing1.rotateZ" 2 85 "Character1_LeftHandRing1.rotateY"
2 86 "Character1_LeftHandRing1.rotateX" 2 87 "Character1_LeftHandRing1.translateZ"
1 85 "Character1_LeftHandRing1.translateY" 1 86 "Character1_LeftHandRing1.translateX"
1 87 "Character1_LeftHandMiddle3.scaleZ" 0 88 "Character1_LeftHandMiddle3.scaleY"
0 89 "Character1_LeftHandMiddle3.scaleX" 0 90 "Character1_LeftHandMiddle3.rotateZ"
2 88 "Character1_LeftHandMiddle3.rotateY" 2 89 "Character1_LeftHandMiddle3.rotateX"
2 90 "Character1_LeftHandMiddle3.translateZ" 1 88 "Character1_LeftHandMiddle3.translateY"
1 89 "Character1_LeftHandMiddle3.translateX" 1 90 "Character1_LeftHandMiddle2.scaleZ"
0 91 "Character1_LeftHandMiddle2.scaleY" 0 92 "Character1_LeftHandMiddle2.scaleX"
0 93 "Character1_LeftHandMiddle2.rotateZ" 2 91 "Character1_LeftHandMiddle2.rotateY"
2 92 "Character1_LeftHandMiddle2.rotateX" 2 93 "Character1_LeftHandMiddle2.translateZ"
1 91 "Character1_LeftHandMiddle2.translateY" 1 92 "Character1_LeftHandMiddle2.translateX"
1 93 "Character1_LeftHandMiddle1.scaleZ" 0 94 "Character1_LeftHandMiddle1.scaleY"
0 95 "Character1_LeftHandMiddle1.scaleX" 0 96 "Character1_LeftHandMiddle1.rotateZ"
2 94 "Character1_LeftHandMiddle1.rotateY" 2 95 "Character1_LeftHandMiddle1.rotateX"
2 96 "Character1_LeftHandMiddle1.translateZ" 1 94 "Character1_LeftHandMiddle1.translateY"
1 95 "Character1_LeftHandMiddle1.translateX" 1 96 "Character1_LeftHandIndex3.scaleZ"
0 97 "Character1_LeftHandIndex3.scaleY" 0 98 "Character1_LeftHandIndex3.scaleX"
0 99 "Character1_LeftHandIndex3.rotateZ" 2 97 "Character1_LeftHandIndex3.rotateY"
2 98 "Character1_LeftHandIndex3.rotateX" 2 99 "Character1_LeftHandIndex3.translateZ"
1 97 "Character1_LeftHandIndex3.translateY" 1 98 "Character1_LeftHandIndex3.translateX"
1 99 "Character1_LeftHandIndex2.scaleZ" 0 100 "Character1_LeftHandIndex2.scaleY"
0 101 "Character1_LeftHandIndex2.scaleX" 0 102 "Character1_LeftHandIndex2.rotateZ"
2 100 "Character1_LeftHandIndex2.rotateY" 2 101 "Character1_LeftHandIndex2.rotateX"
2 102 "Character1_LeftHandIndex2.translateZ" 1 100 "Character1_LeftHandIndex2.translateY"
1 101 "Character1_LeftHandIndex2.translateX" 1 102 "Character1_LeftHandIndex1.scaleZ"
0 103 "Character1_LeftHandIndex1.scaleY" 0 104 "Character1_LeftHandIndex1.scaleX"
0 105 "Character1_LeftHandIndex1.rotateZ" 2 103 "Character1_LeftHandIndex1.rotateY"
2 104 "Character1_LeftHandIndex1.rotateX" 2 105 "Character1_LeftHandIndex1.translateZ"
1 103 "Character1_LeftHandIndex1.translateY" 1 104 "Character1_LeftHandIndex1.translateX"
1 105 "Character1_LeftHandThumb3.scaleZ" 0 106 "Character1_LeftHandThumb3.scaleY"
0 107 "Character1_LeftHandThumb3.scaleX" 0 108 "Character1_LeftHandThumb3.rotateZ"
2 106 "Character1_LeftHandThumb3.rotateY" 2 107 "Character1_LeftHandThumb3.rotateX"
2 108 "Character1_LeftHandThumb3.translateZ" 1 106 "Character1_LeftHandThumb3.translateY"
1 107 "Character1_LeftHandThumb3.translateX" 1 108 "Character1_LeftHandThumb2.scaleZ"
0 109 "Character1_LeftHandThumb2.scaleY" 0 110 "Character1_LeftHandThumb2.scaleX"
0 111 "Character1_LeftHandThumb2.rotateZ" 2 109 "Character1_LeftHandThumb2.rotateY"
2 110 "Character1_LeftHandThumb2.rotateX" 2 111 "Character1_LeftHandThumb2.translateZ"
1 109 "Character1_LeftHandThumb2.translateY" 1 110 "Character1_LeftHandThumb2.translateX"
1 111 "Character1_LeftHandThumb1.scaleZ" 0 112 "Character1_LeftHandThumb1.scaleY"
0 113 "Character1_LeftHandThumb1.scaleX" 0 114 "Character1_LeftHandThumb1.rotateZ"
2 112 "Character1_LeftHandThumb1.rotateY" 2 113 "Character1_LeftHandThumb1.rotateX"
2 114 "Character1_LeftHandThumb1.translateZ" 1 112 "Character1_LeftHandThumb1.translateY"
1 113 "Character1_LeftHandThumb1.translateX" 1 114 "Character1_LeftHand.scaleZ"
0 115 "Character1_LeftHand.scaleY" 0 116 "Character1_LeftHand.scaleX"
0 117 "Character1_LeftHand.rotateZ" 2 115 "Character1_LeftHand.rotateY"
2 116 "Character1_LeftHand.rotateX" 2 117 "Character1_LeftHand.translateZ"
1 115 "Character1_LeftHand.translateY" 1 116 "Character1_LeftHand.translateX"
1 117 "Character1_LeftForeArm.scaleZ" 0 118 "Character1_LeftForeArm.scaleY"
0 119 "Character1_LeftForeArm.scaleX" 0 120 "Character1_LeftForeArm.rotateZ"
2 118 "Character1_LeftForeArm.rotateY" 2 119 "Character1_LeftForeArm.rotateX"
2 120 "Character1_LeftForeArm.translateZ" 1 118 "Character1_LeftForeArm.translateY"
1 119 "Character1_LeftForeArm.translateX" 1 120 "Character1_LeftArm.scaleZ"
0 121 "Character1_LeftArm.scaleY" 0 122 "Character1_LeftArm.scaleX"
0 123 "Character1_LeftArm.rotateZ" 2 121 "Character1_LeftArm.rotateY"
2 122 "Character1_LeftArm.rotateX" 2 123 "Character1_LeftArm.translateZ"
1 121 "Character1_LeftArm.translateY" 1 122 "Character1_LeftArm.translateX"
1 123 "Character1_LeftShoulder.scaleZ" 0 124 "Character1_LeftShoulder.scaleY"
0 125 "Character1_LeftShoulder.scaleX" 0 126 "Character1_LeftShoulder.rotateZ"
2 124 "Character1_LeftShoulder.rotateY" 2 125 "Character1_LeftShoulder.rotateX"
2 126 "Character1_LeftShoulder.translateZ" 1 124 "Character1_LeftShoulder.translateY"
1 125 "Character1_LeftShoulder.translateX" 1 126 "Character1_Spine1.scaleZ"
0 127 "Character1_Spine1.scaleY" 0 128 "Character1_Spine1.scaleX"
0 129 "Character1_Spine1.rotateZ" 2 127 "Character1_Spine1.rotateY"
2 128 "Character1_Spine1.rotateX" 2 129 "Character1_Spine1.translateZ"
1 127 "Character1_Spine1.translateY" 1 128 "Character1_Spine1.translateX"
1 129 "Character1_Spine.scaleZ" 0 130 "Character1_Spine.scaleY" 0
131 "Character1_Spine.scaleX" 0 132 "Character1_Spine.rotateZ" 2
130 "Character1_Spine.rotateY" 2 131 "Character1_Spine.rotateX" 2
132 "Character1_Spine.translateZ" 1 130 "Character1_Spine.translateY"
1 131 "Character1_Spine.translateX" 1 132 "Character1_RightFootIndex2.scaleZ"
0 133 "Character1_RightFootIndex2.scaleY" 0 134 "Character1_RightFootIndex2.scaleX"
0 135 "Character1_RightFootIndex2.rotateZ" 2 133 "Character1_RightFootIndex2.rotateY"
2 134 "Character1_RightFootIndex2.rotateX" 2 135 "Character1_RightFootIndex2.translateZ"
1 133 "Character1_RightFootIndex2.translateY" 1 134 "Character1_RightFootIndex2.translateX"
1 135 "Character1_RightFootIndex1.scaleZ" 0 136 "Character1_RightFootIndex1.scaleY"
0 137 "Character1_RightFootIndex1.scaleX" 0 138 "Character1_RightFootIndex1.rotateZ"
2 136 "Character1_RightFootIndex1.rotateY" 2 137 "Character1_RightFootIndex1.rotateX"
2 138 "Character1_RightFootIndex1.translateZ" 1 136 "Character1_RightFootIndex1.translateY"
1 137 "Character1_RightFootIndex1.translateX" 1 138 "Character1_RightToeBase.scaleZ"
0 139 "Character1_RightToeBase.scaleY" 0 140 "Character1_RightToeBase.scaleX"
0 141 "Character1_RightToeBase.rotateZ" 2 139 "Character1_RightToeBase.rotateY"
2 140 "Character1_RightToeBase.rotateX" 2 141 "Character1_RightToeBase.translateZ"
1 139 "Character1_RightToeBase.translateY" 1 140 "Character1_RightToeBase.translateX"
1 141 "Character1_RightFoot.scaleZ" 0 142 "Character1_RightFoot.scaleY"
0 143 "Character1_RightFoot.scaleX" 0 144 "Character1_RightFoot.rotateZ"
2 142 "Character1_RightFoot.rotateY" 2 143 "Character1_RightFoot.rotateX"
2 144 "Character1_RightFoot.translateZ" 1 142 "Character1_RightFoot.translateY"
1 143 "Character1_RightFoot.translateX" 1 144 "Character1_RightLeg.scaleZ"
0 145 "Character1_RightLeg.scaleY" 0 146 "Character1_RightLeg.scaleX"
0 147 "Character1_RightLeg.rotateZ" 2 145 "Character1_RightLeg.rotateY"
2 146 "Character1_RightLeg.rotateX" 2 147 "Character1_RightLeg.translateZ"
1 145 "Character1_RightLeg.translateY" 1 146 "Character1_RightLeg.translateX"
1 147 "Character1_RightUpLeg.scaleZ" 0 148 "Character1_RightUpLeg.scaleY"
0 149 "Character1_RightUpLeg.scaleX" 0 150 "Character1_RightUpLeg.rotateZ"
2 148 "Character1_RightUpLeg.rotateY" 2 149 "Character1_RightUpLeg.rotateX"
2 150 "Character1_RightUpLeg.translateZ" 1 148 "Character1_RightUpLeg.translateY"
1 149 "Character1_RightUpLeg.translateX" 1 150 "Character1_LeftFootIndex2.scaleZ"
0 151 "Character1_LeftFootIndex2.scaleY" 0 152 "Character1_LeftFootIndex2.scaleX"
0 153 "Character1_LeftFootIndex2.rotateZ" 2 151 "Character1_LeftFootIndex2.rotateY"
2 152 "Character1_LeftFootIndex2.rotateX" 2 153 "Character1_LeftFootIndex2.translateZ"
1 151 "Character1_LeftFootIndex2.translateY" 1 152 "Character1_LeftFootIndex2.translateX"
1 153 "Character1_LeftFootIndex1.scaleZ" 0 154 "Character1_LeftFootIndex1.scaleY"
0 155 "Character1_LeftFootIndex1.scaleX" 0 156 "Character1_LeftFootIndex1.rotateZ"
2 154 "Character1_LeftFootIndex1.rotateY" 2 155 "Character1_LeftFootIndex1.rotateX"
2 156 "Character1_LeftFootIndex1.translateZ" 1 154 "Character1_LeftFootIndex1.translateY"
1 155 "Character1_LeftFootIndex1.translateX" 1 156 "Character1_LeftToeBase.scaleZ"
0 157 "Character1_LeftToeBase.scaleY" 0 158 "Character1_LeftToeBase.scaleX"
0 159 "Character1_LeftToeBase.rotateZ" 2 157 "Character1_LeftToeBase.rotateY"
2 158 "Character1_LeftToeBase.rotateX" 2 159 "Character1_LeftToeBase.translateZ"
1 157 "Character1_LeftToeBase.translateY" 1 158 "Character1_LeftToeBase.translateX"
1 159 "Character1_LeftFoot.scaleZ" 0 160 "Character1_LeftFoot.scaleY"
0 161 "Character1_LeftFoot.scaleX" 0 162 "Character1_LeftFoot.rotateZ"
2 160 "Character1_LeftFoot.rotateY" 2 161 "Character1_LeftFoot.rotateX"
2 162 "Character1_LeftFoot.translateZ" 1 160 "Character1_LeftFoot.translateY"
1 161 "Character1_LeftFoot.translateX" 1 162 "Character1_LeftLeg.scaleZ"
0 163 "Character1_LeftLeg.scaleY" 0 164 "Character1_LeftLeg.scaleX"
0 165 "Character1_LeftLeg.rotateZ" 2 163 "Character1_LeftLeg.rotateY"
2 164 "Character1_LeftLeg.rotateX" 2 165 "Character1_LeftLeg.translateZ"
1 163 "Character1_LeftLeg.translateY" 1 164 "Character1_LeftLeg.translateX"
1 165 "Character1_LeftUpLeg.scaleZ" 0 166 "Character1_LeftUpLeg.scaleY"
0 167 "Character1_LeftUpLeg.scaleX" 0 168 "Character1_LeftUpLeg.rotateZ"
2 166 "Character1_LeftUpLeg.rotateY" 2 167 "Character1_LeftUpLeg.rotateX"
2 168 "Character1_LeftUpLeg.translateZ" 1 166 "Character1_LeftUpLeg.translateY"
1 167 "Character1_LeftUpLeg.translateX" 1 168 "Character1_Hips.scaleZ"
0 169 "Character1_Hips.scaleY" 0 170 "Character1_Hips.scaleX" 0
171 "Character1_Hips.rotateZ" 2 169 "Character1_Hips.rotateY" 2 170 "Character1_Hips.rotateX"
2 171 "Character1_Hips.translateZ" 1 169 "Character1_Hips.translateY"
1 170 "Character1_Hips.translateX" 1 171 "hood_left.scaleZ" 0
172 "hood_left.scaleY" 0 173 "hood_left.scaleX" 0 174 "hood_left.rotateZ"
2 172 "hood_left.rotateY" 2 173 "hood_left.rotateX" 2 174 "hood_left.translateZ"
1 172 "hood_left.translateY" 1 173 "hood_left.translateX" 1
174 ;
setAttr ".cd[0].cim" -type "Int32Array" 522 0 1 2 3 4
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521 ;
createNode animClip -n "jumpSource";
setAttr ".ihi" 0;
setAttr -s 522 ".ac";
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createNode animCurveTL -n "Character1_Spine_translateX";
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createNode animCurveTU -n "Character1_RightFootIndex2_scaleZ";
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createNode animCurveTU -n "Character1_RightFootIndex2_scaleY";
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createNode animCurveTU -n "Character1_RightFootIndex2_scaleX";
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createNode animCurveTA -n "Character1_RightFootIndex2_rotateZ";
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createNode animCurveTA -n "Character1_RightFootIndex2_rotateY";
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createNode animCurveTA -n "Character1_RightFootIndex2_rotateX";
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createNode animCurveTL -n "Character1_RightFootIndex2_translateZ";
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createNode animCurveTL -n "Character1_RightFootIndex2_translateY";
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createNode animCurveTL -n "Character1_RightFootIndex2_translateX";
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createNode animCurveTU -n "Character1_RightFootIndex1_scaleZ";
setAttr ".tan" 9;
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createNode animCurveTU -n "Character1_RightFootIndex1_scaleY";
setAttr ".tan" 9;
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setAttr -s 3 ".ktv[0:2]" 0 1 49 1 50 1;
createNode animCurveTU -n "Character1_RightFootIndex1_scaleX";
setAttr ".tan" 9;
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setAttr -s 3 ".ktv[0:2]" 0 1 49 1 50 1;
createNode animCurveTA -n "Character1_RightFootIndex1_rotateZ";
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createNode animCurveTA -n "Character1_RightFootIndex1_rotateY";
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createNode animCurveTA -n "Character1_RightFootIndex1_rotateX";
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createNode animCurveTL -n "Character1_RightFootIndex1_translateZ";
setAttr ".tan" 9;
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setAttr -s 3 ".ktv[0:2]" 0 12.421916007995605 49 12.421916007995605
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createNode animCurveTL -n "Character1_RightFootIndex1_translateY";
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createNode animCurveTU -n "Character1_RightFoot_scaleZ";
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createNode animCurveTU -n "Character1_RightFoot_scaleY";
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createNode animCurveTU -n "Character1_RightFoot_scaleX";
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createNode animCurveTA -n "Character1_RightFoot_rotateZ";
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createNode animCurveTU -n "Character1_RightLeg_scaleX";
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createNode animCurveTA -n "Character1_RightLeg_rotateZ";
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createNode animCurveTU -n "Character1_LeftFootIndex1_scaleX";
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createNode animCurveTA -n "Character1_LeftFootIndex1_rotateZ";
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createNode animCurveTA -n "Character1_LeftFootIndex1_rotateX";
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createNode animCurveTL -n "Character1_LeftFootIndex1_translateZ";
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createNode animCurveTL -n "Character1_LeftFootIndex1_translateY";
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createNode animCurveTL -n "Character1_LeftFootIndex1_translateX";
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createNode animCurveTU -n "Character1_LeftToeBase_scaleZ";
setAttr ".tan" 9;
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createNode animCurveTU -n "Character1_LeftToeBase_scaleY";
setAttr ".tan" 9;
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createNode animCurveTU -n "Character1_LeftToeBase_scaleX";
setAttr ".tan" 9;
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setAttr -s 3 ".ktv[0:2]" 0 1 49 1 50 1;
createNode animCurveTA -n "Character1_LeftToeBase_rotateZ";
setAttr ".tan" 9;
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createNode animCurveTA -n "Character1_LeftToeBase_rotateY";
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createNode animCurveTA -n "Character1_LeftToeBase_rotateX";
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createNode animCurveTL -n "Character1_LeftToeBase_translateZ";
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setAttr -s 3 ".ktv[0:2]" 0 12.789706230163574 49 12.789706230163574
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createNode animCurveTL -n "Character1_LeftToeBase_translateY";
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setAttr -s 3 ".ktv[0:2]" 0 -11.902908325195313 49 -11.902908325195313
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createNode animCurveTL -n "Character1_LeftToeBase_translateX";
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createNode animCurveTU -n "Character1_LeftFoot_scaleZ";
setAttr ".tan" 9;
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setAttr -s 3 ".ktv[0:2]" 0 1 49 1 50 1;
createNode animCurveTU -n "Character1_LeftFoot_scaleY";
setAttr ".tan" 9;
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setAttr -s 3 ".ktv[0:2]" 0 1 49 1 50 1;
createNode animCurveTU -n "Character1_LeftFoot_scaleX";
setAttr ".tan" 9;
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setAttr -s 3 ".ktv[0:2]" 0 1 49 1 50 1;
createNode animCurveTA -n "Character1_LeftFoot_rotateZ";
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42 5.3290705182007514e-015 43 0 44 -2.6645352591003757e-015 45 1.7763568394002505e-015
46 -8.8817841970012523e-016 47 1.7763568394002505e-015 48 -1.7763568394002505e-015
49 8.8817841970012523e-016 50 4.4408920985006262e-015;
createNode animCurveTL -n "Character1_LeftUpLeg_translateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 -0.76475369930267334 49 -0.76475369930267334
50 -0.76475369930267334;
createNode animCurveTL -n "Character1_LeftUpLeg_translateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 14.465805053710938 49 14.465805053710938
50 14.465805053710938;
createNode animCurveTU -n "Character1_Hips_scaleZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 49 1 50 1;
createNode animCurveTU -n "Character1_Hips_scaleY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 49 1 50 1;
createNode animCurveTU -n "Character1_Hips_scaleX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 49 1 50 1;
createNode animCurveTA -n "Character1_Hips_rotateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 51 ".ktv[0:50]" 0 -0.25625115633010864 1 -0.12175028771162033
2 0.025921670719981194 3 0.17307852208614349 4 0.27600458264350891 5 0.069897159934043884
6 -0.035954512655735016 7 0.8562740683555603 8 1.3990637063980103 9 -0.26513129472732544
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30 -16.160295486450195 31 -15.69882392883301 32 -14.155240058898926 33 -12.181168556213379
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38 -2.1445114612579346 39 -1.5818932056427002 40 -1.175446629524231 41 -0.85170972347259521
42 -0.66634094715118408 43 -0.55679672956466675 44 -0.46100986003875732 45 -0.37423720955848694
46 -0.32524725794792175 47 -0.30178505182266235 48 -0.29114434123039246 49 -0.28035616874694824
50 -0.25625115633010864;
createNode animCurveTA -n "Character1_Hips_rotateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 51 ".ktv[0:50]" 0 15.517202377319336 1 16.395303726196289
2 17.375621795654297 3 18.144996643066406 4 18.399345397949219 5 18.328886032104492
6 17.674600601196289 7 15.662057876586916 8 9.8436260223388672 9 4.2352399826049805
10 2.1970241069793701 11 1.7713485956192017 12 2.0232765674591064 13 2.9067721366882324
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18 8.3437862396240234 19 9.2883176803588867 20 10.047430992126465 21 10.487302780151367
22 10.481488227844238 23 9.5451841354370117 24 8.2451200485229492 25 7.0722513198852539
26 6.0082402229309082 27 5.621246337890625 28 6.274940013885498 29 7.3441858291625977
30 8.1027927398681641 31 8.4201459884643555 32 8.6149654388427734 33 8.7471170425415039
34 8.7942419052124023 35 8.8631839752197266 36 8.984135627746582 37 9.2411842346191406
38 9.7394952774047852 39 10.359416007995605 40 11.026618957519531 41 11.769169807434082
42 12.58934497833252 43 13.36810302734375 44 13.985588073730469 45 14.408492088317869
46 14.710646629333496 47 14.932388305664061 48 15.113948822021484 49 15.295504570007322
50 15.517202377319336;
createNode animCurveTA -n "Character1_Hips_rotateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 51 ".ktv[0:50]" 0 -1.2143958806991577 1 -0.70950305461883545
2 0.22797778248786926 3 0.31238025426864624 4 -1.7549682855606079 5 -12.153547286987305
6 -24.746440887451172 7 -22.812978744506836 8 13.60456371307373 9 16.368680953979492
10 14.647906303405762 11 11.438471794128418 12 8.4021387100219727 13 5.0438494682312012
14 1.6334519386291504 15 -1.558707594871521 16 -4.2628059387207031 17 -6.7400484085083008
18 -9.2498703002929687 19 -11.514598846435547 20 -13.250589370727539 21 -14.168596267700195
22 -13.975011825561523 23 -11.192165374755859 24 -7.2825169563293457 25 -3.6248941421508785
26 -0.11137600988149643 27 1.3695096969604492 28 -0.85369741916656494 29 -5.1894960403442383
30 -8.5487909317016602 31 -9.3751316070556641 32 -9.1136035919189453 33 -8.4125795364379883
34 -7.2857103347778311 35 -6.1271605491638184 36 -4.9420194625854492 37 -3.9249808788299561
38 -3.3408448696136475 39 -2.9348514080047607 40 -2.5950348377227783 41 -2.2797420024871826
42 -2.0189433097839355 43 -1.805419921875 44 -1.6309524774551392 45 -1.4998009204864502
46 -1.4129486083984375 47 -1.3559285402297974 48 -1.3138935565948486 49 -1.2717866897583008
50 -1.2143958806991577;
createNode animCurveTL -n "Character1_Hips_translateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 51 ".ktv[0:50]" 0 -9.0265522003173828 1 -10.447732925415039
2 -12.073390960693359 3 -13.290111541748047 4 -13.484409332275391 5 -11.81651496887207
6 -8.6773262023925781 7 -5.3298497200012207 8 -1.841596245765686 9 -0.59601837396621704
10 -2.7065577507019043 11 -4.8258700370788574 12 -5.6757359504699707 13 -6.2868027687072754
14 -6.7517890930175781 15 -7.1633100509643555 16 -7.6140961647033691 17 -8.112116813659668
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22 -10.330506324768066 23 -10.716089248657227 24 -10.702808380126953 25 -10.012889862060547
26 -9.0510416030883789 27 -8.2000913619995117 28 -7.5513901710510254 29 -7.0145149230957031
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34 -7.5250306129455566 35 -7.5326237678527832 36 -7.4611520767211914 37 -7.4290518760681152
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42 -8.2581319808959961 43 -8.3719882965087891 44 -8.4779300689697266 45 -8.5775375366210937
46 -8.6712608337402344 47 -8.7610645294189453 48 -8.848907470703125 49 -8.9367513656616211
50 -9.0265522003173828;
createNode animCurveTL -n "Character1_Hips_translateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 51 ".ktv[0:50]" 0 56.902996063232422 1 51.848247528076172
2 46.613006591796875 3 41.738582611083984 4 37.765941619873047 5 34.799144744873047
6 33.079273223876953 7 33.45697021484375 8 44.294277191162109 9 60.332283020019531
10 101.09378051757812 11 135.28996276855469 12 150.28042602539062 13 161.43830871582031
14 169.64210510253906 15 175.77116394042969 16 180.70559692382812 17 184.85908508300781
18 187.9453125 19 189.79537963867187 20 190.24092102050781 21 189.11387634277344
22 186.24588012695312 23 171.96708679199219 24 150.32290649414062 25 132.042236328125
26 113.50961303710937 27 93.622940063476563 28 69.84674072265625 29 44.715171813964844
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38 56.533729553222656 39 60.626178741455078 40 62.403099060058594 41 61.111976623535156
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46 53.047328948974609 47 53.908023834228516 48 54.975166320800781 49 56.042301177978516
50 56.902996063232422;
createNode animCurveTL -n "Character1_Hips_translateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 51 ".ktv[0:50]" 0 -0.33010697364807129 1 -0.4561801552772522
2 -0.59511739015579224 3 -0.70802700519561768 4 -0.75639361143112183 5 -0.69866371154785156
6 -0.5418127179145813 7 -0.33003339171409607 8 -0.037076313048601151 9 -0.035655807703733444
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18 1.4078460931777954 19 1.6508411169052124 20 1.889142632484436 21 2.1214637756347656
22 2.3465144634246826 23 2.6147165298461914 24 2.6372814178466797 25 2.1342604160308838
26 1.4463005065917969 27 0.99785310029983521 28 1.0379756689071655 29 1.3168128728866577
30 1.5143581628799438 31 1.396510124206543 32 1.2778298854827881 33 1.3767269849777222
34 1.5486390590667725 35 1.7561414241790771 36 2.0966486930847168 37 2.3425328731536865
38 2.3132598400115967 39 2.1583149433135986 40 1.8481234312057495 41 1.3080617189407349
42 0.6151091456413269 43 -0.032910075038671494 44 -0.43818214535713196 45 -0.58403784036636353
46 -0.6119072437286377 47 -0.56112271547317505 48 -0.47101175785064697 49 -0.38089898228645325
50 -0.33010697364807129;
createNode animCurveTU -n "hood_left_scaleZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 49 1 50 1;
createNode animCurveTU -n "hood_left_scaleY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 49 1 50 1;
createNode animCurveTU -n "hood_left_scaleX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 49 1 50 1;
createNode animCurveTA -n "hood_left_rotateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 51 ".ktv[0:50]" 0 -18.736824035644531 1 -15.690542221069336
2 -12.423345565795898 3 -9.1009206771850586 4 -5.8889522552490234 5 -2.9531271457672119
6 -0.45913007855415344 7 1.4273529052734375 8 -1.0073312520980835 9 -4.9893474578857422
10 -5.9846019744873047 11 -4.8413143157958984 12 -1.9725716114044192 13 1.1677203178405762
14 4.5104069709777832 15 7.9863338470458984 16 11.526346206665039 17 15.06128978729248
18 18.522010803222656 19 21.839351654052734 20 24.944164276123047 21 27.76728630065918
22 30.239568710327148 23 31.466161727905273 24 31.242776870727536 25 30.536104202270508
26 30.312835693359375 27 31.5396614074707 28 35.224945068359375 29 40.724224090576172
30 46.524955749511719 31 51.114597320556641 32 52.980598449707031 33 52.980598449707031
34 52.980598449707031 35 53.031147003173828 36 53.026691436767578 37 52.733104705810547
38 51.916252136230469 39 50.341999053955078 40 47.776210784912109 41 43.984752655029297
42 38.980506896972656 43 33.055252075195313 44 26.393194198608398 45 19.17852783203125
46 11.595457077026367 47 3.8281841278076167 48 -3.9390871524810787 49 -11.522158622741699
50 -18.736824035644531;
createNode animCurveTA -n "hood_left_rotateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 51 ".ktv[0:50]" 0 -6.2271251678466797 1 -10.12259578704834
2 -14.717679977416992 3 -19.487665176391602 4 -23.907844543457031 5 -27.453510284423828
6 -29.599954605102539 7 -29.822467803955078 8 -15.471597671508789 9 2.0020740032196045
10 3.2249224185943604 11 -1.1826413869857788 12 -5.4301095008850098 13 -9.9287204742431641
14 -14.615395545959473 15 -19.42704963684082 16 -24.300601959228516 17 -29.172971725463864
18 -33.9810791015625 19 -38.661838531494141 20 -43.152168273925781 21 -47.388988494873047
22 -51.309219360351562 23 -54.108428955078125 24 -55.60687255859375 25 -56.678504943847656
26 -58.197284698486328 27 -61.037158966064453 28 -66.395584106445312 29 -73.689918518066406
30 -81.123992919921875 31 -86.901634216308594 32 -89.226661682128906 33 -89.226661682128906
34 -89.226661682128906 35 -88.660636901855469 36 -87.044853210449219 37 -84.5028076171875
38 -81.157951354980469 39 -77.133773803710937 40 -72.553726196289063 41 -67.541290283203125
42 -62.012725830078132 43 -55.882228851318359 44 -49.270187377929688 45 -42.296985626220703
46 -35.083015441894531 47 -27.7486572265625 48 -20.414297103881836 49 -13.200325965881348
50 -6.2271251678466797;
createNode animCurveTA -n "hood_left_rotateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 51 ".ktv[0:50]" 0 -16.323148727416992 1 -16.921056747436523
2 -18.071977615356445 3 -19.361152648925781 4 -20.373819351196289 5 -20.695220947265625
6 -19.910593032836914 7 -17.605178833007813 8 -3.685640811920166 9 12.513410568237305
10 15.986139297485353 11 13.447169303894043 12 8.6910858154296875 13 3.1105160713195801
14 -3.0439612865447998 15 -9.5217618942260742 16 -16.072307586669922 17 -22.445016860961914
18 -28.389305114746094 19 -33.654594421386719 20 -37.990303039550781 21 -41.145847320556641
22 -42.870647430419922 23 -39.482112884521484 24 -29.933822631835941 25 -17.929462432861328
26 -7.1727156639099112 27 -1.3672629594802856 28 -2.1636042594909668 29 -7.0926179885864258
30 -13.678555488586426 31 -19.44566535949707 32 -21.918203353881836 33 -21.918203353881836
34 -21.918203353881836 35 -24.578336715698242 36 -31.428161621093746 37 -40.771820068359375
38 -50.913455963134766 39 -60.157207489013679 40 -66.807212829589844 41 -69.1676025390625
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46 -45.263313293457031 47 -37.619243621826172 48 -29.975168228149414 49 -22.740127563476562
50 -16.323148727416992;
createNode animCurveTL -n "hood_left_translateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 51 ".ktv[0:50]" 0 2.679999828338623 1 2.6791667938232422
2 2.7183341979980469 3 2.7675018310546875 4 2.7966690063476563 5 2.7758359909057617
6 2.6750023365020752 7 2.4641680717468262 8 1.4009139537811279 9 0.19748543202877045
10 -0.12349134683609009 11 0.23943416774272919 12 1.1230446100234985 13 2.1270654201507568
14 3.2161440849304199 15 4.3549280166625977 16 5.5080652236938477 17 6.6402020454406738
18 7.7159876823425293 19 8.700068473815918 20 9.5570926666259766 21 10.251708030700684
22 10.748559951782227 23 10.669209480285645 24 9.8738784790039062 25 8.6852102279663086
26 7.4258480072021484 27 6.4184355735778809 28 5.2957601547241211 29 3.8427255153656006
30 2.610152006149292 31 2.1488602161407471 32 3.0096707344055176 33 11.167160987854004
34 18.356714248657227 35 18.560846328735352 36 17.838846206665039 37 16.461891174316406
38 14.701151847839355 39 12.827800750732422 40 11.113012313842773 41 9.8279600143432617
42 8.8871135711669922 43 8.0149993896484375 44 7.1978707313537598 45 6.4219813346862793
46 5.6735854148864746 47 4.9389357566833496 48 4.2042856216430664 49 3.4558892250061035
50 2.679999828338623;
createNode animCurveTL -n "hood_left_translateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 51 ".ktv[0:50]" 0 -26.884906768798828 1 -26.805192947387695
2 -26.633993148803711 3 -26.439922332763672 4 -26.291593551635742 5 -26.257623672485352
6 -26.406625747680664 7 -26.807212829589844 8 -28.999351501464844 9 -31.828178405761719
10 -33.500198364257812 11 -34.097751617431641 12 -33.74737548828125 13 -33.348823547363281
14 -32.902042388916016 15 -32.406993865966797 16 -31.863630294799805 17 -31.271905899047852
18 -30.631771087646484 19 -29.943185806274414 20 -29.20610237121582 21 -28.420475006103516
22 -27.586257934570313 23 -26.403057098388672 24 -24.777885437011719 25 -23.021823883056641
26 -21.445941925048828 27 -20.361320495605469 28 -19.723207473754883 29 -19.32421875
30 -19.231479644775391 31 -19.512107849121094 32 -20.233232498168945 33 -23.783491134643555
34 -27.10753059387207 35 -27.810033798217773 36 -28.210163116455078 37 -28.377960205078125
38 -28.383459091186523 39 -28.296697616577148 40 -28.187713623046875 41 -28.126544952392578
42 -28.08659553527832 43 -28.000705718994141 44 -27.878059387207031 45 -27.727848052978516
46 -27.559259414672852 47 -27.38148307800293 48 -27.203704833984375 49 -27.035118103027344
50 -26.884906768798828;
createNode animCurveTL -n "hood_left_translateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 51 ".ktv[0:50]" 0 18.924465179443359 1 19.032688140869141
2 19.17518424987793 3 19.326248168945313 4 19.460174560546875 5 19.551263809204102
6 19.573810577392578 7 19.502107620239258 8 18.749217987060547 9 17.777929306030273
10 17.365791320800781 11 17.245353698730469 12 17.225910186767578 13 17.14649772644043
14 17.033147811889648 15 16.911884307861328 16 16.808734893798828 17 16.749727249145508
18 16.760883331298828 19 16.868234634399414 20 17.097805023193359 21 17.475620269775391
22 18.027708053588867 23 19.250345230102539 24 21.301502227783203 25 23.699745178222656
26 25.963640213012695 27 27.611753463745117 28 28.811868667602539 29 29.884944915771484
30 30.579301834106445 31 30.643264770507813 32 29.825157165527344 33 23.769744873046875
34 18.210502624511719 35 17.574758529663086 36 17.598306655883789 37 18.079002380371094
38 18.814685821533203 39 19.60321044921875 40 20.24241828918457 41 20.530158996582031
42 20.527973175048828 43 20.443181991577148 44 20.292304992675781 45 20.091865539550781
46 19.858386993408203 47 19.608383178710937 48 19.358383178710937 49 19.124902725219727
50 18.924465179443359;
select -ne :time1;
setAttr ".o" 1;
setAttr ".unw" 1;
select -ne :renderPartition;
setAttr -s 4 ".st";
select -ne :initialShadingGroup;
setAttr ".ro" yes;
select -ne :initialParticleSE;
setAttr ".ro" yes;
select -ne :defaultShaderList1;
setAttr -s 4 ".s";
select -ne :defaultTextureList1;
setAttr -s 2 ".tx";
select -ne :postProcessList1;
setAttr -s 2 ".p";
select -ne :defaultRenderUtilityList1;
setAttr -s 2 ".u";
select -ne :defaultRenderingList1;
select -ne :renderGlobalsList1;
select -ne :defaultHardwareRenderGlobals;
setAttr ".fn" -type "string" "im";
setAttr ".res" -type "string" "ntsc_4d 646 485 1.333";
select -ne :characterPartition;
connectAttr "jumpSource.cl" "clipLibrary1.sc[0]";
connectAttr "hood_right_scaleZ.a" "clipLibrary1.cel[0].cev[0].cevr";
connectAttr "hood_right_scaleY.a" "clipLibrary1.cel[0].cev[1].cevr";
connectAttr "hood_right_scaleX.a" "clipLibrary1.cel[0].cev[2].cevr";
connectAttr "hood_right_rotateZ.a" "clipLibrary1.cel[0].cev[3].cevr";
connectAttr "hood_right_rotateY.a" "clipLibrary1.cel[0].cev[4].cevr";
connectAttr "hood_right_rotateX.a" "clipLibrary1.cel[0].cev[5].cevr";
connectAttr "hood_right_translateZ.a" "clipLibrary1.cel[0].cev[6].cevr";
connectAttr "hood_right_translateY.a" "clipLibrary1.cel[0].cev[7].cevr";
connectAttr "hood_right_translateX.a" "clipLibrary1.cel[0].cev[8].cevr";
connectAttr "hood_03_scaleZ.a" "clipLibrary1.cel[0].cev[9].cevr";
connectAttr "hood_03_scaleY.a" "clipLibrary1.cel[0].cev[10].cevr";
connectAttr "hood_03_scaleX.a" "clipLibrary1.cel[0].cev[11].cevr";
connectAttr "hood_03_rotateZ.a" "clipLibrary1.cel[0].cev[12].cevr";
connectAttr "hood_03_rotateY.a" "clipLibrary1.cel[0].cev[13].cevr";
connectAttr "hood_03_rotateX.a" "clipLibrary1.cel[0].cev[14].cevr";
connectAttr "hood_03_translateZ.a" "clipLibrary1.cel[0].cev[15].cevr";
connectAttr "hood_03_translateY.a" "clipLibrary1.cel[0].cev[16].cevr";
connectAttr "hood_03_translateX.a" "clipLibrary1.cel[0].cev[17].cevr";
connectAttr "hood_02_scaleZ.a" "clipLibrary1.cel[0].cev[18].cevr";
connectAttr "hood_02_scaleY.a" "clipLibrary1.cel[0].cev[19].cevr";
connectAttr "hood_02_scaleX.a" "clipLibrary1.cel[0].cev[20].cevr";
connectAttr "hood_02_rotateZ.a" "clipLibrary1.cel[0].cev[21].cevr";
connectAttr "hood_02_rotateY.a" "clipLibrary1.cel[0].cev[22].cevr";
connectAttr "hood_02_rotateX.a" "clipLibrary1.cel[0].cev[23].cevr";
connectAttr "hood_02_translateZ.a" "clipLibrary1.cel[0].cev[24].cevr";
connectAttr "hood_02_translateY.a" "clipLibrary1.cel[0].cev[25].cevr";
connectAttr "hood_02_translateX.a" "clipLibrary1.cel[0].cev[26].cevr";
connectAttr "hood_01_scaleZ.a" "clipLibrary1.cel[0].cev[27].cevr";
connectAttr "hood_01_scaleY.a" "clipLibrary1.cel[0].cev[28].cevr";
connectAttr "hood_01_scaleX.a" "clipLibrary1.cel[0].cev[29].cevr";
connectAttr "hood_01_rotateZ.a" "clipLibrary1.cel[0].cev[30].cevr";
connectAttr "hood_01_rotateY.a" "clipLibrary1.cel[0].cev[31].cevr";
connectAttr "hood_01_rotateX.a" "clipLibrary1.cel[0].cev[32].cevr";
connectAttr "hood_01_translateZ.a" "clipLibrary1.cel[0].cev[33].cevr";
connectAttr "hood_01_translateY.a" "clipLibrary1.cel[0].cev[34].cevr";
connectAttr "hood_01_translateX.a" "clipLibrary1.cel[0].cev[35].cevr";
connectAttr "eye_left_scaleZ.a" "clipLibrary1.cel[0].cev[36].cevr";
connectAttr "eye_left_scaleY.a" "clipLibrary1.cel[0].cev[37].cevr";
connectAttr "eye_left_scaleX.a" "clipLibrary1.cel[0].cev[38].cevr";
connectAttr "eye_left_rotateZ.a" "clipLibrary1.cel[0].cev[39].cevr";
connectAttr "eye_left_rotateY.a" "clipLibrary1.cel[0].cev[40].cevr";
connectAttr "eye_left_rotateX.a" "clipLibrary1.cel[0].cev[41].cevr";
connectAttr "eye_left_translateZ.a" "clipLibrary1.cel[0].cev[42].cevr";
connectAttr "eye_left_translateY.a" "clipLibrary1.cel[0].cev[43].cevr";
connectAttr "eye_left_translateX.a" "clipLibrary1.cel[0].cev[44].cevr";
connectAttr "eye_right_scaleZ.a" "clipLibrary1.cel[0].cev[45].cevr";
connectAttr "eye_right_scaleY.a" "clipLibrary1.cel[0].cev[46].cevr";
connectAttr "eye_right_scaleX.a" "clipLibrary1.cel[0].cev[47].cevr";
connectAttr "eye_right_rotateZ.a" "clipLibrary1.cel[0].cev[48].cevr";
connectAttr "eye_right_rotateY.a" "clipLibrary1.cel[0].cev[49].cevr";
connectAttr "eye_right_rotateX.a" "clipLibrary1.cel[0].cev[50].cevr";
connectAttr "eye_right_translateZ.a" "clipLibrary1.cel[0].cev[51].cevr";
connectAttr "eye_right_translateY.a" "clipLibrary1.cel[0].cev[52].cevr";
connectAttr "eye_right_translateX.a" "clipLibrary1.cel[0].cev[53].cevr";
connectAttr "jaw_scaleZ.a" "clipLibrary1.cel[0].cev[54].cevr";
connectAttr "jaw_scaleY.a" "clipLibrary1.cel[0].cev[55].cevr";
connectAttr "jaw_scaleX.a" "clipLibrary1.cel[0].cev[56].cevr";
connectAttr "jaw_rotateZ.a" "clipLibrary1.cel[0].cev[57].cevr";
connectAttr "jaw_rotateY.a" "clipLibrary1.cel[0].cev[58].cevr";
connectAttr "jaw_rotateX.a" "clipLibrary1.cel[0].cev[59].cevr";
connectAttr "jaw_translateZ.a" "clipLibrary1.cel[0].cev[60].cevr";
connectAttr "jaw_translateY.a" "clipLibrary1.cel[0].cev[61].cevr";
connectAttr "jaw_translateX.a" "clipLibrary1.cel[0].cev[62].cevr";
connectAttr "Character1_Head_scaleZ.a" "clipLibrary1.cel[0].cev[63].cevr";
connectAttr "Character1_Head_scaleY.a" "clipLibrary1.cel[0].cev[64].cevr";
connectAttr "Character1_Head_scaleX.a" "clipLibrary1.cel[0].cev[65].cevr";
connectAttr "Character1_Head_rotateZ.a" "clipLibrary1.cel[0].cev[66].cevr";
connectAttr "Character1_Head_rotateY.a" "clipLibrary1.cel[0].cev[67].cevr";
connectAttr "Character1_Head_rotateX.a" "clipLibrary1.cel[0].cev[68].cevr";
connectAttr "Character1_Head_translateZ.a" "clipLibrary1.cel[0].cev[69].cevr";
connectAttr "Character1_Head_translateY.a" "clipLibrary1.cel[0].cev[70].cevr";
connectAttr "Character1_Head_translateX.a" "clipLibrary1.cel[0].cev[71].cevr";
connectAttr "Character1_Neck_scaleZ.a" "clipLibrary1.cel[0].cev[72].cevr";
connectAttr "Character1_Neck_scaleY.a" "clipLibrary1.cel[0].cev[73].cevr";
connectAttr "Character1_Neck_scaleX.a" "clipLibrary1.cel[0].cev[74].cevr";
connectAttr "Character1_Neck_rotateZ.a" "clipLibrary1.cel[0].cev[75].cevr";
connectAttr "Character1_Neck_rotateY.a" "clipLibrary1.cel[0].cev[76].cevr";
connectAttr "Character1_Neck_rotateX.a" "clipLibrary1.cel[0].cev[77].cevr";
connectAttr "Character1_Neck_translateZ.a" "clipLibrary1.cel[0].cev[78].cevr";
connectAttr "Character1_Neck_translateY.a" "clipLibrary1.cel[0].cev[79].cevr";
connectAttr "Character1_Neck_translateX.a" "clipLibrary1.cel[0].cev[80].cevr";
connectAttr "Character1_RightHandRing3_scaleZ.a" "clipLibrary1.cel[0].cev[81].cevr"
;
connectAttr "Character1_RightHandRing3_scaleY.a" "clipLibrary1.cel[0].cev[82].cevr"
;
connectAttr "Character1_RightHandRing3_scaleX.a" "clipLibrary1.cel[0].cev[83].cevr"
;
connectAttr "Character1_RightHandRing3_rotateZ.a" "clipLibrary1.cel[0].cev[84].cevr"
;
connectAttr "Character1_RightHandRing3_rotateY.a" "clipLibrary1.cel[0].cev[85].cevr"
;
connectAttr "Character1_RightHandRing3_rotateX.a" "clipLibrary1.cel[0].cev[86].cevr"
;
connectAttr "Character1_RightHandRing3_translateZ.a" "clipLibrary1.cel[0].cev[87].cevr"
;
connectAttr "Character1_RightHandRing3_translateY.a" "clipLibrary1.cel[0].cev[88].cevr"
;
connectAttr "Character1_RightHandRing3_translateX.a" "clipLibrary1.cel[0].cev[89].cevr"
;
connectAttr "Character1_RightHandRing2_scaleZ.a" "clipLibrary1.cel[0].cev[90].cevr"
;
connectAttr "Character1_RightHandRing2_scaleY.a" "clipLibrary1.cel[0].cev[91].cevr"
;
connectAttr "Character1_RightHandRing2_scaleX.a" "clipLibrary1.cel[0].cev[92].cevr"
;
connectAttr "Character1_RightHandRing2_rotateZ.a" "clipLibrary1.cel[0].cev[93].cevr"
;
connectAttr "Character1_RightHandRing2_rotateY.a" "clipLibrary1.cel[0].cev[94].cevr"
;
connectAttr "Character1_RightHandRing2_rotateX.a" "clipLibrary1.cel[0].cev[95].cevr"
;
connectAttr "Character1_RightHandRing2_translateZ.a" "clipLibrary1.cel[0].cev[96].cevr"
;
connectAttr "Character1_RightHandRing2_translateY.a" "clipLibrary1.cel[0].cev[97].cevr"
;
connectAttr "Character1_RightHandRing2_translateX.a" "clipLibrary1.cel[0].cev[98].cevr"
;
connectAttr "Character1_RightHandRing1_scaleZ.a" "clipLibrary1.cel[0].cev[99].cevr"
;
connectAttr "Character1_RightHandRing1_scaleY.a" "clipLibrary1.cel[0].cev[100].cevr"
;
connectAttr "Character1_RightHandRing1_scaleX.a" "clipLibrary1.cel[0].cev[101].cevr"
;
connectAttr "Character1_RightHandRing1_rotateZ.a" "clipLibrary1.cel[0].cev[102].cevr"
;
connectAttr "Character1_RightHandRing1_rotateY.a" "clipLibrary1.cel[0].cev[103].cevr"
;
connectAttr "Character1_RightHandRing1_rotateX.a" "clipLibrary1.cel[0].cev[104].cevr"
;
connectAttr "Character1_RightHandRing1_translateZ.a" "clipLibrary1.cel[0].cev[105].cevr"
;
connectAttr "Character1_RightHandRing1_translateY.a" "clipLibrary1.cel[0].cev[106].cevr"
;
connectAttr "Character1_RightHandRing1_translateX.a" "clipLibrary1.cel[0].cev[107].cevr"
;
connectAttr "Character1_RightHandMiddle3_scaleZ.a" "clipLibrary1.cel[0].cev[108].cevr"
;
connectAttr "Character1_RightHandMiddle3_scaleY.a" "clipLibrary1.cel[0].cev[109].cevr"
;
connectAttr "Character1_RightHandMiddle3_scaleX.a" "clipLibrary1.cel[0].cev[110].cevr"
;
connectAttr "Character1_RightHandMiddle3_rotateZ.a" "clipLibrary1.cel[0].cev[111].cevr"
;
connectAttr "Character1_RightHandMiddle3_rotateY.a" "clipLibrary1.cel[0].cev[112].cevr"
;
connectAttr "Character1_RightHandMiddle3_rotateX.a" "clipLibrary1.cel[0].cev[113].cevr"
;
connectAttr "Character1_RightHandMiddle3_translateZ.a" "clipLibrary1.cel[0].cev[114].cevr"
;
connectAttr "Character1_RightHandMiddle3_translateY.a" "clipLibrary1.cel[0].cev[115].cevr"
;
connectAttr "Character1_RightHandMiddle3_translateX.a" "clipLibrary1.cel[0].cev[116].cevr"
;
connectAttr "Character1_RightHandMiddle2_scaleZ.a" "clipLibrary1.cel[0].cev[117].cevr"
;
connectAttr "Character1_RightHandMiddle2_scaleY.a" "clipLibrary1.cel[0].cev[118].cevr"
;
connectAttr "Character1_RightHandMiddle2_scaleX.a" "clipLibrary1.cel[0].cev[119].cevr"
;
connectAttr "Character1_RightHandMiddle2_rotateZ.a" "clipLibrary1.cel[0].cev[120].cevr"
;
connectAttr "Character1_RightHandMiddle2_rotateY.a" "clipLibrary1.cel[0].cev[121].cevr"
;
connectAttr "Character1_RightHandMiddle2_rotateX.a" "clipLibrary1.cel[0].cev[122].cevr"
;
connectAttr "Character1_RightHandMiddle2_translateZ.a" "clipLibrary1.cel[0].cev[123].cevr"
;
connectAttr "Character1_RightHandMiddle2_translateY.a" "clipLibrary1.cel[0].cev[124].cevr"
;
connectAttr "Character1_RightHandMiddle2_translateX.a" "clipLibrary1.cel[0].cev[125].cevr"
;
connectAttr "Character1_RightHandMiddle1_scaleZ.a" "clipLibrary1.cel[0].cev[126].cevr"
;
connectAttr "Character1_RightHandMiddle1_scaleY.a" "clipLibrary1.cel[0].cev[127].cevr"
;
connectAttr "Character1_RightHandMiddle1_scaleX.a" "clipLibrary1.cel[0].cev[128].cevr"
;
connectAttr "Character1_RightHandMiddle1_rotateZ.a" "clipLibrary1.cel[0].cev[129].cevr"
;
connectAttr "Character1_RightHandMiddle1_rotateY.a" "clipLibrary1.cel[0].cev[130].cevr"
;
connectAttr "Character1_RightHandMiddle1_rotateX.a" "clipLibrary1.cel[0].cev[131].cevr"
;
connectAttr "Character1_RightHandMiddle1_translateZ.a" "clipLibrary1.cel[0].cev[132].cevr"
;
connectAttr "Character1_RightHandMiddle1_translateY.a" "clipLibrary1.cel[0].cev[133].cevr"
;
connectAttr "Character1_RightHandMiddle1_translateX.a" "clipLibrary1.cel[0].cev[134].cevr"
;
connectAttr "Character1_RightHandIndex3_scaleZ.a" "clipLibrary1.cel[0].cev[135].cevr"
;
connectAttr "Character1_RightHandIndex3_scaleY.a" "clipLibrary1.cel[0].cev[136].cevr"
;
connectAttr "Character1_RightHandIndex3_scaleX.a" "clipLibrary1.cel[0].cev[137].cevr"
;
connectAttr "Character1_RightHandIndex3_rotateZ.a" "clipLibrary1.cel[0].cev[138].cevr"
;
connectAttr "Character1_RightHandIndex3_rotateY.a" "clipLibrary1.cel[0].cev[139].cevr"
;
connectAttr "Character1_RightHandIndex3_rotateX.a" "clipLibrary1.cel[0].cev[140].cevr"
;
connectAttr "Character1_RightHandIndex3_translateZ.a" "clipLibrary1.cel[0].cev[141].cevr"
;
connectAttr "Character1_RightHandIndex3_translateY.a" "clipLibrary1.cel[0].cev[142].cevr"
;
connectAttr "Character1_RightHandIndex3_translateX.a" "clipLibrary1.cel[0].cev[143].cevr"
;
connectAttr "Character1_RightHandIndex2_scaleZ.a" "clipLibrary1.cel[0].cev[144].cevr"
;
connectAttr "Character1_RightHandIndex2_scaleY.a" "clipLibrary1.cel[0].cev[145].cevr"
;
connectAttr "Character1_RightHandIndex2_scaleX.a" "clipLibrary1.cel[0].cev[146].cevr"
;
connectAttr "Character1_RightHandIndex2_rotateZ.a" "clipLibrary1.cel[0].cev[147].cevr"
;
connectAttr "Character1_RightHandIndex2_rotateY.a" "clipLibrary1.cel[0].cev[148].cevr"
;
connectAttr "Character1_RightHandIndex2_rotateX.a" "clipLibrary1.cel[0].cev[149].cevr"
;
connectAttr "Character1_RightHandIndex2_translateZ.a" "clipLibrary1.cel[0].cev[150].cevr"
;
connectAttr "Character1_RightHandIndex2_translateY.a" "clipLibrary1.cel[0].cev[151].cevr"
;
connectAttr "Character1_RightHandIndex2_translateX.a" "clipLibrary1.cel[0].cev[152].cevr"
;
connectAttr "Character1_RightHandIndex1_scaleZ.a" "clipLibrary1.cel[0].cev[153].cevr"
;
connectAttr "Character1_RightHandIndex1_scaleY.a" "clipLibrary1.cel[0].cev[154].cevr"
;
connectAttr "Character1_RightHandIndex1_scaleX.a" "clipLibrary1.cel[0].cev[155].cevr"
;
connectAttr "Character1_RightHandIndex1_rotateZ.a" "clipLibrary1.cel[0].cev[156].cevr"
;
connectAttr "Character1_RightHandIndex1_rotateY.a" "clipLibrary1.cel[0].cev[157].cevr"
;
connectAttr "Character1_RightHandIndex1_rotateX.a" "clipLibrary1.cel[0].cev[158].cevr"
;
connectAttr "Character1_RightHandIndex1_translateZ.a" "clipLibrary1.cel[0].cev[159].cevr"
;
connectAttr "Character1_RightHandIndex1_translateY.a" "clipLibrary1.cel[0].cev[160].cevr"
;
connectAttr "Character1_RightHandIndex1_translateX.a" "clipLibrary1.cel[0].cev[161].cevr"
;
connectAttr "Character1_RightHandThumb3_scaleZ.a" "clipLibrary1.cel[0].cev[162].cevr"
;
connectAttr "Character1_RightHandThumb3_scaleY.a" "clipLibrary1.cel[0].cev[163].cevr"
;
connectAttr "Character1_RightHandThumb3_scaleX.a" "clipLibrary1.cel[0].cev[164].cevr"
;
connectAttr "Character1_RightHandThumb3_rotateZ.a" "clipLibrary1.cel[0].cev[165].cevr"
;
connectAttr "Character1_RightHandThumb3_rotateY.a" "clipLibrary1.cel[0].cev[166].cevr"
;
connectAttr "Character1_RightHandThumb3_rotateX.a" "clipLibrary1.cel[0].cev[167].cevr"
;
connectAttr "Character1_RightHandThumb3_translateZ.a" "clipLibrary1.cel[0].cev[168].cevr"
;
connectAttr "Character1_RightHandThumb3_translateY.a" "clipLibrary1.cel[0].cev[169].cevr"
;
connectAttr "Character1_RightHandThumb3_translateX.a" "clipLibrary1.cel[0].cev[170].cevr"
;
connectAttr "Character1_RightHandThumb2_scaleZ.a" "clipLibrary1.cel[0].cev[171].cevr"
;
connectAttr "Character1_RightHandThumb2_scaleY.a" "clipLibrary1.cel[0].cev[172].cevr"
;
connectAttr "Character1_RightHandThumb2_scaleX.a" "clipLibrary1.cel[0].cev[173].cevr"
;
connectAttr "Character1_RightHandThumb2_rotateZ.a" "clipLibrary1.cel[0].cev[174].cevr"
;
connectAttr "Character1_RightHandThumb2_rotateY.a" "clipLibrary1.cel[0].cev[175].cevr"
;
connectAttr "Character1_RightHandThumb2_rotateX.a" "clipLibrary1.cel[0].cev[176].cevr"
;
connectAttr "Character1_RightHandThumb2_translateZ.a" "clipLibrary1.cel[0].cev[177].cevr"
;
connectAttr "Character1_RightHandThumb2_translateY.a" "clipLibrary1.cel[0].cev[178].cevr"
;
connectAttr "Character1_RightHandThumb2_translateX.a" "clipLibrary1.cel[0].cev[179].cevr"
;
connectAttr "Character1_RightHandThumb1_scaleZ.a" "clipLibrary1.cel[0].cev[180].cevr"
;
connectAttr "Character1_RightHandThumb1_scaleY.a" "clipLibrary1.cel[0].cev[181].cevr"
;
connectAttr "Character1_RightHandThumb1_scaleX.a" "clipLibrary1.cel[0].cev[182].cevr"
;
connectAttr "Character1_RightHandThumb1_rotateZ.a" "clipLibrary1.cel[0].cev[183].cevr"
;
connectAttr "Character1_RightHandThumb1_rotateY.a" "clipLibrary1.cel[0].cev[184].cevr"
;
connectAttr "Character1_RightHandThumb1_rotateX.a" "clipLibrary1.cel[0].cev[185].cevr"
;
connectAttr "Character1_RightHandThumb1_translateZ.a" "clipLibrary1.cel[0].cev[186].cevr"
;
connectAttr "Character1_RightHandThumb1_translateY.a" "clipLibrary1.cel[0].cev[187].cevr"
;
connectAttr "Character1_RightHandThumb1_translateX.a" "clipLibrary1.cel[0].cev[188].cevr"
;
connectAttr "weapon_right_scaleZ.a" "clipLibrary1.cel[0].cev[189].cevr";
connectAttr "weapon_right_scaleY.a" "clipLibrary1.cel[0].cev[190].cevr";
connectAttr "weapon_right_scaleX.a" "clipLibrary1.cel[0].cev[191].cevr";
connectAttr "weapon_right_rotateZ.a" "clipLibrary1.cel[0].cev[192].cevr";
connectAttr "weapon_right_rotateY.a" "clipLibrary1.cel[0].cev[193].cevr";
connectAttr "weapon_right_rotateX.a" "clipLibrary1.cel[0].cev[194].cevr";
connectAttr "weapon_right_translateZ.a" "clipLibrary1.cel[0].cev[195].cevr";
connectAttr "weapon_right_translateY.a" "clipLibrary1.cel[0].cev[196].cevr";
connectAttr "weapon_right_translateX.a" "clipLibrary1.cel[0].cev[197].cevr";
connectAttr "Character1_RightHand_scaleZ.a" "clipLibrary1.cel[0].cev[198].cevr";
connectAttr "Character1_RightHand_scaleY.a" "clipLibrary1.cel[0].cev[199].cevr";
connectAttr "Character1_RightHand_scaleX.a" "clipLibrary1.cel[0].cev[200].cevr";
connectAttr "Character1_RightHand_rotateZ.a" "clipLibrary1.cel[0].cev[201].cevr"
;
connectAttr "Character1_RightHand_rotateY.a" "clipLibrary1.cel[0].cev[202].cevr"
;
connectAttr "Character1_RightHand_rotateX.a" "clipLibrary1.cel[0].cev[203].cevr"
;
connectAttr "Character1_RightHand_translateZ.a" "clipLibrary1.cel[0].cev[204].cevr"
;
connectAttr "Character1_RightHand_translateY.a" "clipLibrary1.cel[0].cev[205].cevr"
;
connectAttr "Character1_RightHand_translateX.a" "clipLibrary1.cel[0].cev[206].cevr"
;
connectAttr "Character1_RightForeArm_scaleZ.a" "clipLibrary1.cel[0].cev[207].cevr"
;
connectAttr "Character1_RightForeArm_scaleY.a" "clipLibrary1.cel[0].cev[208].cevr"
;
connectAttr "Character1_RightForeArm_scaleX.a" "clipLibrary1.cel[0].cev[209].cevr"
;
connectAttr "Character1_RightForeArm_rotateZ.a" "clipLibrary1.cel[0].cev[210].cevr"
;
connectAttr "Character1_RightForeArm_rotateY.a" "clipLibrary1.cel[0].cev[211].cevr"
;
connectAttr "Character1_RightForeArm_rotateX.a" "clipLibrary1.cel[0].cev[212].cevr"
;
connectAttr "Character1_RightForeArm_translateZ.a" "clipLibrary1.cel[0].cev[213].cevr"
;
connectAttr "Character1_RightForeArm_translateY.a" "clipLibrary1.cel[0].cev[214].cevr"
;
connectAttr "Character1_RightForeArm_translateX.a" "clipLibrary1.cel[0].cev[215].cevr"
;
connectAttr "Character1_RightArm_scaleZ.a" "clipLibrary1.cel[0].cev[216].cevr";
connectAttr "Character1_RightArm_scaleY.a" "clipLibrary1.cel[0].cev[217].cevr";
connectAttr "Character1_RightArm_scaleX.a" "clipLibrary1.cel[0].cev[218].cevr";
connectAttr "Character1_RightArm_rotateZ.a" "clipLibrary1.cel[0].cev[219].cevr";
connectAttr "Character1_RightArm_rotateY.a" "clipLibrary1.cel[0].cev[220].cevr";
connectAttr "Character1_RightArm_rotateX.a" "clipLibrary1.cel[0].cev[221].cevr";
connectAttr "Character1_RightArm_translateZ.a" "clipLibrary1.cel[0].cev[222].cevr"
;
connectAttr "Character1_RightArm_translateY.a" "clipLibrary1.cel[0].cev[223].cevr"
;
connectAttr "Character1_RightArm_translateX.a" "clipLibrary1.cel[0].cev[224].cevr"
;
connectAttr "Character1_RightShoulder_scaleZ.a" "clipLibrary1.cel[0].cev[225].cevr"
;
connectAttr "Character1_RightShoulder_scaleY.a" "clipLibrary1.cel[0].cev[226].cevr"
;
connectAttr "Character1_RightShoulder_scaleX.a" "clipLibrary1.cel[0].cev[227].cevr"
;
connectAttr "Character1_RightShoulder_rotateZ.a" "clipLibrary1.cel[0].cev[228].cevr"
;
connectAttr "Character1_RightShoulder_rotateY.a" "clipLibrary1.cel[0].cev[229].cevr"
;
connectAttr "Character1_RightShoulder_rotateX.a" "clipLibrary1.cel[0].cev[230].cevr"
;
connectAttr "Character1_RightShoulder_translateZ.a" "clipLibrary1.cel[0].cev[231].cevr"
;
connectAttr "Character1_RightShoulder_translateY.a" "clipLibrary1.cel[0].cev[232].cevr"
;
connectAttr "Character1_RightShoulder_translateX.a" "clipLibrary1.cel[0].cev[233].cevr"
;
connectAttr "Character1_LeftHandRing3_scaleZ.a" "clipLibrary1.cel[0].cev[234].cevr"
;
connectAttr "Character1_LeftHandRing3_scaleY.a" "clipLibrary1.cel[0].cev[235].cevr"
;
connectAttr "Character1_LeftHandRing3_scaleX.a" "clipLibrary1.cel[0].cev[236].cevr"
;
connectAttr "Character1_LeftHandRing3_rotateZ.a" "clipLibrary1.cel[0].cev[237].cevr"
;
connectAttr "Character1_LeftHandRing3_rotateY.a" "clipLibrary1.cel[0].cev[238].cevr"
;
connectAttr "Character1_LeftHandRing3_rotateX.a" "clipLibrary1.cel[0].cev[239].cevr"
;
connectAttr "Character1_LeftHandRing3_translateZ.a" "clipLibrary1.cel[0].cev[240].cevr"
;
connectAttr "Character1_LeftHandRing3_translateY.a" "clipLibrary1.cel[0].cev[241].cevr"
;
connectAttr "Character1_LeftHandRing3_translateX.a" "clipLibrary1.cel[0].cev[242].cevr"
;
connectAttr "Character1_LeftHandRing2_scaleZ.a" "clipLibrary1.cel[0].cev[243].cevr"
;
connectAttr "Character1_LeftHandRing2_scaleY.a" "clipLibrary1.cel[0].cev[244].cevr"
;
connectAttr "Character1_LeftHandRing2_scaleX.a" "clipLibrary1.cel[0].cev[245].cevr"
;
connectAttr "Character1_LeftHandRing2_rotateZ.a" "clipLibrary1.cel[0].cev[246].cevr"
;
connectAttr "Character1_LeftHandRing2_rotateY.a" "clipLibrary1.cel[0].cev[247].cevr"
;
connectAttr "Character1_LeftHandRing2_rotateX.a" "clipLibrary1.cel[0].cev[248].cevr"
;
connectAttr "Character1_LeftHandRing2_translateZ.a" "clipLibrary1.cel[0].cev[249].cevr"
;
connectAttr "Character1_LeftHandRing2_translateY.a" "clipLibrary1.cel[0].cev[250].cevr"
;
connectAttr "Character1_LeftHandRing2_translateX.a" "clipLibrary1.cel[0].cev[251].cevr"
;
connectAttr "Character1_LeftHandRing1_scaleZ.a" "clipLibrary1.cel[0].cev[252].cevr"
;
connectAttr "Character1_LeftHandRing1_scaleY.a" "clipLibrary1.cel[0].cev[253].cevr"
;
connectAttr "Character1_LeftHandRing1_scaleX.a" "clipLibrary1.cel[0].cev[254].cevr"
;
connectAttr "Character1_LeftHandRing1_rotateZ.a" "clipLibrary1.cel[0].cev[255].cevr"
;
connectAttr "Character1_LeftHandRing1_rotateY.a" "clipLibrary1.cel[0].cev[256].cevr"
;
connectAttr "Character1_LeftHandRing1_rotateX.a" "clipLibrary1.cel[0].cev[257].cevr"
;
connectAttr "Character1_LeftHandRing1_translateZ.a" "clipLibrary1.cel[0].cev[258].cevr"
;
connectAttr "Character1_LeftHandRing1_translateY.a" "clipLibrary1.cel[0].cev[259].cevr"
;
connectAttr "Character1_LeftHandRing1_translateX.a" "clipLibrary1.cel[0].cev[260].cevr"
;
connectAttr "Character1_LeftHandMiddle3_scaleZ.a" "clipLibrary1.cel[0].cev[261].cevr"
;
connectAttr "Character1_LeftHandMiddle3_scaleY.a" "clipLibrary1.cel[0].cev[262].cevr"
;
connectAttr "Character1_LeftHandMiddle3_scaleX.a" "clipLibrary1.cel[0].cev[263].cevr"
;
connectAttr "Character1_LeftHandMiddle3_rotateZ.a" "clipLibrary1.cel[0].cev[264].cevr"
;
connectAttr "Character1_LeftHandMiddle3_rotateY.a" "clipLibrary1.cel[0].cev[265].cevr"
;
connectAttr "Character1_LeftHandMiddle3_rotateX.a" "clipLibrary1.cel[0].cev[266].cevr"
;
connectAttr "Character1_LeftHandMiddle3_translateZ.a" "clipLibrary1.cel[0].cev[267].cevr"
;
connectAttr "Character1_LeftHandMiddle3_translateY.a" "clipLibrary1.cel[0].cev[268].cevr"
;
connectAttr "Character1_LeftHandMiddle3_translateX.a" "clipLibrary1.cel[0].cev[269].cevr"
;
connectAttr "Character1_LeftHandMiddle2_scaleZ.a" "clipLibrary1.cel[0].cev[270].cevr"
;
connectAttr "Character1_LeftHandMiddle2_scaleY.a" "clipLibrary1.cel[0].cev[271].cevr"
;
connectAttr "Character1_LeftHandMiddle2_scaleX.a" "clipLibrary1.cel[0].cev[272].cevr"
;
connectAttr "Character1_LeftHandMiddle2_rotateZ.a" "clipLibrary1.cel[0].cev[273].cevr"
;
connectAttr "Character1_LeftHandMiddle2_rotateY.a" "clipLibrary1.cel[0].cev[274].cevr"
;
connectAttr "Character1_LeftHandMiddle2_rotateX.a" "clipLibrary1.cel[0].cev[275].cevr"
;
connectAttr "Character1_LeftHandMiddle2_translateZ.a" "clipLibrary1.cel[0].cev[276].cevr"
;
connectAttr "Character1_LeftHandMiddle2_translateY.a" "clipLibrary1.cel[0].cev[277].cevr"
;
connectAttr "Character1_LeftHandMiddle2_translateX.a" "clipLibrary1.cel[0].cev[278].cevr"
;
connectAttr "Character1_LeftHandMiddle1_scaleZ.a" "clipLibrary1.cel[0].cev[279].cevr"
;
connectAttr "Character1_LeftHandMiddle1_scaleY.a" "clipLibrary1.cel[0].cev[280].cevr"
;
connectAttr "Character1_LeftHandMiddle1_scaleX.a" "clipLibrary1.cel[0].cev[281].cevr"
;
connectAttr "Character1_LeftHandMiddle1_rotateZ.a" "clipLibrary1.cel[0].cev[282].cevr"
;
connectAttr "Character1_LeftHandMiddle1_rotateY.a" "clipLibrary1.cel[0].cev[283].cevr"
;
connectAttr "Character1_LeftHandMiddle1_rotateX.a" "clipLibrary1.cel[0].cev[284].cevr"
;
connectAttr "Character1_LeftHandMiddle1_translateZ.a" "clipLibrary1.cel[0].cev[285].cevr"
;
connectAttr "Character1_LeftHandMiddle1_translateY.a" "clipLibrary1.cel[0].cev[286].cevr"
;
connectAttr "Character1_LeftHandMiddle1_translateX.a" "clipLibrary1.cel[0].cev[287].cevr"
;
connectAttr "Character1_LeftHandIndex3_scaleZ.a" "clipLibrary1.cel[0].cev[288].cevr"
;
connectAttr "Character1_LeftHandIndex3_scaleY.a" "clipLibrary1.cel[0].cev[289].cevr"
;
connectAttr "Character1_LeftHandIndex3_scaleX.a" "clipLibrary1.cel[0].cev[290].cevr"
;
connectAttr "Character1_LeftHandIndex3_rotateZ.a" "clipLibrary1.cel[0].cev[291].cevr"
;
connectAttr "Character1_LeftHandIndex3_rotateY.a" "clipLibrary1.cel[0].cev[292].cevr"
;
connectAttr "Character1_LeftHandIndex3_rotateX.a" "clipLibrary1.cel[0].cev[293].cevr"
;
connectAttr "Character1_LeftHandIndex3_translateZ.a" "clipLibrary1.cel[0].cev[294].cevr"
;
connectAttr "Character1_LeftHandIndex3_translateY.a" "clipLibrary1.cel[0].cev[295].cevr"
;
connectAttr "Character1_LeftHandIndex3_translateX.a" "clipLibrary1.cel[0].cev[296].cevr"
;
connectAttr "Character1_LeftHandIndex2_scaleZ.a" "clipLibrary1.cel[0].cev[297].cevr"
;
connectAttr "Character1_LeftHandIndex2_scaleY.a" "clipLibrary1.cel[0].cev[298].cevr"
;
connectAttr "Character1_LeftHandIndex2_scaleX.a" "clipLibrary1.cel[0].cev[299].cevr"
;
connectAttr "Character1_LeftHandIndex2_rotateZ.a" "clipLibrary1.cel[0].cev[300].cevr"
;
connectAttr "Character1_LeftHandIndex2_rotateY.a" "clipLibrary1.cel[0].cev[301].cevr"
;
connectAttr "Character1_LeftHandIndex2_rotateX.a" "clipLibrary1.cel[0].cev[302].cevr"
;
connectAttr "Character1_LeftHandIndex2_translateZ.a" "clipLibrary1.cel[0].cev[303].cevr"
;
connectAttr "Character1_LeftHandIndex2_translateY.a" "clipLibrary1.cel[0].cev[304].cevr"
;
connectAttr "Character1_LeftHandIndex2_translateX.a" "clipLibrary1.cel[0].cev[305].cevr"
;
connectAttr "Character1_LeftHandIndex1_scaleZ.a" "clipLibrary1.cel[0].cev[306].cevr"
;
connectAttr "Character1_LeftHandIndex1_scaleY.a" "clipLibrary1.cel[0].cev[307].cevr"
;
connectAttr "Character1_LeftHandIndex1_scaleX.a" "clipLibrary1.cel[0].cev[308].cevr"
;
connectAttr "Character1_LeftHandIndex1_rotateZ.a" "clipLibrary1.cel[0].cev[309].cevr"
;
connectAttr "Character1_LeftHandIndex1_rotateY.a" "clipLibrary1.cel[0].cev[310].cevr"
;
connectAttr "Character1_LeftHandIndex1_rotateX.a" "clipLibrary1.cel[0].cev[311].cevr"
;
connectAttr "Character1_LeftHandIndex1_translateZ.a" "clipLibrary1.cel[0].cev[312].cevr"
;
connectAttr "Character1_LeftHandIndex1_translateY.a" "clipLibrary1.cel[0].cev[313].cevr"
;
connectAttr "Character1_LeftHandIndex1_translateX.a" "clipLibrary1.cel[0].cev[314].cevr"
;
connectAttr "Character1_LeftHandThumb3_scaleZ.a" "clipLibrary1.cel[0].cev[315].cevr"
;
connectAttr "Character1_LeftHandThumb3_scaleY.a" "clipLibrary1.cel[0].cev[316].cevr"
;
connectAttr "Character1_LeftHandThumb3_scaleX.a" "clipLibrary1.cel[0].cev[317].cevr"
;
connectAttr "Character1_LeftHandThumb3_rotateZ.a" "clipLibrary1.cel[0].cev[318].cevr"
;
connectAttr "Character1_LeftHandThumb3_rotateY.a" "clipLibrary1.cel[0].cev[319].cevr"
;
connectAttr "Character1_LeftHandThumb3_rotateX.a" "clipLibrary1.cel[0].cev[320].cevr"
;
connectAttr "Character1_LeftHandThumb3_translateZ.a" "clipLibrary1.cel[0].cev[321].cevr"
;
connectAttr "Character1_LeftHandThumb3_translateY.a" "clipLibrary1.cel[0].cev[322].cevr"
;
connectAttr "Character1_LeftHandThumb3_translateX.a" "clipLibrary1.cel[0].cev[323].cevr"
;
connectAttr "Character1_LeftHandThumb2_scaleZ.a" "clipLibrary1.cel[0].cev[324].cevr"
;
connectAttr "Character1_LeftHandThumb2_scaleY.a" "clipLibrary1.cel[0].cev[325].cevr"
;
connectAttr "Character1_LeftHandThumb2_scaleX.a" "clipLibrary1.cel[0].cev[326].cevr"
;
connectAttr "Character1_LeftHandThumb2_rotateZ.a" "clipLibrary1.cel[0].cev[327].cevr"
;
connectAttr "Character1_LeftHandThumb2_rotateY.a" "clipLibrary1.cel[0].cev[328].cevr"
;
connectAttr "Character1_LeftHandThumb2_rotateX.a" "clipLibrary1.cel[0].cev[329].cevr"
;
connectAttr "Character1_LeftHandThumb2_translateZ.a" "clipLibrary1.cel[0].cev[330].cevr"
;
connectAttr "Character1_LeftHandThumb2_translateY.a" "clipLibrary1.cel[0].cev[331].cevr"
;
connectAttr "Character1_LeftHandThumb2_translateX.a" "clipLibrary1.cel[0].cev[332].cevr"
;
connectAttr "Character1_LeftHandThumb1_scaleZ.a" "clipLibrary1.cel[0].cev[333].cevr"
;
connectAttr "Character1_LeftHandThumb1_scaleY.a" "clipLibrary1.cel[0].cev[334].cevr"
;
connectAttr "Character1_LeftHandThumb1_scaleX.a" "clipLibrary1.cel[0].cev[335].cevr"
;
connectAttr "Character1_LeftHandThumb1_rotateZ.a" "clipLibrary1.cel[0].cev[336].cevr"
;
connectAttr "Character1_LeftHandThumb1_rotateY.a" "clipLibrary1.cel[0].cev[337].cevr"
;
connectAttr "Character1_LeftHandThumb1_rotateX.a" "clipLibrary1.cel[0].cev[338].cevr"
;
connectAttr "Character1_LeftHandThumb1_translateZ.a" "clipLibrary1.cel[0].cev[339].cevr"
;
connectAttr "Character1_LeftHandThumb1_translateY.a" "clipLibrary1.cel[0].cev[340].cevr"
;
connectAttr "Character1_LeftHandThumb1_translateX.a" "clipLibrary1.cel[0].cev[341].cevr"
;
connectAttr "Character1_LeftHand_scaleZ.a" "clipLibrary1.cel[0].cev[342].cevr";
connectAttr "Character1_LeftHand_scaleY.a" "clipLibrary1.cel[0].cev[343].cevr";
connectAttr "Character1_LeftHand_scaleX.a" "clipLibrary1.cel[0].cev[344].cevr";
connectAttr "Character1_LeftHand_rotateZ.a" "clipLibrary1.cel[0].cev[345].cevr";
connectAttr "Character1_LeftHand_rotateY.a" "clipLibrary1.cel[0].cev[346].cevr";
connectAttr "Character1_LeftHand_rotateX.a" "clipLibrary1.cel[0].cev[347].cevr";
connectAttr "Character1_LeftHand_translateZ.a" "clipLibrary1.cel[0].cev[348].cevr"
;
connectAttr "Character1_LeftHand_translateY.a" "clipLibrary1.cel[0].cev[349].cevr"
;
connectAttr "Character1_LeftHand_translateX.a" "clipLibrary1.cel[0].cev[350].cevr"
;
connectAttr "Character1_LeftForeArm_scaleZ.a" "clipLibrary1.cel[0].cev[351].cevr"
;
connectAttr "Character1_LeftForeArm_scaleY.a" "clipLibrary1.cel[0].cev[352].cevr"
;
connectAttr "Character1_LeftForeArm_scaleX.a" "clipLibrary1.cel[0].cev[353].cevr"
;
connectAttr "Character1_LeftForeArm_rotateZ.a" "clipLibrary1.cel[0].cev[354].cevr"
;
connectAttr "Character1_LeftForeArm_rotateY.a" "clipLibrary1.cel[0].cev[355].cevr"
;
connectAttr "Character1_LeftForeArm_rotateX.a" "clipLibrary1.cel[0].cev[356].cevr"
;
connectAttr "Character1_LeftForeArm_translateZ.a" "clipLibrary1.cel[0].cev[357].cevr"
;
connectAttr "Character1_LeftForeArm_translateY.a" "clipLibrary1.cel[0].cev[358].cevr"
;
connectAttr "Character1_LeftForeArm_translateX.a" "clipLibrary1.cel[0].cev[359].cevr"
;
connectAttr "Character1_LeftArm_scaleZ.a" "clipLibrary1.cel[0].cev[360].cevr";
connectAttr "Character1_LeftArm_scaleY.a" "clipLibrary1.cel[0].cev[361].cevr";
connectAttr "Character1_LeftArm_scaleX.a" "clipLibrary1.cel[0].cev[362].cevr";
connectAttr "Character1_LeftArm_rotateZ.a" "clipLibrary1.cel[0].cev[363].cevr";
connectAttr "Character1_LeftArm_rotateY.a" "clipLibrary1.cel[0].cev[364].cevr";
connectAttr "Character1_LeftArm_rotateX.a" "clipLibrary1.cel[0].cev[365].cevr";
connectAttr "Character1_LeftArm_translateZ.a" "clipLibrary1.cel[0].cev[366].cevr"
;
connectAttr "Character1_LeftArm_translateY.a" "clipLibrary1.cel[0].cev[367].cevr"
;
connectAttr "Character1_LeftArm_translateX.a" "clipLibrary1.cel[0].cev[368].cevr"
;
connectAttr "Character1_LeftShoulder_scaleZ.a" "clipLibrary1.cel[0].cev[369].cevr"
;
connectAttr "Character1_LeftShoulder_scaleY.a" "clipLibrary1.cel[0].cev[370].cevr"
;
connectAttr "Character1_LeftShoulder_scaleX.a" "clipLibrary1.cel[0].cev[371].cevr"
;
connectAttr "Character1_LeftShoulder_rotateZ.a" "clipLibrary1.cel[0].cev[372].cevr"
;
connectAttr "Character1_LeftShoulder_rotateY.a" "clipLibrary1.cel[0].cev[373].cevr"
;
connectAttr "Character1_LeftShoulder_rotateX.a" "clipLibrary1.cel[0].cev[374].cevr"
;
connectAttr "Character1_LeftShoulder_translateZ.a" "clipLibrary1.cel[0].cev[375].cevr"
;
connectAttr "Character1_LeftShoulder_translateY.a" "clipLibrary1.cel[0].cev[376].cevr"
;
connectAttr "Character1_LeftShoulder_translateX.a" "clipLibrary1.cel[0].cev[377].cevr"
;
connectAttr "Character1_Spine1_scaleZ.a" "clipLibrary1.cel[0].cev[378].cevr";
connectAttr "Character1_Spine1_scaleY.a" "clipLibrary1.cel[0].cev[379].cevr";
connectAttr "Character1_Spine1_scaleX.a" "clipLibrary1.cel[0].cev[380].cevr";
connectAttr "Character1_Spine1_rotateZ.a" "clipLibrary1.cel[0].cev[381].cevr";
connectAttr "Character1_Spine1_rotateY.a" "clipLibrary1.cel[0].cev[382].cevr";
connectAttr "Character1_Spine1_rotateX.a" "clipLibrary1.cel[0].cev[383].cevr";
connectAttr "Character1_Spine1_translateZ.a" "clipLibrary1.cel[0].cev[384].cevr"
;
connectAttr "Character1_Spine1_translateY.a" "clipLibrary1.cel[0].cev[385].cevr"
;
connectAttr "Character1_Spine1_translateX.a" "clipLibrary1.cel[0].cev[386].cevr"
;
connectAttr "Character1_Spine_scaleZ.a" "clipLibrary1.cel[0].cev[387].cevr";
connectAttr "Character1_Spine_scaleY.a" "clipLibrary1.cel[0].cev[388].cevr";
connectAttr "Character1_Spine_scaleX.a" "clipLibrary1.cel[0].cev[389].cevr";
connectAttr "Character1_Spine_rotateZ.a" "clipLibrary1.cel[0].cev[390].cevr";
connectAttr "Character1_Spine_rotateY.a" "clipLibrary1.cel[0].cev[391].cevr";
connectAttr "Character1_Spine_rotateX.a" "clipLibrary1.cel[0].cev[392].cevr";
connectAttr "Character1_Spine_translateZ.a" "clipLibrary1.cel[0].cev[393].cevr";
connectAttr "Character1_Spine_translateY.a" "clipLibrary1.cel[0].cev[394].cevr";
connectAttr "Character1_Spine_translateX.a" "clipLibrary1.cel[0].cev[395].cevr";
connectAttr "Character1_RightFootIndex2_scaleZ.a" "clipLibrary1.cel[0].cev[396].cevr"
;
connectAttr "Character1_RightFootIndex2_scaleY.a" "clipLibrary1.cel[0].cev[397].cevr"
;
connectAttr "Character1_RightFootIndex2_scaleX.a" "clipLibrary1.cel[0].cev[398].cevr"
;
connectAttr "Character1_RightFootIndex2_rotateZ.a" "clipLibrary1.cel[0].cev[399].cevr"
;
connectAttr "Character1_RightFootIndex2_rotateY.a" "clipLibrary1.cel[0].cev[400].cevr"
;
connectAttr "Character1_RightFootIndex2_rotateX.a" "clipLibrary1.cel[0].cev[401].cevr"
;
connectAttr "Character1_RightFootIndex2_translateZ.a" "clipLibrary1.cel[0].cev[402].cevr"
;
connectAttr "Character1_RightFootIndex2_translateY.a" "clipLibrary1.cel[0].cev[403].cevr"
;
connectAttr "Character1_RightFootIndex2_translateX.a" "clipLibrary1.cel[0].cev[404].cevr"
;
connectAttr "Character1_RightFootIndex1_scaleZ.a" "clipLibrary1.cel[0].cev[405].cevr"
;
connectAttr "Character1_RightFootIndex1_scaleY.a" "clipLibrary1.cel[0].cev[406].cevr"
;
connectAttr "Character1_RightFootIndex1_scaleX.a" "clipLibrary1.cel[0].cev[407].cevr"
;
connectAttr "Character1_RightFootIndex1_rotateZ.a" "clipLibrary1.cel[0].cev[408].cevr"
;
connectAttr "Character1_RightFootIndex1_rotateY.a" "clipLibrary1.cel[0].cev[409].cevr"
;
connectAttr "Character1_RightFootIndex1_rotateX.a" "clipLibrary1.cel[0].cev[410].cevr"
;
connectAttr "Character1_RightFootIndex1_translateZ.a" "clipLibrary1.cel[0].cev[411].cevr"
;
connectAttr "Character1_RightFootIndex1_translateY.a" "clipLibrary1.cel[0].cev[412].cevr"
;
connectAttr "Character1_RightFootIndex1_translateX.a" "clipLibrary1.cel[0].cev[413].cevr"
;
connectAttr "Character1_RightToeBase_scaleZ.a" "clipLibrary1.cel[0].cev[414].cevr"
;
connectAttr "Character1_RightToeBase_scaleY.a" "clipLibrary1.cel[0].cev[415].cevr"
;
connectAttr "Character1_RightToeBase_scaleX.a" "clipLibrary1.cel[0].cev[416].cevr"
;
connectAttr "Character1_RightToeBase_rotateZ.a" "clipLibrary1.cel[0].cev[417].cevr"
;
connectAttr "Character1_RightToeBase_rotateY.a" "clipLibrary1.cel[0].cev[418].cevr"
;
connectAttr "Character1_RightToeBase_rotateX.a" "clipLibrary1.cel[0].cev[419].cevr"
;
connectAttr "Character1_RightToeBase_translateZ.a" "clipLibrary1.cel[0].cev[420].cevr"
;
connectAttr "Character1_RightToeBase_translateY.a" "clipLibrary1.cel[0].cev[421].cevr"
;
connectAttr "Character1_RightToeBase_translateX.a" "clipLibrary1.cel[0].cev[422].cevr"
;
connectAttr "Character1_RightFoot_scaleZ.a" "clipLibrary1.cel[0].cev[423].cevr";
connectAttr "Character1_RightFoot_scaleY.a" "clipLibrary1.cel[0].cev[424].cevr";
connectAttr "Character1_RightFoot_scaleX.a" "clipLibrary1.cel[0].cev[425].cevr";
connectAttr "Character1_RightFoot_rotateZ.a" "clipLibrary1.cel[0].cev[426].cevr"
;
connectAttr "Character1_RightFoot_rotateY.a" "clipLibrary1.cel[0].cev[427].cevr"
;
connectAttr "Character1_RightFoot_rotateX.a" "clipLibrary1.cel[0].cev[428].cevr"
;
connectAttr "Character1_RightFoot_translateZ.a" "clipLibrary1.cel[0].cev[429].cevr"
;
connectAttr "Character1_RightFoot_translateY.a" "clipLibrary1.cel[0].cev[430].cevr"
;
connectAttr "Character1_RightFoot_translateX.a" "clipLibrary1.cel[0].cev[431].cevr"
;
connectAttr "Character1_RightLeg_scaleZ.a" "clipLibrary1.cel[0].cev[432].cevr";
connectAttr "Character1_RightLeg_scaleY.a" "clipLibrary1.cel[0].cev[433].cevr";
connectAttr "Character1_RightLeg_scaleX.a" "clipLibrary1.cel[0].cev[434].cevr";
connectAttr "Character1_RightLeg_rotateZ.a" "clipLibrary1.cel[0].cev[435].cevr";
connectAttr "Character1_RightLeg_rotateY.a" "clipLibrary1.cel[0].cev[436].cevr";
connectAttr "Character1_RightLeg_rotateX.a" "clipLibrary1.cel[0].cev[437].cevr";
connectAttr "Character1_RightLeg_translateZ.a" "clipLibrary1.cel[0].cev[438].cevr"
;
connectAttr "Character1_RightLeg_translateY.a" "clipLibrary1.cel[0].cev[439].cevr"
;
connectAttr "Character1_RightLeg_translateX.a" "clipLibrary1.cel[0].cev[440].cevr"
;
connectAttr "Character1_RightUpLeg_scaleZ.a" "clipLibrary1.cel[0].cev[441].cevr"
;
connectAttr "Character1_RightUpLeg_scaleY.a" "clipLibrary1.cel[0].cev[442].cevr"
;
connectAttr "Character1_RightUpLeg_scaleX.a" "clipLibrary1.cel[0].cev[443].cevr"
;
connectAttr "Character1_RightUpLeg_rotateZ.a" "clipLibrary1.cel[0].cev[444].cevr"
;
connectAttr "Character1_RightUpLeg_rotateY.a" "clipLibrary1.cel[0].cev[445].cevr"
;
connectAttr "Character1_RightUpLeg_rotateX.a" "clipLibrary1.cel[0].cev[446].cevr"
;
connectAttr "Character1_RightUpLeg_translateZ.a" "clipLibrary1.cel[0].cev[447].cevr"
;
connectAttr "Character1_RightUpLeg_translateY.a" "clipLibrary1.cel[0].cev[448].cevr"
;
connectAttr "Character1_RightUpLeg_translateX.a" "clipLibrary1.cel[0].cev[449].cevr"
;
connectAttr "Character1_LeftFootIndex2_scaleZ.a" "clipLibrary1.cel[0].cev[450].cevr"
;
connectAttr "Character1_LeftFootIndex2_scaleY.a" "clipLibrary1.cel[0].cev[451].cevr"
;
connectAttr "Character1_LeftFootIndex2_scaleX.a" "clipLibrary1.cel[0].cev[452].cevr"
;
connectAttr "Character1_LeftFootIndex2_rotateZ.a" "clipLibrary1.cel[0].cev[453].cevr"
;
connectAttr "Character1_LeftFootIndex2_rotateY.a" "clipLibrary1.cel[0].cev[454].cevr"
;
connectAttr "Character1_LeftFootIndex2_rotateX.a" "clipLibrary1.cel[0].cev[455].cevr"
;
connectAttr "Character1_LeftFootIndex2_translateZ.a" "clipLibrary1.cel[0].cev[456].cevr"
;
connectAttr "Character1_LeftFootIndex2_translateY.a" "clipLibrary1.cel[0].cev[457].cevr"
;
connectAttr "Character1_LeftFootIndex2_translateX.a" "clipLibrary1.cel[0].cev[458].cevr"
;
connectAttr "Character1_LeftFootIndex1_scaleZ.a" "clipLibrary1.cel[0].cev[459].cevr"
;
connectAttr "Character1_LeftFootIndex1_scaleY.a" "clipLibrary1.cel[0].cev[460].cevr"
;
connectAttr "Character1_LeftFootIndex1_scaleX.a" "clipLibrary1.cel[0].cev[461].cevr"
;
connectAttr "Character1_LeftFootIndex1_rotateZ.a" "clipLibrary1.cel[0].cev[462].cevr"
;
connectAttr "Character1_LeftFootIndex1_rotateY.a" "clipLibrary1.cel[0].cev[463].cevr"
;
connectAttr "Character1_LeftFootIndex1_rotateX.a" "clipLibrary1.cel[0].cev[464].cevr"
;
connectAttr "Character1_LeftFootIndex1_translateZ.a" "clipLibrary1.cel[0].cev[465].cevr"
;
connectAttr "Character1_LeftFootIndex1_translateY.a" "clipLibrary1.cel[0].cev[466].cevr"
;
connectAttr "Character1_LeftFootIndex1_translateX.a" "clipLibrary1.cel[0].cev[467].cevr"
;
connectAttr "Character1_LeftToeBase_scaleZ.a" "clipLibrary1.cel[0].cev[468].cevr"
;
connectAttr "Character1_LeftToeBase_scaleY.a" "clipLibrary1.cel[0].cev[469].cevr"
;
connectAttr "Character1_LeftToeBase_scaleX.a" "clipLibrary1.cel[0].cev[470].cevr"
;
connectAttr "Character1_LeftToeBase_rotateZ.a" "clipLibrary1.cel[0].cev[471].cevr"
;
connectAttr "Character1_LeftToeBase_rotateY.a" "clipLibrary1.cel[0].cev[472].cevr"
;
connectAttr "Character1_LeftToeBase_rotateX.a" "clipLibrary1.cel[0].cev[473].cevr"
;
connectAttr "Character1_LeftToeBase_translateZ.a" "clipLibrary1.cel[0].cev[474].cevr"
;
connectAttr "Character1_LeftToeBase_translateY.a" "clipLibrary1.cel[0].cev[475].cevr"
;
connectAttr "Character1_LeftToeBase_translateX.a" "clipLibrary1.cel[0].cev[476].cevr"
;
connectAttr "Character1_LeftFoot_scaleZ.a" "clipLibrary1.cel[0].cev[477].cevr";
connectAttr "Character1_LeftFoot_scaleY.a" "clipLibrary1.cel[0].cev[478].cevr";
connectAttr "Character1_LeftFoot_scaleX.a" "clipLibrary1.cel[0].cev[479].cevr";
connectAttr "Character1_LeftFoot_rotateZ.a" "clipLibrary1.cel[0].cev[480].cevr";
connectAttr "Character1_LeftFoot_rotateY.a" "clipLibrary1.cel[0].cev[481].cevr";
connectAttr "Character1_LeftFoot_rotateX.a" "clipLibrary1.cel[0].cev[482].cevr";
connectAttr "Character1_LeftFoot_translateZ.a" "clipLibrary1.cel[0].cev[483].cevr"
;
connectAttr "Character1_LeftFoot_translateY.a" "clipLibrary1.cel[0].cev[484].cevr"
;
connectAttr "Character1_LeftFoot_translateX.a" "clipLibrary1.cel[0].cev[485].cevr"
;
connectAttr "Character1_LeftLeg_scaleZ.a" "clipLibrary1.cel[0].cev[486].cevr";
connectAttr "Character1_LeftLeg_scaleY.a" "clipLibrary1.cel[0].cev[487].cevr";
connectAttr "Character1_LeftLeg_scaleX.a" "clipLibrary1.cel[0].cev[488].cevr";
connectAttr "Character1_LeftLeg_rotateZ.a" "clipLibrary1.cel[0].cev[489].cevr";
connectAttr "Character1_LeftLeg_rotateY.a" "clipLibrary1.cel[0].cev[490].cevr";
connectAttr "Character1_LeftLeg_rotateX.a" "clipLibrary1.cel[0].cev[491].cevr";
connectAttr "Character1_LeftLeg_translateZ.a" "clipLibrary1.cel[0].cev[492].cevr"
;
connectAttr "Character1_LeftLeg_translateY.a" "clipLibrary1.cel[0].cev[493].cevr"
;
connectAttr "Character1_LeftLeg_translateX.a" "clipLibrary1.cel[0].cev[494].cevr"
;
connectAttr "Character1_LeftUpLeg_scaleZ.a" "clipLibrary1.cel[0].cev[495].cevr";
connectAttr "Character1_LeftUpLeg_scaleY.a" "clipLibrary1.cel[0].cev[496].cevr";
connectAttr "Character1_LeftUpLeg_scaleX.a" "clipLibrary1.cel[0].cev[497].cevr";
connectAttr "Character1_LeftUpLeg_rotateZ.a" "clipLibrary1.cel[0].cev[498].cevr"
;
connectAttr "Character1_LeftUpLeg_rotateY.a" "clipLibrary1.cel[0].cev[499].cevr"
;
connectAttr "Character1_LeftUpLeg_rotateX.a" "clipLibrary1.cel[0].cev[500].cevr"
;
connectAttr "Character1_LeftUpLeg_translateZ.a" "clipLibrary1.cel[0].cev[501].cevr"
;
connectAttr "Character1_LeftUpLeg_translateY.a" "clipLibrary1.cel[0].cev[502].cevr"
;
connectAttr "Character1_LeftUpLeg_translateX.a" "clipLibrary1.cel[0].cev[503].cevr"
;
connectAttr "Character1_Hips_scaleZ.a" "clipLibrary1.cel[0].cev[504].cevr";
connectAttr "Character1_Hips_scaleY.a" "clipLibrary1.cel[0].cev[505].cevr";
connectAttr "Character1_Hips_scaleX.a" "clipLibrary1.cel[0].cev[506].cevr";
connectAttr "Character1_Hips_rotateZ.a" "clipLibrary1.cel[0].cev[507].cevr";
connectAttr "Character1_Hips_rotateY.a" "clipLibrary1.cel[0].cev[508].cevr";
connectAttr "Character1_Hips_rotateX.a" "clipLibrary1.cel[0].cev[509].cevr";
connectAttr "Character1_Hips_translateZ.a" "clipLibrary1.cel[0].cev[510].cevr";
connectAttr "Character1_Hips_translateY.a" "clipLibrary1.cel[0].cev[511].cevr";
connectAttr "Character1_Hips_translateX.a" "clipLibrary1.cel[0].cev[512].cevr";
connectAttr "hood_left_scaleZ.a" "clipLibrary1.cel[0].cev[513].cevr";
connectAttr "hood_left_scaleY.a" "clipLibrary1.cel[0].cev[514].cevr";
connectAttr "hood_left_scaleX.a" "clipLibrary1.cel[0].cev[515].cevr";
connectAttr "hood_left_rotateZ.a" "clipLibrary1.cel[0].cev[516].cevr";
connectAttr "hood_left_rotateY.a" "clipLibrary1.cel[0].cev[517].cevr";
connectAttr "hood_left_rotateX.a" "clipLibrary1.cel[0].cev[518].cevr";
connectAttr "hood_left_translateZ.a" "clipLibrary1.cel[0].cev[519].cevr";
connectAttr "hood_left_translateY.a" "clipLibrary1.cel[0].cev[520].cevr";
connectAttr "hood_left_translateX.a" "clipLibrary1.cel[0].cev[521].cevr";
// End of common_jump.ma