4923 lines
278 KiB
Mathematica
4923 lines
278 KiB
Mathematica
//Maya ASCII 2013 scene
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//Name: common_die.ma
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//Last modified: Tue, Jul 01, 2014 02:13:14 PM
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//Codeset: 1252
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requires maya "2013";
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currentUnit -l centimeter -a degree -t ntsc;
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fileInfo "application" "maya";
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fileInfo "product" "Maya 2013";
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fileInfo "version" "2013 x64";
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fileInfo "cutIdentifier" "201202220241-825136";
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fileInfo "osv" "Microsoft Windows 7 Home Premium Edition, 64-bit Windows 7 Service Pack 1 (Build 7601)\n";
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createNode clipLibrary -n "clipLibrary1";
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setAttr -s 522 ".cel[0].cev";
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setAttr ".cd[0].cm" -type "characterMapping" 522 "hood_right.scaleZ" 0 1 "hood_right.scaleY"
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0 2 "hood_right.scaleX" 0 3 "hood_right.rotateZ" 2 1 "hood_right.rotateY"
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2 2 "hood_right.rotateX" 2 3 "hood_right.translateZ" 1 1 "hood_right.translateY"
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1 2 "hood_right.translateX" 1 3 "hood_03.scaleZ" 0 4 "hood_03.scaleY"
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0 5 "hood_03.scaleX" 0 6 "hood_03.rotateZ" 2 4 "hood_03.rotateY"
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2 5 "hood_03.rotateX" 2 6 "hood_03.translateZ" 1 4 "hood_03.translateY"
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1 5 "hood_03.translateX" 1 6 "hood_02.scaleZ" 0 7 "hood_02.scaleY"
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0 8 "hood_02.scaleX" 0 9 "hood_02.rotateZ" 2 7 "hood_02.rotateY"
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2 8 "hood_02.rotateX" 2 9 "hood_02.translateZ" 1 7 "hood_02.translateY"
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1 8 "hood_02.translateX" 1 9 "hood_01.scaleZ" 0 10 "hood_01.scaleY"
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0 11 "hood_01.scaleX" 0 12 "hood_01.rotateZ" 2 10 "hood_01.rotateY"
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2 11 "hood_01.rotateX" 2 12 "hood_01.translateZ" 1 10 "hood_01.translateY"
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1 11 "hood_01.translateX" 1 12 "eye_left.scaleZ" 0 13 "eye_left.scaleY"
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0 14 "eye_left.scaleX" 0 15 "eye_left.rotateZ" 2 13 "eye_left.rotateY"
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2 14 "eye_left.rotateX" 2 15 "eye_left.translateZ" 1 13 "eye_left.translateY"
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1 14 "eye_left.translateX" 1 15 "eye_right.scaleZ" 0 16 "eye_right.scaleY"
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0 17 "eye_right.scaleX" 0 18 "eye_right.rotateZ" 2 16 "eye_right.rotateY"
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2 17 "eye_right.rotateX" 2 18 "eye_right.translateZ" 1 16 "eye_right.translateY"
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1 17 "eye_right.translateX" 1 18 "jaw.scaleZ" 0 19 "jaw.scaleY"
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0 20 "jaw.scaleX" 0 21 "jaw.rotateZ" 2 19 "jaw.rotateY"
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2 20 "jaw.rotateX" 2 21 "jaw.translateZ" 1 19 "jaw.translateY"
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1 20 "jaw.translateX" 1 21 "Character1_Head.scaleZ" 0 22 "Character1_Head.scaleY"
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0 23 "Character1_Head.scaleX" 0 24 "Character1_Head.rotateZ" 2
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22 "Character1_Head.rotateY" 2 23 "Character1_Head.rotateX" 2 24 "Character1_Head.translateZ"
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1 22 "Character1_Head.translateY" 1 23 "Character1_Head.translateX"
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1 24 "Character1_Neck.scaleZ" 0 25 "Character1_Neck.scaleY" 0
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26 "Character1_Neck.scaleX" 0 27 "Character1_Neck.rotateZ" 2 25 "Character1_Neck.rotateY"
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2 26 "Character1_Neck.rotateX" 2 27 "Character1_Neck.translateZ"
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1 25 "Character1_Neck.translateY" 1 26 "Character1_Neck.translateX"
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1 27 "Character1_RightHandRing3.scaleZ" 0 28 "Character1_RightHandRing3.scaleY"
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0 29 "Character1_RightHandRing3.scaleX" 0 30 "Character1_RightHandRing3.rotateZ"
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2 28 "Character1_RightHandRing3.rotateY" 2 29 "Character1_RightHandRing3.rotateX"
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2 30 "Character1_RightHandRing3.translateZ" 1 28 "Character1_RightHandRing3.translateY"
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1 29 "Character1_RightHandRing3.translateX" 1 30 "Character1_RightHandRing2.scaleZ"
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0 31 "Character1_RightHandRing2.scaleY" 0 32 "Character1_RightHandRing2.scaleX"
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0 33 "Character1_RightHandRing2.rotateZ" 2 31 "Character1_RightHandRing2.rotateY"
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2 32 "Character1_RightHandRing2.rotateX" 2 33 "Character1_RightHandRing2.translateZ"
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1 31 "Character1_RightHandRing2.translateY" 1 32 "Character1_RightHandRing2.translateX"
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1 33 "Character1_RightHandRing1.scaleZ" 0 34 "Character1_RightHandRing1.scaleY"
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0 35 "Character1_RightHandRing1.scaleX" 0 36 "Character1_RightHandRing1.rotateZ"
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2 34 "Character1_RightHandRing1.rotateY" 2 35 "Character1_RightHandRing1.rotateX"
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2 36 "Character1_RightHandRing1.translateZ" 1 34 "Character1_RightHandRing1.translateY"
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1 35 "Character1_RightHandRing1.translateX" 1 36 "Character1_RightHandMiddle3.scaleZ"
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0 37 "Character1_RightHandMiddle3.scaleY" 0 38 "Character1_RightHandMiddle3.scaleX"
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0 39 "Character1_RightHandMiddle3.rotateZ" 2 37 "Character1_RightHandMiddle3.rotateY"
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2 38 "Character1_RightHandMiddle3.rotateX" 2 39 "Character1_RightHandMiddle3.translateZ"
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1 37 "Character1_RightHandMiddle3.translateY" 1 38 "Character1_RightHandMiddle3.translateX"
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1 39 "Character1_RightHandMiddle2.scaleZ" 0 40 "Character1_RightHandMiddle2.scaleY"
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0 41 "Character1_RightHandMiddle2.scaleX" 0 42 "Character1_RightHandMiddle2.rotateZ"
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2 40 "Character1_RightHandMiddle2.rotateY" 2 41 "Character1_RightHandMiddle2.rotateX"
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2 42 "Character1_RightHandMiddle2.translateZ" 1 40 "Character1_RightHandMiddle2.translateY"
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1 41 "Character1_RightHandMiddle2.translateX" 1 42 "Character1_RightHandMiddle1.scaleZ"
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0 43 "Character1_RightHandMiddle1.scaleY" 0 44 "Character1_RightHandMiddle1.scaleX"
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0 45 "Character1_RightHandMiddle1.rotateZ" 2 43 "Character1_RightHandMiddle1.rotateY"
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2 44 "Character1_RightHandMiddle1.rotateX" 2 45 "Character1_RightHandMiddle1.translateZ"
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1 43 "Character1_RightHandMiddle1.translateY" 1 44 "Character1_RightHandMiddle1.translateX"
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1 45 "Character1_RightHandIndex3.scaleZ" 0 46 "Character1_RightHandIndex3.scaleY"
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0 47 "Character1_RightHandIndex3.scaleX" 0 48 "Character1_RightHandIndex3.rotateZ"
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2 46 "Character1_RightHandIndex3.rotateY" 2 47 "Character1_RightHandIndex3.rotateX"
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2 48 "Character1_RightHandIndex3.translateZ" 1 46 "Character1_RightHandIndex3.translateY"
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1 47 "Character1_RightHandIndex3.translateX" 1 48 "Character1_RightHandIndex2.scaleZ"
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0 49 "Character1_RightHandIndex2.scaleY" 0 50 "Character1_RightHandIndex2.scaleX"
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0 51 "Character1_RightHandIndex2.rotateZ" 2 49 "Character1_RightHandIndex2.rotateY"
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2 50 "Character1_RightHandIndex2.rotateX" 2 51 "Character1_RightHandIndex2.translateZ"
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1 49 "Character1_RightHandIndex2.translateY" 1 50 "Character1_RightHandIndex2.translateX"
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1 51 "Character1_RightHandIndex1.scaleZ" 0 52 "Character1_RightHandIndex1.scaleY"
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0 53 "Character1_RightHandIndex1.scaleX" 0 54 "Character1_RightHandIndex1.rotateZ"
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2 52 "Character1_RightHandIndex1.rotateY" 2 53 "Character1_RightHandIndex1.rotateX"
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2 54 "Character1_RightHandIndex1.translateZ" 1 52 "Character1_RightHandIndex1.translateY"
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1 53 "Character1_RightHandIndex1.translateX" 1 54 "Character1_RightHandThumb3.scaleZ"
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0 55 "Character1_RightHandThumb3.scaleY" 0 56 "Character1_RightHandThumb3.scaleX"
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0 57 "Character1_RightHandThumb3.rotateZ" 2 55 "Character1_RightHandThumb3.rotateY"
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2 56 "Character1_RightHandThumb3.rotateX" 2 57 "Character1_RightHandThumb3.translateZ"
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1 55 "Character1_RightHandThumb3.translateY" 1 56 "Character1_RightHandThumb3.translateX"
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1 57 "Character1_RightHandThumb2.scaleZ" 0 58 "Character1_RightHandThumb2.scaleY"
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0 59 "Character1_RightHandThumb2.scaleX" 0 60 "Character1_RightHandThumb2.rotateZ"
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2 58 "Character1_RightHandThumb2.rotateY" 2 59 "Character1_RightHandThumb2.rotateX"
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2 60 "Character1_RightHandThumb2.translateZ" 1 58 "Character1_RightHandThumb2.translateY"
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1 59 "Character1_RightHandThumb2.translateX" 1 60 "Character1_RightHandThumb1.scaleZ"
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0 61 "Character1_RightHandThumb1.scaleY" 0 62 "Character1_RightHandThumb1.scaleX"
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0 63 "Character1_RightHandThumb1.rotateZ" 2 61 "Character1_RightHandThumb1.rotateY"
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2 62 "Character1_RightHandThumb1.rotateX" 2 63 "Character1_RightHandThumb1.translateZ"
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1 61 "Character1_RightHandThumb1.translateY" 1 62 "Character1_RightHandThumb1.translateX"
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1 63 "weapon_right.scaleZ" 0 64 "weapon_right.scaleY" 0 65 "weapon_right.scaleX"
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0 66 "weapon_right.rotateZ" 2 64 "weapon_right.rotateY" 2
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65 "weapon_right.rotateX" 2 66 "weapon_right.translateZ" 1 64 "weapon_right.translateY"
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1 65 "weapon_right.translateX" 1 66 "Character1_RightHand.scaleZ"
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0 67 "Character1_RightHand.scaleY" 0 68 "Character1_RightHand.scaleX"
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0 69 "Character1_RightHand.rotateZ" 2 67 "Character1_RightHand.rotateY"
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2 68 "Character1_RightHand.rotateX" 2 69 "Character1_RightHand.translateZ"
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1 67 "Character1_RightHand.translateY" 1 68 "Character1_RightHand.translateX"
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1 69 "Character1_RightForeArm.scaleZ" 0 70 "Character1_RightForeArm.scaleY"
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0 71 "Character1_RightForeArm.scaleX" 0 72 "Character1_RightForeArm.rotateZ"
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2 70 "Character1_RightForeArm.rotateY" 2 71 "Character1_RightForeArm.rotateX"
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2 72 "Character1_RightForeArm.translateZ" 1 70 "Character1_RightForeArm.translateY"
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1 71 "Character1_RightForeArm.translateX" 1 72 "Character1_RightArm.scaleZ"
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0 73 "Character1_RightArm.scaleY" 0 74 "Character1_RightArm.scaleX"
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0 75 "Character1_RightArm.rotateZ" 2 73 "Character1_RightArm.rotateY"
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2 74 "Character1_RightArm.rotateX" 2 75 "Character1_RightArm.translateZ"
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1 73 "Character1_RightArm.translateY" 1 74 "Character1_RightArm.translateX"
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1 75 "Character1_RightShoulder.scaleZ" 0 76 "Character1_RightShoulder.scaleY"
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0 77 "Character1_RightShoulder.scaleX" 0 78 "Character1_RightShoulder.rotateZ"
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2 76 "Character1_RightShoulder.rotateY" 2 77 "Character1_RightShoulder.rotateX"
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2 78 "Character1_RightShoulder.translateZ" 1 76 "Character1_RightShoulder.translateY"
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1 77 "Character1_RightShoulder.translateX" 1 78 "Character1_LeftHandRing3.scaleZ"
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0 79 "Character1_LeftHandRing3.scaleY" 0 80 "Character1_LeftHandRing3.scaleX"
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0 81 "Character1_LeftHandRing3.rotateZ" 2 79 "Character1_LeftHandRing3.rotateY"
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2 80 "Character1_LeftHandRing3.rotateX" 2 81 "Character1_LeftHandRing3.translateZ"
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1 79 "Character1_LeftHandRing3.translateY" 1 80 "Character1_LeftHandRing3.translateX"
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1 81 "Character1_LeftHandRing2.scaleZ" 0 82 "Character1_LeftHandRing2.scaleY"
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0 83 "Character1_LeftHandRing2.scaleX" 0 84 "Character1_LeftHandRing2.rotateZ"
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2 82 "Character1_LeftHandRing2.rotateY" 2 83 "Character1_LeftHandRing2.rotateX"
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2 84 "Character1_LeftHandRing2.translateZ" 1 82 "Character1_LeftHandRing2.translateY"
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1 83 "Character1_LeftHandRing2.translateX" 1 84 "Character1_LeftHandRing1.scaleZ"
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0 85 "Character1_LeftHandRing1.scaleY" 0 86 "Character1_LeftHandRing1.scaleX"
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0 87 "Character1_LeftHandRing1.rotateZ" 2 85 "Character1_LeftHandRing1.rotateY"
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2 86 "Character1_LeftHandRing1.rotateX" 2 87 "Character1_LeftHandRing1.translateZ"
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1 85 "Character1_LeftHandRing1.translateY" 1 86 "Character1_LeftHandRing1.translateX"
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1 87 "Character1_LeftHandMiddle3.scaleZ" 0 88 "Character1_LeftHandMiddle3.scaleY"
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0 89 "Character1_LeftHandMiddle3.scaleX" 0 90 "Character1_LeftHandMiddle3.rotateZ"
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2 88 "Character1_LeftHandMiddle3.rotateY" 2 89 "Character1_LeftHandMiddle3.rotateX"
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2 90 "Character1_LeftHandMiddle3.translateZ" 1 88 "Character1_LeftHandMiddle3.translateY"
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1 89 "Character1_LeftHandMiddle3.translateX" 1 90 "Character1_LeftHandMiddle2.scaleZ"
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0 91 "Character1_LeftHandMiddle2.scaleY" 0 92 "Character1_LeftHandMiddle2.scaleX"
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0 93 "Character1_LeftHandMiddle2.rotateZ" 2 91 "Character1_LeftHandMiddle2.rotateY"
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2 92 "Character1_LeftHandMiddle2.rotateX" 2 93 "Character1_LeftHandMiddle2.translateZ"
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1 91 "Character1_LeftHandMiddle2.translateY" 1 92 "Character1_LeftHandMiddle2.translateX"
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1 93 "Character1_LeftHandMiddle1.scaleZ" 0 94 "Character1_LeftHandMiddle1.scaleY"
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0 95 "Character1_LeftHandMiddle1.scaleX" 0 96 "Character1_LeftHandMiddle1.rotateZ"
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2 94 "Character1_LeftHandMiddle1.rotateY" 2 95 "Character1_LeftHandMiddle1.rotateX"
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2 96 "Character1_LeftHandMiddle1.translateZ" 1 94 "Character1_LeftHandMiddle1.translateY"
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1 95 "Character1_LeftHandMiddle1.translateX" 1 96 "Character1_LeftHandIndex3.scaleZ"
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0 97 "Character1_LeftHandIndex3.scaleY" 0 98 "Character1_LeftHandIndex3.scaleX"
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0 99 "Character1_LeftHandIndex3.rotateZ" 2 97 "Character1_LeftHandIndex3.rotateY"
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2 98 "Character1_LeftHandIndex3.rotateX" 2 99 "Character1_LeftHandIndex3.translateZ"
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1 97 "Character1_LeftHandIndex3.translateY" 1 98 "Character1_LeftHandIndex3.translateX"
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1 99 "Character1_LeftHandIndex2.scaleZ" 0 100 "Character1_LeftHandIndex2.scaleY"
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0 101 "Character1_LeftHandIndex2.scaleX" 0 102 "Character1_LeftHandIndex2.rotateZ"
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2 100 "Character1_LeftHandIndex2.rotateY" 2 101 "Character1_LeftHandIndex2.rotateX"
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2 102 "Character1_LeftHandIndex2.translateZ" 1 100 "Character1_LeftHandIndex2.translateY"
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1 101 "Character1_LeftHandIndex2.translateX" 1 102 "Character1_LeftHandIndex1.scaleZ"
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0 103 "Character1_LeftHandIndex1.scaleY" 0 104 "Character1_LeftHandIndex1.scaleX"
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0 105 "Character1_LeftHandIndex1.rotateZ" 2 103 "Character1_LeftHandIndex1.rotateY"
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2 104 "Character1_LeftHandIndex1.rotateX" 2 105 "Character1_LeftHandIndex1.translateZ"
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1 103 "Character1_LeftHandIndex1.translateY" 1 104 "Character1_LeftHandIndex1.translateX"
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1 105 "Character1_LeftHandThumb3.scaleZ" 0 106 "Character1_LeftHandThumb3.scaleY"
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0 107 "Character1_LeftHandThumb3.scaleX" 0 108 "Character1_LeftHandThumb3.rotateZ"
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2 106 "Character1_LeftHandThumb3.rotateY" 2 107 "Character1_LeftHandThumb3.rotateX"
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2 108 "Character1_LeftHandThumb3.translateZ" 1 106 "Character1_LeftHandThumb3.translateY"
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1 107 "Character1_LeftHandThumb3.translateX" 1 108 "Character1_LeftHandThumb2.scaleZ"
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0 109 "Character1_LeftHandThumb2.scaleY" 0 110 "Character1_LeftHandThumb2.scaleX"
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0 111 "Character1_LeftHandThumb2.rotateZ" 2 109 "Character1_LeftHandThumb2.rotateY"
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2 110 "Character1_LeftHandThumb2.rotateX" 2 111 "Character1_LeftHandThumb2.translateZ"
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1 109 "Character1_LeftHandThumb2.translateY" 1 110 "Character1_LeftHandThumb2.translateX"
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1 111 "Character1_LeftHandThumb1.scaleZ" 0 112 "Character1_LeftHandThumb1.scaleY"
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0 113 "Character1_LeftHandThumb1.scaleX" 0 114 "Character1_LeftHandThumb1.rotateZ"
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2 112 "Character1_LeftHandThumb1.rotateY" 2 113 "Character1_LeftHandThumb1.rotateX"
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2 114 "Character1_LeftHandThumb1.translateZ" 1 112 "Character1_LeftHandThumb1.translateY"
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1 113 "Character1_LeftHandThumb1.translateX" 1 114 "Character1_LeftHand.scaleZ"
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0 115 "Character1_LeftHand.scaleY" 0 116 "Character1_LeftHand.scaleX"
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0 117 "Character1_LeftHand.rotateZ" 2 115 "Character1_LeftHand.rotateY"
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2 116 "Character1_LeftHand.rotateX" 2 117 "Character1_LeftHand.translateZ"
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1 115 "Character1_LeftHand.translateY" 1 116 "Character1_LeftHand.translateX"
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1 117 "Character1_LeftForeArm.scaleZ" 0 118 "Character1_LeftForeArm.scaleY"
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0 119 "Character1_LeftForeArm.scaleX" 0 120 "Character1_LeftForeArm.rotateZ"
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2 118 "Character1_LeftForeArm.rotateY" 2 119 "Character1_LeftForeArm.rotateX"
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2 120 "Character1_LeftForeArm.translateZ" 1 118 "Character1_LeftForeArm.translateY"
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1 119 "Character1_LeftForeArm.translateX" 1 120 "Character1_LeftArm.scaleZ"
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0 121 "Character1_LeftArm.scaleY" 0 122 "Character1_LeftArm.scaleX"
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0 123 "Character1_LeftArm.rotateZ" 2 121 "Character1_LeftArm.rotateY"
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2 122 "Character1_LeftArm.rotateX" 2 123 "Character1_LeftArm.translateZ"
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1 121 "Character1_LeftArm.translateY" 1 122 "Character1_LeftArm.translateX"
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1 123 "Character1_LeftShoulder.scaleZ" 0 124 "Character1_LeftShoulder.scaleY"
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0 125 "Character1_LeftShoulder.scaleX" 0 126 "Character1_LeftShoulder.rotateZ"
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2 124 "Character1_LeftShoulder.rotateY" 2 125 "Character1_LeftShoulder.rotateX"
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2 126 "Character1_LeftShoulder.translateZ" 1 124 "Character1_LeftShoulder.translateY"
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1 125 "Character1_LeftShoulder.translateX" 1 126 "Character1_Spine1.scaleZ"
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0 127 "Character1_Spine1.scaleY" 0 128 "Character1_Spine1.scaleX"
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0 129 "Character1_Spine1.rotateZ" 2 127 "Character1_Spine1.rotateY"
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2 128 "Character1_Spine1.rotateX" 2 129 "Character1_Spine1.translateZ"
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1 127 "Character1_Spine1.translateY" 1 128 "Character1_Spine1.translateX"
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1 129 "Character1_Spine.scaleZ" 0 130 "Character1_Spine.scaleY" 0
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131 "Character1_Spine.scaleX" 0 132 "Character1_Spine.rotateZ" 2
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130 "Character1_Spine.rotateY" 2 131 "Character1_Spine.rotateX" 2
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132 "Character1_Spine.translateZ" 1 130 "Character1_Spine.translateY"
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1 131 "Character1_Spine.translateX" 1 132 "Character1_RightFootIndex2.scaleZ"
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0 133 "Character1_RightFootIndex2.scaleY" 0 134 "Character1_RightFootIndex2.scaleX"
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0 135 "Character1_RightFootIndex2.rotateZ" 2 133 "Character1_RightFootIndex2.rotateY"
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2 134 "Character1_RightFootIndex2.rotateX" 2 135 "Character1_RightFootIndex2.translateZ"
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1 133 "Character1_RightFootIndex2.translateY" 1 134 "Character1_RightFootIndex2.translateX"
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1 135 "Character1_RightFootIndex1.scaleZ" 0 136 "Character1_RightFootIndex1.scaleY"
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0 137 "Character1_RightFootIndex1.scaleX" 0 138 "Character1_RightFootIndex1.rotateZ"
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2 136 "Character1_RightFootIndex1.rotateY" 2 137 "Character1_RightFootIndex1.rotateX"
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2 138 "Character1_RightFootIndex1.translateZ" 1 136 "Character1_RightFootIndex1.translateY"
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1 137 "Character1_RightFootIndex1.translateX" 1 138 "Character1_RightToeBase.scaleZ"
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0 139 "Character1_RightToeBase.scaleY" 0 140 "Character1_RightToeBase.scaleX"
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0 141 "Character1_RightToeBase.rotateZ" 2 139 "Character1_RightToeBase.rotateY"
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2 140 "Character1_RightToeBase.rotateX" 2 141 "Character1_RightToeBase.translateZ"
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1 139 "Character1_RightToeBase.translateY" 1 140 "Character1_RightToeBase.translateX"
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1 141 "Character1_RightFoot.scaleZ" 0 142 "Character1_RightFoot.scaleY"
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0 143 "Character1_RightFoot.scaleX" 0 144 "Character1_RightFoot.rotateZ"
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2 142 "Character1_RightFoot.rotateY" 2 143 "Character1_RightFoot.rotateX"
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2 144 "Character1_RightFoot.translateZ" 1 142 "Character1_RightFoot.translateY"
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1 143 "Character1_RightFoot.translateX" 1 144 "Character1_RightLeg.scaleZ"
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0 145 "Character1_RightLeg.scaleY" 0 146 "Character1_RightLeg.scaleX"
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0 147 "Character1_RightLeg.rotateZ" 2 145 "Character1_RightLeg.rotateY"
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2 146 "Character1_RightLeg.rotateX" 2 147 "Character1_RightLeg.translateZ"
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1 145 "Character1_RightLeg.translateY" 1 146 "Character1_RightLeg.translateX"
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1 147 "Character1_RightUpLeg.scaleZ" 0 148 "Character1_RightUpLeg.scaleY"
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0 149 "Character1_RightUpLeg.scaleX" 0 150 "Character1_RightUpLeg.rotateZ"
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2 148 "Character1_RightUpLeg.rotateY" 2 149 "Character1_RightUpLeg.rotateX"
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2 150 "Character1_RightUpLeg.translateZ" 1 148 "Character1_RightUpLeg.translateY"
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1 149 "Character1_RightUpLeg.translateX" 1 150 "Character1_LeftFootIndex2.scaleZ"
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0 151 "Character1_LeftFootIndex2.scaleY" 0 152 "Character1_LeftFootIndex2.scaleX"
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0 153 "Character1_LeftFootIndex2.rotateZ" 2 151 "Character1_LeftFootIndex2.rotateY"
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2 152 "Character1_LeftFootIndex2.rotateX" 2 153 "Character1_LeftFootIndex2.translateZ"
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1 151 "Character1_LeftFootIndex2.translateY" 1 152 "Character1_LeftFootIndex2.translateX"
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1 153 "Character1_LeftFootIndex1.scaleZ" 0 154 "Character1_LeftFootIndex1.scaleY"
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0 155 "Character1_LeftFootIndex1.scaleX" 0 156 "Character1_LeftFootIndex1.rotateZ"
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2 154 "Character1_LeftFootIndex1.rotateY" 2 155 "Character1_LeftFootIndex1.rotateX"
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2 156 "Character1_LeftFootIndex1.translateZ" 1 154 "Character1_LeftFootIndex1.translateY"
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1 155 "Character1_LeftFootIndex1.translateX" 1 156 "Character1_LeftToeBase.scaleZ"
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|
0 157 "Character1_LeftToeBase.scaleY" 0 158 "Character1_LeftToeBase.scaleX"
|
|
0 159 "Character1_LeftToeBase.rotateZ" 2 157 "Character1_LeftToeBase.rotateY"
|
|
2 158 "Character1_LeftToeBase.rotateX" 2 159 "Character1_LeftToeBase.translateZ"
|
|
1 157 "Character1_LeftToeBase.translateY" 1 158 "Character1_LeftToeBase.translateX"
|
|
1 159 "Character1_LeftFoot.scaleZ" 0 160 "Character1_LeftFoot.scaleY"
|
|
0 161 "Character1_LeftFoot.scaleX" 0 162 "Character1_LeftFoot.rotateZ"
|
|
2 160 "Character1_LeftFoot.rotateY" 2 161 "Character1_LeftFoot.rotateX"
|
|
2 162 "Character1_LeftFoot.translateZ" 1 160 "Character1_LeftFoot.translateY"
|
|
1 161 "Character1_LeftFoot.translateX" 1 162 "Character1_LeftLeg.scaleZ"
|
|
0 163 "Character1_LeftLeg.scaleY" 0 164 "Character1_LeftLeg.scaleX"
|
|
0 165 "Character1_LeftLeg.rotateZ" 2 163 "Character1_LeftLeg.rotateY"
|
|
2 164 "Character1_LeftLeg.rotateX" 2 165 "Character1_LeftLeg.translateZ"
|
|
1 163 "Character1_LeftLeg.translateY" 1 164 "Character1_LeftLeg.translateX"
|
|
1 165 "Character1_LeftUpLeg.scaleZ" 0 166 "Character1_LeftUpLeg.scaleY"
|
|
0 167 "Character1_LeftUpLeg.scaleX" 0 168 "Character1_LeftUpLeg.rotateZ"
|
|
2 166 "Character1_LeftUpLeg.rotateY" 2 167 "Character1_LeftUpLeg.rotateX"
|
|
2 168 "Character1_LeftUpLeg.translateZ" 1 166 "Character1_LeftUpLeg.translateY"
|
|
1 167 "Character1_LeftUpLeg.translateX" 1 168 "Character1_Hips.scaleZ"
|
|
0 169 "Character1_Hips.scaleY" 0 170 "Character1_Hips.scaleX" 0
|
|
171 "Character1_Hips.rotateZ" 2 169 "Character1_Hips.rotateY" 2 170 "Character1_Hips.rotateX"
|
|
2 171 "Character1_Hips.translateZ" 1 169 "Character1_Hips.translateY"
|
|
1 170 "Character1_Hips.translateX" 1 171 "hood_left.scaleZ" 0
|
|
172 "hood_left.scaleY" 0 173 "hood_left.scaleX" 0 174 "hood_left.rotateZ"
|
|
2 172 "hood_left.rotateY" 2 173 "hood_left.rotateX" 2 174 "hood_left.translateZ"
|
|
1 172 "hood_left.translateY" 1 173 "hood_left.translateX" 1
|
|
174 ;
|
|
setAttr ".cd[0].cim" -type "Int32Array" 522 0 1 2 3 4
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|
5 6 7 8 9 10 11 12 13 14 15 16
|
|
17 18 19 20 21 22 23 24 25 26 27 28
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|
29 30 31 32 33 34 35 36 37 38 39 40
|
|
41 42 43 44 45 46 47 48 49 50 51 52
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|
53 54 55 56 57 58 59 60 61 62 63 64
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|
65 66 67 68 69 70 71 72 73 74 75 76
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|
77 78 79 80 81 82 83 84 85 86 87 88
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|
89 90 91 92 93 94 95 96 97 98 99 100
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|
101 102 103 104 105 106 107 108 109 110 111 112
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|
113 114 115 116 117 118 119 120 121 122 123 124
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|
125 126 127 128 129 130 131 132 133 134 135 136
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|
137 138 139 140 141 142 143 144 145 146 147 148
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|
149 150 151 152 153 154 155 156 157 158 159 160
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|
161 162 163 164 165 166 167 168 169 170 171 172
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|
173 174 175 176 177 178 179 180 181 182 183 184
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|
185 186 187 188 189 190 191 192 193 194 195 196
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|
197 198 199 200 201 202 203 204 205 206 207 208
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|
209 210 211 212 213 214 215 216 217 218 219 220
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|
221 222 223 224 225 226 227 228 229 230 231 232
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|
233 234 235 236 237 238 239 240 241 242 243 244
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|
245 246 247 248 249 250 251 252 253 254 255 256
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|
257 258 259 260 261 262 263 264 265 266 267 268
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|
269 270 271 272 273 274 275 276 277 278 279 280
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|
281 282 283 284 285 286 287 288 289 290 291 292
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|
293 294 295 296 297 298 299 300 301 302 303 304
|
|
305 306 307 308 309 310 311 312 313 314 315 316
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|
317 318 319 320 321 322 323 324 325 326 327 328
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|
329 330 331 332 333 334 335 336 337 338 339 340
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|
341 342 343 344 345 346 347 348 349 350 351 352
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|
353 354 355 356 357 358 359 360 361 362 363 364
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|
365 366 367 368 369 370 371 372 373 374 375 376
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|
377 378 379 380 381 382 383 384 385 386 387 388
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|
389 390 391 392 393 394 395 396 397 398 399 400
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|
401 402 403 404 405 406 407 408 409 410 411 412
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|
413 414 415 416 417 418 419 420 421 422 423 424
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|
425 426 427 428 429 430 431 432 433 434 435 436
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|
437 438 439 440 441 442 443 444 445 446 447 448
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|
449 450 451 452 453 454 455 456 457 458 459 460
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|
461 462 463 464 465 466 467 468 469 470 471 472
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|
473 474 475 476 477 478 479 480 481 482 483 484
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|
485 486 487 488 489 490 491 492 493 494 495 496
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|
497 498 499 500 501 502 503 504 505 506 507 508
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|
509 510 511 512 513 514 515 516 517 518 519 520
|
|
521 ;
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|
createNode animClip -n "dieSource";
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setAttr ".ihi" 0;
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setAttr -s 522 ".ac";
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setAttr ".ac[0:499]" yes yes yes yes yes yes yes yes yes yes yes yes yes
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yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
|
|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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|
yes yes yes yes;
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|
setAttr ".ac[500:521]" yes yes yes yes yes yes yes yes yes yes yes yes yes
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|
yes yes yes yes yes yes yes yes yes;
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|
setAttr ".ss" 1;
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|
setAttr ".se" 27;
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|
setAttr ".ci" no;
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createNode animCurveTU -n "hood_right_scaleZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 26 1 27 1;
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createNode animCurveTU -n "hood_right_scaleY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 26 1 27 1;
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|
createNode animCurveTU -n "hood_right_scaleX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 26 1 27 1;
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|
createNode animCurveTA -n "hood_right_rotateZ";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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|
setAttr -s 28 ".ktv[0:27]" 0 2.37149977684021 1 36.843029022216797
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2 -53.919792175292969 3 -61.197326660156243 4 -61.231086730957024 5 -56.880943298339844
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6 -51.006797790527344 7 -46.468521118164063 8 -46.125999450683594 9 -50.504646301269531
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10 -58.000434875488274 11 -68.279083251953125 12 -81.006324768066406 13 -101.95766448974609
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14 -127.46013641357423 15 -143.00674438476562 16 -139.37107849121094 17 -125.77952575683592
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18 -115.40440368652344 19 -112.01294708251953 20 -110.18514251708984 21 -109.31237030029297
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22 -108.78604125976562 23 -107.99752807617187 24 -107.07132720947266 25 -106.42552185058594
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|
26 -105.89187622070312 27 -105.30214691162109;
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|
createNode animCurveTA -n "hood_right_rotateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 28 ".ktv[0:27]" 0 -0.7422029972076416 1 -20.461946487426758
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2 -16.039205551147461 3 -16.778240203857422 4 -18.445981979370117 5 -20.362091064453125
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6 -21.846231460571289 7 -22.218067169189453 8 -20.797258377075195 9 -16.376581192016602
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26 1.9890350103378298 27 -2.3421967029571533;
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|
createNode animCurveTA -n "hood_right_rotateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 28 ".ktv[0:27]" 0 -32.448951721191406 1 -68.033821105957031
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2 44.989871978759766 3 58.814582824707031 4 64.528579711914062 5 65.010108947753906
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22 52.900779724121094 23 53.256797790527344 24 51.460666656494141 25 48.108589172363281
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|
26 44.134132385253906 27 40.470867156982422;
|
|
createNode animCurveTL -n "hood_right_translateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 28 ".ktv[0:27]" 0 2.987307071685791 1 2.987307071685791
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2 -6.0824971199035645 3 -7.307558536529541 4 -7.9073891639709473 5 -8.0926704406738281
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6 -8.0740804672241211 7 -8.0623025894165039 8 -8.2680149078369141 9 -8.8038177490234375
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10 -9.4505825042724609 11 -9.9213943481445313 12 -9.9293422698974609 13 -8.7697725296020508
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14 -6.9573531150817871 15 -6.034156322479248 16 -6.9969840049743652 17 -8.849034309387207
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18 -10.141974449157715 19 -10.511696815490723 20 -10.619894981384277 21 -10.556936264038086
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22 -10.41318416595459 23 -10.279004096984863 24 -10.110454559326172 25 -9.8429365158081055
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|
26 -9.5358333587646484 27 -9.2485218048095703;
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|
createNode animCurveTL -n "hood_right_translateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 28 ".ktv[0:27]" 0 -29.5418701171875 1 -29.5418701171875
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|
2 -28.084585189819336 3 -27.401357650756836 4 -26.881275177001953 5 -26.397314071655273
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|
6 -25.822443008422852 7 -25.029638290405273 8 -23.891872406005859 9 -22.108964920043945
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10 -19.712276458740234 11 -17.072093963623047 12 -14.558701515197754 13 -11.580324172973633
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14 -8.6079263687133789 15 -7.6059141159057617 16 -10.353743553161621 17 -15.071959495544434
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18 -18.386598587036133 19 -19.539798736572266 20 -20.105358123779297 21 -20.206808090209961
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22 -19.967676162719727 23 -19.511497497558594 24 -18.578630447387695 25 -17.060993194580078
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|
26 -15.309447288513184 27 -13.674856185913086;
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|
createNode animCurveTL -n "hood_right_translateX";
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|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 28 ".ktv[0:27]" 0 -15.928640365600586 1 -15.928640365600586
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|
2 -23.344915390014648 3 -25.052745819091797 4 -26.330493927001953 5 -27.305410385131836
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|
6 -28.104742050170898 7 -28.855743408203125 8 -29.685661315917969 9 -30.601177215576172
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|
10 -31.446672439575195 11 -32.105960845947266 12 -32.462852478027344 13 -32.022693634033203
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|
14 -31.113792419433594 15 -30.85438346862793 16 -32.015579223632812 17 -33.826263427734375
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|
18 -35.091350555419922 19 -35.670017242431641 20 -36.135211944580078 21 -36.362522125244141
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22 -36.227508544921875 23 -35.605762481689453 24 -34.147109985351563 25 -31.899803161621094
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|
26 -29.337032318115234 27 -26.931997299194336;
|
|
createNode animCurveTU -n "hood_03_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 26 1 27 1;
|
|
createNode animCurveTU -n "hood_03_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 26 1 27 1;
|
|
createNode animCurveTU -n "hood_03_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 26 1 27 1;
|
|
createNode animCurveTA -n "hood_03_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0 26 0 27 0;
|
|
createNode animCurveTA -n "hood_03_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0 26 0 27 0;
|
|
createNode animCurveTA -n "hood_03_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0 26 0 27 0;
|
|
createNode animCurveTL -n "hood_03_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 6.4291629791259766 26 6.4291629791259766
|
|
27 6.4291629791259766;
|
|
createNode animCurveTL -n "hood_03_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -3.7228443622589111 26 -3.7228443622589111
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|
27 -3.7228443622589111;
|
|
createNode animCurveTL -n "hood_03_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 6.2740335464477539 26 6.2740335464477539
|
|
27 6.2740335464477539;
|
|
createNode animCurveTU -n "hood_02_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 26 1 27 1;
|
|
createNode animCurveTU -n "hood_02_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 26 1 27 1;
|
|
createNode animCurveTU -n "hood_02_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 26 1 27 1;
|
|
createNode animCurveTA -n "hood_02_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0 26 0 27 0;
|
|
createNode animCurveTA -n "hood_02_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0 26 0 27 0;
|
|
createNode animCurveTA -n "hood_02_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0 26 0 27 0;
|
|
createNode animCurveTL -n "hood_02_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -5.3825597763061523 26 -5.3825597763061523
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|
27 -5.3825597763061523;
|
|
createNode animCurveTL -n "hood_02_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 18.000844955444336 26 18.000844955444336
|
|
27 18.000844955444336;
|
|
createNode animCurveTL -n "hood_02_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -6.2304854393005371 26 -6.2304854393005371
|
|
27 -6.2304854393005371;
|
|
createNode animCurveTU -n "hood_01_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 26 1 27 1;
|
|
createNode animCurveTU -n "hood_01_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 26 1 27 1;
|
|
createNode animCurveTU -n "hood_01_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 26 1 27 1;
|
|
createNode animCurveTA -n "hood_01_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0 26 0 27 0;
|
|
createNode animCurveTA -n "hood_01_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0 26 0 27 0;
|
|
createNode animCurveTA -n "hood_01_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0 26 0 27 0;
|
|
createNode animCurveTL -n "hood_01_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0 26 0 27 0;
|
|
createNode animCurveTL -n "hood_01_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 17.171575546264648 26 17.171575546264648
|
|
27 17.171575546264648;
|
|
createNode animCurveTL -n "hood_01_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0 26 0 27 0;
|
|
createNode animCurveTU -n "eye_left_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 26 1 27 1;
|
|
createNode animCurveTU -n "eye_left_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 26 1 27 1;
|
|
createNode animCurveTU -n "eye_left_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 26 1 27 1;
|
|
createNode animCurveTA -n "eye_left_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 28 ".ktv[0:27]" 0 -8.2408294677734375 1 -8.0523452758789062
|
|
2 -3.3832030296325684 3 -0.075028106570243835 4 -0.075028106570243835 5 -0.075028106570243835
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|
6 -0.075028106570243835 7 -0.075028106570243835 8 -0.075028106570243835 9 -0.075028106570243835
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|
10 -0.075028106570243835 11 2.0213882923126221 12 4.6103672981262207 13 5.0084476470947266
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|
14 4.8031625747680664 15 4.8505983352661133 16 5.6410579681396484 17 6.6842374801635742
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|
18 7.3653135299682617 19 7.2852783203125 20 6.8431396484375 21 6.6210970878601074
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|
22 6.753608226776123 23 6.9686551094055176 24 7.2387261390686044 25 7.536309242248536
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|
26 7.8338918685913086 27 8.1039628982543945;
|
|
createNode animCurveTA -n "eye_left_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 28 ".ktv[0:27]" 0 -2.4710471630096436 1 -1.8084260225296021
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|
2 0.10719966888427734 3 1.3808435201644897 4 1.3808435201644897 5 1.3808435201644897
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|
6 1.3808435201644897 7 1.3808435201644897 8 1.3808435201644897 9 1.3808435201644897
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|
10 1.3808435201644897 11 0.18830329179763794 12 -1.3253283500671387 13 -1.4855954647064209
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|
14 -1.3299053907394409 15 -1.8300710916519163 16 -3.6890819072723393 17 -6.2039484977722168
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18 -8.237513542175293 19 -9.2351894378662109 20 -9.7515640258789062 21 -10.313248634338379
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|
22 -11.083508491516113 23 -11.870759010314941 24 -12.669337272644043 25 -13.473579406738281
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|
26 -14.27782154083252 27 -15.076399803161621;
|
|
createNode animCurveTA -n "eye_left_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 28 ".ktv[0:27]" 0 -8.6608572006225586 1 -11.066343307495117
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|
2 -11.668792724609375 3 -11.755472183227539 4 -11.755472183227539 5 -11.755472183227539
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|
6 -11.755472183227539 7 -11.755472183227539 8 -11.755472183227539 9 -11.755472183227539
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|
10 -11.755472183227539 11 -10.009550094604492 12 -7.7952904701232919 13 -7.2541704177856445
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|
14 -7.1767916679382324 15 -7.0721077919006348 16 -6.8056225776672363 17 -6.5118327140808105
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|
18 -6.103182315826416 19 -5.4707450866699219 20 -4.7234463691711426 21 -4.1005096435546875
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|
22 -3.647993803024292 23 -3.2421138286590576 24 -2.8673238754272461 25 -2.5080792903900146
|
|
26 -2.1488347053527832 27 -1.7740449905395508;
|
|
createNode animCurveTL -n "eye_left_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 14.009841918945313 26 14.009841918945313
|
|
27 14.009841918945313;
|
|
createNode animCurveTL -n "eye_left_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 13.3812255859375 26 13.3812255859375 27 13.3812255859375;
|
|
createNode animCurveTL -n "eye_left_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 9.8450155258178711 26 9.8450155258178711
|
|
27 9.8450155258178711;
|
|
createNode animCurveTU -n "eye_right_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 26 1 27 1;
|
|
createNode animCurveTU -n "eye_right_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 26 1 27 1;
|
|
createNode animCurveTU -n "eye_right_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 26 1 27 1;
|
|
createNode animCurveTA -n "eye_right_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 28 ".ktv[0:27]" 0 -0.97428059577941895 1 -0.78432726860046387
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|
2 3.986720085144043 3 7.3674750328063965 4 7.3674750328063965 5 7.3674750328063965
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|
6 7.3674750328063965 7 7.3674750328063965 8 7.3674750328063965 9 7.3674750328063965
|
|
10 7.3674750328063965 11 9.4585704803466797 12 12.039005279541016 13 12.546333312988281
|
|
14 12.450510025024414 15 12.26085090637207 16 12.124570846557617 17 11.894454002380371
|
|
18 11.638165473937988 19 11.355267524719238 20 11.046195983886719 21 10.77992057800293
|
|
22 10.567842483520508 23 10.371814727783203 24 10.186485290527344 25 10.006505966186523
|
|
26 9.8265275955200195 27 9.6411972045898437;
|
|
createNode animCurveTA -n "eye_right_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 28 ".ktv[0:27]" 0 8.2150688171386719 1 8.8778343200683594
|
|
2 10.73432445526123 3 11.96570873260498 4 11.96570873260498 5 11.96570873260498 6 11.96570873260498
|
|
7 11.96570873260498 8 11.96570873260498 9 11.96570873260498 10 11.96570873260498
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|
11 10.704086303710938 12 9.1049718856811523 13 8.9194173812866211 14 9.0695886611938477
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|
15 8.5907917022705078 16 6.7008395195007324 17 4.1819181442260742 18 2.4158923625946045
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|
19 2.1842799186706543 20 2.7055628299713135 21 3.0170497894287109 22 2.854663610458374
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|
23 2.6136043071746826 24 2.3200957775115967 25 2.0003628730773926 26 1.6806298494338989
|
|
27 1.3871214389801025;
|
|
createNode animCurveTA -n "eye_right_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 28 ".ktv[0:27]" 0 -8.7224512100219727 1 -11.092670440673828
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|
2 -10.812877655029297 3 -10.274422645568848 4 -10.274422645568848 5 -10.274422645568848
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|
6 -10.274422645568848 7 -10.274422645568848 8 -10.274422645568848 9 -10.274422645568848
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|
10 -10.274422645568848 11 -8.1468648910522461 12 -5.461637020111084 13 -5.1613068580627441
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|
14 -5.4347772598266602 15 -4.6977171897888184 16 -1.8381408452987671 17 2.0319662094116211
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|
18 5.1609768867492676 19 6.784325122833252 20 7.6665768623352042 21 8.3498067855834961
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|
22 9.068608283996582 23 9.7127742767333984 24 10.307186126708984 25 10.876720428466797
|
|
26 11.446253776550293 27 12.040665626525879;
|
|
createNode animCurveTL -n "eye_right_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 14.009841918945313 26 14.009841918945313
|
|
27 14.009841918945313;
|
|
createNode animCurveTL -n "eye_right_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 13.75164794921875 26 13.75164794921875
|
|
27 13.75164794921875;
|
|
createNode animCurveTL -n "eye_right_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -6.6388611793518066 26 -6.6388611793518066
|
|
27 -6.6388611793518066;
|
|
createNode animCurveTU -n "jaw_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 26 1 27 1;
|
|
createNode animCurveTU -n "jaw_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 26 1 27 1;
|
|
createNode animCurveTU -n "jaw_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 26 1 27 1;
|
|
createNode animCurveTA -n "jaw_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 28 ".ktv[0:27]" 0 -9.5462160110473633 1 -6.8145155906677246
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|
2 -2.1313469409942627 3 0.77200973033905029 4 -0.5937073826789856 5 -3.4420053958892822
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|
6 -6.2602496147155762 7 -7.5358057022094727 8 -7.5358057022094727 9 -7.5358057022094727
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|
10 -7.5358057022094727 11 -7.5358057022094727 12 -6.5423154830932617 13 -4.9695711135864258
|
|
14 -4.9291601181030273 15 -13.254279136657715 16 -7.4544725418090829 17 -3.1145687103271484
|
|
18 -11.736565589904785 19 -22.514041900634766 20 -22.992267608642578 21 -23.573444366455078
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|
22 -24.091772079467773 23 -24.19288444519043 24 -22.888263702392578 25 -21.320068359375
|
|
26 -19.751873016357422 27 -19.751873016357422;
|
|
createNode animCurveTA -n "jaw_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 28 ".ktv[0:27]" 0 7.3296732902526847 1 5.8039298057556152
|
|
2 9.6048736572265625 3 12.77017879486084 4 12.495040893554688 5 11.184843063354492
|
|
6 9.7390899658203125 7 9.0572824478149414 8 9.0572824478149414 9 9.0572824478149414
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|
10 9.0572824478149414 11 9.0572824478149414 12 8.4662818908691406 13 7.585892677307128
|
|
14 7.7550292015075684 15 13.618100166320801 16 14.772721290588379 17 14.832550048828123
|
|
18 14.268875122070313 19 14.296462059020996 20 18.888881683349609 21 18.189868927001953
|
|
22 17.195453643798828 23 20.015459060668945 24 21.456010818481445 25 22.637912750244141
|
|
26 23.819814682006836 27 23.819814682006836;
|
|
createNode animCurveTA -n "jaw_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 28 ".ktv[0:27]" 0 -28.827953338623043 1 -22.714353561401367
|
|
2 7.16363525390625 3 32.315662384033203 4 40.155670166015625 5 43.171871185302734
|
|
6 43.396389007568359 7 42.861343383789063 8 40.890289306640625 9 36.8055419921875
|
|
10 32.637359619140625 11 30.416013717651364 12 33.756053924560547 13 39.354007720947266
|
|
14 38.863067626953125 15 5.1453752517700195 16 -20.979274749755859 17 -39.748226165771484
|
|
18 -43.363014221191406 19 -40.824104309082031 20 -37.303150177001953 21 -30.372989654541016
|
|
22 -23.467473983764648 23 -20.094366073608398 24 -22.756441116333008 25 -26.550111770629883
|
|
26 -30.343782424926758 27 -30.343782424926758;
|
|
createNode animCurveTL -n "jaw_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 8.6222553253173828 26 8.6222553253173828
|
|
27 8.6222553253173828;
|
|
createNode animCurveTL -n "jaw_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0.83758300542831421 26 0.83758300542831421
|
|
27 0.83758300542831421;
|
|
createNode animCurveTL -n "jaw_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0 26 0 27 0;
|
|
createNode animCurveTU -n "Character1_Head_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 26 1 27 1;
|
|
createNode animCurveTU -n "Character1_Head_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 26 1 27 1;
|
|
createNode animCurveTU -n "Character1_Head_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 26 1 27 1;
|
|
createNode animCurveTA -n "Character1_Head_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 28 ".ktv[0:27]" 0 7.1282548904418945 1 -44.879833221435547
|
|
2 1.100220799446106 3 -1.688637375831604 4 -6.0332789421081543 5 -6.6454958915710449
|
|
6 -3.8212304115295406 7 -0.35380864143371582 8 2.1417644023895264 9 -0.21138766407966614
|
|
10 -4.8727660179138184 11 -1.0169789791107178 12 2.2056636810302734 13 -20.419952392578125
|
|
14 -4.4551153182983398 15 8.0004606246948242 16 12.371686935424805 17 15.73383045196533
|
|
18 16.778512954711914 19 14.212079048156738 20 11.718602180480957 21 13.331406593322754
|
|
22 15.619824409484863 23 17.707679748535156 24 19.542484283447266 25 22.098052978515625
|
|
26 24.609102249145508 27 24.609102249145508;
|
|
createNode animCurveTA -n "Character1_Head_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 28 ".ktv[0:27]" 0 5.4726195335388184 1 28.746875762939457
|
|
2 -1.5875686407089233 3 3.605151891708374 4 5.6293716430664062 5 5.0301127433776855
|
|
6 2.0271954536437988 7 -1.116518497467041 8 -2.1420202255249023 9 1.3948954343795776
|
|
10 7.1251301765441895 11 5.737785816192627 12 4.792999267578125 13 13.529678344726563
|
|
14 5.7381739616394043 15 6.3513283729553223 16 6.2200851440429687 17 3.672626256942749
|
|
18 3.9598431587219243 19 1.5834863185882568 20 -1.1169989109039307 21 0.18811224400997162
|
|
22 2.7294836044311523 23 4.3291926383972168 24 3.1106553077697754 25 2.2307476997375488
|
|
26 1.5008085966110229 27 1.5008085966110229;
|
|
createNode animCurveTA -n "Character1_Head_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 28 ".ktv[0:27]" 0 -6.9765520095825195 1 -35.737300872802734
|
|
2 -32.285568237304688 3 -57.921787261962891 4 -58.854660034179688 5 -48.771709442138672
|
|
6 -37.252960205078125 7 -32.525432586669922 8 -36.68701171875 9 -43.784824371337891
|
|
10 -44.835887908935547 11 -47.380966186523438 12 -54.151863098144531 13 -73.080108642578125
|
|
14 -72.408943176269531 15 -60.39556884765625 16 -64.608261108398438 17 -70.347213745117188
|
|
18 -59.945457458496094 19 -42.315334320068359 20 -26.751401901245117 21 -29.488903045654297
|
|
22 -37.930683135986328 23 -44.403980255126953 24 -44.820049285888672 25 -44.85296630859375
|
|
26 -44.883617401123047 27 -44.883617401123047;
|
|
createNode animCurveTL -n "Character1_Head_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 10.242449760437012 26 10.242449760437012
|
|
27 10.242449760437012;
|
|
createNode animCurveTL -n "Character1_Head_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 10.225434303283691 26 10.225434303283691
|
|
27 10.225434303283691;
|
|
createNode animCurveTL -n "Character1_Head_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 28 ".ktv[0:27]" 0 -3.3750779948604759e-014 1 1.2434497875801753e-014
|
|
2 -4.2632564145606011e-014 3 -6.3948846218409017e-014 4 1.2789769243681803e-013 5 1.0658141036401503e-014
|
|
6 -6.3948846218409017e-014 7 6.3948846218409017e-014 8 -2.1316282072803006e-014 9 7.1054273576010019e-015
|
|
10 7.1054273576010019e-015 11 7.1054273576010019e-015 12 -1.8118839761882555e-013
|
|
13 3.1974423109204508e-014 14 5.3290705182007514e-014 15 -2.1316282072803006e-014
|
|
16 -3.5527136788005009e-014 17 -1.2434497875801753e-014 18 -1.4210854715202004e-014
|
|
19 -2.1316282072803006e-014 20 -7.1054273576010019e-015 21 -7.1054273576010019e-014
|
|
22 -3.5527136788005009e-014 23 -6.0396132539608516e-014 24 -4.2632564145606011e-014
|
|
25 -6.3948846218409017e-014 26 -6.0396132539608516e-014 27 -6.0396132539608516e-014;
|
|
createNode animCurveTU -n "Character1_Neck_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 26 1 27 1;
|
|
createNode animCurveTU -n "Character1_Neck_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 26 1 27 1;
|
|
createNode animCurveTU -n "Character1_Neck_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 26 1 27 1;
|
|
createNode animCurveTA -n "Character1_Neck_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 28 ".ktv[0:27]" 0 6.2769255638122559 1 14.907570838928221
|
|
2 18.398723602294922 3 23.381441116333008 4 27.79792594909668 5 28.430641174316406
|
|
6 24.769542694091797 7 20.825710296630859 8 19.559324264526367 9 22.217899322509766
|
|
10 24.51286506652832 11 16.063213348388672 12 12.346694946289063 13 43.010238647460937
|
|
14 28.328330993652344 15 10.301850318908691 16 -3.5213971138000488 17 -10.837221145629883
|
|
18 -1.5520588159561157 19 4.7082633972167969 20 8.153141975402832 21 9.102264404296875
|
|
22 11.541175842285156 23 13.175745964050293 24 14.04959774017334 25 15.164916038513184
|
|
26 16.457582473754883 27 16.457582473754883;
|
|
createNode animCurveTA -n "Character1_Neck_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 28 ".ktv[0:27]" 0 8.0905132293701172 1 -51.626155853271484
|
|
2 -0.091048881411552429 3 -0.88367456197738647 4 -3.2944056987762451 5 -4.1251349449157715
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6 -2.9993798732757568 7 -1.3243012428283691 8 -0.26110780239105225 9 -0.89850926399230968
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10 -0.94915223121643066 11 -0.18264932930469513 12 0.22560182213783261 13 -10.127030372619629
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14 -4.6464829444885254 15 4.9823698997497559 16 3.4283795356750488 17 13.985353469848633
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18 14.310030937194824 19 5.9132099151611328 20 3.1360726356506348 21 2.9114210605621338
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22 4.0671572685241699 23 6.7195968627929687 24 8.1506624221801758 25 9.8465366363525391
|
|
26 11.495277404785156 27 11.495277404785156;
|
|
createNode animCurveTA -n "Character1_Neck_rotateX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 28 ".ktv[0:27]" 0 -7.1865210533142099 1 49.008113861083984
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2 -25.289060592651367 3 -21.367490768432617 4 -18.113439559936523 5 -19.150705337524414
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6 -22.666675567626953 7 -26.097454071044922 8 -29.661846160888672 9 -33.900936126708984
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10 -43.561519622802734 11 -50.309528350830078 12 -52.722209930419922 13 -15.319702148437502
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14 -0.90049272775650036 15 -63.368415832519531 16 -68.636795043945313 17 -15.072639465332033
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18 10.921419143676758 19 -13.401705741882324 20 -47.792377471923828 21 -57.643726348876953
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22 -50.288948059082031 23 -42.328125 24 -41.034091949462891 25 -38.158786773681641
|
|
26 -35.255596160888672 27 -35.255596160888672;
|
|
createNode animCurveTL -n "Character1_Neck_translateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1.3887042999267578 26 1.3887042999267578
|
|
27 1.3887042999267578;
|
|
createNode animCurveTL -n "Character1_Neck_translateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 18.211067199707031 26 18.211067199707031
|
|
27 18.211067199707031;
|
|
createNode animCurveTL -n "Character1_Neck_translateX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 28 ".ktv[0:27]" 0 -1.2434497875801753e-014 1 -2.8421709430404007e-014
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|
2 -1.0658141036401503e-014 3 -6.0396132539608516e-014 4 5.3290705182007514e-014 5 3.1974423109204508e-014
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6 -2.1316282072803006e-014 7 -3.5527136788005009e-015 8 3.5527136788005009e-015 9 0
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10 0 11 7.1054273576010019e-015 12 -8.1712414612411521e-014 13 4.9737991503207013e-014
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14 2.8421709430404007e-014 15 -1.0658141036401503e-014 16 -2.8421709430404007e-014
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17 3.5527136788005009e-015 18 -1.4210854715202004e-014 19 -1.7763568394002505e-014
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20 1.0658141036401503e-014 21 -4.6185277824406512e-014 22 -2.1316282072803006e-014
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23 -1.7763568394002505e-014 24 -1.7763568394002505e-014 25 -1.7763568394002505e-014
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|
26 -1.7763568394002505e-014 27 -1.7763568394002505e-014;
|
|
createNode animCurveTU -n "Character1_RightHandRing3_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 26 1 27 1;
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|
createNode animCurveTU -n "Character1_RightHandRing3_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 26 1 27 1;
|
|
createNode animCurveTU -n "Character1_RightHandRing3_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 26 1 27 1;
|
|
createNode animCurveTA -n "Character1_RightHandRing3_rotateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 28 ".ktv[0:27]" 0 23.537521362304687 1 23.537521362304687
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|
2 23.537521362304687 3 11.759106636047363 4 -5.645460543490799e-009 5 -5.7124940333608265e-009
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|
6 -5.9917071304482761e-009 7 -5.6636473289017886e-009 8 -5.3265289956527795e-009
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9 2.7089385986328125 10 8.9392738342285156 11 15.820906639099121 12 20.398996353149414
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13 21.132596969604492 14 19.308929443359375 15 16.353471755981445 16 12.860044479370117
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17 8.6523342132568359 18 4.1977424621582031 19 -2.1488733015218031e-009 20 -0.67339539527893066
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21 3.6600093841552739 22 10.829954147338867 23 18.659748077392578 24 24.962434768676758
|
|
25 27.549165725708008 26 17.208120346069336 27 1.1149434674118108e-011;
|
|
createNode animCurveTA -n "Character1_RightHandRing3_rotateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 28 ".ktv[0:27]" 0 -1.0786994695663452 1 -1.0786997079849243
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|
2 -1.0786998271942139 3 -0.73715817928314209 4 -9.8377017643258569e-010 5 -9.568118519709401e-010
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6 -6.1584048971496941e-010 7 -8.4685053414190758e-010 8 -1.8129082957063503e-010
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9 0.11788345128297807 10 0.30552652478218079 11 0.27265289425849915 12 -0.40795043110847473
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13 -3.0752651691436768 14 -6.7906441688537598 15 -8.6550102233886719 16 -7.3522162437438965
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17 -4.4785342216491699 18 -1.5266072750091553 19 5.5493276640561362e-009 20 0.053675074130296707
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21 -0.27043917775154114 22 -0.69303584098815918 23 -0.98663812875747681 24 -1.0922930240631104
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|
25 -1.1015539169311523 26 -0.94569528102874756 27 7.5480803829464094e-009;
|
|
createNode animCurveTA -n "Character1_RightHandRing3_rotateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 28 ".ktv[0:27]" 0 -3.8385038375854492 1 -3.8385038375854492
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2 -3.8385038375854492 3 -1.8635596036911011 4 -6.472442137805956e-009 5 -7.3270021161420126e-009
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6 -5.148275583621853e-009 7 -5.5740345672461444e-009 8 -5.2122568483525811e-009 9 0.84278923273086548
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18 0.35307607054710388 19 -1.7006117625228967e-009 20 0.10181763023138046 21 -0.5636867880821228
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22 -1.7113363742828369 23 -3.0126206874847412 24 -4.0809106826782227 25 -4.5215182304382324
|
|
26 -2.7686061859130859 27 -2.1365669233830431e-009;
|
|
createNode animCurveTL -n "Character1_RightHandRing3_translateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -0.50238901376724243 26 -0.50238901376724243
|
|
27 -0.50238901376724243;
|
|
createNode animCurveTL -n "Character1_RightHandRing3_translateY";
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|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -1.3544845581054688 26 -1.3544845581054688
|
|
27 -1.3544845581054688;
|
|
createNode animCurveTL -n "Character1_RightHandRing3_translateX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -2.6074624061584473 26 -2.6074624061584473
|
|
27 -2.6074624061584473;
|
|
createNode animCurveTU -n "Character1_RightHandRing2_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 26 1 27 1;
|
|
createNode animCurveTU -n "Character1_RightHandRing2_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 26 1 27 1;
|
|
createNode animCurveTU -n "Character1_RightHandRing2_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 26 1 27 1;
|
|
createNode animCurveTA -n "Character1_RightHandRing2_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 28 ".ktv[0:27]" 0 43.147258758544922 1 43.147258758544922
|
|
2 43.147258758544922 3 21.56126594543457 4 -3.072932353020974e-009 5 -3.1240170450530513e-009
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|
6 -3.3246656538921115e-009 7 -3.0900562109081875e-009 8 -2.8500828364030895e-009
|
|
9 2.1854794025421143 10 7.5442566871643066 11 14.251489639282227 12 20.39946174621582
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|
13 27.502191543579102 14 34.722885131835938 15 36.419891357421875 16 29.127643585205078
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|
17 16.971944808959961 18 5.4949173927307129 19 -6.58486154492266e-010 20 1.5038994550704956
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|
21 6.4494504928588867 22 13.186161994934082 23 20.057024002075195 24 25.399003982543945
|
|
25 27.548866271972656 26 17.207935333251953 27 8.7316881502985676e-010;
|
|
createNode animCurveTA -n "Character1_RightHandRing2_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 28 ".ktv[0:27]" 0 -0.736652672290802 1 -0.73665279150009155
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|
2 -0.73665285110473633 3 -1.049592137336731 4 6.5823024114619599e-012 5 2.9717658889261145e-011
|
|
6 2.7439772676274288e-010 7 1.0562159480365096e-010 8 5.7926502483596209e-010 9 0.15573295950889587
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|
10 0.38412714004516602 11 0.33053937554359436 12 -0.40770730376243591 13 -3.1339073181152344
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|
14 -6.8098626136779785 15 -8.7165117263793945 16 -7.6569828987121573 17 -4.8328418731689453
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|
18 -1.6114665269851685 19 3.6154623739292902e-009 20 -0.1155022531747818 21 -0.45193520188331604
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|
22 -0.7999885082244873 23 -1.0199466943740845 24 -1.0948517322540283 25 -1.1010836362838745
|
|
26 -0.94550937414169323 27 5.0318966771101259e-009;
|
|
createNode animCurveTA -n "Character1_RightHandRing2_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 28 ".ktv[0:27]" 0 -7.1498456001281738 1 -7.1498456001281738
|
|
2 -7.1498456001281738 3 -3.5045993328094482 4 -4.5772954315737024e-009 5 -5.1657687016870568e-009
|
|
6 -3.6111937884442113e-009 7 -3.9305301235970092e-009 8 -3.672308013236147e-009 9 0.92374229431152333
|
|
10 2.967031717300415 11 5.0468921661376953 12 6.1222596168518066 13 5.3102993965148926
|
|
14 3.4311728477478027 15 1.9551688432693479 16 1.2084407806396484 17 0.60852634906768799
|
|
18 0.14882099628448486 19 -1.9893822145178319e-009 20 -0.22968398034572601 21 -1.0044616460800171
|
|
22 -2.0996530055999756 23 -3.2498757839202881 24 -4.1571083068847656 25 -4.5234847068786621
|
|
26 -2.769864559173584 27 -2.2976658353712764e-009;
|
|
createNode animCurveTL -n "Character1_RightHandRing2_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -0.18733929097652435 26 -0.18733929097652435
|
|
27 -0.18733929097652435;
|
|
createNode animCurveTL -n "Character1_RightHandRing2_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -1.1584912538528442 26 -1.1584912538528442
|
|
27 -1.1584912538528442;
|
|
createNode animCurveTL -n "Character1_RightHandRing2_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -4.8861594200134277 26 -4.8861594200134277
|
|
27 -4.8861594200134277;
|
|
createNode animCurveTU -n "Character1_RightHandRing1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 26 1 27 1;
|
|
createNode animCurveTU -n "Character1_RightHandRing1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 26 1 27 1;
|
|
createNode animCurveTU -n "Character1_RightHandRing1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 26 1 27 1;
|
|
createNode animCurveTA -n "Character1_RightHandRing1_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 28 ".ktv[0:27]" 0 40.371490478515625 1 40.371490478515625
|
|
2 40.371490478515625 3 20.095834732055664 4 -0.48748946189880371 5 -0.48748946189880371
|
|
6 -0.48748946189880371 7 -0.48748946189880371 8 -0.48748946189880371 9 1.625144362449646
|
|
10 6.777254581451416 11 13.166684150695801 12 18.929948806762695 13 25.355222702026367
|
|
14 31.706741333007809 15 33.070770263671875 16 27.846982955932617 17 19.11237907409668
|
|
18 8.9642248153686523 19 -0.48748946189880371 20 -4.2535452842712402 21 -0.7228129506111145
|
|
22 7.1544246673583984 23 16.427156448364258 24 24.148246765136719 25 27.375465393066406
|
|
26 16.930051803588867 27 -0.48748946189880371;
|
|
createNode animCurveTA -n "Character1_RightHandRing1_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 28 ".ktv[0:27]" 0 11.317907333374023 1 11.317907333374023
|
|
2 11.317907333374023 3 5.106752872467041 4 -0.84060639142990112 5 -0.84060639142990112
|
|
6 -0.84060639142990112 7 -0.84060639142990112 8 -0.84060639142990112 9 -1.092231273651123
|
|
10 -1.6115473508834839 11 -2.0456268787384033 12 -2.0503706932067871 13 -1.0568757057189941
|
|
14 0.49187344312667841 15 1.367685079574585 16 1.1678276062011719 17 0.53071773052215576
|
|
18 -0.22859066724777222 19 -0.84060639142990112 20 -1.1244215965270996 21 -1.1368869543075562
|
|
22 -0.94758349657058705 23 -0.62650424242019653 24 -0.29966670274734497 25 -0.14801527559757233
|
|
26 -0.46663537621498102 27 -0.84060639142990112;
|
|
createNode animCurveTA -n "Character1_RightHandRing1_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 28 ".ktv[0:27]" 0 -3.919908761978149 1 -3.919908761978149
|
|
2 -3.919908761978149 3 -2.5790030956268311 4 -1.2502342462539673 5 -1.2502342462539673
|
|
6 -1.2502342462539673 7 -1.2502342462539673 8 -1.2502342462539673 9 -0.0079319663345813751
|
|
10 2.7488889694213867 11 5.5696854591369629 12 7.0170745849609375 13 5.7830905914306641
|
|
14 2.9672462940216064 15 0.74929302930831909 16 -0.14205712080001831 17 -0.59980374574661255
|
|
18 -0.88014507293701172 19 -1.2502342462539673 20 -1.6938967704772949 21 -2.0234279632568359
|
|
22 -2.2601032257080078 23 -2.4186432361602783 24 -2.5037131309509277 25 -2.5275774002075195
|
|
26 -2.0498931407928467 27 -1.2502342462539673;
|
|
createNode animCurveTL -n "Character1_RightHandRing1_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -4.2298541069030762 26 -4.2298541069030762
|
|
27 -4.2298541069030762;
|
|
createNode animCurveTL -n "Character1_RightHandRing1_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -1.1903555393218994 26 -1.1903555393218994
|
|
27 -1.1903555393218994;
|
|
createNode animCurveTL -n "Character1_RightHandRing1_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -18.923664093017578 26 -18.923664093017578
|
|
27 -18.923664093017578;
|
|
createNode animCurveTU -n "Character1_RightHandMiddle3_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 26 1 27 1;
|
|
createNode animCurveTU -n "Character1_RightHandMiddle3_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 26 1 27 1;
|
|
createNode animCurveTU -n "Character1_RightHandMiddle3_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 26 1 27 1;
|
|
createNode animCurveTA -n "Character1_RightHandMiddle3_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 28 ".ktv[0:27]" 0 25.101982116699219 1 25.101982116699219
|
|
2 25.101982116699219 3 12.549955368041992 4 -5.6732871733800039e-009 5 -5.8227653809694857e-009
|
|
6 -6.2161649161396326e-009 7 -5.8311964146184891e-009 8 -5.6075464271998499e-009
|
|
9 2.5614562034606934 10 8.4917335510253906 11 15.119672775268555 12 19.657211303710937
|
|
13 20.812215805053711 14 19.682571411132813 15 17.184616088867187 16 13.736504554748535
|
|
17 9.3681583404541016 18 4.5879044532775879 19 -3.7261407292987769e-009 20 -0.90717053413391124
|
|
21 3.4192628860473633 22 10.719718933105469 23 18.734039306640625 24 25.201021194458008
|
|
25 27.859184265136719 26 17.410953521728516 27 -1.5154643095982578e-009;
|
|
createNode animCurveTA -n "Character1_RightHandMiddle3_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 28 ".ktv[0:27]" 0 -0.3650347888469696 1 -0.36503502726554871
|
|
2 -0.36503526568412781 3 -0.24881294369697571 4 -6.0863092343765857e-010 5 -6.0272781210457538e-010
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|
6 -1.9084918367884285e-010 7 -5.3198911942331506e-010 8 2.6315113976771443e-010 9 0.29646465182304382
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10 0.8494148850440979 11 1.1430338621139526 12 0.63351684808731079 13 -2.0072619915008545
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26 -0.3100055456161499 27 9.3246770305199789e-009;
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createNode animCurveTA -n "Character1_RightHandMiddle3_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 28 ".ktv[0:27]" 0 -1.2057192325592041 1 -1.2057192325592041
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2 -1.2057193517684937 3 -0.58278477191925049 4 -7.1105348276034874e-009 5 -6.8593384305870586e-009
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25 -1.3449943065643311 26 -0.8208777904510498 27 -1.1516947395762145e-009;
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createNode animCurveTL -n "Character1_RightHandMiddle3_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -0.22357845306396484 26 -0.22357845306396484
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27 -0.22357845306396484;
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createNode animCurveTL -n "Character1_RightHandMiddle3_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -2.1687469482421875 26 -2.1687469482421875
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27 -2.1687469482421875;
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createNode animCurveTL -n "Character1_RightHandMiddle3_translateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -3.8498001098632813 26 -3.8498001098632813
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27 -3.8498001098632813;
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createNode animCurveTU -n "Character1_RightHandMiddle2_scaleZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 26 1 27 1;
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createNode animCurveTU -n "Character1_RightHandMiddle2_scaleY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 26 1 27 1;
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|
createNode animCurveTU -n "Character1_RightHandMiddle2_scaleX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 26 1 27 1;
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createNode animCurveTA -n "Character1_RightHandMiddle2_rotateZ";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 28 ".ktv[0:27]" 0 43.622997283935547 1 43.622997283935547
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2 43.622997283935547 3 21.810056686401367 4 -3.1782305676131273e-009 5 -3.2729816634713416e-009
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6 -3.5340161907981837e-009 7 -3.270184345538496e-009 8 -3.0998104083579392e-009 9 2.0656278133392334
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26 17.410953521728516 27 -2.0453828908362226e-010;
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createNode animCurveTA -n "Character1_RightHandMiddle2_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 28 ".ktv[0:27]" 0 -0.28425157070159912 1 -0.28425166010856628
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2 -0.28425174951553345 3 -0.34781020879745483 4 2.2875822069945431e-010 5 2.2681172218153023e-010
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6 5.0919723992848276e-010 7 2.7459318152622814e-010 8 8.3089762847876614e-010 9 0.30788871645927429
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22 -0.26020598411560059 23 -0.3366534411907196 24 -0.36710032820701599 25 -0.3721238374710083
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26 -0.3100055456161499 27 6.0775628973885887e-009;
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createNode animCurveTA -n "Character1_RightHandMiddle2_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 28 ".ktv[0:27]" 0 -2.1350138187408447 1 -2.1350135803222656
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2 -2.1350135803222656 3 -1.0401169061660767 4 -4.9395190160339553e-009 5 -4.7806327785337999e-009
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25 -1.3449943065643311 26 -0.8208777904510498 27 -1.6264529723031274e-009;
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createNode animCurveTL -n "Character1_RightHandMiddle2_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -0.41343829035758972 26 -0.41343829035758972
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27 -0.41343829035758972;
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createNode animCurveTL -n "Character1_RightHandMiddle2_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -0.75771737098693848 26 -0.75771737098693848
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27 -0.75771737098693848;
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createNode animCurveTL -n "Character1_RightHandMiddle2_translateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -4.394721508026123 26 -4.394721508026123
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27 -4.394721508026123;
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createNode animCurveTU -n "Character1_RightHandMiddle1_scaleZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 26 1 27 1;
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createNode animCurveTU -n "Character1_RightHandMiddle1_scaleY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 26 1 27 1;
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createNode animCurveTU -n "Character1_RightHandMiddle1_scaleX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 26 1 27 1;
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createNode animCurveTA -n "Character1_RightHandMiddle1_rotateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 28 ".ktv[0:27]" 0 41.899082183837891 1 41.899082183837891
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2 41.899082183837891 3 15.077215194702148 4 -11.51984691619873 5 -11.51984691619873
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6 -11.51984691619873 7 -11.51984691619873 8 -11.51984691619873 9 -6.9805240631103516
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26 5.9704809188842773 27 -11.51984691619873;
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createNode animCurveTA -n "Character1_RightHandMiddle1_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 28 ".ktv[0:27]" 0 3.14365553855896 1 3.14365553855896 2 3.14365553855896
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3 4.2852344512939453 4 6.5129690170288086 5 6.5129690170288086 6 6.5129690170288086
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7 6.5129690170288086 8 6.5129690170288086 9 4.8496346473693848 10 1.0851259231567383
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23 8.2531661987304687 24 8.1477413177490234 25 8.1158819198608398 26 7.3686847686767569
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27 6.5129690170288086;
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createNode animCurveTA -n "Character1_RightHandMiddle1_rotateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 28 ".ktv[0:27]" 0 1.9025231599807737 1 1.9025231599807737
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2 1.9025231599807737 3 -1.4224945306777954 4 -4.6662888526916504 5 -4.6662888526916504
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6 -4.6662888526916504 7 -4.6662888526916504 8 -4.6662888526916504 9 -2.6504595279693604
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18 -2.9723045825958252 19 -4.6662888526916504 20 -4.8123607635498047 21 -4.6494889259338379
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22 -4.3296198844909668 23 -3.996110200881958 24 -3.7335391044616704 25 -3.6233086585998535
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|
26 -3.9983854293823247 27 -4.6662888526916504;
|
|
createNode animCurveTL -n "Character1_RightHandMiddle1_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 2.6068978309631348 26 2.6068978309631348
|
|
27 2.6068978309631348;
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|
createNode animCurveTL -n "Character1_RightHandMiddle1_translateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -1.3741570711135864 26 -1.3741570711135864
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|
27 -1.3741570711135864;
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|
createNode animCurveTL -n "Character1_RightHandMiddle1_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -19.684198379516602 26 -19.684198379516602
|
|
27 -19.684198379516602;
|
|
createNode animCurveTU -n "Character1_RightHandIndex3_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 26 1 27 1;
|
|
createNode animCurveTU -n "Character1_RightHandIndex3_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 26 1 27 1;
|
|
createNode animCurveTU -n "Character1_RightHandIndex3_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 26 1 27 1;
|
|
createNode animCurveTA -n "Character1_RightHandIndex3_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 28 ".ktv[0:27]" 0 12.76560115814209 1 12.76560115814209
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|
2 12.76560115814209 3 -1.6107674837112427 4 -16.009651184082031 5 -16.009651184082031
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|
6 -16.009651184082031 7 -16.009651184082031 8 -16.009651184082031 9 -13.627353668212891
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|
10 -8.0422258377075195 11 -1.6421802043914795 12 3.0689122676849365 13 5.4604978561401367
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|
14 6.2352972030639648 15 4.8241314888000488 16 1.0339236259460449 17 -4.3151273727416992
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18 -10.311643600463867 19 -16.009651184082031 20 -17.574256896972656 21 -13.426664352416992
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|
22 -5.9872918128967285 23 2.3234293460845947 24 9.084965705871582 25 11.87671947479248
|
|
26 1.419221043586731 27 -16.009651184082031;
|
|
createNode animCurveTA -n "Character1_RightHandIndex3_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 28 ".ktv[0:27]" 0 4.3579354286193848 1 4.3579354286193848
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|
2 4.3579349517822266 3 2.1432037353515625 4 -0.1163029670715332 5 -0.1163029670715332
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|
6 -0.1163029670715332 7 -0.1163029670715332 8 -0.1163029670715332 9 0.045411773025989532
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22 -0.037416562438011169 23 0.012444527819752693 24 0.041808243840932846 25 0.050887949764728546
|
|
26 0.0077421879395842544 27 -0.116302952170372;
|
|
createNode animCurveTA -n "Character1_RightHandIndex3_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 28 ".ktv[0:27]" 0 -1.6485188007354736 1 -1.6485190391540527
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|
2 -1.6485191583633423 3 -0.92589873075485229 4 -0.18417635560035706 5 -0.18417635560035706
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|
6 -0.18417635560035706 7 -0.18417635560035706 8 -0.18417635560035706 9 1.1619935035705566
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|
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14 7.0771684646606445 15 5.2238965034484863 16 3.6181623935699467 17 1.8603264093399046
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|
|
26 0.017757480964064598 27 -0.18417634069919586;
|
|
createNode animCurveTL -n "Character1_RightHandIndex3_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0.050153255462646484 26 0.050153255462646484
|
|
27 0.050153255462646484;
|
|
createNode animCurveTL -n "Character1_RightHandIndex3_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -1.524078369140625 26 -1.524078369140625
|
|
27 -1.524078369140625;
|
|
createNode animCurveTL -n "Character1_RightHandIndex3_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -3.3633809089660645 26 -3.3633809089660645
|
|
27 -3.3633809089660645;
|
|
createNode animCurveTU -n "Character1_RightHandIndex2_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 26 1 27 1;
|
|
createNode animCurveTU -n "Character1_RightHandIndex2_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 26 1 27 1;
|
|
createNode animCurveTU -n "Character1_RightHandIndex2_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 26 1 27 1;
|
|
createNode animCurveTA -n "Character1_RightHandIndex2_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 28 ".ktv[0:27]" 0 43.664737701416016 1 43.664737701416016
|
|
2 43.664737701416016 3 16.115827560424805 4 -11.43275260925293 5 -11.43275260925293
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|
6 -11.43275260925293 7 -11.43275260925293 8 -11.43275260925293 9 -9.7520551681518555
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|
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|
14 30.900667190551761 15 35.339179992675781 16 28.753017425537113 17 16.562965393066406
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|
|
26 5.9962387084960937 27 -11.43275260925293;
|
|
createNode animCurveTA -n "Character1_RightHandIndex2_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 28 ".ktv[0:27]" 0 0.025886401534080505 1 0.025886295363306999
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|
2 0.025886189192533493 3 0.061369769275188446 4 -0.077775001525878906 5 -0.077775001525878906
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6 -0.077775001525878906 7 -0.077775001525878906 8 -0.077775001525878906 9 0.18393781781196594
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|
26 0.029699349775910378 27 -0.077775001525878906;
|
|
createNode animCurveTA -n "Character1_RightHandIndex2_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 28 ".ktv[0:27]" 0 0.57822829484939575 1 0.57822823524475098
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2 0.57822823524475098 3 0.20935583114624023 4 -0.13410404324531555 5 -0.13410404324531555
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6 -0.13410404324531555 7 -0.13410404324531555 8 -0.13410404324531555 9 1.1413508653640747
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26 0.075793437659740448 27 -0.13410404324531555;
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createNode animCurveTL -n "Character1_RightHandIndex2_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 0.21691970527172089 26 0.21691970527172089
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27 0.21691970527172089;
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createNode animCurveTL -n "Character1_RightHandIndex2_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -1.2413421869277954 26 -1.2413421869277954
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27 -1.2413421869277954;
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createNode animCurveTL -n "Character1_RightHandIndex2_translateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -5.403416633605957 26 -5.403416633605957
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27 -5.403416633605957;
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createNode animCurveTU -n "Character1_RightHandIndex1_scaleZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 26 1 27 1;
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createNode animCurveTU -n "Character1_RightHandIndex1_scaleY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 26 1 27 1;
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|
createNode animCurveTU -n "Character1_RightHandIndex1_scaleX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 26 1 27 1;
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createNode animCurveTA -n "Character1_RightHandIndex1_rotateZ";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 28 ".ktv[0:27]" 0 50.707569122314453 1 50.707569122314453
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2 50.707569122314453 3 19.871885299682617 4 -11.094394683837891 5 -11.094394683837891
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26 7.4691677093505859 27 -11.094394683837891;
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createNode animCurveTA -n "Character1_RightHandIndex1_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 28 ".ktv[0:27]" 0 1.138594388961792 1 1.138594388961792
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2 1.138594388961792 3 11.003993034362793 4 20.361476898193359 5 20.361476898193359
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6 20.361476898193359 7 20.361476898193359 8 20.361476898193359 9 15.334104537963867
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22 27.544179916381836 23 26.707283020019531 24 25.579322814941406 25 25.009422302246094
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26 23.315134048461914 27 20.361476898193359;
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createNode animCurveTA -n "Character1_RightHandIndex1_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 28 ".ktv[0:27]" 0 17.087230682373047 1 17.087230682373047
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2 17.087230682373047 3 0.91193568706512451 4 -15.277834892272949 5 -15.277834892272949
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6 -15.277834892272949 7 -15.277834892272949 8 -15.277834892272949 9 -9.9345693588256836
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18 -5.2395777702331543 19 -15.277834892272949 20 -20.813858032226563 21 -20.33662223815918
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22 -16.028789520263672 23 -10.064798355102539 24 -4.7461380958557129 25 -2.4470067024230957
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26 -7.2905230522155771 27 -15.277834892272949;
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createNode animCurveTL -n "Character1_RightHandIndex1_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 8.0014705657958984 26 8.0014705657958984
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27 8.0014705657958984;
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createNode animCurveTL -n "Character1_RightHandIndex1_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -2.3211886882781982 26 -2.3211886882781982
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27 -2.3211886882781982;
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createNode animCurveTL -n "Character1_RightHandIndex1_translateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -18.606718063354492 26 -18.606718063354492
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27 -18.606718063354492;
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createNode animCurveTU -n "Character1_RightHandThumb3_scaleZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 26 1 27 1;
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createNode animCurveTU -n "Character1_RightHandThumb3_scaleY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 26 1 27 1;
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createNode animCurveTU -n "Character1_RightHandThumb3_scaleX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 26 1 27 1;
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createNode animCurveTA -n "Character1_RightHandThumb3_rotateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 28 ".ktv[0:27]" 0 -45.536056518554687 1 -45.536056518554687
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2 -45.536056518554687 3 -21.995489120483398 4 -0.0038449792191386219 5 -0.0038449794519692659
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26 -5.8700809478759766 27 -0.003844973631203175;
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createNode animCurveTA -n "Character1_RightHandThumb3_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 28 ".ktv[0:27]" 0 -18.404392242431641 1 -18.404392242431641
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2 -18.404392242431641 3 -11.546482086181641 4 0.013069096021354198 5 0.013069096952676773
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6 0.013069097883999348 7 0.013069096952676773 8 0.013069097883999348 9 -1.8029941320419312
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26 -10.978357315063477 27 0.013069096952676773;
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createNode animCurveTA -n "Character1_RightHandThumb3_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 28 ".ktv[0:27]" 0 14.383121490478514 1 14.383121490478514
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2 14.383121490478514 3 2.5528724193572998 4 -0.12639923393726349 5 -0.12639923393726349
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6 -0.12639923393726349 7 -0.12639923393726349 8 -0.12639923393726349 9 -2.5060591697692871
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26 -4.4245338439941406 27 -0.12639923393726349;
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createNode animCurveTL -n "Character1_RightHandThumb3_translateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -0.15521393716335297 26 -0.15521393716335297
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|
27 -0.15521393716335297;
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|
createNode animCurveTL -n "Character1_RightHandThumb3_translateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 0.52972978353500366 26 0.52972978353500366
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|
27 0.52972978353500366;
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createNode animCurveTL -n "Character1_RightHandThumb3_translateX";
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|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -5.1216654777526855 26 -5.1216654777526855
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|
27 -5.1216654777526855;
|
|
createNode animCurveTU -n "Character1_RightHandThumb2_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 26 1 27 1;
|
|
createNode animCurveTU -n "Character1_RightHandThumb2_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 26 1 27 1;
|
|
createNode animCurveTU -n "Character1_RightHandThumb2_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 26 1 27 1;
|
|
createNode animCurveTA -n "Character1_RightHandThumb2_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 28 ".ktv[0:27]" 0 1.8561213721568492e-007 1 1.8607232732392731e-007
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|
2 1.8618712260831671e-007 3 5.7063536643981934 4 11.314680099487305 5 11.314680099487305
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|
6 11.314680099487305 7 11.314680099487305 8 11.314680099487305 9 9.4143209457397461
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|
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14 1.4161267280578613 15 4.1267251968383789 16 6.4840726852416992 17 9.0559091567993164
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22 3.9345552921295166 23 0.81013274192810059 24 -1.5908539295196533 25 -2.5546705722808838
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|
26 2.7100892066955566 27 11.314680099487305;
|
|
createNode animCurveTA -n "Character1_RightHandThumb2_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 28 ".ktv[0:27]" 0 1.1729193261089677e-007 1 1.4473368992184987e-007
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|
2 1.7226005866177729e-007 3 -0.99291580915451061 4 -1.9978281259536741 5 -1.9978281259536741
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|
6 -1.9978281259536741 7 -1.9978281259536741 8 -1.9978281259536741 9 -4.4025659561157227
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22 -10.006964683532715 23 -13.19775390625 24 -15.58197498321533 25 -16.516119003295898
|
|
26 -10.981430053710937 27 -1.9978281259536741;
|
|
createNode animCurveTA -n "Character1_RightHandThumb2_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 28 ".ktv[0:27]" 0 -2.3799108817001979e-007 1 -1.5281435139513633e-007
|
|
2 -6.712377143003323e-008 3 7.2932682037353507 4 14.620767593383789 5 14.620767593383789
|
|
6 14.620767593383789 7 14.620767593383789 8 14.620767593383789 9 12.605676651000977
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|
10 8.4612636566162109 11 4.5198554992675781 12 1.6407253742218018 13 -1.6949043273925781
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14 -4.8648920059204102 15 -5.1185312271118164 16 -1.8961511850357056 17 3.3645601272583008
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18 9.3670587539672852 19 14.620767593383789 20 17.077596664428711 21 16.618053436279297
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22 14.618607521057129 23 12.232860565185547 24 10.321730613708496 25 9.5403728485107422
|
|
26 10.616793632507324 27 14.620767593383789;
|
|
createNode animCurveTL -n "Character1_RightHandThumb2_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 12 ".ktv[0:11]" 0 -0.56331372261047363 17 -0.56331372261047363
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|
18 -0.56331372261047363 19 -0.56331378221511841 20 -0.56331372261047363 21 -0.56331378221511841
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|
22 -0.56331372261047363 23 -0.56331372261047363 24 -0.56331372261047363 25 -0.56331372261047363
|
|
26 -0.56331372261047363 27 -0.56331372261047363;
|
|
createNode animCurveTL -n "Character1_RightHandThumb2_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -1.3259270191192627 26 -1.3259270191192627
|
|
27 -1.3259270191192627;
|
|
createNode animCurveTL -n "Character1_RightHandThumb2_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -9.1413974761962891 26 -9.1413974761962891
|
|
27 -9.1413974761962891;
|
|
createNode animCurveTU -n "Character1_RightHandThumb1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 26 1 27 1;
|
|
createNode animCurveTU -n "Character1_RightHandThumb1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 26 1 27 1;
|
|
createNode animCurveTU -n "Character1_RightHandThumb1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 26 1 27 1;
|
|
createNode animCurveTA -n "Character1_RightHandThumb1_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 28 ".ktv[0:27]" 0 28.15301513671875 1 28.15301513671875
|
|
2 28.15301513671875 3 34.552680969238281 4 41.470760345458984 5 41.470760345458984
|
|
6 41.470760345458984 7 41.470760345458984 8 41.470760345458984 9 41.470760345458984
|
|
10 41.470760345458984 11 41.470760345458984 12 41.470760345458984 13 40.256855010986328
|
|
14 37.815757751464844 15 35.162235260009766 16 31.206258773803711 17 24.260383605957031
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|
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22 6.3158912658691406 23 6.3158912658691406 24 6.3158912658691406 25 6.3158912658691406
|
|
26 6.3158912658691406 27 6.3158912658691406;
|
|
createNode animCurveTA -n "Character1_RightHandThumb1_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 28 ".ktv[0:27]" 0 20.822746276855469 1 20.822746276855469
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|
2 20.822746276855469 3 24.640514373779297 4 28.263200759887695 5 28.263200759887695
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|
6 28.263200759887695 7 28.263200759887695 8 28.263200759887695 9 28.263200759887695
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|
10 28.263200759887695 11 28.263200759887695 12 28.263200759887695 13 23.024616241455078
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14 14.143767356872559 15 12.076870918273926 16 22.542369842529297 17 38.556037902832031
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22 56.783184051513672 23 56.783184051513672 24 56.783184051513672 25 56.783184051513672
|
|
26 56.783184051513672 27 56.783184051513672;
|
|
createNode animCurveTA -n "Character1_RightHandThumb1_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 28 ".ktv[0:27]" 0 17.629024505615234 1 17.629024505615234
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|
2 17.629024505615234 3 11.501314163208008 4 6.6229977607727051 5 6.6229977607727051
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6 6.6229977607727051 7 6.6229977607727051 8 6.6229977607727051 9 6.6229977607727051
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10 6.6229977607727051 11 6.6229977607727051 12 6.6229977607727051 13 0.75264251232147217
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|
26 -89.17376708984375 27 -89.17376708984375;
|
|
createNode animCurveTL -n "Character1_RightHandThumb1_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 4.2828145027160645 26 4.2828145027160645
|
|
27 4.2828145027160645;
|
|
createNode animCurveTL -n "Character1_RightHandThumb1_translateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -3.5269510746002197 26 -3.5269510746002197
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|
27 -3.5269510746002197;
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|
createNode animCurveTL -n "Character1_RightHandThumb1_translateX";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -4.3483805656433105 26 -4.3483805656433105
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|
27 -4.3483805656433105;
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createNode animCurveTU -n "weapon_right_scaleZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 26 1 27 1;
|
|
createNode animCurveTU -n "weapon_right_scaleY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 26 1 27 1;
|
|
createNode animCurveTU -n "weapon_right_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 26 1 27 1;
|
|
createNode animCurveTA -n "weapon_right_rotateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 26 ".ktv[0:25]" 0 0 3 0 4 0 5 -24.568561553955078 6 -29.105772018432621
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|
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23 41.355400085449219 24 43.442466735839844 25 55.089572906494141 26 70.273971557617188
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27 83.096633911132813;
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createNode animCurveTA -n "weapon_right_rotateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 26 ".ktv[0:25]" 0 0 3 0 4 0 5 -19.467601776123047 6 -20.219261169433594
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7 -35.073871612548828 8 -54.588932037353516 9 -57.925289154052734 10 -57.430805206298821
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27 -33.745918273925781;
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createNode animCurveTA -n "weapon_right_rotateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 26 ".ktv[0:25]" 0 0 3 0 4 0 5 37.0819091796875 6 59.16252517700196
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|
7 88.803298950195312 8 129.08329772949219 9 150.59626770019531 10 148.13990783691406
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27 -60.547367095947266;
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createNode animCurveTL -n "weapon_right_translateZ";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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|
setAttr -s 26 ".ktv[0:25]" 0 0.28223690390586853 3 0.28223690390586853
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4 0.28223690390586853 5 -14.769124984741211 6 -16.943122863769531 7 -14.768428802490234
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24 -18.156307220458984 25 -17.707481384277344 26 -16.827692031860352 27 -16.683000564575195;
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createNode animCurveTL -n "weapon_right_translateY";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 26 ".ktv[0:25]" 0 -6.0544857978820801 3 -6.0544857978820801
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4 -6.0544857978820801 5 4.114311695098877 6 13.007250785827637 7 22.094144821166992
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8 27.237619400024414 9 28.524974822998047 10 31.796262741088867 11 33.275390625 12 30.391386032104492
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25 1.7449337244033813 26 4.6538524627685547 27 4.8886280059814453;
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createNode animCurveTL -n "weapon_right_translateX";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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|
setAttr -s 26 ".ktv[0:25]" 0 -17.206550598144531 3 -17.206550598144531
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4 -17.206550598144531 5 -12.836838722229004 6 -7.0124073028564453 7 -2.6436035633087158
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8 -2.1947236061096191 9 -3.447152853012085 10 -4.4497871398925781 11 -4.599543571472168
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12 -3.3010919094085693 13 -3.9223625659942627 14 -11.876304626464844 15 -22.021554946899414
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24 0.30153489112854004 25 1.7157444953918457 26 2.2353465557098389 27 1.7711969614028931;
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createNode animCurveTU -n "Character1_RightHand_scaleZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 26 1 27 1;
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|
createNode animCurveTU -n "Character1_RightHand_scaleY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 26 1 27 1;
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|
createNode animCurveTU -n "Character1_RightHand_scaleX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 26 1 27 1;
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|
createNode animCurveTA -n "Character1_RightHand_rotateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 28 ".ktv[0:27]" 0 35.615032196044922 1 13.336064338684082
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2 56.354507446289063 3 54.708652496337891 4 51.560420989990234 5 40.855430603027344
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6 27.222797393798828 7 6.1389198303222656 8 -9.500885009765625 9 -16.378974914550781
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22 21.156478881835937 23 35.948566436767578 24 35.188442230224609 25 26.622072219848633
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|
26 15.101757049560549 27 5.8617477416992188;
|
|
createNode animCurveTA -n "Character1_RightHand_rotateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 28 ".ktv[0:27]" 0 -8.7948799133300781 1 -27.517322540283203
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2 -38.406105041503906 3 -32.112808227539063 4 -35.265041351318359 5 -37.776638031005859
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6 -33.077445983886719 7 -18.899173736572266 8 5.9139728546142578 9 20.686737060546875
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26 2.918419361114502 27 5.4300007820129395;
|
|
createNode animCurveTA -n "Character1_RightHand_rotateX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 28 ".ktv[0:27]" 0 3.5112528800964355 1 -1.181557297706604
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|
2 -11.529288291931152 3 -6.7733092308044434 4 -8.1168022155761719 5 -8.3952198028564453
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6 -6.2166399955749512 7 -3.8404719829559326 8 -2.102128267288208 9 -4.284492015838623
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22 4.1562981605529785 23 5.6326513290405273 24 5.287017822265625 25 4.0548386573791504
|
|
26 2.4985816478729248 27 1.2714868783950806;
|
|
createNode animCurveTL -n "Character1_RightHand_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 4.1963162422180176 26 4.1963162422180176
|
|
27 4.1963162422180176;
|
|
createNode animCurveTL -n "Character1_RightHand_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 28 ".ktv[0:27]" 0 -1.3000012586417142e-006 1 -1.3000138778807013e-006
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|
2 -1.2999962564208545e-006 3 -1.2999919363210211e-006 4 -1.3000177432331839e-006
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5 -1.3000075114177889e-006 6 -1.3000003491470125e-006 7 -1.3000116041439469e-006
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8 -1.3000144463148899e-006 9 -1.3000072840441135e-006 10 -1.3000022818232537e-006
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11 -1.3000109220229206e-006 12 -1.3000102399018942e-006 13 -1.2999984164707712e-006
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14 -1.3000094440940302e-006 15 -1.300008307225653e-006 16 -1.2999958016735036e-006
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17 -1.3000043281863327e-006 18 -1.3000110357097583e-006 19 -1.3000056924283854e-006
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20 -1.2999986438444466e-006 21 -1.2999893215237535e-006 22 -1.3000043281863327e-006
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|
23 -1.3000011449548765e-006 24 -1.3000012586417142e-006 25 -1.3000078524783021e-006
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|
26 -1.3000102399018942e-006 27 -1.3000135368201882e-006;
|
|
createNode animCurveTL -n "Character1_RightHand_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -24.529909133911133 26 -24.529909133911133
|
|
27 -24.529909133911133;
|
|
createNode animCurveTU -n "Character1_RightForeArm_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 26 1 27 1;
|
|
createNode animCurveTU -n "Character1_RightForeArm_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 26 1 27 1;
|
|
createNode animCurveTU -n "Character1_RightForeArm_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 26 1 27 1;
|
|
createNode animCurveTA -n "Character1_RightForeArm_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 28 ".ktv[0:27]" 0 6.0367064476013184 1 6.8772497177124023
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|
2 -5.2945108413696289 3 -5.5301003456115723 4 -2.7187783718109131 5 0.85763031244277954
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6 3.0485019683837891 7 5.5732889175415039 8 8.2235965728759766 9 9.3058938980102539
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10 9.9213600158691406 11 9.7574443817138672 12 8.6810760498046875 13 3.6112873554229736
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|
14 -4.4964652061462402 15 3.4587314128875732 16 5.8204660415649414 17 0.78701037168502808
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18 -3.0201256275177002 19 -0.076527513563632965 20 3.5486876964569092 21 5.4069204330444336
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|
|
26 6.1943554878234863 27 6.5985207557678223;
|
|
createNode animCurveTA -n "Character1_RightForeArm_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 28 ".ktv[0:27]" 0 10.366849899291992 1 19.444643020629883
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|
2 -4.2281608581542969 3 -6.0337915420532227 4 4.3688387870788574 5 11.710829734802246
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6 10.921740531921387 7 6.0297431945800781 8 -2.0074348449707031 9 -5.4762783050537109
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18 44.379131317138672 19 36.782402038574219 20 31.71238899230957 21 28.801136016845703
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22 25.821502685546875 23 22.016929626464844 24 18.04487419128418 25 14.400100708007813
|
|
26 10.363913536071777 27 4.9020180702209473;
|
|
createNode animCurveTA -n "Character1_RightForeArm_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 28 ".ktv[0:27]" 0 -36.353404998779297 1 -39.328632354736328
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|
2 33.090518951416016 3 34.832786560058594 4 15.861002922058105 5 -4.7412691116333008
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|
6 -17.219850540161133 7 -33.969829559326172 8 -57.885948181152344 9 -73.331748962402344
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22 -27.366916656494141 23 -26.749706268310547 24 -30.092365264892578 25 -33.605510711669922
|
|
26 -37.488819122314453 27 -41.7867431640625;
|
|
createNode animCurveTL -n "Character1_RightForeArm_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -5.3000893592834473 26 -5.3000893592834473
|
|
27 -5.3000893592834473;
|
|
createNode animCurveTL -n "Character1_RightForeArm_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 28 ".ktv[0:27]" 0 1.4210854715202004e-012 1 -2.1884716261411086e-012
|
|
2 9.0949470177292824e-013 3 2.2026824808563106e-012 4 -4.7606363295926712e-012 5 -9.5923269327613525e-013
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|
25 -1.4548362514688051e-012 26 -1.5667467323510209e-012 27 -5.915268275202834e-013;
|
|
createNode animCurveTL -n "Character1_RightForeArm_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -17.09416389465332 26 -17.09416389465332
|
|
27 -17.09416389465332;
|
|
createNode animCurveTU -n "Character1_RightArm_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 26 1 27 1;
|
|
createNode animCurveTU -n "Character1_RightArm_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 26 1 27 1;
|
|
createNode animCurveTU -n "Character1_RightArm_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 26 1 27 1;
|
|
createNode animCurveTA -n "Character1_RightArm_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 28 ".ktv[0:27]" 0 24.867528915405273 1 8.9725618362426758
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|
2 86.464447021484375 3 89.635299682617188 4 80.521659851074219 5 76.684562683105469
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14 30.25667762756348 15 61.662181854248047 16 62.777198791503906 17 77.124092102050781
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18 79.994606018066406 19 74.205291748046875 20 73.862396240234375 21 78.0931396484375
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|
|
26 86.199134826660156 27 88.896774291992188;
|
|
createNode animCurveTA -n "Character1_RightArm_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 28 ".ktv[0:27]" 0 9.306248664855957 1 31.216371536254883
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2 38.168643951416016 3 33.267650604248047 4 32.386322021484375 5 34.183349609375
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14 -27.876813888549805 15 23.595008850097656 16 46.196712493896484 17 8.4696063995361328
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18 -21.927589416503906 19 -17.238637924194336 20 -4.026465892791748 21 0.5309906005859375
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22 -1.2581156492233276 23 -1.0215879678726196 24 0.95828211307525635 25 2.7950925827026367
|
|
26 4.5695657730102539 27 6.2496175765991211;
|
|
createNode animCurveTA -n "Character1_RightArm_rotateX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 28 ".ktv[0:27]" 0 12.968775749206543 1 43.030452728271484
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2 69.728897094726563 3 77.137237548828125 4 76.469680786132813 5 73.106559753417969
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6 67.146461486816406 7 70.180038452148437 8 88.102157592773437 9 103.30152893066406
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10 105.52247619628906 11 101.44928741455078 12 109.01644134521484 13 121.84344482421875
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14 85.025749206542969 15 67.124801635742188 16 60.789508819580071 17 41.503013610839844
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18 53.258819580078125 19 87.375190734863281 20 110.32349395751953 21 113.8704833984375
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22 103.51010131835937 23 93.423011779785156 24 94.361076354980469 25 94.341278076171875
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|
26 93.933525085449219 27 93.811065673828125;
|
|
createNode animCurveTL -n "Character1_RightArm_translateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 28 ".ktv[0:27]" 0 7.1054273576010019e-015 1 -2.8421709430404007e-014
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|
2 3.5527136788005009e-014 3 1.1368683772161603e-013 4 -1.4210854715202004e-013 5 0
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6 7.1054273576010019e-014 7 -6.3948846218409017e-014 8 -3.5527136788005009e-014 9 -3.5527136788005009e-014
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10 3.5527136788005009e-014 11 2.4868995751603507e-014 12 -5.3290705182007514e-014
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13 -1.4210854715202004e-014 14 -4.2632564145606011e-014 15 5.595524044110789e-014
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16 -3.5527136788005009e-015 17 -2.6645352591003757e-014 18 -3.5527136788005009e-015
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19 1.4210854715202004e-014 20 -3.5527136788005009e-015 21 -2.4868995751603507e-014
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22 -1.5987211554602254e-014 23 -1.7763568394002505e-014 24 -2.3092638912203256e-014
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|
25 -5.3290705182007514e-015 26 -2.1316282072803006e-014 27 -5.3290705182007514e-015;
|
|
createNode animCurveTL -n "Character1_RightArm_translateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0.0004332000098656863 26 0.0004332000098656863
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|
27 0.0004332000098656863;
|
|
createNode animCurveTL -n "Character1_RightArm_translateX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -13.813052177429199 26 -13.813052177429199
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|
27 -13.813052177429199;
|
|
createNode animCurveTU -n "Character1_RightShoulder_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 26 1 27 1;
|
|
createNode animCurveTU -n "Character1_RightShoulder_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 26 1 27 1;
|
|
createNode animCurveTU -n "Character1_RightShoulder_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 26 1 27 1;
|
|
createNode animCurveTA -n "Character1_RightShoulder_rotateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 28 ".ktv[0:27]" 0 27.103782653808594 1 44.154312133789063
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2 -59.501689910888672 3 -58.366294860839844 4 -51.062187194824219 5 -48.489353179931641
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6 -54.475048065185547 7 -59.613098144531257 8 -59.501686096191413 9 -55.161296844482422
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22 -40.495407104492188 23 -39.849922180175781 24 -39.849922180175781 25 -39.849922180175781
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26 -39.849922180175781 27 -39.849922180175781;
|
|
createNode animCurveTA -n "Character1_RightShoulder_rotateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 28 ".ktv[0:27]" 0 11.031017303466797 1 -25.406560897827148
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2 -29.503805160522461 3 -36.220161437988281 4 -40.833087921142578 5 -41.114643096923828
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6 -33.173332214355469 7 -27.600473403930664 8 -29.503833770751953 9 -26.523675918579102
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18 46.239353179931641 19 22.622522354125977 20 2.1743848323822021 21 3.1914560794830322
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22 17.049526214599609 23 29.316402435302734 24 29.316402435302734 25 29.316402435302734
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26 29.316402435302734 27 29.316402435302734;
|
|
createNode animCurveTA -n "Character1_RightShoulder_rotateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 28 ".ktv[0:27]" 0 0.6036871075630188 1 -7.0691204071044922
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2 18.922412872314453 3 14.790148735046385 4 10.499466896057129 5 11.262001991271973
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6 16.305448532104492 7 18.799102783203125 8 18.92241096496582 9 17.532205581665039
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18 12.262969970703125 19 13.997361183166504 20 12.92706298828125 21 9.3294582366943359
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22 7.3292059898376465 23 6.7745156288146973 24 6.7745161056518555 25 6.7745175361633301
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26 6.7745189666748047 27 6.7745194435119629;
|
|
createNode animCurveTL -n "Character1_RightShoulder_translateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 28 ".ktv[0:27]" 0 -2.8421709430404007e-014 1 0 2 -2.8421709430404007e-014
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|
3 -1.4210854715202004e-014 4 2.8421709430404007e-014 5 1.4210854715202004e-014 6 1.4210854715202004e-014
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7 -2.8421709430404007e-014 8 -1.4210854715202004e-014 9 1.4210854715202004e-014 10 1.0658141036401503e-014
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11 -2.1316282072803006e-014 12 -7.1054273576010019e-015 13 0 14 7.1054273576010019e-015
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15 1.2434497875801753e-014 16 -5.3290705182007514e-015 17 0 18 -1.4210854715202004e-014
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19 0 20 0 21 0 22 1.4210854715202004e-014 23 1.4210854715202004e-014 24 1.4210854715202004e-014
|
|
25 1.4210854715202004e-014 26 1.4210854715202004e-014 27 1.4210854715202004e-014;
|
|
createNode animCurveTL -n "Character1_RightShoulder_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 11.974835395812988 26 11.974835395812988
|
|
27 11.974835395812988;
|
|
createNode animCurveTL -n "Character1_RightShoulder_translateX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -6.9999995231628418 26 -6.9999995231628418
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|
27 -6.9999995231628418;
|
|
createNode animCurveTU -n "Character1_LeftHandRing3_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 26 1 27 1;
|
|
createNode animCurveTU -n "Character1_LeftHandRing3_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 26 1 27 1;
|
|
createNode animCurveTU -n "Character1_LeftHandRing3_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 26 1 27 1;
|
|
createNode animCurveTA -n "Character1_LeftHandRing3_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 28 ".ktv[0:27]" 0 7.3387508392333984 1 7.3387503623962411
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|
2 7.3387503623962411 3 5.469691276550293 4 1.0356181859970093 5 -4.2073264122009277
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6 -8.495635986328125 7 -12.138511657714844 8 -11.905854225158691 9 -4.602900505065918
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10 5.5129737854003906 11 14.441591262817383 12 18.282974243164063 13 18.282974243164063
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14 18.282974243164063 15 18.282974243164063 16 9.4525575637817383 17 -6.5286240577697754
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18 -13.781554222106934 19 -1.4815773963928223 20 19.504817962646484 21 32.812538146972656
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22 35.345996856689453 23 32.223331451416016 24 28.083480834960937 25 24.133283615112305
|
|
26 19.158435821533203 27 14.173545837402344;
|
|
createNode animCurveTA -n "Character1_LeftHandRing3_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 28 ".ktv[0:27]" 0 -0.79182893037796021 1 -0.79182922840118408
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|
2 -0.79182952642440796 3 0.20034651458263397 4 2.4920463562011719 5 5.0703644752502441
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|
6 6.9956254959106445 7 7.8486895561218262 8 7.3763418197631845 9 5.2336502075195313
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10 2.0965507030487061 11 -0.86548024415969849 12 -2.1899940967559814 13 -2.1899940967559814
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14 -2.1899940967559814 15 -2.1899940967559814 16 -1.0426607131958008 17 0.59380102157592773
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18 1.1220756769180298 19 0.14420752227306366 20 -2.3604047298431396 21 -4.3668127059936523
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|
22 -4.3695096969604492 23 -2.9026901721954346 24 -1.1045045852661133 25 0.76510828733444214
|
|
26 2.9376153945922852 27 5.0635995864868164;
|
|
createNode animCurveTA -n "Character1_LeftHandRing3_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 28 ".ktv[0:27]" 0 0.97364747524261475 1 0.97364771366119374
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|
2 0.97364795207977306 3 1.0484651327133179 4 1.1835103034973145 5 1.2601813077926636
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6 1.2044847011566162 7 0.64879405498504639 8 0.30574217438697815 9 0.84725373983383179
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|
10 1.5552330017089844 11 2.0530128479003906 12 2.2214028835296631 13 2.2214028835296631
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|
14 2.2214028835296631 15 2.2214028835296631 16 1.2348233461380005 17 -0.94343507289886475
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|
18 -2.061328649520874 19 -0.20819039642810822 20 2.3437478542327881 21 3.4299774169921875
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|
22 3.7470555305480957 23 3.949594259262085 24 4.1275010108947754 25 4.3310465812683105
|
|
26 4.4771156311035156 27 4.5690617561340332;
|
|
createNode animCurveTL -n "Character1_LeftHandRing3_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -0.5023651123046875 26 -0.5023651123046875
|
|
27 -0.5023651123046875;
|
|
createNode animCurveTL -n "Character1_LeftHandRing3_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -1.7042083740234375 26 -1.7042083740234375
|
|
27 -1.7042083740234375;
|
|
createNode animCurveTL -n "Character1_LeftHandRing3_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 2.393585205078125 26 2.393585205078125
|
|
27 2.393585205078125;
|
|
createNode animCurveTU -n "Character1_LeftHandRing2_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 26 1 27 1;
|
|
createNode animCurveTU -n "Character1_LeftHandRing2_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 26 1 27 1;
|
|
createNode animCurveTU -n "Character1_LeftHandRing2_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 26 1 27 1;
|
|
createNode animCurveTA -n "Character1_LeftHandRing2_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 28 ".ktv[0:27]" 0 -45.352275848388672 1 -45.352275848388672
|
|
2 -45.352275848388672 3 -47.346858978271484 4 -52.076248168945312 5 -57.655109405517578
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|
6 -62.190059661865241 7 -67.966133117675781 8 -65.617202758789063 9 -45.797943115234375
|
|
10 -19.07902717590332 11 4.1302642822265625 12 14.011910438537598 13 14.011910438537598
|
|
14 14.011910438537598 15 14.011910438537598 16 2.2732043266296387 17 -20.683712005615234
|
|
18 -36.260913848876953 19 -28.534721374511719 20 -13.374415397644043 21 -19.650304794311523
|
|
22 -36.074420928955078 23 -38.092880249023438 24 -34.750244140625 25 -27.227254867553711
|
|
26 -14.239852905273438 27 -1.2085847854614258;
|
|
createNode animCurveTA -n "Character1_LeftHandRing2_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 28 ".ktv[0:27]" 0 1.6662355661392212 1 1.6662354469299316
|
|
2 1.6662353277206421 3 2.3763394355773926 4 3.9896523952484131 5 5.7546877861022949
|
|
6 7.0119414329528809 7 7.1271185874938965 8 6.874718189239502 9 6.4406476020812988
|
|
10 4.082216739654541 11 0.37428241968154907 12 -1.6158462762832642 13 -1.6158462762832642
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|
14 -1.6158462762832642 15 -1.6158462762832642 16 -0.23170338571071625 17 1.4894226789474487
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|
18 1.8104339838027956 19 1.7405102252960205 20 1.0962239503860474 21 1.443045973777771
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|
22 1.7995975017547607 23 1.9511455297470093 24 2.5830247402191162 25 3.8126244544982915
|
|
26 5.0469622611999512 27 5.8235931396484375;
|
|
createNode animCurveTA -n "Character1_LeftHandRing2_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 28 ".ktv[0:27]" 0 -7.3396596908569336 1 -7.3396596908569336
|
|
2 -7.3396596908569336 3 -7.3448500633239746 4 -7.3683357238769531 5 -7.4198393821716317
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|
6 -7.5290417671203613 7 -8.3742380142211914 8 -8.4154939651489258 9 -5.854499340057373
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|
10 -2.0804390907287598 11 0.8018527626991272 12 1.766058087348938 13 1.766058087348938
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|
14 1.766058087348938 15 1.766058087348938 16 0.3121354877948761 17 -3.1776959896087646
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|
18 -5.8010110855102539 19 -4.4892754554748535 20 -1.9969149827957151 21 -3.0079250335693359
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22 -6.4689064025878906 23 -8.4083318710327148 24 -9.5762224197387695 25 -9.9739751815795898
|
|
26 -9.6576595306396484 27 -9.5101261138916016;
|
|
createNode animCurveTL -n "Character1_LeftHandRing2_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -0.10316276550292969 26 -0.10316276550292969
|
|
27 -0.10316276550292969;
|
|
createNode animCurveTL -n "Character1_LeftHandRing2_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -1.8364721536636353 26 -1.8364721536636353
|
|
27 -1.8364721536636353;
|
|
createNode animCurveTL -n "Character1_LeftHandRing2_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 4.6960220336914062 26 4.6960220336914062
|
|
27 4.6960220336914062;
|
|
createNode animCurveTU -n "Character1_LeftHandRing1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 26 1 27 1;
|
|
createNode animCurveTU -n "Character1_LeftHandRing1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 26 1 27 1;
|
|
createNode animCurveTU -n "Character1_LeftHandRing1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 26 1 27 1;
|
|
createNode animCurveTA -n "Character1_LeftHandRing1_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 28 ".ktv[0:27]" 0 -33.833930969238281 1 -33.833930969238281
|
|
2 -33.833930969238281 3 -35.783298492431641 4 -40.390731811523437 5 -45.803539276123047
|
|
6 -50.198406219482422 7 -55.615047454833984 8 -53.657917022705078 9 -35.568683624267578
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|
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|
14 -43.671371459960937 15 -66.760421752929688 16 -53.016120910644531 17 -22.372701644897461
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|
18 -0.019787658005952835 19 3.2268686294555664 20 -1.8171566724777224 21 -7.8955483436584482
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22 -13.927711486816406 23 -20.720998764038086 24 -22.663530349731445 25 -16.234016418457031
|
|
26 -4.8601760864257812 27 6.6151862144470215;
|
|
createNode animCurveTA -n "Character1_LeftHandRing1_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 28 ".ktv[0:27]" 0 0.052836034446954727 1 0.05283593013882637
|
|
2 0.052835825830698013 3 0.87321633100509644 4 2.7826881408691406 5 4.9564218521118164
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|
6 6.5806007385253906 7 7.0975008010864258 8 6.5840320587158203 9 5.0623893737792969
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10 2.8500585556030273 11 0.74102550745010376 12 -0.1929718405008316 13 0.025167036801576614
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14 -0.0072553814388811588 15 -0.26866412162780762 16 -0.093912452459335327 17 0.080327682197093964
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26 11.542585372924805 27 14.68172550201416;
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|
createNode animCurveTA -n "Character1_LeftHandRing1_rotateX";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 28 ".ktv[0:27]" 0 -0.68014067411422729 1 -0.68014067411422729
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2 -0.68014067411422729 3 -0.60040771961212158 4 -0.42228013277053833 5 -0.23639614880084991
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26 0.81990951299667358 27 2.378349781036377;
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createNode animCurveTL -n "Character1_LeftHandRing1_translateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -3.9271669387817383 26 -3.9271669387817383
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27 -3.9271669387817383;
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createNode animCurveTL -n "Character1_LeftHandRing1_translateY";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -4.2987790107727051 26 -4.2987790107727051
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27 -4.2987790107727051;
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createNode animCurveTL -n "Character1_LeftHandRing1_translateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 19.107076644897461 26 19.107076644897461
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|
27 19.107076644897461;
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|
createNode animCurveTU -n "Character1_LeftHandMiddle3_scaleZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 26 1 27 1;
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|
createNode animCurveTU -n "Character1_LeftHandMiddle3_scaleY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 26 1 27 1;
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|
createNode animCurveTU -n "Character1_LeftHandMiddle3_scaleX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 26 1 27 1;
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|
createNode animCurveTA -n "Character1_LeftHandMiddle3_rotateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 28 ".ktv[0:27]" 0 6.9013004302978516 1 6.9013004302978516
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2 6.9013004302978516 3 4.9744668006896973 4 0.42726424336433411 5 -4.9047818183898926
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6 -9.2311258316040039 7 -12.918864250183105 8 -12.68055534362793 9 -5.2078547477722168
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18 -14.146045684814453 19 -0.81389230489730835 20 21.363178253173828 21 32.802925109863281
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22 28.530006408691406 23 16.232141494750977 24 7.4130005836486808 25 7.092872142791748
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26 10.28905200958252 27 13.513357162475586;
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createNode animCurveTA -n "Character1_LeftHandMiddle3_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 28 ".ktv[0:27]" 0 -0.22826103866100309 1 -0.22826147079467773
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2 -0.22826188802719116 3 0.60357856750488281 4 2.5393590927124023 5 4.7434940338134766
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6 6.4039173126220703 7 7.0782294273376465 8 6.6295623779296875 9 4.8908882141113281
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26 4.8816189765930176 27 6.0857706069946289;
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createNode animCurveTA -n "Character1_LeftHandMiddle3_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 28 ".ktv[0:27]" 0 0.26402240991592407 1 0.26402238011360168
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2 0.26402238011360168 3 0.53579366207122803 4 1.1527670621871948 5 1.8241004943847656
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6 2.2705667018890381 7 2.1256539821624756 8 1.7409175634384155 9 1.4607582092285156
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22 0.82738262414932251 23 0.5018656849861145 24 0.49018132686614985 25 1.2288564443588257
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26 2.3846423625946045 27 3.5384669303894043;
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createNode animCurveTL -n "Character1_LeftHandMiddle3_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -0.22357940673828125 26 -0.22357940673828125
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27 -0.22357940673828125;
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createNode animCurveTL -n "Character1_LeftHandMiddle3_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -2.683441162109375 26 -2.683441162109375
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27 -2.683441162109375;
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createNode animCurveTL -n "Character1_LeftHandMiddle3_translateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 3.5105056762695312 26 3.5105056762695312
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27 3.5105056762695312;
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createNode animCurveTU -n "Character1_LeftHandMiddle2_scaleZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 26 1 27 1;
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createNode animCurveTU -n "Character1_LeftHandMiddle2_scaleY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 26 1 27 1;
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createNode animCurveTU -n "Character1_LeftHandMiddle2_scaleX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 26 1 27 1;
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|
createNode animCurveTA -n "Character1_LeftHandMiddle2_rotateZ";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 28 ".ktv[0:27]" 0 -22.597570419311523 1 -22.597570419311523
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2 -22.597570419311523 3 -24.542951583862305 4 -29.135665893554684 5 -34.522842407226563
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26 9.4660158157348633 27 19.833141326904297;
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createNode animCurveTA -n "Character1_LeftHandMiddle2_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 28 ".ktv[0:27]" 0 0.49960014224052429 1 0.49959990382194525
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2 0.49959966540336609 3 1.2876434326171875 4 3.1170399188995361 5 5.191779613494873
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26 -3.0064933300018311 27 -4.2207512855529785;
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createNode animCurveTA -n "Character1_LeftHandMiddle2_rotateX";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 28 ".ktv[0:27]" 0 -1.019987940788269 1 -1.019987940788269
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2 -1.0199880599975586 3 -0.77224898338317871 4 -0.20709936320781708 5 0.41256821155548096
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|
26 0.67056083679199219 27 0.84643685817718506;
|
|
createNode animCurveTL -n "Character1_LeftHandMiddle2_translateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 0.18783910572528839 26 0.18783910572528839
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|
27 0.18783910572528839;
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|
createNode animCurveTL -n "Character1_LeftHandMiddle2_translateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -1.3418197631835938 26 -1.3418197631835938
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|
27 -1.3418197631835938;
|
|
createNode animCurveTL -n "Character1_LeftHandMiddle2_translateX";
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|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 4.2333579063415527 26 4.2333579063415527
|
|
27 4.2333579063415527;
|
|
createNode animCurveTU -n "Character1_LeftHandMiddle1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 26 1 27 1;
|
|
createNode animCurveTU -n "Character1_LeftHandMiddle1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 26 1 27 1;
|
|
createNode animCurveTU -n "Character1_LeftHandMiddle1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 26 1 27 1;
|
|
createNode animCurveTA -n "Character1_LeftHandMiddle1_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 28 ".ktv[0:27]" 0 -10.450114250183105 1 -10.450114250183105
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|
2 -10.450114250183105 3 -12.39279842376709 4 -16.974399566650391 5 -22.339677810668945
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|
6 -26.685708999633789 7 -31.095590591430661 8 -30.143093109130859 9 -17.384042739868164
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|
|
26 -8.7262239456176758 27 -4.1481800079345703;
|
|
createNode animCurveTA -n "Character1_LeftHandMiddle1_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 28 ".ktv[0:27]" 0 -0.094492405652999878 1 -0.094492502510547638
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|
2 -0.094492599368095398 3 0.73231697082519531 4 2.6724669933319092 5 4.9094858169555664
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6 6.6042547225952148 7 7.2050886154174814 8 6.6449108123779297 9 4.9133329391479492
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|
|
26 5.5135278701782227 27 7.1523809432983398;
|
|
createNode animCurveTA -n "Character1_LeftHandMiddle1_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 28 ".ktv[0:27]" 0 0.43114921450614929 1 0.4311491847038269
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|
2 0.43114912509918213 3 0.57656461000442505 4 0.91162550449371349 5 1.2846070528030396
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|
|
26 0.46478947997093201 27 0.80747193098068237;
|
|
createNode animCurveTL -n "Character1_LeftHandMiddle1_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 2.3924803733825684 26 2.3924803733825684
|
|
27 2.3924803733825684;
|
|
createNode animCurveTL -n "Character1_LeftHandMiddle1_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -4.616032600402832 26 -4.616032600402832
|
|
27 -4.616032600402832;
|
|
createNode animCurveTL -n "Character1_LeftHandMiddle1_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 19.866424560546875 26 19.866424560546875
|
|
27 19.866424560546875;
|
|
createNode animCurveTU -n "Character1_LeftHandIndex3_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 26 1 27 1;
|
|
createNode animCurveTU -n "Character1_LeftHandIndex3_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 26 1 27 1;
|
|
createNode animCurveTU -n "Character1_LeftHandIndex3_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 26 1 27 1;
|
|
createNode animCurveTA -n "Character1_LeftHandIndex3_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 28 ".ktv[0:27]" 0 10.012185096740723 1 10.012185096740723
|
|
2 10.012185096740723 3 8.0663347244262695 4 3.4815452098846436 5 -1.8801186084747314
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|
6 -6.2182302474975586 7 -9.7783737182617188 8 -9.6753025054931641 9 -2.9815165996551514
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|
10 6.4611191749572754 11 14.917240142822264 12 18.584794998168945 13 18.584794998168945
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14 18.584794998168945 15 18.584794998168945 16 9.7536764144897461 17 -6.0958867073059082
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|
18 -12.997489929199219 19 1.0251181125640869 20 23.995317459106445 21 35.952274322509766
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22 31.839883804321289 23 19.468826293945313 24 10.567136764526367 25 10.194911003112793
|
|
26 13.301117897033691 27 16.42863655090332;
|
|
createNode animCurveTA -n "Character1_LeftHandIndex3_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 28 ".ktv[0:27]" 0 0.082461968064308167 1 0.08246167004108429
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|
2 0.082461372017860413 3 0.85672205686569214 4 2.6676855087280273 5 4.7457866668701172
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|
26 5.4978470802307129 27 6.9405045509338379;
|
|
createNode animCurveTA -n "Character1_LeftHandIndex3_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 28 ".ktv[0:27]" 0 -0.10735926032066345 1 -0.10735946148633957
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|
26 1.3964459896087646 27 2.2960553169250488;
|
|
createNode animCurveTL -n "Character1_LeftHandIndex3_translateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0.050222177058458328 26 0.050222177058458328
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|
27 0.050222177058458328;
|
|
createNode animCurveTL -n "Character1_LeftHandIndex3_translateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -1.9773330688476563 26 -1.9773330688476563
|
|
27 -1.9773330688476563;
|
|
createNode animCurveTL -n "Character1_LeftHandIndex3_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 3.1185297966003418 26 3.1185297966003418
|
|
27 3.1185297966003418;
|
|
createNode animCurveTU -n "Character1_LeftHandIndex2_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 26 1 27 1;
|
|
createNode animCurveTU -n "Character1_LeftHandIndex2_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 26 1 27 1;
|
|
createNode animCurveTU -n "Character1_LeftHandIndex2_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 26 1 27 1;
|
|
createNode animCurveTA -n "Character1_LeftHandIndex2_rotateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 28 ".ktv[0:27]" 0 -10.84404468536377 1 -10.84404468536377
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|
2 -10.84404468536377 3 -12.786561012268066 4 -17.363052368164062 5 -22.71446418762207
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6 -27.044393539428711 7 -31.068824768066406 8 -30.500499725341797 9 -21.008087158203125
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10 -7.8299264907836905 11 3.8987660408020024 12 8.9699134826660156 13 8.9699134826660156
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14 8.9699134826660156 15 8.9699134826660156 16 -0.31094399094581604 17 -17.547138214111328
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18 -26.828289031982422 19 -17.261800765991211 20 0.25972089171409607 21 8.9699134826660156
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22 4.2287936210632324 23 -7.1160421371459961 24 -14.689997673034666 25 -13.785359382629395
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|
26 -9.1031379699707031 27 -4.4010086059570313;
|
|
createNode animCurveTA -n "Character1_LeftHandIndex2_rotateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 28 ".ktv[0:27]" 0 -0.0667005255818367 1 -0.066700749099254608
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2 -0.066700965166091919 3 0.71574461460113525 4 2.546635627746582 5 4.6490449905395508
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6 6.2400808334350586 7 6.8284697532653809 8 6.3527159690856934 9 4.7615513801574707
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10 2.6577596664428711 11 0.84323740005493164 12 0.073070831596851349 13 0.073070831596851349
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14 0.073070831596851349 15 0.073070831596851349 16 -0.0022535468451678753 17 -0.09509451687335968
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18 -0.11734845489263535 19 -0.094093635678291321 20 0.0018964798655360939 21 0.073070153594017029
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22 0.48339855670928955 23 1.4574555158615112 24 2.6262290477752686 25 3.8908183574676514
|
|
26 5.3264946937561035 27 6.7655777931213379;
|
|
createNode animCurveTA -n "Character1_LeftHandIndex2_rotateX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 28 ".ktv[0:27]" 0 0.13129661977291107 1 0.13129651546478271
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2 0.13129641115665436 3 0.43087533116340637 4 1.1247583627700806 5 1.9066171646118164
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6 2.464207649230957 7 2.4894242286682129 8 2.1245577335357666 9 1.5210263729095459
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10 0.77708530426025391 11 0.15850628912448883 12 -0.097540520131587982 13 -0.097540520131587982
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14 -0.097540520131587982 15 -0.097540520131587982 16 0.0035787543747574087 17 0.21787369251251221
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18 0.34198519587516785 19 0.21412412822246552 20 -0.0029801423661410809 21 -0.09754103422164917
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22 -0.14590488374233246 23 -0.11897990852594376 24 0.15079869329929352 25 0.78149420022964478
|
|
26 1.646522045135498 27 2.5176331996917725;
|
|
createNode animCurveTL -n "Character1_LeftHandIndex2_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 0.73360329866409302 26 0.73360329866409302
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|
27 0.73360329866409302;
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|
createNode animCurveTL -n "Character1_LeftHandIndex2_translateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -2.146676778793335 26 -2.146676778793335
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|
27 -2.146676778793335;
|
|
createNode animCurveTL -n "Character1_LeftHandIndex2_translateX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 4.9628968238830566 26 4.9628968238830566
|
|
27 4.9628968238830566;
|
|
createNode animCurveTU -n "Character1_LeftHandIndex1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 26 1 27 1;
|
|
createNode animCurveTU -n "Character1_LeftHandIndex1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 26 1 27 1;
|
|
createNode animCurveTU -n "Character1_LeftHandIndex1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 26 1 27 1;
|
|
createNode animCurveTA -n "Character1_LeftHandIndex1_rotateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 28 ".ktv[0:27]" 0 13.205347061157227 1 13.205347061157227
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|
2 13.205347061157227 3 13.205347061157227 4 13.205347061157227 5 13.205347061157227
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6 13.205347061157227 7 11.288572311401367 8 9.8042488098144531 9 13.666181564331055
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14 -46.918083190917969 15 -66.190322875976563 16 -47.180530548095703 17 -8.9757108688354492
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18 21.377994537353516 19 34.576454162597656 20 40.013767242431641 21 38.834083557128906
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22 31.696006774902344 23 19.433080673217773 24 10.944238662719727 25 10.518826484680176
|
|
26 13.828949928283691 27 17.024105072021484;
|
|
createNode animCurveTA -n "Character1_LeftHandIndex1_rotateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 28 ".ktv[0:27]" 0 0.89441859722137451 1 0.89441853761672974
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2 0.89441847801208496 3 0.89441847801208496 4 0.89441847801208496 5 0.89441847801208496
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6 0.89441847801208496 7 0.74266761541366577 8 0.63009339570999146 9 0.93195825815200806
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10 1.4830585718154907 11 1.8060637712478638 12 1.3402149677276611 13 -0.37587842345237732
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18 1.6182008981704712 19 3.0186009407043457 20 3.6640708446502686 21 3.5211493968963623
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22 2.0796260833740234 23 -0.3207956850528717 24 -1.6864277124404907 25 -1.3699284791946411
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|
26 -0.3078763484954834 27 0.70120835304260254;
|
|
createNode animCurveTA -n "Character1_LeftHandIndex1_rotateX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 28 ".ktv[0:27]" 0 -1.5495321750640869 1 -1.5495321750640869
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2 -1.5495321750640869 3 -1.5495321750640869 4 -1.5495321750640869 5 -1.5495321750640869
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6 -1.5495321750640869 7 -1.337841272354126 8 -1.1705352067947388 9 -1.5996706485748291
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10 -2.2519831657409668 11 -2.5749125480651855 12 -2.09639573097229 13 1.0814440250396729
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14 6.1830430030822754 15 8.3643150329589844 16 6.2156577110290527 17 1.1503375768661499
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18 -2.3917133808135986 19 -3.5117771625518799 20 -3.8748230934143071 21 -3.8012728691101074
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22 -4.2575602531433105 23 -5.5173459053039551 24 -7.5614075660705558 25 -10.989875793457031
|
|
26 -15.442025184631348 27 -19.879705429077148;
|
|
createNode animCurveTL -n "Character1_LeftHandIndex1_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 7.8716464042663574 26 7.8716464042663574
|
|
27 7.8716464042663574;
|
|
createNode animCurveTL -n "Character1_LeftHandIndex1_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -5.2183413505554199 26 -5.2183413505554199
|
|
27 -5.2183413505554199;
|
|
createNode animCurveTL -n "Character1_LeftHandIndex1_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 18.869667053222656 26 18.869667053222656
|
|
27 18.869667053222656;
|
|
createNode animCurveTU -n "Character1_LeftHandThumb3_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 26 1 27 1;
|
|
createNode animCurveTU -n "Character1_LeftHandThumb3_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 26 1 27 1;
|
|
createNode animCurveTU -n "Character1_LeftHandThumb3_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 26 1 27 1;
|
|
createNode animCurveTA -n "Character1_LeftHandThumb3_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 12 ".ktv[0:11]" 0 14.786811828613281 17 14.786811828613281
|
|
18 14.786811828613281 19 17.395132064819336 20 22.143993377685547 21 24.774604797363281
|
|
22 24.641586303710937 23 23.032649993896484 24 21.126688003540039 25 19.236539840698242
|
|
26 17.032882690429688 27 14.786811828613281;
|
|
createNode animCurveTA -n "Character1_LeftHandThumb3_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 12 ".ktv[0:11]" 0 19.971372604370117 17 19.971372604370117
|
|
18 19.971372604370117 19 17.482900619506836 20 13.201937675476074 21 11.012015342712402
|
|
22 11.119203567504883 23 12.446030616760254 24 14.086241722106934 25 15.778915405273439
|
|
26 17.823724746704102 27 19.971372604370117;
|
|
createNode animCurveTA -n "Character1_LeftHandThumb3_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 12 ".ktv[0:11]" 0 13.540372848510742 17 13.540372848510742
|
|
18 13.540372848510742 19 8.069056510925293 20 -2.8769383430480957 21 -9.5017662048339844
|
|
22 -9.156773567199707 23 -5.0688509941101074 24 -0.42404940724372864 25 3.9762656688690181
|
|
26 8.851780891418457 27 13.540372848510742;
|
|
createNode animCurveTL -n "Character1_LeftHandThumb3_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -1.0046461820602417 26 -1.0046461820602417
|
|
27 -1.0046461820602417;
|
|
createNode animCurveTL -n "Character1_LeftHandThumb3_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -0.32945960760116577 26 -0.32945960760116577
|
|
27 -0.32945960760116577;
|
|
createNode animCurveTL -n "Character1_LeftHandThumb3_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 5.0041308403015137 26 5.0041308403015137
|
|
27 5.0041308403015137;
|
|
createNode animCurveTU -n "Character1_LeftHandThumb2_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 26 1 27 1;
|
|
createNode animCurveTU -n "Character1_LeftHandThumb2_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 26 1 27 1;
|
|
createNode animCurveTU -n "Character1_LeftHandThumb2_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 26 1 27 1;
|
|
createNode animCurveTA -n "Character1_LeftHandThumb2_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 28 ".ktv[0:27]" 0 -3.0677128393108433e-007 1 -4.0861209527065512e-007
|
|
2 -5.1059834049738129e-007 3 -0.31495901942253113 4 -1.1375683546066284 5 -2.3391916751861572
|
|
6 -3.8408405780792241 7 -6.8198342323303223 8 -9.4674749374389648 9 -9.5685491561889648
|
|
10 -9.0444774627685547 11 -8.7553768157958984 12 -9.3198022842407227 13 -11.907108306884766
|
|
14 -15.937616348266602 15 -18.714607238769531 16 -17.625072479248047 17 -14.31613826751709
|
|
18 -10.250009536743164 19 -4.8244948387145996 20 1.2773381471633911 21 5.4608392715454102
|
|
22 7.2860131263732901 23 7.7198610305786133 24 7.9452953338623047 25 8.2204265594482422
|
|
26 8.2601900100708008 27 8.2989587783813477;
|
|
createNode animCurveTA -n "Character1_LeftHandThumb2_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 28 ".ktv[0:27]" 0 -2.5146096049866173e-007 1 -4.7472821051997016e-007
|
|
2 -6.9859731866017682e-007 3 2.3941209316253662 4 8.0679817199707031 5 14.744755744934082
|
|
6 20.111833572387695 7 23.78984260559082 8 23.469217300415039 9 16.931783676147461
|
|
10 7.7510490417480469 11 -0.37966299057006836 12 -3.741847038269043 13 3.0980417728424072
|
|
14 15.903770446777344 15 24.346893310546875 16 24.603750228881836 17 20.903802871704102
|
|
18 16.000436782836914 19 9.4623012542724609 20 1.5845118761062622 21 -3.2651798725128174
|
|
22 -2.8929054737091064 23 -2.5449738502502441 24 -2.2037582397460937 25 -1.8532315492630005
|
|
26 -1.5225511789321899 27 -1.1926475763320923;
|
|
createNode animCurveTA -n "Character1_LeftHandThumb2_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 28 ".ktv[0:27]" 0 1.841591483753291e-007 1 1.2593443443620345e-007
|
|
2 6.7969509132126404e-008 3 -0.81660008430480957 4 -3.0173091888427734 5 -6.2000484466552734
|
|
6 -9.7120695114135742 7 -15.149325370788574 8 -18.720685958862305 9 -16.377702713012695
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|
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|
14 -16.241373062133789 15 -21.508140563964844 16 -19.926986694335938 17 -15.034824371337889
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|
18 -10.773697853088379 19 -8.2540712356567383 20 -7.6827740669250479 21 -8.6582870483398437
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|
22 -9.52532958984375 23 -10.48173999786377 24 -11.442708015441895 25 -12.39461612701416
|
|
26 -13.364038467407227 27 -14.333170890808107;
|
|
createNode animCurveTL -n "Character1_LeftHandThumb2_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -1.0796340703964233 26 -1.0796340703964233
|
|
27 -1.0796340703964233;
|
|
createNode animCurveTL -n "Character1_LeftHandThumb2_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -1.7368408441543579 26 -1.7368408441543579
|
|
27 -1.7368408441543579;
|
|
createNode animCurveTL -n "Character1_LeftHandThumb2_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 8.5969715118408203 26 8.5969715118408203
|
|
27 8.5969715118408203;
|
|
createNode animCurveTU -n "Character1_LeftHandThumb1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 26 1 27 1;
|
|
createNode animCurveTU -n "Character1_LeftHandThumb1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 26 1 27 1;
|
|
createNode animCurveTU -n "Character1_LeftHandThumb1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 26 1 27 1;
|
|
createNode animCurveTA -n "Character1_LeftHandThumb1_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 28 ".ktv[0:27]" 0 -16.547916412353516 1 -16.547916412353516
|
|
2 -16.547916412353516 3 -18.759696960449219 4 -23.748847961425781 5 -28.920459747314453
|
|
6 -31.335594177246097 7 -31.335594177246097 8 -31.335594177246097 9 -29.584505081176758
|
|
10 -25.533113479614258 11 -21.094322204589844 12 -18.490352630615234 13 -21.313266754150391
|
|
14 -25.950763702392578 15 -25.421504974365234 16 -10.91325569152832 17 18.001094818115234
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|
18 33.539436340332031 19 22.721174240112305 20 -0.63335007429122925 21 -11.772587776184082
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|
22 -12.646771430969238 23 -9.1322975158691406 24 -4.1152215003967285 25 1.517866849899292
|
|
26 9.1101598739624023 27 17.331462860107422;
|
|
createNode animCurveTA -n "Character1_LeftHandThumb1_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
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|
setAttr -s 28 ".ktv[0:27]" 0 -19.38355827331543 1 -19.38355827331543
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2 -19.38355827331543 3 -20.08989143371582 4 -21.693283081054687 5 -23.319499969482422
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6 -24.050048828125 7 -24.050048828125 8 -24.050048828125 9 -25.026243209838867 10 -27.071929931640625
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27 -43.424354553222656;
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createNode animCurveTA -n "Character1_LeftHandThumb1_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 28 ".ktv[0:27]" 0 1.3949462175369263 1 1.3949462175369263
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2 1.3949462175369263 3 -0.38795763254165649 4 -3.9497473239898677 5 -6.9911861419677734
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26 -45.6492919921875 27 -58.652767181396491;
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createNode animCurveTL -n "Character1_LeftHandThumb1_translateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 4.2824339866638184 26 4.2824339866638184
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27 4.2824339866638184;
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createNode animCurveTL -n "Character1_LeftHandThumb1_translateY";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -5.357668399810791 26 -5.357668399810791
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27 -5.357668399810791;
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createNode animCurveTL -n "Character1_LeftHandThumb1_translateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 4.3487567901611328 26 4.3487567901611328
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27 4.3487567901611328;
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createNode animCurveTU -n "Character1_LeftHand_scaleZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 26 1 27 1;
|
|
createNode animCurveTU -n "Character1_LeftHand_scaleY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 26 1 27 1;
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|
createNode animCurveTU -n "Character1_LeftHand_scaleX";
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|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 26 1 27 1;
|
|
createNode animCurveTA -n "Character1_LeftHand_rotateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 28 ".ktv[0:27]" 0 -17.224794387817383 1 8.9010000228881836
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2 -24.785938262939453 3 -28.782045364379883 4 -36.079845428466797 5 -32.698554992675781
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26 -10.190592765808105 27 0.64756768941879272;
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createNode animCurveTA -n "Character1_LeftHand_rotateY";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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|
setAttr -s 28 ".ktv[0:27]" 0 2.3389232158660889 1 -4.0718202590942383
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2 -36.30810546875 3 -43.889904022216797 4 -42.018814086914063 5 -30.621770858764648
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26 11.170187950134277 27 5.2722649574279785;
|
|
createNode animCurveTA -n "Character1_LeftHand_rotateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 28 ".ktv[0:27]" 0 2.6026113033294678 1 -1.1974287033081055
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2 11.830284118652344 3 15.176586151123047 4 18.955755233764648 5 14.213603019714355
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6 9.9330883026123047 7 6.3967852592468262 8 2.7676935195922852 9 3.1338481903076172
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26 -1.028417706489563 27 -0.0808243528008461;
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createNode animCurveTL -n "Character1_LeftHand_translateZ";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 4.060394287109375 26 4.060394287109375
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27 4.060394287109375;
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createNode animCurveTL -n "Character1_LeftHand_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 28 ".ktv[0:27]" 0 -1.0331291377951857e-011 1 6.4019900491985027e-012
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2 -4.3911541069974191e-012 3 1.0828671292983927e-011 4 1.5020873433968518e-011 5 -1.5418777365994174e-011
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|
25 -1.8554047187535616e-011 26 -2.1806556560477475e-011 27 -2.3586466113556526e-011;
|
|
createNode animCurveTL -n "Character1_LeftHand_translateX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 23.902036666870117 26 23.902036666870117
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|
27 23.902036666870117;
|
|
createNode animCurveTU -n "Character1_LeftForeArm_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 26 1 27 1;
|
|
createNode animCurveTU -n "Character1_LeftForeArm_scaleY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 26 1 27 1;
|
|
createNode animCurveTU -n "Character1_LeftForeArm_scaleX";
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|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 26 1 27 1;
|
|
createNode animCurveTA -n "Character1_LeftForeArm_rotateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 28 ".ktv[0:27]" 0 -2.6146054267883301 1 -0.89160323143005371
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2 -8.081843376159668 3 -6.5596170425415039 4 -5.5185842514038086 5 -2.4613416194915771
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6 -0.17846836149692535 7 1.0169427394866943 8 1.328088641166687 9 3.3848295211791992
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26 -2.4514026641845703 27 -1.7897776365280151;
|
|
createNode animCurveTA -n "Character1_LeftForeArm_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 28 ".ktv[0:27]" 0 -20.750003814697266 1 -22.553796768188477
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|
2 -39.354305267333984 3 -3.0570287704467773 4 23.268218994140625 5 24.512783050537109
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6 24.792583465576172 7 24.746688842773438 8 1.610029935836792 9 -12.764121055603027
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|
26 -5.5214104652404785 27 -1.8392480611801147;
|
|
createNode animCurveTA -n "Character1_LeftForeArm_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 28 ".ktv[0:27]" 0 -13.630193710327148 1 -4.5112366676330566
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|
2 -34.925891876220703 3 -42.174751281738281 4 -33.659397125244141 5 -14.330181121826172
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6 -1.0286318063735962 7 5.8709716796875 8 7.8780484199523926 9 19.099771499633789
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|
10 37.493263244628906 11 50.290843963623047 12 47.327529907226563 13 24.577262878417969
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14 14.811678886413574 15 17.046707153320313 16 -1.5031164884567261 17 15.445627212524414
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18 37.646064758300781 19 30.249389648437504 20 14.529601097106934 21 -4.0812315940856934
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22 -19.111442565917969 23 -28.340494155883789 24 -26.674091339111328 25 -20.538389205932617
|
|
26 -14.291338920593262 27 -10.536550521850586;
|
|
createNode animCurveTL -n "Character1_LeftForeArm_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -5.3000893592834473 26 -5.3000893592834473
|
|
27 -5.3000893592834473;
|
|
createNode animCurveTL -n "Character1_LeftForeArm_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 28 ".ktv[0:27]" 0 3.979039320256561e-013 1 -6.6080474425689317e-013
|
|
2 -1.9042545318370685e-012 3 -3.1263880373444408e-013 4 5.0874859880423173e-012 5 -1.8189894035458565e-012
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|
6 -5.6417093219351955e-012 7 4.2916781239910051e-012 8 9.3791641120333225e-013 9 1.2256862191861728e-012
|
|
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|
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|
16 -4.8316906031686813e-013 17 -9.9475983006414026e-014 18 -2.4158453015843406e-013
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|
19 4.4408920985006262e-013 20 2.6112445539183682e-013 21 7.0699002208129968e-013
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|
22 -5.4356519285647664e-013 23 1.936228954946273e-013 24 9.5923269327613525e-014
|
|
25 7.815970093361102e-014 26 7.1054273576010019e-014 27 -2.4868995751603507e-014;
|
|
createNode animCurveTL -n "Character1_LeftForeArm_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 19.571178436279297 26 19.571178436279297
|
|
27 19.571178436279297;
|
|
createNode animCurveTU -n "Character1_LeftArm_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 26 1 27 1;
|
|
createNode animCurveTU -n "Character1_LeftArm_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 26 1 27 1;
|
|
createNode animCurveTU -n "Character1_LeftArm_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 26 1 27 1;
|
|
createNode animCurveTA -n "Character1_LeftArm_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 28 ".ktv[0:27]" 0 -48.847900390625 1 -45.173683166503906
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|
2 -12.920498847961426 3 -24.400152206420898 4 -37.287975311279297 5 -39.327983856201172
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6 -43.271194458007813 7 -47.964302062988281 8 -40.545696258544922 9 -29.787321090698239
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18 -46.372512817382812 19 -49.489963531494141 20 -56.57977294921875 21 -63.844455718994134
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22 -64.889022827148438 23 -66.932174682617188 24 -69.432022094726563 25 -71.433815002441406
|
|
26 -73.283660888671875 27 -75.506103515625;
|
|
createNode animCurveTA -n "Character1_LeftArm_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 28 ".ktv[0:27]" 0 -15.26250743865967 1 -23.870695114135742
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|
2 -18.466745376586914 3 -21.667715072631836 4 -19.75422477722168 5 -13.255513191223145
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|
6 -7.0511999130249023 7 -2.5971295833587646 8 6.6116223335266113 9 12.199383735656738
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|
10 23.164699554443359 11 39.392921447753906 12 49.583763122558594 13 38.529087066650391
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|
14 39.443500518798828 15 -9.4188747406005859 16 -33.143962860107422 17 6.1785526275634766
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|
18 41.215255737304688 19 41.09307861328125 20 25.87639045715332 21 17.111061096191406
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22 18.420171737670898 23 19.717035293579102 24 18.211906433105469 25 17.74949836730957
|
|
26 17.639997482299805 27 17.327606201171875;
|
|
createNode animCurveTA -n "Character1_LeftArm_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 28 ".ktv[0:27]" 0 8.7437562942504883 1 44.943370819091797
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|
2 65.739707946777344 3 69.254409790039062 4 70.117790222167969 5 62.250541687011719
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6 56.767551422119141 7 54.359073638916016 8 54.336620330810547 9 56.288734436035156
|
|
10 59.081611633300788 11 62.836288452148445 12 68.265769958496094 13 100.91552734375
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|
14 93.537483215332031 15 47.890228271484375 16 60.575950622558594 17 51.139141082763672
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18 56.859954833984375 19 75.1475830078125 20 85.767547607421875 21 90.445304870605469
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22 93.083648681640625 23 96.149200439453125 24 96.786514282226562 25 96.124839782714844
|
|
26 94.90374755859375 27 93.876434326171875;
|
|
createNode animCurveTL -n "Character1_LeftArm_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 28 ".ktv[0:27]" 0 1.4210854715202004e-014 1 2.8421709430404007e-014
|
|
2 0 3 -2.8421709430404007e-014 4 8.5265128291212022e-014 5 -7.1054273576010019e-014
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6 -8.5265128291212022e-014 7 8.5265128291212022e-014 8 0 9 5.6843418860808015e-014
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23 2.1316282072803006e-014 24 2.1316282072803006e-014 25 2.1316282072803006e-014
|
|
26 2.1316282072803006e-014 27 2.1316282072803006e-014;
|
|
createNode animCurveTL -n "Character1_LeftArm_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0.0001373999984934926 26 0.0001373999984934926
|
|
27 0.0001373999984934926;
|
|
createNode animCurveTL -n "Character1_LeftArm_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 12.266913414001465 26 12.266913414001465
|
|
27 12.266913414001465;
|
|
createNode animCurveTU -n "Character1_LeftShoulder_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 26 1 27 1;
|
|
createNode animCurveTU -n "Character1_LeftShoulder_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 26 1 27 1;
|
|
createNode animCurveTU -n "Character1_LeftShoulder_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 26 1 27 1;
|
|
createNode animCurveTA -n "Character1_LeftShoulder_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 28 ".ktv[0:27]" 0 -9.367823600769043 1 -10.294090270996094
|
|
2 16.099342346191406 3 -0.041164323687553406 4 -13.881899833679199 5 -20.018133163452148
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|
6 -18.344280242919922 7 -12.186663627624512 8 -7.245048999786377 9 -13.910991668701172
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|
10 -20.953788757324219 11 -15.576313972473145 12 -7.2450437545776358 13 -18.720518112182617
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|
14 15.138936996459961 15 16.072011947631836 16 23.735378265380859 17 -3.0302102565765381
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|
18 -6.5930585861206055 19 5.281069278717041 20 15.592846870422362 21 22.061923980712891
|
|
22 21.026277542114258 23 19.815450668334961 24 19.815450668334961 25 19.815450668334961
|
|
26 19.815450668334961 27 19.815450668334961;
|
|
createNode animCurveTA -n "Character1_LeftShoulder_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 28 ".ktv[0:27]" 0 11.179904937744141 1 28.379199981689453
|
|
2 5.0832152366638184 3 -10.40040397644043 4 -10.842165946960449 5 -2.1692807674407959
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|
6 8.6735935211181641 7 17.214244842529297 8 21.589681625366211 9 25.227901458740234
|
|
10 27.551937103271484 11 26.107477188110352 12 21.589601516723633 13 20.783329010009766
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|
14 6.2030348777770996 15 -2.6996262073516846 16 -0.6706310510635376 17 -21.478076934814453
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|
18 -21.677761077880859 19 -21.995388031005859 20 -16.374465942382813 21 -13.638095855712891
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|
22 -15.069841384887695 23 -14.792214393615721 24 -14.792214393615721 25 -14.792214393615721
|
|
26 -14.792214393615721 27 -14.792214393615721;
|
|
createNode animCurveTA -n "Character1_LeftShoulder_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 28 ".ktv[0:27]" 0 -0.47990131378173828 1 4.9826064109802246
|
|
2 3.1868624687194824 3 4.5872159004211426 4 3.5754730701446533 5 -1.3238565921783447
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|
6 -4.7557830810546875 7 -4.1413874626159668 8 -2.326765775680542 9 -4.978968620300293
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|
10 -8.0575037002563477 11 -5.7029175758361816 12 -2.3267636299133301 13 -4.9135241508483887
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|
14 0.59270071983337402 15 -4.3265247344970703 16 -5.6894364356994629 17 2.6949570178985596
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|
18 3.1718573570251465 19 -1.5881806612014771 20 -5.8664636611938477 21 -8.6773605346679687
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|
22 -9.4210205078125 23 -9.4843254089355469 24 -9.4843254089355469 25 -9.4843254089355469
|
|
26 -9.4843254089355469 27 -9.4843254089355469;
|
|
createNode animCurveTL -n "Character1_LeftShoulder_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 28 ".ktv[0:27]" 0 -2.1316282072803006e-014 1 7.1054273576010019e-015
|
|
2 0 3 0 4 2.8421709430404007e-014 5 4.2632564145606011e-014 6 1.4210854715202004e-014
|
|
7 -2.8421709430404007e-014 8 -2.8421709430404007e-014 9 0 10 0 11 -7.1054273576010019e-015
|
|
12 0 13 -7.1054273576010019e-015 14 2.1316282072803006e-014 15 1.9539925233402755e-014
|
|
16 -7.1054273576010019e-015 17 -7.1054273576010019e-015 18 0 19 -7.1054273576010019e-015
|
|
20 7.1054273576010019e-015 21 -3.5527136788005009e-015 22 2.1316282072803006e-014
|
|
23 1.4210854715202004e-014 24 1.4210854715202004e-014 25 1.4210854715202004e-014
|
|
26 1.4210854715202004e-014 27 1.4210854715202004e-014;
|
|
createNode animCurveTL -n "Character1_LeftShoulder_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 15.825918197631836 26 15.825918197631836
|
|
27 15.825918197631836;
|
|
createNode animCurveTL -n "Character1_LeftShoulder_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 7.0000004768371582 26 7.0000004768371582
|
|
27 7.0000004768371582;
|
|
createNode animCurveTU -n "Character1_Spine1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 26 1 27 1;
|
|
createNode animCurveTU -n "Character1_Spine1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 26 1 27 1;
|
|
createNode animCurveTU -n "Character1_Spine1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 26 1 27 1;
|
|
createNode animCurveTA -n "Character1_Spine1_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 28 ".ktv[0:27]" 0 -2.8015162944793701 1 -5.2324748039245605
|
|
2 2.2451756000518799 3 -2.9148485660552979 4 -3.1821386814117432 5 -0.62241613864898682
|
|
6 3.0041007995605469 7 5.9512934684753418 8 6.6792621612548828 9 7.1852350234985352
|
|
10 8.6591720581054687 11 8.4767875671386719 12 4.9127840995788574 13 -6.4732093811035156
|
|
14 -12.249387741088867 15 -9.0101442337036133 16 -4.4684171676635742 17 -3.2127671241760254
|
|
18 -5.9430909156799316 19 -9.6508550643920898 20 -10.342668533325195 21 -9.4480123519897461
|
|
22 -9.6197052001953125 23 -9.3485832214355469 24 -9.3485832214355469 25 -9.3485832214355469
|
|
26 -9.3485832214355469 27 -9.3485832214355469;
|
|
createNode animCurveTA -n "Character1_Spine1_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 28 ".ktv[0:27]" 0 -20.702854156494141 1 -14.127152442932129
|
|
2 -7.133878231048584 3 -4.1399683952331543 4 -2.8853104114532471 5 -2.8247058391571045
|
|
6 -3.1493806838989258 7 -3.6216971874237061 8 -4.0829768180847168 9 -3.4274008274078369
|
|
10 -1.724474310874939 11 -0.56066220998764038 12 -0.82148045301437378 13 -0.73962479829788208
|
|
14 4.9675359725952148 15 12.978534698486328 16 12.006841659545898 17 9.8767480850219727
|
|
18 10.623038291931152 19 11.778218269348145 20 13.015215873718262 21 11.55120849609375
|
|
22 8.1288309097290039 23 4.7678561210632324 24 4.7678561210632324 25 4.7678561210632324
|
|
26 4.7678561210632324 27 4.7678561210632324;
|
|
createNode animCurveTA -n "Character1_Spine1_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 28 ".ktv[0:27]" 0 27.475004196166992 1 9.0628147125244141
|
|
2 -36.987461090087891 3 -40.291172027587891 4 -44.313987731933594 5 -48.55438232421875
|
|
6 -51.633689880371094 7 -52.655620574951172 8 -51.263381958007813 9 -50.750381469726563
|
|
10 -53.972728729248047 11 -55.740119934082031 12 -49.350334167480469 13 -44.332962036132813
|
|
14 -29.654113769531254 15 9.5929994583129883 16 24.03961181640625 17 -3.7704665660858154
|
|
18 -27.552408218383789 19 -24.543113708496094 20 -14.287304878234863 21 -8.3839893341064453
|
|
22 -10.330172538757324 23 -12.146979331970215 24 -12.146979331970215 25 -12.146979331970215
|
|
26 -12.146979331970215 27 -12.146979331970215;
|
|
createNode animCurveTL -n "Character1_Spine1_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 28 ".ktv[0:27]" 0 3.5527136788005009e-015 1 0 2 0 3 1.4210854715202004e-014
|
|
4 0 5 0 6 -1.4210854715202004e-014 7 -1.4210854715202004e-014 8 0 9 0 10 1.4210854715202004e-014
|
|
11 0 12 7.1054273576010019e-015 13 0 14 7.1054273576010019e-015 15 1.4210854715202004e-014
|
|
16 -1.0658141036401503e-014 17 -7.1054273576010019e-015 18 -3.5527136788005009e-015
|
|
19 7.1054273576010019e-015 20 0 21 0 22 7.1054273576010019e-015 23 7.1054273576010019e-015
|
|
24 7.1054273576010019e-015 25 7.1054273576010019e-015 26 7.1054273576010019e-015
|
|
27 7.1054273576010019e-015;
|
|
createNode animCurveTL -n "Character1_Spine1_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 18.211067199707031 26 18.211067199707031
|
|
27 18.211067199707031;
|
|
createNode animCurveTL -n "Character1_Spine1_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 28 ".ktv[0:27]" 0 4.4408920985006262e-016 1 -9.7699626167013776e-015
|
|
2 -3.5527136788005009e-015 3 3.5527136788005009e-015 4 1.4210854715202004e-014 5 -7.1054273576010019e-015
|
|
6 -1.0658141036401503e-014 7 1.2434497875801753e-014 8 3.5527136788005009e-015 9 1.0658141036401503e-014
|
|
10 0 11 -3.5527136788005009e-015 12 0 13 7.1054273576010019e-015 14 0 15 -1.4210854715202004e-014
|
|
16 0 17 -7.1054273576010019e-015 18 0 19 -7.1054273576010019e-015 20 -3.5527136788005009e-015
|
|
21 -1.4210854715202004e-014 22 0 23 0 24 0 25 0 26 0 27 0;
|
|
createNode animCurveTU -n "Character1_Spine_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 26 1 27 1;
|
|
createNode animCurveTU -n "Character1_Spine_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 26 1 27 1;
|
|
createNode animCurveTU -n "Character1_Spine_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 26 1 27 1;
|
|
createNode animCurveTA -n "Character1_Spine_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 28 ".ktv[0:27]" 0 1.7070872783660889 1 -2.8621556758880615
|
|
2 2.1078310012817383 3 -1.8469557762145996 4 -2.7684128284454346 5 -1.6852073669433594
|
|
6 0.23479239642620087 7 1.8340988159179687 8 2.1078226566314697 9 2.3873543739318848
|
|
10 3.4562911987304687 11 3.6402144432067871 12 2.107968807220459 13 -2.9236800670623779
|
|
14 0.22195222973823547 15 0.091888673603534698 16 0.084348171949386597 17 4.6474366188049316
|
|
18 6.8678107261657715 19 4.6107044219970703 20 2.942920446395874 21 2.8480393886566162
|
|
22 3.1536743640899658 23 3.4359407424926758 24 3.4359407424926758 25 3.4359407424926758
|
|
26 3.4359407424926758 27 3.4359407424926758;
|
|
createNode animCurveTA -n "Character1_Spine_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 28 ".ktv[0:27]" 0 -5.7502298355102539 1 -3.2468054294586182
|
|
2 -5.066436767578125 3 -3.7029006481170654 4 -3.2523927688598633 5 -3.4949219226837158
|
|
6 -4.0597014427185059 7 -4.6558094024658203 8 -5.0664372444152832 9 -5.0477180480957031
|
|
10 -4.859076976776123 11 -4.871912956237793 12 -5.0664033889770508 13 -4.4776220321655273
|
|
14 -2.3645896911621094 15 -4.4809479713439941 16 -5.6932129859924316 17 -6.9527716636657715
|
|
18 -4.8381357192993164 19 -2.9857840538024902 20 -2.5712530612945557 21 -3.5253376960754395
|
|
22 -4.7415037155151367 23 -5.9616484642028809 24 -5.9616484642028809 25 -5.9616484642028809
|
|
26 -5.9616484642028809 27 -5.9616484642028809;
|
|
createNode animCurveTA -n "Character1_Spine_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 28 ".ktv[0:27]" 0 12.892416000366211 1 16.357555389404297
|
|
2 11.735363960266113 3 17.634866714477539 4 17.226499557495117 5 13.940390586853027
|
|
6 10.698439598083496 7 9.5241479873657227 8 11.735365867614746 9 13.882722854614258
|
|
10 11.980001449584961 11 9.8025732040405273 12 11.734872817993164 13 0.5499880313873291
|
|
14 -4.4538536071777344 15 23.24522590637207 16 35.612255096435547 17 13.944330215454102
|
|
18 -6.0699820518493652 19 -4.5239930152893066 20 3.1196727752685547 21 7.9246087074279785
|
|
22 6.6472887992858887 23 5.4890179634094238 24 5.4890179634094238 25 5.4890179634094238
|
|
26 5.4890179634094238 27 5.4890179634094238;
|
|
createNode animCurveTL -n "Character1_Spine_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 28 ".ktv[0:27]" 0 4.4408920985006262e-015 1 0 2 7.1054273576010019e-015
|
|
3 -2.8421709430404007e-014 4 -5.6843418860808015e-014 5 -7.1054273576010019e-014
|
|
6 -1.4210854715202004e-014 7 0 8 1.4210854715202004e-014 9 0 10 0 11 0 12 -7.1054273576010019e-015
|
|
13 1.4210854715202004e-014 14 3.5527136788005009e-015 15 7.1054273576010019e-015
|
|
16 -1.4210854715202004e-014 17 -7.1054273576010019e-015 18 7.1054273576010019e-015
|
|
19 -1.7763568394002505e-015 20 1.7763568394002505e-015 21 -1.0658141036401503e-014
|
|
22 -1.0658141036401503e-014 23 -1.0658141036401503e-014 24 -1.0658141036401503e-014
|
|
25 -1.0658141036401503e-014 26 -1.0658141036401503e-014 27 -1.0658141036401503e-014;
|
|
createNode animCurveTL -n "Character1_Spine_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 9.3493785858154297 26 9.3493785858154297
|
|
27 9.3493785858154297;
|
|
createNode animCurveTL -n "Character1_Spine_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 28 ".ktv[0:27]" 0 -2.2204460492503131e-016 1 1.7763568394002505e-015
|
|
2 3.5527136788005009e-015 3 7.1054273576010019e-015 4 1.0658141036401503e-014 5 -5.3290705182007514e-015
|
|
6 -1.0658141036401503e-014 7 -7.1054273576010019e-015 8 0 9 1.7763568394002505e-015
|
|
10 0 11 -7.1054273576010019e-015 12 -1.4210854715202004e-014 13 -2.1316282072803006e-014
|
|
14 3.5527136788005009e-015 15 3.5527136788005009e-015 16 -3.5527136788005009e-015
|
|
17 0 18 -1.4210854715202004e-014 19 -1.0658141036401503e-014 20 3.5527136788005009e-015
|
|
21 3.1974423109204508e-014 22 3.1974423109204508e-014 23 3.1974423109204508e-014
|
|
24 3.1974423109204508e-014 25 3.1974423109204508e-014 26 3.1974423109204508e-014
|
|
27 3.1974423109204508e-014;
|
|
createNode animCurveTU -n "Character1_RightFootIndex2_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 26 1 27 1;
|
|
createNode animCurveTU -n "Character1_RightFootIndex2_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 26 1 27 1;
|
|
createNode animCurveTU -n "Character1_RightFootIndex2_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 26 1 27 1;
|
|
createNode animCurveTA -n "Character1_RightFootIndex2_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 28 ".ktv[0:27]" 0 3.5653151542192063e-009 1 1.2952377836938922e-008
|
|
2 2.2283884959506395e-008 3 2.3133805981956357e-008 4 2.518376795990207e-008 5 2.7915547207157946e-008
|
|
6 3.09049319469068e-008 7 3.3236240426504082e-008 8 3.3873970295417166e-008 9 3.3418167788568098e-008
|
|
10 3.2341830547011341e-008 11 3.0998652533753557e-008 12 3.0963938968397997e-008
|
|
13 3.122489644624693e-008 14 3.1906349562405012e-008 15 3.2292238216768965e-008 16 3.2733538546381169e-008
|
|
17 3.3985301683969737e-008 18 3.5575357770767368e-008 19 3.7057134250062518e-008
|
|
20 3.825894978604083e-008 21 3.8597846696575289e-008 22 3.8602880891858149e-008 23 3.8629025311820442e-008
|
|
24 3.8696196469345523e-008 25 3.873728715575453e-008 26 3.873728715575453e-008 27 3.873728715575453e-008;
|
|
createNode animCurveTA -n "Character1_RightFootIndex2_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 28 ".ktv[0:27]" 0 -1.7847053612740638e-008 1 -1.4396052350207356e-008
|
|
2 -1.0346917989068061e-008 3 -1.2013751771178249e-008 4 -1.6144246828275755e-008
|
|
5 -2.1329020327698345e-008 6 -2.6627818172642037e-008 7 -3.0695137098746272e-008
|
|
8 -3.241736123982264e-008 9 -3.4120290592909441e-008 10 -3.8526778212144563e-008
|
|
11 -4.229491779028649e-008 12 -4.4634145268673819e-008 13 -4.4325499715114347e-008
|
|
14 -4.3944101690840398e-008 15 -4.3806746674590613e-008 16 -4.4791256925691414e-008
|
|
17 -4.734161151986882e-008 18 -5.056651275481272e-008 19 -5.3828543400413758e-008
|
|
20 -5.6456890717981878e-008 21 -5.7431488897918825e-008 22 -5.7511570616952667e-008
|
|
23 -5.7669218733735761e-008 24 -5.7841287315341106e-008 25 -5.7600029634841121e-008
|
|
26 -5.7600029634841121e-008 27 -5.7600029634841121e-008;
|
|
createNode animCurveTA -n "Character1_RightFootIndex2_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 28 ".ktv[0:27]" 0 2.1694223306667482e-008 1 2.0934082911594487e-008
|
|
2 2.0028862124377156e-008 3 2.0157804314635541e-008 4 2.0581353510351619e-008 5 2.1059177512938732e-008
|
|
6 2.1625917057122024e-008 7 2.2109185593421898e-008 8 2.2138596733611848e-008 9 2.0266451628003779e-008
|
|
10 1.6272165836994645e-008 11 1.2544336236430809e-008 12 1.0431850050451885e-008
|
|
13 1.0746042278242385e-008 14 1.1068633121169569e-008 15 1.1222936358024072e-008
|
|
16 1.3879644988890048e-008 17 2.0816353085706396e-008 18 2.9430916370642987e-008
|
|
19 3.7761054727525334e-008 20 4.46440360235556e-008 21 4.6839836898016074e-008 22 4.7124387947405921e-008
|
|
23 4.7348439835559475e-008 24 4.7918543799596591e-008 25 4.753724169859197e-008 26 4.753724169859197e-008
|
|
27 4.753724169859197e-008;
|
|
createNode animCurveTL -n "Character1_RightFootIndex2_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1.8750065565109253 26 1.8750065565109253
|
|
27 1.8750065565109253;
|
|
createNode animCurveTL -n "Character1_RightFootIndex2_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 28 ".ktv[0:27]" 0 -1.4002240256161258e-008 1 -1.3995989256443409e-008
|
|
2 -1.3999712500378791e-008 3 -1.4000530512703335e-008 4 -1.4000292480886856e-008
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|
5 -1.4002402792812063e-008 6 -1.3999724046698248e-008 7 -1.3997308201396663e-008
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|
8 -1.4001187764733913e-008 9 -1.4004427839608979e-008 10 -1.3999695624988817e-008
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|
11 -1.3989513547585375e-008 12 -1.4000477221998153e-008 13 -1.3997841108448483e-008
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|
14 -1.4001557246956509e-008 15 -1.4003166626253005e-008 16 -1.4001880543901279e-008
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|
17 -1.3994565506436629e-008 18 -1.3996881875755207e-008 19 -1.4006630522089836e-008
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|
20 -1.3999340353620937e-008 21 -1.4006161563884234e-008 22 -1.4001145132169768e-008
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|
23 -1.3992234926263336e-008 24 -1.3972950796414807e-008 25 -1.3988241676088364e-008
|
|
26 -1.3988241676088364e-008 27 -1.3988241676088364e-008;
|
|
createNode animCurveTL -n "Character1_RightFootIndex2_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 28 ".ktv[0:27]" 0 4.7845254869116616e-008 1 4.7863988328344931e-008
|
|
2 4.7840639894047854e-008 3 4.7844736172919511e-008 4 4.785208318480727e-008 5 4.784891416420578e-008
|
|
6 4.7851809625854003e-008 7 4.7853056628355262e-008 8 4.7862297236633822e-008 9 4.7846661743733421e-008
|
|
10 4.785945861840446e-008 11 4.7828820015638485e-008 12 4.7854925355750311e-008 13 4.7850548412498028e-008
|
|
14 4.7854697982074867e-008 15 4.7861021812423132e-008 16 4.7858947027634713e-008
|
|
17 4.7857568574727338e-008 18 4.7851031581558345e-008 19 4.7847102280229592e-008
|
|
20 4.785208318480727e-008 21 4.7849319173565164e-008 22 4.785507456972482e-008 23 4.7865626129350858e-008
|
|
24 4.7876440589789127e-008 25 4.7860254426268511e-008 26 4.7860254426268511e-008
|
|
27 4.7860254426268511e-008;
|
|
createNode animCurveTU -n "Character1_RightFootIndex1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 26 1 27 1;
|
|
createNode animCurveTU -n "Character1_RightFootIndex1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 26 1 27 1;
|
|
createNode animCurveTU -n "Character1_RightFootIndex1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 26 1 27 1;
|
|
createNode animCurveTA -n "Character1_RightFootIndex1_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 28 ".ktv[0:27]" 0 1.5812342546439595e-009 1 6.485338044370792e-009
|
|
2 1.1354390316853369e-008 3 1.17819274336739e-008 4 1.2805524640668864e-008 5 1.417221273669611e-008
|
|
6 1.5694332944349298e-008 7 1.6884559528307364e-008 8 1.7190465939620481e-008 9 1.7160441956320938e-008
|
|
10 1.7073036318038248e-008 11 1.6808741065688082e-008 12 1.7049149647618833e-008
|
|
13 1.7066373203533658e-008 14 1.7227414161880006e-008 15 1.7329034207591576e-008
|
|
16 1.7596361701066598e-008 17 1.8346725028095534e-008 18 1.9297344167057418e-008
|
|
19 2.0193194671946912e-008 20 2.0920454701922608e-008 21 2.1124131777128241e-008
|
|
22 2.112943597865069e-008 23 2.1153070406398911e-008 24 2.120253483894885e-008 25 2.1211681300314922e-008
|
|
26 2.1211681300314922e-008 27 2.1211681300314922e-008;
|
|
createNode animCurveTA -n "Character1_RightFootIndex1_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 28 ".ktv[0:27]" 0 -7.6025052919703739e-009 1 -5.0282631391951327e-009
|
|
2 -2.0926680388555496e-009 3 -2.8908617721867813e-009 4 -4.8628985283016846e-009
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|
5 -7.316241834587344e-009 6 -9.8292050054737956e-009 7 -1.1755008522129629e-008 8 -1.2592941800448898e-008
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|
9 -1.3486911143445468e-008 10 -1.5854896062705848e-008 11 -1.7844998367877452e-008
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|
12 -1.9108483684249222e-008 13 -1.9035546472423448e-008 14 -1.9009720020335408e-008
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|
15 -1.9033695508596793e-008 16 -1.9515161042704676e-008 17 -2.0761643071409708e-008
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|
18 -2.233499074577594e-008 19 -2.3930734727173331e-008 20 -2.5228288791367959e-008
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|
21 -2.5703934980469967e-008 22 -2.575312230135296e-008 23 -2.5845695361681464e-008
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|
24 -2.5943691639440658e-008 25 -2.5801357494970034e-008 26 -2.5801357494970034e-008
|
|
27 -2.5801357494970034e-008;
|
|
createNode animCurveTA -n "Character1_RightFootIndex1_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 28 ".ktv[0:27]" 0 1.2835788432141726e-008 1 1.2392530557292503e-008
|
|
2 1.186269660280459e-008 3 1.1924501386317843e-008 4 1.2134793614393402e-008 5 1.2367893376108441e-008
|
|
6 1.2650671621372567e-008 7 1.289901163659124e-008 8 1.2905177371180798e-008 9 1.181844577757829e-008
|
|
10 9.5117966836255619e-009 11 7.356299569494241e-009 12 6.1430553977004365e-009 13 6.3799867611180616e-009
|
|
14 6.6778631513386699e-009 15 6.8433254618582859e-009 16 8.2236892851028642e-009
|
|
17 1.180123909705344e-008 18 1.6218262288703045e-008 19 2.0493825303447011e-008 20 2.406366306217933e-008
|
|
21 2.5163542360928659e-008 22 2.5338124487461755e-008 23 2.5486430743626443e-008
|
|
24 2.5837929129579607e-008 25 2.5581682550068763e-008 26 2.5581682550068763e-008
|
|
27 2.5581682550068763e-008;
|
|
createNode animCurveTL -n "Character1_RightFootIndex1_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 12.421916007995605 26 12.421916007995605
|
|
27 12.421916007995605;
|
|
createNode animCurveTL -n "Character1_RightFootIndex1_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 28 ".ktv[0:27]" 0 9.0993658830029744e-008 1 9.1011600034107687e-008
|
|
2 9.1000948998498643e-008 3 9.0999293433924322e-008 4 9.0999350277343183e-008 5 9.0994312529346644e-008
|
|
6 9.1000671886831697e-008 7 9.1006569391538505e-008 8 9.099844078264141e-008 9 9.0988521606050199e-008
|
|
10 9.1000956103926001e-008 11 9.1025654569421022e-008 12 9.0998526047769701e-008
|
|
13 9.1004700664143456e-008 14 9.0996181256741693e-008 15 9.0997254176272691e-008
|
|
16 9.1003443003501161e-008 17 9.1015806447103387e-008 18 9.1003641955467174e-008
|
|
19 9.0981060907324718e-008 20 9.0999321855633752e-008 21 9.0988777401435073e-008
|
|
22 9.099912290366774e-008 23 9.102485876155697e-008 24 9.1075264663231792e-008 25 9.102977571728843e-008
|
|
26 9.102977571728843e-008 27 9.102977571728843e-008;
|
|
createNode animCurveTL -n "Character1_RightFootIndex1_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 28 ".ktv[0:27]" 0 -3.170506204241974e-007 1 -3.1699642022431362e-007
|
|
2 -3.1706440495327115e-007 3 -3.1705206993137836e-007 4 -3.1703029890195467e-007
|
|
5 -3.1703831382401404e-007 6 -3.1703214631306764e-007 7 -3.1703081049272441e-007
|
|
8 -3.1700147928859224e-007 9 -3.170470677105186e-007 10 -3.1700906788501015e-007
|
|
11 -3.1709484460407111e-007 12 -3.1702404612587998e-007 13 -3.1703544323136157e-007
|
|
14 -3.1702268188382732e-007 15 -3.1700514568910876e-007 16 -3.1701000580142136e-007
|
|
17 -3.1701608804723946e-007 18 -3.1703436320640321e-007 19 -3.1704544767308107e-007
|
|
20 -3.1703120839665644e-007 21 -3.170383706674329e-007 22 -3.170212607983558e-007
|
|
23 -3.1699147484687273e-007 24 -3.1696211522103113e-007 25 -3.1700790259492351e-007
|
|
26 -3.1700790259492351e-007 27 -3.1700790259492351e-007;
|
|
createNode animCurveTU -n "Character1_RightToeBase_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 26 1 27 1;
|
|
createNode animCurveTU -n "Character1_RightToeBase_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 26 1 27 1;
|
|
createNode animCurveTU -n "Character1_RightToeBase_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 26 1 27 1;
|
|
createNode animCurveTA -n "Character1_RightToeBase_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 28 ".ktv[0:27]" 0 5.1935586498075281e-007 1 5.1931903044533101e-007
|
|
2 -6.2612462043762207 3 -6.2612462043762207 4 -6.2612462043762207 5 -6.2612462043762207
|
|
6 -6.2612462043762207 7 -6.2612462043762207 8 -6.2612462043762207 9 -6.2612462043762207
|
|
10 -6.2612462043762207 11 -6.2612462043762207 12 -6.2612462043762207 13 -6.2612462043762207
|
|
14 -6.2612462043762207 15 -6.2612462043762207 16 -6.2612462043762207 17 -6.2612462043762207
|
|
18 -6.2612462043762207 19 -6.2612462043762207 20 -6.2612462043762207 21 -6.2612462043762207
|
|
22 -6.2612462043762207 23 -6.2612462043762207 24 -6.2612462043762207 25 -6.2612462043762207
|
|
26 -6.2612462043762207 27 -6.2612462043762207;
|
|
createNode animCurveTA -n "Character1_RightToeBase_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 28 ".ktv[0:27]" 0 -9.773933129508805e-008 1 -9.7851589941910788e-008
|
|
2 -8.935638427734375 3 -8.935638427734375 4 -8.935638427734375 5 -8.935638427734375
|
|
6 -8.935638427734375 7 -8.935638427734375 8 -8.935638427734375 9 -8.935638427734375
|
|
10 -8.935638427734375 11 -8.935638427734375 12 -8.935638427734375 13 -8.935638427734375
|
|
14 -8.935638427734375 15 -8.935638427734375 16 -8.935638427734375 17 -8.935638427734375
|
|
18 -8.935638427734375 19 -8.935638427734375 20 -8.935638427734375 21 -8.935638427734375
|
|
22 -8.935638427734375 23 -8.935638427734375 24 -8.935638427734375 25 -8.935638427734375
|
|
26 -8.935638427734375 27 -8.935638427734375;
|
|
createNode animCurveTA -n "Character1_RightToeBase_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 28 ".ktv[0:27]" 0 20.799753189086914 1 20.799753189086914
|
|
2 4.8854174613952637 3 4.8854174613952637 4 4.8854174613952637 5 4.8854174613952637
|
|
6 4.8854174613952637 7 4.8854174613952637 8 4.8854174613952637 9 4.8854174613952637
|
|
10 4.8854174613952637 11 4.8854174613952637 12 4.8854174613952637 13 4.8854174613952637
|
|
14 4.8854174613952637 15 4.8854174613952637 16 4.8854174613952637 17 4.8854174613952637
|
|
18 4.8854174613952637 19 4.8854174613952637 20 4.8854174613952637 21 4.8854174613952637
|
|
22 4.8854174613952637 23 4.8854174613952637 24 4.8854174613952637 25 4.8854174613952637
|
|
26 4.8854174613952637 27 4.8854174613952637;
|
|
createNode animCurveTL -n "Character1_RightToeBase_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 12.78973388671875 26 12.78973388671875
|
|
27 12.78973388671875;
|
|
createNode animCurveTL -n "Character1_RightToeBase_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -11.902908325195313 26 -11.902908325195313
|
|
27 -11.902908325195313;
|
|
createNode animCurveTL -n "Character1_RightToeBase_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -0.0010853810235857964 26 -0.0010853810235857964
|
|
27 -0.0010853810235857964;
|
|
createNode animCurveTU -n "Character1_RightFoot_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 26 1 27 1;
|
|
createNode animCurveTU -n "Character1_RightFoot_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 26 1 27 1;
|
|
createNode animCurveTU -n "Character1_RightFoot_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 26 1 27 1;
|
|
createNode animCurveTA -n "Character1_RightFoot_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 28 ".ktv[0:27]" 0 2.2461130619049072 1 -5.4326729774475098
|
|
2 4.3391003608703613 3 9.4689960479736328 4 11.706624984741211 5 10.617278099060059
|
|
6 7.3404965400695792 7 4.3459768295288086 8 3.3977162837982178 9 5.3591856956481934
|
|
10 7.4562921524047852 11 5.1970434188842773 12 3.3977162837982178 13 5.1618084907531738
|
|
14 2.8098099231719971 15 -2.7082509994506836 16 -5.0909004211425781 17 -1.8653177022933958
|
|
18 -0.61260455846786499 19 -5.7215752601623535 20 -10.004422187805176 21 -11.161453247070313
|
|
22 -4.8530550003051758 23 -0.55828630924224854 24 -0.94332081079483021 25 -1.8545849323272707
|
|
26 -1.8545849323272707 27 -1.8545849323272707;
|
|
createNode animCurveTA -n "Character1_RightFoot_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 28 ".ktv[0:27]" 0 -1.2646795511245728 1 2.5929627418518066
|
|
2 -4.6323280334472656 3 -10.56523609161377 4 -14.695978164672852 5 -15.973943710327148
|
|
6 -13.330887794494629 7 -8.6342735290527344 8 -6.3098249435424805 9 -8.1128005981445313
|
|
10 -9.9621362686157227 11 -7.4062108993530273 12 -6.3098268508911133 13 -16.776647567749023
|
|
14 -11.666648864746094 15 8.0475521087646484 16 20.436614990234375 17 11.980263710021973
|
|
18 7.5861716270446777 19 11.18854808807373 20 10.213892936706543 21 8.7487497329711914
|
|
22 8.7590923309326172 23 3.6564681529998775 24 3.0486371517181396 25 4.2324676513671875
|
|
26 4.2324676513671875 27 4.2324676513671875;
|
|
createNode animCurveTA -n "Character1_RightFoot_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 28 ".ktv[0:27]" 0 -0.33767089247703552 1 -8.093317985534668
|
|
2 34.650924682617188 3 35.540229797363281 4 42.052936553955078 5 52.156997680664063
|
|
6 62.018722534179688 7 66.832763671875 8 64.334259033203125 9 54.056552886962891
|
|
10 47.337123870849609 11 50.825424194335937 12 64.334259033203125 13 87.284744262695313
|
|
14 87.770187377929687 15 83.754188537597656 16 88.704864501953125 17 90.116607666015625
|
|
18 77.557151794433594 19 45.339672088623047 20 23.645101547241211 21 17.016307830810547
|
|
22 43.273845672607422 23 74.589622497558594 24 76.839897155761719 25 73.594497680664062
|
|
26 73.594497680664062 27 73.594497680664062;
|
|
createNode animCurveTL -n "Character1_RightFoot_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -12.51378059387207 26 -12.51378059387207
|
|
27 -12.51378059387207;
|
|
createNode animCurveTL -n "Character1_RightFoot_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -22.074438095092773 26 -22.074438095092773
|
|
27 -22.074438095092773;
|
|
createNode animCurveTL -n "Character1_RightFoot_translateX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 28 ".ktv[0:27]" 0 9.1900227516816813e-007 1 9.189976708512404e-007
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|
2 9.1899732979072724e-007 3 9.1899744347756496e-007 4 9.1900102461295319e-007 5 9.1900312781945104e-007
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|
6 9.1899829612884787e-007 7 9.1899386234217673e-007 8 9.1900096776953433e-007 9 9.1899823928542901e-007
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|
10 9.1900034249192686e-007 11 9.1900773213637876e-007 12 9.1899630660918774e-007
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|
13 9.189989782498742e-007 14 9.1900091092611547e-007 15 9.190021614813304e-007 16 9.1900312781945104e-007
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|
17 9.1900022880508914e-007 18 9.189976708512404e-007 19 9.1899840981568559e-007 20 9.1899801191175357e-007
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|
21 9.1900210463791154e-007 22 9.1900164989056066e-007 23 9.1900290044577559e-007
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|
24 9.1900238885500585e-007 25 9.1899948984064395e-007 26 9.1899948984064395e-007
|
|
27 9.1899948984064395e-007;
|
|
createNode animCurveTU -n "Character1_RightLeg_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 26 1 27 1;
|
|
createNode animCurveTU -n "Character1_RightLeg_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 26 1 27 1;
|
|
createNode animCurveTU -n "Character1_RightLeg_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 26 1 27 1;
|
|
createNode animCurveTA -n "Character1_RightLeg_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 28 ".ktv[0:27]" 0 -1.5124553442001343 1 -7.6187458038330087
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|
2 -0.89970654249191284 3 3.965397834777832 4 7.5715451240539542 5 7.171633243560791
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6 4.4610276222229004 7 2.7909731864929199 8 3.7521898746490474 9 7.5284137725830078
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22 3.0894443988800049 23 1.0549604892730713 24 -0.95813852548599232 25 -1.2955740690231323
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|
26 -1.2955740690231323 27 -1.2955740690231323;
|
|
createNode animCurveTA -n "Character1_RightLeg_rotateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 28 ".ktv[0:27]" 0 -3.7713792324066162 1 -11.945494651794434
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|
2 9.5887527465820312 3 20.861379623413086 4 24.997602462768555 5 23.721260070800781
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|
6 18.796409606933594 7 13.221108436584473 8 10.94309139251709 9 9.8467092514038086
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10 6.8910708427429199 11 5.5104093551635742 12 11.560976028442383 13 27.415502548217773
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14 40.664127349853516 15 23.367542266845703 16 15.221347808837892 17 20.897558212280273
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22 16.037548065185547 23 16.398210525512695 24 10.982710838317871 25 3.794452428817749
|
|
26 3.794452428817749 27 3.794452428817749;
|
|
createNode animCurveTA -n "Character1_RightLeg_rotateX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 28 ".ktv[0:27]" 0 -7.6770496368408203 1 3.3240933418273926
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|
2 -34.934165954589844 3 -18.533027648925781 4 -12.087443351745605 5 -12.179960250854492
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6 -15.9371337890625 7 -17.515731811523437 8 -10.489973068237305 9 8.1480560302734375
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10 18.635034561157227 11 5.8689975738525391 12 -29.313299179077148 13 -68.948738098144531
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14 -32.937095642089844 15 -3.0738918781280518 16 -2.8510046005249023 17 -41.636440277099609
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18 -65.076042175292969 19 -38.848869323730469 20 -23.673637390136719 21 -15.687923431396484
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22 -18.494037628173828 23 -25.816459655761719 24 -34.565326690673828 25 -48.416122436523438
|
|
26 -48.416122436523438 27 -48.416122436523438;
|
|
createNode animCurveTL -n "Character1_RightLeg_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 13.207496643066406 26 13.207496643066406
|
|
27 13.207496643066406;
|
|
createNode animCurveTL -n "Character1_RightLeg_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -19.365411758422852 26 -19.365411758422852
|
|
27 -19.365411758422852;
|
|
createNode animCurveTL -n "Character1_RightLeg_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 28 ".ktv[0:27]" 0 -2.7159999262948986e-006 1 -2.7159996989212232e-006
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|
2 -2.7160003810422495e-006 3 -2.7160003810422495e-006 4 -2.7159999262948986e-006
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|
5 -2.7160001536685741e-006 6 -2.7159999262948986e-006 7 -2.7159996989212232e-006
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|
8 -2.7159996989212232e-006 9 -2.7160003810422495e-006 10 -2.7159996989212232e-006
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11 -2.7160008357896004e-006 12 -2.7159996989212232e-006 13 -2.7160001536685741e-006
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|
14 -2.7159996989212232e-006 15 -2.7159999262948986e-006 16 -2.7159999262948986e-006
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|
17 -2.7159996989212232e-006 18 -2.7159999262948986e-006 19 -2.7160003810422495e-006
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|
20 -2.7159999262948986e-006 21 -2.7159999262948986e-006 22 -2.7159999262948986e-006
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|
23 -2.7159994715475477e-006 24 -2.7159990168001968e-006 25 -2.7159994715475477e-006
|
|
26 -2.7159994715475477e-006 27 -2.7159994715475477e-006;
|
|
createNode animCurveTU -n "Character1_RightUpLeg_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 26 1 27 1;
|
|
createNode animCurveTU -n "Character1_RightUpLeg_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 26 1 27 1;
|
|
createNode animCurveTU -n "Character1_RightUpLeg_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 26 1 27 1;
|
|
createNode animCurveTA -n "Character1_RightUpLeg_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 28 ".ktv[0:27]" 0 -1.0502954721450806 1 -3.5032944679260254
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|
2 -37.379241943359375 3 -44.752464294433594 4 -47.084827423095703 5 -46.768917083740234
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|
6 -44.806529998779297 7 -43.055870056152344 8 -43.970119476318359 9 -47.084636688232422
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|
10 -48.015106201171875 11 -44.730716705322266 12 -43.778652191162109 13 -51.703182220458984
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14 -60.374855041503906 15 -57.329635620117188 16 -46.039863586425781 17 -35.294734954833984
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18 -30.933614730834961 19 -32.903938293457031 20 -36.900699615478516 21 -39.830146789550781
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|
22 -38.658111572265625 23 -35.948467254638672 24 -34.3037109375 25 -32.782329559326172
|
|
26 -32.782329559326172 27 -32.782329559326172;
|
|
createNode animCurveTA -n "Character1_RightUpLeg_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 28 ".ktv[0:27]" 0 -28.74759674072266 1 -30.248001098632816
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|
2 -10.885141372680664 3 -0.49299979209899902 4 3.8795683383941655 5 3.0373668670654297
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|
6 -0.40801990032196045 7 -3.5093021392822266 8 -3.7988262176513672 9 -2.114391565322876
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|
10 -4.728790283203125 11 -11.819198608398438 12 -15.363173484802246 13 -11.634620666503906
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|
14 -3.1348986625671387 15 -5.1186466217041016 16 -14.831533432006834 17 -20.511281967163086
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|
18 -20.724361419677734 19 -18.923051834106445 20 -16.82887077331543 21 -15.275740623474123
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|
22 -16.455770492553711 23 -18.351943969726562 24 -19.317312240600586 25 -20.321506500244141
|
|
26 -20.321506500244141 27 -20.321506500244141;
|
|
createNode animCurveTA -n "Character1_RightUpLeg_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 28 ".ktv[0:27]" 0 5.2949795722961426 1 10.967069625854492
|
|
2 61.013885498046875 3 62.53278732299804 4 61.203933715820305 5 59.166564941406243
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|
6 58.694168090820313 7 58.809688568115241 8 56.005176544189453 9 43.505424499511719
|
|
10 27.449806213378906 11 25.589115142822266 12 47.1759033203125 13 82.143775939941406
|
|
14 77.660308837890625 15 55.186214447021484 16 33.512161254882813 17 34.435569763183594
|
|
18 37.870635986328125 19 30.408966064453125 20 33.275787353515625 21 36.214134216308594
|
|
22 32.722846984863281 23 27.761425018310547 24 27.424600601196289 25 30.531478881835938
|
|
26 30.531478881835938 27 30.531478881835938;
|
|
createNode animCurveTL -n "Character1_RightUpLeg_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 28 ".ktv[0:27]" 0 2.6645352591003757e-015 1 -4.4408920985006262e-015
|
|
2 7.1054273576010019e-015 3 -1.4210854715202004e-014 4 -1.4210854715202004e-014 5 0
|
|
6 -1.4210854715202004e-014 7 -7.1054273576010019e-014 8 -1.4210854715202004e-014
|
|
9 -5.6843418860808015e-014 10 1.4210854715202004e-014 11 1.4210854715202004e-014
|
|
12 -3.5527136788005009e-015 13 2.1316282072803006e-014 14 -1.4210854715202004e-014
|
|
15 0 16 -1.4210854715202004e-014 17 0 18 1.7763568394002505e-015 19 -3.5527136788005009e-015
|
|
20 -1.0658141036401503e-014 21 0 22 0 23 0 24 0 25 0 26 0 27 0;
|
|
createNode animCurveTL -n "Character1_RightUpLeg_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -0.76475369930267334 26 -0.76475369930267334
|
|
27 -0.76475369930267334;
|
|
createNode animCurveTL -n "Character1_RightUpLeg_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -14.465810775756836 26 -14.465810775756836
|
|
27 -14.465810775756836;
|
|
createNode animCurveTU -n "Character1_LeftFootIndex2_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 26 1 27 1;
|
|
createNode animCurveTU -n "Character1_LeftFootIndex2_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 26 1 27 1;
|
|
createNode animCurveTU -n "Character1_LeftFootIndex2_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 26 1 27 1;
|
|
createNode animCurveTA -n "Character1_LeftFootIndex2_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 28 ".ktv[0:27]" 0 9.0448613876414896e-011 1 5.5670130727492051e-009
|
|
2 1.0933069560792319e-008 3 9.9505479411732267e-009 4 7.1833170522950232e-009 5 3.4776757029675309e-009
|
|
6 -2.6082139226168977e-010 7 -2.891671346816338e-009 8 -4.0171519444243131e-009 9 -2.861608727755538e-009
|
|
10 -2.6919738660424741e-010 11 2.2570123547893672e-009 12 3.5293232780730936e-009
|
|
13 3.0090703262430907e-009 14 2.0113652965392248e-009 15 1.4873804410342473e-009
|
|
16 1.5724748170242719e-009 17 2.2222739204380559e-009 18 2.8837183752017381e-009
|
|
19 3.5838672030052976e-009 20 4.0969458936501724e-009 21 4.340536818858709e-009 22 4.3077106326450121e-009
|
|
23 4.3454195797210105e-009 24 4.358728489251007e-009 25 4.3638954672076125e-009 26 4.3638954672076125e-009
|
|
27 4.3638954672076125e-009;
|
|
createNode animCurveTA -n "Character1_LeftFootIndex2_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 28 ".ktv[0:27]" 0 -1.0936143546302901e-008 1 7.2378292248487242e-010
|
|
2 1.2709146623990364e-008 3 1.2653223357972365e-008 4 1.2252495018572063e-008 5 1.1907115293752213e-008
|
|
6 1.1340588912389649e-008 7 1.097159962881733e-008 8 1.0783550941084741e-008 9 1.1759999196669924e-008
|
|
10 1.3843125756807238e-008 11 1.5908533157471538e-008 12 1.6734619023850428e-008
|
|
13 1.7688638109802923e-008 14 1.9151267238726177e-008 15 2.003749699497348e-008 16 1.9760694414117097e-008
|
|
17 1.9014970931152675e-008 18 1.8168829996056957e-008 19 1.7286376774450218e-008
|
|
20 1.6711359407395321e-008 21 1.6367890154356246e-008 22 1.641855540412962e-008 23 1.637975621804344e-008
|
|
24 1.6353768117483014e-008 25 1.6411449976772019e-008 26 1.6411449976772019e-008
|
|
27 1.6411449976772019e-008;
|
|
createNode animCurveTA -n "Character1_LeftFootIndex2_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 28 ".ktv[0:27]" 0 -8.1828099851577463e-009 1 -1.8685758718106626e-008
|
|
2 -2.926715580997552e-008 3 -2.9110836408108295e-008 4 -2.8260888740305745e-008 5 -2.7010145231542992e-008
|
|
6 -2.6076813597342152e-008 7 -2.5326178487716788e-008 8 -2.5058357167040413e-008
|
|
9 -2.4273685284015301e-008 10 -2.2591429171825439e-008 11 -2.098768270286655e-008
|
|
12 -2.0180747739573235e-008 13 -2.0566229608220965e-008 14 -2.1373063319174435e-008
|
|
15 -2.1793439941575343e-008 16 -2.1841174202563707e-008 17 -2.1912860859174543e-008
|
|
18 -2.2064511995267821e-008 19 -2.2188237025488888e-008 20 -2.2227293783316782e-008
|
|
21 -2.2304938340766967e-008 22 -2.2291938961416236e-008 23 -2.2284158518459662e-008
|
|
24 -2.2315330028277458e-008 25 -2.231508666739046e-008 26 -2.231508666739046e-008
|
|
27 -2.231508666739046e-008;
|
|
createNode animCurveTL -n "Character1_LeftFootIndex2_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1.8750065565109253 26 1.8750065565109253
|
|
27 1.8750065565109253;
|
|
createNode animCurveTL -n "Character1_LeftFootIndex2_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 28 ".ktv[0:27]" 0 -1.7007494079734897e-008 1 -1.6998720653305099e-008
|
|
2 -1.6996324347928748e-008 3 -1.70015610478913e-008 4 -1.6999337049128371e-008 5 -1.6992785845104663e-008
|
|
6 -1.6997599772139438e-008 7 -1.6999230467718007e-008 8 -1.7000033381009416e-008
|
|
9 -1.699925178400008e-008 10 -1.699928020570951e-008 11 -1.7001397623062076e-008
|
|
12 -1.6999123886307643e-008 13 -1.6998832563785982e-008 14 -1.6999663898786821e-008
|
|
15 -1.7000203911265999e-008 16 -1.6998939145196346e-008 17 -1.700274765426002e-008
|
|
18 -1.7002889762807172e-008 19 -1.7001156038531917e-008 20 -1.6998466634277065e-008
|
|
21 -1.6999120333593964e-008 22 -1.699925178400008e-008 23 -1.699821439160587e-008
|
|
24 -1.6999671004214179e-008 25 -1.6999827323616046e-008 26 -1.6999827323616046e-008
|
|
27 -1.6999827323616046e-008;
|
|
createNode animCurveTL -n "Character1_LeftFootIndex2_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 28 ".ktv[0:27]" 0 6.9995635954001045e-009 1 7.007265878655744e-009
|
|
2 6.9934245061631373e-009 3 6.9874488417553948e-009 4 6.9918968392812531e-009 5 6.9866672447460587e-009
|
|
6 6.9971193283890898e-009 7 6.9989738449294236e-009 8 7.0029102516855346e-009 9 6.9998264962123358e-009
|
|
10 6.997417756338109e-009 11 6.9967569515938521e-009 12 7.0035781618571491e-009 13 6.994675061378075e-009
|
|
14 7.0001355823023914e-009 15 6.995797718900576e-009 16 6.9971051175343746e-009 17 7.0023560283516417e-009
|
|
18 7.0018018050177488e-009 19 7.0034218424552819e-009 20 6.9971832772353082e-009
|
|
21 7.0024555043346481e-009 22 6.9994570139897405e-009 23 7.001212054547068e-009 24 7.0031660470704082e-009
|
|
25 6.9995138574086013e-009 26 6.9995138574086013e-009 27 6.9995138574086013e-009;
|
|
createNode animCurveTU -n "Character1_LeftFootIndex1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 26 1 27 1;
|
|
createNode animCurveTU -n "Character1_LeftFootIndex1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 26 1 27 1;
|
|
createNode animCurveTU -n "Character1_LeftFootIndex1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 26 1 27 1;
|
|
createNode animCurveTA -n "Character1_LeftFootIndex1_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 28 ".ktv[0:27]" 0 6.8913552642158038e-010 1 2.7628326293438477e-009
|
|
2 4.7660422275441761e-009 3 4.3097525548319027e-009 4 2.9918707511455978e-009 5 1.2087666423354904e-009
|
|
6 -5.8715265982556275e-010 7 -1.8234692644725212e-009 8 -2.3606616661453472e-009
|
|
9 -1.8831045611733543e-009 10 -8.00302324410751e-010 11 2.4405191756393663e-010 12 7.9613099446262936e-010
|
|
13 5.2007792517017037e-010 14 4.7938909786271466e-012 15 -2.6930174756856218e-010
|
|
16 -2.2466097038265076e-010 17 1.4779004409160024e-010 18 5.2142173911917666e-010
|
|
19 9.2029550646799418e-010 20 1.2110789038288772e-009 21 1.3469428905565906e-009
|
|
22 1.3290309963664981e-009 23 1.3499293904928322e-009 24 1.3602793336175978e-009
|
|
25 1.3602574622240127e-009 26 1.3602574622240127e-009 27 1.3602574622240127e-009;
|
|
createNode animCurveTA -n "Character1_LeftFootIndex1_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 28 ".ktv[0:27]" 0 -5.6270277326575524e-009 1 2.6734470193190418e-010
|
|
2 6.3517933135415205e-009 3 6.2935447964207469e-009 4 5.9854126099878613e-009 5 5.6845386176007651e-009
|
|
6 5.2498076996698728e-009 7 4.9627253417838801e-009 8 4.8217621007040634e-009 9 5.1626254382597381e-009
|
|
10 5.8742077868600973e-009 11 6.5728644749185605e-009 12 6.8262591135237471e-009
|
|
13 7.2076264956422173e-009 14 7.7286337329951493e-009 15 8.0700601756689139e-009
|
|
16 7.9129023333734949e-009 17 7.4952879458578536e-009 18 7.0210584013352673e-009
|
|
19 6.5267302673532868e-009 20 6.2099312359009673e-009 21 6.015573816853248e-009 22 6.0436424753618212e-009
|
|
23 6.0248228628267952e-009 24 6.0085336706094949e-009 25 6.0415019653703439e-009
|
|
26 6.0415019653703439e-009 27 6.0415019653703439e-009;
|
|
createNode animCurveTA -n "Character1_LeftFootIndex1_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 28 ".ktv[0:27]" 0 -4.9476058805453249e-009 1 -9.5139185418702255e-009
|
|
2 -1.4124153402406137e-008 3 -1.4070027809509611e-008 4 -1.3671553666938507e-008
|
|
5 -1.3059596071229862e-008 6 -1.2651079295267209e-008 7 -1.2305073404661471e-008
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|
8 -1.2187344466951799e-008 9 -1.1852280046298347e-008 10 -1.1140582678592637e-008
|
|
11 -1.047635311834938e-008 12 -1.0123118343585702e-008 13 -1.0327620536543236e-008
|
|
14 -1.0750780710111485e-008 15 -1.0970842900803746e-008 16 -1.0984194886987098e-008
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|
17 -1.098824675693777e-008 18 -1.1029298363496309e-008 19 -1.1054640758345613e-008
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|
20 -1.1045458769842753e-008 21 -1.1068076233300417e-008 22 -1.1064205551747364e-008
|
|
23 -1.1058189919310735e-008 24 -1.1074230421570519e-008 25 -1.1074186012649534e-008
|
|
26 -1.1074186012649534e-008 27 -1.1074186012649534e-008;
|
|
createNode animCurveTL -n "Character1_LeftFootIndex1_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 12.422383308410645 26 12.422383308410645
|
|
27 12.422383308410645;
|
|
createNode animCurveTL -n "Character1_LeftFootIndex1_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 28 ".ktv[0:27]" 0 -3.7021361976030676e-008 1 -3.6996027574787149e-008
|
|
2 -3.6989369789353077e-008 3 -3.7001761654664733e-008 4 -3.6996709695813479e-008
|
|
5 -3.6979905360112753e-008 6 -3.699475215057646e-008 7 -3.699821604641329e-008 8 -3.6999622921030095e-008
|
|
9 -3.6997946040173701e-008 10 -3.6998329733251012e-008 11 -3.7003900388299371e-008
|
|
12 -3.6997064967181359e-008 13 -3.6997775509917119e-008 14 -3.69992534388075e-008
|
|
15 -3.7000461361458292e-008 16 -3.6996397057009744e-008 17 -3.7008973663432698e-008
|
|
18 -3.7008888398304407e-008 19 -3.7003687225478643e-008 20 -3.6998020647160956e-008
|
|
21 -3.6996890884211098e-008 22 -3.6998677899191534e-008 23 -3.6995292163055638e-008
|
|
24 -3.6998372365815158e-008 25 -3.699892658914905e-008 26 -3.699892658914905e-008
|
|
27 -3.699892658914905e-008;
|
|
createNode animCurveTL -n "Character1_LeftFootIndex1_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 28 ".ktv[0:27]" 0 -1.0196288258157438e-012 1 2.0694557179012918e-011
|
|
2 -1.7820411812863313e-011 3 -3.6138203540758695e-011 4 -2.4293456135637825e-011
|
|
5 -3.8539837987627834e-011 6 -7.1551653491042089e-012 7 -3.3537617127876729e-012
|
|
8 8.0575546235195361e-012 9 -7.673861546209082e-013 10 -7.645439836778678e-012 11 -8.7325702224916313e-012
|
|
12 1.0217604540230241e-011 13 -1.5617729332007002e-011 14 7.9580786405131221e-013
|
|
15 -1.2036593943776097e-011 16 -7.4393824434082489e-012 17 6.3877791944833007e-012
|
|
18 5.5138116294983774e-012 19 1.0132339411939029e-011 20 -8.5407236838364042e-012
|
|
21 6.4375171859865077e-012 22 -1.5063505998114124e-012 23 2.1316282072803006e-012
|
|
24 8.0149220593739301e-012 25 -1.9966250874858815e-012 26 -1.9966250874858815e-012
|
|
27 -1.9966250874858815e-012;
|
|
createNode animCurveTU -n "Character1_LeftToeBase_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 26 1 27 1;
|
|
createNode animCurveTU -n "Character1_LeftToeBase_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 26 1 27 1;
|
|
createNode animCurveTU -n "Character1_LeftToeBase_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 26 1 27 1;
|
|
createNode animCurveTA -n "Character1_LeftToeBase_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 28 ".ktv[0:27]" 0 6.1987026622745134e-010 1 6.3226734958732322e-010
|
|
2 2.4893518357771427e-009 3 2.322457559600366e-009 4 1.8208119456630811e-009 5 1.1422611745359745e-009
|
|
6 4.5159107009418165e-010 7 -1.2658607669024935e-011 8 -2.1852318565773743e-010 9 -3.9930274364774476e-011
|
|
10 3.6528829960857934e-010 11 7.5343287164741923e-010 12 9.6056562703950021e-010
|
|
13 8.2902351650204764e-010 14 6.9187577889096019e-010 15 6.4257066334505453e-010
|
|
16 6.4415506262349709e-010 17 7.3683631418575146e-010 18 7.6657014069780871e-010
|
|
19 8.6509499563902637e-010 20 1.0392557925342771e-009 21 1.130955884498519e-009 22 1.151965633994223e-009
|
|
23 1.2127210347046002e-009 24 1.2719642006331355e-009 25 1.2965095663730608e-009
|
|
26 1.2965095663730608e-009 27 1.2965095663730608e-009;
|
|
createNode animCurveTA -n "Character1_LeftToeBase_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 28 ".ktv[0:27]" 0 -2.4504105411438104e-009 1 -2.526702624905397e-009
|
|
2 1.8971244575283208e-009 3 1.8948504987292836e-009 4 1.828526330349689e-009 5 1.7876307101261089e-009
|
|
6 1.6876690045464215e-009 7 1.6245128575675949e-009 8 1.5900196714824233e-009 9 1.6251298085023791e-009
|
|
10 1.6829364568593519e-009 11 1.7364206739145516e-009 12 1.7282562048137606e-009
|
|
13 1.9509140969375949e-009 14 2.1178867548599101e-009 15 2.2725104020793196e-009
|
|
16 2.141723909332427e-009 17 1.8715098359933791e-009 18 1.7417890463278241e-009 19 1.5757565252627614e-009
|
|
20 1.3061169923389571e-009 21 1.1276688471895113e-009 22 1.1218913575916645e-009
|
|
23 1.0790087712209129e-009 24 1.0324286980889497e-009 25 1.028740093111935e-009 26 1.028740093111935e-009
|
|
27 1.028740093111935e-009;
|
|
createNode animCurveTA -n "Character1_LeftToeBase_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 28 ".ktv[0:27]" 0 12.67023754119873 1 12.67023754119873
|
|
2 12.67023754119873 3 12.67023754119873 4 12.67023754119873 5 12.67023754119873 6 12.67023754119873
|
|
7 12.67023754119873 8 12.67023754119873 9 12.67023754119873 10 12.67023754119873
|
|
11 12.67023754119873 12 12.67023754119873 13 12.67023754119873 14 12.67023754119873
|
|
15 12.67023754119873 16 12.67023754119873 17 12.67023754119873 18 12.67023754119873
|
|
19 12.67023754119873 20 12.67023754119873 21 12.67023754119873 22 12.67023754119873
|
|
23 12.67023754119873 24 12.67023754119873 25 12.67023754119873 26 12.67023754119873
|
|
27 12.67023754119873;
|
|
createNode animCurveTL -n "Character1_LeftToeBase_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 12.789706230163574 26 12.789706230163574
|
|
27 12.789706230163574;
|
|
createNode animCurveTL -n "Character1_LeftToeBase_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -11.902908325195313 26 -11.902908325195313
|
|
27 -11.902908325195313;
|
|
createNode animCurveTL -n "Character1_LeftToeBase_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 28 ".ktv[0:27]" 0 8.426997737842612e-006 1 8.4270050138002262e-006
|
|
2 8.4269986473373137e-006 3 8.4269859144114889e-006 4 8.4269877334008925e-006 5 8.4269877334008925e-006
|
|
6 8.4270031948108226e-006 7 8.4269959188532084e-006 8 8.4269995568320155e-006 9 8.426997737842612e-006
|
|
10 8.4269968283479102e-006 11 8.4269995568320155e-006 12 8.4270013758214191e-006
|
|
13 8.4269940998638049e-006 14 8.4270004663267173e-006 15 8.4269968283479102e-006
|
|
16 8.4270041043055244e-006 17 8.4270022853161208e-006 18 8.4270031948108226e-006
|
|
19 8.4270031948108226e-006 20 8.4269959188532084e-006 21 8.4270013758214191e-006
|
|
22 8.4269995568320155e-006 23 8.4269986473373137e-006 24 8.4269995568320155e-006
|
|
25 8.4269968283479102e-006 26 8.4269968283479102e-006 27 8.4269968283479102e-006;
|
|
createNode animCurveTU -n "Character1_LeftFoot_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 26 1 27 1;
|
|
createNode animCurveTU -n "Character1_LeftFoot_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 26 1 27 1;
|
|
createNode animCurveTU -n "Character1_LeftFoot_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 26 1 27 1;
|
|
createNode animCurveTA -n "Character1_LeftFoot_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 28 ".ktv[0:27]" 0 -8.4608173370361328 1 -12.974017143249512
|
|
2 -0.80480951070785522 3 1.1986895799636841 4 0.11845700442790985 5 -1.1779714822769165
|
|
6 -1.5984973907470703 7 -1.2303214073181152 8 -0.80482417345046997 9 -0.96780520677566528
|
|
10 -1.334716796875 11 -1.4869736433029175 12 -0.80482769012451172 13 3.6196150779724121
|
|
14 6.1498136520385742 15 5.1086840629577637 16 4.3736538887023926 17 11.83642578125
|
|
18 23.051519393920898 19 25.095552444458008 20 20.075878143310547 21 6.7587780952453613
|
|
22 3.1186604499816895 23 5.1345381736755371 24 6.867673397064209 25 6.9552502632141113
|
|
26 6.9552502632141113 27 6.9552502632141113;
|
|
createNode animCurveTA -n "Character1_LeftFoot_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 28 ".ktv[0:27]" 0 4.9225950241088867 1 10.256025314331055
|
|
2 1.1213713884353638 3 -1.9258862733840945 4 -0.19814737141132355 5 1.8240164518356323
|
|
6 2.2055275440216064 7 1.6055123805999756 8 1.1213934421539307 9 1.4624286890029907
|
|
10 1.8190171718597412 11 1.9297947883605955 12 1.1213988065719604 13 -6.8351154327392578
|
|
14 -9.4881830215454102 15 -6.572716236114502 16 -7.232471466064454 17 -12.128063201904297
|
|
18 -20.390172958374023 19 -25.375600814819336 20 -35.920440673828125 21 -48.980903625488281
|
|
22 -46.432426452636719 23 -36.665210723876953 24 -27.953359603881836 25 -22.557876586914063
|
|
26 -22.557876586914063 27 -22.557876586914063;
|
|
createNode animCurveTA -n "Character1_LeftFoot_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 28 ".ktv[0:27]" 0 1.2257219552993774 1 17.466384887695313
|
|
2 49.569671630859375 3 57.109066009521484 4 59.159980773925774 5 55.195835113525391
|
|
6 49.039325714111328 7 45.977787017822266 8 49.569740295410156 9 53.913017272949219
|
|
10 48.365840911865234 11 45.674118041992188 12 49.569766998291016 13 75.588424682617187
|
|
14 62.599670410156243 15 45.214492797851563 16 21.676813125610352 17 7.2206244468688965
|
|
18 16.453397750854492 19 36.413242340087891 20 70.734573364257813 21 106.130859375
|
|
22 112.421630859375 23 106.15513610839844 24 95.901397705078125 25 87.010040283203125
|
|
26 87.010040283203125 27 87.010040283203125;
|
|
createNode animCurveTL -n "Character1_LeftFoot_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -12.51378059387207 26 -12.51378059387207
|
|
27 -12.51378059387207;
|
|
createNode animCurveTL -n "Character1_LeftFoot_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -22.074438095092773 26 -22.074438095092773
|
|
27 -22.074438095092773;
|
|
createNode animCurveTL -n "Character1_LeftFoot_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 28 ".ktv[0:27]" 0 -8.2778228716051672e-013 1 -1.2114753644709708e-012
|
|
2 1.8474111129762605e-012 3 -2.9700686354772188e-012 4 -3.2613911571388599e-012 5 -1.8474111129762605e-012
|
|
6 2.9061197892588098e-012 7 -1.6342482922482304e-012 8 -1.0302869668521453e-012 9 -6.4659388954169117e-013
|
|
10 -5.9685589803848416e-013 11 1.3429257705865894e-012 12 -3.907985046680551e-013
|
|
13 -1.6591172879998339e-012 14 3.730349362740526e-013 15 1.5987211554602254e-013
|
|
16 4.6931347696954617e-012 17 -4.1211478674085811e-013 18 5.5777604757167865e-013
|
|
19 1.1830536550405668e-012 20 -2.9132252166164108e-013 21 -7.602807272633072e-013
|
|
22 1.9895196601282805e-013 23 -9.0949470177292824e-013 24 -3.979039320256561e-013
|
|
25 -1.1084466677857563e-012 26 -1.1084466677857563e-012 27 -1.1084466677857563e-012;
|
|
createNode animCurveTU -n "Character1_LeftLeg_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 26 1 27 1;
|
|
createNode animCurveTU -n "Character1_LeftLeg_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 26 1 27 1;
|
|
createNode animCurveTU -n "Character1_LeftLeg_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 26 1 27 1;
|
|
createNode animCurveTA -n "Character1_LeftLeg_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 28 ".ktv[0:27]" 0 5.4931488037109375 1 0.85135871171951294
|
|
2 -1.9765493869781494 3 -5.5917143821716309 4 -8.8133049011230469 5 -7.790393829345704
|
|
6 -4.128812313079834 7 -1.4733562469482422 8 -0.16050344705581665 9 0.81108719110488892
|
|
10 0.4564812183380127 11 -0.44733288884162903 12 -0.07749590277671814 13 -6.587590217590332
|
|
14 0.056934822350740433 15 -4.7595362663269043 16 7.7726697921752921 17 9.7310895919799805
|
|
18 -2.0464293956756592 19 -1.513513445854187 20 -3.3725719451904297 21 -14.322902679443359
|
|
22 -13.469137191772461 23 -7.6115107536315918 24 -3.0061688423156738 25 -0.37438663840293884
|
|
26 -0.37438663840293884 27 -0.37438663840293884;
|
|
createNode animCurveTA -n "Character1_LeftLeg_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 28 ".ktv[0:27]" 0 13.176451683044434 1 7.3105692863464347
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|
2 -0.68914055824279785 3 -1.4295551776885986 4 -2.6183087825775146 5 -3.7279734611511226
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|
6 -3.5058720111846924 7 -2.5429990291595459 8 -2.0870606899261475 9 -3.2146880626678467
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10 -5.5289249420166016 11 -5.9937448501586914 12 -2.0917854309082031 13 9.5486736297607422
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|
14 21.514747619628906 15 22.944337844848633 16 23.804925918579102 17 24.691020965576172
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|
18 23.688592910766602 19 21.793281555175781 20 22.487339019775391 21 23.054100036621094
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|
22 18.856634140014648 23 10.991070747375488 24 4.3972477912902832 25 0.55509793758392334
|
|
26 0.55509793758392334 27 0.55509793758392334;
|
|
createNode animCurveTA -n "Character1_LeftLeg_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 28 ".ktv[0:27]" 0 -6.6744527816772461 1 -22.887580871582031
|
|
2 41.23748779296875 3 46.155803680419922 4 44.034629821777344 5 35.032283782958984
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|
6 20.182775497436523 7 0.5522039532661438 8 -25.149869918823242 9 -43.717075347900391
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|
10 -34.275642395019531 11 -25.272359848022461 12 -27.426290512084961 13 -64.392951965332031
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|
14 -29.393226623535156 15 -41.604545593261719 16 -10.864028930664063 17 -7.228482723236084
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|
18 -34.630859375 19 -33.6192626953125 20 -38.307453155517578 21 -62.652748107910163
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|
22 -66.088859558105469 23 -64.575523376464844 24 -63.957588195800781 25 -63.547019958496094
|
|
26 -63.547019958496094 27 -63.547019958496094;
|
|
createNode animCurveTL -n "Character1_LeftLeg_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 13.207057952880859 26 13.207057952880859
|
|
27 13.207057952880859;
|
|
createNode animCurveTL -n "Character1_LeftLeg_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -19.365411758422852 26 -19.365411758422852
|
|
27 -19.365411758422852;
|
|
createNode animCurveTL -n "Character1_LeftLeg_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 28 ".ktv[0:27]" 0 -3.5527136788005009e-015 1 1.1368683772161603e-013
|
|
2 -2.5579538487363607e-013 3 1.6342482922482304e-013 4 7.1054273576010019e-014 5 -3.3395508580724709e-013
|
|
6 -2.4868995751603507e-013 7 1.1013412404281553e-013 8 1.5987211554602254e-013 9 -1.0658141036401503e-014
|
|
10 -1.0658141036401503e-013 11 -1.1368683772161603e-013 12 1.6697754290362354e-013
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|
13 -2.4513724383723456e-013 14 9.5923269327613525e-014 15 -1.9539925233402755e-013
|
|
16 1.7053025658242404e-013 17 4.6185277824406512e-014 18 2.7000623958883807e-013
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|
19 2.1316282072803006e-013 20 -1.3500311979441904e-013 21 1.1723955140041653e-013
|
|
22 4.9737991503207013e-014 23 2.1316282072803006e-014 24 1.3145040611561853e-013
|
|
25 3.907985046680551e-014 26 3.907985046680551e-014 27 3.907985046680551e-014;
|
|
createNode animCurveTU -n "Character1_LeftUpLeg_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 26 1 27 1;
|
|
createNode animCurveTU -n "Character1_LeftUpLeg_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 26 1 27 1;
|
|
createNode animCurveTU -n "Character1_LeftUpLeg_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 26 1 27 1;
|
|
createNode animCurveTA -n "Character1_LeftUpLeg_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 28 ".ktv[0:27]" 0 1.821850538253784 1 3.3102738857269287
|
|
2 1.8176784515380859 3 0.34166538715362549 4 1.9898377656936646 5 3.355250358581543
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|
6 3.3247420787811279 7 2.4530084133148193 8 1.5250611305236816 9 0.93364334106445324
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|
10 0.74731498956680298 11 0.84913301467895508 12 -0.18224245309829712 13 -8.9572467803955078
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|
14 -17.080106735229492 15 -6.2055549621582031 16 -8.7741518020629883 17 -13.66144847869873
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|
18 -14.565570831298828 19 -11.874138832092285 20 -7.6042098999023437 21 -4.316370964050293
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|
22 -3.4974794387817383 23 -3.1402204036712646 24 -2.9486067295074463 25 -2.6566915512084961
|
|
26 -2.6566915512084961 27 -2.6566915512084961;
|
|
createNode animCurveTA -n "Character1_LeftUpLeg_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 28 ".ktv[0:27]" 0 -4.0636601448059082 1 -7.4381814002990723
|
|
2 -5.8882713317871094 3 -7.0316996574401855 4 -6.3430323600769043 5 -5.1261782646179199
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|
6 -4.7672080993652344 7 -5.3955254554748535 8 -6.3280296325683594 9 -6.6380271911621094
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|
10 -6.2397003173828125 11 -6.2495522499084473 12 -7.5186877250671387 13 -8.8812589645385742
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|
14 -2.4609084129333496 15 -7.380542755126954 16 -6.1299986839294434 17 -4.1330060958862305
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|
18 -5.0405693054199219 19 -6.2116761207580566 20 -7.0251564979553223 21 -7.2858242988586435
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|
22 -7.3706197738647461 23 -7.5843815803527841 24 -7.8594522476196298 25 -8.0967435836791992
|
|
26 -8.0967435836791992 27 -8.0967435836791992;
|
|
createNode animCurveTA -n "Character1_LeftUpLeg_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 28 ".ktv[0:27]" 0 8.2279539108276367 1 22.209070205688477
|
|
2 -45.049835205078125 3 -54.526241302490234 4 -64.271446228027344 5 -69.518798828125
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|
6 -67.904319763183594 7 -58.467555999755852 8 -39.666954040527344 9 -20.554462432861328
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|
10 -15.451835632324219 11 -8.9704751968383789 12 8.1559286117553711 13 64.749534606933594
|
|
14 74.370155334472656 15 58.050712585449226 16 50.401561737060547 17 52.890357971191406
|
|
18 58.794181823730469 19 49.343460083007813 20 41.396724700927734 21 45.974441528320313
|
|
22 45.194915771484375 23 43.974739074707031 24 43.390251159667969 25 42.312477111816406
|
|
26 42.312477111816406 27 42.312477111816406;
|
|
createNode animCurveTL -n "Character1_LeftUpLeg_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 28 ".ktv[0:27]" 0 4.4408920985006262e-015 1 -1.7763568394002505e-015
|
|
2 1.4210854715202004e-014 3 1.4210854715202004e-014 4 -1.4210854715202004e-014 5 1.4210854715202004e-014
|
|
6 1.4210854715202004e-014 7 0 8 0 9 -2.8421709430404007e-014 10 0 11 -4.2632564145606011e-014
|
|
12 2.1316282072803006e-014 13 7.1054273576010019e-015 14 -7.1054273576010019e-015
|
|
15 2.1316282072803006e-014 16 1.4210854715202004e-014 17 -7.1054273576010019e-015
|
|
18 7.1054273576010019e-015 19 0 20 0 21 -1.0658141036401503e-014 22 -1.0658141036401503e-014
|
|
23 -1.0658141036401503e-014 24 -1.0658141036401503e-014 25 -1.0658141036401503e-014
|
|
26 -1.0658141036401503e-014 27 -1.0658141036401503e-014;
|
|
createNode animCurveTL -n "Character1_LeftUpLeg_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -0.76475369930267334 26 -0.76475369930267334
|
|
27 -0.76475369930267334;
|
|
createNode animCurveTL -n "Character1_LeftUpLeg_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 14.465805053710938 26 14.465805053710938
|
|
27 14.465805053710938;
|
|
createNode animCurveTU -n "Character1_Hips_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 26 1 27 1;
|
|
createNode animCurveTU -n "Character1_Hips_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 26 1 27 1;
|
|
createNode animCurveTU -n "Character1_Hips_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 26 1 27 1;
|
|
createNode animCurveTA -n "Character1_Hips_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 28 ".ktv[0:27]" 0 -0.25625115633010864 1 9.2531166076660156
|
|
2 21.207880020141602 3 20.426143646240234 4 16.437858581542969 5 12.59383487701416
|
|
6 10.071442604064941 7 8.9520454406738281 8 8.9107751846313477 9 9.5522193908691406
|
|
10 10.618291854858398 11 11.186539649963379 12 9.974370002746582 13 3.4262640476226807
|
|
14 -3.1457805633544922 15 -4.7466225624084473 16 -5.2133302688598633 17 -5.4703564643859863
|
|
18 -5.399139404296875 19 -5.1203432083129883 20 -4.7426681518554687 21 -4.4062919616699219
|
|
22 -4.4062919616699219 23 -4.4062919616699219 24 -4.4062919616699219 25 -4.4062919616699219
|
|
26 -4.4062919616699219 27 -4.4062919616699219;
|
|
createNode animCurveTA -n "Character1_Hips_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 28 ".ktv[0:27]" 0 15.517202377319336 1 21.593502044677734
|
|
2 35.58203125 3 40.124217987060547 4 39.242622375488281 5 34.635143280029297 6 28.315753936767578
|
|
7 22.244129180908203 8 18.468303680419922 9 16.627374649047852 10 15.500973701477053
|
|
11 15.612210273742678 12 16.842767715454102 13 17.939716339111328 14 15.057295799255373
|
|
15 13.245030403137207 16 12.528738975524902 17 12.413342475891113 18 12.872062683105469
|
|
19 13.45905876159668 20 14.23753833770752 21 15.038602828979492 22 15.038602828979492
|
|
23 15.038602828979492 24 15.038602828979492 25 15.038602828979492 26 15.038602828979492
|
|
27 15.038602828979492;
|
|
createNode animCurveTA -n "Character1_Hips_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 28 ".ktv[0:27]" 0 -1.2143958806991577 1 -13.255658149719238
|
|
2 -39.030803680419922 3 -57.894794464111335 4 -74.00909423828125 5 -87.023063659667969
|
|
6 -98.083686828613281 7 -109.1776123046875 8 -122.49520874023437 9 -139.16654968261719
|
|
10 -158.0992431640625 11 -179.06483459472656 12 -203.42164611816406 13 -241.92015075683594
|
|
14 -279.83099365234375 15 -301.4404296875 16 -310.67947387695312 17 -295.60086059570312
|
|
18 -276.93267822265625 19 -274.1314697265625 20 -277.2325439453125 21 -280.3543701171875
|
|
22 -280.3543701171875 23 -280.3543701171875 24 -280.3543701171875 25 -280.3543701171875
|
|
26 -280.3543701171875 27 -280.3543701171875;
|
|
createNode animCurveTL -n "Character1_Hips_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 28 ".ktv[0:27]" 0 -9.0265522003173828 1 -11.443449974060059
|
|
2 -16.76124382019043 3 -18.493328094482422 4 -19.289804458618164 5 -19.918115615844727
|
|
6 -21.125234603881836 7 -23.648624420166016 8 -28.218507766723633 9 -37.215435028076172
|
|
10 -50.3023681640625 11 -64.136528015136719 12 -75.380630493164062 13 -79.932960510253906
|
|
14 -81.800079345703125 15 -85.567672729492187 16 -88.1156005859375 17 -86.797531127929687
|
|
18 -85.229179382324219 19 -86.110855102539063 20 -87.727081298828125 21 -89.345703125
|
|
22 -89.345703125 23 -89.345703125 24 -89.345703125 25 -89.345703125 26 -89.345703125
|
|
27 -89.345703125;
|
|
createNode animCurveTL -n "Character1_Hips_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 28 ".ktv[0:27]" 0 56.902996063232422 1 55.861995697021484
|
|
2 67.900093078613281 3 78.783927917480469 4 90.697975158691406 5 102.53585815429687
|
|
6 113.1805419921875 7 121.51704406738281 8 126.43761444091797 9 126.84776306152344
|
|
10 122.22198486328125 11 112.30735778808594 12 96.849258422851562 13 56.990543365478516
|
|
14 16.241710662841797 15 11.718896865844727 16 15.953310012817383 17 10.428421974182129
|
|
18 5.5246944427490234 19 5.5771832466125488 20 7.3619236946105957 21 9.1467018127441406
|
|
22 9.1467018127441406 23 9.1467018127441406 24 9.1467018127441406 25 9.1467018127441406
|
|
26 9.1467018127441406 27 9.1467018127441406;
|
|
createNode animCurveTL -n "Character1_Hips_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 28 ".ktv[0:27]" 0 -0.33010697364807129 1 -10.751487731933594
|
|
2 -13.2525634765625 3 -15.455903053283691 4 -17.497989654541016 5 -19.494197845458984
|
|
6 -21.543514251708984 7 -23.740749359130859 8 -26.180278778076172 9 -29.144325256347656
|
|
10 -32.587661743164063 11 -36.109657287597656 12 -39.304576873779297 13 -41.712554931640625
|
|
14 -43.489093780517578 15 -44.866325378417969 16 -45.681053161621094 17 -45.607418060302734
|
|
18 -45.427265167236328 19 -45.802837371826172 20 -46.334369659423828 21 -46.866790771484375
|
|
22 -46.866790771484375 23 -46.866790771484375 24 -46.866790771484375 25 -46.866790771484375
|
|
26 -46.866790771484375 27 -46.866790771484375;
|
|
createNode animCurveTU -n "hood_left_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 26 1 27 1;
|
|
createNode animCurveTU -n "hood_left_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 26 1 27 1;
|
|
createNode animCurveTU -n "hood_left_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 26 1 27 1;
|
|
createNode animCurveTA -n "hood_left_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 28 ".ktv[0:27]" 0 -18.736824035644531 1 -18.736824035644531
|
|
2 -26.298379898071289 3 -33.253242492675781 4 -40.207160949707031 5 -47.126777648925781
|
|
6 -53.978755950927734 7 -60.729740142822266 8 -67.346397399902344 9 -75.916366577148438
|
|
10 -85.689254760742188 11 -92.3746337890625 12 -91.682075500488281 13 -75.328025817871094
|
|
14 -48.400123596191406 15 -26.664758682250977 16 -14.763559341430664 17 -8.0548973083496094
|
|
18 -8.3802652359008789 19 -15.630208015441895 20 -26.940004348754883 21 -40.01824951171875
|
|
22 -52.573539733886719 23 -62.314472198486335 24 -68.12518310546875 25 -71.422698974609375
|
|
26 -73.714935302734375 27 -76.50982666015625;
|
|
createNode animCurveTA -n "hood_left_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 28 ".ktv[0:27]" 0 -6.2271251678466797 1 -6.2271251678466797
|
|
2 -37.742996215820313 3 -40.002357482910156 4 -40.133800506591797 5 -38.709587097167969
|
|
6 -36.301979064941406 7 -33.483242034912109 8 -30.82563591003418 9 -26.036769866943359
|
|
10 -19.029489517211914 11 -13.683900833129883 12 -13.88011360168457 13 -25.72477912902832
|
|
14 -45.122215270996094 15 -60.649013519287109 16 -67.548820495605469 17 -70.577995300292969
|
|
18 -72.582206726074219 19 -74.822990417480469 20 -76.679786682128906 21 -78.175102233886719
|
|
22 -79.331405639648437 23 -80.171211242675781 24 -80.407028198242188 25 -79.995376586914062
|
|
26 -79.324737548828125 27 -78.783607482910156;
|
|
createNode animCurveTA -n "hood_left_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 28 ".ktv[0:27]" 0 -16.323148727416992 1 -16.323148727416992
|
|
2 33.564105987548828 3 42.470306396484375 4 47.854713439941406 5 51.085556030273438
|
|
6 53.531082153320312 7 56.559516906738281 8 61.539104461669922 9 68.975265502929687
|
|
10 77.969078063964844 11 87.782257080078125 12 97.676506042480469 13 109.95091247558594
|
|
14 122.8069610595703 15 129.35995483398437 16 122.93321990966797 17 110.20341491699219
|
|
18 104.31587219238281 19 108.81900024414062 20 117.14151763916016 21 127.24916076660158
|
|
22 137.107666015625 23 144.68278503417969 24 149.17044067382812 25 151.84712219238281
|
|
26 153.79940795898437 27 156.11387634277344;
|
|
createNode animCurveTL -n "hood_left_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 28 ".ktv[0:27]" 0 2.679999828338623 1 17.099386215209961
|
|
2 -5.4026584625244141 3 -8.6612129211425781 4 -10.547488212585449 5 -11.409239768981934
|
|
6 -11.594222068786621 7 -11.450190544128418 8 -11.324901580810547 9 -11.324901580810547
|
|
10 -11.324901580810547 11 -11.324901580810547 12 -11.324901580810547 13 -11.324901580810547
|
|
14 -11.324901580810547 15 -11.324901580810547 16 -10.389094352722168 17 -8.7297763824462891
|
|
18 -8.0691061019897461 19 -8.9717941284179687 20 -10.544222831726074 21 -12.321050643920898
|
|
22 -13.836936950683594 23 -14.626542091369629 24 -14.329069137573242 25 -13.218988418579102
|
|
26 -11.783866882324219 27 -10.511265754699707;
|
|
createNode animCurveTL -n "hood_left_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 28 ".ktv[0:27]" 0 -26.884906768798828 1 -17.784124374389648
|
|
2 -24.38347053527832 3 -25.519113540649414 4 -26.293514251708984 5 -26.775688171386719
|
|
6 -27.034652709960938 7 -27.13941764831543 8 -27.159004211425781 9 -27.159004211425781
|
|
10 -27.159004211425781 11 -27.159004211425781 12 -27.159004211425781 13 -27.159004211425781
|
|
14 -27.159004211425781 15 -27.159004211425781 16 -30.985330581665039 17 -38.391326904296875
|
|
18 -43.267498016357422 19 -43.91455078125 20 -43.178531646728516 21 -41.767940521240234
|
|
22 -40.391307830810547 23 -39.75714111328125 24 -40.099689483642578 25 -40.969825744628906
|
|
26 -42.050991058349609 27 -43.026645660400391;
|
|
createNode animCurveTL -n "hood_left_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 28 ".ktv[0:27]" 0 18.924465179443359 1 21.160459518432617
|
|
2 12.245284080505371 3 10.866984367370605 4 10.012386322021484 5 9.5597000122070312
|
|
6 9.3871383666992187 7 9.3729133605957031 8 9.3952360153198242 9 9.3952360153198242
|
|
10 9.3952360153198242 11 9.3952360153198242 12 9.3952360153198242 13 9.3952360153198242
|
|
14 9.3952360153198242 15 9.3952360153198242 16 9.0865592956542969 17 8.3941936492919922
|
|
18 7.6686325073242187 19 7.1043124198913574 20 6.595024585723877 21 6.0402951240539551
|
|
22 5.3396506309509277 23 4.3926167488098145 24 3.0436141490936279 25 1.3442075252532959
|
|
26 -0.4953606128692627 27 -2.264847993850708;
|
|
select -ne :time1;
|
|
setAttr ".o" 1;
|
|
setAttr ".unw" 1;
|
|
select -ne :renderPartition;
|
|
setAttr -s 4 ".st";
|
|
select -ne :initialShadingGroup;
|
|
setAttr ".ro" yes;
|
|
select -ne :initialParticleSE;
|
|
setAttr ".ro" yes;
|
|
select -ne :defaultShaderList1;
|
|
setAttr -s 4 ".s";
|
|
select -ne :defaultTextureList1;
|
|
setAttr -s 2 ".tx";
|
|
select -ne :postProcessList1;
|
|
setAttr -s 2 ".p";
|
|
select -ne :defaultRenderUtilityList1;
|
|
setAttr -s 2 ".u";
|
|
select -ne :defaultRenderingList1;
|
|
select -ne :renderGlobalsList1;
|
|
select -ne :defaultHardwareRenderGlobals;
|
|
setAttr ".fn" -type "string" "im";
|
|
setAttr ".res" -type "string" "ntsc_4d 646 485 1.333";
|
|
select -ne :characterPartition;
|
|
connectAttr "dieSource.cl" "clipLibrary1.sc[0]";
|
|
connectAttr "hood_right_scaleZ.a" "clipLibrary1.cel[0].cev[0].cevr";
|
|
connectAttr "hood_right_scaleY.a" "clipLibrary1.cel[0].cev[1].cevr";
|
|
connectAttr "hood_right_scaleX.a" "clipLibrary1.cel[0].cev[2].cevr";
|
|
connectAttr "hood_right_rotateZ.a" "clipLibrary1.cel[0].cev[3].cevr";
|
|
connectAttr "hood_right_rotateY.a" "clipLibrary1.cel[0].cev[4].cevr";
|
|
connectAttr "hood_right_rotateX.a" "clipLibrary1.cel[0].cev[5].cevr";
|
|
connectAttr "hood_right_translateZ.a" "clipLibrary1.cel[0].cev[6].cevr";
|
|
connectAttr "hood_right_translateY.a" "clipLibrary1.cel[0].cev[7].cevr";
|
|
connectAttr "hood_right_translateX.a" "clipLibrary1.cel[0].cev[8].cevr";
|
|
connectAttr "hood_03_scaleZ.a" "clipLibrary1.cel[0].cev[9].cevr";
|
|
connectAttr "hood_03_scaleY.a" "clipLibrary1.cel[0].cev[10].cevr";
|
|
connectAttr "hood_03_scaleX.a" "clipLibrary1.cel[0].cev[11].cevr";
|
|
connectAttr "hood_03_rotateZ.a" "clipLibrary1.cel[0].cev[12].cevr";
|
|
connectAttr "hood_03_rotateY.a" "clipLibrary1.cel[0].cev[13].cevr";
|
|
connectAttr "hood_03_rotateX.a" "clipLibrary1.cel[0].cev[14].cevr";
|
|
connectAttr "hood_03_translateZ.a" "clipLibrary1.cel[0].cev[15].cevr";
|
|
connectAttr "hood_03_translateY.a" "clipLibrary1.cel[0].cev[16].cevr";
|
|
connectAttr "hood_03_translateX.a" "clipLibrary1.cel[0].cev[17].cevr";
|
|
connectAttr "hood_02_scaleZ.a" "clipLibrary1.cel[0].cev[18].cevr";
|
|
connectAttr "hood_02_scaleY.a" "clipLibrary1.cel[0].cev[19].cevr";
|
|
connectAttr "hood_02_scaleX.a" "clipLibrary1.cel[0].cev[20].cevr";
|
|
connectAttr "hood_02_rotateZ.a" "clipLibrary1.cel[0].cev[21].cevr";
|
|
connectAttr "hood_02_rotateY.a" "clipLibrary1.cel[0].cev[22].cevr";
|
|
connectAttr "hood_02_rotateX.a" "clipLibrary1.cel[0].cev[23].cevr";
|
|
connectAttr "hood_02_translateZ.a" "clipLibrary1.cel[0].cev[24].cevr";
|
|
connectAttr "hood_02_translateY.a" "clipLibrary1.cel[0].cev[25].cevr";
|
|
connectAttr "hood_02_translateX.a" "clipLibrary1.cel[0].cev[26].cevr";
|
|
connectAttr "hood_01_scaleZ.a" "clipLibrary1.cel[0].cev[27].cevr";
|
|
connectAttr "hood_01_scaleY.a" "clipLibrary1.cel[0].cev[28].cevr";
|
|
connectAttr "hood_01_scaleX.a" "clipLibrary1.cel[0].cev[29].cevr";
|
|
connectAttr "hood_01_rotateZ.a" "clipLibrary1.cel[0].cev[30].cevr";
|
|
connectAttr "hood_01_rotateY.a" "clipLibrary1.cel[0].cev[31].cevr";
|
|
connectAttr "hood_01_rotateX.a" "clipLibrary1.cel[0].cev[32].cevr";
|
|
connectAttr "hood_01_translateZ.a" "clipLibrary1.cel[0].cev[33].cevr";
|
|
connectAttr "hood_01_translateY.a" "clipLibrary1.cel[0].cev[34].cevr";
|
|
connectAttr "hood_01_translateX.a" "clipLibrary1.cel[0].cev[35].cevr";
|
|
connectAttr "eye_left_scaleZ.a" "clipLibrary1.cel[0].cev[36].cevr";
|
|
connectAttr "eye_left_scaleY.a" "clipLibrary1.cel[0].cev[37].cevr";
|
|
connectAttr "eye_left_scaleX.a" "clipLibrary1.cel[0].cev[38].cevr";
|
|
connectAttr "eye_left_rotateZ.a" "clipLibrary1.cel[0].cev[39].cevr";
|
|
connectAttr "eye_left_rotateY.a" "clipLibrary1.cel[0].cev[40].cevr";
|
|
connectAttr "eye_left_rotateX.a" "clipLibrary1.cel[0].cev[41].cevr";
|
|
connectAttr "eye_left_translateZ.a" "clipLibrary1.cel[0].cev[42].cevr";
|
|
connectAttr "eye_left_translateY.a" "clipLibrary1.cel[0].cev[43].cevr";
|
|
connectAttr "eye_left_translateX.a" "clipLibrary1.cel[0].cev[44].cevr";
|
|
connectAttr "eye_right_scaleZ.a" "clipLibrary1.cel[0].cev[45].cevr";
|
|
connectAttr "eye_right_scaleY.a" "clipLibrary1.cel[0].cev[46].cevr";
|
|
connectAttr "eye_right_scaleX.a" "clipLibrary1.cel[0].cev[47].cevr";
|
|
connectAttr "eye_right_rotateZ.a" "clipLibrary1.cel[0].cev[48].cevr";
|
|
connectAttr "eye_right_rotateY.a" "clipLibrary1.cel[0].cev[49].cevr";
|
|
connectAttr "eye_right_rotateX.a" "clipLibrary1.cel[0].cev[50].cevr";
|
|
connectAttr "eye_right_translateZ.a" "clipLibrary1.cel[0].cev[51].cevr";
|
|
connectAttr "eye_right_translateY.a" "clipLibrary1.cel[0].cev[52].cevr";
|
|
connectAttr "eye_right_translateX.a" "clipLibrary1.cel[0].cev[53].cevr";
|
|
connectAttr "jaw_scaleZ.a" "clipLibrary1.cel[0].cev[54].cevr";
|
|
connectAttr "jaw_scaleY.a" "clipLibrary1.cel[0].cev[55].cevr";
|
|
connectAttr "jaw_scaleX.a" "clipLibrary1.cel[0].cev[56].cevr";
|
|
connectAttr "jaw_rotateZ.a" "clipLibrary1.cel[0].cev[57].cevr";
|
|
connectAttr "jaw_rotateY.a" "clipLibrary1.cel[0].cev[58].cevr";
|
|
connectAttr "jaw_rotateX.a" "clipLibrary1.cel[0].cev[59].cevr";
|
|
connectAttr "jaw_translateZ.a" "clipLibrary1.cel[0].cev[60].cevr";
|
|
connectAttr "jaw_translateY.a" "clipLibrary1.cel[0].cev[61].cevr";
|
|
connectAttr "jaw_translateX.a" "clipLibrary1.cel[0].cev[62].cevr";
|
|
connectAttr "Character1_Head_scaleZ.a" "clipLibrary1.cel[0].cev[63].cevr";
|
|
connectAttr "Character1_Head_scaleY.a" "clipLibrary1.cel[0].cev[64].cevr";
|
|
connectAttr "Character1_Head_scaleX.a" "clipLibrary1.cel[0].cev[65].cevr";
|
|
connectAttr "Character1_Head_rotateZ.a" "clipLibrary1.cel[0].cev[66].cevr";
|
|
connectAttr "Character1_Head_rotateY.a" "clipLibrary1.cel[0].cev[67].cevr";
|
|
connectAttr "Character1_Head_rotateX.a" "clipLibrary1.cel[0].cev[68].cevr";
|
|
connectAttr "Character1_Head_translateZ.a" "clipLibrary1.cel[0].cev[69].cevr";
|
|
connectAttr "Character1_Head_translateY.a" "clipLibrary1.cel[0].cev[70].cevr";
|
|
connectAttr "Character1_Head_translateX.a" "clipLibrary1.cel[0].cev[71].cevr";
|
|
connectAttr "Character1_Neck_scaleZ.a" "clipLibrary1.cel[0].cev[72].cevr";
|
|
connectAttr "Character1_Neck_scaleY.a" "clipLibrary1.cel[0].cev[73].cevr";
|
|
connectAttr "Character1_Neck_scaleX.a" "clipLibrary1.cel[0].cev[74].cevr";
|
|
connectAttr "Character1_Neck_rotateZ.a" "clipLibrary1.cel[0].cev[75].cevr";
|
|
connectAttr "Character1_Neck_rotateY.a" "clipLibrary1.cel[0].cev[76].cevr";
|
|
connectAttr "Character1_Neck_rotateX.a" "clipLibrary1.cel[0].cev[77].cevr";
|
|
connectAttr "Character1_Neck_translateZ.a" "clipLibrary1.cel[0].cev[78].cevr";
|
|
connectAttr "Character1_Neck_translateY.a" "clipLibrary1.cel[0].cev[79].cevr";
|
|
connectAttr "Character1_Neck_translateX.a" "clipLibrary1.cel[0].cev[80].cevr";
|
|
connectAttr "Character1_RightHandRing3_scaleZ.a" "clipLibrary1.cel[0].cev[81].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing3_scaleY.a" "clipLibrary1.cel[0].cev[82].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing3_scaleX.a" "clipLibrary1.cel[0].cev[83].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing3_rotateZ.a" "clipLibrary1.cel[0].cev[84].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing3_rotateY.a" "clipLibrary1.cel[0].cev[85].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing3_rotateX.a" "clipLibrary1.cel[0].cev[86].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing3_translateZ.a" "clipLibrary1.cel[0].cev[87].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing3_translateY.a" "clipLibrary1.cel[0].cev[88].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing3_translateX.a" "clipLibrary1.cel[0].cev[89].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_scaleZ.a" "clipLibrary1.cel[0].cev[90].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_scaleY.a" "clipLibrary1.cel[0].cev[91].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_scaleX.a" "clipLibrary1.cel[0].cev[92].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_rotateZ.a" "clipLibrary1.cel[0].cev[93].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_rotateY.a" "clipLibrary1.cel[0].cev[94].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_rotateX.a" "clipLibrary1.cel[0].cev[95].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_translateZ.a" "clipLibrary1.cel[0].cev[96].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_translateY.a" "clipLibrary1.cel[0].cev[97].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_translateX.a" "clipLibrary1.cel[0].cev[98].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_scaleZ.a" "clipLibrary1.cel[0].cev[99].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_scaleY.a" "clipLibrary1.cel[0].cev[100].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_scaleX.a" "clipLibrary1.cel[0].cev[101].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_rotateZ.a" "clipLibrary1.cel[0].cev[102].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_rotateY.a" "clipLibrary1.cel[0].cev[103].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_rotateX.a" "clipLibrary1.cel[0].cev[104].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_translateZ.a" "clipLibrary1.cel[0].cev[105].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_translateY.a" "clipLibrary1.cel[0].cev[106].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_translateX.a" "clipLibrary1.cel[0].cev[107].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_scaleZ.a" "clipLibrary1.cel[0].cev[108].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_scaleY.a" "clipLibrary1.cel[0].cev[109].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_scaleX.a" "clipLibrary1.cel[0].cev[110].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_rotateZ.a" "clipLibrary1.cel[0].cev[111].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_rotateY.a" "clipLibrary1.cel[0].cev[112].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_rotateX.a" "clipLibrary1.cel[0].cev[113].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_translateZ.a" "clipLibrary1.cel[0].cev[114].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_translateY.a" "clipLibrary1.cel[0].cev[115].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_translateX.a" "clipLibrary1.cel[0].cev[116].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_scaleZ.a" "clipLibrary1.cel[0].cev[117].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_scaleY.a" "clipLibrary1.cel[0].cev[118].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_scaleX.a" "clipLibrary1.cel[0].cev[119].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_rotateZ.a" "clipLibrary1.cel[0].cev[120].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_rotateY.a" "clipLibrary1.cel[0].cev[121].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_rotateX.a" "clipLibrary1.cel[0].cev[122].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_translateZ.a" "clipLibrary1.cel[0].cev[123].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_translateY.a" "clipLibrary1.cel[0].cev[124].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_translateX.a" "clipLibrary1.cel[0].cev[125].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_scaleZ.a" "clipLibrary1.cel[0].cev[126].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_scaleY.a" "clipLibrary1.cel[0].cev[127].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_scaleX.a" "clipLibrary1.cel[0].cev[128].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_rotateZ.a" "clipLibrary1.cel[0].cev[129].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_rotateY.a" "clipLibrary1.cel[0].cev[130].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_rotateX.a" "clipLibrary1.cel[0].cev[131].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_translateZ.a" "clipLibrary1.cel[0].cev[132].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_translateY.a" "clipLibrary1.cel[0].cev[133].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_translateX.a" "clipLibrary1.cel[0].cev[134].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_scaleZ.a" "clipLibrary1.cel[0].cev[135].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_scaleY.a" "clipLibrary1.cel[0].cev[136].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_scaleX.a" "clipLibrary1.cel[0].cev[137].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_rotateZ.a" "clipLibrary1.cel[0].cev[138].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_rotateY.a" "clipLibrary1.cel[0].cev[139].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_rotateX.a" "clipLibrary1.cel[0].cev[140].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_translateZ.a" "clipLibrary1.cel[0].cev[141].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_translateY.a" "clipLibrary1.cel[0].cev[142].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_translateX.a" "clipLibrary1.cel[0].cev[143].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_scaleZ.a" "clipLibrary1.cel[0].cev[144].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_scaleY.a" "clipLibrary1.cel[0].cev[145].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_scaleX.a" "clipLibrary1.cel[0].cev[146].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_rotateZ.a" "clipLibrary1.cel[0].cev[147].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_rotateY.a" "clipLibrary1.cel[0].cev[148].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_rotateX.a" "clipLibrary1.cel[0].cev[149].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_translateZ.a" "clipLibrary1.cel[0].cev[150].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_translateY.a" "clipLibrary1.cel[0].cev[151].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_translateX.a" "clipLibrary1.cel[0].cev[152].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_scaleZ.a" "clipLibrary1.cel[0].cev[153].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_scaleY.a" "clipLibrary1.cel[0].cev[154].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_scaleX.a" "clipLibrary1.cel[0].cev[155].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_rotateZ.a" "clipLibrary1.cel[0].cev[156].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_rotateY.a" "clipLibrary1.cel[0].cev[157].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_rotateX.a" "clipLibrary1.cel[0].cev[158].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_translateZ.a" "clipLibrary1.cel[0].cev[159].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_translateY.a" "clipLibrary1.cel[0].cev[160].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_translateX.a" "clipLibrary1.cel[0].cev[161].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_scaleZ.a" "clipLibrary1.cel[0].cev[162].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_scaleY.a" "clipLibrary1.cel[0].cev[163].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_scaleX.a" "clipLibrary1.cel[0].cev[164].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_rotateZ.a" "clipLibrary1.cel[0].cev[165].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_rotateY.a" "clipLibrary1.cel[0].cev[166].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_rotateX.a" "clipLibrary1.cel[0].cev[167].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_translateZ.a" "clipLibrary1.cel[0].cev[168].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_translateY.a" "clipLibrary1.cel[0].cev[169].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_translateX.a" "clipLibrary1.cel[0].cev[170].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_scaleZ.a" "clipLibrary1.cel[0].cev[171].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_scaleY.a" "clipLibrary1.cel[0].cev[172].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_scaleX.a" "clipLibrary1.cel[0].cev[173].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_rotateZ.a" "clipLibrary1.cel[0].cev[174].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_rotateY.a" "clipLibrary1.cel[0].cev[175].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_rotateX.a" "clipLibrary1.cel[0].cev[176].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_translateZ.a" "clipLibrary1.cel[0].cev[177].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_translateY.a" "clipLibrary1.cel[0].cev[178].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_translateX.a" "clipLibrary1.cel[0].cev[179].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_scaleZ.a" "clipLibrary1.cel[0].cev[180].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_scaleY.a" "clipLibrary1.cel[0].cev[181].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_scaleX.a" "clipLibrary1.cel[0].cev[182].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_rotateZ.a" "clipLibrary1.cel[0].cev[183].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_rotateY.a" "clipLibrary1.cel[0].cev[184].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_rotateX.a" "clipLibrary1.cel[0].cev[185].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_translateZ.a" "clipLibrary1.cel[0].cev[186].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_translateY.a" "clipLibrary1.cel[0].cev[187].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_translateX.a" "clipLibrary1.cel[0].cev[188].cevr"
|
|
;
|
|
connectAttr "weapon_right_scaleZ.a" "clipLibrary1.cel[0].cev[189].cevr";
|
|
connectAttr "weapon_right_scaleY.a" "clipLibrary1.cel[0].cev[190].cevr";
|
|
connectAttr "weapon_right_scaleX.a" "clipLibrary1.cel[0].cev[191].cevr";
|
|
connectAttr "weapon_right_rotateZ.a" "clipLibrary1.cel[0].cev[192].cevr";
|
|
connectAttr "weapon_right_rotateY.a" "clipLibrary1.cel[0].cev[193].cevr";
|
|
connectAttr "weapon_right_rotateX.a" "clipLibrary1.cel[0].cev[194].cevr";
|
|
connectAttr "weapon_right_translateZ.a" "clipLibrary1.cel[0].cev[195].cevr";
|
|
connectAttr "weapon_right_translateY.a" "clipLibrary1.cel[0].cev[196].cevr";
|
|
connectAttr "weapon_right_translateX.a" "clipLibrary1.cel[0].cev[197].cevr";
|
|
connectAttr "Character1_RightHand_scaleZ.a" "clipLibrary1.cel[0].cev[198].cevr";
|
|
connectAttr "Character1_RightHand_scaleY.a" "clipLibrary1.cel[0].cev[199].cevr";
|
|
connectAttr "Character1_RightHand_scaleX.a" "clipLibrary1.cel[0].cev[200].cevr";
|
|
connectAttr "Character1_RightHand_rotateZ.a" "clipLibrary1.cel[0].cev[201].cevr"
|
|
;
|
|
connectAttr "Character1_RightHand_rotateY.a" "clipLibrary1.cel[0].cev[202].cevr"
|
|
;
|
|
connectAttr "Character1_RightHand_rotateX.a" "clipLibrary1.cel[0].cev[203].cevr"
|
|
;
|
|
connectAttr "Character1_RightHand_translateZ.a" "clipLibrary1.cel[0].cev[204].cevr"
|
|
;
|
|
connectAttr "Character1_RightHand_translateY.a" "clipLibrary1.cel[0].cev[205].cevr"
|
|
;
|
|
connectAttr "Character1_RightHand_translateX.a" "clipLibrary1.cel[0].cev[206].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_scaleZ.a" "clipLibrary1.cel[0].cev[207].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_scaleY.a" "clipLibrary1.cel[0].cev[208].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_scaleX.a" "clipLibrary1.cel[0].cev[209].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_rotateZ.a" "clipLibrary1.cel[0].cev[210].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_rotateY.a" "clipLibrary1.cel[0].cev[211].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_rotateX.a" "clipLibrary1.cel[0].cev[212].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_translateZ.a" "clipLibrary1.cel[0].cev[213].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_translateY.a" "clipLibrary1.cel[0].cev[214].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_translateX.a" "clipLibrary1.cel[0].cev[215].cevr"
|
|
;
|
|
connectAttr "Character1_RightArm_scaleZ.a" "clipLibrary1.cel[0].cev[216].cevr";
|
|
connectAttr "Character1_RightArm_scaleY.a" "clipLibrary1.cel[0].cev[217].cevr";
|
|
connectAttr "Character1_RightArm_scaleX.a" "clipLibrary1.cel[0].cev[218].cevr";
|
|
connectAttr "Character1_RightArm_rotateZ.a" "clipLibrary1.cel[0].cev[219].cevr";
|
|
connectAttr "Character1_RightArm_rotateY.a" "clipLibrary1.cel[0].cev[220].cevr";
|
|
connectAttr "Character1_RightArm_rotateX.a" "clipLibrary1.cel[0].cev[221].cevr";
|
|
connectAttr "Character1_RightArm_translateZ.a" "clipLibrary1.cel[0].cev[222].cevr"
|
|
;
|
|
connectAttr "Character1_RightArm_translateY.a" "clipLibrary1.cel[0].cev[223].cevr"
|
|
;
|
|
connectAttr "Character1_RightArm_translateX.a" "clipLibrary1.cel[0].cev[224].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_scaleZ.a" "clipLibrary1.cel[0].cev[225].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_scaleY.a" "clipLibrary1.cel[0].cev[226].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_scaleX.a" "clipLibrary1.cel[0].cev[227].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_rotateZ.a" "clipLibrary1.cel[0].cev[228].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_rotateY.a" "clipLibrary1.cel[0].cev[229].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_rotateX.a" "clipLibrary1.cel[0].cev[230].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_translateZ.a" "clipLibrary1.cel[0].cev[231].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_translateY.a" "clipLibrary1.cel[0].cev[232].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_translateX.a" "clipLibrary1.cel[0].cev[233].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_scaleZ.a" "clipLibrary1.cel[0].cev[234].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_scaleY.a" "clipLibrary1.cel[0].cev[235].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_scaleX.a" "clipLibrary1.cel[0].cev[236].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_rotateZ.a" "clipLibrary1.cel[0].cev[237].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_rotateY.a" "clipLibrary1.cel[0].cev[238].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_rotateX.a" "clipLibrary1.cel[0].cev[239].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_translateZ.a" "clipLibrary1.cel[0].cev[240].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_translateY.a" "clipLibrary1.cel[0].cev[241].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_translateX.a" "clipLibrary1.cel[0].cev[242].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_scaleZ.a" "clipLibrary1.cel[0].cev[243].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_scaleY.a" "clipLibrary1.cel[0].cev[244].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_scaleX.a" "clipLibrary1.cel[0].cev[245].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_rotateZ.a" "clipLibrary1.cel[0].cev[246].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_rotateY.a" "clipLibrary1.cel[0].cev[247].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_rotateX.a" "clipLibrary1.cel[0].cev[248].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_translateZ.a" "clipLibrary1.cel[0].cev[249].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_translateY.a" "clipLibrary1.cel[0].cev[250].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_translateX.a" "clipLibrary1.cel[0].cev[251].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_scaleZ.a" "clipLibrary1.cel[0].cev[252].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_scaleY.a" "clipLibrary1.cel[0].cev[253].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_scaleX.a" "clipLibrary1.cel[0].cev[254].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_rotateZ.a" "clipLibrary1.cel[0].cev[255].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_rotateY.a" "clipLibrary1.cel[0].cev[256].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_rotateX.a" "clipLibrary1.cel[0].cev[257].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_translateZ.a" "clipLibrary1.cel[0].cev[258].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_translateY.a" "clipLibrary1.cel[0].cev[259].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_translateX.a" "clipLibrary1.cel[0].cev[260].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_scaleZ.a" "clipLibrary1.cel[0].cev[261].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_scaleY.a" "clipLibrary1.cel[0].cev[262].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_scaleX.a" "clipLibrary1.cel[0].cev[263].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_rotateZ.a" "clipLibrary1.cel[0].cev[264].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_rotateY.a" "clipLibrary1.cel[0].cev[265].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_rotateX.a" "clipLibrary1.cel[0].cev[266].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_translateZ.a" "clipLibrary1.cel[0].cev[267].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_translateY.a" "clipLibrary1.cel[0].cev[268].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_translateX.a" "clipLibrary1.cel[0].cev[269].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_scaleZ.a" "clipLibrary1.cel[0].cev[270].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_scaleY.a" "clipLibrary1.cel[0].cev[271].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_scaleX.a" "clipLibrary1.cel[0].cev[272].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_rotateZ.a" "clipLibrary1.cel[0].cev[273].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_rotateY.a" "clipLibrary1.cel[0].cev[274].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_rotateX.a" "clipLibrary1.cel[0].cev[275].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_translateZ.a" "clipLibrary1.cel[0].cev[276].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_translateY.a" "clipLibrary1.cel[0].cev[277].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_translateX.a" "clipLibrary1.cel[0].cev[278].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_scaleZ.a" "clipLibrary1.cel[0].cev[279].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_scaleY.a" "clipLibrary1.cel[0].cev[280].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_scaleX.a" "clipLibrary1.cel[0].cev[281].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_rotateZ.a" "clipLibrary1.cel[0].cev[282].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_rotateY.a" "clipLibrary1.cel[0].cev[283].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_rotateX.a" "clipLibrary1.cel[0].cev[284].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_translateZ.a" "clipLibrary1.cel[0].cev[285].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_translateY.a" "clipLibrary1.cel[0].cev[286].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_translateX.a" "clipLibrary1.cel[0].cev[287].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_scaleZ.a" "clipLibrary1.cel[0].cev[288].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_scaleY.a" "clipLibrary1.cel[0].cev[289].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_scaleX.a" "clipLibrary1.cel[0].cev[290].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_rotateZ.a" "clipLibrary1.cel[0].cev[291].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_rotateY.a" "clipLibrary1.cel[0].cev[292].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_rotateX.a" "clipLibrary1.cel[0].cev[293].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_translateZ.a" "clipLibrary1.cel[0].cev[294].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_translateY.a" "clipLibrary1.cel[0].cev[295].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_translateX.a" "clipLibrary1.cel[0].cev[296].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_scaleZ.a" "clipLibrary1.cel[0].cev[297].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_scaleY.a" "clipLibrary1.cel[0].cev[298].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_scaleX.a" "clipLibrary1.cel[0].cev[299].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_rotateZ.a" "clipLibrary1.cel[0].cev[300].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_rotateY.a" "clipLibrary1.cel[0].cev[301].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_rotateX.a" "clipLibrary1.cel[0].cev[302].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_translateZ.a" "clipLibrary1.cel[0].cev[303].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_translateY.a" "clipLibrary1.cel[0].cev[304].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_translateX.a" "clipLibrary1.cel[0].cev[305].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_scaleZ.a" "clipLibrary1.cel[0].cev[306].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_scaleY.a" "clipLibrary1.cel[0].cev[307].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_scaleX.a" "clipLibrary1.cel[0].cev[308].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_rotateZ.a" "clipLibrary1.cel[0].cev[309].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_rotateY.a" "clipLibrary1.cel[0].cev[310].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_rotateX.a" "clipLibrary1.cel[0].cev[311].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_translateZ.a" "clipLibrary1.cel[0].cev[312].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_translateY.a" "clipLibrary1.cel[0].cev[313].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_translateX.a" "clipLibrary1.cel[0].cev[314].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_scaleZ.a" "clipLibrary1.cel[0].cev[315].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_scaleY.a" "clipLibrary1.cel[0].cev[316].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_scaleX.a" "clipLibrary1.cel[0].cev[317].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_rotateZ.a" "clipLibrary1.cel[0].cev[318].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_rotateY.a" "clipLibrary1.cel[0].cev[319].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_rotateX.a" "clipLibrary1.cel[0].cev[320].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_translateZ.a" "clipLibrary1.cel[0].cev[321].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_translateY.a" "clipLibrary1.cel[0].cev[322].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_translateX.a" "clipLibrary1.cel[0].cev[323].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_scaleZ.a" "clipLibrary1.cel[0].cev[324].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_scaleY.a" "clipLibrary1.cel[0].cev[325].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_scaleX.a" "clipLibrary1.cel[0].cev[326].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_rotateZ.a" "clipLibrary1.cel[0].cev[327].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_rotateY.a" "clipLibrary1.cel[0].cev[328].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_rotateX.a" "clipLibrary1.cel[0].cev[329].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_translateZ.a" "clipLibrary1.cel[0].cev[330].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_translateY.a" "clipLibrary1.cel[0].cev[331].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_translateX.a" "clipLibrary1.cel[0].cev[332].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_scaleZ.a" "clipLibrary1.cel[0].cev[333].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_scaleY.a" "clipLibrary1.cel[0].cev[334].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_scaleX.a" "clipLibrary1.cel[0].cev[335].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_rotateZ.a" "clipLibrary1.cel[0].cev[336].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_rotateY.a" "clipLibrary1.cel[0].cev[337].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_rotateX.a" "clipLibrary1.cel[0].cev[338].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_translateZ.a" "clipLibrary1.cel[0].cev[339].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_translateY.a" "clipLibrary1.cel[0].cev[340].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_translateX.a" "clipLibrary1.cel[0].cev[341].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHand_scaleZ.a" "clipLibrary1.cel[0].cev[342].cevr";
|
|
connectAttr "Character1_LeftHand_scaleY.a" "clipLibrary1.cel[0].cev[343].cevr";
|
|
connectAttr "Character1_LeftHand_scaleX.a" "clipLibrary1.cel[0].cev[344].cevr";
|
|
connectAttr "Character1_LeftHand_rotateZ.a" "clipLibrary1.cel[0].cev[345].cevr";
|
|
connectAttr "Character1_LeftHand_rotateY.a" "clipLibrary1.cel[0].cev[346].cevr";
|
|
connectAttr "Character1_LeftHand_rotateX.a" "clipLibrary1.cel[0].cev[347].cevr";
|
|
connectAttr "Character1_LeftHand_translateZ.a" "clipLibrary1.cel[0].cev[348].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHand_translateY.a" "clipLibrary1.cel[0].cev[349].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHand_translateX.a" "clipLibrary1.cel[0].cev[350].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_scaleZ.a" "clipLibrary1.cel[0].cev[351].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_scaleY.a" "clipLibrary1.cel[0].cev[352].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_scaleX.a" "clipLibrary1.cel[0].cev[353].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_rotateZ.a" "clipLibrary1.cel[0].cev[354].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_rotateY.a" "clipLibrary1.cel[0].cev[355].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_rotateX.a" "clipLibrary1.cel[0].cev[356].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_translateZ.a" "clipLibrary1.cel[0].cev[357].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_translateY.a" "clipLibrary1.cel[0].cev[358].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_translateX.a" "clipLibrary1.cel[0].cev[359].cevr"
|
|
;
|
|
connectAttr "Character1_LeftArm_scaleZ.a" "clipLibrary1.cel[0].cev[360].cevr";
|
|
connectAttr "Character1_LeftArm_scaleY.a" "clipLibrary1.cel[0].cev[361].cevr";
|
|
connectAttr "Character1_LeftArm_scaleX.a" "clipLibrary1.cel[0].cev[362].cevr";
|
|
connectAttr "Character1_LeftArm_rotateZ.a" "clipLibrary1.cel[0].cev[363].cevr";
|
|
connectAttr "Character1_LeftArm_rotateY.a" "clipLibrary1.cel[0].cev[364].cevr";
|
|
connectAttr "Character1_LeftArm_rotateX.a" "clipLibrary1.cel[0].cev[365].cevr";
|
|
connectAttr "Character1_LeftArm_translateZ.a" "clipLibrary1.cel[0].cev[366].cevr"
|
|
;
|
|
connectAttr "Character1_LeftArm_translateY.a" "clipLibrary1.cel[0].cev[367].cevr"
|
|
;
|
|
connectAttr "Character1_LeftArm_translateX.a" "clipLibrary1.cel[0].cev[368].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_scaleZ.a" "clipLibrary1.cel[0].cev[369].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_scaleY.a" "clipLibrary1.cel[0].cev[370].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_scaleX.a" "clipLibrary1.cel[0].cev[371].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_rotateZ.a" "clipLibrary1.cel[0].cev[372].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_rotateY.a" "clipLibrary1.cel[0].cev[373].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_rotateX.a" "clipLibrary1.cel[0].cev[374].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_translateZ.a" "clipLibrary1.cel[0].cev[375].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_translateY.a" "clipLibrary1.cel[0].cev[376].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_translateX.a" "clipLibrary1.cel[0].cev[377].cevr"
|
|
;
|
|
connectAttr "Character1_Spine1_scaleZ.a" "clipLibrary1.cel[0].cev[378].cevr";
|
|
connectAttr "Character1_Spine1_scaleY.a" "clipLibrary1.cel[0].cev[379].cevr";
|
|
connectAttr "Character1_Spine1_scaleX.a" "clipLibrary1.cel[0].cev[380].cevr";
|
|
connectAttr "Character1_Spine1_rotateZ.a" "clipLibrary1.cel[0].cev[381].cevr";
|
|
connectAttr "Character1_Spine1_rotateY.a" "clipLibrary1.cel[0].cev[382].cevr";
|
|
connectAttr "Character1_Spine1_rotateX.a" "clipLibrary1.cel[0].cev[383].cevr";
|
|
connectAttr "Character1_Spine1_translateZ.a" "clipLibrary1.cel[0].cev[384].cevr"
|
|
;
|
|
connectAttr "Character1_Spine1_translateY.a" "clipLibrary1.cel[0].cev[385].cevr"
|
|
;
|
|
connectAttr "Character1_Spine1_translateX.a" "clipLibrary1.cel[0].cev[386].cevr"
|
|
;
|
|
connectAttr "Character1_Spine_scaleZ.a" "clipLibrary1.cel[0].cev[387].cevr";
|
|
connectAttr "Character1_Spine_scaleY.a" "clipLibrary1.cel[0].cev[388].cevr";
|
|
connectAttr "Character1_Spine_scaleX.a" "clipLibrary1.cel[0].cev[389].cevr";
|
|
connectAttr "Character1_Spine_rotateZ.a" "clipLibrary1.cel[0].cev[390].cevr";
|
|
connectAttr "Character1_Spine_rotateY.a" "clipLibrary1.cel[0].cev[391].cevr";
|
|
connectAttr "Character1_Spine_rotateX.a" "clipLibrary1.cel[0].cev[392].cevr";
|
|
connectAttr "Character1_Spine_translateZ.a" "clipLibrary1.cel[0].cev[393].cevr";
|
|
connectAttr "Character1_Spine_translateY.a" "clipLibrary1.cel[0].cev[394].cevr";
|
|
connectAttr "Character1_Spine_translateX.a" "clipLibrary1.cel[0].cev[395].cevr";
|
|
connectAttr "Character1_RightFootIndex2_scaleZ.a" "clipLibrary1.cel[0].cev[396].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex2_scaleY.a" "clipLibrary1.cel[0].cev[397].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex2_scaleX.a" "clipLibrary1.cel[0].cev[398].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex2_rotateZ.a" "clipLibrary1.cel[0].cev[399].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex2_rotateY.a" "clipLibrary1.cel[0].cev[400].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex2_rotateX.a" "clipLibrary1.cel[0].cev[401].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex2_translateZ.a" "clipLibrary1.cel[0].cev[402].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex2_translateY.a" "clipLibrary1.cel[0].cev[403].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex2_translateX.a" "clipLibrary1.cel[0].cev[404].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_scaleZ.a" "clipLibrary1.cel[0].cev[405].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_scaleY.a" "clipLibrary1.cel[0].cev[406].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_scaleX.a" "clipLibrary1.cel[0].cev[407].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_rotateZ.a" "clipLibrary1.cel[0].cev[408].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_rotateY.a" "clipLibrary1.cel[0].cev[409].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_rotateX.a" "clipLibrary1.cel[0].cev[410].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_translateZ.a" "clipLibrary1.cel[0].cev[411].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_translateY.a" "clipLibrary1.cel[0].cev[412].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_translateX.a" "clipLibrary1.cel[0].cev[413].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_scaleZ.a" "clipLibrary1.cel[0].cev[414].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_scaleY.a" "clipLibrary1.cel[0].cev[415].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_scaleX.a" "clipLibrary1.cel[0].cev[416].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_rotateZ.a" "clipLibrary1.cel[0].cev[417].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_rotateY.a" "clipLibrary1.cel[0].cev[418].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_rotateX.a" "clipLibrary1.cel[0].cev[419].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_translateZ.a" "clipLibrary1.cel[0].cev[420].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_translateY.a" "clipLibrary1.cel[0].cev[421].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_translateX.a" "clipLibrary1.cel[0].cev[422].cevr"
|
|
;
|
|
connectAttr "Character1_RightFoot_scaleZ.a" "clipLibrary1.cel[0].cev[423].cevr";
|
|
connectAttr "Character1_RightFoot_scaleY.a" "clipLibrary1.cel[0].cev[424].cevr";
|
|
connectAttr "Character1_RightFoot_scaleX.a" "clipLibrary1.cel[0].cev[425].cevr";
|
|
connectAttr "Character1_RightFoot_rotateZ.a" "clipLibrary1.cel[0].cev[426].cevr"
|
|
;
|
|
connectAttr "Character1_RightFoot_rotateY.a" "clipLibrary1.cel[0].cev[427].cevr"
|
|
;
|
|
connectAttr "Character1_RightFoot_rotateX.a" "clipLibrary1.cel[0].cev[428].cevr"
|
|
;
|
|
connectAttr "Character1_RightFoot_translateZ.a" "clipLibrary1.cel[0].cev[429].cevr"
|
|
;
|
|
connectAttr "Character1_RightFoot_translateY.a" "clipLibrary1.cel[0].cev[430].cevr"
|
|
;
|
|
connectAttr "Character1_RightFoot_translateX.a" "clipLibrary1.cel[0].cev[431].cevr"
|
|
;
|
|
connectAttr "Character1_RightLeg_scaleZ.a" "clipLibrary1.cel[0].cev[432].cevr";
|
|
connectAttr "Character1_RightLeg_scaleY.a" "clipLibrary1.cel[0].cev[433].cevr";
|
|
connectAttr "Character1_RightLeg_scaleX.a" "clipLibrary1.cel[0].cev[434].cevr";
|
|
connectAttr "Character1_RightLeg_rotateZ.a" "clipLibrary1.cel[0].cev[435].cevr";
|
|
connectAttr "Character1_RightLeg_rotateY.a" "clipLibrary1.cel[0].cev[436].cevr";
|
|
connectAttr "Character1_RightLeg_rotateX.a" "clipLibrary1.cel[0].cev[437].cevr";
|
|
connectAttr "Character1_RightLeg_translateZ.a" "clipLibrary1.cel[0].cev[438].cevr"
|
|
;
|
|
connectAttr "Character1_RightLeg_translateY.a" "clipLibrary1.cel[0].cev[439].cevr"
|
|
;
|
|
connectAttr "Character1_RightLeg_translateX.a" "clipLibrary1.cel[0].cev[440].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_scaleZ.a" "clipLibrary1.cel[0].cev[441].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_scaleY.a" "clipLibrary1.cel[0].cev[442].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_scaleX.a" "clipLibrary1.cel[0].cev[443].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_rotateZ.a" "clipLibrary1.cel[0].cev[444].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_rotateY.a" "clipLibrary1.cel[0].cev[445].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_rotateX.a" "clipLibrary1.cel[0].cev[446].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_translateZ.a" "clipLibrary1.cel[0].cev[447].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_translateY.a" "clipLibrary1.cel[0].cev[448].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_translateX.a" "clipLibrary1.cel[0].cev[449].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_scaleZ.a" "clipLibrary1.cel[0].cev[450].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_scaleY.a" "clipLibrary1.cel[0].cev[451].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_scaleX.a" "clipLibrary1.cel[0].cev[452].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_rotateZ.a" "clipLibrary1.cel[0].cev[453].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_rotateY.a" "clipLibrary1.cel[0].cev[454].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_rotateX.a" "clipLibrary1.cel[0].cev[455].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_translateZ.a" "clipLibrary1.cel[0].cev[456].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_translateY.a" "clipLibrary1.cel[0].cev[457].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_translateX.a" "clipLibrary1.cel[0].cev[458].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_scaleZ.a" "clipLibrary1.cel[0].cev[459].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_scaleY.a" "clipLibrary1.cel[0].cev[460].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_scaleX.a" "clipLibrary1.cel[0].cev[461].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_rotateZ.a" "clipLibrary1.cel[0].cev[462].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_rotateY.a" "clipLibrary1.cel[0].cev[463].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_rotateX.a" "clipLibrary1.cel[0].cev[464].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_translateZ.a" "clipLibrary1.cel[0].cev[465].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_translateY.a" "clipLibrary1.cel[0].cev[466].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_translateX.a" "clipLibrary1.cel[0].cev[467].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_scaleZ.a" "clipLibrary1.cel[0].cev[468].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_scaleY.a" "clipLibrary1.cel[0].cev[469].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_scaleX.a" "clipLibrary1.cel[0].cev[470].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_rotateZ.a" "clipLibrary1.cel[0].cev[471].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_rotateY.a" "clipLibrary1.cel[0].cev[472].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_rotateX.a" "clipLibrary1.cel[0].cev[473].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_translateZ.a" "clipLibrary1.cel[0].cev[474].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_translateY.a" "clipLibrary1.cel[0].cev[475].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_translateX.a" "clipLibrary1.cel[0].cev[476].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFoot_scaleZ.a" "clipLibrary1.cel[0].cev[477].cevr";
|
|
connectAttr "Character1_LeftFoot_scaleY.a" "clipLibrary1.cel[0].cev[478].cevr";
|
|
connectAttr "Character1_LeftFoot_scaleX.a" "clipLibrary1.cel[0].cev[479].cevr";
|
|
connectAttr "Character1_LeftFoot_rotateZ.a" "clipLibrary1.cel[0].cev[480].cevr";
|
|
connectAttr "Character1_LeftFoot_rotateY.a" "clipLibrary1.cel[0].cev[481].cevr";
|
|
connectAttr "Character1_LeftFoot_rotateX.a" "clipLibrary1.cel[0].cev[482].cevr";
|
|
connectAttr "Character1_LeftFoot_translateZ.a" "clipLibrary1.cel[0].cev[483].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFoot_translateY.a" "clipLibrary1.cel[0].cev[484].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFoot_translateX.a" "clipLibrary1.cel[0].cev[485].cevr"
|
|
;
|
|
connectAttr "Character1_LeftLeg_scaleZ.a" "clipLibrary1.cel[0].cev[486].cevr";
|
|
connectAttr "Character1_LeftLeg_scaleY.a" "clipLibrary1.cel[0].cev[487].cevr";
|
|
connectAttr "Character1_LeftLeg_scaleX.a" "clipLibrary1.cel[0].cev[488].cevr";
|
|
connectAttr "Character1_LeftLeg_rotateZ.a" "clipLibrary1.cel[0].cev[489].cevr";
|
|
connectAttr "Character1_LeftLeg_rotateY.a" "clipLibrary1.cel[0].cev[490].cevr";
|
|
connectAttr "Character1_LeftLeg_rotateX.a" "clipLibrary1.cel[0].cev[491].cevr";
|
|
connectAttr "Character1_LeftLeg_translateZ.a" "clipLibrary1.cel[0].cev[492].cevr"
|
|
;
|
|
connectAttr "Character1_LeftLeg_translateY.a" "clipLibrary1.cel[0].cev[493].cevr"
|
|
;
|
|
connectAttr "Character1_LeftLeg_translateX.a" "clipLibrary1.cel[0].cev[494].cevr"
|
|
;
|
|
connectAttr "Character1_LeftUpLeg_scaleZ.a" "clipLibrary1.cel[0].cev[495].cevr";
|
|
connectAttr "Character1_LeftUpLeg_scaleY.a" "clipLibrary1.cel[0].cev[496].cevr";
|
|
connectAttr "Character1_LeftUpLeg_scaleX.a" "clipLibrary1.cel[0].cev[497].cevr";
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connectAttr "Character1_LeftUpLeg_rotateZ.a" "clipLibrary1.cel[0].cev[498].cevr"
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;
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|
connectAttr "Character1_LeftUpLeg_rotateY.a" "clipLibrary1.cel[0].cev[499].cevr"
|
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;
|
|
connectAttr "Character1_LeftUpLeg_rotateX.a" "clipLibrary1.cel[0].cev[500].cevr"
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|
;
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|
connectAttr "Character1_LeftUpLeg_translateZ.a" "clipLibrary1.cel[0].cev[501].cevr"
|
|
;
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|
connectAttr "Character1_LeftUpLeg_translateY.a" "clipLibrary1.cel[0].cev[502].cevr"
|
|
;
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connectAttr "Character1_LeftUpLeg_translateX.a" "clipLibrary1.cel[0].cev[503].cevr"
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|
;
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|
connectAttr "Character1_Hips_scaleZ.a" "clipLibrary1.cel[0].cev[504].cevr";
|
|
connectAttr "Character1_Hips_scaleY.a" "clipLibrary1.cel[0].cev[505].cevr";
|
|
connectAttr "Character1_Hips_scaleX.a" "clipLibrary1.cel[0].cev[506].cevr";
|
|
connectAttr "Character1_Hips_rotateZ.a" "clipLibrary1.cel[0].cev[507].cevr";
|
|
connectAttr "Character1_Hips_rotateY.a" "clipLibrary1.cel[0].cev[508].cevr";
|
|
connectAttr "Character1_Hips_rotateX.a" "clipLibrary1.cel[0].cev[509].cevr";
|
|
connectAttr "Character1_Hips_translateZ.a" "clipLibrary1.cel[0].cev[510].cevr";
|
|
connectAttr "Character1_Hips_translateY.a" "clipLibrary1.cel[0].cev[511].cevr";
|
|
connectAttr "Character1_Hips_translateX.a" "clipLibrary1.cel[0].cev[512].cevr";
|
|
connectAttr "hood_left_scaleZ.a" "clipLibrary1.cel[0].cev[513].cevr";
|
|
connectAttr "hood_left_scaleY.a" "clipLibrary1.cel[0].cev[514].cevr";
|
|
connectAttr "hood_left_scaleX.a" "clipLibrary1.cel[0].cev[515].cevr";
|
|
connectAttr "hood_left_rotateZ.a" "clipLibrary1.cel[0].cev[516].cevr";
|
|
connectAttr "hood_left_rotateY.a" "clipLibrary1.cel[0].cev[517].cevr";
|
|
connectAttr "hood_left_rotateX.a" "clipLibrary1.cel[0].cev[518].cevr";
|
|
connectAttr "hood_left_translateZ.a" "clipLibrary1.cel[0].cev[519].cevr";
|
|
connectAttr "hood_left_translateY.a" "clipLibrary1.cel[0].cev[520].cevr";
|
|
connectAttr "hood_left_translateX.a" "clipLibrary1.cel[0].cev[521].cevr";
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|
// End of common_die.ma
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