5428 lines
330 KiB
Mathematica
5428 lines
330 KiB
Mathematica
//Maya ASCII 2013 scene
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//Name: jump.ma
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//Last modified: Tue, Jan 06, 2015 03:55:21 PM
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//Codeset: 1252
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requires maya "2013";
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currentUnit -l centimeter -a degree -t ntsc;
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fileInfo "application" "maya";
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fileInfo "product" "Maya 2013";
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fileInfo "version" "2013 x64";
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fileInfo "cutIdentifier" "201202220241-825136";
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fileInfo "osv" "Microsoft Windows 7 Home Premium Edition, 64-bit Windows 7 Service Pack 1 (Build 7601)\n";
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createNode clipLibrary -n "clipLibrary1";
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setAttr -s 513 ".cel[0].cev";
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setAttr ".cd[0].cm" -type "characterMapping" 513 "cloak_left_03.scaleZ" 0
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1 "cloak_left_03.scaleY" 0 2 "cloak_left_03.scaleX" 0 3 "cloak_left_03.rotateZ"
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2 1 "cloak_left_03.rotateY" 2 2 "cloak_left_03.rotateX" 2
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3 "cloak_left_03.translateZ" 1 1 "cloak_left_03.translateY" 1
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2 "cloak_left_03.translateX" 1 3 "cloak_left_02.scaleZ" 0 4 "cloak_left_02.scaleY"
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0 5 "cloak_left_02.scaleX" 0 6 "cloak_left_02.rotateZ" 2
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4 "cloak_left_02.rotateY" 2 5 "cloak_left_02.rotateX" 2 6 "cloak_left_02.translateZ"
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1 4 "cloak_left_02.translateY" 1 5 "cloak_left_02.translateX"
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1 6 "cloak_left_01.scaleZ" 0 7 "cloak_left_01.scaleY" 0
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8 "cloak_left_01.scaleX" 0 9 "cloak_left_01.rotateZ" 2 7 "cloak_left_01.rotateY"
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2 8 "cloak_left_01.rotateX" 2 9 "cloak_left_01.translateZ" 1
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7 "cloak_left_01.translateY" 1 8 "cloak_left_01.translateX" 1
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9 "cloak_right_03.scaleZ" 0 10 "cloak_right_03.scaleY" 0 11 "cloak_right_03.scaleX"
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0 12 "cloak_right_03.rotateZ" 2 10 "cloak_right_03.rotateY" 2
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11 "cloak_right_03.rotateX" 2 12 "cloak_right_03.translateZ" 1
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10 "cloak_right_03.translateY" 1 11 "cloak_right_03.translateX" 1
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12 "cloak_right_02.scaleZ" 0 13 "cloak_right_02.scaleY" 0 14 "cloak_right_02.scaleX"
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0 15 "cloak_right_02.rotateZ" 2 13 "cloak_right_02.rotateY" 2
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14 "cloak_right_02.rotateX" 2 15 "cloak_right_02.translateZ" 1
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13 "cloak_right_02.translateY" 1 14 "cloak_right_02.translateX" 1
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15 "cloak_right_01.scaleZ" 0 16 "cloak_right_01.scaleY" 0 17 "cloak_right_01.scaleX"
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0 18 "cloak_right_01.rotateZ" 2 16 "cloak_right_01.rotateY" 2
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17 "cloak_right_01.rotateX" 2 18 "cloak_right_01.translateZ" 1
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16 "cloak_right_01.translateY" 1 17 "cloak_right_01.translateX" 1
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18 "helmet.scaleZ" 0 19 "helmet.scaleY" 0 20 "helmet.scaleX"
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0 21 "helmet.rotateZ" 2 19 "helmet.rotateY" 2 20 "helmet.rotateX"
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2 21 "helmet.translateZ" 1 19 "helmet.translateY" 1 20 "helmet.translateX"
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1 21 "Character1_Head.scaleZ" 0 22 "Character1_Head.scaleY" 0
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23 "Character1_Head.scaleX" 0 24 "Character1_Head.rotateZ" 2 22 "Character1_Head.rotateY"
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2 23 "Character1_Head.rotateX" 2 24 "Character1_Head.translateZ"
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1 22 "Character1_Head.translateY" 1 23 "Character1_Head.translateX"
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1 24 "Character1_Neck.scaleZ" 0 25 "Character1_Neck.scaleY" 0
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26 "Character1_Neck.scaleX" 0 27 "Character1_Neck.rotateZ" 2 25 "Character1_Neck.rotateY"
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2 26 "Character1_Neck.rotateX" 2 27 "Character1_Neck.translateZ"
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1 25 "Character1_Neck.translateY" 1 26 "Character1_Neck.translateX"
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1 27 "Character1_RightHandRing3.scaleZ" 0 28 "Character1_RightHandRing3.scaleY"
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0 29 "Character1_RightHandRing3.scaleX" 0 30 "Character1_RightHandRing3.rotateZ"
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2 28 "Character1_RightHandRing3.rotateY" 2 29 "Character1_RightHandRing3.rotateX"
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2 30 "Character1_RightHandRing3.translateZ" 1 28 "Character1_RightHandRing3.translateY"
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1 29 "Character1_RightHandRing3.translateX" 1 30 "Character1_RightHandRing2.scaleZ"
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0 31 "Character1_RightHandRing2.scaleY" 0 32 "Character1_RightHandRing2.scaleX"
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0 33 "Character1_RightHandRing2.rotateZ" 2 31 "Character1_RightHandRing2.rotateY"
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2 32 "Character1_RightHandRing2.rotateX" 2 33 "Character1_RightHandRing2.translateZ"
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1 31 "Character1_RightHandRing2.translateY" 1 32 "Character1_RightHandRing2.translateX"
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1 33 "Character1_RightHandRing1.scaleZ" 0 34 "Character1_RightHandRing1.scaleY"
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0 35 "Character1_RightHandRing1.scaleX" 0 36 "Character1_RightHandRing1.rotateZ"
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2 34 "Character1_RightHandRing1.rotateY" 2 35 "Character1_RightHandRing1.rotateX"
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2 36 "Character1_RightHandRing1.translateZ" 1 34 "Character1_RightHandRing1.translateY"
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1 35 "Character1_RightHandRing1.translateX" 1 36 "Character1_RightHandMiddle3.scaleZ"
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0 37 "Character1_RightHandMiddle3.scaleY" 0 38 "Character1_RightHandMiddle3.scaleX"
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0 39 "Character1_RightHandMiddle3.rotateZ" 2 37 "Character1_RightHandMiddle3.rotateY"
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2 38 "Character1_RightHandMiddle3.rotateX" 2 39 "Character1_RightHandMiddle3.translateZ"
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1 37 "Character1_RightHandMiddle3.translateY" 1 38 "Character1_RightHandMiddle3.translateX"
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1 39 "Character1_RightHandMiddle2.scaleZ" 0 40 "Character1_RightHandMiddle2.scaleY"
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0 41 "Character1_RightHandMiddle2.scaleX" 0 42 "Character1_RightHandMiddle2.rotateZ"
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2 40 "Character1_RightHandMiddle2.rotateY" 2 41 "Character1_RightHandMiddle2.rotateX"
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2 42 "Character1_RightHandMiddle2.translateZ" 1 40 "Character1_RightHandMiddle2.translateY"
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1 41 "Character1_RightHandMiddle2.translateX" 1 42 "Character1_RightHandMiddle1.scaleZ"
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0 43 "Character1_RightHandMiddle1.scaleY" 0 44 "Character1_RightHandMiddle1.scaleX"
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0 45 "Character1_RightHandMiddle1.rotateZ" 2 43 "Character1_RightHandMiddle1.rotateY"
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2 44 "Character1_RightHandMiddle1.rotateX" 2 45 "Character1_RightHandMiddle1.translateZ"
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1 43 "Character1_RightHandMiddle1.translateY" 1 44 "Character1_RightHandMiddle1.translateX"
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1 45 "Character1_RightHandIndex3.scaleZ" 0 46 "Character1_RightHandIndex3.scaleY"
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0 47 "Character1_RightHandIndex3.scaleX" 0 48 "Character1_RightHandIndex3.rotateZ"
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2 46 "Character1_RightHandIndex3.rotateY" 2 47 "Character1_RightHandIndex3.rotateX"
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2 48 "Character1_RightHandIndex3.translateZ" 1 46 "Character1_RightHandIndex3.translateY"
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1 47 "Character1_RightHandIndex3.translateX" 1 48 "Character1_RightHandIndex2.scaleZ"
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0 49 "Character1_RightHandIndex2.scaleY" 0 50 "Character1_RightHandIndex2.scaleX"
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0 51 "Character1_RightHandIndex2.rotateZ" 2 49 "Character1_RightHandIndex2.rotateY"
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2 50 "Character1_RightHandIndex2.rotateX" 2 51 "Character1_RightHandIndex2.translateZ"
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1 49 "Character1_RightHandIndex2.translateY" 1 50 "Character1_RightHandIndex2.translateX"
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1 51 "Character1_RightHandIndex1.scaleZ" 0 52 "Character1_RightHandIndex1.scaleY"
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0 53 "Character1_RightHandIndex1.scaleX" 0 54 "Character1_RightHandIndex1.rotateZ"
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2 52 "Character1_RightHandIndex1.rotateY" 2 53 "Character1_RightHandIndex1.rotateX"
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2 54 "Character1_RightHandIndex1.translateZ" 1 52 "Character1_RightHandIndex1.translateY"
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1 53 "Character1_RightHandIndex1.translateX" 1 54 "Character1_RightHandThumb3.scaleZ"
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0 55 "Character1_RightHandThumb3.scaleY" 0 56 "Character1_RightHandThumb3.scaleX"
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0 57 "Character1_RightHandThumb3.rotateZ" 2 55 "Character1_RightHandThumb3.rotateY"
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2 56 "Character1_RightHandThumb3.rotateX" 2 57 "Character1_RightHandThumb3.translateZ"
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1 55 "Character1_RightHandThumb3.translateY" 1 56 "Character1_RightHandThumb3.translateX"
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1 57 "Character1_RightHandThumb2.scaleZ" 0 58 "Character1_RightHandThumb2.scaleY"
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0 59 "Character1_RightHandThumb2.scaleX" 0 60 "Character1_RightHandThumb2.rotateZ"
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2 58 "Character1_RightHandThumb2.rotateY" 2 59 "Character1_RightHandThumb2.rotateX"
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2 60 "Character1_RightHandThumb2.translateZ" 1 58 "Character1_RightHandThumb2.translateY"
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1 59 "Character1_RightHandThumb2.translateX" 1 60 "Character1_RightHandThumb1.scaleZ"
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0 61 "Character1_RightHandThumb1.scaleY" 0 62 "Character1_RightHandThumb1.scaleX"
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0 63 "Character1_RightHandThumb1.rotateZ" 2 61 "Character1_RightHandThumb1.rotateY"
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2 62 "Character1_RightHandThumb1.rotateX" 2 63 "Character1_RightHandThumb1.translateZ"
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1 61 "Character1_RightHandThumb1.translateY" 1 62 "Character1_RightHandThumb1.translateX"
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1 63 "Character1_RightHand.scaleZ" 0 64 "Character1_RightHand.scaleY"
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0 65 "Character1_RightHand.scaleX" 0 66 "Character1_RightHand.rotateZ"
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2 64 "Character1_RightHand.rotateY" 2 65 "Character1_RightHand.rotateX"
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2 66 "Character1_RightHand.translateZ" 1 64 "Character1_RightHand.translateY"
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1 65 "Character1_RightHand.translateX" 1 66 "Character1_RightForeArm.scaleZ"
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0 67 "Character1_RightForeArm.scaleY" 0 68 "Character1_RightForeArm.scaleX"
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0 69 "Character1_RightForeArm.rotateZ" 2 67 "Character1_RightForeArm.rotateY"
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2 68 "Character1_RightForeArm.rotateX" 2 69 "Character1_RightForeArm.translateZ"
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1 67 "Character1_RightForeArm.translateY" 1 68 "Character1_RightForeArm.translateX"
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1 69 "Character1_RightArm.scaleZ" 0 70 "Character1_RightArm.scaleY"
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0 71 "Character1_RightArm.scaleX" 0 72 "Character1_RightArm.rotateZ"
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2 70 "Character1_RightArm.rotateY" 2 71 "Character1_RightArm.rotateX"
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2 72 "Character1_RightArm.translateZ" 1 70 "Character1_RightArm.translateY"
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1 71 "Character1_RightArm.translateX" 1 72 "Character1_RightShoulder.scaleZ"
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0 73 "Character1_RightShoulder.scaleY" 0 74 "Character1_RightShoulder.scaleX"
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0 75 "Character1_RightShoulder.rotateZ" 2 73 "Character1_RightShoulder.rotateY"
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2 74 "Character1_RightShoulder.rotateX" 2 75 "Character1_RightShoulder.translateZ"
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1 73 "Character1_RightShoulder.translateY" 1 74 "Character1_RightShoulder.translateX"
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1 75 "Character1_LeftHandRing3.scaleZ" 0 76 "Character1_LeftHandRing3.scaleY"
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0 77 "Character1_LeftHandRing3.scaleX" 0 78 "Character1_LeftHandRing3.rotateZ"
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2 76 "Character1_LeftHandRing3.rotateY" 2 77 "Character1_LeftHandRing3.rotateX"
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2 78 "Character1_LeftHandRing3.translateZ" 1 76 "Character1_LeftHandRing3.translateY"
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1 77 "Character1_LeftHandRing3.translateX" 1 78 "Character1_LeftHandRing2.scaleZ"
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0 79 "Character1_LeftHandRing2.scaleY" 0 80 "Character1_LeftHandRing2.scaleX"
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0 81 "Character1_LeftHandRing2.rotateZ" 2 79 "Character1_LeftHandRing2.rotateY"
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2 80 "Character1_LeftHandRing2.rotateX" 2 81 "Character1_LeftHandRing2.translateZ"
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1 79 "Character1_LeftHandRing2.translateY" 1 80 "Character1_LeftHandRing2.translateX"
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1 81 "Character1_LeftHandRing1.scaleZ" 0 82 "Character1_LeftHandRing1.scaleY"
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0 83 "Character1_LeftHandRing1.scaleX" 0 84 "Character1_LeftHandRing1.rotateZ"
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2 82 "Character1_LeftHandRing1.rotateY" 2 83 "Character1_LeftHandRing1.rotateX"
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2 84 "Character1_LeftHandRing1.translateZ" 1 82 "Character1_LeftHandRing1.translateY"
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1 83 "Character1_LeftHandRing1.translateX" 1 84 "Character1_LeftHandMiddle3.scaleZ"
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0 85 "Character1_LeftHandMiddle3.scaleY" 0 86 "Character1_LeftHandMiddle3.scaleX"
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0 87 "Character1_LeftHandMiddle3.rotateZ" 2 85 "Character1_LeftHandMiddle3.rotateY"
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2 86 "Character1_LeftHandMiddle3.rotateX" 2 87 "Character1_LeftHandMiddle3.translateZ"
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1 85 "Character1_LeftHandMiddle3.translateY" 1 86 "Character1_LeftHandMiddle3.translateX"
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1 87 "Character1_LeftHandMiddle2.scaleZ" 0 88 "Character1_LeftHandMiddle2.scaleY"
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0 89 "Character1_LeftHandMiddle2.scaleX" 0 90 "Character1_LeftHandMiddle2.rotateZ"
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2 88 "Character1_LeftHandMiddle2.rotateY" 2 89 "Character1_LeftHandMiddle2.rotateX"
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2 90 "Character1_LeftHandMiddle2.translateZ" 1 88 "Character1_LeftHandMiddle2.translateY"
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1 89 "Character1_LeftHandMiddle2.translateX" 1 90 "Character1_LeftHandMiddle1.scaleZ"
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0 91 "Character1_LeftHandMiddle1.scaleY" 0 92 "Character1_LeftHandMiddle1.scaleX"
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0 93 "Character1_LeftHandMiddle1.rotateZ" 2 91 "Character1_LeftHandMiddle1.rotateY"
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2 92 "Character1_LeftHandMiddle1.rotateX" 2 93 "Character1_LeftHandMiddle1.translateZ"
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1 91 "Character1_LeftHandMiddle1.translateY" 1 92 "Character1_LeftHandMiddle1.translateX"
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1 93 "Character1_LeftHandIndex3.scaleZ" 0 94 "Character1_LeftHandIndex3.scaleY"
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0 95 "Character1_LeftHandIndex3.scaleX" 0 96 "Character1_LeftHandIndex3.rotateZ"
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2 94 "Character1_LeftHandIndex3.rotateY" 2 95 "Character1_LeftHandIndex3.rotateX"
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2 96 "Character1_LeftHandIndex3.translateZ" 1 94 "Character1_LeftHandIndex3.translateY"
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1 95 "Character1_LeftHandIndex3.translateX" 1 96 "Character1_LeftHandIndex2.scaleZ"
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0 97 "Character1_LeftHandIndex2.scaleY" 0 98 "Character1_LeftHandIndex2.scaleX"
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0 99 "Character1_LeftHandIndex2.rotateZ" 2 97 "Character1_LeftHandIndex2.rotateY"
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2 98 "Character1_LeftHandIndex2.rotateX" 2 99 "Character1_LeftHandIndex2.translateZ"
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1 97 "Character1_LeftHandIndex2.translateY" 1 98 "Character1_LeftHandIndex2.translateX"
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1 99 "Character1_LeftHandIndex1.scaleZ" 0 100 "Character1_LeftHandIndex1.scaleY"
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0 101 "Character1_LeftHandIndex1.scaleX" 0 102 "Character1_LeftHandIndex1.rotateZ"
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2 100 "Character1_LeftHandIndex1.rotateY" 2 101 "Character1_LeftHandIndex1.rotateX"
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2 102 "Character1_LeftHandIndex1.translateZ" 1 100 "Character1_LeftHandIndex1.translateY"
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1 101 "Character1_LeftHandIndex1.translateX" 1 102 "Character1_LeftHandThumb3.scaleZ"
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0 103 "Character1_LeftHandThumb3.scaleY" 0 104 "Character1_LeftHandThumb3.scaleX"
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0 105 "Character1_LeftHandThumb3.rotateZ" 2 103 "Character1_LeftHandThumb3.rotateY"
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2 104 "Character1_LeftHandThumb3.rotateX" 2 105 "Character1_LeftHandThumb3.translateZ"
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1 103 "Character1_LeftHandThumb3.translateY" 1 104 "Character1_LeftHandThumb3.translateX"
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1 105 "Character1_LeftHandThumb2.scaleZ" 0 106 "Character1_LeftHandThumb2.scaleY"
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0 107 "Character1_LeftHandThumb2.scaleX" 0 108 "Character1_LeftHandThumb2.rotateZ"
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2 106 "Character1_LeftHandThumb2.rotateY" 2 107 "Character1_LeftHandThumb2.rotateX"
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2 108 "Character1_LeftHandThumb2.translateZ" 1 106 "Character1_LeftHandThumb2.translateY"
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1 107 "Character1_LeftHandThumb2.translateX" 1 108 "Character1_LeftHandThumb1.scaleZ"
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0 109 "Character1_LeftHandThumb1.scaleY" 0 110 "Character1_LeftHandThumb1.scaleX"
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0 111 "Character1_LeftHandThumb1.rotateZ" 2 109 "Character1_LeftHandThumb1.rotateY"
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2 110 "Character1_LeftHandThumb1.rotateX" 2 111 "Character1_LeftHandThumb1.translateZ"
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1 109 "Character1_LeftHandThumb1.translateY" 1 110 "Character1_LeftHandThumb1.translateX"
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1 111 "Character1_LeftHand.scaleZ" 0 112 "Character1_LeftHand.scaleY"
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0 113 "Character1_LeftHand.scaleX" 0 114 "Character1_LeftHand.rotateZ"
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2 112 "Character1_LeftHand.rotateY" 2 113 "Character1_LeftHand.rotateX"
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2 114 "Character1_LeftHand.translateZ" 1 112 "Character1_LeftHand.translateY"
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1 113 "Character1_LeftHand.translateX" 1 114 "Character1_LeftForeArm.scaleZ"
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0 115 "Character1_LeftForeArm.scaleY" 0 116 "Character1_LeftForeArm.scaleX"
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0 117 "Character1_LeftForeArm.rotateZ" 2 115 "Character1_LeftForeArm.rotateY"
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2 116 "Character1_LeftForeArm.rotateX" 2 117 "Character1_LeftForeArm.translateZ"
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1 115 "Character1_LeftForeArm.translateY" 1 116 "Character1_LeftForeArm.translateX"
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1 117 "Character1_LeftArm.scaleZ" 0 118 "Character1_LeftArm.scaleY"
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0 119 "Character1_LeftArm.scaleX" 0 120 "Character1_LeftArm.rotateZ"
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2 118 "Character1_LeftArm.rotateY" 2 119 "Character1_LeftArm.rotateX"
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2 120 "Character1_LeftArm.translateZ" 1 118 "Character1_LeftArm.translateY"
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1 119 "Character1_LeftArm.translateX" 1 120 "Character1_LeftShoulder.scaleZ"
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0 121 "Character1_LeftShoulder.scaleY" 0 122 "Character1_LeftShoulder.scaleX"
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0 123 "Character1_LeftShoulder.rotateZ" 2 121 "Character1_LeftShoulder.rotateY"
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2 122 "Character1_LeftShoulder.rotateX" 2 123 "Character1_LeftShoulder.translateZ"
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1 121 "Character1_LeftShoulder.translateY" 1 122 "Character1_LeftShoulder.translateX"
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1 123 "Character1_Spine1.scaleZ" 0 124 "Character1_Spine1.scaleY"
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0 125 "Character1_Spine1.scaleX" 0 126 "Character1_Spine1.rotateZ"
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2 124 "Character1_Spine1.rotateY" 2 125 "Character1_Spine1.rotateX"
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2 126 "Character1_Spine1.translateZ" 1 124 "Character1_Spine1.translateY"
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1 125 "Character1_Spine1.translateX" 1 126 "Character1_Spine.scaleZ"
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0 127 "Character1_Spine.scaleY" 0 128 "Character1_Spine.scaleX" 0
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129 "Character1_Spine.rotateZ" 2 127 "Character1_Spine.rotateY" 2
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128 "Character1_Spine.rotateX" 2 129 "Character1_Spine.translateZ" 1
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127 "Character1_Spine.translateY" 1 128 "Character1_Spine.translateX"
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1 129 "Character1_RightFootIndex2.scaleZ" 0 130 "Character1_RightFootIndex2.scaleY"
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0 131 "Character1_RightFootIndex2.scaleX" 0 132 "Character1_RightFootIndex2.rotateZ"
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2 130 "Character1_RightFootIndex2.rotateY" 2 131 "Character1_RightFootIndex2.rotateX"
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2 132 "Character1_RightFootIndex2.translateZ" 1 130 "Character1_RightFootIndex2.translateY"
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1 131 "Character1_RightFootIndex2.translateX" 1 132 "Character1_RightFootIndex1.scaleZ"
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0 133 "Character1_RightFootIndex1.scaleY" 0 134 "Character1_RightFootIndex1.scaleX"
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0 135 "Character1_RightFootIndex1.rotateZ" 2 133 "Character1_RightFootIndex1.rotateY"
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2 134 "Character1_RightFootIndex1.rotateX" 2 135 "Character1_RightFootIndex1.translateZ"
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1 133 "Character1_RightFootIndex1.translateY" 1 134 "Character1_RightFootIndex1.translateX"
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1 135 "Character1_RightToeBase.scaleZ" 0 136 "Character1_RightToeBase.scaleY"
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0 137 "Character1_RightToeBase.scaleX" 0 138 "Character1_RightToeBase.rotateZ"
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2 136 "Character1_RightToeBase.rotateY" 2 137 "Character1_RightToeBase.rotateX"
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2 138 "Character1_RightToeBase.translateZ" 1 136 "Character1_RightToeBase.translateY"
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1 137 "Character1_RightToeBase.translateX" 1 138 "Character1_RightFoot.scaleZ"
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0 139 "Character1_RightFoot.scaleY" 0 140 "Character1_RightFoot.scaleX"
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0 141 "Character1_RightFoot.rotateZ" 2 139 "Character1_RightFoot.rotateY"
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2 140 "Character1_RightFoot.rotateX" 2 141 "Character1_RightFoot.translateZ"
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1 139 "Character1_RightFoot.translateY" 1 140 "Character1_RightFoot.translateX"
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1 141 "Character1_RightLeg.scaleZ" 0 142 "Character1_RightLeg.scaleY"
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0 143 "Character1_RightLeg.scaleX" 0 144 "Character1_RightLeg.rotateZ"
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2 142 "Character1_RightLeg.rotateY" 2 143 "Character1_RightLeg.rotateX"
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2 144 "Character1_RightLeg.translateZ" 1 142 "Character1_RightLeg.translateY"
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1 143 "Character1_RightLeg.translateX" 1 144 "Character1_RightUpLeg.scaleZ"
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0 145 "Character1_RightUpLeg.scaleY" 0 146 "Character1_RightUpLeg.scaleX"
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0 147 "Character1_RightUpLeg.rotateZ" 2 145 "Character1_RightUpLeg.rotateY"
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2 146 "Character1_RightUpLeg.rotateX" 2 147 "Character1_RightUpLeg.translateZ"
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1 145 "Character1_RightUpLeg.translateY" 1 146 "Character1_RightUpLeg.translateX"
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1 147 "Character1_LeftFootIndex2.scaleZ" 0 148 "Character1_LeftFootIndex2.scaleY"
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0 149 "Character1_LeftFootIndex2.scaleX" 0 150 "Character1_LeftFootIndex2.rotateZ"
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2 148 "Character1_LeftFootIndex2.rotateY" 2 149 "Character1_LeftFootIndex2.rotateX"
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2 150 "Character1_LeftFootIndex2.translateZ" 1 148 "Character1_LeftFootIndex2.translateY"
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1 149 "Character1_LeftFootIndex2.translateX" 1 150 "Character1_LeftFootIndex1.scaleZ"
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0 151 "Character1_LeftFootIndex1.scaleY" 0 152 "Character1_LeftFootIndex1.scaleX"
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0 153 "Character1_LeftFootIndex1.rotateZ" 2 151 "Character1_LeftFootIndex1.rotateY"
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2 152 "Character1_LeftFootIndex1.rotateX" 2 153 "Character1_LeftFootIndex1.translateZ"
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1 151 "Character1_LeftFootIndex1.translateY" 1 152 "Character1_LeftFootIndex1.translateX"
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1 153 "Character1_LeftToeBase.scaleZ" 0 154 "Character1_LeftToeBase.scaleY"
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0 155 "Character1_LeftToeBase.scaleX" 0 156 "Character1_LeftToeBase.rotateZ"
|
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2 154 "Character1_LeftToeBase.rotateY" 2 155 "Character1_LeftToeBase.rotateX"
|
|
2 156 "Character1_LeftToeBase.translateZ" 1 154 "Character1_LeftToeBase.translateY"
|
|
1 155 "Character1_LeftToeBase.translateX" 1 156 "Character1_LeftFoot.scaleZ"
|
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0 157 "Character1_LeftFoot.scaleY" 0 158 "Character1_LeftFoot.scaleX"
|
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0 159 "Character1_LeftFoot.rotateZ" 2 157 "Character1_LeftFoot.rotateY"
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2 158 "Character1_LeftFoot.rotateX" 2 159 "Character1_LeftFoot.translateZ"
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|
1 157 "Character1_LeftFoot.translateY" 1 158 "Character1_LeftFoot.translateX"
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1 159 "Character1_LeftLeg.scaleZ" 0 160 "Character1_LeftLeg.scaleY"
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0 161 "Character1_LeftLeg.scaleX" 0 162 "Character1_LeftLeg.rotateZ"
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2 160 "Character1_LeftLeg.rotateY" 2 161 "Character1_LeftLeg.rotateX"
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2 162 "Character1_LeftLeg.translateZ" 1 160 "Character1_LeftLeg.translateY"
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1 161 "Character1_LeftLeg.translateX" 1 162 "Character1_LeftUpLeg.scaleZ"
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0 163 "Character1_LeftUpLeg.scaleY" 0 164 "Character1_LeftUpLeg.scaleX"
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0 165 "Character1_LeftUpLeg.rotateZ" 2 163 "Character1_LeftUpLeg.rotateY"
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2 164 "Character1_LeftUpLeg.rotateX" 2 165 "Character1_LeftUpLeg.translateZ"
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1 163 "Character1_LeftUpLeg.translateY" 1 164 "Character1_LeftUpLeg.translateX"
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1 165 "Character1_Hips.scaleZ" 0 166 "Character1_Hips.scaleY" 0
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167 "Character1_Hips.scaleX" 0 168 "Character1_Hips.rotateZ" 2 166 "Character1_Hips.rotateY"
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2 167 "Character1_Hips.rotateX" 2 168 "Character1_Hips.translateZ"
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1 166 "Character1_Hips.translateY" 1 167 "Character1_Hips.translateX"
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1 168 "quiver.scaleZ" 0 169 "quiver.scaleY" 0 170 "quiver.scaleX"
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0 171 "quiver.rotateZ" 2 169 "quiver.rotateY" 2 170 "quiver.rotateX"
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2 171 "quiver.translateZ" 1 169 "quiver.translateY" 1 170 "quiver.translateX"
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1 171 ;
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setAttr ".cd[0].cim" -type "Int32Array" 513 0 1 2 3 4
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yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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yes yes yes yes;
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setAttr ".ac[500:512]" yes yes yes yes yes yes yes yes yes yes yes yes yes;
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setAttr ".ss" 1;
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setAttr ".se" 45;
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setAttr ".ci" no;
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createNode animCurveTU -n "cloak_left_03_scaleZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
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createNode animCurveTU -n "cloak_left_03_scaleY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
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createNode animCurveTU -n "cloak_left_03_scaleX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
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createNode animCurveTA -n "cloak_left_03_rotateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 46 ".ktv[0:45]" 0 -4.1949858665466309 1 -0.42059376835823059
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createNode animCurveTA -n "cloak_left_03_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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createNode animCurveTA -n "cloak_left_03_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 46 ".ktv[0:45]" 0 2.4329283237457275 1 0.53182244300842285
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42 7.3840150833129892 43 5.8192362785339355 44 4.2116661071777344 45 2.4329283237457275;
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createNode animCurveTL -n "cloak_left_03_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -2.7732014656066895 44 -2.7732014656066895
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45 -2.7732014656066895;
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createNode animCurveTL -n "cloak_left_03_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -1.1063683032989502 44 -1.1063683032989502
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45 -1.1063683032989502;
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createNode animCurveTL -n "cloak_left_03_translateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 37.800914764404297 44 37.800914764404297
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45 37.800914764404297;
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createNode animCurveTU -n "cloak_left_02_scaleZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
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createNode animCurveTU -n "cloak_left_02_scaleY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
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createNode animCurveTU -n "cloak_left_02_scaleX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
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createNode animCurveTA -n "cloak_left_02_rotateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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createNode animCurveTA -n "cloak_left_02_rotateY";
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setAttr ".tan" 9;
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42 -4.9195036888122559 43 -3.9249510765075679 44 -3.1382935047149658 45 -3.183218240737915;
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createNode animCurveTA -n "cloak_left_02_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 46 ".ktv[0:45]" 0 17.552131652832031 1 9.8423671722412109
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42 31.318635940551754 43 26.460493087768555 44 21.737003326416016 45 17.552131652832031;
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createNode animCurveTL -n "cloak_left_02_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -8.2509250640869141 44 -8.2509250640869141
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45 -8.2509250640869141;
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createNode animCurveTL -n "cloak_left_02_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -1.0658141036401503e-014 44 -1.0658141036401503e-014
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45 -1.0658141036401503e-014;
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createNode animCurveTL -n "cloak_left_02_translateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 36.341312408447266 44 36.341312408447266
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45 36.341312408447266;
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createNode animCurveTU -n "cloak_left_01_scaleZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
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createNode animCurveTU -n "cloak_left_01_scaleY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
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createNode animCurveTU -n "cloak_left_01_scaleX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
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createNode animCurveTA -n "cloak_left_01_rotateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 46 ".ktv[0:45]" 0 18.585205078125 1 16.395620346069336 2 14.033248901367187
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43 17.508888244628906 44 18.012269973754883 45 18.585205078125;
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createNode animCurveTA -n "cloak_left_01_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 46 ".ktv[0:45]" 0 -27.15754508972168 1 -26.989459991455078
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42 -29.066347122192383 43 -28.572423934936523 44 -28.007329940795898 45 -27.15754508972168;
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createNode animCurveTA -n "cloak_left_01_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 46 ".ktv[0:45]" 0 -24.875137329101563 1 -23.768453598022461
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42 -34.089324951171875 43 -30.802705764770508 44 -27.623699188232422 45 -24.875137329101563;
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createNode animCurveTL -n "cloak_left_01_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -10.950087547302246 44 -10.950087547302246
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45 -10.950087547302246;
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createNode animCurveTL -n "cloak_left_01_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 11.778788566589355 44 11.778788566589355
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45 11.778788566589355;
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createNode animCurveTL -n "cloak_left_01_translateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -21.490522384643555 44 -21.490522384643555
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45 -21.490522384643555;
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createNode animCurveTU -n "cloak_right_03_scaleZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
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createNode animCurveTU -n "cloak_right_03_scaleY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
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createNode animCurveTU -n "cloak_right_03_scaleX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
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createNode animCurveTA -n "cloak_right_03_rotateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 46 ".ktv[0:45]" 0 2.9180376529693604 1 15.601943969726564
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createNode animCurveTA -n "cloak_right_03_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 46 ".ktv[0:45]" 0 16.407205581665039 1 14.763128280639648
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42 30.252241134643555 43 25.396574020385742 44 20.661235809326172 45 16.407205581665039;
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createNode animCurveTA -n "cloak_right_03_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 46 ".ktv[0:45]" 0 -5.8110923767089844 1 16.761093139648437
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42 2.1067321300506592 43 -0.34269756078720093 44 -2.8870499134063721 45 -5.8110923767089844;
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createNode animCurveTL -n "cloak_right_03_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -3.0690248012542725 44 -3.0690248012542725
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45 -3.0690248012542725;
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createNode animCurveTL -n "cloak_right_03_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -0.89195215702056885 44 -0.89195215702056885
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45 -0.89195215702056885;
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createNode animCurveTL -n "cloak_right_03_translateX";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 36.451198577880859 44 36.451198577880859
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45 36.451198577880859;
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createNode animCurveTU -n "cloak_right_02_scaleZ";
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setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
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createNode animCurveTU -n "cloak_right_02_scaleY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
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createNode animCurveTU -n "cloak_right_02_scaleX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
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createNode animCurveTA -n "cloak_right_02_rotateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 46 ".ktv[0:45]" 0 -3.5815043449401855 1 -0.17554783821105957
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42 -15.130833625793457 43 -11.043830871582031 44 -7.0754413604736328 45 -3.5815043449401855;
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createNode animCurveTA -n "cloak_right_02_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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|
setAttr -s 46 ".ktv[0:45]" 0 -11.996885299682617 1 9.2776517868041992
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|
42 -24.733861923217773 43 -19.869585037231445 44 -15.314620018005371 45 -11.996885299682617;
|
|
createNode animCurveTA -n "cloak_right_02_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 46 ".ktv[0:45]" 0 -4.974637508392334 1 -4.409001350402832
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|
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|
42 1.1193244457244873 43 -1.160218358039856 44 -3.3156502246856689 45 -4.974637508392334;
|
|
createNode animCurveTL -n "cloak_right_02_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -8.2509250640869141 44 -8.2509250640869141
|
|
45 -8.2509250640869141;
|
|
createNode animCurveTL -n "cloak_right_02_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -1.0658141036401503e-014 44 -1.0658141036401503e-014
|
|
45 -1.0658141036401503e-014;
|
|
createNode animCurveTL -n "cloak_right_02_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 36.341312408447266 44 36.341312408447266
|
|
45 36.341312408447266;
|
|
createNode animCurveTU -n "cloak_right_01_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTU -n "cloak_right_01_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTU -n "cloak_right_01_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTA -n "cloak_right_01_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 46 ".ktv[0:45]" 0 16.489444732666016 1 19.451883316040039
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|
2 22.66547966003418 3 25.753498077392578 4 28.339193344116211 5 30.045820236206055
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6 30.345684051513672 7 29.430383682250977 8 28.002109527587891 9 26.763055801391602
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|
42 28.347368240356445 43 24.216915130615234 44 20.175369262695313 45 16.489444732666016;
|
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createNode animCurveTA -n "cloak_right_01_rotateY";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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|
setAttr -s 46 ".ktv[0:45]" 0 -7.3342490196228027 1 -11.892723083496094
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42 -7.7824549674987793 43 -7.732478141784668 44 -7.632788658142089 45 -7.3342490196228027;
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createNode animCurveTA -n "cloak_right_01_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 46 ".ktv[0:45]" 0 -7.720158576965332 1 -10.263233184814453
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42 -5.150416374206543 43 -6.0798821449279785 44 -6.972905158996582 45 -7.720158576965332;
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createNode animCurveTL -n "cloak_right_01_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -10.950087547302246 44 -10.950087547302246
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45 -10.950087547302246;
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createNode animCurveTL -n "cloak_right_01_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 11.778788566589355 44 11.778788566589355
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45 11.778788566589355;
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createNode animCurveTL -n "cloak_right_01_translateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 21.518522262573242 44 21.518522262573242
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45 21.518522262573242;
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createNode animCurveTU -n "helmet_scaleZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
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createNode animCurveTU -n "helmet_scaleY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
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createNode animCurveTU -n "helmet_scaleX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
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createNode animCurveTA -n "helmet_rotateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 19 ".ktv[0:18]" 0 0 28 0 29 0 30 -0.25613215565681458 31 -0.60568666458129883
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createNode animCurveTA -n "helmet_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 19 ".ktv[0:18]" 0 0 28 0 29 0 30 -0.18561574816703796 31 -0.60697823762893677
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44 -0.33582925796508789 45 0;
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createNode animCurveTA -n "helmet_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 19 ".ktv[0:18]" 0 0 28 0 29 0 30 2.1344830989837646 31 6.5461373329162598
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44 1.9304246902465823 45 0;
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createNode animCurveTL -n "helmet_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 21 ".ktv[0:20]" 0 8.5756750106811523 26 8.5756750106811523
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43 10.100497245788574 44 9.3132762908935547 45 8.5756750106811523;
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createNode animCurveTL -n "helmet_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 21 ".ktv[0:20]" 0 32.731372833251953 26 32.731372833251953
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43 33.707084655761719 44 33.208690643310547 45 32.731372833251953;
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createNode animCurveTL -n "helmet_translateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 21 ".ktv[0:20]" 0 0 26 0 27 0 28 -0.26892292499542236 29 -0.47799259424209595
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42 -0.81517583131790161 43 -0.51777249574661255 44 -0.23962767422199249 45 0;
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createNode animCurveTU -n "Character1_Head_scaleZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
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createNode animCurveTU -n "Character1_Head_scaleY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
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createNode animCurveTU -n "Character1_Head_scaleX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
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createNode animCurveTA -n "Character1_Head_rotateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 46 ".ktv[0:45]" 0 -8.8263006210327148 1 -7.6775245666503915
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42 -10.819643974304199 43 -10.483141899108887 44 -9.7363815307617187 45 -8.8263006210327148;
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createNode animCurveTA -n "Character1_Head_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 46 ".ktv[0:45]" 0 35.962287902832031 1 38.169147491455078
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42 35.880290985107422 43 35.994075775146484 44 36.036334991455078 45 35.962287902832031;
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createNode animCurveTA -n "Character1_Head_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 46 ".ktv[0:45]" 0 -28.929933547973633 1 -27.391847610473633
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42 -36.385978698730469 43 -34.355022430419922 44 -31.623941421508789 45 -28.929933547973633;
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createNode animCurveTL -n "Character1_Head_translateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 13.258913993835449 44 13.258913993835449
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|
45 13.258913993835449;
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|
createNode animCurveTL -n "Character1_Head_translateY";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 11.648600578308105 44 11.648600578308105
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|
45 11.648600578308105;
|
|
createNode animCurveTL -n "Character1_Head_translateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 46 ".ktv[0:45]" 0 3.907985046680551e-014 1 4.9737991503207013e-014
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|
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25 -3.5527136788005009e-014 26 7.7271522513910895e-014 27 -1.2612133559741778e-013
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31 1.6786572132332367e-013 32 2.9487523534044158e-013 33 1.2612133559741778e-013
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37 -5.6488147492927965e-013 38 3.0553337637684308e-013 39 6.7501559897209518e-014
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|
43 -3.5527136788005009e-014 44 1.2789769243681803e-013 45 3.907985046680551e-014;
|
|
createNode animCurveTU -n "Character1_Neck_scaleZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
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|
createNode animCurveTU -n "Character1_Neck_scaleY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTU -n "Character1_Neck_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTA -n "Character1_Neck_rotateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 46 ".ktv[0:45]" 0 -1.1718590259552002 1 0.89580410718917836
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42 2.9820022583007812 43 1.8322833776473999 44 0.34912112355232239 45 -1.1718590259552002;
|
|
createNode animCurveTA -n "Character1_Neck_rotateY";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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|
setAttr -s 46 ".ktv[0:45]" 0 26.436578750610352 1 26.617195129394531
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42 26.847236633300781 43 26.61461067199707 44 26.464595794677734 45 26.436578750610352;
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createNode animCurveTA -n "Character1_Neck_rotateX";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 46 ".ktv[0:45]" 0 -17.809810638427734 1 -19.909305572509766
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2 -22.160161972045898 3 -25.231695175170898 4 -31.745576858520508 5 -39.083526611328125
|
|
6 -44.411399841308594 7 -48.789104461669922 8 -48.275814056396484 9 -39.083518981933594
|
|
10 -24.674007415771484 11 -11.851282119750977 12 -12.290182113647461 13 -18.142223358154297
|
|
14 -23.388626098632812 15 -25.597272872924805 16 -28.727321624755859 17 -32.494155883789063
|
|
18 -36.699859619140625 19 -41.154815673828125 20 -45.6451416015625 21 -49.939510345458984
|
|
22 -53.813934326171875 23 -57.065902709960938 24 -59.518222808837898 25 -61.107158660888679
|
|
26 -64.020172119140625 27 -66.699089050292969 28 -54.279914855957031 29 -41.059040069580078
|
|
30 -34.735813140869141 31 -33.968059539794922 32 -30.437116622924805 33 -24.304946899414063
|
|
34 -19.585702896118164 35 -16.002212524414063 36 -13.571376800537109 37 -13.140525817871094
|
|
38 -14.631318092346191 39 -16.948749542236328 40 -18.97743034362793 41 -19.750381469726562
|
|
42 -19.24571418762207 43 -18.441177368164062 44 -17.821348190307617 45 -17.809810638427734;
|
|
createNode animCurveTL -n "Character1_Neck_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 3.4868807792663574 44 3.4868807792663574
|
|
45 3.4868807792663574;
|
|
createNode animCurveTL -n "Character1_Neck_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 19 44 19 45 19;
|
|
createNode animCurveTL -n "Character1_Neck_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 46 ".ktv[0:45]" 0 -2.1316282072803006e-014 1 2.1316282072803006e-014
|
|
2 6.3948846218409017e-014 3 7.1054273576010019e-015 4 -6.3948846218409017e-014 5 2.0605739337042905e-013
|
|
6 1.2079226507921703e-013 7 2.1316282072803006e-014 8 1.5631940186722204e-013 9 -1.5631940186722204e-013
|
|
10 -1.5631940186722204e-013 11 0 12 7.815970093361102e-014 13 -2.1316282072803006e-014
|
|
14 -2.1316282072803006e-014 15 0 16 2.8421709430404007e-014 17 4.2632564145606011e-014
|
|
18 2.8421709430404007e-014 19 0 20 -4.2632564145606011e-014 21 0 22 8.5265128291212022e-014
|
|
23 1.4210854715202004e-014 24 -5.6843418860808015e-014 25 0 26 0 27 -6.3948846218409017e-014
|
|
28 1.6342482922482304e-013 29 -1.2789769243681803e-013 30 1.1368683772161603e-013
|
|
31 6.3948846218409017e-014 32 1.3500311979441904e-013 33 5.6843418860808015e-014
|
|
34 9.9475983006414026e-014 35 -1.4210854715202004e-014 36 1.4210854715202004e-014
|
|
37 -2.0605739337042905e-013 38 1.3500311979441904e-013 39 2.1316282072803006e-014
|
|
40 5.6843418860808015e-014 41 -1.4210854715202004e-014 42 9.2370555648813024e-014
|
|
43 2.1316282072803006e-014 44 7.1054273576010019e-015 45 -2.1316282072803006e-014;
|
|
createNode animCurveTU -n "Character1_RightHandRing3_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTU -n "Character1_RightHandRing3_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTU -n "Character1_RightHandRing3_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTA -n "Character1_RightHandRing3_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 46 ".ktv[0:45]" 0 -2.1896510133956326e-006 1 -2.1884454781684326e-006
|
|
2 -2.1847602056368487e-006 3 -2.1807538814755389e-006 4 -2.1771579667984042e-006
|
|
5 -2.1764149096270557e-006 6 -2.1856783405382885e-006 7 -2.2068381895223865e-006
|
|
8 -2.2281942619883921e-006 9 -2.237418812001124e-006 10 -2.2398069177143043e-006
|
|
11 -2.2485808131023077e-006 12 -2.2579140477319015e-006 13 -2.2661140519630862e-006
|
|
14 -2.2694835024594795e-006 15 -2.2694248400512151e-006 16 -2.2687909222440794e-006
|
|
17 -2.268408024974633e-006 18 -2.2670135422231397e-006 19 -2.2666001768811839e-006
|
|
20 -2.266287310703774e-006 21 -2.2650542632618453e-006 22 -2.2647734567726729e-006
|
|
23 -2.2642730073130224e-006 24 -2.264400563944946e-006 25 -2.2626811642112443e-006
|
|
26 -2.2595936570724007e-006 27 -2.2555059331352822e-006 28 -2.2534998151968466e-006
|
|
29 -2.2513081603392493e-006 30 -2.2477777292806422e-006 31 -2.2402077775041107e-006
|
|
32 -2.2281528799794614e-006 33 -2.216110715380637e-006 34 -2.2048870960134082e-006
|
|
35 -2.1963412564218743e-006 36 -2.1929865852143848e-006 37 -2.1925577584624989e-006
|
|
38 -2.192244892285089e-006 39 -2.1920379822404357e-006 40 -2.1917146568739554e-006
|
|
41 -2.1906785150349606e-006 42 -2.1899977582506835e-006 43 -2.1897485567023978e-006
|
|
44 -2.1895743884670082e-006 45 -2.1892981294513447e-006;
|
|
createNode animCurveTA -n "Character1_RightHandRing3_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 46 ".ktv[0:45]" 0 2.8847409794252599e-006 1 2.8829567781940568e-006
|
|
2 2.8803042368963361e-006 3 2.8761132853105664e-006 4 2.8724709864036413e-006 5 2.8713909614452859e-006
|
|
6 2.8594372452062089e-006 7 2.8332165129540954e-006 8 2.8070587632100796e-006 9 2.7960384159086971e-006
|
|
10 2.7871803922607796e-006 11 2.7684636734193191e-006 12 2.7455994313640986e-006
|
|
13 2.7258035970589845e-006 14 2.7179146400158061e-006 15 2.7180235520063434e-006
|
|
16 2.7189410047867568e-006 17 2.7198664156458108e-006 18 2.7211040105612483e-006
|
|
19 2.7223952656640904e-006 20 2.7231476451561321e-006 21 2.7243302156421123e-006
|
|
22 2.7259738999418914e-006 23 2.7258206500846427e-006 24 2.7262321964371949e-006
|
|
25 2.7715332180378027e-006 26 2.8790993837901624e-006 27 3.0075275390117895e-006
|
|
28 3.1136489724303829e-006 29 3.1597005545336287e-006 30 3.1420797768078046e-006
|
|
31 3.0985499961388996e-006 32 3.0399635306821438e-006 33 2.9744426228717202e-006
|
|
34 2.9142336188670015e-006 35 2.8719807687593857e-006 36 2.8550489332701545e-006
|
|
37 2.8567103527166182e-006 38 2.859314690795145e-006 39 2.8624776859942358e-006 40 2.8674203349510208e-006
|
|
41 2.8732840746670263e-006 42 2.8786259917978896e-006 43 2.8823797038057819e-006
|
|
44 2.8834485874540405e-006 45 2.8852559808001388e-006;
|
|
createNode animCurveTA -n "Character1_RightHandRing3_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 46 ".ktv[0:45]" 0 5.6689527809794527e-006 1 5.6712578953010961e-006
|
|
2 5.6747539929347113e-006 3 5.6804365158313885e-006 4 5.6851149565773085e-006 5 5.6874009715102147e-006
|
|
6 5.7114548326353543e-006 7 5.7652387113193981e-006 8 5.819170837639831e-006 9 5.8420537243364379e-006
|
|
10 5.8363557400298305e-006 11 5.8235782489646226e-006 12 5.8076293498743325e-006
|
|
13 5.7946003835240845e-006 14 5.7889137679012492e-006 15 5.7888155424734578e-006
|
|
16 5.7881957218341995e-006 17 5.7875395214068703e-006 18 5.7872080105880741e-006
|
|
19 5.7863244364853017e-006 20 5.7848742471833248e-006 21 5.78334311285289e-006 22 5.7828374337987043e-006
|
|
23 5.7822667258733418e-006 24 5.7824208852252923e-006 25 5.726219569623936e-006 26 5.5927721405168995e-006
|
|
27 5.4339093367161695e-006 28 5.3006292546342593e-006 29 5.2439540922932792e-006
|
|
30 5.269705070531927e-006 31 5.332957243808778e-006 32 5.4193537835089955e-006 33 5.5154414440039545e-006
|
|
34 5.603460522252135e-006 35 5.6659441725059878e-006 36 5.6905350902525242e-006 37 5.6889011830207892e-006
|
|
38 5.6870117077778559e-006 39 5.685149062628625e-006 40 5.6816102187440265e-006 41 5.6765125009405892e-006
|
|
42 5.6721123655734118e-006 43 5.66966446058359e-006 44 5.6696740102779586e-006 45 5.6680223678995389e-006;
|
|
createNode animCurveTL -n "Character1_RightHandRing3_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -0.58270961046218872 44 -0.58270961046218872
|
|
45 -0.58270961046218872;
|
|
createNode animCurveTL -n "Character1_RightHandRing3_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -5.3101654052734375 44 -5.3101654052734375
|
|
45 -5.3101654052734375;
|
|
createNode animCurveTL -n "Character1_RightHandRing3_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -8.9368772506713867 44 -8.9368772506713867
|
|
45 -8.9368772506713867;
|
|
createNode animCurveTU -n "Character1_RightHandRing2_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTU -n "Character1_RightHandRing2_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTU -n "Character1_RightHandRing2_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTA -n "Character1_RightHandRing2_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 51.956634521484375 44 51.956634521484375
|
|
45 51.956634521484375;
|
|
createNode animCurveTA -n "Character1_RightHandRing2_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 8.4858531951904297 44 8.4858531951904297
|
|
45 8.4858531951904297;
|
|
createNode animCurveTA -n "Character1_RightHandRing2_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -7.2448678016662598 44 -7.2448678016662598
|
|
45 -7.2448678016662598;
|
|
createNode animCurveTL -n "Character1_RightHandRing2_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0.66327178478240967 44 0.66327178478240967
|
|
45 0.66327178478240967;
|
|
createNode animCurveTL -n "Character1_RightHandRing2_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -2.5867834091186523 44 -2.5867834091186523
|
|
45 -2.5867834091186523;
|
|
createNode animCurveTL -n "Character1_RightHandRing2_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -9.3869171142578125 44 -9.3869171142578125
|
|
45 -9.3869171142578125;
|
|
createNode animCurveTU -n "Character1_RightHandRing1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTU -n "Character1_RightHandRing1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTU -n "Character1_RightHandRing1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTA -n "Character1_RightHandRing1_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 22 ".ktv[0:21]" 0 13.596572875976563 25 13.596572875976563
|
|
26 13.596572875976563 27 13.596572875976563 28 13.596572875976563 29 13.596572875976563
|
|
30 13.596572875976563 31 13.596572875976563 32 13.596572875976563 33 13.596572875976563
|
|
34 13.596572875976563 35 13.596572875976563 36 13.596572875976563 37 13.596572875976563
|
|
38 13.596572875976563 39 13.596572875976563 40 13.596572875976563 41 13.596572875976563
|
|
42 13.596572875976563 43 13.596572875976563 44 13.596572875976563 45 13.596572875976563;
|
|
createNode animCurveTA -n "Character1_RightHandRing1_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 22 ".ktv[0:21]" 0 12.207106590270996 25 12.207106590270996
|
|
26 12.207106590270996 27 12.207106590270996 28 12.207106590270996 29 12.207106590270996
|
|
30 12.207106590270996 31 12.207106590270996 32 12.207106590270996 33 12.207106590270996
|
|
34 12.207106590270996 35 12.207106590270996 36 12.207106590270996 37 12.207106590270996
|
|
38 12.207106590270996 39 12.207106590270996 40 12.207106590270996 41 12.207106590270996
|
|
42 12.207106590270996 43 12.207106590270996 44 12.207106590270996 45 12.207106590270996;
|
|
createNode animCurveTA -n "Character1_RightHandRing1_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 22 ".ktv[0:21]" 0 -6.1949367523193359 25 -6.1949367523193359
|
|
26 -6.1949367523193359 27 -6.1949372291564941 28 -6.1949372291564941 29 -6.1949372291564941
|
|
30 -6.1949372291564941 31 -6.1949372291564941 32 -6.1949372291564941 33 -6.1949367523193359
|
|
34 -6.1949367523193359 35 -6.1949367523193359 36 -6.1949367523193359 37 -6.1949367523193359
|
|
38 -6.1949367523193359 39 -6.1949367523193359 40 -6.1949367523193359 41 -6.1949367523193359
|
|
42 -6.1949367523193359 43 -6.1949367523193359 44 -6.1949367523193359 45 -6.1949367523193359;
|
|
createNode animCurveTL -n "Character1_RightHandRing1_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -3.4464747905731201 44 -3.4464747905731201
|
|
45 -3.4464747905731201;
|
|
createNode animCurveTL -n "Character1_RightHandRing1_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -3.4834942817687988 44 -3.4834942817687988
|
|
45 -3.4834942817687988;
|
|
createNode animCurveTL -n "Character1_RightHandRing1_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -11.482406616210937 44 -11.482406616210937
|
|
45 -11.482406616210937;
|
|
createNode animCurveTU -n "Character1_RightHandMiddle3_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTU -n "Character1_RightHandMiddle3_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTU -n "Character1_RightHandMiddle3_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTA -n "Character1_RightHandMiddle3_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 46 ".ktv[0:45]" 0 -1.5184410813162685e-006 1 -1.5163925581873627e-006
|
|
2 -1.5117002476472408e-006 3 -1.5073200074766646e-006 4 -1.5036434888315853e-006
|
|
5 -1.5023475725683966e-006 6 -1.5050021602291963e-006 7 -1.511546201982128e-006 8 -1.5182416746029048e-006
|
|
9 -1.5212265225272859e-006 10 -1.521855779174075e-006 11 -1.5275390978786163e-006
|
|
12 -1.5330059568441357e-006 13 -1.5380538798126508e-006 14 -1.5400431720991037e-006
|
|
15 -1.5400032680190634e-006 16 -1.5390033922813018e-006 17 -1.5384188145617372e-006
|
|
18 -1.5368378853963804e-006 19 -1.5363798411272001e-006 20 -1.535668047836225e-006
|
|
21 -1.5334663885369082e-006 22 -1.5327323126257397e-006 23 -1.5325875892813201e-006
|
|
24 -1.532650912849931e-006 25 -1.5401844848383917e-006 26 -1.5596209550494677e-006
|
|
27 -1.5826803974050563e-006 28 -1.6040481796153472e-006 29 -1.6102962945296895e-006
|
|
30 0.11968083679676056 31 0.42828002572059631 32 0.85011196136474609 33 1.3095479011535645
|
|
34 1.7310631275177002 35 2.0392389297485352 36 2.1587133407592773 37 2.1084184646606445
|
|
38 1.9693561792373657 39 1.7592519521713257 40 1.4958280324935913 41 1.1968142986297607
|
|
42 0.87995398044586182 43 0.56300824880599976 44 0.2637573778629303 45 -1.5190342992354999e-006;
|
|
createNode animCurveTA -n "Character1_RightHandMiddle3_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
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42 -0.097291961312294006 43 -0.062062952667474754 44 -0.028992388397455219 45 2.0184259028610541e-006;
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createNode animCurveTA -n "Character1_RightHandMiddle3_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 46 ".ktv[0:45]" 0 6.4877635850280058e-006 1 6.4886748987191822e-006
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createNode animCurveTL -n "Character1_RightHandMiddle3_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1.5157722234725952 44 1.5157722234725952
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45 1.5157722234725952;
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createNode animCurveTL -n "Character1_RightHandMiddle3_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -5.6740646362304687 44 -5.6740646362304687
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45 -5.6740646362304687;
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createNode animCurveTL -n "Character1_RightHandMiddle3_translateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -10.295564651489258 44 -10.295564651489258
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45 -10.295564651489258;
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createNode animCurveTU -n "Character1_RightHandMiddle2_scaleZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
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createNode animCurveTU -n "Character1_RightHandMiddle2_scaleY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
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createNode animCurveTU -n "Character1_RightHandMiddle2_scaleX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
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createNode animCurveTA -n "Character1_RightHandMiddle2_rotateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 19 ".ktv[0:18]" 0 62.204925537109375 28 62.204925537109375
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45 62.204925537109375;
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createNode animCurveTA -n "Character1_RightHandMiddle2_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 19 ".ktv[0:18]" 0 -4.5865306854248047 28 -4.5865306854248047
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45 -4.5865306854248047;
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createNode animCurveTA -n "Character1_RightHandMiddle2_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 19 ".ktv[0:18]" 0 -2.4837551116943359 28 -2.4837551116943359
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45 -2.4837551116943359;
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createNode animCurveTL -n "Character1_RightHandMiddle2_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 0.7662353515625 44 0.7662353515625 45 0.7662353515625;
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createNode animCurveTL -n "Character1_RightHandMiddle2_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -0.97258758544921875 44 -0.97258758544921875
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45 -0.97258758544921875;
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createNode animCurveTL -n "Character1_RightHandMiddle2_translateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -9.319091796875 44 -9.319091796875 45 -9.319091796875;
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createNode animCurveTU -n "Character1_RightHandMiddle1_scaleZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
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createNode animCurveTU -n "Character1_RightHandMiddle1_scaleY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
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createNode animCurveTU -n "Character1_RightHandMiddle1_scaleX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
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createNode animCurveTA -n "Character1_RightHandMiddle1_rotateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 22 ".ktv[0:21]" 0 32.111419677734375 25 32.111419677734375
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26 32.111419677734375 27 32.111419677734375 28 32.111419677734375 29 32.111419677734375
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42 35.138057708740234 43 34.047008514404297 44 33.017803192138672 45 32.111419677734375;
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createNode animCurveTA -n "Character1_RightHandMiddle1_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 22 ".ktv[0:21]" 0 -2.1981532573699951 25 -2.1981532573699951
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42 -1.3428012132644653 43 -1.6496424674987793 44 -1.9406341314315798 45 -2.1981532573699951;
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createNode animCurveTA -n "Character1_RightHandMiddle1_rotateX";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 22 ".ktv[0:21]" 0 -7.8899731636047354 25 -7.8899731636047354
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42 -7.9333763122558603 43 -7.9171719551086426 44 -7.9024696350097656 45 -7.8899731636047354;
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createNode animCurveTL -n "Character1_RightHandMiddle1_translateZ";
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setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1.0220947265625 44 1.0220947265625 45 1.0220947265625;
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createNode animCurveTL -n "Character1_RightHandMiddle1_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -4.0783495903015137 44 -4.0783495903015137
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45 -4.0783495903015137;
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createNode animCurveTL -n "Character1_RightHandMiddle1_translateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -11.57269287109375 44 -11.57269287109375
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45 -11.57269287109375;
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createNode animCurveTU -n "Character1_RightHandIndex3_scaleZ";
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setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
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createNode animCurveTU -n "Character1_RightHandIndex3_scaleY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
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|
createNode animCurveTU -n "Character1_RightHandIndex3_scaleX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTA -n "Character1_RightHandIndex3_rotateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 46 ".ktv[0:45]" 0 -3.3904789233929478e-006 1 -3.3934377370314905e-006
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2 -3.3991718737524934e-006 3 -3.4052784485538723e-006 4 -3.4103409234376159e-006
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|
44 -3.3904541396623245e-006 45 -3.3893952604557853e-006;
|
|
createNode animCurveTA -n "Character1_RightHandIndex3_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 46 ".ktv[0:45]" 0 3.1504864637099672e-006 1 3.1493971164309187e-006
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|
2 3.1463257528230315e-006 3 3.1410897918249248e-006 4 3.1362030767922988e-006 5 3.1355598366644699e-006
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|
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|
|
44 3.1485751605941914e-006 45 3.1495490020461148e-006;
|
|
createNode animCurveTA -n "Character1_RightHandIndex3_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 46 ".ktv[0:45]" 0 8.3562099462142214e-006 1 8.3651257227757014e-006
|
|
2 8.3808254203177057e-006 3 8.3983068179804832e-006 4 8.4124958448228426e-006 5 8.4183011495042592e-006
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|
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|
|
44 8.359664207091555e-006 45 8.3530858319136314e-006;
|
|
createNode animCurveTL -n "Character1_RightHandIndex3_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1.740064263343811 44 1.740064263343811
|
|
45 1.740064263343811;
|
|
createNode animCurveTL -n "Character1_RightHandIndex3_translateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -4.874420166015625 44 -4.874420166015625
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|
45 -4.874420166015625;
|
|
createNode animCurveTL -n "Character1_RightHandIndex3_translateX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -8.0002813339233398 44 -8.0002813339233398
|
|
45 -8.0002813339233398;
|
|
createNode animCurveTU -n "Character1_RightHandIndex2_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTU -n "Character1_RightHandIndex2_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTU -n "Character1_RightHandIndex2_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTA -n "Character1_RightHandIndex2_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 22 ".ktv[0:21]" 0 18.578117370605469 25 18.578117370605469
|
|
26 18.578117370605469 27 18.578117370605469 28 18.578117370605469 29 18.578117370605469
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|
30 18.578117370605469 31 18.578117370605469 32 18.578117370605469 33 18.578117370605469
|
|
34 18.578117370605469 35 18.578117370605469 36 18.578117370605469 37 18.578117370605469
|
|
38 18.578117370605469 39 18.578117370605469 40 18.578117370605469 41 18.578117370605469
|
|
42 18.578117370605469 43 18.578117370605469 44 18.578117370605469 45 18.578117370605469;
|
|
createNode animCurveTA -n "Character1_RightHandIndex2_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 22 ".ktv[0:21]" 0 16.923072814941406 25 16.923072814941406
|
|
26 16.923072814941406 27 16.923072814941406 28 16.923072814941406 29 16.923072814941406
|
|
30 16.923072814941406 31 16.923072814941406 32 16.923072814941406 33 16.923072814941406
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|
34 16.923072814941406 35 16.923072814941406 36 16.923072814941406 37 16.923072814941406
|
|
38 16.923072814941406 39 16.923072814941406 40 16.923072814941406 41 16.923072814941406
|
|
42 16.923072814941406 43 16.923072814941406 44 16.923072814941406 45 16.923072814941406;
|
|
createNode animCurveTA -n "Character1_RightHandIndex2_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 22 ".ktv[0:21]" 0 -8.6928825378417969 25 -8.6928825378417969
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|
26 -8.6928825378417969 27 -8.6928834915161133 28 -8.6928834915161133 29 -8.6928834915161133
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|
30 -8.6928834915161133 31 -8.6928834915161133 32 -8.6928834915161133 33 -8.6928825378417969
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|
34 -8.6928825378417969 35 -8.6928825378417969 36 -8.6928825378417969 37 -8.6928825378417969
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|
38 -8.6928825378417969 39 -8.6928825378417969 40 -8.6928825378417969 41 -8.6928825378417969
|
|
42 -8.6928825378417969 43 -8.6928825378417969 44 -8.6928825378417969 45 -8.6928825378417969;
|
|
createNode animCurveTL -n "Character1_RightHandIndex2_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 2.511359691619873 44 2.511359691619873
|
|
45 2.511359691619873;
|
|
createNode animCurveTL -n "Character1_RightHandIndex2_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -0.62816262245178223 44 -0.62816262245178223
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|
45 -0.62816262245178223;
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|
createNode animCurveTL -n "Character1_RightHandIndex2_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -9.4737987518310547 44 -9.4737987518310547
|
|
45 -9.4737987518310547;
|
|
createNode animCurveTU -n "Character1_RightHandIndex1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTU -n "Character1_RightHandIndex1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTU -n "Character1_RightHandIndex1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTA -n "Character1_RightHandIndex1_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 22 ".ktv[0:21]" 0 15.047707557678223 25 15.047707557678223
|
|
26 15.047707557678223 27 15.047707557678223 28 15.047707557678223 29 15.047707557678223
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|
30 15.047707557678223 31 15.047707557678223 32 15.047707557678223 33 15.047707557678223
|
|
34 15.047707557678223 35 15.047707557678223 36 15.047707557678223 37 15.047707557678223
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|
38 15.047707557678223 39 15.047707557678223 40 15.047707557678223 41 15.047707557678223
|
|
42 15.047707557678223 43 15.047707557678223 44 15.047707557678223 45 15.047707557678223;
|
|
createNode animCurveTA -n "Character1_RightHandIndex1_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 22 ".ktv[0:21]" 0 -6.0322375297546387 25 -6.0322375297546387
|
|
26 -6.0322375297546387 27 -6.0322375297546387 28 -6.0322375297546387 29 -6.0322375297546387
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|
30 -6.0322375297546387 31 -6.0322375297546387 32 -6.0322375297546387 33 -6.0322375297546387
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|
34 -6.0322375297546387 35 -6.0322375297546387 36 -6.0322375297546387 37 -6.0322375297546387
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|
38 -6.0322375297546387 39 -6.0322375297546387 40 -6.0322375297546387 41 -6.0322375297546387
|
|
42 -6.0322375297546387 43 -6.0322375297546387 44 -6.0322375297546387 45 -6.0322375297546387;
|
|
createNode animCurveTA -n "Character1_RightHandIndex1_rotateX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 22 ".ktv[0:21]" 0 -1.2928235530853271 25 -1.2928235530853271
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|
26 -1.2928235530853271 27 -1.2928240299224854 28 -1.2928240299224854 29 -1.2928240299224854
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|
30 -1.2928239107131958 31 -1.2928240299224854 32 -1.2928240299224854 33 -1.2928235530853271
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|
34 -1.2928235530853271 35 -1.2928235530853271 36 -1.2928235530853271 37 -1.2928235530853271
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|
38 -1.2928235530853271 39 -1.2928235530853271 40 -1.2928235530853271 41 -1.2928235530853271
|
|
42 -1.2928235530853271 43 -1.2928235530853271 44 -1.2928235530853271 45 -1.2928235530853271;
|
|
createNode animCurveTL -n "Character1_RightHandIndex1_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 4.775383472442627 44 4.775383472442627
|
|
45 4.775383472442627;
|
|
createNode animCurveTL -n "Character1_RightHandIndex1_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -4.9166936874389648 44 -4.9166936874389648
|
|
45 -4.9166936874389648;
|
|
createNode animCurveTL -n "Character1_RightHandIndex1_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -11.934831619262695 44 -11.934831619262695
|
|
45 -11.934831619262695;
|
|
createNode animCurveTU -n "Character1_RightHandThumb3_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTU -n "Character1_RightHandThumb3_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTU -n "Character1_RightHandThumb3_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTA -n "Character1_RightHandThumb3_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 46 ".ktv[0:45]" 0 -3.247339918743819e-006 1 -3.2486448162671877e-006
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|
2 -3.2510374694538768e-006 3 -3.2531841043237364e-006 4 -3.2544467103434727e-006
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5 -3.2554455628996948e-006 6 -3.2683701647329144e-006 7 -3.2969724088616204e-006
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|
8 -3.3258231724175857e-006 9 -3.3385547340003541e-006 10 -3.3400663141947007e-006
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|
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|
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|
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|
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|
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|
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|
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|
41 -3.2530699627386639e-006 42 -3.2506777642993256e-006 43 -3.2483278573636198e-006
|
|
44 -3.2463258321513422e-006 45 -3.2455402561026858e-006;
|
|
createNode animCurveTA -n "Character1_RightHandThumb3_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 46 ".ktv[0:45]" 0 -2.213945890616742e-006 1 -2.2179924599186052e-006
|
|
2 -2.2264177914621541e-006 3 -2.2353265194396954e-006 4 -2.2425515453505795e-006
|
|
5 -2.2451395125244744e-006 6 -2.2524452560901409e-006 7 -2.267777063025278e-006 8 -2.2830431589682121e-006
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|
9 -2.2900533167558024e-006 10 -2.2890749278303701e-006 11 -2.2796580196882132e-006
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|
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|
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|
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|
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|
24 -2.2632525542576332e-006 25 -2.2627943963016151e-006 26 -2.2615772650169674e-006
|
|
27 -2.2591366359847598e-006 28 -2.2591898414248135e-006 29 -2.2574786271434277e-006
|
|
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|
33 -2.2408744371205103e-006 34 -2.2358599380822852e-006 35 -2.2309768610284664e-006
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|
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|
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|
|
42 -2.2183621695148759e-006 43 -2.2156546037876979e-006 44 -2.2132583126222016e-006
|
|
45 -2.2124593215266941e-006;
|
|
createNode animCurveTA -n "Character1_RightHandThumb3_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 46 ".ktv[0:45]" 0 8.2086380643886514e-006 1 8.2107653724960983e-006
|
|
2 8.213958608394023e-006 3 8.2161013779114e-006 4 8.2174565250170417e-006 5 8.2185015344293788e-006
|
|
6 8.2350379670970142e-006 7 8.2713459050864913e-006 8 8.3078030002070591e-006 9 8.3240984167787246e-006
|
|
10 8.3212507888674736e-006 11 8.3098011600668542e-006 12 8.2977066995226778e-006
|
|
13 8.2870137703139335e-006 14 8.2824626588262618e-006 15 8.2824672062997706e-006
|
|
16 8.2825308709288947e-006 17 8.2824399214587174e-006 18 8.2851856859633699e-006
|
|
19 8.285369403893128e-006 20 8.2825108620454557e-006 21 8.2815140558523126e-006 22 8.2831829786300659e-006
|
|
23 8.2805763668147847e-006 24 8.2804181147366762e-006 25 8.3167687989771366e-006
|
|
26 8.4018984125577845e-006 27 8.490942491334863e-006 28 8.5748042693012394e-006 29 8.6066365838632919e-006
|
|
30 8.5843757915426977e-006 31 8.5309284258983098e-006 32 8.4542480180971324e-006
|
|
33 8.372008778678719e-006 34 8.2970918811042793e-006 35 8.2404903878341429e-006 36 8.2185270002810284e-006
|
|
37 8.2185906649101526e-006 38 8.2194146671099588e-006 39 8.2165406638523564e-006
|
|
40 8.2143687905045226e-006 41 8.212925422412809e-006 42 8.2118112914031371e-006 43 8.2096339610870928e-006
|
|
44 8.207205610233359e-006 45 8.2063825175282545e-006;
|
|
createNode animCurveTL -n "Character1_RightHandThumb3_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 6.7731199264526367 44 6.7731199264526367
|
|
45 6.7731199264526367;
|
|
createNode animCurveTL -n "Character1_RightHandThumb3_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -0.78946161270141602 44 -0.78946161270141602
|
|
45 -0.78946161270141602;
|
|
createNode animCurveTL -n "Character1_RightHandThumb3_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -8.5853300094604492 44 -8.5853300094604492
|
|
45 -8.5853300094604492;
|
|
createNode animCurveTU -n "Character1_RightHandThumb2_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTU -n "Character1_RightHandThumb2_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTU -n "Character1_RightHandThumb2_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTA -n "Character1_RightHandThumb2_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -10.94325065612793 44 -10.94325065612793
|
|
45 -10.94325065612793;
|
|
createNode animCurveTA -n "Character1_RightHandThumb2_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -37.858219146728516 44 -37.858219146728516
|
|
45 -37.858219146728516;
|
|
createNode animCurveTA -n "Character1_RightHandThumb2_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 14.286167144775391 44 14.286167144775391
|
|
45 14.286167144775391;
|
|
createNode animCurveTL -n "Character1_RightHandThumb2_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 4.3236708641052246 44 4.3236708641052246
|
|
45 4.3236708641052246;
|
|
createNode animCurveTL -n "Character1_RightHandThumb2_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -1.4508823156356812 44 -1.4508823156356812
|
|
45 -1.4508823156356812;
|
|
createNode animCurveTL -n "Character1_RightHandThumb2_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -7.9121007919311523 44 -7.9121007919311523
|
|
45 -7.9121007919311523;
|
|
createNode animCurveTU -n "Character1_RightHandThumb1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTU -n "Character1_RightHandThumb1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTU -n "Character1_RightHandThumb1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTA -n "Character1_RightHandThumb1_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 21.869308471679688 44 21.869308471679688
|
|
45 21.869308471679688;
|
|
createNode animCurveTA -n "Character1_RightHandThumb1_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1.3681526184082031 44 1.3681526184082031
|
|
45 1.3681526184082031;
|
|
createNode animCurveTA -n "Character1_RightHandThumb1_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 51.034290313720703 44 51.034290313720703
|
|
45 51.034290313720703;
|
|
createNode animCurveTL -n "Character1_RightHandThumb1_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 5.8205676078796387 44 5.8205676078796387
|
|
45 5.8205676078796387;
|
|
createNode animCurveTL -n "Character1_RightHandThumb1_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -3.5756955146789551 44 -3.5756955146789551
|
|
45 -3.5756955146789551;
|
|
createNode animCurveTL -n "Character1_RightHandThumb1_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -4.3483805656433105 44 -4.3483805656433105
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|
45 -4.3483805656433105;
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createNode animCurveTU -n "Character1_RightHand_scaleZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
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createNode animCurveTU -n "Character1_RightHand_scaleY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
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|
createNode animCurveTU -n "Character1_RightHand_scaleX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTA -n "Character1_RightHand_rotateZ";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 46 ".ktv[0:45]" 0 -6.6068110466003418 1 -6.0495209693908691
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42 -5.0150671005249023 43 -5.5581860542297363 44 -6.1425528526306152 45 -6.6068143844604492;
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createNode animCurveTA -n "Character1_RightHand_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 46 ".ktv[0:45]" 0 8.159759521484375 1 7.4374885559082031
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42 12.990713119506836 43 11.212909698486328 44 9.4365453720092773 45 8.159759521484375;
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createNode animCurveTA -n "Character1_RightHand_rotateX";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 46 ".ktv[0:45]" 0 -1.9508283138275146 1 -1.7785757780075073
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42 -1.637916088104248 43 -1.7430334091186523 44 -1.8553136587142942 45 -1.9508292675018311;
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createNode animCurveTL -n "Character1_RightHand_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 4.773348331451416 44 4.773348331451416
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45 4.773348331451416;
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createNode animCurveTL -n "Character1_RightHand_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 46 ".ktv[0:45]" 0 -1.3000188801015611e-006 1 -1.2999893215237535e-006
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2 -1.2999707905692048e-006 3 -1.2999909131394816e-006 4 -1.300008307225653e-006 5 -1.3000210401514778e-006
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45 -1.3000159242437803e-006;
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|
createNode animCurveTL -n "Character1_RightHand_translateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -20.894018173217773 44 -20.894018173217773
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45 -20.894018173217773;
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createNode animCurveTU -n "Character1_RightForeArm_scaleZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
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createNode animCurveTU -n "Character1_RightForeArm_scaleY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
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createNode animCurveTU -n "Character1_RightForeArm_scaleX";
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setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
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createNode animCurveTA -n "Character1_RightForeArm_rotateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 46 ".ktv[0:45]" 0 0.79155391454696655 1 1.5870265960693359
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43 361.10418701171875 44 360.95962524414062 45 360.79156494140625;
|
|
createNode animCurveTA -n "Character1_RightForeArm_rotateY";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 46 ".ktv[0:45]" 0 63.320743560791016 1 66.710456848144531
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42 67.9957275390625 43 66.534881591796875 44 64.856597900390625 45 63.320743560791016;
|
|
createNode animCurveTA -n "Character1_RightForeArm_rotateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 46 ".ktv[0:45]" 0 -0.84857451915740967 1 -1.2897040843963623
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43 359.0880126953125 44 359.08370971679687 45 359.15142822265625;
|
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createNode animCurveTL -n "Character1_RightForeArm_translateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 46 ".ktv[0:45]" 0 3.808509063674137e-012 1 -2.8990143619012088e-012
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|
|
44 6.2101435105432756e-012 45 4.6469494918710552e-012;
|
|
createNode animCurveTL -n "Character1_RightForeArm_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 46 ".ktv[0:45]" 0 3.6166625250189099e-012 1 -1.6484591469634324e-012
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43 3.4816594052244909e-012 44 -1.3145040611561853e-012 45 3.5527136788005009e-012;
|
|
createNode animCurveTL -n "Character1_RightForeArm_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -27.305597305297852 44 -27.305597305297852
|
|
45 -27.305597305297852;
|
|
createNode animCurveTU -n "Character1_RightArm_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTU -n "Character1_RightArm_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTU -n "Character1_RightArm_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTA -n "Character1_RightArm_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 46 ".ktv[0:45]" 0 88.202377319335938 1 89.9085693359375
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|
42 68.711433410644531 43 75.060066223144531 44 82.008064270019531 45 88.202377319335938;
|
|
createNode animCurveTA -n "Character1_RightArm_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 46 ".ktv[0:45]" 0 28.843317031860352 1 28.477397918701172
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|
|
22 50.630413055419922 23 55.391593933105469 24 58.540416717529297 25 51.826145172119141
|
|
26 4.1545658111572266 27 -31.797325134277347 28 -2.8617877960205078 29 54.385368347167969
|
|
30 74.98870849609375 31 72.524208068847656 32 67.332809448242188 33 61.14659118652343
|
|
34 57.098190307617188 35 48.885189056396484 36 43.733505249023438 37 44.862716674804688
|
|
38 41.604579925537109 39 35.436092376708984 40 30.998979568481442 41 29.470058441162113
|
|
42 29.254459381103519 43 29.461864471435547 44 29.42109489440918 45 28.843318939208984;
|
|
createNode animCurveTA -n "Character1_RightArm_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 46 ".ktv[0:45]" 0 56.298267364501953 1 52.322280883789063
|
|
2 47.18634033203125 3 43.295768737792969 4 42.008373260498047 5 40.111709594726563
|
|
6 35.856895446777344 7 26.544252395629883 8 20.837539672851563 9 25.223321914672852
|
|
10 28.078405380249023 11 23.060585021972656 12 18.256660461425781 13 29.967750549316406
|
|
14 46.822227478027344 15 54.079189300537109 16 51.634132385253906 17 34.259979248046875
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|
18 17.407209396362305 19 -0.068416036665439606 20 -16.740655899047852 21 -32.417747497558594
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|
22 -47.068485260009766 23 -61.349357604980469 24 -74.218994140625 25 -75.978057861328125
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|
26 -54.182708740234375 27 -50.884174346923828 28 -68.889610290527344 29 -51.571117401123047
|
|
30 22.050559997558594 31 55.110580444335938 32 66.457977294921875 33 63.559810638427734
|
|
34 58.393943786621094 35 45.638149261474609 36 41.255859375 37 43.649272918701172
|
|
38 40.934150695800781 39 38.110977172851562 40 37.804073333740234 41 39.890380859375
|
|
42 43.431240081787109 43 47.811618804931641 44 52.319931030273437 45 56.298267364501953;
|
|
createNode animCurveTL -n "Character1_RightArm_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 46 ".ktv[0:45]" 0 -3.1974423109204508e-014 1 -7.1054273576010019e-015
|
|
2 -7.1054273576010019e-014 3 -3.5527136788005009e-014 4 1.5276668818842154e-013 5 -1.8118839761882555e-013
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|
6 -1.7763568394002505e-014 7 -1.4832579608992091e-013 8 2.1316282072803006e-014 9 2.5401902803423582e-013
|
|
10 2.8421709430404007e-013 11 9.9475983006414026e-014 12 1.1368683772161603e-013
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|
13 -7.1054273576010019e-015 14 -2.1316282072803006e-014 15 -6.3948846218409017e-014
|
|
16 -1.1368683772161603e-013 17 -2.8421709430404007e-014 18 1.4210854715202004e-013
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|
19 5.6843418860808015e-014 20 -2.1316282072803006e-013 21 -2.8421709430404007e-014
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|
22 7.1054273576010019e-014 23 9.2370555648813024e-014 24 1.3145040611561853e-013
|
|
25 -3.5527136788005009e-014 26 -1.2789769243681803e-013 27 4.2632564145606011e-014
|
|
28 -2.1316282072803006e-013 29 1.0658141036401503e-013 30 -2.8421709430404007e-013
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|
31 -1.2079226507921703e-013 32 -6.0396132539608516e-014 33 -1.2789769243681803e-013
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|
34 -3.979039320256561e-013 35 2.1316282072803006e-014 36 -4.9737991503207013e-014
|
|
37 3.694822225952521e-013 38 -2.7711166694643907e-013 39 -1.3500311979441904e-013
|
|
40 -6.3948846218409017e-014 41 1.7763568394002505e-013 42 3.5527136788005009e-014
|
|
43 1.4210854715202004e-013 44 -1.5631940186722204e-013 45 -1.0658141036401503e-014;
|
|
createNode animCurveTL -n "Character1_RightArm_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0.0004332000098656863 44 0.0004332000098656863
|
|
45 0.0004332000098656863;
|
|
createNode animCurveTL -n "Character1_RightArm_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -20.790679931640625 44 -20.790679931640625
|
|
45 -20.790679931640625;
|
|
createNode animCurveTU -n "Character1_RightShoulder_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTU -n "Character1_RightShoulder_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTU -n "Character1_RightShoulder_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTA -n "Character1_RightShoulder_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 46 ".ktv[0:45]" 0 -8.7780418395996094 1 -11.776748657226563
|
|
2 -18.001182556152344 3 -20.788740158081055 4 -16.868503570556641 5 -12.202478408813477
|
|
6 -7.7519292831420898 7 -2.3107874393463135 8 -2.2081878185272217 9 -13.456338882446289
|
|
10 -20.965770721435547 11 -15.794760704040526 12 16.021932601928711 13 43.645534515380859
|
|
14 42.755599975585938 15 17.951131820678711 16 0.65268039703369141 17 -0.7134973406791687
|
|
18 -0.20069012045860291 19 -10.277816772460937 20 -23.91038703918457 21 -34.125106811523438
|
|
22 -38.780296325683594 23 -37.846584320068359 24 -29.434698104858398 25 -9.2072124481201172
|
|
26 25.67304801940918 27 41.2215576171875 28 27.651647567749023 29 8.4240331649780273
|
|
30 -6.8094882965087891 31 -9.1252994537353516 32 -14.26676082611084 33 -22.397686004638672
|
|
34 -26.043918609619141 35 -25.983564376831055 36 -21.404054641723633 37 -10.603280067443848
|
|
38 -0.93238323926925659 39 5.1057639122009277 40 7.6800189018249521 41 6.7309379577636719
|
|
42 3.8801150321960454 43 -0.19897189736366272 44 -4.7229580879211426 45 -8.7780418395996094;
|
|
createNode animCurveTA -n "Character1_RightShoulder_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 46 ".ktv[0:45]" 0 -2.9631619453430176 1 1.0606615543365479
|
|
2 4.2307424545288086 3 4.14776611328125 4 -0.78168070316314697 5 -6.2080316543579102
|
|
6 -12.465646743774414 7 -18.874086380004883 8 -20.377933502197266 9 -10.778179168701172
|
|
10 6.8814287185668945 11 27.991287231445313 12 38.685676574707031 13 29.861448287963867
|
|
14 29.035787582397464 15 34.150310516357422 16 32.222721099853516 17 30.485982894897464
|
|
18 28.537246704101563 19 20.889665603637695 20 7.0525870323181152 21 -8.0400934219360352
|
|
22 -20.186628341674805 23 -29.148866653442383 24 -34.657173156738281 25 -26.570877075195313
|
|
26 20.870786666870117 27 48.223033905029297 28 33.699222564697266 29 8.908839225769043
|
|
30 -8.9446735382080078 31 -12.677865028381348 32 -10.861373901367187 33 -3.3378634452819824
|
|
34 5.2469668388366699 35 7.3382024765014648 36 4.2126197814941406 37 2.5888934135437012
|
|
38 3.4390208721160889 39 4.9663295745849609 40 5.2710385322570801 41 4.31158447265625
|
|
42 2.7221415042877197 43 0.82594901323318481 44 -1.1270877122879028 45 -2.9631619453430176;
|
|
createNode animCurveTA -n "Character1_RightShoulder_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 46 ".ktv[0:45]" 0 0.2274206280708313 1 0.33317357301712036
|
|
2 0.3338569700717926 3 0.44682320952415466 4 0.73314905166625977 5 0.50132083892822266
|
|
6 -0.27100369334220886 7 -2.0337338447570801 8 -2.3463180065155029 9 0.68656438589096069
|
|
10 -1.3490251302719116 11 -1.0489281415939331 12 12.369726181030273 13 21.006082534790039
|
|
14 18.616510391235352 15 11.472840309143066 16 13.147553443908691 17 19.733964920043945
|
|
18 21.605327606201172 19 17.922039031982422 20 14.908418655395506 21 14.862699508666994
|
|
22 14.873035430908203 23 12.553208351135254 24 6.1760616302490234 25 -4.7046303749084473
|
|
26 -0.86116117238998413 27 17.272581100463867 28 6.6060090065002441 29 -0.69427669048309326
|
|
30 -1.0221141576766968 31 -1.0405374765396118 32 -0.40233582258224487 33 0.24937936663627625
|
|
34 0.18274357914924622 35 0.044829700142145157 36 0.089070245623588562 37 0.39799231290817261
|
|
38 0.62105494737625122 39 0.62612932920455933 40 0.53738081455230713 41 0.47596627473831177
|
|
42 0.44145408272743225 43 0.38502615690231323 44 0.30154332518577576 45 0.22742065787315371;
|
|
createNode animCurveTL -n "Character1_RightShoulder_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 11.74321174621582 44 11.74321174621582
|
|
45 11.74321174621582;
|
|
createNode animCurveTL -n "Character1_RightShoulder_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 20.588546752929688 44 20.588546752929688
|
|
45 20.588546752929688;
|
|
createNode animCurveTL -n "Character1_RightShoulder_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -10.563965797424316 44 -10.563965797424316
|
|
45 -10.563965797424316;
|
|
createNode animCurveTU -n "Character1_LeftHandRing3_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTU -n "Character1_LeftHandRing3_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTU -n "Character1_LeftHandRing3_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTA -n "Character1_LeftHandRing3_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 46 ".ktv[0:45]" 0 -21.167572021484375 1 -21.167572021484375
|
|
2 -21.167572021484375 3 -21.167572021484375 4 -21.167572021484375 5 -21.167572021484375
|
|
6 -21.167572021484375 7 -21.167572021484375 8 -21.167572021484375 9 -21.167572021484375
|
|
10 -21.167572021484375 11 -21.167572021484375 12 -21.167572021484375 13 -21.167572021484375
|
|
14 -21.167572021484375 15 -21.167572021484375 16 -21.167572021484375 17 -21.167572021484375
|
|
18 -21.167572021484375 19 -21.167572021484375 20 -21.167572021484375 21 -21.167572021484375
|
|
22 -21.167572021484375 23 -21.167572021484375 24 -21.167572021484375 25 -21.167572021484375
|
|
26 -21.167572021484375 27 -21.167572021484375 28 -21.167572021484375 29 -21.167572021484375
|
|
30 -21.167572021484375 31 -21.167572021484375 32 -21.167572021484375 33 -21.167572021484375
|
|
34 -21.167572021484375 35 -21.167572021484375 36 -21.167572021484375 37 -21.167572021484375
|
|
38 -21.167572021484375 39 -21.167572021484375 40 -21.167572021484375 41 -21.167572021484375
|
|
42 -21.167572021484375 43 -21.167572021484375 44 -21.167572021484375 45 -21.167572021484375;
|
|
createNode animCurveTA -n "Character1_LeftHandRing3_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 46 ".ktv[0:45]" 0 0.40590178966522217 1 0.40590178966522217
|
|
2 0.40590178966522217 3 0.40590175986289978 4 0.40590175986289978 5 0.40590175986289978
|
|
6 0.40590175986289978 7 0.40590173006057739 8 0.40590173006057739 9 0.40590173006057739
|
|
10 0.405901700258255 11 0.405901700258255 12 0.40590167045593262 13 0.40590167045593262
|
|
14 0.40590167045593262 15 0.40590167045593262 16 0.40590167045593262 17 0.40590167045593262
|
|
18 0.40590167045593262 19 0.40590167045593262 20 0.40590167045593262 21 0.40590167045593262
|
|
22 0.40590167045593262 23 0.40590167045593262 24 0.40590167045593262 25 0.40590167045593262
|
|
26 0.40590167045593262 27 0.40590167045593262 28 0.405901700258255 29 0.405901700258255
|
|
30 0.405901700258255 31 0.405901700258255 32 0.405901700258255 33 0.405901700258255
|
|
34 0.40590173006057739 35 0.40590173006057739 36 0.40590173006057739 37 0.40590173006057739
|
|
38 0.40590173006057739 39 0.40590175986289978 40 0.40590175986289978 41 0.40590178966522217
|
|
42 0.40590178966522217 43 0.40590178966522217 44 0.40590178966522217 45 0.40590178966522217;
|
|
createNode animCurveTA -n "Character1_LeftHandRing3_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 46 ".ktv[0:45]" 0 -1.1070951223373413 1 -1.1070951223373413
|
|
2 -1.1070951223373413 3 -1.1070951223373413 4 -1.1070951223373413 5 -1.1070951223373413
|
|
6 -1.1070951223373413 7 -1.1070951223373413 8 -1.1070951223373413 9 -1.1070951223373413
|
|
10 -1.1070951223373413 11 -1.1070951223373413 12 -1.1070950031280518 13 -1.1070950031280518
|
|
14 -1.1070950031280518 15 -1.1070950031280518 16 -1.1070950031280518 17 -1.1070950031280518
|
|
18 -1.1070950031280518 19 -1.1070950031280518 20 -1.1070950031280518 21 -1.1070950031280518
|
|
22 -1.1070950031280518 23 -1.1070950031280518 24 -1.1070950031280518 25 -1.1070950031280518
|
|
26 -1.1070950031280518 27 -1.1070951223373413 28 -1.1070952415466309 29 -1.1070952415466309
|
|
30 -1.1070952415466309 31 -1.1070952415466309 32 -1.1070951223373413 33 -1.1070951223373413
|
|
34 -1.1070951223373413 35 -1.1070951223373413 36 -1.1070951223373413 37 -1.1070951223373413
|
|
38 -1.1070951223373413 39 -1.1070951223373413 40 -1.1070951223373413 41 -1.1070951223373413
|
|
42 -1.1070951223373413 43 -1.1070951223373413 44 -1.1070951223373413 45 -1.1070951223373413;
|
|
createNode animCurveTL -n "Character1_LeftHandRing3_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -0.58251953125 44 -0.58251953125 45 -0.58251953125;
|
|
createNode animCurveTL -n "Character1_LeftHandRing3_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -5.3101654052734375 44 -5.3101654052734375
|
|
45 -5.3101654052734375;
|
|
createNode animCurveTL -n "Character1_LeftHandRing3_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 8.9368896484375 44 8.9368896484375 45 8.9368896484375;
|
|
createNode animCurveTU -n "Character1_LeftHandRing2_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTU -n "Character1_LeftHandRing2_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTU -n "Character1_LeftHandRing2_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTA -n "Character1_LeftHandRing2_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 45 ".ktv[0:44]" 0 -35.339302062988281 2 -35.339302062988281
|
|
3 -35.339302062988281 4 -35.339302062988281 5 -35.339302062988281 6 -35.339302062988281
|
|
7 -35.339302062988281 8 -35.339302062988281 9 -35.339302062988281 10 -35.339302062988281
|
|
11 -35.339302062988281 12 -35.339302062988281 13 -35.339302062988281 14 -35.339302062988281
|
|
15 -35.339302062988281 16 -35.339302062988281 17 -35.339302062988281 18 -35.339302062988281
|
|
19 -35.339302062988281 20 -35.339302062988281 21 -35.339302062988281 22 -35.339302062988281
|
|
23 -35.339302062988281 24 -35.339302062988281 25 -35.339302062988281 26 -35.339302062988281
|
|
27 -35.339302062988281 28 -35.339302062988281 29 -35.339302062988281 30 -35.339302062988281
|
|
31 -35.339302062988281 32 -35.339302062988281 33 -35.339302062988281 34 -35.339302062988281
|
|
35 -35.339302062988281 36 -35.339302062988281 37 -35.339302062988281 38 -35.339302062988281
|
|
39 -35.339302062988281 40 -35.339302062988281 41 -35.339302062988281 42 -35.339302062988281
|
|
43 -35.339302062988281 44 -35.339302062988281 45 -35.339302062988281;
|
|
createNode animCurveTA -n "Character1_LeftHandRing2_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 45 ".ktv[0:44]" 0 0.4399523138999939 2 0.4399523138999939
|
|
3 0.4399523138999939 4 0.43995228409767151 5 0.43995228409767151 6 0.43995228409767151
|
|
7 0.43995228409767151 8 0.43995228409767151 9 0.43995228409767151 10 0.43995228409767151
|
|
11 0.43995225429534912 12 0.43995225429534912 13 0.43995225429534912 14 0.43995225429534912
|
|
15 0.43995225429534912 16 0.43995225429534912 17 0.43995225429534912 18 0.43995225429534912
|
|
19 0.43995225429534912 20 0.43995225429534912 21 0.43995225429534912 22 0.43995225429534912
|
|
23 0.43995225429534912 24 0.43995225429534912 25 0.43995225429534912 26 0.43995225429534912
|
|
27 0.43995228409767151 28 0.43995228409767151 29 0.43995228409767151 30 0.43995228409767151
|
|
31 0.43995228409767151 32 0.43995225429534912 33 0.43995225429534912 34 0.43995225429534912
|
|
35 0.43995225429534912 36 0.43995225429534912 37 0.43995225429534912 38 0.43995225429534912
|
|
39 0.43995225429534912 40 0.43995228409767151 41 0.43995228409767151 42 0.43995228409767151
|
|
43 0.4399523138999939 44 0.4399523138999939 45 0.4399523138999939;
|
|
createNode animCurveTA -n "Character1_LeftHandRing2_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 45 ".ktv[0:44]" 0 -1.8981499671936037 2 -1.8981499671936037
|
|
3 -1.8981499671936037 4 -1.8981499671936037 5 -1.8981499671936037 6 -1.8981499671936037
|
|
7 -1.8981499671936037 8 -1.8981499671936037 9 -1.8981499671936037 10 -1.8981499671936037
|
|
11 -1.8981499671936037 12 -1.8981499671936037 13 -1.8981499671936037 14 -1.8981498479843137
|
|
15 -1.8981498479843137 16 -1.8981498479843137 17 -1.8981498479843137 18 -1.8981498479843137
|
|
19 -1.8981498479843137 20 -1.8981498479843137 21 -1.8981498479843137 22 -1.8981498479843137
|
|
23 -1.8981498479843137 24 -1.8981498479843137 25 -1.8981499671936037 26 -1.8981499671936037
|
|
27 -1.8981499671936037 28 -1.8981499671936037 29 -1.8981500864028931 30 -1.8981499671936037
|
|
31 -1.8981499671936037 32 -1.8981499671936037 33 -1.8981499671936037 34 -1.8981499671936037
|
|
35 -1.8981499671936037 36 -1.8981499671936037 37 -1.8981499671936037 38 -1.8981499671936037
|
|
39 -1.8981499671936037 40 -1.8981499671936037 41 -1.8981499671936037 42 -1.8981499671936037
|
|
43 -1.8981499671936037 44 -1.8981499671936037 45 -1.8981499671936037;
|
|
createNode animCurveTL -n "Character1_LeftHandRing2_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -0.34516477584838867 44 -0.34516477584838867
|
|
45 -0.34516477584838867;
|
|
createNode animCurveTL -n "Character1_LeftHandRing2_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -2.4525296688079834 44 -2.4525296688079834
|
|
45 -2.4525296688079834;
|
|
createNode animCurveTL -n "Character1_LeftHandRing2_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 9.3665399551391602 44 9.3665399551391602
|
|
45 9.3665399551391602;
|
|
createNode animCurveTU -n "Character1_LeftHandRing1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTU -n "Character1_LeftHandRing1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTU -n "Character1_LeftHandRing1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTA -n "Character1_LeftHandRing1_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -24.766252517700195 44 -24.766252517700195
|
|
45 -24.766252517700195;
|
|
createNode animCurveTA -n "Character1_LeftHandRing1_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 3.7967333793640132 44 3.7967333793640132
|
|
45 3.7967333793640132;
|
|
createNode animCurveTA -n "Character1_LeftHandRing1_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -1.1401973962783813 44 -1.1401973962783813
|
|
45 -1.1401973962783813;
|
|
createNode animCurveTL -n "Character1_LeftHandRing1_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -2.4379162788391113 44 -2.4379162788391113
|
|
45 -2.4379162788391113;
|
|
createNode animCurveTL -n "Character1_LeftHandRing1_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -3.6128604412078857 44 -3.6128604412078857
|
|
45 -3.6128604412078857;
|
|
createNode animCurveTL -n "Character1_LeftHandRing1_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 11.50272274017334 44 11.50272274017334
|
|
45 11.50272274017334;
|
|
createNode animCurveTU -n "Character1_LeftHandMiddle3_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTU -n "Character1_LeftHandMiddle3_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTU -n "Character1_LeftHandMiddle3_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTA -n "Character1_LeftHandMiddle3_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 45 ".ktv[0:44]" 0 -21.044858932495117 2 -21.044858932495117
|
|
3 -21.044858932495117 4 -21.044858932495117 5 -21.044858932495117 6 -21.044858932495117
|
|
7 -21.044858932495117 8 -21.044858932495117 9 -21.044858932495117 10 -21.044858932495117
|
|
11 -21.044858932495117 12 -21.044858932495117 13 -21.044858932495117 14 -21.044858932495117
|
|
15 -21.044858932495117 16 -21.044858932495117 17 -21.044858932495117 18 -21.044858932495117
|
|
19 -21.044858932495117 20 -21.044858932495117 21 -21.044858932495117 22 -21.044858932495117
|
|
23 -21.044858932495117 24 -21.044858932495117 25 -21.044858932495117 26 -21.044858932495117
|
|
27 -21.044858932495117 28 -21.044858932495117 29 -21.044858932495117 30 -21.044858932495117
|
|
31 -21.044858932495117 32 -21.044858932495117 33 -21.044858932495117 34 -21.044858932495117
|
|
35 -21.044858932495117 36 -21.044858932495117 37 -21.044858932495117 38 -21.044858932495117
|
|
39 -21.044858932495117 40 -21.044858932495117 41 -21.044858932495117 42 -21.044858932495117
|
|
43 -21.044858932495117 44 -21.044858932495117 45 -21.044858932495117;
|
|
createNode animCurveTA -n "Character1_LeftHandMiddle3_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 45 ".ktv[0:44]" 0 -0.84828388690948486 2 -0.84828388690948486
|
|
3 -0.84828388690948486 4 -0.84828394651412964 5 -0.84828394651412964 6 -0.84828394651412964
|
|
7 -0.84828394651412964 8 -0.84828394651412964 9 -0.84828394651412964 10 -0.84828400611877441
|
|
11 -0.84828400611877441 12 -0.84828400611877441 13 -0.84828400611877441 14 -0.84828406572341919
|
|
15 -0.84828406572341919 16 -0.84828406572341919 17 -0.84828406572341919 18 -0.84828406572341919
|
|
19 -0.84828406572341919 20 -0.84828406572341919 21 -0.84828406572341919 22 -0.84828406572341919
|
|
23 -0.84828406572341919 24 -0.84828406572341919 25 -0.84828406572341919 26 -0.84828400611877441
|
|
27 -0.84828400611877441 28 -0.84828400611877441 29 -0.84828400611877441 30 -0.84828400611877441
|
|
31 -0.84828400611877441 32 -0.84828400611877441 33 -0.84828394651412964 34 -0.84828394651412964
|
|
35 -0.84828394651412964 36 -0.84828394651412964 37 -0.84828394651412964 38 -0.84828394651412964
|
|
39 -0.84828394651412964 40 -0.84828394651412964 41 -0.84828388690948486 42 -0.84828388690948486
|
|
43 -0.84828388690948486 44 -0.84828388690948486 45 -0.84828388690948486;
|
|
createNode animCurveTA -n "Character1_LeftHandMiddle3_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 45 ".ktv[0:44]" 0 2.5589599609375 2 2.5589599609375 3 2.5589599609375
|
|
4 2.5589599609375 5 2.5589599609375 6 2.5589599609375 7 2.5589599609375 8 2.5589599609375
|
|
9 2.5589599609375 10 2.5589599609375 11 2.5589601993560791 12 2.5589601993560791
|
|
13 2.5589601993560791 14 2.5589601993560791 15 2.5589601993560791 16 2.5589601993560791
|
|
17 2.5589601993560791 18 2.5589601993560791 19 2.5589601993560791 20 2.5589601993560791
|
|
21 2.5589601993560791 22 2.5589601993560791 23 2.5589601993560791 24 2.5589601993560791
|
|
25 2.5589601993560791 26 2.5589601993560791 27 2.5589599609375 28 2.5589599609375
|
|
29 2.5589599609375 30 2.5589599609375 31 2.5589599609375 32 2.5589599609375 33 2.5589599609375
|
|
34 2.5589599609375 35 2.5589599609375 36 2.5589599609375 37 2.5589599609375 38 2.5589599609375
|
|
39 2.5589599609375 40 2.5589599609375 41 2.5589599609375 42 2.5589599609375 43 2.5589599609375
|
|
44 2.5589599609375 45 2.5589599609375;
|
|
createNode animCurveTL -n "Character1_LeftHandMiddle3_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1.5159912109375 44 1.5159912109375 45 1.5159912109375;
|
|
createNode animCurveTL -n "Character1_LeftHandMiddle3_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -5.6740646362304687 44 -5.6740646362304687
|
|
45 -5.6740646362304687;
|
|
createNode animCurveTL -n "Character1_LeftHandMiddle3_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 10.2955322265625 44 10.2955322265625 45 10.2955322265625;
|
|
createNode animCurveTU -n "Character1_LeftHandMiddle2_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTU -n "Character1_LeftHandMiddle2_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTU -n "Character1_LeftHandMiddle2_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTA -n "Character1_LeftHandMiddle2_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 46 ".ktv[0:45]" 0 -21.04486083984375 1 -21.04486083984375
|
|
2 -21.04486083984375 3 -21.04486083984375 4 -21.04486083984375 5 -21.04486083984375
|
|
6 -21.04486083984375 7 -21.04486083984375 8 -21.04486083984375 9 -21.04486083984375
|
|
10 -21.04486083984375 11 -21.04486083984375 12 -21.04486083984375 13 -21.04486083984375
|
|
14 -21.04486083984375 15 -21.04486083984375 16 -21.04486083984375 17 -21.04486083984375
|
|
18 -21.04486083984375 19 -21.04486083984375 20 -21.04486083984375 21 -21.04486083984375
|
|
22 -21.04486083984375 23 -21.04486083984375 24 -21.04486083984375 25 -21.04486083984375
|
|
26 -21.04486083984375 27 -21.04486083984375 28 -21.04486083984375 29 -21.04486083984375
|
|
30 -21.04486083984375 31 -21.04486083984375 32 -21.04486083984375 33 -21.04486083984375
|
|
34 -21.04486083984375 35 -21.04486083984375 36 -21.04486083984375 37 -21.04486083984375
|
|
38 -21.04486083984375 39 -21.04486083984375 40 -21.04486083984375 41 -21.04486083984375
|
|
42 -21.04486083984375 43 -21.04486083984375 44 -21.04486083984375 45 -21.04486083984375;
|
|
createNode animCurveTA -n "Character1_LeftHandMiddle2_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 46 ".ktv[0:45]" 0 -0.84828299283981323 1 -0.84828299283981323
|
|
2 -0.84828305244445801 3 -0.84828305244445801 4 -0.84828305244445801 5 -0.84828305244445801
|
|
6 -0.84828305244445801 7 -0.84828305244445801 8 -0.84828305244445801 9 -0.84828305244445801
|
|
10 -0.84828305244445801 11 -0.84828305244445801 12 -0.84828311204910278 13 -0.84828311204910278
|
|
14 -0.84828311204910278 15 -0.84828311204910278 16 -0.84828311204910278 17 -0.84828311204910278
|
|
18 -0.84828311204910278 19 -0.84828311204910278 20 -0.84828311204910278 21 -0.84828311204910278
|
|
22 -0.84828311204910278 23 -0.84828311204910278 24 -0.84828311204910278 25 -0.84828311204910278
|
|
26 -0.84828311204910278 27 -0.84828305244445801 28 -0.84828305244445801 29 -0.84828305244445801
|
|
30 -0.84828305244445801 31 -0.84828305244445801 32 -0.84828305244445801 33 -0.84828305244445801
|
|
34 -0.84828311204910278 35 -0.84828311204910278 36 -0.84828311204910278 37 -0.84828311204910278
|
|
38 -0.84828311204910278 39 -0.84828305244445801 40 -0.84828305244445801 41 -0.84828305244445801
|
|
42 -0.84828305244445801 43 -0.84828305244445801 44 -0.84828305244445801 45 -0.84828299283981323;
|
|
createNode animCurveTA -n "Character1_LeftHandMiddle2_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 46 ".ktv[0:45]" 0 2.5589594841003418 1 2.5589594841003418
|
|
2 2.5589594841003418 3 2.5589594841003418 4 2.5589594841003418 5 2.5589594841003418
|
|
6 2.5589594841003418 7 2.5589594841003418 8 2.5589594841003418 9 2.5589594841003418
|
|
10 2.5589594841003418 11 2.5589594841003418 12 2.5589594841003418 13 2.5589594841003418
|
|
14 2.5589594841003418 15 2.5589594841003418 16 2.5589594841003418 17 2.5589594841003418
|
|
18 2.5589594841003418 19 2.5589594841003418 20 2.5589594841003418 21 2.5589594841003418
|
|
22 2.5589594841003418 23 2.5589594841003418 24 2.5589594841003418 25 2.5589594841003418
|
|
26 2.5589594841003418 27 2.5589594841003418 28 2.5589594841003418 29 2.5589594841003418
|
|
30 2.5589594841003418 31 2.5589594841003418 32 2.5589594841003418 33 2.5589594841003418
|
|
34 2.5589594841003418 35 2.5589594841003418 36 2.5589594841003418 37 2.5589594841003418
|
|
38 2.5589594841003418 39 2.5589594841003418 40 2.5589594841003418 41 2.5589594841003418
|
|
42 2.5589594841003418 43 2.5589594841003418 44 2.5589594841003418 45 2.5589594841003418;
|
|
createNode animCurveTL -n "Character1_LeftHandMiddle2_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0.7662353515625 44 0.7662353515625 45 0.7662353515625;
|
|
createNode animCurveTL -n "Character1_LeftHandMiddle2_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -0.97258758544921875 44 -0.97258758544921875
|
|
45 -0.97258758544921875;
|
|
createNode animCurveTL -n "Character1_LeftHandMiddle2_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 9.319091796875 44 9.319091796875 45 9.319091796875;
|
|
createNode animCurveTU -n "Character1_LeftHandMiddle1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTU -n "Character1_LeftHandMiddle1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTU -n "Character1_LeftHandMiddle1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTA -n "Character1_LeftHandMiddle1_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -32.049385070800781 44 -32.049385070800781
|
|
45 -32.049385070800781;
|
|
createNode animCurveTA -n "Character1_LeftHandMiddle1_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 5.0397324562072754 44 5.0397324562072754
|
|
45 5.0397324562072754;
|
|
createNode animCurveTA -n "Character1_LeftHandMiddle1_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 5.2298226356506348 44 5.2298226356506348
|
|
45 5.2298226356506348;
|
|
createNode animCurveTL -n "Character1_LeftHandMiddle1_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1.0220947265625 44 1.0220947265625 45 1.0220947265625;
|
|
createNode animCurveTL -n "Character1_LeftHandMiddle1_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -4.0734620094299316 44 -4.0734620094299316
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45 -4.0734620094299316;
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createNode animCurveTL -n "Character1_LeftHandMiddle1_translateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 11.5726318359375 44 11.5726318359375 45 11.5726318359375;
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|
createNode animCurveTU -n "Character1_LeftHandIndex3_scaleZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
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|
createNode animCurveTU -n "Character1_LeftHandIndex3_scaleY";
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|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTU -n "Character1_LeftHandIndex3_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTA -n "Character1_LeftHandIndex3_rotateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 37 ".ktv[0:36]" 0 -20.890859603881836 10 -20.890859603881836
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11 -20.890859603881836 12 -20.890859603881836 13 -20.890859603881836 14 -20.890859603881836
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|
43 -20.890859603881836 44 -20.890859603881836 45 -20.890859603881836;
|
|
createNode animCurveTA -n "Character1_LeftHandIndex3_rotateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 37 ".ktv[0:36]" 0 -1.374605655670166 10 -1.374605655670166
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11 -1.374605655670166 12 -1.3746057748794556 13 -1.3746057748794556 14 -1.3746057748794556
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39 -1.374605655670166 40 -1.374605655670166 41 -1.374605655670166 42 -1.374605655670166
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|
43 -1.374605655670166 44 -1.374605655670166 45 -1.374605655670166;
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|
createNode animCurveTA -n "Character1_LeftHandIndex3_rotateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 37 ".ktv[0:36]" 0 3.594996452331543 10 3.594996452331543
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11 3.594996452331543 12 3.594996452331543 13 3.594996452331543 14 3.594996452331543
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15 3.594996452331543 16 3.5949966907501225 17 3.5949966907501225 18 3.5949966907501225
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19 3.5949966907501225 20 3.5949966907501225 21 3.5949966907501225 22 3.5949966907501225
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23 3.5949966907501225 24 3.5949966907501225 25 3.594996452331543 26 3.594996452331543
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27 3.594996452331543 28 3.594996452331543 29 3.594996452331543 30 3.594996452331543
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31 3.594996452331543 32 3.594996452331543 33 3.594996452331543 34 3.594996452331543
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39 3.594996452331543 40 3.594996452331543 41 3.594996452331543 42 3.594996452331543
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43 3.594996452331543 44 3.594996452331543 45 3.594996452331543;
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createNode animCurveTL -n "Character1_LeftHandIndex3_translateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1.740404486656189 44 1.740404486656189
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|
45 1.740404486656189;
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createNode animCurveTL -n "Character1_LeftHandIndex3_translateY";
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setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -4.874420166015625 44 -4.874420166015625
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|
45 -4.874420166015625;
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createNode animCurveTL -n "Character1_LeftHandIndex3_translateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 8.0002069473266602 44 8.0002069473266602
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|
45 8.0002069473266602;
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createNode animCurveTU -n "Character1_LeftHandIndex2_scaleZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
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|
createNode animCurveTU -n "Character1_LeftHandIndex2_scaleY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTU -n "Character1_LeftHandIndex2_scaleX";
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|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
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|
createNode animCurveTA -n "Character1_LeftHandIndex2_rotateZ";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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|
setAttr -s 42 ".ktv[0:41]" 0 -29.563058853149418 5 -29.563058853149418
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6 -29.563058853149418 7 -29.563058853149418 8 -29.563058853149418 9 -29.563058853149418
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34 -29.563058853149418 35 -29.563058853149418 36 -29.563058853149418 37 -29.563058853149418
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38 -29.563058853149418 39 -29.563058853149418 40 -29.563058853149418 41 -29.563058853149418
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|
42 -29.563058853149418 43 -29.563058853149418 44 -29.563058853149418 45 -29.563058853149418;
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|
createNode animCurveTA -n "Character1_LeftHandIndex2_rotateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 42 ".ktv[0:41]" 0 -1.5451418161392212 5 -1.5451418161392212
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6 -1.5451418161392212 7 -1.5451419353485107 8 -1.5451419353485107 9 -1.5451419353485107
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34 -1.5451419353485107 35 -1.5451419353485107 36 -1.5451419353485107 37 -1.5451419353485107
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38 -1.5451419353485107 39 -1.5451419353485107 40 -1.5451419353485107 41 -1.5451418161392212
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|
42 -1.5451418161392212 43 -1.5451418161392212 44 -1.5451418161392212 45 -1.5451418161392212;
|
|
createNode animCurveTA -n "Character1_LeftHandIndex2_rotateX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 42 ".ktv[0:41]" 0 5.1903162002563477 5 5.1903162002563477
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|
6 5.1903162002563477 7 5.1903162002563477 8 5.1903162002563477 9 5.1903162002563477
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|
10 5.1903162002563477 11 5.1903162002563477 12 5.1903162002563477 13 5.1903162002563477
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|
14 5.1903162002563477 15 5.1903162002563477 16 5.1903162002563477 17 5.1903162002563477
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|
18 5.1903162002563477 19 5.1903162002563477 20 5.1903162002563477 21 5.1903162002563477
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|
22 5.1903162002563477 23 5.1903162002563477 24 5.1903162002563477 25 5.1903162002563477
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|
26 5.1903162002563477 27 5.1903162002563477 28 5.1903162002563477 29 5.1903162002563477
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|
30 5.1903162002563477 31 5.1903162002563477 32 5.1903162002563477 33 5.1903162002563477
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|
34 5.1903162002563477 35 5.1903162002563477 36 5.1903162002563477 37 5.1903162002563477
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|
38 5.1903162002563477 39 5.1903162002563477 40 5.1903162002563477 41 5.1903162002563477
|
|
42 5.1903162002563477 43 5.1903162002563477 44 5.1903162002563477 45 5.1903162002563477;
|
|
createNode animCurveTL -n "Character1_LeftHandIndex2_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 2.3851838111877441 44 2.3851838111877441
|
|
45 2.3851838111877441;
|
|
createNode animCurveTL -n "Character1_LeftHandIndex2_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -0.59994673728942871 44 -0.59994673728942871
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|
45 -0.59994673728942871;
|
|
createNode animCurveTL -n "Character1_LeftHandIndex2_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 9.4616069793701172 44 9.4616069793701172
|
|
45 9.4616069793701172;
|
|
createNode animCurveTU -n "Character1_LeftHandIndex1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTU -n "Character1_LeftHandIndex1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTU -n "Character1_LeftHandIndex1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTA -n "Character1_LeftHandIndex1_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -35.184162139892578 44 -35.184162139892578
|
|
45 -35.184162139892578;
|
|
createNode animCurveTA -n "Character1_LeftHandIndex1_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 4.3386569023132324 44 4.3386569023132324
|
|
45 4.3386569023132324;
|
|
createNode animCurveTA -n "Character1_LeftHandIndex1_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 4.086580753326416 44 4.086580753326416
|
|
45 4.086580753326416;
|
|
createNode animCurveTL -n "Character1_LeftHandIndex1_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 4.9016814231872559 44 4.9016814231872559
|
|
45 4.9016814231872559;
|
|
createNode animCurveTL -n "Character1_LeftHandIndex1_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -4.940037727355957 44 -4.940037727355957
|
|
45 -4.940037727355957;
|
|
createNode animCurveTL -n "Character1_LeftHandIndex1_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 11.946962356567383 44 11.946962356567383
|
|
45 11.946962356567383;
|
|
createNode animCurveTU -n "Character1_LeftHandThumb3_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTU -n "Character1_LeftHandThumb3_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTU -n "Character1_LeftHandThumb3_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTA -n "Character1_LeftHandThumb3_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 46 ".ktv[0:45]" 0 3.7261176544234331e-007 1 3.69979261449771e-007
|
|
2 3.6542053294397192e-007 3 3.606735958783247e-007 4 3.5802943898488593e-007 5 3.5616696436591155e-007
|
|
6 3.5318416280460951e-007 7 3.459853417098202e-007 8 3.3864694160001818e-007 9 3.3559962275830912e-007
|
|
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|
13 4.1245434090342314e-007 14 4.2097380514860561e-007 15 4.2057166638187482e-007
|
|
16 4.218765354835341e-007 17 4.2201895666948985e-007 18 4.2345911310803785e-007 19 4.2281118339815293e-007
|
|
20 4.228463978961372e-007 21 4.227118779454031e-007 22 4.2363740249129478e-007 23 4.2396075627948449e-007
|
|
24 4.2388083443256619e-007 25 4.1117766613751883e-007 26 3.8106259125925135e-007
|
|
27 3.4649630720196001e-007 28 3.172159779296635e-007 29 3.0291698749351781e-007 30 3.1033411573844205e-007
|
|
31 3.2375749015045585e-007 32 3.4406954796395439e-007 33 3.6624163612941629e-007
|
|
34 3.8631469578831457e-007 35 4.0054777628029115e-007 36 4.0625172914587893e-007
|
|
37 4.0571768522568163e-007 38 4.0237520693153783e-007 39 3.9836294263295713e-007
|
|
40 3.9335151313935057e-007 41 3.8677708857903781e-007 42 3.81617724087846e-007 43 3.7791923546137696e-007
|
|
44 3.7681516573684348e-007 45 3.7597521895804675e-007;
|
|
createNode animCurveTA -n "Character1_LeftHandThumb3_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 46 ".ktv[0:45]" 0 -4.9244914634982706e-007 1 -4.9472572527520242e-007
|
|
2 -5.0284057806493365e-007 3 -5.0987728172913194e-007 4 -5.1481674745446071e-007
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
36 -5.2563410690709134e-007 37 -5.2023580110471812e-007 38 -5.2455573040788295e-007
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|
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|
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|
|
45 -4.903979515802348e-007;
|
|
createNode animCurveTA -n "Character1_LeftHandThumb3_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 46 ".ktv[0:45]" 0 1.6489259451191174e-006 1 1.6469660977236344e-006
|
|
2 1.6443076447103522e-006 3 1.6427447917521931e-006 4 1.6426315596618224e-006 5 1.6421029158664169e-006
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|
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|
|
10 1.6423678061983082e-006 11 1.7070723288270528e-006 12 1.7843029809228026e-006
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|
13 1.8526635585658369e-006 14 1.8780976915877545e-006 15 1.8795687992678722e-006
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|
16 1.8788012994264134e-006 17 1.8784054418574669e-006 18 1.8769439975585554e-006
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|
19 1.8819200704456305e-006 20 1.885740744000941e-006 21 1.8884974224420148e-006 22 1.8857000441130367e-006
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23 1.8865684978663919e-006 24 1.8887957367041965e-006 25 1.8597014559418314e-006
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|
26 1.7869934936243226e-006 27 1.6984425883492804e-006 28 1.6245529650404933e-006
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29 1.5920808209557435e-006 30 1.5997475202311762e-006 31 1.6150976307471865e-006
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32 1.6371020592487184e-006 33 1.6682540717738448e-006 34 1.6927795059018536e-006
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44 1.6560830999878817e-006 45 1.6531303117517382e-006;
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createNode animCurveTL -n "Character1_LeftHandThumb3_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 6.4349551200866699 44 6.4349551200866699
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45 6.4349551200866699;
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createNode animCurveTL -n "Character1_LeftHandThumb3_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -0.03984682634472847 44 -0.03984682634472847
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45 -0.03984682634472847;
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createNode animCurveTL -n "Character1_LeftHandThumb3_translateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 9.1014728546142578 44 9.1014728546142578
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45 9.1014728546142578;
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createNode animCurveTU -n "Character1_LeftHandThumb2_scaleZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
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createNode animCurveTU -n "Character1_LeftHandThumb2_scaleY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
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createNode animCurveTU -n "Character1_LeftHandThumb2_scaleX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
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createNode animCurveTA -n "Character1_LeftHandThumb2_rotateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1.4698436260223389 44 1.4698436260223389
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45 1.4698436260223389;
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createNode animCurveTA -n "Character1_LeftHandThumb2_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 23.940853118896484 44 23.940853118896484
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45 23.940853118896484;
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createNode animCurveTA -n "Character1_LeftHandThumb2_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 13.272449493408203 44 13.272449493408203
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45 13.272449493408203;
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createNode animCurveTL -n "Character1_LeftHandThumb2_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 4.6623387336730957 44 4.6623387336730957
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45 4.6623387336730957;
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createNode animCurveTL -n "Character1_LeftHandThumb2_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -2.1966321468353271 44 -2.1966321468353271
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45 -2.1966321468353271;
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createNode animCurveTL -n "Character1_LeftHandThumb2_translateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 7.3928837776184082 44 7.3928837776184082
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45 7.3928837776184082;
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createNode animCurveTU -n "Character1_LeftHandThumb1_scaleZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
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createNode animCurveTU -n "Character1_LeftHandThumb1_scaleY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
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createNode animCurveTU -n "Character1_LeftHandThumb1_scaleX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
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createNode animCurveTA -n "Character1_LeftHandThumb1_rotateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -71.259834289550781 44 -71.259834289550781
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45 -71.259834289550781;
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createNode animCurveTA -n "Character1_LeftHandThumb1_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -30.811164855957028 44 -30.811164855957028
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45 -30.811164855957028;
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createNode animCurveTA -n "Character1_LeftHandThumb1_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 20.144222259521484 44 20.144222259521484
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45 20.144222259521484;
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createNode animCurveTL -n "Character1_LeftHandThumb1_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 5.8201866149902344 44 5.8201866149902344
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45 5.8201866149902344;
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createNode animCurveTL -n "Character1_LeftHandThumb1_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -3.5756998062133789 44 -3.5756998062133789
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45 -3.5756998062133789;
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createNode animCurveTL -n "Character1_LeftHandThumb1_translateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 4.3487567901611328 44 4.3487567901611328
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45 4.3487567901611328;
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createNode animCurveTU -n "Character1_LeftHand_scaleZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
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createNode animCurveTU -n "Character1_LeftHand_scaleY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
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createNode animCurveTU -n "Character1_LeftHand_scaleX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
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createNode animCurveTA -n "Character1_LeftHand_rotateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 46 ".ktv[0:45]" 0 10.30560302734375 1 13.824097633361816
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42 8.9942245483398437 43 9.4307699203491211 44 9.9795932769775391 45 10.30560302734375;
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createNode animCurveTA -n "Character1_LeftHand_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 46 ".ktv[0:45]" 0 4.0879054069519043 1 -0.44581505656242371
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42 -4.2714085578918457 43 -1.4271719455718994 44 1.5724588632583618 45 4.0879054069519043;
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createNode animCurveTA -n "Character1_LeftHand_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 46 ".ktv[0:45]" 0 -2.005110502243042 1 -6.0582551956176758
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42 -2.578829288482666 43 -2.3770458698272705 44 -2.1880145072937012 45 -2.005110502243042;
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createNode animCurveTL -n "Character1_LeftHand_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 4.771028995513916 44 4.771028995513916
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45 4.771028995513916;
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createNode animCurveTL -n "Character1_LeftHand_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 46 ".ktv[0:45]" 0 5.9792171214212431e-011 1 4.2348347051301971e-012
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45 5.942979441897478e-011;
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createNode animCurveTL -n "Character1_LeftHand_translateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 20.910079956054687 44 20.910079956054687
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45 20.910079956054687;
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createNode animCurveTU -n "Character1_LeftForeArm_scaleZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
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createNode animCurveTU -n "Character1_LeftForeArm_scaleY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
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createNode animCurveTU -n "Character1_LeftForeArm_scaleX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
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createNode animCurveTA -n "Character1_LeftForeArm_rotateZ";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 46 ".ktv[0:45]" 0 -37.578029632568359 1 -52.582141876220703
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42 -225.12408447265625 43 -222.38150024414062 44 -219.39375305175781 45 -217.57803344726562;
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createNode animCurveTA -n "Character1_LeftForeArm_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 46 ".ktv[0:45]" 0 -69.55010986328125 1 -74.623397827148437
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createNode animCurveTA -n "Character1_LeftForeArm_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 46 ".ktv[0:45]" 0 -71.311134338378906 1 -57.666313171386726
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42 118.12362670898439 43 114.79444885253908 44 111.12518310546875 45 108.68886566162109;
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createNode animCurveTL -n "Character1_LeftForeArm_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 46 ".ktv[0:45]" 0 6.2527760746888816e-012 1 -5.9507954119908391e-013
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16 -5.9685589803848416e-013 17 7.0521366524189943e-013 18 -1.1386447340555605e-012
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|
19 -5.7767124417296145e-012 20 -5.9117155615240335e-012 21 6.6222582972841337e-012
|
|
22 1.3841372492606752e-011 23 8.6117779574124143e-012 24 5.2580162446247414e-012
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|
25 2.7000623958883807e-012 26 1.1510792319313623e-012 27 4.1211478674085811e-013
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|
28 -9.4786400950397365e-012 29 1.0217604540230241e-011 30 -5.5848659030743875e-012
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|
31 1.4637180356658064e-012 32 1.0935252703347942e-011 33 -1.3784529073745944e-012
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|
34 1.0516032489249483e-012 35 -4.4053649617126212e-013 36 -1.2860823517257813e-012
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37 -1.1795009413617663e-012 38 3.4763303347062902e-012 39 -5.0448534238967113e-013
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40 2.3447910280083306e-012 41 -4.6114223550830502e-012 42 -1.3926637620897964e-012
|
|
43 -2.1138646388862981e-012 44 5.5297988410529797e-012 45 6.2243543652584776e-012;
|
|
createNode animCurveTL -n "Character1_LeftForeArm_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 46 ".ktv[0:45]" 0 -2.4940050025179517e-012 1 2.8848035071860068e-012
|
|
2 9.8054897534893826e-013 3 3.9968028886505635e-012 4 -3.5953462429461069e-012 5 6.9171335326245753e-012
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|
6 3.765876499528531e-012 7 -2.8386182293616002e-012 8 7.702283255639486e-012 9 -2.1209700662438991e-012
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13 2.9158897518755111e-012 14 6.2172489379008766e-015 15 1.5347723092418164e-012
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16 -2.2790658249505213e-012 17 -5.1514348342607263e-012 18 -9.560352509652148e-012
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19 -1.5951684417814249e-012 20 -3.1761260288476478e-012 21 3.822719918389339e-012
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22 6.6364691519993357e-012 23 1.6484591469634324e-012 24 -6.2811977841192856e-012
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|
25 4.2632564145606011e-012 26 2.6005864128819667e-012 27 1.0800249583553523e-012
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|
28 7.489120434911456e-012 29 -5.3503868002735544e-012 30 2.0179413695586845e-012
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|
31 2.3376856006507296e-012 32 -2.2346569039655151e-012 33 -8.2067685980291571e-013
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|
34 -1.6981971384666394e-012 35 7.9580786405131221e-013 36 -2.6574298317427747e-012
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37 -3.765876499528531e-013 38 2.9274360713316128e-012 39 5.0981441290787188e-012
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|
40 -1.142197447734361e-012 41 -4.5830006456526462e-013 42 -6.9135808189457748e-012
|
|
43 -4.4657610942522297e-012 44 1.6910917111090384e-012 45 -2.5544011350575602e-012;
|
|
createNode animCurveTL -n "Character1_LeftForeArm_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 27.305465698242187 44 27.305465698242187
|
|
45 27.305465698242187;
|
|
createNode animCurveTU -n "Character1_LeftArm_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTU -n "Character1_LeftArm_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTU -n "Character1_LeftArm_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTA -n "Character1_LeftArm_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 46 ".ktv[0:45]" 0 -78.72515869140625 1 -80.650482177734375
|
|
2 -84.305618286132813 3 -83.665412902832031 4 -78.665458679199219 5 -72.032005310058594
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|
6 -66.365684509277344 7 7.8986144065856942 8 86.992057800292969 9 183.28811645507812
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|
10 121.74478149414062 11 124.234619140625 12 130.24432373046875 13 111.89561462402344
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|
14 98.397331237792969 15 95.173774719238281 16 90.732513427734375 17 85.586219787597656
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|
18 81.85162353515625 19 79.541923522949219 20 79.578514099121094 21 102.75800323486328
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|
22 46.007888793945313 23 52.121852874755859 24 52.878391265869141 25 52.282386779785156
|
|
26 59.78254699707032 27 71.535972595214844 28 70.537376403808594 29 67.840446472167969
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30 67.973968505859375 31 57.900371551513665 32 34.352237701416016 33 -22.986660003662109
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|
34 -44.048694610595703 35 -63.41743469238282 36 -88.09222412109375 37 -80.032272338867187
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|
38 -79.086639404296875 39 -80.843025207519531 40 -81.446548461914063 41 -81.183280944824219
|
|
42 -80.653022766113281 43 -80.016410827636719 44 -79.360076904296875 45 -78.72515869140625;
|
|
createNode animCurveTA -n "Character1_LeftArm_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 46 ".ktv[0:45]" 0 -26.442651748657227 1 -28.412113189697266
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|
2 -29.950164794921879 3 -35.981143951416016 4 -49.012626647949219 5 -62.148105621337884
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6 -75.007011413574219 7 -87.294242858886719 8 -82.310691833496094 9 -93.373054504394531
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18 -154.53143310546875 19 -145.0406494140625 20 -125.84080505371092 21 -99.574043273925781
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22 -70.940040588378906 23 -52.804862976074219 24 -44.769809722900391 25 -49.492839813232422
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26 -55.14605712890625 27 -49.868999481201172 28 -42.407398223876953 29 -33.951271057128906
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30 -18.835556030273438 31 -31.795526504516602 32 -53.971786499023437 33 -63.495784759521484
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34 -49.395290374755859 35 -53.449295043945313 36 -66.049850463867188 37 -64.165420532226562
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38 -55.215770721435547 39 -44.583824157714844 40 -36.951793670654297 41 -32.918186187744141
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|
42 -30.436452865600582 43 -28.931827545166016 44 -27.813777923583984 45 -26.442651748657227;
|
|
createNode animCurveTA -n "Character1_LeftArm_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 46 ".ktv[0:45]" 0 3.6421430110931401 1 6.5164461135864258
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2 7.0415449142456055 3 5.7321076393127441 4 0.88906317949295044 5 -9.456751823425293
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30 -160.93730163574219 31 -153.74212646484375 32 -136.77525329589844 33 -85.777725219726563
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|
34 -62.079837799072266 35 -31.244789123535156 36 4.3576202392578125 37 5.0967278480529785
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38 7.6848940849304199 39 10.592010498046875 40 11.961551666259766 41 11.398877143859863
|
|
42 9.8404073715209961 43 7.7389130592346191 44 5.5356435775756836 45 3.6421430110931401;
|
|
createNode animCurveTL -n "Character1_LeftArm_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 46 ".ktv[0:45]" 0 -4.9737991503207013e-014 1 3.5527136788005009e-014
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|
2 9.9475983006414026e-014 3 7.1054273576010019e-014 4 -1.9184653865522705e-013 5 1.2789769243681803e-013
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6 5.6843418860808015e-014 7 -1.4210854715202004e-013 8 2.0605739337042905e-013 9 -3.5527136788005009e-014
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10 -1.4210854715202004e-013 11 2.8421709430404007e-014 12 -2.1316282072803006e-014
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22 1.4210854715202004e-013 23 8.5265128291212022e-014 24 -5.6843418860808015e-014
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25 1.7053025658242404e-013 26 4.2632564145606011e-014 27 5.6843418860808015e-014
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28 3.5527136788005009e-014 29 -2.4158453015843406e-013 30 1.0658141036401503e-013
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|
31 -4.9737991503207013e-014 32 2.8421709430404007e-014 33 7.815970093361102e-014
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34 2.2737367544323206e-013 35 7.1054273576010019e-015 36 -8.5265128291212022e-014
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|
37 -2.9842794901924208e-013 38 2.4868995751603507e-013 39 7.1054273576010019e-014
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|
40 7.815970093361102e-014 41 -1.8474111129762605e-013 42 -4.2632564145606011e-014
|
|
43 -1.1368683772161603e-013 44 1.6342482922482304e-013 45 -4.9737991503207013e-014;
|
|
createNode animCurveTL -n "Character1_LeftArm_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0.0001373999984934926 44 0.0001373999984934926
|
|
45 0.0001373999984934926;
|
|
createNode animCurveTL -n "Character1_LeftArm_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 20.848133087158203 44 20.848133087158203
|
|
45 20.848133087158203;
|
|
createNode animCurveTU -n "Character1_LeftShoulder_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTU -n "Character1_LeftShoulder_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTU -n "Character1_LeftShoulder_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTA -n "Character1_LeftShoulder_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 46 ".ktv[0:45]" 0 3.9611413478851318 1 12.96790885925293
|
|
2 26.694400787353516 3 37.662025451660156 4 46.028354644775391 5 54.321907043457031
|
|
6 63.83912658691407 7 73.670005798339844 8 73.987297058105469 9 55.047119140625 10 25.054473876953125
|
|
11 -5.509645938873291 12 -17.919820785522461 13 -8.8370161056518555 14 -0.35930928587913513
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|
15 1.0947731733322144 16 4.6421079635620117 17 9.5037469863891602 18 15.131916046142578
|
|
19 21.035877227783203 20 26.732110977172852 21 31.756591796875 22 35.683723449707031
|
|
23 38.119457244873047 24 38.674312591552734 25 41.186054229736328 26 44.856758117675781
|
|
27 49.20440673828125 28 54.082878112792969 29 53.800601959228516 30 46.707839965820313
|
|
31 40.967929840087891 32 35.669025421142578 33 27.439960479736328 34 15.035455703735352
|
|
35 14.503470420837402 36 17.378604888916016 37 10.345255851745605 38 8.1015300750732422
|
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39 8.1995649337768555 40 7.6997694969177237 41 6.855414867401123 42 5.9042081832885742
|
|
43 5.0355286598205566 44 4.3708887100219727 45 3.9611413478851318;
|
|
createNode animCurveTA -n "Character1_LeftShoulder_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 46 ".ktv[0:45]" 0 17.346549987792969 1 19.027748107910156
|
|
2 18.953828811645508 3 20.011650085449219 4 24.467412948608398 5 29.315324783325199
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|
6 36.923816680908203 7 45.668022155761719 8 48.166427612304688 9 36.595829010009766
|
|
10 11.838153839111328 11 -12.371325492858887 12 -17.015401840209961 13 -12.519978523254395
|
|
14 -7.9877915382385263 15 -6.2387285232543945 16 -4.2419500350952148 17 -1.9527276754379272
|
|
18 0.74754500389099121 19 3.9128570556640629 20 7.4748840332031241 21 11.243340492248535
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22 14.941202163696289 23 18.231552124023438 24 20.692373275756836 25 24.475673675537109
|
|
26 31.660888671874996 27 39.989498138427734 28 40.558498382568359 29 35.246707916259766
|
|
30 26.852615356445312 31 19.922769546508789 32 11.185880661010742 33 2.0688004493713379
|
|
34 -6.5559568405151367 35 3.35752272605896 36 17.815372467041016 37 18.202598571777344
|
|
38 18.097208023071289 39 17.86821174621582 40 17.716175079345703 41 17.621936798095703
|
|
42 17.55958366394043 43 17.503501892089844 44 17.434904098510742 45 17.346549987792969;
|
|
createNode animCurveTA -n "Character1_LeftShoulder_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 46 ".ktv[0:45]" 0 3.3488500118255615 1 8.3723745346069336
|
|
2 15.105860710144041 3 20.853054046630859 4 25.343587875366211 5 29.575052261352539
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|
6 34.080413818359375 7 39.467727661132812 8 39.971519470214844 9 29.970317840576168
|
|
10 25.501373291015625 11 20.260274887084961 12 21.173583984375 13 18.913623809814453
|
|
14 17.395660400390625 15 16.862545013427734 16 15.839140892028809 17 14.7103328704834
|
|
18 13.75513744354248 19 13.175426483154297 20 13.074499130249023 21 13.427406311035156
|
|
22 14.077846527099609 23 14.768961906433105 24 15.199052810668944 25 16.710945129394531
|
|
26 19.648529052734375 27 23.342487335205078 28 27.928714752197266 29 29.296195983886719
|
|
30 26.792568206787109 31 24.898527145385742 32 21.857080459594727 33 17.123321533203125
|
|
34 13.05760383605957 35 7.7571520805358878 36 7.4185714721679696 37 5.2996225357055664
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|
38 4.6096892356872559 39 4.6314816474914551 40 4.4753937721252441 41 4.2185835838317871
|
|
42 3.9316728115081792 43 3.670590877532959 44 3.4713175296783447 45 3.3488500118255615;
|
|
createNode animCurveTL -n "Character1_LeftShoulder_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 11.74321174621582 44 11.74321174621582
|
|
45 11.74321174621582;
|
|
createNode animCurveTL -n "Character1_LeftShoulder_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 20.588546752929688 44 20.588546752929688
|
|
45 20.588546752929688;
|
|
createNode animCurveTL -n "Character1_LeftShoulder_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 10.506512641906738 44 10.506512641906738
|
|
45 10.506512641906738;
|
|
createNode animCurveTU -n "Character1_Spine1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTU -n "Character1_Spine1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTU -n "Character1_Spine1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTA -n "Character1_Spine1_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 46 ".ktv[0:45]" 0 -2.5605447292327881 1 -5.4703717231750488
|
|
2 -9.7292213439941406 3 -14.547098159790039 4 -19.58863639831543 5 -23.500316619873047
|
|
6 -26.787618637084961 7 -29.712837219238281 8 -30.361770629882816 9 -26.681306838989258
|
|
10 -17.403003692626953 11 -6.8665237426757812 12 -2.1486263275146484 13 -2.3692562580108643
|
|
14 -3.1711812019348145 15 -3.3293006420135498 16 -3.8058893680572505 17 -4.5675015449523926
|
|
18 -5.5742440223693848 19 -6.7712159156799316 20 -8.0872535705566406 21 -9.4410600662231445
|
|
22 -10.751967430114746 23 -11.951101303100586 24 -12.988711357116699 25 -14.957566261291502
|
|
26 -19.179292678833008 27 -24.43482780456543 28 -27.48687744140625 29 -28.06348991394043
|
|
30 -28.219478607177734 31 -28.616205215454102 32 -27.754507064819336 33 -25.477193832397461
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|
34 -22.774505615234375 35 -20.163967132568359 36 -18.561614990234375 37 -17.979976654052734
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|
38 -17.694488525390625 39 -17.054235458374023 40 -15.482439994812012 41 -13.232486724853516
|
|
42 -10.55949878692627 43 -7.7194781303405771 44 -4.9682774543762207 45 -2.5605447292327881;
|
|
createNode animCurveTA -n "Character1_Spine1_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 46 ".ktv[0:45]" 0 -15.310243606567383 1 -16.153774261474609
|
|
2 -15.860895156860353 3 -14.450244903564453 4 -11.328469276428223 5 -7.8214268684387207
|
|
6 -4.8012604713439941 7 -1.8009011745452879 8 -1.5633765459060669 9 -6.3821463584899902
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26 9.6989297866821289 27 10.755746841430664 28 7.7405257225036621 29 4.230654239654541
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30 3.019028902053833 31 3.5359373092651367 32 2.4158875942230225 33 -0.74336045980453491
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42 -11.514046669006348 43 -12.908915519714355 44 -14.216951370239258 45 -15.310243606567383;
|
|
createNode animCurveTA -n "Character1_Spine1_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 46 ".ktv[0:45]" 0 11.847168922424316 1 15.183663368225098
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|
2 20.013479232788086 3 26.296295166015625 4 34.598667144775391 5 41.337135314941406
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|
6 46.210277557373047 7 50.478111267089844 8 50.866729736328125 9 43.935657501220703
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22 7.4102768898010254 23 12.561585426330566 24 17.427722930908203 25 23.463802337646484
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26 31.355064392089844 27 37.385471343994141 28 35.5457763671875 29 32.296558380126953
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30 32.369739532470703 31 35.909366607666016 32 36.726264953613281 33 33.566566467285156
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|
34 29.709848403930668 35 26.139430999755859 36 24.170621871948242 37 23.545951843261719
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|
38 22.672571182250977 39 21.499702453613281 40 20.096515655517578 41 18.516233444213867
|
|
42 16.817523956298828 43 15.074485778808592 44 13.380615234375 45 11.847168922424316;
|
|
createNode animCurveTL -n "Character1_Spine1_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 46 ".ktv[0:45]" 0 -2.1316282072803006e-014 1 -1.4210854715202004e-014
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|
2 -2.1316282072803006e-014 3 0 4 -2.8421709430404007e-014 5 0 6 -3.5527136788005009e-014
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7 -3.5527136788005009e-014 8 -1.4210854715202004e-014 9 0 10 -3.5527136788005009e-014
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|
11 -2.8421709430404007e-014 12 -2.8421709430404007e-014 13 0 14 1.4210854715202004e-014
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|
15 -1.4210854715202004e-014 16 -2.8421709430404007e-014 17 0 18 -4.2632564145606011e-014
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|
19 0 20 1.4210854715202004e-014 21 1.4210854715202004e-014 22 4.2632564145606011e-014
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30 7.1054273576010019e-015 31 -2.1316282072803006e-014 32 -2.8421709430404007e-014
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|
33 -7.1054273576010019e-015 34 0 35 -7.1054273576010019e-015 36 -2.1316282072803006e-014
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|
37 -3.5527136788005009e-014 38 1.4210854715202004e-014 39 -7.1054273576010019e-015
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40 0 41 -2.1316282072803006e-014 42 -1.4210854715202004e-014 43 -1.4210854715202004e-014
|
|
44 -2.1316282072803006e-014 45 -2.1316282072803006e-014;
|
|
createNode animCurveTL -n "Character1_Spine1_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 17.090845108032227 44 17.090845108032227
|
|
45 17.090845108032227;
|
|
createNode animCurveTL -n "Character1_Spine1_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 46 ".ktv[0:45]" 0 7.1054273576010019e-015 1 -3.5527136788005009e-015
|
|
2 -7.1054273576010019e-015 3 0 4 0 5 1.4210854715202004e-014 6 7.1054273576010019e-015
|
|
7 -1.4210854715202004e-014 8 2.8421709430404007e-014 9 -2.8421709430404007e-014 10 0
|
|
11 0 12 7.1054273576010019e-015 13 7.1054273576010019e-015 14 0 15 2.1316282072803006e-014
|
|
16 -7.1054273576010019e-015 17 7.1054273576010019e-015 18 1.4210854715202004e-014
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|
19 7.1054273576010019e-015 20 -2.1316282072803006e-014 21 -7.1054273576010019e-015
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|
22 1.4210854715202004e-014 23 2.1316282072803006e-014 24 -7.1054273576010019e-015
|
|
25 1.4210854715202004e-014 26 1.4210854715202004e-014 27 0 28 1.7763568394002505e-014
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|
29 -2.4868995751603507e-014 30 3.5527136788005009e-015 31 1.4210854715202004e-014
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|
32 3.1974423109204508e-014 33 -7.1054273576010019e-015 34 7.1054273576010019e-015
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|
35 0 36 -3.5527136788005009e-015 37 -1.7763568394002505e-014 38 2.1316282072803006e-014
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|
39 0 40 7.1054273576010019e-015 41 -1.0658141036401503e-014 42 2.1316282072803006e-014
|
|
43 1.0658141036401503e-014 44 3.5527136788005009e-015 45 7.1054273576010019e-015;
|
|
createNode animCurveTU -n "Character1_Spine_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTU -n "Character1_Spine_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTU -n "Character1_Spine_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTA -n "Character1_Spine_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 46 ".ktv[0:45]" 0 1.7312958240509033 1 1.0154229402542114
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|
2 -0.13190509378910065 3 -1.2476001977920532 4 -2.2709364891052246 5 -3.1108245849609375
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|
6 -3.675525426864624 7 -3.9772655963897705 8 -4.0125279426574707 9 -3.6630134582519536
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|
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22 -9.4887466430664062 23 -10.035435676574707 24 -10.674192428588867 25 -10.797168731689453
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|
26 -10.357295989990234 27 -9.5235347747802734 28 -7.1246275901794434 29 -5.1762685775756836
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|
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|
42 -0.29510149359703064 43 0.42471909523010254 44 1.130420446395874 45 1.7312958240509033;
|
|
createNode animCurveTA -n "Character1_Spine_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 46 ".ktv[0:45]" 0 -15.521477699279785 1 -15.574620246887209
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|
2 -15.079566001892088 3 -14.342470169067381 4 -13.353326797485352 5 -12.325861930847168
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|
6 -11.30194091796875 7 -10.292803764343262 8 -10.252104759216309 9 -11.92353630065918
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|
14 -11.963136672973633 15 -12.335781097412109 16 -12.668215751647949 17 -12.918570518493652
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|
18 -13.036855697631836 19 -12.976744651794434 20 -12.699423789978027 21 -12.172289848327637
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|
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|
30 -2.5656964778900146 31 -3.8202295303344731 32 -5.7151994705200195 33 -8.0855445861816406
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|
34 -10.282781600952148 35 -12.047572135925293 36 -13.002119064331055 37 -13.203003883361816
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|
38 -13.021629333496094 39 -12.834843635559082 40 -12.961318016052246 41 -13.316957473754883
|
|
42 -13.821516036987305 43 -14.400512695312498 44 -14.986862182617189 45 -15.521477699279785;
|
|
createNode animCurveTA -n "Character1_Spine_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 46 ".ktv[0:45]" 0 14.338279724121092 1 15.975360870361326
|
|
2 18.477632522583008 3 22.354305267333984 4 28.565145492553711 5 34.115715026855469
|
|
6 37.9681396484375 7 41.155551910400391 8 41.024837493896484 9 34.969818115234375
|
|
10 25.466211318969727 11 14.626601219177246 12 8.5737476348876953 13 7.6120581626892099
|
|
14 7.1750597953796387 15 6.5725307464599609 16 7.2961015701293945 17 9.0588283538818359
|
|
18 11.618982315063477 19 14.765744209289551 20 18.313613891601563 21 22.10313606262207
|
|
22 26.00390625 23 29.917081832885742 24 33.776081085205078 25 36.902915954589844
|
|
26 39.970485687255859 27 41.514217376708984 28 36.191310882568359 29 30.215070724487305
|
|
30 27.703886032104492 31 28.566795349121094 32 27.119777679443359 33 22.494466781616211
|
|
34 18.052280426025391 35 14.653218269348145 36 13.367709159851074 37 13.786984443664551
|
|
38 14.157602310180664 39 14.318150520324707 40 14.400542259216307 41 14.424514770507811
|
|
42 14.410877227783205 43 14.379851341247559 44 14.350083351135256 45 14.338279724121092;
|
|
createNode animCurveTL -n "Character1_Spine_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 46 ".ktv[0:45]" 0 0 1 1.4210854715202004e-014 2 -2.1316282072803006e-014
|
|
3 2.4868995751603507e-014 4 7.1054273576010019e-015 5 1.7763568394002505e-014 6 -7.1054273576010019e-015
|
|
7 7.1054273576010019e-015 8 3.5527136788005009e-015 9 7.1054273576010019e-015 10 -7.1054273576010019e-015
|
|
11 -1.4210854715202004e-014 12 1.4210854715202004e-014 13 0 14 4.2632564145606011e-014
|
|
15 4.2632564145606011e-014 16 -2.8421709430404007e-014 17 0 18 -5.6843418860808015e-014
|
|
19 1.4210854715202004e-014 20 6.3948846218409017e-014 21 0 22 -4.2632564145606011e-014
|
|
23 3.5527136788005009e-014 24 -2.8421709430404007e-014 25 -3.5527136788005009e-015
|
|
26 0 27 -1.7763568394002505e-014 28 -1.0658141036401503e-014 29 -3.5527136788005009e-015
|
|
30 0 31 1.7763568394002505e-014 32 -1.7763568394002505e-014 33 -1.0658141036401503e-014
|
|
34 3.5527136788005009e-015 35 1.4210854715202004e-014 36 7.1054273576010019e-015
|
|
37 -1.4210854715202004e-014 38 -1.4210854715202004e-014 39 7.1054273576010019e-015
|
|
40 -7.1054273576010019e-015 41 7.1054273576010019e-015 42 1.4210854715202004e-014
|
|
43 3.5527136788005009e-014 44 0 45 0;
|
|
createNode animCurveTL -n "Character1_Spine_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 12.593589782714844 44 12.593589782714844
|
|
45 12.593589782714844;
|
|
createNode animCurveTL -n "Character1_Spine_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 46 ".ktv[0:45]" 0 3.5527136788005009e-015 1 -2.1316282072803006e-014
|
|
2 0 3 1.4210854715202004e-014 4 -1.4210854715202004e-014 5 -3.1974423109204508e-014
|
|
6 0 7 0 8 0 9 -3.5527136788005009e-015 10 -3.5527136788005009e-015 11 -3.5527136788005009e-015
|
|
12 -1.4210854715202004e-014 13 1.7763568394002505e-015 14 7.1054273576010019e-015
|
|
15 5.3290705182007514e-015 16 0 17 2.6645352591003757e-015 18 -4.8849813083506888e-015
|
|
19 4.4408920985006262e-015 20 8.8817841970012523e-016 21 0 22 5.3290705182007514e-015
|
|
23 0 24 7.1054273576010019e-015 25 1.7763568394002505e-015 26 -5.3290705182007514e-015
|
|
27 1.5987211554602254e-014 28 3.1974423109204508e-014 29 3.5527136788005009e-015
|
|
30 1.0658141036401503e-014 31 -3.5527136788005009e-015 32 -3.5527136788005009e-015
|
|
33 -1.0658141036401503e-014 34 3.5527136788005009e-015 35 1.4210854715202004e-014
|
|
36 -3.5527136788005009e-015 37 1.4210854715202004e-014 38 1.4210854715202004e-014
|
|
39 7.1054273576010019e-015 40 0 41 -1.7763568394002505e-014 42 3.5527136788005009e-015
|
|
43 7.1054273576010019e-015 44 -3.5527136788005009e-015 45 3.5527136788005009e-015;
|
|
createNode animCurveTU -n "Character1_RightFootIndex2_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTU -n "Character1_RightFootIndex2_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTU -n "Character1_RightFootIndex2_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTA -n "Character1_RightFootIndex2_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 46 ".ktv[0:45]" 0 1.0358142787936231e-008 1 1.0370765579637009e-008
|
|
2 1.0383295112603719e-008 3 1.0599962685375885e-008 4 1.0690442309169157e-008 5 1.0824285467947448e-008
|
|
6 1.0269915584615319e-008 7 9.404441669857988e-009 8 8.3789233329412127e-009 9 7.8412005777295235e-009
|
|
10 9.9985930646084853e-009 11 1.4722178143244946e-008 12 2.0528588606794074e-008
|
|
13 2.5296955641351815e-008 14 2.7122727175310505e-008 15 2.728658898831782e-008 16 2.6828750776530796e-008
|
|
17 2.6950276676984689e-008 18 2.6704038091907023e-008 19 2.7321194195906173e-008
|
|
20 2.7200634633572918e-008 21 2.7033763672079661e-008 22 2.7272861302662935e-008
|
|
23 2.6936266550592333e-008 24 2.6973728139978448e-008 25 2.5800728664648886e-008
|
|
26 2.1755996115757625e-008 27 1.7365239912692232e-008 28 1.357424572745458e-008 29 1.1831794211047963e-008
|
|
30 1.1828849011408238e-008 31 1.1612260486515424e-008 32 1.1073824524032716e-008
|
|
33 1.0460415644786281e-008 34 1.0013451401391649e-008 35 9.734137940142773e-009 36 9.5982279901818401e-009
|
|
37 9.70106306397156e-009 38 9.5657064491661004e-009 39 9.7317602865132358e-009 40 9.9262704722491435e-009
|
|
41 9.9496890726413767e-009 42 1.0204526113000156e-008 43 1.0429375585374601e-008
|
|
44 1.0397878114076775e-008 45 1.0393182314771821e-008;
|
|
createNode animCurveTA -n "Character1_RightFootIndex2_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 46 ".ktv[0:45]" 0 4.4194301551669923e-008 1 4.3429022156260544e-008
|
|
2 4.1605634493180332e-008 3 3.9521530936781346e-008 4 3.8568096272229013e-008 5 3.7536779018410016e-008
|
|
6 3.6868662789402151e-008 7 3.5587593316677157e-008 8 3.3989792314059741e-008 9 3.319170005511296e-008
|
|
10 3.1984871640133861e-008 11 2.8159330867083554e-008 12 2.3739262999811217e-008
|
|
13 1.9921213123552661e-008 14 1.8477003038697148e-008 15 1.8523145683957409e-008
|
|
16 1.8729673811890279e-008 17 1.8644255916910879e-008 18 1.8770036191995132e-008
|
|
19 1.833094920300482e-008 20 1.8424273662276391e-008 21 1.851274689101956e-008 22 1.8372039889413827e-008
|
|
23 1.8704687576587276e-008 24 1.8618967700945177e-008 25 2.1619934287286924e-008
|
|
26 2.9092419140397393e-008 27 3.8276379399349025e-008 28 4.6003158615803841e-008
|
|
29 4.9514131461592115e-008 30 4.8992390588864509e-008 31 4.8646906947169555e-008
|
|
32 4.7898840449533964e-008 33 4.7337735509245249e-008 34 4.6661948971404854e-008
|
|
35 4.6224869265643065e-008 36 4.5981803253880571e-008 37 4.5938520543131744e-008
|
|
38 4.5581206364886384e-008 39 4.559842636808753e-008 40 4.5467871245818969e-008 41 4.4707356039452861e-008
|
|
42 4.4658303721689663e-008 43 4.4623327255521872e-008 44 4.4326331050115186e-008
|
|
45 4.4386137432184114e-008;
|
|
createNode animCurveTA -n "Character1_RightFootIndex2_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 46 ".ktv[0:45]" 0 2.5269951464679252e-008 1 2.4831249945123091e-008
|
|
2 2.3777127822199873e-008 3 2.3725593933932032e-008 4 2.2906020191726384e-008 5 2.3391740100464631e-008
|
|
6 2.0611366835510125e-008 7 1.6614084330512924e-008 8 1.1621111184467736e-008 9 8.9896081689744278e-009
|
|
10 9.6388852455220331e-009 11 8.9778238177018466e-009 12 8.2740099216493945e-009
|
|
13 7.2440085041591828e-009 14 6.9307328764978138e-009 15 7.0894237147456352e-009
|
|
16 7.0347119240921074e-009 17 6.9933738799932144e-009 18 6.9743131270172398e-009
|
|
19 6.879554703687063e-009 20 6.9725984985780087e-009 21 6.8647239004349111e-009 22 6.9077628062075291e-009
|
|
23 7.0865007195664029e-009 24 6.9892296394868944e-009 25 9.4087004853804501e-009
|
|
26 1.4465984854439286e-008 27 2.1586581411270345e-008 28 2.7199330787652795e-008
|
|
29 2.8519641759316983e-008 30 2.8852754851982357e-008 31 2.8300839005623857e-008
|
|
32 2.5915834811485183e-008 33 2.3293862838613677e-008 34 2.1575532471729275e-008
|
|
35 2.0660369415281821e-008 36 2.0034471859275982e-008 37 2.0646762521892015e-008
|
|
38 2.0005918699439462e-008 39 2.1076637324313197e-008 40 2.2224204698773065e-008
|
|
41 2.2688448453322962e-008 42 2.4192019054680713e-008 43 2.5530329850198541e-008
|
|
44 2.5568525074959325e-008 45 2.5492484567735119e-008;
|
|
createNode animCurveTL -n "Character1_RightFootIndex2_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 7.9202537536621094 44 7.9202537536621094
|
|
45 7.9202537536621094;
|
|
createNode animCurveTL -n "Character1_RightFootIndex2_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 46 ".ktv[0:45]" 0 -1.3997126124820625e-008 1 -1.4035607343032552e-008
|
|
2 -1.4117734536966964e-008 3 -1.4054199581892135e-008 4 -1.3995531844557263e-008
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|
5 -1.3940617549224044e-008 6 -1.4035705042658719e-008 7 -1.3931701126068674e-008
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|
8 -1.4017984106828862e-008 9 -1.4113491708656056e-008 10 -1.3954498001567117e-008
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11 -1.3967883738530418e-008 12 -1.3947467181196771e-008 13 -1.3996618974942976e-008
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14 -1.4001845016764491e-008 15 -1.3977228263684083e-008 16 -1.399953930558695e-008
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17 -1.3992966785281169e-008 18 -1.4000292480886856e-008 19 -1.3997698999901331e-008
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|
20 -1.4013110671839968e-008 21 -1.3993357583785837e-008 22 -1.3999738257552963e-008
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23 -1.3990103298056056e-008 24 -1.3992448089084064e-008 25 -1.3969213341624709e-008
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26 -1.4061960484923475e-008 27 -1.3969955858783578e-008 28 -1.3995189895865678e-008
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29 -1.4076064758228313e-008 30 -1.4005735238242778e-008 31 -1.3882412552845835e-008
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|
32 -1.3976768187262678e-008 33 -1.4024646333155033e-008 34 -1.4014531757311488e-008
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|
35 -1.3943341592437264e-008 36 -1.3975523849296678e-008 37 -1.3920216979101951e-008
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|
38 -1.4087489397240915e-008 39 -1.4021009242526361e-008 40 -1.3988437075340698e-008
|
|
41 -1.4081915189478877e-008 42 -1.3991234837362754e-008 43 -1.3903552087413118e-008
|
|
44 -1.3965457235087797e-008 45 -1.3998906034373704e-008;
|
|
createNode animCurveTL -n "Character1_RightFootIndex2_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 46 ".ktv[0:45]" 0 8.0850600170379039e-007 1 8.085323770501418e-007
|
|
2 8.0859393847276806e-007 3 8.0864685969572747e-007 4 8.0846416494750883e-007 5 8.0857017792368424e-007
|
|
6 8.0856466411205474e-007 7 8.0851771144807572e-007 8 8.0855028272708296e-007 9 8.0858404771788628e-007
|
|
10 8.0849616779232747e-007 11 8.085418130576727e-007 12 8.0855221540332423e-007 13 8.0859922491072211e-007
|
|
14 8.0857535067480057e-007 15 8.0855977557803271e-007 16 8.0850077210925519e-007
|
|
17 8.0852282735577319e-007 18 8.0848280958889518e-007 19 8.0860735351961921e-007
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|
20 8.0857722650762298e-007 21 8.0854755424297764e-007 22 8.0858711726250476e-007
|
|
23 8.0848542438616278e-007 24 8.0850878703131457e-007 25 8.0857165585257462e-007
|
|
26 8.0861002516030567e-007 27 8.0858131923378096e-007 28 8.0854988482315093e-007
|
|
29 8.0845200045587262e-007 30 8.0855465967033524e-007 31 8.0852964856603649e-007
|
|
32 8.0855693340708967e-007 33 8.085204967755999e-007 34 8.0853283179749269e-007 35 8.0852777273321408e-007
|
|
36 8.0854624684434384e-007 37 8.085436888904951e-007 38 8.0860093021328794e-007 39 8.0853567396843573e-007
|
|
40 8.0850168160395697e-007 41 8.0864504070632393e-007 42 8.0858922046900261e-007
|
|
43 8.0853999406826915e-007 44 8.0858166029429412e-007 45 8.08548634267936e-007;
|
|
createNode animCurveTU -n "Character1_RightFootIndex1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTU -n "Character1_RightFootIndex1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTU -n "Character1_RightFootIndex1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTA -n "Character1_RightFootIndex1_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 46 ".ktv[0:45]" 0 9.0024245835707006e-009 1 8.9775848977069472e-009
|
|
2 8.9069125408514083e-009 3 8.9415692627881072e-009 4 8.9567535610513005e-009 5 8.989489153066188e-009
|
|
6 8.6289038137010721e-009 7 8.0536688429333481e-009 8 7.3644947917728132e-009 9 7.0076429103949067e-009
|
|
10 8.1267161888831652e-009 11 1.0508513170748301e-008 12 1.3460791592478927e-008
|
|
13 1.5878120152024167e-008 14 1.6784152734317104e-008 15 1.6880326469959073e-008
|
|
16 1.6602994534764548e-008 17 1.6672629499225877e-008 18 1.6519184242724805e-008
|
|
19 1.6886929188331123e-008 20 1.6808204605922583e-008 21 1.6703783245475279e-008
|
|
22 1.6844186490061475e-008 23 1.6639756239555936e-008 24 1.6661310553445219e-008
|
|
25 1.6195031093957368e-008 26 1.4345398646753439e-008 27 1.2399548054986553e-008
|
|
28 1.0697672969683936e-008 29 9.9137222875356201e-009 30 9.9070271986079206e-009
|
|
31 9.8121786251681442e-009 32 9.5267029820433891e-009 33 9.2194953893454112e-009
|
|
34 8.992524946904723e-009 35 8.8589624525070576e-009 36 8.7866665055003068e-009 37 8.8404190634605584e-009
|
|
38 8.7328047015944321e-009 39 8.80727135665893e-009 40 8.8908382878116754e-009 41 8.8508889106719835e-009
|
|
42 8.9724423446568835e-009 43 9.0806127062137421e-009 44 9.0363760918421576e-009
|
|
45 9.0291534249331562e-009;
|
|
createNode animCurveTA -n "Character1_RightFootIndex1_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 46 ".ktv[0:45]" 0 2.7494261090055258e-008 1 2.7132845303867725e-008
|
|
2 2.6273610842508788e-008 3 2.5295797456692526e-008 4 2.4945498111605957e-008 5 2.4423174593835029e-008
|
|
6 2.4057632330709566e-008 7 2.3343813992937612e-008 8 2.2455383330566292e-008 9 2.2010999245480889e-008
|
|
10 2.1467096544824926e-008 11 1.9628108915981102e-008 12 1.7521701423106606e-008
|
|
13 1.5683522036624709e-008 14 1.500383639552183e-008 15 1.5033304379130641e-008 16 1.5154183685694989e-008
|
|
17 1.5104999917525674e-008 18 1.5181988999302121e-008 19 1.492170653705216e-008 20 1.4978663642750689e-008
|
|
21 1.5034139266845159e-008 22 1.4950209958897176e-008 23 1.515320313671964e-008 24 1.5103289285889332e-008
|
|
25 1.6590387730275324e-008 26 2.0346393014847308e-008 27 2.4984847968312351e-008
|
|
28 2.8888253567060932e-008 29 3.0692913099983343e-008 30 3.0390005179015134e-008
|
|
31 3.0203370471326707e-008 32 2.9805615753275561e-008 33 2.9514866994873046e-008
|
|
34 2.9153049752039806e-008 35 2.8919757255607692e-008 36 2.8786281802695154e-008
|
|
37 2.8751761860235092e-008 38 2.852281966170267e-008 39 2.85015318013393e-008 40 2.8386498485133419e-008
|
|
41 2.7896565057972111e-008 42 2.7828217952219344e-008 43 2.7774699873361897e-008
|
|
44 2.7579261541177399e-008 45 2.7607153896269668e-008;
|
|
createNode animCurveTA -n "Character1_RightFootIndex1_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 46 ".ktv[0:45]" 0 2.6918733908587456e-008 1 2.64578599029619e-008
|
|
2 2.5347981491563587e-008 3 2.4728874947754775e-008 4 2.3991340469819988e-008 5 2.3979509933269583e-008
|
|
6 2.2101666274920717e-008 7 1.9266138906459673e-008 8 1.5747597004178715e-008 9 1.3915484764481788e-008
|
|
10 1.4439025974866125e-008 11 1.4162378825233191e-008 12 1.3936645615331145e-008
|
|
13 1.3471976423318212e-008 14 1.3342251747872068e-008 15 1.3438478774219222e-008
|
|
16 1.339979682768444e-008 17 1.3374941154609132e-008 18 1.336073651714287e-008 19 1.3304895851717902e-008
|
|
20 1.33576225636034e-008 21 1.3291773015566832e-008 22 1.3315935021296355e-008 23 1.3425782263709605e-008
|
|
24 1.3368726570206491e-008 25 1.5099107741889384e-008 26 1.8834368731290851e-008
|
|
27 2.3943691473959916e-008 28 2.7998391161077052e-008 29 2.9198886863923693e-008
|
|
30 2.9354170649753542e-008 31 2.918859820510988e-008 32 2.7957161918834572e-008 33 2.6688679710673568e-008
|
|
34 2.5855484864223399e-008 35 2.5467763009601185e-008 36 2.5141073223267085e-008
|
|
37 2.5461650565716809e-008 38 2.4927492958681796e-008 39 2.5426270866546474e-008
|
|
40 2.5925338320575975e-008 41 2.5895298350064877e-008 42 2.6619607851330329e-008
|
|
43 2.7271747526924628e-008 44 2.7146542791456341e-008 45 2.7077529551888805e-008;
|
|
createNode animCurveTL -n "Character1_RightFootIndex1_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 17.825912475585938 44 17.825912475585938
|
|
45 17.825912475585938;
|
|
createNode animCurveTL -n "Character1_RightFootIndex1_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 46 ".ktv[0:45]" 0 9.1011791880646342e-008 1 9.0973031774410629e-008
|
|
2 9.0888747195094766e-008 3 9.0918859996236279e-008 4 9.1037414051697851e-008 5 9.1041187033624738e-008
|
|
6 9.0964213939059846e-008 7 9.1071022723099304e-008 8 9.0985672329679801e-008 9 9.089101382642184e-008
|
|
10 9.1051141737352737e-008 11 9.102713960373876e-008 12 9.1048825368034159e-008 13 9.1005873059657461e-008
|
|
14 9.0999307644779037e-008 15 9.1021341575014958e-008 16 9.0997431811956631e-008
|
|
17 9.1006064906196116e-008 18 9.0998540258624416e-008 19 9.1005006197519833e-008
|
|
20 9.0984570988439373e-008 21 9.100972420128528e-008 22 9.1001197688456159e-008 23 9.1006484126410214e-008
|
|
24 9.1007336777693126e-008 25 9.102767251079058e-008 26 9.0945611930237646e-008 27 9.1032575255667325e-008
|
|
28 9.1003236946107791e-008 29 9.097560393911408e-008 30 9.0998277357812185e-008 31 9.1102926091934933e-008
|
|
32 9.101499642838462e-008 33 9.0994575430158875e-008 34 9.0994426216184365e-008 35 9.1054964457271126e-008
|
|
36 9.102041786945847e-008 37 9.1067384744292212e-008 38 9.0916529416062986e-008 39 9.0985864176218456e-008
|
|
40 9.1019010994841665e-008 41 9.0911022709860845e-008 42 9.0998547364051774e-008
|
|
43 9.1081581388152699e-008 44 9.1022599235657253e-008 45 9.1000934787643928e-008;
|
|
createNode animCurveTL -n "Character1_RightFootIndex1_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 46 ".ktv[0:45]" 0 -9.0993603407696355e-007 1 -9.0991107981608366e-007
|
|
2 -9.0985321321568335e-007 3 -9.0980068989665597e-007 4 -9.0997576762674726e-007
|
|
5 -9.0987174417023198e-007 6 -9.0988072543041199e-007 7 -9.0992239165643696e-007
|
|
8 -9.0989391310358769e-007 9 -9.098634450310783e-007 10 -9.0994484480688698e-007
|
|
11 -9.0990153012171504e-007 12 -9.0989402679042541e-007 13 -9.0984735834354069e-007
|
|
14 -9.0986912937296438e-007 15 -9.0988510237366427e-007 16 -9.099410362978233e-007
|
|
17 -9.0991954948549392e-007 18 -9.099588851313456e-007 19 -9.0983735390182119e-007
|
|
20 -9.0986651457569678e-007 21 -9.098957889364101e-007 22 -9.0985656697739614e-007
|
|
23 -9.0995752088929294e-007 24 -9.0993535195593722e-007 25 -9.0986986833740957e-007
|
|
26 -9.0983422751378384e-007 27 -9.0986253553637653e-007 28 -9.0989232148785959e-007
|
|
29 -9.0999094481958309e-007 30 -9.0988913825640338e-007 31 -9.0990891976616695e-007
|
|
32 -9.0988601186836604e-007 33 -9.0992136847489746e-007 34 -9.0990994294770644e-007
|
|
35 -9.0991363776993239e-007 36 -9.0989584577982896e-007 37 -9.0989817636000225e-007
|
|
38 -9.0984462985943537e-007 39 -9.0990755552411429e-007 40 -9.0994046786363469e-007
|
|
41 -9.098013720176823e-007 42 -9.0985446377089829e-007 43 -9.0990135959145846e-007
|
|
44 -9.098621376324445e-007 45 -9.0989402679042541e-007;
|
|
createNode animCurveTU -n "Character1_RightToeBase_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTU -n "Character1_RightToeBase_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTU -n "Character1_RightToeBase_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTA -n "Character1_RightToeBase_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 46 ".ktv[0:45]" 0 5.8164495442269981e-009 1 5.7849454115910248e-009
|
|
2 5.7038658241026496e-009 3 5.6576059392909883e-009 4 5.6529980696495841e-009 5 5.6319007235572371e-009
|
|
6 5.4494129209103903e-009 7 5.1496158448571805e-009 8 4.7819357362754999e-009 9 4.594910674171615e-009
|
|
10 4.6616568383228696e-009 11 -1.2256190302650793e-006 12 -9.1878428065683693e-007
|
|
13 -3.2101590363708965e-007 14 8.3897910840846635e-009 15 8.4214724083153669e-009
|
|
16 8.2721038907607181e-009 17 8.2645215115917381e-009 18 8.1483841896101694e-009
|
|
19 8.2617352958891388e-009 20 8.1741085011799441e-009 21 8.0809465785591783e-009
|
|
22 8.104775517381313e-009 23 7.9880715375679756e-009 24 7.98776245147792e-009 25 7.9991808732415848e-009
|
|
26 7.2554846575201282e-009 27 6.6127023856665801e-009 28 6.4228857787895777e-009
|
|
29 6.3814438178155797e-009 30 6.3230731761620973e-009 31 6.2635492348306343e-009
|
|
32 6.1249791905026996e-009 33 6.0047624650394482e-009 34 5.9096230131672201e-009
|
|
35 5.8604174846266233e-009 36 5.8289613136253138e-009 37 5.8493330179487657e-009
|
|
38 5.7876836656589603e-009 39 5.8128879487640006e-009 40 5.8374425293550303e-009
|
|
41 5.7879940840166455e-009 42 5.8311200312743949e-009 43 5.8696496552101962e-009
|
|
44 5.8370126509998954e-009 45 5.8338942565683283e-009;
|
|
createNode animCurveTA -n "Character1_RightToeBase_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 46 ".ktv[0:45]" 0 1.1923931175772395e-008 1 1.1793261478487693e-008
|
|
2 1.1483876072304611e-008 3 1.1128528321080466e-008 4 1.1031209723455504e-008 5 1.0827816865344175e-008
|
|
6 1.0704646946635421e-008 7 1.0450399656747322e-008 8 1.0134369787806463e-008 9 9.9753263427260208e-009
|
|
10 1.003189886716882e-008 11 -2.6223153781756992e-007 12 -1.4107936863183568e-007
|
|
13 -1.0450929011085464e-008 14 7.4971131525103374e-009 15 7.5256503251353024e-009
|
|
16 7.6131279058699874e-009 17 7.648138122817727e-009 18 7.7500699191546119e-009 19 7.710502458735391e-009
|
|
20 7.8088966404266102e-009 21 7.9021758025987765e-009 22 7.9203044123232758e-009
|
|
23 8.0504323207719608e-009 24 8.0436146632223426e-009 25 8.3772917491842236e-009
|
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26 1.0198623279222829e-008 27 1.2078592348530037e-008 28 1.3153339750715531e-008
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|
29 1.3218604877351936e-008 30 1.3056777881104153e-008 31 1.2976615337834119e-008
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|
32 1.2847237051971661e-008 33 1.2769739043960726e-008 34 1.2663139870028317e-008
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35 1.2598260212826062e-008 36 1.2555897654920045e-008 37 1.2537654470179405e-008
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|
38 1.2436318641562139e-008 39 1.2416204953069609e-008 40 1.2353929434993915e-008
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41 1.2130085380590572e-008 42 1.2086025513724508e-008 43 1.2050927367113218e-008
|
|
44 1.1961834189833098e-008 45 1.1971581947989307e-008;
|
|
createNode animCurveTA -n "Character1_RightToeBase_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 46 ".ktv[0:45]" 0 1.9050895971872706e-008 1 1.8731896034296369e-008
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|
2 1.7959484566176798e-008 3 1.7330600954323927e-008 4 1.6951117842722851e-008 5 1.6725522300475859e-008
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|
6 1.5750879711617927e-008 7 1.4201988918216557e-008 8 1.2267824089917667e-008 9 1.1270280708686187e-008
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|
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|
17 1.1388481269136719e-008 18 1.1422077506040296e-008 19 1.1444790004588867e-008
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|
20 1.1511371411643267e-008 21 1.1523900056431557e-008 22 1.1568055846566949e-008
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23 1.1642852904003576e-008 24 1.1627719231910305e-008 25 1.2498351686929254e-008
|
|
26 1.5428854638344092e-008 27 1.8621587827283292e-008 28 2.1129192617763692e-008
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|
29 2.0927242161405957e-008 30 2.0748458950947679e-008 31 2.0605908090942648e-008
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|
32 2.0024724989298193e-008 33 1.954429507122768e-008 34 1.918988168370106e-008 35 1.9052679434139463e-008
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|
36 1.8910530030780137e-008 37 1.9030592213198361e-008 38 1.8711586946551506e-008
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|
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|
42 1.9080751201272506e-008 43 1.9312935251036834e-008 44 1.9175550036720779e-008
|
|
45 1.9146352059351557e-008;
|
|
createNode animCurveTL -n "Character1_RightToeBase_translateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 14.426532745361328 44 14.426532745361328
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|
45 14.426532745361328;
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createNode animCurveTL -n "Character1_RightToeBase_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -13.258078575134277 44 -13.258078575134277
|
|
45 -13.258078575134277;
|
|
createNode animCurveTL -n "Character1_RightToeBase_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -0.0010853810235857964 44 -0.0010853810235857964
|
|
45 -0.0010853810235857964;
|
|
createNode animCurveTU -n "Character1_RightFoot_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTU -n "Character1_RightFoot_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTU -n "Character1_RightFoot_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTA -n "Character1_RightFoot_rotateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 46 ".ktv[0:45]" 0 3.8139698505401611 1 1.8123861551284788
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2 -2.7902319431304932 3 -6.5329389572143555 4 -7.9200448989868155 5 -8.7143440246582031
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|
42 -1.3122158050537109 43 0.5296252965927124 44 2.3021097183227539 45 3.8139698505401611;
|
|
createNode animCurveTA -n "Character1_RightFoot_rotateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 46 ".ktv[0:45]" 0 1.4119268655776978 1 1.3645164966583252
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2 -0.69307422637939453 3 -3.5563385486602783 4 -4.9528179168701172 5 -5.8363375663757324
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|
|
42 -0.85831403732299805 43 -0.066061966121196747 44 0.72810441255569458 45 1.4119267463684082;
|
|
createNode animCurveTA -n "Character1_RightFoot_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 46 ".ktv[0:45]" 0 -49.841320037841797 1 -55.483055114746094
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|
2 -67.014244079589844 3 -76.189407348632813 4 -77.625030517578125 5 -76.791458129882813
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26 -4.7956585884094238 27 22.80180549621582 28 -41.456958770751953 29 -84.612388610839844
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30 -92.560348510742188 31 -88.540252685546875 32 -82.654159545898438 33 -77.93798828125
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34 -71.155517578125 35 -63.41590499877929 36 -55.983901977539063 37 -50.225494384765625
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38 -47.837501525878906 39 -47.909832000732422 40 -48.242149353027344 41 -48.703891754150391
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|
42 -49.166046142578125 43 -49.532302856445313 44 -49.755847930908203 45 -49.841320037841797;
|
|
createNode animCurveTL -n "Character1_RightFoot_translateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -1.8263884782791138 44 -1.8263884782791138
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|
45 -1.8263884782791138;
|
|
createNode animCurveTL -n "Character1_RightFoot_translateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -22.639778137207031 44 -22.639778137207031
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|
45 -22.639778137207031;
|
|
createNode animCurveTL -n "Character1_RightFoot_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 46 ".ktv[0:45]" 0 9.1900238885500585e-007 1 9.1900182042081724e-007
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|
2 9.1899909193671192e-007 3 9.1899357812508242e-007 4 9.1900614052065066e-007 5 9.1899744347756496e-007
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6 9.1899988774457597e-007 7 9.1900221832474926e-007 8 9.1900022880508914e-007 9 9.1899869403277989e-007
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|
10 9.1900221832474926e-007 11 9.1899892140645534e-007 12 9.1899431708952761e-007
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|
13 9.1899380549875787e-007 14 9.1899772769465926e-007 15 9.1899210019619204e-007
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16 9.1900568577329977e-007 17 9.1900238885500585e-007 18 9.1900960796920117e-007
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19 9.1899312337773154e-007 20 9.1899710241705179e-007 21 9.1900142251688521e-007
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22 9.1899460130662192e-007 23 9.1900596999039408e-007 24 9.1900557208646205e-007
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|
25 9.1899210019619204e-007 26 9.1899988774457597e-007 27 9.1899903509329306e-007
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28 9.1899937615380622e-007 29 9.1900938059552573e-007 30 9.1900062670902116e-007
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|
31 9.1900113829979091e-007 32 9.1899886456303648e-007 33 9.1900221832474926e-007
|
|
34 9.1900130883004749e-007 35 9.1900045617876458e-007 36 9.1899954668406281e-007
|
|
37 9.1899863718936103e-007 38 9.1899914878013078e-007 39 9.1900142251688521e-007
|
|
40 9.1900227516816813e-007 41 9.1899687504337635e-007 42 9.1899744347756496e-007
|
|
43 9.1899812559859129e-007 44 9.1899789822491584e-007 45 9.1899971721431939e-007;
|
|
createNode animCurveTU -n "Character1_RightLeg_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTU -n "Character1_RightLeg_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTU -n "Character1_RightLeg_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTA -n "Character1_RightLeg_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 46 ".ktv[0:45]" 0 14.611199378967285 1 15.252680778503416
|
|
2 16.683647155761719 3 16.463769912719727 4 15.406856536865236 5 14.6944580078125
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|
6 14.552035331726076 7 13.888846397399902 8 12.74275016784668 9 12.339608192443848
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|
10 8.2306489944458008 11 2.2611033916473389 12 1.6681653261184692 13 1.617030143737793
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14 1.8332920074462893 15 0.4957744181156159 16 -1.4074805974960327 17 -3.3802521228790283
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18 -5.1019258499145508 19 -6.3409857749938965 20 -6.9377617835998535 21 -6.809600830078125
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22 -5.9831209182739258 23 -4.6544909477233887 24 -3.2519068717956543 25 -2.0322966575622559
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26 1.0821211338043213 27 -0.98646807670593251 28 7.9561853408813477 29 27.849102020263672
|
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30 41.730270385742187 31 37.105571746826172 32 31.629735946655277 33 28.926101684570309
|
|
34 26.512754440307617 35 24.507501602172852 36 22.593603134155273 37 20.890459060668945
|
|
38 20.309150695800781 39 20.380268096923828 40 19.912933349609375 41 19.047153472900391
|
|
42 17.931549072265625 43 16.718172073364258 44 15.560056686401369 45 14.611199378967285;
|
|
createNode animCurveTA -n "Character1_RightLeg_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 46 ".ktv[0:45]" 0 5.4827332496643066 1 3.1896522045135498
|
|
2 -1.5809633731842041 3 -5.5153331756591797 4 -6.2995915412902832 5 -6.3131060600280762
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|
6 -8.170374870300293 7 -10.768063545227051 8 -11.42057991027832 9 -8.5159330368041992
|
|
10 1.3244318962097168 11 2.3312249183654785 12 2.1765854358673096 13 3.0533671379089355
|
|
14 3.2757797241210938 15 0.59263455867767334 16 -1.2828835248947144 17 -2.450413703918457
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|
18 -2.9447824954986572 19 -2.8060638904571533 20 -2.1231215000152588 21 -1.0690077543258667
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22 0.089684963226318359 23 1.0510706901550293 24 1.6637192964553833 25 1.4463999271392822
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26 0.50297224521636963 27 6.4863324165344238 28 5.3528103828430176 29 -14.54024028778076
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30 -36.956947326660156 31 -32.422279357910156 32 -23.188337326049805 33 -17.226766586303711
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|
|
38 5.5769667625427246 39 5.6546268463134766 40 5.6924800872802734 41 5.6959185600280762
|
|
42 5.6678977012634277 43 5.6127920150756836 44 5.5426421165466309 45 5.4827332496643066;
|
|
createNode animCurveTA -n "Character1_RightLeg_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 46 ".ktv[0:45]" 0 65.259323120117188 1 73.854843139648437
|
|
2 90.647430419921875 3 103.40361022949219 4 107.09909820556641 5 108.13683319091797
|
|
6 114.08741760253906 7 122.46220397949219 8 126.59291839599611 9 119.48300933837889
|
|
10 76.309165954589844 11 39.535881042480469 12 32.869434356689453 13 23.310577392578125
|
|
14 24.643098831176758 15 35.303688049316406 16 43.047515869140625 17 49.488597869873047
|
|
18 55.471244812011719 19 61.612239837646484 20 68.454582214355469 21 76.507926940917969
|
|
22 86.243476867675781 23 98.085044860839844 24 112.4544677734375 25 120.81327819824219
|
|
26 60.461750030517578 27 -13.278694152832031 28 51.665336608886719 29 110.80443572998047
|
|
30 119.37062072753908 31 120.71611785888672 32 117.97844696044922 33 113.57493591308594
|
|
34 105.32823181152344 35 94.684677124023438 36 83.579643249511719 37 74.476142883300781
|
|
38 70.6746826171875 39 70.533638000488281 40 70.074775695800781 41 69.34942626953125
|
|
42 68.415687561035156 43 67.351226806640625 44 66.257820129394531 45 65.259323120117188;
|
|
createNode animCurveTL -n "Character1_RightLeg_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 4.7834453582763672 44 4.7834453582763672
|
|
45 4.7834453582763672;
|
|
createNode animCurveTL -n "Character1_RightLeg_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -31.589393615722656 44 -31.589393615722656
|
|
45 -31.589393615722656;
|
|
createNode animCurveTL -n "Character1_RightLeg_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 46 ".ktv[0:45]" 0 -2.7159999262948986e-006 1 -2.7159996989212232e-006
|
|
2 -2.7159994715475477e-006 3 -2.7159994715475477e-006 4 -2.7160001536685741e-006
|
|
5 -2.7159999262948986e-006 6 -2.7159996989212232e-006 7 -2.7160003810422495e-006
|
|
8 -2.7159999262948986e-006 9 -2.7159990168001968e-006 10 -2.7160001536685741e-006
|
|
11 -2.7159999262948986e-006 12 -2.7160003810422495e-006 13 -2.7159996989212232e-006
|
|
14 -2.7159996989212232e-006 15 -2.7160001536685741e-006 16 -2.7160001536685741e-006
|
|
17 -2.7159999262948986e-006 18 -2.7160003810422495e-006 19 -2.7159994715475477e-006
|
|
20 -2.7159999262948986e-006 21 -2.7159999262948986e-006 22 -2.7159994715475477e-006
|
|
23 -2.7160006084159249e-006 24 -2.7160006084159249e-006 25 -2.7159996989212232e-006
|
|
26 -2.7159994715475477e-006 27 -2.7160001536685741e-006 28 -2.7159999262948986e-006
|
|
29 -2.7159994715475477e-006 30 -2.7159994715475477e-006 31 -2.7160001536685741e-006
|
|
32 -2.7160006084159249e-006 33 -2.7159994715475477e-006 34 -2.7159996989212232e-006
|
|
35 -2.7160001536685741e-006 36 -2.7159999262948986e-006 37 -2.7160003810422495e-006
|
|
38 -2.7159992441738723e-006 39 -2.7159999262948986e-006 40 -2.7159999262948986e-006
|
|
41 -2.7159992441738723e-006 42 -2.7159999262948986e-006 43 -2.7160003810422495e-006
|
|
44 -2.7160001536685741e-006 45 -2.7159996989212232e-006;
|
|
createNode animCurveTU -n "Character1_RightUpLeg_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTU -n "Character1_RightUpLeg_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTU -n "Character1_RightUpLeg_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTA -n "Character1_RightUpLeg_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 46 ".ktv[0:45]" 0 -1.0137797594070435 1 -2.2692327499389648
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createNode animCurveTA -n "Character1_RightUpLeg_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 46 ".ktv[0:45]" 0 -48.349132537841797 1 -47.739181518554687
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createNode animCurveTA -n "Character1_RightUpLeg_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 46 ".ktv[0:45]" 0 -19.048620223999023 1 -18.464929580688477
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createNode animCurveTL -n "Character1_RightUpLeg_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 5.112642765045166 44 5.112642765045166
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45 5.112642765045166;
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createNode animCurveTL -n "Character1_RightUpLeg_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 46 ".ktv[0:45]" 0 1.4210854715202004e-014 1 2.1316282072803006e-014
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42 -1.4210854715202004e-014 43 7.1054273576010019e-015 44 0 45 1.4210854715202004e-014;
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createNode animCurveTL -n "Character1_RightUpLeg_translateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -24.037439346313477 44 -24.037439346313477
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45 -24.037439346313477;
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createNode animCurveTU -n "Character1_LeftFootIndex2_scaleZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
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createNode animCurveTU -n "Character1_LeftFootIndex2_scaleY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
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createNode animCurveTU -n "Character1_LeftFootIndex2_scaleX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
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createNode animCurveTA -n "Character1_LeftFootIndex2_rotateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 46 ".ktv[0:45]" 0 -6.8901129246512474e-009 1 -6.6973337986553361e-009
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44 -6.8233818595331286e-009 45 -6.7444765328161793e-009;
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createNode animCurveTA -n "Character1_LeftFootIndex2_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 46 ".ktv[0:45]" 0 -2.2874733218714027e-008 1 -2.2090405948915759e-008
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45 -2.2873818394941736e-008;
|
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createNode animCurveTA -n "Character1_LeftFootIndex2_rotateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 46 ".ktv[0:45]" 0 1.7637473703757678e-008 1 1.8078901931062319e-008
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|
|
44 1.755779344136954e-008 45 1.7579825595248622e-008;
|
|
createNode animCurveTL -n "Character1_LeftFootIndex2_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 7.9202537536621094 44 7.9202537536621094
|
|
45 7.9202537536621094;
|
|
createNode animCurveTL -n "Character1_LeftFootIndex2_translateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 46 ".ktv[0:45]" 0 -1.6998830787429142e-008 1 -1.7006936303687326e-008
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|
|
45 -1.6992926177294976e-008;
|
|
createNode animCurveTL -n "Character1_LeftFootIndex2_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 46 ".ktv[0:45]" 0 7.0283121544889582e-009 1 6.9873884456228552e-009
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|
|
42 6.912046046636533e-009 43 6.9607786201686395e-009 44 7.0091203951960779e-009 45 7.0062000645521039e-009;
|
|
createNode animCurveTU -n "Character1_LeftFootIndex1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTU -n "Character1_LeftFootIndex1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTU -n "Character1_LeftFootIndex1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTA -n "Character1_LeftFootIndex1_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 46 ".ktv[0:45]" 0 -3.410272952919513e-009 1 -3.3343745542424585e-009
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33 -2.6301107958204284e-009 34 -2.7346656050752927e-009 35 -2.8801183660220886e-009
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|
36 -2.9281588265206437e-009 37 -2.9979025928383862e-009 38 -2.9442179805272417e-009
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|
39 -3.0358244806905077e-009 40 -3.0286699814752183e-009 41 -3.1823126356300691e-009
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|
42 -3.2022529072861516e-009 43 -3.2768137092631378e-009 44 -3.3739706584157148e-009
|
|
45 -3.3224945017451546e-009;
|
|
createNode animCurveTA -n "Character1_LeftFootIndex1_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 46 ".ktv[0:45]" 0 -1.2554832728994825e-008 1 -1.2191969211983178e-008
|
|
2 -1.1402908839386328e-008 3 -1.0549890738786871e-008 4 -1.0285532425768906e-008
|
|
5 -9.8932204650736821e-009 6 -9.3553182978212135e-009 7 -8.4026723357055744e-009
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|
8 -7.1761392383962167e-009 9 -6.7611054532790149e-009 10 -7.1371424326116539e-009
|
|
11 -7.8780617585039181e-009 12 -8.899091241687529e-009 13 -9.6417691608507994e-009
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|
14 -9.9730401714737127e-009 15 -9.9543839837679116e-009 16 -1.0014374218769717e-008
|
|
17 -9.9911732220903104e-009 18 -9.9677279763454862e-009 19 -9.9771808592663547e-009
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|
20 -1.007016692256002e-008 21 -9.9872101699816085e-009 22 -1.0037626729797466e-008
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|
23 -1.0082865209426473e-008 24 -1.009575800736684e-008 25 -1.0939422701028434e-008
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|
26 -1.3191814751678521e-008 27 -1.5745541759315529e-008 28 -1.7989430389775407e-008
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|
29 -1.9019093855376923e-008 30 -1.8724822581361877e-008 31 -1.8287853009724131e-008
|
|
32 -1.7680038766343387e-008 33 -1.6748501252550341e-008 34 -1.6114203305050978e-008
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|
35 -1.5830391220106321e-008 36 -1.5404037156940831e-008 37 -1.5421196764009437e-008
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|
38 -1.5004278708374841e-008 39 -1.465098975472756e-008 40 -1.4166244177715727e-008
|
|
41 -1.3640495843958435e-008 42 -1.3129253240151684e-008 43 -1.2837055862746638e-008
|
|
44 -1.2664870041589893e-008 45 -1.2557561213100144e-008;
|
|
createNode animCurveTA -n "Character1_LeftFootIndex1_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 46 ".ktv[0:45]" 0 9.3364311837262903e-009 1 9.5617043172069316e-009
|
|
2 1.0142136908086741e-008 3 1.0917226234141708e-008 4 1.1521659182278654e-008 5 1.1791064125077355e-008
|
|
6 1.1805910027362643e-008 7 1.2072844945976158e-008 8 1.218168588223989e-008 9 1.2278318806124844e-008
|
|
10 1.21712311340616e-008 11 1.2247664216147314e-008 12 1.2224134593452618e-008 13 1.2186629483323941e-008
|
|
14 1.2165449980727772e-008 15 1.2142250760405204e-008 16 1.2134986349110477e-008
|
|
17 1.2075910937880963e-008 18 1.2040711538929827e-008 19 1.197000454311592e-008 20 1.1923142473335702e-008
|
|
21 1.1841771119236455e-008 22 1.18161649353965e-008 23 1.1782708142504816e-008 24 1.1770854513315498e-008
|
|
25 1.1756229767456716e-008 26 1.167136343127595e-008 27 1.1592434567830878e-008 28 1.148186434818399e-008
|
|
29 1.1473739292000573e-008 30 1.1371952268746099e-008 31 1.1172029523720539e-008
|
|
32 1.0947315942644309e-008 33 1.0640737180267479e-008 34 1.0395683425201696e-008
|
|
35 1.0279588735784273e-008 36 1.0138482053889675e-008 37 1.0150716711621044e-008
|
|
38 9.9959116539594106e-009 39 9.9134043196613675e-009 40 9.7832639767148066e-009
|
|
41 9.5910213104843933e-009 42 9.5095646912568554e-009 43 9.4308081344252059e-009
|
|
44 9.2973397869400287e-009 45 9.3019245639425208e-009;
|
|
createNode animCurveTL -n "Character1_LeftFootIndex1_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 17.826379776000977 44 17.826379776000977
|
|
45 17.826379776000977;
|
|
createNode animCurveTL -n "Character1_LeftFootIndex1_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 46 ".ktv[0:45]" 0 -3.6998709873614644e-008 1 -3.7006202546763234e-008
|
|
2 -3.7020029708401125e-008 3 -3.6999377783786258e-008 4 -3.7007303888003662e-008
|
|
5 -3.700647965843018e-008 6 -3.7022864773916808e-008 7 -3.699661732525783e-008 8 -3.7019361798229511e-008
|
|
9 -3.7006827824370703e-008 10 -3.7058356383568025e-008 11 -3.6994659780020811e-008
|
|
12 -3.6994048713268057e-008 13 -3.6998642372054746e-008 14 -3.7002706676503294e-008
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|
15 -3.7002934050178737e-008 16 -3.7000845054535603e-008 17 -3.7006699926678266e-008
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|
18 -3.6998656582909462e-008 19 -3.6998798691456614e-008 20 -3.7000539521159226e-008
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|
21 -3.6993682783759141e-008 22 -3.6997178654019081e-008 23 -3.7003331954110763e-008
|
|
24 -3.7003147212999465e-008 25 -3.6982683582209575e-008 26 -3.697869743746196e-008
|
|
27 -3.6991799845509377e-008 28 -3.6991661289675903e-008 29 -3.6988868856724366e-008
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|
30 -3.6999761476863569e-008 31 -3.699928186051693e-008 32 -3.6988691221040426e-008
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|
33 -3.7011893994076672e-008 34 -3.7006703479391945e-008 35 -3.6978992312697301e-008
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|
36 -3.7022779508788517e-008 37 -3.7009151299116638e-008 38 -3.7031853139524173e-008
|
|
39 -3.7020377874341648e-008 40 -3.7002990893597598e-008 41 -3.7040653211306562e-008
|
|
42 -3.7006707032105624e-008 43 -3.6988510032642807e-008 44 -3.7018057952309391e-008
|
|
45 -3.6992673813074362e-008;
|
|
createNode animCurveTL -n "Character1_LeftFootIndex1_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 46 ".ktv[0:45]" 0 2.7498003873915877e-011 1 -1.1958434242842486e-011
|
|
2 -7.2635231163076242e-011 3 -1.0104628245244385e-010 4 9.1567642357404111e-011 5 3.4404479265504051e-011
|
|
6 5.4676263516739709e-012 7 4.5005776883044746e-011 8 -4.4366288420860656e-011 9 -1.695354967523599e-011
|
|
10 5.3432813729159534e-012 11 -1.5337064951381763e-011 12 2.6251001372656901e-011
|
|
13 7.0059513745945878e-012 14 5.2366999625519384e-012 15 -8.7041485130612273e-013
|
|
16 1.8136603330276557e-011 17 6.3042904230314889e-012 18 -1.5631940186722204e-011
|
|
19 -1.2356338174868142e-011 20 2.8195223933380476e-011 21 -1.8033574633591343e-011
|
|
22 1.2612133559741778e-012 23 1.5398349262341071e-011 24 2.1030732710869415e-011
|
|
25 -1.2894574297206418e-011 26 6.9562133830913808e-012 27 -2.4918733743106714e-011
|
|
28 -1.084998757505673e-011 29 3.836575501736661e-011 30 -1.1088019391536363e-011
|
|
31 1.8147261471312959e-011 32 4.7684522996860323e-011 33 -4.5517367652792018e-011
|
|
34 -2.6261659513693303e-011 35 7.1267436396738049e-011 36 -4.0870418160920963e-011
|
|
37 1.4996004438216914e-011 38 -5.4374282854041667e-011 39 -3.5662139907799428e-011
|
|
40 -4.5663028913622838e-011 41 -6.305356237135129e-011 42 -8.5929485749147716e-011
|
|
43 -3.8269831748038996e-011 44 9.3081098384573124e-012 45 6.6648908614297397e-012;
|
|
createNode animCurveTU -n "Character1_LeftToeBase_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTU -n "Character1_LeftToeBase_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTU -n "Character1_LeftToeBase_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTA -n "Character1_LeftToeBase_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 46 ".ktv[0:45]" 0 -1.4312875329380859e-009 1 -1.4078060939226589e-009
|
|
2 -1.4023199268464737e-009 3 -1.4085483890369233e-009 4 -1.4591645669526088e-009
|
|
5 -1.470621735499833e-009 6 -1.4270387094228454e-009 7 -1.4863360542349824e-009 8 -1.4564783823445282e-009
|
|
9 -1.4495069589059995e-009 10 -1.5514673989969197e-009 11 -1.7148406028510974e-009
|
|
12 -1.6714252204508284e-009 13 -1.6428205462659662e-009 14 -1.5687553478471727e-009
|
|
15 -1.5857931634499778e-009 16 -1.3791167097210177e-009 17 -1.3054121117406225e-009
|
|
18 -1.0420562190915916e-009 19 -9.2002622187337124e-010 20 -7.4761702384407158e-010
|
|
21 -5.5588700309527894e-010 22 -4.0666731093708108e-010 23 -2.4058829928286229e-010
|
|
24 -2.0369225750549447e-010 25 -5.3845200520541425e-010 26 -8.0733292273649226e-010
|
|
27 -1.1925489484809759e-009 28 -1.5148311494073141e-009 29 -1.5410512865798864e-009
|
|
30 -1.4880038312625743e-009 31 -1.4273107140638785e-009 32 -1.3855446789889925e-009
|
|
33 -1.3264189746564625e-009 34 -1.278195993492659e-009 35 -1.2795009496358034e-009
|
|
36 -1.2657138670491008e-009 37 -1.2972430907254306e-009 38 -1.2671751425941125e-009
|
|
39 -1.3011677291174806e-009 40 -1.2900148727013061e-009 41 -1.3486531891260256e-009
|
|
42 -1.3478238525266306e-009 43 -1.375505376266517e-009 44 -1.4179583063267387e-009
|
|
45 -1.392078452511214e-009;
|
|
createNode animCurveTA -n "Character1_LeftToeBase_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 46 ".ktv[0:45]" 0 -5.1965716174606769e-009 1 -5.065892150213358e-009
|
|
2 -4.7848933704131014e-009 3 -4.4894736817013836e-009 4 -4.4410528587945919e-009
|
|
5 -4.2939429789612404e-009 6 -4.0595709016599812e-009 7 -3.6385354729162604e-009
|
|
8 -3.0990243704565046e-009 9 -2.9165558856902862e-009 10 -2.9697824199814704e-009
|
|
11 -3.0146045659762422e-009 12 -3.4463265574657953e-009 13 -4.1604262257521896e-009
|
|
14 -4.5519561453488677e-009 15 -4.5628389955254534e-009 16 -4.6217523141933725e-009
|
|
17 -4.675235754092455e-009 18 -4.7306492056975458e-009 19 -4.8180992529012201e-009
|
|
20 -4.9393791279328525e-009 21 -4.9733768214821339e-009 22 -5.0544857188583592e-009
|
|
23 -5.1094315445254779e-009 24 -5.1304485104708419e-009 25 -5.3209374684115573e-009
|
|
26 -6.3021530216644805e-009 27 -7.237080268396312e-009 28 -7.7874098280972248e-009
|
|
29 -7.7744202187091105e-009 30 -7.5773378682697512e-009 31 -7.3896373464776852e-009
|
|
32 -7.1704522319748776e-009 33 -6.8389049978634367e-009 34 -6.6416849797690247e-009
|
|
35 -6.578703803938879e-009 36 -6.4182414938329657e-009 37 -6.4262026810979478e-009
|
|
38 -6.2470100203881884e-009 39 -6.0960196890391671e-009 40 -5.8881037823255156e-009
|
|
41 -5.6627360578431762e-009 42 -5.4426858575595816e-009 43 -5.3186157700224612e-009
|
|
44 -5.2464077526792607e-009 45 -5.2010400430901882e-009;
|
|
createNode animCurveTA -n "Character1_LeftToeBase_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 46 ".ktv[0:45]" 0 3.5785725494008606e-009 1 3.664734515851364e-009
|
|
2 3.8905167976110988e-009 3 4.1962842090015329e-009 4 4.4400709775516134e-009 5 4.5462593689649111e-009
|
|
6 4.5305719176269577e-009 7 4.6031214395725328e-009 8 4.6043444612564599e-009 9 4.6259867048092929e-009
|
|
10 4.6688288790619481e-009 11 4.6956438737311146e-009 12 4.6351464888516603e-009
|
|
13 4.5071510967886752e-009 14 4.4363872575559071e-009 15 4.4166390544830847e-009
|
|
16 4.3919738956788024e-009 17 4.3314067887934016e-009 18 4.2750407658331824e-009
|
|
19 4.1993497568171279e-009 20 4.1340180167992457e-009 21 4.0592431638231119e-009
|
|
22 4.012591148239153e-009 23 3.9723158096194311e-009 24 3.9588874400919849e-009 25 4.0622234465104157e-009
|
|
26 4.2583554460406958e-009 27 4.4684407285444649e-009 28 4.6481329896153056e-009
|
|
29 4.6365395967029599e-009 30 4.5495851530574782e-009 31 4.4448649205719448e-009
|
|
32 4.3435215424381113e-009 33 4.2078123208000306e-009 34 4.1118259908046184e-009
|
|
35 4.0764054354269774e-009 36 4.011432963579864e-009 37 4.0158361080955274e-009 38 3.9383798444703189e-009
|
|
39 3.891259758859178e-009 40 3.8216727560325126e-009 41 3.7225975635379878e-009 42 3.6713636575314013e-009
|
|
43 3.6275034087651647e-009 44 3.5675156162540134e-009 45 3.5633738182383463e-009;
|
|
createNode animCurveTL -n "Character1_LeftToeBase_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 14.426504135131836 44 14.426504135131836
|
|
45 14.426504135131836;
|
|
createNode animCurveTL -n "Character1_LeftToeBase_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -13.258078575134277 44 -13.258078575134277
|
|
45 -13.258078575134277;
|
|
createNode animCurveTL -n "Character1_LeftToeBase_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 46 ".ktv[0:45]" 0 8.427009561273735e-006 1 8.4269931903691031e-006
|
|
2 8.4269731814856641e-006 3 8.4269649960333481e-006 4 8.4270250226836652e-006 5 8.4270113802631386e-006
|
|
6 8.4269940998638049e-006 7 8.427017746726051e-006 8 8.4269868239061907e-006 9 8.4269922808744013e-006
|
|
10 8.4270022853161208e-006 11 8.426997737842612e-006 12 8.4270068327896297e-006 13 8.4270131992525421e-006
|
|
14 8.4270031948108226e-006 15 8.4270168372313492e-006 16 8.4269922808744013e-006
|
|
17 8.4270086517790332e-006 18 8.4269804574432783e-006 19 8.4270013758214191e-006
|
|
20 8.4270159277366474e-006 21 8.4270013758214191e-006 22 8.4270050138002262e-006
|
|
23 8.4269904618849978e-006 24 8.4269922808744013e-006 25 8.4270113802631386e-006
|
|
26 8.4269995568320155e-006 27 8.4270086517790332e-006 28 8.4269950093585066e-006
|
|
29 8.4270168372313492e-006 30 8.426997737842612e-006 31 8.4270013758214191e-006 32 8.4270104707684368e-006
|
|
33 8.4269831859273836e-006 34 8.4269868239061907e-006 35 8.4270195657154545e-006
|
|
36 8.426989552390296e-006 37 8.4270104707684368e-006 38 8.4269822764326818e-006 39 8.4269904618849978e-006
|
|
40 8.4269795479485765e-006 41 8.4269840954220854e-006 42 8.4269722719909623e-006
|
|
43 8.4269859144114889e-006 44 8.4270068327896297e-006 45 8.426997737842612e-006;
|
|
createNode animCurveTU -n "Character1_LeftFoot_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTU -n "Character1_LeftFoot_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTU -n "Character1_LeftFoot_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTA -n "Character1_LeftFoot_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 46 ".ktv[0:45]" 0 -6.7750072479248047 1 -6.014014720916748
|
|
2 -3.6168174743652344 3 0.45171809196472168 4 4.6894807815551758 5 8.0662422180175781
|
|
6 10.179721832275391 7 11.653697967529297 8 11.505197525024414 9 8.6052522659301758
|
|
10 8.0509576797485352 11 7.6347846984863272 12 7.5020766258239746 13 10.804966926574707
|
|
14 9.964202880859375 15 10.210267066955566 16 9.6904945373535156 17 8.375030517578125
|
|
18 6.4682097434997559 19 4.3494181632995605 20 2.4576327800750732 21 1.1627085208892822
|
|
22 0.66578459739685059 23 0.96363943815231334 24 1.9048961400985718 25 4.5037212371826172
|
|
26 -6.1374235153198242 27 0.29938191175460815 28 3.619835376739502 29 1.316657543182373
|
|
30 -3.0893206596374512 31 -7.9997529983520508 32 -13.23466682434082 33 -17.582853317260742
|
|
34 -19.923192977905273 35 -20.031732559204102 36 -18.795003890991211 37 -17.41325569152832
|
|
38 -16.975955963134766 39 -17.040843963623047 40 -16.470798492431641 41 -15.279213905334473
|
|
42 -13.517990112304688 43 -11.331731796264648 44 -8.971527099609375 45 -6.7750091552734375;
|
|
createNode animCurveTA -n "Character1_LeftFoot_rotateY";
|
|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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|
setAttr -s 46 ".ktv[0:45]" 0 -1.1582427024841309 1 -0.97461247444152832
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2 -0.47092756628990173 3 0.2315998375415802 4 0.68047487735748291 5 0.93262374401092518
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42 -2.0115818977355957 43 -1.8465929031372068 44 -1.5378760099411011 45 -1.1582428216934204;
|
|
createNode animCurveTA -n "Character1_LeftFoot_rotateX";
|
|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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|
setAttr -s 46 ".ktv[0:45]" 0 -28.605562210083008 1 -29.979108810424808
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2 -29.6854248046875 3 -25.984014511108398 4 -23.490453720092773 5 -22.393566131591797
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30 -52.012374877929687 31 -52.671390533447266 32 -50.134178161621094 33 -46.650562286376953
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38 -21.616170883178711 39 -21.845310211181641 40 -22.715362548828125 41 -23.984207153320313
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42 -25.401098251342773 43 -26.741315841674805 44 -27.837881088256836 45 -28.605560302734375;
|
|
createNode animCurveTL -n "Character1_LeftFoot_translateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -1.8263884782791138 44 -1.8263884782791138
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|
45 -1.8263884782791138;
|
|
createNode animCurveTL -n "Character1_LeftFoot_translateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -22.639778137207031 44 -22.639778137207031
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|
45 -22.639778137207031;
|
|
createNode animCurveTL -n "Character1_LeftFoot_translateX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 46 ".ktv[0:45]" 0 -3.907985046680551e-014 1 -6.9988459472369868e-013
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2 6.9988459472369868e-013 3 7.8514972301491071e-013 4 -3.0304647680168273e-012 5 -2.3092638912203256e-014
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45 -1.6733281427150359e-012;
|
|
createNode animCurveTU -n "Character1_LeftLeg_scaleZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTU -n "Character1_LeftLeg_scaleY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTU -n "Character1_LeftLeg_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTA -n "Character1_LeftLeg_rotateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 46 ".ktv[0:45]" 0 13.685198783874512 1 12.257476806640625
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2 9.5030984878540039 3 7.0337553024291992 4 5.4522109031677246 5 4.287808895111084
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6 3.6301453113555908 7 3.2909488677978516 8 3.2636542320251465 9 3.9279272556304932
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|
|
42 17.776933670043945 43 16.413150787353516 44 14.973357200622559 45 13.685200691223145;
|
|
createNode animCurveTA -n "Character1_LeftLeg_rotateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 46 ".ktv[0:45]" 0 1.1564227342605591 1 -0.52069765329360962
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2 -2.4213056564331055 3 -2.7950844764709473 4 -2.3649802207946777 5 -1.9063967466354372
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|
|
42 4.156517505645752 43 2.8933939933776855 44 1.8778970241546631 45 1.1564228534698486;
|
|
createNode animCurveTA -n "Character1_LeftLeg_rotateX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 46 ".ktv[0:45]" 0 80.649826049804688 1 87.783088684082031
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|
2 99.552101135253906 3 106.95308685302734 4 108.76824188232422 5 109.31452941894531
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26 64.809318542480469 27 -13.262771606445313 28 45.348735809326172 29 110.28044128417969
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30 127.87443542480469 31 124.89630126953124 32 117.17957305908205 33 110.59326171875
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34 100.68690490722656 35 89.097442626953125 36 77.490562438964844 37 68.100074768066406
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38 64.193565368652344 39 64.986061096191406 40 66.94464111328125 41 69.631454467773438
|
|
42 72.649368286132813 43 75.66387939453125 44 78.402450561523438 45 80.649826049804688;
|
|
createNode animCurveTL -n "Character1_LeftLeg_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 4.7830061912536621 44 4.7830061912536621
|
|
45 4.7830061912536621;
|
|
createNode animCurveTL -n "Character1_LeftLeg_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -31.589393615722656 44 -31.589393615722656
|
|
45 -31.589393615722656;
|
|
createNode animCurveTL -n "Character1_LeftLeg_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 46 ".ktv[0:45]" 0 3.1263880373444408e-013 1 -1.5987211554602254e-013
|
|
2 -1.1084466677857563e-012 3 -1.0444978215673473e-012 4 1.2505552149377763e-012 5 2.9842794901924208e-013
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19 -1.8829382497642655e-013 20 -4.6185277824406512e-014 21 -2.8421709430404007e-013
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25 -7.4784622938750545e-013 26 8.5265128291212022e-014 27 2.3447910280083306e-013
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28 -1.9184653865522705e-013 29 7.1409544943890069e-013 30 -1.0658141036401503e-013
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31 1.8474111129762605e-013 32 2.0250467969162855e-013 33 -6.7146288529329468e-013
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|
34 -5.2580162446247414e-013 35 4.9027448767446913e-013 36 -5.1869619710487314e-013
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37 3.5527136788005009e-014 38 -8.7396756498492323e-013 39 -2.7711166694643907e-013
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|
40 -3.872457909892546e-013 41 -9.0594198809412774e-013 42 -6.1817218011128716e-013
|
|
43 -7.460698725481052e-014 44 3.5882408155885059e-013 45 1.7763568394002505e-014;
|
|
createNode animCurveTU -n "Character1_LeftUpLeg_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTU -n "Character1_LeftUpLeg_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTU -n "Character1_LeftUpLeg_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTA -n "Character1_LeftUpLeg_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 46 ".ktv[0:45]" 0 -0.12037986516952515 1 1.9509694576263426
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|
2 4.2120933532714844 3 4.9987139701843262 4 4.7309880256652832 5 4.2654390335083008
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6 4.4355044364929199 7 5.1687064170837402 8 5.9085397720336914 9 5.9090423583984375
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26 16.11882209777832 27 15.461714744567871 28 12.066555023193359 29 9.2883176803588867
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|
|
42 1.3809289932250977 43 1.0486549139022827 44 0.50043386220932007 45 -0.12037835270166398;
|
|
createNode animCurveTA -n "Character1_LeftUpLeg_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 46 ".ktv[0:45]" 0 32.086544036865234 1 33.815319061279297
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|
2 37.060085296630859 3 40.281570434570313 4 43.089260101318359 5 45.584236145019531
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|
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14 25.019594192504883 15 24.324167251586914 16 23.642242431640625 17 23.060863494873047
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18 22.758523941040039 19 22.955829620361328 20 23.85529899597168 21 25.587972640991211
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22 28.183961868286133 23 31.583137512207028 24 35.704448699951172 25 42.752731323242188
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26 34.942752838134766 27 49.199455261230469 28 51.761928558349609 29 50.824996948242188
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34 38.527942657470703 35 36.606491088867188 36 34.983070373535156 37 33.5267333984375
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38 32.59942626953125 39 32.1614990234375 40 31.892990112304691 41 31.80620002746582
|
|
42 31.864166259765629 43 31.988321304321289 44 32.085830688476563 45 32.086540222167969;
|
|
createNode animCurveTA -n "Character1_LeftUpLeg_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 46 ".ktv[0:45]" 0 -70.050567626953125 1 -73.313461303710938
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|
2 -82.367057800292969 3 -91.408836364746094 4 -94.424858093261719 5 -95.183235168457031
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30 -63.716476440429695 31 -55.225860595703125 32 -48.579368591308594 33 -47.955341339111328
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34 -48.729610443115234 35 -49.725864410400391 36 -50.166278839111328 37 -49.893074035644531
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38 -49.507038116455078 39 -50.121028900146484 40 -52.074607849121094 41 -55.035118103027344
|
|
42 -58.673789978027344 43 -62.647006988525391 44 -66.57763671875 45 -70.050567626953125;
|
|
createNode animCurveTL -n "Character1_LeftUpLeg_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 5.112642765045166 44 5.112642765045166
|
|
45 5.112642765045166;
|
|
createNode animCurveTL -n "Character1_LeftUpLeg_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 46 ".ktv[0:45]" 0 1.4210854715202004e-014 1 -4.2632564145606011e-014
|
|
2 4.9737991503207013e-014 3 1.4210854715202004e-014 4 1.7763568394002505e-014 5 -1.4210854715202004e-014
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|
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|
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19 1.7053025658242404e-013 20 -5.6843418860808015e-014 21 -5.6843418860808015e-014
|
|
22 -2.8421709430404007e-014 23 2.5579538487363607e-013 24 -1.4210854715202004e-013
|
|
25 -2.8421709430404007e-014 26 0 27 1.4210854715202004e-014 28 2.1316282072803006e-014
|
|
29 2.1316282072803006e-014 30 -3.5527136788005009e-015 31 0 32 1.4210854715202004e-014
|
|
33 -4.9737991503207013e-014 34 -4.9737991503207013e-014 35 4.2632564145606011e-014
|
|
36 0 37 4.9737991503207013e-014 38 4.2632564145606011e-014 39 5.6843418860808015e-014
|
|
40 -2.8421709430404007e-014 41 2.1316282072803006e-014 42 -4.9737991503207013e-014
|
|
43 2.8421709430404007e-014 44 2.8421709430404007e-014 45 1.4210854715202004e-014;
|
|
createNode animCurveTL -n "Character1_LeftUpLeg_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 24.674720764160156 44 24.674720764160156
|
|
45 24.674720764160156;
|
|
createNode animCurveTU -n "Character1_Hips_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTU -n "Character1_Hips_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTU -n "Character1_Hips_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTA -n "Character1_Hips_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 46 ".ktv[0:45]" 0 -10.302592277526855 1 -11.564510345458984
|
|
2 -13.336461067199707 3 -15.002834320068358 4 -16.492132186889648 5 -17.543708801269531
|
|
6 -18.157787322998047 7 -18.535968780517578 8 -18.256584167480469 9 -16.938571929931641
|
|
10 -12.882272720336914 11 -7.5958757400512704 12 -4.3759899139404297 13 -2.1778438091278076
|
|
14 -0.73043274879455566 15 0.30696740746498108 16 1.0444731712341309 17 1.4616312980651855
|
|
18 1.5580604076385498 19 1.3633768558502197 20 0.94191414117813099 21 0.39140084385871887
|
|
22 -0.16418729722499847 23 -0.58571213483810425 24 -0.73043280839920044 25 -0.37483006715774536
|
|
26 0.3721623420715332 27 0.09402899444103241 28 -0.97838562726974476 29 -1.609866738319397
|
|
30 -1.2976150512695312 31 -0.37212347984313965 32 0.33101943135261536 33 0.4303167462348938
|
|
34 0.30637353658676147 35 0.1187601163983345 36 -0.021267963573336601 37 -0.084235899150371552
|
|
38 -0.098017029464244843 39 -0.53639316558837891 40 -1.6934167146682739 41 -3.3217372894287109
|
|
42 -5.1855764389038086 43 -7.0793681144714355 44 -8.8322763442993164 45 -10.302592277526855;
|
|
createNode animCurveTA -n "Character1_Hips_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 46 ".ktv[0:45]" 0 -28.93575286865234 1 -29.090137481689453
|
|
2 -29.718114852905273 3 -30.526283264160156 4 -31.47768592834473 5 -32.486503601074219
|
|
6 -34.144027709960937 7 -36.271266937255859 8 -37.225009918212891 9 -35.387172698974609
|
|
10 -27.631753921508789 11 -19.677343368530273 12 -16.450790405273437 13 -15.051525115966797
|
|
14 -14.276918411254883 15 -13.285070419311523 16 -12.072590827941895 17 -10.791504859924316
|
|
18 -9.6111812591552734 19 -8.7109546661376953 20 -8.2704267501831055 21 -8.4598579406738281
|
|
22 -9.4337730407714844 23 -11.330294609069824 24 -14.276918411254883 25 -20.444049835205078
|
|
26 -27.31596565246582 27 -31.227476119995121 28 -33.925086975097656 29 -36.063789367675781
|
|
30 -38.341262817382813 31 -40.264263153076172 32 -41.467266082763672 33 -41.832042694091797
|
|
34 -41.603206634521484 35 -41.001426696777344 36 -40.264755249023438 37 -39.642280578613281
|
|
38 -39.380821228027344 39 -39.002048492431641 40 -37.974090576171875 41 -36.456073760986328
|
|
42 -34.612331390380859 43 -32.618560791015625 44 -30.661605834960938 45 -28.93575286865234;
|
|
createNode animCurveTA -n "Character1_Hips_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 46 ".ktv[0:45]" 0 17.372287750244141 1 15.202681541442871
|
|
2 12.299962043762207 3 9.4806241989135742 4 6.8324518203735352 5 4.6890878677368164
|
|
6 2.9015634059906006 7 1.2054719924926758 8 0.62078917026519775 9 2.2178413867950439
|
|
10 8.7552032470703125 11 16.138574600219727 12 19.980798721313477 13 22.151199340820313
|
|
14 22.491567611694336 15 21.3245849609375 16 19.179983139038086 17 16.237760543823242
|
|
18 12.671309471130371 19 8.6515998840332031 20 4.3504638671875 21 -0.059361476451158517
|
|
22 -4.4086947441101074 23 -8.5404729843139648 24 -12.320492744445801 25 -16.935445785522461
|
|
26 -20.1043701171875 27 -17.919757843017578 28 -13.040410041809082 29 -9.6525354385375977
|
|
30 -9.2276096343994141 31 -10.116057395935059 32 -9.8354501724243164 33 -7.0224308967590332
|
|
34 -2.6786956787109375 35 2.2433795928955078 36 6.8088264465332031 37 10.145261764526367
|
|
38 11.436792373657227 39 11.72028923034668 40 12.457852363586426 41 13.46822452545166
|
|
42 14.582070350646973 43 15.66309928894043 44 16.614166259765625 45 17.372287750244141;
|
|
createNode animCurveTL -n "Character1_Hips_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 46 ".ktv[0:45]" 0 -28.244651794433594 1 -29.309026718139648
|
|
2 -31.500339508056641 3 -33.450481414794922 4 -34.531887054443359 5 -35.175373077392578
|
|
6 -35.590423583984375 7 -35.880630493164062 8 -36.148406982421875 9 -36.498893737792969
|
|
10 -37.064949035644531 11 -36.921817779541016 12 -35.480278015136719 13 -33.648818969726563
|
|
14 -32.629440307617188 15 -32.542732238769531 16 -32.677932739257813 17 -32.965904235839844
|
|
18 -33.337692260742187 19 -33.726455688476562 20 -34.0687255859375 21 -34.304855346679688
|
|
22 -34.378444671630859 23 -34.234733581542969 24 -33.818099975585938 25 -32.919139862060547
|
|
26 -31.480541229248047 27 -30.137445449829102 28 -28.811405181884766 29 -27.959148406982422
|
|
30 -27.577516555786133 31 -27.565650939941406 32 -27.66651725769043 33 -27.799362182617188
|
|
34 -28.009014129638672 35 -28.231878280639648 36 -28.420547485351562 37 -28.546579360961914
|
|
38 -28.592697143554687 39 -28.581636428833008 40 -28.551067352294922 41 -28.504434585571289
|
|
42 -28.445295333862305 43 -28.378093719482422 44 -28.308713912963867 45 -28.244651794433594;
|
|
createNode animCurveTL -n "Character1_Hips_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 46 ".ktv[0:45]" 0 51.446670532226563 1 48.276874542236328
|
|
2 41.883838653564453 3 36.461086273193359 4 34.513771057128906 5 33.748508453369141
|
|
6 31.141538619995117 7 27.629215240478516 8 26.148944854736328 9 29.636747360229492
|
|
10 47.519100189208984 11 74.401016235351562 12 104.55814361572266 13 135.83526611328125
|
|
14 154.39288330078125 15 162.04325866699219 16 169.54080200195312 17 176.4422607421875
|
|
18 182.30520629882812 19 186.68855285644531 20 189.15237426757812 21 189.257080078125
|
|
22 186.56269836425781 23 180.62814331054687 24 171.0113525390625 25 154.23356628417969
|
|
26 125.05840301513672 27 91.871635437011719 28 56.848857879638672 29 35.026973724365234
|
|
30 26.912675857543945 31 28.478614807128906 32 32.110809326171875 33 35.253459930419922
|
|
34 39.833732604980469 35 44.956207275390625 36 49.721893310546875 37 53.234359741210938
|
|
38 54.602760314941406 39 54.481143951416016 40 54.154506683349609 41 53.680625915527344
|
|
42 53.117031097412109 43 52.520259857177734 44 51.945526123046875 45 51.446670532226563;
|
|
createNode animCurveTL -n "Character1_Hips_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 46 ".ktv[0:45]" 0 1.9807353019714355 1 1.7263393402099609
|
|
2 1.213253378868103 3 0.82803571224212646 4 0.89606517553329468 5 1.0758540630340576
|
|
6 1.1828492879867554 7 1.319206714630127 8 1.345686674118042 9 1.1214038133621216
|
|
10 0.066312201321125031 11 -1.2575619220733643 12 -1.9219973087310791 13 -2.3173067569732666
|
|
14 -2.5099451541900635 15 -2.6347990036010742 16 -2.7653636932373047 17 -2.8858084678649902
|
|
18 -2.9806067943572998 19 -3.0336892604827881 20 -3.0280733108520508 21 -2.9458034038543701
|
|
22 -2.7680284976959229 23 -2.475123405456543 24 -2.0469136238098145 25 -1.2139112949371338
|
|
26 -0.2784387469291687 27 0.19798515737056732 28 0.53014415502548218 29 0.84079807996749878
|
|
30 1.2256200313568115 31 1.6001317501068115 32 1.8406418561935425 33 1.9285545349121094
|
|
34 1.9346896409988403 35 1.8729948997497559 36 1.7717341184616089 37 1.6740916967391968
|
|
38 1.6306723356246948 39 1.6448545455932617 40 1.6825994253158569 41 1.7365131378173828
|
|
42 1.7994797229766846 43 1.8650132417678833 44 1.9272546768188477 45 1.9807353019714355;
|
|
createNode animCurveTU -n "quiver_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTU -n "quiver_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTU -n "quiver_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTA -n "quiver_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 4.1551990509033203 44 4.1551990509033203
|
|
45 4.1551990509033203;
|
|
createNode animCurveTA -n "quiver_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 29.305034637451175 44 29.305034637451175
|
|
45 29.305034637451175;
|
|
createNode animCurveTA -n "quiver_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -14.732060432434082 44 -14.732060432434082
|
|
45 -14.732060432434082;
|
|
createNode animCurveTL -n "quiver_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -19.811498641967773 44 -19.811498641967773
|
|
45 -19.811498641967773;
|
|
createNode animCurveTL -n "quiver_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -2.1555929183959961 44 -2.1555929183959961
|
|
45 -2.1555929183959961;
|
|
createNode animCurveTL -n "quiver_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -8.1722145080566406 44 -8.1722145080566406
|
|
45 -8.1722145080566406;
|
|
select -ne :time1;
|
|
setAttr ".o" 1;
|
|
setAttr ".unw" 1;
|
|
select -ne :renderPartition;
|
|
setAttr -s 2 ".st";
|
|
select -ne :initialShadingGroup;
|
|
setAttr ".ro" yes;
|
|
select -ne :initialParticleSE;
|
|
setAttr ".ro" yes;
|
|
select -ne :defaultShaderList1;
|
|
setAttr -s 2 ".s";
|
|
select -ne :postProcessList1;
|
|
setAttr -s 2 ".p";
|
|
select -ne :defaultRenderingList1;
|
|
select -ne :renderGlobalsList1;
|
|
select -ne :defaultHardwareRenderGlobals;
|
|
setAttr ".fn" -type "string" "im";
|
|
setAttr ".res" -type "string" "ntsc_4d 646 485 1.333";
|
|
select -ne :characterPartition;
|
|
connectAttr "jumpSource.cl" "clipLibrary1.sc[0]";
|
|
connectAttr "cloak_left_03_scaleZ.a" "clipLibrary1.cel[0].cev[0].cevr";
|
|
connectAttr "cloak_left_03_scaleY.a" "clipLibrary1.cel[0].cev[1].cevr";
|
|
connectAttr "cloak_left_03_scaleX.a" "clipLibrary1.cel[0].cev[2].cevr";
|
|
connectAttr "cloak_left_03_rotateZ.a" "clipLibrary1.cel[0].cev[3].cevr";
|
|
connectAttr "cloak_left_03_rotateY.a" "clipLibrary1.cel[0].cev[4].cevr";
|
|
connectAttr "cloak_left_03_rotateX.a" "clipLibrary1.cel[0].cev[5].cevr";
|
|
connectAttr "cloak_left_03_translateZ.a" "clipLibrary1.cel[0].cev[6].cevr";
|
|
connectAttr "cloak_left_03_translateY.a" "clipLibrary1.cel[0].cev[7].cevr";
|
|
connectAttr "cloak_left_03_translateX.a" "clipLibrary1.cel[0].cev[8].cevr";
|
|
connectAttr "cloak_left_02_scaleZ.a" "clipLibrary1.cel[0].cev[9].cevr";
|
|
connectAttr "cloak_left_02_scaleY.a" "clipLibrary1.cel[0].cev[10].cevr";
|
|
connectAttr "cloak_left_02_scaleX.a" "clipLibrary1.cel[0].cev[11].cevr";
|
|
connectAttr "cloak_left_02_rotateZ.a" "clipLibrary1.cel[0].cev[12].cevr";
|
|
connectAttr "cloak_left_02_rotateY.a" "clipLibrary1.cel[0].cev[13].cevr";
|
|
connectAttr "cloak_left_02_rotateX.a" "clipLibrary1.cel[0].cev[14].cevr";
|
|
connectAttr "cloak_left_02_translateZ.a" "clipLibrary1.cel[0].cev[15].cevr";
|
|
connectAttr "cloak_left_02_translateY.a" "clipLibrary1.cel[0].cev[16].cevr";
|
|
connectAttr "cloak_left_02_translateX.a" "clipLibrary1.cel[0].cev[17].cevr";
|
|
connectAttr "cloak_left_01_scaleZ.a" "clipLibrary1.cel[0].cev[18].cevr";
|
|
connectAttr "cloak_left_01_scaleY.a" "clipLibrary1.cel[0].cev[19].cevr";
|
|
connectAttr "cloak_left_01_scaleX.a" "clipLibrary1.cel[0].cev[20].cevr";
|
|
connectAttr "cloak_left_01_rotateZ.a" "clipLibrary1.cel[0].cev[21].cevr";
|
|
connectAttr "cloak_left_01_rotateY.a" "clipLibrary1.cel[0].cev[22].cevr";
|
|
connectAttr "cloak_left_01_rotateX.a" "clipLibrary1.cel[0].cev[23].cevr";
|
|
connectAttr "cloak_left_01_translateZ.a" "clipLibrary1.cel[0].cev[24].cevr";
|
|
connectAttr "cloak_left_01_translateY.a" "clipLibrary1.cel[0].cev[25].cevr";
|
|
connectAttr "cloak_left_01_translateX.a" "clipLibrary1.cel[0].cev[26].cevr";
|
|
connectAttr "cloak_right_03_scaleZ.a" "clipLibrary1.cel[0].cev[27].cevr";
|
|
connectAttr "cloak_right_03_scaleY.a" "clipLibrary1.cel[0].cev[28].cevr";
|
|
connectAttr "cloak_right_03_scaleX.a" "clipLibrary1.cel[0].cev[29].cevr";
|
|
connectAttr "cloak_right_03_rotateZ.a" "clipLibrary1.cel[0].cev[30].cevr";
|
|
connectAttr "cloak_right_03_rotateY.a" "clipLibrary1.cel[0].cev[31].cevr";
|
|
connectAttr "cloak_right_03_rotateX.a" "clipLibrary1.cel[0].cev[32].cevr";
|
|
connectAttr "cloak_right_03_translateZ.a" "clipLibrary1.cel[0].cev[33].cevr";
|
|
connectAttr "cloak_right_03_translateY.a" "clipLibrary1.cel[0].cev[34].cevr";
|
|
connectAttr "cloak_right_03_translateX.a" "clipLibrary1.cel[0].cev[35].cevr";
|
|
connectAttr "cloak_right_02_scaleZ.a" "clipLibrary1.cel[0].cev[36].cevr";
|
|
connectAttr "cloak_right_02_scaleY.a" "clipLibrary1.cel[0].cev[37].cevr";
|
|
connectAttr "cloak_right_02_scaleX.a" "clipLibrary1.cel[0].cev[38].cevr";
|
|
connectAttr "cloak_right_02_rotateZ.a" "clipLibrary1.cel[0].cev[39].cevr";
|
|
connectAttr "cloak_right_02_rotateY.a" "clipLibrary1.cel[0].cev[40].cevr";
|
|
connectAttr "cloak_right_02_rotateX.a" "clipLibrary1.cel[0].cev[41].cevr";
|
|
connectAttr "cloak_right_02_translateZ.a" "clipLibrary1.cel[0].cev[42].cevr";
|
|
connectAttr "cloak_right_02_translateY.a" "clipLibrary1.cel[0].cev[43].cevr";
|
|
connectAttr "cloak_right_02_translateX.a" "clipLibrary1.cel[0].cev[44].cevr";
|
|
connectAttr "cloak_right_01_scaleZ.a" "clipLibrary1.cel[0].cev[45].cevr";
|
|
connectAttr "cloak_right_01_scaleY.a" "clipLibrary1.cel[0].cev[46].cevr";
|
|
connectAttr "cloak_right_01_scaleX.a" "clipLibrary1.cel[0].cev[47].cevr";
|
|
connectAttr "cloak_right_01_rotateZ.a" "clipLibrary1.cel[0].cev[48].cevr";
|
|
connectAttr "cloak_right_01_rotateY.a" "clipLibrary1.cel[0].cev[49].cevr";
|
|
connectAttr "cloak_right_01_rotateX.a" "clipLibrary1.cel[0].cev[50].cevr";
|
|
connectAttr "cloak_right_01_translateZ.a" "clipLibrary1.cel[0].cev[51].cevr";
|
|
connectAttr "cloak_right_01_translateY.a" "clipLibrary1.cel[0].cev[52].cevr";
|
|
connectAttr "cloak_right_01_translateX.a" "clipLibrary1.cel[0].cev[53].cevr";
|
|
connectAttr "helmet_scaleZ.a" "clipLibrary1.cel[0].cev[54].cevr";
|
|
connectAttr "helmet_scaleY.a" "clipLibrary1.cel[0].cev[55].cevr";
|
|
connectAttr "helmet_scaleX.a" "clipLibrary1.cel[0].cev[56].cevr";
|
|
connectAttr "helmet_rotateZ.a" "clipLibrary1.cel[0].cev[57].cevr";
|
|
connectAttr "helmet_rotateY.a" "clipLibrary1.cel[0].cev[58].cevr";
|
|
connectAttr "helmet_rotateX.a" "clipLibrary1.cel[0].cev[59].cevr";
|
|
connectAttr "helmet_translateZ.a" "clipLibrary1.cel[0].cev[60].cevr";
|
|
connectAttr "helmet_translateY.a" "clipLibrary1.cel[0].cev[61].cevr";
|
|
connectAttr "helmet_translateX.a" "clipLibrary1.cel[0].cev[62].cevr";
|
|
connectAttr "Character1_Head_scaleZ.a" "clipLibrary1.cel[0].cev[63].cevr";
|
|
connectAttr "Character1_Head_scaleY.a" "clipLibrary1.cel[0].cev[64].cevr";
|
|
connectAttr "Character1_Head_scaleX.a" "clipLibrary1.cel[0].cev[65].cevr";
|
|
connectAttr "Character1_Head_rotateZ.a" "clipLibrary1.cel[0].cev[66].cevr";
|
|
connectAttr "Character1_Head_rotateY.a" "clipLibrary1.cel[0].cev[67].cevr";
|
|
connectAttr "Character1_Head_rotateX.a" "clipLibrary1.cel[0].cev[68].cevr";
|
|
connectAttr "Character1_Head_translateZ.a" "clipLibrary1.cel[0].cev[69].cevr";
|
|
connectAttr "Character1_Head_translateY.a" "clipLibrary1.cel[0].cev[70].cevr";
|
|
connectAttr "Character1_Head_translateX.a" "clipLibrary1.cel[0].cev[71].cevr";
|
|
connectAttr "Character1_Neck_scaleZ.a" "clipLibrary1.cel[0].cev[72].cevr";
|
|
connectAttr "Character1_Neck_scaleY.a" "clipLibrary1.cel[0].cev[73].cevr";
|
|
connectAttr "Character1_Neck_scaleX.a" "clipLibrary1.cel[0].cev[74].cevr";
|
|
connectAttr "Character1_Neck_rotateZ.a" "clipLibrary1.cel[0].cev[75].cevr";
|
|
connectAttr "Character1_Neck_rotateY.a" "clipLibrary1.cel[0].cev[76].cevr";
|
|
connectAttr "Character1_Neck_rotateX.a" "clipLibrary1.cel[0].cev[77].cevr";
|
|
connectAttr "Character1_Neck_translateZ.a" "clipLibrary1.cel[0].cev[78].cevr";
|
|
connectAttr "Character1_Neck_translateY.a" "clipLibrary1.cel[0].cev[79].cevr";
|
|
connectAttr "Character1_Neck_translateX.a" "clipLibrary1.cel[0].cev[80].cevr";
|
|
connectAttr "Character1_RightHandRing3_scaleZ.a" "clipLibrary1.cel[0].cev[81].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing3_scaleY.a" "clipLibrary1.cel[0].cev[82].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing3_scaleX.a" "clipLibrary1.cel[0].cev[83].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing3_rotateZ.a" "clipLibrary1.cel[0].cev[84].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing3_rotateY.a" "clipLibrary1.cel[0].cev[85].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing3_rotateX.a" "clipLibrary1.cel[0].cev[86].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing3_translateZ.a" "clipLibrary1.cel[0].cev[87].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing3_translateY.a" "clipLibrary1.cel[0].cev[88].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing3_translateX.a" "clipLibrary1.cel[0].cev[89].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_scaleZ.a" "clipLibrary1.cel[0].cev[90].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_scaleY.a" "clipLibrary1.cel[0].cev[91].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_scaleX.a" "clipLibrary1.cel[0].cev[92].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_rotateZ.a" "clipLibrary1.cel[0].cev[93].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_rotateY.a" "clipLibrary1.cel[0].cev[94].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_rotateX.a" "clipLibrary1.cel[0].cev[95].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_translateZ.a" "clipLibrary1.cel[0].cev[96].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_translateY.a" "clipLibrary1.cel[0].cev[97].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_translateX.a" "clipLibrary1.cel[0].cev[98].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_scaleZ.a" "clipLibrary1.cel[0].cev[99].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_scaleY.a" "clipLibrary1.cel[0].cev[100].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_scaleX.a" "clipLibrary1.cel[0].cev[101].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_rotateZ.a" "clipLibrary1.cel[0].cev[102].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_rotateY.a" "clipLibrary1.cel[0].cev[103].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_rotateX.a" "clipLibrary1.cel[0].cev[104].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_translateZ.a" "clipLibrary1.cel[0].cev[105].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_translateY.a" "clipLibrary1.cel[0].cev[106].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_translateX.a" "clipLibrary1.cel[0].cev[107].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_scaleZ.a" "clipLibrary1.cel[0].cev[108].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_scaleY.a" "clipLibrary1.cel[0].cev[109].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_scaleX.a" "clipLibrary1.cel[0].cev[110].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_rotateZ.a" "clipLibrary1.cel[0].cev[111].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_rotateY.a" "clipLibrary1.cel[0].cev[112].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_rotateX.a" "clipLibrary1.cel[0].cev[113].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_translateZ.a" "clipLibrary1.cel[0].cev[114].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_translateY.a" "clipLibrary1.cel[0].cev[115].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_translateX.a" "clipLibrary1.cel[0].cev[116].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_scaleZ.a" "clipLibrary1.cel[0].cev[117].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_scaleY.a" "clipLibrary1.cel[0].cev[118].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_scaleX.a" "clipLibrary1.cel[0].cev[119].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_rotateZ.a" "clipLibrary1.cel[0].cev[120].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_rotateY.a" "clipLibrary1.cel[0].cev[121].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_rotateX.a" "clipLibrary1.cel[0].cev[122].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_translateZ.a" "clipLibrary1.cel[0].cev[123].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_translateY.a" "clipLibrary1.cel[0].cev[124].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_translateX.a" "clipLibrary1.cel[0].cev[125].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_scaleZ.a" "clipLibrary1.cel[0].cev[126].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_scaleY.a" "clipLibrary1.cel[0].cev[127].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_scaleX.a" "clipLibrary1.cel[0].cev[128].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_rotateZ.a" "clipLibrary1.cel[0].cev[129].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_rotateY.a" "clipLibrary1.cel[0].cev[130].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_rotateX.a" "clipLibrary1.cel[0].cev[131].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_translateZ.a" "clipLibrary1.cel[0].cev[132].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_translateY.a" "clipLibrary1.cel[0].cev[133].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_translateX.a" "clipLibrary1.cel[0].cev[134].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_scaleZ.a" "clipLibrary1.cel[0].cev[135].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_scaleY.a" "clipLibrary1.cel[0].cev[136].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_scaleX.a" "clipLibrary1.cel[0].cev[137].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_rotateZ.a" "clipLibrary1.cel[0].cev[138].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_rotateY.a" "clipLibrary1.cel[0].cev[139].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_rotateX.a" "clipLibrary1.cel[0].cev[140].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_translateZ.a" "clipLibrary1.cel[0].cev[141].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_translateY.a" "clipLibrary1.cel[0].cev[142].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_translateX.a" "clipLibrary1.cel[0].cev[143].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_scaleZ.a" "clipLibrary1.cel[0].cev[144].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_scaleY.a" "clipLibrary1.cel[0].cev[145].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_scaleX.a" "clipLibrary1.cel[0].cev[146].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_rotateZ.a" "clipLibrary1.cel[0].cev[147].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_rotateY.a" "clipLibrary1.cel[0].cev[148].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_rotateX.a" "clipLibrary1.cel[0].cev[149].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_translateZ.a" "clipLibrary1.cel[0].cev[150].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_translateY.a" "clipLibrary1.cel[0].cev[151].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_translateX.a" "clipLibrary1.cel[0].cev[152].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_scaleZ.a" "clipLibrary1.cel[0].cev[153].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_scaleY.a" "clipLibrary1.cel[0].cev[154].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_scaleX.a" "clipLibrary1.cel[0].cev[155].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_rotateZ.a" "clipLibrary1.cel[0].cev[156].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_rotateY.a" "clipLibrary1.cel[0].cev[157].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_rotateX.a" "clipLibrary1.cel[0].cev[158].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_translateZ.a" "clipLibrary1.cel[0].cev[159].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_translateY.a" "clipLibrary1.cel[0].cev[160].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_translateX.a" "clipLibrary1.cel[0].cev[161].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_scaleZ.a" "clipLibrary1.cel[0].cev[162].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_scaleY.a" "clipLibrary1.cel[0].cev[163].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_scaleX.a" "clipLibrary1.cel[0].cev[164].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_rotateZ.a" "clipLibrary1.cel[0].cev[165].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_rotateY.a" "clipLibrary1.cel[0].cev[166].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_rotateX.a" "clipLibrary1.cel[0].cev[167].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_translateZ.a" "clipLibrary1.cel[0].cev[168].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_translateY.a" "clipLibrary1.cel[0].cev[169].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_translateX.a" "clipLibrary1.cel[0].cev[170].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_scaleZ.a" "clipLibrary1.cel[0].cev[171].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_scaleY.a" "clipLibrary1.cel[0].cev[172].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_scaleX.a" "clipLibrary1.cel[0].cev[173].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_rotateZ.a" "clipLibrary1.cel[0].cev[174].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_rotateY.a" "clipLibrary1.cel[0].cev[175].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_rotateX.a" "clipLibrary1.cel[0].cev[176].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_translateZ.a" "clipLibrary1.cel[0].cev[177].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_translateY.a" "clipLibrary1.cel[0].cev[178].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_translateX.a" "clipLibrary1.cel[0].cev[179].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_scaleZ.a" "clipLibrary1.cel[0].cev[180].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_scaleY.a" "clipLibrary1.cel[0].cev[181].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_scaleX.a" "clipLibrary1.cel[0].cev[182].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_rotateZ.a" "clipLibrary1.cel[0].cev[183].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_rotateY.a" "clipLibrary1.cel[0].cev[184].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_rotateX.a" "clipLibrary1.cel[0].cev[185].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_translateZ.a" "clipLibrary1.cel[0].cev[186].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_translateY.a" "clipLibrary1.cel[0].cev[187].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_translateX.a" "clipLibrary1.cel[0].cev[188].cevr"
|
|
;
|
|
connectAttr "Character1_RightHand_scaleZ.a" "clipLibrary1.cel[0].cev[189].cevr";
|
|
connectAttr "Character1_RightHand_scaleY.a" "clipLibrary1.cel[0].cev[190].cevr";
|
|
connectAttr "Character1_RightHand_scaleX.a" "clipLibrary1.cel[0].cev[191].cevr";
|
|
connectAttr "Character1_RightHand_rotateZ.a" "clipLibrary1.cel[0].cev[192].cevr"
|
|
;
|
|
connectAttr "Character1_RightHand_rotateY.a" "clipLibrary1.cel[0].cev[193].cevr"
|
|
;
|
|
connectAttr "Character1_RightHand_rotateX.a" "clipLibrary1.cel[0].cev[194].cevr"
|
|
;
|
|
connectAttr "Character1_RightHand_translateZ.a" "clipLibrary1.cel[0].cev[195].cevr"
|
|
;
|
|
connectAttr "Character1_RightHand_translateY.a" "clipLibrary1.cel[0].cev[196].cevr"
|
|
;
|
|
connectAttr "Character1_RightHand_translateX.a" "clipLibrary1.cel[0].cev[197].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_scaleZ.a" "clipLibrary1.cel[0].cev[198].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_scaleY.a" "clipLibrary1.cel[0].cev[199].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_scaleX.a" "clipLibrary1.cel[0].cev[200].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_rotateZ.a" "clipLibrary1.cel[0].cev[201].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_rotateY.a" "clipLibrary1.cel[0].cev[202].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_rotateX.a" "clipLibrary1.cel[0].cev[203].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_translateZ.a" "clipLibrary1.cel[0].cev[204].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_translateY.a" "clipLibrary1.cel[0].cev[205].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_translateX.a" "clipLibrary1.cel[0].cev[206].cevr"
|
|
;
|
|
connectAttr "Character1_RightArm_scaleZ.a" "clipLibrary1.cel[0].cev[207].cevr";
|
|
connectAttr "Character1_RightArm_scaleY.a" "clipLibrary1.cel[0].cev[208].cevr";
|
|
connectAttr "Character1_RightArm_scaleX.a" "clipLibrary1.cel[0].cev[209].cevr";
|
|
connectAttr "Character1_RightArm_rotateZ.a" "clipLibrary1.cel[0].cev[210].cevr";
|
|
connectAttr "Character1_RightArm_rotateY.a" "clipLibrary1.cel[0].cev[211].cevr";
|
|
connectAttr "Character1_RightArm_rotateX.a" "clipLibrary1.cel[0].cev[212].cevr";
|
|
connectAttr "Character1_RightArm_translateZ.a" "clipLibrary1.cel[0].cev[213].cevr"
|
|
;
|
|
connectAttr "Character1_RightArm_translateY.a" "clipLibrary1.cel[0].cev[214].cevr"
|
|
;
|
|
connectAttr "Character1_RightArm_translateX.a" "clipLibrary1.cel[0].cev[215].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_scaleZ.a" "clipLibrary1.cel[0].cev[216].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_scaleY.a" "clipLibrary1.cel[0].cev[217].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_scaleX.a" "clipLibrary1.cel[0].cev[218].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_rotateZ.a" "clipLibrary1.cel[0].cev[219].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_rotateY.a" "clipLibrary1.cel[0].cev[220].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_rotateX.a" "clipLibrary1.cel[0].cev[221].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_translateZ.a" "clipLibrary1.cel[0].cev[222].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_translateY.a" "clipLibrary1.cel[0].cev[223].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_translateX.a" "clipLibrary1.cel[0].cev[224].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_scaleZ.a" "clipLibrary1.cel[0].cev[225].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_scaleY.a" "clipLibrary1.cel[0].cev[226].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_scaleX.a" "clipLibrary1.cel[0].cev[227].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_rotateZ.a" "clipLibrary1.cel[0].cev[228].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_rotateY.a" "clipLibrary1.cel[0].cev[229].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_rotateX.a" "clipLibrary1.cel[0].cev[230].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_translateZ.a" "clipLibrary1.cel[0].cev[231].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_translateY.a" "clipLibrary1.cel[0].cev[232].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_translateX.a" "clipLibrary1.cel[0].cev[233].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_scaleZ.a" "clipLibrary1.cel[0].cev[234].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_scaleY.a" "clipLibrary1.cel[0].cev[235].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_scaleX.a" "clipLibrary1.cel[0].cev[236].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_rotateZ.a" "clipLibrary1.cel[0].cev[237].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_rotateY.a" "clipLibrary1.cel[0].cev[238].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_rotateX.a" "clipLibrary1.cel[0].cev[239].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_translateZ.a" "clipLibrary1.cel[0].cev[240].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_translateY.a" "clipLibrary1.cel[0].cev[241].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_translateX.a" "clipLibrary1.cel[0].cev[242].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_scaleZ.a" "clipLibrary1.cel[0].cev[243].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_scaleY.a" "clipLibrary1.cel[0].cev[244].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_scaleX.a" "clipLibrary1.cel[0].cev[245].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_rotateZ.a" "clipLibrary1.cel[0].cev[246].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_rotateY.a" "clipLibrary1.cel[0].cev[247].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_rotateX.a" "clipLibrary1.cel[0].cev[248].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_translateZ.a" "clipLibrary1.cel[0].cev[249].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_translateY.a" "clipLibrary1.cel[0].cev[250].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_translateX.a" "clipLibrary1.cel[0].cev[251].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_scaleZ.a" "clipLibrary1.cel[0].cev[252].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_scaleY.a" "clipLibrary1.cel[0].cev[253].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_scaleX.a" "clipLibrary1.cel[0].cev[254].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_rotateZ.a" "clipLibrary1.cel[0].cev[255].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_rotateY.a" "clipLibrary1.cel[0].cev[256].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_rotateX.a" "clipLibrary1.cel[0].cev[257].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_translateZ.a" "clipLibrary1.cel[0].cev[258].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_translateY.a" "clipLibrary1.cel[0].cev[259].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_translateX.a" "clipLibrary1.cel[0].cev[260].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_scaleZ.a" "clipLibrary1.cel[0].cev[261].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_scaleY.a" "clipLibrary1.cel[0].cev[262].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_scaleX.a" "clipLibrary1.cel[0].cev[263].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_rotateZ.a" "clipLibrary1.cel[0].cev[264].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_rotateY.a" "clipLibrary1.cel[0].cev[265].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_rotateX.a" "clipLibrary1.cel[0].cev[266].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_translateZ.a" "clipLibrary1.cel[0].cev[267].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_translateY.a" "clipLibrary1.cel[0].cev[268].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_translateX.a" "clipLibrary1.cel[0].cev[269].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_scaleZ.a" "clipLibrary1.cel[0].cev[270].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_scaleY.a" "clipLibrary1.cel[0].cev[271].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_scaleX.a" "clipLibrary1.cel[0].cev[272].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_rotateZ.a" "clipLibrary1.cel[0].cev[273].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_rotateY.a" "clipLibrary1.cel[0].cev[274].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_rotateX.a" "clipLibrary1.cel[0].cev[275].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_translateZ.a" "clipLibrary1.cel[0].cev[276].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_translateY.a" "clipLibrary1.cel[0].cev[277].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_translateX.a" "clipLibrary1.cel[0].cev[278].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_scaleZ.a" "clipLibrary1.cel[0].cev[279].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_scaleY.a" "clipLibrary1.cel[0].cev[280].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_scaleX.a" "clipLibrary1.cel[0].cev[281].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_rotateZ.a" "clipLibrary1.cel[0].cev[282].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_rotateY.a" "clipLibrary1.cel[0].cev[283].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_rotateX.a" "clipLibrary1.cel[0].cev[284].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_translateZ.a" "clipLibrary1.cel[0].cev[285].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_translateY.a" "clipLibrary1.cel[0].cev[286].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_translateX.a" "clipLibrary1.cel[0].cev[287].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_scaleZ.a" "clipLibrary1.cel[0].cev[288].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_scaleY.a" "clipLibrary1.cel[0].cev[289].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_scaleX.a" "clipLibrary1.cel[0].cev[290].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_rotateZ.a" "clipLibrary1.cel[0].cev[291].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_rotateY.a" "clipLibrary1.cel[0].cev[292].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_rotateX.a" "clipLibrary1.cel[0].cev[293].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_translateZ.a" "clipLibrary1.cel[0].cev[294].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_translateY.a" "clipLibrary1.cel[0].cev[295].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_translateX.a" "clipLibrary1.cel[0].cev[296].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_scaleZ.a" "clipLibrary1.cel[0].cev[297].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_scaleY.a" "clipLibrary1.cel[0].cev[298].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_scaleX.a" "clipLibrary1.cel[0].cev[299].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_rotateZ.a" "clipLibrary1.cel[0].cev[300].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_rotateY.a" "clipLibrary1.cel[0].cev[301].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_rotateX.a" "clipLibrary1.cel[0].cev[302].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_translateZ.a" "clipLibrary1.cel[0].cev[303].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_translateY.a" "clipLibrary1.cel[0].cev[304].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_translateX.a" "clipLibrary1.cel[0].cev[305].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_scaleZ.a" "clipLibrary1.cel[0].cev[306].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_scaleY.a" "clipLibrary1.cel[0].cev[307].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_scaleX.a" "clipLibrary1.cel[0].cev[308].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_rotateZ.a" "clipLibrary1.cel[0].cev[309].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_rotateY.a" "clipLibrary1.cel[0].cev[310].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_rotateX.a" "clipLibrary1.cel[0].cev[311].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_translateZ.a" "clipLibrary1.cel[0].cev[312].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_translateY.a" "clipLibrary1.cel[0].cev[313].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_translateX.a" "clipLibrary1.cel[0].cev[314].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_scaleZ.a" "clipLibrary1.cel[0].cev[315].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_scaleY.a" "clipLibrary1.cel[0].cev[316].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_scaleX.a" "clipLibrary1.cel[0].cev[317].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_rotateZ.a" "clipLibrary1.cel[0].cev[318].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_rotateY.a" "clipLibrary1.cel[0].cev[319].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_rotateX.a" "clipLibrary1.cel[0].cev[320].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_translateZ.a" "clipLibrary1.cel[0].cev[321].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_translateY.a" "clipLibrary1.cel[0].cev[322].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_translateX.a" "clipLibrary1.cel[0].cev[323].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_scaleZ.a" "clipLibrary1.cel[0].cev[324].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_scaleY.a" "clipLibrary1.cel[0].cev[325].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_scaleX.a" "clipLibrary1.cel[0].cev[326].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_rotateZ.a" "clipLibrary1.cel[0].cev[327].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_rotateY.a" "clipLibrary1.cel[0].cev[328].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_rotateX.a" "clipLibrary1.cel[0].cev[329].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_translateZ.a" "clipLibrary1.cel[0].cev[330].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_translateY.a" "clipLibrary1.cel[0].cev[331].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_translateX.a" "clipLibrary1.cel[0].cev[332].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHand_scaleZ.a" "clipLibrary1.cel[0].cev[333].cevr";
|
|
connectAttr "Character1_LeftHand_scaleY.a" "clipLibrary1.cel[0].cev[334].cevr";
|
|
connectAttr "Character1_LeftHand_scaleX.a" "clipLibrary1.cel[0].cev[335].cevr";
|
|
connectAttr "Character1_LeftHand_rotateZ.a" "clipLibrary1.cel[0].cev[336].cevr";
|
|
connectAttr "Character1_LeftHand_rotateY.a" "clipLibrary1.cel[0].cev[337].cevr";
|
|
connectAttr "Character1_LeftHand_rotateX.a" "clipLibrary1.cel[0].cev[338].cevr";
|
|
connectAttr "Character1_LeftHand_translateZ.a" "clipLibrary1.cel[0].cev[339].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHand_translateY.a" "clipLibrary1.cel[0].cev[340].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHand_translateX.a" "clipLibrary1.cel[0].cev[341].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_scaleZ.a" "clipLibrary1.cel[0].cev[342].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_scaleY.a" "clipLibrary1.cel[0].cev[343].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_scaleX.a" "clipLibrary1.cel[0].cev[344].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_rotateZ.a" "clipLibrary1.cel[0].cev[345].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_rotateY.a" "clipLibrary1.cel[0].cev[346].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_rotateX.a" "clipLibrary1.cel[0].cev[347].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_translateZ.a" "clipLibrary1.cel[0].cev[348].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_translateY.a" "clipLibrary1.cel[0].cev[349].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_translateX.a" "clipLibrary1.cel[0].cev[350].cevr"
|
|
;
|
|
connectAttr "Character1_LeftArm_scaleZ.a" "clipLibrary1.cel[0].cev[351].cevr";
|
|
connectAttr "Character1_LeftArm_scaleY.a" "clipLibrary1.cel[0].cev[352].cevr";
|
|
connectAttr "Character1_LeftArm_scaleX.a" "clipLibrary1.cel[0].cev[353].cevr";
|
|
connectAttr "Character1_LeftArm_rotateZ.a" "clipLibrary1.cel[0].cev[354].cevr";
|
|
connectAttr "Character1_LeftArm_rotateY.a" "clipLibrary1.cel[0].cev[355].cevr";
|
|
connectAttr "Character1_LeftArm_rotateX.a" "clipLibrary1.cel[0].cev[356].cevr";
|
|
connectAttr "Character1_LeftArm_translateZ.a" "clipLibrary1.cel[0].cev[357].cevr"
|
|
;
|
|
connectAttr "Character1_LeftArm_translateY.a" "clipLibrary1.cel[0].cev[358].cevr"
|
|
;
|
|
connectAttr "Character1_LeftArm_translateX.a" "clipLibrary1.cel[0].cev[359].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_scaleZ.a" "clipLibrary1.cel[0].cev[360].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_scaleY.a" "clipLibrary1.cel[0].cev[361].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_scaleX.a" "clipLibrary1.cel[0].cev[362].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_rotateZ.a" "clipLibrary1.cel[0].cev[363].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_rotateY.a" "clipLibrary1.cel[0].cev[364].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_rotateX.a" "clipLibrary1.cel[0].cev[365].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_translateZ.a" "clipLibrary1.cel[0].cev[366].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_translateY.a" "clipLibrary1.cel[0].cev[367].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_translateX.a" "clipLibrary1.cel[0].cev[368].cevr"
|
|
;
|
|
connectAttr "Character1_Spine1_scaleZ.a" "clipLibrary1.cel[0].cev[369].cevr";
|
|
connectAttr "Character1_Spine1_scaleY.a" "clipLibrary1.cel[0].cev[370].cevr";
|
|
connectAttr "Character1_Spine1_scaleX.a" "clipLibrary1.cel[0].cev[371].cevr";
|
|
connectAttr "Character1_Spine1_rotateZ.a" "clipLibrary1.cel[0].cev[372].cevr";
|
|
connectAttr "Character1_Spine1_rotateY.a" "clipLibrary1.cel[0].cev[373].cevr";
|
|
connectAttr "Character1_Spine1_rotateX.a" "clipLibrary1.cel[0].cev[374].cevr";
|
|
connectAttr "Character1_Spine1_translateZ.a" "clipLibrary1.cel[0].cev[375].cevr"
|
|
;
|
|
connectAttr "Character1_Spine1_translateY.a" "clipLibrary1.cel[0].cev[376].cevr"
|
|
;
|
|
connectAttr "Character1_Spine1_translateX.a" "clipLibrary1.cel[0].cev[377].cevr"
|
|
;
|
|
connectAttr "Character1_Spine_scaleZ.a" "clipLibrary1.cel[0].cev[378].cevr";
|
|
connectAttr "Character1_Spine_scaleY.a" "clipLibrary1.cel[0].cev[379].cevr";
|
|
connectAttr "Character1_Spine_scaleX.a" "clipLibrary1.cel[0].cev[380].cevr";
|
|
connectAttr "Character1_Spine_rotateZ.a" "clipLibrary1.cel[0].cev[381].cevr";
|
|
connectAttr "Character1_Spine_rotateY.a" "clipLibrary1.cel[0].cev[382].cevr";
|
|
connectAttr "Character1_Spine_rotateX.a" "clipLibrary1.cel[0].cev[383].cevr";
|
|
connectAttr "Character1_Spine_translateZ.a" "clipLibrary1.cel[0].cev[384].cevr";
|
|
connectAttr "Character1_Spine_translateY.a" "clipLibrary1.cel[0].cev[385].cevr";
|
|
connectAttr "Character1_Spine_translateX.a" "clipLibrary1.cel[0].cev[386].cevr";
|
|
connectAttr "Character1_RightFootIndex2_scaleZ.a" "clipLibrary1.cel[0].cev[387].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex2_scaleY.a" "clipLibrary1.cel[0].cev[388].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex2_scaleX.a" "clipLibrary1.cel[0].cev[389].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex2_rotateZ.a" "clipLibrary1.cel[0].cev[390].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex2_rotateY.a" "clipLibrary1.cel[0].cev[391].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex2_rotateX.a" "clipLibrary1.cel[0].cev[392].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex2_translateZ.a" "clipLibrary1.cel[0].cev[393].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex2_translateY.a" "clipLibrary1.cel[0].cev[394].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex2_translateX.a" "clipLibrary1.cel[0].cev[395].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_scaleZ.a" "clipLibrary1.cel[0].cev[396].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_scaleY.a" "clipLibrary1.cel[0].cev[397].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_scaleX.a" "clipLibrary1.cel[0].cev[398].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_rotateZ.a" "clipLibrary1.cel[0].cev[399].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_rotateY.a" "clipLibrary1.cel[0].cev[400].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_rotateX.a" "clipLibrary1.cel[0].cev[401].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_translateZ.a" "clipLibrary1.cel[0].cev[402].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_translateY.a" "clipLibrary1.cel[0].cev[403].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_translateX.a" "clipLibrary1.cel[0].cev[404].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_scaleZ.a" "clipLibrary1.cel[0].cev[405].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_scaleY.a" "clipLibrary1.cel[0].cev[406].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_scaleX.a" "clipLibrary1.cel[0].cev[407].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_rotateZ.a" "clipLibrary1.cel[0].cev[408].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_rotateY.a" "clipLibrary1.cel[0].cev[409].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_rotateX.a" "clipLibrary1.cel[0].cev[410].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_translateZ.a" "clipLibrary1.cel[0].cev[411].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_translateY.a" "clipLibrary1.cel[0].cev[412].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_translateX.a" "clipLibrary1.cel[0].cev[413].cevr"
|
|
;
|
|
connectAttr "Character1_RightFoot_scaleZ.a" "clipLibrary1.cel[0].cev[414].cevr";
|
|
connectAttr "Character1_RightFoot_scaleY.a" "clipLibrary1.cel[0].cev[415].cevr";
|
|
connectAttr "Character1_RightFoot_scaleX.a" "clipLibrary1.cel[0].cev[416].cevr";
|
|
connectAttr "Character1_RightFoot_rotateZ.a" "clipLibrary1.cel[0].cev[417].cevr"
|
|
;
|
|
connectAttr "Character1_RightFoot_rotateY.a" "clipLibrary1.cel[0].cev[418].cevr"
|
|
;
|
|
connectAttr "Character1_RightFoot_rotateX.a" "clipLibrary1.cel[0].cev[419].cevr"
|
|
;
|
|
connectAttr "Character1_RightFoot_translateZ.a" "clipLibrary1.cel[0].cev[420].cevr"
|
|
;
|
|
connectAttr "Character1_RightFoot_translateY.a" "clipLibrary1.cel[0].cev[421].cevr"
|
|
;
|
|
connectAttr "Character1_RightFoot_translateX.a" "clipLibrary1.cel[0].cev[422].cevr"
|
|
;
|
|
connectAttr "Character1_RightLeg_scaleZ.a" "clipLibrary1.cel[0].cev[423].cevr";
|
|
connectAttr "Character1_RightLeg_scaleY.a" "clipLibrary1.cel[0].cev[424].cevr";
|
|
connectAttr "Character1_RightLeg_scaleX.a" "clipLibrary1.cel[0].cev[425].cevr";
|
|
connectAttr "Character1_RightLeg_rotateZ.a" "clipLibrary1.cel[0].cev[426].cevr";
|
|
connectAttr "Character1_RightLeg_rotateY.a" "clipLibrary1.cel[0].cev[427].cevr";
|
|
connectAttr "Character1_RightLeg_rotateX.a" "clipLibrary1.cel[0].cev[428].cevr";
|
|
connectAttr "Character1_RightLeg_translateZ.a" "clipLibrary1.cel[0].cev[429].cevr"
|
|
;
|
|
connectAttr "Character1_RightLeg_translateY.a" "clipLibrary1.cel[0].cev[430].cevr"
|
|
;
|
|
connectAttr "Character1_RightLeg_translateX.a" "clipLibrary1.cel[0].cev[431].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_scaleZ.a" "clipLibrary1.cel[0].cev[432].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_scaleY.a" "clipLibrary1.cel[0].cev[433].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_scaleX.a" "clipLibrary1.cel[0].cev[434].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_rotateZ.a" "clipLibrary1.cel[0].cev[435].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_rotateY.a" "clipLibrary1.cel[0].cev[436].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_rotateX.a" "clipLibrary1.cel[0].cev[437].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_translateZ.a" "clipLibrary1.cel[0].cev[438].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_translateY.a" "clipLibrary1.cel[0].cev[439].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_translateX.a" "clipLibrary1.cel[0].cev[440].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_scaleZ.a" "clipLibrary1.cel[0].cev[441].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_scaleY.a" "clipLibrary1.cel[0].cev[442].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_scaleX.a" "clipLibrary1.cel[0].cev[443].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_rotateZ.a" "clipLibrary1.cel[0].cev[444].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_rotateY.a" "clipLibrary1.cel[0].cev[445].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_rotateX.a" "clipLibrary1.cel[0].cev[446].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_translateZ.a" "clipLibrary1.cel[0].cev[447].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_translateY.a" "clipLibrary1.cel[0].cev[448].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_translateX.a" "clipLibrary1.cel[0].cev[449].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_scaleZ.a" "clipLibrary1.cel[0].cev[450].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_scaleY.a" "clipLibrary1.cel[0].cev[451].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_scaleX.a" "clipLibrary1.cel[0].cev[452].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_rotateZ.a" "clipLibrary1.cel[0].cev[453].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_rotateY.a" "clipLibrary1.cel[0].cev[454].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_rotateX.a" "clipLibrary1.cel[0].cev[455].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_translateZ.a" "clipLibrary1.cel[0].cev[456].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_translateY.a" "clipLibrary1.cel[0].cev[457].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_translateX.a" "clipLibrary1.cel[0].cev[458].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_scaleZ.a" "clipLibrary1.cel[0].cev[459].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_scaleY.a" "clipLibrary1.cel[0].cev[460].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_scaleX.a" "clipLibrary1.cel[0].cev[461].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_rotateZ.a" "clipLibrary1.cel[0].cev[462].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_rotateY.a" "clipLibrary1.cel[0].cev[463].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_rotateX.a" "clipLibrary1.cel[0].cev[464].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_translateZ.a" "clipLibrary1.cel[0].cev[465].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_translateY.a" "clipLibrary1.cel[0].cev[466].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_translateX.a" "clipLibrary1.cel[0].cev[467].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFoot_scaleZ.a" "clipLibrary1.cel[0].cev[468].cevr";
|
|
connectAttr "Character1_LeftFoot_scaleY.a" "clipLibrary1.cel[0].cev[469].cevr";
|
|
connectAttr "Character1_LeftFoot_scaleX.a" "clipLibrary1.cel[0].cev[470].cevr";
|
|
connectAttr "Character1_LeftFoot_rotateZ.a" "clipLibrary1.cel[0].cev[471].cevr";
|
|
connectAttr "Character1_LeftFoot_rotateY.a" "clipLibrary1.cel[0].cev[472].cevr";
|
|
connectAttr "Character1_LeftFoot_rotateX.a" "clipLibrary1.cel[0].cev[473].cevr";
|
|
connectAttr "Character1_LeftFoot_translateZ.a" "clipLibrary1.cel[0].cev[474].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFoot_translateY.a" "clipLibrary1.cel[0].cev[475].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFoot_translateX.a" "clipLibrary1.cel[0].cev[476].cevr"
|
|
;
|
|
connectAttr "Character1_LeftLeg_scaleZ.a" "clipLibrary1.cel[0].cev[477].cevr";
|
|
connectAttr "Character1_LeftLeg_scaleY.a" "clipLibrary1.cel[0].cev[478].cevr";
|
|
connectAttr "Character1_LeftLeg_scaleX.a" "clipLibrary1.cel[0].cev[479].cevr";
|
|
connectAttr "Character1_LeftLeg_rotateZ.a" "clipLibrary1.cel[0].cev[480].cevr";
|
|
connectAttr "Character1_LeftLeg_rotateY.a" "clipLibrary1.cel[0].cev[481].cevr";
|
|
connectAttr "Character1_LeftLeg_rotateX.a" "clipLibrary1.cel[0].cev[482].cevr";
|
|
connectAttr "Character1_LeftLeg_translateZ.a" "clipLibrary1.cel[0].cev[483].cevr"
|
|
;
|
|
connectAttr "Character1_LeftLeg_translateY.a" "clipLibrary1.cel[0].cev[484].cevr"
|
|
;
|
|
connectAttr "Character1_LeftLeg_translateX.a" "clipLibrary1.cel[0].cev[485].cevr"
|
|
;
|
|
connectAttr "Character1_LeftUpLeg_scaleZ.a" "clipLibrary1.cel[0].cev[486].cevr";
|
|
connectAttr "Character1_LeftUpLeg_scaleY.a" "clipLibrary1.cel[0].cev[487].cevr";
|
|
connectAttr "Character1_LeftUpLeg_scaleX.a" "clipLibrary1.cel[0].cev[488].cevr";
|
|
connectAttr "Character1_LeftUpLeg_rotateZ.a" "clipLibrary1.cel[0].cev[489].cevr"
|
|
;
|
|
connectAttr "Character1_LeftUpLeg_rotateY.a" "clipLibrary1.cel[0].cev[490].cevr"
|
|
;
|
|
connectAttr "Character1_LeftUpLeg_rotateX.a" "clipLibrary1.cel[0].cev[491].cevr"
|
|
;
|
|
connectAttr "Character1_LeftUpLeg_translateZ.a" "clipLibrary1.cel[0].cev[492].cevr"
|
|
;
|
|
connectAttr "Character1_LeftUpLeg_translateY.a" "clipLibrary1.cel[0].cev[493].cevr"
|
|
;
|
|
connectAttr "Character1_LeftUpLeg_translateX.a" "clipLibrary1.cel[0].cev[494].cevr"
|
|
;
|
|
connectAttr "Character1_Hips_scaleZ.a" "clipLibrary1.cel[0].cev[495].cevr";
|
|
connectAttr "Character1_Hips_scaleY.a" "clipLibrary1.cel[0].cev[496].cevr";
|
|
connectAttr "Character1_Hips_scaleX.a" "clipLibrary1.cel[0].cev[497].cevr";
|
|
connectAttr "Character1_Hips_rotateZ.a" "clipLibrary1.cel[0].cev[498].cevr";
|
|
connectAttr "Character1_Hips_rotateY.a" "clipLibrary1.cel[0].cev[499].cevr";
|
|
connectAttr "Character1_Hips_rotateX.a" "clipLibrary1.cel[0].cev[500].cevr";
|
|
connectAttr "Character1_Hips_translateZ.a" "clipLibrary1.cel[0].cev[501].cevr";
|
|
connectAttr "Character1_Hips_translateY.a" "clipLibrary1.cel[0].cev[502].cevr";
|
|
connectAttr "Character1_Hips_translateX.a" "clipLibrary1.cel[0].cev[503].cevr";
|
|
connectAttr "quiver_scaleZ.a" "clipLibrary1.cel[0].cev[504].cevr";
|
|
connectAttr "quiver_scaleY.a" "clipLibrary1.cel[0].cev[505].cevr";
|
|
connectAttr "quiver_scaleX.a" "clipLibrary1.cel[0].cev[506].cevr";
|
|
connectAttr "quiver_rotateZ.a" "clipLibrary1.cel[0].cev[507].cevr";
|
|
connectAttr "quiver_rotateY.a" "clipLibrary1.cel[0].cev[508].cevr";
|
|
connectAttr "quiver_rotateX.a" "clipLibrary1.cel[0].cev[509].cevr";
|
|
connectAttr "quiver_translateZ.a" "clipLibrary1.cel[0].cev[510].cevr";
|
|
connectAttr "quiver_translateY.a" "clipLibrary1.cel[0].cev[511].cevr";
|
|
connectAttr "quiver_translateX.a" "clipLibrary1.cel[0].cev[512].cevr";
|
|
// End of jump.ma
|