4775 lines
265 KiB
Mathematica
4775 lines
265 KiB
Mathematica
//Maya ASCII 2013 scene
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//Name: gethit_from_behind.ma
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//Last modified: Tue, Jan 06, 2015 03:51:05 PM
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//Codeset: 1252
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requires maya "2013";
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currentUnit -l centimeter -a degree -t ntsc;
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fileInfo "application" "maya";
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fileInfo "product" "Maya 2013";
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fileInfo "version" "2013 x64";
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fileInfo "cutIdentifier" "201202220241-825136";
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fileInfo "osv" "Microsoft Windows 7 Home Premium Edition, 64-bit Windows 7 Service Pack 1 (Build 7601)\n";
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createNode clipLibrary -n "clipLibrary1";
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setAttr -s 513 ".cel[0].cev";
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setAttr ".cd[0].cm" -type "characterMapping" 513 "cloak_left_03.scaleZ" 0
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1 "cloak_left_03.scaleY" 0 2 "cloak_left_03.scaleX" 0 3 "cloak_left_03.rotateZ"
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2 1 "cloak_left_03.rotateY" 2 2 "cloak_left_03.rotateX" 2
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3 "cloak_left_03.translateZ" 1 1 "cloak_left_03.translateY" 1
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2 "cloak_left_03.translateX" 1 3 "cloak_left_02.scaleZ" 0 4 "cloak_left_02.scaleY"
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0 5 "cloak_left_02.scaleX" 0 6 "cloak_left_02.rotateZ" 2
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4 "cloak_left_02.rotateY" 2 5 "cloak_left_02.rotateX" 2 6 "cloak_left_02.translateZ"
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1 4 "cloak_left_02.translateY" 1 5 "cloak_left_02.translateX"
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1 6 "cloak_left_01.scaleZ" 0 7 "cloak_left_01.scaleY" 0
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8 "cloak_left_01.scaleX" 0 9 "cloak_left_01.rotateZ" 2 7 "cloak_left_01.rotateY"
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2 8 "cloak_left_01.rotateX" 2 9 "cloak_left_01.translateZ" 1
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7 "cloak_left_01.translateY" 1 8 "cloak_left_01.translateX" 1
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9 "cloak_right_03.scaleZ" 0 10 "cloak_right_03.scaleY" 0 11 "cloak_right_03.scaleX"
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0 12 "cloak_right_03.rotateZ" 2 10 "cloak_right_03.rotateY" 2
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11 "cloak_right_03.rotateX" 2 12 "cloak_right_03.translateZ" 1
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10 "cloak_right_03.translateY" 1 11 "cloak_right_03.translateX" 1
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12 "cloak_right_02.scaleZ" 0 13 "cloak_right_02.scaleY" 0 14 "cloak_right_02.scaleX"
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0 15 "cloak_right_02.rotateZ" 2 13 "cloak_right_02.rotateY" 2
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14 "cloak_right_02.rotateX" 2 15 "cloak_right_02.translateZ" 1
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13 "cloak_right_02.translateY" 1 14 "cloak_right_02.translateX" 1
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15 "cloak_right_01.scaleZ" 0 16 "cloak_right_01.scaleY" 0 17 "cloak_right_01.scaleX"
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0 18 "cloak_right_01.rotateZ" 2 16 "cloak_right_01.rotateY" 2
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17 "cloak_right_01.rotateX" 2 18 "cloak_right_01.translateZ" 1
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16 "cloak_right_01.translateY" 1 17 "cloak_right_01.translateX" 1
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18 "helmet.scaleZ" 0 19 "helmet.scaleY" 0 20 "helmet.scaleX"
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0 21 "helmet.rotateZ" 2 19 "helmet.rotateY" 2 20 "helmet.rotateX"
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2 21 "helmet.translateZ" 1 19 "helmet.translateY" 1 20 "helmet.translateX"
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1 21 "Character1_Head.scaleZ" 0 22 "Character1_Head.scaleY" 0
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23 "Character1_Head.scaleX" 0 24 "Character1_Head.rotateZ" 2 22 "Character1_Head.rotateY"
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2 23 "Character1_Head.rotateX" 2 24 "Character1_Head.translateZ"
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1 22 "Character1_Head.translateY" 1 23 "Character1_Head.translateX"
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1 24 "Character1_Neck.scaleZ" 0 25 "Character1_Neck.scaleY" 0
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26 "Character1_Neck.scaleX" 0 27 "Character1_Neck.rotateZ" 2 25 "Character1_Neck.rotateY"
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2 26 "Character1_Neck.rotateX" 2 27 "Character1_Neck.translateZ"
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1 25 "Character1_Neck.translateY" 1 26 "Character1_Neck.translateX"
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1 27 "Character1_RightHandRing3.scaleZ" 0 28 "Character1_RightHandRing3.scaleY"
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0 29 "Character1_RightHandRing3.scaleX" 0 30 "Character1_RightHandRing3.rotateZ"
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2 28 "Character1_RightHandRing3.rotateY" 2 29 "Character1_RightHandRing3.rotateX"
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2 30 "Character1_RightHandRing3.translateZ" 1 28 "Character1_RightHandRing3.translateY"
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1 29 "Character1_RightHandRing3.translateX" 1 30 "Character1_RightHandRing2.scaleZ"
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0 31 "Character1_RightHandRing2.scaleY" 0 32 "Character1_RightHandRing2.scaleX"
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0 33 "Character1_RightHandRing2.rotateZ" 2 31 "Character1_RightHandRing2.rotateY"
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2 32 "Character1_RightHandRing2.rotateX" 2 33 "Character1_RightHandRing2.translateZ"
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1 31 "Character1_RightHandRing2.translateY" 1 32 "Character1_RightHandRing2.translateX"
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1 33 "Character1_RightHandRing1.scaleZ" 0 34 "Character1_RightHandRing1.scaleY"
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0 35 "Character1_RightHandRing1.scaleX" 0 36 "Character1_RightHandRing1.rotateZ"
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2 34 "Character1_RightHandRing1.rotateY" 2 35 "Character1_RightHandRing1.rotateX"
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2 36 "Character1_RightHandRing1.translateZ" 1 34 "Character1_RightHandRing1.translateY"
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1 35 "Character1_RightHandRing1.translateX" 1 36 "Character1_RightHandMiddle3.scaleZ"
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0 37 "Character1_RightHandMiddle3.scaleY" 0 38 "Character1_RightHandMiddle3.scaleX"
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0 39 "Character1_RightHandMiddle3.rotateZ" 2 37 "Character1_RightHandMiddle3.rotateY"
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2 38 "Character1_RightHandMiddle3.rotateX" 2 39 "Character1_RightHandMiddle3.translateZ"
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1 37 "Character1_RightHandMiddle3.translateY" 1 38 "Character1_RightHandMiddle3.translateX"
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1 39 "Character1_RightHandMiddle2.scaleZ" 0 40 "Character1_RightHandMiddle2.scaleY"
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0 41 "Character1_RightHandMiddle2.scaleX" 0 42 "Character1_RightHandMiddle2.rotateZ"
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2 40 "Character1_RightHandMiddle2.rotateY" 2 41 "Character1_RightHandMiddle2.rotateX"
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2 42 "Character1_RightHandMiddle2.translateZ" 1 40 "Character1_RightHandMiddle2.translateY"
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1 41 "Character1_RightHandMiddle2.translateX" 1 42 "Character1_RightHandMiddle1.scaleZ"
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0 43 "Character1_RightHandMiddle1.scaleY" 0 44 "Character1_RightHandMiddle1.scaleX"
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0 45 "Character1_RightHandMiddle1.rotateZ" 2 43 "Character1_RightHandMiddle1.rotateY"
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2 44 "Character1_RightHandMiddle1.rotateX" 2 45 "Character1_RightHandMiddle1.translateZ"
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1 43 "Character1_RightHandMiddle1.translateY" 1 44 "Character1_RightHandMiddle1.translateX"
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1 45 "Character1_RightHandIndex3.scaleZ" 0 46 "Character1_RightHandIndex3.scaleY"
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0 47 "Character1_RightHandIndex3.scaleX" 0 48 "Character1_RightHandIndex3.rotateZ"
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2 46 "Character1_RightHandIndex3.rotateY" 2 47 "Character1_RightHandIndex3.rotateX"
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2 48 "Character1_RightHandIndex3.translateZ" 1 46 "Character1_RightHandIndex3.translateY"
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1 47 "Character1_RightHandIndex3.translateX" 1 48 "Character1_RightHandIndex2.scaleZ"
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0 49 "Character1_RightHandIndex2.scaleY" 0 50 "Character1_RightHandIndex2.scaleX"
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0 51 "Character1_RightHandIndex2.rotateZ" 2 49 "Character1_RightHandIndex2.rotateY"
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2 50 "Character1_RightHandIndex2.rotateX" 2 51 "Character1_RightHandIndex2.translateZ"
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1 49 "Character1_RightHandIndex2.translateY" 1 50 "Character1_RightHandIndex2.translateX"
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1 51 "Character1_RightHandIndex1.scaleZ" 0 52 "Character1_RightHandIndex1.scaleY"
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0 53 "Character1_RightHandIndex1.scaleX" 0 54 "Character1_RightHandIndex1.rotateZ"
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2 52 "Character1_RightHandIndex1.rotateY" 2 53 "Character1_RightHandIndex1.rotateX"
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2 54 "Character1_RightHandIndex1.translateZ" 1 52 "Character1_RightHandIndex1.translateY"
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1 53 "Character1_RightHandIndex1.translateX" 1 54 "Character1_RightHandThumb3.scaleZ"
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0 55 "Character1_RightHandThumb3.scaleY" 0 56 "Character1_RightHandThumb3.scaleX"
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0 57 "Character1_RightHandThumb3.rotateZ" 2 55 "Character1_RightHandThumb3.rotateY"
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2 56 "Character1_RightHandThumb3.rotateX" 2 57 "Character1_RightHandThumb3.translateZ"
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1 55 "Character1_RightHandThumb3.translateY" 1 56 "Character1_RightHandThumb3.translateX"
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1 57 "Character1_RightHandThumb2.scaleZ" 0 58 "Character1_RightHandThumb2.scaleY"
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0 59 "Character1_RightHandThumb2.scaleX" 0 60 "Character1_RightHandThumb2.rotateZ"
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2 58 "Character1_RightHandThumb2.rotateY" 2 59 "Character1_RightHandThumb2.rotateX"
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2 60 "Character1_RightHandThumb2.translateZ" 1 58 "Character1_RightHandThumb2.translateY"
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1 59 "Character1_RightHandThumb2.translateX" 1 60 "Character1_RightHandThumb1.scaleZ"
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0 61 "Character1_RightHandThumb1.scaleY" 0 62 "Character1_RightHandThumb1.scaleX"
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0 63 "Character1_RightHandThumb1.rotateZ" 2 61 "Character1_RightHandThumb1.rotateY"
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2 62 "Character1_RightHandThumb1.rotateX" 2 63 "Character1_RightHandThumb1.translateZ"
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1 61 "Character1_RightHandThumb1.translateY" 1 62 "Character1_RightHandThumb1.translateX"
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1 63 "Character1_RightHand.scaleZ" 0 64 "Character1_RightHand.scaleY"
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0 65 "Character1_RightHand.scaleX" 0 66 "Character1_RightHand.rotateZ"
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2 64 "Character1_RightHand.rotateY" 2 65 "Character1_RightHand.rotateX"
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2 66 "Character1_RightHand.translateZ" 1 64 "Character1_RightHand.translateY"
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1 65 "Character1_RightHand.translateX" 1 66 "Character1_RightForeArm.scaleZ"
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0 67 "Character1_RightForeArm.scaleY" 0 68 "Character1_RightForeArm.scaleX"
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0 69 "Character1_RightForeArm.rotateZ" 2 67 "Character1_RightForeArm.rotateY"
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2 68 "Character1_RightForeArm.rotateX" 2 69 "Character1_RightForeArm.translateZ"
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1 67 "Character1_RightForeArm.translateY" 1 68 "Character1_RightForeArm.translateX"
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1 69 "Character1_RightArm.scaleZ" 0 70 "Character1_RightArm.scaleY"
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0 71 "Character1_RightArm.scaleX" 0 72 "Character1_RightArm.rotateZ"
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2 70 "Character1_RightArm.rotateY" 2 71 "Character1_RightArm.rotateX"
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2 72 "Character1_RightArm.translateZ" 1 70 "Character1_RightArm.translateY"
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1 71 "Character1_RightArm.translateX" 1 72 "Character1_RightShoulder.scaleZ"
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0 73 "Character1_RightShoulder.scaleY" 0 74 "Character1_RightShoulder.scaleX"
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0 75 "Character1_RightShoulder.rotateZ" 2 73 "Character1_RightShoulder.rotateY"
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2 74 "Character1_RightShoulder.rotateX" 2 75 "Character1_RightShoulder.translateZ"
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1 73 "Character1_RightShoulder.translateY" 1 74 "Character1_RightShoulder.translateX"
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1 75 "Character1_LeftHandRing3.scaleZ" 0 76 "Character1_LeftHandRing3.scaleY"
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0 77 "Character1_LeftHandRing3.scaleX" 0 78 "Character1_LeftHandRing3.rotateZ"
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2 76 "Character1_LeftHandRing3.rotateY" 2 77 "Character1_LeftHandRing3.rotateX"
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2 78 "Character1_LeftHandRing3.translateZ" 1 76 "Character1_LeftHandRing3.translateY"
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1 77 "Character1_LeftHandRing3.translateX" 1 78 "Character1_LeftHandRing2.scaleZ"
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0 79 "Character1_LeftHandRing2.scaleY" 0 80 "Character1_LeftHandRing2.scaleX"
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0 81 "Character1_LeftHandRing2.rotateZ" 2 79 "Character1_LeftHandRing2.rotateY"
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2 80 "Character1_LeftHandRing2.rotateX" 2 81 "Character1_LeftHandRing2.translateZ"
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1 79 "Character1_LeftHandRing2.translateY" 1 80 "Character1_LeftHandRing2.translateX"
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1 81 "Character1_LeftHandRing1.scaleZ" 0 82 "Character1_LeftHandRing1.scaleY"
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0 83 "Character1_LeftHandRing1.scaleX" 0 84 "Character1_LeftHandRing1.rotateZ"
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2 82 "Character1_LeftHandRing1.rotateY" 2 83 "Character1_LeftHandRing1.rotateX"
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2 84 "Character1_LeftHandRing1.translateZ" 1 82 "Character1_LeftHandRing1.translateY"
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1 83 "Character1_LeftHandRing1.translateX" 1 84 "Character1_LeftHandMiddle3.scaleZ"
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0 85 "Character1_LeftHandMiddle3.scaleY" 0 86 "Character1_LeftHandMiddle3.scaleX"
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0 87 "Character1_LeftHandMiddle3.rotateZ" 2 85 "Character1_LeftHandMiddle3.rotateY"
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2 86 "Character1_LeftHandMiddle3.rotateX" 2 87 "Character1_LeftHandMiddle3.translateZ"
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1 85 "Character1_LeftHandMiddle3.translateY" 1 86 "Character1_LeftHandMiddle3.translateX"
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1 87 "Character1_LeftHandMiddle2.scaleZ" 0 88 "Character1_LeftHandMiddle2.scaleY"
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0 89 "Character1_LeftHandMiddle2.scaleX" 0 90 "Character1_LeftHandMiddle2.rotateZ"
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2 88 "Character1_LeftHandMiddle2.rotateY" 2 89 "Character1_LeftHandMiddle2.rotateX"
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2 90 "Character1_LeftHandMiddle2.translateZ" 1 88 "Character1_LeftHandMiddle2.translateY"
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1 89 "Character1_LeftHandMiddle2.translateX" 1 90 "Character1_LeftHandMiddle1.scaleZ"
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0 91 "Character1_LeftHandMiddle1.scaleY" 0 92 "Character1_LeftHandMiddle1.scaleX"
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0 93 "Character1_LeftHandMiddle1.rotateZ" 2 91 "Character1_LeftHandMiddle1.rotateY"
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2 92 "Character1_LeftHandMiddle1.rotateX" 2 93 "Character1_LeftHandMiddle1.translateZ"
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1 91 "Character1_LeftHandMiddle1.translateY" 1 92 "Character1_LeftHandMiddle1.translateX"
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1 93 "Character1_LeftHandIndex3.scaleZ" 0 94 "Character1_LeftHandIndex3.scaleY"
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0 95 "Character1_LeftHandIndex3.scaleX" 0 96 "Character1_LeftHandIndex3.rotateZ"
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2 94 "Character1_LeftHandIndex3.rotateY" 2 95 "Character1_LeftHandIndex3.rotateX"
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2 96 "Character1_LeftHandIndex3.translateZ" 1 94 "Character1_LeftHandIndex3.translateY"
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1 95 "Character1_LeftHandIndex3.translateX" 1 96 "Character1_LeftHandIndex2.scaleZ"
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0 97 "Character1_LeftHandIndex2.scaleY" 0 98 "Character1_LeftHandIndex2.scaleX"
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0 99 "Character1_LeftHandIndex2.rotateZ" 2 97 "Character1_LeftHandIndex2.rotateY"
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2 98 "Character1_LeftHandIndex2.rotateX" 2 99 "Character1_LeftHandIndex2.translateZ"
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1 97 "Character1_LeftHandIndex2.translateY" 1 98 "Character1_LeftHandIndex2.translateX"
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1 99 "Character1_LeftHandIndex1.scaleZ" 0 100 "Character1_LeftHandIndex1.scaleY"
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0 101 "Character1_LeftHandIndex1.scaleX" 0 102 "Character1_LeftHandIndex1.rotateZ"
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2 100 "Character1_LeftHandIndex1.rotateY" 2 101 "Character1_LeftHandIndex1.rotateX"
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2 102 "Character1_LeftHandIndex1.translateZ" 1 100 "Character1_LeftHandIndex1.translateY"
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1 101 "Character1_LeftHandIndex1.translateX" 1 102 "Character1_LeftHandThumb3.scaleZ"
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0 103 "Character1_LeftHandThumb3.scaleY" 0 104 "Character1_LeftHandThumb3.scaleX"
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0 105 "Character1_LeftHandThumb3.rotateZ" 2 103 "Character1_LeftHandThumb3.rotateY"
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2 104 "Character1_LeftHandThumb3.rotateX" 2 105 "Character1_LeftHandThumb3.translateZ"
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1 103 "Character1_LeftHandThumb3.translateY" 1 104 "Character1_LeftHandThumb3.translateX"
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1 105 "Character1_LeftHandThumb2.scaleZ" 0 106 "Character1_LeftHandThumb2.scaleY"
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0 107 "Character1_LeftHandThumb2.scaleX" 0 108 "Character1_LeftHandThumb2.rotateZ"
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2 106 "Character1_LeftHandThumb2.rotateY" 2 107 "Character1_LeftHandThumb2.rotateX"
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2 108 "Character1_LeftHandThumb2.translateZ" 1 106 "Character1_LeftHandThumb2.translateY"
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1 107 "Character1_LeftHandThumb2.translateX" 1 108 "Character1_LeftHandThumb1.scaleZ"
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0 109 "Character1_LeftHandThumb1.scaleY" 0 110 "Character1_LeftHandThumb1.scaleX"
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0 111 "Character1_LeftHandThumb1.rotateZ" 2 109 "Character1_LeftHandThumb1.rotateY"
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2 110 "Character1_LeftHandThumb1.rotateX" 2 111 "Character1_LeftHandThumb1.translateZ"
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1 109 "Character1_LeftHandThumb1.translateY" 1 110 "Character1_LeftHandThumb1.translateX"
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1 111 "Character1_LeftHand.scaleZ" 0 112 "Character1_LeftHand.scaleY"
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0 113 "Character1_LeftHand.scaleX" 0 114 "Character1_LeftHand.rotateZ"
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2 112 "Character1_LeftHand.rotateY" 2 113 "Character1_LeftHand.rotateX"
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2 114 "Character1_LeftHand.translateZ" 1 112 "Character1_LeftHand.translateY"
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1 113 "Character1_LeftHand.translateX" 1 114 "Character1_LeftForeArm.scaleZ"
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0 115 "Character1_LeftForeArm.scaleY" 0 116 "Character1_LeftForeArm.scaleX"
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0 117 "Character1_LeftForeArm.rotateZ" 2 115 "Character1_LeftForeArm.rotateY"
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2 116 "Character1_LeftForeArm.rotateX" 2 117 "Character1_LeftForeArm.translateZ"
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1 115 "Character1_LeftForeArm.translateY" 1 116 "Character1_LeftForeArm.translateX"
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1 117 "Character1_LeftArm.scaleZ" 0 118 "Character1_LeftArm.scaleY"
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0 119 "Character1_LeftArm.scaleX" 0 120 "Character1_LeftArm.rotateZ"
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2 118 "Character1_LeftArm.rotateY" 2 119 "Character1_LeftArm.rotateX"
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2 120 "Character1_LeftArm.translateZ" 1 118 "Character1_LeftArm.translateY"
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1 119 "Character1_LeftArm.translateX" 1 120 "Character1_LeftShoulder.scaleZ"
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0 121 "Character1_LeftShoulder.scaleY" 0 122 "Character1_LeftShoulder.scaleX"
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0 123 "Character1_LeftShoulder.rotateZ" 2 121 "Character1_LeftShoulder.rotateY"
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2 122 "Character1_LeftShoulder.rotateX" 2 123 "Character1_LeftShoulder.translateZ"
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1 121 "Character1_LeftShoulder.translateY" 1 122 "Character1_LeftShoulder.translateX"
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1 123 "Character1_Spine1.scaleZ" 0 124 "Character1_Spine1.scaleY"
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0 125 "Character1_Spine1.scaleX" 0 126 "Character1_Spine1.rotateZ"
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2 124 "Character1_Spine1.rotateY" 2 125 "Character1_Spine1.rotateX"
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2 126 "Character1_Spine1.translateZ" 1 124 "Character1_Spine1.translateY"
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1 125 "Character1_Spine1.translateX" 1 126 "Character1_Spine.scaleZ"
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0 127 "Character1_Spine.scaleY" 0 128 "Character1_Spine.scaleX" 0
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129 "Character1_Spine.rotateZ" 2 127 "Character1_Spine.rotateY" 2
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128 "Character1_Spine.rotateX" 2 129 "Character1_Spine.translateZ" 1
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127 "Character1_Spine.translateY" 1 128 "Character1_Spine.translateX"
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1 129 "Character1_RightFootIndex2.scaleZ" 0 130 "Character1_RightFootIndex2.scaleY"
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0 131 "Character1_RightFootIndex2.scaleX" 0 132 "Character1_RightFootIndex2.rotateZ"
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2 130 "Character1_RightFootIndex2.rotateY" 2 131 "Character1_RightFootIndex2.rotateX"
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2 132 "Character1_RightFootIndex2.translateZ" 1 130 "Character1_RightFootIndex2.translateY"
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1 131 "Character1_RightFootIndex2.translateX" 1 132 "Character1_RightFootIndex1.scaleZ"
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0 133 "Character1_RightFootIndex1.scaleY" 0 134 "Character1_RightFootIndex1.scaleX"
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0 135 "Character1_RightFootIndex1.rotateZ" 2 133 "Character1_RightFootIndex1.rotateY"
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2 134 "Character1_RightFootIndex1.rotateX" 2 135 "Character1_RightFootIndex1.translateZ"
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1 133 "Character1_RightFootIndex1.translateY" 1 134 "Character1_RightFootIndex1.translateX"
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1 135 "Character1_RightToeBase.scaleZ" 0 136 "Character1_RightToeBase.scaleY"
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0 137 "Character1_RightToeBase.scaleX" 0 138 "Character1_RightToeBase.rotateZ"
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2 136 "Character1_RightToeBase.rotateY" 2 137 "Character1_RightToeBase.rotateX"
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2 138 "Character1_RightToeBase.translateZ" 1 136 "Character1_RightToeBase.translateY"
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1 137 "Character1_RightToeBase.translateX" 1 138 "Character1_RightFoot.scaleZ"
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0 139 "Character1_RightFoot.scaleY" 0 140 "Character1_RightFoot.scaleX"
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0 141 "Character1_RightFoot.rotateZ" 2 139 "Character1_RightFoot.rotateY"
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2 140 "Character1_RightFoot.rotateX" 2 141 "Character1_RightFoot.translateZ"
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1 139 "Character1_RightFoot.translateY" 1 140 "Character1_RightFoot.translateX"
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1 141 "Character1_RightLeg.scaleZ" 0 142 "Character1_RightLeg.scaleY"
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0 143 "Character1_RightLeg.scaleX" 0 144 "Character1_RightLeg.rotateZ"
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2 142 "Character1_RightLeg.rotateY" 2 143 "Character1_RightLeg.rotateX"
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2 144 "Character1_RightLeg.translateZ" 1 142 "Character1_RightLeg.translateY"
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1 143 "Character1_RightLeg.translateX" 1 144 "Character1_RightUpLeg.scaleZ"
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0 145 "Character1_RightUpLeg.scaleY" 0 146 "Character1_RightUpLeg.scaleX"
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0 147 "Character1_RightUpLeg.rotateZ" 2 145 "Character1_RightUpLeg.rotateY"
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2 146 "Character1_RightUpLeg.rotateX" 2 147 "Character1_RightUpLeg.translateZ"
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1 145 "Character1_RightUpLeg.translateY" 1 146 "Character1_RightUpLeg.translateX"
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1 147 "Character1_LeftFootIndex2.scaleZ" 0 148 "Character1_LeftFootIndex2.scaleY"
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0 149 "Character1_LeftFootIndex2.scaleX" 0 150 "Character1_LeftFootIndex2.rotateZ"
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2 148 "Character1_LeftFootIndex2.rotateY" 2 149 "Character1_LeftFootIndex2.rotateX"
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2 150 "Character1_LeftFootIndex2.translateZ" 1 148 "Character1_LeftFootIndex2.translateY"
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1 149 "Character1_LeftFootIndex2.translateX" 1 150 "Character1_LeftFootIndex1.scaleZ"
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0 151 "Character1_LeftFootIndex1.scaleY" 0 152 "Character1_LeftFootIndex1.scaleX"
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0 153 "Character1_LeftFootIndex1.rotateZ" 2 151 "Character1_LeftFootIndex1.rotateY"
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2 152 "Character1_LeftFootIndex1.rotateX" 2 153 "Character1_LeftFootIndex1.translateZ"
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1 151 "Character1_LeftFootIndex1.translateY" 1 152 "Character1_LeftFootIndex1.translateX"
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1 153 "Character1_LeftToeBase.scaleZ" 0 154 "Character1_LeftToeBase.scaleY"
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0 155 "Character1_LeftToeBase.scaleX" 0 156 "Character1_LeftToeBase.rotateZ"
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2 154 "Character1_LeftToeBase.rotateY" 2 155 "Character1_LeftToeBase.rotateX"
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2 156 "Character1_LeftToeBase.translateZ" 1 154 "Character1_LeftToeBase.translateY"
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1 155 "Character1_LeftToeBase.translateX" 1 156 "Character1_LeftFoot.scaleZ"
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0 157 "Character1_LeftFoot.scaleY" 0 158 "Character1_LeftFoot.scaleX"
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0 159 "Character1_LeftFoot.rotateZ" 2 157 "Character1_LeftFoot.rotateY"
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2 158 "Character1_LeftFoot.rotateX" 2 159 "Character1_LeftFoot.translateZ"
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1 157 "Character1_LeftFoot.translateY" 1 158 "Character1_LeftFoot.translateX"
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1 159 "Character1_LeftLeg.scaleZ" 0 160 "Character1_LeftLeg.scaleY"
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0 161 "Character1_LeftLeg.scaleX" 0 162 "Character1_LeftLeg.rotateZ"
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2 160 "Character1_LeftLeg.rotateY" 2 161 "Character1_LeftLeg.rotateX"
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2 162 "Character1_LeftLeg.translateZ" 1 160 "Character1_LeftLeg.translateY"
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1 161 "Character1_LeftLeg.translateX" 1 162 "Character1_LeftUpLeg.scaleZ"
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0 163 "Character1_LeftUpLeg.scaleY" 0 164 "Character1_LeftUpLeg.scaleX"
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0 165 "Character1_LeftUpLeg.rotateZ" 2 163 "Character1_LeftUpLeg.rotateY"
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2 164 "Character1_LeftUpLeg.rotateX" 2 165 "Character1_LeftUpLeg.translateZ"
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1 163 "Character1_LeftUpLeg.translateY" 1 164 "Character1_LeftUpLeg.translateX"
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1 165 "Character1_Hips.scaleZ" 0 166 "Character1_Hips.scaleY" 0
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167 "Character1_Hips.scaleX" 0 168 "Character1_Hips.rotateZ" 2 166 "Character1_Hips.rotateY"
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2 167 "Character1_Hips.rotateX" 2 168 "Character1_Hips.translateZ"
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1 166 "Character1_Hips.translateY" 1 167 "Character1_Hips.translateX"
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1 168 "quiver.scaleZ" 0 169 "quiver.scaleY" 0 170 "quiver.scaleX"
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0 171 "quiver.rotateZ" 2 169 "quiver.rotateY" 2 170 "quiver.rotateX"
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2 171 "quiver.translateZ" 1 169 "quiver.translateY" 1 170 "quiver.translateX"
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setAttr ".cd[0].cim" -type "Int32Array" 513 0 1 2 3 4
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yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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yes yes yes yes;
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setAttr ".ac[500:512]" yes yes yes yes yes yes yes yes yes yes yes yes yes;
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setAttr ".ss" 1;
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setAttr ".se" 30;
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setAttr ".ci" no;
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createNode animCurveTU -n "cloak_left_03_scaleZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "cloak_left_03_scaleX";
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setAttr ".tan" 9;
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createNode animCurveTA -n "cloak_left_03_rotateZ";
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setAttr ".tan" 9;
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createNode animCurveTA -n "cloak_left_03_rotateY";
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setAttr ".tan" 9;
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setAttr -s 31 ".ktv[0:30]" 0 -25.714448928833008 1 -20.159482955932617
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createNode animCurveTA -n "cloak_left_03_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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createNode animCurveTL -n "cloak_left_03_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -2.7732014656066895 29 -2.7732014656066895
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30 -2.7732014656066895;
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createNode animCurveTL -n "cloak_left_03_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -1.1063683032989502 29 -1.1063683032989502
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30 -1.1063683032989502;
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createNode animCurveTL -n "cloak_left_03_translateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 37.800914764404297 29 37.800914764404297
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30 37.800914764404297;
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createNode animCurveTU -n "cloak_left_02_scaleZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "cloak_left_02_scaleY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "cloak_left_02_scaleX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTA -n "cloak_left_02_rotateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 -5.1016025543212891 1 -6.5059447288513184
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createNode animCurveTA -n "cloak_left_02_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 -3.183218240737915 1 2.3776617050170898
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createNode animCurveTA -n "cloak_left_02_rotateX";
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setAttr ".tan" 9;
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setAttr -s 31 ".ktv[0:30]" 0 17.552131652832031 1 15.151037216186522
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createNode animCurveTL -n "cloak_left_02_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -8.2509250640869141 29 -8.2509250640869141
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30 -8.2509250640869141;
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createNode animCurveTL -n "cloak_left_02_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -1.0658141036401503e-014 29 -1.0658141036401503e-014
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30 -1.0658141036401503e-014;
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createNode animCurveTL -n "cloak_left_02_translateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 36.341312408447266 29 36.341312408447266
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30 36.341312408447266;
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createNode animCurveTU -n "cloak_left_01_scaleZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "cloak_left_01_scaleY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "cloak_left_01_scaleX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTA -n "cloak_left_01_rotateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 18.585205078125 1 16.139469146728516 2 13.283926010131836
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createNode animCurveTA -n "cloak_left_01_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 -27.15754508972168 1 -27.018688201904297
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createNode animCurveTA -n "cloak_left_01_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 -24.875137329101563 1 -27.379398345947266
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createNode animCurveTL -n "cloak_left_01_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -10.950087547302246 29 -10.950087547302246
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30 -10.950087547302246;
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createNode animCurveTL -n "cloak_left_01_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 11.778788566589355 29 11.778788566589355
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30 11.778788566589355;
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createNode animCurveTL -n "cloak_left_01_translateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -21.490522384643555 29 -21.490522384643555
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30 -21.490522384643555;
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createNode animCurveTU -n "cloak_right_03_scaleZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "cloak_right_03_scaleY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "cloak_right_03_scaleX";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTA -n "cloak_right_03_rotateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 2.9180376529693604 1 7.0230679512023926
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30 2.9180376529693604;
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createNode animCurveTA -n "cloak_right_03_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 16.407205581665039 1 13.516179084777832
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30 16.407205581665039;
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createNode animCurveTA -n "cloak_right_03_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 -5.8110923767089844 1 -10.504169464111328
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30 -5.8110923767089844;
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createNode animCurveTL -n "cloak_right_03_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -3.0690248012542725 29 -3.0690248012542725
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30 -3.0690248012542725;
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createNode animCurveTL -n "cloak_right_03_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -0.89195215702056885 29 -0.89195215702056885
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30 -0.89195215702056885;
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createNode animCurveTL -n "cloak_right_03_translateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 36.451198577880859 29 36.451198577880859
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30 36.451198577880859;
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createNode animCurveTU -n "cloak_right_02_scaleZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "cloak_right_02_scaleY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "cloak_right_02_scaleX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTA -n "cloak_right_02_rotateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 -3.5815043449401855 1 -7.602492332458497
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30 -3.5815043449401855;
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createNode animCurveTA -n "cloak_right_02_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 -11.996885299682617 1 -8.5123538970947266
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30 -11.996885299682617;
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createNode animCurveTA -n "cloak_right_02_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 -4.974637508392334 1 -10.61192512512207
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30 -4.974637508392334;
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createNode animCurveTL -n "cloak_right_02_translateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -8.2509250640869141 29 -8.2509250640869141
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30 -8.2509250640869141;
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createNode animCurveTL -n "cloak_right_02_translateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -1.0658141036401503e-014 29 -1.0658141036401503e-014
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|
30 -1.0658141036401503e-014;
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|
createNode animCurveTL -n "cloak_right_02_translateX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 36.341312408447266 29 36.341312408447266
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|
30 36.341312408447266;
|
|
createNode animCurveTU -n "cloak_right_01_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "cloak_right_01_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "cloak_right_01_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "cloak_right_01_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 16.489444732666016 1 14.759355545043945
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|
2 12.975876808166504 3 11.21909236907959 4 9.5690889358520508 5 8.1059513092041016
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6 6.5067882537841797 7 4.5887885093688965 8 2.642153263092041 9 0.95708662271499634
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26 19.346958160400391 27 18.515745162963867 28 17.71049690246582 29 17.009099960327148
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|
30 16.489444732666016;
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|
createNode animCurveTA -n "cloak_right_01_rotateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 -7.3342490196228027 1 -7.113100528717041
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2 -6.7889852523803711 3 -6.5163531303405762 4 -6.4496541023254395 5 -6.7433371543884277
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30 -7.3342490196228027;
|
|
createNode animCurveTA -n "cloak_right_01_rotateX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -7.720158576965332 1 -9.2298307418823242
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2 -10.808001518249512 3 -12.351923942565918 4 -13.758851051330566 5 -14.926037788391112
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|
30 -7.720158576965332;
|
|
createNode animCurveTL -n "cloak_right_01_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -10.950087547302246 29 -10.950087547302246
|
|
30 -10.950087547302246;
|
|
createNode animCurveTL -n "cloak_right_01_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 11.778788566589355 29 11.778788566589355
|
|
30 11.778788566589355;
|
|
createNode animCurveTL -n "cloak_right_01_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 21.518522262573242 29 21.518522262573242
|
|
30 21.518522262573242;
|
|
createNode animCurveTU -n "helmet_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "helmet_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "helmet_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "helmet_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0 29 0 30 0;
|
|
createNode animCurveTA -n "helmet_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0 29 0 30 0;
|
|
createNode animCurveTA -n "helmet_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0 29 0 30 0;
|
|
createNode animCurveTL -n "helmet_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 8.5756750106811523 29 8.5756750106811523
|
|
30 8.5756750106811523;
|
|
createNode animCurveTL -n "helmet_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 32.731372833251953 29 32.731372833251953
|
|
30 32.731372833251953;
|
|
createNode animCurveTL -n "helmet_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0 29 0 30 0;
|
|
createNode animCurveTU -n "Character1_Head_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_Head_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_Head_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_Head_rotateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -8.8263006210327148 1 -8.7444381713867188
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|
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30 -8.8263006210327148;
|
|
createNode animCurveTA -n "Character1_Head_rotateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 35.962287902832031 1 40.156467437744141
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|
2 46.37896728515625 3 48.489345550537109 4 42.274364471435547 5 40.021686553955078
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6 41.155872344970703 7 41.948936462402344 8 42.748695373535156 9 43.548702239990234
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10 44.104301452636719 11 44.144283294677734 12 43.447158813476563 13 42.766212463378906
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14 42.816055297851563 15 43.198734283447266 16 43.532264709472656 17 43.532550811767578
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18 42.94732666015625 19 42.767360687255859 20 43.590835571289063 21 44.283378601074219
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22 44.255420684814453 23 43.606452941894531 24 42.701927185058594 25 41.551658630371094
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26 40.116897583007812 27 38.611801147460937 28 37.260547637939453 29 36.301334381103516
|
|
30 35.962287902832031;
|
|
createNode animCurveTA -n "Character1_Head_rotateX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 -28.929933547973633 1 -29.373245239257809
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2 -17.207525253295898 3 -23.380903244018555 4 -19.215913772583008 5 -8.944610595703125
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6 -2.5552408695220947 7 1.0527384281158447 8 2.8836829662322998 9 3.3557391166687012
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18 -22.893781661987305 19 -23.395242691040039 20 -21.753206253051758 21 -19.126544952392578
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30 -28.929933547973633;
|
|
createNode animCurveTL -n "Character1_Head_translateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 13.258913993835449 29 13.258913993835449
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|
30 13.258913993835449;
|
|
createNode animCurveTL -n "Character1_Head_translateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 11.648600578308105 29 11.648600578308105
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|
30 11.648600578308105;
|
|
createNode animCurveTL -n "Character1_Head_translateX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 3.907985046680551e-014 1 -8.0824236192711396e-014
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|
2 1.6520118606422329e-013 3 -2.2382096176443156e-013 4 1.4210854715202004e-013 5 1.2789769243681803e-013
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6 8.5265128291212022e-014 7 7.815970093361102e-014 8 2.5579538487363607e-013 9 -7.815970093361102e-014
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10 -4.5474735088646412e-013 11 2.2026824808563106e-013 12 -3.4816594052244909e-013
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16 -9.9475983006414026e-014 17 1.9895196601282805e-013 18 -2.2026824808563106e-013
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19 -2.2737367544323206e-013 20 -4.2632564145606011e-014 21 -1.1368683772161603e-013
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22 1.3145040611561853e-013 23 3.836930773104541e-013 24 2.3447910280083306e-013 25 -1.2079226507921703e-013
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26 -1.6342482922482304e-013 27 5.6843418860808015e-014 28 1.7763568394002505e-014
|
|
29 -2.5934809855243657e-013 30 3.907985046680551e-014;
|
|
createNode animCurveTU -n "Character1_Neck_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_Neck_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_Neck_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_Neck_rotateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -1.1718590259552002 1 6.376884937286377
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|
2 14.161013603210449 3 11.108840942382812 4 -8.0069808959960937 5 -17.458444595336914
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6 -19.64478874206543 7 -18.910697937011719 8 -15.870792388916017 9 -11.50587272644043
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10 -7.0085272789001465 11 -3.5331435203552246 12 -2.1188230514526367 13 -1.6841459274291992
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14 -0.63311296701431274 15 0.58840090036392212 16 1.3796441555023193 17 1.0512791872024536
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18 -1.2055351734161377 19 -2.6974198818206787 20 -1.1205226182937622 21 1.4419727325439453
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22 3.5211014747619629 23 4.5833430290222168 24 4.5964388847351074 25 3.806902408599854
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26 2.6512436866760254 27 1.3958970308303833 28 0.24709047377109528 29 -0.64461052417755127
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30 -1.1718590259552002;
|
|
createNode animCurveTA -n "Character1_Neck_rotateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 26.436578750610352 1 26.178396224975586
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|
2 26.170022964477539 3 21.480522155761719 4 23.664411544799805 5 28.114961624145508
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|
6 28.256879806518555 7 27.353599548339844 8 25.575231552124023 9 23.383106231689453
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|
10 21.409786224365234 11 20.224609375 12 20.221940994262695 13 21.046630859375 14 22.12580680847168
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15 23.383848190307617 16 24.72270393371582 17 26.073400497436523 18 27.433923721313477
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19 28.22442626953125 20 28.038101196289063 21 27.392997741699219 22 26.757297515869141
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23 26.347003936767578 24 26.204330444335938 25 26.210365295410156 26 26.228353500366211
|
|
27 26.261341094970703 28 26.308425903320313 29 26.36564826965332 30 26.436578750610352;
|
|
createNode animCurveTA -n "Character1_Neck_rotateX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 -17.809810638427734 1 -32.350784301757812
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2 -48.957202911376953 3 -29.197927474975589 4 -8.0438308715820312 5 -4.8362603187561035
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6 -6.2090473175048828 7 -8.0098981857299805 8 -10.09870433807373 9 -12.406708717346191
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10 -14.771182060241699 11 -16.931520462036133 12 -18.580709457397461 13 -19.616125106811523
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14 -20.150253295898438 15 -20.269794464111328 16 -20.112909317016602 17 -19.808881759643555
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18 -19.480308532714844 19 -19.026939392089844 20 -18.577976226806641 21 -18.605171203613281
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22 -19.078899383544922 23 -19.625030517578125 24 -19.855537414550781 25 -19.640827178955078
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26 -19.192756652832031 27 -18.699783325195313 28 -18.308237075805664 29 -18.047721862792969
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30 -17.809810638427734;
|
|
createNode animCurveTL -n "Character1_Neck_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 3.4868807792663574 29 3.4868807792663574
|
|
30 3.4868807792663574;
|
|
createNode animCurveTL -n "Character1_Neck_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 19 29 19 30 19;
|
|
createNode animCurveTL -n "Character1_Neck_translateX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -2.1316282072803006e-014 1 -7.1054273576010019e-015
|
|
2 1.0302869668521453e-013 3 -6.3948846218409017e-014 4 6.7501559897209518e-014 5 5.6843418860808015e-014
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|
6 2.8421709430404007e-014 7 -1.3500311979441904e-013 8 7.1054273576010019e-014 9 -2.8421709430404007e-014
|
|
10 -2.2026824808563106e-013 11 5.6843418860808015e-014 12 -1.7053025658242404e-013
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|
13 -4.2632564145606011e-014 14 5.6843418860808015e-014 15 -1.7053025658242404e-013
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|
16 0 17 4.2632564145606011e-014 18 -9.9475983006414026e-014 19 -7.1054273576010019e-014
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|
20 0 21 -2.8421709430404007e-014 22 2.1316282072803006e-014 23 1.8474111129762605e-013
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|
24 1.1368683772161603e-013 25 -5.6843418860808015e-014 26 -4.2632564145606011e-014
|
|
27 3.5527136788005009e-014 28 7.1054273576010019e-015 29 -1.2789769243681803e-013
|
|
30 -2.1316282072803006e-014;
|
|
createNode animCurveTU -n "Character1_RightHandRing3_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandRing3_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandRing3_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightHandRing3_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -2.1892981294513447e-006 1 -2.1859075332031352e-006
|
|
2 -2.1772661966679152e-006 3 -2.1672472030331846e-006 4 -2.1587209175777389e-006
|
|
5 -2.1553662463702494e-006 6 -2.1557912077696528e-006 7 -2.1583311990980292e-006
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|
8 -2.1588759864243912e-006 9 -2.1629832644975977e-006 10 -2.1681314592569834e-006
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|
11 -2.1696193925890839e-006 12 -2.1744895093434025e-006 13 -2.1777993879368296e-006
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|
14 -2.1811497390444856e-006 15 -2.1846203708264511e-006 16 -2.1864550490136025e-006
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|
17 -2.1877508515899535e-006 18 -2.1885689420741983e-006 19 -2.1883508907194482e-006
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|
20 -2.1886492049816297e-006 21 -2.1884754914935911e-006 22 -2.1886694412387442e-006
|
|
23 -2.1886687591177179e-006 24 -2.1888874925934942e-006 25 -2.1886046397412429e-006
|
|
26 -2.1888997707719682e-006 27 -2.1885280148126185e-006 28 -2.1887337879888946e-006
|
|
29 -2.1892833501624409e-006 30 -2.1885571186430752e-006;
|
|
createNode animCurveTA -n "Character1_RightHandRing3_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 2.8852559808001388e-006 1 2.8995743832638254e-006
|
|
2 2.9375662506936351e-006 3 2.9820935196767095e-006 4 3.0182452519511571e-006 5 3.0333824270201148e-006
|
|
6 3.0310836791613838e-006 7 3.0247674658312462e-006 8 3.0169310321070952e-006 9 3.0061069082876202e-006
|
|
10 2.9934551548649324e-006 11 2.9798416107951198e-006 12 2.9650220767507562e-006
|
|
13 2.9521131637011422e-006 14 2.9396921945590293e-006 15 2.9278130568854976e-006
|
|
16 2.9193458885856671e-006 17 2.9144300697225844e-006 18 2.9118368729541544e-006
|
|
19 2.9109660317772068e-006 20 2.9104369332344504e-006 21 2.9076179544063052e-006
|
|
22 2.9054290280328132e-006 23 2.9023772185610142e-006 24 2.898672846640693e-006 25 2.8956599180673948e-006
|
|
26 2.8923950594617054e-006 27 2.8902304620714858e-006 28 2.8875231237179833e-006
|
|
29 2.8862461931566941e-006 30 2.886116362788016e-006;
|
|
createNode animCurveTA -n "Character1_RightHandRing3_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 5.6680223678995389e-006 1 5.6665717238502111e-006
|
|
2 5.6595640671730507e-006 3 5.6523117564211134e-006 4 5.6467415561201051e-006 5 5.6446156122547109e-006
|
|
6 5.6459339248249307e-006 7 5.6506328292016406e-006 8 5.6540611694799736e-006 9 5.6608023442095146e-006
|
|
10 5.6687845244596247e-006 11 5.6764984037727118e-006 12 5.6857356867112685e-006
|
|
13 5.6936128203233238e-006 14 5.7008182920981199e-006 15 5.7083470892393962e-006
|
|
16 5.7130287132167723e-006 17 5.7152797126036603e-006 18 5.7175770962203387e-006
|
|
19 5.7167017075698823e-006 20 5.7133852351398673e-006 21 5.7095521697192453e-006
|
|
22 5.7042520893446635e-006 23 5.6990138546098024e-006 24 5.6931398830784019e-006
|
|
25 5.6853709793358576e-006 26 5.6801350183377508e-006 27 5.6742815104371402e-006
|
|
28 5.6708445299591403e-006 29 5.6685407798795495e-006 30 5.6665876400074922e-006;
|
|
createNode animCurveTL -n "Character1_RightHandRing3_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -0.58270961046218872 29 -0.58270961046218872
|
|
30 -0.58270961046218872;
|
|
createNode animCurveTL -n "Character1_RightHandRing3_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -5.3101654052734375 29 -5.3101654052734375
|
|
30 -5.3101654052734375;
|
|
createNode animCurveTL -n "Character1_RightHandRing3_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -8.9368772506713867 29 -8.9368772506713867
|
|
30 -8.9368772506713867;
|
|
createNode animCurveTU -n "Character1_RightHandRing2_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandRing2_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandRing2_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightHandRing2_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 51.956634521484375 29 51.956634521484375
|
|
30 51.956634521484375;
|
|
createNode animCurveTA -n "Character1_RightHandRing2_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 8.4858531951904297 29 8.4858531951904297
|
|
30 8.4858531951904297;
|
|
createNode animCurveTA -n "Character1_RightHandRing2_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -7.2448678016662598 29 -7.2448678016662598
|
|
30 -7.2448678016662598;
|
|
createNode animCurveTL -n "Character1_RightHandRing2_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0.66327178478240967 29 0.66327178478240967
|
|
30 0.66327178478240967;
|
|
createNode animCurveTL -n "Character1_RightHandRing2_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -2.5867834091186523 29 -2.5867834091186523
|
|
30 -2.5867834091186523;
|
|
createNode animCurveTL -n "Character1_RightHandRing2_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -9.3869171142578125 29 -9.3869171142578125
|
|
30 -9.3869171142578125;
|
|
createNode animCurveTU -n "Character1_RightHandRing1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandRing1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandRing1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightHandRing1_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 13.596572875976563 29 13.596572875976563
|
|
30 13.596572875976563;
|
|
createNode animCurveTA -n "Character1_RightHandRing1_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 12.207106590270996 29 12.207106590270996
|
|
30 12.207106590270996;
|
|
createNode animCurveTA -n "Character1_RightHandRing1_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -6.1949367523193359 29 -6.1949367523193359
|
|
30 -6.1949367523193359;
|
|
createNode animCurveTL -n "Character1_RightHandRing1_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -3.4464747905731201 29 -3.4464747905731201
|
|
30 -3.4464747905731201;
|
|
createNode animCurveTL -n "Character1_RightHandRing1_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -3.4834942817687988 29 -3.4834942817687988
|
|
30 -3.4834942817687988;
|
|
createNode animCurveTL -n "Character1_RightHandRing1_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -11.482406616210937 29 -11.482406616210937
|
|
30 -11.482406616210937;
|
|
createNode animCurveTU -n "Character1_RightHandMiddle3_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandMiddle3_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandMiddle3_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightHandMiddle3_rotateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 -1.5190342992354999e-006 1 -1.5064023273225757e-006
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|
2 -1.4774693681829376e-006 3 -1.4438835478358669e-006 4 -1.4140869097900577e-006
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5 -1.4023717085365206e-006 6 -1.4035331332706846e-006 7 -1.4086459714235389e-006
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8 -1.4116282045506523e-006 9 -1.4201253861756413e-006 10 -1.430731572327204e-006
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11 -1.4362288993652328e-006 12 -1.446758915335522e-006 13 -1.4551950471286546e-006
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|
29 -1.5191594684438314e-006 30 -1.5190347539828508e-006;
|
|
createNode animCurveTA -n "Character1_RightHandMiddle3_rotateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 2.0184259028610541e-006 1 2.0219492853357224e-006
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|
2 2.0381771719257813e-006 3 2.0571092136378866e-006 4 2.06944582714641e-006 5 2.0753127500938717e-006
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|
6 2.0735587895615026e-006 7 2.0698246316896984e-006 8 2.0635657165257726e-006 9 2.0567695173667744e-006
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|
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13 2.0202674022584688e-006 14 2.0116988252993906e-006 15 2.0030026917083887e-006
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|
16 1.9968681499449303e-006 17 1.9938781861128518e-006 18 1.9923481886507943e-006
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19 1.9917224562959746e-006 20 1.9939168396376772e-006 21 1.9960100416938076e-006
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22 1.9993394744233228e-006 23 2.0014706478832522e-006 24 2.0047984889970394e-006
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25 2.0098177628824487e-006 26 2.0127197331021307e-006 27 2.0155964648438385e-006
|
|
28 2.0173081338725751e-006 29 2.0199404389131814e-006 30 2.0206737190164858e-006;
|
|
createNode animCurveTA -n "Character1_RightHandMiddle3_rotateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 6.4870546339079738e-006 1 6.5022832131944597e-006
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2 6.5379363149986602e-006 3 6.5803901634353679e-006 4 6.6161601353087462e-006 5 6.6309744397585746e-006
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6 6.6296875047555659e-006 7 6.6261318352189846e-006 8 6.6213633544975892e-006 9 6.6145103119197302e-006
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10 6.6064048951375298e-006 11 6.5990971052087843e-006 12 6.5904205257538706e-006
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13 6.5825902311189566e-006 14 6.575026418431662e-006 15 6.5685167101037223e-006 16 6.5633803387754597e-006
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|
17 6.5597728280408774e-006 18 6.5586987147980835e-006 19 6.5572817220527213e-006
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20 6.5537669797777198e-006 21 6.5473486756673083e-006 22 6.5402350628573913e-006
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23 6.5322924456268083e-006 24 6.5231529333686922e-006 25 6.5134177020809148e-006
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26 6.5051494857470971e-006 27 6.4978808040905278e-006 28 6.4919126998574939e-006
|
|
29 6.4879131969064474e-006 30 6.4863515945035033e-006;
|
|
createNode animCurveTL -n "Character1_RightHandMiddle3_translateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1.5157722234725952 29 1.5157722234725952
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|
30 1.5157722234725952;
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|
createNode animCurveTL -n "Character1_RightHandMiddle3_translateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -5.6740646362304687 29 -5.6740646362304687
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|
30 -5.6740646362304687;
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|
createNode animCurveTL -n "Character1_RightHandMiddle3_translateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -10.295564651489258 29 -10.295564651489258
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|
30 -10.295564651489258;
|
|
createNode animCurveTU -n "Character1_RightHandMiddle2_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandMiddle2_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandMiddle2_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightHandMiddle2_rotateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 62.204925537109375 29 62.204925537109375
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|
30 62.204925537109375;
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|
createNode animCurveTA -n "Character1_RightHandMiddle2_rotateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -4.5865306854248047 29 -4.5865306854248047
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|
30 -4.5865306854248047;
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|
createNode animCurveTA -n "Character1_RightHandMiddle2_rotateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -2.4837551116943359 29 -2.4837551116943359
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|
30 -2.4837551116943359;
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|
createNode animCurveTL -n "Character1_RightHandMiddle2_translateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 0.7662353515625 29 0.7662353515625 30 0.7662353515625;
|
|
createNode animCurveTL -n "Character1_RightHandMiddle2_translateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -0.97258758544921875 29 -0.97258758544921875
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|
30 -0.97258758544921875;
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|
createNode animCurveTL -n "Character1_RightHandMiddle2_translateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -9.319091796875 29 -9.319091796875 30 -9.319091796875;
|
|
createNode animCurveTU -n "Character1_RightHandMiddle1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandMiddle1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandMiddle1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightHandMiddle1_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 32.111419677734375 29 32.111419677734375
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|
30 32.111419677734375;
|
|
createNode animCurveTA -n "Character1_RightHandMiddle1_rotateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -2.1981532573699951 29 -2.1981532573699951
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|
30 -2.1981532573699951;
|
|
createNode animCurveTA -n "Character1_RightHandMiddle1_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -7.8899731636047354 29 -7.8899731636047354
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|
30 -7.8899731636047354;
|
|
createNode animCurveTL -n "Character1_RightHandMiddle1_translateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1.0220947265625 29 1.0220947265625 30 1.0220947265625;
|
|
createNode animCurveTL -n "Character1_RightHandMiddle1_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -4.0783495903015137 29 -4.0783495903015137
|
|
30 -4.0783495903015137;
|
|
createNode animCurveTL -n "Character1_RightHandMiddle1_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -11.57269287109375 29 -11.57269287109375
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|
30 -11.57269287109375;
|
|
createNode animCurveTU -n "Character1_RightHandIndex3_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandIndex3_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandIndex3_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightHandIndex3_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -3.3893952604557853e-006 1 -3.3988114864769159e-006
|
|
2 -3.4179399790446041e-006 3 -3.4401043649268104e-006 4 -3.461162123130634e-006 5 -3.4691752262006044e-006
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|
6 -3.4687566312641138e-006 7 -3.4662043617572635e-006 8 -3.4651168334676181e-006
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|
9 -3.4606434837769484e-006 10 -3.454755187703995e-006 11 -3.4532326935732272e-006
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|
12 -3.4480331123631909e-006 13 -3.4437045997037785e-006 14 -3.4399809010210447e-006
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|
15 -3.4367244552413467e-006 16 -3.4348256576777203e-006 17 -3.4331151255173609e-006
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|
18 -3.4318572943448089e-006 19 -3.4320962640776997e-006 20 -3.4292872896912736e-006
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|
21 -3.4258755476912484e-006 22 -3.4209149362141038e-006 23 -3.4163347208959749e-006
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|
24 -3.4108302315871697e-006 25 -3.4053539366141194e-006 26 -3.4001232052105479e-006
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|
27 -3.3959629490709631e-006 28 -3.3924418403330492e-006 29 -3.3890305530803744e-006
|
|
30 -3.3886376513692085e-006;
|
|
createNode animCurveTA -n "Character1_RightHandIndex3_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 3.1495490020461148e-006 1 3.1698157272330718e-006
|
|
2 3.2187904253078159e-006 3 3.2764148727437714e-006 4 3.324902991153067e-006 5 3.3449018701503519e-006
|
|
6 3.342486252222443e-006 7 3.3357864595018327e-006 8 3.327267904751352e-006 9 3.3160511065943865e-006
|
|
10 3.3030789836629992e-006 11 3.288062089268351e-006 12 3.272929916420253e-006 13 3.2586960969638312e-006
|
|
14 3.2455129712616326e-006 15 3.2335851756215561e-006 16 3.2244631711364491e-006
|
|
17 3.2189377634495031e-006 18 3.2161478884518147e-006 19 3.2147443107533036e-006
|
|
20 3.2123350592883071e-006 21 3.2057289445219794e-006 22 3.1993854463507887e-006
|
|
23 3.1920003493723925e-006 24 3.1831270916882204e-006 25 3.1743218187330058e-006
|
|
26 3.1663937534176512e-006 27 3.1600600323145045e-006 28 3.1540650979877682e-006
|
|
29 3.1501433568337234e-006 30 3.1488698368775658e-006;
|
|
createNode animCurveTA -n "Character1_RightHandIndex3_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 8.3530858319136314e-006 1 8.3691438703681342e-006
|
|
2 8.3943396020913497e-006 3 8.4242947195889428e-006 4 8.4558632806874812e-006 5 8.4674375102622434e-006
|
|
6 8.4683442764799111e-006 7 8.468432497465983e-006 8 8.4712355601368472e-006 9 8.4696648627868854e-006
|
|
10 8.4669454736285843e-006 11 8.4740368038183078e-006 12 8.4745797721552663e-006
|
|
13 8.4752355178352445e-006 14 8.4762586993747391e-006 15 8.4785124272457324e-006
|
|
16 8.4813727880828083e-006 17 8.4810862972517498e-006 18 8.4797884483123198e-006
|
|
19 8.4810035332338884e-006 20 8.4726252680411562e-006 21 8.4618413893622346e-006
|
|
22 8.447376785625238e-006 23 8.4342009358806536e-006 24 8.4177763710613362e-006 25 8.3998111222172156e-006
|
|
26 8.3847526184399612e-006 27 8.3719314716290683e-006 28 8.3618888311320916e-006
|
|
29 8.3520144471549429e-006 30 8.3500999608077109e-006;
|
|
createNode animCurveTL -n "Character1_RightHandIndex3_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1.740064263343811 29 1.740064263343811
|
|
30 1.740064263343811;
|
|
createNode animCurveTL -n "Character1_RightHandIndex3_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -4.874420166015625 29 -4.874420166015625
|
|
30 -4.874420166015625;
|
|
createNode animCurveTL -n "Character1_RightHandIndex3_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -8.0002813339233398 29 -8.0002813339233398
|
|
30 -8.0002813339233398;
|
|
createNode animCurveTU -n "Character1_RightHandIndex2_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandIndex2_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandIndex2_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightHandIndex2_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 18.578117370605469 29 18.578117370605469
|
|
30 18.578117370605469;
|
|
createNode animCurveTA -n "Character1_RightHandIndex2_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 16.923072814941406 29 16.923072814941406
|
|
30 16.923072814941406;
|
|
createNode animCurveTA -n "Character1_RightHandIndex2_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -8.6928825378417969 29 -8.6928825378417969
|
|
30 -8.6928825378417969;
|
|
createNode animCurveTL -n "Character1_RightHandIndex2_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 2.511359691619873 29 2.511359691619873
|
|
30 2.511359691619873;
|
|
createNode animCurveTL -n "Character1_RightHandIndex2_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -0.62816262245178223 29 -0.62816262245178223
|
|
30 -0.62816262245178223;
|
|
createNode animCurveTL -n "Character1_RightHandIndex2_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -9.4737987518310547 29 -9.4737987518310547
|
|
30 -9.4737987518310547;
|
|
createNode animCurveTU -n "Character1_RightHandIndex1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandIndex1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandIndex1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightHandIndex1_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 15.047707557678223 29 15.047707557678223
|
|
30 15.047707557678223;
|
|
createNode animCurveTA -n "Character1_RightHandIndex1_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -6.0322375297546387 29 -6.0322375297546387
|
|
30 -6.0322375297546387;
|
|
createNode animCurveTA -n "Character1_RightHandIndex1_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -1.2928235530853271 29 -1.2928235530853271
|
|
30 -1.2928235530853271;
|
|
createNode animCurveTL -n "Character1_RightHandIndex1_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 4.775383472442627 29 4.775383472442627
|
|
30 4.775383472442627;
|
|
createNode animCurveTL -n "Character1_RightHandIndex1_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -4.9166936874389648 29 -4.9166936874389648
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|
30 -4.9166936874389648;
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|
createNode animCurveTL -n "Character1_RightHandIndex1_translateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -11.934831619262695 29 -11.934831619262695
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30 -11.934831619262695;
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|
createNode animCurveTU -n "Character1_RightHandThumb3_scaleZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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|
createNode animCurveTU -n "Character1_RightHandThumb3_scaleY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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|
createNode animCurveTU -n "Character1_RightHandThumb3_scaleX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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|
createNode animCurveTA -n "Character1_RightHandThumb3_rotateZ";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 -3.2455402561026858e-006 1 -3.251561338402098e-006
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2 -3.2638506581861293e-006 3 -3.2781836125650443e-006 4 -3.2913715131144272e-006
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29 -3.2447037483507302e-006 30 -3.2436050787509885e-006;
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createNode animCurveTA -n "Character1_RightHandThumb3_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 -2.2124593215266941e-006 1 -2.2185406578500988e-006
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30 -2.2112174065114232e-006;
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createNode animCurveTA -n "Character1_RightHandThumb3_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 8.2063825175282545e-006 1 8.2117494457634166e-006
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2 8.2193500929861329e-006 3 8.2278238551225513e-006 4 8.2380429375916719e-006 5 8.2409496826585382e-006
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29 8.2045735325664282e-006 30 8.2040505731129088e-006;
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createNode animCurveTL -n "Character1_RightHandThumb3_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 6.7731199264526367 29 6.7731199264526367
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30 6.7731199264526367;
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createNode animCurveTL -n "Character1_RightHandThumb3_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -0.78946161270141602 29 -0.78946161270141602
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30 -0.78946161270141602;
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createNode animCurveTL -n "Character1_RightHandThumb3_translateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -8.5853300094604492 29 -8.5853300094604492
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30 -8.5853300094604492;
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createNode animCurveTU -n "Character1_RightHandThumb2_scaleZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "Character1_RightHandThumb2_scaleY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "Character1_RightHandThumb2_scaleX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTA -n "Character1_RightHandThumb2_rotateZ";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -10.94325065612793 29 -10.94325065612793
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30 -10.94325065612793;
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createNode animCurveTA -n "Character1_RightHandThumb2_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -37.858219146728516 29 -37.858219146728516
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30 -37.858219146728516;
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createNode animCurveTA -n "Character1_RightHandThumb2_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 14.286167144775391 29 14.286167144775391
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30 14.286167144775391;
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createNode animCurveTL -n "Character1_RightHandThumb2_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 4.3236708641052246 29 4.3236708641052246
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30 4.3236708641052246;
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createNode animCurveTL -n "Character1_RightHandThumb2_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -1.4508823156356812 29 -1.4508823156356812
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30 -1.4508823156356812;
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createNode animCurveTL -n "Character1_RightHandThumb2_translateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -7.9121007919311523 29 -7.9121007919311523
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30 -7.9121007919311523;
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createNode animCurveTU -n "Character1_RightHandThumb1_scaleZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "Character1_RightHandThumb1_scaleY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandThumb1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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|
createNode animCurveTA -n "Character1_RightHandThumb1_rotateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 21.869308471679688 29 21.869308471679688
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|
30 21.869308471679688;
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|
createNode animCurveTA -n "Character1_RightHandThumb1_rotateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1.3681526184082031 29 1.3681526184082031
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|
30 1.3681526184082031;
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|
createNode animCurveTA -n "Character1_RightHandThumb1_rotateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 51.034290313720703 29 51.034290313720703
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|
30 51.034290313720703;
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|
createNode animCurveTL -n "Character1_RightHandThumb1_translateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 5.8205676078796387 29 5.8205676078796387
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|
30 5.8205676078796387;
|
|
createNode animCurveTL -n "Character1_RightHandThumb1_translateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -3.5756955146789551 29 -3.5756955146789551
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|
30 -3.5756955146789551;
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createNode animCurveTL -n "Character1_RightHandThumb1_translateX";
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|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -4.3483805656433105 29 -4.3483805656433105
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|
30 -4.3483805656433105;
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|
createNode animCurveTU -n "Character1_RightHand_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHand_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHand_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightHand_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -6.6068143844604492 1 -7.390711784362793
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2 -12.265264511108398 3 -16.572189331054688 4 -11.94908618927002 5 -3.995148897171021
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30 -6.6068124771118164;
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|
createNode animCurveTA -n "Character1_RightHand_rotateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 8.159759521484375 1 18.085613250732422
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2 29.340360641479489 3 19.2259521484375 4 6.434058666229248 5 -0.48104318976402283
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30 8.159759521484375;
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|
createNode animCurveTA -n "Character1_RightHand_rotateX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 -1.9508292675018311 1 -3.1341519355773926
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30 -1.9508285522460937;
|
|
createNode animCurveTL -n "Character1_RightHand_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 4.773348331451416 29 4.773348331451416
|
|
30 4.773348331451416;
|
|
createNode animCurveTL -n "Character1_RightHand_translateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 -1.3000159242437803e-006 1 -1.2999749969822005e-006
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|
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|
28 -1.2999922773815342e-006 29 -1.3000458238821011e-006 30 -1.300018084293697e-006;
|
|
createNode animCurveTL -n "Character1_RightHand_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -20.894018173217773 29 -20.894018173217773
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|
30 -20.894018173217773;
|
|
createNode animCurveTU -n "Character1_RightForeArm_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightForeArm_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightForeArm_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightForeArm_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 0.79155546426773071 1 -1.6000258922576904
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|
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|
30 0.79155445098876953;
|
|
createNode animCurveTA -n "Character1_RightForeArm_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 63.320743560791016 1 64.431495666503906
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|
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14 42.302700042724609 15 35.567478179931641 16 45.469333648681641 17 64.1041259765625
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18 76.79998779296875 19 84.005416870117188 20 92.222709655761719 21 100.02906799316406
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26 97.745628356933594 27 86.5455322265625 28 75.529403686523438 29 66.831840515136719
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30 63.320743560791016;
|
|
createNode animCurveTA -n "Character1_RightForeArm_rotateX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -0.8485761284828186 1 1.5805321931838989
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|
2 3.0637545585632324 3 2.248603343963623 4 0.46447312831878668 5 -0.62263280153274536
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|
6 -1.4204235076904297 7 -1.2549037933349609 8 1.6913068294525146 9 5.1058187484741211
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|
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18 -0.00072307966183871031 19 -2.3563096523284912 20 8.037872314453125 21 -4.74981689453125
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22 -11.976333618164063 23 -17.91259765625 24 -20.563568115234375 25 -19.71142578125
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26 -20.251327514648437 27 11.386043548583984 28 -0.18924149870872498 29 -0.42028063535690308
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|
30 -0.84857511520385742;
|
|
createNode animCurveTL -n "Character1_RightForeArm_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 4.6469494918710552e-012 1 1.6200374375330284e-012
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|
2 -2.9842794901924208e-012 3 -4.6540549192286562e-012 4 -2.2168933355715126e-012
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|
5 -1.8545165403338615e-012 6 -7.8514972301491071e-013 7 3.1050717552716378e-012 8 9.3258734068513149e-013
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|
9 -1.8474111129762605e-012 10 -7.617018127348274e-012 11 7.496225862269057e-013 12 -1.3642420526593924e-012
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|
13 -3.0553337637684308e-013 14 -2.4513724383723456e-012 15 -5.1301185521879233e-012
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|
16 4.0927261579781771e-012 17 -1.3073986337985843e-012 18 1.0231815394945443e-012
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|
19 2.8705926524708048e-012 20 -3.893774191965349e-012 21 1.9468870959826745e-012
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22 -3.680611371237319e-012 23 -9.0807361630140804e-012 24 -6.3522520576952957e-012
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|
25 6.7643668444361538e-012 26 2.7711166694643907e-012 27 2.7000623958883807e-013
|
|
28 1.5631940186722204e-012 29 2.3874235921539366e-012 30 6.6933125708601438e-012;
|
|
createNode animCurveTL -n "Character1_RightForeArm_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 3.5527136788005009e-012 1 -7.780442956573097e-012
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|
2 8.5975671026972122e-013 3 9.8907548817805946e-012 4 -5.6843418860808015e-014 5 -9.8054897534893826e-013
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|
6 -2.1884716261411086e-012 7 -6.4517280407017097e-012 8 1.0658141036401503e-012 9 -2.8421709430404007e-013
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|
10 -2.6858515411731787e-012 11 1.0089706847793423e-012 12 -3.957723038183758e-012
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|
13 2.8137492336099967e-012 14 3.730349362740526e-012 15 -1.9468870959826745e-012
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|
16 -3.2258640203508548e-012 17 1.2789769243681803e-012 18 1.2434497875801753e-012
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19 -3.637978807091713e-012 20 -2.9629632081196178e-012 21 -4.9027448767446913e-013
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22 -8.5265128291212022e-013 23 -5.7269744502264075e-012 24 -5.9259264162392356e-012
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|
25 2.5863755581667647e-012 26 -4.4053649617126212e-013 27 1.0160761121369433e-012
|
|
28 -8.9528384705772623e-013 29 8.9528384705772623e-013 30 3.5242919693700969e-012;
|
|
createNode animCurveTL -n "Character1_RightForeArm_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -27.305597305297852 29 -27.305597305297852
|
|
30 -27.305597305297852;
|
|
createNode animCurveTU -n "Character1_RightArm_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightArm_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightArm_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightArm_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 88.202377319335938 1 81.999343872070313
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|
2 82.384002685546875 3 96.035255432128906 4 110.82666015625 5 123.35177612304687
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|
6 135.56591796875 7 139.60997009277344 8 202.76119995117187 9 159.09869384765625
|
|
10 158.16665649414062 11 169.85308837890625 12 206.75190734863281 13 241.00508117675781
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|
14 253.24923706054685 15 256.97738647460937 16 254.55076599121094 17 251.61216735839847
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18 256.75799560546875 19 261.0858154296875 20 255.04840087890622 21 244.16029357910153
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|
22 232.94747924804687 23 224.60127258300781 24 221.84449768066406 25 225.58172607421875
|
|
26 233.84016418457034 27 244.98968505859372 28 256.5118408203125 29 265.140625 30 268.202392578125;
|
|
createNode animCurveTA -n "Character1_RightArm_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 28.843318939208984 1 25.2420654296875
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|
2 25.681520462036133 3 31.40656661987305 4 44.30029296875 5 56.683368682861328 6 66.673736572265625
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|
7 78.282829284667969 8 92.0699462890625 9 101.96706390380859 10 106.16004180908203
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11 103.85814666748047 12 101.67813110351562 13 105.65729522705078 14 111.41090393066406
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|
23 172.66299438476562 24 171.20457458496094 25 166.06582641601562 26 158.98690795898437
|
|
27 152.94963073730469 28 149.73660278320312 29 149.41049194335937 30 151.15667724609375;
|
|
createNode animCurveTA -n "Character1_RightArm_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 56.298267364501953 1 53.799625396728516
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|
2 54.079685211181641 3 51.733867645263672 4 37.387027740478516 5 28.122604370117188
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6 28.526716232299805 7 30.402158737182617 8 98.065055847167969 9 61.165031433105462
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10 64.491455078125 11 79.013748168945313 12 120.29089355468751 13 159.37348937988281
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|
14 176.67765808105469 15 185.3157958984375 16 191.68716430664062 17 198.14533996582031
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|
18 204.01020812988281 19 205.77030944824219 20 204.55610656738281 21 203.47068786621094
|
|
22 203.02296447753906 23 202.95303344726562 24 203.39239501953125 25 205.60108947753906
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|
26 210.59951782226562 27 218.07058715820313 28 226.36264038085937 29 233.08395385742185
|
|
30 236.29826354980472;
|
|
createNode animCurveTL -n "Character1_RightArm_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -1.0658141036401503e-014 1 -1.4921397450962104e-013
|
|
2 -7.815970093361102e-014 3 4.1211478674085811e-013 4 -3.5527136788005009e-015 5 -7.815970093361102e-014
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|
6 -8.5265128291212022e-014 7 -1.8474111129762605e-013 8 2.8421709430404007e-014 9 0
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10 -5.6843418860808015e-014 11 4.2632564145606011e-014 12 -9.9475983006414026e-014
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13 1.4210854715202004e-014 14 4.2632564145606011e-014 15 -7.1054273576010019e-014
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16 -4.2632564145606011e-014 17 0 18 4.2632564145606011e-014 19 9.9475983006414026e-014
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20 -4.2632564145606011e-014 21 1.4210854715202004e-013 22 -5.6843418860808015e-014
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23 -1.7053025658242404e-013 24 -9.9475983006414026e-014 25 8.5265128291212022e-014
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26 7.815970093361102e-014 27 -5.6843418860808015e-014 28 -9.2370555648813024e-014
|
|
29 2.7000623958883807e-013 30 -2.8421709430404007e-014;
|
|
createNode animCurveTL -n "Character1_RightArm_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0.0004332000098656863 29 0.0004332000098656863
|
|
30 0.0004332000098656863;
|
|
createNode animCurveTL -n "Character1_RightArm_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -20.790679931640625 29 -20.790679931640625
|
|
30 -20.790679931640625;
|
|
createNode animCurveTU -n "Character1_RightShoulder_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightShoulder_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightShoulder_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightShoulder_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -8.7780418395996094 1 -11.75584602355957
|
|
2 -19.489891052246094 3 -34.463390350341797 4 -53.27008056640625 5 -62.038036346435547
|
|
6 -68.23809814453125 7 -69.025581359863281 8 -66.141410827636719 9 -61.118354797363288
|
|
10 -56.467033386230469 11 -51.113117218017578 12 -44.004528045654297 13 -36.593036651611328
|
|
14 -29.55720329284668 15 -24.382822036743164 16 -18.398319244384766 17 -14.076549530029297
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|
18 -17.957939147949219 19 -22.790409088134766 20 -18.030431747436523 21 -7.8173656463623056
|
|
22 2.3743190765380859 23 9.0739526748657227 24 11.224991798400879 25 9.5203514099121094
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|
26 5.7151408195495605 27 0.94080269336700439 28 -3.6697795391082764 29 -7.1491098403930664
|
|
30 -8.7780418395996094;
|
|
createNode animCurveTA -n "Character1_RightShoulder_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -2.9631619453430176 1 -7.569127082824707
|
|
2 -14.059582710266113 3 -6.450101375579834 4 5.4395112991333008 5 13.769808769226074
|
|
6 21.325326919555664 7 31.171648025512695 8 41.749202728271484 9 49.604099273681641
|
|
10 52.063953399658203 11 50.59490966796875 12 48.019908905029297 13 44.880435943603516
|
|
14 41.699741363525391 15 39.238384246826172 16 36.884220123291016 17 33.526721954345703
|
|
18 30.65925216674805 19 30.287734985351559 20 32.092243194580078 21 32.8021240234375
|
|
22 30.930618286132812 23 27.364084243774414 24 23.388666152954102 25 18.677707672119141
|
|
26 12.902524948120117 27 6.9347467422485352 28 1.7586015462875366 29 -1.7575310468673706
|
|
30 -2.9631619453430176;
|
|
createNode animCurveTA -n "Character1_RightShoulder_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 0.22742065787315371 1 -0.77358812093734741
|
|
2 -1.4406015872955322 3 -2.2738308906555176 4 -3.0394196510314941 5 -3.9559326171874996
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|
6 -6.5572648048400879 7 -9.1243572235107422 8 -10.620938301086426 9 -10.526448249816895
|
|
10 -9.7748537063598633 11 -7.8195347785949716 12 -4.6030945777893066 13 -1.1946014165878296
|
|
14 1.9493409395217896 15 3.8115136623382568 16 6.0252580642700195 17 6.7079429626464844
|
|
18 2.7720293998718262 19 -1.3918066024780273 20 -1.1186510324478149 21 1.972769618034363
|
|
22 5.5768008232116699 23 8.1133403778076172 24 9.2262096405029297 25 9.3433704376220703
|
|
26 8.9190225601196289 27 7.8130359649658194 28 5.8936343193054199 29 3.2264363765716553
|
|
30 0.22742068767547607;
|
|
createNode animCurveTL -n "Character1_RightShoulder_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 11.74321174621582 29 11.74321174621582
|
|
30 11.74321174621582;
|
|
createNode animCurveTL -n "Character1_RightShoulder_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 20.588546752929688 29 20.588546752929688
|
|
30 20.588546752929688;
|
|
createNode animCurveTL -n "Character1_RightShoulder_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -10.563965797424316 29 -10.563965797424316
|
|
30 -10.563965797424316;
|
|
createNode animCurveTU -n "Character1_LeftHandRing3_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandRing3_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandRing3_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftHandRing3_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -21.167572021484375 1 -21.167572021484375
|
|
2 -21.167572021484375 3 -21.167572021484375 4 -21.167572021484375 5 -21.167572021484375
|
|
6 -21.167572021484375 7 -21.167572021484375 8 -21.167572021484375 9 -21.167572021484375
|
|
10 -21.167572021484375 11 -21.167572021484375 12 -21.167572021484375 13 -21.167572021484375
|
|
14 -21.167572021484375 15 -21.167572021484375 16 -21.167572021484375 17 -21.167572021484375
|
|
18 -21.167572021484375 19 -21.167572021484375 20 -21.167572021484375 21 -21.167572021484375
|
|
22 -21.167572021484375 23 -21.167572021484375 24 -21.167572021484375 25 -21.167572021484375
|
|
26 -21.167572021484375 27 -21.167572021484375 28 -21.167572021484375 29 -21.167572021484375
|
|
30 -21.167572021484375;
|
|
createNode animCurveTA -n "Character1_LeftHandRing3_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 0.40590178966522217 1 0.40590178966522217
|
|
2 0.405901700258255 3 0.40590164065361023 4 0.40590158104896545 5 0.40590155124664307
|
|
6 0.40590155124664307 7 0.40590155124664307 8 0.40590158104896545 9 0.40590158104896545
|
|
10 0.40590161085128784 11 0.40590161085128784 12 0.40590164065361023 13 0.40590164065361023
|
|
14 0.40590167045593262 15 0.40590167045593262 16 0.40590167045593262 17 0.405901700258255
|
|
18 0.405901700258255 19 0.405901700258255 20 0.405901700258255 21 0.405901700258255
|
|
22 0.40590173006057739 23 0.40590173006057739 24 0.40590173006057739 25 0.40590175986289978
|
|
26 0.40590175986289978 27 0.40590178966522217 28 0.40590178966522217 29 0.40590181946754456
|
|
30 0.40590178966522217;
|
|
createNode animCurveTA -n "Character1_LeftHandRing3_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -1.1070951223373413 1 -1.1070951223373413
|
|
2 -1.1070951223373413 3 -1.1070951223373413 4 -1.1070951223373413 5 -1.1070951223373413
|
|
6 -1.1070951223373413 7 -1.1070951223373413 8 -1.1070951223373413 9 -1.1070951223373413
|
|
10 -1.1070951223373413 11 -1.1070951223373413 12 -1.1070951223373413 13 -1.1070951223373413
|
|
14 -1.1070951223373413 15 -1.1070951223373413 16 -1.1070952415466309 17 -1.1070952415466309
|
|
18 -1.1070952415466309 19 -1.1070952415466309 20 -1.1070952415466309 21 -1.1070952415466309
|
|
22 -1.1070952415466309 23 -1.1070951223373413 24 -1.1070951223373413 25 -1.1070952415466309
|
|
26 -1.1070951223373413 27 -1.1070951223373413 28 -1.1070951223373413 29 -1.1070951223373413
|
|
30 -1.1070951223373413;
|
|
createNode animCurveTL -n "Character1_LeftHandRing3_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -0.58251953125 29 -0.58251953125 30 -0.58251953125;
|
|
createNode animCurveTL -n "Character1_LeftHandRing3_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -5.3101654052734375 29 -5.3101654052734375
|
|
30 -5.3101654052734375;
|
|
createNode animCurveTL -n "Character1_LeftHandRing3_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 8.9368896484375 29 8.9368896484375 30 8.9368896484375;
|
|
createNode animCurveTU -n "Character1_LeftHandRing2_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandRing2_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandRing2_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftHandRing2_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -35.339302062988281 1 -35.339302062988281
|
|
2 -35.339302062988281 3 -35.339302062988281 4 -35.339302062988281 5 -35.339302062988281
|
|
6 -35.339302062988281 7 -35.339302062988281 8 -35.339302062988281 9 -35.339302062988281
|
|
10 -35.339302062988281 11 -35.339302062988281 12 -35.339302062988281 13 -35.339302062988281
|
|
14 -35.339302062988281 15 -35.339302062988281 16 -35.339302062988281 17 -35.339302062988281
|
|
18 -35.339302062988281 19 -35.339302062988281 20 -35.339302062988281 21 -35.339302062988281
|
|
22 -35.339302062988281 23 -35.339302062988281 24 -35.339302062988281 25 -35.339302062988281
|
|
26 -35.339302062988281 27 -35.339302062988281 28 -35.339302062988281 29 -35.339302062988281
|
|
30 -35.339302062988281;
|
|
createNode animCurveTA -n "Character1_LeftHandRing2_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 0.4399523138999939 1 0.4399523138999939
|
|
2 0.43995228409767151 3 0.43995225429534912 4 0.43995219469070435 5 0.43995219469070435
|
|
6 0.43995219469070435 7 0.43995219469070435 8 0.43995219469070435 9 0.43995222449302673
|
|
10 0.43995222449302673 11 0.43995222449302673 12 0.43995225429534912 13 0.43995225429534912
|
|
14 0.43995225429534912 15 0.43995228409767151 16 0.43995228409767151 17 0.43995228409767151
|
|
18 0.43995228409767151 19 0.43995228409767151 20 0.43995228409767151 21 0.43995228409767151
|
|
22 0.43995228409767151 23 0.43995228409767151 24 0.43995228409767151 25 0.4399523138999939
|
|
26 0.4399523138999939 27 0.4399523138999939 28 0.4399523138999939 29 0.4399523138999939
|
|
30 0.4399523138999939;
|
|
createNode animCurveTA -n "Character1_LeftHandRing2_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -1.8981499671936037 1 -1.8981499671936037
|
|
2 -1.8981499671936037 3 -1.8981499671936037 4 -1.8981499671936037 5 -1.8981499671936037
|
|
6 -1.8981499671936037 7 -1.8981499671936037 8 -1.8981499671936037 9 -1.8981499671936037
|
|
10 -1.8981499671936037 11 -1.8981499671936037 12 -1.8981499671936037 13 -1.8981499671936037
|
|
14 -1.8981499671936037 15 -1.8981499671936037 16 -1.8981499671936037 17 -1.8981499671936037
|
|
18 -1.8981499671936037 19 -1.8981499671936037 20 -1.8981499671936037 21 -1.8981499671936037
|
|
22 -1.8981499671936037 23 -1.8981499671936037 24 -1.8981499671936037 25 -1.8981499671936037
|
|
26 -1.8981499671936037 27 -1.8981499671936037 28 -1.8981499671936037 29 -1.8981499671936037
|
|
30 -1.8981499671936037;
|
|
createNode animCurveTL -n "Character1_LeftHandRing2_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -0.34516477584838867 29 -0.34516477584838867
|
|
30 -0.34516477584838867;
|
|
createNode animCurveTL -n "Character1_LeftHandRing2_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -2.4525296688079834 29 -2.4525296688079834
|
|
30 -2.4525296688079834;
|
|
createNode animCurveTL -n "Character1_LeftHandRing2_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 9.3665399551391602 29 9.3665399551391602
|
|
30 9.3665399551391602;
|
|
createNode animCurveTU -n "Character1_LeftHandRing1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandRing1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandRing1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftHandRing1_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -24.766252517700195 29 -24.766252517700195
|
|
30 -24.766252517700195;
|
|
createNode animCurveTA -n "Character1_LeftHandRing1_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 3.7967333793640132 29 3.7967333793640132
|
|
30 3.7967333793640132;
|
|
createNode animCurveTA -n "Character1_LeftHandRing1_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -1.1401973962783813 29 -1.1401973962783813
|
|
30 -1.1401973962783813;
|
|
createNode animCurveTL -n "Character1_LeftHandRing1_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -2.4379162788391113 29 -2.4379162788391113
|
|
30 -2.4379162788391113;
|
|
createNode animCurveTL -n "Character1_LeftHandRing1_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -3.6128604412078857 29 -3.6128604412078857
|
|
30 -3.6128604412078857;
|
|
createNode animCurveTL -n "Character1_LeftHandRing1_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 11.50272274017334 29 11.50272274017334
|
|
30 11.50272274017334;
|
|
createNode animCurveTU -n "Character1_LeftHandMiddle3_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandMiddle3_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandMiddle3_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftHandMiddle3_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -21.044858932495117 1 -21.044858932495117
|
|
2 -21.044858932495117 3 -21.044858932495117 4 -21.044858932495117 5 -21.044858932495117
|
|
6 -21.044858932495117 7 -21.044858932495117 8 -21.044858932495117 9 -21.044858932495117
|
|
10 -21.044858932495117 11 -21.044858932495117 12 -21.044858932495117 13 -21.044858932495117
|
|
14 -21.044858932495117 15 -21.044858932495117 16 -21.044858932495117 17 -21.044858932495117
|
|
18 -21.044858932495117 19 -21.044858932495117 20 -21.044858932495117 21 -21.044858932495117
|
|
22 -21.044858932495117 23 -21.044858932495117 24 -21.044858932495117 25 -21.044858932495117
|
|
26 -21.044858932495117 27 -21.044858932495117 28 -21.044858932495117 29 -21.044858932495117
|
|
30 -21.044858932495117;
|
|
createNode animCurveTA -n "Character1_LeftHandMiddle3_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -0.84828388690948486 1 -0.84828388690948486
|
|
2 -0.84828394651412964 3 -0.84828400611877441 4 -0.84828406572341919 5 -0.84828412532806396
|
|
6 -0.84828412532806396 7 -0.84828412532806396 8 -0.84828406572341919 9 -0.84828406572341919
|
|
10 -0.84828406572341919 11 -0.84828406572341919 12 -0.84828400611877441 13 -0.84828400611877441
|
|
14 -0.84828400611877441 15 -0.84828400611877441 16 -0.84828400611877441 17 -0.84828400611877441
|
|
18 -0.84828400611877441 19 -0.84828394651412964 20 -0.84828394651412964 21 -0.84828394651412964
|
|
22 -0.84828394651412964 23 -0.84828394651412964 24 -0.84828394651412964 25 -0.84828394651412964
|
|
26 -0.84828388690948486 27 -0.84828388690948486 28 -0.84828388690948486 29 -0.84828388690948486
|
|
30 -0.84828388690948486;
|
|
createNode animCurveTA -n "Character1_LeftHandMiddle3_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 2.5589599609375 1 2.5589599609375 2 2.5589599609375
|
|
3 2.5589599609375 4 2.5589599609375 5 2.5589599609375 6 2.5589599609375 7 2.5589599609375
|
|
8 2.5589599609375 9 2.5589599609375 10 2.5589599609375 11 2.5589599609375 12 2.5589599609375
|
|
13 2.5589599609375 14 2.5589599609375 15 2.5589599609375 16 2.5589599609375 17 2.5589599609375
|
|
18 2.5589599609375 19 2.5589599609375 20 2.5589599609375 21 2.5589599609375 22 2.5589599609375
|
|
23 2.5589599609375 24 2.5589599609375 25 2.5589599609375 26 2.5589599609375 27 2.5589599609375
|
|
28 2.5589599609375 29 2.5589599609375 30 2.5589599609375;
|
|
createNode animCurveTL -n "Character1_LeftHandMiddle3_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1.5159912109375 29 1.5159912109375 30 1.5159912109375;
|
|
createNode animCurveTL -n "Character1_LeftHandMiddle3_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -5.6740646362304687 29 -5.6740646362304687
|
|
30 -5.6740646362304687;
|
|
createNode animCurveTL -n "Character1_LeftHandMiddle3_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 10.2955322265625 29 10.2955322265625 30 10.2955322265625;
|
|
createNode animCurveTU -n "Character1_LeftHandMiddle2_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandMiddle2_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandMiddle2_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftHandMiddle2_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -21.04486083984375 1 -21.04486083984375
|
|
2 -21.04486083984375 3 -21.04486083984375 4 -21.04486083984375 5 -21.04486083984375
|
|
6 -21.04486083984375 7 -21.04486083984375 8 -21.04486083984375 9 -21.04486083984375
|
|
10 -21.04486083984375 11 -21.04486083984375 12 -21.04486083984375 13 -21.04486083984375
|
|
14 -21.04486083984375 15 -21.04486083984375 16 -21.04486083984375 17 -21.04486083984375
|
|
18 -21.04486083984375 19 -21.04486083984375 20 -21.04486083984375 21 -21.04486083984375
|
|
22 -21.04486083984375 23 -21.04486083984375 24 -21.04486083984375 25 -21.04486083984375
|
|
26 -21.04486083984375 27 -21.04486083984375 28 -21.04486083984375 29 -21.04486083984375
|
|
30 -21.04486083984375;
|
|
createNode animCurveTA -n "Character1_LeftHandMiddle2_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -0.84828299283981323 1 -0.84828305244445801
|
|
2 -0.84828305244445801 3 -0.84828305244445801 4 -0.84828311204910278 5 -0.84828311204910278
|
|
6 -0.84828311204910278 7 -0.84828311204910278 8 -0.84828311204910278 9 -0.84828311204910278
|
|
10 -0.84828311204910278 11 -0.84828311204910278 12 -0.84828305244445801 13 -0.84828305244445801
|
|
14 -0.84828305244445801 15 -0.84828305244445801 16 -0.84828305244445801 17 -0.84828305244445801
|
|
18 -0.84828305244445801 19 -0.84828305244445801 20 -0.84828305244445801 21 -0.84828305244445801
|
|
22 -0.84828305244445801 23 -0.84828305244445801 24 -0.84828305244445801 25 -0.84828305244445801
|
|
26 -0.84828305244445801 27 -0.84828305244445801 28 -0.84828299283981323 29 -0.84828299283981323
|
|
30 -0.84828299283981323;
|
|
createNode animCurveTA -n "Character1_LeftHandMiddle2_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 2.5589594841003418 1 2.5589594841003418
|
|
2 2.5589594841003418 3 2.5589594841003418 4 2.5589594841003418 5 2.5589594841003418
|
|
6 2.5589594841003418 7 2.5589594841003418 8 2.5589594841003418 9 2.5589594841003418
|
|
10 2.5589594841003418 11 2.5589594841003418 12 2.5589594841003418 13 2.5589594841003418
|
|
14 2.5589594841003418 15 2.5589594841003418 16 2.5589594841003418 17 2.5589594841003418
|
|
18 2.5589594841003418 19 2.5589594841003418 20 2.5589594841003418 21 2.5589594841003418
|
|
22 2.5589594841003418 23 2.5589594841003418 24 2.5589594841003418 25 2.5589594841003418
|
|
26 2.5589594841003418 27 2.5589594841003418 28 2.5589594841003418 29 2.5589594841003418
|
|
30 2.5589594841003418;
|
|
createNode animCurveTL -n "Character1_LeftHandMiddle2_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0.7662353515625 29 0.7662353515625 30 0.7662353515625;
|
|
createNode animCurveTL -n "Character1_LeftHandMiddle2_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -0.97258758544921875 29 -0.97258758544921875
|
|
30 -0.97258758544921875;
|
|
createNode animCurveTL -n "Character1_LeftHandMiddle2_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 9.319091796875 29 9.319091796875 30 9.319091796875;
|
|
createNode animCurveTU -n "Character1_LeftHandMiddle1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandMiddle1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandMiddle1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftHandMiddle1_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -32.049385070800781 29 -32.049385070800781
|
|
30 -32.049385070800781;
|
|
createNode animCurveTA -n "Character1_LeftHandMiddle1_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 5.0397324562072754 29 5.0397324562072754
|
|
30 5.0397324562072754;
|
|
createNode animCurveTA -n "Character1_LeftHandMiddle1_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 5.2298226356506348 29 5.2298226356506348
|
|
30 5.2298226356506348;
|
|
createNode animCurveTL -n "Character1_LeftHandMiddle1_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1.0220947265625 29 1.0220947265625 30 1.0220947265625;
|
|
createNode animCurveTL -n "Character1_LeftHandMiddle1_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -4.0734620094299316 29 -4.0734620094299316
|
|
30 -4.0734620094299316;
|
|
createNode animCurveTL -n "Character1_LeftHandMiddle1_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 11.5726318359375 29 11.5726318359375 30 11.5726318359375;
|
|
createNode animCurveTU -n "Character1_LeftHandIndex3_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandIndex3_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandIndex3_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftHandIndex3_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -20.890859603881836 1 -20.890859603881836
|
|
2 -20.890859603881836 3 -20.890859603881836 4 -20.890859603881836 5 -20.890859603881836
|
|
6 -20.890859603881836 7 -20.890859603881836 8 -20.890859603881836 9 -20.890859603881836
|
|
10 -20.890859603881836 11 -20.890859603881836 12 -20.890859603881836 13 -20.890859603881836
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14 -20.890859603881836 15 -20.890859603881836 16 -20.890859603881836 17 -20.890859603881836
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18 -20.890859603881836 19 -20.890859603881836 20 -20.890859603881836 21 -20.890859603881836
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22 -20.890859603881836 23 -20.890859603881836 24 -20.890859603881836 25 -20.890859603881836
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26 -20.890859603881836 27 -20.890859603881836 28 -20.890859603881836 29 -20.890859603881836
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30 -20.890859603881836;
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createNode animCurveTA -n "Character1_LeftHandIndex3_rotateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 -1.374605655670166 1 -1.374605655670166
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2 -1.374605655670166 3 -1.3746057748794556 4 -1.3746057748794556 5 -1.3746058940887451
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18 -1.3746057748794556 19 -1.374605655670166 20 -1.374605655670166 21 -1.374605655670166
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22 -1.374605655670166 23 -1.374605655670166 24 -1.374605655670166 25 -1.374605655670166
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26 -1.374605655670166 27 -1.374605655670166 28 -1.374605655670166 29 -1.374605655670166
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30 -1.374605655670166;
|
|
createNode animCurveTA -n "Character1_LeftHandIndex3_rotateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 3.594996452331543 1 3.594996452331543
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2 3.594996452331543 3 3.594996452331543 4 3.594996452331543 5 3.594996452331543 6 3.594996452331543
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|
7 3.594996452331543 8 3.594996452331543 9 3.594996452331543 10 3.594996452331543
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|
11 3.594996452331543 12 3.594996452331543 13 3.594996452331543 14 3.594996452331543
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|
15 3.594996452331543 16 3.594996452331543 17 3.594996452331543 18 3.594996452331543
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19 3.594996452331543 20 3.594996452331543 21 3.594996452331543 22 3.594996452331543
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23 3.594996452331543 24 3.594996452331543 25 3.594996452331543 26 3.594996452331543
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|
27 3.594996452331543 28 3.594996452331543 29 3.594996452331543 30 3.594996452331543;
|
|
createNode animCurveTL -n "Character1_LeftHandIndex3_translateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1.740404486656189 29 1.740404486656189
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30 1.740404486656189;
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createNode animCurveTL -n "Character1_LeftHandIndex3_translateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -4.874420166015625 29 -4.874420166015625
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30 -4.874420166015625;
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|
createNode animCurveTL -n "Character1_LeftHandIndex3_translateX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 8.0002069473266602 29 8.0002069473266602
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|
30 8.0002069473266602;
|
|
createNode animCurveTU -n "Character1_LeftHandIndex2_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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|
createNode animCurveTU -n "Character1_LeftHandIndex2_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandIndex2_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftHandIndex2_rotateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 -29.563058853149418 1 -29.563058853149418
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2 -29.563058853149418 3 -29.563058853149418 4 -29.563058853149418 5 -29.563058853149418
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|
6 -29.563058853149418 7 -29.563058853149418 8 -29.563058853149418 9 -29.563058853149418
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10 -29.563058853149418 11 -29.563058853149418 12 -29.563058853149418 13 -29.563058853149418
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|
14 -29.563058853149418 15 -29.563058853149418 16 -29.563058853149418 17 -29.563058853149418
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18 -29.563058853149418 19 -29.563058853149418 20 -29.563058853149418 21 -29.563058853149418
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22 -29.563058853149418 23 -29.563058853149418 24 -29.563058853149418 25 -29.563058853149418
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26 -29.563058853149418 27 -29.563058853149418 28 -29.563058853149418 29 -29.563058853149418
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30 -29.563058853149418;
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|
createNode animCurveTA -n "Character1_LeftHandIndex2_rotateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 -1.5451418161392212 1 -1.5451418161392212
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2 -1.5451419353485107 3 -1.5451419353485107 4 -1.5451419353485107 5 -1.5451419353485107
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6 -1.5451419353485107 7 -1.5451419353485107 8 -1.5451419353485107 9 -1.5451419353485107
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10 -1.5451419353485107 11 -1.5451419353485107 12 -1.5451419353485107 13 -1.5451419353485107
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18 -1.5451419353485107 19 -1.5451419353485107 20 -1.5451419353485107 21 -1.5451419353485107
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22 -1.5451419353485107 23 -1.5451418161392212 24 -1.5451418161392212 25 -1.5451418161392212
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26 -1.5451418161392212 27 -1.5451418161392212 28 -1.5451418161392212 29 -1.5451418161392212
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30 -1.5451418161392212;
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createNode animCurveTA -n "Character1_LeftHandIndex2_rotateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 5.1903162002563477 1 5.1903162002563477
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2 5.1903162002563477 3 5.1903162002563477 4 5.1903162002563477 5 5.1903162002563477
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6 5.1903162002563477 7 5.1903162002563477 8 5.1903162002563477 9 5.1903162002563477
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|
10 5.1903162002563477 11 5.1903162002563477 12 5.1903162002563477 13 5.1903162002563477
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|
14 5.1903162002563477 15 5.1903162002563477 16 5.1903162002563477 17 5.1903162002563477
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|
18 5.1903162002563477 19 5.1903162002563477 20 5.1903162002563477 21 5.1903162002563477
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|
22 5.1903162002563477 23 5.1903162002563477 24 5.1903162002563477 25 5.1903162002563477
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|
26 5.1903162002563477 27 5.1903162002563477 28 5.1903162002563477 29 5.1903162002563477
|
|
30 5.1903162002563477;
|
|
createNode animCurveTL -n "Character1_LeftHandIndex2_translateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 2.3851838111877441 29 2.3851838111877441
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|
30 2.3851838111877441;
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|
createNode animCurveTL -n "Character1_LeftHandIndex2_translateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -0.59994673728942871 29 -0.59994673728942871
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|
30 -0.59994673728942871;
|
|
createNode animCurveTL -n "Character1_LeftHandIndex2_translateX";
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|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 9.4616069793701172 29 9.4616069793701172
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|
30 9.4616069793701172;
|
|
createNode animCurveTU -n "Character1_LeftHandIndex1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandIndex1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandIndex1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftHandIndex1_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -35.184162139892578 29 -35.184162139892578
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|
30 -35.184162139892578;
|
|
createNode animCurveTA -n "Character1_LeftHandIndex1_rotateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 4.3386569023132324 29 4.3386569023132324
|
|
30 4.3386569023132324;
|
|
createNode animCurveTA -n "Character1_LeftHandIndex1_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 4.086580753326416 29 4.086580753326416
|
|
30 4.086580753326416;
|
|
createNode animCurveTL -n "Character1_LeftHandIndex1_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 4.9016814231872559 29 4.9016814231872559
|
|
30 4.9016814231872559;
|
|
createNode animCurveTL -n "Character1_LeftHandIndex1_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -4.940037727355957 29 -4.940037727355957
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|
30 -4.940037727355957;
|
|
createNode animCurveTL -n "Character1_LeftHandIndex1_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 11.946962356567383 29 11.946962356567383
|
|
30 11.946962356567383;
|
|
createNode animCurveTU -n "Character1_LeftHandThumb3_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandThumb3_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandThumb3_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftHandThumb3_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 3.7597521895804675e-007 1 3.7054095969324408e-007
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|
2 3.6272635384193563e-007 3 3.5326505098964844e-007 4 3.4483849731259397e-007 5 3.4124167314075748e-007
|
|
6 3.4078377098012425e-007 7 3.4003232940449379e-007 8 3.3997440596067463e-007 9 3.391396035112848e-007
|
|
10 3.3571572544133232e-007 11 3.3572186453056929e-007 12 3.3349905947943626e-007
|
|
13 3.340274474794569e-007 14 3.3313469316453848e-007 15 3.3076094041462056e-007 16 3.3092089779529488e-007
|
|
17 3.3154506695609598e-007 18 3.3013617439792142e-007 19 3.3141230915134656e-007
|
|
20 3.3373407859471627e-007 21 3.3609930483180506e-007 22 3.4311563013034174e-007
|
|
23 3.4957324146489555e-007 24 3.5449616575533582e-007 25 3.5952240295955562e-007
|
|
26 3.666742713903659e-007 27 3.7066209301883646e-007 28 3.7422745435833349e-007 29 3.7668070262952824e-007
|
|
30 3.7938781360935536e-007;
|
|
createNode animCurveTA -n "Character1_LeftHandThumb3_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -4.903979515802348e-007 1 -4.9802474677562714e-007
|
|
2 -5.1985779236929375e-007 3 -5.4407087191066239e-007 4 -5.6536242709626094e-007
|
|
5 -5.7313081924803555e-007 6 -5.7350473525730195e-007 7 -5.6798677405822673e-007
|
|
8 -5.6957577498906176e-007 9 -5.6375580470557907e-007 10 -5.6124650882338756e-007
|
|
11 -5.5798165021769819e-007 12 -5.5233743978533312e-007 13 -5.4726643838876043e-007
|
|
14 -5.4587547992923646e-007 15 -5.380352376960218e-007 16 -5.3764892982144374e-007
|
|
17 -5.3771043440065114e-007 18 -5.3617071671396843e-007 19 -5.3241291197991814e-007
|
|
20 -5.3277528877515579e-007 21 -5.2840385933450307e-007 22 -5.246157002147811e-007
|
|
23 -5.1942402023996692e-007 24 -5.1465536898831488e-007 25 -5.0628722192413989e-007
|
|
26 -5.0045150601363275e-007 27 -4.9684319947118638e-007 28 -4.9264281187788583e-007
|
|
29 -4.8711655153965694e-007 30 -4.8833919663593406e-007;
|
|
createNode animCurveTA -n "Character1_LeftHandThumb3_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 1.6531303117517382e-006 1 1.651930574553262e-006
|
|
2 1.6506038491570507e-006 3 1.6482488263136474e-006 4 1.6490571397298481e-006 5 1.6480548765684944e-006
|
|
6 1.6482287037433707e-006 7 1.6448873338958947e-006 8 1.641128051232954e-006 9 1.6363710528821684e-006
|
|
10 1.625511572456162e-006 11 1.6202527604036732e-006 12 1.6130663880176144e-006 13 1.6093473504952271e-006
|
|
14 1.6019583881643484e-006 15 1.5955168919390417e-006 16 1.5927710137475515e-006
|
|
17 1.5915504718577722e-006 18 1.5878692920523463e-006 19 1.5916247093628044e-006
|
|
20 1.5939946251819492e-006 21 1.5959220718286815e-006 22 1.6066315993157332e-006
|
|
23 1.616485519662092e-006 24 1.6229324728556094e-006 25 1.6282106116705108e-006 26 1.6403528206865303e-006
|
|
27 1.6443248114228481e-006 28 1.6486518461533706e-006 29 1.6523218846486998e-006
|
|
30 1.6573280845477711e-006;
|
|
createNode animCurveTL -n "Character1_LeftHandThumb3_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 6.4349551200866699 29 6.4349551200866699
|
|
30 6.4349551200866699;
|
|
createNode animCurveTL -n "Character1_LeftHandThumb3_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -0.03984682634472847 29 -0.03984682634472847
|
|
30 -0.03984682634472847;
|
|
createNode animCurveTL -n "Character1_LeftHandThumb3_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 9.1014728546142578 29 9.1014728546142578
|
|
30 9.1014728546142578;
|
|
createNode animCurveTU -n "Character1_LeftHandThumb2_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandThumb2_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandThumb2_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftHandThumb2_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1.4698436260223389 29 1.4698436260223389
|
|
30 1.4698436260223389;
|
|
createNode animCurveTA -n "Character1_LeftHandThumb2_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 23.940853118896484 29 23.940853118896484
|
|
30 23.940853118896484;
|
|
createNode animCurveTA -n "Character1_LeftHandThumb2_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 13.272449493408203 29 13.272449493408203
|
|
30 13.272449493408203;
|
|
createNode animCurveTL -n "Character1_LeftHandThumb2_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 4.6623387336730957 29 4.6623387336730957
|
|
30 4.6623387336730957;
|
|
createNode animCurveTL -n "Character1_LeftHandThumb2_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -2.1966321468353271 29 -2.1966321468353271
|
|
30 -2.1966321468353271;
|
|
createNode animCurveTL -n "Character1_LeftHandThumb2_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 7.3928837776184082 29 7.3928837776184082
|
|
30 7.3928837776184082;
|
|
createNode animCurveTU -n "Character1_LeftHandThumb1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandThumb1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandThumb1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftHandThumb1_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
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setAttr -s 3 ".ktv[0:2]" 0 -71.259834289550781 29 -71.259834289550781
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30 -71.259834289550781;
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createNode animCurveTA -n "Character1_LeftHandThumb1_rotateY";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -30.811164855957028 29 -30.811164855957028
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30 -30.811164855957028;
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createNode animCurveTA -n "Character1_LeftHandThumb1_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 20.144222259521484 29 20.144222259521484
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30 20.144222259521484;
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createNode animCurveTL -n "Character1_LeftHandThumb1_translateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 5.8201866149902344 29 5.8201866149902344
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30 5.8201866149902344;
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createNode animCurveTL -n "Character1_LeftHandThumb1_translateY";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -3.5756998062133789 29 -3.5756998062133789
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30 -3.5756998062133789;
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createNode animCurveTL -n "Character1_LeftHandThumb1_translateX";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 4.3487567901611328 29 4.3487567901611328
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30 4.3487567901611328;
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createNode animCurveTU -n "Character1_LeftHand_scaleZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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|
createNode animCurveTU -n "Character1_LeftHand_scaleY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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|
createNode animCurveTU -n "Character1_LeftHand_scaleX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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|
createNode animCurveTA -n "Character1_LeftHand_rotateZ";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 10.30560302734375 1 -0.35875016450881958
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2 -6.3280782699584961 3 3.7703082561492924 4 12.618597984313965 5 15.147260665893556
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30 10.30560302734375;
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createNode animCurveTA -n "Character1_LeftHand_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 4.0879054069519043 1 -1.4720907211303711
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2 -6.9550113677978516 3 -7.4209580421447754 4 2.9912633895874023 5 13.053812026977539
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6 19.409049987792969 7 24.013669967651367 8 29.540496826171875 9 35.843662261962891
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30 4.0879054069519043;
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createNode animCurveTA -n "Character1_LeftHand_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 -2.005110502243042 1 0.011722682043910027
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2 1.5869172811508179 3 -1.4124259948730469 4 -2.8549535274505615 5 -1.7795363664627075
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30 -2.005110502243042;
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createNode animCurveTL -n "Character1_LeftHand_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 4.771028995513916 29 4.771028995513916
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30 4.771028995513916;
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createNode animCurveTL -n "Character1_LeftHand_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 5.942979441897478e-011 1 -3.0475177936750697e-011
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2 -1.0125233984581428e-011 3 5.3098858643352287e-011 4 -5.4924953474255744e-012 5 2.8279600883251987e-012
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30 5.9195315316173946e-011;
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createNode animCurveTL -n "Character1_LeftHand_translateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 20.910079956054687 29 20.910079956054687
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30 20.910079956054687;
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|
createNode animCurveTU -n "Character1_LeftForeArm_scaleZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "Character1_LeftForeArm_scaleY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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|
createNode animCurveTU -n "Character1_LeftForeArm_scaleX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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|
createNode animCurveTA -n "Character1_LeftForeArm_rotateZ";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 -37.578029632568359 1 -27.066507339477539
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2 -25.399469375610352 3 -34.251331329345703 4 -21.328973770141602 5 -15.463908195495605
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30 -37.578029632568359;
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|
createNode animCurveTA -n "Character1_LeftForeArm_rotateY";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 -69.55010986328125 1 -62.523883819580078
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2 -62.195861816406243 3 -70.754753112792969 4 -60.74444580078125 5 -46.301441192626953
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30 -69.55010986328125;
|
|
createNode animCurveTA -n "Character1_LeftForeArm_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -71.311134338378906 1 -85.380035400390625
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2 -93.714187622070313 3 -91.430389404296875 4 -108.84806823730469 5 -113.46638488769531
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30 -71.311134338378906;
|
|
createNode animCurveTL -n "Character1_LeftForeArm_translateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 6.2243543652584776e-012 1 -3.3679725675028749e-012
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|
2 2.3945290195115376e-012 3 8.0699891213953379e-012 4 3.0482283364108298e-012 5 -1.7905676941154525e-012
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6 -4.1637804315541871e-012 7 -1.368505309073953e-011 8 2.5863755581667647e-012 9 1.0444978215673473e-012
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25 -1.2860823517257813e-012 26 -7.2475359047530219e-013 27 2.0037305148434825e-012
|
|
28 2.7053914664065815e-012 29 -2.3163693185779266e-012 30 6.2865268546374864e-012;
|
|
createNode animCurveTL -n "Character1_LeftForeArm_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -2.5544011350575602e-012 1 9.681144774731365e-012
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|
2 1.8971491044794675e-012 3 -1.0381029369455064e-011 4 -2.5579538487363607e-013 5 -3.4248159863636829e-012
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|
16 1.035616037370346e-012 17 1.021405182655144e-012 18 -4.1513459336783853e-012 19 3.1477043194172438e-012
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20 3.6601832675842161e-012 21 -2.6272317654729704e-012 22 3.1712410475392971e-012
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23 4.1735503941708885e-012 24 2.2488677586807171e-012 25 -2.950528710243816e-012
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|
|
29 1.5702994460298214e-012 30 -2.5082158572331537e-012;
|
|
createNode animCurveTL -n "Character1_LeftForeArm_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 27.305465698242187 29 27.305465698242187
|
|
30 27.305465698242187;
|
|
createNode animCurveTU -n "Character1_LeftArm_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftArm_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftArm_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftArm_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -78.72515869140625 1 -81.98931884765625
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2 -80.323486328125 3 -65.181816101074219 4 -33.365692138671875 5 12.414180755615234
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|
30 -78.72515869140625;
|
|
createNode animCurveTA -n "Character1_LeftArm_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -26.442651748657227 1 -34.279014587402344
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|
2 -43.202754974365234 3 -54.189216613769531 4 -69.907028198242188 5 -66.3333740234375
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|
30 -26.442651748657227;
|
|
createNode animCurveTA -n "Character1_LeftArm_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 3.6421430110931401 1 26.905048370361328
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|
2 46.221973419189453 3 25.969314575195313 4 -19.961233139038086 5 -75.941566467285156
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|
|
30 3.6421430110931401;
|
|
createNode animCurveTL -n "Character1_LeftArm_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -4.9737991503207013e-014 1 1.2789769243681803e-013
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|
2 -1.4210854715202004e-014 3 -2.8421709430404007e-013 4 -2.1316282072803006e-014
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5 0 6 4.6185277824406512e-014 7 1.2789769243681803e-013 8 1.4210854715202004e-013
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|
9 -4.9737991503207013e-014 10 -7.815970093361102e-014 11 2.8421709430404007e-014
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12 1.4210854715202004e-014 13 -4.2632564145606011e-014 14 -4.9737991503207013e-014
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30 -4.9737991503207013e-014;
|
|
createNode animCurveTL -n "Character1_LeftArm_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0.0001373999984934926 29 0.0001373999984934926
|
|
30 0.0001373999984934926;
|
|
createNode animCurveTL -n "Character1_LeftArm_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 20.848133087158203 29 20.848133087158203
|
|
30 20.848133087158203;
|
|
createNode animCurveTU -n "Character1_LeftShoulder_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftShoulder_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftShoulder_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftShoulder_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 3.9611413478851318 1 -8.2207651138305664
|
|
2 -25.421445846557617 3 -22.515348434448242 4 -17.673202514648438 5 -12.553936958312988
|
|
6 -7.1463532447814941 7 0.17316678166389465 8 10.205205917358398 9 22.456193923950195
|
|
10 34.056900024414063 11 40.447792053222656 12 39.778053283691406 13 34.198623657226562
|
|
14 27.277311325073242 15 19.862674713134766 16 12.669240951538086 17 5.9122104644775391
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|
18 -0.73664790391921997 19 -7.1898427009582528 20 -13.241194725036621 21 -19.409355163574219
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|
22 -25.073812484741211 23 -28.207489013671875 24 -26.315505981445312 25 -20.465320587158203
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|
26 -13.729265213012695 27 -6.9853334426879883 28 -1.1086519956588745 29 2.9197399616241455
|
|
30 3.9611413478851318;
|
|
createNode animCurveTA -n "Character1_LeftShoulder_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 17.346549987792969 1 28.941684722900391
|
|
2 33.80133056640625 3 28.686113357543945 4 26.409673690795898 5 21.992891311645508
|
|
6 15.389288902282715 7 6.3215150833129883 8 -4.3578071594238281 9 -13.393922805786133
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|
10 -16.181859970092773 11 -13.758193016052246 12 -9.7806568145751953 13 -4.394991397857666
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|
14 2.3855798244476318 15 10.217635154724121 16 17.770040512084961 17 23.361766815185547
|
|
18 25.807254791259766 19 25.260824203491211 20 23.247194290161133 21 20.592475891113281
|
|
22 17.949016571044922 23 15.941946029663086 24 14.911796569824217 25 14.718032836914062
|
|
26 14.995613098144531 27 15.543947219848631 28 16.238550186157227 29 16.919721603393555
|
|
30 17.346549987792969;
|
|
createNode animCurveTA -n "Character1_LeftShoulder_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 3.3488500118255615 1 -1.4792354106903076
|
|
2 -9.6986827850341797 3 -7.2134027481079093 4 -4.8217620849609375 5 -2.2490706443786621
|
|
6 0.4043140709400177 7 4.1358752250671387 8 8.5773639678955078 9 11.022499084472656
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|
10 9.5874214172363281 11 7.2511992454528809 12 6.4595479965209961 13 6.4194083213806152
|
|
14 6.291409969329834 15 5.900944709777832 16 5.1121001243591309 17 3.7669608592987061
|
|
18 1.6156257390975952 19 -0.942002832889557 20 -3.326122522354126 21 -5.5857505798339844
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|
22 -7.3961658477783203 23 -8.072474479675293 24 -6.9516057968139648 25 -4.6559877395629883
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|
26 -2.2808182239532471 27 -0.063754282891750336 28 1.7812021970748901 29 3.0170316696166992
|
|
30 3.3488500118255615;
|
|
createNode animCurveTL -n "Character1_LeftShoulder_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 11.74321174621582 29 11.74321174621582
|
|
30 11.74321174621582;
|
|
createNode animCurveTL -n "Character1_LeftShoulder_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 20.588546752929688 29 20.588546752929688
|
|
30 20.588546752929688;
|
|
createNode animCurveTL -n "Character1_LeftShoulder_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 10.506512641906738 29 10.506512641906738
|
|
30 10.506512641906738;
|
|
createNode animCurveTU -n "Character1_Spine1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_Spine1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_Spine1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_Spine1_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -2.5605447292327881 1 -1.1842801570892334
|
|
2 -0.0900750532746315 3 -1.5453791618347168 4 -3.9048702716827393 5 -7.7966303825378409
|
|
6 -12.066283226013184 7 -18.265546798706055 8 -25.261646270751953 9 -32.025497436523438
|
|
10 -37.736763000488281 11 -41.760875701904297 12 -43.571109771728516 13 -43.807998657226563
|
|
14 -43.552055358886719 15 -42.875705718994141 16 -41.759185791015625 17 -40.126029968261719
|
|
18 -37.858356475830078 19 -35.323883056640625 20 -32.917144775390625 21 -30.428693771362308
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|
22 -27.711050033569336 23 -24.773126602172852 24 -21.744720458984375 25 -18.353851318359375
|
|
26 -14.501062393188477 27 -10.610161781311035 28 -7.0872001647949219 29 -4.2962865829467773
|
|
30 -2.5605447292327881;
|
|
createNode animCurveTA -n "Character1_Spine1_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -15.310243606567383 1 -15.287850379943846
|
|
2 -14.691966056823732 3 -17.454376220703125 4 -21.401311874389648 5 -22.502840042114258
|
|
6 -21.944087982177734 7 -19.601495742797852 8 -15.855299949645996 9 -11.310017585754395
|
|
10 -6.7108559608459473 11 -2.8153407573699951 12 -0.34021970629692078 13 0.64187461137771606
|
|
14 0.71011674404144287 15 0.11317099630832672 16 -0.95366954803466808 17 -2.3571569919586182
|
|
18 -4.0234746932983398 19 -5.5847067832946777 20 -6.6874513626098633 21 -7.4847254753112793
|
|
22 -8.1787347793579102 23 -8.9183559417724609 24 -9.8046941757202148 25 -10.923213005065918
|
|
26 -12.164279937744141 27 -13.345743179321289 28 -14.322770118713379 29 -14.997941017150881
|
|
30 -15.310243606567383;
|
|
createNode animCurveTA -n "Character1_Spine1_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 11.847168922424316 1 13.06025505065918
|
|
2 14.877161026000977 3 14.677775382995607 4 14.293294906616211 5 15.685727119445801
|
|
6 18.364311218261719 7 21.853742599487305 8 25.411174774169922 9 28.571645736694336
|
|
10 31.206892013549805 11 33.425041198730469 12 35.391860961914062 13 36.868637084960938
|
|
14 37.639167785644531 15 37.89434814453125 16 37.857128143310547 17 37.737758636474609
|
|
18 37.726787567138672 19 37.030986785888672 20 35.183750152587891 21 32.803413391113281
|
|
22 30.296152114868161 23 27.880756378173828 24 25.708610534667969 25 23.464756011962891
|
|
26 20.828977584838867 27 18.040748596191406 28 15.407358169555662 29 13.24665641784668
|
|
30 11.847168922424316;
|
|
createNode animCurveTL -n "Character1_Spine1_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -2.1316282072803006e-014 1 2.1316282072803006e-014
|
|
2 -1.4210854715202004e-014 3 -4.9737991503207013e-014 4 -2.4868995751603507e-014
|
|
5 -3.907985046680551e-014 6 -3.1974423109204508e-014 7 -2.4868995751603507e-014 8 -2.1316282072803006e-014
|
|
9 -2.1316282072803006e-014 10 -4.9737991503207013e-014 11 7.1054273576010019e-015
|
|
12 -1.4210854715202004e-014 13 -7.1054273576010019e-015 14 -3.5527136788005009e-014
|
|
15 1.4210854715202004e-014 16 0 17 -2.8421709430404007e-014 18 -2.1316282072803006e-014
|
|
19 -7.1054273576010019e-015 20 0 21 -2.1316282072803006e-014 22 -7.1054273576010019e-015
|
|
23 -3.1974423109204508e-014 24 -2.4868995751603507e-014 25 -1.4210854715202004e-014
|
|
26 -1.4210854715202004e-014 27 0 28 -1.4210854715202004e-014 29 -2.8421709430404007e-014
|
|
30 -2.1316282072803006e-014;
|
|
createNode animCurveTL -n "Character1_Spine1_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 17.090845108032227 29 17.090845108032227
|
|
30 17.090845108032227;
|
|
createNode animCurveTL -n "Character1_Spine1_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 7.1054273576010019e-015 1 -1.0658141036401503e-014
|
|
2 1.0658141036401503e-014 3 3.5527136788005009e-015 4 2.6645352591003757e-014 5 1.2434497875801753e-014
|
|
6 0 7 -1.4210854715202004e-014 8 1.4210854715202004e-014 9 3.5527136788005009e-015
|
|
10 -2.8421709430404007e-014 11 -1.0658141036401503e-014 12 -1.7763568394002505e-014
|
|
13 -3.5527136788005009e-015 14 0 15 -7.1054273576010019e-015 16 -1.4210854715202004e-014
|
|
17 7.1054273576010019e-015 18 0 19 -1.7763568394002505e-014 20 -1.4210854715202004e-014
|
|
21 3.5527136788005009e-015 22 7.1054273576010019e-015 23 1.0658141036401503e-014
|
|
24 1.7763568394002505e-014 25 3.5527136788005009e-015 26 -7.1054273576010019e-015
|
|
27 1.4210854715202004e-014 28 0 29 -1.7763568394002505e-014 30 7.1054273576010019e-015;
|
|
createNode animCurveTU -n "Character1_Spine_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_Spine_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_Spine_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_Spine_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 1.7312958240509033 1 4.0813555717468262
|
|
2 6.3408923149108887 3 5.9180030822753906 4 4.5152854919433594 5 2.7926609516143799
|
|
6 1.4484938383102417 7 -0.76301735639572144 8 -3.3117673397064209 9 -5.7001609802246094
|
|
10 -7.5516424179077157 11 -8.6257171630859375 12 -8.7595109939575195 13 -8.3069190979003906
|
|
14 -7.753413200378418 15 -7.1171536445617676 16 -6.3786358833312988 17 -5.4626588821411133
|
|
18 -4.2306308746337891 19 -2.9541637897491455 20 -2.055471658706665 21 -1.4695174694061279
|
|
22 -1.0642677545547485 23 -0.70995461940765381 24 -0.29464864730834961 25 0.28093624114990234
|
|
26 0.9421011209487915 27 1.5423964262008667 28 1.9457378387451172 29 2.0391924381256104
|
|
30 1.7312958240509033;
|
|
createNode animCurveTA -n "Character1_Spine_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -15.521477699279785 1 -16.487239837646484
|
|
2 -17.364521026611328 3 -18.458839416503906 4 -19.639987945556641 5 -19.458745956420898
|
|
6 -18.882312774658203 7 -17.198326110839844 8 -14.809602737426756 9 -12.216206550598145
|
|
10 -9.9626903533935547 11 -8.5542106628417969 12 -8.4139795303344727 13 -9.1152191162109375
|
|
14 -9.9060039520263672 15 -10.763245582580566 16 -11.75450611114502 17 -12.999104499816895
|
|
18 -14.647622108459473 19 -15.719272613525391 20 -15.512145042419434 21 -14.726598739624023
|
|
22 -13.934618949890137 23 -13.463496208190918 24 -13.448456764221191 25 -13.801272392272949
|
|
26 -14.291585922241211 27 -14.784811019897461 28 -15.185440063476563 29 -15.440434455871582
|
|
30 -15.521477699279785;
|
|
createNode animCurveTA -n "Character1_Spine_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 14.338279724121092 1 13.173813819885254
|
|
2 12.710619926452637 3 11.477579116821289 4 10.403598785400391 5 10.915983200073242
|
|
6 12.264549255371094 7 14.736783027648926 8 17.794549942016602 9 20.949621200561523
|
|
10 23.804628372192383 11 26.038656234741211 12 27.343254089355469 13 27.563125610351563
|
|
14 26.945060729980469 15 25.768148422241211 16 24.296615600585938 17 22.744354248046875
|
|
18 21.272642135620117 19 19.795814514160156 20 18.369367599487305 21 17.186744689941406
|
|
22 16.282815933227539 23 15.610641479492188 24 15.094541549682617 25 14.615808486938477
|
|
26 14.15257740020752 27 13.802241325378418 28 13.670722961425781 29 13.836470603942871
|
|
30 14.338279724121092;
|
|
createNode animCurveTL -n "Character1_Spine_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 0 1 0 2 7.1054273576010019e-015 3 2.4868995751603507e-014
|
|
4 3.5527136788005009e-015 5 1.7763568394002505e-014 6 -1.0658141036401503e-014 7 -1.0658141036401503e-014
|
|
8 0 9 0 10 0 11 0 12 -3.5527136788005009e-015 13 0 14 0 15 0 16 1.4210854715202004e-014
|
|
17 -7.1054273576010019e-015 18 0 19 7.1054273576010019e-015 20 -1.7763568394002505e-014
|
|
21 2.1316282072803006e-014 22 1.0658141036401503e-014 23 1.4210854715202004e-014
|
|
24 3.5527136788005009e-015 25 -7.1054273576010019e-015 26 -7.1054273576010019e-015
|
|
27 -2.1316282072803006e-014 28 -2.8421709430404007e-014 29 3.5527136788005009e-014
|
|
30 0;
|
|
createNode animCurveTL -n "Character1_Spine_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 12.593589782714844 29 12.593589782714844
|
|
30 12.593589782714844;
|
|
createNode animCurveTL -n "Character1_Spine_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 3.5527136788005009e-015 1 0 2 3.5527136788005009e-015
|
|
3 1.7763568394002505e-014 4 7.1054273576010019e-015 5 0 6 1.2434497875801753e-014
|
|
7 -8.8817841970012523e-015 8 0 9 -1.7763568394002505e-015 10 -1.7763568394002505e-015
|
|
11 7.1054273576010019e-015 12 1.0658141036401503e-014 13 -3.5527136788005009e-015
|
|
14 -7.1054273576010019e-015 15 1.0658141036401503e-014 16 1.0658141036401503e-014
|
|
17 1.7763568394002505e-014 18 7.1054273576010019e-015 19 -1.0658141036401503e-014
|
|
20 3.5527136788005009e-015 21 -7.1054273576010019e-015 22 3.5527136788005009e-014
|
|
23 7.1054273576010019e-015 24 0 25 7.1054273576010019e-015 26 -3.5527136788005009e-015
|
|
27 7.1054273576010019e-015 28 -1.4210854715202004e-014 29 7.1054273576010019e-015
|
|
30 3.5527136788005009e-015;
|
|
createNode animCurveTU -n "Character1_RightFootIndex2_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightFootIndex2_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightFootIndex2_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightFootIndex2_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 1.0393182314771821e-008 1 1.0208000666978023e-008
|
|
2 1.0021097729406847e-008 3 9.8181462959701093e-009 4 9.5585681592069704e-009 5 9.461196270876826e-009
|
|
6 9.4372190062586014e-009 7 9.3381951060678148e-009 8 9.4576382281275073e-009 9 9.4102752257185784e-009
|
|
10 9.3336876005878366e-009 11 9.4082430734943046e-009 12 9.4125871541450579e-009
|
|
13 9.4396694905185541e-009 14 9.2763912107329816e-009 15 9.4201473288535453e-009
|
|
16 9.3380005949939004e-009 17 9.4018162144493544e-009 18 9.3002618939408421e-009
|
|
19 9.3752445806671858e-009 20 9.4454044585745578e-009 21 9.5352712392582362e-009
|
|
22 9.5496144325579735e-009 23 9.6768344448605603e-009 24 9.8772563461579921e-009
|
|
25 9.9939905240375992e-009 26 1.0051962817669846e-008 27 1.0212059642356053e-008
|
|
28 1.0347942946964395e-008 29 1.051778930616365e-008 30 1.0420396989729852e-008;
|
|
createNode animCurveTA -n "Character1_RightFootIndex2_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 4.4386137432184114e-008 1 4.3758827672490952e-008
|
|
2 4.2694423996181285e-008 3 4.1556688756827498e-008 4 4.0299944714661251e-008 5 3.9887414260419973e-008
|
|
6 3.999689468514589e-008 7 4.0166064252389333e-008 8 4.0432301062764964e-008 9 4.0992770067305173e-008
|
|
10 4.1711501808094908e-008 11 4.1975045661502008e-008 12 4.2853582016277869e-008
|
|
13 4.3194116727818255e-008 14 4.3729901477718158e-008 15 4.4322813863573174e-008
|
|
16 4.4568647439291453e-008 17 4.4942225940758362e-008 18 4.4951374178481274e-008
|
|
19 4.4903941898155608e-008 20 4.4856587777530876e-008 21 4.4858996517405103e-008
|
|
22 4.4722973768784868e-008 23 4.4768512452719733e-008 24 4.4643712726610829e-008
|
|
25 4.4553594591434376e-008 26 4.4475530813770092e-008 27 4.4599662629707382e-008
|
|
28 4.4531205389830575e-008 29 4.4522369790911398e-008 30 4.4415752853410595e-008;
|
|
createNode animCurveTA -n "Character1_RightFootIndex2_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 2.5492484567735119e-008 1 2.4376598517505954e-008
|
|
2 2.3075534372196671e-008 3 2.1725927723537097e-008 4 1.9910604720507763e-008 5 1.9289970509817067e-008
|
|
6 1.9218708402490847e-008 7 1.8621284070263755e-008 8 1.9295333331115216e-008 9 1.8976626492417381e-008
|
|
10 1.8458687023326092e-008 11 1.8966654025120988e-008 12 1.8814224844732053e-008
|
|
13 1.9182969879238954e-008 14 1.8092306319772433e-008 15 1.8934121825964212e-008
|
|
16 1.8388089273457808e-008 17 1.8759376274601891e-008 18 1.8179861172029632e-008
|
|
19 1.8648282917865799e-008 20 1.904552249243352e-008 21 1.9706915210804254e-008 22 1.9957107966206422e-008
|
|
23 2.0705295256107092e-008 24 2.2038912916855224e-008 25 2.2819252265549039e-008
|
|
26 2.3295919859833703e-008 27 2.4267032827651747e-008 28 2.5191264185764339e-008
|
|
29 2.6098424754650296e-008 30 2.5615761956032657e-008;
|
|
createNode animCurveTL -n "Character1_RightFootIndex2_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 7.9202537536621094 29 7.9202537536621094
|
|
30 7.9202537536621094;
|
|
createNode animCurveTL -n "Character1_RightFootIndex2_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -1.3998906034373704e-008 1 -1.4072330856151893e-008
|
|
2 -1.4031419581783666e-008 3 -1.394527959774905e-008 4 -1.4003723514122157e-008 5 -1.3988120883823285e-008
|
|
6 -1.3986257485498754e-008 7 -1.4061492414896293e-008 8 -1.3976961810158173e-008
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|
9 -1.4002988990569065e-008 10 -1.4050254293351827e-008 11 -1.3984590374604977e-008
|
|
12 -1.398745563818693e-008 13 -1.3915255614449507e-008 14 -1.4060989705910742e-008
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|
15 -1.3932853981657445e-008 16 -1.4010256954577471e-008 17 -1.396014770449483e-008
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|
18 -1.4019507332818648e-008 19 -1.3982542235169149e-008 20 -1.3993842529202993e-008
|
|
21 -1.3964279510503275e-008 22 -1.4029756023603568e-008 23 -1.4046953822344221e-008
|
|
24 -1.3984438496095208e-008 25 -1.400273763607629e-008 26 -1.4052276675613484e-008
|
|
27 -1.4008452176028641e-008 28 -1.3959520650530521e-008 29 -1.3904362994310304e-008
|
|
30 -1.3991283687175837e-008;
|
|
createNode animCurveTL -n "Character1_RightFootIndex2_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 8.08548634267936e-007 1 8.0859149420575704e-007
|
|
2 8.0857347484197817e-007 3 8.0851430084294407e-007 4 8.0855045325733954e-007 5 8.0853374129219446e-007
|
|
6 8.0852703376876889e-007 7 8.0854374573391397e-007 8 8.0857495277086855e-007 9 8.0854687212195131e-007
|
|
10 8.084913361017243e-007 11 8.0857842021941906e-007 12 8.0849764572121785e-007 13 8.0855568285187474e-007
|
|
14 8.0856040085564018e-007 15 8.0852032624534331e-007 16 8.085560239123879e-007 17 8.0851719985730597e-007
|
|
18 8.0853783401835244e-007 19 8.0854897532844916e-007 20 8.0855625128606334e-007
|
|
21 8.0854289308263105e-007 22 8.085644367383793e-007 23 8.0853538975134143e-007 24 8.0855488704401068e-007
|
|
25 8.0856386830419069e-007 26 8.0856852946453728e-007 27 8.0851833672568318e-007
|
|
28 8.0852720429902547e-007 29 8.0852362316363724e-007 30 8.0855045325733954e-007;
|
|
createNode animCurveTU -n "Character1_RightFootIndex1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightFootIndex1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightFootIndex1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightFootIndex1_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 9.0291534249331562e-009 1 8.9292466753931876e-009
|
|
2 8.8560412336846639e-009 3 8.7779543633814683e-009 4 8.6578584301832962e-009 5 8.6163360890623153e-009
|
|
6 8.6060900628126547e-009 7 8.5608480304699697e-009 8 8.6475022698095927e-009 9 8.6453928460628049e-009
|
|
10 8.6322193837418126e-009 11 8.6987999026177931e-009 12 8.7389580016861146e-009
|
|
13 8.7785609892421235e-009 14 8.7110807456269868e-009 15 8.8194012093367746e-009
|
|
16 8.7886133925962895e-009 17 8.8348004467775354e-009 18 8.7859151065572405e-009
|
|
19 8.8196108194438239e-009 20 8.8374827456050298e-009 21 8.8619707128145819e-009
|
|
22 8.8271168152687096e-009 23 8.8573113288248351e-009 24 8.9253058277449782e-009
|
|
25 8.9440526096495887e-009 26 8.929938566382134e-009 27 8.9886853515963594e-009 28 9.035314718630616e-009
|
|
29 9.1152347891920726e-009 30 9.0461025337162937e-009;
|
|
createNode animCurveTA -n "Character1_RightFootIndex1_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 2.7607153896269668e-008 1 2.7333840080245867e-008
|
|
2 2.693361800254479e-008 3 2.653409580943844e-008 4 2.6021529819786338e-008 5 2.5872916253888434e-008
|
|
6 2.5927066715780711e-008 7 2.6001311326240284e-008 8 2.6110683393198997e-008 9 2.6385359674918618e-008
|
|
10 2.6747047243702582e-008 11 2.6834673150233357e-008 12 2.7278590053469994e-008
|
|
13 2.7420032466807243e-008 14 2.7665212343208623e-008 15 2.7961576165580482e-008
|
|
16 2.8060027190690559e-008 17 2.8252543415874243e-008 18 2.82489391878471e-008 19 2.8213886338335215e-008
|
|
20 2.816712196818116e-008 21 2.8144931718543376e-008 22 2.8036188481905814e-008 23 2.8026073906062265e-008
|
|
24 2.7912767208704284e-008 25 2.7820544090673135e-008 26 2.7739618602140584e-008
|
|
27 2.7781448252994778e-008 28 2.7714463612937837e-008 29 2.7690557402593189e-008
|
|
30 2.7622716558539651e-008;
|
|
createNode animCurveTA -n "Character1_RightFootIndex1_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 2.7077529551888805e-008 1 2.6476238090822335e-008
|
|
2 2.5927526792202116e-008 3 2.5375953782713623e-008 4 2.4500794282289462e-008 5 2.4231004758235031e-008
|
|
6 2.4205199622429063e-008 7 2.3917801073025657e-008 8 2.4386402230902604e-008 9 2.4323581371277214e-008
|
|
10 2.4172706503122754e-008 11 2.4569592582679434e-008 12 2.4665911979582233e-008
|
|
13 2.4981071433671787e-008 14 2.448154745593456e-008 15 2.5085281407655202e-008 16 2.4849949653571457e-008
|
|
17 2.5104187173496939e-008 18 2.4819572175260873e-008 19 2.5039312845365203e-008
|
|
20 2.5155932448228668e-008 21 2.5398968261924892e-008 22 2.531954024220795e-008 23 2.5536134984349701e-008
|
|
24 2.6064940428227601e-008 25 2.6268939024021165e-008 26 2.6301496092173693e-008
|
|
27 2.6695721189184948e-008 28 2.7068169927702002e-008 29 2.7501506849603174e-008
|
|
30 2.7154806403473234e-008;
|
|
createNode animCurveTL -n "Character1_RightFootIndex1_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 17.825912475585938 29 17.825912475585938
|
|
30 17.825912475585938;
|
|
createNode animCurveTL -n "Character1_RightFootIndex1_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 9.1000934787643928e-008 1 9.0930164731162222e-008
|
|
2 9.0970502242271323e-008 3 9.1049486172778415e-008 4 9.0994305423919286e-008 5 9.1012104519450077e-008
|
|
6 9.1015230907487421e-008 7 9.0952809728150896e-008 8 9.1015763814539241e-008 9 9.0998703683453641e-008
|
|
10 9.0967120058849105e-008 11 9.1009233926797606e-008 12 9.1015138536931772e-008
|
|
13 9.1071768792971852e-008 14 9.0947686715026066e-008 15 9.1055596840305952e-008
|
|
16 9.0986304712714627e-008 17 9.1021973958049784e-008 18 9.0984229927926208e-008
|
|
19 9.1010214475772955e-008 20 9.0996451262981282e-008 21 9.103131759502503e-008 22 9.0973244937231357e-008
|
|
23 9.0960369902859384e-008 24 9.1012140046586865e-008 25 9.0996167045886978e-008
|
|
26 9.0951665754346323e-008 27 9.0999670021574275e-008 28 9.1039488836486271e-008
|
|
29 9.1085851749994617e-008 30 9.1006775448931876e-008;
|
|
createNode animCurveTL -n "Character1_RightFootIndex1_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -9.0989402679042541e-007 1 -9.0985338374593994e-007
|
|
2 -9.0987077783211134e-007 3 -9.0992762125097215e-007 4 -9.0989300360888592e-007
|
|
5 -9.0990886292274809e-007 6 -9.0991528622907936e-007 7 -9.0990101853094529e-007
|
|
8 -9.0986867462561349e-007 9 -9.0989533418905921e-007 10 -9.0994984702774673e-007
|
|
11 -9.0986600298492704e-007 12 -9.0994240053987596e-007 13 -9.098905593418749e-007
|
|
14 -9.0988197598562692e-007 15 -9.0992193690908607e-007 16 -9.0988635292887921e-007
|
|
17 -9.0992352852481417e-007 18 -9.0990431544923922e-007 19 -9.0989374257333111e-007
|
|
20 -9.098860687117849e-007 21 -9.0989925638496061e-007 22 -9.0988010015280452e-007
|
|
23 -9.0990801027146517e-007 24 -9.0988845613537706e-007 25 -9.0987930434494046e-007
|
|
26 -9.0987543899245793e-007 27 -9.0992398327216506e-007 28 -9.0991500201198505e-007
|
|
29 -9.0991755996583379e-007 30 -9.0989203727076529e-007;
|
|
createNode animCurveTU -n "Character1_RightToeBase_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightToeBase_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightToeBase_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightToeBase_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 5.8338942565683283e-009 1 5.7912186157693668e-009
|
|
2 5.7744022896599745e-009 3 5.7559468302770256e-009 4 5.7153370924822866e-009 5 5.7038014311672214e-009
|
|
6 5.7005129505682817e-009 7 5.6858930896908078e-009 8 5.726584983989369e-009 9 5.735677710561049e-009
|
|
10 5.7437099520996071e-009 11 5.7750586535121329e-009 12 5.8090234844598854e-009
|
|
13 5.8305942296499325e-009 14 5.8121232271446388e-009 15 5.8658375934328433e-009
|
|
16 5.857557106025979e-009 17 5.8777911426943774e-009 18 5.8649214373929226e-009 19 5.8740479147445512e-009
|
|
20 5.872431430020697e-009 21 5.8764531019050992e-009 22 5.8462115148927296e-009 23 5.8450289053268989e-009
|
|
24 5.8567612981619277e-009 25 5.8477147568680721e-009 26 5.824556392752811e-009 27 5.8413922587874367e-009
|
|
28 5.8495870369767999e-009 29 5.8778333311693132e-009 30 5.8419642456897236e-009;
|
|
createNode animCurveTA -n "Character1_RightToeBase_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 1.1971581947989307e-008 1 1.1883032335902044e-008
|
|
2 1.1775517450018924e-008 3 1.1680167055772017e-008 4 1.1525986387539433e-008 5 1.1488513251833865e-008
|
|
6 1.1508175745689186e-008 7 1.153408124565658e-008 8 1.1562829804745434e-008 9 1.1661751564417955e-008
|
|
10 1.1797316901152044e-008 11 1.1813680700356599e-008 12 1.1976954539250073e-008
|
|
13 1.2024504059127139e-008 14 1.2101524227148275e-008 15 1.2212452382698302e-008
|
|
16 1.223804968475406e-008 17 1.2311278219101496e-008 18 1.2307878272110884e-008 19 1.2291148543397412e-008
|
|
20 1.2265955362522618e-008 21 1.2252676206969682e-008 22 1.2202846733089245e-008
|
|
23 1.2190445985993392e-008 24 1.2132773008488584e-008 25 1.2084835354642109e-008
|
|
26 1.2044153230306165e-008 27 1.205557165206983e-008 28 1.2020639594823024e-008 29 1.2005108906976147e-008
|
|
30 1.1976073466257731e-008;
|
|
createNode animCurveTA -n "Character1_RightToeBase_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 1.9146352059351557e-008 1 1.8896455955541569e-008
|
|
2 1.876026800573527e-008 3 1.8626881370664705e-008 4 1.8329719964071955e-008 5 1.8258582201724494e-008
|
|
6 1.8250938538244554e-008 7 1.8153436087686714e-008 8 1.8366652199119926e-008 9 1.8391467904166348e-008
|
|
10 1.8396313805624231e-008 11 1.8572531956806415e-008 12 1.8702172255302685e-008
|
|
13 1.8848423266604186e-008 14 1.8691210357246746e-008 15 1.8982538207978905e-008
|
|
16 1.8908659527028249e-008 17 1.9015736540950456e-008 18 1.89367632685844e-008 19 1.9000344408937053e-008
|
|
20 1.9002150963842723e-008 21 1.9066495937636319e-008 22 1.894227175114338e-008 23 1.8959797287720903e-008
|
|
24 1.9088354008545139e-008 25 1.9080806268334527e-008 26 1.8997905470996557e-008
|
|
27 1.9121571881441923e-008 28 1.9213770130477315e-008 29 1.9368254555729436e-008
|
|
30 1.9184000166205806e-008;
|
|
createNode animCurveTL -n "Character1_RightToeBase_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 14.426532745361328 29 14.426532745361328
|
|
30 14.426532745361328;
|
|
createNode animCurveTL -n "Character1_RightToeBase_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -13.258078575134277 29 -13.258078575134277
|
|
30 -13.258078575134277;
|
|
createNode animCurveTL -n "Character1_RightToeBase_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -0.0010853810235857964 29 -0.0010853810235857964
|
|
30 -0.0010853810235857964;
|
|
createNode animCurveTU -n "Character1_RightFoot_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightFoot_scaleY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightFoot_scaleX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightFoot_rotateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 3.8139698505401611 1 12.300905227661133
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2 25.592693328857422 3 33.081954956054688 4 38.367046356201172 5 34.787395477294922
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6 27.529031753540039 7 18.433143615722656 8 8.279210090637207 9 -2.380000114440918
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30 3.8139698505401611;
|
|
createNode animCurveTA -n "Character1_RightFoot_rotateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 1.4119267463684082 1 5.6888456344604492
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2 8.168126106262207 3 6.9267902374267578 4 4.836186408996582 5 6.8483567237854004
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30 1.4119265079498291;
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createNode animCurveTA -n "Character1_RightFoot_rotateX";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 -49.841320037841797 1 -46.383094787597656
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2 -36.700359344482422 3 -29.782318115234375 4 -24.307716369628906 5 -30.851436614990234
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30 -49.841320037841797;
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createNode animCurveTL -n "Character1_RightFoot_translateZ";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -1.8263884782791138 29 -1.8263884782791138
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|
30 -1.8263884782791138;
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|
createNode animCurveTL -n "Character1_RightFoot_translateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -22.639778137207031 29 -22.639778137207031
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30 -22.639778137207031;
|
|
createNode animCurveTL -n "Character1_RightFoot_translateX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 9.1899971721431939e-007 1 9.1899966037090053e-007
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|
2 9.1900022880508914e-007 3 9.1899954668406281e-007 4 9.189973866341461e-007 5 9.1900074039585888e-007
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6 9.1900136567346635e-007 7 9.1900380994047737e-007 8 9.1899840981568559e-007 9 9.1900005827483255e-007
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24 9.1899960352748167e-007 25 9.1899903509329306e-007 26 9.1900034249192686e-007
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30 9.1899943299722509e-007;
|
|
createNode animCurveTU -n "Character1_RightLeg_scaleZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightLeg_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightLeg_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightLeg_rotateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 14.611199378967285 1 14.418173789978029
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2 10.527770042419434 3 6.6950469017028809 4 3.4216699600219727 5 8.5348129272460937
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6 15.481492996215822 7 21.92449951171875 8 26.468727111816406 9 28.881118774414066
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26 23.852712631225586 27 20.23048210144043 28 17.314851760864258 29 15.3961181640625
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30 14.611199378967285;
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|
createNode animCurveTA -n "Character1_RightLeg_rotateY";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 5.4827332496643066 1 8.3175573348999023
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2 12.70965576171875 3 14.429601669311525 4 15.122035026550291 5 17.508562088012695
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30 5.4827332496643066;
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createNode animCurveTA -n "Character1_RightLeg_rotateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 65.259323120117188 1 56.022663116455078
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2 35.575222015380859 3 20.611419677734375 4 8.296600341796875 5 21.899251937866211
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6 38.489158630371094 7 53.721839904785156 8 66.2349853515625 9 75.856193542480469
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22 89.751724243164062 23 82.686614990234375 24 76.695701599121094 25 72.344535827636719
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26 68.960464477539063 27 66.722747802734375 28 65.594459533691406 29 65.267341613769531
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30 65.259323120117188;
|
|
createNode animCurveTL -n "Character1_RightLeg_translateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 4.7834453582763672 29 4.7834453582763672
|
|
30 4.7834453582763672;
|
|
createNode animCurveTL -n "Character1_RightLeg_translateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -31.589393615722656 29 -31.589393615722656
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|
30 -31.589393615722656;
|
|
createNode animCurveTL -n "Character1_RightLeg_translateX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -2.7159996989212232e-006 1 -2.7159994715475477e-006
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|
2 -2.7159996989212232e-006 3 -2.7160003810422495e-006 4 -2.7160006084159249e-006
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5 -2.7159994715475477e-006 6 -2.7159999262948986e-006 7 -2.7159990168001968e-006
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8 -2.7160003810422495e-006 9 -2.7159996989212232e-006 10 -2.7159996989212232e-006
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11 -2.7159994715475477e-006 12 -2.7160006084159249e-006 13 -2.7159992441738723e-006
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17 -2.7160003810422495e-006 18 -2.7160006084159249e-006 19 -2.7159999262948986e-006
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20 -2.7159994715475477e-006 21 -2.7159996989212232e-006 22 -2.7159999262948986e-006
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23 -2.7160001536685741e-006 24 -2.7160001536685741e-006 25 -2.7159999262948986e-006
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26 -2.7159994715475477e-006 27 -2.7159999262948986e-006 28 -2.7160001536685741e-006
|
|
29 -2.7160006084159249e-006 30 -2.7159996989212232e-006;
|
|
createNode animCurveTU -n "Character1_RightUpLeg_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightUpLeg_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightUpLeg_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightUpLeg_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -1.0137797594070435 1 -9.6427106857299805
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|
2 -19.774541854858398 3 -21.994047164916992 4 -22.935087203979492 5 -23.959150314331055
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6 -23.918781280517578 7 -24.052364349365234 8 -23.55607795715332 9 -21.68488883972168
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14 7.3152389526367196 15 15.209287643432619 16 21.814472198486328 17 25.868144989013672
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18 26.319000244140625 19 21.583358764648438 20 11.822573661804199 21 -0.38098347187042236
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26 -15.057259559631348 27 -10.29258918762207 28 -5.7318706512451172 29 -2.3547580242156982
|
|
30 -1.0137797594070435;
|
|
createNode animCurveTA -n "Character1_RightUpLeg_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -48.349132537841797 1 -47.707248687744141
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|
2 -46.252712249755859 3 -46.30987548828125 4 -46.818153381347656 5 -46.693370819091797
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|
6 -46.82666015625 7 -47.030036926269531 8 -47.648918151855469 9 -48.864452362060547
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|
30 -48.349132537841797;
|
|
createNode animCurveTA -n "Character1_RightUpLeg_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -19.048620223999023 1 -8.6268529891967773
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|
2 7.2929105758666983 3 14.828407287597658 4 20.207561492919922 5 14.35715389251709
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|
6 5.8203377723693848 7 -2.8821737766265869 8 -11.561781883239746 9 -20.106414794921875
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|
30 -19.048620223999023;
|
|
createNode animCurveTL -n "Character1_RightUpLeg_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 5.112642765045166 29 5.112642765045166
|
|
30 5.112642765045166;
|
|
createNode animCurveTL -n "Character1_RightUpLeg_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 1.4210854715202004e-014 1 2.1316282072803006e-014
|
|
2 7.1054273576010019e-015 3 -5.6843418860808015e-014 4 -5.6843418860808015e-014 5 7.1054273576010019e-015
|
|
6 2.8421709430404007e-014 7 -4.2632564145606011e-014 8 0 9 2.8421709430404007e-014
|
|
10 -6.3948846218409017e-014 11 -7.1054273576010019e-015 12 2.1316282072803006e-014
|
|
13 7.1054273576010019e-015 14 5.6843418860808015e-014 15 1.4210854715202004e-014
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|
16 0 17 2.8421709430404007e-014 18 1.4210854715202004e-014 19 7.1054273576010019e-015
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|
20 -2.1316282072803006e-014 21 1.4210854715202004e-014 22 -7.1054273576010019e-015
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|
23 -2.1316282072803006e-014 24 7.1054273576010019e-015 25 -7.1054273576010019e-015
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|
26 -1.4210854715202004e-014 27 1.4210854715202004e-014 28 -4.9737991503207013e-014
|
|
29 1.4210854715202004e-014 30 1.4210854715202004e-014;
|
|
createNode animCurveTL -n "Character1_RightUpLeg_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -24.037439346313477 29 -24.037439346313477
|
|
30 -24.037439346313477;
|
|
createNode animCurveTU -n "Character1_LeftFootIndex2_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftFootIndex2_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftFootIndex2_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftFootIndex2_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -6.7444765328161793e-009 1 -6.2789489163606049e-009
|
|
2 -5.0022186393050561e-009 3 -3.5430063327623884e-009 4 -2.3084605338397068e-009
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|
5 -1.6465176999602704e-009 6 -1.6854073692229576e-009 7 -2.0130392908157546e-009
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|
8 -2.3349391309324119e-009 9 -2.7006703540166654e-009 10 -3.155200101190303e-009
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|
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23 -6.1546026053349578e-009 24 -6.3106053715955568e-009 25 -6.3470104727514354e-009
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26 -6.3466756294872084e-009 27 -6.5351191125273544e-009 28 -6.6461338654733026e-009
|
|
29 -6.6440870583051037e-009 30 -6.5347287581118962e-009;
|
|
createNode animCurveTA -n "Character1_LeftFootIndex2_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -2.2873818394941736e-008 1 -2.2364869067814652e-008
|
|
2 -2.1263032223828304e-008 3 -2.0378097431716924e-008 4 -1.940393445920563e-008 5 -1.8960269798640184e-008
|
|
6 -1.885575606763723e-008 7 -1.9190204980645831e-008 8 -1.9504115655877285e-008 9 -1.9915313842489013e-008
|
|
10 -2.0505401820969382e-008 11 -2.0639236097963476e-008 12 -2.1470420108471444e-008
|
|
13 -2.1974337016672507e-008 14 -2.2590070258843298e-008 15 -2.2943821065268821e-008
|
|
16 -2.3218316158590824e-008 17 -2.3273836191606279e-008 18 -2.3689770145551847e-008
|
|
19 -2.3480565047862001e-008 20 -2.3440264840246527e-008 21 -2.3252844982835086e-008
|
|
22 -2.3301758744764811e-008 23 -2.3092388445888901e-008 24 -2.3180797725785851e-008
|
|
25 -2.295365675308858e-008 26 -2.2655161302509441e-008 27 -2.2904007579427343e-008
|
|
28 -2.2709242486484982e-008 29 -2.2642089092528295e-008 30 -2.2732372428890812e-008;
|
|
createNode animCurveTA -n "Character1_LeftFootIndex2_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 1.7579825595248622e-008 1 1.7470577873268667e-008
|
|
2 1.7142534503022944e-008 3 1.6838990646306229e-008 4 1.6599178920273516e-008 5 1.6528744595234457e-008
|
|
6 1.6479084763432184e-008 7 1.6375237166244005e-008 8 1.6082017495477885e-008 9 1.5700821975883628e-008
|
|
10 1.5285770871287241e-008 11 1.456832787738449e-008 12 1.4274092130506233e-008 13 1.3790128150503733e-008
|
|
14 1.3424194200695181e-008 15 1.2848279773436388e-008 16 1.2710789754066809e-008
|
|
17 1.2482127331736592e-008 18 1.2335869215007733e-008 19 1.2661599768648557e-008
|
|
20 1.2851220532184016e-008 21 1.3161292500285526e-008 22 1.3655195196804472e-008
|
|
23 1.4290327143839932e-008 24 1.4915139345816897e-008 25 1.5483474058441971e-008
|
|
26 1.6076734610237509e-008 27 1.6696249716119382e-008 28 1.7143204189551398e-008
|
|
29 1.7443925415250305e-008 30 1.7408650521133495e-008;
|
|
createNode animCurveTL -n "Character1_LeftFootIndex2_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 7.9202537536621094 29 7.9202537536621094
|
|
30 7.9202537536621094;
|
|
createNode animCurveTL -n "Character1_LeftFootIndex2_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -1.6992926177294976e-008 1 -1.6997642404703583e-008
|
|
2 -1.7012331099408584e-008 3 -1.7008947139629527e-008 4 -1.7005890029508919e-008
|
|
5 -1.6997123708506479e-008 6 -1.699063290061531e-008 7 -1.6980962413981615e-008 8 -1.6982847128588219e-008
|
|
9 -1.6977203642909444e-008 10 -1.6967621974117719e-008 11 -1.702466434494454e-008
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|
12 -1.6991986484526933e-008 13 -1.6993004336995909e-008 14 -1.6968281002505137e-008
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|
15 -1.7038816579884042e-008 16 -1.6999765151126667e-008 17 -1.7003820573791018e-008
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|
18 -1.7019109677107735e-008 19 -1.6967007354651287e-008 20 -1.6995981511058744e-008
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|
21 -1.7020742149043144e-008 22 -1.7013174868907299e-008 23 -1.7001417162987309e-008
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|
24 -1.7006218655524208e-008 25 -1.7021113407622579e-008 26 -1.7019877063262356e-008
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|
27 -1.6998310314875198e-008 28 -1.6997073970514975e-008 29 -1.6987238282695216e-008
|
|
30 -1.7013510600349946e-008;
|
|
createNode animCurveTL -n "Character1_LeftFootIndex2_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 7.0062000645521039e-009 1 6.9778494093952759e-009
|
|
2 6.9476406849844352e-009 3 7.0308949773334461e-009 4 7.0313568301116902e-009 5 7.0308274757735489e-009
|
|
6 6.9828800519644574e-009 7 7.0094152704314183e-009 8 7.0052799117092945e-009 9 7.0018657538639673e-009
|
|
10 7.0345080871447863e-009 11 6.9294472382352978e-009 12 7.0110459660099878e-009
|
|
13 7.00689284371947e-009 14 7.0479551084190462e-009 15 7.0307137889358273e-009 16 7.0125238949003688e-009
|
|
17 6.9648606881855812e-009 18 7.0651289263423678e-009 19 7.0070953483991616e-009
|
|
20 7.0067613933133543e-009 21 6.9690635484676022e-009 22 7.0086265679947246e-009
|
|
23 6.9718772977012122e-009 24 7.0251395811737893e-009 25 6.9861201268395234e-009
|
|
26 6.9234573629728402e-009 27 7.0170393939861242e-009 28 6.9768333332831389e-009
|
|
29 6.9695786919510283e-009 30 7.0025976128818002e-009;
|
|
createNode animCurveTU -n "Character1_LeftFootIndex1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftFootIndex1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftFootIndex1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftFootIndex1_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -3.3224945017451546e-009 1 -3.085869781926931e-009
|
|
2 -2.420461608920732e-009 3 -1.6837917726775231e-009 4 -1.0488314661216691e-009 5 -6.9345951203558798e-010
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|
6 -7.0248612482615158e-010 7 -8.8488616434290179e-010 8 -1.0545735396050304e-009
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|
9 -1.2486092160202134e-009 10 -1.4951068161295211e-009 11 -1.6415836467942313e-009
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|
12 -2.0287445057221021e-009 13 -2.2609953909125124e-009 14 -2.4765187678355005e-009
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|
15 -2.7335698149499876e-009 16 -2.9342508423013669e-009 17 -2.9839015702748384e-009
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|
18 -3.0010096629951022e-009 19 -3.0880786816567252e-009 20 -3.1170810377290081e-009
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|
21 -3.0833464670365629e-009 22 -3.023461037088282e-009 23 -3.0387388161301487e-009
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|
24 -3.1211919715445902e-009 25 -3.1261762067913423e-009 26 -3.1070308548208914e-009
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|
27 -3.2137372762974792e-009 28 -3.2679432493409877e-009 29 -3.2600624422229885e-009
|
|
30 -3.1935574185126825e-009;
|
|
createNode animCurveTA -n "Character1_LeftFootIndex1_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -1.2557561213100144e-008 1 -1.2357714851418677e-008
|
|
2 -1.1953577683243566e-008 3 -1.1720916681667859e-008 4 -1.1385673737152047e-008
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|
5 -1.1234718044761394e-008 6 -1.1171072067384102e-008 7 -1.1342039307749019e-008
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|
8 -1.1499562191374935e-008 9 -1.1705233227132794e-008 10 -1.2014029771023615e-008
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|
11 -1.2054941933570262e-008 12 -1.2496097490100055e-008 13 -1.2749638678144493e-008
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|
14 -1.3074862970086087e-008 15 -1.3249471741971774e-008 16 -1.3380883068236926e-008
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|
17 -1.3393350428714259e-008 18 -1.3636545226347607e-008 19 -1.3498334894279651e-008
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|
20 -1.3442038593325378e-008 21 -1.3280768484946748e-008 22 -1.3252559938337072e-008
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|
23 -1.3057636749636004e-008 24 -1.3038088830796823e-008 25 -1.2829845630335512e-008
|
|
26 -1.2581873320982595e-008 27 -1.2668410320770818e-008 28 -1.2502283652793267e-008
|
|
29 -1.2430762197368495e-008 30 -1.2475789290533612e-008;
|
|
createNode animCurveTA -n "Character1_LeftFootIndex1_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 9.3019245639425208e-009 1 9.2459329081862052e-009
|
|
2 9.0698426546964583e-009 3 8.9162730532166279e-009 4 8.7893425870788633e-009 5 8.7374072421653182e-009
|
|
6 8.7102787205139975e-009 7 8.6599865056768977e-009 8 8.5117433101800088e-009 9 8.326936473679325e-009
|
|
10 8.1272011343003214e-009 11 7.7453714553143982e-009 12 7.6104686996814053e-009
|
|
13 7.3675883172086287e-009 14 7.1921211208803015e-009 15 6.8801986330413456e-009
|
|
16 6.8247048012892711e-009 17 6.7048562257809871e-009 18 6.6263488029960627e-009
|
|
19 6.8114833773336167e-009 20 6.898480897632453e-009 21 7.0454384548668267e-009 22 7.296254711519623e-009
|
|
23 7.6197395060262352e-009 24 7.9407769248973636e-009 25 8.2237479048785644e-009
|
|
26 8.5186950826710017e-009 27 8.8462792646737398e-009 28 9.073682250004822e-009 29 9.2276213337072477e-009
|
|
30 9.2004563967407194e-009;
|
|
createNode animCurveTL -n "Character1_LeftFootIndex1_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 17.826379776000977 29 17.826379776000977
|
|
30 17.826379776000977;
|
|
createNode animCurveTL -n "Character1_LeftFootIndex1_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -3.6992673813074362e-008 1 -3.6997768404489761e-008
|
|
2 -3.7009613151894882e-008 3 -3.7004859620992647e-008 4 -3.7002969577315525e-008
|
|
5 -3.7001676389536442e-008 6 -3.6995810859252742e-008 7 -3.6990499552302936e-008
|
|
8 -3.6992972241023381e-008 9 -3.6983713869176427e-008 10 -3.6970934758073781e-008
|
|
11 -3.7022431342847995e-008 12 -3.699318185113043e-008 13 -3.6992833685189908e-008
|
|
14 -3.6966778083069585e-008 15 -3.7038102362885184e-008 16 -3.7000638997142232e-008
|
|
17 -3.7004276975949324e-008 18 -3.701743978012928e-008 19 -3.6968405225934475e-008
|
|
20 -3.699774353549401e-008 21 -3.7021699483830162e-008 22 -3.7011588460700295e-008
|
|
23 -3.7000749131266275e-008 24 -3.7005079889240733e-008 25 -3.7019766807588894e-008
|
|
26 -3.7020228660367138e-008 27 -3.6998606844917958e-008 28 -3.6998830665879723e-008
|
|
29 -3.6988954121852657e-008 30 -3.7012750198073263e-008;
|
|
createNode animCurveTL -n "Character1_LeftFootIndex1_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 6.6648908614297397e-012 1 -2.1781687564725871e-011
|
|
2 -5.0444981525288313e-011 3 2.8478552849264815e-011 4 2.5970336992031662e-011 5 2.9722002636844991e-011
|
|
6 -1.4132695014268393e-011 7 7.2795103278622264e-012 8 3.7125857943465235e-012 9 -4.3343106881366111e-013
|
|
10 3.219824407096894e-011 11 -6.6478378357714973e-011 12 9.8516750313137891e-012
|
|
13 5.9756644077424426e-012 14 4.7364778765768278e-011 15 3.1395330779560027e-011
|
|
16 1.2427392448444152e-011 17 -3.4503955248510465e-011 18 6.4250826881107059e-011
|
|
19 6.9988459472369868e-012 20 6.3522520576952957e-012 21 -3.1000979561213171e-011
|
|
22 9.43245481721533e-012 23 -2.7107205369247822e-011 24 2.5352164811920375e-011 25 -1.2487788580983761e-011
|
|
26 -7.4315664733148878e-011 27 1.623945422579709e-011 28 -2.3664625814490137e-011
|
|
29 -3.0443203513641492e-011 30 3.1761260288476478e-012;
|
|
createNode animCurveTU -n "Character1_LeftToeBase_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftToeBase_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftToeBase_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftToeBase_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -1.392078452511214e-009 1 -1.300381691216046e-009
|
|
2 -1.0360133861908594e-009 3 -7.6407696836255923e-010 4 -5.1799092792848e-010 5 -3.7295841415208031e-010
|
|
6 -3.6679886905588432e-010 7 -4.4346612493306736e-010 8 -5.11068409814186e-010 9 -5.9160520926582194e-010
|
|
10 -6.973209232263855e-010 11 -7.4916473025155028e-010 12 -9.1103791177715721e-010
|
|
13 -1.0059760802150208e-009 14 -1.0932862393175924e-009 15 -1.1981662328963694e-009
|
|
16 -1.2805588811559687e-009 17 -1.2974645802188434e-009 18 -1.3041142610248357e-009
|
|
19 -1.3416533439780665e-009 20 -1.3513735686032646e-009 21 -1.3305720969469803e-009
|
|
22 -1.2998633280858485e-009 23 -1.2974319396619194e-009 24 -1.3304302104444332e-009
|
|
25 -1.3236093332480436e-009 26 -1.3037898538570403e-009 27 -1.3509234841890816e-009
|
|
28 -1.3677163845926543e-009 29 -1.3610714777456678e-009 30 -1.3319458869176515e-009;
|
|
createNode animCurveTA -n "Character1_LeftToeBase_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -5.2010400430901882e-009 1 -5.146691073321108e-009
|
|
2 -5.0541175689033935e-009 3 -5.0458321965152209e-009 4 -4.9761306186724141e-009
|
|
5 -4.9529984558205342e-009 6 -4.928848440499678e-009 7 -4.9888972952771837e-009 8 -5.0492321435058329e-009
|
|
9 -5.1263482347962963e-009 10 -5.2489932400590078e-009 11 -5.2609046008456062e-009
|
|
12 -5.4328102017109359e-009 13 -5.5298108314616456e-009 14 -5.6607096787786304e-009
|
|
15 -5.7273870091023582e-009 16 -5.7735496383770624e-009 17 -5.7722804314153109e-009
|
|
18 -5.8783933276629341e-009 19 -5.8123617030503283e-009 20 -5.7764184546726938e-009
|
|
21 -5.6883489030212786e-009 22 -5.6583657759290418e-009 23 -5.5483631022923419e-009
|
|
24 -5.5153330791313238e-009 25 -5.3995830029407443e-009 26 -5.2665121152983829e-009
|
|
27 -5.281975745674572e-009 28 -5.1912789622576838e-009 29 -5.1495692154901462e-009
|
|
30 -5.1679753809708018e-009;
|
|
createNode animCurveTA -n "Character1_LeftToeBase_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 3.5633738182383463e-009 1 3.5398912689998951e-009
|
|
2 3.4650082803011632e-009 3 3.4036784501978445e-009 4 3.3461813320201372e-009 5 3.305984153101349e-009
|
|
6 3.2924314385951448e-009 7 3.2699214447262648e-009 8 3.2131612925923037e-009 9 3.1511739884138024e-009
|
|
10 3.084439148537399e-009 11 2.935091725220218e-009 12 2.8874607149731446e-009 13 2.7976849725774855e-009
|
|
14 2.7365738564100184e-009 15 2.6084174820084627e-009 16 2.5923048152520778e-009
|
|
17 2.5443185336371243e-009 18 2.51440224197097e-009 19 2.5925488422728904e-009 20 2.6226611993251936e-009
|
|
21 2.6760527127578371e-009 22 2.7760418408462328e-009 23 2.9011044677673681e-009
|
|
24 3.0304783127377277e-009 25 3.1389078003485338e-009 26 3.2481310974219468e-009
|
|
27 3.3834943735655543e-009 28 3.4710674334803575e-009 29 3.5312270885157208e-009
|
|
30 3.5193361558327756e-009;
|
|
createNode animCurveTL -n "Character1_LeftToeBase_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 14.426504135131836 29 14.426504135131836
|
|
30 14.426504135131836;
|
|
createNode animCurveTL -n "Character1_LeftToeBase_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -13.258078575134277 29 -13.258078575134277
|
|
30 -13.258078575134277;
|
|
createNode animCurveTL -n "Character1_LeftToeBase_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 8.426997737842612e-006 1 8.4269940998638049e-006
|
|
2 8.4269850049167871e-006 3 8.4270141087472439e-006 4 8.4270141087472439e-006 5 8.4270077422843315e-006
|
|
6 8.4269913713796996e-006 7 8.4270022853161208e-006 8 8.4270013758214191e-006 9 8.4269986473373137e-006
|
|
10 8.4270104707684368e-006 11 8.4269750004750676e-006 12 8.4270041043055244e-006
|
|
13 8.4270004663267173e-006 14 8.4270086517790332e-006 15 8.4270104707684368e-006
|
|
16 8.4270086517790332e-006 17 8.426989552390296e-006 18 8.4270122897578403e-006 19 8.4270068327896297e-006
|
|
20 8.4270086517790332e-006 21 8.4269931903691031e-006 22 8.4269959188532084e-006
|
|
23 8.4269850049167871e-006 24 8.4270068327896297e-006 25 8.4269940998638049e-006
|
|
26 8.4269722719909623e-006 27 8.4270059232949279e-006 28 8.4269986473373137e-006
|
|
29 8.4269959188532084e-006 30 8.426997737842612e-006;
|
|
createNode animCurveTU -n "Character1_LeftFoot_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftFoot_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftFoot_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftFoot_rotateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -6.7750091552734375 1 -10.046440124511719
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|
2 -13.592061996459961 3 -14.655922889709473 4 -15.014535903930664 5 -16.377490997314453
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6 -18.313892364501953 7 -21.173625946044922 8 -24.282608032226563 9 -26.852542877197266
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|
30 -6.7750091552734375;
|
|
createNode animCurveTA -n "Character1_LeftFoot_rotateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 -1.1582428216934204 1 -2.6614224910736084
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|
2 -6.792536735534668 3 -9.7543458938598633 4 -12.383758544921875 5 -14.070789337158203
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6 -14.553544998168947 7 -14.652640342712402 8 -13.896428108215332 9 -12.117414474487305
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|
30 -1.15824294090271;
|
|
createNode animCurveTA -n "Character1_LeftFoot_rotateX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -28.605560302734375 1 -45.897640228271484
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|
2 -68.490562438964844 3 -80.137985229492188 4 -88.987495422363281 5 -90.457847595214844
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6 -86.398780822753906 7 -79.42730712890625 8 -70.358604431152344 9 -60.222652435302734
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18 -1.908383846282959 19 -3.8309421539306645 20 -8.9338674545288086 21 -15.451352119445799
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22 -21.838811874389648 23 -26.961362838745117 24 -30.103164672851562 25 -31.619874954223633
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26 -32.191173553466797 27 -31.78719329833984 28 -30.642086029052731 29 -29.327869415283203
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|
30 -28.605560302734375;
|
|
createNode animCurveTL -n "Character1_LeftFoot_translateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -1.8263884782791138 29 -1.8263884782791138
|
|
30 -1.8263884782791138;
|
|
createNode animCurveTL -n "Character1_LeftFoot_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -22.639778137207031 29 -22.639778137207031
|
|
30 -22.639778137207031;
|
|
createNode animCurveTL -n "Character1_LeftFoot_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -1.6733281427150359e-012 1 1.3464784842653899e-012
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|
2 3.730349362740526e-012 3 -1.893596390800667e-012 4 -1.1439738045737613e-012 5 -2.3412383143295301e-012
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6 6.7856831265089568e-013 7 6.1817218011128716e-013 8 8.7041485130612273e-013 9 1.1652900866465643e-012
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10 -2.1884716261411086e-012 11 6.8922645368729718e-013 12 1.2789769243681803e-012
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13 1.8118839761882555e-013 14 -4.0749625895841746e-012 15 -3.801403636316536e-013
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22 -2.8634872251132037e-012 23 -1.6910917111090384e-012 24 -1.5702994460298214e-012
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25 -7.9580786405131221e-013 26 5.8264504332328215e-013 27 8.8817841970012523e-014
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|
28 3.1867841698840493e-012 29 2.9203306439740118e-012 30 -1.4885870314174099e-012;
|
|
createNode animCurveTU -n "Character1_LeftLeg_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftLeg_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftLeg_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftLeg_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 13.685200691223145 1 13.449048042297363
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|
2 13.78692626953125 3 14.271441459655762 4 14.726431846618651 5 15.478547096252441
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6 16.160490036010742 7 17.13249397277832 8 18.205314636230469 9 19.22545051574707
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10 19.964841842651367 11 20.161331176757813 12 19.679203033447266 13 18.65350341796875
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14 17.47810173034668 15 16.419183731079102 16 15.571083068847656 17 14.936035156249998
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18 14.503556251525879 19 14.22211742401123 20 13.976374626159668 21 13.710441589355469
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|
26 13.218683242797852 27 13.089390754699707 28 13.055438041687012 29 13.22454833984375
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|
30 13.685200691223145;
|
|
createNode animCurveTA -n "Character1_LeftLeg_rotateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 1.1564228534698486 1 -1.6188993453979492
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2 -4.141963005065918 3 -5.6848621368408203 4 -7.106987476348877 5 -8.012939453125
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6 -8.1693010330200195 7 -7.7684097290039054 8 -6.6595640182495117 9 -4.8336391448974609
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22 3.84739089012146 23 3.4593853950500488 24 3.2025680541992187 25 2.7976436614990234
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26 2.227217435836792 27 1.7016371488571167 28 1.3436218500137329 29 1.1730637550354004
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|
30 1.1564228534698486;
|
|
createNode animCurveTA -n "Character1_LeftLeg_rotateX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 80.649826049804688 1 92.12542724609375
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|
2 101.78960418701172 3 106.66509246826172 4 110.59501647949219 5 112.10762023925781
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6 111.50971984863281 7 109.06479644775391 8 104.81119537353516 9 98.971542358398438
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10 92.093612670898438 11 85.086677551269531 12 79.222549438476563 13 75.073265075683594
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|
14 71.676910400390625 15 68.49920654296875 16 65.444473266601562 17 62.884109497070313
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18 61.460391998291016 19 62.200809478759766 20 64.742095947265625 21 67.569145202636719
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22 69.722618103027344 23 71.057785034179688 24 72.081657409667969 25 73.737991333007813
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|
26 75.993446350097656 27 78.109825134277344 28 79.613716125488281 29 80.40899658203125
|
|
30 80.649826049804688;
|
|
createNode animCurveTL -n "Character1_LeftLeg_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 4.7830061912536621 29 4.7830061912536621
|
|
30 4.7830061912536621;
|
|
createNode animCurveTL -n "Character1_LeftLeg_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -31.589393615722656 29 -31.589393615722656
|
|
30 -31.589393615722656;
|
|
createNode animCurveTL -n "Character1_LeftLeg_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 1.7763568394002505e-014 1 -2.7000623958883807e-013
|
|
2 -3.5527136788005009e-014 3 7.0699002208129968e-013 4 5.5422333389287814e-013 5 -1.3145040611561853e-013
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|
6 -8.8817841970012523e-014 7 3.5882408155885059e-013 8 4.7606363295926712e-013 9 -4.7961634663806763e-013
|
|
10 -6.7501559897209518e-014 11 -9.1660012913052924e-013 12 6.7146288529329468e-013
|
|
13 1.1013412404281553e-013 14 5.7909232964448165e-013 15 -7.815970093361102e-014
|
|
16 3.801403636316536e-013 17 -4.0856207306205761e-013 18 3.3040237212844659e-013
|
|
19 5.6488147492927965e-013 20 1.9539925233402755e-013 21 -6.3593574850528967e-013
|
|
22 -1.4921397450962104e-013 23 -4.6895820560166612e-013 24 1.4566126083082054e-013
|
|
25 -3.765876499528531e-013 26 -1.0764722446765518e-012 27 6.7501559897209518e-014
|
|
28 2.4868995751603507e-014 29 9.5923269327613525e-014 30 -1.5987211554602254e-013;
|
|
createNode animCurveTU -n "Character1_LeftUpLeg_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftUpLeg_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftUpLeg_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftUpLeg_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -0.12037835270166398 1 -0.78324341773986816
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|
2 -1.878714919090271 3 -2.8043437004089355 4 -3.6640574932098389 5 -3.5082144737243652
|
|
6 -2.4544112682342529 7 -0.22481264173984528 8 3.0059268474578857 9 6.7989296913146973
|
|
10 10.611252784729004 11 13.978275299072266 12 16.521945953369141 13 18.172142028808594
|
|
14 18.980182647705078 15 18.820058822631836 16 17.805498123168945 17 16.306097030639648
|
|
18 14.831678390502928 19 13.476198196411133 20 12.100661277770996 21 10.845987319946289
|
|
22 9.7654170989990234 23 8.7936544418334961 24 7.7699074745178223 25 6.2647609710693359
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|
26 4.278252124786377 27 2.2524678707122803 28 0.62594020366668701 29 -0.24147862195968628
|
|
30 -0.12037838995456694;
|
|
createNode animCurveTA -n "Character1_LeftUpLeg_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 32.086540222167969 1 31.416881561279297
|
|
2 30.576562881469727 3 30.084821701049808 4 30.069696426391605 5 30.966753005981445
|
|
6 32.443435668945312 7 34.390262603759766 8 36.539592742919922 9 38.623805999755859
|
|
10 40.502567291259766 11 42.172000885009766 12 43.677780151367188 13 45.062850952148438
|
|
14 46.291954040527344 15 47.261943817138672 16 47.872989654541016 17 48.094825744628906
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|
18 48.006771087646484 19 47.683773040771484 20 47.141067504882813 21 46.391155242919922
|
|
22 45.427288055419922 23 44.254276275634766 24 42.894996643066406 25 41.300930023193359
|
|
26 39.417041778564453 27 37.289741516113281 28 35.102542877197266 29 33.219615936279297
|
|
30 32.086540222167969;
|
|
createNode animCurveTA -n "Character1_LeftUpLeg_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -70.050567626953125 1 -68.013504028320312
|
|
2 -58.821571350097656 3 -55.593128204345703 4 -53.678680419921875 5 -52.352428436279297
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|
6 -52.041107177734375 7 -49.777271270751953 8 -45.554664611816406 9 -39.726551055908203
|
|
10 -33.132095336914063 11 -26.993640899658203 12 -22.804410934448242 13 -21.60032844543457
|
|
14 -22.724132537841797 15 -25.333423614501953 16 -28.578706741333008 17 -31.64205169677734
|
|
18 -33.751564025878906 19 -34.875679016113281 20 -35.410453796386719 21 -35.227165222167969
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|
22 -34.627887725830078 23 -34.447128295898438 24 -35.846221923828125 25 -40.335823059082031
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|
26 -47.482452392578125 27 -55.587623596191406 28 -63.004024505615227 29 -68.256019592285156
|
|
30 -70.050567626953125;
|
|
createNode animCurveTL -n "Character1_LeftUpLeg_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 5.112642765045166 29 5.112642765045166
|
|
30 5.112642765045166;
|
|
createNode animCurveTL -n "Character1_LeftUpLeg_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 1.4210854715202004e-014 1 2.1316282072803006e-014
|
|
2 0 3 -4.9737991503207013e-014 4 -3.5527136788005009e-014 5 3.5527136788005009e-014
|
|
6 2.1316282072803006e-014 7 -2.8421709430404007e-014 8 -1.4210854715202004e-014 9 4.2632564145606011e-014
|
|
10 -5.6843418860808015e-014 11 0 12 3.5527136788005009e-014 13 -2.1316282072803006e-014
|
|
14 4.2632564145606011e-014 15 7.1054273576010019e-015 16 0 17 -1.4210854715202004e-014
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|
18 1.4210854715202004e-014 19 -1.4210854715202004e-014 20 7.1054273576010019e-015
|
|
21 2.8421709430404007e-014 22 2.8421709430404007e-014 23 -7.1054273576010019e-015
|
|
24 0 25 -4.2632564145606011e-014 26 2.1316282072803006e-014 27 7.1054273576010019e-015
|
|
28 -5.6843418860808015e-014 29 -1.4210854715202004e-014 30 1.4210854715202004e-014;
|
|
createNode animCurveTL -n "Character1_LeftUpLeg_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 24.674720764160156 29 24.674720764160156
|
|
30 24.674720764160156;
|
|
createNode animCurveTU -n "Character1_Hips_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_Hips_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_Hips_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_Hips_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -10.302592277526855 1 -12.146718978881836
|
|
2 -14.020668029785156 3 -15.588547706604006 4 -16.843540191650391 5 -16.997978210449219
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|
6 -16.616222381591797 7 -15.381011009216309 8 -12.962738037109375 9 -9.0688495635986328
|
|
10 -3.7148640155792236 11 2.413114070892334 12 7.834296703338623 13 11.917813301086426
|
|
14 15.011872291564941 15 16.982902526855469 16 17.900136947631836 17 17.9046630859375
|
|
18 17.124252319335937 19 15.27756977081299 20 12.357814788818359 21 8.8509330749511719
|
|
22 5.2156291007995605 23 1.8614864349365234 24 -0.871490478515625 25 -3.34228515625
|
|
26 -5.7586474418640137 27 -7.758805274963378 28 -9.1841306686401367 29 -10.021513938903809
|
|
30 -10.302592277526855;
|
|
createNode animCurveTA -n "Character1_Hips_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -28.93575286865234 1 -28.107721328735352
|
|
2 -27.224094390869141 3 -26.180412292480469 4 -25.423007965087891 5 -27.262514114379883
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|
6 -30.544486999511719 7 -35.308475494384766 8 -40.869720458984375 9 -46.44622802734375
|
|
10 -51.252174377441406 11 -54.681999206542969 12 -56.483310699462891 13 -56.869548797607422
|
|
14 -56.303714752197266 15 -55.147823333740234 16 -53.714885711669922 17 -52.277706146240234
|
|
18 -51.083385467529297 19 -50.075687408447266 20 -48.979293823242187 21 -47.707000732421875
|
|
22 -46.212429046630859 23 -44.509979248046875 24 -42.673122406005859 25 -40.411357879638672
|
|
26 -37.565956115722656 27 -34.520374298095703 28 -31.738128662109375 29 -29.714344024658203
|
|
30 -28.93575286865234;
|
|
createNode animCurveTA -n "Character1_Hips_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 17.372287750244141 1 21.322771072387695
|
|
2 25.483188629150391 3 29.15362548828125 4 32.150592803955078 5 31.793323516845707
|
|
6 29.831289291381839 7 25.982940673828125 8 20.376218795776367 9 13.1365966796875
|
|
10 4.6420607566833496 11 -4.1133756637573242 12 -11.379480361938477 13 -16.587018966674805
|
|
14 -20.392816543579102 15 -22.765134811401367 16 -23.866111755371094 17 -23.926975250244141
|
|
18 -23.166419982910156 19 -21.321529388427734 20 -18.314180374145508 21 -14.587423324584963
|
|
22 -10.555874824523926 23 -6.5831413269042969 24 -2.9603695869445801 25 1.0078104734420776
|
|
26 5.5922188758850098 27 10.052742004394531 28 13.812906265258789 29 16.401878356933594
|
|
30 17.372287750244141;
|
|
createNode animCurveTL -n "Character1_Hips_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -28.244651794433594 1 -20.811864852905273
|
|
2 -10.972739219665527 3 -6.4331908226013184 4 -3.5799710750579834 5 -4.0453171730041504
|
|
6 -6.4118227958679199 7 -9.6208600997924805 8 -13.367286682128906 9 -17.366397857666016
|
|
10 -21.364994049072266 11 -25.1387939453125 12 -28.479042053222656 13 -31.794759750366211
|
|
14 -35.376064300537109 15 -38.835533142089844 16 -41.783809661865234 17 -43.830692291259766
|
|
18 -44.5858154296875 19 -43.541927337646484 20 -40.907955169677734 21 -37.367454528808594
|
|
22 -33.604198455810547 23 -30.303218841552734 24 -28.151662826538086 25 -27.237228393554687
|
|
26 -27.014404296875 27 -27.231479644775391 28 -27.653341293334961 29 -28.061279296875
|
|
30 -28.244651794433594;
|
|
createNode animCurveTL -n "Character1_Hips_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 51.446670532226563 1 50.871448516845703
|
|
2 49.689773559570312 3 48.404380798339844 4 47.031723022460938 5 46.209728240966797
|
|
6 46.170875549316406 7 46.33197021484375 8 46.600204467773437 9 46.891925811767578
|
|
10 47.125408172607422 11 47.209178924560547 12 47.035964965820313 13 46.327430725097656
|
|
14 45.092636108398437 15 43.648445129394531 16 42.314926147460938 17 41.414516448974609
|
|
18 41.271026611328125 19 42.130077362060547 20 43.785675048828125 21 45.884006500244141
|
|
22 48.069629669189453 23 49.984897613525391 24 51.270030975341797 25 51.871227264404297
|
|
26 52.067764282226562 27 51.993537902832031 28 51.778297424316406 29 51.551868438720703
|
|
30 51.446670532226563;
|
|
createNode animCurveTL -n "Character1_Hips_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 1.9807353019714355 1 2.5151417255401611
|
|
2 3.252446174621582 3 3.5774891376495361 4 3.8052351474761963 5 4.0301332473754883
|
|
6 4.2738981246948242 7 4.5659852027893066 8 4.8715724945068359 9 5.1535472869873047
|
|
10 5.3802599906921387 11 5.5329012870788574 12 5.6059970855712891 13 5.6039109230041504
|
|
14 5.5435500144958496 15 5.4402585029602051 16 5.3068881034851074 17 5.1562423706054687
|
|
18 5.0025496482849121 19 4.8403749465942383 20 4.6555562019348145 21 4.4510769844055176
|
|
22 4.2302913665771484 23 3.9966003894805908 24 3.7530465126037598 25 3.4538660049438477
|
|
26 3.0829973220825195 27 2.6917574405670166 28 2.3371984958648682 29 2.0798509120941162
|
|
30 1.9807353019714355;
|
|
createNode animCurveTU -n "quiver_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "quiver_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "quiver_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "quiver_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 4.1551990509033203 29 4.1551990509033203
|
|
30 4.1551990509033203;
|
|
createNode animCurveTA -n "quiver_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 29.305034637451175 29 29.305034637451175
|
|
30 29.305034637451175;
|
|
createNode animCurveTA -n "quiver_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -14.732060432434082 29 -14.732060432434082
|
|
30 -14.732060432434082;
|
|
createNode animCurveTL -n "quiver_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -19.811498641967773 29 -19.811498641967773
|
|
30 -19.811498641967773;
|
|
createNode animCurveTL -n "quiver_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -2.1555929183959961 29 -2.1555929183959961
|
|
30 -2.1555929183959961;
|
|
createNode animCurveTL -n "quiver_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -8.1722145080566406 29 -8.1722145080566406
|
|
30 -8.1722145080566406;
|
|
select -ne :time1;
|
|
setAttr ".o" 1;
|
|
setAttr ".unw" 1;
|
|
select -ne :renderPartition;
|
|
setAttr -s 2 ".st";
|
|
select -ne :initialShadingGroup;
|
|
setAttr ".ro" yes;
|
|
select -ne :initialParticleSE;
|
|
setAttr ".ro" yes;
|
|
select -ne :defaultShaderList1;
|
|
setAttr -s 2 ".s";
|
|
select -ne :postProcessList1;
|
|
setAttr -s 2 ".p";
|
|
select -ne :defaultRenderingList1;
|
|
select -ne :renderGlobalsList1;
|
|
select -ne :defaultHardwareRenderGlobals;
|
|
setAttr ".fn" -type "string" "im";
|
|
setAttr ".res" -type "string" "ntsc_4d 646 485 1.333";
|
|
select -ne :characterPartition;
|
|
connectAttr "gethit_from_behindSource.cl" "clipLibrary1.sc[0]";
|
|
connectAttr "cloak_left_03_scaleZ.a" "clipLibrary1.cel[0].cev[0].cevr";
|
|
connectAttr "cloak_left_03_scaleY.a" "clipLibrary1.cel[0].cev[1].cevr";
|
|
connectAttr "cloak_left_03_scaleX.a" "clipLibrary1.cel[0].cev[2].cevr";
|
|
connectAttr "cloak_left_03_rotateZ.a" "clipLibrary1.cel[0].cev[3].cevr";
|
|
connectAttr "cloak_left_03_rotateY.a" "clipLibrary1.cel[0].cev[4].cevr";
|
|
connectAttr "cloak_left_03_rotateX.a" "clipLibrary1.cel[0].cev[5].cevr";
|
|
connectAttr "cloak_left_03_translateZ.a" "clipLibrary1.cel[0].cev[6].cevr";
|
|
connectAttr "cloak_left_03_translateY.a" "clipLibrary1.cel[0].cev[7].cevr";
|
|
connectAttr "cloak_left_03_translateX.a" "clipLibrary1.cel[0].cev[8].cevr";
|
|
connectAttr "cloak_left_02_scaleZ.a" "clipLibrary1.cel[0].cev[9].cevr";
|
|
connectAttr "cloak_left_02_scaleY.a" "clipLibrary1.cel[0].cev[10].cevr";
|
|
connectAttr "cloak_left_02_scaleX.a" "clipLibrary1.cel[0].cev[11].cevr";
|
|
connectAttr "cloak_left_02_rotateZ.a" "clipLibrary1.cel[0].cev[12].cevr";
|
|
connectAttr "cloak_left_02_rotateY.a" "clipLibrary1.cel[0].cev[13].cevr";
|
|
connectAttr "cloak_left_02_rotateX.a" "clipLibrary1.cel[0].cev[14].cevr";
|
|
connectAttr "cloak_left_02_translateZ.a" "clipLibrary1.cel[0].cev[15].cevr";
|
|
connectAttr "cloak_left_02_translateY.a" "clipLibrary1.cel[0].cev[16].cevr";
|
|
connectAttr "cloak_left_02_translateX.a" "clipLibrary1.cel[0].cev[17].cevr";
|
|
connectAttr "cloak_left_01_scaleZ.a" "clipLibrary1.cel[0].cev[18].cevr";
|
|
connectAttr "cloak_left_01_scaleY.a" "clipLibrary1.cel[0].cev[19].cevr";
|
|
connectAttr "cloak_left_01_scaleX.a" "clipLibrary1.cel[0].cev[20].cevr";
|
|
connectAttr "cloak_left_01_rotateZ.a" "clipLibrary1.cel[0].cev[21].cevr";
|
|
connectAttr "cloak_left_01_rotateY.a" "clipLibrary1.cel[0].cev[22].cevr";
|
|
connectAttr "cloak_left_01_rotateX.a" "clipLibrary1.cel[0].cev[23].cevr";
|
|
connectAttr "cloak_left_01_translateZ.a" "clipLibrary1.cel[0].cev[24].cevr";
|
|
connectAttr "cloak_left_01_translateY.a" "clipLibrary1.cel[0].cev[25].cevr";
|
|
connectAttr "cloak_left_01_translateX.a" "clipLibrary1.cel[0].cev[26].cevr";
|
|
connectAttr "cloak_right_03_scaleZ.a" "clipLibrary1.cel[0].cev[27].cevr";
|
|
connectAttr "cloak_right_03_scaleY.a" "clipLibrary1.cel[0].cev[28].cevr";
|
|
connectAttr "cloak_right_03_scaleX.a" "clipLibrary1.cel[0].cev[29].cevr";
|
|
connectAttr "cloak_right_03_rotateZ.a" "clipLibrary1.cel[0].cev[30].cevr";
|
|
connectAttr "cloak_right_03_rotateY.a" "clipLibrary1.cel[0].cev[31].cevr";
|
|
connectAttr "cloak_right_03_rotateX.a" "clipLibrary1.cel[0].cev[32].cevr";
|
|
connectAttr "cloak_right_03_translateZ.a" "clipLibrary1.cel[0].cev[33].cevr";
|
|
connectAttr "cloak_right_03_translateY.a" "clipLibrary1.cel[0].cev[34].cevr";
|
|
connectAttr "cloak_right_03_translateX.a" "clipLibrary1.cel[0].cev[35].cevr";
|
|
connectAttr "cloak_right_02_scaleZ.a" "clipLibrary1.cel[0].cev[36].cevr";
|
|
connectAttr "cloak_right_02_scaleY.a" "clipLibrary1.cel[0].cev[37].cevr";
|
|
connectAttr "cloak_right_02_scaleX.a" "clipLibrary1.cel[0].cev[38].cevr";
|
|
connectAttr "cloak_right_02_rotateZ.a" "clipLibrary1.cel[0].cev[39].cevr";
|
|
connectAttr "cloak_right_02_rotateY.a" "clipLibrary1.cel[0].cev[40].cevr";
|
|
connectAttr "cloak_right_02_rotateX.a" "clipLibrary1.cel[0].cev[41].cevr";
|
|
connectAttr "cloak_right_02_translateZ.a" "clipLibrary1.cel[0].cev[42].cevr";
|
|
connectAttr "cloak_right_02_translateY.a" "clipLibrary1.cel[0].cev[43].cevr";
|
|
connectAttr "cloak_right_02_translateX.a" "clipLibrary1.cel[0].cev[44].cevr";
|
|
connectAttr "cloak_right_01_scaleZ.a" "clipLibrary1.cel[0].cev[45].cevr";
|
|
connectAttr "cloak_right_01_scaleY.a" "clipLibrary1.cel[0].cev[46].cevr";
|
|
connectAttr "cloak_right_01_scaleX.a" "clipLibrary1.cel[0].cev[47].cevr";
|
|
connectAttr "cloak_right_01_rotateZ.a" "clipLibrary1.cel[0].cev[48].cevr";
|
|
connectAttr "cloak_right_01_rotateY.a" "clipLibrary1.cel[0].cev[49].cevr";
|
|
connectAttr "cloak_right_01_rotateX.a" "clipLibrary1.cel[0].cev[50].cevr";
|
|
connectAttr "cloak_right_01_translateZ.a" "clipLibrary1.cel[0].cev[51].cevr";
|
|
connectAttr "cloak_right_01_translateY.a" "clipLibrary1.cel[0].cev[52].cevr";
|
|
connectAttr "cloak_right_01_translateX.a" "clipLibrary1.cel[0].cev[53].cevr";
|
|
connectAttr "helmet_scaleZ.a" "clipLibrary1.cel[0].cev[54].cevr";
|
|
connectAttr "helmet_scaleY.a" "clipLibrary1.cel[0].cev[55].cevr";
|
|
connectAttr "helmet_scaleX.a" "clipLibrary1.cel[0].cev[56].cevr";
|
|
connectAttr "helmet_rotateZ.a" "clipLibrary1.cel[0].cev[57].cevr";
|
|
connectAttr "helmet_rotateY.a" "clipLibrary1.cel[0].cev[58].cevr";
|
|
connectAttr "helmet_rotateX.a" "clipLibrary1.cel[0].cev[59].cevr";
|
|
connectAttr "helmet_translateZ.a" "clipLibrary1.cel[0].cev[60].cevr";
|
|
connectAttr "helmet_translateY.a" "clipLibrary1.cel[0].cev[61].cevr";
|
|
connectAttr "helmet_translateX.a" "clipLibrary1.cel[0].cev[62].cevr";
|
|
connectAttr "Character1_Head_scaleZ.a" "clipLibrary1.cel[0].cev[63].cevr";
|
|
connectAttr "Character1_Head_scaleY.a" "clipLibrary1.cel[0].cev[64].cevr";
|
|
connectAttr "Character1_Head_scaleX.a" "clipLibrary1.cel[0].cev[65].cevr";
|
|
connectAttr "Character1_Head_rotateZ.a" "clipLibrary1.cel[0].cev[66].cevr";
|
|
connectAttr "Character1_Head_rotateY.a" "clipLibrary1.cel[0].cev[67].cevr";
|
|
connectAttr "Character1_Head_rotateX.a" "clipLibrary1.cel[0].cev[68].cevr";
|
|
connectAttr "Character1_Head_translateZ.a" "clipLibrary1.cel[0].cev[69].cevr";
|
|
connectAttr "Character1_Head_translateY.a" "clipLibrary1.cel[0].cev[70].cevr";
|
|
connectAttr "Character1_Head_translateX.a" "clipLibrary1.cel[0].cev[71].cevr";
|
|
connectAttr "Character1_Neck_scaleZ.a" "clipLibrary1.cel[0].cev[72].cevr";
|
|
connectAttr "Character1_Neck_scaleY.a" "clipLibrary1.cel[0].cev[73].cevr";
|
|
connectAttr "Character1_Neck_scaleX.a" "clipLibrary1.cel[0].cev[74].cevr";
|
|
connectAttr "Character1_Neck_rotateZ.a" "clipLibrary1.cel[0].cev[75].cevr";
|
|
connectAttr "Character1_Neck_rotateY.a" "clipLibrary1.cel[0].cev[76].cevr";
|
|
connectAttr "Character1_Neck_rotateX.a" "clipLibrary1.cel[0].cev[77].cevr";
|
|
connectAttr "Character1_Neck_translateZ.a" "clipLibrary1.cel[0].cev[78].cevr";
|
|
connectAttr "Character1_Neck_translateY.a" "clipLibrary1.cel[0].cev[79].cevr";
|
|
connectAttr "Character1_Neck_translateX.a" "clipLibrary1.cel[0].cev[80].cevr";
|
|
connectAttr "Character1_RightHandRing3_scaleZ.a" "clipLibrary1.cel[0].cev[81].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing3_scaleY.a" "clipLibrary1.cel[0].cev[82].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing3_scaleX.a" "clipLibrary1.cel[0].cev[83].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing3_rotateZ.a" "clipLibrary1.cel[0].cev[84].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing3_rotateY.a" "clipLibrary1.cel[0].cev[85].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing3_rotateX.a" "clipLibrary1.cel[0].cev[86].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing3_translateZ.a" "clipLibrary1.cel[0].cev[87].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing3_translateY.a" "clipLibrary1.cel[0].cev[88].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing3_translateX.a" "clipLibrary1.cel[0].cev[89].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_scaleZ.a" "clipLibrary1.cel[0].cev[90].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_scaleY.a" "clipLibrary1.cel[0].cev[91].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_scaleX.a" "clipLibrary1.cel[0].cev[92].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_rotateZ.a" "clipLibrary1.cel[0].cev[93].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_rotateY.a" "clipLibrary1.cel[0].cev[94].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_rotateX.a" "clipLibrary1.cel[0].cev[95].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_translateZ.a" "clipLibrary1.cel[0].cev[96].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_translateY.a" "clipLibrary1.cel[0].cev[97].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_translateX.a" "clipLibrary1.cel[0].cev[98].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_scaleZ.a" "clipLibrary1.cel[0].cev[99].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_scaleY.a" "clipLibrary1.cel[0].cev[100].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_scaleX.a" "clipLibrary1.cel[0].cev[101].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_rotateZ.a" "clipLibrary1.cel[0].cev[102].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_rotateY.a" "clipLibrary1.cel[0].cev[103].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_rotateX.a" "clipLibrary1.cel[0].cev[104].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_translateZ.a" "clipLibrary1.cel[0].cev[105].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_translateY.a" "clipLibrary1.cel[0].cev[106].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_translateX.a" "clipLibrary1.cel[0].cev[107].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_scaleZ.a" "clipLibrary1.cel[0].cev[108].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_scaleY.a" "clipLibrary1.cel[0].cev[109].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_scaleX.a" "clipLibrary1.cel[0].cev[110].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_rotateZ.a" "clipLibrary1.cel[0].cev[111].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_rotateY.a" "clipLibrary1.cel[0].cev[112].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_rotateX.a" "clipLibrary1.cel[0].cev[113].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_translateZ.a" "clipLibrary1.cel[0].cev[114].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_translateY.a" "clipLibrary1.cel[0].cev[115].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_translateX.a" "clipLibrary1.cel[0].cev[116].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_scaleZ.a" "clipLibrary1.cel[0].cev[117].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_scaleY.a" "clipLibrary1.cel[0].cev[118].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_scaleX.a" "clipLibrary1.cel[0].cev[119].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_rotateZ.a" "clipLibrary1.cel[0].cev[120].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_rotateY.a" "clipLibrary1.cel[0].cev[121].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_rotateX.a" "clipLibrary1.cel[0].cev[122].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_translateZ.a" "clipLibrary1.cel[0].cev[123].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_translateY.a" "clipLibrary1.cel[0].cev[124].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_translateX.a" "clipLibrary1.cel[0].cev[125].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_scaleZ.a" "clipLibrary1.cel[0].cev[126].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_scaleY.a" "clipLibrary1.cel[0].cev[127].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_scaleX.a" "clipLibrary1.cel[0].cev[128].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_rotateZ.a" "clipLibrary1.cel[0].cev[129].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_rotateY.a" "clipLibrary1.cel[0].cev[130].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_rotateX.a" "clipLibrary1.cel[0].cev[131].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_translateZ.a" "clipLibrary1.cel[0].cev[132].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_translateY.a" "clipLibrary1.cel[0].cev[133].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_translateX.a" "clipLibrary1.cel[0].cev[134].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_scaleZ.a" "clipLibrary1.cel[0].cev[135].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_scaleY.a" "clipLibrary1.cel[0].cev[136].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_scaleX.a" "clipLibrary1.cel[0].cev[137].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_rotateZ.a" "clipLibrary1.cel[0].cev[138].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_rotateY.a" "clipLibrary1.cel[0].cev[139].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_rotateX.a" "clipLibrary1.cel[0].cev[140].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_translateZ.a" "clipLibrary1.cel[0].cev[141].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_translateY.a" "clipLibrary1.cel[0].cev[142].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_translateX.a" "clipLibrary1.cel[0].cev[143].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_scaleZ.a" "clipLibrary1.cel[0].cev[144].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_scaleY.a" "clipLibrary1.cel[0].cev[145].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_scaleX.a" "clipLibrary1.cel[0].cev[146].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_rotateZ.a" "clipLibrary1.cel[0].cev[147].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_rotateY.a" "clipLibrary1.cel[0].cev[148].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_rotateX.a" "clipLibrary1.cel[0].cev[149].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_translateZ.a" "clipLibrary1.cel[0].cev[150].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_translateY.a" "clipLibrary1.cel[0].cev[151].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_translateX.a" "clipLibrary1.cel[0].cev[152].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_scaleZ.a" "clipLibrary1.cel[0].cev[153].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_scaleY.a" "clipLibrary1.cel[0].cev[154].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_scaleX.a" "clipLibrary1.cel[0].cev[155].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_rotateZ.a" "clipLibrary1.cel[0].cev[156].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_rotateY.a" "clipLibrary1.cel[0].cev[157].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_rotateX.a" "clipLibrary1.cel[0].cev[158].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_translateZ.a" "clipLibrary1.cel[0].cev[159].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_translateY.a" "clipLibrary1.cel[0].cev[160].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_translateX.a" "clipLibrary1.cel[0].cev[161].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_scaleZ.a" "clipLibrary1.cel[0].cev[162].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_scaleY.a" "clipLibrary1.cel[0].cev[163].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_scaleX.a" "clipLibrary1.cel[0].cev[164].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_rotateZ.a" "clipLibrary1.cel[0].cev[165].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_rotateY.a" "clipLibrary1.cel[0].cev[166].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_rotateX.a" "clipLibrary1.cel[0].cev[167].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_translateZ.a" "clipLibrary1.cel[0].cev[168].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_translateY.a" "clipLibrary1.cel[0].cev[169].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_translateX.a" "clipLibrary1.cel[0].cev[170].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_scaleZ.a" "clipLibrary1.cel[0].cev[171].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_scaleY.a" "clipLibrary1.cel[0].cev[172].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_scaleX.a" "clipLibrary1.cel[0].cev[173].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_rotateZ.a" "clipLibrary1.cel[0].cev[174].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_rotateY.a" "clipLibrary1.cel[0].cev[175].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_rotateX.a" "clipLibrary1.cel[0].cev[176].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_translateZ.a" "clipLibrary1.cel[0].cev[177].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_translateY.a" "clipLibrary1.cel[0].cev[178].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_translateX.a" "clipLibrary1.cel[0].cev[179].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_scaleZ.a" "clipLibrary1.cel[0].cev[180].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_scaleY.a" "clipLibrary1.cel[0].cev[181].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_scaleX.a" "clipLibrary1.cel[0].cev[182].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_rotateZ.a" "clipLibrary1.cel[0].cev[183].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_rotateY.a" "clipLibrary1.cel[0].cev[184].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_rotateX.a" "clipLibrary1.cel[0].cev[185].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_translateZ.a" "clipLibrary1.cel[0].cev[186].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_translateY.a" "clipLibrary1.cel[0].cev[187].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_translateX.a" "clipLibrary1.cel[0].cev[188].cevr"
|
|
;
|
|
connectAttr "Character1_RightHand_scaleZ.a" "clipLibrary1.cel[0].cev[189].cevr";
|
|
connectAttr "Character1_RightHand_scaleY.a" "clipLibrary1.cel[0].cev[190].cevr";
|
|
connectAttr "Character1_RightHand_scaleX.a" "clipLibrary1.cel[0].cev[191].cevr";
|
|
connectAttr "Character1_RightHand_rotateZ.a" "clipLibrary1.cel[0].cev[192].cevr"
|
|
;
|
|
connectAttr "Character1_RightHand_rotateY.a" "clipLibrary1.cel[0].cev[193].cevr"
|
|
;
|
|
connectAttr "Character1_RightHand_rotateX.a" "clipLibrary1.cel[0].cev[194].cevr"
|
|
;
|
|
connectAttr "Character1_RightHand_translateZ.a" "clipLibrary1.cel[0].cev[195].cevr"
|
|
;
|
|
connectAttr "Character1_RightHand_translateY.a" "clipLibrary1.cel[0].cev[196].cevr"
|
|
;
|
|
connectAttr "Character1_RightHand_translateX.a" "clipLibrary1.cel[0].cev[197].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_scaleZ.a" "clipLibrary1.cel[0].cev[198].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_scaleY.a" "clipLibrary1.cel[0].cev[199].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_scaleX.a" "clipLibrary1.cel[0].cev[200].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_rotateZ.a" "clipLibrary1.cel[0].cev[201].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_rotateY.a" "clipLibrary1.cel[0].cev[202].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_rotateX.a" "clipLibrary1.cel[0].cev[203].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_translateZ.a" "clipLibrary1.cel[0].cev[204].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_translateY.a" "clipLibrary1.cel[0].cev[205].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_translateX.a" "clipLibrary1.cel[0].cev[206].cevr"
|
|
;
|
|
connectAttr "Character1_RightArm_scaleZ.a" "clipLibrary1.cel[0].cev[207].cevr";
|
|
connectAttr "Character1_RightArm_scaleY.a" "clipLibrary1.cel[0].cev[208].cevr";
|
|
connectAttr "Character1_RightArm_scaleX.a" "clipLibrary1.cel[0].cev[209].cevr";
|
|
connectAttr "Character1_RightArm_rotateZ.a" "clipLibrary1.cel[0].cev[210].cevr";
|
|
connectAttr "Character1_RightArm_rotateY.a" "clipLibrary1.cel[0].cev[211].cevr";
|
|
connectAttr "Character1_RightArm_rotateX.a" "clipLibrary1.cel[0].cev[212].cevr";
|
|
connectAttr "Character1_RightArm_translateZ.a" "clipLibrary1.cel[0].cev[213].cevr"
|
|
;
|
|
connectAttr "Character1_RightArm_translateY.a" "clipLibrary1.cel[0].cev[214].cevr"
|
|
;
|
|
connectAttr "Character1_RightArm_translateX.a" "clipLibrary1.cel[0].cev[215].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_scaleZ.a" "clipLibrary1.cel[0].cev[216].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_scaleY.a" "clipLibrary1.cel[0].cev[217].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_scaleX.a" "clipLibrary1.cel[0].cev[218].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_rotateZ.a" "clipLibrary1.cel[0].cev[219].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_rotateY.a" "clipLibrary1.cel[0].cev[220].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_rotateX.a" "clipLibrary1.cel[0].cev[221].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_translateZ.a" "clipLibrary1.cel[0].cev[222].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_translateY.a" "clipLibrary1.cel[0].cev[223].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_translateX.a" "clipLibrary1.cel[0].cev[224].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_scaleZ.a" "clipLibrary1.cel[0].cev[225].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_scaleY.a" "clipLibrary1.cel[0].cev[226].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_scaleX.a" "clipLibrary1.cel[0].cev[227].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_rotateZ.a" "clipLibrary1.cel[0].cev[228].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_rotateY.a" "clipLibrary1.cel[0].cev[229].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_rotateX.a" "clipLibrary1.cel[0].cev[230].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_translateZ.a" "clipLibrary1.cel[0].cev[231].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_translateY.a" "clipLibrary1.cel[0].cev[232].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_translateX.a" "clipLibrary1.cel[0].cev[233].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_scaleZ.a" "clipLibrary1.cel[0].cev[234].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_scaleY.a" "clipLibrary1.cel[0].cev[235].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_scaleX.a" "clipLibrary1.cel[0].cev[236].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_rotateZ.a" "clipLibrary1.cel[0].cev[237].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_rotateY.a" "clipLibrary1.cel[0].cev[238].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_rotateX.a" "clipLibrary1.cel[0].cev[239].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_translateZ.a" "clipLibrary1.cel[0].cev[240].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_translateY.a" "clipLibrary1.cel[0].cev[241].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_translateX.a" "clipLibrary1.cel[0].cev[242].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_scaleZ.a" "clipLibrary1.cel[0].cev[243].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_scaleY.a" "clipLibrary1.cel[0].cev[244].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_scaleX.a" "clipLibrary1.cel[0].cev[245].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_rotateZ.a" "clipLibrary1.cel[0].cev[246].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_rotateY.a" "clipLibrary1.cel[0].cev[247].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_rotateX.a" "clipLibrary1.cel[0].cev[248].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_translateZ.a" "clipLibrary1.cel[0].cev[249].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_translateY.a" "clipLibrary1.cel[0].cev[250].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_translateX.a" "clipLibrary1.cel[0].cev[251].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_scaleZ.a" "clipLibrary1.cel[0].cev[252].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_scaleY.a" "clipLibrary1.cel[0].cev[253].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_scaleX.a" "clipLibrary1.cel[0].cev[254].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_rotateZ.a" "clipLibrary1.cel[0].cev[255].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_rotateY.a" "clipLibrary1.cel[0].cev[256].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_rotateX.a" "clipLibrary1.cel[0].cev[257].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_translateZ.a" "clipLibrary1.cel[0].cev[258].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_translateY.a" "clipLibrary1.cel[0].cev[259].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_translateX.a" "clipLibrary1.cel[0].cev[260].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_scaleZ.a" "clipLibrary1.cel[0].cev[261].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_scaleY.a" "clipLibrary1.cel[0].cev[262].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_scaleX.a" "clipLibrary1.cel[0].cev[263].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_rotateZ.a" "clipLibrary1.cel[0].cev[264].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_rotateY.a" "clipLibrary1.cel[0].cev[265].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_rotateX.a" "clipLibrary1.cel[0].cev[266].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_translateZ.a" "clipLibrary1.cel[0].cev[267].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_translateY.a" "clipLibrary1.cel[0].cev[268].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_translateX.a" "clipLibrary1.cel[0].cev[269].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_scaleZ.a" "clipLibrary1.cel[0].cev[270].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_scaleY.a" "clipLibrary1.cel[0].cev[271].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_scaleX.a" "clipLibrary1.cel[0].cev[272].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_rotateZ.a" "clipLibrary1.cel[0].cev[273].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_rotateY.a" "clipLibrary1.cel[0].cev[274].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_rotateX.a" "clipLibrary1.cel[0].cev[275].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_translateZ.a" "clipLibrary1.cel[0].cev[276].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_translateY.a" "clipLibrary1.cel[0].cev[277].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_translateX.a" "clipLibrary1.cel[0].cev[278].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_scaleZ.a" "clipLibrary1.cel[0].cev[279].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_scaleY.a" "clipLibrary1.cel[0].cev[280].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_scaleX.a" "clipLibrary1.cel[0].cev[281].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_rotateZ.a" "clipLibrary1.cel[0].cev[282].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_rotateY.a" "clipLibrary1.cel[0].cev[283].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_rotateX.a" "clipLibrary1.cel[0].cev[284].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_translateZ.a" "clipLibrary1.cel[0].cev[285].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_translateY.a" "clipLibrary1.cel[0].cev[286].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_translateX.a" "clipLibrary1.cel[0].cev[287].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_scaleZ.a" "clipLibrary1.cel[0].cev[288].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_scaleY.a" "clipLibrary1.cel[0].cev[289].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_scaleX.a" "clipLibrary1.cel[0].cev[290].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_rotateZ.a" "clipLibrary1.cel[0].cev[291].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_rotateY.a" "clipLibrary1.cel[0].cev[292].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_rotateX.a" "clipLibrary1.cel[0].cev[293].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_translateZ.a" "clipLibrary1.cel[0].cev[294].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_translateY.a" "clipLibrary1.cel[0].cev[295].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_translateX.a" "clipLibrary1.cel[0].cev[296].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_scaleZ.a" "clipLibrary1.cel[0].cev[297].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_scaleY.a" "clipLibrary1.cel[0].cev[298].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_scaleX.a" "clipLibrary1.cel[0].cev[299].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_rotateZ.a" "clipLibrary1.cel[0].cev[300].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_rotateY.a" "clipLibrary1.cel[0].cev[301].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_rotateX.a" "clipLibrary1.cel[0].cev[302].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_translateZ.a" "clipLibrary1.cel[0].cev[303].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_translateY.a" "clipLibrary1.cel[0].cev[304].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_translateX.a" "clipLibrary1.cel[0].cev[305].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_scaleZ.a" "clipLibrary1.cel[0].cev[306].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_scaleY.a" "clipLibrary1.cel[0].cev[307].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_scaleX.a" "clipLibrary1.cel[0].cev[308].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_rotateZ.a" "clipLibrary1.cel[0].cev[309].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_rotateY.a" "clipLibrary1.cel[0].cev[310].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_rotateX.a" "clipLibrary1.cel[0].cev[311].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_translateZ.a" "clipLibrary1.cel[0].cev[312].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_translateY.a" "clipLibrary1.cel[0].cev[313].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_translateX.a" "clipLibrary1.cel[0].cev[314].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_scaleZ.a" "clipLibrary1.cel[0].cev[315].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_scaleY.a" "clipLibrary1.cel[0].cev[316].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_scaleX.a" "clipLibrary1.cel[0].cev[317].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_rotateZ.a" "clipLibrary1.cel[0].cev[318].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_rotateY.a" "clipLibrary1.cel[0].cev[319].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_rotateX.a" "clipLibrary1.cel[0].cev[320].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_translateZ.a" "clipLibrary1.cel[0].cev[321].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_translateY.a" "clipLibrary1.cel[0].cev[322].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_translateX.a" "clipLibrary1.cel[0].cev[323].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_scaleZ.a" "clipLibrary1.cel[0].cev[324].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_scaleY.a" "clipLibrary1.cel[0].cev[325].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_scaleX.a" "clipLibrary1.cel[0].cev[326].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_rotateZ.a" "clipLibrary1.cel[0].cev[327].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_rotateY.a" "clipLibrary1.cel[0].cev[328].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_rotateX.a" "clipLibrary1.cel[0].cev[329].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_translateZ.a" "clipLibrary1.cel[0].cev[330].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_translateY.a" "clipLibrary1.cel[0].cev[331].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_translateX.a" "clipLibrary1.cel[0].cev[332].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHand_scaleZ.a" "clipLibrary1.cel[0].cev[333].cevr";
|
|
connectAttr "Character1_LeftHand_scaleY.a" "clipLibrary1.cel[0].cev[334].cevr";
|
|
connectAttr "Character1_LeftHand_scaleX.a" "clipLibrary1.cel[0].cev[335].cevr";
|
|
connectAttr "Character1_LeftHand_rotateZ.a" "clipLibrary1.cel[0].cev[336].cevr";
|
|
connectAttr "Character1_LeftHand_rotateY.a" "clipLibrary1.cel[0].cev[337].cevr";
|
|
connectAttr "Character1_LeftHand_rotateX.a" "clipLibrary1.cel[0].cev[338].cevr";
|
|
connectAttr "Character1_LeftHand_translateZ.a" "clipLibrary1.cel[0].cev[339].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHand_translateY.a" "clipLibrary1.cel[0].cev[340].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHand_translateX.a" "clipLibrary1.cel[0].cev[341].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_scaleZ.a" "clipLibrary1.cel[0].cev[342].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_scaleY.a" "clipLibrary1.cel[0].cev[343].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_scaleX.a" "clipLibrary1.cel[0].cev[344].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_rotateZ.a" "clipLibrary1.cel[0].cev[345].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_rotateY.a" "clipLibrary1.cel[0].cev[346].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_rotateX.a" "clipLibrary1.cel[0].cev[347].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_translateZ.a" "clipLibrary1.cel[0].cev[348].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_translateY.a" "clipLibrary1.cel[0].cev[349].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_translateX.a" "clipLibrary1.cel[0].cev[350].cevr"
|
|
;
|
|
connectAttr "Character1_LeftArm_scaleZ.a" "clipLibrary1.cel[0].cev[351].cevr";
|
|
connectAttr "Character1_LeftArm_scaleY.a" "clipLibrary1.cel[0].cev[352].cevr";
|
|
connectAttr "Character1_LeftArm_scaleX.a" "clipLibrary1.cel[0].cev[353].cevr";
|
|
connectAttr "Character1_LeftArm_rotateZ.a" "clipLibrary1.cel[0].cev[354].cevr";
|
|
connectAttr "Character1_LeftArm_rotateY.a" "clipLibrary1.cel[0].cev[355].cevr";
|
|
connectAttr "Character1_LeftArm_rotateX.a" "clipLibrary1.cel[0].cev[356].cevr";
|
|
connectAttr "Character1_LeftArm_translateZ.a" "clipLibrary1.cel[0].cev[357].cevr"
|
|
;
|
|
connectAttr "Character1_LeftArm_translateY.a" "clipLibrary1.cel[0].cev[358].cevr"
|
|
;
|
|
connectAttr "Character1_LeftArm_translateX.a" "clipLibrary1.cel[0].cev[359].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_scaleZ.a" "clipLibrary1.cel[0].cev[360].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_scaleY.a" "clipLibrary1.cel[0].cev[361].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_scaleX.a" "clipLibrary1.cel[0].cev[362].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_rotateZ.a" "clipLibrary1.cel[0].cev[363].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_rotateY.a" "clipLibrary1.cel[0].cev[364].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_rotateX.a" "clipLibrary1.cel[0].cev[365].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_translateZ.a" "clipLibrary1.cel[0].cev[366].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_translateY.a" "clipLibrary1.cel[0].cev[367].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_translateX.a" "clipLibrary1.cel[0].cev[368].cevr"
|
|
;
|
|
connectAttr "Character1_Spine1_scaleZ.a" "clipLibrary1.cel[0].cev[369].cevr";
|
|
connectAttr "Character1_Spine1_scaleY.a" "clipLibrary1.cel[0].cev[370].cevr";
|
|
connectAttr "Character1_Spine1_scaleX.a" "clipLibrary1.cel[0].cev[371].cevr";
|
|
connectAttr "Character1_Spine1_rotateZ.a" "clipLibrary1.cel[0].cev[372].cevr";
|
|
connectAttr "Character1_Spine1_rotateY.a" "clipLibrary1.cel[0].cev[373].cevr";
|
|
connectAttr "Character1_Spine1_rotateX.a" "clipLibrary1.cel[0].cev[374].cevr";
|
|
connectAttr "Character1_Spine1_translateZ.a" "clipLibrary1.cel[0].cev[375].cevr"
|
|
;
|
|
connectAttr "Character1_Spine1_translateY.a" "clipLibrary1.cel[0].cev[376].cevr"
|
|
;
|
|
connectAttr "Character1_Spine1_translateX.a" "clipLibrary1.cel[0].cev[377].cevr"
|
|
;
|
|
connectAttr "Character1_Spine_scaleZ.a" "clipLibrary1.cel[0].cev[378].cevr";
|
|
connectAttr "Character1_Spine_scaleY.a" "clipLibrary1.cel[0].cev[379].cevr";
|
|
connectAttr "Character1_Spine_scaleX.a" "clipLibrary1.cel[0].cev[380].cevr";
|
|
connectAttr "Character1_Spine_rotateZ.a" "clipLibrary1.cel[0].cev[381].cevr";
|
|
connectAttr "Character1_Spine_rotateY.a" "clipLibrary1.cel[0].cev[382].cevr";
|
|
connectAttr "Character1_Spine_rotateX.a" "clipLibrary1.cel[0].cev[383].cevr";
|
|
connectAttr "Character1_Spine_translateZ.a" "clipLibrary1.cel[0].cev[384].cevr";
|
|
connectAttr "Character1_Spine_translateY.a" "clipLibrary1.cel[0].cev[385].cevr";
|
|
connectAttr "Character1_Spine_translateX.a" "clipLibrary1.cel[0].cev[386].cevr";
|
|
connectAttr "Character1_RightFootIndex2_scaleZ.a" "clipLibrary1.cel[0].cev[387].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex2_scaleY.a" "clipLibrary1.cel[0].cev[388].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex2_scaleX.a" "clipLibrary1.cel[0].cev[389].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex2_rotateZ.a" "clipLibrary1.cel[0].cev[390].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex2_rotateY.a" "clipLibrary1.cel[0].cev[391].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex2_rotateX.a" "clipLibrary1.cel[0].cev[392].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex2_translateZ.a" "clipLibrary1.cel[0].cev[393].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex2_translateY.a" "clipLibrary1.cel[0].cev[394].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex2_translateX.a" "clipLibrary1.cel[0].cev[395].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_scaleZ.a" "clipLibrary1.cel[0].cev[396].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_scaleY.a" "clipLibrary1.cel[0].cev[397].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_scaleX.a" "clipLibrary1.cel[0].cev[398].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_rotateZ.a" "clipLibrary1.cel[0].cev[399].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_rotateY.a" "clipLibrary1.cel[0].cev[400].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_rotateX.a" "clipLibrary1.cel[0].cev[401].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_translateZ.a" "clipLibrary1.cel[0].cev[402].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_translateY.a" "clipLibrary1.cel[0].cev[403].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_translateX.a" "clipLibrary1.cel[0].cev[404].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_scaleZ.a" "clipLibrary1.cel[0].cev[405].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_scaleY.a" "clipLibrary1.cel[0].cev[406].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_scaleX.a" "clipLibrary1.cel[0].cev[407].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_rotateZ.a" "clipLibrary1.cel[0].cev[408].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_rotateY.a" "clipLibrary1.cel[0].cev[409].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_rotateX.a" "clipLibrary1.cel[0].cev[410].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_translateZ.a" "clipLibrary1.cel[0].cev[411].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_translateY.a" "clipLibrary1.cel[0].cev[412].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_translateX.a" "clipLibrary1.cel[0].cev[413].cevr"
|
|
;
|
|
connectAttr "Character1_RightFoot_scaleZ.a" "clipLibrary1.cel[0].cev[414].cevr";
|
|
connectAttr "Character1_RightFoot_scaleY.a" "clipLibrary1.cel[0].cev[415].cevr";
|
|
connectAttr "Character1_RightFoot_scaleX.a" "clipLibrary1.cel[0].cev[416].cevr";
|
|
connectAttr "Character1_RightFoot_rotateZ.a" "clipLibrary1.cel[0].cev[417].cevr"
|
|
;
|
|
connectAttr "Character1_RightFoot_rotateY.a" "clipLibrary1.cel[0].cev[418].cevr"
|
|
;
|
|
connectAttr "Character1_RightFoot_rotateX.a" "clipLibrary1.cel[0].cev[419].cevr"
|
|
;
|
|
connectAttr "Character1_RightFoot_translateZ.a" "clipLibrary1.cel[0].cev[420].cevr"
|
|
;
|
|
connectAttr "Character1_RightFoot_translateY.a" "clipLibrary1.cel[0].cev[421].cevr"
|
|
;
|
|
connectAttr "Character1_RightFoot_translateX.a" "clipLibrary1.cel[0].cev[422].cevr"
|
|
;
|
|
connectAttr "Character1_RightLeg_scaleZ.a" "clipLibrary1.cel[0].cev[423].cevr";
|
|
connectAttr "Character1_RightLeg_scaleY.a" "clipLibrary1.cel[0].cev[424].cevr";
|
|
connectAttr "Character1_RightLeg_scaleX.a" "clipLibrary1.cel[0].cev[425].cevr";
|
|
connectAttr "Character1_RightLeg_rotateZ.a" "clipLibrary1.cel[0].cev[426].cevr";
|
|
connectAttr "Character1_RightLeg_rotateY.a" "clipLibrary1.cel[0].cev[427].cevr";
|
|
connectAttr "Character1_RightLeg_rotateX.a" "clipLibrary1.cel[0].cev[428].cevr";
|
|
connectAttr "Character1_RightLeg_translateZ.a" "clipLibrary1.cel[0].cev[429].cevr"
|
|
;
|
|
connectAttr "Character1_RightLeg_translateY.a" "clipLibrary1.cel[0].cev[430].cevr"
|
|
;
|
|
connectAttr "Character1_RightLeg_translateX.a" "clipLibrary1.cel[0].cev[431].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_scaleZ.a" "clipLibrary1.cel[0].cev[432].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_scaleY.a" "clipLibrary1.cel[0].cev[433].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_scaleX.a" "clipLibrary1.cel[0].cev[434].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_rotateZ.a" "clipLibrary1.cel[0].cev[435].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_rotateY.a" "clipLibrary1.cel[0].cev[436].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_rotateX.a" "clipLibrary1.cel[0].cev[437].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_translateZ.a" "clipLibrary1.cel[0].cev[438].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_translateY.a" "clipLibrary1.cel[0].cev[439].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_translateX.a" "clipLibrary1.cel[0].cev[440].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_scaleZ.a" "clipLibrary1.cel[0].cev[441].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_scaleY.a" "clipLibrary1.cel[0].cev[442].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_scaleX.a" "clipLibrary1.cel[0].cev[443].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_rotateZ.a" "clipLibrary1.cel[0].cev[444].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_rotateY.a" "clipLibrary1.cel[0].cev[445].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_rotateX.a" "clipLibrary1.cel[0].cev[446].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_translateZ.a" "clipLibrary1.cel[0].cev[447].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_translateY.a" "clipLibrary1.cel[0].cev[448].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_translateX.a" "clipLibrary1.cel[0].cev[449].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_scaleZ.a" "clipLibrary1.cel[0].cev[450].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_scaleY.a" "clipLibrary1.cel[0].cev[451].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_scaleX.a" "clipLibrary1.cel[0].cev[452].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_rotateZ.a" "clipLibrary1.cel[0].cev[453].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_rotateY.a" "clipLibrary1.cel[0].cev[454].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_rotateX.a" "clipLibrary1.cel[0].cev[455].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_translateZ.a" "clipLibrary1.cel[0].cev[456].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_translateY.a" "clipLibrary1.cel[0].cev[457].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_translateX.a" "clipLibrary1.cel[0].cev[458].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_scaleZ.a" "clipLibrary1.cel[0].cev[459].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_scaleY.a" "clipLibrary1.cel[0].cev[460].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_scaleX.a" "clipLibrary1.cel[0].cev[461].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_rotateZ.a" "clipLibrary1.cel[0].cev[462].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_rotateY.a" "clipLibrary1.cel[0].cev[463].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_rotateX.a" "clipLibrary1.cel[0].cev[464].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_translateZ.a" "clipLibrary1.cel[0].cev[465].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_translateY.a" "clipLibrary1.cel[0].cev[466].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_translateX.a" "clipLibrary1.cel[0].cev[467].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFoot_scaleZ.a" "clipLibrary1.cel[0].cev[468].cevr";
|
|
connectAttr "Character1_LeftFoot_scaleY.a" "clipLibrary1.cel[0].cev[469].cevr";
|
|
connectAttr "Character1_LeftFoot_scaleX.a" "clipLibrary1.cel[0].cev[470].cevr";
|
|
connectAttr "Character1_LeftFoot_rotateZ.a" "clipLibrary1.cel[0].cev[471].cevr";
|
|
connectAttr "Character1_LeftFoot_rotateY.a" "clipLibrary1.cel[0].cev[472].cevr";
|
|
connectAttr "Character1_LeftFoot_rotateX.a" "clipLibrary1.cel[0].cev[473].cevr";
|
|
connectAttr "Character1_LeftFoot_translateZ.a" "clipLibrary1.cel[0].cev[474].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFoot_translateY.a" "clipLibrary1.cel[0].cev[475].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFoot_translateX.a" "clipLibrary1.cel[0].cev[476].cevr"
|
|
;
|
|
connectAttr "Character1_LeftLeg_scaleZ.a" "clipLibrary1.cel[0].cev[477].cevr";
|
|
connectAttr "Character1_LeftLeg_scaleY.a" "clipLibrary1.cel[0].cev[478].cevr";
|
|
connectAttr "Character1_LeftLeg_scaleX.a" "clipLibrary1.cel[0].cev[479].cevr";
|
|
connectAttr "Character1_LeftLeg_rotateZ.a" "clipLibrary1.cel[0].cev[480].cevr";
|
|
connectAttr "Character1_LeftLeg_rotateY.a" "clipLibrary1.cel[0].cev[481].cevr";
|
|
connectAttr "Character1_LeftLeg_rotateX.a" "clipLibrary1.cel[0].cev[482].cevr";
|
|
connectAttr "Character1_LeftLeg_translateZ.a" "clipLibrary1.cel[0].cev[483].cevr"
|
|
;
|
|
connectAttr "Character1_LeftLeg_translateY.a" "clipLibrary1.cel[0].cev[484].cevr"
|
|
;
|
|
connectAttr "Character1_LeftLeg_translateX.a" "clipLibrary1.cel[0].cev[485].cevr"
|
|
;
|
|
connectAttr "Character1_LeftUpLeg_scaleZ.a" "clipLibrary1.cel[0].cev[486].cevr";
|
|
connectAttr "Character1_LeftUpLeg_scaleY.a" "clipLibrary1.cel[0].cev[487].cevr";
|
|
connectAttr "Character1_LeftUpLeg_scaleX.a" "clipLibrary1.cel[0].cev[488].cevr";
|
|
connectAttr "Character1_LeftUpLeg_rotateZ.a" "clipLibrary1.cel[0].cev[489].cevr"
|
|
;
|
|
connectAttr "Character1_LeftUpLeg_rotateY.a" "clipLibrary1.cel[0].cev[490].cevr"
|
|
;
|
|
connectAttr "Character1_LeftUpLeg_rotateX.a" "clipLibrary1.cel[0].cev[491].cevr"
|
|
;
|
|
connectAttr "Character1_LeftUpLeg_translateZ.a" "clipLibrary1.cel[0].cev[492].cevr"
|
|
;
|
|
connectAttr "Character1_LeftUpLeg_translateY.a" "clipLibrary1.cel[0].cev[493].cevr"
|
|
;
|
|
connectAttr "Character1_LeftUpLeg_translateX.a" "clipLibrary1.cel[0].cev[494].cevr"
|
|
;
|
|
connectAttr "Character1_Hips_scaleZ.a" "clipLibrary1.cel[0].cev[495].cevr";
|
|
connectAttr "Character1_Hips_scaleY.a" "clipLibrary1.cel[0].cev[496].cevr";
|
|
connectAttr "Character1_Hips_scaleX.a" "clipLibrary1.cel[0].cev[497].cevr";
|
|
connectAttr "Character1_Hips_rotateZ.a" "clipLibrary1.cel[0].cev[498].cevr";
|
|
connectAttr "Character1_Hips_rotateY.a" "clipLibrary1.cel[0].cev[499].cevr";
|
|
connectAttr "Character1_Hips_rotateX.a" "clipLibrary1.cel[0].cev[500].cevr";
|
|
connectAttr "Character1_Hips_translateZ.a" "clipLibrary1.cel[0].cev[501].cevr";
|
|
connectAttr "Character1_Hips_translateY.a" "clipLibrary1.cel[0].cev[502].cevr";
|
|
connectAttr "Character1_Hips_translateX.a" "clipLibrary1.cel[0].cev[503].cevr";
|
|
connectAttr "quiver_scaleZ.a" "clipLibrary1.cel[0].cev[504].cevr";
|
|
connectAttr "quiver_scaleY.a" "clipLibrary1.cel[0].cev[505].cevr";
|
|
connectAttr "quiver_scaleX.a" "clipLibrary1.cel[0].cev[506].cevr";
|
|
connectAttr "quiver_rotateZ.a" "clipLibrary1.cel[0].cev[507].cevr";
|
|
connectAttr "quiver_rotateY.a" "clipLibrary1.cel[0].cev[508].cevr";
|
|
connectAttr "quiver_rotateX.a" "clipLibrary1.cel[0].cev[509].cevr";
|
|
connectAttr "quiver_translateZ.a" "clipLibrary1.cel[0].cev[510].cevr";
|
|
connectAttr "quiver_translateY.a" "clipLibrary1.cel[0].cev[511].cevr";
|
|
connectAttr "quiver_translateX.a" "clipLibrary1.cel[0].cev[512].cevr";
|
|
// End of gethit_from_behind.ma
|