skeleton-wars/Assets/MapCreation.js

28 lines
No EOL
741 B
JavaScript

#pragma strict
public var vs : int = 20;
public var hs : int = 40;
public var matrix : int[,]; //0 significa zona habitable
//dif de 0 zona no habitable
public var basic_floor : GameObject;
public var nhabitable_floor : GameObject;
function Start () {
var basic_floor_instance : GameObject;
for(var i : int = 0; i < vs; i++){
for(var j : int = 0; j < hs; j++){
if(matrix[i,j]==0) basic_floor_instance = Instantiate(basic_floor, Vector3(i,-0.5,j), Quaternion.identity);
else basic_floor_instance = Instantiate(nhabitable_floor, Vector3(i,0.5,j), Quaternion.identity);
}
}
}
function Update () {
}
function setMatrix(new_floor : int[,], x : int, z : int){
matrix = new_floor;
vs = x;
hs = z;
}