4795 lines
268 KiB
Mathematica
4795 lines
268 KiB
Mathematica
//Maya ASCII 2013 scene
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//Name: walk.ma
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//Last modified: Tue, Jan 06, 2015 04:09:03 PM
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//Codeset: 1252
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requires maya "2013";
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currentUnit -l centimeter -a degree -t ntsc;
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fileInfo "application" "maya";
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fileInfo "product" "Maya 2013";
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fileInfo "version" "2013 x64";
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fileInfo "cutIdentifier" "201202220241-825136";
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fileInfo "osv" "Microsoft Windows 7 Home Premium Edition, 64-bit Windows 7 Service Pack 1 (Build 7601)\n";
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createNode clipLibrary -n "clipLibrary1";
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setAttr -s 513 ".cel[0].cev";
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setAttr ".cd[0].cm" -type "characterMapping" 513 "cloak_left_03.scaleZ" 0
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1 "cloak_left_03.scaleY" 0 2 "cloak_left_03.scaleX" 0 3 "cloak_left_03.rotateZ"
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2 1 "cloak_left_03.rotateY" 2 2 "cloak_left_03.rotateX" 2
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3 "cloak_left_03.translateZ" 1 1 "cloak_left_03.translateY" 1
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2 "cloak_left_03.translateX" 1 3 "cloak_left_02.scaleZ" 0 4 "cloak_left_02.scaleY"
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0 5 "cloak_left_02.scaleX" 0 6 "cloak_left_02.rotateZ" 2
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4 "cloak_left_02.rotateY" 2 5 "cloak_left_02.rotateX" 2 6 "cloak_left_02.translateZ"
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1 4 "cloak_left_02.translateY" 1 5 "cloak_left_02.translateX"
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1 6 "cloak_left_01.scaleZ" 0 7 "cloak_left_01.scaleY" 0
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8 "cloak_left_01.scaleX" 0 9 "cloak_left_01.rotateZ" 2 7 "cloak_left_01.rotateY"
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2 8 "cloak_left_01.rotateX" 2 9 "cloak_left_01.translateZ" 1
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7 "cloak_left_01.translateY" 1 8 "cloak_left_01.translateX" 1
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9 "cloak_right_03.scaleZ" 0 10 "cloak_right_03.scaleY" 0 11 "cloak_right_03.scaleX"
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0 12 "cloak_right_03.rotateZ" 2 10 "cloak_right_03.rotateY" 2
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11 "cloak_right_03.rotateX" 2 12 "cloak_right_03.translateZ" 1
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10 "cloak_right_03.translateY" 1 11 "cloak_right_03.translateX" 1
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12 "cloak_right_02.scaleZ" 0 13 "cloak_right_02.scaleY" 0 14 "cloak_right_02.scaleX"
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0 15 "cloak_right_02.rotateZ" 2 13 "cloak_right_02.rotateY" 2
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14 "cloak_right_02.rotateX" 2 15 "cloak_right_02.translateZ" 1
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13 "cloak_right_02.translateY" 1 14 "cloak_right_02.translateX" 1
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15 "cloak_right_01.scaleZ" 0 16 "cloak_right_01.scaleY" 0 17 "cloak_right_01.scaleX"
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0 18 "cloak_right_01.rotateZ" 2 16 "cloak_right_01.rotateY" 2
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17 "cloak_right_01.rotateX" 2 18 "cloak_right_01.translateZ" 1
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16 "cloak_right_01.translateY" 1 17 "cloak_right_01.translateX" 1
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18 "helmet.scaleZ" 0 19 "helmet.scaleY" 0 20 "helmet.scaleX"
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0 21 "helmet.rotateZ" 2 19 "helmet.rotateY" 2 20 "helmet.rotateX"
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2 21 "helmet.translateZ" 1 19 "helmet.translateY" 1 20 "helmet.translateX"
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1 21 "Character1_Head.scaleZ" 0 22 "Character1_Head.scaleY" 0
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23 "Character1_Head.scaleX" 0 24 "Character1_Head.rotateZ" 2 22 "Character1_Head.rotateY"
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2 23 "Character1_Head.rotateX" 2 24 "Character1_Head.translateZ"
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1 22 "Character1_Head.translateY" 1 23 "Character1_Head.translateX"
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1 24 "Character1_Neck.scaleZ" 0 25 "Character1_Neck.scaleY" 0
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26 "Character1_Neck.scaleX" 0 27 "Character1_Neck.rotateZ" 2 25 "Character1_Neck.rotateY"
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2 26 "Character1_Neck.rotateX" 2 27 "Character1_Neck.translateZ"
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1 25 "Character1_Neck.translateY" 1 26 "Character1_Neck.translateX"
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1 27 "Character1_RightHandRing3.scaleZ" 0 28 "Character1_RightHandRing3.scaleY"
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0 29 "Character1_RightHandRing3.scaleX" 0 30 "Character1_RightHandRing3.rotateZ"
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2 28 "Character1_RightHandRing3.rotateY" 2 29 "Character1_RightHandRing3.rotateX"
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2 30 "Character1_RightHandRing3.translateZ" 1 28 "Character1_RightHandRing3.translateY"
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1 29 "Character1_RightHandRing3.translateX" 1 30 "Character1_RightHandRing2.scaleZ"
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0 31 "Character1_RightHandRing2.scaleY" 0 32 "Character1_RightHandRing2.scaleX"
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0 33 "Character1_RightHandRing2.rotateZ" 2 31 "Character1_RightHandRing2.rotateY"
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2 32 "Character1_RightHandRing2.rotateX" 2 33 "Character1_RightHandRing2.translateZ"
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1 31 "Character1_RightHandRing2.translateY" 1 32 "Character1_RightHandRing2.translateX"
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1 33 "Character1_RightHandRing1.scaleZ" 0 34 "Character1_RightHandRing1.scaleY"
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0 35 "Character1_RightHandRing1.scaleX" 0 36 "Character1_RightHandRing1.rotateZ"
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2 34 "Character1_RightHandRing1.rotateY" 2 35 "Character1_RightHandRing1.rotateX"
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2 36 "Character1_RightHandRing1.translateZ" 1 34 "Character1_RightHandRing1.translateY"
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1 35 "Character1_RightHandRing1.translateX" 1 36 "Character1_RightHandMiddle3.scaleZ"
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0 37 "Character1_RightHandMiddle3.scaleY" 0 38 "Character1_RightHandMiddle3.scaleX"
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0 39 "Character1_RightHandMiddle3.rotateZ" 2 37 "Character1_RightHandMiddle3.rotateY"
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2 38 "Character1_RightHandMiddle3.rotateX" 2 39 "Character1_RightHandMiddle3.translateZ"
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1 37 "Character1_RightHandMiddle3.translateY" 1 38 "Character1_RightHandMiddle3.translateX"
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1 39 "Character1_RightHandMiddle2.scaleZ" 0 40 "Character1_RightHandMiddle2.scaleY"
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0 41 "Character1_RightHandMiddle2.scaleX" 0 42 "Character1_RightHandMiddle2.rotateZ"
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2 40 "Character1_RightHandMiddle2.rotateY" 2 41 "Character1_RightHandMiddle2.rotateX"
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2 42 "Character1_RightHandMiddle2.translateZ" 1 40 "Character1_RightHandMiddle2.translateY"
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1 41 "Character1_RightHandMiddle2.translateX" 1 42 "Character1_RightHandMiddle1.scaleZ"
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0 43 "Character1_RightHandMiddle1.scaleY" 0 44 "Character1_RightHandMiddle1.scaleX"
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0 45 "Character1_RightHandMiddle1.rotateZ" 2 43 "Character1_RightHandMiddle1.rotateY"
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2 44 "Character1_RightHandMiddle1.rotateX" 2 45 "Character1_RightHandMiddle1.translateZ"
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1 43 "Character1_RightHandMiddle1.translateY" 1 44 "Character1_RightHandMiddle1.translateX"
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1 45 "Character1_RightHandIndex3.scaleZ" 0 46 "Character1_RightHandIndex3.scaleY"
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0 47 "Character1_RightHandIndex3.scaleX" 0 48 "Character1_RightHandIndex3.rotateZ"
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2 46 "Character1_RightHandIndex3.rotateY" 2 47 "Character1_RightHandIndex3.rotateX"
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2 48 "Character1_RightHandIndex3.translateZ" 1 46 "Character1_RightHandIndex3.translateY"
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1 47 "Character1_RightHandIndex3.translateX" 1 48 "Character1_RightHandIndex2.scaleZ"
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0 49 "Character1_RightHandIndex2.scaleY" 0 50 "Character1_RightHandIndex2.scaleX"
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0 51 "Character1_RightHandIndex2.rotateZ" 2 49 "Character1_RightHandIndex2.rotateY"
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2 50 "Character1_RightHandIndex2.rotateX" 2 51 "Character1_RightHandIndex2.translateZ"
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1 49 "Character1_RightHandIndex2.translateY" 1 50 "Character1_RightHandIndex2.translateX"
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1 51 "Character1_RightHandIndex1.scaleZ" 0 52 "Character1_RightHandIndex1.scaleY"
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0 53 "Character1_RightHandIndex1.scaleX" 0 54 "Character1_RightHandIndex1.rotateZ"
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2 52 "Character1_RightHandIndex1.rotateY" 2 53 "Character1_RightHandIndex1.rotateX"
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2 54 "Character1_RightHandIndex1.translateZ" 1 52 "Character1_RightHandIndex1.translateY"
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1 53 "Character1_RightHandIndex1.translateX" 1 54 "Character1_RightHandThumb3.scaleZ"
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0 55 "Character1_RightHandThumb3.scaleY" 0 56 "Character1_RightHandThumb3.scaleX"
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0 57 "Character1_RightHandThumb3.rotateZ" 2 55 "Character1_RightHandThumb3.rotateY"
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2 56 "Character1_RightHandThumb3.rotateX" 2 57 "Character1_RightHandThumb3.translateZ"
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1 55 "Character1_RightHandThumb3.translateY" 1 56 "Character1_RightHandThumb3.translateX"
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1 57 "Character1_RightHandThumb2.scaleZ" 0 58 "Character1_RightHandThumb2.scaleY"
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0 59 "Character1_RightHandThumb2.scaleX" 0 60 "Character1_RightHandThumb2.rotateZ"
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2 58 "Character1_RightHandThumb2.rotateY" 2 59 "Character1_RightHandThumb2.rotateX"
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2 60 "Character1_RightHandThumb2.translateZ" 1 58 "Character1_RightHandThumb2.translateY"
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1 59 "Character1_RightHandThumb2.translateX" 1 60 "Character1_RightHandThumb1.scaleZ"
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0 61 "Character1_RightHandThumb1.scaleY" 0 62 "Character1_RightHandThumb1.scaleX"
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0 63 "Character1_RightHandThumb1.rotateZ" 2 61 "Character1_RightHandThumb1.rotateY"
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2 62 "Character1_RightHandThumb1.rotateX" 2 63 "Character1_RightHandThumb1.translateZ"
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1 61 "Character1_RightHandThumb1.translateY" 1 62 "Character1_RightHandThumb1.translateX"
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1 63 "Character1_RightHand.scaleZ" 0 64 "Character1_RightHand.scaleY"
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0 65 "Character1_RightHand.scaleX" 0 66 "Character1_RightHand.rotateZ"
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2 64 "Character1_RightHand.rotateY" 2 65 "Character1_RightHand.rotateX"
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2 66 "Character1_RightHand.translateZ" 1 64 "Character1_RightHand.translateY"
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1 65 "Character1_RightHand.translateX" 1 66 "Character1_RightForeArm.scaleZ"
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0 67 "Character1_RightForeArm.scaleY" 0 68 "Character1_RightForeArm.scaleX"
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0 69 "Character1_RightForeArm.rotateZ" 2 67 "Character1_RightForeArm.rotateY"
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2 68 "Character1_RightForeArm.rotateX" 2 69 "Character1_RightForeArm.translateZ"
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1 67 "Character1_RightForeArm.translateY" 1 68 "Character1_RightForeArm.translateX"
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1 69 "Character1_RightArm.scaleZ" 0 70 "Character1_RightArm.scaleY"
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0 71 "Character1_RightArm.scaleX" 0 72 "Character1_RightArm.rotateZ"
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2 70 "Character1_RightArm.rotateY" 2 71 "Character1_RightArm.rotateX"
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2 72 "Character1_RightArm.translateZ" 1 70 "Character1_RightArm.translateY"
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1 71 "Character1_RightArm.translateX" 1 72 "Character1_RightShoulder.scaleZ"
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0 73 "Character1_RightShoulder.scaleY" 0 74 "Character1_RightShoulder.scaleX"
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0 75 "Character1_RightShoulder.rotateZ" 2 73 "Character1_RightShoulder.rotateY"
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2 74 "Character1_RightShoulder.rotateX" 2 75 "Character1_RightShoulder.translateZ"
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1 73 "Character1_RightShoulder.translateY" 1 74 "Character1_RightShoulder.translateX"
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1 75 "Character1_LeftHandRing3.scaleZ" 0 76 "Character1_LeftHandRing3.scaleY"
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0 77 "Character1_LeftHandRing3.scaleX" 0 78 "Character1_LeftHandRing3.rotateZ"
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2 76 "Character1_LeftHandRing3.rotateY" 2 77 "Character1_LeftHandRing3.rotateX"
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2 78 "Character1_LeftHandRing3.translateZ" 1 76 "Character1_LeftHandRing3.translateY"
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1 77 "Character1_LeftHandRing3.translateX" 1 78 "Character1_LeftHandRing2.scaleZ"
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0 79 "Character1_LeftHandRing2.scaleY" 0 80 "Character1_LeftHandRing2.scaleX"
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0 81 "Character1_LeftHandRing2.rotateZ" 2 79 "Character1_LeftHandRing2.rotateY"
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2 80 "Character1_LeftHandRing2.rotateX" 2 81 "Character1_LeftHandRing2.translateZ"
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1 79 "Character1_LeftHandRing2.translateY" 1 80 "Character1_LeftHandRing2.translateX"
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1 81 "Character1_LeftHandRing1.scaleZ" 0 82 "Character1_LeftHandRing1.scaleY"
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0 83 "Character1_LeftHandRing1.scaleX" 0 84 "Character1_LeftHandRing1.rotateZ"
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2 82 "Character1_LeftHandRing1.rotateY" 2 83 "Character1_LeftHandRing1.rotateX"
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2 84 "Character1_LeftHandRing1.translateZ" 1 82 "Character1_LeftHandRing1.translateY"
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1 83 "Character1_LeftHandRing1.translateX" 1 84 "Character1_LeftHandMiddle3.scaleZ"
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0 85 "Character1_LeftHandMiddle3.scaleY" 0 86 "Character1_LeftHandMiddle3.scaleX"
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0 87 "Character1_LeftHandMiddle3.rotateZ" 2 85 "Character1_LeftHandMiddle3.rotateY"
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2 86 "Character1_LeftHandMiddle3.rotateX" 2 87 "Character1_LeftHandMiddle3.translateZ"
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1 85 "Character1_LeftHandMiddle3.translateY" 1 86 "Character1_LeftHandMiddle3.translateX"
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1 87 "Character1_LeftHandMiddle2.scaleZ" 0 88 "Character1_LeftHandMiddle2.scaleY"
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0 89 "Character1_LeftHandMiddle2.scaleX" 0 90 "Character1_LeftHandMiddle2.rotateZ"
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2 88 "Character1_LeftHandMiddle2.rotateY" 2 89 "Character1_LeftHandMiddle2.rotateX"
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2 90 "Character1_LeftHandMiddle2.translateZ" 1 88 "Character1_LeftHandMiddle2.translateY"
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1 89 "Character1_LeftHandMiddle2.translateX" 1 90 "Character1_LeftHandMiddle1.scaleZ"
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0 91 "Character1_LeftHandMiddle1.scaleY" 0 92 "Character1_LeftHandMiddle1.scaleX"
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0 93 "Character1_LeftHandMiddle1.rotateZ" 2 91 "Character1_LeftHandMiddle1.rotateY"
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2 92 "Character1_LeftHandMiddle1.rotateX" 2 93 "Character1_LeftHandMiddle1.translateZ"
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1 91 "Character1_LeftHandMiddle1.translateY" 1 92 "Character1_LeftHandMiddle1.translateX"
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1 93 "Character1_LeftHandIndex3.scaleZ" 0 94 "Character1_LeftHandIndex3.scaleY"
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0 95 "Character1_LeftHandIndex3.scaleX" 0 96 "Character1_LeftHandIndex3.rotateZ"
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2 94 "Character1_LeftHandIndex3.rotateY" 2 95 "Character1_LeftHandIndex3.rotateX"
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2 96 "Character1_LeftHandIndex3.translateZ" 1 94 "Character1_LeftHandIndex3.translateY"
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1 95 "Character1_LeftHandIndex3.translateX" 1 96 "Character1_LeftHandIndex2.scaleZ"
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0 97 "Character1_LeftHandIndex2.scaleY" 0 98 "Character1_LeftHandIndex2.scaleX"
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0 99 "Character1_LeftHandIndex2.rotateZ" 2 97 "Character1_LeftHandIndex2.rotateY"
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2 98 "Character1_LeftHandIndex2.rotateX" 2 99 "Character1_LeftHandIndex2.translateZ"
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1 97 "Character1_LeftHandIndex2.translateY" 1 98 "Character1_LeftHandIndex2.translateX"
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1 99 "Character1_LeftHandIndex1.scaleZ" 0 100 "Character1_LeftHandIndex1.scaleY"
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0 101 "Character1_LeftHandIndex1.scaleX" 0 102 "Character1_LeftHandIndex1.rotateZ"
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2 100 "Character1_LeftHandIndex1.rotateY" 2 101 "Character1_LeftHandIndex1.rotateX"
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2 102 "Character1_LeftHandIndex1.translateZ" 1 100 "Character1_LeftHandIndex1.translateY"
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1 101 "Character1_LeftHandIndex1.translateX" 1 102 "Character1_LeftHandThumb3.scaleZ"
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0 103 "Character1_LeftHandThumb3.scaleY" 0 104 "Character1_LeftHandThumb3.scaleX"
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0 105 "Character1_LeftHandThumb3.rotateZ" 2 103 "Character1_LeftHandThumb3.rotateY"
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2 104 "Character1_LeftHandThumb3.rotateX" 2 105 "Character1_LeftHandThumb3.translateZ"
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1 103 "Character1_LeftHandThumb3.translateY" 1 104 "Character1_LeftHandThumb3.translateX"
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1 105 "Character1_LeftHandThumb2.scaleZ" 0 106 "Character1_LeftHandThumb2.scaleY"
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0 107 "Character1_LeftHandThumb2.scaleX" 0 108 "Character1_LeftHandThumb2.rotateZ"
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2 106 "Character1_LeftHandThumb2.rotateY" 2 107 "Character1_LeftHandThumb2.rotateX"
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2 108 "Character1_LeftHandThumb2.translateZ" 1 106 "Character1_LeftHandThumb2.translateY"
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1 107 "Character1_LeftHandThumb2.translateX" 1 108 "Character1_LeftHandThumb1.scaleZ"
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0 109 "Character1_LeftHandThumb1.scaleY" 0 110 "Character1_LeftHandThumb1.scaleX"
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0 111 "Character1_LeftHandThumb1.rotateZ" 2 109 "Character1_LeftHandThumb1.rotateY"
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2 110 "Character1_LeftHandThumb1.rotateX" 2 111 "Character1_LeftHandThumb1.translateZ"
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1 109 "Character1_LeftHandThumb1.translateY" 1 110 "Character1_LeftHandThumb1.translateX"
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1 111 "Character1_LeftHand.scaleZ" 0 112 "Character1_LeftHand.scaleY"
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0 113 "Character1_LeftHand.scaleX" 0 114 "Character1_LeftHand.rotateZ"
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2 112 "Character1_LeftHand.rotateY" 2 113 "Character1_LeftHand.rotateX"
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2 114 "Character1_LeftHand.translateZ" 1 112 "Character1_LeftHand.translateY"
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1 113 "Character1_LeftHand.translateX" 1 114 "Character1_LeftForeArm.scaleZ"
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0 115 "Character1_LeftForeArm.scaleY" 0 116 "Character1_LeftForeArm.scaleX"
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0 117 "Character1_LeftForeArm.rotateZ" 2 115 "Character1_LeftForeArm.rotateY"
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2 116 "Character1_LeftForeArm.rotateX" 2 117 "Character1_LeftForeArm.translateZ"
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1 115 "Character1_LeftForeArm.translateY" 1 116 "Character1_LeftForeArm.translateX"
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1 117 "Character1_LeftArm.scaleZ" 0 118 "Character1_LeftArm.scaleY"
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0 119 "Character1_LeftArm.scaleX" 0 120 "Character1_LeftArm.rotateZ"
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2 118 "Character1_LeftArm.rotateY" 2 119 "Character1_LeftArm.rotateX"
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2 120 "Character1_LeftArm.translateZ" 1 118 "Character1_LeftArm.translateY"
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1 119 "Character1_LeftArm.translateX" 1 120 "Character1_LeftShoulder.scaleZ"
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0 121 "Character1_LeftShoulder.scaleY" 0 122 "Character1_LeftShoulder.scaleX"
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0 123 "Character1_LeftShoulder.rotateZ" 2 121 "Character1_LeftShoulder.rotateY"
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2 122 "Character1_LeftShoulder.rotateX" 2 123 "Character1_LeftShoulder.translateZ"
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1 121 "Character1_LeftShoulder.translateY" 1 122 "Character1_LeftShoulder.translateX"
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1 123 "Character1_Spine1.scaleZ" 0 124 "Character1_Spine1.scaleY"
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0 125 "Character1_Spine1.scaleX" 0 126 "Character1_Spine1.rotateZ"
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2 124 "Character1_Spine1.rotateY" 2 125 "Character1_Spine1.rotateX"
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2 126 "Character1_Spine1.translateZ" 1 124 "Character1_Spine1.translateY"
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1 125 "Character1_Spine1.translateX" 1 126 "Character1_Spine.scaleZ"
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0 127 "Character1_Spine.scaleY" 0 128 "Character1_Spine.scaleX" 0
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129 "Character1_Spine.rotateZ" 2 127 "Character1_Spine.rotateY" 2
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128 "Character1_Spine.rotateX" 2 129 "Character1_Spine.translateZ" 1
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127 "Character1_Spine.translateY" 1 128 "Character1_Spine.translateX"
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1 129 "Character1_RightFootIndex2.scaleZ" 0 130 "Character1_RightFootIndex2.scaleY"
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0 131 "Character1_RightFootIndex2.scaleX" 0 132 "Character1_RightFootIndex2.rotateZ"
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2 130 "Character1_RightFootIndex2.rotateY" 2 131 "Character1_RightFootIndex2.rotateX"
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2 132 "Character1_RightFootIndex2.translateZ" 1 130 "Character1_RightFootIndex2.translateY"
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1 131 "Character1_RightFootIndex2.translateX" 1 132 "Character1_RightFootIndex1.scaleZ"
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0 133 "Character1_RightFootIndex1.scaleY" 0 134 "Character1_RightFootIndex1.scaleX"
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0 135 "Character1_RightFootIndex1.rotateZ" 2 133 "Character1_RightFootIndex1.rotateY"
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2 134 "Character1_RightFootIndex1.rotateX" 2 135 "Character1_RightFootIndex1.translateZ"
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1 133 "Character1_RightFootIndex1.translateY" 1 134 "Character1_RightFootIndex1.translateX"
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1 135 "Character1_RightToeBase.scaleZ" 0 136 "Character1_RightToeBase.scaleY"
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0 137 "Character1_RightToeBase.scaleX" 0 138 "Character1_RightToeBase.rotateZ"
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2 136 "Character1_RightToeBase.rotateY" 2 137 "Character1_RightToeBase.rotateX"
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2 138 "Character1_RightToeBase.translateZ" 1 136 "Character1_RightToeBase.translateY"
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1 137 "Character1_RightToeBase.translateX" 1 138 "Character1_RightFoot.scaleZ"
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0 139 "Character1_RightFoot.scaleY" 0 140 "Character1_RightFoot.scaleX"
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0 141 "Character1_RightFoot.rotateZ" 2 139 "Character1_RightFoot.rotateY"
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2 140 "Character1_RightFoot.rotateX" 2 141 "Character1_RightFoot.translateZ"
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1 139 "Character1_RightFoot.translateY" 1 140 "Character1_RightFoot.translateX"
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1 141 "Character1_RightLeg.scaleZ" 0 142 "Character1_RightLeg.scaleY"
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0 143 "Character1_RightLeg.scaleX" 0 144 "Character1_RightLeg.rotateZ"
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2 142 "Character1_RightLeg.rotateY" 2 143 "Character1_RightLeg.rotateX"
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2 144 "Character1_RightLeg.translateZ" 1 142 "Character1_RightLeg.translateY"
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1 143 "Character1_RightLeg.translateX" 1 144 "Character1_RightUpLeg.scaleZ"
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0 145 "Character1_RightUpLeg.scaleY" 0 146 "Character1_RightUpLeg.scaleX"
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0 147 "Character1_RightUpLeg.rotateZ" 2 145 "Character1_RightUpLeg.rotateY"
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2 146 "Character1_RightUpLeg.rotateX" 2 147 "Character1_RightUpLeg.translateZ"
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1 145 "Character1_RightUpLeg.translateY" 1 146 "Character1_RightUpLeg.translateX"
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1 147 "Character1_LeftFootIndex2.scaleZ" 0 148 "Character1_LeftFootIndex2.scaleY"
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0 149 "Character1_LeftFootIndex2.scaleX" 0 150 "Character1_LeftFootIndex2.rotateZ"
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2 148 "Character1_LeftFootIndex2.rotateY" 2 149 "Character1_LeftFootIndex2.rotateX"
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2 150 "Character1_LeftFootIndex2.translateZ" 1 148 "Character1_LeftFootIndex2.translateY"
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1 149 "Character1_LeftFootIndex2.translateX" 1 150 "Character1_LeftFootIndex1.scaleZ"
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0 151 "Character1_LeftFootIndex1.scaleY" 0 152 "Character1_LeftFootIndex1.scaleX"
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0 153 "Character1_LeftFootIndex1.rotateZ" 2 151 "Character1_LeftFootIndex1.rotateY"
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2 152 "Character1_LeftFootIndex1.rotateX" 2 153 "Character1_LeftFootIndex1.translateZ"
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1 151 "Character1_LeftFootIndex1.translateY" 1 152 "Character1_LeftFootIndex1.translateX"
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1 153 "Character1_LeftToeBase.scaleZ" 0 154 "Character1_LeftToeBase.scaleY"
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|
0 155 "Character1_LeftToeBase.scaleX" 0 156 "Character1_LeftToeBase.rotateZ"
|
|
2 154 "Character1_LeftToeBase.rotateY" 2 155 "Character1_LeftToeBase.rotateX"
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|
2 156 "Character1_LeftToeBase.translateZ" 1 154 "Character1_LeftToeBase.translateY"
|
|
1 155 "Character1_LeftToeBase.translateX" 1 156 "Character1_LeftFoot.scaleZ"
|
|
0 157 "Character1_LeftFoot.scaleY" 0 158 "Character1_LeftFoot.scaleX"
|
|
0 159 "Character1_LeftFoot.rotateZ" 2 157 "Character1_LeftFoot.rotateY"
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|
2 158 "Character1_LeftFoot.rotateX" 2 159 "Character1_LeftFoot.translateZ"
|
|
1 157 "Character1_LeftFoot.translateY" 1 158 "Character1_LeftFoot.translateX"
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1 159 "Character1_LeftLeg.scaleZ" 0 160 "Character1_LeftLeg.scaleY"
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0 161 "Character1_LeftLeg.scaleX" 0 162 "Character1_LeftLeg.rotateZ"
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|
2 160 "Character1_LeftLeg.rotateY" 2 161 "Character1_LeftLeg.rotateX"
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|
2 162 "Character1_LeftLeg.translateZ" 1 160 "Character1_LeftLeg.translateY"
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1 161 "Character1_LeftLeg.translateX" 1 162 "Character1_LeftUpLeg.scaleZ"
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0 163 "Character1_LeftUpLeg.scaleY" 0 164 "Character1_LeftUpLeg.scaleX"
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0 165 "Character1_LeftUpLeg.rotateZ" 2 163 "Character1_LeftUpLeg.rotateY"
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2 164 "Character1_LeftUpLeg.rotateX" 2 165 "Character1_LeftUpLeg.translateZ"
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1 163 "Character1_LeftUpLeg.translateY" 1 164 "Character1_LeftUpLeg.translateX"
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1 165 "Character1_Hips.scaleZ" 0 166 "Character1_Hips.scaleY" 0
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167 "Character1_Hips.scaleX" 0 168 "Character1_Hips.rotateZ" 2 166 "Character1_Hips.rotateY"
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2 167 "Character1_Hips.rotateX" 2 168 "Character1_Hips.translateZ"
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1 166 "Character1_Hips.translateY" 1 167 "Character1_Hips.translateX"
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1 168 "quiver.scaleZ" 0 169 "quiver.scaleY" 0 170 "quiver.scaleX"
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0 171 "quiver.rotateZ" 2 169 "quiver.rotateY" 2 170 "quiver.rotateX"
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2 171 "quiver.translateZ" 1 169 "quiver.translateY" 1 170 "quiver.translateX"
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setAttr ".cd[0].cim" -type "Int32Array" 513 0 1 2 3 4
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yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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yes yes yes yes;
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setAttr ".ac[500:512]" yes yes yes yes yes yes yes yes yes yes yes yes yes;
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setAttr ".ss" 1;
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setAttr ".se" 30;
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setAttr ".ci" no;
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createNode animCurveTU -n "cloak_left_03_scaleZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "cloak_left_03_scaleY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "cloak_left_03_scaleX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTA -n "cloak_left_03_rotateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 3.5096321105957031 1 1.0354183912277222
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30 3.5096321105957031;
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createNode animCurveTA -n "cloak_left_03_rotateY";
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setAttr ".tan" 9;
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setAttr -s 31 ".ktv[0:30]" 0 -28.829648971557617 1 -21.809558868408203
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createNode animCurveTA -n "cloak_left_03_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 47.786270141601563 1 44.936115264892578
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30 47.786270141601563;
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createNode animCurveTL -n "cloak_left_03_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 25 ".ktv[0:24]" 0 -2.7732014656066895 7 -2.7732014656066895
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28 -2.7732014656066895 29 -2.7732014656066895 30 -2.7732014656066895;
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createNode animCurveTL -n "cloak_left_03_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 25 ".ktv[0:24]" 0 -1.1063683032989502 7 -1.1063683032989502
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28 -1.1063683032989502 29 -1.1063683032989502 30 -1.1063683032989502;
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createNode animCurveTL -n "cloak_left_03_translateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 25 ".ktv[0:24]" 0 37.800914764404297 7 37.800914764404297
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28 37.800914764404297 29 37.800914764404297 30 37.800914764404297;
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createNode animCurveTU -n "cloak_left_02_scaleZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "cloak_left_02_scaleY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "cloak_left_02_scaleX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTA -n "cloak_left_02_rotateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 11.689393043518066 1 9.1542148590087891
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30 11.689393043518066;
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createNode animCurveTA -n "cloak_left_02_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 43.278518676757813 1 41.277301788330078
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createNode animCurveTA -n "cloak_left_02_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 16.91630744934082 1 17.289712905883789
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createNode animCurveTL -n "cloak_left_02_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -8.2509250640869141 29 -8.2509250640869141
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30 -8.2509250640869141;
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createNode animCurveTL -n "cloak_left_02_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -1.0658141036401503e-014 29 -1.0658141036401503e-014
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30 -1.0658141036401503e-014;
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createNode animCurveTL -n "cloak_left_02_translateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 36.341312408447266 29 36.341312408447266
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30 36.341312408447266;
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createNode animCurveTU -n "cloak_left_01_scaleZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "cloak_left_01_scaleY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "cloak_left_01_scaleX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTA -n "cloak_left_01_rotateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 10.376821517944336 1 7.086479663848877
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30 10.376821517944336;
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createNode animCurveTA -n "cloak_left_01_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 -23.957880020141602 1 -20.37385368347168
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createNode animCurveTA -n "cloak_left_01_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 -27.678884506225586 1 -20.541921615600586
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createNode animCurveTL -n "cloak_left_01_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -10.950087547302246 29 -10.950087547302246
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30 -10.950087547302246;
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createNode animCurveTL -n "cloak_left_01_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 11.778788566589355 29 11.778788566589355
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30 11.778788566589355;
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createNode animCurveTL -n "cloak_left_01_translateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -21.490522384643555 29 -21.490522384643555
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30 -21.490522384643555;
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createNode animCurveTU -n "cloak_right_03_scaleZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "cloak_right_03_scaleY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "cloak_right_03_scaleX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTA -n "cloak_right_03_rotateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 6.8996415138244629 1 4.4830121994018555
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30 6.8996415138244629;
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createNode animCurveTA -n "cloak_right_03_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 3.5066640377044678 1 8.8327388763427734
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30 3.5066640377044678;
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createNode animCurveTA -n "cloak_right_03_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 0.76700657606124878 1 0.19725477695465088
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30 0.76700657606124878;
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createNode animCurveTL -n "cloak_right_03_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -3.0690248012542725 29 -3.0690248012542725
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30 -3.0690248012542725;
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createNode animCurveTL -n "cloak_right_03_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -0.89195215702056885 29 -0.89195215702056885
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30 -0.89195215702056885;
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createNode animCurveTL -n "cloak_right_03_translateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 36.451198577880859 29 36.451198577880859
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30 36.451198577880859;
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createNode animCurveTU -n "cloak_right_02_scaleZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "cloak_right_02_scaleY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "cloak_right_02_scaleX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTA -n "cloak_right_02_rotateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 -17.811975479125977 1 -20.105197906494141
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30 -17.811975479125977;
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createNode animCurveTA -n "cloak_right_02_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 -4.5433053970336914 1 -3.149024486541748
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30 -4.5433053970336914;
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createNode animCurveTA -n "cloak_right_02_rotateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 1.3088972568511963 1 -2.4468593597412109
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2 -6.6941165924072266 3 -11.137973785400391 4 -15.483531951904299 5 -19.435890197753906
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26 8.9666147232055664 27 6.9720211029052734 28 5.1377568244934082 29 3.3034918308258057
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30 1.3088972568511963;
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createNode animCurveTL -n "cloak_right_02_translateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -8.2509250640869141 29 -8.2509250640869141
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30 -8.2509250640869141;
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createNode animCurveTL -n "cloak_right_02_translateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -1.0658141036401503e-014 29 -1.0658141036401503e-014
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|
30 -1.0658141036401503e-014;
|
|
createNode animCurveTL -n "cloak_right_02_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 36.341312408447266 29 36.341312408447266
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|
30 36.341312408447266;
|
|
createNode animCurveTU -n "cloak_right_01_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "cloak_right_01_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "cloak_right_01_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "cloak_right_01_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 11.85237979888916 1 12.219413757324219
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|
2 12.704645156860352 3 13.237154006958008 4 13.746024131774902 5 14.160337448120117
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|
30 11.85237979888916;
|
|
createNode animCurveTA -n "cloak_right_01_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -6.2641639709472656 1 -9.838841438293457
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|
2 -13.694317817687988 3 -17.662113189697266 4 -21.573749542236328 5 -25.260746002197266
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30 -6.2641639709472656;
|
|
createNode animCurveTA -n "cloak_right_01_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -4.6531219482421875 1 -1.3018852472305298
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|
2 2.2281856536865234 3 5.8297896385192871 4 9.3956279754638672 5 12.818397521972656
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26 0.70734953880310059 27 -0.57305878400802612 28 -1.8733702898025515 29 -3.2234396934509277
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30 -4.6531219482421875;
|
|
createNode animCurveTL -n "cloak_right_01_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -10.950087547302246 29 -10.950087547302246
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|
30 -10.950087547302246;
|
|
createNode animCurveTL -n "cloak_right_01_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 11.778788566589355 29 11.778788566589355
|
|
30 11.778788566589355;
|
|
createNode animCurveTL -n "cloak_right_01_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 21.518522262573242 29 21.518522262573242
|
|
30 21.518522262573242;
|
|
createNode animCurveTU -n "helmet_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "helmet_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "helmet_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "helmet_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0 29 0 30 0;
|
|
createNode animCurveTA -n "helmet_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0 29 0 30 0;
|
|
createNode animCurveTA -n "helmet_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0 29 0 30 0;
|
|
createNode animCurveTL -n "helmet_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 8.5756750106811523 29 8.5756750106811523
|
|
30 8.5756750106811523;
|
|
createNode animCurveTL -n "helmet_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 32.731372833251953 29 32.731372833251953
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|
30 32.731372833251953;
|
|
createNode animCurveTL -n "helmet_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0 29 0 30 0;
|
|
createNode animCurveTU -n "Character1_Head_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_Head_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_Head_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_Head_rotateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 -0.2148619145154953 1 -1.9586910009384153
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|
2 -3.8763260841369629 3 -5.9204440116882324 4 -8.2642536163330078 5 -10.41053295135498
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6 -11.930326461791992 7 -12.984789848327637 8 -13.782684326171875 9 -13.871868133544922
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26 5.7277460098266602 27 4.4138994216918945 28 2.8002901077270508 29 1.0513689517974854
|
|
30 -0.2148619145154953;
|
|
createNode animCurveTA -n "Character1_Head_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -3.4451563358306885 1 -3.0468745231628418
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|
2 -2.3059659004211426 3 -1.1715735197067261 4 0.37820702791213989 5 1.7349119186401367
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6 2.7017574310302734 7 3.7275013923645015 8 4.9873561859130859 9 6.507354736328125
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10 8.2495460510253906 11 10.064146995544434 12 11.890674591064453 13 13.551861763000488
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14 14.674345016479492 15 15.110143661499025 16 14.247589111328125 17 12.089208602905273
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18 9.4620218276977539 19 7.1136140823364258 20 4.8272900581359863 21 2.2161393165588379
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22 -0.30285933613777161 23 -2.3175132274627686 24 -3.5675845146179199 25 -4.2156133651733398
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26 -4.4603214263916016 27 -4.3872356414794922 28 -4.0116138458251953 29 -3.5929627418518071
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|
30 -3.4451563358306885;
|
|
createNode animCurveTA -n "Character1_Head_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -20.312110900878906 1 -18.298637390136719
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|
2 -17.026786804199219 3 -17.362146377563477 4 -20.299995422363281 5 -25.119325637817383
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6 -29.847904205322269 7 -33.424320220947266 8 -35.828033447265625 9 -35.758781433105469
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10 -33.048912048339844 11 -29.662746429443359 12 -27.371616363525391 13 -25.45921516418457
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14 -22.783557891845703 15 -20.183713912963867 16 -17.558755874633789 17 -14.846391677856445
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18 -12.740342140197754 19 -12.242595672607422 20 -12.425233840942383 21 -12.175976753234863
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22 -12.101289749145508 23 -12.954544067382813 24 -14.455645561218263 25 -15.80290412902832
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26 -17.095424652099609 27 -18.691364288330078 28 -20.439090728759766 29 -21.241743087768555
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30 -20.312110900878906;
|
|
createNode animCurveTL -n "Character1_Head_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 13.258913993835449 29 13.258913993835449
|
|
30 13.258913993835449;
|
|
createNode animCurveTL -n "Character1_Head_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 11.648600578308105 29 11.648600578308105
|
|
30 11.648600578308105;
|
|
createNode animCurveTL -n "Character1_Head_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -7.1054273576010019e-014 1 0 2 -6.3948846218409017e-014
|
|
3 5.3290705182007514e-015 4 -1.4210854715202004e-014 5 1.0658141036401503e-014 6 -3.1974423109204508e-014
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|
7 -5.6843418860808015e-014 8 1.1013412404281553e-013 9 3.1974423109204508e-014 10 -7.815970093361102e-014
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|
11 -1.0658141036401503e-014 12 1.6520118606422329e-013 13 -2.042810365310288e-013
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|
14 1.1901590823981678e-013 15 1.4388490399142029e-013 16 1.8562928971732617e-013
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|
17 1.1812772982011666e-013 18 -8.992806499463768e-014 19 9.2814644858663087e-014
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|
20 3.1974423109204508e-014 21 7.1054273576010019e-015 22 -5.3290705182007514e-015
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|
23 1.0125233984581428e-013 24 3.1086244689504383e-014 25 3.6415315207705135e-014
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26 -1.247890679678676e-013 27 1.0927370119873103e-013 28 -1.0880185641326534e-013
|
|
29 -1.7763568394002505e-014 30 -7.1054273576010019e-014;
|
|
createNode animCurveTU -n "Character1_Neck_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_Neck_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_Neck_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_Neck_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 14.250825881958008 1 13.083413124084473
|
|
2 12.322983741760254 3 12.037657737731934 4 12.14246654510498 5 11.663385391235352
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|
6 10.421469688415527 7 9.2207698822021484 8 8.6887483596801758 9 8.64453125 10 8.6782493591308594
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|
11 8.9340972900390625 12 9.496973991394043 13 9.998875617980957 14 10.185503959655762
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|
15 10.296331405639648 16 9.7162094116210937 17 8.3478260040283203 18 7.0295166969299316
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19 6.4455242156982422 20 6.1402888298034668 21 5.5687155723571777 22 5.0870299339294434
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23 5.1878829002380371 24 6.019528865814209 25 7.2485270500183114 26 8.8074798583984375
|
|
27 10.766242980957031 28 12.639995574951172 29 13.825125694274902 30 14.250825881958008;
|
|
createNode animCurveTA -n "Character1_Neck_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -11.028204917907715 1 -11.283312797546387
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|
2 -11.864912033081055 3 -12.610310554504395 4 -13.301078796386719 5 -12.931225776672363
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|
6 -11.256148338317871 7 -9.0665969848632812 8 -7.2242732048034659 9 -5.6203432083129883
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|
10 -3.8075189590454102 11 -2.1332213878631592 12 -0.79235106706619263 13 0.49029767513275146
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|
14 1.8210887908935545 15 2.9001219272613525 16 3.9885289669036861 17 5.329345703125
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|
18 6.6015753746032715 19 7.3150458335876465 20 7.5802640914916992 21 7.6864204406738281
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22 7.3911199569702148 23 6.4931521415710449 24 4.6780710220336914 25 2.0277957916259766
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26 -1.0491089820861816 27 -4.2677669525146484 28 -7.2618594169616699 29 -9.6303577423095703
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|
30 -11.028204917907715;
|
|
createNode animCurveTA -n "Character1_Neck_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -10.540672302246094 1 -10.800137519836426
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|
2 -10.403570175170898 3 -8.9668064117431641 4 -6.1094098091125488 5 -0.88064002990722656
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|
6 5.5737795829772949 7 10.589740753173828 8 12.741024017333984 9 11.652533531188965
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|
10 8.4861602783203125 11 4.5644497871398926 12 0.90046006441116344 13 -3.0375075340270996
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|
14 -7.2296247482299805 15 -10.315260887145996 16 -11.155725479125977 17 -10.184356689453125
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|
18 -8.2626943588256836 19 -6.007258415222168 20 -4.8923296928405762 21 -4.9989361763000488
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22 -5.4910049438476562 23 -5.6571755409240723 24 -5.9712767601013184 25 -7.0125980377197266
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26 -8.332005500793457 27 -9.3495283126831055 28 -9.6347255706787109 29 -9.7323904037475586
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|
30 -10.540672302246094;
|
|
createNode animCurveTL -n "Character1_Neck_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 3.4868807792663574 29 3.4868807792663574
|
|
30 3.4868807792663574;
|
|
createNode animCurveTL -n "Character1_Neck_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 19 29 19 30 19;
|
|
createNode animCurveTL -n "Character1_Neck_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -1.0880185641326534e-014 1 -4.5741188614556449e-014
|
|
2 -3.730349362740526e-014 3 -1.0658141036401503e-014 4 -3.730349362740526e-014 5 -7.1054273576010019e-015
|
|
6 -1.0658141036401503e-013 7 2.4868995751603507e-014 8 7.638334409421077e-014 9 3.907985046680551e-014
|
|
10 -5.3290705182007514e-014 11 -1.7319479184152442e-014 12 6.6502359175046877e-014
|
|
13 -2.7533531010703882e-014 14 4.6185277824406512e-014 15 5.5067062021407764e-014
|
|
16 5.8619775700208265e-014 17 3.5527136788005009e-014 18 -2.4868995751603507e-014
|
|
19 1.0658141036401503e-014 20 7.1054273576010019e-015 21 -2.1316282072803006e-014
|
|
22 -2.4868995751603507e-014 23 6.0396132539608516e-014 24 0 25 -1.4210854715202004e-014
|
|
26 -7.1054273576010019e-015 27 3.0198066269804258e-014 28 -6.7501559897209518e-014
|
|
29 2.6645352591003757e-015 30 -1.0880185641326534e-014;
|
|
createNode animCurveTU -n "Character1_RightHandRing3_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandRing3_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandRing3_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightHandRing3_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -2.153745981559041e-006 1 -2.1545706658798736e-006
|
|
2 -2.1541093246923992e-006 3 -2.1540779471251881e-006 4 -2.1538266992138233e-006
|
|
5 -2.1533508061111206e-006 6 -2.1542223294090945e-006 7 -2.1526516320591327e-006
|
|
8 -2.1527173430513358e-006 9 -2.1518580979318358e-006 10 -2.1500084130821051e-006
|
|
11 -2.1469315925060073e-006 12 -2.1441178432723973e-006 13 -2.1397279397206148e-006
|
|
14 -2.1387068045441993e-006 15 -2.1379078134486917e-006 16 -2.1389291759987827e-006
|
|
17 -2.1404391645774012e-006 18 -2.1427144929475617e-006 19 -2.1468863451445941e-006
|
|
20 -2.1497739908227231e-006 21 -2.1523383111343719e-006 22 -2.1543100956478156e-006
|
|
23 -2.154210278604296e-006 24 -2.1543319235206582e-006 25 -2.1548912627622485e-006
|
|
26 -2.153461309717386e-006 27 -2.1546427433349891e-006 28 -2.1543930870393524e-006
|
|
29 -2.154084086214425e-006 30 -2.153745981559041e-006;
|
|
createNode animCurveTA -n "Character1_RightHandRing3_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 2.9478185297193704e-006 1 2.943584604508942e-006
|
|
2 2.9352870569709921e-006 3 2.9228403946035542e-006 4 2.9079690193611896e-006 5 2.8938568448211299e-006
|
|
6 2.8798485800507478e-006 7 2.8731540169246728e-006 8 2.8700019356620032e-006 9 2.8671092877630144e-006
|
|
10 2.8604347335203784e-006 11 2.8524621029646369e-006 12 2.8444317194953328e-006
|
|
13 2.835421128111193e-006 14 2.829399136317079e-006 15 2.8274098440306261e-006 16 2.8310798825259553e-006
|
|
17 2.8417143767001107e-006 18 2.8566673790919594e-006 19 2.8736244530591648e-006
|
|
20 2.891066742449766e-006 21 2.9061541226838017e-006 22 2.9168818400648888e-006 23 2.9217187602625927e-006
|
|
24 2.9230118343548384e-006 25 2.9263928809086792e-006 26 2.9317609460122185e-006
|
|
27 2.9376519705692772e-006 28 2.9419029488053638e-006 29 2.9461989470291883e-006
|
|
30 2.9478185297193704e-006;
|
|
createNode animCurveTA -n "Character1_RightHandRing3_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 5.6917588153737597e-006 1 5.689651061402401e-006
|
|
2 5.6871213018894196e-006 3 5.6827061598596629e-006 4 5.6775738812575582e-006 5 5.6727276387391612e-006
|
|
6 5.6675448831811082e-006 7 5.6656767810636666e-006 8 5.6644153119123075e-006 9 5.663047431880841e-006
|
|
10 5.6598246374051087e-006 11 5.6555140872660559e-006 12 5.6506987675675191e-006
|
|
13 5.646173121931497e-006 14 5.6432891142321751e-006 15 5.6419703469146043e-006 16 5.6437052080582362e-006
|
|
17 5.647611033055e-006 18 5.6532039707235526e-006 19 5.6601543292345013e-006 20 5.6665026022528764e-006
|
|
21 5.6722910812823102e-006 22 5.6761341511446517e-006 23 5.6774515542201698e-006
|
|
24 5.6781200328259729e-006 25 5.6802477956807707e-006 26 5.6830899666238111e-006
|
|
27 5.6859607866499573e-006 28 5.6885387493821327e-006 29 5.6907592806965113e-006
|
|
30 5.6917588153737597e-006;
|
|
createNode animCurveTL -n "Character1_RightHandRing3_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -0.58270961046218872 29 -0.58270961046218872
|
|
30 -0.58270961046218872;
|
|
createNode animCurveTL -n "Character1_RightHandRing3_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -5.3101654052734375 29 -5.3101654052734375
|
|
30 -5.3101654052734375;
|
|
createNode animCurveTL -n "Character1_RightHandRing3_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -8.9368772506713867 29 -8.9368772506713867
|
|
30 -8.9368772506713867;
|
|
createNode animCurveTU -n "Character1_RightHandRing2_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandRing2_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandRing2_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightHandRing2_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 29 ".ktv[0:28]" 0 51.956634521484375 3 51.956634521484375
|
|
4 51.956634521484375 5 51.956634521484375 6 51.956634521484375 7 51.956634521484375
|
|
8 51.956634521484375 9 51.956634521484375 10 51.956634521484375 11 51.956634521484375
|
|
12 51.956634521484375 13 51.956634521484375 14 51.956634521484375 15 51.956634521484375
|
|
16 51.956634521484375 17 51.956634521484375 18 51.956634521484375 19 51.956634521484375
|
|
20 51.956634521484375 21 51.956634521484375 22 51.956634521484375 23 51.956634521484375
|
|
24 51.956634521484375 25 51.956634521484375 26 51.956634521484375 27 51.956634521484375
|
|
28 51.956634521484375 29 51.956634521484375 30 51.956634521484375;
|
|
createNode animCurveTA -n "Character1_RightHandRing2_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 29 ".ktv[0:28]" 0 8.4858541488647461 3 8.4858541488647461
|
|
4 8.4858541488647461 5 8.4858531951904297 6 8.4858531951904297 7 8.4858531951904297
|
|
8 8.4858531951904297 9 8.4858531951904297 10 8.4858531951904297 11 8.4858531951904297
|
|
12 8.4858531951904297 13 8.4858531951904297 14 8.4858531951904297 15 8.4858531951904297
|
|
16 8.4858531951904297 17 8.4858531951904297 18 8.4858531951904297 19 8.4858541488647461
|
|
20 8.4858541488647461 21 8.4858541488647461 22 8.4858541488647461 23 8.4858541488647461
|
|
24 8.4858541488647461 25 8.4858541488647461 26 8.4858541488647461 27 8.4858541488647461
|
|
28 8.4858541488647461 29 8.4858541488647461 30 8.4858541488647461;
|
|
createNode animCurveTA -n "Character1_RightHandRing2_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 29 ".ktv[0:28]" 0 -7.2448673248291016 3 -7.2448673248291016
|
|
4 -7.2448673248291016 5 -7.2448678016662598 6 -7.2448678016662598 7 -7.2448678016662598
|
|
8 -7.2448678016662598 9 -7.2448678016662598 10 -7.2448678016662598 11 -7.2448678016662598
|
|
12 -7.2448678016662598 13 -7.2448678016662598 14 -7.2448678016662598 15 -7.2448678016662598
|
|
16 -7.2448678016662598 17 -7.2448678016662598 18 -7.2448678016662598 19 -7.2448673248291016
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20 -7.2448673248291016 21 -7.2448673248291016 22 -7.2448673248291016 23 -7.2448673248291016
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24 -7.2448673248291016 25 -7.2448673248291016 26 -7.2448673248291016 27 -7.2448673248291016
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|
28 -7.2448673248291016 29 -7.2448673248291016 30 -7.2448673248291016;
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|
createNode animCurveTL -n "Character1_RightHandRing2_translateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 0.66327178478240967 29 0.66327178478240967
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|
30 0.66327178478240967;
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|
createNode animCurveTL -n "Character1_RightHandRing2_translateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -2.5867834091186523 29 -2.5867834091186523
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|
30 -2.5867834091186523;
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|
createNode animCurveTL -n "Character1_RightHandRing2_translateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -9.3869171142578125 29 -9.3869171142578125
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|
30 -9.3869171142578125;
|
|
createNode animCurveTU -n "Character1_RightHandRing1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandRing1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandRing1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightHandRing1_rotateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 13.596572875976563 29 13.596572875976563
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|
30 13.596572875976563;
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|
createNode animCurveTA -n "Character1_RightHandRing1_rotateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 12.207106590270996 29 12.207106590270996
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|
30 12.207106590270996;
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|
createNode animCurveTA -n "Character1_RightHandRing1_rotateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -6.1949367523193359 29 -6.1949367523193359
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|
30 -6.1949367523193359;
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|
createNode animCurveTL -n "Character1_RightHandRing1_translateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -3.4464747905731201 29 -3.4464747905731201
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|
30 -3.4464747905731201;
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|
createNode animCurveTL -n "Character1_RightHandRing1_translateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -3.4834942817687988 29 -3.4834942817687988
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|
30 -3.4834942817687988;
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|
createNode animCurveTL -n "Character1_RightHandRing1_translateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -11.482406616210937 29 -11.482406616210937
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|
30 -11.482406616210937;
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|
createNode animCurveTU -n "Character1_RightHandMiddle3_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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|
createNode animCurveTU -n "Character1_RightHandMiddle3_scaleY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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|
createNode animCurveTU -n "Character1_RightHandMiddle3_scaleX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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|
createNode animCurveTA -n "Character1_RightHandMiddle3_rotateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 -1.4688845340060652e-006 1 -1.4704014574817847e-006
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2 -1.4736992852704134e-006 3 -1.4782573316551861e-006 4 -1.4836464288237039e-006
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|
29 -1.4696959169668844e-006 30 -1.4688845340060652e-006;
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|
createNode animCurveTA -n "Character1_RightHandMiddle3_rotateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 1.9807143871730659e-006 1 1.9774581687670434e-006
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|
2 1.9767292087635724e-006 3 1.9730000531126279e-006 4 1.9688106931425864e-006 5 1.9642282040877035e-006
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6 1.9594906461861683e-006 7 1.9599578990892041e-006 8 1.9584692836360773e-006 9 1.9554768186935689e-006
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10 1.9487063127598958e-006 11 1.9403958049224457e-006 12 1.9329613678564783e-006
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13 1.9224441984988516e-006 14 1.9162987427989719e-006 15 1.9149072159052594e-006
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|
16 1.9165006506227655e-006 17 1.9232313661632361e-006 18 1.9331916973897023e-006
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|
19 1.9440290088823531e-006 20 1.9559968222893076e-006 21 1.965629962796811e-006 22 1.9732137843675446e-006
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23 1.9767969661188545e-006 24 1.9772492123593111e-006 25 1.9770734525081934e-006
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|
30 1.9807143871730659e-006;
|
|
createNode animCurveTA -n "Character1_RightHandMiddle3_rotateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 6.6511288423498627e-006 1 6.6370325839670841e-006
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|
2 6.6066995714209042e-006 3 6.5622689362498932e-006 4 6.5103918132081162e-006 5 6.4602968450344633e-006
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6 6.4125338212761562e-006 7 6.3855086409603246e-006 8 6.3738066273799632e-006 9 6.3625029724789783e-006
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10 6.3344132286147214e-006 11 6.297654181253165e-006 12 6.2575195443059783e-006 13 6.2204221649153624e-006
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|
14 6.1930863921588752e-006 15 6.1824275690014474e-006 16 6.1951855059305672e-006
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|
17 6.2287176660902333e-006 18 6.2757635532761924e-006 19 6.3296897678810637e-006
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|
20 6.3836741901468486e-006 21 6.4310820562241133e-006 22 6.464151283580577e-006 23 6.4777482293720823e-006
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|
24 6.4870005189732183e-006 25 6.5111757976410445e-006 26 6.5461576923553366e-006
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|
27 6.5824306147987954e-006 28 6.615456186409574e-006 29 6.6411148509359919e-006 30 6.6511288423498627e-006;
|
|
createNode animCurveTL -n "Character1_RightHandMiddle3_translateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1.5157722234725952 29 1.5157722234725952
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|
30 1.5157722234725952;
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|
createNode animCurveTL -n "Character1_RightHandMiddle3_translateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -5.6740646362304687 29 -5.6740646362304687
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|
30 -5.6740646362304687;
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|
createNode animCurveTL -n "Character1_RightHandMiddle3_translateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -10.295564651489258 29 -10.295564651489258
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|
30 -10.295564651489258;
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|
createNode animCurveTU -n "Character1_RightHandMiddle2_scaleZ";
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|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandMiddle2_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandMiddle2_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightHandMiddle2_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 62.204925537109375 29 62.204925537109375
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|
30 62.204925537109375;
|
|
createNode animCurveTA -n "Character1_RightHandMiddle2_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -4.5865306854248047 29 -4.5865306854248047
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|
30 -4.5865306854248047;
|
|
createNode animCurveTA -n "Character1_RightHandMiddle2_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -2.4837551116943359 29 -2.4837551116943359
|
|
30 -2.4837551116943359;
|
|
createNode animCurveTL -n "Character1_RightHandMiddle2_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0.7662353515625 29 0.7662353515625 30 0.7662353515625;
|
|
createNode animCurveTL -n "Character1_RightHandMiddle2_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -0.97258758544921875 29 -0.97258758544921875
|
|
30 -0.97258758544921875;
|
|
createNode animCurveTL -n "Character1_RightHandMiddle2_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -9.319091796875 29 -9.319091796875 30 -9.319091796875;
|
|
createNode animCurveTU -n "Character1_RightHandMiddle1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandMiddle1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandMiddle1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightHandMiddle1_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 32.111419677734375 29 32.111419677734375
|
|
30 32.111419677734375;
|
|
createNode animCurveTA -n "Character1_RightHandMiddle1_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -2.1981532573699951 29 -2.1981532573699951
|
|
30 -2.1981532573699951;
|
|
createNode animCurveTA -n "Character1_RightHandMiddle1_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -7.8899731636047354 29 -7.8899731636047354
|
|
30 -7.8899731636047354;
|
|
createNode animCurveTL -n "Character1_RightHandMiddle1_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1.0220947265625 29 1.0220947265625 30 1.0220947265625;
|
|
createNode animCurveTL -n "Character1_RightHandMiddle1_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -4.0783495903015137 29 -4.0783495903015137
|
|
30 -4.0783495903015137;
|
|
createNode animCurveTL -n "Character1_RightHandMiddle1_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -11.57269287109375 29 -11.57269287109375
|
|
30 -11.57269287109375;
|
|
createNode animCurveTU -n "Character1_RightHandIndex3_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandIndex3_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandIndex3_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightHandIndex3_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -3.4055262858601054e-006 1 -3.4060524285450811e-006
|
|
2 -3.4058946312143235e-006 3 -3.4062577469740063e-006 4 -3.4066802072629798e-006
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|
5 -3.4072450034727808e-006 6 -3.4077190775860799e-006 7 -3.4075296753144357e-006
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|
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|
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|
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|
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|
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|
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|
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|
|
29 -3.4055581181746675e-006 30 -3.4055262858601054e-006;
|
|
createNode animCurveTA -n "Character1_RightHandIndex3_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 3.283323621872114e-006 1 3.2785383154987358e-006
|
|
2 3.2630016448820243e-006 3 3.2424297842226224e-006 4 3.2175430533243343e-006 5 3.1943625344865723e-006
|
|
6 3.1721431241749087e-006 7 3.1580671020492446e-006 8 3.153363195451675e-006 9 3.1499987471761415e-006
|
|
10 3.1420472623722162e-006 11 3.132267011096701e-006 12 3.1215081435220782e-006 13 3.1112963370105717e-006
|
|
14 3.1043380204209825e-006 15 3.1011409191705752e-006 16 3.1073529953573598e-006
|
|
17 3.1226168175635394e-006 18 3.1436488825420383e-006 19 3.1685387966717826e-006
|
|
20 3.1928173029882601e-006 21 3.2145135264727287e-006 22 3.2293107778968988e-006
|
|
23 3.2354166705772514e-006 24 3.2377031402575085e-006 25 3.2447596822748892e-006
|
|
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|
|
29 3.281070576122147e-006 30 3.283323621872114e-006;
|
|
createNode animCurveTA -n "Character1_RightHandIndex3_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 8.4256625996204093e-006 1 8.424818588537164e-006
|
|
2 8.4241528384154662e-006 3 8.4225785030866973e-006 4 8.4210769273340702e-006 5 8.4191615314921364e-006
|
|
6 8.4179673649487086e-006 7 8.4167259046807885e-006 8 8.4160092228557914e-006 9 8.4152889030519873e-006
|
|
10 8.4132316260365769e-006 11 8.4097864601062611e-006 12 8.405044354731217e-006 13 8.4029506979277357e-006
|
|
14 8.4001867435290478e-006 15 8.3985241872142069e-006 16 8.3993618318345398e-006
|
|
17 8.399965736316517e-006 18 8.4005960161448456e-006 19 8.4015046013519168e-006 20 8.4017610788578168e-006
|
|
21 8.4023895396967418e-006 22 8.4024541138205677e-006 23 8.4020730355405249e-006
|
|
24 8.4033345046918839e-006 25 8.4069424701738171e-006 26 8.4115199570078403e-006
|
|
27 8.4162684288457967e-006 28 8.4210523709771223e-006 29 8.4242610682849772e-006
|
|
30 8.4256625996204093e-006;
|
|
createNode animCurveTL -n "Character1_RightHandIndex3_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1.740064263343811 29 1.740064263343811
|
|
30 1.740064263343811;
|
|
createNode animCurveTL -n "Character1_RightHandIndex3_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -4.874420166015625 29 -4.874420166015625
|
|
30 -4.874420166015625;
|
|
createNode animCurveTL -n "Character1_RightHandIndex3_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -8.0002813339233398 29 -8.0002813339233398
|
|
30 -8.0002813339233398;
|
|
createNode animCurveTU -n "Character1_RightHandIndex2_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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|
createNode animCurveTU -n "Character1_RightHandIndex2_scaleY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "Character1_RightHandIndex2_scaleX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTA -n "Character1_RightHandIndex2_rotateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 18.578117370605469 29 18.578117370605469
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30 18.578117370605469;
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createNode animCurveTA -n "Character1_RightHandIndex2_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 16.923072814941406 29 16.923072814941406
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30 16.923072814941406;
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createNode animCurveTA -n "Character1_RightHandIndex2_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -8.6928825378417969 29 -8.6928825378417969
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30 -8.6928825378417969;
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createNode animCurveTL -n "Character1_RightHandIndex2_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 2.511359691619873 29 2.511359691619873
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30 2.511359691619873;
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createNode animCurveTL -n "Character1_RightHandIndex2_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -0.62816262245178223 29 -0.62816262245178223
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30 -0.62816262245178223;
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createNode animCurveTL -n "Character1_RightHandIndex2_translateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -9.4737987518310547 29 -9.4737987518310547
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30 -9.4737987518310547;
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createNode animCurveTU -n "Character1_RightHandIndex1_scaleZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "Character1_RightHandIndex1_scaleY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "Character1_RightHandIndex1_scaleX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTA -n "Character1_RightHandIndex1_rotateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 15.047707557678223 29 15.047707557678223
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30 15.047707557678223;
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createNode animCurveTA -n "Character1_RightHandIndex1_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -6.0322375297546387 29 -6.0322375297546387
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30 -6.0322375297546387;
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createNode animCurveTA -n "Character1_RightHandIndex1_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -1.2928235530853271 29 -1.2928235530853271
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30 -1.2928235530853271;
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createNode animCurveTL -n "Character1_RightHandIndex1_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 4.775383472442627 29 4.775383472442627
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30 4.775383472442627;
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createNode animCurveTL -n "Character1_RightHandIndex1_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -4.9166936874389648 29 -4.9166936874389648
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30 -4.9166936874389648;
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createNode animCurveTL -n "Character1_RightHandIndex1_translateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -11.934831619262695 29 -11.934831619262695
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30 -11.934831619262695;
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createNode animCurveTU -n "Character1_RightHandThumb3_scaleZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "Character1_RightHandThumb3_scaleY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "Character1_RightHandThumb3_scaleX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTA -n "Character1_RightHandThumb3_rotateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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createNode animCurveTA -n "Character1_RightHandThumb3_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 -2.4375101475015981e-006 1 -2.4316120743606007e-006
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createNode animCurveTA -n "Character1_RightHandThumb3_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 8.448678272543475e-006 1 8.4391958807827905e-006
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29 8.4377061284612864e-006 30 8.448678272543475e-006;
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createNode animCurveTL -n "Character1_RightHandThumb3_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 6.7731199264526367 29 6.7731199264526367
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30 6.7731199264526367;
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createNode animCurveTL -n "Character1_RightHandThumb3_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -0.78946161270141602 29 -0.78946161270141602
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30 -0.78946161270141602;
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createNode animCurveTL -n "Character1_RightHandThumb3_translateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -8.5853300094604492 29 -8.5853300094604492
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30 -8.5853300094604492;
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createNode animCurveTU -n "Character1_RightHandThumb2_scaleZ";
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setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "Character1_RightHandThumb2_scaleY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "Character1_RightHandThumb2_scaleX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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|
createNode animCurveTA -n "Character1_RightHandThumb2_rotateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -10.94325065612793 29 -10.94325065612793
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30 -10.94325065612793;
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createNode animCurveTA -n "Character1_RightHandThumb2_rotateY";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -37.858219146728516 29 -37.858219146728516
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30 -37.858219146728516;
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createNode animCurveTA -n "Character1_RightHandThumb2_rotateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 14.286167144775391 29 14.286167144775391
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30 14.286167144775391;
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createNode animCurveTL -n "Character1_RightHandThumb2_translateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 4.3236708641052246 29 4.3236708641052246
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30 4.3236708641052246;
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createNode animCurveTL -n "Character1_RightHandThumb2_translateY";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -1.4508823156356812 29 -1.4508823156356812
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30 -1.4508823156356812;
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createNode animCurveTL -n "Character1_RightHandThumb2_translateX";
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setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -7.9121007919311523 29 -7.9121007919311523
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30 -7.9121007919311523;
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createNode animCurveTU -n "Character1_RightHandThumb1_scaleZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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|
createNode animCurveTU -n "Character1_RightHandThumb1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandThumb1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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|
createNode animCurveTA -n "Character1_RightHandThumb1_rotateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 21.869308471679688 29 21.869308471679688
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30 21.869308471679688;
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|
createNode animCurveTA -n "Character1_RightHandThumb1_rotateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1.3681526184082031 29 1.3681526184082031
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30 1.3681526184082031;
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createNode animCurveTA -n "Character1_RightHandThumb1_rotateX";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 51.034290313720703 29 51.034290313720703
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30 51.034290313720703;
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createNode animCurveTL -n "Character1_RightHandThumb1_translateZ";
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setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 5.8205676078796387 29 5.8205676078796387
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30 5.8205676078796387;
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createNode animCurveTL -n "Character1_RightHandThumb1_translateY";
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setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -3.5756955146789551 29 -3.5756955146789551
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30 -3.5756955146789551;
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createNode animCurveTL -n "Character1_RightHandThumb1_translateX";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -4.3483805656433105 29 -4.3483805656433105
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|
30 -4.3483805656433105;
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createNode animCurveTU -n "Character1_RightHand_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHand_scaleY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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|
createNode animCurveTU -n "Character1_RightHand_scaleX";
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|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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|
createNode animCurveTA -n "Character1_RightHand_rotateZ";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 14.033194541931152 1 14.924331665039063
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createNode animCurveTA -n "Character1_RightHand_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 -0.50417232513427734 1 -1.2056045532226562
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createNode animCurveTA -n "Character1_RightHand_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 3.1624042987823486 1 3.2846689224243164
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createNode animCurveTL -n "Character1_RightHand_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 4.773348331451416 29 4.773348331451416
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createNode animCurveTL -n "Character1_RightHand_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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12 -1.3000671970075928e-006 13 -1.2999707905692048e-006 14 -1.3000230865145568e-006
|
|
15 -1.3000463923162897e-006 16 -1.3000365015614079e-006 17 -1.3000100125282188e-006
|
|
18 -1.299989094150078e-006 19 -1.300022177019855e-006 20 -1.3000195622225874e-006
|
|
21 -1.300000121773337e-006 22 -1.3000119452044601e-006 23 -1.2999962564208545e-006
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|
24 -1.3000067156099249e-006 25 -1.3000137641938636e-006 26 -1.299968289458775e-006
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|
27 -1.3000191074752365e-006 28 -1.2999867067264859e-006 29 -1.2999871614738367e-006
|
|
30 -1.2999851151107578e-006;
|
|
createNode animCurveTL -n "Character1_RightHand_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -20.894018173217773 29 -20.894018173217773
|
|
30 -20.894018173217773;
|
|
createNode animCurveTU -n "Character1_RightForeArm_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightForeArm_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightForeArm_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightForeArm_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 80.440086364746094 1 56.478324890136719
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|
2 16.752119064331055 3 4.6375374794006348 4 0.27747800946235657 5 -3.1501548290252686
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|
6 -6.9849162101745605 7 -10.587464332580566 8 -12.435575485229492 9 -12.087815284729004
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|
10 -9.5505905151367188 11 -1.5174193382263184 12 15.503571510314943 13 35.012592315673828
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|
14 49.734050750732422 15 58.439258575439446 16 66.562095642089844 17 78.350746154785156
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|
18 92.118240356445313 19 107.74021148681641 20 126.0853271484375 21 141.04304504394531
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|
22 149.57672119140625 23 152.97969055175781 24 151.93180847167969 25 146.85452270507812
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|
26 136.19522094726562 27 119.06639099121094 28 99.132957458496094 29 83.335678100585938
|
|
30 80.440086364746094;
|
|
createNode animCurveTA -n "Character1_RightForeArm_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 87.525566101074219 1 87.871917724609375
|
|
2 86.07757568359375 3 83.218704223632812 4 81.4560546875 5 81.396568298339844 6 82.144439697265625
|
|
7 83.20281982421875 8 84.164817810058594 9 85.185523986816406 10 86.368453979492188
|
|
11 87.378089904785156 12 87.88287353515625 13 87.86529541015625 14 87.622406005859375
|
|
15 87.331039428710938 16 87.320137023925781 17 87.560234069824219 18 87.761138916015625
|
|
19 87.739036560058594 20 87.30908203125 21 86.481941223144531 22 85.537063598632812
|
|
23 84.828033447265625 24 84.731613159179688 25 85.235023498535156 26 86.027633666992188
|
|
27 86.653221130371094 28 86.97271728515625 29 87.162673950195313 30 87.525566101074219;
|
|
createNode animCurveTA -n "Character1_RightForeArm_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 69.681236267089844 1 48.668403625488281
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|
2 11.763052940368652 3 2.2100644111633301 4 0.093937374651432037 5 -1.0525661706924438
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|
6 -2.7472865581512451 7 -5.0513100624084473 8 -6.8726491928100586 9 -7.6334481239318848
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10 -6.8950128555297852 11 -1.2120382785797119 12 13.016064643859863 13 29.624814987182614
|
|
14 41.74102783203125 15 48.401809692382813 16 55.706253051757813 17 67.816001892089844
|
|
18 82.273162841796875 19 98.279693603515625 20 116.54876708984376 21 131.36590576171875
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|
22 139.71281433105469 23 142.73855590820312 24 141.12103271484375 25 135.46588134765625
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|
26 124.13341522216795 27 106.18462371826172 28 85.933891296386719 29 70.884376525878906
|
|
30 69.681236267089844;
|
|
createNode animCurveTL -n "Character1_RightForeArm_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 5.2153836804791354e-012 1 -9.3933749667485245e-012
|
|
2 1.3926637620897964e-012 3 -1.1510792319313623e-012 4 2.3732127374387346e-012 5 -3.2400748750660568e-012
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|
6 -2.6858515411731787e-012 7 8.1143980423803441e-012 8 7.2475359047530219e-013 9 1.0231815394945443e-012
|
|
10 2.3021584638627246e-012 11 3.1121771826292388e-012 12 1.0004441719502211e-011
|
|
13 6.5796257331385277e-012 14 3.3253400033572689e-012 15 9.2938989837421104e-012
|
|
16 1.7763568394002505e-012 17 4.5474735088646412e-013 18 2.7995383788947947e-012
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|
19 -4.9880100050359033e-012 20 -2.1032064978498966e-012 21 -4.9880100050359033e-012
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|
22 -2.3021584638627246e-012 23 1.6626700016786344e-012 24 4.4479975258582272e-012
|
|
25 -7.531752999057062e-013 26 7.0912165028857999e-012 27 8.1001871876651421e-013
|
|
28 -2.2595258997171186e-012 29 2.8421709430404007e-013 30 5.2153836804791354e-012;
|
|
createNode animCurveTL -n "Character1_RightForeArm_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -2.3447910280083306e-013 1 -4.9809045776783023e-012
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|
2 -1.5418777365994174e-012 3 -4.5474735088646412e-013 4 -2.6147972675971687e-012
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5 -5.3290705182007514e-013 6 -8.3844042819691822e-012 7 3.3750779948604759e-012 8 4.8032688937382773e-012
|
|
9 1.9042545318370685e-012 10 -1.2363443602225743e-012 11 7.1054273576010019e-013
|
|
12 7.2262196226802189e-012 13 8.9528384705772623e-013 14 3.1263880373444408e-012
|
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15 5.4143356464919634e-012 16 3.3963942769332789e-012 17 2.1316282072803006e-012
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18 -1.8474111129762605e-013 19 -4.8316906031686813e-013 20 -7.2475359047530219e-013
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|
21 -1.5489831639570184e-012 22 -1.6626700016786344e-012 23 2.9132252166164108e-012
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|
24 2.1671553440683056e-012 25 -1.0444978215673473e-012 26 1.0800249583553523e-012
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27 1.7195134205394424e-012 28 -3.808509063674137e-012 29 -1.2079226507921703e-012
|
|
30 -2.3447910280083306e-013;
|
|
createNode animCurveTL -n "Character1_RightForeArm_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -27.305597305297852 29 -27.305597305297852
|
|
30 -27.305597305297852;
|
|
createNode animCurveTU -n "Character1_RightArm_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightArm_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightArm_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightArm_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 54.97052001953125 1 60.134239196777351
|
|
2 64.701835632324219 3 67.213729858398437 4 66.441093444824219 5 63.936370849609375
|
|
6 61.143192291259766 7 58.2996826171875 8 55.627403259277344 9 54.290096282958984
|
|
10 54.425971984863281 11 54.642353057861328 12 53.512733459472656 13 52.210411071777344
|
|
14 52.035579681396484 15 51.864509582519531 16 53.247940063476562 17 56.90106201171875
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|
18 60.29010009765625 19 60.09523010253907 20 57.709785461425774 21 55.989593505859375
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22 54.475509643554687 23 52.482620239257812 24 51.515838623046875 25 52.661655426025391
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|
26 54.174106597900391 27 54.033050537109375 28 52.756359100341797 29 52.753379821777344
|
|
30 54.97052001953125;
|
|
createNode animCurveTA -n "Character1_RightArm_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -5.9507956504821777 1 -5.1514182090759277
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|
2 -2.2827775478363037 3 1.1412762403488159 4 4.0484528541564941 5 4.2873859405517578
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|
6 1.7289934158325195 7 -1.6244592666625977 8 -3.3926370143890381 9 -4.0270171165466309
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|
10 -5.1580462455749512 11 -6.1635627746582031 12 -6.30865478515625 13 -5.6634922027587891
|
|
14 -5.1452031135559082 15 -5.0985193252563477 16 -6.8353791236877441 17 -10.448246002197266
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|
18 -14.42201042175293 19 -16.84893798828125 20 -17.227239608764648 21 -16.707792282104492
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|
22 -15.400515556335449 23 -13.344054222106934 24 -11.315665245056152 25 -9.9408073425292969
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|
26 -8.7408809661865234 27 -7.2982864379882821 28 -6.0860438346862793 29 -5.7219524383544922
|
|
30 -5.9507956504821777;
|
|
createNode animCurveTA -n "Character1_RightArm_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 17.165761947631836 1 17.244091033935547
|
|
2 19.121240615844727 3 21.83868408203125 4 23.78936767578125 5 23.147865295410156
|
|
6 20.651861190795898 7 17.852041244506836 8 16.126132965087891 9 16.011177062988281
|
|
10 16.886363983154297 11 18.106697082519531 12 18.950691223144531 13 19.073463439941406
|
|
14 18.938247680664063 15 18.938751220703125 16 18.610805511474609 17 17.341085433959961
|
|
18 15.687808036804199 19 15.526866912841799 20 17.259933471679687 21 19.384443283081055
|
|
22 21.297649383544922 23 22.595268249511719 24 22.50616455078125 25 21.021263122558594
|
|
26 19.136178970336914 27 17.849882125854492 28 17.206277847290039 29 16.93177604675293
|
|
30 17.165761947631836;
|
|
createNode animCurveTL -n "Character1_RightArm_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 8.5265128291212022e-014 1 0 2 2.8421709430404007e-014
|
|
3 -1.4210854715202004e-014 4 -9.2370555648813024e-014 5 3.5527136788005009e-014 6 -8.5265128291212022e-014
|
|
7 2.8421709430404007e-014 8 -2.8421709430404007e-014 9 4.9737991503207013e-014 10 4.2632564145606011e-014
|
|
11 -1.4210854715202004e-014 12 -1.4210854715202004e-013 13 1.9184653865522705e-013
|
|
14 -5.6843418860808015e-014 15 -7.1054273576010019e-014 16 -1.2079226507921703e-013
|
|
17 -5.6843418860808015e-014 18 7.1054273576010019e-014 19 -1.2079226507921703e-013
|
|
20 -1.1368683772161603e-013 21 -3.5527136788005009e-014 22 7.1054273576010019e-015
|
|
23 0 24 5.6843418860808015e-014 25 -7.1054273576010019e-014 26 1.2789769243681803e-013
|
|
27 -8.5265128291212022e-014 28 4.2632564145606011e-014 29 0 30 8.5265128291212022e-014;
|
|
createNode animCurveTL -n "Character1_RightArm_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0.0004332000098656863 29 0.0004332000098656863
|
|
30 0.0004332000098656863;
|
|
createNode animCurveTL -n "Character1_RightArm_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -20.790679931640625 29 -20.790679931640625
|
|
30 -20.790679931640625;
|
|
createNode animCurveTU -n "Character1_RightShoulder_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightShoulder_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightShoulder_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightShoulder_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 6.483879566192627 1 0.86824131011962891
|
|
2 -3.7881953716278081 3 -6.0386385917663574 4 -4.8863468170166016 5 -1.8941446542739868
|
|
6 1.4398679733276367 7 4.6050758361816406 8 7.2212581634521484 9 8.3801336288452148
|
|
10 8.1737251281738281 11 7.673412322998046 12 8.1135711669921875 13 8.5577182769775391
|
|
14 8.0154123306274414 15 7.737602710723877 16 6.3130598068237305 17 3.1559183597564697
|
|
18 0.78919923305511475 19 2.2601332664489746 20 5.8653459548950195 21 8.8763189315795898
|
|
22 11.725709915161133 23 14.887764930725096 24 16.573368072509766 25 15.416641235351564
|
|
26 13.031535148620605 27 11.668963432312012 28 11.122230529785156 29 9.500941276550293
|
|
30 6.483879566192627;
|
|
createNode animCurveTA -n "Character1_RightShoulder_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -7.5844111442565927 1 -8.2701568603515625
|
|
2 -10.869863510131836 3 -14.195212364196777 4 -16.811244964599609 5 -15.9858341217041
|
|
6 -12.207701683044434 7 -8.0506839752197266 8 -5.7735977172851562 9 -5.6076765060424805
|
|
10 -6.2914390563964844 11 -7.5187883377075195 12 -8.9125890731811523 13 -9.9802331924438477
|
|
14 -10.612844467163086 15 -10.940215110778809 16 -9.9232072830200195 17 -7.1408004760742187
|
|
18 -3.9284501075744633 19 -2.4491186141967773 20 -3.017803430557251 21 -4.0305852890014648
|
|
22 -5.0926938056945801 23 -5.9964842796325684 24 -5.9862208366394043 25 -5.0488862991333008
|
|
26 -4.2815709114074707 27 -4.5226669311523437 28 -5.5643501281738281 29 -6.6932716369628906
|
|
30 -7.5844111442565927;
|
|
createNode animCurveTA -n "Character1_RightShoulder_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -1.1849044561386108 1 -0.16134157776832581
|
|
2 1.0209234952926636 3 1.8510390520095827 4 1.6824748516082764 5 0.82945197820663452
|
|
6 -0.075225964188575745 7 -0.84392315149307251 8 -1.3960846662521362 9 -1.6054941415786743
|
|
10 -1.5554043054580688 11 -1.4488505125045776 12 -1.504047155380249 13 -1.5570718050003052
|
|
14 -1.4413350820541382 15 -1.3868623971939087 16 -1.1963132619857788 17 -0.89459657669067383
|
|
18 -0.85023999214172363 19 -1.0751171112060547 20 -1.4316266775131226 21 -1.7705197334289551
|
|
22 -2.016549825668335 23 -2.3193347454071045 24 -2.5268728733062744 25 -2.3781757354736328
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|
26 -2.0813560485839844 27 -1.8904764652252199 28 -1.7929085493087771 29 -1.5794223546981812
|
|
30 -1.1849044561386108;
|
|
createNode animCurveTL -n "Character1_RightShoulder_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 11.74321174621582 29 11.74321174621582
|
|
30 11.74321174621582;
|
|
createNode animCurveTL -n "Character1_RightShoulder_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 20.588546752929688 29 20.588546752929688
|
|
30 20.588546752929688;
|
|
createNode animCurveTL -n "Character1_RightShoulder_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -10.563965797424316 29 -10.563965797424316
|
|
30 -10.563965797424316;
|
|
createNode animCurveTU -n "Character1_LeftHandRing3_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandRing3_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandRing3_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftHandRing3_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -21.167572021484375 1 -21.167572021484375
|
|
2 -21.167572021484375 3 -21.167572021484375 4 -21.167572021484375 5 -21.167572021484375
|
|
6 -21.167572021484375 7 -21.167572021484375 8 -21.167572021484375 9 -21.167572021484375
|
|
10 -21.167572021484375 11 -21.167572021484375 12 -21.167572021484375 13 -21.167572021484375
|
|
14 -21.167572021484375 15 -21.167572021484375 16 -21.167572021484375 17 -21.167572021484375
|
|
18 -21.167572021484375 19 -21.167572021484375 20 -21.167572021484375 21 -21.167572021484375
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22 -21.167572021484375 23 -21.167572021484375 24 -21.167572021484375 25 -21.167572021484375
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|
26 -21.167572021484375 27 -21.167572021484375 28 -21.167572021484375 29 -21.167572021484375
|
|
30 -21.167572021484375;
|
|
createNode animCurveTA -n "Character1_LeftHandRing3_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 0.40590199828147888 1 0.40590199828147888
|
|
2 0.40590202808380127 3 0.40590202808380127 4 0.40590208768844604 5 0.40590208768844604
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|
6 0.40590211749076843 7 0.40590214729309082 8 0.40590214729309082 9 0.40590214729309082
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|
10 0.40590217709541321 11 0.40590217709541321 12 0.40590217709541321 13 0.4059022068977356
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|
14 0.4059022068977356 15 0.4059022068977356 16 0.4059022068977356 17 0.40590217709541321
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|
18 0.40590214729309082 19 0.40590211749076843 20 0.40590205788612366 21 0.40590202808380127
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|
22 0.40590199828147888 23 0.40590199828147888 24 0.40590199828147888 25 0.40590199828147888
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|
26 0.40590199828147888 27 0.40590199828147888 28 0.40590199828147888 29 0.40590199828147888
|
|
30 0.40590199828147888;
|
|
createNode animCurveTA -n "Character1_LeftHandRing3_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -1.1070942878723145 1 -1.1070942878723145
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|
2 -1.1070941686630249 3 -1.1070941686630249 4 -1.1070940494537354 5 -1.1070940494537354
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|
6 -1.1070939302444458 7 -1.1070939302444458 8 -1.1070939302444458 9 -1.1070939302444458
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|
10 -1.1070939302444458 11 -1.1070939302444458 12 -1.1070939302444458 13 -1.1070939302444458
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|
14 -1.1070939302444458 15 -1.1070939302444458 16 -1.1070939302444458 17 -1.1070939302444458
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|
18 -1.1070940494537354 19 -1.1070941686630249 20 -1.1070942878723145 21 -1.1070942878723145
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|
22 -1.107094407081604 23 -1.107094407081604 24 -1.107094407081604 25 -1.107094407081604
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|
26 -1.107094407081604 27 -1.1070942878723145 28 -1.1070942878723145 29 -1.1070942878723145
|
|
30 -1.1070942878723145;
|
|
createNode animCurveTL -n "Character1_LeftHandRing3_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -0.58251953125 29 -0.58251953125 30 -0.58251953125;
|
|
createNode animCurveTL -n "Character1_LeftHandRing3_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -5.3101654052734375 29 -5.3101654052734375
|
|
30 -5.3101654052734375;
|
|
createNode animCurveTL -n "Character1_LeftHandRing3_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 8.9368896484375 29 8.9368896484375 30 8.9368896484375;
|
|
createNode animCurveTU -n "Character1_LeftHandRing2_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandRing2_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandRing2_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftHandRing2_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -35.339302062988281 1 -35.339302062988281
|
|
2 -35.339302062988281 3 -35.339302062988281 4 -35.339302062988281 5 -35.339302062988281
|
|
6 -35.339302062988281 7 -35.339302062988281 8 -35.339302062988281 9 -35.339302062988281
|
|
10 -35.339302062988281 11 -35.339302062988281 12 -35.339302062988281 13 -35.339302062988281
|
|
14 -35.339302062988281 15 -35.339302062988281 16 -35.339302062988281 17 -35.339302062988281
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|
18 -35.339302062988281 19 -35.339302062988281 20 -35.339302062988281 21 -35.339302062988281
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|
22 -35.339302062988281 23 -35.339302062988281 24 -35.339302062988281 25 -35.339302062988281
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|
26 -35.339302062988281 27 -35.339302062988281 28 -35.339302062988281 29 -35.339302062988281
|
|
30 -35.339302062988281;
|
|
createNode animCurveTA -n "Character1_LeftHandRing2_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 0.43995282053947449 1 0.43995282053947449
|
|
2 0.4399527907371521 3 0.4399527907371521 4 0.43995276093482971 5 0.43995276093482971
|
|
6 0.43995276093482971 7 0.43995273113250732 8 0.43995273113250732 9 0.43995273113250732
|
|
10 0.43995273113250732 11 0.43995270133018494 12 0.43995267152786255 13 0.43995267152786255
|
|
14 0.43995267152786255 15 0.43995264172554016 16 0.43995267152786255 17 0.43995267152786255
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|
18 0.43995267152786255 19 0.43995267152786255 20 0.43995270133018494 21 0.43995270133018494
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|
22 0.43995270133018494 23 0.43995270133018494 24 0.43995273113250732 25 0.43995273113250732
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|
26 0.43995276093482971 27 0.43995276093482971 28 0.4399527907371521 29 0.43995282053947449
|
|
30 0.43995282053947449;
|
|
createNode animCurveTA -n "Character1_LeftHandRing2_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -1.8981490135192871 1 -1.8981490135192871
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|
2 -1.8981490135192871 3 -1.8981491327285764 4 -1.8981491327285764 5 -1.8981492519378664
|
|
6 -1.8981492519378664 7 -1.8981492519378664 8 -1.8981492519378664 9 -1.8981492519378664
|
|
10 -1.8981493711471558 11 -1.8981493711471558 12 -1.8981494903564451 13 -1.8981494903564451
|
|
14 -1.8981496095657351 15 -1.8981496095657351 16 -1.8981496095657351 17 -1.8981496095657351
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|
18 -1.8981494903564451 19 -1.8981494903564451 20 -1.8981493711471558 21 -1.8981493711471558
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|
22 -1.8981493711471558 23 -1.8981493711471558 24 -1.8981493711471558 25 -1.8981492519378664
|
|
26 -1.8981492519378664 27 -1.8981491327285764 28 -1.8981491327285764 29 -1.8981490135192871
|
|
30 -1.8981490135192871;
|
|
createNode animCurveTL -n "Character1_LeftHandRing2_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -0.34516477584838867 29 -0.34516477584838867
|
|
30 -0.34516477584838867;
|
|
createNode animCurveTL -n "Character1_LeftHandRing2_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -2.4525296688079834 29 -2.4525296688079834
|
|
30 -2.4525296688079834;
|
|
createNode animCurveTL -n "Character1_LeftHandRing2_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 9.3665399551391602 29 9.3665399551391602
|
|
30 9.3665399551391602;
|
|
createNode animCurveTU -n "Character1_LeftHandRing1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandRing1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandRing1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftHandRing1_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -24.766252517700195 29 -24.766252517700195
|
|
30 -24.766252517700195;
|
|
createNode animCurveTA -n "Character1_LeftHandRing1_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 3.7967333793640132 29 3.7967333793640132
|
|
30 3.7967333793640132;
|
|
createNode animCurveTA -n "Character1_LeftHandRing1_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -1.1401975154876709 29 -1.1401975154876709
|
|
30 -1.1401975154876709;
|
|
createNode animCurveTL -n "Character1_LeftHandRing1_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -2.4379162788391113 29 -2.4379162788391113
|
|
30 -2.4379162788391113;
|
|
createNode animCurveTL -n "Character1_LeftHandRing1_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -3.6128604412078857 29 -3.6128604412078857
|
|
30 -3.6128604412078857;
|
|
createNode animCurveTL -n "Character1_LeftHandRing1_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 11.50272274017334 29 11.50272274017334
|
|
30 11.50272274017334;
|
|
createNode animCurveTU -n "Character1_LeftHandMiddle3_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandMiddle3_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandMiddle3_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftHandMiddle3_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 30 ".ktv[0:29]" 0 -21.044858932495117 2 -21.044858932495117
|
|
3 -21.044858932495117 4 -21.044858932495117 5 -21.044858932495117 6 -21.044858932495117
|
|
7 -21.044858932495117 8 -21.044858932495117 9 -21.044858932495117 10 -21.044858932495117
|
|
11 -21.044858932495117 12 -21.044858932495117 13 -21.044858932495117 14 -21.044858932495117
|
|
15 -21.044858932495117 16 -21.044858932495117 17 -21.044858932495117 18 -21.044858932495117
|
|
19 -21.044858932495117 20 -21.044858932495117 21 -21.044858932495117 22 -21.044858932495117
|
|
23 -21.044858932495117 24 -21.044858932495117 25 -21.044858932495117 26 -21.044858932495117
|
|
27 -21.044858932495117 28 -21.044858932495117 29 -21.044858932495117 30 -21.044858932495117;
|
|
createNode animCurveTA -n "Character1_LeftHandMiddle3_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 30 ".ktv[0:29]" 0 -0.84828352928161621 2 -0.84828352928161621
|
|
3 -0.84828352928161621 4 -0.84828346967697144 5 -0.84828346967697144 6 -0.84828346967697144
|
|
7 -0.84828346967697144 8 -0.84828346967697144 9 -0.84828346967697144 10 -0.84828346967697144
|
|
11 -0.84828346967697144 12 -0.84828346967697144 13 -0.84828341007232666 14 -0.84828341007232666
|
|
15 -0.84828341007232666 16 -0.84828346967697144 17 -0.84828346967697144 18 -0.84828346967697144
|
|
19 -0.84828352928161621 20 -0.84828352928161621 21 -0.84828358888626099 22 -0.84828358888626099
|
|
23 -0.84828358888626099 24 -0.84828358888626099 25 -0.84828358888626099 26 -0.84828358888626099
|
|
27 -0.84828358888626099 28 -0.84828352928161621 29 -0.84828352928161621 30 -0.84828352928161621;
|
|
createNode animCurveTA -n "Character1_LeftHandMiddle3_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 30 ".ktv[0:29]" 0 2.5589611530303955 2 2.5589611530303955
|
|
3 2.5589611530303955 4 2.5589611530303955 5 2.5589611530303955 6 2.5589611530303955
|
|
7 2.5589611530303955 8 2.5589611530303955 9 2.5589611530303955 10 2.5589611530303955
|
|
11 2.5589611530303955 12 2.5589611530303955 13 2.5589611530303955 14 2.5589611530303955
|
|
15 2.5589611530303955 16 2.5589611530303955 17 2.5589611530303955 18 2.5589611530303955
|
|
19 2.5589609146118164 20 2.5589609146118164 21 2.5589609146118164 22 2.5589609146118164
|
|
23 2.5589609146118164 24 2.5589609146118164 25 2.5589609146118164 26 2.5589609146118164
|
|
27 2.5589609146118164 28 2.5589611530303955 29 2.5589611530303955 30 2.5589611530303955;
|
|
createNode animCurveTL -n "Character1_LeftHandMiddle3_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1.5159912109375 29 1.5159912109375 30 1.5159912109375;
|
|
createNode animCurveTL -n "Character1_LeftHandMiddle3_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -5.6740646362304687 29 -5.6740646362304687
|
|
30 -5.6740646362304687;
|
|
createNode animCurveTL -n "Character1_LeftHandMiddle3_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 10.2955322265625 29 10.2955322265625 30 10.2955322265625;
|
|
createNode animCurveTU -n "Character1_LeftHandMiddle2_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandMiddle2_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandMiddle2_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftHandMiddle2_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 30 ".ktv[0:29]" 0 -21.044858932495117 2 -21.044858932495117
|
|
3 -21.044858932495117 4 -21.044858932495117 5 -21.044858932495117 6 -21.044858932495117
|
|
7 -21.044858932495117 8 -21.044858932495117 9 -21.044858932495117 10 -21.044858932495117
|
|
11 -21.044858932495117 12 -21.04486083984375 13 -21.04486083984375 14 -21.04486083984375
|
|
15 -21.04486083984375 16 -21.04486083984375 17 -21.04486083984375 18 -21.04486083984375
|
|
19 -21.04486083984375 20 -21.044858932495117 21 -21.044858932495117 22 -21.044858932495117
|
|
23 -21.044858932495117 24 -21.044858932495117 25 -21.044858932495117 26 -21.044858932495117
|
|
27 -21.044858932495117 28 -21.044858932495117 29 -21.044858932495117 30 -21.044858932495117;
|
|
createNode animCurveTA -n "Character1_LeftHandMiddle2_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 30 ".ktv[0:29]" 0 -0.8482825756072998 2 -0.8482825756072998
|
|
3 -0.8482825756072998 4 -0.84828263521194458 5 -0.84828263521194458 6 -0.84828263521194458
|
|
7 -0.84828263521194458 8 -0.84828269481658936 9 -0.84828269481658936 10 -0.84828269481658936
|
|
11 -0.84828269481658936 12 -0.84828269481658936 13 -0.84828275442123413 14 -0.84828275442123413
|
|
15 -0.84828275442123413 16 -0.84828275442123413 17 -0.84828275442123413 18 -0.84828269481658936
|
|
19 -0.84828269481658936 20 -0.84828269481658936 21 -0.84828269481658936 22 -0.84828269481658936
|
|
23 -0.84828269481658936 24 -0.84828269481658936 25 -0.84828263521194458 26 -0.84828263521194458
|
|
27 -0.84828263521194458 28 -0.8482825756072998 29 -0.8482825756072998 30 -0.8482825756072998;
|
|
createNode animCurveTA -n "Character1_LeftHandMiddle2_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 30 ".ktv[0:29]" 0 2.5589599609375 2 2.5589599609375 3 2.5589599609375
|
|
4 2.5589599609375 5 2.5589597225189209 6 2.5589597225189209 7 2.5589597225189209
|
|
8 2.5589597225189209 9 2.5589597225189209 10 2.5589597225189209 11 2.5589597225189209
|
|
12 2.5589597225189209 13 2.5589597225189209 14 2.5589594841003418 15 2.5589594841003418
|
|
16 2.5589594841003418 17 2.5589597225189209 18 2.5589597225189209 19 2.5589597225189209
|
|
20 2.5589597225189209 21 2.5589597225189209 22 2.5589597225189209 23 2.5589597225189209
|
|
24 2.5589597225189209 25 2.5589597225189209 26 2.5589597225189209 27 2.5589599609375
|
|
28 2.5589599609375 29 2.5589599609375 30 2.5589599609375;
|
|
createNode animCurveTL -n "Character1_LeftHandMiddle2_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0.7662353515625 29 0.7662353515625 30 0.7662353515625;
|
|
createNode animCurveTL -n "Character1_LeftHandMiddle2_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -0.97258758544921875 29 -0.97258758544921875
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|
30 -0.97258758544921875;
|
|
createNode animCurveTL -n "Character1_LeftHandMiddle2_translateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 9.319091796875 29 9.319091796875 30 9.319091796875;
|
|
createNode animCurveTU -n "Character1_LeftHandMiddle1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandMiddle1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandMiddle1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftHandMiddle1_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -32.049385070800781 29 -32.049385070800781
|
|
30 -32.049385070800781;
|
|
createNode animCurveTA -n "Character1_LeftHandMiddle1_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 5.0397324562072754 29 5.0397324562072754
|
|
30 5.0397324562072754;
|
|
createNode animCurveTA -n "Character1_LeftHandMiddle1_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 5.2298226356506348 29 5.2298226356506348
|
|
30 5.2298226356506348;
|
|
createNode animCurveTL -n "Character1_LeftHandMiddle1_translateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1.0220947265625 29 1.0220947265625 30 1.0220947265625;
|
|
createNode animCurveTL -n "Character1_LeftHandMiddle1_translateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -4.0734620094299316 29 -4.0734620094299316
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|
30 -4.0734620094299316;
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|
createNode animCurveTL -n "Character1_LeftHandMiddle1_translateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 11.5726318359375 29 11.5726318359375 30 11.5726318359375;
|
|
createNode animCurveTU -n "Character1_LeftHandIndex3_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandIndex3_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandIndex3_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftHandIndex3_rotateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 30 ".ktv[0:29]" 0 -20.890859603881836 2 -20.890859603881836
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|
3 -20.890859603881836 4 -20.890859603881836 5 -20.890859603881836 6 -20.890859603881836
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|
7 -20.890859603881836 8 -20.890859603881836 9 -20.890859603881836 10 -20.890859603881836
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|
11 -20.890859603881836 12 -20.890859603881836 13 -20.890859603881836 14 -20.890859603881836
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|
15 -20.890859603881836 16 -20.890859603881836 17 -20.890859603881836 18 -20.890859603881836
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19 -20.890859603881836 20 -20.890859603881836 21 -20.890859603881836 22 -20.890859603881836
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23 -20.890859603881836 24 -20.890859603881836 25 -20.890859603881836 26 -20.890859603881836
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|
27 -20.890859603881836 28 -20.890859603881836 29 -20.890859603881836 30 -20.890859603881836;
|
|
createNode animCurveTA -n "Character1_LeftHandIndex3_rotateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 30 ".ktv[0:29]" 0 -1.3746055364608765 2 -1.3746055364608765
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|
3 -1.3746055364608765 4 -1.3746054172515869 5 -1.3746054172515869 6 -1.3746054172515869
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|
7 -1.3746054172515869 8 -1.3746054172515869 9 -1.3746054172515869 10 -1.3746054172515869
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|
11 -1.3746054172515869 12 -1.3746054172515869 13 -1.3746052980422974 14 -1.3746052980422974
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15 -1.3746052980422974 16 -1.3746054172515869 17 -1.3746054172515869 18 -1.3746054172515869
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19 -1.3746054172515869 20 -1.3746054172515869 21 -1.3746055364608765 22 -1.3746055364608765
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|
23 -1.3746055364608765 24 -1.3746055364608765 25 -1.3746055364608765 26 -1.3746055364608765
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|
27 -1.3746055364608765 28 -1.3746055364608765 29 -1.3746055364608765 30 -1.3746055364608765;
|
|
createNode animCurveTA -n "Character1_LeftHandIndex3_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 30 ".ktv[0:29]" 0 3.5949971675872803 2 3.5949971675872803
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|
3 3.5949971675872803 4 3.5949974060058598 5 3.5949974060058598 6 3.5949974060058598
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|
7 3.5949974060058598 8 3.5949974060058598 9 3.5949974060058598 10 3.5949974060058598
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|
11 3.5949974060058598 12 3.5949974060058598 13 3.5949974060058598 14 3.5949974060058598
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|
15 3.5949974060058598 16 3.5949974060058598 17 3.5949974060058598 18 3.5949974060058598
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|
19 3.5949971675872803 20 3.5949971675872803 21 3.5949971675872803 22 3.5949971675872803
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|
23 3.5949971675872803 24 3.5949971675872803 25 3.5949971675872803 26 3.5949971675872803
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|
27 3.5949971675872803 28 3.5949971675872803 29 3.5949971675872803 30 3.5949971675872803;
|
|
createNode animCurveTL -n "Character1_LeftHandIndex3_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1.740404486656189 29 1.740404486656189
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|
30 1.740404486656189;
|
|
createNode animCurveTL -n "Character1_LeftHandIndex3_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -4.874420166015625 29 -4.874420166015625
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|
30 -4.874420166015625;
|
|
createNode animCurveTL -n "Character1_LeftHandIndex3_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 8.0002069473266602 29 8.0002069473266602
|
|
30 8.0002069473266602;
|
|
createNode animCurveTU -n "Character1_LeftHandIndex2_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandIndex2_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandIndex2_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftHandIndex2_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 30 ".ktv[0:29]" 0 -29.563058853149418 2 -29.563058853149418
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|
3 -29.563058853149418 4 -29.563058853149418 5 -29.563058853149418 6 -29.563058853149418
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|
7 -29.563058853149418 8 -29.563058853149418 9 -29.563058853149418 10 -29.563058853149418
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|
11 -29.563058853149418 12 -29.563058853149418 13 -29.563058853149418 14 -29.563058853149418
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|
15 -29.563058853149418 16 -29.563058853149418 17 -29.563058853149418 18 -29.563058853149418
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|
19 -29.563058853149418 20 -29.563058853149418 21 -29.563058853149418 22 -29.563058853149418
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|
23 -29.563058853149418 24 -29.563058853149418 25 -29.563058853149418 26 -29.563058853149418
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|
27 -29.563058853149418 28 -29.563058853149418 29 -29.563058853149418 30 -29.563058853149418;
|
|
createNode animCurveTA -n "Character1_LeftHandIndex2_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 30 ".ktv[0:29]" 0 -1.545141339302063 2 -1.545141339302063
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|
3 -1.545141339302063 4 -1.5451414585113525 5 -1.5451414585113525 6 -1.5451414585113525
|
|
7 -1.5451414585113525 8 -1.5451414585113525 9 -1.5451414585113525 10 -1.5451414585113525
|
|
11 -1.5451414585113525 12 -1.5451414585113525 13 -1.5451414585113525 14 -1.5451415777206421
|
|
15 -1.5451415777206421 16 -1.5451415777206421 17 -1.5451415777206421 18 -1.5451414585113525
|
|
19 -1.5451414585113525 20 -1.5451414585113525 21 -1.5451414585113525 22 -1.5451414585113525
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|
23 -1.5451414585113525 24 -1.5451414585113525 25 -1.5451414585113525 26 -1.5451414585113525
|
|
27 -1.5451414585113525 28 -1.545141339302063 29 -1.545141339302063 30 -1.545141339302063;
|
|
createNode animCurveTA -n "Character1_LeftHandIndex2_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 30 ".ktv[0:29]" 0 5.1903171539306641 2 5.1903171539306641
|
|
3 5.1903171539306641 4 5.1903171539306641 5 5.1903171539306641 6 5.1903171539306641
|
|
7 5.1903171539306641 8 5.1903171539306641 9 5.1903171539306641 10 5.1903171539306641
|
|
11 5.1903171539306641 12 5.1903166770935059 13 5.1903166770935059 14 5.1903166770935059
|
|
15 5.1903166770935059 16 5.1903166770935059 17 5.1903166770935059 18 5.1903166770935059
|
|
19 5.1903166770935059 20 5.1903166770935059 21 5.1903166770935059 22 5.1903166770935059
|
|
23 5.1903166770935059 24 5.1903171539306641 25 5.1903171539306641 26 5.1903171539306641
|
|
27 5.1903171539306641 28 5.1903171539306641 29 5.1903171539306641 30 5.1903171539306641;
|
|
createNode animCurveTL -n "Character1_LeftHandIndex2_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 2.3851838111877441 29 2.3851838111877441
|
|
30 2.3851838111877441;
|
|
createNode animCurveTL -n "Character1_LeftHandIndex2_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -0.59994673728942871 29 -0.59994673728942871
|
|
30 -0.59994673728942871;
|
|
createNode animCurveTL -n "Character1_LeftHandIndex2_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 9.4616069793701172 29 9.4616069793701172
|
|
30 9.4616069793701172;
|
|
createNode animCurveTU -n "Character1_LeftHandIndex1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandIndex1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandIndex1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftHandIndex1_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -35.184162139892578 29 -35.184162139892578
|
|
30 -35.184162139892578;
|
|
createNode animCurveTA -n "Character1_LeftHandIndex1_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 4.3386569023132324 29 4.3386569023132324
|
|
30 4.3386569023132324;
|
|
createNode animCurveTA -n "Character1_LeftHandIndex1_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 4.086580753326416 29 4.086580753326416
|
|
30 4.086580753326416;
|
|
createNode animCurveTL -n "Character1_LeftHandIndex1_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 4.9016814231872559 29 4.9016814231872559
|
|
30 4.9016814231872559;
|
|
createNode animCurveTL -n "Character1_LeftHandIndex1_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -4.940037727355957 29 -4.940037727355957
|
|
30 -4.940037727355957;
|
|
createNode animCurveTL -n "Character1_LeftHandIndex1_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 11.946962356567383 29 11.946962356567383
|
|
30 11.946962356567383;
|
|
createNode animCurveTU -n "Character1_LeftHandThumb3_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandThumb3_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandThumb3_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftHandThumb3_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 1.9027642395030853e-007 1 1.9486517999212083e-007
|
|
2 2.064493997977479e-007 3 2.2544239186572668e-007 4 2.4479717808389978e-007 5 2.6613801651365065e-007
|
|
6 2.846404925094248e-007 7 2.9349098440434318e-007 8 2.9779883448100009e-007 9 3.003472102136584e-007
|
|
10 3.0524373073603783e-007 11 3.1036600489642296e-007 12 3.1758702334627742e-007
|
|
13 3.221178985768347e-007 14 3.2548393846809631e-007 15 3.2752205925135058e-007 16 3.2362706292587973e-007
|
|
17 3.1493834740103921e-007 18 3.0210446766432142e-007 19 2.8872904067611671e-007
|
|
20 2.7491850573824195e-007 21 2.6308288170184824e-007 22 2.5410298576389323e-007
|
|
23 2.5040398554665444e-007 24 2.4749883209551626e-007 25 2.386210553595447e-007 26 2.2670130306323702e-007
|
|
27 2.1266147598453244e-007 28 1.9985954224921443e-007 29 1.9320610533668514e-007
|
|
30 1.9027642395030853e-007;
|
|
createNode animCurveTA -n "Character1_LeftHandThumb3_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -1.2183448916402995e-006 1 -1.2086554761481239e-006
|
|
2 -1.1966998272328055e-006 3 -1.1717514780684724e-006 4 -1.1489538565001567e-006
|
|
5 -1.1206182080059079e-006 6 -1.0986670986312674e-006 7 -1.0837811714736745e-006
|
|
8 -1.0769736036309041e-006 9 -1.0749449756985996e-006 10 -1.0630473070705193e-006
|
|
11 -1.0454023140482605e-006 12 -1.0236700518362341e-006 13 -1.0105334240506636e-006
|
|
14 -1.0005484227804118e-006 15 -9.9396208952384768e-007 16 -9.9900637451355578e-007
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|
17 -1.0065519973068149e-006 18 -1.0166503443542751e-006 19 -1.0284730933562969e-006
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|
20 -1.0394685432402184e-006 21 -1.049540628628165e-006 22 -1.0569275445959647e-006
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|
23 -1.0605310762912268e-006 24 -1.0681169442250393e-006 25 -1.0897812217081082e-006
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|
26 -1.121839659390389e-006 27 -1.153287485067267e-006 28 -1.1883647630384075e-006
|
|
29 -1.2079217412974685e-006 30 -1.2183448916402995e-006;
|
|
createNode animCurveTA -n "Character1_LeftHandThumb3_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -2.2758655404686581e-007 1 -2.0772830566784251e-007
|
|
2 -1.7571129262705654e-007 3 -1.1924116449790745e-007 4 -5.9691757314794813e-008
|
|
5 5.089743737585195e-009 6 6.1907599047117401e-008 7 8.4333557026639028e-008 8 1.0187481080947691e-007
|
|
9 1.1020929946425895e-007 10 1.3939589393885399e-007 11 1.7955794362478628e-007 12 2.3044599117838516e-007
|
|
13 2.5963771577153238e-007 14 2.8388160444592359e-007 15 2.9881294949518633e-007
|
|
16 2.8739023605339753e-007 17 2.6974453248840291e-007 18 2.4254964614556229e-007
|
|
19 2.1710523867568551e-007 20 1.9039089238503948e-007 21 1.6690005111286155e-007
|
|
22 1.4784734503336949e-007 23 1.3801019349557464e-007 24 1.2074299604591943e-007
|
|
25 6.9551134629364242e-008 26 -2.6725981427944134e-009 27 -9.4921546178738936e-008
|
|
28 -1.4677725346246007e-007 29 -2.0125581556840189e-007 30 -2.2758655404686581e-007;
|
|
createNode animCurveTL -n "Character1_LeftHandThumb3_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 6.4349551200866699 29 6.4349551200866699
|
|
30 6.4349551200866699;
|
|
createNode animCurveTL -n "Character1_LeftHandThumb3_translateY";
|
|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 7 ".ktv[0:6]" 0 -0.03984682634472847 25 -0.03984682634472847
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26 -0.03984682634472847 27 -0.039846830070018768 28 -0.03984682634472847 29 -0.03984682634472847
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30 -0.03984682634472847;
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createNode animCurveTL -n "Character1_LeftHandThumb3_translateX";
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setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 9.1014728546142578 29 9.1014728546142578
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30 9.1014728546142578;
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createNode animCurveTU -n "Character1_LeftHandThumb2_scaleZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "Character1_LeftHandThumb2_scaleY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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|
createNode animCurveTU -n "Character1_LeftHandThumb2_scaleX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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|
createNode animCurveTA -n "Character1_LeftHandThumb2_rotateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1.4698436260223389 29 1.4698436260223389
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|
30 1.4698436260223389;
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|
createNode animCurveTA -n "Character1_LeftHandThumb2_rotateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 23.940853118896484 29 23.940853118896484
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|
30 23.940853118896484;
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createNode animCurveTA -n "Character1_LeftHandThumb2_rotateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 13.272449493408203 29 13.272449493408203
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30 13.272449493408203;
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createNode animCurveTL -n "Character1_LeftHandThumb2_translateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 4.6623387336730957 29 4.6623387336730957
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30 4.6623387336730957;
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createNode animCurveTL -n "Character1_LeftHandThumb2_translateY";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -2.1966321468353271 29 -2.1966321468353271
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30 -2.1966321468353271;
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createNode animCurveTL -n "Character1_LeftHandThumb2_translateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 7.3928837776184082 29 7.3928837776184082
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30 7.3928837776184082;
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createNode animCurveTU -n "Character1_LeftHandThumb1_scaleZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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|
createNode animCurveTU -n "Character1_LeftHandThumb1_scaleY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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|
createNode animCurveTU -n "Character1_LeftHandThumb1_scaleX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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|
createNode animCurveTA -n "Character1_LeftHandThumb1_rotateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -71.259834289550781 29 -71.259834289550781
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30 -71.259834289550781;
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createNode animCurveTA -n "Character1_LeftHandThumb1_rotateY";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -30.811164855957028 29 -30.811164855957028
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30 -30.811164855957028;
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createNode animCurveTA -n "Character1_LeftHandThumb1_rotateX";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 20.144222259521484 29 20.144222259521484
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30 20.144222259521484;
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createNode animCurveTL -n "Character1_LeftHandThumb1_translateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 5.8201866149902344 29 5.8201866149902344
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30 5.8201866149902344;
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createNode animCurveTL -n "Character1_LeftHandThumb1_translateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -3.5756998062133789 29 -3.5756998062133789
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30 -3.5756998062133789;
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createNode animCurveTL -n "Character1_LeftHandThumb1_translateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 4.3487567901611328 29 4.3487567901611328
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30 4.3487567901611328;
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createNode animCurveTU -n "Character1_LeftHand_scaleZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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|
createNode animCurveTU -n "Character1_LeftHand_scaleY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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|
createNode animCurveTU -n "Character1_LeftHand_scaleX";
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|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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|
createNode animCurveTA -n "Character1_LeftHand_rotateZ";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 26.357179641723633 1 23.405513763427734
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2 19.470359802246094 3 15.357007980346678 4 12.074502944946289 5 10.863173484802246
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30 26.357179641723633;
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createNode animCurveTA -n "Character1_LeftHand_rotateY";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 4.8906116485595703 1 3.6524641513824467
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2 3.0327160358428955 3 3.1788983345031738 4 3.9102439880371098 5 4.994020938873291
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6 6.1413168907165527 7 6.8953824043273926 8 6.8990020751953125 9 6.2865109443664551
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30 4.8906116485595703;
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createNode animCurveTA -n "Character1_LeftHand_rotateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 -5.0221309661865234 1 -4.7014942169189453
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2 -4.0067629814147949 3 -3.1378798484802246 4 -2.3908648490905762 5 -2.0468714237213135
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30 -5.0221309661865234;
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createNode animCurveTL -n "Character1_LeftHand_translateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 4.771028995513916 29 4.771028995513916
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|
30 4.771028995513916;
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|
createNode animCurveTL -n "Character1_LeftHand_translateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 3.4461322684364859e-012 1 -3.8376413158403011e-011
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|
2 -1.3159251466277055e-011 3 -8.9528384705772623e-013 4 1.3884005056752358e-011 5 -2.7000623958883807e-012
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20 1.1361578344804002e-011 21 1.5063505998114124e-011 22 9.2370555648813024e-012
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26 -6.9633188104489818e-013 27 1.9980461729574017e-011 28 -9.9547037279990036e-012
|
|
29 -1.1013412404281553e-011 30 3.4461322684364859e-012;
|
|
createNode animCurveTL -n "Character1_LeftHand_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 20.910079956054687 29 20.910079956054687
|
|
30 20.910079956054687;
|
|
createNode animCurveTU -n "Character1_LeftForeArm_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftForeArm_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftForeArm_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftForeArm_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -21.805679321289063 1 -22.031518936157227
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|
2 -21.875551223754883 3 -21.498989105224609 4 -21.202495574951172 5 -21.701822280883789
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|
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|
30 -21.805679321289063;
|
|
createNode animCurveTA -n "Character1_LeftForeArm_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -54.373954772949219 1 -54.212516784667969
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|
2 -53.597999572753906 3 -52.714717864990234 4 -52.052543640136719 5 -53.035659790039062
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|
6 -54.156833648681641 7 -54.065475463867188 8 -54.060901641845703 9 -56.242179870605469
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|
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|
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|
30 -54.373954772949219;
|
|
createNode animCurveTA -n "Character1_LeftForeArm_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -58.227451324462891 1 -62.023490905761712
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|
2 -65.643096923828125 3 -68.898078918457031 4 -71.745750427246094 5 -74.110359191894531
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|
6 -76.643310546875 7 -79.055862426757813 8 -79.529243469238281 9 -76.377601623535156
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|
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|
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|
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|
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|
30 -58.227451324462891;
|
|
createNode animCurveTL -n "Character1_LeftForeArm_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 2.2133406218927121e-012 1 -6.6977534629586444e-012
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|
2 -1.1075584893660562e-012 3 -1.9251267247000214e-012 4 5.7465143754598103e-013 5 -2.2026824808563106e-012
|
|
6 -2.4780177909633494e-012 7 5.7145399523506057e-012 8 2.1742607714259066e-012 9 1.3926637620897964e-012
|
|
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|
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|
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|
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|
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|
25 7.2120087679650169e-013 26 2.7213786779611837e-012 27 4.9560355819266988e-013
|
|
28 -8.2422957348171622e-013 29 -1.085354028873553e-012 30 2.2133406218927121e-012;
|
|
createNode animCurveTL -n "Character1_LeftForeArm_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 7.3629990993140382e-013 1 3.4461322684364859e-013
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|
2 3.3111291486420669e-012 3 -1.1510792319313623e-012 4 5.844214001626824e-012 5 -7.3896444519050419e-013
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|
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|
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|
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|
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|
|
29 7.5894845963375701e-013 30 7.3629990993140382e-013;
|
|
createNode animCurveTL -n "Character1_LeftForeArm_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 27.305465698242187 29 27.305465698242187
|
|
30 27.305465698242187;
|
|
createNode animCurveTU -n "Character1_LeftArm_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftArm_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftArm_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftArm_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -93.545417785644531 1 -91.224143981933594
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|
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22 -90.1461181640625 23 -89.078018188476563 24 -89.915443420410156 25 -91.762794494628906
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26 -94.00634765625 27 -95.696571350097656 28 -95.556129455566406 29 -94.194770812988281
|
|
30 -93.545417785644531;
|
|
createNode animCurveTA -n "Character1_LeftArm_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -38.080436706542969 1 -36.236812591552734
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|
2 -33.837104797363281 3 -31.429428100585941 4 -29.668657302856445 5 -26.871320724487305
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|
6 -22.984167098999023 7 -20.480207443237305 8 -20.438802719116211 9 -20.992538452148438
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26 -40.145950317382813 27 -41.398017883300781 28 -41.576305389404297 29 -40.351051330566406
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|
30 -38.080436706542969;
|
|
createNode animCurveTA -n "Character1_LeftArm_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -0.67691075801849365 1 -1.8846100568771362
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|
2 -4.6166987419128418 3 -8.1756305694580078 4 -11.638275146484375 5 -15.477288246154785
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|
6 -18.921197891235352 7 -20.672657012939453 8 -20.830574035644531 9 -19.99986457824707
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10 -18.673566818237305 11 -16.874311447143555 12 -14.62790012359619 13 -11.753460884094238
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18 -2.5429141521453857 19 -2.0589268207550049 20 -1.0306434631347656 21 -0.60838007926940918
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22 -0.87664222717285156 23 -1.8103996515274048 24 -2.8056941032409668 25 -3.1381924152374268
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26 -2.7124462127685547 27 -1.7775368690490723 28 -0.50311601161956787 29 0.26641759276390076
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|
30 -0.67691075801849365;
|
|
createNode animCurveTL -n "Character1_LeftArm_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -5.6843418860808015e-014 1 -7.1054273576010019e-014
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|
2 1.0658141036401503e-013 3 7.1054273576010019e-015 4 5.6843418860808015e-014 5 -2.8421709430404007e-014
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|
6 -7.1054273576010019e-015 7 1.2079226507921703e-013 8 2.1316282072803006e-014 9 1.4210854715202004e-014
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|
10 -2.1316282072803006e-014 11 1.1368683772161603e-013 12 2.2026824808563106e-013
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|
13 -1.0658141036401503e-013 14 4.2632564145606011e-014 15 1.7053025658242404e-013
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|
16 8.5265128291212022e-014 17 8.5265128291212022e-014 18 -7.815970093361102e-014
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|
19 7.815970093361102e-014 20 1.2789769243681803e-013 21 1.3500311979441904e-013 22 4.2632564145606011e-014
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|
23 2.8421709430404007e-014 24 5.6843418860808015e-014 25 6.3948846218409017e-014
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|
26 -3.5527136788005009e-014 27 1.2079226507921703e-013 28 -2.8421709430404007e-014
|
|
29 -3.5527136788005009e-014 30 -5.6843418860808015e-014;
|
|
createNode animCurveTL -n "Character1_LeftArm_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0.0001373999984934926 29 0.0001373999984934926
|
|
30 0.0001373999984934926;
|
|
createNode animCurveTL -n "Character1_LeftArm_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 20.848133087158203 29 20.848133087158203
|
|
30 20.848133087158203;
|
|
createNode animCurveTU -n "Character1_LeftShoulder_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftShoulder_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftShoulder_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftShoulder_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -4.7364459037780762 1 -6.577545166015625
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|
2 -7.9894423484802246 3 -10.634861946105957 4 -16.387985229492188 5 -24.959602355957031
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|
6 -33.477428436279297 7 -39.084480285644531 8 -40.592399597167969 9 -38.178638458251953
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|
10 -33.238449096679688 11 -27.073408126831055 12 -21.467348098754883 13 -15.928507804870605
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|
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26 -0.55599945783615112 27 -0.18428441882133484 28 -1.9042333364486694 29 -4.3793540000915527
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|
30 -4.7364459037780762;
|
|
createNode animCurveTA -n "Character1_LeftShoulder_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -14.537081718444826 1 -15.293015480041504
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|
2 -17.376298904418945 3 -19.993534088134766 4 -22.004312515258789 5 -23.221675872802734
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|
6 -23.452400207519531 7 -22.763675689697266 8 -21.91560173034668 9 -21.686641693115234
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|
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|
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|
22 -7.9370131492614746 23 -7.5609936714172354 24 -8.2946882247924805 25 -9.4763774871826172
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|
26 -10.760625839233398 27 -11.927302360534668 28 -12.665774345397949 29 -13.246406555175781
|
|
30 -14.537081718444826;
|
|
createNode animCurveTA -n "Character1_LeftShoulder_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 6.2746047973632813 1 6.7420864105224609
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|
2 7.1255383491516113 3 7.899940013885498 4 9.7015972137451172 5 12.518896102905273
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|
6 15.334840774536131 7 17.029453277587891 8 17.303110122680664 9 16.441267013549805
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|
10 14.91959857940674 11 13.040558815002441 12 11.303529739379883 13 9.5914573669433594
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|
14 7.617952823638916 15 5.8690590858459473 16 4.8519606590270996 17 4.4808096885681152
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|
18 4.6283011436462402 19 5.1387467384338379 20 5.8455510139465332 21 6.6819849014282227
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|
22 7.2603964805603036 23 7.2498044967651367 24 6.6958413124084473 25 6.0434746742248535
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|
26 5.500575065612793 27 5.2813644409179687 28 5.6759214401245117 29 6.2501192092895508
|
|
30 6.2746047973632813;
|
|
createNode animCurveTL -n "Character1_LeftShoulder_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 11.74321174621582 29 11.74321174621582
|
|
30 11.74321174621582;
|
|
createNode animCurveTL -n "Character1_LeftShoulder_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 20.588546752929688 29 20.588546752929688
|
|
30 20.588546752929688;
|
|
createNode animCurveTL -n "Character1_LeftShoulder_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 10.506512641906738 29 10.506512641906738
|
|
30 10.506512641906738;
|
|
createNode animCurveTU -n "Character1_Spine1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_Spine1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_Spine1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_Spine1_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -20.082687377929688 1 -14.997044563293457
|
|
2 -9.7064094543457031 3 -4.6912131309509277 4 0.31164336204528809 5 5.3346982002258301
|
|
6 9.7055044174194336 7 12.946072578430176 8 14.694514274597168 9 14.865234374999998
|
|
10 13.896515846252441 11 12.306350708007813 12 10.653315544128418 13 9.218414306640625
|
|
14 7.6388959884643564 15 5.5425019264221191 16 3.0360829830169678 17 0.58779150247573853
|
|
18 -1.6307206153869629 19 -3.7796304225921635 20 -5.4057927131652832 21 -6.3432831764221191
|
|
22 -7.3974294662475586 23 -9.5525588989257812 24 -12.525302886962891 25 -15.038082122802734
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|
26 -16.929073333740234 27 -18.538187026977539 28 -19.536331176757812 29 -19.842248916625977
|
|
30 -20.082687377929688;
|
|
createNode animCurveTA -n "Character1_Spine1_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 33.926132202148438 1 33.510349273681641
|
|
2 32.0975341796875 3 30.106866836547855 4 27.691974639892578 5 24.182071685791016
|
|
6 19.497417449951172 7 14.231106758117676 8 8.9862394332885742 9 3.5669572353363037
|
|
10 -2.2968049049377441 11 -8.0542850494384766 12 -13.134674072265625 13 -17.43989372253418
|
|
14 -20.885843276977539 15 -22.881406784057617 16 -22.606464385986328 17 -20.415557861328125
|
|
18 -17.330741882324219 19 -13.875268936157227 20 -10.826044082641602 21 -8.1728372573852539
|
|
22 -5.2913417816162109 23 -1.5894608497619629 24 2.899970531463623 25 7.8102245330810556
|
|
26 13.122775077819824 27 18.760381698608398 28 24.628860473632812 29 30.046075820922852
|
|
30 33.926132202148438;
|
|
createNode animCurveTA -n "Character1_Spine1_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -1.9893661737442017 1 -0.031485371291637421
|
|
2 2.0894112586975098 3 3.8963248729705806 4 5.4954500198364258 5 6.6072654724121094
|
|
6 6.8788352012634277 7 6.7615561485290527 8 6.9406423568725586 9 7.2629504203796387
|
|
10 7.3857893943786612 11 7.7204995155334473 12 8.5770254135131836 13 9.6834344863891602
|
|
14 10.671998023986816 15 11.598613739013672 16 11.601230621337891 17 10.194549560546875
|
|
18 7.7585334777832022 19 4.6706547737121582 20 1.6200305223464966 21 -1.3000434637069702
|
|
22 -3.7808654308319092 23 -5.109797477722168 24 -4.2847905158996582 25 -1.8232207298278811
|
|
26 0.85017114877700806 27 2.2968111038208008 28 1.5369168519973755 29 -0.43441969156265259
|
|
30 -1.9893661737442017;
|
|
createNode animCurveTL -n "Character1_Spine1_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -1.4210854715202004e-014 1 -7.1054273576010019e-015
|
|
2 -2.8421709430404007e-014 3 -2.1316282072803006e-014 4 -2.1316282072803006e-014
|
|
5 -7.1054273576010019e-015 6 7.1054273576010019e-015 7 -1.4210854715202004e-014 8 0
|
|
9 -1.4210854715202004e-014 10 -2.8421709430404007e-014 11 -1.4210854715202004e-014
|
|
12 -2.1316282072803006e-014 13 0 14 -1.4210854715202004e-014 15 -2.1316282072803006e-014
|
|
16 -7.1054273576010019e-015 17 -2.8421709430404007e-014 18 -2.1316282072803006e-014
|
|
19 -1.4210854715202004e-014 20 -1.4210854715202004e-014 21 0 22 -2.8421709430404007e-014
|
|
23 7.1054273576010019e-015 24 -7.1054273576010019e-015 25 -2.8421709430404007e-014
|
|
26 -7.1054273576010019e-015 27 -1.4210854715202004e-014 28 -2.1316282072803006e-014
|
|
29 -2.8421709430404007e-014 30 -1.4210854715202004e-014;
|
|
createNode animCurveTL -n "Character1_Spine1_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 17.090845108032227 29 17.090845108032227
|
|
30 17.090845108032227;
|
|
createNode animCurveTL -n "Character1_Spine1_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -1.7763568394002505e-015 1 -1.7763568394002505e-015
|
|
2 -1.0658141036401503e-014 3 1.7763568394002505e-015 4 -1.4210854715202004e-014 5 -5.3290705182007514e-015
|
|
6 -2.6645352591003757e-014 7 0 8 1.9539925233402755e-014 9 1.2434497875801753e-014
|
|
10 -7.1054273576010019e-015 11 -7.1054273576010019e-015 12 1.1990408665951691e-014
|
|
13 3.5527136788005009e-015 14 1.0658141036401503e-014 15 1.7319479184152442e-014
|
|
16 1.021405182655144e-014 17 6.8833827526759706e-015 18 2.2204460492503131e-016 19 -2.2204460492503131e-015
|
|
20 -1.7763568394002505e-015 21 8.8817841970012523e-016 22 -4.4408920985006262e-015
|
|
23 1.4210854715202004e-014 24 0 25 0 26 0 27 6.2172489379008766e-015 28 -1.0658141036401503e-014
|
|
29 5.3290705182007514e-015 30 -1.7763568394002505e-015;
|
|
createNode animCurveTU -n "Character1_Spine_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_Spine_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_Spine_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_Spine_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 0.8686823844909668 1 3.0359597206115723
|
|
2 5.0967140197753906 3 6.9940395355224609 4 8.9095611572265625 5 11.061699867248535
|
|
6 13.14045238494873 7 14.611421585083008 8 15.052655220031738 9 14.470111846923828
|
|
10 13.166308403015137 11 11.463729858398438 12 9.8858175277709961 13 8.6761541366577148
|
|
14 7.528656005859375 15 6.2534680366516113 16 4.8965721130371094 17 3.5569238662719727
|
|
18 2.1264724731445312 19 0.23713845014572144 20 -2.6308932304382324 21 -6.3390302658081055
|
|
22 -9.9749660491943359 23 -12.142645835876465 24 -12.468082427978516 25 -11.745888710021973
|
|
26 -10.286588668823242 27 -8.3943309783935547 28 -5.649686336517334 29 -2.1738419532775879
|
|
30 0.8686823844909668;
|
|
createNode animCurveTA -n "Character1_Spine_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -2.4110503196716309 1 -2.4787180423736572
|
|
2 -2.902571439743042 3 -3.5390748977661133 4 -4.4523916244506836 5 -6.0354642868041992
|
|
6 -8.1614208221435547 7 -10.345493316650391 8 -12.137120246887207 9 -13.703546524047852
|
|
10 -15.351962089538574 11 -16.863117218017578 12 -18.081447601318359 13 -19.115718841552734
|
|
14 -19.923242568969727 15 -20.171266555786133 16 -20.154504776000977 17 -19.991117477416992
|
|
18 -19.083917617797852 19 -16.606748580932617 20 -11.921990394592285 21 -6.2314882278442383
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|
22 -1.2857410907745361 23 1.5922927856445313 24 2.5242435932159424 25 2.5884673595428467
|
|
26 2.0450668334960937 27 1.2440073490142822 28 0.38325834274291992 29 -0.76622229814529419
|
|
30 -2.4110503196716309;
|
|
createNode animCurveTA -n "Character1_Spine_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 13.464052200317383 1 13.89283561706543
|
|
2 14.296369552612305 3 14.538808822631836 4 14.673076629638674 5 14.00467586517334
|
|
6 12.52586555480957 7 11.251276016235352 8 10.959995269775391 9 11.153209686279297
|
|
10 11.185587882995605 11 11.30430793762207 12 11.666438102722168 13 12.116517066955566
|
|
14 12.484171867370605 15 12.898794174194336 16 13.080307006835938 17 12.741402626037598
|
|
18 11.832541465759277 19 10.468441009521484 20 8.6917400360107422 21 6.6114683151245117
|
|
22 4.9258317947387695 23 4.432685375213623 24 5.614783763885498 25 7.8456668853759766
|
|
26 10.313675880432129 27 12.244799613952637 28 13.140301704406738 29 13.372111320495605
|
|
30 13.464052200317383;
|
|
createNode animCurveTL -n "Character1_Spine_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 7.1054273576010019e-015 1 2.1316282072803006e-014
|
|
2 -1.4210854715202004e-014 3 2.1316282072803006e-014 4 0 5 0 6 2.8421709430404007e-014
|
|
7 7.1054273576010019e-015 8 0 9 7.1054273576010019e-015 10 -1.4210854715202004e-014
|
|
11 7.1054273576010019e-015 12 7.1054273576010019e-015 13 -7.1054273576010019e-015
|
|
14 2.1316282072803006e-014 15 7.1054273576010019e-015 16 7.1054273576010019e-015
|
|
17 -2.8421709430404007e-014 18 0 19 -1.4210854715202004e-014 20 -1.4210854715202004e-014
|
|
21 0 22 0 23 -1.4210854715202004e-014 24 -2.8421709430404007e-014 25 2.8421709430404007e-014
|
|
26 2.1316282072803006e-014 27 1.4210854715202004e-014 28 -2.1316282072803006e-014
|
|
29 -7.1054273576010019e-015 30 7.1054273576010019e-015;
|
|
createNode animCurveTL -n "Character1_Spine_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 12.593589782714844 29 12.593589782714844
|
|
30 12.593589782714844;
|
|
createNode animCurveTL -n "Character1_Spine_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 3.5527136788005009e-015 1 -3.5527136788005009e-015
|
|
2 3.5527136788005009e-015 3 -2.1316282072803006e-014 4 -3.5527136788005009e-014 5 -1.4210854715202004e-014
|
|
6 -1.7763568394002505e-014 7 -7.1054273576010019e-015 8 -2.8421709430404007e-014
|
|
9 -1.0658141036401503e-014 10 1.2434497875801753e-014 11 -8.8817841970012523e-015
|
|
12 3.5527136788005009e-015 13 1.2434497875801753e-014 14 1.0658141036401503e-014
|
|
15 3.5527136788005009e-015 16 -5.3290705182007514e-015 17 1.5987211554602254e-014
|
|
18 3.5527136788005009e-015 19 1.7763568394002505e-015 20 0 21 1.7763568394002505e-015
|
|
22 -9.7699626167013776e-015 23 -8.8817841970012523e-016 24 3.5527136788005009e-015
|
|
25 -2.042810365310288e-014 26 -6.2172489379008766e-015 27 7.1054273576010019e-015
|
|
28 -2.2204460492503131e-015 29 -1.7763568394002505e-015 30 3.5527136788005009e-015;
|
|
createNode animCurveTU -n "Character1_RightFootIndex2_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightFootIndex2_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightFootIndex2_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightFootIndex2_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 1.9229364767170409e-008 1 1.9357800695729566e-008
|
|
2 1.9403625373115574e-008 3 1.9681406726590467e-008 4 2.0041273529614045e-008 5 2.0460905858499245e-008
|
|
6 2.084800243551399e-008 7 2.0830922764503157e-008 8 2.0980172266149566e-008 9 2.0924941779298933e-008
|
|
10 2.1089757495929007e-008 11 2.1034042063661218e-008 12 2.1411633355228332e-008
|
|
13 2.1369809033444653e-008 14 2.156491518690018e-008 15 2.1858397758478532e-008 16 2.146359001642395e-008
|
|
17 2.1189537235954958e-008 18 2.0819040713604409e-008 19 2.0361660801881953e-008
|
|
20 1.9755656666120558e-008 21 1.9477477408713639e-008 22 1.9142159857210572e-008
|
|
23 1.9060593103858992e-008 24 1.8991357819686527e-008 25 1.8901847198549149e-008
|
|
26 1.9093882031029352e-008 27 1.9144552609873244e-008 28 1.9078852275811187e-008
|
|
29 1.9189894118198936e-008 30 1.9188338029607621e-008;
|
|
createNode animCurveTA -n "Character1_RightFootIndex2_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 4.7552831006214547e-008 1 4.7554600257626589e-008
|
|
2 4.7792074298058651e-008 3 4.8026638665987775e-008 4 4.8119431994564366e-008 5 4.8613774339401061e-008
|
|
6 4.8636099592158644e-008 7 4.8891173776155483e-008 8 4.8923215700824585e-008 9 4.9086697373468269e-008
|
|
10 4.914871354344541e-008 11 4.9491596598727483e-008 12 4.9726658346571639e-008 13 5.0023771791529725e-008
|
|
14 5.0117257899273682e-008 15 5.039845873966442e-008 16 5.0178481814100451e-008 17 4.9879176344802545e-008
|
|
18 4.9676440738721794e-008 19 4.9081002373441152e-008 20 4.8588983503350391e-008
|
|
21 4.8059863644311918e-008 22 4.7886043574862924e-008 23 4.7903984778940867e-008
|
|
24 4.7856598683893026e-008 25 4.7695490223986781e-008 26 4.78040149687331e-008 27 4.7728001106861484e-008
|
|
28 4.7525713142704262e-008 29 4.7502012989752984e-008 30 4.7513342593674679e-008;
|
|
createNode animCurveTA -n "Character1_RightFootIndex2_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 3.361251899036688e-008 1 3.3642130858879682e-008
|
|
2 3.3644468544480333e-008 3 3.3721065051395271e-008 4 3.3730525927921917e-008 5 3.3963019063776301e-008
|
|
6 3.3924944631280596e-008 7 3.3978253100030997e-008 8 3.4004401072706969e-008 9 3.4003463156295766e-008
|
|
10 3.3956293776782331e-008 11 3.3816785816043193e-008 12 3.3999437931697685e-008
|
|
13 3.3819578248994731e-008 14 3.3830794166078704e-008 15 3.4144694183169122e-008
|
|
16 3.3598727355865776e-008 17 3.3450930914113997e-008 18 3.3139031074824743e-008
|
|
19 3.2693659335336633e-008 20 3.2214256151519294e-008 21 3.1957952728589589e-008
|
|
22 3.1611616435611722e-008 23 3.1568578862106733e-008 24 3.151640015630619e-008 25 3.1820636792190271e-008
|
|
26 3.2325885968020884e-008 27 3.277760640685301e-008 28 3.3109813557530288e-008 29 3.3482510986004854e-008
|
|
30 3.3581244451852399e-008;
|
|
createNode animCurveTL -n "Character1_RightFootIndex2_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 7.9202537536621094 29 7.9202537536621094
|
|
30 7.9202537536621094;
|
|
createNode animCurveTL -n "Character1_RightFootIndex2_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -1.3996111825065327e-008 1 -1.3996361403201263e-008
|
|
2 -1.3997745185179156e-008 3 -1.4007916604441562e-008 4 -1.4011597215812799e-008
|
|
5 -1.398810667296857e-008 6 -1.400427862563447e-008 7 -1.3999020609389845e-008 8 -1.4000914205780646e-008
|
|
9 -1.3997473402582727e-008 10 -1.399811644375859e-008 11 -1.4013207483287715e-008
|
|
12 -1.3974030821373162e-008 13 -1.400250049243823e-008 14 -1.4007994764142495e-008
|
|
15 -1.3923937558502075e-008 16 -1.4039192919312882e-008 17 -1.4004954529411862e-008
|
|
18 -1.3989957636795225e-008 19 -1.3998653791702509e-008 20 -1.4005562043450936e-008
|
|
21 -1.3986745983629589e-008 22 -1.4005027360042277e-008 23 -1.3991346747843636e-008
|
|
24 -1.403179439307678e-008 25 -1.4020328009678451e-008 26 -1.4002226933484963e-008
|
|
27 -1.4000716141993053e-008 28 -1.4015284932611394e-008 29 -1.39964893008937e-008
|
|
30 -1.4001036774402564e-008;
|
|
createNode animCurveTL -n "Character1_RightFootIndex2_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 8.0854130146690295e-007 1 8.0856000295170816e-007
|
|
2 8.0853556028159801e-007 3 8.0853283179749269e-007 4 8.0858592355070869e-007 5 8.0851054917729925e-007
|
|
6 8.0857029161052196e-007 7 8.0854709949562675e-007 8 8.0855363648879575e-007 9 8.0852998962654965e-007
|
|
10 8.0856938211582019e-007 11 8.0854835005084169e-007 12 8.0856653994487715e-007
|
|
13 8.085599461082893e-007 14 8.0859069839789299e-007 15 8.0852851169765927e-007 16 8.0856545991991879e-007
|
|
17 8.0857205375650665e-007 18 8.085123681667028e-007 19 8.0855721762418398e-007 20 8.0856585782385082e-007
|
|
21 8.086093998826982e-007 22 8.0857535067480057e-007 23 8.0853692452365067e-007 24 8.0854545103647979e-007
|
|
25 8.0857785178523045e-007 26 8.0852635164774256e-007 27 8.0852873907133471e-007
|
|
28 8.0856955264607677e-007 29 8.0856364093051525e-007 30 8.0855346595853916e-007;
|
|
createNode animCurveTU -n "Character1_RightFootIndex1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightFootIndex1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightFootIndex1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightFootIndex1_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 1.3324779501999728e-008 1 1.3387668751363435e-008
|
|
2 1.3373067098143565e-008 3 1.3484665828400466e-008 4 1.3641153984167431e-008 5 1.3826726430465897e-008
|
|
6 1.4012283777731225e-008 7 1.395644577684152e-008 8 1.4033682660397064e-008 9 1.3984453595128345e-008
|
|
10 1.4048010754663663e-008 11 1.3963288303386888e-008 12 1.4134893255857149e-008
|
|
13 1.4060318243025448e-008 14 1.4141100734832435e-008 15 1.4302276696298579e-008
|
|
16 1.4078774590586818e-008 17 1.3950019805974987e-008 18 1.3783434837932873e-008
|
|
19 1.3565790268899036e-008 20 1.3258021347439808e-008 21 1.3141412402717378e-008
|
|
22 1.2979742614049883e-008 23 1.2947076299951732e-008 24 1.291932871794188e-008 25 1.2900381207714418e-008
|
|
26 1.3076895122310361e-008 27 1.3165888823607474e-008 28 1.3176054913799362e-008
|
|
29 1.3283583122358777e-008 30 1.3298658174676348e-008;
|
|
createNode animCurveTA -n "Character1_RightFootIndex1_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 2.9013092373020299e-008 1 2.901590434589707e-008
|
|
2 2.9168818471703162e-008 3 2.9321819638994384e-008 4 2.9386766797756536e-008 5 2.9704439796773844e-008
|
|
6 2.9729955386414986e-008 7 2.9886233932074902e-008 8 2.9910701471180801e-008 9 2.9986011895744014e-008
|
|
10 2.9970269821433249e-008 11 3.0102533798981312e-008 12 3.0162883746243097e-008
|
|
13 3.0266466666262204e-008 14 3.0268843431713321e-008 15 3.0419315066865238e-008
|
|
16 3.0299005970846338e-008 17 3.0159306163568544e-008 18 3.0098870951178469e-008
|
|
19 2.9804475332184666e-008 20 2.9578554716636063e-008 21 2.9313925509200093e-008
|
|
22 2.9253817146468464e-008 23 2.9282260172180941e-008 24 2.9250623256871219e-008
|
|
25 2.9146383084821537e-008 26 2.9200441176158165e-008 27 2.9141309809688206e-008
|
|
28 2.9007667379232774e-008 29 2.8983819788663823e-008 30 2.8988829114950931e-008;
|
|
createNode animCurveTA -n "Character1_RightFootIndex1_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 3.0880343615535821e-008 1 3.089930444843958e-008
|
|
2 3.0899741432222072e-008 3 3.0947713725026915e-008 4 3.0953852814263882e-008 5 3.1099233410714078e-008
|
|
6 3.1078037920906354e-008 7 3.1107273201769203e-008 8 3.1124763211209938e-008 9 3.1118258192464054e-008
|
|
10 3.1079210316420358e-008 11 3.097794021300615e-008 12 3.1068051242755246e-008 13 3.0943951401241065e-008
|
|
14 3.0937769679439953e-008 15 3.1118808863084269e-008 16 3.0796194039339753e-008
|
|
17 3.0723651178732325e-008 18 3.0560851627114971e-008 19 3.0317316657146876e-008
|
|
20 3.0048809662730491e-008 21 2.9915113941569871e-008 22 2.9725681471859392e-008
|
|
23 2.9705828907822251e-008 24 2.9672746038045265e-008 25 2.9843452153954786e-008
|
|
26 3.0142160767354653e-008 27 3.0400986616996306e-008 28 3.0585542987182635e-008
|
|
29 3.080591781667863e-008 30 3.0861354360922633e-008;
|
|
createNode animCurveTL -n "Character1_RightFootIndex1_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 17.825912475585938 29 17.825912475585938
|
|
30 17.825912475585938;
|
|
createNode animCurveTL -n "Character1_RightFootIndex1_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 9.1003350632945512e-008 1 9.1003109048415354e-008
|
|
2 9.1002263502559799e-008 3 9.0991292722719663e-008 4 9.0988905299127509e-008 5 9.1010392111456895e-008
|
|
6 9.099630915443413e-008 7 9.1000913471361855e-008 8 9.0998923951701727e-008 9 9.1002007707174926e-008
|
|
10 9.1002604563072964e-008 11 9.0989580314726481e-008 12 9.1024716653009818e-008
|
|
13 9.0998895529992296e-008 14 9.0991363776993239e-008 15 9.1071704844125634e-008
|
|
16 9.0960362797432026e-008 17 9.099456121930416e-008 18 9.1009958680388081e-008 19 9.1001332691575954e-008
|
|
20 9.0994504375885299e-008 21 9.1011422398423747e-008 22 9.0995293078321993e-008
|
|
23 9.100830311581376e-008 24 9.0969557220432762e-008 25 9.098084774450399e-008 26 9.0998462098923483e-008
|
|
27 9.0999236590505461e-008 28 9.0983924394549831e-008 29 9.1004430657903868e-008
|
|
30 9.0999257906787534e-008;
|
|
createNode animCurveTL -n "Character1_RightFootIndex1_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -9.0990209855590365e-007 1 -9.0988305601058528e-007
|
|
2 -9.0990783974120859e-007 3 -9.0991079559898935e-007 4 -9.0985622591688298e-007
|
|
5 -9.0993370349679026e-007 6 -9.0987521161878249e-007 7 -9.0989522050222149e-007
|
|
8 -9.0988993406426744e-007 9 -9.0991221668446087e-007 10 -9.0987407475040527e-007
|
|
11 -9.0989493628512719e-007 12 -9.098773716686992e-007 13 -9.0988351075793616e-007
|
|
14 -9.0985366796303424e-007 15 -9.0991585466326796e-007 16 -9.0987759904237464e-007
|
|
17 -9.0987060730185476e-007 18 -9.099307476390095e-007 19 -9.0988498868682655e-007
|
|
20 -9.0987788325946894e-007 21 -9.0983286327173118e-007 22 -9.0986782197433058e-007
|
|
23 -9.0990658918599365e-007 24 -9.0989806267316453e-007 25 -9.0986685563620995e-007
|
|
26 -9.0991750312241493e-007 27 -9.0991437673437758e-007 28 -9.0987407475040527e-007
|
|
29 -9.0987913381468388e-007 30 -9.098899909076863e-007;
|
|
createNode animCurveTU -n "Character1_RightToeBase_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightToeBase_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightToeBase_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightToeBase_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -0.0041425530798733234 1 -1.251121997833252
|
|
2 -1.0740180015563965 3 -0.4389110803604126 4 0.056959774345159538 5 0.19908018410205841
|
|
6 0.13991644978523254 7 0.040511008352041245 8 7.9198994029638925e-009 9 7.8971709172037663e-009
|
|
10 7.9274498077097633e-009 11 7.8876718490050735e-009 12 7.9572917144332678e-009
|
|
13 -1.9695818309628521e-007 14 -5.7386961316296947e-007 15 -7.7307089441092103e-007
|
|
16 0.078219838440418243 17 4.4386230801940485e-011 18 4.534033148928529e-009 19 1.4374821333262844e-008
|
|
20 2.4175630386480407e-008 21 2.8681419905751682e-008 22 2.2409425426417329e-008
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27 -0.94893413782119751 28 -1.0043997764587402 29 -0.73096698522567749 30 -0.0041425530798733234;
|
|
createNode animCurveTA -n "Character1_RightToeBase_rotateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 -0.0042957351543009281 1 -0.5713011622428894
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2 -0.74895483255386353 3 -0.60384541749954224 4 -0.37835553288459778 5 -0.26941937208175659
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6 -0.20060135424137115 7 -0.078171119093894958 8 1.2684300720877673e-008 9 1.2755903888717057e-008
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27 0.24802353978157043 28 0.19150817394256592 29 0.082763291895389557 30 -0.0042957351543009281;
|
|
createNode animCurveTA -n "Character1_RightToeBase_rotateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 -40.759807586669922 1 -40.059116363525391
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2 -35.279201507568359 3 -28.70468711853027 4 -22.287263870239258 5 -16.845426559448242
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6 -10.36591625213623 7 -3.3224132061004639 8 2.0732095151743124e-008 9 2.0749547857690231e-008
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24 -1.1469466686248779 25 -4.3785724639892578 26 -9.3892135620117187 27 -15.868603706359863
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28 -23.488489151000977 29 -31.9024772644043 30 -40.759807586669922;
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createNode animCurveTL -n "Character1_RightToeBase_translateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 14.426532745361328 29 14.426532745361328
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|
30 14.426532745361328;
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createNode animCurveTL -n "Character1_RightToeBase_translateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -13.258078575134277 29 -13.258078575134277
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30 -13.258078575134277;
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createNode animCurveTL -n "Character1_RightToeBase_translateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -0.0010853810235857964 29 -0.0010853810235857964
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|
30 -0.0010853810235857964;
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|
createNode animCurveTU -n "Character1_RightFoot_scaleZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightFoot_scaleY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightFoot_scaleX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightFoot_rotateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 7.7195830345153817 1 6.4714565277099609
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2 5.8504996299743652 3 5.2058191299438477 4 4.1202983856201172 5 2.7286689281463623
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30 7.7195830345153817;
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createNode animCurveTA -n "Character1_RightFoot_rotateY";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 0.28764089941978455 1 -0.45061933994293207
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2 -1.0069246292114258 3 -1.3918558359146118 4 -1.4737908840179443 5 -1.0562641620635986
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30 0.28764089941978455;
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createNode animCurveTA -n "Character1_RightFoot_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 -13.485648155212402 1 -6.5955891609191895
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2 3.5390660762786865 3 15.977887153625488 4 30.682462692260742 5 45.759227752685547
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6 53.780380249023437 7 51.663978576660156 8 43.965858459472656 9 28.36247444152832
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30 -13.485648155212402;
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createNode animCurveTL -n "Character1_RightFoot_translateZ";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -1.8263884782791138 29 -1.8263884782791138
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30 -1.8263884782791138;
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createNode animCurveTL -n "Character1_RightFoot_translateY";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -22.639778137207031 29 -22.639778137207031
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30 -22.639778137207031;
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createNode animCurveTL -n "Character1_RightFoot_translateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 9.1900017196167028e-007 1 9.1899744347756496e-007
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2 9.1900278675893787e-007 3 9.1900295728919446e-007 4 9.1900096776953433e-007 5 9.189979550683347e-007
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6 9.1899647713944432e-007 7 9.190015930471418e-007 8 9.1899971721431939e-007 9 9.1900136567346635e-007
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|
28 9.1900051302218344e-007 29 9.1899880771961762e-007 30 9.1900000143141369e-007;
|
|
createNode animCurveTU -n "Character1_RightLeg_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightLeg_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightLeg_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightLeg_rotateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 4.2597503662109375 1 6.0541372299194336
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|
2 6.0133628845214844 3 4.9292645454406738 4 3.2531466484069824 5 1.3409026861190796
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6 -0.040918745100498199 7 -2.6304886341094971 8 -6.9898896217346191 9 -10.883987426757812
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30 4.2597503662109375;
|
|
createNode animCurveTA -n "Character1_RightLeg_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 8.1548337936401367 1 8.754033088684082
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|
2 7.8719882965087891 3 6.6967239379882812 4 5.6131644248962402 5 3.9900598526000972
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6 -0.16592811048030853 7 -6.7544956207275391 8 -11.797454833984375 9 -14.461313247680662
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30 8.1548337936401367;
|
|
createNode animCurveTA -n "Character1_RightLeg_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 23.091575622558594 1 30.259574890136719
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|
2 32.952766418457031 3 31.873579025268555 4 25.549160003662109 5 13.980552673339844
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|
6 9.2391185760498047 7 16.724452972412109 8 26.337966918945312 9 32.982753753662109
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10 31.312149047851563 11 19.847576141357422 12 -5.1704287528991699 13 -13.684881210327148
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|
14 -3.0392210483551025 15 13.241212844848633 16 30.964241027832031 17 45.912559509277344
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|
18 51.275478363037109 19 49.3740234375 20 42.555622100830078 21 32.849960327148438
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|
22 21.283536911010742 23 10.164436340332031 24 6.9887781143188477 25 10.66428279876709
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26 13.836427688598633 27 14.90555477142334 28 14.998148918151855 29 16.933082580566406
|
|
30 23.091575622558594;
|
|
createNode animCurveTL -n "Character1_RightLeg_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 4.7834453582763672 29 4.7834453582763672
|
|
30 4.7834453582763672;
|
|
createNode animCurveTL -n "Character1_RightLeg_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -31.589393615722656 29 -31.589393615722656
|
|
30 -31.589393615722656;
|
|
createNode animCurveTL -n "Character1_RightLeg_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -2.7159999262948986e-006 1 -2.7160003810422495e-006
|
|
2 -2.7159996989212232e-006 3 -2.7159996989212232e-006 4 -2.7159994715475477e-006
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|
5 -2.7160003810422495e-006 6 -2.7159996989212232e-006 7 -2.7159999262948986e-006
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|
8 -2.7159999262948986e-006 9 -2.7160001536685741e-006 10 -2.7159996989212232e-006
|
|
11 -2.7159992441738723e-006 12 -2.7159999262948986e-006 13 -2.7159996989212232e-006
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|
14 -2.7160001536685741e-006 15 -2.7160006084159249e-006 16 -2.7159999262948986e-006
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|
17 -2.7159996989212232e-006 18 -2.7160001536685741e-006 19 -2.7160001536685741e-006
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|
20 -2.7159996989212232e-006 21 -2.7160001536685741e-006 22 -2.7160001536685741e-006
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|
23 -2.7160001536685741e-006 24 -2.7159996989212232e-006 25 -2.7159994715475477e-006
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|
26 -2.7159999262948986e-006 27 -2.7159996989212232e-006 28 -2.7159994715475477e-006
|
|
29 -2.7160001536685741e-006 30 -2.7159999262948986e-006;
|
|
createNode animCurveTU -n "Character1_RightUpLeg_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightUpLeg_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightUpLeg_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightUpLeg_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -7.9204583168029785 1 -5.0260481834411621
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|
2 -1.3210700750350952 3 2.7411761283874512 4 7.3189868927001953 5 12.593095779418945
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|
6 19.183811187744141 7 26.102928161621094 8 29.979618072509766 9 30.247222900390625
|
|
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18 9.8555612564086914 19 9.5599498748779297 20 8.1050176620483398 21 5.5508894920349121
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|
|
30 -7.9204583168029785;
|
|
createNode animCurveTA -n "Character1_RightUpLeg_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -1.2623496055603027 1 -2.4201967716217041
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|
2 -3.990398645401001 3 -6.2967000007629395 4 -9.4583463668823242 5 -12.894350051879883
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|
6 -15.316068649291992 7 -15.063918113708494 8 -13.588263511657715 9 -13.390499114990234
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|
30 -1.2623496055603027;
|
|
createNode animCurveTA -n "Character1_RightUpLeg_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 15.607662200927736 1 15.625383377075194
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|
2 17.292173385620117 3 18.8428955078125 4 19.844709396362305 5 20.643753051757813
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6 15.830073356628418 7 3.4590439796447754 8 -9.814906120300293 9 -21.892587661743164
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10 -30.945041656494144 11 -34.580188751220703 12 -30.208148956298828 13 -29.51115798950195
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|
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22 -15.241449356079102 23 -8.5495462417602539 24 -1.3923572301864624 25 5.7545690536499023
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|
26 13.133277893066406 27 18.443462371826172 28 19.689397811889648 29 18.119564056396484
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|
30 15.607662200927736;
|
|
createNode animCurveTL -n "Character1_RightUpLeg_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 5.112642765045166 29 5.112642765045166
|
|
30 5.112642765045166;
|
|
createNode animCurveTL -n "Character1_RightUpLeg_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 -7.1054273576010019e-015 1 -1.4210854715202004e-014
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2 3.5527136788005009e-014 3 -4.9737991503207013e-014 4 2.1316282072803006e-014 5 -7.1054273576010019e-015
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6 -2.1316282072803006e-014 7 4.2632564145606011e-014 8 -2.8421709430404007e-014 9 0
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29 4.9737991503207013e-014 30 -7.1054273576010019e-015;
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createNode animCurveTL -n "Character1_RightUpLeg_translateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -24.037439346313477 29 -24.037439346313477
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30 -24.037439346313477;
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createNode animCurveTU -n "Character1_LeftFootIndex2_scaleZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "Character1_LeftFootIndex2_scaleY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftFootIndex2_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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|
createNode animCurveTA -n "Character1_LeftFootIndex2_rotateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 3.3681080147118792e-009 1 3.3668190457802893e-009
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2 3.5205192094878157e-009 3 3.7980036893259239e-009 4 3.778034773915806e-009 5 4.1679859563714672e-009
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30 3.3691052170325979e-009;
|
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createNode animCurveTA -n "Character1_LeftFootIndex2_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 1.0173926145995438e-009 1 8.2314344229672542e-010
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30 9.6432195562101697e-010;
|
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createNode animCurveTA -n "Character1_LeftFootIndex2_rotateX";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 1.3859314584863112e-008 1 1.3827816225386869e-008
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2 1.3653633779142638e-008 3 1.3511698426782457e-008 4 1.3371389329108752e-008 5 1.3194902059865399e-008
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28 1.3773767015834439e-008 29 1.3839500212498024e-008 30 1.3901337858612806e-008;
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createNode animCurveTL -n "Character1_LeftFootIndex2_translateZ";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 7.9202537536621094 29 7.9202537536621094
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30 7.9202537536621094;
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createNode animCurveTL -n "Character1_LeftFootIndex2_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 -1.6981726247422557e-008 1 -1.6985975292982403e-008
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2 -1.7006016150844516e-008 3 -1.6998731311446136e-008 4 -1.7013059405712738e-008
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29 -1.6969869065519561e-008 30 -1.6967504734566319e-008;
|
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createNode animCurveTL -n "Character1_LeftFootIndex2_translateX";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 6.9892553966610649e-009 1 6.9998264962123358e-009
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2 6.9627468235466949e-009 3 6.9284205039821245e-009 4 7.0044201549990248e-009 5 7.0207590852078283e-009
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29 6.9389063384051042e-009 30 7.0052390555019883e-009;
|
|
createNode animCurveTU -n "Character1_LeftFootIndex1_scaleZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftFootIndex1_scaleY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftFootIndex1_scaleX";
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|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftFootIndex1_rotateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 1.356877055158634e-009 1 1.3370033968840289e-009
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|
2 1.3784627883595135e-009 3 1.4748472443315563e-009 4 1.3781671359680558e-009 5 1.5306769185485791e-009
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6 1.4390340030701054e-009 7 1.5817621656921688e-009 8 1.4415114657495565e-009 9 1.5124459462612094e-009
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|
|
29 1.4411769555522369e-009 30 1.3577271529285895e-009;
|
|
createNode animCurveTA -n "Character1_LeftFootIndex1_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -1.1427192525559349e-009 1 -1.2610327226880713e-009
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|
2 -1.4415673099676951e-009 3 -1.7333291468801806e-009 4 -2.3043595920313464e-009
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|
30 -1.1750272976840392e-009;
|
|
createNode animCurveTA -n "Character1_LeftFootIndex1_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 7.7502448903032928e-009 1 7.7431216993772978e-009
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|
2 7.6735089393764611e-009 3 7.6364479184576339e-009 4 7.6071859922421936e-009 5 7.5537176513762461e-009
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|
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|
|
30 7.7746609150608492e-009;
|
|
createNode animCurveTL -n "Character1_LeftFootIndex1_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 17.826379776000977 29 17.826379776000977
|
|
30 17.826379776000977;
|
|
createNode animCurveTL -n "Character1_LeftFootIndex1_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -3.6981425921567279e-008 1 -3.6986708806807655e-008
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2 -3.7005293052061461e-008 3 -3.6996670615963012e-008 4 -3.7012767961641657e-008
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5 -3.7003168529281538e-008 6 -3.7016221199337451e-008 7 -3.700393236272248e-008 8 -3.6974903139253001e-008
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|
|
30 -3.6967605865356745e-008;
|
|
createNode animCurveTL -n "Character1_LeftFootIndex1_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -1.0672351891116705e-011 1 -6.7501559897209518e-014
|
|
2 -3.645439505817194e-011 3 -6.9938721480866661e-011 4 4.0927261579781771e-012 5 2.1593393739749445e-011
|
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|
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|
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|
|
16 9.3365315478877164e-012 17 3.7189806789683644e-011 18 -8.7112539404188283e-012
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19 -2.1550761175603839e-011 20 4.0358827391173691e-012 21 -2.3355539724434493e-011
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22 -4.8324011459044414e-011 23 -1.9745982626773184e-011 24 -3.2091662660604925e-011
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25 -2.1579182885034243e-011 26 -1.0469847211425076e-011 27 3.2251534776150947e-011
|
|
28 -8.2422957348171622e-012 29 -6.0042637528567866e-011 30 5.2082782531215344e-012;
|
|
createNode animCurveTU -n "Character1_LeftToeBase_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftToeBase_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftToeBase_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftToeBase_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 4.6546741461206409e-010 1 3.661305425506356e-010
|
|
2 3.6538172487610154e-010 3 3.8832884130535206e-010 4 3.0419838870088256e-010 5 3.2523436721554333e-010
|
|
6 2.4073479321096158e-010 7 2.6682886455908772e-010 8 1.9268853179710277e-010 9 4.58476534959118e-007
|
|
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23 7.6966083506491145e-010 24 7.3284911472626391e-010 25 6.4588401293974584e-010
|
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26 5.4755711076381886e-010 27 5.0547205310280674e-010 28 4.4559173018043907e-010
|
|
29 4.6675874276758123e-010 30 4.8915760331169622e-010;
|
|
createNode animCurveTA -n "Character1_LeftToeBase_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -9.1369700694343681e-010 1 -7.3579908832499541e-010
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|
2 -4.9132253820971528e-010 3 -5.7150112420245591e-010 4 -9.1730695261915685e-010
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9 -7.9904975791578181e-007 10 -2.6899888325715438e-006 11 -4.8127758418559097e-006
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15 -6.4333162299590185e-006 16 -6.3084121393330861e-006 17 -6.1429777815646958e-006
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18 -5.4609340622846503e-006 19 -4.4360226638673339e-006 20 -4.0068835005513392e-006
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21 -3.1926163046591682e-006 22 -1.180803792522056e-006 23 -1.4792640445904226e-009
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|
30 -8.7817658700473089e-010;
|
|
createNode animCurveTA -n "Character1_LeftToeBase_rotateX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -11.152096748352051 1 -4.1820363998413086
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|
2 3.1054514515460596e-009 3 3.1006663903099252e-009 4 3.0977147513766567e-009 5 3.0799751637999861e-009
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6 3.0790767713284595e-009 7 3.0647118176574395e-009 8 3.1103717379465934e-009 9 -2.05312180519104
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18 -25.964155197143555 19 -18.566032409667969 20 -12.453201293945313 21 -7.0380234718322754
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22 -2.1353225708007812 23 3.2258997695322478e-009 24 3.1791902443956133e-009 25 3.1464877370268596e-009
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|
26 3.1250269039162504e-009 27 3.070234066981925e-009 28 -2.0652031898498535 29 -6.6086502075195312
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|
30 -11.152096748352051;
|
|
createNode animCurveTL -n "Character1_LeftToeBase_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 14.426504135131836 29 14.426504135131836
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|
30 14.426504135131836;
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|
createNode animCurveTL -n "Character1_LeftToeBase_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -13.258078575134277 29 -13.258078575134277
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|
30 -13.258078575134277;
|
|
createNode animCurveTL -n "Character1_LeftToeBase_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 8.4269950093585066e-006 1 8.4270004663267173e-006
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|
2 8.4269886428955942e-006 3 8.4269713624962606e-006 4 8.4270041043055244e-006 5 8.4269959188532084e-006
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|
6 8.4269904618849978e-006 7 8.4270004663267173e-006 8 8.4270013758214191e-006 9 8.4269995568320155e-006
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|
10 8.4269904618849978e-006 11 8.4270168372313492e-006 12 8.4270031948108226e-006
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|
13 8.4270041043055244e-006 14 8.4269913713796996e-006 15 8.4270022853161208e-006
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|
16 8.4269986473373137e-006 17 8.4270068327896297e-006 18 8.4270013758214191e-006
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19 8.4270086517790332e-006 20 8.4270022853161208e-006 21 8.4269959188532084e-006
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22 8.4269850049167871e-006 23 8.4269968283479102e-006 24 8.4269913713796996e-006
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|
25 8.4269922808744013e-006 26 8.4269959188532084e-006 27 8.4270068327896297e-006
|
|
28 8.4270068327896297e-006 29 8.4269813669379801e-006 30 8.426997737842612e-006;
|
|
createNode animCurveTU -n "Character1_LeftFoot_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftFoot_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftFoot_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftFoot_rotateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 9.3196897506713867 1 8.3073863983154297
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|
2 7.5954184532165527 3 6.499239444732666 4 4.8829021453857422 5 3.2222955226898193
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6 1.722943902015686 7 0.49334570765495306 8 -0.57205963134765625 9 -1.7842533588409424
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30 9.3196897506713867;
|
|
createNode animCurveTA -n "Character1_LeftFoot_rotateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -1.7434844970703125 1 -0.54869955778121948
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2 -0.3477357029914856 3 -0.0067806611768901348 4 0.26333475112915039 5 0.3859516978263855
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6 0.3997662365436554 7 0.37407302856445313 8 0.3314799964427948 9 0.23732629418373108
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30 -1.7434844970703125;
|
|
createNode animCurveTA -n "Character1_LeftFoot_rotateX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 11.923893928527832 1 3.839786052703857
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2 -2.5463535785675049 3 -8.9231462478637695 4 -14.768864631652832 5 -18.983219146728516
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6 -21.284231185913086 7 -21.934444427490234 8 -22.244819641113281 9 -26.067876815795898
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22 -2.2869951725006104 23 -2.9555051326751709 24 1.9312336444854734 25 -4.3748817443847656
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26 -11.62632942199707 27 -1.963503360748291 28 10.370589256286621 29 15.738236427307127
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30 11.923893928527832;
|
|
createNode animCurveTL -n "Character1_LeftFoot_translateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -1.8263884782791138 29 -1.8263884782791138
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|
30 -1.8263884782791138;
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|
createNode animCurveTL -n "Character1_LeftFoot_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -22.639778137207031 29 -22.639778137207031
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|
30 -22.639778137207031;
|
|
createNode animCurveTL -n "Character1_LeftFoot_translateX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -6.6435745793569367e-013 1 2.2204460492503131e-013
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|
2 -4.4764192352886312e-013 3 -2.8173019472887972e-012 4 1.5027978861326119e-012 5 -4.4586556668946287e-012
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6 2.3980817331903381e-012 7 -5.4818372063891729e-012 8 1.893596390800667e-012 9 1.6626700016786344e-012
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10 3.0127011996228248e-012 11 -1.4352963262354024e-012 12 -3.2400748750660568e-012
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16 -1.1297629498585593e-012 17 -1.2647660696529783e-012 18 9.5923269327613525e-013
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19 3.3253400033572689e-012 20 6.6080474425689317e-013 21 4.7606363295926712e-013
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22 -5.5422333389287814e-013 23 1.2292389328649733e-012 24 4.2632564145606011e-014
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|
25 -2.0250467969162855e-013 26 -1.5631940186722204e-013 27 -5.3290705182007514e-013
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|
28 3.6894931554343202e-012 29 -1.8562928971732617e-012 30 -7.3185901783290319e-013;
|
|
createNode animCurveTU -n "Character1_LeftLeg_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftLeg_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftLeg_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftLeg_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 2.3836090564727783 1 3.9718410968780513
|
|
2 4.9947719573974609 3 5.4538755416870117 4 5.4568848609924316 5 4.9117794036865234
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|
6 4.0416278839111328 7 3.0264041423797607 8 2.1906063556671143 9 1.8523126840591433
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|
10 1.1485331058502197 11 -0.66107434034347534 12 -2.6884276866912842 13 -4.0302939414978027
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|
14 -4.8464527130126953 15 -4.5671200752258301 16 -3.1370656490325928 17 -1.889117956161499
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|
18 -1.3188639879226685 19 -1.0662472248077393 20 -1.0170314311981201 21 -1.4409340620040894
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|
22 3.3556852340698242 23 9.7426652908325195 24 15.674056053161623 25 18.035789489746094
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|
26 11.293422698974609 27 0.48679900169372559 28 -1.4528872966766357 29 0.88440197706222534
|
|
30 2.3836090564727783;
|
|
createNode animCurveTA -n "Character1_LeftLeg_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 4.803886890411377 1 4.7613101005554199
|
|
2 4.4560832977294922 3 4.0916733741760254 4 4.0030126571655273 5 4.0996918678283691
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|
6 4.2763004302978516 7 4.3244814872741699 8 4.1357016563415527 9 3.4225938320159912
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|
10 1.6817513704299927 11 -0.81736713647842407 12 -3.3837718963623047 13 -5.6691923141479492
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|
14 -7.4153141975402832 15 -8.3246822357177734 16 -7.6958327293395996 17 -5.9653468132019043
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|
18 -4.3220853805541992 19 -3.0971121788024902 20 -2.1333737373352051 21 -1.0464503765106201
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|
22 0.27571362257003784 23 -1.6173330545425415 24 -0.16510222852230072 25 6.972531795501709
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|
26 13.333036422729492 27 12.877497673034668 28 9.5063705444335937 29 7.4800915718078613
|
|
30 4.803886890411377;
|
|
createNode animCurveTA -n "Character1_LeftLeg_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 21.817609786987305 1 35.300056457519531
|
|
2 43.751018524169922 3 48.616001129150391 4 49.230117797851563 5 45.630458831787109
|
|
6 38.845855712890625 7 30.423967361450195 8 23.329347610473633 9 23.832786560058594
|
|
10 29.725931167602543 11 34.355453491210937 12 33.891918182373047 13 30.886190414428711
|
|
14 28.691524505615231 15 24.274593353271484 16 17.645608901977539 17 12.995711326599121
|
|
18 12.375168800354004 19 14.395591735839844 20 20.883604049682617 21 49.406803131103516
|
|
22 80.696159362792969 23 94.72265625 24 85.976211547851563 25 64.941474914550781
|
|
26 36.279178619384766 27 -2.4289073944091797 28 -13.342828750610352 29 2.1504006385803223
|
|
30 21.817609786987305;
|
|
createNode animCurveTL -n "Character1_LeftLeg_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 4.7830061912536621 29 4.7830061912536621
|
|
30 4.7830061912536621;
|
|
createNode animCurveTL -n "Character1_LeftLeg_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -31.589393615722656 29 -31.589393615722656
|
|
30 -31.589393615722656;
|
|
createNode animCurveTL -n "Character1_LeftLeg_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -2.6290081223123707e-013 1 -3.730349362740526e-014
|
|
2 -3.5171865420124959e-013 3 -6.4304117586289067e-013 4 2.7000623958883807e-013 5 -2.5934809855243657e-013
|
|
6 1.7053025658242404e-013 7 -4.5119463720766362e-013 8 1.8829382497642655e-013 9 1.0658141036401503e-013
|
|
10 3.4816594052244909e-013 11 6.3948846218409017e-014 12 -3.2684965844964609e-013
|
|
13 2.7711166694643907e-013 14 -3.5527136788005009e-014 15 -2.1316282072803006e-013
|
|
16 -1.8474111129762605e-013 17 3.5527136788005009e-014 18 7.1054273576010019e-014
|
|
19 1.7763568394002505e-013 20 1.2434497875801753e-013 21 -1.7053025658242404e-013
|
|
22 -2.9487523534044158e-013 23 -2.8954616482224083e-013 24 1.4210854715202004e-014
|
|
25 -1.8829382497642655e-013 26 -3.659295089164516e-013 27 0 28 3.943512183468556e-013
|
|
29 -4.6540549192286562e-013 30 -1.7053025658242404e-013;
|
|
createNode animCurveTU -n "Character1_LeftUpLeg_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftUpLeg_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftUpLeg_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftUpLeg_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -11.896753311157227 1 -7.3177571296691895
|
|
2 -3.3494434356689453 3 0.79973483085632324 4 5.610252857208252 5 10.703043937683105
|
|
6 15.396140098571777 7 19.011249542236328 8 20.985254287719727 9 21.276905059814453
|
|
10 20.736513137817383 11 20.415121078491211 12 20.92625617980957 13 21.720762252807617
|
|
14 21.974544525146484 15 21.075229644775391 16 18.280067443847656 17 13.908383369445801
|
|
18 9.0189886093139648 19 3.8893787860870366 20 -1.4940811395645142 21 -7.5019679069519043
|
|
22 -13.721973419189453 23 -13.253889083862305 24 -10.976001739501953 25 -11.926982879638672
|
|
26 -13.449152946472168 27 -13.657658576965332 28 -12.764869689941406 29 -11.791934967041016
|
|
30 -11.896753311157227;
|
|
createNode animCurveTA -n "Character1_LeftUpLeg_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 23.960786819458008 1 22.856035232543945
|
|
2 21.016273498535156 3 18.76664924621582 4 16.38787841796875 5 13.893013954162598
|
|
6 11.28040885925293 7 8.5538702011108398 8 5.537114143371582 9 1.8810852766036987
|
|
10 -1.6971580982208252 11 -4.4855036735534668 12 -6.7674694061279297 13 -9.0205106735229492
|
|
14 -11.239888191223145 15 -13.005473136901855 16 -14.266491889953613 17 -14.472593307495115
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|
18 -12.811283111572266 19 -8.932220458984375 20 -3.8056426048278804 21 0.56719261407852173
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|
22 -1.0390790700912476 23 -4.172459602355957 24 -0.748005211353302 25 4.0382905006408691
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|
26 8.0586767196655273 27 11.258271217346191 28 15.416079521179197 29 20.245677947998047
|
|
30 23.960786819458008;
|
|
createNode animCurveTA -n "Character1_LeftUpLeg_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -57.277885437011719 1 -60.08795166015625
|
|
2 -60.016098022460938 3 -57.468345642089844 4 -52.517795562744141 5 -45.808979034423828
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|
6 -37.895133972167969 7 -29.19976806640625 8 -20.365684509277344 9 -13.485064506530762
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|
10 -7.7538108825683594 11 -1.1583242416381836 12 6.5347414016723633 13 13.149654388427734
|
|
14 18.116195678710937 15 23.895917892456055 16 31.043338775634766 17 37.017082214355469
|
|
18 39.553245544433594 19 37.661994934082031 20 30.421735763549801 21 10.0433349609375
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|
22 -17.388713836669922 23 -44.673454284667969 24 -59.922542572021491 25 -59.889747619628899
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|
26 -51.141902923583984 27 -38.142662048339844 28 -37.572650909423828 29 -47.513713836669922
|
|
30 -57.277885437011719;
|
|
createNode animCurveTL -n "Character1_LeftUpLeg_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 5.112642765045166 29 5.112642765045166
|
|
30 5.112642765045166;
|
|
createNode animCurveTL -n "Character1_LeftUpLeg_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 1.4210854715202004e-014 1 -2.1316282072803006e-014
|
|
2 0 3 7.1054273576010019e-015 4 -2.1316282072803006e-014 5 5.6843418860808015e-014
|
|
6 -1.4210854715202004e-014 7 2.1316282072803006e-014 8 -1.4210854715202004e-014 9 2.8421709430404007e-014
|
|
10 0 11 7.1054273576010019e-015 12 7.1054273576010019e-015 13 2.8421709430404007e-014
|
|
14 -1.4210854715202004e-014 15 7.1054273576010019e-015 16 1.4210854715202004e-014
|
|
17 0 18 4.9737991503207013e-014 19 -7.1054273576010019e-015 20 1.4210854715202004e-014
|
|
21 -1.4210854715202004e-014 22 -2.8421709430404007e-014 23 2.1316282072803006e-014
|
|
24 3.5527136788005009e-014 25 -2.1316282072803006e-014 26 -2.8421709430404007e-014
|
|
27 0 28 7.1054273576010019e-014 29 7.1054273576010019e-014 30 1.4210854715202004e-014;
|
|
createNode animCurveTL -n "Character1_LeftUpLeg_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 24.674720764160156 29 24.674720764160156
|
|
30 24.674720764160156;
|
|
createNode animCurveTU -n "Character1_Hips_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_Hips_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_Hips_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_Hips_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -4.8412694931030273 1 -8.0573949813842773
|
|
2 -10.999728202819824 3 -13.824150085449219 4 -16.892845153808594 5 -20.022233963012695
|
|
6 -22.662151336669922 7 -24.312385559082031 8 -24.501899719238281 9 -23.061309814453125
|
|
10 -20.563137054443359 11 -17.682458877563477 12 -15.034407615661619 13 -12.621710777282715
|
|
14 -10.089967727661133 15 -7.5827045440673828 16 -5.3191356658935547 17 -3.2286579608917236
|
|
18 -1.051683783531189 19 1.4473683834075928 20 3.8261134624481201 21 5.5797042846679687
|
|
22 6.6124367713928223 23 7.1248087882995605 24 7.6585850715637207 25 8.2062797546386719
|
|
26 8.1487741470336914 27 6.9588451385498047 28 3.5541739463806152 29 -1.2395793199539185
|
|
30 -4.8412694931030273;
|
|
createNode animCurveTA -n "Character1_Hips_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -16.795713424682617 1 -15.072102546691895
|
|
2 -12.156974792480469 3 -8.8828096389770508 4 -5.474067211151123 5 -1.7191065549850464
|
|
6 2.212348461151123 7 6.1087946891784668 8 9.7578268051147461 9 13.407434463500977
|
|
10 17.255838394165039 11 20.991159439086914 12 24.209005355834961 13 27.00384521484375
|
|
14 29.189634323120121 15 29.90908241271973 16 28.721759796142578 17 26.043420791625977
|
|
18 22.191383361816406 19 16.706592559814453 20 9.5727014541625977 21 1.8889977931976318
|
|
22 -5.0875768661499023 23 -10.130585670471191 24 -12.59730339050293 25 -13.285976409912109
|
|
26 -13.26561164855957 27 -13.679779052734375 28 -15.104595184326172 29 -16.503450393676758
|
|
30 -16.795713424682617;
|
|
createNode animCurveTA -n "Character1_Hips_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 14.607772827148439 1 14.015872001647949
|
|
2 13.260908126831055 3 12.803055763244629 4 12.965619087219238 5 13.438384056091309
|
|
6 13.820144653320313 7 13.803001403808594 8 13.153817176818848 9 11.71934986114502
|
|
10 9.7961883544921875 11 8.011052131652832 12 6.8998360633850098 13 6.7065024375915527
|
|
14 7.0868582725524902 15 7.5305519104003906 16 7.946160316467286 17 8.7184782028198242
|
|
18 10.29201602935791 19 13.300407409667969 20 17.214855194091797 21 20.95783805847168
|
|
22 23.664676666259766 23 24.514997482299805 24 22.562751770019531 25 18.616809844970703
|
|
26 14.465107917785646 27 11.886715888977051 28 12.023185729980469 29 13.614585876464844
|
|
30 14.607772827148439;
|
|
createNode animCurveTL -n "Character1_Hips_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -25.556301116943359 1 -25.976236343383789
|
|
2 -26.347299575805664 3 -26.556415557861328 4 -26.604164123535156 5 -26.567647933959961
|
|
6 -26.460613250732422 7 -26.300113677978516 8 -26.105930328369141 9 -25.847019195556641
|
|
10 -25.526611328125 11 -25.224611282348633 12 -25.039363861083984 13 -25.339393615722656
|
|
14 -26.088218688964844 15 -26.792621612548828 16 -27.333992004394531 17 -27.825006484985352
|
|
18 -28.116689682006836 19 -28.224306106567383 20 -28.209390640258789 21 -28.021364212036133
|
|
22 -27.674467086791992 23 -27.239402770996094 24 -26.636514663696289 25 -25.862274169921875
|
|
26 -25.120040893554688 27 -24.641914367675781 28 -24.658929824829102 29 -25.051553726196289
|
|
30 -25.556301116943359;
|
|
createNode animCurveTL -n "Character1_Hips_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 60.397342681884766 1 59.62127685546875
|
|
2 59.693058013916016 3 60.953784942626953 4 63.718856811523438 5 67.507186889648437
|
|
6 71.452117919921875 7 74.683326721191406 8 76.32635498046875 9 75.462310791015625
|
|
10 72.583305358886719 11 68.954994201660156 12 65.861236572265625 13 63.436504364013672
|
|
14 61.223014831542969 15 59.633056640625 16 58.846874237060547 17 58.746631622314453
|
|
18 59.32562255859375 19 60.861991882324219 20 63.239719390869141 21 65.846450805664062
|
|
22 68.057685852050781 23 69.253746032714844 24 68.910346984863281 25 67.395942687988281
|
|
26 65.442497253417969 27 63.796375274658203 28 62.626102447509766 29 61.523334503173828
|
|
30 60.397342681884766;
|
|
createNode animCurveTL -n "Character1_Hips_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 0.88869869709014893 1 0.84688651561737061
|
|
2 0.76648497581481934 3 0.720528244972229 4 0.72144746780395508 5 0.73467147350311279
|
|
6 0.76370406150817871 7 0.8049805760383606 8 0.84901469945907593 9 0.90513885021209717
|
|
10 0.98247349262237549 11 1.0797498226165771 12 1.1867372989654541 13 1.3031554222106934
|
|
14 1.4007093906402588 15 1.415941596031189 16 1.3368992805480957 17 1.1865901947021484
|
|
18 0.96771067380905151 19 0.68938159942626953 20 0.39085519313812256 21 0.10748007893562317
|
|
22 -0.12694230675697327 23 -0.25858128070831299 24 -0.16192375123500824 25 0.14484250545501709
|
|
26 0.50677204132080078 27 0.76942968368530273 28 0.8711429238319397 29 0.89215612411499023
|
|
30 0.88869869709014893;
|
|
createNode animCurveTU -n "quiver_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "quiver_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "quiver_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "quiver_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 4.1551990509033203 29 4.1551990509033203
|
|
30 4.1551990509033203;
|
|
createNode animCurveTA -n "quiver_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 29.305034637451175 29 29.305034637451175
|
|
30 29.305034637451175;
|
|
createNode animCurveTA -n "quiver_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -14.732060432434082 29 -14.732060432434082
|
|
30 -14.732060432434082;
|
|
createNode animCurveTL -n "quiver_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -19.811498641967773 29 -19.811498641967773
|
|
30 -19.811498641967773;
|
|
createNode animCurveTL -n "quiver_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -2.1555929183959961 29 -2.1555929183959961
|
|
30 -2.1555929183959961;
|
|
createNode animCurveTL -n "quiver_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -8.1722145080566406 29 -8.1722145080566406
|
|
30 -8.1722145080566406;
|
|
select -ne :time1;
|
|
setAttr ".o" 0;
|
|
select -ne :renderPartition;
|
|
setAttr -s 2 ".st";
|
|
select -ne :initialShadingGroup;
|
|
setAttr ".ro" yes;
|
|
select -ne :initialParticleSE;
|
|
setAttr ".ro" yes;
|
|
select -ne :defaultShaderList1;
|
|
setAttr -s 2 ".s";
|
|
select -ne :postProcessList1;
|
|
setAttr -s 2 ".p";
|
|
select -ne :defaultRenderingList1;
|
|
select -ne :renderGlobalsList1;
|
|
select -ne :defaultHardwareRenderGlobals;
|
|
setAttr ".fn" -type "string" "im";
|
|
setAttr ".res" -type "string" "ntsc_4d 646 485 1.333";
|
|
select -ne :characterPartition;
|
|
connectAttr "walkSource.cl" "clipLibrary1.sc[0]";
|
|
connectAttr "cloak_left_03_scaleZ.a" "clipLibrary1.cel[0].cev[0].cevr";
|
|
connectAttr "cloak_left_03_scaleY.a" "clipLibrary1.cel[0].cev[1].cevr";
|
|
connectAttr "cloak_left_03_scaleX.a" "clipLibrary1.cel[0].cev[2].cevr";
|
|
connectAttr "cloak_left_03_rotateZ.a" "clipLibrary1.cel[0].cev[3].cevr";
|
|
connectAttr "cloak_left_03_rotateY.a" "clipLibrary1.cel[0].cev[4].cevr";
|
|
connectAttr "cloak_left_03_rotateX.a" "clipLibrary1.cel[0].cev[5].cevr";
|
|
connectAttr "cloak_left_03_translateZ.a" "clipLibrary1.cel[0].cev[6].cevr";
|
|
connectAttr "cloak_left_03_translateY.a" "clipLibrary1.cel[0].cev[7].cevr";
|
|
connectAttr "cloak_left_03_translateX.a" "clipLibrary1.cel[0].cev[8].cevr";
|
|
connectAttr "cloak_left_02_scaleZ.a" "clipLibrary1.cel[0].cev[9].cevr";
|
|
connectAttr "cloak_left_02_scaleY.a" "clipLibrary1.cel[0].cev[10].cevr";
|
|
connectAttr "cloak_left_02_scaleX.a" "clipLibrary1.cel[0].cev[11].cevr";
|
|
connectAttr "cloak_left_02_rotateZ.a" "clipLibrary1.cel[0].cev[12].cevr";
|
|
connectAttr "cloak_left_02_rotateY.a" "clipLibrary1.cel[0].cev[13].cevr";
|
|
connectAttr "cloak_left_02_rotateX.a" "clipLibrary1.cel[0].cev[14].cevr";
|
|
connectAttr "cloak_left_02_translateZ.a" "clipLibrary1.cel[0].cev[15].cevr";
|
|
connectAttr "cloak_left_02_translateY.a" "clipLibrary1.cel[0].cev[16].cevr";
|
|
connectAttr "cloak_left_02_translateX.a" "clipLibrary1.cel[0].cev[17].cevr";
|
|
connectAttr "cloak_left_01_scaleZ.a" "clipLibrary1.cel[0].cev[18].cevr";
|
|
connectAttr "cloak_left_01_scaleY.a" "clipLibrary1.cel[0].cev[19].cevr";
|
|
connectAttr "cloak_left_01_scaleX.a" "clipLibrary1.cel[0].cev[20].cevr";
|
|
connectAttr "cloak_left_01_rotateZ.a" "clipLibrary1.cel[0].cev[21].cevr";
|
|
connectAttr "cloak_left_01_rotateY.a" "clipLibrary1.cel[0].cev[22].cevr";
|
|
connectAttr "cloak_left_01_rotateX.a" "clipLibrary1.cel[0].cev[23].cevr";
|
|
connectAttr "cloak_left_01_translateZ.a" "clipLibrary1.cel[0].cev[24].cevr";
|
|
connectAttr "cloak_left_01_translateY.a" "clipLibrary1.cel[0].cev[25].cevr";
|
|
connectAttr "cloak_left_01_translateX.a" "clipLibrary1.cel[0].cev[26].cevr";
|
|
connectAttr "cloak_right_03_scaleZ.a" "clipLibrary1.cel[0].cev[27].cevr";
|
|
connectAttr "cloak_right_03_scaleY.a" "clipLibrary1.cel[0].cev[28].cevr";
|
|
connectAttr "cloak_right_03_scaleX.a" "clipLibrary1.cel[0].cev[29].cevr";
|
|
connectAttr "cloak_right_03_rotateZ.a" "clipLibrary1.cel[0].cev[30].cevr";
|
|
connectAttr "cloak_right_03_rotateY.a" "clipLibrary1.cel[0].cev[31].cevr";
|
|
connectAttr "cloak_right_03_rotateX.a" "clipLibrary1.cel[0].cev[32].cevr";
|
|
connectAttr "cloak_right_03_translateZ.a" "clipLibrary1.cel[0].cev[33].cevr";
|
|
connectAttr "cloak_right_03_translateY.a" "clipLibrary1.cel[0].cev[34].cevr";
|
|
connectAttr "cloak_right_03_translateX.a" "clipLibrary1.cel[0].cev[35].cevr";
|
|
connectAttr "cloak_right_02_scaleZ.a" "clipLibrary1.cel[0].cev[36].cevr";
|
|
connectAttr "cloak_right_02_scaleY.a" "clipLibrary1.cel[0].cev[37].cevr";
|
|
connectAttr "cloak_right_02_scaleX.a" "clipLibrary1.cel[0].cev[38].cevr";
|
|
connectAttr "cloak_right_02_rotateZ.a" "clipLibrary1.cel[0].cev[39].cevr";
|
|
connectAttr "cloak_right_02_rotateY.a" "clipLibrary1.cel[0].cev[40].cevr";
|
|
connectAttr "cloak_right_02_rotateX.a" "clipLibrary1.cel[0].cev[41].cevr";
|
|
connectAttr "cloak_right_02_translateZ.a" "clipLibrary1.cel[0].cev[42].cevr";
|
|
connectAttr "cloak_right_02_translateY.a" "clipLibrary1.cel[0].cev[43].cevr";
|
|
connectAttr "cloak_right_02_translateX.a" "clipLibrary1.cel[0].cev[44].cevr";
|
|
connectAttr "cloak_right_01_scaleZ.a" "clipLibrary1.cel[0].cev[45].cevr";
|
|
connectAttr "cloak_right_01_scaleY.a" "clipLibrary1.cel[0].cev[46].cevr";
|
|
connectAttr "cloak_right_01_scaleX.a" "clipLibrary1.cel[0].cev[47].cevr";
|
|
connectAttr "cloak_right_01_rotateZ.a" "clipLibrary1.cel[0].cev[48].cevr";
|
|
connectAttr "cloak_right_01_rotateY.a" "clipLibrary1.cel[0].cev[49].cevr";
|
|
connectAttr "cloak_right_01_rotateX.a" "clipLibrary1.cel[0].cev[50].cevr";
|
|
connectAttr "cloak_right_01_translateZ.a" "clipLibrary1.cel[0].cev[51].cevr";
|
|
connectAttr "cloak_right_01_translateY.a" "clipLibrary1.cel[0].cev[52].cevr";
|
|
connectAttr "cloak_right_01_translateX.a" "clipLibrary1.cel[0].cev[53].cevr";
|
|
connectAttr "helmet_scaleZ.a" "clipLibrary1.cel[0].cev[54].cevr";
|
|
connectAttr "helmet_scaleY.a" "clipLibrary1.cel[0].cev[55].cevr";
|
|
connectAttr "helmet_scaleX.a" "clipLibrary1.cel[0].cev[56].cevr";
|
|
connectAttr "helmet_rotateZ.a" "clipLibrary1.cel[0].cev[57].cevr";
|
|
connectAttr "helmet_rotateY.a" "clipLibrary1.cel[0].cev[58].cevr";
|
|
connectAttr "helmet_rotateX.a" "clipLibrary1.cel[0].cev[59].cevr";
|
|
connectAttr "helmet_translateZ.a" "clipLibrary1.cel[0].cev[60].cevr";
|
|
connectAttr "helmet_translateY.a" "clipLibrary1.cel[0].cev[61].cevr";
|
|
connectAttr "helmet_translateX.a" "clipLibrary1.cel[0].cev[62].cevr";
|
|
connectAttr "Character1_Head_scaleZ.a" "clipLibrary1.cel[0].cev[63].cevr";
|
|
connectAttr "Character1_Head_scaleY.a" "clipLibrary1.cel[0].cev[64].cevr";
|
|
connectAttr "Character1_Head_scaleX.a" "clipLibrary1.cel[0].cev[65].cevr";
|
|
connectAttr "Character1_Head_rotateZ.a" "clipLibrary1.cel[0].cev[66].cevr";
|
|
connectAttr "Character1_Head_rotateY.a" "clipLibrary1.cel[0].cev[67].cevr";
|
|
connectAttr "Character1_Head_rotateX.a" "clipLibrary1.cel[0].cev[68].cevr";
|
|
connectAttr "Character1_Head_translateZ.a" "clipLibrary1.cel[0].cev[69].cevr";
|
|
connectAttr "Character1_Head_translateY.a" "clipLibrary1.cel[0].cev[70].cevr";
|
|
connectAttr "Character1_Head_translateX.a" "clipLibrary1.cel[0].cev[71].cevr";
|
|
connectAttr "Character1_Neck_scaleZ.a" "clipLibrary1.cel[0].cev[72].cevr";
|
|
connectAttr "Character1_Neck_scaleY.a" "clipLibrary1.cel[0].cev[73].cevr";
|
|
connectAttr "Character1_Neck_scaleX.a" "clipLibrary1.cel[0].cev[74].cevr";
|
|
connectAttr "Character1_Neck_rotateZ.a" "clipLibrary1.cel[0].cev[75].cevr";
|
|
connectAttr "Character1_Neck_rotateY.a" "clipLibrary1.cel[0].cev[76].cevr";
|
|
connectAttr "Character1_Neck_rotateX.a" "clipLibrary1.cel[0].cev[77].cevr";
|
|
connectAttr "Character1_Neck_translateZ.a" "clipLibrary1.cel[0].cev[78].cevr";
|
|
connectAttr "Character1_Neck_translateY.a" "clipLibrary1.cel[0].cev[79].cevr";
|
|
connectAttr "Character1_Neck_translateX.a" "clipLibrary1.cel[0].cev[80].cevr";
|
|
connectAttr "Character1_RightHandRing3_scaleZ.a" "clipLibrary1.cel[0].cev[81].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing3_scaleY.a" "clipLibrary1.cel[0].cev[82].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing3_scaleX.a" "clipLibrary1.cel[0].cev[83].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing3_rotateZ.a" "clipLibrary1.cel[0].cev[84].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing3_rotateY.a" "clipLibrary1.cel[0].cev[85].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing3_rotateX.a" "clipLibrary1.cel[0].cev[86].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing3_translateZ.a" "clipLibrary1.cel[0].cev[87].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing3_translateY.a" "clipLibrary1.cel[0].cev[88].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing3_translateX.a" "clipLibrary1.cel[0].cev[89].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_scaleZ.a" "clipLibrary1.cel[0].cev[90].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_scaleY.a" "clipLibrary1.cel[0].cev[91].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_scaleX.a" "clipLibrary1.cel[0].cev[92].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_rotateZ.a" "clipLibrary1.cel[0].cev[93].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_rotateY.a" "clipLibrary1.cel[0].cev[94].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_rotateX.a" "clipLibrary1.cel[0].cev[95].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_translateZ.a" "clipLibrary1.cel[0].cev[96].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_translateY.a" "clipLibrary1.cel[0].cev[97].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_translateX.a" "clipLibrary1.cel[0].cev[98].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_scaleZ.a" "clipLibrary1.cel[0].cev[99].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_scaleY.a" "clipLibrary1.cel[0].cev[100].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_scaleX.a" "clipLibrary1.cel[0].cev[101].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_rotateZ.a" "clipLibrary1.cel[0].cev[102].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_rotateY.a" "clipLibrary1.cel[0].cev[103].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_rotateX.a" "clipLibrary1.cel[0].cev[104].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_translateZ.a" "clipLibrary1.cel[0].cev[105].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_translateY.a" "clipLibrary1.cel[0].cev[106].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_translateX.a" "clipLibrary1.cel[0].cev[107].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_scaleZ.a" "clipLibrary1.cel[0].cev[108].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_scaleY.a" "clipLibrary1.cel[0].cev[109].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_scaleX.a" "clipLibrary1.cel[0].cev[110].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_rotateZ.a" "clipLibrary1.cel[0].cev[111].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_rotateY.a" "clipLibrary1.cel[0].cev[112].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_rotateX.a" "clipLibrary1.cel[0].cev[113].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_translateZ.a" "clipLibrary1.cel[0].cev[114].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_translateY.a" "clipLibrary1.cel[0].cev[115].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_translateX.a" "clipLibrary1.cel[0].cev[116].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_scaleZ.a" "clipLibrary1.cel[0].cev[117].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_scaleY.a" "clipLibrary1.cel[0].cev[118].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_scaleX.a" "clipLibrary1.cel[0].cev[119].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_rotateZ.a" "clipLibrary1.cel[0].cev[120].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_rotateY.a" "clipLibrary1.cel[0].cev[121].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_rotateX.a" "clipLibrary1.cel[0].cev[122].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_translateZ.a" "clipLibrary1.cel[0].cev[123].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_translateY.a" "clipLibrary1.cel[0].cev[124].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_translateX.a" "clipLibrary1.cel[0].cev[125].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_scaleZ.a" "clipLibrary1.cel[0].cev[126].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_scaleY.a" "clipLibrary1.cel[0].cev[127].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_scaleX.a" "clipLibrary1.cel[0].cev[128].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_rotateZ.a" "clipLibrary1.cel[0].cev[129].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_rotateY.a" "clipLibrary1.cel[0].cev[130].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_rotateX.a" "clipLibrary1.cel[0].cev[131].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_translateZ.a" "clipLibrary1.cel[0].cev[132].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_translateY.a" "clipLibrary1.cel[0].cev[133].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_translateX.a" "clipLibrary1.cel[0].cev[134].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_scaleZ.a" "clipLibrary1.cel[0].cev[135].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_scaleY.a" "clipLibrary1.cel[0].cev[136].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_scaleX.a" "clipLibrary1.cel[0].cev[137].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_rotateZ.a" "clipLibrary1.cel[0].cev[138].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_rotateY.a" "clipLibrary1.cel[0].cev[139].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_rotateX.a" "clipLibrary1.cel[0].cev[140].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_translateZ.a" "clipLibrary1.cel[0].cev[141].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_translateY.a" "clipLibrary1.cel[0].cev[142].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_translateX.a" "clipLibrary1.cel[0].cev[143].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_scaleZ.a" "clipLibrary1.cel[0].cev[144].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_scaleY.a" "clipLibrary1.cel[0].cev[145].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_scaleX.a" "clipLibrary1.cel[0].cev[146].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_rotateZ.a" "clipLibrary1.cel[0].cev[147].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_rotateY.a" "clipLibrary1.cel[0].cev[148].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_rotateX.a" "clipLibrary1.cel[0].cev[149].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_translateZ.a" "clipLibrary1.cel[0].cev[150].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_translateY.a" "clipLibrary1.cel[0].cev[151].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_translateX.a" "clipLibrary1.cel[0].cev[152].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_scaleZ.a" "clipLibrary1.cel[0].cev[153].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_scaleY.a" "clipLibrary1.cel[0].cev[154].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_scaleX.a" "clipLibrary1.cel[0].cev[155].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_rotateZ.a" "clipLibrary1.cel[0].cev[156].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_rotateY.a" "clipLibrary1.cel[0].cev[157].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_rotateX.a" "clipLibrary1.cel[0].cev[158].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_translateZ.a" "clipLibrary1.cel[0].cev[159].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_translateY.a" "clipLibrary1.cel[0].cev[160].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_translateX.a" "clipLibrary1.cel[0].cev[161].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_scaleZ.a" "clipLibrary1.cel[0].cev[162].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_scaleY.a" "clipLibrary1.cel[0].cev[163].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_scaleX.a" "clipLibrary1.cel[0].cev[164].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_rotateZ.a" "clipLibrary1.cel[0].cev[165].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_rotateY.a" "clipLibrary1.cel[0].cev[166].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_rotateX.a" "clipLibrary1.cel[0].cev[167].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_translateZ.a" "clipLibrary1.cel[0].cev[168].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_translateY.a" "clipLibrary1.cel[0].cev[169].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_translateX.a" "clipLibrary1.cel[0].cev[170].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_scaleZ.a" "clipLibrary1.cel[0].cev[171].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_scaleY.a" "clipLibrary1.cel[0].cev[172].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_scaleX.a" "clipLibrary1.cel[0].cev[173].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_rotateZ.a" "clipLibrary1.cel[0].cev[174].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_rotateY.a" "clipLibrary1.cel[0].cev[175].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_rotateX.a" "clipLibrary1.cel[0].cev[176].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_translateZ.a" "clipLibrary1.cel[0].cev[177].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_translateY.a" "clipLibrary1.cel[0].cev[178].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_translateX.a" "clipLibrary1.cel[0].cev[179].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_scaleZ.a" "clipLibrary1.cel[0].cev[180].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_scaleY.a" "clipLibrary1.cel[0].cev[181].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_scaleX.a" "clipLibrary1.cel[0].cev[182].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_rotateZ.a" "clipLibrary1.cel[0].cev[183].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_rotateY.a" "clipLibrary1.cel[0].cev[184].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_rotateX.a" "clipLibrary1.cel[0].cev[185].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_translateZ.a" "clipLibrary1.cel[0].cev[186].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_translateY.a" "clipLibrary1.cel[0].cev[187].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_translateX.a" "clipLibrary1.cel[0].cev[188].cevr"
|
|
;
|
|
connectAttr "Character1_RightHand_scaleZ.a" "clipLibrary1.cel[0].cev[189].cevr";
|
|
connectAttr "Character1_RightHand_scaleY.a" "clipLibrary1.cel[0].cev[190].cevr";
|
|
connectAttr "Character1_RightHand_scaleX.a" "clipLibrary1.cel[0].cev[191].cevr";
|
|
connectAttr "Character1_RightHand_rotateZ.a" "clipLibrary1.cel[0].cev[192].cevr"
|
|
;
|
|
connectAttr "Character1_RightHand_rotateY.a" "clipLibrary1.cel[0].cev[193].cevr"
|
|
;
|
|
connectAttr "Character1_RightHand_rotateX.a" "clipLibrary1.cel[0].cev[194].cevr"
|
|
;
|
|
connectAttr "Character1_RightHand_translateZ.a" "clipLibrary1.cel[0].cev[195].cevr"
|
|
;
|
|
connectAttr "Character1_RightHand_translateY.a" "clipLibrary1.cel[0].cev[196].cevr"
|
|
;
|
|
connectAttr "Character1_RightHand_translateX.a" "clipLibrary1.cel[0].cev[197].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_scaleZ.a" "clipLibrary1.cel[0].cev[198].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_scaleY.a" "clipLibrary1.cel[0].cev[199].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_scaleX.a" "clipLibrary1.cel[0].cev[200].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_rotateZ.a" "clipLibrary1.cel[0].cev[201].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_rotateY.a" "clipLibrary1.cel[0].cev[202].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_rotateX.a" "clipLibrary1.cel[0].cev[203].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_translateZ.a" "clipLibrary1.cel[0].cev[204].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_translateY.a" "clipLibrary1.cel[0].cev[205].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_translateX.a" "clipLibrary1.cel[0].cev[206].cevr"
|
|
;
|
|
connectAttr "Character1_RightArm_scaleZ.a" "clipLibrary1.cel[0].cev[207].cevr";
|
|
connectAttr "Character1_RightArm_scaleY.a" "clipLibrary1.cel[0].cev[208].cevr";
|
|
connectAttr "Character1_RightArm_scaleX.a" "clipLibrary1.cel[0].cev[209].cevr";
|
|
connectAttr "Character1_RightArm_rotateZ.a" "clipLibrary1.cel[0].cev[210].cevr";
|
|
connectAttr "Character1_RightArm_rotateY.a" "clipLibrary1.cel[0].cev[211].cevr";
|
|
connectAttr "Character1_RightArm_rotateX.a" "clipLibrary1.cel[0].cev[212].cevr";
|
|
connectAttr "Character1_RightArm_translateZ.a" "clipLibrary1.cel[0].cev[213].cevr"
|
|
;
|
|
connectAttr "Character1_RightArm_translateY.a" "clipLibrary1.cel[0].cev[214].cevr"
|
|
;
|
|
connectAttr "Character1_RightArm_translateX.a" "clipLibrary1.cel[0].cev[215].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_scaleZ.a" "clipLibrary1.cel[0].cev[216].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_scaleY.a" "clipLibrary1.cel[0].cev[217].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_scaleX.a" "clipLibrary1.cel[0].cev[218].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_rotateZ.a" "clipLibrary1.cel[0].cev[219].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_rotateY.a" "clipLibrary1.cel[0].cev[220].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_rotateX.a" "clipLibrary1.cel[0].cev[221].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_translateZ.a" "clipLibrary1.cel[0].cev[222].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_translateY.a" "clipLibrary1.cel[0].cev[223].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_translateX.a" "clipLibrary1.cel[0].cev[224].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_scaleZ.a" "clipLibrary1.cel[0].cev[225].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_scaleY.a" "clipLibrary1.cel[0].cev[226].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_scaleX.a" "clipLibrary1.cel[0].cev[227].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_rotateZ.a" "clipLibrary1.cel[0].cev[228].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_rotateY.a" "clipLibrary1.cel[0].cev[229].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_rotateX.a" "clipLibrary1.cel[0].cev[230].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_translateZ.a" "clipLibrary1.cel[0].cev[231].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_translateY.a" "clipLibrary1.cel[0].cev[232].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_translateX.a" "clipLibrary1.cel[0].cev[233].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_scaleZ.a" "clipLibrary1.cel[0].cev[234].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_scaleY.a" "clipLibrary1.cel[0].cev[235].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_scaleX.a" "clipLibrary1.cel[0].cev[236].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_rotateZ.a" "clipLibrary1.cel[0].cev[237].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_rotateY.a" "clipLibrary1.cel[0].cev[238].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_rotateX.a" "clipLibrary1.cel[0].cev[239].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_translateZ.a" "clipLibrary1.cel[0].cev[240].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_translateY.a" "clipLibrary1.cel[0].cev[241].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_translateX.a" "clipLibrary1.cel[0].cev[242].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_scaleZ.a" "clipLibrary1.cel[0].cev[243].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_scaleY.a" "clipLibrary1.cel[0].cev[244].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_scaleX.a" "clipLibrary1.cel[0].cev[245].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_rotateZ.a" "clipLibrary1.cel[0].cev[246].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_rotateY.a" "clipLibrary1.cel[0].cev[247].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_rotateX.a" "clipLibrary1.cel[0].cev[248].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_translateZ.a" "clipLibrary1.cel[0].cev[249].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_translateY.a" "clipLibrary1.cel[0].cev[250].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_translateX.a" "clipLibrary1.cel[0].cev[251].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_scaleZ.a" "clipLibrary1.cel[0].cev[252].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_scaleY.a" "clipLibrary1.cel[0].cev[253].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_scaleX.a" "clipLibrary1.cel[0].cev[254].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_rotateZ.a" "clipLibrary1.cel[0].cev[255].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_rotateY.a" "clipLibrary1.cel[0].cev[256].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_rotateX.a" "clipLibrary1.cel[0].cev[257].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_translateZ.a" "clipLibrary1.cel[0].cev[258].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_translateY.a" "clipLibrary1.cel[0].cev[259].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_translateX.a" "clipLibrary1.cel[0].cev[260].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_scaleZ.a" "clipLibrary1.cel[0].cev[261].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_scaleY.a" "clipLibrary1.cel[0].cev[262].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_scaleX.a" "clipLibrary1.cel[0].cev[263].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_rotateZ.a" "clipLibrary1.cel[0].cev[264].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_rotateY.a" "clipLibrary1.cel[0].cev[265].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_rotateX.a" "clipLibrary1.cel[0].cev[266].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_translateZ.a" "clipLibrary1.cel[0].cev[267].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_translateY.a" "clipLibrary1.cel[0].cev[268].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_translateX.a" "clipLibrary1.cel[0].cev[269].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_scaleZ.a" "clipLibrary1.cel[0].cev[270].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_scaleY.a" "clipLibrary1.cel[0].cev[271].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_scaleX.a" "clipLibrary1.cel[0].cev[272].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_rotateZ.a" "clipLibrary1.cel[0].cev[273].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_rotateY.a" "clipLibrary1.cel[0].cev[274].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_rotateX.a" "clipLibrary1.cel[0].cev[275].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_translateZ.a" "clipLibrary1.cel[0].cev[276].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_translateY.a" "clipLibrary1.cel[0].cev[277].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_translateX.a" "clipLibrary1.cel[0].cev[278].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_scaleZ.a" "clipLibrary1.cel[0].cev[279].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_scaleY.a" "clipLibrary1.cel[0].cev[280].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_scaleX.a" "clipLibrary1.cel[0].cev[281].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_rotateZ.a" "clipLibrary1.cel[0].cev[282].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_rotateY.a" "clipLibrary1.cel[0].cev[283].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_rotateX.a" "clipLibrary1.cel[0].cev[284].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_translateZ.a" "clipLibrary1.cel[0].cev[285].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_translateY.a" "clipLibrary1.cel[0].cev[286].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_translateX.a" "clipLibrary1.cel[0].cev[287].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_scaleZ.a" "clipLibrary1.cel[0].cev[288].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_scaleY.a" "clipLibrary1.cel[0].cev[289].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_scaleX.a" "clipLibrary1.cel[0].cev[290].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_rotateZ.a" "clipLibrary1.cel[0].cev[291].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_rotateY.a" "clipLibrary1.cel[0].cev[292].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_rotateX.a" "clipLibrary1.cel[0].cev[293].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_translateZ.a" "clipLibrary1.cel[0].cev[294].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_translateY.a" "clipLibrary1.cel[0].cev[295].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_translateX.a" "clipLibrary1.cel[0].cev[296].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_scaleZ.a" "clipLibrary1.cel[0].cev[297].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_scaleY.a" "clipLibrary1.cel[0].cev[298].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_scaleX.a" "clipLibrary1.cel[0].cev[299].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_rotateZ.a" "clipLibrary1.cel[0].cev[300].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_rotateY.a" "clipLibrary1.cel[0].cev[301].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_rotateX.a" "clipLibrary1.cel[0].cev[302].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_translateZ.a" "clipLibrary1.cel[0].cev[303].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_translateY.a" "clipLibrary1.cel[0].cev[304].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_translateX.a" "clipLibrary1.cel[0].cev[305].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_scaleZ.a" "clipLibrary1.cel[0].cev[306].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_scaleY.a" "clipLibrary1.cel[0].cev[307].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_scaleX.a" "clipLibrary1.cel[0].cev[308].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_rotateZ.a" "clipLibrary1.cel[0].cev[309].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_rotateY.a" "clipLibrary1.cel[0].cev[310].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_rotateX.a" "clipLibrary1.cel[0].cev[311].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_translateZ.a" "clipLibrary1.cel[0].cev[312].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_translateY.a" "clipLibrary1.cel[0].cev[313].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_translateX.a" "clipLibrary1.cel[0].cev[314].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_scaleZ.a" "clipLibrary1.cel[0].cev[315].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_scaleY.a" "clipLibrary1.cel[0].cev[316].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_scaleX.a" "clipLibrary1.cel[0].cev[317].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_rotateZ.a" "clipLibrary1.cel[0].cev[318].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_rotateY.a" "clipLibrary1.cel[0].cev[319].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_rotateX.a" "clipLibrary1.cel[0].cev[320].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_translateZ.a" "clipLibrary1.cel[0].cev[321].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_translateY.a" "clipLibrary1.cel[0].cev[322].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_translateX.a" "clipLibrary1.cel[0].cev[323].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_scaleZ.a" "clipLibrary1.cel[0].cev[324].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_scaleY.a" "clipLibrary1.cel[0].cev[325].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_scaleX.a" "clipLibrary1.cel[0].cev[326].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_rotateZ.a" "clipLibrary1.cel[0].cev[327].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_rotateY.a" "clipLibrary1.cel[0].cev[328].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_rotateX.a" "clipLibrary1.cel[0].cev[329].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_translateZ.a" "clipLibrary1.cel[0].cev[330].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_translateY.a" "clipLibrary1.cel[0].cev[331].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_translateX.a" "clipLibrary1.cel[0].cev[332].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHand_scaleZ.a" "clipLibrary1.cel[0].cev[333].cevr";
|
|
connectAttr "Character1_LeftHand_scaleY.a" "clipLibrary1.cel[0].cev[334].cevr";
|
|
connectAttr "Character1_LeftHand_scaleX.a" "clipLibrary1.cel[0].cev[335].cevr";
|
|
connectAttr "Character1_LeftHand_rotateZ.a" "clipLibrary1.cel[0].cev[336].cevr";
|
|
connectAttr "Character1_LeftHand_rotateY.a" "clipLibrary1.cel[0].cev[337].cevr";
|
|
connectAttr "Character1_LeftHand_rotateX.a" "clipLibrary1.cel[0].cev[338].cevr";
|
|
connectAttr "Character1_LeftHand_translateZ.a" "clipLibrary1.cel[0].cev[339].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHand_translateY.a" "clipLibrary1.cel[0].cev[340].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHand_translateX.a" "clipLibrary1.cel[0].cev[341].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_scaleZ.a" "clipLibrary1.cel[0].cev[342].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_scaleY.a" "clipLibrary1.cel[0].cev[343].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_scaleX.a" "clipLibrary1.cel[0].cev[344].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_rotateZ.a" "clipLibrary1.cel[0].cev[345].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_rotateY.a" "clipLibrary1.cel[0].cev[346].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_rotateX.a" "clipLibrary1.cel[0].cev[347].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_translateZ.a" "clipLibrary1.cel[0].cev[348].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_translateY.a" "clipLibrary1.cel[0].cev[349].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_translateX.a" "clipLibrary1.cel[0].cev[350].cevr"
|
|
;
|
|
connectAttr "Character1_LeftArm_scaleZ.a" "clipLibrary1.cel[0].cev[351].cevr";
|
|
connectAttr "Character1_LeftArm_scaleY.a" "clipLibrary1.cel[0].cev[352].cevr";
|
|
connectAttr "Character1_LeftArm_scaleX.a" "clipLibrary1.cel[0].cev[353].cevr";
|
|
connectAttr "Character1_LeftArm_rotateZ.a" "clipLibrary1.cel[0].cev[354].cevr";
|
|
connectAttr "Character1_LeftArm_rotateY.a" "clipLibrary1.cel[0].cev[355].cevr";
|
|
connectAttr "Character1_LeftArm_rotateX.a" "clipLibrary1.cel[0].cev[356].cevr";
|
|
connectAttr "Character1_LeftArm_translateZ.a" "clipLibrary1.cel[0].cev[357].cevr"
|
|
;
|
|
connectAttr "Character1_LeftArm_translateY.a" "clipLibrary1.cel[0].cev[358].cevr"
|
|
;
|
|
connectAttr "Character1_LeftArm_translateX.a" "clipLibrary1.cel[0].cev[359].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_scaleZ.a" "clipLibrary1.cel[0].cev[360].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_scaleY.a" "clipLibrary1.cel[0].cev[361].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_scaleX.a" "clipLibrary1.cel[0].cev[362].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_rotateZ.a" "clipLibrary1.cel[0].cev[363].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_rotateY.a" "clipLibrary1.cel[0].cev[364].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_rotateX.a" "clipLibrary1.cel[0].cev[365].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_translateZ.a" "clipLibrary1.cel[0].cev[366].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_translateY.a" "clipLibrary1.cel[0].cev[367].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_translateX.a" "clipLibrary1.cel[0].cev[368].cevr"
|
|
;
|
|
connectAttr "Character1_Spine1_scaleZ.a" "clipLibrary1.cel[0].cev[369].cevr";
|
|
connectAttr "Character1_Spine1_scaleY.a" "clipLibrary1.cel[0].cev[370].cevr";
|
|
connectAttr "Character1_Spine1_scaleX.a" "clipLibrary1.cel[0].cev[371].cevr";
|
|
connectAttr "Character1_Spine1_rotateZ.a" "clipLibrary1.cel[0].cev[372].cevr";
|
|
connectAttr "Character1_Spine1_rotateY.a" "clipLibrary1.cel[0].cev[373].cevr";
|
|
connectAttr "Character1_Spine1_rotateX.a" "clipLibrary1.cel[0].cev[374].cevr";
|
|
connectAttr "Character1_Spine1_translateZ.a" "clipLibrary1.cel[0].cev[375].cevr"
|
|
;
|
|
connectAttr "Character1_Spine1_translateY.a" "clipLibrary1.cel[0].cev[376].cevr"
|
|
;
|
|
connectAttr "Character1_Spine1_translateX.a" "clipLibrary1.cel[0].cev[377].cevr"
|
|
;
|
|
connectAttr "Character1_Spine_scaleZ.a" "clipLibrary1.cel[0].cev[378].cevr";
|
|
connectAttr "Character1_Spine_scaleY.a" "clipLibrary1.cel[0].cev[379].cevr";
|
|
connectAttr "Character1_Spine_scaleX.a" "clipLibrary1.cel[0].cev[380].cevr";
|
|
connectAttr "Character1_Spine_rotateZ.a" "clipLibrary1.cel[0].cev[381].cevr";
|
|
connectAttr "Character1_Spine_rotateY.a" "clipLibrary1.cel[0].cev[382].cevr";
|
|
connectAttr "Character1_Spine_rotateX.a" "clipLibrary1.cel[0].cev[383].cevr";
|
|
connectAttr "Character1_Spine_translateZ.a" "clipLibrary1.cel[0].cev[384].cevr";
|
|
connectAttr "Character1_Spine_translateY.a" "clipLibrary1.cel[0].cev[385].cevr";
|
|
connectAttr "Character1_Spine_translateX.a" "clipLibrary1.cel[0].cev[386].cevr";
|
|
connectAttr "Character1_RightFootIndex2_scaleZ.a" "clipLibrary1.cel[0].cev[387].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex2_scaleY.a" "clipLibrary1.cel[0].cev[388].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex2_scaleX.a" "clipLibrary1.cel[0].cev[389].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex2_rotateZ.a" "clipLibrary1.cel[0].cev[390].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex2_rotateY.a" "clipLibrary1.cel[0].cev[391].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex2_rotateX.a" "clipLibrary1.cel[0].cev[392].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex2_translateZ.a" "clipLibrary1.cel[0].cev[393].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex2_translateY.a" "clipLibrary1.cel[0].cev[394].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex2_translateX.a" "clipLibrary1.cel[0].cev[395].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_scaleZ.a" "clipLibrary1.cel[0].cev[396].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_scaleY.a" "clipLibrary1.cel[0].cev[397].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_scaleX.a" "clipLibrary1.cel[0].cev[398].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_rotateZ.a" "clipLibrary1.cel[0].cev[399].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_rotateY.a" "clipLibrary1.cel[0].cev[400].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_rotateX.a" "clipLibrary1.cel[0].cev[401].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_translateZ.a" "clipLibrary1.cel[0].cev[402].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_translateY.a" "clipLibrary1.cel[0].cev[403].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_translateX.a" "clipLibrary1.cel[0].cev[404].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_scaleZ.a" "clipLibrary1.cel[0].cev[405].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_scaleY.a" "clipLibrary1.cel[0].cev[406].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_scaleX.a" "clipLibrary1.cel[0].cev[407].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_rotateZ.a" "clipLibrary1.cel[0].cev[408].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_rotateY.a" "clipLibrary1.cel[0].cev[409].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_rotateX.a" "clipLibrary1.cel[0].cev[410].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_translateZ.a" "clipLibrary1.cel[0].cev[411].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_translateY.a" "clipLibrary1.cel[0].cev[412].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_translateX.a" "clipLibrary1.cel[0].cev[413].cevr"
|
|
;
|
|
connectAttr "Character1_RightFoot_scaleZ.a" "clipLibrary1.cel[0].cev[414].cevr";
|
|
connectAttr "Character1_RightFoot_scaleY.a" "clipLibrary1.cel[0].cev[415].cevr";
|
|
connectAttr "Character1_RightFoot_scaleX.a" "clipLibrary1.cel[0].cev[416].cevr";
|
|
connectAttr "Character1_RightFoot_rotateZ.a" "clipLibrary1.cel[0].cev[417].cevr"
|
|
;
|
|
connectAttr "Character1_RightFoot_rotateY.a" "clipLibrary1.cel[0].cev[418].cevr"
|
|
;
|
|
connectAttr "Character1_RightFoot_rotateX.a" "clipLibrary1.cel[0].cev[419].cevr"
|
|
;
|
|
connectAttr "Character1_RightFoot_translateZ.a" "clipLibrary1.cel[0].cev[420].cevr"
|
|
;
|
|
connectAttr "Character1_RightFoot_translateY.a" "clipLibrary1.cel[0].cev[421].cevr"
|
|
;
|
|
connectAttr "Character1_RightFoot_translateX.a" "clipLibrary1.cel[0].cev[422].cevr"
|
|
;
|
|
connectAttr "Character1_RightLeg_scaleZ.a" "clipLibrary1.cel[0].cev[423].cevr";
|
|
connectAttr "Character1_RightLeg_scaleY.a" "clipLibrary1.cel[0].cev[424].cevr";
|
|
connectAttr "Character1_RightLeg_scaleX.a" "clipLibrary1.cel[0].cev[425].cevr";
|
|
connectAttr "Character1_RightLeg_rotateZ.a" "clipLibrary1.cel[0].cev[426].cevr";
|
|
connectAttr "Character1_RightLeg_rotateY.a" "clipLibrary1.cel[0].cev[427].cevr";
|
|
connectAttr "Character1_RightLeg_rotateX.a" "clipLibrary1.cel[0].cev[428].cevr";
|
|
connectAttr "Character1_RightLeg_translateZ.a" "clipLibrary1.cel[0].cev[429].cevr"
|
|
;
|
|
connectAttr "Character1_RightLeg_translateY.a" "clipLibrary1.cel[0].cev[430].cevr"
|
|
;
|
|
connectAttr "Character1_RightLeg_translateX.a" "clipLibrary1.cel[0].cev[431].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_scaleZ.a" "clipLibrary1.cel[0].cev[432].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_scaleY.a" "clipLibrary1.cel[0].cev[433].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_scaleX.a" "clipLibrary1.cel[0].cev[434].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_rotateZ.a" "clipLibrary1.cel[0].cev[435].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_rotateY.a" "clipLibrary1.cel[0].cev[436].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_rotateX.a" "clipLibrary1.cel[0].cev[437].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_translateZ.a" "clipLibrary1.cel[0].cev[438].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_translateY.a" "clipLibrary1.cel[0].cev[439].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_translateX.a" "clipLibrary1.cel[0].cev[440].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_scaleZ.a" "clipLibrary1.cel[0].cev[441].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_scaleY.a" "clipLibrary1.cel[0].cev[442].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_scaleX.a" "clipLibrary1.cel[0].cev[443].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_rotateZ.a" "clipLibrary1.cel[0].cev[444].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_rotateY.a" "clipLibrary1.cel[0].cev[445].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_rotateX.a" "clipLibrary1.cel[0].cev[446].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_translateZ.a" "clipLibrary1.cel[0].cev[447].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_translateY.a" "clipLibrary1.cel[0].cev[448].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_translateX.a" "clipLibrary1.cel[0].cev[449].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_scaleZ.a" "clipLibrary1.cel[0].cev[450].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_scaleY.a" "clipLibrary1.cel[0].cev[451].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_scaleX.a" "clipLibrary1.cel[0].cev[452].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_rotateZ.a" "clipLibrary1.cel[0].cev[453].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_rotateY.a" "clipLibrary1.cel[0].cev[454].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_rotateX.a" "clipLibrary1.cel[0].cev[455].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_translateZ.a" "clipLibrary1.cel[0].cev[456].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_translateY.a" "clipLibrary1.cel[0].cev[457].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_translateX.a" "clipLibrary1.cel[0].cev[458].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_scaleZ.a" "clipLibrary1.cel[0].cev[459].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_scaleY.a" "clipLibrary1.cel[0].cev[460].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_scaleX.a" "clipLibrary1.cel[0].cev[461].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_rotateZ.a" "clipLibrary1.cel[0].cev[462].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_rotateY.a" "clipLibrary1.cel[0].cev[463].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_rotateX.a" "clipLibrary1.cel[0].cev[464].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_translateZ.a" "clipLibrary1.cel[0].cev[465].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_translateY.a" "clipLibrary1.cel[0].cev[466].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_translateX.a" "clipLibrary1.cel[0].cev[467].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFoot_scaleZ.a" "clipLibrary1.cel[0].cev[468].cevr";
|
|
connectAttr "Character1_LeftFoot_scaleY.a" "clipLibrary1.cel[0].cev[469].cevr";
|
|
connectAttr "Character1_LeftFoot_scaleX.a" "clipLibrary1.cel[0].cev[470].cevr";
|
|
connectAttr "Character1_LeftFoot_rotateZ.a" "clipLibrary1.cel[0].cev[471].cevr";
|
|
connectAttr "Character1_LeftFoot_rotateY.a" "clipLibrary1.cel[0].cev[472].cevr";
|
|
connectAttr "Character1_LeftFoot_rotateX.a" "clipLibrary1.cel[0].cev[473].cevr";
|
|
connectAttr "Character1_LeftFoot_translateZ.a" "clipLibrary1.cel[0].cev[474].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFoot_translateY.a" "clipLibrary1.cel[0].cev[475].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFoot_translateX.a" "clipLibrary1.cel[0].cev[476].cevr"
|
|
;
|
|
connectAttr "Character1_LeftLeg_scaleZ.a" "clipLibrary1.cel[0].cev[477].cevr";
|
|
connectAttr "Character1_LeftLeg_scaleY.a" "clipLibrary1.cel[0].cev[478].cevr";
|
|
connectAttr "Character1_LeftLeg_scaleX.a" "clipLibrary1.cel[0].cev[479].cevr";
|
|
connectAttr "Character1_LeftLeg_rotateZ.a" "clipLibrary1.cel[0].cev[480].cevr";
|
|
connectAttr "Character1_LeftLeg_rotateY.a" "clipLibrary1.cel[0].cev[481].cevr";
|
|
connectAttr "Character1_LeftLeg_rotateX.a" "clipLibrary1.cel[0].cev[482].cevr";
|
|
connectAttr "Character1_LeftLeg_translateZ.a" "clipLibrary1.cel[0].cev[483].cevr"
|
|
;
|
|
connectAttr "Character1_LeftLeg_translateY.a" "clipLibrary1.cel[0].cev[484].cevr"
|
|
;
|
|
connectAttr "Character1_LeftLeg_translateX.a" "clipLibrary1.cel[0].cev[485].cevr"
|
|
;
|
|
connectAttr "Character1_LeftUpLeg_scaleZ.a" "clipLibrary1.cel[0].cev[486].cevr";
|
|
connectAttr "Character1_LeftUpLeg_scaleY.a" "clipLibrary1.cel[0].cev[487].cevr";
|
|
connectAttr "Character1_LeftUpLeg_scaleX.a" "clipLibrary1.cel[0].cev[488].cevr";
|
|
connectAttr "Character1_LeftUpLeg_rotateZ.a" "clipLibrary1.cel[0].cev[489].cevr"
|
|
;
|
|
connectAttr "Character1_LeftUpLeg_rotateY.a" "clipLibrary1.cel[0].cev[490].cevr"
|
|
;
|
|
connectAttr "Character1_LeftUpLeg_rotateX.a" "clipLibrary1.cel[0].cev[491].cevr"
|
|
;
|
|
connectAttr "Character1_LeftUpLeg_translateZ.a" "clipLibrary1.cel[0].cev[492].cevr"
|
|
;
|
|
connectAttr "Character1_LeftUpLeg_translateY.a" "clipLibrary1.cel[0].cev[493].cevr"
|
|
;
|
|
connectAttr "Character1_LeftUpLeg_translateX.a" "clipLibrary1.cel[0].cev[494].cevr"
|
|
;
|
|
connectAttr "Character1_Hips_scaleZ.a" "clipLibrary1.cel[0].cev[495].cevr";
|
|
connectAttr "Character1_Hips_scaleY.a" "clipLibrary1.cel[0].cev[496].cevr";
|
|
connectAttr "Character1_Hips_scaleX.a" "clipLibrary1.cel[0].cev[497].cevr";
|
|
connectAttr "Character1_Hips_rotateZ.a" "clipLibrary1.cel[0].cev[498].cevr";
|
|
connectAttr "Character1_Hips_rotateY.a" "clipLibrary1.cel[0].cev[499].cevr";
|
|
connectAttr "Character1_Hips_rotateX.a" "clipLibrary1.cel[0].cev[500].cevr";
|
|
connectAttr "Character1_Hips_translateZ.a" "clipLibrary1.cel[0].cev[501].cevr";
|
|
connectAttr "Character1_Hips_translateY.a" "clipLibrary1.cel[0].cev[502].cevr";
|
|
connectAttr "Character1_Hips_translateX.a" "clipLibrary1.cel[0].cev[503].cevr";
|
|
connectAttr "quiver_scaleZ.a" "clipLibrary1.cel[0].cev[504].cevr";
|
|
connectAttr "quiver_scaleY.a" "clipLibrary1.cel[0].cev[505].cevr";
|
|
connectAttr "quiver_scaleX.a" "clipLibrary1.cel[0].cev[506].cevr";
|
|
connectAttr "quiver_rotateZ.a" "clipLibrary1.cel[0].cev[507].cevr";
|
|
connectAttr "quiver_rotateY.a" "clipLibrary1.cel[0].cev[508].cevr";
|
|
connectAttr "quiver_rotateX.a" "clipLibrary1.cel[0].cev[509].cevr";
|
|
connectAttr "quiver_translateZ.a" "clipLibrary1.cel[0].cev[510].cevr";
|
|
connectAttr "quiver_translateY.a" "clipLibrary1.cel[0].cev[511].cevr";
|
|
connectAttr "quiver_translateX.a" "clipLibrary1.cel[0].cev[512].cevr";
|
|
// End of walk.ma
|