skeleton-wars/Assets/Generator.cs
2016-10-29 02:32:41 +02:00

28 lines
657 B
C#

using UnityEngine;
using System.Collections;
public class Generator : MonoBehaviour {
GameObject tmanager;
GameObject fcreator;
GameObject ucreator;
Component tScript;
Component fScript;
Component uScript;
// Use this for initialization
void Start () {
GameObject turnMan = Instantiate (tmanager);
GameObject floorCreator = Instantiate (fcreator);
GameObject unitCreator = Instantiate (ucreator);
tScript = turnMan.GetComponent ("TurnManagerScript");
//fScript = floorCreator.GetComponent ("FloorCreatorScript");
uScript = unitCreator.GetComponent ("UnitCreator");
}
// Update is called once per frame
void Update () {
}
}