skeleton-wars/Assets/TurnManagerScript.cs
2016-10-29 01:27:49 +02:00

47 lines
893 B
C#

using UnityEngine;
using System.Collections;
using System.Collections.Generic;
public class TurnManagerScript : MonoBehaviour {
public int turnNum = 0;
public int playerNum = 2;
public int iaNum = 0;
public bool inTurn = true;
public List<List<GameObject> > charList;
private int actualPlayer;
private List<GameObject> actualTeam;
private int actualChar;
// Use this for initialization
void Start () {
//Estamos en turno
inTurn = true;
actualPlayer = 0;
actualTeam = charList [actualPlayer];
actualChar = 0;
}
// Update is called once per frame
void Update () {
if (actualTeam [actualChar].hasActioned ()) {
actualChar += 1;
}
if (actualChar == actualTeam.Count) {
changeTeam ((actualPlayer + 1) % playerNum);
}
}
void changeTeam (int newTeam) {
actualPlayer = newTeam;
actualTeam = charList [actualPlayer];
actualChar = 0;
}
}