//Maya ASCII 2013 scene //Name: common_shuffle_right.ma //Last modified: Tue, Jul 01, 2014 03:11:39 PM //Codeset: 1252 requires maya "2013"; currentUnit -l centimeter -a degree -t ntsc; fileInfo "application" "maya"; fileInfo "product" "Maya 2013"; fileInfo "version" "2013 x64"; fileInfo "cutIdentifier" "201202220241-825136"; fileInfo "osv" "Microsoft Windows 7 Home Premium Edition, 64-bit Windows 7 Service Pack 1 (Build 7601)\n"; createNode clipLibrary -n "clipLibrary1"; setAttr -s 522 ".cel[0].cev"; setAttr ".cd[0].cm" -type "characterMapping" 522 "hood_right.scaleZ" 0 1 "hood_right.scaleY" 0 2 "hood_right.scaleX" 0 3 "hood_right.rotateZ" 2 1 "hood_right.rotateY" 2 2 "hood_right.rotateX" 2 3 "hood_right.translateZ" 1 1 "hood_right.translateY" 1 2 "hood_right.translateX" 1 3 "hood_03.scaleZ" 0 4 "hood_03.scaleY" 0 5 "hood_03.scaleX" 0 6 "hood_03.rotateZ" 2 4 "hood_03.rotateY" 2 5 "hood_03.rotateX" 2 6 "hood_03.translateZ" 1 4 "hood_03.translateY" 1 5 "hood_03.translateX" 1 6 "hood_02.scaleZ" 0 7 "hood_02.scaleY" 0 8 "hood_02.scaleX" 0 9 "hood_02.rotateZ" 2 7 "hood_02.rotateY" 2 8 "hood_02.rotateX" 2 9 "hood_02.translateZ" 1 7 "hood_02.translateY" 1 8 "hood_02.translateX" 1 9 "hood_01.scaleZ" 0 10 "hood_01.scaleY" 0 11 "hood_01.scaleX" 0 12 "hood_01.rotateZ" 2 10 "hood_01.rotateY" 2 11 "hood_01.rotateX" 2 12 "hood_01.translateZ" 1 10 "hood_01.translateY" 1 11 "hood_01.translateX" 1 12 "eye_left.scaleZ" 0 13 "eye_left.scaleY" 0 14 "eye_left.scaleX" 0 15 "eye_left.rotateZ" 2 13 "eye_left.rotateY" 2 14 "eye_left.rotateX" 2 15 "eye_left.translateZ" 1 13 "eye_left.translateY" 1 14 "eye_left.translateX" 1 15 "eye_right.scaleZ" 0 16 "eye_right.scaleY" 0 17 "eye_right.scaleX" 0 18 "eye_right.rotateZ" 2 16 "eye_right.rotateY" 2 17 "eye_right.rotateX" 2 18 "eye_right.translateZ" 1 16 "eye_right.translateY" 1 17 "eye_right.translateX" 1 18 "jaw.scaleZ" 0 19 "jaw.scaleY" 0 20 "jaw.scaleX" 0 21 "jaw.rotateZ" 2 19 "jaw.rotateY" 2 20 "jaw.rotateX" 2 21 "jaw.translateZ" 1 19 "jaw.translateY" 1 20 "jaw.translateX" 1 21 "Character1_Head.scaleZ" 0 22 "Character1_Head.scaleY" 0 23 "Character1_Head.scaleX" 0 24 "Character1_Head.rotateZ" 2 22 "Character1_Head.rotateY" 2 23 "Character1_Head.rotateX" 2 24 "Character1_Head.translateZ" 1 22 "Character1_Head.translateY" 1 23 "Character1_Head.translateX" 1 24 "Character1_Neck.scaleZ" 0 25 "Character1_Neck.scaleY" 0 26 "Character1_Neck.scaleX" 0 27 "Character1_Neck.rotateZ" 2 25 "Character1_Neck.rotateY" 2 26 "Character1_Neck.rotateX" 2 27 "Character1_Neck.translateZ" 1 25 "Character1_Neck.translateY" 1 26 "Character1_Neck.translateX" 1 27 "Character1_RightHandRing3.scaleZ" 0 28 "Character1_RightHandRing3.scaleY" 0 29 "Character1_RightHandRing3.scaleX" 0 30 "Character1_RightHandRing3.rotateZ" 2 28 "Character1_RightHandRing3.rotateY" 2 29 "Character1_RightHandRing3.rotateX" 2 30 "Character1_RightHandRing3.translateZ" 1 28 "Character1_RightHandRing3.translateY" 1 29 "Character1_RightHandRing3.translateX" 1 30 "Character1_RightHandRing2.scaleZ" 0 31 "Character1_RightHandRing2.scaleY" 0 32 "Character1_RightHandRing2.scaleX" 0 33 "Character1_RightHandRing2.rotateZ" 2 31 "Character1_RightHandRing2.rotateY" 2 32 "Character1_RightHandRing2.rotateX" 2 33 "Character1_RightHandRing2.translateZ" 1 31 "Character1_RightHandRing2.translateY" 1 32 "Character1_RightHandRing2.translateX" 1 33 "Character1_RightHandRing1.scaleZ" 0 34 "Character1_RightHandRing1.scaleY" 0 35 "Character1_RightHandRing1.scaleX" 0 36 "Character1_RightHandRing1.rotateZ" 2 34 "Character1_RightHandRing1.rotateY" 2 35 "Character1_RightHandRing1.rotateX" 2 36 "Character1_RightHandRing1.translateZ" 1 34 "Character1_RightHandRing1.translateY" 1 35 "Character1_RightHandRing1.translateX" 1 36 "Character1_RightHandMiddle3.scaleZ" 0 37 "Character1_RightHandMiddle3.scaleY" 0 38 "Character1_RightHandMiddle3.scaleX" 0 39 "Character1_RightHandMiddle3.rotateZ" 2 37 "Character1_RightHandMiddle3.rotateY" 2 38 "Character1_RightHandMiddle3.rotateX" 2 39 "Character1_RightHandMiddle3.translateZ" 1 37 "Character1_RightHandMiddle3.translateY" 1 38 "Character1_RightHandMiddle3.translateX" 1 39 "Character1_RightHandMiddle2.scaleZ" 0 40 "Character1_RightHandMiddle2.scaleY" 0 41 "Character1_RightHandMiddle2.scaleX" 0 42 "Character1_RightHandMiddle2.rotateZ" 2 40 "Character1_RightHandMiddle2.rotateY" 2 41 "Character1_RightHandMiddle2.rotateX" 2 42 "Character1_RightHandMiddle2.translateZ" 1 40 "Character1_RightHandMiddle2.translateY" 1 41 "Character1_RightHandMiddle2.translateX" 1 42 "Character1_RightHandMiddle1.scaleZ" 0 43 "Character1_RightHandMiddle1.scaleY" 0 44 "Character1_RightHandMiddle1.scaleX" 0 45 "Character1_RightHandMiddle1.rotateZ" 2 43 "Character1_RightHandMiddle1.rotateY" 2 44 "Character1_RightHandMiddle1.rotateX" 2 45 "Character1_RightHandMiddle1.translateZ" 1 43 "Character1_RightHandMiddle1.translateY" 1 44 "Character1_RightHandMiddle1.translateX" 1 45 "Character1_RightHandIndex3.scaleZ" 0 46 "Character1_RightHandIndex3.scaleY" 0 47 "Character1_RightHandIndex3.scaleX" 0 48 "Character1_RightHandIndex3.rotateZ" 2 46 "Character1_RightHandIndex3.rotateY" 2 47 "Character1_RightHandIndex3.rotateX" 2 48 "Character1_RightHandIndex3.translateZ" 1 46 "Character1_RightHandIndex3.translateY" 1 47 "Character1_RightHandIndex3.translateX" 1 48 "Character1_RightHandIndex2.scaleZ" 0 49 "Character1_RightHandIndex2.scaleY" 0 50 "Character1_RightHandIndex2.scaleX" 0 51 "Character1_RightHandIndex2.rotateZ" 2 49 "Character1_RightHandIndex2.rotateY" 2 50 "Character1_RightHandIndex2.rotateX" 2 51 "Character1_RightHandIndex2.translateZ" 1 49 "Character1_RightHandIndex2.translateY" 1 50 "Character1_RightHandIndex2.translateX" 1 51 "Character1_RightHandIndex1.scaleZ" 0 52 "Character1_RightHandIndex1.scaleY" 0 53 "Character1_RightHandIndex1.scaleX" 0 54 "Character1_RightHandIndex1.rotateZ" 2 52 "Character1_RightHandIndex1.rotateY" 2 53 "Character1_RightHandIndex1.rotateX" 2 54 "Character1_RightHandIndex1.translateZ" 1 52 "Character1_RightHandIndex1.translateY" 1 53 "Character1_RightHandIndex1.translateX" 1 54 "Character1_RightHandThumb3.scaleZ" 0 55 "Character1_RightHandThumb3.scaleY" 0 56 "Character1_RightHandThumb3.scaleX" 0 57 "Character1_RightHandThumb3.rotateZ" 2 55 "Character1_RightHandThumb3.rotateY" 2 56 "Character1_RightHandThumb3.rotateX" 2 57 "Character1_RightHandThumb3.translateZ" 1 55 "Character1_RightHandThumb3.translateY" 1 56 "Character1_RightHandThumb3.translateX" 1 57 "Character1_RightHandThumb2.scaleZ" 0 58 "Character1_RightHandThumb2.scaleY" 0 59 "Character1_RightHandThumb2.scaleX" 0 60 "Character1_RightHandThumb2.rotateZ" 2 58 "Character1_RightHandThumb2.rotateY" 2 59 "Character1_RightHandThumb2.rotateX" 2 60 "Character1_RightHandThumb2.translateZ" 1 58 "Character1_RightHandThumb2.translateY" 1 59 "Character1_RightHandThumb2.translateX" 1 60 "Character1_RightHandThumb1.scaleZ" 0 61 "Character1_RightHandThumb1.scaleY" 0 62 "Character1_RightHandThumb1.scaleX" 0 63 "Character1_RightHandThumb1.rotateZ" 2 61 "Character1_RightHandThumb1.rotateY" 2 62 "Character1_RightHandThumb1.rotateX" 2 63 "Character1_RightHandThumb1.translateZ" 1 61 "Character1_RightHandThumb1.translateY" 1 62 "Character1_RightHandThumb1.translateX" 1 63 "weapon_right.scaleZ" 0 64 "weapon_right.scaleY" 0 65 "weapon_right.scaleX" 0 66 "weapon_right.rotateZ" 2 64 "weapon_right.rotateY" 2 65 "weapon_right.rotateX" 2 66 "weapon_right.translateZ" 1 64 "weapon_right.translateY" 1 65 "weapon_right.translateX" 1 66 "Character1_RightHand.scaleZ" 0 67 "Character1_RightHand.scaleY" 0 68 "Character1_RightHand.scaleX" 0 69 "Character1_RightHand.rotateZ" 2 67 "Character1_RightHand.rotateY" 2 68 "Character1_RightHand.rotateX" 2 69 "Character1_RightHand.translateZ" 1 67 "Character1_RightHand.translateY" 1 68 "Character1_RightHand.translateX" 1 69 "Character1_RightForeArm.scaleZ" 0 70 "Character1_RightForeArm.scaleY" 0 71 "Character1_RightForeArm.scaleX" 0 72 "Character1_RightForeArm.rotateZ" 2 70 "Character1_RightForeArm.rotateY" 2 71 "Character1_RightForeArm.rotateX" 2 72 "Character1_RightForeArm.translateZ" 1 70 "Character1_RightForeArm.translateY" 1 71 "Character1_RightForeArm.translateX" 1 72 "Character1_RightArm.scaleZ" 0 73 "Character1_RightArm.scaleY" 0 74 "Character1_RightArm.scaleX" 0 75 "Character1_RightArm.rotateZ" 2 73 "Character1_RightArm.rotateY" 2 74 "Character1_RightArm.rotateX" 2 75 "Character1_RightArm.translateZ" 1 73 "Character1_RightArm.translateY" 1 74 "Character1_RightArm.translateX" 1 75 "Character1_RightShoulder.scaleZ" 0 76 "Character1_RightShoulder.scaleY" 0 77 "Character1_RightShoulder.scaleX" 0 78 "Character1_RightShoulder.rotateZ" 2 76 "Character1_RightShoulder.rotateY" 2 77 "Character1_RightShoulder.rotateX" 2 78 "Character1_RightShoulder.translateZ" 1 76 "Character1_RightShoulder.translateY" 1 77 "Character1_RightShoulder.translateX" 1 78 "Character1_LeftHandRing3.scaleZ" 0 79 "Character1_LeftHandRing3.scaleY" 0 80 "Character1_LeftHandRing3.scaleX" 0 81 "Character1_LeftHandRing3.rotateZ" 2 79 "Character1_LeftHandRing3.rotateY" 2 80 "Character1_LeftHandRing3.rotateX" 2 81 "Character1_LeftHandRing3.translateZ" 1 79 "Character1_LeftHandRing3.translateY" 1 80 "Character1_LeftHandRing3.translateX" 1 81 "Character1_LeftHandRing2.scaleZ" 0 82 "Character1_LeftHandRing2.scaleY" 0 83 "Character1_LeftHandRing2.scaleX" 0 84 "Character1_LeftHandRing2.rotateZ" 2 82 "Character1_LeftHandRing2.rotateY" 2 83 "Character1_LeftHandRing2.rotateX" 2 84 "Character1_LeftHandRing2.translateZ" 1 82 "Character1_LeftHandRing2.translateY" 1 83 "Character1_LeftHandRing2.translateX" 1 84 "Character1_LeftHandRing1.scaleZ" 0 85 "Character1_LeftHandRing1.scaleY" 0 86 "Character1_LeftHandRing1.scaleX" 0 87 "Character1_LeftHandRing1.rotateZ" 2 85 "Character1_LeftHandRing1.rotateY" 2 86 "Character1_LeftHandRing1.rotateX" 2 87 "Character1_LeftHandRing1.translateZ" 1 85 "Character1_LeftHandRing1.translateY" 1 86 "Character1_LeftHandRing1.translateX" 1 87 "Character1_LeftHandMiddle3.scaleZ" 0 88 "Character1_LeftHandMiddle3.scaleY" 0 89 "Character1_LeftHandMiddle3.scaleX" 0 90 "Character1_LeftHandMiddle3.rotateZ" 2 88 "Character1_LeftHandMiddle3.rotateY" 2 89 "Character1_LeftHandMiddle3.rotateX" 2 90 "Character1_LeftHandMiddle3.translateZ" 1 88 "Character1_LeftHandMiddle3.translateY" 1 89 "Character1_LeftHandMiddle3.translateX" 1 90 "Character1_LeftHandMiddle2.scaleZ" 0 91 "Character1_LeftHandMiddle2.scaleY" 0 92 "Character1_LeftHandMiddle2.scaleX" 0 93 "Character1_LeftHandMiddle2.rotateZ" 2 91 "Character1_LeftHandMiddle2.rotateY" 2 92 "Character1_LeftHandMiddle2.rotateX" 2 93 "Character1_LeftHandMiddle2.translateZ" 1 91 "Character1_LeftHandMiddle2.translateY" 1 92 "Character1_LeftHandMiddle2.translateX" 1 93 "Character1_LeftHandMiddle1.scaleZ" 0 94 "Character1_LeftHandMiddle1.scaleY" 0 95 "Character1_LeftHandMiddle1.scaleX" 0 96 "Character1_LeftHandMiddle1.rotateZ" 2 94 "Character1_LeftHandMiddle1.rotateY" 2 95 "Character1_LeftHandMiddle1.rotateX" 2 96 "Character1_LeftHandMiddle1.translateZ" 1 94 "Character1_LeftHandMiddle1.translateY" 1 95 "Character1_LeftHandMiddle1.translateX" 1 96 "Character1_LeftHandIndex3.scaleZ" 0 97 "Character1_LeftHandIndex3.scaleY" 0 98 "Character1_LeftHandIndex3.scaleX" 0 99 "Character1_LeftHandIndex3.rotateZ" 2 97 "Character1_LeftHandIndex3.rotateY" 2 98 "Character1_LeftHandIndex3.rotateX" 2 99 "Character1_LeftHandIndex3.translateZ" 1 97 "Character1_LeftHandIndex3.translateY" 1 98 "Character1_LeftHandIndex3.translateX" 1 99 "Character1_LeftHandIndex2.scaleZ" 0 100 "Character1_LeftHandIndex2.scaleY" 0 101 "Character1_LeftHandIndex2.scaleX" 0 102 "Character1_LeftHandIndex2.rotateZ" 2 100 "Character1_LeftHandIndex2.rotateY" 2 101 "Character1_LeftHandIndex2.rotateX" 2 102 "Character1_LeftHandIndex2.translateZ" 1 100 "Character1_LeftHandIndex2.translateY" 1 101 "Character1_LeftHandIndex2.translateX" 1 102 "Character1_LeftHandIndex1.scaleZ" 0 103 "Character1_LeftHandIndex1.scaleY" 0 104 "Character1_LeftHandIndex1.scaleX" 0 105 "Character1_LeftHandIndex1.rotateZ" 2 103 "Character1_LeftHandIndex1.rotateY" 2 104 "Character1_LeftHandIndex1.rotateX" 2 105 "Character1_LeftHandIndex1.translateZ" 1 103 "Character1_LeftHandIndex1.translateY" 1 104 "Character1_LeftHandIndex1.translateX" 1 105 "Character1_LeftHandThumb3.scaleZ" 0 106 "Character1_LeftHandThumb3.scaleY" 0 107 "Character1_LeftHandThumb3.scaleX" 0 108 "Character1_LeftHandThumb3.rotateZ" 2 106 "Character1_LeftHandThumb3.rotateY" 2 107 "Character1_LeftHandThumb3.rotateX" 2 108 "Character1_LeftHandThumb3.translateZ" 1 106 "Character1_LeftHandThumb3.translateY" 1 107 "Character1_LeftHandThumb3.translateX" 1 108 "Character1_LeftHandThumb2.scaleZ" 0 109 "Character1_LeftHandThumb2.scaleY" 0 110 "Character1_LeftHandThumb2.scaleX" 0 111 "Character1_LeftHandThumb2.rotateZ" 2 109 "Character1_LeftHandThumb2.rotateY" 2 110 "Character1_LeftHandThumb2.rotateX" 2 111 "Character1_LeftHandThumb2.translateZ" 1 109 "Character1_LeftHandThumb2.translateY" 1 110 "Character1_LeftHandThumb2.translateX" 1 111 "Character1_LeftHandThumb1.scaleZ" 0 112 "Character1_LeftHandThumb1.scaleY" 0 113 "Character1_LeftHandThumb1.scaleX" 0 114 "Character1_LeftHandThumb1.rotateZ" 2 112 "Character1_LeftHandThumb1.rotateY" 2 113 "Character1_LeftHandThumb1.rotateX" 2 114 "Character1_LeftHandThumb1.translateZ" 1 112 "Character1_LeftHandThumb1.translateY" 1 113 "Character1_LeftHandThumb1.translateX" 1 114 "Character1_LeftHand.scaleZ" 0 115 "Character1_LeftHand.scaleY" 0 116 "Character1_LeftHand.scaleX" 0 117 "Character1_LeftHand.rotateZ" 2 115 "Character1_LeftHand.rotateY" 2 116 "Character1_LeftHand.rotateX" 2 117 "Character1_LeftHand.translateZ" 1 115 "Character1_LeftHand.translateY" 1 116 "Character1_LeftHand.translateX" 1 117 "Character1_LeftForeArm.scaleZ" 0 118 "Character1_LeftForeArm.scaleY" 0 119 "Character1_LeftForeArm.scaleX" 0 120 "Character1_LeftForeArm.rotateZ" 2 118 "Character1_LeftForeArm.rotateY" 2 119 "Character1_LeftForeArm.rotateX" 2 120 "Character1_LeftForeArm.translateZ" 1 118 "Character1_LeftForeArm.translateY" 1 119 "Character1_LeftForeArm.translateX" 1 120 "Character1_LeftArm.scaleZ" 0 121 "Character1_LeftArm.scaleY" 0 122 "Character1_LeftArm.scaleX" 0 123 "Character1_LeftArm.rotateZ" 2 121 "Character1_LeftArm.rotateY" 2 122 "Character1_LeftArm.rotateX" 2 123 "Character1_LeftArm.translateZ" 1 121 "Character1_LeftArm.translateY" 1 122 "Character1_LeftArm.translateX" 1 123 "Character1_LeftShoulder.scaleZ" 0 124 "Character1_LeftShoulder.scaleY" 0 125 "Character1_LeftShoulder.scaleX" 0 126 "Character1_LeftShoulder.rotateZ" 2 124 "Character1_LeftShoulder.rotateY" 2 125 "Character1_LeftShoulder.rotateX" 2 126 "Character1_LeftShoulder.translateZ" 1 124 "Character1_LeftShoulder.translateY" 1 125 "Character1_LeftShoulder.translateX" 1 126 "Character1_Spine1.scaleZ" 0 127 "Character1_Spine1.scaleY" 0 128 "Character1_Spine1.scaleX" 0 129 "Character1_Spine1.rotateZ" 2 127 "Character1_Spine1.rotateY" 2 128 "Character1_Spine1.rotateX" 2 129 "Character1_Spine1.translateZ" 1 127 "Character1_Spine1.translateY" 1 128 "Character1_Spine1.translateX" 1 129 "Character1_Spine.scaleZ" 0 130 "Character1_Spine.scaleY" 0 131 "Character1_Spine.scaleX" 0 132 "Character1_Spine.rotateZ" 2 130 "Character1_Spine.rotateY" 2 131 "Character1_Spine.rotateX" 2 132 "Character1_Spine.translateZ" 1 130 "Character1_Spine.translateY" 1 131 "Character1_Spine.translateX" 1 132 "Character1_RightFootIndex2.scaleZ" 0 133 "Character1_RightFootIndex2.scaleY" 0 134 "Character1_RightFootIndex2.scaleX" 0 135 "Character1_RightFootIndex2.rotateZ" 2 133 "Character1_RightFootIndex2.rotateY" 2 134 "Character1_RightFootIndex2.rotateX" 2 135 "Character1_RightFootIndex2.translateZ" 1 133 "Character1_RightFootIndex2.translateY" 1 134 "Character1_RightFootIndex2.translateX" 1 135 "Character1_RightFootIndex1.scaleZ" 0 136 "Character1_RightFootIndex1.scaleY" 0 137 "Character1_RightFootIndex1.scaleX" 0 138 "Character1_RightFootIndex1.rotateZ" 2 136 "Character1_RightFootIndex1.rotateY" 2 137 "Character1_RightFootIndex1.rotateX" 2 138 "Character1_RightFootIndex1.translateZ" 1 136 "Character1_RightFootIndex1.translateY" 1 137 "Character1_RightFootIndex1.translateX" 1 138 "Character1_RightToeBase.scaleZ" 0 139 "Character1_RightToeBase.scaleY" 0 140 "Character1_RightToeBase.scaleX" 0 141 "Character1_RightToeBase.rotateZ" 2 139 "Character1_RightToeBase.rotateY" 2 140 "Character1_RightToeBase.rotateX" 2 141 "Character1_RightToeBase.translateZ" 1 139 "Character1_RightToeBase.translateY" 1 140 "Character1_RightToeBase.translateX" 1 141 "Character1_RightFoot.scaleZ" 0 142 "Character1_RightFoot.scaleY" 0 143 "Character1_RightFoot.scaleX" 0 144 "Character1_RightFoot.rotateZ" 2 142 "Character1_RightFoot.rotateY" 2 143 "Character1_RightFoot.rotateX" 2 144 "Character1_RightFoot.translateZ" 1 142 "Character1_RightFoot.translateY" 1 143 "Character1_RightFoot.translateX" 1 144 "Character1_RightLeg.scaleZ" 0 145 "Character1_RightLeg.scaleY" 0 146 "Character1_RightLeg.scaleX" 0 147 "Character1_RightLeg.rotateZ" 2 145 "Character1_RightLeg.rotateY" 2 146 "Character1_RightLeg.rotateX" 2 147 "Character1_RightLeg.translateZ" 1 145 "Character1_RightLeg.translateY" 1 146 "Character1_RightLeg.translateX" 1 147 "Character1_RightUpLeg.scaleZ" 0 148 "Character1_RightUpLeg.scaleY" 0 149 "Character1_RightUpLeg.scaleX" 0 150 "Character1_RightUpLeg.rotateZ" 2 148 "Character1_RightUpLeg.rotateY" 2 149 "Character1_RightUpLeg.rotateX" 2 150 "Character1_RightUpLeg.translateZ" 1 148 "Character1_RightUpLeg.translateY" 1 149 "Character1_RightUpLeg.translateX" 1 150 "Character1_LeftFootIndex2.scaleZ" 0 151 "Character1_LeftFootIndex2.scaleY" 0 152 "Character1_LeftFootIndex2.scaleX" 0 153 "Character1_LeftFootIndex2.rotateZ" 2 151 "Character1_LeftFootIndex2.rotateY" 2 152 "Character1_LeftFootIndex2.rotateX" 2 153 "Character1_LeftFootIndex2.translateZ" 1 151 "Character1_LeftFootIndex2.translateY" 1 152 "Character1_LeftFootIndex2.translateX" 1 153 "Character1_LeftFootIndex1.scaleZ" 0 154 "Character1_LeftFootIndex1.scaleY" 0 155 "Character1_LeftFootIndex1.scaleX" 0 156 "Character1_LeftFootIndex1.rotateZ" 2 154 "Character1_LeftFootIndex1.rotateY" 2 155 "Character1_LeftFootIndex1.rotateX" 2 156 "Character1_LeftFootIndex1.translateZ" 1 154 "Character1_LeftFootIndex1.translateY" 1 155 "Character1_LeftFootIndex1.translateX" 1 156 "Character1_LeftToeBase.scaleZ" 0 157 "Character1_LeftToeBase.scaleY" 0 158 "Character1_LeftToeBase.scaleX" 0 159 "Character1_LeftToeBase.rotateZ" 2 157 "Character1_LeftToeBase.rotateY" 2 158 "Character1_LeftToeBase.rotateX" 2 159 "Character1_LeftToeBase.translateZ" 1 157 "Character1_LeftToeBase.translateY" 1 158 "Character1_LeftToeBase.translateX" 1 159 "Character1_LeftFoot.scaleZ" 0 160 "Character1_LeftFoot.scaleY" 0 161 "Character1_LeftFoot.scaleX" 0 162 "Character1_LeftFoot.rotateZ" 2 160 "Character1_LeftFoot.rotateY" 2 161 "Character1_LeftFoot.rotateX" 2 162 "Character1_LeftFoot.translateZ" 1 160 "Character1_LeftFoot.translateY" 1 161 "Character1_LeftFoot.translateX" 1 162 "Character1_LeftLeg.scaleZ" 0 163 "Character1_LeftLeg.scaleY" 0 164 "Character1_LeftLeg.scaleX" 0 165 "Character1_LeftLeg.rotateZ" 2 163 "Character1_LeftLeg.rotateY" 2 164 "Character1_LeftLeg.rotateX" 2 165 "Character1_LeftLeg.translateZ" 1 163 "Character1_LeftLeg.translateY" 1 164 "Character1_LeftLeg.translateX" 1 165 "Character1_LeftUpLeg.scaleZ" 0 166 "Character1_LeftUpLeg.scaleY" 0 167 "Character1_LeftUpLeg.scaleX" 0 168 "Character1_LeftUpLeg.rotateZ" 2 166 "Character1_LeftUpLeg.rotateY" 2 167 "Character1_LeftUpLeg.rotateX" 2 168 "Character1_LeftUpLeg.translateZ" 1 166 "Character1_LeftUpLeg.translateY" 1 167 "Character1_LeftUpLeg.translateX" 1 168 "Character1_Hips.scaleZ" 0 169 "Character1_Hips.scaleY" 0 170 "Character1_Hips.scaleX" 0 171 "Character1_Hips.rotateZ" 2 169 "Character1_Hips.rotateY" 2 170 "Character1_Hips.rotateX" 2 171 "Character1_Hips.translateZ" 1 169 "Character1_Hips.translateY" 1 170 "Character1_Hips.translateX" 1 171 "hood_left.scaleZ" 0 172 "hood_left.scaleY" 0 173 "hood_left.scaleX" 0 174 "hood_left.rotateZ" 2 172 "hood_left.rotateY" 2 173 "hood_left.rotateX" 2 174 "hood_left.translateZ" 1 172 "hood_left.translateY" 1 173 "hood_left.translateX" 1 174 ; setAttr ".cd[0].cim" -type "Int32Array" 522 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 ; createNode animClip -n "shuffle_rightSource"; setAttr ".ihi" 0; setAttr -s 522 ".ac"; setAttr ".ac[0:499]" yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes; setAttr ".ac[500:521]" yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes; setAttr ".ss" 1; setAttr ".se" 20; setAttr ".ci" no; createNode animCurveTU -n "hood_right_scaleZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1; createNode animCurveTU -n "hood_right_scaleY"; setAttr ".tan" 9; setAttr 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8.0824236192711396e-014 18 7.3274719625260332e-014 19 8.1712414612411521e-014 20 6.4837024638109142e-014; createNode animCurveTL -n "Character1_RightArm_translateY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 0.0004332000098656863 19 0.0004332000098656863 20 0.0004332000098656863; createNode animCurveTL -n "Character1_RightArm_translateX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 -13.813052177429199 19 -13.813052177429199 20 -13.813052177429199; createNode animCurveTU -n "Character1_RightShoulder_scaleZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1; createNode animCurveTU -n "Character1_RightShoulder_scaleY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1; createNode animCurveTU -n "Character1_RightShoulder_scaleX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1; createNode animCurveTA -n "Character1_RightShoulder_rotateZ"; setAttr ".tan" 9; setAttr 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-9.9432382583618164 17 -7.8636145591735849 18 -5.2424097061157227 19 -2.485809326171875 20 6.8286509259662953e-012; createNode animCurveTA -n "Character1_RightShoulder_rotateX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 21 ".ktv[0:20]" 0 2.0427112692317229e-012 1 0.042074099183082581 2 0.079310134053230286 3 0.11896294355392456 4 0.16829121112823486 5 0.23455388844013217 6 0.35989528894424438 7 0.53963994979858398 8 0.71020388603210449 9 0.80800342559814453 10 0.76945507526397705 11 0.51123666763305664 12 0.075736947357654572 13 -0.41206076741218567 14 -0.82717263698577881 15 -1.0446141958236694 16 -1.018646240234375 17 -0.83259207010269165 18 -0.55506086349487305 19 -0.25466081500053406 20 2.0371451921186168e-012; createNode animCurveTL -n "Character1_RightShoulder_translateZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 21 ".ktv[0:20]" 0 -1.5987211554602254e-014 1 -1.3322676295501878e-014 2 -1.2434497875801753e-014 3 -7.1054273576010019e-015 4 -8.8817841970012523e-015 5 -1.4210854715202004e-014 6 -7.1054273576010019e-015 7 -5.3290705182007514e-015 8 -1.0658141036401503e-014 9 -3.5527136788005009e-015 10 -1.7763568394002505e-015 11 -7.1054273576010019e-015 12 -3.5527136788005009e-015 13 -9.7699626167013776e-015 14 -1.0658141036401503e-014 15 -5.773159728050814e-015 16 -9.7699626167013776e-015 17 -9.7699626167013776e-015 18 -9.7699626167013776e-015 19 -1.2434497875801753e-014 20 -1.3322676295501878e-014; createNode animCurveTL -n "Character1_RightShoulder_translateY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 11.974835395812988 19 11.974835395812988 20 11.974835395812988; createNode animCurveTL -n "Character1_RightShoulder_translateX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 -6.9999995231628418 19 -6.9999995231628418 20 -6.9999995231628418; createNode animCurveTU -n "Character1_LeftHandRing3_scaleZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1; createNode animCurveTU -n "Character1_LeftHandRing3_scaleY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1; createNode animCurveTU -n "Character1_LeftHandRing3_scaleX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1; createNode animCurveTA -n "Character1_LeftHandRing3_rotateZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 21 ".ktv[0:20]" 0 4.2061625293854377e-009 1 3.6349254717293888e-009 2 2.2818602563035029e-009 3 7.8718093154961366e-010 4 -6.0678623237109264e-010 5 -1.2767541468505783e-009 6 -7.3893824392712304e-010 7 6.4641592079084376e-010 8 2.089074246924838e-009 9 3.4042875185491539e-009 10 3.9837018128707768e-009 11 3.881014620787937e-009 12 3.7264809016335221e-009 13 3.6002860692718737e-009 14 3.467828690872921e-009 15 3.3767790785788061e-009 16 3.4789098268817047e-009 17 3.7027254595756176e-009 18 3.9518326389043068e-009 19 4.1330383560023165e-009 20 4.2270018596468617e-009; createNode animCurveTA -n "Character1_LeftHandRing3_rotateY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 21 ".ktv[0:20]" 0 2.2566048585304088e-007 1 2.2743883221210126e-007 2 2.3131606496917809e-007 3 2.3576652097290207e-007 4 2.399955860710179e-007 5 2.423231535431114e-007 6 2.4060094006017607e-007 7 2.3628139445008856e-007 8 2.3236329127485081e-007 9 2.2857616954752305e-007 10 2.2736674054613104e-007 11 2.2718283787526164e-007 12 2.2731130400188704e-007 13 2.2706193192334467e-007 14 2.2689958711907818e-007 15 2.2722591097590339e-007 16 2.2679390099256122e-007 17 2.2587153125641632e-007 18 2.2508713470870134e-007 19 2.2478216976651308e-007 20 2.2438172209149346e-007; createNode animCurveTA -n "Character1_LeftHandRing3_rotateX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 21 ".ktv[0:20]" 0 -2.87308790092311e-008 1 -2.9463997464063141e-008 2 -3.0579858645296554e-008 3 -3.1769967989703218e-008 4 -3.3556545986357378e-008 5 -3.4943717253099749e-008 6 -3.3796542453501388e-008 7 -3.0504878623105469e-008 8 -2.8503521320999425e-008 9 -2.6014500775772831e-008 10 -2.5480108689635017e-008 11 -2.6053427859551448e-008 12 -2.7912973266097652e-008 13 -2.9654117383870467e-008 14 -3.1120613641633099e-008 15 -3.2071895361696079e-008 16 -3.141317961308232e-008 17 -2.9814962942964485e-008 18 -2.8151948328059007e-008 19 -2.7242514022418615e-008 20 -2.6574847211691122e-008; createNode animCurveTL -n "Character1_LeftHandRing3_translateZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 -0.5023651123046875 19 -0.5023651123046875 20 -0.5023651123046875; createNode animCurveTL -n "Character1_LeftHandRing3_translateY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 -1.7042083740234375 19 -1.7042083740234375 20 -1.7042083740234375; createNode animCurveTL -n "Character1_LeftHandRing3_translateX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 2.393585205078125 19 2.393585205078125 20 2.393585205078125; createNode animCurveTU -n "Character1_LeftHandRing2_scaleZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1; createNode animCurveTU -n "Character1_LeftHandRing2_scaleY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1; createNode animCurveTU -n "Character1_LeftHandRing2_scaleX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1; createNode animCurveTA -n "Character1_LeftHandRing2_rotateZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 19 ".ktv[0:18]" 0 -20.594768524169922 3 -20.594768524169922 4 -20.594768524169922 5 -20.594768524169922 6 -20.594768524169922 7 -20.594768524169922 8 -20.594768524169922 9 -20.594768524169922 10 -20.594768524169922 11 -20.594768524169922 12 -20.594768524169922 13 -20.594768524169922 14 -20.594768524169922 15 -20.594768524169922 16 -20.594768524169922 17 -20.594768524169922 18 -20.594768524169922 19 -20.594768524169922 20 -20.594768524169922; createNode animCurveTA -n "Character1_LeftHandRing2_rotateY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 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2.6618309020996094; createNode animCurveTL -n "Character1_LeftHandRing2_translateZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 -0.10316276550292969 19 -0.10316276550292969 20 -0.10316276550292969; createNode animCurveTL -n "Character1_LeftHandRing2_translateY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 -1.8364721536636353 19 -1.8364721536636353 20 -1.8364721536636353; createNode animCurveTL -n "Character1_LeftHandRing2_translateX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 4.6960220336914062 19 4.6960220336914062 20 4.6960220336914062; createNode animCurveTU -n "Character1_LeftHandRing1_scaleZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1; createNode animCurveTU -n "Character1_LeftHandRing1_scaleY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1; createNode animCurveTU -n "Character1_LeftHandRing1_scaleX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1; createNode animCurveTA -n "Character1_LeftHandRing1_rotateZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 -20.703329086303711 19 -20.703329086303711 20 -20.703329086303711; createNode animCurveTA -n "Character1_LeftHandRing1_rotateY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 0.13649217784404755 19 0.13649217784404755 20 0.13649217784404755; createNode animCurveTA -n "Character1_LeftHandRing1_rotateX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1.5064512491226196 19 1.5064512491226196 20 1.5064512491226196; createNode animCurveTL -n "Character1_LeftHandRing1_translateZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 -3.9271669387817383 19 -3.9271669387817383 20 -3.9271669387817383; createNode animCurveTL -n "Character1_LeftHandRing1_translateY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 -4.2987790107727051 19 -4.2987790107727051 20 -4.2987790107727051; 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2.3913954150245331e-010 10 1.4370278300646078e-009 11 8.3499895886518516e-010 12 -6.9631406196535295e-010 13 -2.8259992124191058e-009 14 -4.1639900416612363e-009 15 -4.5925143687952641e-009 16 -4.1940064754442119e-009 17 -2.8011335473365762e-009 18 -1.2695788864647284e-009 19 1.4263515368817536e-010 20 6.6362593198476816e-010; createNode animCurveTA -n "Character1_LeftHandMiddle3_rotateY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 21 ".ktv[0:20]" 0 -9.4425702812372947e-009 1 -7.2009731511002428e-009 2 -1.8318587757804037e-009 3 4.3640384639331842e-009 4 9.6514538583392095e-009 5 1.2497931578536736e-008 6 1.0107473968901104e-008 7 4.6204102766012056e-009 8 -1.1909381258945473e-009 9 -6.2896785557597923e-009 10 -8.183492106184076e-009 11 -7.9142310482893663e-009 12 -6.7367218470337775e-009 13 -5.50468159943307e-009 14 -4.4107193453157834e-009 15 -3.7254697105026935e-009 16 -4.4364072415703504e-009 17 -5.9674687413746597e-009 18 -7.5786958930734727e-009 19 -8.8984766222210965e-009 20 -9.5747285655534142e-009; createNode animCurveTA -n "Character1_LeftHandMiddle3_rotateX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 21 ".ktv[0:20]" 0 -2.1384969350890515e-009 1 -2.0569155267935457e-009 2 -1.5415670961971273e-009 3 -9.0508089911622847e-010 4 -7.7641476581291613e-010 5 -9.1928209489111623e-010 6 -5.7496796213030166e-010 7 5.9311938693795696e-010 8 1.1676261069126781e-009 9 2.0311976545173138e-009 10 2.2115891340490634e-009 11 1.4014064353418121e-009 12 -5.5869625592563921e-010 13 -2.738044013739227e-009 14 -4.4703840629267688e-009 15 -5.2424287133590042e-009 16 -4.8289057197337115e-009 17 -3.6472564968192951e-009 18 -2.2929382836878176e-009 19 -1.3927521358425565e-009 20 -9.2232271819980848e-010; createNode animCurveTL -n "Character1_LeftHandMiddle3_translateZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 -0.22357940673828125 19 -0.22357940673828125 20 -0.22357940673828125; createNode animCurveTL -n "Character1_LeftHandMiddle3_translateY"; 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1; createNode animCurveTA -n "Character1_LeftHandIndex3_rotateZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 21 ".ktv[0:20]" 0 4.8916035666479729e-009 1 3.7656175955191884e-009 2 1.1229043250793325e-009 3 -2.2053949777500748e-009 4 -4.9571395877023861e-009 5 -6.1228919712164043e-009 6 -4.9372674837400155e-009 7 -2.0349555374110651e-009 8 1.3215077920847307e-009 9 4.1814591789091082e-009 10 5.2569557595916194e-009 11 4.8221031612172283e-009 12 3.7801695107475553e-009 13 2.3789030745291484e-009 14 1.4816597948552612e-009 15 1.1663785492999068e-009 16 1.4589478514182019e-009 17 2.4358122185930142e-009 18 3.5009513066341924e-009 19 4.4575458879592134e-009 20 4.8256785234457311e-009; createNode animCurveTA -n "Character1_LeftHandIndex3_rotateY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 21 ".ktv[0:20]" 0 2.2608739413954024e-007 1 2.2824499978923996e-007 2 2.3327321230226516e-007 3 2.3904456725176715e-007 4 2.4414308086306846e-007 5 2.469221840328828e-007 6 2.4468917558806424e-007 7 2.3942988036651514e-007 8 2.3412364669184171e-007 9 2.2932943011255702e-007 10 2.2761643947433186e-007 11 2.2770886687339953e-007 12 2.2849866354590628e-007 13 2.2915885722341048e-007 14 2.2979118341481808e-007 15 2.3036439245061047e-007 16 2.2973226521116885e-007 17 2.2839660118734173e-007 18 2.2706292668317476e-007 19 2.2610372241160803e-007 20 2.2551220979494249e-007; createNode animCurveTA -n "Character1_LeftHandIndex3_rotateX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 21 ".ktv[0:20]" 0 -3.0897410852048779e-008 1 -3.1054142368702742e-008 2 -3.104973345102735e-008 3 -3.0918958060510704e-008 4 -3.1334153050011082e-008 5 -3.1875117656454677e-008 6 -3.1326027993827665e-008 7 -2.9657185152132115e-008 8 -2.8795575701678899e-008 9 -2.7578828110108589e-008 10 -2.7311820360864655e-008 11 -2.7942142821757443e-008 12 -2.9608528961944099e-008 13 -3.1313735604499016e-008 14 -3.2745717248872097e-008 15 -3.3504257146432792e-008 16 -3.3056959836130773e-008 17 -3.192907271909462e-008 18 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1; createNode animCurveTA -n "Character1_RightFootIndex1_rotateZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 21 ".ktv[0:20]" 0 -6.3733934796417202e-011 1 -6.0362950748960031e-011 2 -5.1546454604700642e-011 3 -1.0896898661183484e-010 4 1.9929355041248265e-011 5 -2.2349757461403996e-011 6 -1.8399509346678222e-011 7 -5.4724624137802984e-011 8 -6.358326365418776e-011 9 -5.6804708506441592e-012 10 2.7868474888892436e-011 11 -2.6694644758573638e-011 12 -1.2712970953732139e-010 13 -9.1266015578295168e-011 14 -2.2591480769440508e-011 15 -9.2770818804766009e-011 16 -6.1317513566638837e-011 17 -1.5409389042542188e-011 18 -6.2114147159064714e-011 19 2.3182194011650559e-011 20 -6.3813530848388922e-011; createNode animCurveTA -n "Character1_RightFootIndex1_rotateY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 21 ".ktv[0:20]" 0 -1.603890076307124e-010 1 -1.4653768476424744e-010 2 -1.8444354377145089e-010 3 -2.4022723046912553e-011 4 -2.2864689308566e-010 5 -1.0831696650726032e-010 6 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2.6073790349023795e-010 18 1.7002996233195233e-010 19 3.0950966789511369e-010 20 1.0654353788108752e-010; createNode animCurveTL -n "Character1_RightFootIndex1_translateZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 12.421916007995605 19 12.421916007995605 20 12.421916007995605; createNode animCurveTL -n "Character1_RightFootIndex1_translateY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 21 ".ktv[0:20]" 0 9.1002505087089958e-008 1 9.0996955748323671e-008 2 9.0997367863110412e-008 3 9.1003101942987996e-008 4 9.1024816128992825e-008 5 9.1023061088435497e-008 6 9.1011763458936912e-008 7 9.1027132498311403e-008 8 9.1004530133886874e-008 9 9.1018023340438958e-008 10 9.1069949803568306e-008 11 9.1033257376693655e-008 12 9.0972896771290834e-008 13 9.0990347700881102e-008 14 9.1014037195691344e-008 15 9.0971198574152368e-008 16 9.1019877856979292e-008 17 9.103413134425864e-008 18 9.1021362891297031e-008 19 9.1046921113502322e-008 20 9.1002426927389024e-008; createNode 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12.151734352111816 7 17.978200912475586 8 21.272603988647461 9 23.036657333374023 10 24.564647674560547 11 24.795305252075195 12 22.55072021484375 13 19.35838508605957 14 16.682422637939453 15 12.655991554260254 16 5.7028617858886719 17 1.8021624088287356 18 -1.8126636743545534 19 -4.7657432556152344 20 -6.4457578659057617; createNode animCurveTA -n "Character1_RightUpLeg_rotateY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 21 ".ktv[0:20]" 0 -20.394868850708008 1 -23.791019439697266 2 -27.520933151245117 3 -30.958559036254886 4 -33.760257720947266 5 -35.868324279785156 6 -36.826850891113281 7 -36.765560150146484 8 -36.446315765380859 9 -36.360054016113281 10 -36.666908264160156 11 -36.935443878173828 12 -36.756500244140625 13 -36.233707427978516 14 -35.560756683349609 15 -33.877010345458984 16 -30.852575302124023 17 -28.424091339111328 18 -25.842453002929688 19 -23.06060791015625 20 -20.394868850708008; createNode animCurveTA -n "Character1_RightUpLeg_rotateX"; setAttr ".tan" 9; 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4.4408920985006262e-015 15 2.2204460492503131e-015 16 5.3290705182007514e-015 17 6.2172489379008766e-015 18 7.9936057773011271e-015 19 3.5527136788005009e-015 20 5.3290705182007514e-015; createNode animCurveTL -n "Character1_RightUpLeg_translateY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 -0.76475369930267334 19 -0.76475369930267334 20 -0.76475369930267334; createNode animCurveTL -n "Character1_RightUpLeg_translateX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 -14.465810775756836 19 -14.465810775756836 20 -14.465810775756836; createNode animCurveTU -n "Character1_LeftFootIndex2_scaleZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1; createNode animCurveTU -n "Character1_LeftFootIndex2_scaleY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1; createNode animCurveTU -n "Character1_LeftFootIndex2_scaleX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1; 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8.8939999809412029e-010 18 9.4213592483072262e-010 19 6.0570859439224023e-010 20 8.9794044422220044e-010; createNode animCurveTL -n "Character1_LeftFootIndex2_translateZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1.8750065565109253 19 1.8750065565109253 20 1.8750065565109253; createNode animCurveTL -n "Character1_LeftFootIndex2_translateY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 21 ".ktv[0:20]" 0 -1.6991021922763139e-008 1 -1.7000045815507292e-008 2 -1.6988897399983216e-008 3 -1.6990474804856603e-008 4 -1.6996427376625434e-008 5 -1.6987069528795473e-008 6 -1.7019793574490905e-008 7 -1.699033624902313e-008 8 -1.7003994656761279e-008 9 -1.7002026453383223e-008 10 -1.6979534223082737e-008 11 -1.6989609719075816e-008 12 -1.7013451980574246e-008 13 -1.7007597108431582e-008 14 -1.6993640272744415e-008 15 -1.6996622775877768e-008 16 -1.7002498964302504e-008 17 -1.6990657769611062e-008 18 -1.6989812223755507e-008 19 -1.7005998387276122e-008 20 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1.9390371253091843e-010 13 2.6963312138583717e-010 14 4.5409256910211577e-010 15 4.3256814796777121e-010 16 3.7108643935468422e-010 17 5.2338017253461544e-010 18 5.5689286515558933e-010 19 3.5639008411081363e-010 20 5.3073057060259998e-010; createNode animCurveTL -n "Character1_LeftFootIndex1_translateZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 12.422383308410645 19 12.422383308410645 20 12.422383308410645; createNode animCurveTL -n "Character1_LeftFootIndex1_translateY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 21 ".ktv[0:20]" 0 -3.697623895959623e-008 1 -3.6999860952846575e-008 2 -3.6969154848520702e-008 3 -3.6975212225343057e-008 4 -3.6989970197964794e-008 5 -3.6965616345696617e-008 6 -3.7048106804604686e-008 7 -3.6972739536622612e-008 8 -3.7008245357128544e-008 9 -3.7012370057709632e-008 10 -3.6953458959487762e-008 11 -3.697351402820459e-008 12 -3.7036677724699985e-008 13 -3.7019685095174282e-008 14 -3.6981788298362517e-008 15 -3.6990236651490704e-008 16 -3.7007019670909358e-008 17 -3.6975247752479845e-008 18 -3.6973542449914021e-008 19 -3.7017642284808971e-008 20 -3.6976022244061824e-008; createNode animCurveTL -n "Character1_LeftFootIndex1_translateX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 21 ".ktv[0:20]" 0 2.1021406837462564e-011 1 2.0602186623364105e-011 2 4.1236347669837414e-011 3 1.3379519714362686e-011 4 4.1264769379267818e-011 5 5.475442321767332e-011 6 1.383071435157035e-011 7 3.8280489889075398e-011 8 3.6575187323251157e-011 9 -1.0302869668521453e-012 10 3.0834002018309548e-011 11 6.1696425746049499e-011 12 1.3766765505351941e-011 13 1.6733281427150359e-012 14 1.6083134823929868e-011 15 -6.2243543652584776e-012 16 1.5834444866413833e-011 17 7.0198069579419098e-011 18 2.1447732478918624e-011 19 -1.4175327578413999e-012 20 2.1305623931766604e-011; createNode animCurveTU -n "Character1_LeftToeBase_scaleZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1; createNode animCurveTU -n "Character1_LeftToeBase_scaleY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1; createNode animCurveTU -n "Character1_LeftToeBase_scaleX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1; createNode animCurveTA -n "Character1_LeftToeBase_rotateZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 21 ".ktv[0:20]" 0 3.8811134861482799e-010 1 5.098442779072343e-010 2 7.2045402976783635e-010 3 9.7605834525893442e-010 4 1.2178493768999488e-009 5 1.297019935897481e-009 6 1.2825274176009316e-009 7 1.1059793081358293e-009 8 9.4724250665478849e-010 9 7.9550460663213585e-010 10 7.1845068783105148e-010 11 7.1696698578094242e-010 12 7.0406985797077937e-010 13 6.5389660353076806e-010 14 5.9421506604095953e-010 15 5.665919400321684e-010 16 5.8391169677207699e-010 17 5.6345911270128113e-010 18 4.9562226545063481e-010 19 4.4168740886973978e-010 20 3.8191677598220508e-010; createNode animCurveTA -n "Character1_LeftToeBase_rotateY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 21 ".ktv[0:20]" 0 9.6325134535391044e-009 1 9.6155963191790761e-009 2 9.5463779103965862e-009 3 9.5328065441435683e-009 4 9.4539540640425912e-009 5 9.4185921284406504e-009 6 9.3548031543377874e-009 7 9.0411083064623199e-009 8 8.7077349775199764e-009 9 8.4754452345237041e-009 10 8.3156512786786152e-009 11 8.3354070312680051e-009 12 8.5427949159111449e-009 13 8.7307627794075415e-009 14 8.8556753041757474e-009 15 8.9455838292451517e-009 16 9.0274445696536532e-009 17 9.0663965224280219e-009 18 9.257697719533553e-009 19 9.5235002106619504e-009 20 9.6204146871059493e-009; createNode animCurveTA -n "Character1_LeftToeBase_rotateX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 21 ".ktv[0:20]" 0 -2.5785287793844702e-010 1 -7.067613161382269e-010 2 -1.5510305262367297e-009 3 -2.6172188860584811e-009 4 -3.5773157769369845e-009 5 -3.8869867324820007e-009 6 -3.9819711972199912e-009 7 -3.4233216261725378e-009 8 -3.097145206965024e-009 9 -2.6849749090729347e-009 10 -2.3859914044521702e-009 11 -2.3559254547222963e-009 12 -2.2442478986306469e-009 13 -1.8696255654759852e-009 14 -1.5055887647719146e-009 15 -1.3944314591896045e-009 16 -1.2540990468323798e-009 17 -1.0207712453080831e-009 18 -8.0664591672885422e-010 19 -5.270908709498201e-010 20 -2.5347535181907688e-010; createNode animCurveTL -n "Character1_LeftToeBase_translateZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 12.789706230163574 19 12.789706230163574 20 12.789706230163574; createNode animCurveTL -n "Character1_LeftToeBase_translateY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 -11.902908325195313 19 -11.902908325195313 20 -11.902908325195313; createNode animCurveTL -n "Character1_LeftToeBase_translateX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 21 ".ktv[0:20]" 0 8.4270131992525421e-006 1 8.4270059232949279e-006 2 8.4270150182419457e-006 3 8.427009561273735e-006 4 8.4270141087472439e-006 5 8.4270213847048581e-006 6 8.4269995568320155e-006 7 8.4270141087472439e-006 8 8.4270122897578403e-006 9 8.4270031948108226e-006 10 8.4270159277366474e-006 11 8.4270222941995598e-006 12 8.4270013758214191e-006 13 8.4269986473373137e-006 14 8.4270068327896297e-006 15 8.4270031948108226e-006 16 8.4270050138002262e-006 17 8.4270259321783669e-006 18 8.4270159277366474e-006 19 8.4270022853161208e-006 20 8.4270131992525421e-006; createNode animCurveTU -n "Character1_LeftFoot_scaleZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1; createNode animCurveTU -n "Character1_LeftFoot_scaleY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1; createNode animCurveTU -n "Character1_LeftFoot_scaleX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1; createNode animCurveTA -n "Character1_LeftFoot_rotateZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 21 ".ktv[0:20]" 0 -15.408484458923338 1 -16.128164291381836 2 -16.838153839111328 3 -17.889995574951172 4 -19.525779724121094 5 -21.715972900390625 6 -23.860397338867188 7 -26.127017974853516 8 -29.216663360595707 9 -31.173458099365234 10 -30.00191688537598 11 -23.82524299621582 12 -13.340383529663086 13 -2.6186790466308594 14 4.7856383323669434 15 7.3328380584716788 16 3.4232714176177979 17 -1.0096267461776733 18 -6.5565938949584961 19 -12.185823440551758 20 -15.408484458923338; createNode animCurveTA -n "Character1_LeftFoot_rotateY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 21 ".ktv[0:20]" 0 5.1531691551208496 1 5.1989998817443848 2 4.8074474334716797 3 4.287604808807373 4 3.8946115970611568 5 3.9397058486938477 6 4.0779848098754883 7 3.7422659397125244 8 3.3304653167724609 9 3.1267588138580322 10 3.1573312282562256 11 3.2550668716430664 12 3.277005672454834 13 3.0954887866973877 14 2.7878506183624268 15 2.7626991271972656 16 3.4527356624603271 17 3.6208963394165039 18 4.615598201751709 19 5.7711429595947266 20 5.1531691551208496; createNode animCurveTA -n "Character1_LeftFoot_rotateX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 21 ".ktv[0:20]" 0 17.649164199829102 1 16.835283279418945 2 14.222110748291016 3 10.450186729431152 4 6.4772701263427734 5 4.309232234954834 6 6.1225290298461914 7 8.3100624084472656 8 7.18099021911621 9 5.5491752624511719 10 4.7488741874694824 11 3.8086805343627925 12 4.5211024284362793 13 8.4869813919067383 14 13.253044128417969 15 15.440165519714355 16 15.025953292846681 17 13.546154022216797 18 13.751733779907227 19 15.861732482910156 20 17.649164199829102; createNode animCurveTL -n "Character1_LeftFoot_translateZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 -12.51378059387207 19 -12.51378059387207 20 -12.51378059387207; createNode animCurveTL -n "Character1_LeftFoot_translateY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 -22.074438095092773 19 -22.074438095092773 20 -22.074438095092773; createNode animCurveTL -n "Character1_LeftFoot_translateX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 21 ".ktv[0:20]" 0 3.943512183468556e-013 1 -3.0304647680168273e-012 2 -2.6751934001367772e-012 3 7.567280135845067e-013 4 -2.3057111775415251e-012 5 -9.0949470177292824e-013 6 -3.3928415632544784e-012 7 -4.6540549192286562e-013 8 -2.2559731860383181e-012 9 4.2668091282394016e-012 10 3.836930773104541e-012 11 -1.3322676295501878e-012 12 -1.0693668173189508e-012 13 -1.5987211554602254e-013 14 7.567280135845067e-013 15 2.8528290840768022e-012 16 -2.4158453015843406e-013 17 -1.0160761121369433e-012 18 3.6273206660553114e-012 19 2.3341328869719291e-012 20 2.3803181647963356e-012; createNode animCurveTU -n "Character1_LeftLeg_scaleZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1; createNode animCurveTU -n "Character1_LeftLeg_scaleY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1; createNode animCurveTU -n "Character1_LeftLeg_scaleX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1; createNode animCurveTA -n "Character1_LeftLeg_rotateZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 21 ".ktv[0:20]" 0 2.9167814254760742 1 4.0107240676879883 2 5.6505899429321289 3 7.4328818321228018 4 8.466273307800293 5 7.2036538124084482 6 2.9719803333282471 7 -0.78096204996109009 8 0.98667526245117188 9 5.5506243705749512 10 8.5170087814331055 11 8.7169008255004883 12 4.7290787696838379 13 -3.0264794826507568 14 -11.788806915283203 15 -18.401603698730469 16 -17.894386291503906 17 -13.996496200561523 18 -7.0537872314453125 19 -0.24843786656856537 20 2.9167814254760742; createNode animCurveTA -n "Character1_LeftLeg_rotateY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 21 ".ktv[0:20]" 0 -7.6866950988769531 1 -2.8223390579223633 2 1.0704243183135986 3 3.852752685546875 4 5.8065261840820312 5 7.6101546287536621 6 10.469136238098145 7 14.043665885925293 8 17.829383850097656 9 19.607294082641602 10 17.390439987182617 11 8.7276639938354492 12 -4.2178182601928711 13 -16.777902603149414 14 -26.006074905395508 15 -29.228128433227536 16 -26.505895614624023 17 -22.256746292114258 18 -18.722850799560547 19 -12.794375419616699 20 -7.6866950988769531; createNode animCurveTA -n "Character1_LeftLeg_rotateX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 21 ".ktv[0:20]" 0 -28.671043395996094 1 -26.323709487915039 2 -23.224355697631836 3 -21.138166427612305 4 -22.072555541992187 5 -29.561418533325195 6 -42.696666717529297 7 -50.007728576660156 8 -45.876598358154297 9 -38.194297790527344 10 -32.481876373291016 11 -27.074335098266602 12 -20.691926956176758 13 -14.508003234863281 14 -8.233154296875 15 -1.1308701038360596 16 1.044948935508728 17 -0.040789265185594559 18 -9.0007476806640625 19 -21.914943695068359 20 -28.671043395996094; createNode animCurveTL -n "Character1_LeftLeg_translateZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 13.207057952880859 19 13.207057952880859 20 13.207057952880859; createNode animCurveTL -n "Character1_LeftLeg_translateY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 -19.365411758422852 19 -19.365411758422852 20 -19.365411758422852; createNode animCurveTL -n "Character1_LeftLeg_translateX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 21 ".ktv[0:20]" 0 4.2632564145606011e-013 1 9.9475983006414026e-014 2 3.0553337637684308e-013 3 3.6237679523765109e-013 4 2.2026824808563106e-013 5 4.0500935938325711e-013 6 -1.3145040611561853e-013 7 2.5934809855243657e-013 8 1.0302869668521453e-013 9 5.1514348342607263e-013 10 6.8212102632969618e-013 11 4.4764192352886312e-013 12 -4.6185277824406512e-014 13 7.1054273576010019e-015 14 2.6645352591003757e-013 15 7.1054273576010019e-014 16 1.4210854715202004e-013 17 6.9988459472369868e-013 18 3.765876499528531e-013 19 6.3948846218409017e-014 20 4.4408920985006262e-013; createNode animCurveTU -n "Character1_LeftUpLeg_scaleZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1; createNode animCurveTU -n "Character1_LeftUpLeg_scaleY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1; createNode animCurveTU -n "Character1_LeftUpLeg_scaleX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1; createNode animCurveTA -n "Character1_LeftUpLeg_rotateZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 21 ".ktv[0:20]" 0 22.364831924438477 1 20.668552398681641 2 18.426414489746094 3 16.711677551269531 4 16.90447998046875 5 20.602714538574219 6 25.441993713378906 7 27.668317794799805 8 26.785627365112305 9 24.459405899047852 10 22.729249954223633 11 21.587804794311523 12 20.888593673706055 13 20.927413940429688 14 21.275485992431641 15 21.271024703979492 16 22.088537216186523 17 22.232999801635742 18 22.748180389404297 19 23.038339614868164 20 22.364831924438477; createNode animCurveTA -n "Character1_LeftUpLeg_rotateY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 21 ".ktv[0:20]" 0 48.151157379150391 1 47.100749969482422 2 46.608730316162109 3 46.791759490966797 4 47.395961761474609 5 47.521175384521484 6 46.639842987060547 7 45.996105194091797 8 46.538177490234375 9 47.428977966308594 10 47.849899291992188 11 47.842258453369141 12 47.512935638427734 13 47.095577239990234 14 46.811180114746094 15 46.459178924560547 16 45.779079437255859 17 46.185901641845703 18 46.912750244140625 19 47.602691650390625 20 48.151157379150391; createNode animCurveTA -n "Character1_LeftUpLeg_rotateX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 21 ".ktv[0:20]" 0 24.67473030090332 1 23.012163162231445 2 21.86933708190918 3 23.05133056640625 4 28.593358993530273 5 41.238368988037109 6 55.996864318847656 7 62.79322433471679 8 59.823570251464844 9 53.353782653808594 10 48.306438446044922 11 43.206642150878906 12 36.77435302734375 13 30.852657318115238 14 25.837934494018555 15 19.218917846679688 16 13.4842529296875 17 10.654247283935547 18 14.438320159912109 19 21.322122573852539 20 24.67473030090332; createNode animCurveTL -n "Character1_LeftUpLeg_translateZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 21 ".ktv[0:20]" 0 0 1 -8.8817841970012523e-016 2 -8.8817841970012523e-016 3 -8.8817841970012523e-016 4 0 5 -1.7763568394002505e-015 6 -1.7763568394002505e-015 7 -2.6645352591003757e-015 8 4.4408920985006262e-016 9 -4.4408920985006262e-016 10 -3.3306690738754696e-015 11 -2.2204460492503131e-015 12 4.4408920985006262e-016 13 0 14 4.4408920985006262e-016 15 -2.2204460492503131e-015 16 1.7763568394002505e-015 17 0 18 2.6645352591003757e-015 19 -4.4408920985006262e-015 20 2.6645352591003757e-015; createNode animCurveTL -n "Character1_LeftUpLeg_translateY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 -0.76475369930267334 19 -0.76475369930267334 20 -0.76475369930267334; createNode animCurveTL -n "Character1_LeftUpLeg_translateX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 14.465805053710938 19 14.465805053710938 20 14.465805053710938; createNode animCurveTU -n "Character1_Hips_scaleZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1; createNode animCurveTU -n "Character1_Hips_scaleY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1; createNode animCurveTU -n "Character1_Hips_scaleX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1; createNode animCurveTA -n "Character1_Hips_rotateZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 21 ".ktv[0:20]" 0 -0.30432862043380737 1 -0.59336793422698975 2 -0.87803506851196289 3 -1.1546297073364258 4 -1.4164582490921021 5 -1.6526967287063599 6 -1.797727108001709 7 -1.8999081850051878 8 -1.9530682563781738 9 -1.9545620679855347 10 -1.903900742530823 11 -1.5871040821075439 12 -0.91610717773437489 13 -0.072404786944389343 14 0.76393139362335205 15 0.8632436990737915 16 0.77410656213760376 17 0.58301836252212524 18 0.31361812353134155 19 0.0048851799219846725 20 -0.30432862043380737; createNode animCurveTA -n "Character1_Hips_rotateY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 21 ".ktv[0:20]" 0 4.663055419921875 1 4.9323902130126953 2 5.6671862602233887 3 6.7535271644592285 4 8.0779657363891602 5 9.527496337890625 6 10.941134452819824 7 12.178597450256348 8 13.161019325256348 9 13.80933666229248 10 14.044535636901855 11 13.697354316711426 12 12.739079475402832 13 11.311699867248535 14 9.5570764541625977 15 7.8953356742858896 16 6.6250510215759277 17 5.706566333770752 18 5.1000423431396484 19 4.7655253410339355 20 4.663055419921875; createNode animCurveTA -n "Character1_Hips_rotateX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 21 ".ktv[0:20]" 0 0.048003807663917542 1 -0.1778637170791626 2 -0.44528847932815552 3 -0.70152032375335693 4 -0.89208376407623291 5 -0.96040880680084229 6 -0.86992496252059937 7 -0.67766517400741577 8 -0.4440949559211731 9 -0.23068587481975558 10 -0.10016237944364548 11 0.021782686933875084 12 0.069497659802436829 13 0.073446586728096008 14 0.070794597268104553 15 0.083237849175930023 16 0.089339591562747955 17 0.092006765305995941 18 0.088822789490222931 19 0.075771741569042206 20 0.048003807663917542; createNode animCurveTL -n "Character1_Hips_translateZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 21 ".ktv[0:20]" 0 4.9200105667114258 1 4.7614073753356934 2 4.5141239166259766 3 4.1924238204956055 4 3.8105897903442383 5 3.382918119430542 6 2.9264369010925293 7 2.4767477512359619 8 2.0763175487518311 9 1.7676178216934204 10 1.5931191444396973 11 1.7994457483291626 12 2.4327609539031982 13 3.2387633323669434 14 3.9632387161254883 15 4.4654526710510254 16 4.7853870391845703 17 4.9403152465820312 18 4.9914617538452148 19 4.9859895706176758 20 4.9200105667114258; createNode animCurveTL -n "Character1_Hips_translateY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 21 ".ktv[0:20]" 0 58.193138122558594 1 58.195468902587891 2 58.206653594970703 3 58.232940673828125 4 58.280582427978516 5 58.3558349609375 6 58.303916931152344 7 58.041244506835938 8 57.680957794189453 9 57.336208343505859 10 57.120155334472656 11 57.433269500732422 12 58.281684875488281 13 59.187046051025391 14 59.671112060546875 15 59.703018188476563 16 59.566596984863281 17 59.256027221679688 18 58.802883148193359 19 58.379917144775391 20 58.193138122558594; createNode animCurveTL -n "Character1_Hips_translateX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 21 ".ktv[0:20]" 0 -2.9598855972290039 1 -2.2298023700714111 2 -1.0259112119674683 3 0.29912799596786499 4 1.3926936388015747 5 1.9022176265716553 6 1.9454553127288818 7 1.8671942949295044 8 1.6532497406005859 9 1.2893919944763184 10 0.76136738061904907 11 -0.088551588356494904 12 -1.2584986686706543 13 -2.5224168300628662 14 -3.6542496681213379 15 -4.1756892204284668 16 -4.1221156120300293 17 -3.9667696952819824 18 -3.7165470123291016 19 -3.3785510063171387 20 -2.9598855972290039; createNode animCurveTU -n "hood_left_scaleZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1; createNode animCurveTU -n "hood_left_scaleY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1; createNode animCurveTU -n "hood_left_scaleX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1; createNode animCurveTA -n "hood_left_rotateZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 21 ".ktv[0:20]" 0 -10.429441452026367 1 -10.733866691589355 2 -11.483920097351074 3 -12.434767723083496 4 -13.34157657623291 5 -13.959511756896973 6 -14.630227088928223 7 -15.516942977905272 8 -16.107181549072266 9 -15.888465881347656 10 -14.34831714630127 11 -10.386141777038574 12 -4.3435916900634766 13 2.1284427642822266 14 7.3790712356567383 15 9.7574033737182617 16 7.9087796211242676 17 2.9337930679321289 18 -3.135566234588623 19 -8.2673072814941406 20 -10.429441452026367; createNode animCurveTA -n "hood_left_rotateY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 21 ".ktv[0:20]" 0 -39.163063049316406 1 -40.069248199462891 2 -42.30438232421875 3 -45.143337249755859 4 -47.861003875732422 5 -49.732246398925781 6 -50.609760284423828 7 -50.976959228515625 8 -51.0548095703125 9 -51.064266204833984 10 -51.226299285888672 11 -51.788047790527344 12 -52.602195739746094 13 -53.298042297363281 14 -53.504875183105469 15 -52.851982116699219 16 -50.656288146972656 17 -47.164928436279297 18 -43.40252685546875 19 -40.393699645996094 20 -39.163063049316406; createNode animCurveTA -n "hood_left_rotateX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 21 ".ktv[0:20]" 0 6.3964710235595703 1 7.6888771057128915 2 10.882022857666016 3 14.949796676635742 4 18.866090774536133 5 21.604793548583984 6 23.424821853637695 7 25.010250091552734 8 25.972700119018555 9 25.923797607421875 10 24.475168228149414 11 20.638946533203125 12 14.674052238464357 13 8.0622777938842773 14 2.2854158878326416 15 -1.1747381687164307 16 -1.5443689823150635 17 0.18866124749183655 18 2.8636279106140137 19 5.3198060989379883 20 6.3964710235595703; createNode animCurveTL -n "hood_left_translateZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 18 ".ktv[0:17]" 0 2.679999828338623 4 2.679999828338623 5 2.679999828338623 6 2.859999418258667 7 3.2892296314239502 8 3.8015363216400146 9 4.2307662963867188 10 4.4107661247253418 11 4.4107661247253418 12 4.4107661247253418 13 4.4107661247253418 14 4.4107661247253418 15 4.4107661247253418 16 4.2861509323120117 17 3.9676899909973145 18 3.5384600162506104 19 3.0815377235412598 20 2.679999828338623; createNode animCurveTL -n "hood_left_translateY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 18 ".ktv[0:17]" 0 -26.884906768798828 4 -26.884906768798828 5 -26.884906768798828 6 -26.931379318237305 7 -27.042196273803711 8 -27.174461364746094 9 -27.2852783203125 10 -27.331750869750977 11 -27.331750869750977 12 -27.331750869750977 13 -27.331750869750977 14 -27.331750869750977 15 -27.331750869750977 16 -27.299577713012695 17 -27.21735954284668 18 -27.106540679931641 19 -26.988574981689453 20 -26.884906768798828; createNode animCurveTL -n "hood_left_translateX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 18 ".ktv[0:17]" 0 18.924465179443359 4 18.924465179443359 5 18.924465179443359 6 18.534887313842773 7 17.60589599609375 8 16.497097015380859 9 15.568105697631836 10 15.17852783203125 11 15.17852783203125 12 15.17852783203125 13 15.17852783203125 14 15.17852783203125 15 15.17852783203125 16 15.448235511779785 17 16.137487411499023 18 17.06648063659668 19 18.055408477783203 20 18.924465179443359; select -ne :time1; setAttr ".o" 0; select -ne :renderPartition; setAttr -s 4 ".st"; select -ne :initialShadingGroup; setAttr ".ro" yes; select -ne :initialParticleSE; setAttr ".ro" yes; select -ne :defaultShaderList1; setAttr -s 4 ".s"; select -ne :defaultTextureList1; setAttr -s 2 ".tx"; select -ne :postProcessList1; setAttr -s 2 ".p"; select -ne :defaultRenderUtilityList1; setAttr -s 2 ".u"; select -ne :defaultRenderingList1; select -ne :renderGlobalsList1; select -ne :defaultHardwareRenderGlobals; setAttr ".fn" -type "string" "im"; setAttr ".res" -type "string" "ntsc_4d 646 485 1.333"; select -ne :characterPartition; connectAttr "shuffle_rightSource.cl" "clipLibrary1.sc[0]"; connectAttr "hood_right_scaleZ.a" "clipLibrary1.cel[0].cev[0].cevr"; connectAttr "hood_right_scaleY.a" "clipLibrary1.cel[0].cev[1].cevr"; connectAttr "hood_right_scaleX.a" "clipLibrary1.cel[0].cev[2].cevr"; connectAttr "hood_right_rotateZ.a" "clipLibrary1.cel[0].cev[3].cevr"; connectAttr "hood_right_rotateY.a" "clipLibrary1.cel[0].cev[4].cevr"; connectAttr "hood_right_rotateX.a" "clipLibrary1.cel[0].cev[5].cevr"; connectAttr "hood_right_translateZ.a" "clipLibrary1.cel[0].cev[6].cevr"; connectAttr "hood_right_translateY.a" "clipLibrary1.cel[0].cev[7].cevr"; connectAttr "hood_right_translateX.a" "clipLibrary1.cel[0].cev[8].cevr"; connectAttr "hood_03_scaleZ.a" "clipLibrary1.cel[0].cev[9].cevr"; connectAttr "hood_03_scaleY.a" "clipLibrary1.cel[0].cev[10].cevr"; connectAttr "hood_03_scaleX.a" "clipLibrary1.cel[0].cev[11].cevr"; connectAttr "hood_03_rotateZ.a" "clipLibrary1.cel[0].cev[12].cevr"; connectAttr "hood_03_rotateY.a" "clipLibrary1.cel[0].cev[13].cevr"; connectAttr "hood_03_rotateX.a" "clipLibrary1.cel[0].cev[14].cevr"; connectAttr "hood_03_translateZ.a" "clipLibrary1.cel[0].cev[15].cevr"; connectAttr "hood_03_translateY.a" "clipLibrary1.cel[0].cev[16].cevr"; connectAttr "hood_03_translateX.a" "clipLibrary1.cel[0].cev[17].cevr"; connectAttr "hood_02_scaleZ.a" "clipLibrary1.cel[0].cev[18].cevr"; connectAttr "hood_02_scaleY.a" "clipLibrary1.cel[0].cev[19].cevr"; connectAttr "hood_02_scaleX.a" "clipLibrary1.cel[0].cev[20].cevr"; connectAttr "hood_02_rotateZ.a" "clipLibrary1.cel[0].cev[21].cevr"; connectAttr "hood_02_rotateY.a" "clipLibrary1.cel[0].cev[22].cevr"; connectAttr "hood_02_rotateX.a" "clipLibrary1.cel[0].cev[23].cevr"; connectAttr "hood_02_translateZ.a" "clipLibrary1.cel[0].cev[24].cevr"; connectAttr "hood_02_translateY.a" "clipLibrary1.cel[0].cev[25].cevr"; connectAttr "hood_02_translateX.a" "clipLibrary1.cel[0].cev[26].cevr"; connectAttr "hood_01_scaleZ.a" "clipLibrary1.cel[0].cev[27].cevr"; connectAttr "hood_01_scaleY.a" "clipLibrary1.cel[0].cev[28].cevr"; connectAttr "hood_01_scaleX.a" "clipLibrary1.cel[0].cev[29].cevr"; connectAttr "hood_01_rotateZ.a" "clipLibrary1.cel[0].cev[30].cevr"; connectAttr "hood_01_rotateY.a" "clipLibrary1.cel[0].cev[31].cevr"; connectAttr "hood_01_rotateX.a" "clipLibrary1.cel[0].cev[32].cevr"; connectAttr "hood_01_translateZ.a" "clipLibrary1.cel[0].cev[33].cevr"; connectAttr "hood_01_translateY.a" "clipLibrary1.cel[0].cev[34].cevr"; connectAttr "hood_01_translateX.a" "clipLibrary1.cel[0].cev[35].cevr"; connectAttr "eye_left_scaleZ.a" "clipLibrary1.cel[0].cev[36].cevr"; connectAttr "eye_left_scaleY.a" "clipLibrary1.cel[0].cev[37].cevr"; connectAttr "eye_left_scaleX.a" "clipLibrary1.cel[0].cev[38].cevr"; connectAttr "eye_left_rotateZ.a" "clipLibrary1.cel[0].cev[39].cevr"; connectAttr "eye_left_rotateY.a" "clipLibrary1.cel[0].cev[40].cevr"; connectAttr "eye_left_rotateX.a" "clipLibrary1.cel[0].cev[41].cevr"; connectAttr "eye_left_translateZ.a" "clipLibrary1.cel[0].cev[42].cevr"; connectAttr "eye_left_translateY.a" "clipLibrary1.cel[0].cev[43].cevr"; connectAttr "eye_left_translateX.a" "clipLibrary1.cel[0].cev[44].cevr"; connectAttr "eye_right_scaleZ.a" "clipLibrary1.cel[0].cev[45].cevr"; connectAttr "eye_right_scaleY.a" "clipLibrary1.cel[0].cev[46].cevr"; connectAttr "eye_right_scaleX.a" "clipLibrary1.cel[0].cev[47].cevr"; connectAttr "eye_right_rotateZ.a" "clipLibrary1.cel[0].cev[48].cevr"; connectAttr "eye_right_rotateY.a" "clipLibrary1.cel[0].cev[49].cevr"; connectAttr "eye_right_rotateX.a" "clipLibrary1.cel[0].cev[50].cevr"; connectAttr "eye_right_translateZ.a" "clipLibrary1.cel[0].cev[51].cevr"; connectAttr "eye_right_translateY.a" "clipLibrary1.cel[0].cev[52].cevr"; connectAttr "eye_right_translateX.a" "clipLibrary1.cel[0].cev[53].cevr"; connectAttr "jaw_scaleZ.a" "clipLibrary1.cel[0].cev[54].cevr"; connectAttr "jaw_scaleY.a" "clipLibrary1.cel[0].cev[55].cevr"; connectAttr "jaw_scaleX.a" "clipLibrary1.cel[0].cev[56].cevr"; connectAttr "jaw_rotateZ.a" "clipLibrary1.cel[0].cev[57].cevr"; connectAttr "jaw_rotateY.a" "clipLibrary1.cel[0].cev[58].cevr"; connectAttr "jaw_rotateX.a" "clipLibrary1.cel[0].cev[59].cevr"; connectAttr "jaw_translateZ.a" "clipLibrary1.cel[0].cev[60].cevr"; connectAttr "jaw_translateY.a" "clipLibrary1.cel[0].cev[61].cevr"; connectAttr "jaw_translateX.a" "clipLibrary1.cel[0].cev[62].cevr"; connectAttr "Character1_Head_scaleZ.a" "clipLibrary1.cel[0].cev[63].cevr"; connectAttr "Character1_Head_scaleY.a" "clipLibrary1.cel[0].cev[64].cevr"; connectAttr "Character1_Head_scaleX.a" "clipLibrary1.cel[0].cev[65].cevr"; connectAttr "Character1_Head_rotateZ.a" "clipLibrary1.cel[0].cev[66].cevr"; connectAttr "Character1_Head_rotateY.a" "clipLibrary1.cel[0].cev[67].cevr"; connectAttr "Character1_Head_rotateX.a" "clipLibrary1.cel[0].cev[68].cevr"; connectAttr "Character1_Head_translateZ.a" "clipLibrary1.cel[0].cev[69].cevr"; connectAttr "Character1_Head_translateY.a" "clipLibrary1.cel[0].cev[70].cevr"; connectAttr "Character1_Head_translateX.a" "clipLibrary1.cel[0].cev[71].cevr"; connectAttr "Character1_Neck_scaleZ.a" "clipLibrary1.cel[0].cev[72].cevr"; connectAttr "Character1_Neck_scaleY.a" "clipLibrary1.cel[0].cev[73].cevr"; connectAttr "Character1_Neck_scaleX.a" "clipLibrary1.cel[0].cev[74].cevr"; connectAttr "Character1_Neck_rotateZ.a" "clipLibrary1.cel[0].cev[75].cevr"; connectAttr "Character1_Neck_rotateY.a" "clipLibrary1.cel[0].cev[76].cevr"; connectAttr "Character1_Neck_rotateX.a" "clipLibrary1.cel[0].cev[77].cevr"; connectAttr "Character1_Neck_translateZ.a" "clipLibrary1.cel[0].cev[78].cevr"; connectAttr "Character1_Neck_translateY.a" "clipLibrary1.cel[0].cev[79].cevr"; connectAttr "Character1_Neck_translateX.a" "clipLibrary1.cel[0].cev[80].cevr"; connectAttr "Character1_RightHandRing3_scaleZ.a" "clipLibrary1.cel[0].cev[81].cevr" ; connectAttr "Character1_RightHandRing3_scaleY.a" "clipLibrary1.cel[0].cev[82].cevr" ; connectAttr "Character1_RightHandRing3_scaleX.a" "clipLibrary1.cel[0].cev[83].cevr" ; connectAttr "Character1_RightHandRing3_rotateZ.a" "clipLibrary1.cel[0].cev[84].cevr" ; connectAttr "Character1_RightHandRing3_rotateY.a" "clipLibrary1.cel[0].cev[85].cevr" ; connectAttr "Character1_RightHandRing3_rotateX.a" "clipLibrary1.cel[0].cev[86].cevr" ; connectAttr "Character1_RightHandRing3_translateZ.a" "clipLibrary1.cel[0].cev[87].cevr" ; connectAttr "Character1_RightHandRing3_translateY.a" "clipLibrary1.cel[0].cev[88].cevr" ; connectAttr "Character1_RightHandRing3_translateX.a" "clipLibrary1.cel[0].cev[89].cevr" ; connectAttr "Character1_RightHandRing2_scaleZ.a" "clipLibrary1.cel[0].cev[90].cevr" ; connectAttr "Character1_RightHandRing2_scaleY.a" "clipLibrary1.cel[0].cev[91].cevr" ; connectAttr "Character1_RightHandRing2_scaleX.a" "clipLibrary1.cel[0].cev[92].cevr" ; connectAttr "Character1_RightHandRing2_rotateZ.a" "clipLibrary1.cel[0].cev[93].cevr" ; connectAttr "Character1_RightHandRing2_rotateY.a" "clipLibrary1.cel[0].cev[94].cevr" ; connectAttr "Character1_RightHandRing2_rotateX.a" "clipLibrary1.cel[0].cev[95].cevr" ; connectAttr "Character1_RightHandRing2_translateZ.a" "clipLibrary1.cel[0].cev[96].cevr" ; connectAttr "Character1_RightHandRing2_translateY.a" "clipLibrary1.cel[0].cev[97].cevr" ; connectAttr "Character1_RightHandRing2_translateX.a" "clipLibrary1.cel[0].cev[98].cevr" ; connectAttr "Character1_RightHandRing1_scaleZ.a" "clipLibrary1.cel[0].cev[99].cevr" ; connectAttr "Character1_RightHandRing1_scaleY.a" "clipLibrary1.cel[0].cev[100].cevr" ; connectAttr "Character1_RightHandRing1_scaleX.a" "clipLibrary1.cel[0].cev[101].cevr" ; connectAttr "Character1_RightHandRing1_rotateZ.a" "clipLibrary1.cel[0].cev[102].cevr" ; connectAttr "Character1_RightHandRing1_rotateY.a" "clipLibrary1.cel[0].cev[103].cevr" ; connectAttr "Character1_RightHandRing1_rotateX.a" "clipLibrary1.cel[0].cev[104].cevr" ; connectAttr "Character1_RightHandRing1_translateZ.a" "clipLibrary1.cel[0].cev[105].cevr" ; connectAttr "Character1_RightHandRing1_translateY.a" "clipLibrary1.cel[0].cev[106].cevr" ; connectAttr "Character1_RightHandRing1_translateX.a" "clipLibrary1.cel[0].cev[107].cevr" ; connectAttr "Character1_RightHandMiddle3_scaleZ.a" "clipLibrary1.cel[0].cev[108].cevr" ; connectAttr "Character1_RightHandMiddle3_scaleY.a" "clipLibrary1.cel[0].cev[109].cevr" ; connectAttr "Character1_RightHandMiddle3_scaleX.a" "clipLibrary1.cel[0].cev[110].cevr" ; connectAttr "Character1_RightHandMiddle3_rotateZ.a" "clipLibrary1.cel[0].cev[111].cevr" ; connectAttr "Character1_RightHandMiddle3_rotateY.a" "clipLibrary1.cel[0].cev[112].cevr" ; connectAttr "Character1_RightHandMiddle3_rotateX.a" "clipLibrary1.cel[0].cev[113].cevr" ; connectAttr "Character1_RightHandMiddle3_translateZ.a" "clipLibrary1.cel[0].cev[114].cevr" ; connectAttr "Character1_RightHandMiddle3_translateY.a" "clipLibrary1.cel[0].cev[115].cevr" ; connectAttr "Character1_RightHandMiddle3_translateX.a" "clipLibrary1.cel[0].cev[116].cevr" ; connectAttr "Character1_RightHandMiddle2_scaleZ.a" "clipLibrary1.cel[0].cev[117].cevr" ; connectAttr "Character1_RightHandMiddle2_scaleY.a" "clipLibrary1.cel[0].cev[118].cevr" ; connectAttr "Character1_RightHandMiddle2_scaleX.a" "clipLibrary1.cel[0].cev[119].cevr" ; connectAttr "Character1_RightHandMiddle2_rotateZ.a" "clipLibrary1.cel[0].cev[120].cevr" ; connectAttr "Character1_RightHandMiddle2_rotateY.a" "clipLibrary1.cel[0].cev[121].cevr" ; connectAttr "Character1_RightHandMiddle2_rotateX.a" "clipLibrary1.cel[0].cev[122].cevr" ; connectAttr "Character1_RightHandMiddle2_translateZ.a" "clipLibrary1.cel[0].cev[123].cevr" ; connectAttr "Character1_RightHandMiddle2_translateY.a" "clipLibrary1.cel[0].cev[124].cevr" ; connectAttr "Character1_RightHandMiddle2_translateX.a" "clipLibrary1.cel[0].cev[125].cevr" ; connectAttr "Character1_RightHandMiddle1_scaleZ.a" "clipLibrary1.cel[0].cev[126].cevr" ; connectAttr "Character1_RightHandMiddle1_scaleY.a" "clipLibrary1.cel[0].cev[127].cevr" ; connectAttr "Character1_RightHandMiddle1_scaleX.a" "clipLibrary1.cel[0].cev[128].cevr" ; connectAttr "Character1_RightHandMiddle1_rotateZ.a" "clipLibrary1.cel[0].cev[129].cevr" ; connectAttr "Character1_RightHandMiddle1_rotateY.a" "clipLibrary1.cel[0].cev[130].cevr" ; connectAttr "Character1_RightHandMiddle1_rotateX.a" "clipLibrary1.cel[0].cev[131].cevr" ; connectAttr "Character1_RightHandMiddle1_translateZ.a" "clipLibrary1.cel[0].cev[132].cevr" ; connectAttr "Character1_RightHandMiddle1_translateY.a" "clipLibrary1.cel[0].cev[133].cevr" ; connectAttr "Character1_RightHandMiddle1_translateX.a" "clipLibrary1.cel[0].cev[134].cevr" ; connectAttr "Character1_RightHandIndex3_scaleZ.a" "clipLibrary1.cel[0].cev[135].cevr" ; connectAttr "Character1_RightHandIndex3_scaleY.a" "clipLibrary1.cel[0].cev[136].cevr" ; connectAttr "Character1_RightHandIndex3_scaleX.a" "clipLibrary1.cel[0].cev[137].cevr" ; connectAttr "Character1_RightHandIndex3_rotateZ.a" "clipLibrary1.cel[0].cev[138].cevr" ; connectAttr "Character1_RightHandIndex3_rotateY.a" "clipLibrary1.cel[0].cev[139].cevr" ; connectAttr "Character1_RightHandIndex3_rotateX.a" "clipLibrary1.cel[0].cev[140].cevr" ; connectAttr "Character1_RightHandIndex3_translateZ.a" "clipLibrary1.cel[0].cev[141].cevr" ; connectAttr "Character1_RightHandIndex3_translateY.a" "clipLibrary1.cel[0].cev[142].cevr" ; connectAttr "Character1_RightHandIndex3_translateX.a" "clipLibrary1.cel[0].cev[143].cevr" ; connectAttr "Character1_RightHandIndex2_scaleZ.a" "clipLibrary1.cel[0].cev[144].cevr" ; connectAttr "Character1_RightHandIndex2_scaleY.a" "clipLibrary1.cel[0].cev[145].cevr" ; connectAttr "Character1_RightHandIndex2_scaleX.a" "clipLibrary1.cel[0].cev[146].cevr" ; connectAttr "Character1_RightHandIndex2_rotateZ.a" "clipLibrary1.cel[0].cev[147].cevr" ; connectAttr "Character1_RightHandIndex2_rotateY.a" "clipLibrary1.cel[0].cev[148].cevr" ; connectAttr "Character1_RightHandIndex2_rotateX.a" "clipLibrary1.cel[0].cev[149].cevr" ; connectAttr "Character1_RightHandIndex2_translateZ.a" "clipLibrary1.cel[0].cev[150].cevr" ; connectAttr "Character1_RightHandIndex2_translateY.a" "clipLibrary1.cel[0].cev[151].cevr" ; connectAttr "Character1_RightHandIndex2_translateX.a" "clipLibrary1.cel[0].cev[152].cevr" ; connectAttr "Character1_RightHandIndex1_scaleZ.a" "clipLibrary1.cel[0].cev[153].cevr" ; connectAttr "Character1_RightHandIndex1_scaleY.a" "clipLibrary1.cel[0].cev[154].cevr" ; connectAttr "Character1_RightHandIndex1_scaleX.a" "clipLibrary1.cel[0].cev[155].cevr" ; connectAttr "Character1_RightHandIndex1_rotateZ.a" "clipLibrary1.cel[0].cev[156].cevr" ; connectAttr "Character1_RightHandIndex1_rotateY.a" "clipLibrary1.cel[0].cev[157].cevr" ; connectAttr "Character1_RightHandIndex1_rotateX.a" "clipLibrary1.cel[0].cev[158].cevr" ; connectAttr "Character1_RightHandIndex1_translateZ.a" "clipLibrary1.cel[0].cev[159].cevr" ; connectAttr "Character1_RightHandIndex1_translateY.a" "clipLibrary1.cel[0].cev[160].cevr" ; connectAttr "Character1_RightHandIndex1_translateX.a" "clipLibrary1.cel[0].cev[161].cevr" ; connectAttr "Character1_RightHandThumb3_scaleZ.a" "clipLibrary1.cel[0].cev[162].cevr" ; connectAttr "Character1_RightHandThumb3_scaleY.a" "clipLibrary1.cel[0].cev[163].cevr" ; connectAttr "Character1_RightHandThumb3_scaleX.a" "clipLibrary1.cel[0].cev[164].cevr" ; connectAttr "Character1_RightHandThumb3_rotateZ.a" "clipLibrary1.cel[0].cev[165].cevr" ; connectAttr "Character1_RightHandThumb3_rotateY.a" "clipLibrary1.cel[0].cev[166].cevr" ; connectAttr "Character1_RightHandThumb3_rotateX.a" "clipLibrary1.cel[0].cev[167].cevr" ; connectAttr "Character1_RightHandThumb3_translateZ.a" "clipLibrary1.cel[0].cev[168].cevr" ; connectAttr "Character1_RightHandThumb3_translateY.a" "clipLibrary1.cel[0].cev[169].cevr" ; connectAttr "Character1_RightHandThumb3_translateX.a" "clipLibrary1.cel[0].cev[170].cevr" ; connectAttr "Character1_RightHandThumb2_scaleZ.a" "clipLibrary1.cel[0].cev[171].cevr" ; connectAttr "Character1_RightHandThumb2_scaleY.a" "clipLibrary1.cel[0].cev[172].cevr" ; connectAttr "Character1_RightHandThumb2_scaleX.a" "clipLibrary1.cel[0].cev[173].cevr" ; connectAttr "Character1_RightHandThumb2_rotateZ.a" "clipLibrary1.cel[0].cev[174].cevr" ; connectAttr "Character1_RightHandThumb2_rotateY.a" "clipLibrary1.cel[0].cev[175].cevr" ; connectAttr "Character1_RightHandThumb2_rotateX.a" "clipLibrary1.cel[0].cev[176].cevr" ; connectAttr "Character1_RightHandThumb2_translateZ.a" "clipLibrary1.cel[0].cev[177].cevr" ; connectAttr "Character1_RightHandThumb2_translateY.a" "clipLibrary1.cel[0].cev[178].cevr" ; connectAttr "Character1_RightHandThumb2_translateX.a" "clipLibrary1.cel[0].cev[179].cevr" ; connectAttr "Character1_RightHandThumb1_scaleZ.a" "clipLibrary1.cel[0].cev[180].cevr" ; connectAttr "Character1_RightHandThumb1_scaleY.a" "clipLibrary1.cel[0].cev[181].cevr" ; connectAttr "Character1_RightHandThumb1_scaleX.a" "clipLibrary1.cel[0].cev[182].cevr" ; connectAttr "Character1_RightHandThumb1_rotateZ.a" "clipLibrary1.cel[0].cev[183].cevr" ; connectAttr "Character1_RightHandThumb1_rotateY.a" "clipLibrary1.cel[0].cev[184].cevr" ; connectAttr "Character1_RightHandThumb1_rotateX.a" "clipLibrary1.cel[0].cev[185].cevr" ; connectAttr "Character1_RightHandThumb1_translateZ.a" "clipLibrary1.cel[0].cev[186].cevr" ; connectAttr "Character1_RightHandThumb1_translateY.a" "clipLibrary1.cel[0].cev[187].cevr" ; connectAttr "Character1_RightHandThumb1_translateX.a" "clipLibrary1.cel[0].cev[188].cevr" ; connectAttr "weapon_right_scaleZ.a" "clipLibrary1.cel[0].cev[189].cevr"; connectAttr "weapon_right_scaleY.a" "clipLibrary1.cel[0].cev[190].cevr"; connectAttr "weapon_right_scaleX.a" "clipLibrary1.cel[0].cev[191].cevr"; connectAttr "weapon_right_rotateZ.a" "clipLibrary1.cel[0].cev[192].cevr"; connectAttr "weapon_right_rotateY.a" "clipLibrary1.cel[0].cev[193].cevr"; connectAttr "weapon_right_rotateX.a" "clipLibrary1.cel[0].cev[194].cevr"; connectAttr "weapon_right_translateZ.a" "clipLibrary1.cel[0].cev[195].cevr"; connectAttr "weapon_right_translateY.a" "clipLibrary1.cel[0].cev[196].cevr"; connectAttr "weapon_right_translateX.a" "clipLibrary1.cel[0].cev[197].cevr"; connectAttr "Character1_RightHand_scaleZ.a" "clipLibrary1.cel[0].cev[198].cevr"; connectAttr "Character1_RightHand_scaleY.a" "clipLibrary1.cel[0].cev[199].cevr"; connectAttr "Character1_RightHand_scaleX.a" "clipLibrary1.cel[0].cev[200].cevr"; connectAttr "Character1_RightHand_rotateZ.a" "clipLibrary1.cel[0].cev[201].cevr" ; connectAttr "Character1_RightHand_rotateY.a" "clipLibrary1.cel[0].cev[202].cevr" ; connectAttr "Character1_RightHand_rotateX.a" "clipLibrary1.cel[0].cev[203].cevr" ; connectAttr "Character1_RightHand_translateZ.a" "clipLibrary1.cel[0].cev[204].cevr" ; connectAttr "Character1_RightHand_translateY.a" "clipLibrary1.cel[0].cev[205].cevr" ; connectAttr "Character1_RightHand_translateX.a" "clipLibrary1.cel[0].cev[206].cevr" ; connectAttr "Character1_RightForeArm_scaleZ.a" "clipLibrary1.cel[0].cev[207].cevr" ; connectAttr "Character1_RightForeArm_scaleY.a" "clipLibrary1.cel[0].cev[208].cevr" ; connectAttr "Character1_RightForeArm_scaleX.a" "clipLibrary1.cel[0].cev[209].cevr" ; connectAttr "Character1_RightForeArm_rotateZ.a" "clipLibrary1.cel[0].cev[210].cevr" ; connectAttr "Character1_RightForeArm_rotateY.a" "clipLibrary1.cel[0].cev[211].cevr" ; connectAttr "Character1_RightForeArm_rotateX.a" "clipLibrary1.cel[0].cev[212].cevr" ; connectAttr "Character1_RightForeArm_translateZ.a" "clipLibrary1.cel[0].cev[213].cevr" ; connectAttr "Character1_RightForeArm_translateY.a" "clipLibrary1.cel[0].cev[214].cevr" ; connectAttr "Character1_RightForeArm_translateX.a" "clipLibrary1.cel[0].cev[215].cevr" ; connectAttr "Character1_RightArm_scaleZ.a" "clipLibrary1.cel[0].cev[216].cevr"; connectAttr "Character1_RightArm_scaleY.a" "clipLibrary1.cel[0].cev[217].cevr"; connectAttr "Character1_RightArm_scaleX.a" "clipLibrary1.cel[0].cev[218].cevr"; connectAttr "Character1_RightArm_rotateZ.a" "clipLibrary1.cel[0].cev[219].cevr"; connectAttr "Character1_RightArm_rotateY.a" "clipLibrary1.cel[0].cev[220].cevr"; connectAttr "Character1_RightArm_rotateX.a" "clipLibrary1.cel[0].cev[221].cevr"; connectAttr "Character1_RightArm_translateZ.a" "clipLibrary1.cel[0].cev[222].cevr" ; connectAttr "Character1_RightArm_translateY.a" "clipLibrary1.cel[0].cev[223].cevr" ; connectAttr "Character1_RightArm_translateX.a" "clipLibrary1.cel[0].cev[224].cevr" ; connectAttr "Character1_RightShoulder_scaleZ.a" "clipLibrary1.cel[0].cev[225].cevr" ; connectAttr "Character1_RightShoulder_scaleY.a" "clipLibrary1.cel[0].cev[226].cevr" ; connectAttr "Character1_RightShoulder_scaleX.a" "clipLibrary1.cel[0].cev[227].cevr" ; connectAttr "Character1_RightShoulder_rotateZ.a" "clipLibrary1.cel[0].cev[228].cevr" ; connectAttr "Character1_RightShoulder_rotateY.a" "clipLibrary1.cel[0].cev[229].cevr" ; connectAttr "Character1_RightShoulder_rotateX.a" "clipLibrary1.cel[0].cev[230].cevr" ; connectAttr "Character1_RightShoulder_translateZ.a" "clipLibrary1.cel[0].cev[231].cevr" ; connectAttr "Character1_RightShoulder_translateY.a" "clipLibrary1.cel[0].cev[232].cevr" ; connectAttr "Character1_RightShoulder_translateX.a" "clipLibrary1.cel[0].cev[233].cevr" ; connectAttr "Character1_LeftHandRing3_scaleZ.a" "clipLibrary1.cel[0].cev[234].cevr" ; connectAttr "Character1_LeftHandRing3_scaleY.a" "clipLibrary1.cel[0].cev[235].cevr" ; connectAttr "Character1_LeftHandRing3_scaleX.a" "clipLibrary1.cel[0].cev[236].cevr" ; connectAttr "Character1_LeftHandRing3_rotateZ.a" "clipLibrary1.cel[0].cev[237].cevr" ; connectAttr "Character1_LeftHandRing3_rotateY.a" "clipLibrary1.cel[0].cev[238].cevr" ; connectAttr "Character1_LeftHandRing3_rotateX.a" "clipLibrary1.cel[0].cev[239].cevr" ; connectAttr "Character1_LeftHandRing3_translateZ.a" "clipLibrary1.cel[0].cev[240].cevr" ; connectAttr "Character1_LeftHandRing3_translateY.a" "clipLibrary1.cel[0].cev[241].cevr" ; connectAttr "Character1_LeftHandRing3_translateX.a" "clipLibrary1.cel[0].cev[242].cevr" ; connectAttr "Character1_LeftHandRing2_scaleZ.a" "clipLibrary1.cel[0].cev[243].cevr" ; connectAttr "Character1_LeftHandRing2_scaleY.a" "clipLibrary1.cel[0].cev[244].cevr" ; connectAttr "Character1_LeftHandRing2_scaleX.a" "clipLibrary1.cel[0].cev[245].cevr" ; connectAttr "Character1_LeftHandRing2_rotateZ.a" "clipLibrary1.cel[0].cev[246].cevr" ; connectAttr "Character1_LeftHandRing2_rotateY.a" "clipLibrary1.cel[0].cev[247].cevr" ; connectAttr "Character1_LeftHandRing2_rotateX.a" "clipLibrary1.cel[0].cev[248].cevr" ; connectAttr "Character1_LeftHandRing2_translateZ.a" "clipLibrary1.cel[0].cev[249].cevr" ; connectAttr "Character1_LeftHandRing2_translateY.a" "clipLibrary1.cel[0].cev[250].cevr" ; connectAttr "Character1_LeftHandRing2_translateX.a" "clipLibrary1.cel[0].cev[251].cevr" ; connectAttr "Character1_LeftHandRing1_scaleZ.a" "clipLibrary1.cel[0].cev[252].cevr" ; connectAttr "Character1_LeftHandRing1_scaleY.a" "clipLibrary1.cel[0].cev[253].cevr" ; connectAttr "Character1_LeftHandRing1_scaleX.a" "clipLibrary1.cel[0].cev[254].cevr" ; connectAttr "Character1_LeftHandRing1_rotateZ.a" "clipLibrary1.cel[0].cev[255].cevr" ; connectAttr "Character1_LeftHandRing1_rotateY.a" "clipLibrary1.cel[0].cev[256].cevr" ; connectAttr "Character1_LeftHandRing1_rotateX.a" "clipLibrary1.cel[0].cev[257].cevr" ; connectAttr "Character1_LeftHandRing1_translateZ.a" "clipLibrary1.cel[0].cev[258].cevr" ; connectAttr "Character1_LeftHandRing1_translateY.a" "clipLibrary1.cel[0].cev[259].cevr" ; connectAttr "Character1_LeftHandRing1_translateX.a" "clipLibrary1.cel[0].cev[260].cevr" ; connectAttr "Character1_LeftHandMiddle3_scaleZ.a" "clipLibrary1.cel[0].cev[261].cevr" ; connectAttr "Character1_LeftHandMiddle3_scaleY.a" "clipLibrary1.cel[0].cev[262].cevr" ; connectAttr "Character1_LeftHandMiddle3_scaleX.a" "clipLibrary1.cel[0].cev[263].cevr" ; connectAttr "Character1_LeftHandMiddle3_rotateZ.a" "clipLibrary1.cel[0].cev[264].cevr" ; connectAttr "Character1_LeftHandMiddle3_rotateY.a" "clipLibrary1.cel[0].cev[265].cevr" ; connectAttr "Character1_LeftHandMiddle3_rotateX.a" "clipLibrary1.cel[0].cev[266].cevr" ; connectAttr "Character1_LeftHandMiddle3_translateZ.a" "clipLibrary1.cel[0].cev[267].cevr" ; connectAttr "Character1_LeftHandMiddle3_translateY.a" "clipLibrary1.cel[0].cev[268].cevr" ; connectAttr "Character1_LeftHandMiddle3_translateX.a" "clipLibrary1.cel[0].cev[269].cevr" ; connectAttr "Character1_LeftHandMiddle2_scaleZ.a" "clipLibrary1.cel[0].cev[270].cevr" ; connectAttr "Character1_LeftHandMiddle2_scaleY.a" "clipLibrary1.cel[0].cev[271].cevr" ; connectAttr "Character1_LeftHandMiddle2_scaleX.a" "clipLibrary1.cel[0].cev[272].cevr" ; connectAttr "Character1_LeftHandMiddle2_rotateZ.a" "clipLibrary1.cel[0].cev[273].cevr" ; connectAttr "Character1_LeftHandMiddle2_rotateY.a" "clipLibrary1.cel[0].cev[274].cevr" ; connectAttr "Character1_LeftHandMiddle2_rotateX.a" "clipLibrary1.cel[0].cev[275].cevr" ; connectAttr "Character1_LeftHandMiddle2_translateZ.a" "clipLibrary1.cel[0].cev[276].cevr" ; connectAttr "Character1_LeftHandMiddle2_translateY.a" "clipLibrary1.cel[0].cev[277].cevr" ; connectAttr "Character1_LeftHandMiddle2_translateX.a" "clipLibrary1.cel[0].cev[278].cevr" ; connectAttr "Character1_LeftHandMiddle1_scaleZ.a" "clipLibrary1.cel[0].cev[279].cevr" ; connectAttr "Character1_LeftHandMiddle1_scaleY.a" "clipLibrary1.cel[0].cev[280].cevr" ; connectAttr "Character1_LeftHandMiddle1_scaleX.a" "clipLibrary1.cel[0].cev[281].cevr" ; connectAttr "Character1_LeftHandMiddle1_rotateZ.a" "clipLibrary1.cel[0].cev[282].cevr" ; connectAttr "Character1_LeftHandMiddle1_rotateY.a" "clipLibrary1.cel[0].cev[283].cevr" ; connectAttr "Character1_LeftHandMiddle1_rotateX.a" "clipLibrary1.cel[0].cev[284].cevr" ; connectAttr "Character1_LeftHandMiddle1_translateZ.a" "clipLibrary1.cel[0].cev[285].cevr" ; connectAttr "Character1_LeftHandMiddle1_translateY.a" "clipLibrary1.cel[0].cev[286].cevr" ; connectAttr "Character1_LeftHandMiddle1_translateX.a" "clipLibrary1.cel[0].cev[287].cevr" ; connectAttr "Character1_LeftHandIndex3_scaleZ.a" "clipLibrary1.cel[0].cev[288].cevr" ; connectAttr "Character1_LeftHandIndex3_scaleY.a" "clipLibrary1.cel[0].cev[289].cevr" ; connectAttr "Character1_LeftHandIndex3_scaleX.a" "clipLibrary1.cel[0].cev[290].cevr" ; connectAttr "Character1_LeftHandIndex3_rotateZ.a" "clipLibrary1.cel[0].cev[291].cevr" ; connectAttr "Character1_LeftHandIndex3_rotateY.a" "clipLibrary1.cel[0].cev[292].cevr" ; connectAttr "Character1_LeftHandIndex3_rotateX.a" "clipLibrary1.cel[0].cev[293].cevr" ; connectAttr "Character1_LeftHandIndex3_translateZ.a" "clipLibrary1.cel[0].cev[294].cevr" ; connectAttr "Character1_LeftHandIndex3_translateY.a" "clipLibrary1.cel[0].cev[295].cevr" ; connectAttr "Character1_LeftHandIndex3_translateX.a" "clipLibrary1.cel[0].cev[296].cevr" ; connectAttr "Character1_LeftHandIndex2_scaleZ.a" "clipLibrary1.cel[0].cev[297].cevr" ; connectAttr "Character1_LeftHandIndex2_scaleY.a" "clipLibrary1.cel[0].cev[298].cevr" ; connectAttr "Character1_LeftHandIndex2_scaleX.a" "clipLibrary1.cel[0].cev[299].cevr" ; connectAttr "Character1_LeftHandIndex2_rotateZ.a" "clipLibrary1.cel[0].cev[300].cevr" ; connectAttr "Character1_LeftHandIndex2_rotateY.a" "clipLibrary1.cel[0].cev[301].cevr" ; connectAttr "Character1_LeftHandIndex2_rotateX.a" "clipLibrary1.cel[0].cev[302].cevr" ; connectAttr "Character1_LeftHandIndex2_translateZ.a" "clipLibrary1.cel[0].cev[303].cevr" ; connectAttr "Character1_LeftHandIndex2_translateY.a" "clipLibrary1.cel[0].cev[304].cevr" ; connectAttr "Character1_LeftHandIndex2_translateX.a" "clipLibrary1.cel[0].cev[305].cevr" ; connectAttr "Character1_LeftHandIndex1_scaleZ.a" "clipLibrary1.cel[0].cev[306].cevr" ; connectAttr "Character1_LeftHandIndex1_scaleY.a" "clipLibrary1.cel[0].cev[307].cevr" ; connectAttr "Character1_LeftHandIndex1_scaleX.a" "clipLibrary1.cel[0].cev[308].cevr" ; connectAttr "Character1_LeftHandIndex1_rotateZ.a" "clipLibrary1.cel[0].cev[309].cevr" ; connectAttr "Character1_LeftHandIndex1_rotateY.a" "clipLibrary1.cel[0].cev[310].cevr" ; connectAttr "Character1_LeftHandIndex1_rotateX.a" "clipLibrary1.cel[0].cev[311].cevr" ; connectAttr "Character1_LeftHandIndex1_translateZ.a" "clipLibrary1.cel[0].cev[312].cevr" ; connectAttr "Character1_LeftHandIndex1_translateY.a" "clipLibrary1.cel[0].cev[313].cevr" ; connectAttr "Character1_LeftHandIndex1_translateX.a" "clipLibrary1.cel[0].cev[314].cevr" ; connectAttr "Character1_LeftHandThumb3_scaleZ.a" "clipLibrary1.cel[0].cev[315].cevr" ; connectAttr "Character1_LeftHandThumb3_scaleY.a" "clipLibrary1.cel[0].cev[316].cevr" ; connectAttr "Character1_LeftHandThumb3_scaleX.a" "clipLibrary1.cel[0].cev[317].cevr" ; connectAttr "Character1_LeftHandThumb3_rotateZ.a" "clipLibrary1.cel[0].cev[318].cevr" ; connectAttr "Character1_LeftHandThumb3_rotateY.a" "clipLibrary1.cel[0].cev[319].cevr" ; connectAttr "Character1_LeftHandThumb3_rotateX.a" "clipLibrary1.cel[0].cev[320].cevr" ; connectAttr "Character1_LeftHandThumb3_translateZ.a" "clipLibrary1.cel[0].cev[321].cevr" ; connectAttr "Character1_LeftHandThumb3_translateY.a" "clipLibrary1.cel[0].cev[322].cevr" ; connectAttr "Character1_LeftHandThumb3_translateX.a" "clipLibrary1.cel[0].cev[323].cevr" ; connectAttr "Character1_LeftHandThumb2_scaleZ.a" "clipLibrary1.cel[0].cev[324].cevr" ; connectAttr "Character1_LeftHandThumb2_scaleY.a" "clipLibrary1.cel[0].cev[325].cevr" ; connectAttr "Character1_LeftHandThumb2_scaleX.a" "clipLibrary1.cel[0].cev[326].cevr" ; connectAttr "Character1_LeftHandThumb2_rotateZ.a" "clipLibrary1.cel[0].cev[327].cevr" ; connectAttr "Character1_LeftHandThumb2_rotateY.a" "clipLibrary1.cel[0].cev[328].cevr" ; connectAttr "Character1_LeftHandThumb2_rotateX.a" "clipLibrary1.cel[0].cev[329].cevr" ; connectAttr "Character1_LeftHandThumb2_translateZ.a" "clipLibrary1.cel[0].cev[330].cevr" ; connectAttr "Character1_LeftHandThumb2_translateY.a" "clipLibrary1.cel[0].cev[331].cevr" ; connectAttr "Character1_LeftHandThumb2_translateX.a" "clipLibrary1.cel[0].cev[332].cevr" ; connectAttr "Character1_LeftHandThumb1_scaleZ.a" "clipLibrary1.cel[0].cev[333].cevr" ; connectAttr "Character1_LeftHandThumb1_scaleY.a" "clipLibrary1.cel[0].cev[334].cevr" ; connectAttr "Character1_LeftHandThumb1_scaleX.a" "clipLibrary1.cel[0].cev[335].cevr" ; connectAttr "Character1_LeftHandThumb1_rotateZ.a" "clipLibrary1.cel[0].cev[336].cevr" ; connectAttr "Character1_LeftHandThumb1_rotateY.a" "clipLibrary1.cel[0].cev[337].cevr" ; connectAttr "Character1_LeftHandThumb1_rotateX.a" "clipLibrary1.cel[0].cev[338].cevr" ; connectAttr "Character1_LeftHandThumb1_translateZ.a" "clipLibrary1.cel[0].cev[339].cevr" ; connectAttr "Character1_LeftHandThumb1_translateY.a" "clipLibrary1.cel[0].cev[340].cevr" ; connectAttr "Character1_LeftHandThumb1_translateX.a" "clipLibrary1.cel[0].cev[341].cevr" ; connectAttr "Character1_LeftHand_scaleZ.a" "clipLibrary1.cel[0].cev[342].cevr"; connectAttr "Character1_LeftHand_scaleY.a" "clipLibrary1.cel[0].cev[343].cevr"; connectAttr "Character1_LeftHand_scaleX.a" "clipLibrary1.cel[0].cev[344].cevr"; connectAttr "Character1_LeftHand_rotateZ.a" "clipLibrary1.cel[0].cev[345].cevr"; connectAttr "Character1_LeftHand_rotateY.a" "clipLibrary1.cel[0].cev[346].cevr"; connectAttr "Character1_LeftHand_rotateX.a" "clipLibrary1.cel[0].cev[347].cevr"; connectAttr "Character1_LeftHand_translateZ.a" "clipLibrary1.cel[0].cev[348].cevr" ; connectAttr "Character1_LeftHand_translateY.a" "clipLibrary1.cel[0].cev[349].cevr" ; connectAttr "Character1_LeftHand_translateX.a" "clipLibrary1.cel[0].cev[350].cevr" ; connectAttr "Character1_LeftForeArm_scaleZ.a" "clipLibrary1.cel[0].cev[351].cevr" ; connectAttr "Character1_LeftForeArm_scaleY.a" "clipLibrary1.cel[0].cev[352].cevr" ; connectAttr "Character1_LeftForeArm_scaleX.a" "clipLibrary1.cel[0].cev[353].cevr" ; connectAttr "Character1_LeftForeArm_rotateZ.a" "clipLibrary1.cel[0].cev[354].cevr" ; connectAttr "Character1_LeftForeArm_rotateY.a" "clipLibrary1.cel[0].cev[355].cevr" ; connectAttr "Character1_LeftForeArm_rotateX.a" "clipLibrary1.cel[0].cev[356].cevr" ; connectAttr "Character1_LeftForeArm_translateZ.a" "clipLibrary1.cel[0].cev[357].cevr" ; connectAttr "Character1_LeftForeArm_translateY.a" "clipLibrary1.cel[0].cev[358].cevr" ; connectAttr "Character1_LeftForeArm_translateX.a" "clipLibrary1.cel[0].cev[359].cevr" ; connectAttr "Character1_LeftArm_scaleZ.a" "clipLibrary1.cel[0].cev[360].cevr"; connectAttr "Character1_LeftArm_scaleY.a" "clipLibrary1.cel[0].cev[361].cevr"; connectAttr "Character1_LeftArm_scaleX.a" "clipLibrary1.cel[0].cev[362].cevr"; connectAttr "Character1_LeftArm_rotateZ.a" "clipLibrary1.cel[0].cev[363].cevr"; connectAttr "Character1_LeftArm_rotateY.a" "clipLibrary1.cel[0].cev[364].cevr"; connectAttr "Character1_LeftArm_rotateX.a" "clipLibrary1.cel[0].cev[365].cevr"; connectAttr "Character1_LeftArm_translateZ.a" "clipLibrary1.cel[0].cev[366].cevr" ; connectAttr "Character1_LeftArm_translateY.a" "clipLibrary1.cel[0].cev[367].cevr" ; connectAttr "Character1_LeftArm_translateX.a" "clipLibrary1.cel[0].cev[368].cevr" ; connectAttr "Character1_LeftShoulder_scaleZ.a" "clipLibrary1.cel[0].cev[369].cevr" ; connectAttr "Character1_LeftShoulder_scaleY.a" "clipLibrary1.cel[0].cev[370].cevr" ; connectAttr "Character1_LeftShoulder_scaleX.a" "clipLibrary1.cel[0].cev[371].cevr" ; connectAttr "Character1_LeftShoulder_rotateZ.a" "clipLibrary1.cel[0].cev[372].cevr" ; connectAttr "Character1_LeftShoulder_rotateY.a" "clipLibrary1.cel[0].cev[373].cevr" ; connectAttr "Character1_LeftShoulder_rotateX.a" "clipLibrary1.cel[0].cev[374].cevr" ; connectAttr "Character1_LeftShoulder_translateZ.a" "clipLibrary1.cel[0].cev[375].cevr" ; connectAttr "Character1_LeftShoulder_translateY.a" "clipLibrary1.cel[0].cev[376].cevr" ; connectAttr "Character1_LeftShoulder_translateX.a" "clipLibrary1.cel[0].cev[377].cevr" ; connectAttr "Character1_Spine1_scaleZ.a" "clipLibrary1.cel[0].cev[378].cevr"; connectAttr "Character1_Spine1_scaleY.a" "clipLibrary1.cel[0].cev[379].cevr"; connectAttr "Character1_Spine1_scaleX.a" "clipLibrary1.cel[0].cev[380].cevr"; connectAttr "Character1_Spine1_rotateZ.a" "clipLibrary1.cel[0].cev[381].cevr"; connectAttr "Character1_Spine1_rotateY.a" "clipLibrary1.cel[0].cev[382].cevr"; connectAttr "Character1_Spine1_rotateX.a" "clipLibrary1.cel[0].cev[383].cevr"; connectAttr "Character1_Spine1_translateZ.a" "clipLibrary1.cel[0].cev[384].cevr" ; connectAttr "Character1_Spine1_translateY.a" "clipLibrary1.cel[0].cev[385].cevr" ; connectAttr "Character1_Spine1_translateX.a" "clipLibrary1.cel[0].cev[386].cevr" ; connectAttr "Character1_Spine_scaleZ.a" "clipLibrary1.cel[0].cev[387].cevr"; connectAttr "Character1_Spine_scaleY.a" "clipLibrary1.cel[0].cev[388].cevr"; connectAttr "Character1_Spine_scaleX.a" "clipLibrary1.cel[0].cev[389].cevr"; connectAttr "Character1_Spine_rotateZ.a" "clipLibrary1.cel[0].cev[390].cevr"; connectAttr "Character1_Spine_rotateY.a" "clipLibrary1.cel[0].cev[391].cevr"; connectAttr "Character1_Spine_rotateX.a" "clipLibrary1.cel[0].cev[392].cevr"; connectAttr "Character1_Spine_translateZ.a" "clipLibrary1.cel[0].cev[393].cevr"; connectAttr "Character1_Spine_translateY.a" "clipLibrary1.cel[0].cev[394].cevr"; connectAttr "Character1_Spine_translateX.a" "clipLibrary1.cel[0].cev[395].cevr"; connectAttr "Character1_RightFootIndex2_scaleZ.a" "clipLibrary1.cel[0].cev[396].cevr" ; connectAttr "Character1_RightFootIndex2_scaleY.a" "clipLibrary1.cel[0].cev[397].cevr" ; connectAttr "Character1_RightFootIndex2_scaleX.a" "clipLibrary1.cel[0].cev[398].cevr" ; connectAttr "Character1_RightFootIndex2_rotateZ.a" "clipLibrary1.cel[0].cev[399].cevr" ; connectAttr "Character1_RightFootIndex2_rotateY.a" "clipLibrary1.cel[0].cev[400].cevr" ; connectAttr "Character1_RightFootIndex2_rotateX.a" "clipLibrary1.cel[0].cev[401].cevr" ; connectAttr "Character1_RightFootIndex2_translateZ.a" "clipLibrary1.cel[0].cev[402].cevr" ; connectAttr "Character1_RightFootIndex2_translateY.a" "clipLibrary1.cel[0].cev[403].cevr" ; connectAttr "Character1_RightFootIndex2_translateX.a" "clipLibrary1.cel[0].cev[404].cevr" ; connectAttr "Character1_RightFootIndex1_scaleZ.a" "clipLibrary1.cel[0].cev[405].cevr" ; connectAttr "Character1_RightFootIndex1_scaleY.a" "clipLibrary1.cel[0].cev[406].cevr" ; connectAttr "Character1_RightFootIndex1_scaleX.a" "clipLibrary1.cel[0].cev[407].cevr" ; connectAttr "Character1_RightFootIndex1_rotateZ.a" "clipLibrary1.cel[0].cev[408].cevr" ; connectAttr "Character1_RightFootIndex1_rotateY.a" "clipLibrary1.cel[0].cev[409].cevr" ; connectAttr "Character1_RightFootIndex1_rotateX.a" "clipLibrary1.cel[0].cev[410].cevr" ; connectAttr "Character1_RightFootIndex1_translateZ.a" "clipLibrary1.cel[0].cev[411].cevr" ; connectAttr "Character1_RightFootIndex1_translateY.a" "clipLibrary1.cel[0].cev[412].cevr" ; connectAttr "Character1_RightFootIndex1_translateX.a" "clipLibrary1.cel[0].cev[413].cevr" ; connectAttr "Character1_RightToeBase_scaleZ.a" "clipLibrary1.cel[0].cev[414].cevr" ; connectAttr "Character1_RightToeBase_scaleY.a" "clipLibrary1.cel[0].cev[415].cevr" ; connectAttr "Character1_RightToeBase_scaleX.a" "clipLibrary1.cel[0].cev[416].cevr" ; connectAttr "Character1_RightToeBase_rotateZ.a" "clipLibrary1.cel[0].cev[417].cevr" ; connectAttr "Character1_RightToeBase_rotateY.a" "clipLibrary1.cel[0].cev[418].cevr" ; connectAttr "Character1_RightToeBase_rotateX.a" "clipLibrary1.cel[0].cev[419].cevr" ; connectAttr "Character1_RightToeBase_translateZ.a" "clipLibrary1.cel[0].cev[420].cevr" ; connectAttr "Character1_RightToeBase_translateY.a" "clipLibrary1.cel[0].cev[421].cevr" ; connectAttr "Character1_RightToeBase_translateX.a" "clipLibrary1.cel[0].cev[422].cevr" ; connectAttr "Character1_RightFoot_scaleZ.a" "clipLibrary1.cel[0].cev[423].cevr"; connectAttr "Character1_RightFoot_scaleY.a" "clipLibrary1.cel[0].cev[424].cevr"; connectAttr "Character1_RightFoot_scaleX.a" "clipLibrary1.cel[0].cev[425].cevr"; connectAttr "Character1_RightFoot_rotateZ.a" "clipLibrary1.cel[0].cev[426].cevr" ; connectAttr "Character1_RightFoot_rotateY.a" "clipLibrary1.cel[0].cev[427].cevr" ; connectAttr "Character1_RightFoot_rotateX.a" "clipLibrary1.cel[0].cev[428].cevr" ; connectAttr "Character1_RightFoot_translateZ.a" "clipLibrary1.cel[0].cev[429].cevr" ; connectAttr "Character1_RightFoot_translateY.a" "clipLibrary1.cel[0].cev[430].cevr" ; connectAttr "Character1_RightFoot_translateX.a" "clipLibrary1.cel[0].cev[431].cevr" ; connectAttr "Character1_RightLeg_scaleZ.a" "clipLibrary1.cel[0].cev[432].cevr"; connectAttr "Character1_RightLeg_scaleY.a" "clipLibrary1.cel[0].cev[433].cevr"; connectAttr "Character1_RightLeg_scaleX.a" "clipLibrary1.cel[0].cev[434].cevr"; connectAttr "Character1_RightLeg_rotateZ.a" "clipLibrary1.cel[0].cev[435].cevr"; connectAttr "Character1_RightLeg_rotateY.a" "clipLibrary1.cel[0].cev[436].cevr"; connectAttr "Character1_RightLeg_rotateX.a" "clipLibrary1.cel[0].cev[437].cevr"; connectAttr "Character1_RightLeg_translateZ.a" "clipLibrary1.cel[0].cev[438].cevr" ; connectAttr "Character1_RightLeg_translateY.a" "clipLibrary1.cel[0].cev[439].cevr" ; connectAttr "Character1_RightLeg_translateX.a" "clipLibrary1.cel[0].cev[440].cevr" ; connectAttr "Character1_RightUpLeg_scaleZ.a" "clipLibrary1.cel[0].cev[441].cevr" ; connectAttr "Character1_RightUpLeg_scaleY.a" "clipLibrary1.cel[0].cev[442].cevr" ; connectAttr "Character1_RightUpLeg_scaleX.a" "clipLibrary1.cel[0].cev[443].cevr" ; connectAttr "Character1_RightUpLeg_rotateZ.a" "clipLibrary1.cel[0].cev[444].cevr" ; connectAttr "Character1_RightUpLeg_rotateY.a" "clipLibrary1.cel[0].cev[445].cevr" ; connectAttr "Character1_RightUpLeg_rotateX.a" "clipLibrary1.cel[0].cev[446].cevr" ; connectAttr "Character1_RightUpLeg_translateZ.a" "clipLibrary1.cel[0].cev[447].cevr" ; connectAttr "Character1_RightUpLeg_translateY.a" "clipLibrary1.cel[0].cev[448].cevr" ; connectAttr "Character1_RightUpLeg_translateX.a" "clipLibrary1.cel[0].cev[449].cevr" ; connectAttr "Character1_LeftFootIndex2_scaleZ.a" "clipLibrary1.cel[0].cev[450].cevr" ; connectAttr "Character1_LeftFootIndex2_scaleY.a" "clipLibrary1.cel[0].cev[451].cevr" ; connectAttr "Character1_LeftFootIndex2_scaleX.a" "clipLibrary1.cel[0].cev[452].cevr" ; connectAttr "Character1_LeftFootIndex2_rotateZ.a" "clipLibrary1.cel[0].cev[453].cevr" ; connectAttr "Character1_LeftFootIndex2_rotateY.a" "clipLibrary1.cel[0].cev[454].cevr" ; connectAttr "Character1_LeftFootIndex2_rotateX.a" "clipLibrary1.cel[0].cev[455].cevr" ; connectAttr "Character1_LeftFootIndex2_translateZ.a" "clipLibrary1.cel[0].cev[456].cevr" ; connectAttr "Character1_LeftFootIndex2_translateY.a" "clipLibrary1.cel[0].cev[457].cevr" ; connectAttr "Character1_LeftFootIndex2_translateX.a" "clipLibrary1.cel[0].cev[458].cevr" ; connectAttr "Character1_LeftFootIndex1_scaleZ.a" "clipLibrary1.cel[0].cev[459].cevr" ; connectAttr "Character1_LeftFootIndex1_scaleY.a" "clipLibrary1.cel[0].cev[460].cevr" ; connectAttr "Character1_LeftFootIndex1_scaleX.a" "clipLibrary1.cel[0].cev[461].cevr" ; connectAttr "Character1_LeftFootIndex1_rotateZ.a" "clipLibrary1.cel[0].cev[462].cevr" ; connectAttr "Character1_LeftFootIndex1_rotateY.a" "clipLibrary1.cel[0].cev[463].cevr" ; connectAttr "Character1_LeftFootIndex1_rotateX.a" "clipLibrary1.cel[0].cev[464].cevr" ; connectAttr "Character1_LeftFootIndex1_translateZ.a" "clipLibrary1.cel[0].cev[465].cevr" ; connectAttr "Character1_LeftFootIndex1_translateY.a" "clipLibrary1.cel[0].cev[466].cevr" ; connectAttr "Character1_LeftFootIndex1_translateX.a" "clipLibrary1.cel[0].cev[467].cevr" ; connectAttr "Character1_LeftToeBase_scaleZ.a" "clipLibrary1.cel[0].cev[468].cevr" ; connectAttr "Character1_LeftToeBase_scaleY.a" "clipLibrary1.cel[0].cev[469].cevr" ; connectAttr "Character1_LeftToeBase_scaleX.a" "clipLibrary1.cel[0].cev[470].cevr" ; connectAttr "Character1_LeftToeBase_rotateZ.a" "clipLibrary1.cel[0].cev[471].cevr" ; connectAttr "Character1_LeftToeBase_rotateY.a" "clipLibrary1.cel[0].cev[472].cevr" ; connectAttr "Character1_LeftToeBase_rotateX.a" "clipLibrary1.cel[0].cev[473].cevr" ; connectAttr "Character1_LeftToeBase_translateZ.a" "clipLibrary1.cel[0].cev[474].cevr" ; connectAttr "Character1_LeftToeBase_translateY.a" "clipLibrary1.cel[0].cev[475].cevr" ; connectAttr "Character1_LeftToeBase_translateX.a" "clipLibrary1.cel[0].cev[476].cevr" ; connectAttr "Character1_LeftFoot_scaleZ.a" "clipLibrary1.cel[0].cev[477].cevr"; connectAttr "Character1_LeftFoot_scaleY.a" "clipLibrary1.cel[0].cev[478].cevr"; connectAttr "Character1_LeftFoot_scaleX.a" "clipLibrary1.cel[0].cev[479].cevr"; connectAttr "Character1_LeftFoot_rotateZ.a" "clipLibrary1.cel[0].cev[480].cevr"; connectAttr "Character1_LeftFoot_rotateY.a" "clipLibrary1.cel[0].cev[481].cevr"; connectAttr "Character1_LeftFoot_rotateX.a" "clipLibrary1.cel[0].cev[482].cevr"; connectAttr "Character1_LeftFoot_translateZ.a" "clipLibrary1.cel[0].cev[483].cevr" ; connectAttr "Character1_LeftFoot_translateY.a" "clipLibrary1.cel[0].cev[484].cevr" ; connectAttr "Character1_LeftFoot_translateX.a" "clipLibrary1.cel[0].cev[485].cevr" ; connectAttr "Character1_LeftLeg_scaleZ.a" "clipLibrary1.cel[0].cev[486].cevr"; connectAttr "Character1_LeftLeg_scaleY.a" "clipLibrary1.cel[0].cev[487].cevr"; connectAttr "Character1_LeftLeg_scaleX.a" "clipLibrary1.cel[0].cev[488].cevr"; connectAttr "Character1_LeftLeg_rotateZ.a" "clipLibrary1.cel[0].cev[489].cevr"; connectAttr "Character1_LeftLeg_rotateY.a" "clipLibrary1.cel[0].cev[490].cevr"; connectAttr "Character1_LeftLeg_rotateX.a" "clipLibrary1.cel[0].cev[491].cevr"; connectAttr "Character1_LeftLeg_translateZ.a" "clipLibrary1.cel[0].cev[492].cevr" ; connectAttr "Character1_LeftLeg_translateY.a" "clipLibrary1.cel[0].cev[493].cevr" ; connectAttr "Character1_LeftLeg_translateX.a" "clipLibrary1.cel[0].cev[494].cevr" ; connectAttr "Character1_LeftUpLeg_scaleZ.a" "clipLibrary1.cel[0].cev[495].cevr"; connectAttr "Character1_LeftUpLeg_scaleY.a" "clipLibrary1.cel[0].cev[496].cevr"; connectAttr "Character1_LeftUpLeg_scaleX.a" "clipLibrary1.cel[0].cev[497].cevr"; connectAttr "Character1_LeftUpLeg_rotateZ.a" "clipLibrary1.cel[0].cev[498].cevr" ; connectAttr "Character1_LeftUpLeg_rotateY.a" "clipLibrary1.cel[0].cev[499].cevr" ; connectAttr "Character1_LeftUpLeg_rotateX.a" "clipLibrary1.cel[0].cev[500].cevr" ; connectAttr "Character1_LeftUpLeg_translateZ.a" "clipLibrary1.cel[0].cev[501].cevr" ; connectAttr "Character1_LeftUpLeg_translateY.a" "clipLibrary1.cel[0].cev[502].cevr" ; connectAttr "Character1_LeftUpLeg_translateX.a" "clipLibrary1.cel[0].cev[503].cevr" ; connectAttr "Character1_Hips_scaleZ.a" "clipLibrary1.cel[0].cev[504].cevr"; connectAttr "Character1_Hips_scaleY.a" "clipLibrary1.cel[0].cev[505].cevr"; connectAttr "Character1_Hips_scaleX.a" "clipLibrary1.cel[0].cev[506].cevr"; connectAttr "Character1_Hips_rotateZ.a" "clipLibrary1.cel[0].cev[507].cevr"; connectAttr "Character1_Hips_rotateY.a" "clipLibrary1.cel[0].cev[508].cevr"; connectAttr "Character1_Hips_rotateX.a" "clipLibrary1.cel[0].cev[509].cevr"; connectAttr "Character1_Hips_translateZ.a" "clipLibrary1.cel[0].cev[510].cevr"; connectAttr "Character1_Hips_translateY.a" "clipLibrary1.cel[0].cev[511].cevr"; connectAttr "Character1_Hips_translateX.a" "clipLibrary1.cel[0].cev[512].cevr"; connectAttr "hood_left_scaleZ.a" "clipLibrary1.cel[0].cev[513].cevr"; connectAttr "hood_left_scaleY.a" "clipLibrary1.cel[0].cev[514].cevr"; connectAttr "hood_left_scaleX.a" "clipLibrary1.cel[0].cev[515].cevr"; connectAttr "hood_left_rotateZ.a" "clipLibrary1.cel[0].cev[516].cevr"; connectAttr "hood_left_rotateY.a" "clipLibrary1.cel[0].cev[517].cevr"; connectAttr "hood_left_rotateX.a" "clipLibrary1.cel[0].cev[518].cevr"; connectAttr "hood_left_translateZ.a" "clipLibrary1.cel[0].cev[519].cevr"; connectAttr "hood_left_translateY.a" "clipLibrary1.cel[0].cev[520].cevr"; connectAttr "hood_left_translateX.a" "clipLibrary1.cel[0].cev[521].cevr"; // End of common_shuffle_right.ma