//Maya ASCII 2013 scene //Name: walk.ma //Last modified: Tue, Jan 06, 2015 04:09:03 PM //Codeset: 1252 requires maya "2013"; currentUnit -l centimeter -a degree -t ntsc; fileInfo "application" "maya"; fileInfo "product" "Maya 2013"; fileInfo "version" "2013 x64"; fileInfo "cutIdentifier" "201202220241-825136"; fileInfo "osv" "Microsoft Windows 7 Home Premium Edition, 64-bit Windows 7 Service Pack 1 (Build 7601)\n"; createNode clipLibrary -n "clipLibrary1"; setAttr -s 513 ".cel[0].cev"; setAttr ".cd[0].cm" -type "characterMapping" 513 "cloak_left_03.scaleZ" 0 1 "cloak_left_03.scaleY" 0 2 "cloak_left_03.scaleX" 0 3 "cloak_left_03.rotateZ" 2 1 "cloak_left_03.rotateY" 2 2 "cloak_left_03.rotateX" 2 3 "cloak_left_03.translateZ" 1 1 "cloak_left_03.translateY" 1 2 "cloak_left_03.translateX" 1 3 "cloak_left_02.scaleZ" 0 4 "cloak_left_02.scaleY" 0 5 "cloak_left_02.scaleX" 0 6 "cloak_left_02.rotateZ" 2 4 "cloak_left_02.rotateY" 2 5 "cloak_left_02.rotateX" 2 6 "cloak_left_02.translateZ" 1 4 "cloak_left_02.translateY" 1 5 "cloak_left_02.translateX" 1 6 "cloak_left_01.scaleZ" 0 7 "cloak_left_01.scaleY" 0 8 "cloak_left_01.scaleX" 0 9 "cloak_left_01.rotateZ" 2 7 "cloak_left_01.rotateY" 2 8 "cloak_left_01.rotateX" 2 9 "cloak_left_01.translateZ" 1 7 "cloak_left_01.translateY" 1 8 "cloak_left_01.translateX" 1 9 "cloak_right_03.scaleZ" 0 10 "cloak_right_03.scaleY" 0 11 "cloak_right_03.scaleX" 0 12 "cloak_right_03.rotateZ" 2 10 "cloak_right_03.rotateY" 2 11 "cloak_right_03.rotateX" 2 12 "cloak_right_03.translateZ" 1 10 "cloak_right_03.translateY" 1 11 "cloak_right_03.translateX" 1 12 "cloak_right_02.scaleZ" 0 13 "cloak_right_02.scaleY" 0 14 "cloak_right_02.scaleX" 0 15 "cloak_right_02.rotateZ" 2 13 "cloak_right_02.rotateY" 2 14 "cloak_right_02.rotateX" 2 15 "cloak_right_02.translateZ" 1 13 "cloak_right_02.translateY" 1 14 "cloak_right_02.translateX" 1 15 "cloak_right_01.scaleZ" 0 16 "cloak_right_01.scaleY" 0 17 "cloak_right_01.scaleX" 0 18 "cloak_right_01.rotateZ" 2 16 "cloak_right_01.rotateY" 2 17 "cloak_right_01.rotateX" 2 18 "cloak_right_01.translateZ" 1 16 "cloak_right_01.translateY" 1 17 "cloak_right_01.translateX" 1 18 "helmet.scaleZ" 0 19 "helmet.scaleY" 0 20 "helmet.scaleX" 0 21 "helmet.rotateZ" 2 19 "helmet.rotateY" 2 20 "helmet.rotateX" 2 21 "helmet.translateZ" 1 19 "helmet.translateY" 1 20 "helmet.translateX" 1 21 "Character1_Head.scaleZ" 0 22 "Character1_Head.scaleY" 0 23 "Character1_Head.scaleX" 0 24 "Character1_Head.rotateZ" 2 22 "Character1_Head.rotateY" 2 23 "Character1_Head.rotateX" 2 24 "Character1_Head.translateZ" 1 22 "Character1_Head.translateY" 1 23 "Character1_Head.translateX" 1 24 "Character1_Neck.scaleZ" 0 25 "Character1_Neck.scaleY" 0 26 "Character1_Neck.scaleX" 0 27 "Character1_Neck.rotateZ" 2 25 "Character1_Neck.rotateY" 2 26 "Character1_Neck.rotateX" 2 27 "Character1_Neck.translateZ" 1 25 "Character1_Neck.translateY" 1 26 "Character1_Neck.translateX" 1 27 "Character1_RightHandRing3.scaleZ" 0 28 "Character1_RightHandRing3.scaleY" 0 29 "Character1_RightHandRing3.scaleX" 0 30 "Character1_RightHandRing3.rotateZ" 2 28 "Character1_RightHandRing3.rotateY" 2 29 "Character1_RightHandRing3.rotateX" 2 30 "Character1_RightHandRing3.translateZ" 1 28 "Character1_RightHandRing3.translateY" 1 29 "Character1_RightHandRing3.translateX" 1 30 "Character1_RightHandRing2.scaleZ" 0 31 "Character1_RightHandRing2.scaleY" 0 32 "Character1_RightHandRing2.scaleX" 0 33 "Character1_RightHandRing2.rotateZ" 2 31 "Character1_RightHandRing2.rotateY" 2 32 "Character1_RightHandRing2.rotateX" 2 33 "Character1_RightHandRing2.translateZ" 1 31 "Character1_RightHandRing2.translateY" 1 32 "Character1_RightHandRing2.translateX" 1 33 "Character1_RightHandRing1.scaleZ" 0 34 "Character1_RightHandRing1.scaleY" 0 35 "Character1_RightHandRing1.scaleX" 0 36 "Character1_RightHandRing1.rotateZ" 2 34 "Character1_RightHandRing1.rotateY" 2 35 "Character1_RightHandRing1.rotateX" 2 36 "Character1_RightHandRing1.translateZ" 1 34 "Character1_RightHandRing1.translateY" 1 35 "Character1_RightHandRing1.translateX" 1 36 "Character1_RightHandMiddle3.scaleZ" 0 37 "Character1_RightHandMiddle3.scaleY" 0 38 "Character1_RightHandMiddle3.scaleX" 0 39 "Character1_RightHandMiddle3.rotateZ" 2 37 "Character1_RightHandMiddle3.rotateY" 2 38 "Character1_RightHandMiddle3.rotateX" 2 39 "Character1_RightHandMiddle3.translateZ" 1 37 "Character1_RightHandMiddle3.translateY" 1 38 "Character1_RightHandMiddle3.translateX" 1 39 "Character1_RightHandMiddle2.scaleZ" 0 40 "Character1_RightHandMiddle2.scaleY" 0 41 "Character1_RightHandMiddle2.scaleX" 0 42 "Character1_RightHandMiddle2.rotateZ" 2 40 "Character1_RightHandMiddle2.rotateY" 2 41 "Character1_RightHandMiddle2.rotateX" 2 42 "Character1_RightHandMiddle2.translateZ" 1 40 "Character1_RightHandMiddle2.translateY" 1 41 "Character1_RightHandMiddle2.translateX" 1 42 "Character1_RightHandMiddle1.scaleZ" 0 43 "Character1_RightHandMiddle1.scaleY" 0 44 "Character1_RightHandMiddle1.scaleX" 0 45 "Character1_RightHandMiddle1.rotateZ" 2 43 "Character1_RightHandMiddle1.rotateY" 2 44 "Character1_RightHandMiddle1.rotateX" 2 45 "Character1_RightHandMiddle1.translateZ" 1 43 "Character1_RightHandMiddle1.translateY" 1 44 "Character1_RightHandMiddle1.translateX" 1 45 "Character1_RightHandIndex3.scaleZ" 0 46 "Character1_RightHandIndex3.scaleY" 0 47 "Character1_RightHandIndex3.scaleX" 0 48 "Character1_RightHandIndex3.rotateZ" 2 46 "Character1_RightHandIndex3.rotateY" 2 47 "Character1_RightHandIndex3.rotateX" 2 48 "Character1_RightHandIndex3.translateZ" 1 46 "Character1_RightHandIndex3.translateY" 1 47 "Character1_RightHandIndex3.translateX" 1 48 "Character1_RightHandIndex2.scaleZ" 0 49 "Character1_RightHandIndex2.scaleY" 0 50 "Character1_RightHandIndex2.scaleX" 0 51 "Character1_RightHandIndex2.rotateZ" 2 49 "Character1_RightHandIndex2.rotateY" 2 50 "Character1_RightHandIndex2.rotateX" 2 51 "Character1_RightHandIndex2.translateZ" 1 49 "Character1_RightHandIndex2.translateY" 1 50 "Character1_RightHandIndex2.translateX" 1 51 "Character1_RightHandIndex1.scaleZ" 0 52 "Character1_RightHandIndex1.scaleY" 0 53 "Character1_RightHandIndex1.scaleX" 0 54 "Character1_RightHandIndex1.rotateZ" 2 52 "Character1_RightHandIndex1.rotateY" 2 53 "Character1_RightHandIndex1.rotateX" 2 54 "Character1_RightHandIndex1.translateZ" 1 52 "Character1_RightHandIndex1.translateY" 1 53 "Character1_RightHandIndex1.translateX" 1 54 "Character1_RightHandThumb3.scaleZ" 0 55 "Character1_RightHandThumb3.scaleY" 0 56 "Character1_RightHandThumb3.scaleX" 0 57 "Character1_RightHandThumb3.rotateZ" 2 55 "Character1_RightHandThumb3.rotateY" 2 56 "Character1_RightHandThumb3.rotateX" 2 57 "Character1_RightHandThumb3.translateZ" 1 55 "Character1_RightHandThumb3.translateY" 1 56 "Character1_RightHandThumb3.translateX" 1 57 "Character1_RightHandThumb2.scaleZ" 0 58 "Character1_RightHandThumb2.scaleY" 0 59 "Character1_RightHandThumb2.scaleX" 0 60 "Character1_RightHandThumb2.rotateZ" 2 58 "Character1_RightHandThumb2.rotateY" 2 59 "Character1_RightHandThumb2.rotateX" 2 60 "Character1_RightHandThumb2.translateZ" 1 58 "Character1_RightHandThumb2.translateY" 1 59 "Character1_RightHandThumb2.translateX" 1 60 "Character1_RightHandThumb1.scaleZ" 0 61 "Character1_RightHandThumb1.scaleY" 0 62 "Character1_RightHandThumb1.scaleX" 0 63 "Character1_RightHandThumb1.rotateZ" 2 61 "Character1_RightHandThumb1.rotateY" 2 62 "Character1_RightHandThumb1.rotateX" 2 63 "Character1_RightHandThumb1.translateZ" 1 61 "Character1_RightHandThumb1.translateY" 1 62 "Character1_RightHandThumb1.translateX" 1 63 "Character1_RightHand.scaleZ" 0 64 "Character1_RightHand.scaleY" 0 65 "Character1_RightHand.scaleX" 0 66 "Character1_RightHand.rotateZ" 2 64 "Character1_RightHand.rotateY" 2 65 "Character1_RightHand.rotateX" 2 66 "Character1_RightHand.translateZ" 1 64 "Character1_RightHand.translateY" 1 65 "Character1_RightHand.translateX" 1 66 "Character1_RightForeArm.scaleZ" 0 67 "Character1_RightForeArm.scaleY" 0 68 "Character1_RightForeArm.scaleX" 0 69 "Character1_RightForeArm.rotateZ" 2 67 "Character1_RightForeArm.rotateY" 2 68 "Character1_RightForeArm.rotateX" 2 69 "Character1_RightForeArm.translateZ" 1 67 "Character1_RightForeArm.translateY" 1 68 "Character1_RightForeArm.translateX" 1 69 "Character1_RightArm.scaleZ" 0 70 "Character1_RightArm.scaleY" 0 71 "Character1_RightArm.scaleX" 0 72 "Character1_RightArm.rotateZ" 2 70 "Character1_RightArm.rotateY" 2 71 "Character1_RightArm.rotateX" 2 72 "Character1_RightArm.translateZ" 1 70 "Character1_RightArm.translateY" 1 71 "Character1_RightArm.translateX" 1 72 "Character1_RightShoulder.scaleZ" 0 73 "Character1_RightShoulder.scaleY" 0 74 "Character1_RightShoulder.scaleX" 0 75 "Character1_RightShoulder.rotateZ" 2 73 "Character1_RightShoulder.rotateY" 2 74 "Character1_RightShoulder.rotateX" 2 75 "Character1_RightShoulder.translateZ" 1 73 "Character1_RightShoulder.translateY" 1 74 "Character1_RightShoulder.translateX" 1 75 "Character1_LeftHandRing3.scaleZ" 0 76 "Character1_LeftHandRing3.scaleY" 0 77 "Character1_LeftHandRing3.scaleX" 0 78 "Character1_LeftHandRing3.rotateZ" 2 76 "Character1_LeftHandRing3.rotateY" 2 77 "Character1_LeftHandRing3.rotateX" 2 78 "Character1_LeftHandRing3.translateZ" 1 76 "Character1_LeftHandRing3.translateY" 1 77 "Character1_LeftHandRing3.translateX" 1 78 "Character1_LeftHandRing2.scaleZ" 0 79 "Character1_LeftHandRing2.scaleY" 0 80 "Character1_LeftHandRing2.scaleX" 0 81 "Character1_LeftHandRing2.rotateZ" 2 79 "Character1_LeftHandRing2.rotateY" 2 80 "Character1_LeftHandRing2.rotateX" 2 81 "Character1_LeftHandRing2.translateZ" 1 79 "Character1_LeftHandRing2.translateY" 1 80 "Character1_LeftHandRing2.translateX" 1 81 "Character1_LeftHandRing1.scaleZ" 0 82 "Character1_LeftHandRing1.scaleY" 0 83 "Character1_LeftHandRing1.scaleX" 0 84 "Character1_LeftHandRing1.rotateZ" 2 82 "Character1_LeftHandRing1.rotateY" 2 83 "Character1_LeftHandRing1.rotateX" 2 84 "Character1_LeftHandRing1.translateZ" 1 82 "Character1_LeftHandRing1.translateY" 1 83 "Character1_LeftHandRing1.translateX" 1 84 "Character1_LeftHandMiddle3.scaleZ" 0 85 "Character1_LeftHandMiddle3.scaleY" 0 86 "Character1_LeftHandMiddle3.scaleX" 0 87 "Character1_LeftHandMiddle3.rotateZ" 2 85 "Character1_LeftHandMiddle3.rotateY" 2 86 "Character1_LeftHandMiddle3.rotateX" 2 87 "Character1_LeftHandMiddle3.translateZ" 1 85 "Character1_LeftHandMiddle3.translateY" 1 86 "Character1_LeftHandMiddle3.translateX" 1 87 "Character1_LeftHandMiddle2.scaleZ" 0 88 "Character1_LeftHandMiddle2.scaleY" 0 89 "Character1_LeftHandMiddle2.scaleX" 0 90 "Character1_LeftHandMiddle2.rotateZ" 2 88 "Character1_LeftHandMiddle2.rotateY" 2 89 "Character1_LeftHandMiddle2.rotateX" 2 90 "Character1_LeftHandMiddle2.translateZ" 1 88 "Character1_LeftHandMiddle2.translateY" 1 89 "Character1_LeftHandMiddle2.translateX" 1 90 "Character1_LeftHandMiddle1.scaleZ" 0 91 "Character1_LeftHandMiddle1.scaleY" 0 92 "Character1_LeftHandMiddle1.scaleX" 0 93 "Character1_LeftHandMiddle1.rotateZ" 2 91 "Character1_LeftHandMiddle1.rotateY" 2 92 "Character1_LeftHandMiddle1.rotateX" 2 93 "Character1_LeftHandMiddle1.translateZ" 1 91 "Character1_LeftHandMiddle1.translateY" 1 92 "Character1_LeftHandMiddle1.translateX" 1 93 "Character1_LeftHandIndex3.scaleZ" 0 94 "Character1_LeftHandIndex3.scaleY" 0 95 "Character1_LeftHandIndex3.scaleX" 0 96 "Character1_LeftHandIndex3.rotateZ" 2 94 "Character1_LeftHandIndex3.rotateY" 2 95 "Character1_LeftHandIndex3.rotateX" 2 96 "Character1_LeftHandIndex3.translateZ" 1 94 "Character1_LeftHandIndex3.translateY" 1 95 "Character1_LeftHandIndex3.translateX" 1 96 "Character1_LeftHandIndex2.scaleZ" 0 97 "Character1_LeftHandIndex2.scaleY" 0 98 "Character1_LeftHandIndex2.scaleX" 0 99 "Character1_LeftHandIndex2.rotateZ" 2 97 "Character1_LeftHandIndex2.rotateY" 2 98 "Character1_LeftHandIndex2.rotateX" 2 99 "Character1_LeftHandIndex2.translateZ" 1 97 "Character1_LeftHandIndex2.translateY" 1 98 "Character1_LeftHandIndex2.translateX" 1 99 "Character1_LeftHandIndex1.scaleZ" 0 100 "Character1_LeftHandIndex1.scaleY" 0 101 "Character1_LeftHandIndex1.scaleX" 0 102 "Character1_LeftHandIndex1.rotateZ" 2 100 "Character1_LeftHandIndex1.rotateY" 2 101 "Character1_LeftHandIndex1.rotateX" 2 102 "Character1_LeftHandIndex1.translateZ" 1 100 "Character1_LeftHandIndex1.translateY" 1 101 "Character1_LeftHandIndex1.translateX" 1 102 "Character1_LeftHandThumb3.scaleZ" 0 103 "Character1_LeftHandThumb3.scaleY" 0 104 "Character1_LeftHandThumb3.scaleX" 0 105 "Character1_LeftHandThumb3.rotateZ" 2 103 "Character1_LeftHandThumb3.rotateY" 2 104 "Character1_LeftHandThumb3.rotateX" 2 105 "Character1_LeftHandThumb3.translateZ" 1 103 "Character1_LeftHandThumb3.translateY" 1 104 "Character1_LeftHandThumb3.translateX" 1 105 "Character1_LeftHandThumb2.scaleZ" 0 106 "Character1_LeftHandThumb2.scaleY" 0 107 "Character1_LeftHandThumb2.scaleX" 0 108 "Character1_LeftHandThumb2.rotateZ" 2 106 "Character1_LeftHandThumb2.rotateY" 2 107 "Character1_LeftHandThumb2.rotateX" 2 108 "Character1_LeftHandThumb2.translateZ" 1 106 "Character1_LeftHandThumb2.translateY" 1 107 "Character1_LeftHandThumb2.translateX" 1 108 "Character1_LeftHandThumb1.scaleZ" 0 109 "Character1_LeftHandThumb1.scaleY" 0 110 "Character1_LeftHandThumb1.scaleX" 0 111 "Character1_LeftHandThumb1.rotateZ" 2 109 "Character1_LeftHandThumb1.rotateY" 2 110 "Character1_LeftHandThumb1.rotateX" 2 111 "Character1_LeftHandThumb1.translateZ" 1 109 "Character1_LeftHandThumb1.translateY" 1 110 "Character1_LeftHandThumb1.translateX" 1 111 "Character1_LeftHand.scaleZ" 0 112 "Character1_LeftHand.scaleY" 0 113 "Character1_LeftHand.scaleX" 0 114 "Character1_LeftHand.rotateZ" 2 112 "Character1_LeftHand.rotateY" 2 113 "Character1_LeftHand.rotateX" 2 114 "Character1_LeftHand.translateZ" 1 112 "Character1_LeftHand.translateY" 1 113 "Character1_LeftHand.translateX" 1 114 "Character1_LeftForeArm.scaleZ" 0 115 "Character1_LeftForeArm.scaleY" 0 116 "Character1_LeftForeArm.scaleX" 0 117 "Character1_LeftForeArm.rotateZ" 2 115 "Character1_LeftForeArm.rotateY" 2 116 "Character1_LeftForeArm.rotateX" 2 117 "Character1_LeftForeArm.translateZ" 1 115 "Character1_LeftForeArm.translateY" 1 116 "Character1_LeftForeArm.translateX" 1 117 "Character1_LeftArm.scaleZ" 0 118 "Character1_LeftArm.scaleY" 0 119 "Character1_LeftArm.scaleX" 0 120 "Character1_LeftArm.rotateZ" 2 118 "Character1_LeftArm.rotateY" 2 119 "Character1_LeftArm.rotateX" 2 120 "Character1_LeftArm.translateZ" 1 118 "Character1_LeftArm.translateY" 1 119 "Character1_LeftArm.translateX" 1 120 "Character1_LeftShoulder.scaleZ" 0 121 "Character1_LeftShoulder.scaleY" 0 122 "Character1_LeftShoulder.scaleX" 0 123 "Character1_LeftShoulder.rotateZ" 2 121 "Character1_LeftShoulder.rotateY" 2 122 "Character1_LeftShoulder.rotateX" 2 123 "Character1_LeftShoulder.translateZ" 1 121 "Character1_LeftShoulder.translateY" 1 122 "Character1_LeftShoulder.translateX" 1 123 "Character1_Spine1.scaleZ" 0 124 "Character1_Spine1.scaleY" 0 125 "Character1_Spine1.scaleX" 0 126 "Character1_Spine1.rotateZ" 2 124 "Character1_Spine1.rotateY" 2 125 "Character1_Spine1.rotateX" 2 126 "Character1_Spine1.translateZ" 1 124 "Character1_Spine1.translateY" 1 125 "Character1_Spine1.translateX" 1 126 "Character1_Spine.scaleZ" 0 127 "Character1_Spine.scaleY" 0 128 "Character1_Spine.scaleX" 0 129 "Character1_Spine.rotateZ" 2 127 "Character1_Spine.rotateY" 2 128 "Character1_Spine.rotateX" 2 129 "Character1_Spine.translateZ" 1 127 "Character1_Spine.translateY" 1 128 "Character1_Spine.translateX" 1 129 "Character1_RightFootIndex2.scaleZ" 0 130 "Character1_RightFootIndex2.scaleY" 0 131 "Character1_RightFootIndex2.scaleX" 0 132 "Character1_RightFootIndex2.rotateZ" 2 130 "Character1_RightFootIndex2.rotateY" 2 131 "Character1_RightFootIndex2.rotateX" 2 132 "Character1_RightFootIndex2.translateZ" 1 130 "Character1_RightFootIndex2.translateY" 1 131 "Character1_RightFootIndex2.translateX" 1 132 "Character1_RightFootIndex1.scaleZ" 0 133 "Character1_RightFootIndex1.scaleY" 0 134 "Character1_RightFootIndex1.scaleX" 0 135 "Character1_RightFootIndex1.rotateZ" 2 133 "Character1_RightFootIndex1.rotateY" 2 134 "Character1_RightFootIndex1.rotateX" 2 135 "Character1_RightFootIndex1.translateZ" 1 133 "Character1_RightFootIndex1.translateY" 1 134 "Character1_RightFootIndex1.translateX" 1 135 "Character1_RightToeBase.scaleZ" 0 136 "Character1_RightToeBase.scaleY" 0 137 "Character1_RightToeBase.scaleX" 0 138 "Character1_RightToeBase.rotateZ" 2 136 "Character1_RightToeBase.rotateY" 2 137 "Character1_RightToeBase.rotateX" 2 138 "Character1_RightToeBase.translateZ" 1 136 "Character1_RightToeBase.translateY" 1 137 "Character1_RightToeBase.translateX" 1 138 "Character1_RightFoot.scaleZ" 0 139 "Character1_RightFoot.scaleY" 0 140 "Character1_RightFoot.scaleX" 0 141 "Character1_RightFoot.rotateZ" 2 139 "Character1_RightFoot.rotateY" 2 140 "Character1_RightFoot.rotateX" 2 141 "Character1_RightFoot.translateZ" 1 139 "Character1_RightFoot.translateY" 1 140 "Character1_RightFoot.translateX" 1 141 "Character1_RightLeg.scaleZ" 0 142 "Character1_RightLeg.scaleY" 0 143 "Character1_RightLeg.scaleX" 0 144 "Character1_RightLeg.rotateZ" 2 142 "Character1_RightLeg.rotateY" 2 143 "Character1_RightLeg.rotateX" 2 144 "Character1_RightLeg.translateZ" 1 142 "Character1_RightLeg.translateY" 1 143 "Character1_RightLeg.translateX" 1 144 "Character1_RightUpLeg.scaleZ" 0 145 "Character1_RightUpLeg.scaleY" 0 146 "Character1_RightUpLeg.scaleX" 0 147 "Character1_RightUpLeg.rotateZ" 2 145 "Character1_RightUpLeg.rotateY" 2 146 "Character1_RightUpLeg.rotateX" 2 147 "Character1_RightUpLeg.translateZ" 1 145 "Character1_RightUpLeg.translateY" 1 146 "Character1_RightUpLeg.translateX" 1 147 "Character1_LeftFootIndex2.scaleZ" 0 148 "Character1_LeftFootIndex2.scaleY" 0 149 "Character1_LeftFootIndex2.scaleX" 0 150 "Character1_LeftFootIndex2.rotateZ" 2 148 "Character1_LeftFootIndex2.rotateY" 2 149 "Character1_LeftFootIndex2.rotateX" 2 150 "Character1_LeftFootIndex2.translateZ" 1 148 "Character1_LeftFootIndex2.translateY" 1 149 "Character1_LeftFootIndex2.translateX" 1 150 "Character1_LeftFootIndex1.scaleZ" 0 151 "Character1_LeftFootIndex1.scaleY" 0 152 "Character1_LeftFootIndex1.scaleX" 0 153 "Character1_LeftFootIndex1.rotateZ" 2 151 "Character1_LeftFootIndex1.rotateY" 2 152 "Character1_LeftFootIndex1.rotateX" 2 153 "Character1_LeftFootIndex1.translateZ" 1 151 "Character1_LeftFootIndex1.translateY" 1 152 "Character1_LeftFootIndex1.translateX" 1 153 "Character1_LeftToeBase.scaleZ" 0 154 "Character1_LeftToeBase.scaleY" 0 155 "Character1_LeftToeBase.scaleX" 0 156 "Character1_LeftToeBase.rotateZ" 2 154 "Character1_LeftToeBase.rotateY" 2 155 "Character1_LeftToeBase.rotateX" 2 156 "Character1_LeftToeBase.translateZ" 1 154 "Character1_LeftToeBase.translateY" 1 155 "Character1_LeftToeBase.translateX" 1 156 "Character1_LeftFoot.scaleZ" 0 157 "Character1_LeftFoot.scaleY" 0 158 "Character1_LeftFoot.scaleX" 0 159 "Character1_LeftFoot.rotateZ" 2 157 "Character1_LeftFoot.rotateY" 2 158 "Character1_LeftFoot.rotateX" 2 159 "Character1_LeftFoot.translateZ" 1 157 "Character1_LeftFoot.translateY" 1 158 "Character1_LeftFoot.translateX" 1 159 "Character1_LeftLeg.scaleZ" 0 160 "Character1_LeftLeg.scaleY" 0 161 "Character1_LeftLeg.scaleX" 0 162 "Character1_LeftLeg.rotateZ" 2 160 "Character1_LeftLeg.rotateY" 2 161 "Character1_LeftLeg.rotateX" 2 162 "Character1_LeftLeg.translateZ" 1 160 "Character1_LeftLeg.translateY" 1 161 "Character1_LeftLeg.translateX" 1 162 "Character1_LeftUpLeg.scaleZ" 0 163 "Character1_LeftUpLeg.scaleY" 0 164 "Character1_LeftUpLeg.scaleX" 0 165 "Character1_LeftUpLeg.rotateZ" 2 163 "Character1_LeftUpLeg.rotateY" 2 164 "Character1_LeftUpLeg.rotateX" 2 165 "Character1_LeftUpLeg.translateZ" 1 163 "Character1_LeftUpLeg.translateY" 1 164 "Character1_LeftUpLeg.translateX" 1 165 "Character1_Hips.scaleZ" 0 166 "Character1_Hips.scaleY" 0 167 "Character1_Hips.scaleX" 0 168 "Character1_Hips.rotateZ" 2 166 "Character1_Hips.rotateY" 2 167 "Character1_Hips.rotateX" 2 168 "Character1_Hips.translateZ" 1 166 "Character1_Hips.translateY" 1 167 "Character1_Hips.translateX" 1 168 "quiver.scaleZ" 0 169 "quiver.scaleY" 0 170 "quiver.scaleX" 0 171 "quiver.rotateZ" 2 169 "quiver.rotateY" 2 170 "quiver.rotateX" 2 171 "quiver.translateZ" 1 169 "quiver.translateY" 1 170 "quiver.translateX" 1 171 ; setAttr ".cd[0].cim" -type "Int32Array" 513 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 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yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes; setAttr ".ac[500:512]" yes yes yes yes yes yes yes yes yes yes yes yes yes; setAttr ".ss" 1; setAttr ".se" 30; setAttr ".ci" no; createNode animCurveTU -n "cloak_left_03_scaleZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1; createNode animCurveTU -n "cloak_left_03_scaleY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1; createNode animCurveTU -n "cloak_left_03_scaleX"; 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0.55876922607421875 5 1.9002668857574461 6 3.4265058040618896 7 5.2166614532470703 8 7.3499073982238761 9 9.8048200607299805 10 12.516627311706543 11 15.499480247497559 12 18.767536163330078 13 22.33494758605957 14 26.215864181518555 15 30.424444198608402 16 36.792449951171875 17 45.118144989013672 18 52.365459442138672 19 55.498317718505859 20 53.864208221435547 21 49.539604187011719 22 43.581912994384766 23 37.048538208007812 24 30.996881484985348 25 25.396457672119141 26 19.563518524169922 27 13.575565338134766 28 7.510106086730957 29 1.4446473121643066 30 -4.5433053970336914; createNode animCurveTA -n "cloak_right_02_rotateX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 31 ".ktv[0:30]" 0 1.3088972568511963 1 -2.4468593597412109 2 -6.6941165924072266 3 -11.137973785400391 4 -15.483531951904299 5 -19.435890197753906 6 -22.700143814086914 7 -24.981395721435547 8 -25.984746932983398 9 -25.571670532226563 10 -23.910652160644531 11 -21.167295455932617 12 -17.507204055786133 13 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5.5497684478759766 25 6.6002030372619629 26 7.6812753677368164 27 8.7700071334838867 28 9.8434200286865234 29 10.878537178039551 30 11.85237979888916; createNode animCurveTA -n "cloak_right_01_rotateY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 31 ".ktv[0:30]" 0 -6.2641639709472656 1 -9.838841438293457 2 -13.694317817687988 3 -17.662113189697266 4 -21.573749542236328 5 -25.260746002197266 6 -28.554624557495117 7 -31.286905288696289 8 -33.289108276367188 9 -34.4639892578125 10 -34.901775360107422 11 -34.715175628662109 12 -34.01690673828125 13 -32.919681549072266 14 -31.536218643188477 15 -29.979232788085941 16 -27.128749847412109 17 -22.787618637084961 18 -18.452777862548828 19 -15.621175765991213 20 -14.166929244995117 21 -12.94205379486084 22 -11.910334587097168 23 -11.035552024841309 24 -10.281492233276367 25 -9.6119375228881836 26 -8.9906721115112305 27 -8.3814783096313477 28 -7.7481398582458496 29 -7.054440975189209 30 -6.2641639709472656; createNode animCurveTA -n 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9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 0 29 0 30 0; createNode animCurveTL -n "helmet_translateZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 8.5756750106811523 29 8.5756750106811523 30 8.5756750106811523; createNode animCurveTL -n "helmet_translateY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 32.731372833251953 29 32.731372833251953 30 32.731372833251953; createNode animCurveTL -n "helmet_translateX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 0 29 0 30 0; createNode animCurveTU -n "Character1_Head_scaleZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1; createNode animCurveTU -n "Character1_Head_scaleY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1; createNode animCurveTU -n "Character1_Head_scaleX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1; createNode animCurveTA -n "Character1_Head_rotateZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 31 ".ktv[0:30]" 0 -0.2148619145154953 1 -1.9586910009384153 2 -3.8763260841369629 3 -5.9204440116882324 4 -8.2642536163330078 5 -10.41053295135498 6 -11.930326461791992 7 -12.984789848327637 8 -13.782684326171875 9 -13.871868133544922 10 -12.914938926696777 11 -11.537886619567871 12 -10.486327171325684 13 -9.4711999893188477 14 -7.8814344406127939 15 -6.0819506645202637 16 -3.8753132820129395 17 -1.3313139677047729 18 0.97475790977478027 19 2.7094638347625732 20 4.087460994720459 21 5.3611636161804199 22 6.4287962913513184 23 7.2163310050964355 24 7.4019193649291992 25 6.8128299713134766 26 5.7277460098266602 27 4.4138994216918945 28 2.8002901077270508 29 1.0513689517974854 30 -0.2148619145154953; createNode animCurveTA -n "Character1_Head_rotateY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 31 ".ktv[0:30]" 0 -3.4451563358306885 1 -3.0468745231628418 2 -2.3059659004211426 3 -1.1715735197067261 4 0.37820702791213989 5 1.7349119186401367 6 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1.0658141036401503e-014 6 -3.1974423109204508e-014 7 -5.6843418860808015e-014 8 1.1013412404281553e-013 9 3.1974423109204508e-014 10 -7.815970093361102e-014 11 -1.0658141036401503e-014 12 1.6520118606422329e-013 13 -2.042810365310288e-013 14 1.1901590823981678e-013 15 1.4388490399142029e-013 16 1.8562928971732617e-013 17 1.1812772982011666e-013 18 -8.992806499463768e-014 19 9.2814644858663087e-014 20 3.1974423109204508e-014 21 7.1054273576010019e-015 22 -5.3290705182007514e-015 23 1.0125233984581428e-013 24 3.1086244689504383e-014 25 3.6415315207705135e-014 26 -1.247890679678676e-013 27 1.0927370119873103e-013 28 -1.0880185641326534e-013 29 -1.7763568394002505e-014 30 -7.1054273576010019e-014; createNode animCurveTU -n "Character1_Neck_scaleZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1; createNode animCurveTU -n "Character1_Neck_scaleY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1; createNode animCurveTU -n "Character1_Neck_scaleX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1; createNode animCurveTA -n "Character1_Neck_rotateZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 31 ".ktv[0:30]" 0 14.250825881958008 1 13.083413124084473 2 12.322983741760254 3 12.037657737731934 4 12.14246654510498 5 11.663385391235352 6 10.421469688415527 7 9.2207698822021484 8 8.6887483596801758 9 8.64453125 10 8.6782493591308594 11 8.9340972900390625 12 9.496973991394043 13 9.998875617980957 14 10.185503959655762 15 10.296331405639648 16 9.7162094116210937 17 8.3478260040283203 18 7.0295166969299316 19 6.4455242156982422 20 6.1402888298034668 21 5.5687155723571777 22 5.0870299339294434 23 5.1878829002380371 24 6.019528865814209 25 7.2485270500183114 26 8.8074798583984375 27 10.766242980957031 28 12.639995574951172 29 13.825125694274902 30 14.250825881958008; createNode animCurveTA -n "Character1_Neck_rotateY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 31 ".ktv[0:30]" 0 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9 11.652533531188965 10 8.4861602783203125 11 4.5644497871398926 12 0.90046006441116344 13 -3.0375075340270996 14 -7.2296247482299805 15 -10.315260887145996 16 -11.155725479125977 17 -10.184356689453125 18 -8.2626943588256836 19 -6.007258415222168 20 -4.8923296928405762 21 -4.9989361763000488 22 -5.4910049438476562 23 -5.6571755409240723 24 -5.9712767601013184 25 -7.0125980377197266 26 -8.332005500793457 27 -9.3495283126831055 28 -9.6347255706787109 29 -9.7323904037475586 30 -10.540672302246094; createNode animCurveTL -n "Character1_Neck_translateZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 3.4868807792663574 29 3.4868807792663574 30 3.4868807792663574; createNode animCurveTL -n "Character1_Neck_translateY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 19 29 19 30 19; createNode animCurveTL -n "Character1_Neck_translateX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 31 ".ktv[0:30]" 0 -1.0880185641326534e-014 1 -4.5741188614556449e-014 2 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setAttr -s 3 ".ktv[0:2]" 0 0.0004332000098656863 29 0.0004332000098656863 30 0.0004332000098656863; createNode animCurveTL -n "Character1_RightArm_translateX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 -20.790679931640625 29 -20.790679931640625 30 -20.790679931640625; createNode animCurveTU -n "Character1_RightShoulder_scaleZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1; createNode animCurveTU -n "Character1_RightShoulder_scaleY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1; createNode animCurveTU -n "Character1_RightShoulder_scaleX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1; createNode animCurveTA -n "Character1_RightShoulder_rotateZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 31 ".ktv[0:30]" 0 6.483879566192627 1 0.86824131011962891 2 -3.7881953716278081 3 -6.0386385917663574 4 -4.8863468170166016 5 -1.8941446542739868 6 1.4398679733276367 7 4.6050758361816406 8 7.2212581634521484 9 8.3801336288452148 10 8.1737251281738281 11 7.673412322998046 12 8.1135711669921875 13 8.5577182769775391 14 8.0154123306274414 15 7.737602710723877 16 6.3130598068237305 17 3.1559183597564697 18 0.78919923305511475 19 2.2601332664489746 20 5.8653459548950195 21 8.8763189315795898 22 11.725709915161133 23 14.887764930725096 24 16.573368072509766 25 15.416641235351564 26 13.031535148620605 27 11.668963432312012 28 11.122230529785156 29 9.500941276550293 30 6.483879566192627; createNode animCurveTA -n "Character1_RightShoulder_rotateY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 31 ".ktv[0:30]" 0 -7.5844111442565927 1 -8.2701568603515625 2 -10.869863510131836 3 -14.195212364196777 4 -16.811244964599609 5 -15.9858341217041 6 -12.207701683044434 7 -8.0506839752197266 8 -5.7735977172851562 9 -5.6076765060424805 10 -6.2914390563964844 11 -7.5187883377075195 12 -8.9125890731811523 13 -9.9802331924438477 14 -10.612844467163086 15 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setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1; createNode animCurveTA -n "Character1_LeftArm_rotateZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 31 ".ktv[0:30]" 0 -93.545417785644531 1 -91.224143981933594 2 -88.712806701660156 3 -84.796005249023438 4 -77.994895935058594 5 -68.088294982910156 6 -58.138263702392578 7 -51.352092742919922 8 -49.062030792236328 9 -51.671615600585937 10 -57.690746307373054 11 -65.203681945800781 12 -72.048942565917969 13 -78.883155822753906 14 -86.950431823730469 15 -94.618888854980469 16 -99.171455383300781 17 -100.31452941894531 18 -99.5538330078125 19 -98.021347045898437 20 -95.838752746582031 21 -92.795143127441406 22 -90.1461181640625 23 -89.078018188476563 24 -89.915443420410156 25 -91.762794494628906 26 -94.00634765625 27 -95.696571350097656 28 -95.556129455566406 29 -94.194770812988281 30 -93.545417785644531; createNode animCurveTA -n "Character1_LeftArm_rotateY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 31 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3.0899741432222072e-008 3 3.0947713725026915e-008 4 3.0953852814263882e-008 5 3.1099233410714078e-008 6 3.1078037920906354e-008 7 3.1107273201769203e-008 8 3.1124763211209938e-008 9 3.1118258192464054e-008 10 3.1079210316420358e-008 11 3.097794021300615e-008 12 3.1068051242755246e-008 13 3.0943951401241065e-008 14 3.0937769679439953e-008 15 3.1118808863084269e-008 16 3.0796194039339753e-008 17 3.0723651178732325e-008 18 3.0560851627114971e-008 19 3.0317316657146876e-008 20 3.0048809662730491e-008 21 2.9915113941569871e-008 22 2.9725681471859392e-008 23 2.9705828907822251e-008 24 2.9672746038045265e-008 25 2.9843452153954786e-008 26 3.0142160767354653e-008 27 3.0400986616996306e-008 28 3.0585542987182635e-008 29 3.080591781667863e-008 30 3.0861354360922633e-008; createNode animCurveTL -n "Character1_RightFootIndex1_translateZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 17.825912475585938 29 17.825912475585938 30 17.825912475585938; createNode animCurveTL -n 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-31.9024772644043 30 -40.759807586669922; createNode animCurveTL -n "Character1_RightToeBase_translateZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 14.426532745361328 29 14.426532745361328 30 14.426532745361328; createNode animCurveTL -n "Character1_RightToeBase_translateY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 -13.258078575134277 29 -13.258078575134277 30 -13.258078575134277; createNode animCurveTL -n "Character1_RightToeBase_translateX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 -0.0010853810235857964 29 -0.0010853810235857964 30 -0.0010853810235857964; createNode animCurveTU -n "Character1_RightFoot_scaleZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1; createNode animCurveTU -n "Character1_RightFoot_scaleY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1; createNode animCurveTU -n "Character1_RightFoot_scaleX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1; createNode animCurveTA -n "Character1_RightFoot_rotateZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 31 ".ktv[0:30]" 0 7.7195830345153817 1 6.4714565277099609 2 5.8504996299743652 3 5.2058191299438477 4 4.1202983856201172 5 2.7286689281463623 6 0.084030650556087494 7 -2.8203794956207275 8 -3.8175649642944336 9 -3.5738513469696045 10 -4.0459690093994141 11 -6.1428689956665039 12 -10.390615463256836 13 -10.562124252319336 14 -6.9327492713928223 15 -3.1945788860321045 16 0.76652979850769043 17 4.8915553092956543 18 4.8832521438598633 19 1.5972679853439331 20 -2.4837231636047363 21 -4.6990985870361328 22 -4.3205180168151855 23 -2.3042984008789062 24 0.11454635113477708 25 2.6988584995269775 26 5.4264535903930664 27 7.6764359474182129 28 8.6770439147949219 29 8.5577383041381836 30 7.7195830345153817; createNode animCurveTA -n "Character1_RightFoot_rotateY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 31 ".ktv[0:30]" 0 0.28764089941978455 1 -0.45061933994293207 2 -1.0069246292114258 3 -1.3918558359146118 4 -1.4737908840179443 5 -1.0562641620635986 6 0.33142241835594177 7 1.7630014419555664 8 2.0055110454559326 9 1.7576771974563599 10 1.3560279607772827 11 0.66961044073104858 12 0.74660795927047729 13 1.8736735582351687 14 1.9701403379440308 15 0.62898868322372437 16 -0.61284804344177246 17 0.374156653881073 18 1.1485615968704224 19 0.7148817777633667 20 -0.4060051441192627 21 -0.98395311832427979 22 -0.78566521406173706 23 -0.30163004994392395 24 0.14189755916595459 25 0.70545721054077148 26 1.345445990562439 27 1.6484516859054565 28 1.3259539604187012 29 0.72814428806304932 30 0.28764089941978455; createNode animCurveTA -n "Character1_RightFoot_rotateX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 31 ".ktv[0:30]" 0 -13.485648155212402 1 -6.5955891609191895 2 3.5390660762786865 3 15.977887153625488 4 30.682462692260742 5 45.759227752685547 6 53.780380249023437 7 51.663978576660156 8 43.965858459472656 9 28.36247444152832 10 7.5578727722167969 11 -7.4120650291442871 12 -3.9197654724121089 13 6.300811767578125 14 14.005464553833008 15 13.04729175567627 16 -0.60404115915298462 17 -17.771173477172852 18 -30.78962326049805 19 -38.350700378417969 20 -40.121456146240234 21 -37.735069274902344 22 -33.422508239746094 23 -29.707933425903324 24 -30.430967330932614 25 -33.7584228515625 26 -34.887321472167969 27 -32.136943817138672 28 -25.729896545410156 29 -18.484210968017578 30 -13.485648155212402; createNode animCurveTL -n "Character1_RightFoot_translateZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 -1.8263884782791138 29 -1.8263884782791138 30 -1.8263884782791138; createNode animCurveTL -n "Character1_RightFoot_translateY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 -22.639778137207031 29 -22.639778137207031 30 -22.639778137207031; createNode animCurveTL -n "Character1_RightFoot_translateX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 31 ".ktv[0:30]" 0 9.1900017196167028e-007 1 9.1899744347756496e-007 2 9.1900278675893787e-007 3 9.1900295728919446e-007 4 9.1900096776953433e-007 5 9.189979550683347e-007 6 9.1899647713944432e-007 7 9.190015930471418e-007 8 9.1899971721431939e-007 9 9.1900136567346635e-007 10 9.1900000143141369e-007 11 9.1900437837466598e-007 12 9.1899784138149698e-007 13 9.1900176357739838e-007 14 9.1899880771961762e-007 15 9.1899249810012407e-007 16 9.1899937615380622e-007 17 9.1899892140645534e-007 18 9.1900022880508914e-007 19 9.1899789822491584e-007 20 9.1900085408269661e-007 21 9.1899590870525572e-007 22 9.1899858034594217e-007 23 9.1899971721431939e-007 24 9.1900119514320977e-007 25 9.1900261622868129e-007 26 9.1900142251688521e-007 27 9.1900102461295319e-007 28 9.1900051302218344e-007 29 9.1899880771961762e-007 30 9.1900000143141369e-007; createNode animCurveTU -n "Character1_RightLeg_scaleZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1; createNode animCurveTU -n "Character1_RightLeg_scaleY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1; createNode animCurveTU -n "Character1_RightLeg_scaleX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1; createNode animCurveTA -n "Character1_RightLeg_rotateZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 31 ".ktv[0:30]" 0 4.2597503662109375 1 6.0541372299194336 2 6.0133628845214844 3 4.9292645454406738 4 3.2531466484069824 5 1.3409026861190796 6 -0.040918745100498199 7 -2.6304886341094971 8 -6.9898896217346191 9 -10.883987426757812 10 -11.799202919006348 11 -8.1329116821289062 12 0.17045676708221436 13 2.8693811893463135 14 -0.55916929244995117 15 -6.1782660484313965 16 -11.110457420349121 17 -14.552307128906252 18 -12.703025817871094 19 -7.3724775314331046 20 -1.2416597604751587 21 2.6193459033966064 22 3.2418856620788574 23 2.0496006011962891 24 1.5713684558868408 25 1.9616351127624509 26 2.175501823425293 27 2.2151899337768555 28 2.5437202453613281 29 3.2988302707672119 30 4.2597503662109375; createNode animCurveTA -n "Character1_RightLeg_rotateY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 31 ".ktv[0:30]" 0 8.1548337936401367 1 8.754033088684082 2 7.8719882965087891 3 6.6967239379882812 4 5.6131644248962402 5 3.9900598526000972 6 -0.16592811048030853 7 -6.7544956207275391 8 -11.797454833984375 9 -14.461313247680662 10 -16.757482528686523 11 -18.310468673706055 12 -17.77790641784668 13 -18.293195724487305 14 -20.818758010864258 15 -19.63859748840332 16 -15.934712409973143 17 -12.345301628112793 18 -8.7827577590942383 19 -5.3968815803527832 20 -1.1513408422470093 21 3.4227008819580078 22 6.7000808715820313 23 7.7976579666137695 24 7.6793856620788574 25 7.20391845703125 26 6.5386614799499512 27 6.2649641036987305 28 7.1628766059875497 29 8.3944664001464844 30 8.1548337936401367; createNode animCurveTA -n "Character1_RightLeg_rotateX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 31 ".ktv[0:30]" 0 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30 -2.7159999262948986e-006; createNode animCurveTU -n "Character1_RightUpLeg_scaleZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1; createNode animCurveTU -n "Character1_RightUpLeg_scaleY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1; createNode animCurveTU -n "Character1_RightUpLeg_scaleX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1; createNode animCurveTA -n "Character1_RightUpLeg_rotateZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 31 ".ktv[0:30]" 0 -7.9204583168029785 1 -5.0260481834411621 2 -1.3210700750350952 3 2.7411761283874512 4 7.3189868927001953 5 12.593095779418945 6 19.183811187744141 7 26.102928161621094 8 29.979618072509766 9 30.247222900390625 10 27.956624984741211 11 24.007789611816406 12 20.064035415649414 13 16.690597534179688 14 13.554462432861328 15 11.305937767028809 16 9.9204893112182617 17 9.4333600997924805 18 9.8555612564086914 19 9.5599498748779297 20 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28 -5.1159391403198242 29 -3.2326145172119141 30 -1.2623496055603027; createNode animCurveTA -n "Character1_RightUpLeg_rotateX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 31 ".ktv[0:30]" 0 15.607662200927736 1 15.625383377075194 2 17.292173385620117 3 18.8428955078125 4 19.844709396362305 5 20.643753051757813 6 15.830073356628418 7 3.4590439796447754 8 -9.814906120300293 9 -21.892587661743164 10 -30.945041656494144 11 -34.580188751220703 12 -30.208148956298828 13 -29.51115798950195 14 -34.260238647460937 15 -39.97039794921875 16 -42.516536712646484 17 -40.037708282470703 18 -34.767765045166016 19 -29.283643722534176 20 -24.677837371826172 21 -20.370512008666992 22 -15.241449356079102 23 -8.5495462417602539 24 -1.3923572301864624 25 5.7545690536499023 26 13.133277893066406 27 18.443462371826172 28 19.689397811889648 29 18.119564056396484 30 15.607662200927736; createNode animCurveTL -n "Character1_RightUpLeg_translateZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 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1.1831351898194953e-008 15 1.1859866866359425e-008 16 1.1884854878019269e-008 17 1.2022477235973383e-008 18 1.2137800986522507e-008 19 1.2197417298409619e-008 20 1.2526713888405538e-008 21 1.2691006467946409e-008 22 1.2605094745765655e-008 23 1.2812365390857394e-008 24 1.2791475434426047e-008 25 1.3012052768601734e-008 26 1.3326672210212109e-008 27 1.3421737499186293e-008 28 1.3773767015834439e-008 29 1.3839500212498024e-008 30 1.3901337858612806e-008; createNode animCurveTL -n "Character1_LeftFootIndex2_translateZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 7.9202537536621094 29 7.9202537536621094 30 7.9202537536621094; createNode animCurveTL -n "Character1_LeftFootIndex2_translateY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 31 ".ktv[0:30]" 0 -1.6981726247422557e-008 1 -1.6985975292982403e-008 2 -1.7006016150844516e-008 3 -1.6998731311446136e-008 4 -1.7013059405712738e-008 5 -1.7004214925009364e-008 6 -1.7016418496496044e-008 7 -1.7005666208547154e-008 8 -1.6973313421431158e-008 9 -1.6983733530651079e-008 10 -1.6989103457376586e-008 11 -1.6994290419347635e-008 12 -1.7001310581576945e-008 13 -1.700114893310456e-008 14 -1.7012810715755222e-008 15 -1.6995244322970393e-008 16 -1.6998518148625408e-008 17 -1.700085050515554e-008 18 -1.6998264129597374e-008 19 -1.6996040130834444e-008 20 -1.6999479157675523e-008 21 -1.700766460999148e-008 22 -1.7009348596275231e-008 23 -1.7005987729135086e-008 24 -1.6980500561203371e-008 25 -1.6994638585288158e-008 26 -1.6962943050202739e-008 27 -1.6988728646083473e-008 28 -1.6954238901689678e-008 29 -1.6969869065519561e-008 30 -1.6967504734566319e-008; createNode animCurveTL -n "Character1_LeftFootIndex2_translateX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 31 ".ktv[0:30]" 0 6.9892553966610649e-009 1 6.9998264962123358e-009 2 6.9627468235466949e-009 3 6.9284205039821245e-009 4 7.0044201549990248e-009 5 7.0207590852078283e-009 6 6.9559860094159376e-009 7 7.0423418208065414e-009 8 6.9902164057111804e-009 9 6.9863297369465727e-009 10 6.9538010905034753e-009 11 7.0452017553179758e-009 12 7.0363626036851201e-009 13 6.9956769266354968e-009 14 7.0011907382649952e-009 15 7.019750114523049e-009 16 7.0091985548970115e-009 17 7.0373005200963235e-009 18 6.9912147182549234e-009 19 6.9773520294802438e-009 20 7.0038908006608835e-009 21 6.9759806820002268e-009 22 6.9511685296674841e-009 23 6.9796435298030701e-009 24 6.9682002390436537e-009 25 6.9782259970452287e-009 26 6.9892394094495103e-009 27 7.0325043566299428e-009 28 6.9908683286712403e-009 29 6.9389063384051042e-009 30 7.0052390555019883e-009; createNode animCurveTU -n "Character1_LeftFootIndex1_scaleZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1; createNode animCurveTU -n "Character1_LeftFootIndex1_scaleY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1; createNode animCurveTU -n "Character1_LeftFootIndex1_scaleX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1; createNode animCurveTA -n "Character1_LeftFootIndex1_rotateZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 31 ".ktv[0:30]" 0 1.356877055158634e-009 1 1.3370033968840289e-009 2 1.3784627883595135e-009 3 1.4748472443315563e-009 4 1.3781671359680558e-009 5 1.5306769185485791e-009 6 1.4390340030701054e-009 7 1.5817621656921688e-009 8 1.4415114657495565e-009 9 1.5124459462612094e-009 10 1.6988467299583478e-009 11 1.8983521421489513e-009 12 2.2252324427540771e-009 13 2.3983275365679901e-009 14 2.6566684407924868e-009 15 2.6620512461050794e-009 16 2.6616551185298931e-009 17 2.603505855347521e-009 18 2.5648851931237004e-009 19 2.4510975471514485e-009 20 2.4685444799388279e-009 21 2.4270352394495376e-009 22 2.4246196161925582e-009 23 2.3720496677981373e-009 24 2.3304607132956789e-009 25 2.1969666086363304e-009 26 1.9821140284648209e-009 27 1.7620909176230271e-009 28 1.4722215668783178e-009 29 1.4411769555522369e-009 30 1.3577271529285895e-009; createNode animCurveTA -n "Character1_LeftFootIndex1_rotateY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 31 ".ktv[0:30]" 0 -1.1427192525559349e-009 1 -1.2610327226880713e-009 2 -1.4415673099676951e-009 3 -1.7333291468801806e-009 4 -2.3043595920313464e-009 5 -2.750489613845275e-009 6 -2.9831981329664359e-009 7 -3.4126683701174447e-009 8 -3.4059415288112405e-009 9 -3.3600604520955812e-009 10 -3.1958198309922636e-009 11 -3.2492069035328086e-009 12 -3.0831899255900908e-009 13 -2.8688922348862889e-009 14 -2.7798032764536629e-009 15 -2.7807001146129551e-009 16 -2.7367146326895408e-009 17 -2.7353677101160656e-009 18 -2.5600508379852727e-009 19 -2.4362214467998911e-009 20 -2.3967394735535663e-009 21 -2.2573782842982837e-009 22 -2.1495172308760857e-009 23 -2.1845067976755672e-009 24 -2.1041277609157305e-009 25 -1.9718262578294343e-009 26 -1.7863298618081558e-009 27 -1.6481284115243966e-009 28 -1.3552025057705919e-009 29 -1.0988052689953065e-009 30 -1.1750272976840392e-009; createNode 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8.4269713624962606e-006 4 8.4270041043055244e-006 5 8.4269959188532084e-006 6 8.4269904618849978e-006 7 8.4270004663267173e-006 8 8.4270013758214191e-006 9 8.4269995568320155e-006 10 8.4269904618849978e-006 11 8.4270168372313492e-006 12 8.4270031948108226e-006 13 8.4270041043055244e-006 14 8.4269913713796996e-006 15 8.4270022853161208e-006 16 8.4269986473373137e-006 17 8.4270068327896297e-006 18 8.4270013758214191e-006 19 8.4270086517790332e-006 20 8.4270022853161208e-006 21 8.4269959188532084e-006 22 8.4269850049167871e-006 23 8.4269968283479102e-006 24 8.4269913713796996e-006 25 8.4269922808744013e-006 26 8.4269959188532084e-006 27 8.4270068327896297e-006 28 8.4270068327896297e-006 29 8.4269813669379801e-006 30 8.426997737842612e-006; createNode animCurveTU -n "Character1_LeftFoot_scaleZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1; createNode animCurveTU -n "Character1_LeftFoot_scaleY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1; createNode animCurveTU -n "Character1_LeftFoot_scaleX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1; createNode animCurveTA -n "Character1_LeftFoot_rotateZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 31 ".ktv[0:30]" 0 9.3196897506713867 1 8.3073863983154297 2 7.5954184532165527 3 6.499239444732666 4 4.8829021453857422 5 3.2222955226898193 6 1.722943902015686 7 0.49334570765495306 8 -0.57205963134765625 9 -1.7842533588409424 10 -2.8161609172821045 11 -3.2373199462890625 12 -3.5492508411407471 13 -4.0969734191894531 14 -4.6762838363647461 15 -5.6260280609130859 16 -6.9463295936584473 17 -7.8345880508422852 18 -8.0668802261352539 19 -8.0051183700561523 20 -8.1474494934082031 21 -9.1949472427368164 22 -15.23130989074707 23 -21.734079360961914 24 -18.186172485351563 25 -9.1140499114990234 26 0.19263482093811035 27 8.0444107055664062 28 10.107436180114746 29 9.4919672012329102 30 9.3196897506713867; createNode animCurveTA -n 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4.803886890411377; createNode animCurveTA -n "Character1_LeftLeg_rotateX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 31 ".ktv[0:30]" 0 21.817609786987305 1 35.300056457519531 2 43.751018524169922 3 48.616001129150391 4 49.230117797851563 5 45.630458831787109 6 38.845855712890625 7 30.423967361450195 8 23.329347610473633 9 23.832786560058594 10 29.725931167602543 11 34.355453491210937 12 33.891918182373047 13 30.886190414428711 14 28.691524505615231 15 24.274593353271484 16 17.645608901977539 17 12.995711326599121 18 12.375168800354004 19 14.395591735839844 20 20.883604049682617 21 49.406803131103516 22 80.696159362792969 23 94.72265625 24 85.976211547851563 25 64.941474914550781 26 36.279178619384766 27 -2.4289073944091797 28 -13.342828750610352 29 2.1504006385803223 30 21.817609786987305; createNode animCurveTL -n "Character1_LeftLeg_translateZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 4.7830061912536621 29 4.7830061912536621 30 4.7830061912536621; createNode animCurveTL -n "Character1_LeftLeg_translateY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 -31.589393615722656 29 -31.589393615722656 30 -31.589393615722656; createNode animCurveTL -n "Character1_LeftLeg_translateX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 31 ".ktv[0:30]" 0 -2.6290081223123707e-013 1 -3.730349362740526e-014 2 -3.5171865420124959e-013 3 -6.4304117586289067e-013 4 2.7000623958883807e-013 5 -2.5934809855243657e-013 6 1.7053025658242404e-013 7 -4.5119463720766362e-013 8 1.8829382497642655e-013 9 1.0658141036401503e-013 10 3.4816594052244909e-013 11 6.3948846218409017e-014 12 -3.2684965844964609e-013 13 2.7711166694643907e-013 14 -3.5527136788005009e-014 15 -2.1316282072803006e-013 16 -1.8474111129762605e-013 17 3.5527136788005009e-014 18 7.1054273576010019e-014 19 1.7763568394002505e-013 20 1.2434497875801753e-013 21 -1.7053025658242404e-013 22 -2.9487523534044158e-013 23 -2.8954616482224083e-013 24 1.4210854715202004e-014 25 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-4.172459602355957 24 -0.748005211353302 25 4.0382905006408691 26 8.0586767196655273 27 11.258271217346191 28 15.416079521179197 29 20.245677947998047 30 23.960786819458008; createNode animCurveTA -n "Character1_LeftUpLeg_rotateX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 31 ".ktv[0:30]" 0 -57.277885437011719 1 -60.08795166015625 2 -60.016098022460938 3 -57.468345642089844 4 -52.517795562744141 5 -45.808979034423828 6 -37.895133972167969 7 -29.19976806640625 8 -20.365684509277344 9 -13.485064506530762 10 -7.7538108825683594 11 -1.1583242416381836 12 6.5347414016723633 13 13.149654388427734 14 18.116195678710937 15 23.895917892456055 16 31.043338775634766 17 37.017082214355469 18 39.553245544433594 19 37.661994934082031 20 30.421735763549801 21 10.0433349609375 22 -17.388713836669922 23 -44.673454284667969 24 -59.922542572021491 25 -59.889747619628899 26 -51.141902923583984 27 -38.142662048339844 28 -37.572650909423828 29 -47.513713836669922 30 -57.277885437011719; createNode animCurveTL -n "Character1_LeftUpLeg_translateZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 5.112642765045166 29 5.112642765045166 30 5.112642765045166; createNode animCurveTL -n "Character1_LeftUpLeg_translateY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 31 ".ktv[0:30]" 0 1.4210854715202004e-014 1 -2.1316282072803006e-014 2 0 3 7.1054273576010019e-015 4 -2.1316282072803006e-014 5 5.6843418860808015e-014 6 -1.4210854715202004e-014 7 2.1316282072803006e-014 8 -1.4210854715202004e-014 9 2.8421709430404007e-014 10 0 11 7.1054273576010019e-015 12 7.1054273576010019e-015 13 2.8421709430404007e-014 14 -1.4210854715202004e-014 15 7.1054273576010019e-015 16 1.4210854715202004e-014 17 0 18 4.9737991503207013e-014 19 -7.1054273576010019e-015 20 1.4210854715202004e-014 21 -1.4210854715202004e-014 22 -2.8421709430404007e-014 23 2.1316282072803006e-014 24 3.5527136788005009e-014 25 -2.1316282072803006e-014 26 -2.8421709430404007e-014 27 0 28 7.1054273576010019e-014 29 7.1054273576010019e-014 30 1.4210854715202004e-014; createNode animCurveTL -n "Character1_LeftUpLeg_translateX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 24.674720764160156 29 24.674720764160156 30 24.674720764160156; createNode animCurveTU -n "Character1_Hips_scaleZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1; createNode animCurveTU -n "Character1_Hips_scaleY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1; createNode animCurveTU -n "Character1_Hips_scaleX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1; createNode animCurveTA -n "Character1_Hips_rotateZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 31 ".ktv[0:30]" 0 -4.8412694931030273 1 -8.0573949813842773 2 -10.999728202819824 3 -13.824150085449219 4 -16.892845153808594 5 -20.022233963012695 6 -22.662151336669922 7 -24.312385559082031 8 -24.501899719238281 9 -23.061309814453125 10 -20.563137054443359 11 -17.682458877563477 12 -15.034407615661619 13 -12.621710777282715 14 -10.089967727661133 15 -7.5827045440673828 16 -5.3191356658935547 17 -3.2286579608917236 18 -1.051683783531189 19 1.4473683834075928 20 3.8261134624481201 21 5.5797042846679687 22 6.6124367713928223 23 7.1248087882995605 24 7.6585850715637207 25 8.2062797546386719 26 8.1487741470336914 27 6.9588451385498047 28 3.5541739463806152 29 -1.2395793199539185 30 -4.8412694931030273; createNode animCurveTA -n "Character1_Hips_rotateY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 31 ".ktv[0:30]" 0 -16.795713424682617 1 -15.072102546691895 2 -12.156974792480469 3 -8.8828096389770508 4 -5.474067211151123 5 -1.7191065549850464 6 2.212348461151123 7 6.1087946891784668 8 9.7578268051147461 9 13.407434463500977 10 17.255838394165039 11 20.991159439086914 12 24.209005355834961 13 27.00384521484375 14 29.189634323120121 15 29.90908241271973 16 28.721759796142578 17 26.043420791625977 18 22.191383361816406 19 16.706592559814453 20 9.5727014541625977 21 1.8889977931976318 22 -5.0875768661499023 23 -10.130585670471191 24 -12.59730339050293 25 -13.285976409912109 26 -13.26561164855957 27 -13.679779052734375 28 -15.104595184326172 29 -16.503450393676758 30 -16.795713424682617; createNode animCurveTA -n "Character1_Hips_rotateX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 31 ".ktv[0:30]" 0 14.607772827148439 1 14.015872001647949 2 13.260908126831055 3 12.803055763244629 4 12.965619087219238 5 13.438384056091309 6 13.820144653320313 7 13.803001403808594 8 13.153817176818848 9 11.71934986114502 10 9.7961883544921875 11 8.011052131652832 12 6.8998360633850098 13 6.7065024375915527 14 7.0868582725524902 15 7.5305519104003906 16 7.946160316467286 17 8.7184782028198242 18 10.29201602935791 19 13.300407409667969 20 17.214855194091797 21 20.95783805847168 22 23.664676666259766 23 24.514997482299805 24 22.562751770019531 25 18.616809844970703 26 14.465107917785646 27 11.886715888977051 28 12.023185729980469 29 13.614585876464844 30 14.607772827148439; createNode animCurveTL -n "Character1_Hips_translateZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 31 ".ktv[0:30]" 0 -25.556301116943359 1 -25.976236343383789 2 -26.347299575805664 3 -26.556415557861328 4 -26.604164123535156 5 -26.567647933959961 6 -26.460613250732422 7 -26.300113677978516 8 -26.105930328369141 9 -25.847019195556641 10 -25.526611328125 11 -25.224611282348633 12 -25.039363861083984 13 -25.339393615722656 14 -26.088218688964844 15 -26.792621612548828 16 -27.333992004394531 17 -27.825006484985352 18 -28.116689682006836 19 -28.224306106567383 20 -28.209390640258789 21 -28.021364212036133 22 -27.674467086791992 23 -27.239402770996094 24 -26.636514663696289 25 -25.862274169921875 26 -25.120040893554688 27 -24.641914367675781 28 -24.658929824829102 29 -25.051553726196289 30 -25.556301116943359; createNode animCurveTL -n "Character1_Hips_translateY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 31 ".ktv[0:30]" 0 60.397342681884766 1 59.62127685546875 2 59.693058013916016 3 60.953784942626953 4 63.718856811523438 5 67.507186889648437 6 71.452117919921875 7 74.683326721191406 8 76.32635498046875 9 75.462310791015625 10 72.583305358886719 11 68.954994201660156 12 65.861236572265625 13 63.436504364013672 14 61.223014831542969 15 59.633056640625 16 58.846874237060547 17 58.746631622314453 18 59.32562255859375 19 60.861991882324219 20 63.239719390869141 21 65.846450805664062 22 68.057685852050781 23 69.253746032714844 24 68.910346984863281 25 67.395942687988281 26 65.442497253417969 27 63.796375274658203 28 62.626102447509766 29 61.523334503173828 30 60.397342681884766; createNode animCurveTL -n "Character1_Hips_translateX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 31 ".ktv[0:30]" 0 0.88869869709014893 1 0.84688651561737061 2 0.76648497581481934 3 0.720528244972229 4 0.72144746780395508 5 0.73467147350311279 6 0.76370406150817871 7 0.8049805760383606 8 0.84901469945907593 9 0.90513885021209717 10 0.98247349262237549 11 1.0797498226165771 12 1.1867372989654541 13 1.3031554222106934 14 1.4007093906402588 15 1.415941596031189 16 1.3368992805480957 17 1.1865901947021484 18 0.96771067380905151 19 0.68938159942626953 20 0.39085519313812256 21 0.10748007893562317 22 -0.12694230675697327 23 -0.25858128070831299 24 -0.16192375123500824 25 0.14484250545501709 26 0.50677204132080078 27 0.76942968368530273 28 0.8711429238319397 29 0.89215612411499023 30 0.88869869709014893; createNode animCurveTU -n "quiver_scaleZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1; createNode animCurveTU -n "quiver_scaleY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1; createNode animCurveTU -n "quiver_scaleX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1; createNode animCurveTA -n "quiver_rotateZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 4.1551990509033203 29 4.1551990509033203 30 4.1551990509033203; createNode animCurveTA -n "quiver_rotateY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 29.305034637451175 29 29.305034637451175 30 29.305034637451175; createNode animCurveTA -n "quiver_rotateX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 -14.732060432434082 29 -14.732060432434082 30 -14.732060432434082; createNode animCurveTL -n "quiver_translateZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 -19.811498641967773 29 -19.811498641967773 30 -19.811498641967773; createNode animCurveTL -n "quiver_translateY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 -2.1555929183959961 29 -2.1555929183959961 30 -2.1555929183959961; createNode animCurveTL -n "quiver_translateX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 -8.1722145080566406 29 -8.1722145080566406 30 -8.1722145080566406; select -ne :time1; setAttr ".o" 0; select -ne :renderPartition; setAttr -s 2 ".st"; select -ne :initialShadingGroup; setAttr ".ro" yes; select -ne :initialParticleSE; setAttr ".ro" yes; select -ne :defaultShaderList1; setAttr -s 2 ".s"; select -ne :postProcessList1; setAttr -s 2 ".p"; select -ne :defaultRenderingList1; select -ne :renderGlobalsList1; select -ne :defaultHardwareRenderGlobals; setAttr ".fn" -type "string" "im"; setAttr ".res" -type "string" "ntsc_4d 646 485 1.333"; select -ne :characterPartition; connectAttr "walkSource.cl" "clipLibrary1.sc[0]"; connectAttr "cloak_left_03_scaleZ.a" "clipLibrary1.cel[0].cev[0].cevr"; connectAttr "cloak_left_03_scaleY.a" "clipLibrary1.cel[0].cev[1].cevr"; connectAttr "cloak_left_03_scaleX.a" "clipLibrary1.cel[0].cev[2].cevr"; connectAttr "cloak_left_03_rotateZ.a" "clipLibrary1.cel[0].cev[3].cevr"; connectAttr "cloak_left_03_rotateY.a" "clipLibrary1.cel[0].cev[4].cevr"; connectAttr "cloak_left_03_rotateX.a" "clipLibrary1.cel[0].cev[5].cevr"; connectAttr "cloak_left_03_translateZ.a" "clipLibrary1.cel[0].cev[6].cevr"; connectAttr "cloak_left_03_translateY.a" "clipLibrary1.cel[0].cev[7].cevr"; connectAttr "cloak_left_03_translateX.a" "clipLibrary1.cel[0].cev[8].cevr"; connectAttr "cloak_left_02_scaleZ.a" "clipLibrary1.cel[0].cev[9].cevr"; connectAttr "cloak_left_02_scaleY.a" "clipLibrary1.cel[0].cev[10].cevr"; connectAttr "cloak_left_02_scaleX.a" "clipLibrary1.cel[0].cev[11].cevr"; connectAttr "cloak_left_02_rotateZ.a" "clipLibrary1.cel[0].cev[12].cevr"; connectAttr "cloak_left_02_rotateY.a" "clipLibrary1.cel[0].cev[13].cevr"; connectAttr "cloak_left_02_rotateX.a" "clipLibrary1.cel[0].cev[14].cevr"; connectAttr "cloak_left_02_translateZ.a" "clipLibrary1.cel[0].cev[15].cevr"; connectAttr "cloak_left_02_translateY.a" "clipLibrary1.cel[0].cev[16].cevr"; connectAttr "cloak_left_02_translateX.a" "clipLibrary1.cel[0].cev[17].cevr"; connectAttr "cloak_left_01_scaleZ.a" "clipLibrary1.cel[0].cev[18].cevr"; connectAttr "cloak_left_01_scaleY.a" "clipLibrary1.cel[0].cev[19].cevr"; connectAttr "cloak_left_01_scaleX.a" "clipLibrary1.cel[0].cev[20].cevr"; connectAttr "cloak_left_01_rotateZ.a" "clipLibrary1.cel[0].cev[21].cevr"; connectAttr "cloak_left_01_rotateY.a" "clipLibrary1.cel[0].cev[22].cevr"; connectAttr "cloak_left_01_rotateX.a" "clipLibrary1.cel[0].cev[23].cevr"; connectAttr "cloak_left_01_translateZ.a" "clipLibrary1.cel[0].cev[24].cevr"; connectAttr "cloak_left_01_translateY.a" "clipLibrary1.cel[0].cev[25].cevr"; connectAttr "cloak_left_01_translateX.a" "clipLibrary1.cel[0].cev[26].cevr"; connectAttr "cloak_right_03_scaleZ.a" "clipLibrary1.cel[0].cev[27].cevr"; connectAttr "cloak_right_03_scaleY.a" "clipLibrary1.cel[0].cev[28].cevr"; connectAttr "cloak_right_03_scaleX.a" "clipLibrary1.cel[0].cev[29].cevr"; connectAttr "cloak_right_03_rotateZ.a" "clipLibrary1.cel[0].cev[30].cevr"; connectAttr "cloak_right_03_rotateY.a" "clipLibrary1.cel[0].cev[31].cevr"; connectAttr "cloak_right_03_rotateX.a" "clipLibrary1.cel[0].cev[32].cevr"; connectAttr "cloak_right_03_translateZ.a" "clipLibrary1.cel[0].cev[33].cevr"; connectAttr "cloak_right_03_translateY.a" "clipLibrary1.cel[0].cev[34].cevr"; connectAttr "cloak_right_03_translateX.a" "clipLibrary1.cel[0].cev[35].cevr"; connectAttr "cloak_right_02_scaleZ.a" "clipLibrary1.cel[0].cev[36].cevr"; connectAttr "cloak_right_02_scaleY.a" "clipLibrary1.cel[0].cev[37].cevr"; connectAttr "cloak_right_02_scaleX.a" "clipLibrary1.cel[0].cev[38].cevr"; connectAttr "cloak_right_02_rotateZ.a" "clipLibrary1.cel[0].cev[39].cevr"; connectAttr "cloak_right_02_rotateY.a" "clipLibrary1.cel[0].cev[40].cevr"; connectAttr "cloak_right_02_rotateX.a" "clipLibrary1.cel[0].cev[41].cevr"; connectAttr "cloak_right_02_translateZ.a" "clipLibrary1.cel[0].cev[42].cevr"; connectAttr "cloak_right_02_translateY.a" "clipLibrary1.cel[0].cev[43].cevr"; connectAttr "cloak_right_02_translateX.a" "clipLibrary1.cel[0].cev[44].cevr"; connectAttr "cloak_right_01_scaleZ.a" "clipLibrary1.cel[0].cev[45].cevr"; connectAttr "cloak_right_01_scaleY.a" "clipLibrary1.cel[0].cev[46].cevr"; connectAttr "cloak_right_01_scaleX.a" "clipLibrary1.cel[0].cev[47].cevr"; connectAttr "cloak_right_01_rotateZ.a" "clipLibrary1.cel[0].cev[48].cevr"; connectAttr "cloak_right_01_rotateY.a" "clipLibrary1.cel[0].cev[49].cevr"; connectAttr "cloak_right_01_rotateX.a" "clipLibrary1.cel[0].cev[50].cevr"; connectAttr "cloak_right_01_translateZ.a" "clipLibrary1.cel[0].cev[51].cevr"; connectAttr "cloak_right_01_translateY.a" "clipLibrary1.cel[0].cev[52].cevr"; connectAttr "cloak_right_01_translateX.a" "clipLibrary1.cel[0].cev[53].cevr"; connectAttr "helmet_scaleZ.a" "clipLibrary1.cel[0].cev[54].cevr"; connectAttr "helmet_scaleY.a" "clipLibrary1.cel[0].cev[55].cevr"; connectAttr "helmet_scaleX.a" "clipLibrary1.cel[0].cev[56].cevr"; connectAttr "helmet_rotateZ.a" "clipLibrary1.cel[0].cev[57].cevr"; connectAttr "helmet_rotateY.a" "clipLibrary1.cel[0].cev[58].cevr"; connectAttr "helmet_rotateX.a" "clipLibrary1.cel[0].cev[59].cevr"; connectAttr "helmet_translateZ.a" "clipLibrary1.cel[0].cev[60].cevr"; connectAttr "helmet_translateY.a" "clipLibrary1.cel[0].cev[61].cevr"; connectAttr "helmet_translateX.a" "clipLibrary1.cel[0].cev[62].cevr"; connectAttr "Character1_Head_scaleZ.a" "clipLibrary1.cel[0].cev[63].cevr"; connectAttr "Character1_Head_scaleY.a" "clipLibrary1.cel[0].cev[64].cevr"; connectAttr "Character1_Head_scaleX.a" "clipLibrary1.cel[0].cev[65].cevr"; connectAttr "Character1_Head_rotateZ.a" "clipLibrary1.cel[0].cev[66].cevr"; connectAttr "Character1_Head_rotateY.a" "clipLibrary1.cel[0].cev[67].cevr"; connectAttr "Character1_Head_rotateX.a" "clipLibrary1.cel[0].cev[68].cevr"; connectAttr "Character1_Head_translateZ.a" "clipLibrary1.cel[0].cev[69].cevr"; connectAttr "Character1_Head_translateY.a" "clipLibrary1.cel[0].cev[70].cevr"; connectAttr "Character1_Head_translateX.a" "clipLibrary1.cel[0].cev[71].cevr"; connectAttr "Character1_Neck_scaleZ.a" "clipLibrary1.cel[0].cev[72].cevr"; connectAttr "Character1_Neck_scaleY.a" "clipLibrary1.cel[0].cev[73].cevr"; connectAttr "Character1_Neck_scaleX.a" "clipLibrary1.cel[0].cev[74].cevr"; connectAttr "Character1_Neck_rotateZ.a" "clipLibrary1.cel[0].cev[75].cevr"; connectAttr "Character1_Neck_rotateY.a" "clipLibrary1.cel[0].cev[76].cevr"; connectAttr "Character1_Neck_rotateX.a" "clipLibrary1.cel[0].cev[77].cevr"; connectAttr "Character1_Neck_translateZ.a" "clipLibrary1.cel[0].cev[78].cevr"; connectAttr "Character1_Neck_translateY.a" "clipLibrary1.cel[0].cev[79].cevr"; connectAttr "Character1_Neck_translateX.a" "clipLibrary1.cel[0].cev[80].cevr"; connectAttr "Character1_RightHandRing3_scaleZ.a" "clipLibrary1.cel[0].cev[81].cevr" ; connectAttr "Character1_RightHandRing3_scaleY.a" "clipLibrary1.cel[0].cev[82].cevr" ; connectAttr "Character1_RightHandRing3_scaleX.a" "clipLibrary1.cel[0].cev[83].cevr" ; connectAttr "Character1_RightHandRing3_rotateZ.a" "clipLibrary1.cel[0].cev[84].cevr" ; connectAttr "Character1_RightHandRing3_rotateY.a" "clipLibrary1.cel[0].cev[85].cevr" ; connectAttr "Character1_RightHandRing3_rotateX.a" "clipLibrary1.cel[0].cev[86].cevr" ; connectAttr "Character1_RightHandRing3_translateZ.a" "clipLibrary1.cel[0].cev[87].cevr" ; connectAttr "Character1_RightHandRing3_translateY.a" "clipLibrary1.cel[0].cev[88].cevr" ; connectAttr "Character1_RightHandRing3_translateX.a" "clipLibrary1.cel[0].cev[89].cevr" ; connectAttr "Character1_RightHandRing2_scaleZ.a" "clipLibrary1.cel[0].cev[90].cevr" ; connectAttr "Character1_RightHandRing2_scaleY.a" "clipLibrary1.cel[0].cev[91].cevr" ; connectAttr "Character1_RightHandRing2_scaleX.a" "clipLibrary1.cel[0].cev[92].cevr" ; connectAttr "Character1_RightHandRing2_rotateZ.a" "clipLibrary1.cel[0].cev[93].cevr" ; connectAttr "Character1_RightHandRing2_rotateY.a" "clipLibrary1.cel[0].cev[94].cevr" ; connectAttr "Character1_RightHandRing2_rotateX.a" "clipLibrary1.cel[0].cev[95].cevr" ; connectAttr "Character1_RightHandRing2_translateZ.a" "clipLibrary1.cel[0].cev[96].cevr" ; connectAttr "Character1_RightHandRing2_translateY.a" "clipLibrary1.cel[0].cev[97].cevr" ; connectAttr "Character1_RightHandRing2_translateX.a" "clipLibrary1.cel[0].cev[98].cevr" ; connectAttr "Character1_RightHandRing1_scaleZ.a" "clipLibrary1.cel[0].cev[99].cevr" ; connectAttr "Character1_RightHandRing1_scaleY.a" "clipLibrary1.cel[0].cev[100].cevr" ; connectAttr "Character1_RightHandRing1_scaleX.a" "clipLibrary1.cel[0].cev[101].cevr" ; connectAttr "Character1_RightHandRing1_rotateZ.a" "clipLibrary1.cel[0].cev[102].cevr" ; connectAttr "Character1_RightHandRing1_rotateY.a" "clipLibrary1.cel[0].cev[103].cevr" ; connectAttr "Character1_RightHandRing1_rotateX.a" "clipLibrary1.cel[0].cev[104].cevr" ; connectAttr "Character1_RightHandRing1_translateZ.a" "clipLibrary1.cel[0].cev[105].cevr" ; connectAttr "Character1_RightHandRing1_translateY.a" "clipLibrary1.cel[0].cev[106].cevr" ; connectAttr "Character1_RightHandRing1_translateX.a" "clipLibrary1.cel[0].cev[107].cevr" ; connectAttr "Character1_RightHandMiddle3_scaleZ.a" "clipLibrary1.cel[0].cev[108].cevr" ; connectAttr "Character1_RightHandMiddle3_scaleY.a" "clipLibrary1.cel[0].cev[109].cevr" ; connectAttr "Character1_RightHandMiddle3_scaleX.a" "clipLibrary1.cel[0].cev[110].cevr" ; connectAttr "Character1_RightHandMiddle3_rotateZ.a" "clipLibrary1.cel[0].cev[111].cevr" ; connectAttr "Character1_RightHandMiddle3_rotateY.a" "clipLibrary1.cel[0].cev[112].cevr" ; connectAttr "Character1_RightHandMiddle3_rotateX.a" "clipLibrary1.cel[0].cev[113].cevr" ; connectAttr "Character1_RightHandMiddle3_translateZ.a" "clipLibrary1.cel[0].cev[114].cevr" ; connectAttr "Character1_RightHandMiddle3_translateY.a" "clipLibrary1.cel[0].cev[115].cevr" ; connectAttr "Character1_RightHandMiddle3_translateX.a" "clipLibrary1.cel[0].cev[116].cevr" ; connectAttr "Character1_RightHandMiddle2_scaleZ.a" "clipLibrary1.cel[0].cev[117].cevr" ; connectAttr "Character1_RightHandMiddle2_scaleY.a" "clipLibrary1.cel[0].cev[118].cevr" ; connectAttr "Character1_RightHandMiddle2_scaleX.a" "clipLibrary1.cel[0].cev[119].cevr" ; connectAttr "Character1_RightHandMiddle2_rotateZ.a" "clipLibrary1.cel[0].cev[120].cevr" ; connectAttr "Character1_RightHandMiddle2_rotateY.a" "clipLibrary1.cel[0].cev[121].cevr" ; connectAttr "Character1_RightHandMiddle2_rotateX.a" "clipLibrary1.cel[0].cev[122].cevr" ; connectAttr "Character1_RightHandMiddle2_translateZ.a" "clipLibrary1.cel[0].cev[123].cevr" ; connectAttr "Character1_RightHandMiddle2_translateY.a" "clipLibrary1.cel[0].cev[124].cevr" ; connectAttr "Character1_RightHandMiddle2_translateX.a" "clipLibrary1.cel[0].cev[125].cevr" ; connectAttr "Character1_RightHandMiddle1_scaleZ.a" "clipLibrary1.cel[0].cev[126].cevr" ; connectAttr "Character1_RightHandMiddle1_scaleY.a" "clipLibrary1.cel[0].cev[127].cevr" ; connectAttr "Character1_RightHandMiddle1_scaleX.a" "clipLibrary1.cel[0].cev[128].cevr" ; connectAttr "Character1_RightHandMiddle1_rotateZ.a" "clipLibrary1.cel[0].cev[129].cevr" ; connectAttr "Character1_RightHandMiddle1_rotateY.a" "clipLibrary1.cel[0].cev[130].cevr" ; connectAttr "Character1_RightHandMiddle1_rotateX.a" "clipLibrary1.cel[0].cev[131].cevr" ; connectAttr "Character1_RightHandMiddle1_translateZ.a" "clipLibrary1.cel[0].cev[132].cevr" ; connectAttr "Character1_RightHandMiddle1_translateY.a" "clipLibrary1.cel[0].cev[133].cevr" ; connectAttr "Character1_RightHandMiddle1_translateX.a" "clipLibrary1.cel[0].cev[134].cevr" ; connectAttr "Character1_RightHandIndex3_scaleZ.a" "clipLibrary1.cel[0].cev[135].cevr" ; connectAttr "Character1_RightHandIndex3_scaleY.a" "clipLibrary1.cel[0].cev[136].cevr" ; connectAttr "Character1_RightHandIndex3_scaleX.a" "clipLibrary1.cel[0].cev[137].cevr" ; connectAttr "Character1_RightHandIndex3_rotateZ.a" "clipLibrary1.cel[0].cev[138].cevr" ; connectAttr "Character1_RightHandIndex3_rotateY.a" "clipLibrary1.cel[0].cev[139].cevr" ; connectAttr "Character1_RightHandIndex3_rotateX.a" "clipLibrary1.cel[0].cev[140].cevr" ; connectAttr "Character1_RightHandIndex3_translateZ.a" "clipLibrary1.cel[0].cev[141].cevr" ; connectAttr "Character1_RightHandIndex3_translateY.a" "clipLibrary1.cel[0].cev[142].cevr" ; connectAttr "Character1_RightHandIndex3_translateX.a" "clipLibrary1.cel[0].cev[143].cevr" ; connectAttr "Character1_RightHandIndex2_scaleZ.a" "clipLibrary1.cel[0].cev[144].cevr" ; connectAttr "Character1_RightHandIndex2_scaleY.a" "clipLibrary1.cel[0].cev[145].cevr" ; connectAttr "Character1_RightHandIndex2_scaleX.a" "clipLibrary1.cel[0].cev[146].cevr" ; connectAttr "Character1_RightHandIndex2_rotateZ.a" "clipLibrary1.cel[0].cev[147].cevr" ; connectAttr "Character1_RightHandIndex2_rotateY.a" "clipLibrary1.cel[0].cev[148].cevr" ; connectAttr "Character1_RightHandIndex2_rotateX.a" "clipLibrary1.cel[0].cev[149].cevr" ; connectAttr "Character1_RightHandIndex2_translateZ.a" "clipLibrary1.cel[0].cev[150].cevr" ; connectAttr "Character1_RightHandIndex2_translateY.a" "clipLibrary1.cel[0].cev[151].cevr" ; connectAttr "Character1_RightHandIndex2_translateX.a" "clipLibrary1.cel[0].cev[152].cevr" ; connectAttr "Character1_RightHandIndex1_scaleZ.a" "clipLibrary1.cel[0].cev[153].cevr" ; connectAttr "Character1_RightHandIndex1_scaleY.a" "clipLibrary1.cel[0].cev[154].cevr" ; connectAttr "Character1_RightHandIndex1_scaleX.a" "clipLibrary1.cel[0].cev[155].cevr" ; connectAttr "Character1_RightHandIndex1_rotateZ.a" "clipLibrary1.cel[0].cev[156].cevr" ; connectAttr "Character1_RightHandIndex1_rotateY.a" "clipLibrary1.cel[0].cev[157].cevr" ; connectAttr "Character1_RightHandIndex1_rotateX.a" "clipLibrary1.cel[0].cev[158].cevr" ; connectAttr "Character1_RightHandIndex1_translateZ.a" "clipLibrary1.cel[0].cev[159].cevr" ; connectAttr "Character1_RightHandIndex1_translateY.a" "clipLibrary1.cel[0].cev[160].cevr" ; connectAttr "Character1_RightHandIndex1_translateX.a" "clipLibrary1.cel[0].cev[161].cevr" ; connectAttr "Character1_RightHandThumb3_scaleZ.a" "clipLibrary1.cel[0].cev[162].cevr" ; connectAttr "Character1_RightHandThumb3_scaleY.a" "clipLibrary1.cel[0].cev[163].cevr" ; connectAttr "Character1_RightHandThumb3_scaleX.a" "clipLibrary1.cel[0].cev[164].cevr" ; connectAttr "Character1_RightHandThumb3_rotateZ.a" "clipLibrary1.cel[0].cev[165].cevr" ; connectAttr "Character1_RightHandThumb3_rotateY.a" "clipLibrary1.cel[0].cev[166].cevr" ; connectAttr "Character1_RightHandThumb3_rotateX.a" "clipLibrary1.cel[0].cev[167].cevr" ; connectAttr "Character1_RightHandThumb3_translateZ.a" "clipLibrary1.cel[0].cev[168].cevr" ; connectAttr "Character1_RightHandThumb3_translateY.a" "clipLibrary1.cel[0].cev[169].cevr" ; connectAttr "Character1_RightHandThumb3_translateX.a" "clipLibrary1.cel[0].cev[170].cevr" ; connectAttr "Character1_RightHandThumb2_scaleZ.a" "clipLibrary1.cel[0].cev[171].cevr" ; connectAttr "Character1_RightHandThumb2_scaleY.a" "clipLibrary1.cel[0].cev[172].cevr" ; connectAttr "Character1_RightHandThumb2_scaleX.a" "clipLibrary1.cel[0].cev[173].cevr" ; connectAttr "Character1_RightHandThumb2_rotateZ.a" "clipLibrary1.cel[0].cev[174].cevr" ; connectAttr "Character1_RightHandThumb2_rotateY.a" "clipLibrary1.cel[0].cev[175].cevr" ; connectAttr "Character1_RightHandThumb2_rotateX.a" "clipLibrary1.cel[0].cev[176].cevr" ; connectAttr "Character1_RightHandThumb2_translateZ.a" "clipLibrary1.cel[0].cev[177].cevr" ; connectAttr "Character1_RightHandThumb2_translateY.a" "clipLibrary1.cel[0].cev[178].cevr" ; connectAttr "Character1_RightHandThumb2_translateX.a" "clipLibrary1.cel[0].cev[179].cevr" ; connectAttr "Character1_RightHandThumb1_scaleZ.a" "clipLibrary1.cel[0].cev[180].cevr" ; connectAttr "Character1_RightHandThumb1_scaleY.a" "clipLibrary1.cel[0].cev[181].cevr" ; connectAttr "Character1_RightHandThumb1_scaleX.a" "clipLibrary1.cel[0].cev[182].cevr" ; connectAttr "Character1_RightHandThumb1_rotateZ.a" "clipLibrary1.cel[0].cev[183].cevr" ; connectAttr "Character1_RightHandThumb1_rotateY.a" "clipLibrary1.cel[0].cev[184].cevr" ; connectAttr "Character1_RightHandThumb1_rotateX.a" "clipLibrary1.cel[0].cev[185].cevr" ; connectAttr "Character1_RightHandThumb1_translateZ.a" "clipLibrary1.cel[0].cev[186].cevr" ; connectAttr "Character1_RightHandThumb1_translateY.a" "clipLibrary1.cel[0].cev[187].cevr" ; connectAttr "Character1_RightHandThumb1_translateX.a" "clipLibrary1.cel[0].cev[188].cevr" ; connectAttr "Character1_RightHand_scaleZ.a" "clipLibrary1.cel[0].cev[189].cevr"; connectAttr "Character1_RightHand_scaleY.a" "clipLibrary1.cel[0].cev[190].cevr"; connectAttr "Character1_RightHand_scaleX.a" "clipLibrary1.cel[0].cev[191].cevr"; connectAttr "Character1_RightHand_rotateZ.a" "clipLibrary1.cel[0].cev[192].cevr" ; connectAttr "Character1_RightHand_rotateY.a" "clipLibrary1.cel[0].cev[193].cevr" ; connectAttr "Character1_RightHand_rotateX.a" "clipLibrary1.cel[0].cev[194].cevr" ; connectAttr "Character1_RightHand_translateZ.a" "clipLibrary1.cel[0].cev[195].cevr" ; connectAttr "Character1_RightHand_translateY.a" "clipLibrary1.cel[0].cev[196].cevr" ; connectAttr "Character1_RightHand_translateX.a" "clipLibrary1.cel[0].cev[197].cevr" ; connectAttr "Character1_RightForeArm_scaleZ.a" "clipLibrary1.cel[0].cev[198].cevr" ; connectAttr "Character1_RightForeArm_scaleY.a" "clipLibrary1.cel[0].cev[199].cevr" ; connectAttr "Character1_RightForeArm_scaleX.a" "clipLibrary1.cel[0].cev[200].cevr" ; connectAttr "Character1_RightForeArm_rotateZ.a" "clipLibrary1.cel[0].cev[201].cevr" ; connectAttr "Character1_RightForeArm_rotateY.a" "clipLibrary1.cel[0].cev[202].cevr" ; connectAttr "Character1_RightForeArm_rotateX.a" "clipLibrary1.cel[0].cev[203].cevr" ; connectAttr "Character1_RightForeArm_translateZ.a" "clipLibrary1.cel[0].cev[204].cevr" ; connectAttr "Character1_RightForeArm_translateY.a" "clipLibrary1.cel[0].cev[205].cevr" ; connectAttr "Character1_RightForeArm_translateX.a" "clipLibrary1.cel[0].cev[206].cevr" ; connectAttr "Character1_RightArm_scaleZ.a" "clipLibrary1.cel[0].cev[207].cevr"; connectAttr "Character1_RightArm_scaleY.a" "clipLibrary1.cel[0].cev[208].cevr"; connectAttr "Character1_RightArm_scaleX.a" "clipLibrary1.cel[0].cev[209].cevr"; connectAttr "Character1_RightArm_rotateZ.a" "clipLibrary1.cel[0].cev[210].cevr"; connectAttr "Character1_RightArm_rotateY.a" "clipLibrary1.cel[0].cev[211].cevr"; connectAttr "Character1_RightArm_rotateX.a" "clipLibrary1.cel[0].cev[212].cevr"; connectAttr "Character1_RightArm_translateZ.a" "clipLibrary1.cel[0].cev[213].cevr" ; connectAttr "Character1_RightArm_translateY.a" "clipLibrary1.cel[0].cev[214].cevr" ; connectAttr "Character1_RightArm_translateX.a" "clipLibrary1.cel[0].cev[215].cevr" ; connectAttr "Character1_RightShoulder_scaleZ.a" "clipLibrary1.cel[0].cev[216].cevr" ; connectAttr "Character1_RightShoulder_scaleY.a" "clipLibrary1.cel[0].cev[217].cevr" ; connectAttr "Character1_RightShoulder_scaleX.a" "clipLibrary1.cel[0].cev[218].cevr" ; connectAttr "Character1_RightShoulder_rotateZ.a" "clipLibrary1.cel[0].cev[219].cevr" ; connectAttr "Character1_RightShoulder_rotateY.a" "clipLibrary1.cel[0].cev[220].cevr" ; connectAttr "Character1_RightShoulder_rotateX.a" "clipLibrary1.cel[0].cev[221].cevr" ; connectAttr "Character1_RightShoulder_translateZ.a" "clipLibrary1.cel[0].cev[222].cevr" ; connectAttr "Character1_RightShoulder_translateY.a" "clipLibrary1.cel[0].cev[223].cevr" ; connectAttr "Character1_RightShoulder_translateX.a" "clipLibrary1.cel[0].cev[224].cevr" ; connectAttr "Character1_LeftHandRing3_scaleZ.a" "clipLibrary1.cel[0].cev[225].cevr" ; connectAttr "Character1_LeftHandRing3_scaleY.a" "clipLibrary1.cel[0].cev[226].cevr" ; connectAttr "Character1_LeftHandRing3_scaleX.a" "clipLibrary1.cel[0].cev[227].cevr" ; connectAttr "Character1_LeftHandRing3_rotateZ.a" "clipLibrary1.cel[0].cev[228].cevr" ; connectAttr "Character1_LeftHandRing3_rotateY.a" "clipLibrary1.cel[0].cev[229].cevr" ; connectAttr "Character1_LeftHandRing3_rotateX.a" "clipLibrary1.cel[0].cev[230].cevr" ; connectAttr "Character1_LeftHandRing3_translateZ.a" "clipLibrary1.cel[0].cev[231].cevr" ; connectAttr "Character1_LeftHandRing3_translateY.a" "clipLibrary1.cel[0].cev[232].cevr" ; connectAttr "Character1_LeftHandRing3_translateX.a" "clipLibrary1.cel[0].cev[233].cevr" ; connectAttr "Character1_LeftHandRing2_scaleZ.a" "clipLibrary1.cel[0].cev[234].cevr" ; connectAttr "Character1_LeftHandRing2_scaleY.a" "clipLibrary1.cel[0].cev[235].cevr" ; connectAttr "Character1_LeftHandRing2_scaleX.a" "clipLibrary1.cel[0].cev[236].cevr" ; connectAttr "Character1_LeftHandRing2_rotateZ.a" "clipLibrary1.cel[0].cev[237].cevr" ; connectAttr "Character1_LeftHandRing2_rotateY.a" "clipLibrary1.cel[0].cev[238].cevr" ; connectAttr "Character1_LeftHandRing2_rotateX.a" "clipLibrary1.cel[0].cev[239].cevr" ; connectAttr "Character1_LeftHandRing2_translateZ.a" "clipLibrary1.cel[0].cev[240].cevr" ; connectAttr "Character1_LeftHandRing2_translateY.a" "clipLibrary1.cel[0].cev[241].cevr" ; connectAttr "Character1_LeftHandRing2_translateX.a" "clipLibrary1.cel[0].cev[242].cevr" ; connectAttr "Character1_LeftHandRing1_scaleZ.a" "clipLibrary1.cel[0].cev[243].cevr" ; connectAttr "Character1_LeftHandRing1_scaleY.a" "clipLibrary1.cel[0].cev[244].cevr" ; connectAttr "Character1_LeftHandRing1_scaleX.a" "clipLibrary1.cel[0].cev[245].cevr" ; connectAttr "Character1_LeftHandRing1_rotateZ.a" "clipLibrary1.cel[0].cev[246].cevr" ; connectAttr "Character1_LeftHandRing1_rotateY.a" "clipLibrary1.cel[0].cev[247].cevr" ; connectAttr "Character1_LeftHandRing1_rotateX.a" "clipLibrary1.cel[0].cev[248].cevr" ; connectAttr "Character1_LeftHandRing1_translateZ.a" "clipLibrary1.cel[0].cev[249].cevr" ; connectAttr "Character1_LeftHandRing1_translateY.a" "clipLibrary1.cel[0].cev[250].cevr" ; connectAttr "Character1_LeftHandRing1_translateX.a" "clipLibrary1.cel[0].cev[251].cevr" ; connectAttr "Character1_LeftHandMiddle3_scaleZ.a" "clipLibrary1.cel[0].cev[252].cevr" ; connectAttr "Character1_LeftHandMiddle3_scaleY.a" "clipLibrary1.cel[0].cev[253].cevr" ; connectAttr "Character1_LeftHandMiddle3_scaleX.a" "clipLibrary1.cel[0].cev[254].cevr" ; connectAttr "Character1_LeftHandMiddle3_rotateZ.a" "clipLibrary1.cel[0].cev[255].cevr" ; connectAttr "Character1_LeftHandMiddle3_rotateY.a" "clipLibrary1.cel[0].cev[256].cevr" ; connectAttr "Character1_LeftHandMiddle3_rotateX.a" "clipLibrary1.cel[0].cev[257].cevr" ; connectAttr "Character1_LeftHandMiddle3_translateZ.a" "clipLibrary1.cel[0].cev[258].cevr" ; connectAttr "Character1_LeftHandMiddle3_translateY.a" "clipLibrary1.cel[0].cev[259].cevr" ; connectAttr "Character1_LeftHandMiddle3_translateX.a" "clipLibrary1.cel[0].cev[260].cevr" ; connectAttr "Character1_LeftHandMiddle2_scaleZ.a" "clipLibrary1.cel[0].cev[261].cevr" ; connectAttr "Character1_LeftHandMiddle2_scaleY.a" "clipLibrary1.cel[0].cev[262].cevr" ; connectAttr "Character1_LeftHandMiddle2_scaleX.a" "clipLibrary1.cel[0].cev[263].cevr" ; connectAttr "Character1_LeftHandMiddle2_rotateZ.a" "clipLibrary1.cel[0].cev[264].cevr" ; connectAttr "Character1_LeftHandMiddle2_rotateY.a" "clipLibrary1.cel[0].cev[265].cevr" ; connectAttr "Character1_LeftHandMiddle2_rotateX.a" "clipLibrary1.cel[0].cev[266].cevr" ; connectAttr "Character1_LeftHandMiddle2_translateZ.a" "clipLibrary1.cel[0].cev[267].cevr" ; connectAttr "Character1_LeftHandMiddle2_translateY.a" "clipLibrary1.cel[0].cev[268].cevr" ; connectAttr "Character1_LeftHandMiddle2_translateX.a" "clipLibrary1.cel[0].cev[269].cevr" ; connectAttr "Character1_LeftHandMiddle1_scaleZ.a" "clipLibrary1.cel[0].cev[270].cevr" ; connectAttr "Character1_LeftHandMiddle1_scaleY.a" "clipLibrary1.cel[0].cev[271].cevr" ; connectAttr "Character1_LeftHandMiddle1_scaleX.a" "clipLibrary1.cel[0].cev[272].cevr" ; connectAttr "Character1_LeftHandMiddle1_rotateZ.a" "clipLibrary1.cel[0].cev[273].cevr" ; connectAttr "Character1_LeftHandMiddle1_rotateY.a" "clipLibrary1.cel[0].cev[274].cevr" ; connectAttr "Character1_LeftHandMiddle1_rotateX.a" "clipLibrary1.cel[0].cev[275].cevr" ; connectAttr "Character1_LeftHandMiddle1_translateZ.a" "clipLibrary1.cel[0].cev[276].cevr" ; connectAttr "Character1_LeftHandMiddle1_translateY.a" "clipLibrary1.cel[0].cev[277].cevr" ; connectAttr "Character1_LeftHandMiddle1_translateX.a" "clipLibrary1.cel[0].cev[278].cevr" ; connectAttr "Character1_LeftHandIndex3_scaleZ.a" "clipLibrary1.cel[0].cev[279].cevr" ; connectAttr "Character1_LeftHandIndex3_scaleY.a" "clipLibrary1.cel[0].cev[280].cevr" ; connectAttr "Character1_LeftHandIndex3_scaleX.a" "clipLibrary1.cel[0].cev[281].cevr" ; connectAttr "Character1_LeftHandIndex3_rotateZ.a" "clipLibrary1.cel[0].cev[282].cevr" ; connectAttr "Character1_LeftHandIndex3_rotateY.a" "clipLibrary1.cel[0].cev[283].cevr" ; connectAttr "Character1_LeftHandIndex3_rotateX.a" "clipLibrary1.cel[0].cev[284].cevr" ; connectAttr "Character1_LeftHandIndex3_translateZ.a" "clipLibrary1.cel[0].cev[285].cevr" ; connectAttr "Character1_LeftHandIndex3_translateY.a" "clipLibrary1.cel[0].cev[286].cevr" ; connectAttr "Character1_LeftHandIndex3_translateX.a" "clipLibrary1.cel[0].cev[287].cevr" ; connectAttr "Character1_LeftHandIndex2_scaleZ.a" "clipLibrary1.cel[0].cev[288].cevr" ; connectAttr "Character1_LeftHandIndex2_scaleY.a" "clipLibrary1.cel[0].cev[289].cevr" ; connectAttr "Character1_LeftHandIndex2_scaleX.a" "clipLibrary1.cel[0].cev[290].cevr" ; connectAttr "Character1_LeftHandIndex2_rotateZ.a" "clipLibrary1.cel[0].cev[291].cevr" ; connectAttr "Character1_LeftHandIndex2_rotateY.a" "clipLibrary1.cel[0].cev[292].cevr" ; connectAttr "Character1_LeftHandIndex2_rotateX.a" "clipLibrary1.cel[0].cev[293].cevr" ; connectAttr "Character1_LeftHandIndex2_translateZ.a" "clipLibrary1.cel[0].cev[294].cevr" ; connectAttr "Character1_LeftHandIndex2_translateY.a" "clipLibrary1.cel[0].cev[295].cevr" ; connectAttr "Character1_LeftHandIndex2_translateX.a" "clipLibrary1.cel[0].cev[296].cevr" ; connectAttr "Character1_LeftHandIndex1_scaleZ.a" "clipLibrary1.cel[0].cev[297].cevr" ; connectAttr "Character1_LeftHandIndex1_scaleY.a" "clipLibrary1.cel[0].cev[298].cevr" ; connectAttr "Character1_LeftHandIndex1_scaleX.a" "clipLibrary1.cel[0].cev[299].cevr" ; connectAttr "Character1_LeftHandIndex1_rotateZ.a" "clipLibrary1.cel[0].cev[300].cevr" ; connectAttr "Character1_LeftHandIndex1_rotateY.a" "clipLibrary1.cel[0].cev[301].cevr" ; connectAttr "Character1_LeftHandIndex1_rotateX.a" "clipLibrary1.cel[0].cev[302].cevr" ; connectAttr "Character1_LeftHandIndex1_translateZ.a" "clipLibrary1.cel[0].cev[303].cevr" ; connectAttr "Character1_LeftHandIndex1_translateY.a" "clipLibrary1.cel[0].cev[304].cevr" ; connectAttr "Character1_LeftHandIndex1_translateX.a" "clipLibrary1.cel[0].cev[305].cevr" ; connectAttr "Character1_LeftHandThumb3_scaleZ.a" "clipLibrary1.cel[0].cev[306].cevr" ; connectAttr "Character1_LeftHandThumb3_scaleY.a" "clipLibrary1.cel[0].cev[307].cevr" ; connectAttr "Character1_LeftHandThumb3_scaleX.a" "clipLibrary1.cel[0].cev[308].cevr" ; connectAttr "Character1_LeftHandThumb3_rotateZ.a" "clipLibrary1.cel[0].cev[309].cevr" ; connectAttr "Character1_LeftHandThumb3_rotateY.a" "clipLibrary1.cel[0].cev[310].cevr" ; connectAttr "Character1_LeftHandThumb3_rotateX.a" "clipLibrary1.cel[0].cev[311].cevr" ; connectAttr "Character1_LeftHandThumb3_translateZ.a" "clipLibrary1.cel[0].cev[312].cevr" ; connectAttr "Character1_LeftHandThumb3_translateY.a" "clipLibrary1.cel[0].cev[313].cevr" ; connectAttr "Character1_LeftHandThumb3_translateX.a" "clipLibrary1.cel[0].cev[314].cevr" ; connectAttr "Character1_LeftHandThumb2_scaleZ.a" "clipLibrary1.cel[0].cev[315].cevr" ; connectAttr "Character1_LeftHandThumb2_scaleY.a" "clipLibrary1.cel[0].cev[316].cevr" ; connectAttr "Character1_LeftHandThumb2_scaleX.a" "clipLibrary1.cel[0].cev[317].cevr" ; connectAttr "Character1_LeftHandThumb2_rotateZ.a" "clipLibrary1.cel[0].cev[318].cevr" ; connectAttr "Character1_LeftHandThumb2_rotateY.a" "clipLibrary1.cel[0].cev[319].cevr" ; connectAttr "Character1_LeftHandThumb2_rotateX.a" "clipLibrary1.cel[0].cev[320].cevr" ; connectAttr "Character1_LeftHandThumb2_translateZ.a" "clipLibrary1.cel[0].cev[321].cevr" ; connectAttr "Character1_LeftHandThumb2_translateY.a" "clipLibrary1.cel[0].cev[322].cevr" ; connectAttr "Character1_LeftHandThumb2_translateX.a" "clipLibrary1.cel[0].cev[323].cevr" ; connectAttr "Character1_LeftHandThumb1_scaleZ.a" "clipLibrary1.cel[0].cev[324].cevr" ; connectAttr "Character1_LeftHandThumb1_scaleY.a" "clipLibrary1.cel[0].cev[325].cevr" ; connectAttr "Character1_LeftHandThumb1_scaleX.a" "clipLibrary1.cel[0].cev[326].cevr" ; connectAttr "Character1_LeftHandThumb1_rotateZ.a" "clipLibrary1.cel[0].cev[327].cevr" ; connectAttr "Character1_LeftHandThumb1_rotateY.a" "clipLibrary1.cel[0].cev[328].cevr" ; connectAttr "Character1_LeftHandThumb1_rotateX.a" "clipLibrary1.cel[0].cev[329].cevr" ; connectAttr "Character1_LeftHandThumb1_translateZ.a" "clipLibrary1.cel[0].cev[330].cevr" ; connectAttr "Character1_LeftHandThumb1_translateY.a" "clipLibrary1.cel[0].cev[331].cevr" ; connectAttr "Character1_LeftHandThumb1_translateX.a" "clipLibrary1.cel[0].cev[332].cevr" ; connectAttr "Character1_LeftHand_scaleZ.a" "clipLibrary1.cel[0].cev[333].cevr"; connectAttr "Character1_LeftHand_scaleY.a" "clipLibrary1.cel[0].cev[334].cevr"; connectAttr "Character1_LeftHand_scaleX.a" "clipLibrary1.cel[0].cev[335].cevr"; connectAttr "Character1_LeftHand_rotateZ.a" "clipLibrary1.cel[0].cev[336].cevr"; connectAttr "Character1_LeftHand_rotateY.a" "clipLibrary1.cel[0].cev[337].cevr"; connectAttr "Character1_LeftHand_rotateX.a" "clipLibrary1.cel[0].cev[338].cevr"; connectAttr "Character1_LeftHand_translateZ.a" "clipLibrary1.cel[0].cev[339].cevr" ; connectAttr "Character1_LeftHand_translateY.a" "clipLibrary1.cel[0].cev[340].cevr" ; connectAttr "Character1_LeftHand_translateX.a" "clipLibrary1.cel[0].cev[341].cevr" ; connectAttr "Character1_LeftForeArm_scaleZ.a" "clipLibrary1.cel[0].cev[342].cevr" ; connectAttr "Character1_LeftForeArm_scaleY.a" "clipLibrary1.cel[0].cev[343].cevr" ; connectAttr "Character1_LeftForeArm_scaleX.a" "clipLibrary1.cel[0].cev[344].cevr" ; connectAttr "Character1_LeftForeArm_rotateZ.a" "clipLibrary1.cel[0].cev[345].cevr" ; connectAttr "Character1_LeftForeArm_rotateY.a" "clipLibrary1.cel[0].cev[346].cevr" ; connectAttr "Character1_LeftForeArm_rotateX.a" "clipLibrary1.cel[0].cev[347].cevr" ; connectAttr "Character1_LeftForeArm_translateZ.a" "clipLibrary1.cel[0].cev[348].cevr" ; connectAttr "Character1_LeftForeArm_translateY.a" "clipLibrary1.cel[0].cev[349].cevr" ; connectAttr "Character1_LeftForeArm_translateX.a" "clipLibrary1.cel[0].cev[350].cevr" ; connectAttr "Character1_LeftArm_scaleZ.a" "clipLibrary1.cel[0].cev[351].cevr"; connectAttr "Character1_LeftArm_scaleY.a" "clipLibrary1.cel[0].cev[352].cevr"; connectAttr "Character1_LeftArm_scaleX.a" "clipLibrary1.cel[0].cev[353].cevr"; connectAttr "Character1_LeftArm_rotateZ.a" "clipLibrary1.cel[0].cev[354].cevr"; connectAttr "Character1_LeftArm_rotateY.a" "clipLibrary1.cel[0].cev[355].cevr"; connectAttr "Character1_LeftArm_rotateX.a" "clipLibrary1.cel[0].cev[356].cevr"; connectAttr "Character1_LeftArm_translateZ.a" "clipLibrary1.cel[0].cev[357].cevr" ; connectAttr "Character1_LeftArm_translateY.a" "clipLibrary1.cel[0].cev[358].cevr" ; connectAttr "Character1_LeftArm_translateX.a" "clipLibrary1.cel[0].cev[359].cevr" ; connectAttr "Character1_LeftShoulder_scaleZ.a" "clipLibrary1.cel[0].cev[360].cevr" ; connectAttr "Character1_LeftShoulder_scaleY.a" "clipLibrary1.cel[0].cev[361].cevr" ; connectAttr "Character1_LeftShoulder_scaleX.a" "clipLibrary1.cel[0].cev[362].cevr" ; connectAttr "Character1_LeftShoulder_rotateZ.a" "clipLibrary1.cel[0].cev[363].cevr" ; connectAttr "Character1_LeftShoulder_rotateY.a" "clipLibrary1.cel[0].cev[364].cevr" ; connectAttr "Character1_LeftShoulder_rotateX.a" "clipLibrary1.cel[0].cev[365].cevr" ; connectAttr "Character1_LeftShoulder_translateZ.a" "clipLibrary1.cel[0].cev[366].cevr" ; connectAttr "Character1_LeftShoulder_translateY.a" "clipLibrary1.cel[0].cev[367].cevr" ; connectAttr "Character1_LeftShoulder_translateX.a" "clipLibrary1.cel[0].cev[368].cevr" ; connectAttr "Character1_Spine1_scaleZ.a" "clipLibrary1.cel[0].cev[369].cevr"; connectAttr "Character1_Spine1_scaleY.a" "clipLibrary1.cel[0].cev[370].cevr"; connectAttr "Character1_Spine1_scaleX.a" "clipLibrary1.cel[0].cev[371].cevr"; connectAttr "Character1_Spine1_rotateZ.a" "clipLibrary1.cel[0].cev[372].cevr"; connectAttr "Character1_Spine1_rotateY.a" "clipLibrary1.cel[0].cev[373].cevr"; connectAttr "Character1_Spine1_rotateX.a" "clipLibrary1.cel[0].cev[374].cevr"; connectAttr "Character1_Spine1_translateZ.a" "clipLibrary1.cel[0].cev[375].cevr" ; connectAttr "Character1_Spine1_translateY.a" "clipLibrary1.cel[0].cev[376].cevr" ; connectAttr "Character1_Spine1_translateX.a" "clipLibrary1.cel[0].cev[377].cevr" ; connectAttr "Character1_Spine_scaleZ.a" "clipLibrary1.cel[0].cev[378].cevr"; connectAttr "Character1_Spine_scaleY.a" "clipLibrary1.cel[0].cev[379].cevr"; connectAttr "Character1_Spine_scaleX.a" "clipLibrary1.cel[0].cev[380].cevr"; connectAttr "Character1_Spine_rotateZ.a" "clipLibrary1.cel[0].cev[381].cevr"; connectAttr "Character1_Spine_rotateY.a" "clipLibrary1.cel[0].cev[382].cevr"; connectAttr "Character1_Spine_rotateX.a" "clipLibrary1.cel[0].cev[383].cevr"; connectAttr "Character1_Spine_translateZ.a" "clipLibrary1.cel[0].cev[384].cevr"; connectAttr "Character1_Spine_translateY.a" "clipLibrary1.cel[0].cev[385].cevr"; connectAttr "Character1_Spine_translateX.a" "clipLibrary1.cel[0].cev[386].cevr"; connectAttr "Character1_RightFootIndex2_scaleZ.a" "clipLibrary1.cel[0].cev[387].cevr" ; connectAttr "Character1_RightFootIndex2_scaleY.a" "clipLibrary1.cel[0].cev[388].cevr" ; connectAttr "Character1_RightFootIndex2_scaleX.a" "clipLibrary1.cel[0].cev[389].cevr" ; connectAttr "Character1_RightFootIndex2_rotateZ.a" "clipLibrary1.cel[0].cev[390].cevr" ; connectAttr "Character1_RightFootIndex2_rotateY.a" "clipLibrary1.cel[0].cev[391].cevr" ; connectAttr "Character1_RightFootIndex2_rotateX.a" "clipLibrary1.cel[0].cev[392].cevr" ; connectAttr "Character1_RightFootIndex2_translateZ.a" "clipLibrary1.cel[0].cev[393].cevr" ; connectAttr "Character1_RightFootIndex2_translateY.a" "clipLibrary1.cel[0].cev[394].cevr" ; connectAttr "Character1_RightFootIndex2_translateX.a" "clipLibrary1.cel[0].cev[395].cevr" ; connectAttr "Character1_RightFootIndex1_scaleZ.a" "clipLibrary1.cel[0].cev[396].cevr" ; connectAttr "Character1_RightFootIndex1_scaleY.a" "clipLibrary1.cel[0].cev[397].cevr" ; connectAttr "Character1_RightFootIndex1_scaleX.a" "clipLibrary1.cel[0].cev[398].cevr" ; connectAttr "Character1_RightFootIndex1_rotateZ.a" "clipLibrary1.cel[0].cev[399].cevr" ; connectAttr "Character1_RightFootIndex1_rotateY.a" "clipLibrary1.cel[0].cev[400].cevr" ; connectAttr "Character1_RightFootIndex1_rotateX.a" "clipLibrary1.cel[0].cev[401].cevr" ; connectAttr "Character1_RightFootIndex1_translateZ.a" "clipLibrary1.cel[0].cev[402].cevr" ; connectAttr "Character1_RightFootIndex1_translateY.a" "clipLibrary1.cel[0].cev[403].cevr" ; connectAttr "Character1_RightFootIndex1_translateX.a" "clipLibrary1.cel[0].cev[404].cevr" ; connectAttr "Character1_RightToeBase_scaleZ.a" "clipLibrary1.cel[0].cev[405].cevr" ; connectAttr "Character1_RightToeBase_scaleY.a" "clipLibrary1.cel[0].cev[406].cevr" ; connectAttr "Character1_RightToeBase_scaleX.a" "clipLibrary1.cel[0].cev[407].cevr" ; connectAttr "Character1_RightToeBase_rotateZ.a" "clipLibrary1.cel[0].cev[408].cevr" ; connectAttr "Character1_RightToeBase_rotateY.a" "clipLibrary1.cel[0].cev[409].cevr" ; connectAttr "Character1_RightToeBase_rotateX.a" "clipLibrary1.cel[0].cev[410].cevr" ; connectAttr "Character1_RightToeBase_translateZ.a" "clipLibrary1.cel[0].cev[411].cevr" ; connectAttr "Character1_RightToeBase_translateY.a" "clipLibrary1.cel[0].cev[412].cevr" ; connectAttr "Character1_RightToeBase_translateX.a" "clipLibrary1.cel[0].cev[413].cevr" ; connectAttr "Character1_RightFoot_scaleZ.a" "clipLibrary1.cel[0].cev[414].cevr"; connectAttr "Character1_RightFoot_scaleY.a" "clipLibrary1.cel[0].cev[415].cevr"; connectAttr "Character1_RightFoot_scaleX.a" "clipLibrary1.cel[0].cev[416].cevr"; connectAttr "Character1_RightFoot_rotateZ.a" "clipLibrary1.cel[0].cev[417].cevr" ; connectAttr "Character1_RightFoot_rotateY.a" "clipLibrary1.cel[0].cev[418].cevr" ; connectAttr "Character1_RightFoot_rotateX.a" "clipLibrary1.cel[0].cev[419].cevr" ; connectAttr "Character1_RightFoot_translateZ.a" "clipLibrary1.cel[0].cev[420].cevr" ; connectAttr "Character1_RightFoot_translateY.a" "clipLibrary1.cel[0].cev[421].cevr" ; connectAttr "Character1_RightFoot_translateX.a" "clipLibrary1.cel[0].cev[422].cevr" ; connectAttr "Character1_RightLeg_scaleZ.a" "clipLibrary1.cel[0].cev[423].cevr"; connectAttr "Character1_RightLeg_scaleY.a" "clipLibrary1.cel[0].cev[424].cevr"; connectAttr "Character1_RightLeg_scaleX.a" "clipLibrary1.cel[0].cev[425].cevr"; connectAttr "Character1_RightLeg_rotateZ.a" "clipLibrary1.cel[0].cev[426].cevr"; connectAttr "Character1_RightLeg_rotateY.a" "clipLibrary1.cel[0].cev[427].cevr"; connectAttr "Character1_RightLeg_rotateX.a" "clipLibrary1.cel[0].cev[428].cevr"; connectAttr "Character1_RightLeg_translateZ.a" "clipLibrary1.cel[0].cev[429].cevr" ; connectAttr "Character1_RightLeg_translateY.a" "clipLibrary1.cel[0].cev[430].cevr" ; connectAttr "Character1_RightLeg_translateX.a" "clipLibrary1.cel[0].cev[431].cevr" ; connectAttr "Character1_RightUpLeg_scaleZ.a" "clipLibrary1.cel[0].cev[432].cevr" ; connectAttr "Character1_RightUpLeg_scaleY.a" "clipLibrary1.cel[0].cev[433].cevr" ; connectAttr "Character1_RightUpLeg_scaleX.a" "clipLibrary1.cel[0].cev[434].cevr" ; connectAttr "Character1_RightUpLeg_rotateZ.a" "clipLibrary1.cel[0].cev[435].cevr" ; connectAttr "Character1_RightUpLeg_rotateY.a" "clipLibrary1.cel[0].cev[436].cevr" ; connectAttr "Character1_RightUpLeg_rotateX.a" "clipLibrary1.cel[0].cev[437].cevr" ; connectAttr "Character1_RightUpLeg_translateZ.a" "clipLibrary1.cel[0].cev[438].cevr" ; connectAttr "Character1_RightUpLeg_translateY.a" "clipLibrary1.cel[0].cev[439].cevr" ; connectAttr "Character1_RightUpLeg_translateX.a" "clipLibrary1.cel[0].cev[440].cevr" ; connectAttr "Character1_LeftFootIndex2_scaleZ.a" "clipLibrary1.cel[0].cev[441].cevr" ; connectAttr "Character1_LeftFootIndex2_scaleY.a" "clipLibrary1.cel[0].cev[442].cevr" ; connectAttr "Character1_LeftFootIndex2_scaleX.a" "clipLibrary1.cel[0].cev[443].cevr" ; connectAttr "Character1_LeftFootIndex2_rotateZ.a" "clipLibrary1.cel[0].cev[444].cevr" ; connectAttr "Character1_LeftFootIndex2_rotateY.a" "clipLibrary1.cel[0].cev[445].cevr" ; connectAttr "Character1_LeftFootIndex2_rotateX.a" "clipLibrary1.cel[0].cev[446].cevr" ; connectAttr "Character1_LeftFootIndex2_translateZ.a" "clipLibrary1.cel[0].cev[447].cevr" ; connectAttr "Character1_LeftFootIndex2_translateY.a" "clipLibrary1.cel[0].cev[448].cevr" ; connectAttr "Character1_LeftFootIndex2_translateX.a" "clipLibrary1.cel[0].cev[449].cevr" ; connectAttr "Character1_LeftFootIndex1_scaleZ.a" "clipLibrary1.cel[0].cev[450].cevr" ; connectAttr "Character1_LeftFootIndex1_scaleY.a" "clipLibrary1.cel[0].cev[451].cevr" ; connectAttr "Character1_LeftFootIndex1_scaleX.a" "clipLibrary1.cel[0].cev[452].cevr" ; connectAttr "Character1_LeftFootIndex1_rotateZ.a" "clipLibrary1.cel[0].cev[453].cevr" ; connectAttr "Character1_LeftFootIndex1_rotateY.a" "clipLibrary1.cel[0].cev[454].cevr" ; connectAttr "Character1_LeftFootIndex1_rotateX.a" "clipLibrary1.cel[0].cev[455].cevr" ; connectAttr "Character1_LeftFootIndex1_translateZ.a" "clipLibrary1.cel[0].cev[456].cevr" ; connectAttr "Character1_LeftFootIndex1_translateY.a" "clipLibrary1.cel[0].cev[457].cevr" ; connectAttr "Character1_LeftFootIndex1_translateX.a" "clipLibrary1.cel[0].cev[458].cevr" ; connectAttr "Character1_LeftToeBase_scaleZ.a" "clipLibrary1.cel[0].cev[459].cevr" ; connectAttr "Character1_LeftToeBase_scaleY.a" "clipLibrary1.cel[0].cev[460].cevr" ; connectAttr "Character1_LeftToeBase_scaleX.a" "clipLibrary1.cel[0].cev[461].cevr" ; connectAttr "Character1_LeftToeBase_rotateZ.a" "clipLibrary1.cel[0].cev[462].cevr" ; connectAttr "Character1_LeftToeBase_rotateY.a" "clipLibrary1.cel[0].cev[463].cevr" ; connectAttr "Character1_LeftToeBase_rotateX.a" "clipLibrary1.cel[0].cev[464].cevr" ; connectAttr "Character1_LeftToeBase_translateZ.a" "clipLibrary1.cel[0].cev[465].cevr" ; connectAttr "Character1_LeftToeBase_translateY.a" "clipLibrary1.cel[0].cev[466].cevr" ; connectAttr "Character1_LeftToeBase_translateX.a" "clipLibrary1.cel[0].cev[467].cevr" ; connectAttr "Character1_LeftFoot_scaleZ.a" "clipLibrary1.cel[0].cev[468].cevr"; connectAttr "Character1_LeftFoot_scaleY.a" "clipLibrary1.cel[0].cev[469].cevr"; connectAttr "Character1_LeftFoot_scaleX.a" "clipLibrary1.cel[0].cev[470].cevr"; connectAttr "Character1_LeftFoot_rotateZ.a" "clipLibrary1.cel[0].cev[471].cevr"; connectAttr "Character1_LeftFoot_rotateY.a" "clipLibrary1.cel[0].cev[472].cevr"; connectAttr "Character1_LeftFoot_rotateX.a" "clipLibrary1.cel[0].cev[473].cevr"; connectAttr "Character1_LeftFoot_translateZ.a" "clipLibrary1.cel[0].cev[474].cevr" ; connectAttr "Character1_LeftFoot_translateY.a" "clipLibrary1.cel[0].cev[475].cevr" ; connectAttr "Character1_LeftFoot_translateX.a" "clipLibrary1.cel[0].cev[476].cevr" ; connectAttr "Character1_LeftLeg_scaleZ.a" "clipLibrary1.cel[0].cev[477].cevr"; connectAttr "Character1_LeftLeg_scaleY.a" "clipLibrary1.cel[0].cev[478].cevr"; connectAttr "Character1_LeftLeg_scaleX.a" "clipLibrary1.cel[0].cev[479].cevr"; connectAttr "Character1_LeftLeg_rotateZ.a" "clipLibrary1.cel[0].cev[480].cevr"; connectAttr "Character1_LeftLeg_rotateY.a" "clipLibrary1.cel[0].cev[481].cevr"; connectAttr "Character1_LeftLeg_rotateX.a" "clipLibrary1.cel[0].cev[482].cevr"; connectAttr "Character1_LeftLeg_translateZ.a" "clipLibrary1.cel[0].cev[483].cevr" ; connectAttr "Character1_LeftLeg_translateY.a" "clipLibrary1.cel[0].cev[484].cevr" ; connectAttr "Character1_LeftLeg_translateX.a" "clipLibrary1.cel[0].cev[485].cevr" ; connectAttr "Character1_LeftUpLeg_scaleZ.a" "clipLibrary1.cel[0].cev[486].cevr"; connectAttr "Character1_LeftUpLeg_scaleY.a" "clipLibrary1.cel[0].cev[487].cevr"; connectAttr "Character1_LeftUpLeg_scaleX.a" "clipLibrary1.cel[0].cev[488].cevr"; connectAttr "Character1_LeftUpLeg_rotateZ.a" "clipLibrary1.cel[0].cev[489].cevr" ; connectAttr "Character1_LeftUpLeg_rotateY.a" "clipLibrary1.cel[0].cev[490].cevr" ; connectAttr "Character1_LeftUpLeg_rotateX.a" "clipLibrary1.cel[0].cev[491].cevr" ; connectAttr "Character1_LeftUpLeg_translateZ.a" "clipLibrary1.cel[0].cev[492].cevr" ; connectAttr "Character1_LeftUpLeg_translateY.a" "clipLibrary1.cel[0].cev[493].cevr" ; connectAttr "Character1_LeftUpLeg_translateX.a" "clipLibrary1.cel[0].cev[494].cevr" ; connectAttr "Character1_Hips_scaleZ.a" "clipLibrary1.cel[0].cev[495].cevr"; connectAttr "Character1_Hips_scaleY.a" "clipLibrary1.cel[0].cev[496].cevr"; connectAttr "Character1_Hips_scaleX.a" "clipLibrary1.cel[0].cev[497].cevr"; connectAttr "Character1_Hips_rotateZ.a" "clipLibrary1.cel[0].cev[498].cevr"; connectAttr "Character1_Hips_rotateY.a" "clipLibrary1.cel[0].cev[499].cevr"; connectAttr "Character1_Hips_rotateX.a" "clipLibrary1.cel[0].cev[500].cevr"; connectAttr "Character1_Hips_translateZ.a" "clipLibrary1.cel[0].cev[501].cevr"; connectAttr "Character1_Hips_translateY.a" "clipLibrary1.cel[0].cev[502].cevr"; connectAttr "Character1_Hips_translateX.a" "clipLibrary1.cel[0].cev[503].cevr"; connectAttr "quiver_scaleZ.a" "clipLibrary1.cel[0].cev[504].cevr"; connectAttr "quiver_scaleY.a" "clipLibrary1.cel[0].cev[505].cevr"; connectAttr "quiver_scaleX.a" "clipLibrary1.cel[0].cev[506].cevr"; connectAttr "quiver_rotateZ.a" "clipLibrary1.cel[0].cev[507].cevr"; connectAttr "quiver_rotateY.a" "clipLibrary1.cel[0].cev[508].cevr"; connectAttr "quiver_rotateX.a" "clipLibrary1.cel[0].cev[509].cevr"; connectAttr "quiver_translateZ.a" "clipLibrary1.cel[0].cev[510].cevr"; connectAttr "quiver_translateY.a" "clipLibrary1.cel[0].cev[511].cevr"; connectAttr "quiver_translateX.a" "clipLibrary1.cel[0].cev[512].cevr"; // End of walk.ma