//Maya ASCII 2013 scene //Name: gethit_from_right.ma //Last modified: Tue, Jan 06, 2015 03:53:24 PM //Codeset: 1252 requires maya "2013"; currentUnit -l centimeter -a degree -t ntsc; fileInfo "application" "maya"; fileInfo "product" "Maya 2013"; fileInfo "version" "2013 x64"; fileInfo "cutIdentifier" "201202220241-825136"; fileInfo "osv" "Microsoft Windows 7 Home Premium Edition, 64-bit Windows 7 Service Pack 1 (Build 7601)\n"; createNode clipLibrary -n "clipLibrary1"; setAttr -s 513 ".cel[0].cev"; setAttr ".cd[0].cm" -type "characterMapping" 513 "cloak_left_03.scaleZ" 0 1 "cloak_left_03.scaleY" 0 2 "cloak_left_03.scaleX" 0 3 "cloak_left_03.rotateZ" 2 1 "cloak_left_03.rotateY" 2 2 "cloak_left_03.rotateX" 2 3 "cloak_left_03.translateZ" 1 1 "cloak_left_03.translateY" 1 2 "cloak_left_03.translateX" 1 3 "cloak_left_02.scaleZ" 0 4 "cloak_left_02.scaleY" 0 5 "cloak_left_02.scaleX" 0 6 "cloak_left_02.rotateZ" 2 4 "cloak_left_02.rotateY" 2 5 "cloak_left_02.rotateX" 2 6 "cloak_left_02.translateZ" 1 4 "cloak_left_02.translateY" 1 5 "cloak_left_02.translateX" 1 6 "cloak_left_01.scaleZ" 0 7 "cloak_left_01.scaleY" 0 8 "cloak_left_01.scaleX" 0 9 "cloak_left_01.rotateZ" 2 7 "cloak_left_01.rotateY" 2 8 "cloak_left_01.rotateX" 2 9 "cloak_left_01.translateZ" 1 7 "cloak_left_01.translateY" 1 8 "cloak_left_01.translateX" 1 9 "cloak_right_03.scaleZ" 0 10 "cloak_right_03.scaleY" 0 11 "cloak_right_03.scaleX" 0 12 "cloak_right_03.rotateZ" 2 10 "cloak_right_03.rotateY" 2 11 "cloak_right_03.rotateX" 2 12 "cloak_right_03.translateZ" 1 10 "cloak_right_03.translateY" 1 11 "cloak_right_03.translateX" 1 12 "cloak_right_02.scaleZ" 0 13 "cloak_right_02.scaleY" 0 14 "cloak_right_02.scaleX" 0 15 "cloak_right_02.rotateZ" 2 13 "cloak_right_02.rotateY" 2 14 "cloak_right_02.rotateX" 2 15 "cloak_right_02.translateZ" 1 13 "cloak_right_02.translateY" 1 14 "cloak_right_02.translateX" 1 15 "cloak_right_01.scaleZ" 0 16 "cloak_right_01.scaleY" 0 17 "cloak_right_01.scaleX" 0 18 "cloak_right_01.rotateZ" 2 16 "cloak_right_01.rotateY" 2 17 "cloak_right_01.rotateX" 2 18 "cloak_right_01.translateZ" 1 16 "cloak_right_01.translateY" 1 17 "cloak_right_01.translateX" 1 18 "helmet.scaleZ" 0 19 "helmet.scaleY" 0 20 "helmet.scaleX" 0 21 "helmet.rotateZ" 2 19 "helmet.rotateY" 2 20 "helmet.rotateX" 2 21 "helmet.translateZ" 1 19 "helmet.translateY" 1 20 "helmet.translateX" 1 21 "Character1_Head.scaleZ" 0 22 "Character1_Head.scaleY" 0 23 "Character1_Head.scaleX" 0 24 "Character1_Head.rotateZ" 2 22 "Character1_Head.rotateY" 2 23 "Character1_Head.rotateX" 2 24 "Character1_Head.translateZ" 1 22 "Character1_Head.translateY" 1 23 "Character1_Head.translateX" 1 24 "Character1_Neck.scaleZ" 0 25 "Character1_Neck.scaleY" 0 26 "Character1_Neck.scaleX" 0 27 "Character1_Neck.rotateZ" 2 25 "Character1_Neck.rotateY" 2 26 "Character1_Neck.rotateX" 2 27 "Character1_Neck.translateZ" 1 25 "Character1_Neck.translateY" 1 26 "Character1_Neck.translateX" 1 27 "Character1_RightHandRing3.scaleZ" 0 28 "Character1_RightHandRing3.scaleY" 0 29 "Character1_RightHandRing3.scaleX" 0 30 "Character1_RightHandRing3.rotateZ" 2 28 "Character1_RightHandRing3.rotateY" 2 29 "Character1_RightHandRing3.rotateX" 2 30 "Character1_RightHandRing3.translateZ" 1 28 "Character1_RightHandRing3.translateY" 1 29 "Character1_RightHandRing3.translateX" 1 30 "Character1_RightHandRing2.scaleZ" 0 31 "Character1_RightHandRing2.scaleY" 0 32 "Character1_RightHandRing2.scaleX" 0 33 "Character1_RightHandRing2.rotateZ" 2 31 "Character1_RightHandRing2.rotateY" 2 32 "Character1_RightHandRing2.rotateX" 2 33 "Character1_RightHandRing2.translateZ" 1 31 "Character1_RightHandRing2.translateY" 1 32 "Character1_RightHandRing2.translateX" 1 33 "Character1_RightHandRing1.scaleZ" 0 34 "Character1_RightHandRing1.scaleY" 0 35 "Character1_RightHandRing1.scaleX" 0 36 "Character1_RightHandRing1.rotateZ" 2 34 "Character1_RightHandRing1.rotateY" 2 35 "Character1_RightHandRing1.rotateX" 2 36 "Character1_RightHandRing1.translateZ" 1 34 "Character1_RightHandRing1.translateY" 1 35 "Character1_RightHandRing1.translateX" 1 36 "Character1_RightHandMiddle3.scaleZ" 0 37 "Character1_RightHandMiddle3.scaleY" 0 38 "Character1_RightHandMiddle3.scaleX" 0 39 "Character1_RightHandMiddle3.rotateZ" 2 37 "Character1_RightHandMiddle3.rotateY" 2 38 "Character1_RightHandMiddle3.rotateX" 2 39 "Character1_RightHandMiddle3.translateZ" 1 37 "Character1_RightHandMiddle3.translateY" 1 38 "Character1_RightHandMiddle3.translateX" 1 39 "Character1_RightHandMiddle2.scaleZ" 0 40 "Character1_RightHandMiddle2.scaleY" 0 41 "Character1_RightHandMiddle2.scaleX" 0 42 "Character1_RightHandMiddle2.rotateZ" 2 40 "Character1_RightHandMiddle2.rotateY" 2 41 "Character1_RightHandMiddle2.rotateX" 2 42 "Character1_RightHandMiddle2.translateZ" 1 40 "Character1_RightHandMiddle2.translateY" 1 41 "Character1_RightHandMiddle2.translateX" 1 42 "Character1_RightHandMiddle1.scaleZ" 0 43 "Character1_RightHandMiddle1.scaleY" 0 44 "Character1_RightHandMiddle1.scaleX" 0 45 "Character1_RightHandMiddle1.rotateZ" 2 43 "Character1_RightHandMiddle1.rotateY" 2 44 "Character1_RightHandMiddle1.rotateX" 2 45 "Character1_RightHandMiddle1.translateZ" 1 43 "Character1_RightHandMiddle1.translateY" 1 44 "Character1_RightHandMiddle1.translateX" 1 45 "Character1_RightHandIndex3.scaleZ" 0 46 "Character1_RightHandIndex3.scaleY" 0 47 "Character1_RightHandIndex3.scaleX" 0 48 "Character1_RightHandIndex3.rotateZ" 2 46 "Character1_RightHandIndex3.rotateY" 2 47 "Character1_RightHandIndex3.rotateX" 2 48 "Character1_RightHandIndex3.translateZ" 1 46 "Character1_RightHandIndex3.translateY" 1 47 "Character1_RightHandIndex3.translateX" 1 48 "Character1_RightHandIndex2.scaleZ" 0 49 "Character1_RightHandIndex2.scaleY" 0 50 "Character1_RightHandIndex2.scaleX" 0 51 "Character1_RightHandIndex2.rotateZ" 2 49 "Character1_RightHandIndex2.rotateY" 2 50 "Character1_RightHandIndex2.rotateX" 2 51 "Character1_RightHandIndex2.translateZ" 1 49 "Character1_RightHandIndex2.translateY" 1 50 "Character1_RightHandIndex2.translateX" 1 51 "Character1_RightHandIndex1.scaleZ" 0 52 "Character1_RightHandIndex1.scaleY" 0 53 "Character1_RightHandIndex1.scaleX" 0 54 "Character1_RightHandIndex1.rotateZ" 2 52 "Character1_RightHandIndex1.rotateY" 2 53 "Character1_RightHandIndex1.rotateX" 2 54 "Character1_RightHandIndex1.translateZ" 1 52 "Character1_RightHandIndex1.translateY" 1 53 "Character1_RightHandIndex1.translateX" 1 54 "Character1_RightHandThumb3.scaleZ" 0 55 "Character1_RightHandThumb3.scaleY" 0 56 "Character1_RightHandThumb3.scaleX" 0 57 "Character1_RightHandThumb3.rotateZ" 2 55 "Character1_RightHandThumb3.rotateY" 2 56 "Character1_RightHandThumb3.rotateX" 2 57 "Character1_RightHandThumb3.translateZ" 1 55 "Character1_RightHandThumb3.translateY" 1 56 "Character1_RightHandThumb3.translateX" 1 57 "Character1_RightHandThumb2.scaleZ" 0 58 "Character1_RightHandThumb2.scaleY" 0 59 "Character1_RightHandThumb2.scaleX" 0 60 "Character1_RightHandThumb2.rotateZ" 2 58 "Character1_RightHandThumb2.rotateY" 2 59 "Character1_RightHandThumb2.rotateX" 2 60 "Character1_RightHandThumb2.translateZ" 1 58 "Character1_RightHandThumb2.translateY" 1 59 "Character1_RightHandThumb2.translateX" 1 60 "Character1_RightHandThumb1.scaleZ" 0 61 "Character1_RightHandThumb1.scaleY" 0 62 "Character1_RightHandThumb1.scaleX" 0 63 "Character1_RightHandThumb1.rotateZ" 2 61 "Character1_RightHandThumb1.rotateY" 2 62 "Character1_RightHandThumb1.rotateX" 2 63 "Character1_RightHandThumb1.translateZ" 1 61 "Character1_RightHandThumb1.translateY" 1 62 "Character1_RightHandThumb1.translateX" 1 63 "Character1_RightHand.scaleZ" 0 64 "Character1_RightHand.scaleY" 0 65 "Character1_RightHand.scaleX" 0 66 "Character1_RightHand.rotateZ" 2 64 "Character1_RightHand.rotateY" 2 65 "Character1_RightHand.rotateX" 2 66 "Character1_RightHand.translateZ" 1 64 "Character1_RightHand.translateY" 1 65 "Character1_RightHand.translateX" 1 66 "Character1_RightForeArm.scaleZ" 0 67 "Character1_RightForeArm.scaleY" 0 68 "Character1_RightForeArm.scaleX" 0 69 "Character1_RightForeArm.rotateZ" 2 67 "Character1_RightForeArm.rotateY" 2 68 "Character1_RightForeArm.rotateX" 2 69 "Character1_RightForeArm.translateZ" 1 67 "Character1_RightForeArm.translateY" 1 68 "Character1_RightForeArm.translateX" 1 69 "Character1_RightArm.scaleZ" 0 70 "Character1_RightArm.scaleY" 0 71 "Character1_RightArm.scaleX" 0 72 "Character1_RightArm.rotateZ" 2 70 "Character1_RightArm.rotateY" 2 71 "Character1_RightArm.rotateX" 2 72 "Character1_RightArm.translateZ" 1 70 "Character1_RightArm.translateY" 1 71 "Character1_RightArm.translateX" 1 72 "Character1_RightShoulder.scaleZ" 0 73 "Character1_RightShoulder.scaleY" 0 74 "Character1_RightShoulder.scaleX" 0 75 "Character1_RightShoulder.rotateZ" 2 73 "Character1_RightShoulder.rotateY" 2 74 "Character1_RightShoulder.rotateX" 2 75 "Character1_RightShoulder.translateZ" 1 73 "Character1_RightShoulder.translateY" 1 74 "Character1_RightShoulder.translateX" 1 75 "Character1_LeftHandRing3.scaleZ" 0 76 "Character1_LeftHandRing3.scaleY" 0 77 "Character1_LeftHandRing3.scaleX" 0 78 "Character1_LeftHandRing3.rotateZ" 2 76 "Character1_LeftHandRing3.rotateY" 2 77 "Character1_LeftHandRing3.rotateX" 2 78 "Character1_LeftHandRing3.translateZ" 1 76 "Character1_LeftHandRing3.translateY" 1 77 "Character1_LeftHandRing3.translateX" 1 78 "Character1_LeftHandRing2.scaleZ" 0 79 "Character1_LeftHandRing2.scaleY" 0 80 "Character1_LeftHandRing2.scaleX" 0 81 "Character1_LeftHandRing2.rotateZ" 2 79 "Character1_LeftHandRing2.rotateY" 2 80 "Character1_LeftHandRing2.rotateX" 2 81 "Character1_LeftHandRing2.translateZ" 1 79 "Character1_LeftHandRing2.translateY" 1 80 "Character1_LeftHandRing2.translateX" 1 81 "Character1_LeftHandRing1.scaleZ" 0 82 "Character1_LeftHandRing1.scaleY" 0 83 "Character1_LeftHandRing1.scaleX" 0 84 "Character1_LeftHandRing1.rotateZ" 2 82 "Character1_LeftHandRing1.rotateY" 2 83 "Character1_LeftHandRing1.rotateX" 2 84 "Character1_LeftHandRing1.translateZ" 1 82 "Character1_LeftHandRing1.translateY" 1 83 "Character1_LeftHandRing1.translateX" 1 84 "Character1_LeftHandMiddle3.scaleZ" 0 85 "Character1_LeftHandMiddle3.scaleY" 0 86 "Character1_LeftHandMiddle3.scaleX" 0 87 "Character1_LeftHandMiddle3.rotateZ" 2 85 "Character1_LeftHandMiddle3.rotateY" 2 86 "Character1_LeftHandMiddle3.rotateX" 2 87 "Character1_LeftHandMiddle3.translateZ" 1 85 "Character1_LeftHandMiddle3.translateY" 1 86 "Character1_LeftHandMiddle3.translateX" 1 87 "Character1_LeftHandMiddle2.scaleZ" 0 88 "Character1_LeftHandMiddle2.scaleY" 0 89 "Character1_LeftHandMiddle2.scaleX" 0 90 "Character1_LeftHandMiddle2.rotateZ" 2 88 "Character1_LeftHandMiddle2.rotateY" 2 89 "Character1_LeftHandMiddle2.rotateX" 2 90 "Character1_LeftHandMiddle2.translateZ" 1 88 "Character1_LeftHandMiddle2.translateY" 1 89 "Character1_LeftHandMiddle2.translateX" 1 90 "Character1_LeftHandMiddle1.scaleZ" 0 91 "Character1_LeftHandMiddle1.scaleY" 0 92 "Character1_LeftHandMiddle1.scaleX" 0 93 "Character1_LeftHandMiddle1.rotateZ" 2 91 "Character1_LeftHandMiddle1.rotateY" 2 92 "Character1_LeftHandMiddle1.rotateX" 2 93 "Character1_LeftHandMiddle1.translateZ" 1 91 "Character1_LeftHandMiddle1.translateY" 1 92 "Character1_LeftHandMiddle1.translateX" 1 93 "Character1_LeftHandIndex3.scaleZ" 0 94 "Character1_LeftHandIndex3.scaleY" 0 95 "Character1_LeftHandIndex3.scaleX" 0 96 "Character1_LeftHandIndex3.rotateZ" 2 94 "Character1_LeftHandIndex3.rotateY" 2 95 "Character1_LeftHandIndex3.rotateX" 2 96 "Character1_LeftHandIndex3.translateZ" 1 94 "Character1_LeftHandIndex3.translateY" 1 95 "Character1_LeftHandIndex3.translateX" 1 96 "Character1_LeftHandIndex2.scaleZ" 0 97 "Character1_LeftHandIndex2.scaleY" 0 98 "Character1_LeftHandIndex2.scaleX" 0 99 "Character1_LeftHandIndex2.rotateZ" 2 97 "Character1_LeftHandIndex2.rotateY" 2 98 "Character1_LeftHandIndex2.rotateX" 2 99 "Character1_LeftHandIndex2.translateZ" 1 97 "Character1_LeftHandIndex2.translateY" 1 98 "Character1_LeftHandIndex2.translateX" 1 99 "Character1_LeftHandIndex1.scaleZ" 0 100 "Character1_LeftHandIndex1.scaleY" 0 101 "Character1_LeftHandIndex1.scaleX" 0 102 "Character1_LeftHandIndex1.rotateZ" 2 100 "Character1_LeftHandIndex1.rotateY" 2 101 "Character1_LeftHandIndex1.rotateX" 2 102 "Character1_LeftHandIndex1.translateZ" 1 100 "Character1_LeftHandIndex1.translateY" 1 101 "Character1_LeftHandIndex1.translateX" 1 102 "Character1_LeftHandThumb3.scaleZ" 0 103 "Character1_LeftHandThumb3.scaleY" 0 104 "Character1_LeftHandThumb3.scaleX" 0 105 "Character1_LeftHandThumb3.rotateZ" 2 103 "Character1_LeftHandThumb3.rotateY" 2 104 "Character1_LeftHandThumb3.rotateX" 2 105 "Character1_LeftHandThumb3.translateZ" 1 103 "Character1_LeftHandThumb3.translateY" 1 104 "Character1_LeftHandThumb3.translateX" 1 105 "Character1_LeftHandThumb2.scaleZ" 0 106 "Character1_LeftHandThumb2.scaleY" 0 107 "Character1_LeftHandThumb2.scaleX" 0 108 "Character1_LeftHandThumb2.rotateZ" 2 106 "Character1_LeftHandThumb2.rotateY" 2 107 "Character1_LeftHandThumb2.rotateX" 2 108 "Character1_LeftHandThumb2.translateZ" 1 106 "Character1_LeftHandThumb2.translateY" 1 107 "Character1_LeftHandThumb2.translateX" 1 108 "Character1_LeftHandThumb1.scaleZ" 0 109 "Character1_LeftHandThumb1.scaleY" 0 110 "Character1_LeftHandThumb1.scaleX" 0 111 "Character1_LeftHandThumb1.rotateZ" 2 109 "Character1_LeftHandThumb1.rotateY" 2 110 "Character1_LeftHandThumb1.rotateX" 2 111 "Character1_LeftHandThumb1.translateZ" 1 109 "Character1_LeftHandThumb1.translateY" 1 110 "Character1_LeftHandThumb1.translateX" 1 111 "Character1_LeftHand.scaleZ" 0 112 "Character1_LeftHand.scaleY" 0 113 "Character1_LeftHand.scaleX" 0 114 "Character1_LeftHand.rotateZ" 2 112 "Character1_LeftHand.rotateY" 2 113 "Character1_LeftHand.rotateX" 2 114 "Character1_LeftHand.translateZ" 1 112 "Character1_LeftHand.translateY" 1 113 "Character1_LeftHand.translateX" 1 114 "Character1_LeftForeArm.scaleZ" 0 115 "Character1_LeftForeArm.scaleY" 0 116 "Character1_LeftForeArm.scaleX" 0 117 "Character1_LeftForeArm.rotateZ" 2 115 "Character1_LeftForeArm.rotateY" 2 116 "Character1_LeftForeArm.rotateX" 2 117 "Character1_LeftForeArm.translateZ" 1 115 "Character1_LeftForeArm.translateY" 1 116 "Character1_LeftForeArm.translateX" 1 117 "Character1_LeftArm.scaleZ" 0 118 "Character1_LeftArm.scaleY" 0 119 "Character1_LeftArm.scaleX" 0 120 "Character1_LeftArm.rotateZ" 2 118 "Character1_LeftArm.rotateY" 2 119 "Character1_LeftArm.rotateX" 2 120 "Character1_LeftArm.translateZ" 1 118 "Character1_LeftArm.translateY" 1 119 "Character1_LeftArm.translateX" 1 120 "Character1_LeftShoulder.scaleZ" 0 121 "Character1_LeftShoulder.scaleY" 0 122 "Character1_LeftShoulder.scaleX" 0 123 "Character1_LeftShoulder.rotateZ" 2 121 "Character1_LeftShoulder.rotateY" 2 122 "Character1_LeftShoulder.rotateX" 2 123 "Character1_LeftShoulder.translateZ" 1 121 "Character1_LeftShoulder.translateY" 1 122 "Character1_LeftShoulder.translateX" 1 123 "Character1_Spine1.scaleZ" 0 124 "Character1_Spine1.scaleY" 0 125 "Character1_Spine1.scaleX" 0 126 "Character1_Spine1.rotateZ" 2 124 "Character1_Spine1.rotateY" 2 125 "Character1_Spine1.rotateX" 2 126 "Character1_Spine1.translateZ" 1 124 "Character1_Spine1.translateY" 1 125 "Character1_Spine1.translateX" 1 126 "Character1_Spine.scaleZ" 0 127 "Character1_Spine.scaleY" 0 128 "Character1_Spine.scaleX" 0 129 "Character1_Spine.rotateZ" 2 127 "Character1_Spine.rotateY" 2 128 "Character1_Spine.rotateX" 2 129 "Character1_Spine.translateZ" 1 127 "Character1_Spine.translateY" 1 128 "Character1_Spine.translateX" 1 129 "Character1_RightFootIndex2.scaleZ" 0 130 "Character1_RightFootIndex2.scaleY" 0 131 "Character1_RightFootIndex2.scaleX" 0 132 "Character1_RightFootIndex2.rotateZ" 2 130 "Character1_RightFootIndex2.rotateY" 2 131 "Character1_RightFootIndex2.rotateX" 2 132 "Character1_RightFootIndex2.translateZ" 1 130 "Character1_RightFootIndex2.translateY" 1 131 "Character1_RightFootIndex2.translateX" 1 132 "Character1_RightFootIndex1.scaleZ" 0 133 "Character1_RightFootIndex1.scaleY" 0 134 "Character1_RightFootIndex1.scaleX" 0 135 "Character1_RightFootIndex1.rotateZ" 2 133 "Character1_RightFootIndex1.rotateY" 2 134 "Character1_RightFootIndex1.rotateX" 2 135 "Character1_RightFootIndex1.translateZ" 1 133 "Character1_RightFootIndex1.translateY" 1 134 "Character1_RightFootIndex1.translateX" 1 135 "Character1_RightToeBase.scaleZ" 0 136 "Character1_RightToeBase.scaleY" 0 137 "Character1_RightToeBase.scaleX" 0 138 "Character1_RightToeBase.rotateZ" 2 136 "Character1_RightToeBase.rotateY" 2 137 "Character1_RightToeBase.rotateX" 2 138 "Character1_RightToeBase.translateZ" 1 136 "Character1_RightToeBase.translateY" 1 137 "Character1_RightToeBase.translateX" 1 138 "Character1_RightFoot.scaleZ" 0 139 "Character1_RightFoot.scaleY" 0 140 "Character1_RightFoot.scaleX" 0 141 "Character1_RightFoot.rotateZ" 2 139 "Character1_RightFoot.rotateY" 2 140 "Character1_RightFoot.rotateX" 2 141 "Character1_RightFoot.translateZ" 1 139 "Character1_RightFoot.translateY" 1 140 "Character1_RightFoot.translateX" 1 141 "Character1_RightLeg.scaleZ" 0 142 "Character1_RightLeg.scaleY" 0 143 "Character1_RightLeg.scaleX" 0 144 "Character1_RightLeg.rotateZ" 2 142 "Character1_RightLeg.rotateY" 2 143 "Character1_RightLeg.rotateX" 2 144 "Character1_RightLeg.translateZ" 1 142 "Character1_RightLeg.translateY" 1 143 "Character1_RightLeg.translateX" 1 144 "Character1_RightUpLeg.scaleZ" 0 145 "Character1_RightUpLeg.scaleY" 0 146 "Character1_RightUpLeg.scaleX" 0 147 "Character1_RightUpLeg.rotateZ" 2 145 "Character1_RightUpLeg.rotateY" 2 146 "Character1_RightUpLeg.rotateX" 2 147 "Character1_RightUpLeg.translateZ" 1 145 "Character1_RightUpLeg.translateY" 1 146 "Character1_RightUpLeg.translateX" 1 147 "Character1_LeftFootIndex2.scaleZ" 0 148 "Character1_LeftFootIndex2.scaleY" 0 149 "Character1_LeftFootIndex2.scaleX" 0 150 "Character1_LeftFootIndex2.rotateZ" 2 148 "Character1_LeftFootIndex2.rotateY" 2 149 "Character1_LeftFootIndex2.rotateX" 2 150 "Character1_LeftFootIndex2.translateZ" 1 148 "Character1_LeftFootIndex2.translateY" 1 149 "Character1_LeftFootIndex2.translateX" 1 150 "Character1_LeftFootIndex1.scaleZ" 0 151 "Character1_LeftFootIndex1.scaleY" 0 152 "Character1_LeftFootIndex1.scaleX" 0 153 "Character1_LeftFootIndex1.rotateZ" 2 151 "Character1_LeftFootIndex1.rotateY" 2 152 "Character1_LeftFootIndex1.rotateX" 2 153 "Character1_LeftFootIndex1.translateZ" 1 151 "Character1_LeftFootIndex1.translateY" 1 152 "Character1_LeftFootIndex1.translateX" 1 153 "Character1_LeftToeBase.scaleZ" 0 154 "Character1_LeftToeBase.scaleY" 0 155 "Character1_LeftToeBase.scaleX" 0 156 "Character1_LeftToeBase.rotateZ" 2 154 "Character1_LeftToeBase.rotateY" 2 155 "Character1_LeftToeBase.rotateX" 2 156 "Character1_LeftToeBase.translateZ" 1 154 "Character1_LeftToeBase.translateY" 1 155 "Character1_LeftToeBase.translateX" 1 156 "Character1_LeftFoot.scaleZ" 0 157 "Character1_LeftFoot.scaleY" 0 158 "Character1_LeftFoot.scaleX" 0 159 "Character1_LeftFoot.rotateZ" 2 157 "Character1_LeftFoot.rotateY" 2 158 "Character1_LeftFoot.rotateX" 2 159 "Character1_LeftFoot.translateZ" 1 157 "Character1_LeftFoot.translateY" 1 158 "Character1_LeftFoot.translateX" 1 159 "Character1_LeftLeg.scaleZ" 0 160 "Character1_LeftLeg.scaleY" 0 161 "Character1_LeftLeg.scaleX" 0 162 "Character1_LeftLeg.rotateZ" 2 160 "Character1_LeftLeg.rotateY" 2 161 "Character1_LeftLeg.rotateX" 2 162 "Character1_LeftLeg.translateZ" 1 160 "Character1_LeftLeg.translateY" 1 161 "Character1_LeftLeg.translateX" 1 162 "Character1_LeftUpLeg.scaleZ" 0 163 "Character1_LeftUpLeg.scaleY" 0 164 "Character1_LeftUpLeg.scaleX" 0 165 "Character1_LeftUpLeg.rotateZ" 2 163 "Character1_LeftUpLeg.rotateY" 2 164 "Character1_LeftUpLeg.rotateX" 2 165 "Character1_LeftUpLeg.translateZ" 1 163 "Character1_LeftUpLeg.translateY" 1 164 "Character1_LeftUpLeg.translateX" 1 165 "Character1_Hips.scaleZ" 0 166 "Character1_Hips.scaleY" 0 167 "Character1_Hips.scaleX" 0 168 "Character1_Hips.rotateZ" 2 166 "Character1_Hips.rotateY" 2 167 "Character1_Hips.rotateX" 2 168 "Character1_Hips.translateZ" 1 166 "Character1_Hips.translateY" 1 167 "Character1_Hips.translateX" 1 168 "quiver.scaleZ" 0 169 "quiver.scaleY" 0 170 "quiver.scaleX" 0 171 "quiver.rotateZ" 2 169 "quiver.rotateY" 2 170 "quiver.rotateX" 2 171 "quiver.translateZ" 1 169 "quiver.translateY" 1 170 "quiver.translateX" 1 171 ; setAttr ".cd[0].cim" -type "Int32Array" 513 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 ; createNode animClip -n "gethit_from_rightSource"; setAttr ".ihi" 0; setAttr -s 513 ".ac"; setAttr ".ac[0:499]" yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes; setAttr ".ac[500:512]" yes yes yes yes yes yes yes yes yes yes yes yes yes; setAttr ".ss" 1; setAttr ".se" 30; setAttr ".ci" no; createNode animCurveTU -n "cloak_left_03_scaleZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1; createNode animCurveTU -n "cloak_left_03_scaleY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1; createNode animCurveTU -n 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setAttr ".wgt" no; setAttr -s 31 ".ktv[0:30]" 0 16.489444732666016 1 20.732824325561523 2 25.283359527587891 3 29.680315017700199 4 33.462963104248047 5 36.170574188232422 6 37.647193908691406 7 38.199981689453125 8 38.062854766845703 9 37.469745635986328 10 36.654575347900391 11 35.668590545654297 12 34.434635162353516 13 32.994045257568359 14 31.388145446777344 15 29.658258438110352 16 27.845714569091797 17 25.991840362548828 18 23.979486465454102 19 21.636432647705078 20 19.155069351196289 21 16.727787017822266 22 14.54697322845459 23 12.805018424987793 24 11.694311141967773 25 11.430900573730469 26 11.932561874389648 27 12.944271087646484 28 14.211003303527832 29 15.477734565734863 30 16.489444732666016; createNode animCurveTA -n "cloak_right_01_rotateY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 31 ".ktv[0:30]" 0 -7.3342490196228027 1 2.7922883033752441 2 13.846196174621582 3 24.436418533325195 4 33.171901702880859 5 38.661586761474609 6 40.156806945800781 7 38.584938049316406 8 35.068973541259766 9 30.731922149658203 10 26.69677734375 11 22.787017822265625 12 18.268075942993164 13 13.425884246826172 14 8.5463800430297852 15 3.9154956340789795 16 -0.18083307147026062 17 -3.4566695690155029 18 -6.4693074226379395 19 -9.2194309234619141 20 -11.650515556335449 21 -13.706036567687988 22 -15.329470634460449 23 -16.464292526245117 24 -17.053977966308594 25 -16.76612663269043 26 -15.519162178039549 27 -13.632785797119141 28 -11.426705360412598 29 -9.2206249237060547 30 -7.3342490196228027; createNode animCurveTA -n "cloak_right_01_rotateX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 31 ".ktv[0:30]" 0 -7.720158576965332 1 -1.7242043018341064 2 4.735506534576416 3 10.963339805603027 4 16.263660430908203 5 19.940834045410156 6 21.53257942199707 7 21.502649307250977 8 20.544469833374023 9 19.351470947265625 10 18.617080688476563 11 18.496309280395508 12 18.579147338867188 13 18.711479187011719 14 18.739191055297852 15 18.508171081542969 16 17.864303588867188 17 16.653474807739258 18 15.098453521728516 19 13.049009323120117 20 10.667415618896484 21 8.1159467697143555 22 5.5568742752075195 23 3.1524724960327148 24 1.0650150775909424 25 -0.68438839912414551 26 -2.2284421920776367 27 -3.6355962753295898 28 -4.9743003845214844 29 -6.3130044937133789 30 -7.720158576965332; createNode animCurveTL -n "cloak_right_01_translateZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 -10.950087547302246 29 -10.950087547302246 30 -10.950087547302246; createNode animCurveTL -n "cloak_right_01_translateY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 11.778788566589355 29 11.778788566589355 30 11.778788566589355; createNode animCurveTL -n "cloak_right_01_translateX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 21.518522262573242 29 21.518522262573242 30 21.518522262573242; createNode animCurveTU -n "helmet_scaleZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1; createNode animCurveTU -n "helmet_scaleY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1; createNode animCurveTU -n "helmet_scaleX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1; createNode animCurveTA -n "helmet_rotateZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 0 29 0 30 0; createNode animCurveTA -n "helmet_rotateY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 0 29 0 30 0; createNode animCurveTA -n "helmet_rotateX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 0 29 0 30 0; createNode animCurveTL -n "helmet_translateZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 8.5756750106811523 29 8.5756750106811523 30 8.5756750106811523; createNode animCurveTL -n "helmet_translateY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 32.731372833251953 29 32.731372833251953 30 32.731372833251953; createNode animCurveTL -n "helmet_translateX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 0 29 0 30 0; createNode animCurveTU -n "Character1_Head_scaleZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1; createNode animCurveTU -n "Character1_Head_scaleY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1; createNode animCurveTU -n "Character1_Head_scaleX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1; createNode animCurveTA -n "Character1_Head_rotateZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 31 ".ktv[0:30]" 0 -8.8263006210327148 1 -14.38974094390869 2 -12.814208984375 3 -17.682561874389648 4 -23.090658187866211 5 -23.468111038208008 6 -20.857387542724609 7 -16.983789443969727 8 -15.058690071105955 9 -16.576116561889648 10 -20.358858108520508 11 -21.673044204711914 12 -16.178308486938477 13 -6.6983580589294434 14 -1.3076612949371338 15 0.48238736391067505 16 1.1693611145019531 17 1.2484112977981567 18 0.55023837089538574 19 0.22962437570095062 20 0.51837414503097534 21 1.4285938739776611 22 2.6459188461303711 23 3.6230831146240234 24 3.765336275100708 25 2.2842452526092529 26 -0.48397389054298401 27 -3.537616491317749 28 -6.2252926826477051 29 -8.1442728042602539 30 -8.8263006210327148; createNode animCurveTA -n "Character1_Head_rotateY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 31 ".ktv[0:30]" 0 35.962287902832031 1 28.289962768554688 2 23.420671463012695 3 24.606075286865234 4 28.304357528686523 5 29.046211242675781 6 25.503519058227539 7 18.472295761108398 8 12.891177177429199 9 12.951560020446777 10 20.309606552124023 11 32.871105194091797 12 44.877109527587891 13 48.789649963378906 14 43.025360107421875 15 33.007034301757813 16 23.95655632019043 17 19.49424934387207 18 18.690353393554687 19 18.711286544799805 20 19.367406845092773 21 20.344331741333008 22 21.416290283203125 23 22.543560028076172 24 23.879482269287109 25 25.639793395996094 26 27.708517074584961 27 30.040031433105465 28 32.587459564208984 29 34.879550933837891 30 35.962287902832031; createNode animCurveTA -n "Character1_Head_rotateX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 31 ".ktv[0:30]" 0 -28.929933547973633 1 -44.943630218505859 2 -43.897407531738281 3 -44.494438171386719 4 -43.327854156494141 5 -40.904796600341797 6 -40.711040496826172 7 -44.229537963867188 8 -49.081203460693359 9 -49.205459594726563 10 -40.636024475097656 11 -25.521615982055664 12 -5.8630142211914062 13 11.229351043701172 14 15.920915603637695 15 11.344972610473633 16 3.228581428527832 17 -3.2528688907623291 18 -8.1071357727050781 19 -14.409096717834473 20 -21.266702651977539 21 -27.635990142822266 22 -32.701328277587891 23 -36.034004211425781 24 -37.465232849121094 25 -37.305915832519531 26 -36.055747985839844 27 -33.958217620849609 28 -31.558710098266598 29 -29.656528472900391 30 -28.929933547973633; createNode animCurveTL -n "Character1_Head_translateZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 13.258913993835449 29 13.258913993835449 30 13.258913993835449; createNode animCurveTL -n "Character1_Head_translateY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 11.648600578308105 29 11.648600578308105 30 11.648600578308105; createNode animCurveTL -n "Character1_Head_translateX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 31 ".ktv[0:30]" 0 3.907985046680551e-014 1 4.9737991503207013e-014 2 1.4921397450962104e-013 3 -7.1054273576010019e-014 4 1.0658141036401503e-013 5 -1.5631940186722204e-013 6 2.6290081223123707e-013 7 4.2632564145606011e-014 8 -5.6843418860808015e-014 9 9.2370555648813024e-014 10 -4.9737991503207013e-014 11 1.3500311979441904e-013 12 6.3948846218409017e-014 13 1.5276668818842154e-013 14 -2.4868995751603507e-014 15 -1.8118839761882555e-013 16 5.3290705182007514e-015 17 4.5297099404706387e-014 18 -1.7985612998927536e-013 19 2.3092638912203256e-014 20 9.1482377229112899e-014 21 -1.0302869668521453e-013 22 -1.5099033134902129e-013 23 1.0658141036401503e-013 24 -1.0125233984581428e-013 25 1.3322676295501878e-013 26 6.7501559897209518e-014 27 -4.6185277824406512e-014 28 2.0605739337042905e-013 29 -4.6185277824406512e-014 30 3.907985046680551e-014; createNode animCurveTU -n "Character1_Neck_scaleZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1; createNode animCurveTU -n "Character1_Neck_scaleY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1; createNode animCurveTU -n "Character1_Neck_scaleX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1; createNode animCurveTA -n "Character1_Neck_rotateZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 31 ".ktv[0:30]" 0 -1.1718590259552002 1 -9.6352424621582031 2 -18.981958389282227 3 -14.488958358764648 4 -8.198796272277832 5 -9.2445106506347656 6 -15.490710258483888 7 -24.956645965576172 8 -32.736297607421875 9 -35.102878570556641 10 -33.829795837402344 11 -31.293071746826172 12 -27.966562271118164 13 -25.334503173828125 14 -24.113597869873047 15 -23.166770935058594 16 -21.227146148681641 17 -17.335409164428711 18 -11.622756958007813 19 -5.5903239250183105 20 0.38660505414009094 21 5.8056559562683105 22 10.283901214599609 23 13.58598804473877 24 15.542860031127928 25 15.309378623962402 26 12.604026794433594 27 8.3287382125854492 28 3.7658886909484859 29 0.25544607639312744 30 -1.1718590259552002; createNode animCurveTA -n "Character1_Neck_rotateY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 31 ".ktv[0:30]" 0 26.436578750610352 1 27.23680305480957 2 24.079732894897461 3 22.518726348876953 4 21.179422378540039 5 21.316701889038086 6 23.458803176879883 7 27.434999465942383 8 30.856334686279297 9 31.729133605957031 10 30.742319107055664 11 28.355731964111328 12 23.725942611694336 13 19.264158248901367 14 17.734642028808594 15 18.391315460205078 16 19.12774658203125 17 18.276130676269531 18 16.463888168334961 19 15.222739219665529 20 14.65772533416748 21 14.935459136962892 22 15.989871025085447 23 17.437450408935547 24 18.707223892211914 25 19.991571426391602 26 21.807407379150391 27 23.803180694580078 28 25.415454864501953 29 26.290737152099609 30 26.436578750610352; createNode animCurveTA -n "Character1_Neck_rotateX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 31 ".ktv[0:30]" 0 -17.809810638427734 1 -30.452754974365238 2 -50.710617065429687 3 -46.090095520019531 4 -36.443767547607422 5 -32.782009124755859 6 -33.045856475830078 7 -31.799770355224606 8 -28.880685806274411 9 -25.827964782714844 10 -23.7802734375 11 -21.807136535644531 12 -20.659372329711914 13 -20.210006713867188 14 -19.333396911621094 15 -17.709423065185547 16 -15.879844665527344 17 -14.656352043151855 18 -13.637072563171387 19 -11.82457447052002 20 -9.4424095153808594 21 -6.97064208984375 22 -4.8824796676635742 23 -3.5347950458526611 24 -3.2076821327209473 25 -3.8822546005249028 26 -5.7351150512695312 27 -8.9631690979003906 28 -12.94264030456543 29 -16.352890014648438 30 -17.809810638427734; createNode animCurveTL -n "Character1_Neck_translateZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 3.4868807792663574 29 3.4868807792663574 30 3.4868807792663574; createNode animCurveTL -n "Character1_Neck_translateY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 19 29 19 30 19; createNode animCurveTL -n "Character1_Neck_translateX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 31 ".ktv[0:30]" 0 -2.1316282072803006e-014 1 -2.1316282072803006e-014 2 4.9737991503207013e-014 3 -2.1316282072803006e-014 4 2.1316282072803006e-014 5 -4.2632564145606011e-014 6 9.9475983006414026e-014 7 9.2370555648813024e-014 8 4.2632564145606011e-014 9 2.0605739337042905e-013 10 2.8421709430404007e-014 11 6.0396132539608516e-014 12 6.3948846218409017e-014 13 1.3145040611561853e-013 14 -1.0480505352461478e-013 15 -1.5809575870662229e-013 16 1.3322676295501878e-013 17 2.8421709430404007e-014 18 -7.2830630415410269e-014 19 2.3092638912203256e-014 20 3.1974423109204508e-014 21 -8.8817841970012523e-014 22 -6.3948846218409017e-014 23 7.1054273576010019e-014 24 -5.6843418860808015e-014 25 1.4210854715202004e-014 26 1.4210854715202004e-014 27 -1.4210854715202004e-014 28 1.2789769243681803e-013 29 -2.8421709430404007e-014 30 -2.1316282072803006e-014; createNode animCurveTU -n "Character1_RightHandRing3_scaleZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1; createNode animCurveTU -n "Character1_RightHandRing3_scaleY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1; createNode animCurveTU -n "Character1_RightHandRing3_scaleX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1; createNode animCurveTA -n "Character1_RightHandRing3_rotateZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 31 ".ktv[0:30]" 0 -2.1892981294513447e-006 1 -2.1832443053426687e-006 2 -2.168797664126032e-006 3 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3.5527136788005009e-014 18 -1.4210854715202004e-014 19 -4.2632564145606011e-014 20 -2.8421709430404007e-014 21 8.5265128291212022e-014 22 -9.9475983006414026e-014 23 2.1316282072803006e-014 24 -2.1316282072803006e-014 25 1.2789769243681803e-013 26 1.6342482922482304e-013 27 2.1316282072803006e-014 28 7.815970093361102e-014 29 -2.7711166694643907e-013 30 -4.9737991503207013e-014; createNode animCurveTL -n "Character1_LeftArm_translateY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 0.0001373999984934926 29 0.0001373999984934926 30 0.0001373999984934926; createNode animCurveTL -n "Character1_LeftArm_translateX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 20.848133087158203 29 20.848133087158203 30 20.848133087158203; createNode animCurveTU -n "Character1_LeftShoulder_scaleZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1; createNode animCurveTU -n "Character1_LeftShoulder_scaleY"; setAttr ".tan" 9; setAttr ".wgt" no; 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3.3716574421305268e-008 13 3.3821759615193514e-008 14 3.3866975002183608e-008 15 3.4014441041563259e-008 16 3.410895033084671e-008 17 3.4066452769820899e-008 18 3.3834361090612219e-008 19 3.3559032885932538e-008 20 3.3105973074043504e-008 21 3.2489605672481048e-008 22 3.1718347059950247e-008 23 3.1184175242060519e-008 24 3.004825188668292e-008 25 2.9584544591898521e-008 26 2.8650722683210003e-008 27 2.8060593848522327e-008 28 2.7469209129549199e-008 29 2.7432419003048384e-008 30 2.7154806403473234e-008; createNode animCurveTL -n "Character1_RightFootIndex1_translateZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 17.825912475585938 29 17.825912475585938 30 17.825912475585938; createNode animCurveTL -n "Character1_RightFootIndex1_translateY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 31 ".ktv[0:30]" 0 9.1000934787643928e-008 1 9.1019266790226538e-008 2 9.098703657173246e-008 3 9.1043091288156575e-008 4 9.1036923777210177e-008 5 9.0981018274760572e-008 6 9.0967951393849944e-008 7 9.1027622772799077e-008 8 9.1050232242650964e-008 9 9.1110017308437818e-008 10 9.106756948540351e-008 11 9.1014925374111044e-008 12 9.098878450686243e-008 13 9.1005084357220767e-008 14 9.0992763546182687e-008 15 9.1012999803297134e-008 16 9.1027658299935865e-008 17 9.1016197245608055e-008 18 9.0989125567375595e-008 19 9.1010718961115344e-008 20 9.100969577957585e-008 21 9.1027423820833064e-008 22 9.1007045455171465e-008 23 9.1056890028085036e-008 24 9.0966324250985053e-008 25 9.1057771101077378e-008 26 9.0985302847457206e-008 27 9.1017334113985271e-008 28 9.0999904500677076e-008 29 9.1043403926960309e-008 30 9.1006775448931876e-008; createNode animCurveTL -n "Character1_RightFootIndex1_translateX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 31 ".ktv[0:30]" 0 -9.0989402679042541e-007 1 -9.0990533863077872e-007 2 -9.0983905920438701e-007 3 -9.0987020939792274e-007 4 -9.0992881496276823e-007 5 -9.0984030975960195e-007 6 -9.0990351964137517e-007 7 -9.0992807599832304e-007 8 -9.0993256662841304e-007 9 -9.100025408770307e-007 10 -9.0998423729615752e-007 11 -9.0992574541814975e-007 12 -9.0988402234870591e-007 13 -9.0992404011558392e-007 14 -9.0987890644100844e-007 15 -9.0988680767623009e-007 16 -9.0992278956036898e-007 17 -9.0990266699009226e-007 18 -9.0988589818152832e-007 19 -9.0990613443864277e-007 20 -9.0991312617916265e-007 21 -9.0993648882431444e-007 22 -9.0991170509369113e-007 23 -9.0993444246123545e-007 24 -9.0986293344030855e-007 25 -9.0993790990978596e-007 26 -9.0986901568612666e-007 27 -9.0992057266703341e-007 28 -9.0991835577369784e-007 29 -9.0989715317846276e-007 30 -9.0989203727076529e-007; createNode animCurveTU -n "Character1_RightToeBase_scaleZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1; createNode animCurveTU -n "Character1_RightToeBase_scaleY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1; createNode animCurveTU -n "Character1_RightToeBase_scaleX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1; createNode animCurveTA -n "Character1_RightToeBase_rotateZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 31 ".ktv[0:30]" 0 5.8338942565683283e-009 1 5.8945639480612044e-009 2 6.0142983926425586e-009 3 6.1832419184781884e-009 4 6.3082805645819917e-009 5 6.332516289120349e-009 6 6.3318967846726082e-009 7 6.3554836948753746e-009 8 6.3532694660750622e-009 9 6.3295950702979553e-009 10 6.3184733001264703e-009 11 6.2784151211303652e-009 12 6.2555498558936051e-009 13 6.2380562937391915e-009 14 6.2221316987631781e-009 15 6.2128906463954081e-009 16 6.2062746053470619e-009 17 6.1973097764678187e-009 18 6.1881837432053999e-009 19 6.1693383734962026e-009 20 6.1533746986697224e-009 21 6.1161848918800388e-009 22 6.0797615830665563e-009 23 6.0591061057380102e-009 24 5.9858438206106257e-009 25 5.975088424037267e-009 26 5.9153744125239882e-009 27 5.8910876177264981e-009 28 5.8570042149597157e-009 29 5.8606053343623898e-009 30 5.8419642456897236e-009; createNode animCurveTA -n "Character1_RightToeBase_rotateY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 31 ".ktv[0:30]" 0 1.1971581947989307e-008 1 1.1842779201742815e-008 2 1.1450754122677154e-008 3 1.1083844952963773e-008 4 1.0806516570482927e-008 5 1.0586044041360765e-008 6 1.0675855754982422e-008 7 1.0785954351888449e-008 8 1.0922005522218114e-008 9 1.1150795842240768e-008 10 1.1322418558279423e-008 11 1.1467276905818835e-008 12 1.1628260132567902e-008 13 1.1852766768072343e-008 14 1.19764012040946e-008 15 1.2115410008561867e-008 16 1.2235686241979238e-008 17 1.2248436931372453e-008 18 1.2229445900402425e-008 19 1.2234770530028527e-008 20 1.2222966638830712e-008 21 1.2220079170788267e-008 22 1.2170570329317343e-008 23 1.2161404328026038e-008 24 1.2066022847534441e-008 25 1.2104860225292668e-008 26 1.2014377048785718e-008 27 1.2037960850364016e-008 28 1.2017258299579225e-008 29 1.1984883308002736e-008 30 1.1976073466257731e-008; createNode animCurveTA -n "Character1_RightToeBase_rotateX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 31 ".ktv[0:30]" 0 1.9146352059351557e-008 1 1.9356710012630174e-008 2 1.9716615895504219e-008 3 2.030687618059801e-008 4 2.0692230151553304e-008 5 2.0721252269595425e-008 6 2.0719458149187631e-008 7 2.0906576025936374e-008 8 2.1001756778105118e-008 9 2.1069650912863835e-008 10 2.1113436332598212e-008 11 2.1060296617747554e-008 12 2.108877161788314e-008 13 2.1154502150011467e-008 14 2.1200230904128148e-008 15 2.1269423555736466e-008 16 2.1311015174774184e-008 17 2.129275245010831e-008 18 2.1221111978775298e-008 19 2.1134267669253859e-008 20 2.1013301321204381e-008 21 2.0820468904503286e-008 22 2.0585801507877477e-008 23 2.0458864824490774e-008 24 2.003483245971438e-008 25 1.9969503384231757e-008 26 1.9619834645823175e-008 27 1.9474843071520809e-008 28 1.9279504215319321e-008 29 1.9294841280270703e-008 30 1.9184000166205806e-008; createNode animCurveTL -n "Character1_RightToeBase_translateZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 14.426532745361328 29 14.426532745361328 30 14.426532745361328; createNode animCurveTL -n "Character1_RightToeBase_translateY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 -13.258078575134277 29 -13.258078575134277 30 -13.258078575134277; createNode animCurveTL -n "Character1_RightToeBase_translateX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 -0.0010853810235857964 29 -0.0010853810235857964 30 -0.0010853810235857964; createNode animCurveTU -n "Character1_RightFoot_scaleZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1; createNode animCurveTU -n "Character1_RightFoot_scaleY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1; createNode animCurveTU -n "Character1_RightFoot_scaleX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1; createNode animCurveTA -n "Character1_RightFoot_rotateZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 31 ".ktv[0:30]" 0 3.8139698505401611 1 8.806178092956543 2 14.371742248535156 3 16.450376510620117 4 17.802852630615234 5 18.698373794555664 6 20.759185791015625 7 23.922283172607422 8 27.881629943847656 9 31.967561721801761 10 35.282550811767578 11 37.989959716796875 12 40.744197845458984 13 43.299854278564453 14 45.401046752929688 15 46.773914337158203 16 47.112766265869141 17 46.073131561279297 18 42.943523406982422 19 37.829090118408203 20 31.742307662963867 21 25.668386459350586 22 20.316831588745117 23 16.069414138793945 24 13.05518627166748 25 10.778961181640625 26 8.6569080352783203 27 6.7792844772338867 28 5.3123092651367188 29 4.3321118354797363 30 3.8139698505401611; createNode animCurveTA -n "Character1_RightFoot_rotateY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 31 ".ktv[0:30]" 0 1.4119267463684082 1 3.1545681953430176 2 2.4185633659362793 3 0.92797487974166859 4 -0.97454321384429932 5 -0.71457093954086304 6 -0.62486010789871216 7 -0.31914150714874268 8 0.1762215793132782 9 0.83066856861114502 10 1.5372465848922729 11 2.3614897727966309 12 3.445544958114624 13 4.7446889877319336 14 6.2100820541381836 15 7.7882642745971671 16 9.3964414596557617 17 10.876164436340332 18 12.033284187316895 19 12.472262382507324 20 11.920503616333008 21 10.555751800537109 22 8.8345489501953125 23 7.2179651260375977 24 6.0050086975097656 25 5.177523136138916 26 4.4035782814025879 27 3.5607180595397949 28 2.7227680683135986 29 1.9913825988769531 30 1.4119265079498291; createNode animCurveTA -n "Character1_RightFoot_rotateX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 31 ".ktv[0:30]" 0 -49.841320037841797 1 -36.244285583496094 2 -15.899862289428713 3 -5.5811586380004883 4 2.0887012481689453 5 -4.8860564231872559 6 -10.187475204467773 7 -15.264637947082521 8 -19.143476486206055 9 -21.810506820678711 10 -23.494728088378906 11 -24.593360900878906 12 -25.383001327514648 13 -25.999011993408203 14 -26.647878646850586 15 -27.593046188354492 16 -29.114774703979492 17 -31.446487426757813 18 -34.867042541503906 19 -38.777626037597656 20 -42.032695770263672 21 -43.838352203369141 22 -44.050735473632813 23 -43.282466888427734 24 -42.818710327148438 25 -44.241466522216797 26 -46.869258880615234 27 -49.017692565917969 28 -49.991016387939453 29 -50.01904296875 30 -49.841320037841797; createNode animCurveTL -n "Character1_RightFoot_translateZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 -1.8263884782791138 29 -1.8263884782791138 30 -1.8263884782791138; createNode animCurveTL -n "Character1_RightFoot_translateY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 -22.639778137207031 29 -22.639778137207031 30 -22.639778137207031; createNode animCurveTL -n "Character1_RightFoot_translateX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 31 ".ktv[0:30]" 0 9.1899971721431939e-007 1 9.1899971721431939e-007 2 9.1899823928542901e-007 3 9.1899778453807812e-007 4 9.1899846665910445e-007 5 9.1900113829979091e-007 6 9.1900199095107382e-007 7 9.1899852350252331e-007 8 9.1899664766970091e-007 9 9.1900176357739838e-007 10 9.1900005827483255e-007 11 9.1900227516816813e-007 12 9.189992624669685e-007 13 9.1899818244201015e-007 14 9.1900153620372294e-007 15 9.1900153620372294e-007 16 9.1899988774457597e-007 17 9.1900125198662863e-007 18 9.1899988774457597e-007 19 9.1900301413261332e-007 20 9.1900079723927774e-007 21 9.1900380994047737e-007 22 9.1900142251688521e-007 23 9.1900079723927774e-007 24 9.189989782498742e-007 25 9.1900108145637205e-007 26 9.1899892140645534e-007 27 9.1900102461295319e-007 28 9.1900153620372294e-007 29 9.1899880771961762e-007 30 9.1899943299722509e-007; createNode animCurveTU -n "Character1_RightLeg_scaleZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1; createNode animCurveTU -n "Character1_RightLeg_scaleY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1; createNode animCurveTU -n "Character1_RightLeg_scaleX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1; createNode animCurveTA -n "Character1_RightLeg_rotateZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 31 ".ktv[0:30]" 0 14.611199378967285 1 9.1701650619506836 2 3.1982593536376953 3 0.93481743335723866 4 -0.3847527801990509 5 0.78798627853393555 6 1.9162861108779907 7 2.9844400882720947 8 3.628431081771851 9 3.7654218673706059 10 3.4174668788909912 11 2.5683786869049072 12 1.2724348306655884 13 -0.29336366057395935 14 -1.9338070154190063 15 -3.4413011074066162 16 -4.5929975509643555 17 -5.149355411529541 18 -5.0105738639831543 19 -4.4075412750244141 20 -3.5350542068481445 21 -2.4931995868682861 22 -1.3605061769485474 23 -0.24654194712638858 24 0.81128114461898804 25 2.3810653686523437 26 4.9361023902893066 27 8.0383081436157227 28 11.00076961517334 29 13.297141075134277 30 14.611199378967285; createNode animCurveTA -n "Character1_RightLeg_rotateY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 31 ".ktv[0:30]" 0 5.4827332496643066 1 6.7883796691894531 2 6.4994769096374512 3 5.6001853942871094 4 5.0646052360534668 5 5.9177641868591309 6 5.9805684089660645 7 5.6616754531860352 8 5.0665221214294434 9 4.3506560325622559 10 3.5762155055999756 11 2.5639097690582275 12 1.2300747632980347 13 -0.2762223482131958 14 -1.7681401968002319 15 -3.0256237983703613 16 -3.8320472240447994 17 -4.0294480323791504 18 -3.6856443881988525 19 -3.1711251735687256 20 -2.6692385673522949 21 -2.1283707618713379 22 -1.3805656433105469 23 -0.29766538739204407 24 1.0748209953308105 25 2.8309531211853027 26 4.5129327774047852 27 5.4308991432189941 28 5.5964179039001465 29 5.4488286972045898 30 5.4827332496643066; createNode animCurveTA -n "Character1_RightLeg_rotateX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 31 ".ktv[0:30]" 0 65.259323120117188 1 49.175468444824219 2 21.661048889160156 3 4.8803110122680664 4 -8.9621925354003906 5 2.9863507747650146 6 13.190783500671387 7 23.242837905883789 8 31.068181991577148 9 36.33160400390625 10 39.140026092529297 11 40.466434478759766 12 41.364387512207031 13 42.112472534179688 14 42.96563720703125 15 44.113052368164063 16 45.630290985107422 17 47.442054748535156 18 49.139331817626953 19 49.721225738525391 20 48.377220153808594 21 44.925872802734375 22 39.976810455322266 23 35.021942138671875 24 32.436885833740234 25 35.482135772705078 26 43.052261352539063 27 51.558456420898438 28 58.746528625488288 29 63.498313903808594 30 65.259323120117188; createNode animCurveTL -n "Character1_RightLeg_translateZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 4.7834453582763672 29 4.7834453582763672 30 4.7834453582763672; createNode animCurveTL -n "Character1_RightLeg_translateY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 -31.589393615722656 29 -31.589393615722656 30 -31.589393615722656; createNode animCurveTL -n 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2.5371821310571363e-010 9 1.1192153454020472e-010 10 -3.4458328551645323e-011 11 -2.0994145311092893e-010 12 -3.6449612772493367e-010 13 -5.2970966502030592e-010 14 -6.4787919473729971e-010 15 -7.5548450828577529e-010 16 -8.488300062836629e-010 17 -8.7289708794457965e-010 18 -8.6698265233664529e-010 19 -8.8794310793005583e-010 20 -9.2675656038210274e-010 21 -9.9247265961110998e-010 22 -1.025242224450551e-009 23 -1.0996257238105045e-009 24 -1.1229321916772506e-009 25 -1.2087469913879545e-009 26 -1.2716641073495794e-009 27 -1.2814410643713359e-009 28 -1.299981788882576e-009 29 -1.3110904584223704e-009 30 -1.3319458869176515e-009; createNode animCurveTA -n "Character1_LeftToeBase_rotateY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 31 ".ktv[0:30]" 0 -5.2010400430901882e-009 1 -4.9665476176130596e-009 2 -4.4366892382186052e-009 3 -3.8005718572264868e-009 4 -3.2944440508941852e-009 5 -3.0577533838282989e-009 6 -3.1707649839063379e-009 7 -3.2435423236165661e-009 8 -3.3307150371086891e-009 9 -3.5275053988925724e-009 10 -3.6879677089984857e-009 11 -3.8855088035916197e-009 12 -4.0764120967651252e-009 13 -4.2573917724553212e-009 14 -4.413439391726115e-009 15 -4.5435464279819371e-009 16 -4.6551171806186176e-009 17 -4.678961662563097e-009 18 -4.6692356647781708e-009 19 -4.7207540099236667e-009 20 -4.747051196574148e-009 21 -4.8107735572955335e-009 22 -4.842540590743738e-009 23 -4.9234922805396764e-009 24 -4.8906976246598788e-009 25 -5.034019867622419e-009 26 -5.0379158622604336e-009 27 -5.1020170310778212e-009 28 -5.152978932443375e-009 29 -5.1200284012509201e-009 30 -5.1679753809708018e-009; createNode animCurveTA -n "Character1_LeftToeBase_rotateX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 31 ".ktv[0:30]" 0 3.5633738182383463e-009 1 3.4848988139657426e-009 2 3.4149949534878488e-009 3 3.3070541860524827e-009 4 3.185387065229861e-009 5 3.1472511263785918e-009 6 3.0700506581382569e-009 7 3.0694948804921296e-009 8 3.0165858699859882e-009 9 2.9067339646360324e-009 10 2.8227975512606918e-009 11 2.7302105021220768e-009 12 2.6294404431581597e-009 13 2.5178579221574182e-009 14 2.4439672507980958e-009 15 2.3901454149211077e-009 16 2.3630981615951896e-009 17 2.2959649736975507e-009 18 2.33042785069415e-009 19 2.3802977366926825e-009 20 2.4727850878036861e-009 21 2.6226774085813531e-009 22 2.7000222058148893e-009 23 2.8712676680697768e-009 24 2.9858704397867086e-009 25 3.161100048387766e-009 26 3.2794018611781439e-009 27 3.365864476023717e-009 28 3.4406020255062227e-009 29 3.5055056635258097e-009 30 3.5193361558327756e-009; createNode animCurveTL -n "Character1_LeftToeBase_translateZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 14.426504135131836 29 14.426504135131836 30 14.426504135131836; createNode animCurveTL -n "Character1_LeftToeBase_translateY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 -13.258078575134277 29 -13.258078575134277 30 -13.258078575134277; createNode animCurveTL -n "Character1_LeftToeBase_translateX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 31 ".ktv[0:30]" 0 8.426997737842612e-006 1 8.4269859144114889e-006 2 8.4269886428955942e-006 3 8.4269950093585066e-006 4 8.4269922808744013e-006 5 8.4269877334008925e-006 6 8.4270068327896297e-006 7 8.4270113802631386e-006 8 8.4269968283479102e-006 9 8.4270068327896297e-006 10 8.4269986473373137e-006 11 8.4270022853161208e-006 12 8.4269995568320155e-006 13 8.4270004663267173e-006 14 8.4269950093585066e-006 15 8.4269968283479102e-006 16 8.4270077422843315e-006 17 8.4270031948108226e-006 18 8.4269968283479102e-006 19 8.4270041043055244e-006 20 8.4270031948108226e-006 21 8.4270141087472439e-006 22 8.4270041043055244e-006 23 8.4270159277366474e-006 24 8.4269831859273836e-006 25 8.4270150182419457e-006 26 8.4270041043055244e-006 27 8.4270013758214191e-006 28 8.4270013758214191e-006 29 8.4269831859273836e-006 30 8.426997737842612e-006; createNode animCurveTU -n "Character1_LeftFoot_scaleZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1; createNode animCurveTU -n "Character1_LeftFoot_scaleY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1; createNode animCurveTU -n "Character1_LeftFoot_scaleX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1; createNode animCurveTA -n "Character1_LeftFoot_rotateZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 31 ".ktv[0:30]" 0 -6.7750091552734375 1 -1.8424999713897707 2 4.2156672477722168 3 7.2670230865478507 4 10.187067985534668 5 14.26228141784668 6 19.471817016601563 7 25.339122772216797 8 31.193593978881836 9 36.453075408935547 10 40.639976501464844 11 44.225818634033203 12 47.669834136962891 13 50.556674957275391 14 52.5789794921875 15 53.555828094482422 16 53.395301818847656 17 52.015918731689453 18 48.892940521240234 19 43.848522186279297 20 37.232959747314453 21 29.515274047851562 22 21.448785781860352 23 14.005636215209961 24 8.120396614074707 25 3.7696270942687993 26 0.28075870871543884 27 -2.4849848747253418 28 -4.5621519088745117 29 -5.9645204544067383 30 -6.7750091552734375; createNode animCurveTA -n "Character1_LeftFoot_rotateY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 31 ".ktv[0:30]" 0 -1.1582428216934204 1 -0.47108885645866388 2 0.3792995810508728 3 0.93859916925430287 4 1.712296724319458 5 2.9013144969940186 6 4.5247397422790527 7 6.4263849258422852 8 8.2420892715454102 9 9.581486701965332 10 10.155787467956543 11 10.016632080078125 12 9.3228902816772461 13 8.1545867919921875 14 6.7024660110473633 15 5.2207379341125488 16 3.9663939476013179 17 3.1463210582733154 18 2.7062311172485352 19 2.3897881507873535 20 2.0882182121276855 21 1.7757647037506104 22 1.4630888700485229 23 1.1712081432342529 24 0.93292397260665894 25 0.74162280559539795 26 0.44556209444999695 27 0.010990811511874199 28 -0.47124961018562317 29 -0.88578516244888306 30 -1.15824294090271; createNode animCurveTA -n "Character1_LeftFoot_rotateX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 31 ".ktv[0:30]" 0 -28.605560302734375 1 -28.057119369506836 2 -26.939870834350586 3 -28.297016143798828 4 -30.208425521850589 5 -32.110416412353516 6 -34.038890838623047 7 -35.574840545654297 8 -36.239784240722656 9 -35.821681976318359 10 -34.355464935302734 11 -31.953304290771481 12 -28.890287399291992 13 -25.569005966186523 14 -22.351709365844727 15 -19.537258148193359 16 -17.367921829223633 17 -16.05189323425293 18 -15.50753688812256 19 -15.295840263366699 20 -15.193397521972658 21 -15.142443656921388 22 -15.15495491027832 23 -15.270108222961428 24 -15.714397430419924 25 -17.555324554443359 26 -20.693403244018555 27 -23.962471008300781 28 -26.569219589233398 29 -28.152828216552734 30 -28.605560302734375; createNode animCurveTL -n "Character1_LeftFoot_translateZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 -1.8263884782791138 29 -1.8263884782791138 30 -1.8263884782791138; createNode animCurveTL -n 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3.716138508025324e-012 27 2.0250467969162855e-013 28 -2.0676793610618915e-012 29 -4.2632564145606011e-013 30 -1.4885870314174099e-012; createNode animCurveTU -n "Character1_LeftLeg_scaleZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1; createNode animCurveTU -n "Character1_LeftLeg_scaleY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1; createNode animCurveTU -n "Character1_LeftLeg_scaleX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1; createNode animCurveTA -n "Character1_LeftLeg_rotateZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 31 ".ktv[0:30]" 0 13.685200691223145 1 14.636185646057129 2 14.909330368041992 3 13.299654960632324 4 11.005185127258301 5 9.8444309234619141 6 10.347883224487305 7 12.454666137695313 8 15.527360916137695 9 18.471347808837891 10 20.063867568969727 11 20.297136306762695 12 19.895715713500977 13 18.901384353637695 14 17.424188613891602 15 15.602371215820313 16 13.556812286376953 17 11.354362487792969 18 8.4010553359985352 19 4.2416152954101562 20 -0.64141052961349487 21 -5.370948314666748 22 -8.9257373809814453 23 -10.584477424621582 24 -10.202079772949219 25 -7.4795107841491699 26 -2.8711979389190674 27 2.5140552520751953 28 7.6997909545898437 29 11.73369312286377 30 13.685200691223145; createNode animCurveTA -n "Character1_LeftLeg_rotateY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 31 ".ktv[0:30]" 0 1.1564228534698486 1 2.4315905570983887 2 4.1700229644775391 3 3.0414376258850098 4 1.4258371591567993 5 0.25664585828781128 6 -0.71115773916244507 7 -1.8658089637756345 8 -3.1121618747711182 9 -4.0187301635742187 10 -4.2612314224243164 11 -3.9151482582092285 12 -3.1941916942596436 13 -2.311873197555542 14 -1.4812850952148438 15 -0.85837328433990479 16 -0.51529377698898315 17 -0.43871423602104187 18 -0.49256128072738642 19 -0.34837186336517334 20 0.055996324867010124 21 0.32231560349464417 22 0.0034146043471992016 23 -0.81112498044967651 24 -1.4774806499481201 25 -1.3062586784362793 26 -0.48037141561508184 27 0.35510733723640442 28 0.86975347995758057 29 1.0841817855834961 30 1.1564228534698486; createNode animCurveTA -n "Character1_LeftLeg_rotateX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 31 ".ktv[0:30]" 0 80.649826049804688 1 76.160346984863281 2 70.112350463867187 3 72.737022399902344 4 78.096466064453125 5 83.909194946289063 6 89.276504516601563 7 93.773696899414063 8 96.4443359375 9 97.236831665039063 10 96.887306213378906 11 95.847488403320313 12 94.140464782714844 13 92.10693359375 14 90.096488952636719 15 88.458641052246094 16 87.523841857910156 17 87.571525573730469 18 88.71923828125 19 90.074539184570313 20 90.37701416015625 21 88.812034606933594 22 85.409584045410156 23 81.055549621582031 24 77.234458923339844 25 75.537406921386719 26 75.897743225097656 27 77.35321044921875 28 78.981903076171875 29 80.182662963867187 30 80.649826049804688; createNode animCurveTL -n "Character1_LeftLeg_translateZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 4.7830061912536621 29 4.7830061912536621 30 4.7830061912536621; createNode animCurveTL -n "Character1_LeftLeg_translateY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 -31.589393615722656 29 -31.589393615722656 30 -31.589393615722656; createNode animCurveTL -n "Character1_LeftLeg_translateX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 31 ".ktv[0:30]" 0 1.7763568394002505e-014 1 -5.2935433814127464e-013 2 -6.0751403907488566e-013 3 -1.7408297026122455e-013 4 -9.9475983006414026e-014 5 -4.9027448767446913e-013 6 4.4408920985006262e-013 7 3.4106051316484809e-013 8 -4.7251091928046662e-013 9 2.0472512574087887e-013 10 3.1086244689504383e-015 11 -5.3512749786932545e-014 12 -3.5305092183079978e-014 13 3.2529534621517087e-013 14 -1.5654144647214707e-014 15 -1.5409895581797173e-013 16 -1.3850032232198828e-013 17 5.9674487573602164e-013 18 2.3270274596143281e-013 19 5.7642779438538128e-013 20 2.5579538487363607e-013 21 2.8954616482224083e-013 22 5.7553961596568115e-013 23 7.0521366524189943e-013 24 -7.0699002208129968e-013 25 5.8264504332328215e-013 26 -7.1054273576010019e-015 27 -1.4210854715202004e-013 28 -1.5631940186722204e-013 29 -6.8212102632969618e-013 30 -1.5987211554602254e-013; createNode animCurveTU -n "Character1_LeftUpLeg_scaleZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1; createNode animCurveTU -n "Character1_LeftUpLeg_scaleY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1; createNode animCurveTU -n "Character1_LeftUpLeg_scaleX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1; createNode animCurveTA -n "Character1_LeftUpLeg_rotateZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 31 ".ktv[0:30]" 0 -0.12037835270166398 1 -0.77132856845855713 2 -1.3693968057632446 3 0.95273476839065541 4 3.4487264156341553 5 2.2347168922424316 6 -1.8449873924255371 7 -7.801887035369873 8 -13.977943420410156 9 -19.038522720336914 10 -22.173294067382812 11 -24.005681991577148 12 -25.412284851074219 13 -26.337600708007813 14 -26.791597366333008 15 -26.814144134521484 16 -26.44281005859375 17 -25.676874160766602 18 -24.170434951782227 19 -21.793859481811523 20 -18.665975570678711 21 -14.72091865539551 22 -9.8971338272094727 23 -4.5550298690795898 24 0.20473010838031769 25 3.3813574314117432 26 4.5916991233825684 27 3.8701703548431396 28 2.0600736141204834 29 0.34200263023376465 30 -0.12037838995456694; createNode animCurveTA -n "Character1_LeftUpLeg_rotateY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 31 ".ktv[0:30]" 0 32.086540222167969 1 31.094257354736328 2 29.989494323730469 3 31.139675140380856 4 32.616420745849609 5 32.218315124511719 6 29.914741516113281 7 25.426259994506836 8 19.363290786743164 9 13.035275459289551 10 8.0185775756835938 11 4.0449924468994141 12 0.12022113800048828 13 -3.3812899589538574 14 -6.1260824203491211 15 -7.8030228614807138 16 -8.0966863632202148 17 -6.6561999320983887 18 -2.4997272491455078 19 4.6539721488952637 20 13.912864685058594 21 23.904932022094727 22 32.958103179931641 23 39.642444610595703 24 43.188167572021484 25 43.589130401611328 26 41.799152374267578 27 38.924503326416016 28 35.877220153808594 29 33.383625030517578 30 32.086540222167969; createNode animCurveTA -n "Character1_LeftUpLeg_rotateX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 31 ".ktv[0:30]" 0 -70.050567626953125 1 -66.228057861328125 2 -61.365055084228516 3 -61.12409591674804 4 -63.090206146240234 5 -68.167549133300781 6 -74.369453430175781 7 -80.835235595703125 8 -85.866790771484375 9 -88.917366027832031 10 -90.587905883789063 11 -91.73541259765625 12 -92.548622131347656 13 -93.175209045410156 14 -93.82867431640625 15 -94.727012634277344 16 -96.0439453125 17 -97.8643798828125 18 -100.37900543212891 19 -102.88079833984375 20 -103.94499969482422 21 -102.37673950195312 22 -97.695388793945313 23 -90.650138854980469 24 -83.366287231445313 25 -77.389022827148438 26 -73.110664367675781 27 -70.844032287597656 28 -70.098495483398438 29 -70.088333129882813 30 -70.050567626953125; createNode animCurveTL -n "Character1_LeftUpLeg_translateZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 5.112642765045166 29 5.112642765045166 30 5.112642765045166; createNode animCurveTL -n "Character1_LeftUpLeg_translateY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 31 ".ktv[0:30]" 0 1.4210854715202004e-014 1 2.1316282072803006e-014 2 -4.2632564145606011e-014 3 -3.5527136788005009e-014 4 1.4210854715202004e-014 5 7.1054273576010019e-015 6 -2.8421709430404007e-014 7 7.1054273576010019e-015 8 -2.1316282072803006e-014 9 0 10 2.1316282072803006e-014 11 -3.5527136788005009e-014 12 0 13 7.1054273576010019e-015 14 -3.5527136788005009e-014 15 0 16 4.2632564145606011e-014 17 0 18 1.4210854715202004e-014 19 0 20 3.5527136788005009e-014 21 0 22 -7.1054273576010019e-015 23 4.9737991503207013e-014 24 2.8421709430404007e-014 25 -5.6843418860808015e-014 26 -1.4210854715202004e-014 27 5.6843418860808015e-014 28 4.9737991503207013e-014 29 4.2632564145606011e-014 30 1.4210854715202004e-014; createNode animCurveTL -n "Character1_LeftUpLeg_translateX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 24.674720764160156 29 24.674720764160156 30 24.674720764160156; createNode animCurveTU -n "Character1_Hips_scaleZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1; createNode animCurveTU -n "Character1_Hips_scaleY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1; createNode animCurveTU -n "Character1_Hips_scaleX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1; createNode animCurveTA -n "Character1_Hips_rotateZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 31 ".ktv[0:30]" 0 -10.302592277526855 1 -13.633556365966797 2 -17.59783935546875 3 -21.265779495239258 4 -24.7830810546875 5 -27.103054046630859 6 -28.903564453124996 7 -30.186347961425781 8 -31.054086685180664 9 -31.616323471069336 10 -31.993259429931637 11 -32.223190307617187 12 -32.249584197998047 13 -32.062202453613281 14 -31.657514572143558 15 -31.041946411132813 16 -30.234294891357425 17 -29.265897750854492 18 -28.083827972412109 19 -26.676723480224609 20 -25.132444381713867 21 -23.520782470703125 22 -21.898487091064453 23 -20.317815780639648 24 -18.834617614746094 25 -17.230678558349609 26 -15.393228530883789 27 -13.543792724609375 28 -11.913461685180664 29 -10.74779224395752 30 -10.302592277526855; createNode animCurveTA -n "Character1_Hips_rotateY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 31 ".ktv[0:30]" 0 -28.93575286865234 1 -27.958705902099609 2 -26.51153564453125 3 -24.960138320922852 4 -23.213233947753906 5 -20.897853851318359 6 -18.263069152832031 7 -15.20845413208008 8 -11.985698699951172 9 -8.8600530624389648 10 -6.1036853790283203 11 -3.4268922805786133 12 -0.53099262714385986 13 2.3205406665802002 14 4.8617978096008301 15 6.8267254829406738 16 7.9503417015075675 17 7.9679970741271973 18 6.5679430961608887 19 3.8693306446075435 20 0.25972750782966614 21 -3.8621637821197514 22 -8.0913257598876953 23 -12.026773452758789 24 -15.280777931213379 25 -18.219717025756836 26 -21.27992057800293 27 -24.178714752197266 28 -26.621246337890625 29 -28.307170867919922 30 -28.93575286865234; createNode animCurveTA -n "Character1_Hips_rotateX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 31 ".ktv[0:30]" 0 17.372287750244141 1 15.555319786071779 2 13.399373054504395 3 11.411767959594727 4 9.5129518508911133 5 8.5077667236328125 6 7.8672223091125488 7 7.6033377647399902 8 7.6002492904663095 9 7.7479472160339355 10 7.9325623512268066 11 8.1884489059448242 12 8.6112146377563477 13 9.1754617691040039 14 9.8555154800415039 15 10.619148254394531 16 11.42146110534668 17 12.200255393981934 18 12.943449020385742 19 13.650519371032715 20 14.272309303283691 21 14.78225898742676 22 15.182089805603027 23 15.503453254699709 24 15.807430267333986 25 16.180202484130859 26 16.580718994140625 27 16.927125930786133 28 17.177091598510742 29 17.323040008544922 30 17.372287750244141; createNode animCurveTL -n "Character1_Hips_translateZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 31 ".ktv[0:30]" 0 -28.244651794433594 1 -27.930551528930664 2 -27.519697189331055 3 -27.500728607177734 4 -27.575326919555664 5 -27.51640510559082 6 -27.283969879150391 7 -26.950773239135742 8 -26.596963882446289 9 -26.30674934387207 10 -26.169450759887695 11 -26.18391227722168 12 -26.269973754882812 13 -26.405326843261719 14 -26.572298049926758 15 -26.757177352905273 16 -26.948482513427734 17 -27.134269714355469 18 -27.339099884033203 19 -27.578643798828125 20 -27.824008941650391 21 -28.04937744140625 22 -28.236278533935547 23 -28.375381469726563 24 -28.465503692626953 25 -28.498336791992188 26 -28.474227905273438 27 -28.412502288818359 28 -28.336414337158203 29 -28.27174186706543 30 -28.244651794433594; createNode animCurveTL -n "Character1_Hips_translateY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 31 ".ktv[0:30]" 0 51.446670532226563 1 53.995086669921875 2 56.832210540771484 3 56.677406311035156 4 55.523769378662109 5 53.541351318359375 6 51.0830078125 7 48.120624542236328 8 45.096664428710938 9 42.453300476074219 10 40.633193969726563 11 39.480567932128906 12 38.560874938964844 13 37.899196624755859 14 37.520900726318359 15 37.452377319335938 16 37.721439361572266 17 38.357196807861328 18 39.619438171386719 19 41.572582244873047 20 43.953029632568359 21 46.496543884277344 22 48.937412261962891 23 51.007419586181641 24 52.435272216796875 25 53.064743041992187 26 53.075576782226563 27 52.695682525634766 28 52.149612426757813 29 51.659461975097656 30 51.446670532226563; createNode animCurveTL -n "Character1_Hips_translateX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 31 ".ktv[0:30]" 0 1.9807353019714355 1 5.0720696449279785 2 8.9170637130737305 3 9.4962902069091797 4 9.192448616027832 5 9.5170526504516602 6 10.760649681091309 7 12.427298545837402 8 14.140531539916992 9 15.523181915283203 10 16.198099136352539 11 16.315811157226563 12 16.253566741943359 13 15.974309921264648 14 15.440706253051758 15 14.614970207214355 16 13.459109306335449 17 11.935736656188965 18 9.6707735061645508 19 6.5749082565307617 20 3.0381255149841309 21 -0.5523148775100708 22 -3.8118185997009277 23 -6.3566842079162598 24 -7.8019752502441406 25 -7.6077089309692383 26 -5.9419217109680176 27 -3.4790945053100586 28 -0.89149421453475952 29 1.1512082815170288 30 1.9807353019714355; createNode animCurveTU -n "quiver_scaleZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1; createNode animCurveTU -n "quiver_scaleY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1; createNode animCurveTU -n "quiver_scaleX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1; createNode animCurveTA -n "quiver_rotateZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 4.1551990509033203 29 4.1551990509033203 30 4.1551990509033203; createNode animCurveTA -n "quiver_rotateY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 29.305034637451175 29 29.305034637451175 30 29.305034637451175; createNode animCurveTA -n "quiver_rotateX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 -14.732060432434082 29 -14.732060432434082 30 -14.732060432434082; createNode animCurveTL -n "quiver_translateZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 -19.811498641967773 29 -19.811498641967773 30 -19.811498641967773; createNode animCurveTL -n "quiver_translateY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 -2.1555929183959961 29 -2.1555929183959961 30 -2.1555929183959961; createNode animCurveTL -n "quiver_translateX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 -8.1722145080566406 29 -8.1722145080566406 30 -8.1722145080566406; select -ne :time1; setAttr ".o" 0; select -ne :renderPartition; setAttr -s 2 ".st"; select -ne :initialShadingGroup; setAttr ".ro" yes; select -ne :initialParticleSE; setAttr ".ro" yes; select -ne :defaultShaderList1; setAttr -s 2 ".s"; select -ne :postProcessList1; setAttr -s 2 ".p"; select -ne :defaultRenderingList1; select -ne :renderGlobalsList1; select -ne :defaultHardwareRenderGlobals; setAttr ".fn" -type "string" "im"; setAttr ".res" -type "string" "ntsc_4d 646 485 1.333"; select -ne :characterPartition; connectAttr "gethit_from_rightSource.cl" "clipLibrary1.sc[0]"; connectAttr "cloak_left_03_scaleZ.a" "clipLibrary1.cel[0].cev[0].cevr"; connectAttr "cloak_left_03_scaleY.a" "clipLibrary1.cel[0].cev[1].cevr"; connectAttr "cloak_left_03_scaleX.a" "clipLibrary1.cel[0].cev[2].cevr"; connectAttr "cloak_left_03_rotateZ.a" "clipLibrary1.cel[0].cev[3].cevr"; connectAttr "cloak_left_03_rotateY.a" "clipLibrary1.cel[0].cev[4].cevr"; connectAttr "cloak_left_03_rotateX.a" "clipLibrary1.cel[0].cev[5].cevr"; connectAttr "cloak_left_03_translateZ.a" "clipLibrary1.cel[0].cev[6].cevr"; connectAttr "cloak_left_03_translateY.a" "clipLibrary1.cel[0].cev[7].cevr"; connectAttr "cloak_left_03_translateX.a" "clipLibrary1.cel[0].cev[8].cevr"; connectAttr "cloak_left_02_scaleZ.a" "clipLibrary1.cel[0].cev[9].cevr"; connectAttr "cloak_left_02_scaleY.a" "clipLibrary1.cel[0].cev[10].cevr"; connectAttr "cloak_left_02_scaleX.a" "clipLibrary1.cel[0].cev[11].cevr"; connectAttr "cloak_left_02_rotateZ.a" "clipLibrary1.cel[0].cev[12].cevr"; connectAttr "cloak_left_02_rotateY.a" "clipLibrary1.cel[0].cev[13].cevr"; connectAttr "cloak_left_02_rotateX.a" "clipLibrary1.cel[0].cev[14].cevr"; connectAttr "cloak_left_02_translateZ.a" "clipLibrary1.cel[0].cev[15].cevr"; connectAttr "cloak_left_02_translateY.a" "clipLibrary1.cel[0].cev[16].cevr"; connectAttr "cloak_left_02_translateX.a" "clipLibrary1.cel[0].cev[17].cevr"; connectAttr "cloak_left_01_scaleZ.a" "clipLibrary1.cel[0].cev[18].cevr"; connectAttr "cloak_left_01_scaleY.a" "clipLibrary1.cel[0].cev[19].cevr"; connectAttr "cloak_left_01_scaleX.a" "clipLibrary1.cel[0].cev[20].cevr"; connectAttr "cloak_left_01_rotateZ.a" "clipLibrary1.cel[0].cev[21].cevr"; connectAttr "cloak_left_01_rotateY.a" "clipLibrary1.cel[0].cev[22].cevr"; connectAttr "cloak_left_01_rotateX.a" "clipLibrary1.cel[0].cev[23].cevr"; connectAttr "cloak_left_01_translateZ.a" "clipLibrary1.cel[0].cev[24].cevr"; connectAttr "cloak_left_01_translateY.a" "clipLibrary1.cel[0].cev[25].cevr"; connectAttr "cloak_left_01_translateX.a" "clipLibrary1.cel[0].cev[26].cevr"; connectAttr "cloak_right_03_scaleZ.a" "clipLibrary1.cel[0].cev[27].cevr"; connectAttr "cloak_right_03_scaleY.a" "clipLibrary1.cel[0].cev[28].cevr"; connectAttr "cloak_right_03_scaleX.a" "clipLibrary1.cel[0].cev[29].cevr"; connectAttr "cloak_right_03_rotateZ.a" "clipLibrary1.cel[0].cev[30].cevr"; connectAttr "cloak_right_03_rotateY.a" "clipLibrary1.cel[0].cev[31].cevr"; connectAttr "cloak_right_03_rotateX.a" "clipLibrary1.cel[0].cev[32].cevr"; connectAttr "cloak_right_03_translateZ.a" "clipLibrary1.cel[0].cev[33].cevr"; connectAttr "cloak_right_03_translateY.a" "clipLibrary1.cel[0].cev[34].cevr"; connectAttr "cloak_right_03_translateX.a" "clipLibrary1.cel[0].cev[35].cevr"; connectAttr "cloak_right_02_scaleZ.a" "clipLibrary1.cel[0].cev[36].cevr"; connectAttr "cloak_right_02_scaleY.a" "clipLibrary1.cel[0].cev[37].cevr"; connectAttr "cloak_right_02_scaleX.a" "clipLibrary1.cel[0].cev[38].cevr"; connectAttr "cloak_right_02_rotateZ.a" "clipLibrary1.cel[0].cev[39].cevr"; connectAttr "cloak_right_02_rotateY.a" "clipLibrary1.cel[0].cev[40].cevr"; connectAttr "cloak_right_02_rotateX.a" "clipLibrary1.cel[0].cev[41].cevr"; connectAttr "cloak_right_02_translateZ.a" "clipLibrary1.cel[0].cev[42].cevr"; connectAttr "cloak_right_02_translateY.a" "clipLibrary1.cel[0].cev[43].cevr"; connectAttr "cloak_right_02_translateX.a" "clipLibrary1.cel[0].cev[44].cevr"; connectAttr "cloak_right_01_scaleZ.a" "clipLibrary1.cel[0].cev[45].cevr"; connectAttr "cloak_right_01_scaleY.a" "clipLibrary1.cel[0].cev[46].cevr"; connectAttr "cloak_right_01_scaleX.a" "clipLibrary1.cel[0].cev[47].cevr"; connectAttr "cloak_right_01_rotateZ.a" "clipLibrary1.cel[0].cev[48].cevr"; connectAttr "cloak_right_01_rotateY.a" "clipLibrary1.cel[0].cev[49].cevr"; connectAttr "cloak_right_01_rotateX.a" "clipLibrary1.cel[0].cev[50].cevr"; connectAttr "cloak_right_01_translateZ.a" "clipLibrary1.cel[0].cev[51].cevr"; connectAttr "cloak_right_01_translateY.a" "clipLibrary1.cel[0].cev[52].cevr"; connectAttr "cloak_right_01_translateX.a" "clipLibrary1.cel[0].cev[53].cevr"; connectAttr "helmet_scaleZ.a" "clipLibrary1.cel[0].cev[54].cevr"; connectAttr "helmet_scaleY.a" "clipLibrary1.cel[0].cev[55].cevr"; connectAttr "helmet_scaleX.a" "clipLibrary1.cel[0].cev[56].cevr"; connectAttr "helmet_rotateZ.a" "clipLibrary1.cel[0].cev[57].cevr"; connectAttr "helmet_rotateY.a" "clipLibrary1.cel[0].cev[58].cevr"; connectAttr "helmet_rotateX.a" "clipLibrary1.cel[0].cev[59].cevr"; connectAttr "helmet_translateZ.a" "clipLibrary1.cel[0].cev[60].cevr"; connectAttr "helmet_translateY.a" "clipLibrary1.cel[0].cev[61].cevr"; connectAttr "helmet_translateX.a" "clipLibrary1.cel[0].cev[62].cevr"; connectAttr "Character1_Head_scaleZ.a" "clipLibrary1.cel[0].cev[63].cevr"; connectAttr "Character1_Head_scaleY.a" "clipLibrary1.cel[0].cev[64].cevr"; connectAttr "Character1_Head_scaleX.a" "clipLibrary1.cel[0].cev[65].cevr"; connectAttr "Character1_Head_rotateZ.a" "clipLibrary1.cel[0].cev[66].cevr"; connectAttr "Character1_Head_rotateY.a" "clipLibrary1.cel[0].cev[67].cevr"; connectAttr "Character1_Head_rotateX.a" "clipLibrary1.cel[0].cev[68].cevr"; connectAttr "Character1_Head_translateZ.a" "clipLibrary1.cel[0].cev[69].cevr"; connectAttr "Character1_Head_translateY.a" "clipLibrary1.cel[0].cev[70].cevr"; connectAttr "Character1_Head_translateX.a" "clipLibrary1.cel[0].cev[71].cevr"; connectAttr "Character1_Neck_scaleZ.a" "clipLibrary1.cel[0].cev[72].cevr"; connectAttr "Character1_Neck_scaleY.a" "clipLibrary1.cel[0].cev[73].cevr"; connectAttr "Character1_Neck_scaleX.a" "clipLibrary1.cel[0].cev[74].cevr"; connectAttr "Character1_Neck_rotateZ.a" "clipLibrary1.cel[0].cev[75].cevr"; connectAttr "Character1_Neck_rotateY.a" "clipLibrary1.cel[0].cev[76].cevr"; connectAttr "Character1_Neck_rotateX.a" "clipLibrary1.cel[0].cev[77].cevr"; connectAttr "Character1_Neck_translateZ.a" "clipLibrary1.cel[0].cev[78].cevr"; connectAttr "Character1_Neck_translateY.a" "clipLibrary1.cel[0].cev[79].cevr"; connectAttr "Character1_Neck_translateX.a" "clipLibrary1.cel[0].cev[80].cevr"; connectAttr "Character1_RightHandRing3_scaleZ.a" "clipLibrary1.cel[0].cev[81].cevr" ; connectAttr "Character1_RightHandRing3_scaleY.a" "clipLibrary1.cel[0].cev[82].cevr" ; connectAttr "Character1_RightHandRing3_scaleX.a" "clipLibrary1.cel[0].cev[83].cevr" ; connectAttr "Character1_RightHandRing3_rotateZ.a" "clipLibrary1.cel[0].cev[84].cevr" ; connectAttr "Character1_RightHandRing3_rotateY.a" "clipLibrary1.cel[0].cev[85].cevr" ; connectAttr "Character1_RightHandRing3_rotateX.a" "clipLibrary1.cel[0].cev[86].cevr" ; connectAttr "Character1_RightHandRing3_translateZ.a" "clipLibrary1.cel[0].cev[87].cevr" ; connectAttr "Character1_RightHandRing3_translateY.a" "clipLibrary1.cel[0].cev[88].cevr" ; connectAttr "Character1_RightHandRing3_translateX.a" "clipLibrary1.cel[0].cev[89].cevr" ; connectAttr "Character1_RightHandRing2_scaleZ.a" "clipLibrary1.cel[0].cev[90].cevr" ; connectAttr "Character1_RightHandRing2_scaleY.a" "clipLibrary1.cel[0].cev[91].cevr" ; connectAttr "Character1_RightHandRing2_scaleX.a" "clipLibrary1.cel[0].cev[92].cevr" ; connectAttr "Character1_RightHandRing2_rotateZ.a" "clipLibrary1.cel[0].cev[93].cevr" ; connectAttr "Character1_RightHandRing2_rotateY.a" "clipLibrary1.cel[0].cev[94].cevr" ; connectAttr "Character1_RightHandRing2_rotateX.a" "clipLibrary1.cel[0].cev[95].cevr" ; connectAttr "Character1_RightHandRing2_translateZ.a" "clipLibrary1.cel[0].cev[96].cevr" ; connectAttr "Character1_RightHandRing2_translateY.a" "clipLibrary1.cel[0].cev[97].cevr" ; connectAttr "Character1_RightHandRing2_translateX.a" "clipLibrary1.cel[0].cev[98].cevr" ; connectAttr "Character1_RightHandRing1_scaleZ.a" "clipLibrary1.cel[0].cev[99].cevr" ; connectAttr "Character1_RightHandRing1_scaleY.a" "clipLibrary1.cel[0].cev[100].cevr" ; connectAttr "Character1_RightHandRing1_scaleX.a" "clipLibrary1.cel[0].cev[101].cevr" ; connectAttr "Character1_RightHandRing1_rotateZ.a" "clipLibrary1.cel[0].cev[102].cevr" ; connectAttr "Character1_RightHandRing1_rotateY.a" "clipLibrary1.cel[0].cev[103].cevr" ; connectAttr "Character1_RightHandRing1_rotateX.a" "clipLibrary1.cel[0].cev[104].cevr" ; connectAttr "Character1_RightHandRing1_translateZ.a" "clipLibrary1.cel[0].cev[105].cevr" ; connectAttr "Character1_RightHandRing1_translateY.a" "clipLibrary1.cel[0].cev[106].cevr" ; connectAttr "Character1_RightHandRing1_translateX.a" "clipLibrary1.cel[0].cev[107].cevr" ; connectAttr "Character1_RightHandMiddle3_scaleZ.a" "clipLibrary1.cel[0].cev[108].cevr" ; connectAttr "Character1_RightHandMiddle3_scaleY.a" "clipLibrary1.cel[0].cev[109].cevr" ; connectAttr "Character1_RightHandMiddle3_scaleX.a" "clipLibrary1.cel[0].cev[110].cevr" ; connectAttr "Character1_RightHandMiddle3_rotateZ.a" "clipLibrary1.cel[0].cev[111].cevr" ; connectAttr "Character1_RightHandMiddle3_rotateY.a" "clipLibrary1.cel[0].cev[112].cevr" ; connectAttr "Character1_RightHandMiddle3_rotateX.a" "clipLibrary1.cel[0].cev[113].cevr" ; connectAttr "Character1_RightHandMiddle3_translateZ.a" "clipLibrary1.cel[0].cev[114].cevr" ; connectAttr "Character1_RightHandMiddle3_translateY.a" "clipLibrary1.cel[0].cev[115].cevr" ; connectAttr "Character1_RightHandMiddle3_translateX.a" "clipLibrary1.cel[0].cev[116].cevr" ; connectAttr "Character1_RightHandMiddle2_scaleZ.a" "clipLibrary1.cel[0].cev[117].cevr" ; connectAttr "Character1_RightHandMiddle2_scaleY.a" "clipLibrary1.cel[0].cev[118].cevr" ; connectAttr "Character1_RightHandMiddle2_scaleX.a" "clipLibrary1.cel[0].cev[119].cevr" ; connectAttr "Character1_RightHandMiddle2_rotateZ.a" "clipLibrary1.cel[0].cev[120].cevr" ; connectAttr "Character1_RightHandMiddle2_rotateY.a" "clipLibrary1.cel[0].cev[121].cevr" ; connectAttr "Character1_RightHandMiddle2_rotateX.a" "clipLibrary1.cel[0].cev[122].cevr" ; connectAttr "Character1_RightHandMiddle2_translateZ.a" "clipLibrary1.cel[0].cev[123].cevr" ; connectAttr "Character1_RightHandMiddle2_translateY.a" "clipLibrary1.cel[0].cev[124].cevr" ; connectAttr "Character1_RightHandMiddle2_translateX.a" "clipLibrary1.cel[0].cev[125].cevr" ; connectAttr "Character1_RightHandMiddle1_scaleZ.a" "clipLibrary1.cel[0].cev[126].cevr" ; connectAttr "Character1_RightHandMiddle1_scaleY.a" "clipLibrary1.cel[0].cev[127].cevr" ; connectAttr "Character1_RightHandMiddle1_scaleX.a" "clipLibrary1.cel[0].cev[128].cevr" ; connectAttr "Character1_RightHandMiddle1_rotateZ.a" "clipLibrary1.cel[0].cev[129].cevr" ; connectAttr "Character1_RightHandMiddle1_rotateY.a" "clipLibrary1.cel[0].cev[130].cevr" ; connectAttr "Character1_RightHandMiddle1_rotateX.a" "clipLibrary1.cel[0].cev[131].cevr" ; connectAttr "Character1_RightHandMiddle1_translateZ.a" "clipLibrary1.cel[0].cev[132].cevr" ; connectAttr "Character1_RightHandMiddle1_translateY.a" "clipLibrary1.cel[0].cev[133].cevr" ; connectAttr "Character1_RightHandMiddle1_translateX.a" "clipLibrary1.cel[0].cev[134].cevr" ; connectAttr "Character1_RightHandIndex3_scaleZ.a" "clipLibrary1.cel[0].cev[135].cevr" ; connectAttr "Character1_RightHandIndex3_scaleY.a" "clipLibrary1.cel[0].cev[136].cevr" ; connectAttr "Character1_RightHandIndex3_scaleX.a" "clipLibrary1.cel[0].cev[137].cevr" ; connectAttr "Character1_RightHandIndex3_rotateZ.a" "clipLibrary1.cel[0].cev[138].cevr" ; connectAttr "Character1_RightHandIndex3_rotateY.a" "clipLibrary1.cel[0].cev[139].cevr" ; connectAttr "Character1_RightHandIndex3_rotateX.a" "clipLibrary1.cel[0].cev[140].cevr" ; connectAttr "Character1_RightHandIndex3_translateZ.a" "clipLibrary1.cel[0].cev[141].cevr" ; connectAttr "Character1_RightHandIndex3_translateY.a" "clipLibrary1.cel[0].cev[142].cevr" ; connectAttr "Character1_RightHandIndex3_translateX.a" "clipLibrary1.cel[0].cev[143].cevr" ; connectAttr "Character1_RightHandIndex2_scaleZ.a" "clipLibrary1.cel[0].cev[144].cevr" ; connectAttr "Character1_RightHandIndex2_scaleY.a" "clipLibrary1.cel[0].cev[145].cevr" ; connectAttr "Character1_RightHandIndex2_scaleX.a" "clipLibrary1.cel[0].cev[146].cevr" ; connectAttr "Character1_RightHandIndex2_rotateZ.a" "clipLibrary1.cel[0].cev[147].cevr" ; connectAttr "Character1_RightHandIndex2_rotateY.a" "clipLibrary1.cel[0].cev[148].cevr" ; connectAttr "Character1_RightHandIndex2_rotateX.a" "clipLibrary1.cel[0].cev[149].cevr" ; connectAttr "Character1_RightHandIndex2_translateZ.a" "clipLibrary1.cel[0].cev[150].cevr" ; connectAttr "Character1_RightHandIndex2_translateY.a" "clipLibrary1.cel[0].cev[151].cevr" ; connectAttr "Character1_RightHandIndex2_translateX.a" "clipLibrary1.cel[0].cev[152].cevr" ; connectAttr "Character1_RightHandIndex1_scaleZ.a" "clipLibrary1.cel[0].cev[153].cevr" ; connectAttr "Character1_RightHandIndex1_scaleY.a" "clipLibrary1.cel[0].cev[154].cevr" ; connectAttr "Character1_RightHandIndex1_scaleX.a" "clipLibrary1.cel[0].cev[155].cevr" ; connectAttr "Character1_RightHandIndex1_rotateZ.a" "clipLibrary1.cel[0].cev[156].cevr" ; connectAttr "Character1_RightHandIndex1_rotateY.a" "clipLibrary1.cel[0].cev[157].cevr" ; connectAttr "Character1_RightHandIndex1_rotateX.a" "clipLibrary1.cel[0].cev[158].cevr" ; connectAttr "Character1_RightHandIndex1_translateZ.a" "clipLibrary1.cel[0].cev[159].cevr" ; connectAttr "Character1_RightHandIndex1_translateY.a" "clipLibrary1.cel[0].cev[160].cevr" ; connectAttr "Character1_RightHandIndex1_translateX.a" "clipLibrary1.cel[0].cev[161].cevr" ; connectAttr "Character1_RightHandThumb3_scaleZ.a" "clipLibrary1.cel[0].cev[162].cevr" ; connectAttr "Character1_RightHandThumb3_scaleY.a" "clipLibrary1.cel[0].cev[163].cevr" ; connectAttr "Character1_RightHandThumb3_scaleX.a" "clipLibrary1.cel[0].cev[164].cevr" ; connectAttr "Character1_RightHandThumb3_rotateZ.a" "clipLibrary1.cel[0].cev[165].cevr" ; connectAttr "Character1_RightHandThumb3_rotateY.a" "clipLibrary1.cel[0].cev[166].cevr" ; connectAttr "Character1_RightHandThumb3_rotateX.a" "clipLibrary1.cel[0].cev[167].cevr" ; connectAttr "Character1_RightHandThumb3_translateZ.a" "clipLibrary1.cel[0].cev[168].cevr" ; connectAttr "Character1_RightHandThumb3_translateY.a" "clipLibrary1.cel[0].cev[169].cevr" ; connectAttr "Character1_RightHandThumb3_translateX.a" "clipLibrary1.cel[0].cev[170].cevr" ; connectAttr "Character1_RightHandThumb2_scaleZ.a" "clipLibrary1.cel[0].cev[171].cevr" ; connectAttr "Character1_RightHandThumb2_scaleY.a" "clipLibrary1.cel[0].cev[172].cevr" ; connectAttr "Character1_RightHandThumb2_scaleX.a" "clipLibrary1.cel[0].cev[173].cevr" ; connectAttr "Character1_RightHandThumb2_rotateZ.a" "clipLibrary1.cel[0].cev[174].cevr" ; connectAttr "Character1_RightHandThumb2_rotateY.a" "clipLibrary1.cel[0].cev[175].cevr" ; connectAttr "Character1_RightHandThumb2_rotateX.a" "clipLibrary1.cel[0].cev[176].cevr" ; connectAttr "Character1_RightHandThumb2_translateZ.a" "clipLibrary1.cel[0].cev[177].cevr" ; connectAttr "Character1_RightHandThumb2_translateY.a" "clipLibrary1.cel[0].cev[178].cevr" ; connectAttr "Character1_RightHandThumb2_translateX.a" "clipLibrary1.cel[0].cev[179].cevr" ; connectAttr "Character1_RightHandThumb1_scaleZ.a" "clipLibrary1.cel[0].cev[180].cevr" ; connectAttr "Character1_RightHandThumb1_scaleY.a" "clipLibrary1.cel[0].cev[181].cevr" ; connectAttr "Character1_RightHandThumb1_scaleX.a" "clipLibrary1.cel[0].cev[182].cevr" ; connectAttr "Character1_RightHandThumb1_rotateZ.a" "clipLibrary1.cel[0].cev[183].cevr" ; connectAttr "Character1_RightHandThumb1_rotateY.a" "clipLibrary1.cel[0].cev[184].cevr" ; connectAttr "Character1_RightHandThumb1_rotateX.a" "clipLibrary1.cel[0].cev[185].cevr" ; connectAttr "Character1_RightHandThumb1_translateZ.a" "clipLibrary1.cel[0].cev[186].cevr" ; connectAttr "Character1_RightHandThumb1_translateY.a" "clipLibrary1.cel[0].cev[187].cevr" ; connectAttr "Character1_RightHandThumb1_translateX.a" "clipLibrary1.cel[0].cev[188].cevr" ; connectAttr "Character1_RightHand_scaleZ.a" "clipLibrary1.cel[0].cev[189].cevr"; connectAttr "Character1_RightHand_scaleY.a" "clipLibrary1.cel[0].cev[190].cevr"; connectAttr "Character1_RightHand_scaleX.a" "clipLibrary1.cel[0].cev[191].cevr"; connectAttr "Character1_RightHand_rotateZ.a" "clipLibrary1.cel[0].cev[192].cevr" ; connectAttr "Character1_RightHand_rotateY.a" "clipLibrary1.cel[0].cev[193].cevr" ; connectAttr "Character1_RightHand_rotateX.a" "clipLibrary1.cel[0].cev[194].cevr" ; connectAttr "Character1_RightHand_translateZ.a" "clipLibrary1.cel[0].cev[195].cevr" ; connectAttr "Character1_RightHand_translateY.a" "clipLibrary1.cel[0].cev[196].cevr" ; connectAttr "Character1_RightHand_translateX.a" "clipLibrary1.cel[0].cev[197].cevr" ; connectAttr "Character1_RightForeArm_scaleZ.a" "clipLibrary1.cel[0].cev[198].cevr" ; connectAttr "Character1_RightForeArm_scaleY.a" "clipLibrary1.cel[0].cev[199].cevr" ; connectAttr "Character1_RightForeArm_scaleX.a" "clipLibrary1.cel[0].cev[200].cevr" ; connectAttr "Character1_RightForeArm_rotateZ.a" "clipLibrary1.cel[0].cev[201].cevr" ; connectAttr "Character1_RightForeArm_rotateY.a" "clipLibrary1.cel[0].cev[202].cevr" ; connectAttr "Character1_RightForeArm_rotateX.a" "clipLibrary1.cel[0].cev[203].cevr" ; connectAttr "Character1_RightForeArm_translateZ.a" "clipLibrary1.cel[0].cev[204].cevr" ; connectAttr "Character1_RightForeArm_translateY.a" "clipLibrary1.cel[0].cev[205].cevr" ; connectAttr "Character1_RightForeArm_translateX.a" "clipLibrary1.cel[0].cev[206].cevr" ; connectAttr "Character1_RightArm_scaleZ.a" "clipLibrary1.cel[0].cev[207].cevr"; connectAttr "Character1_RightArm_scaleY.a" "clipLibrary1.cel[0].cev[208].cevr"; connectAttr "Character1_RightArm_scaleX.a" "clipLibrary1.cel[0].cev[209].cevr"; connectAttr "Character1_RightArm_rotateZ.a" "clipLibrary1.cel[0].cev[210].cevr"; connectAttr "Character1_RightArm_rotateY.a" "clipLibrary1.cel[0].cev[211].cevr"; connectAttr "Character1_RightArm_rotateX.a" "clipLibrary1.cel[0].cev[212].cevr"; connectAttr "Character1_RightArm_translateZ.a" "clipLibrary1.cel[0].cev[213].cevr" ; connectAttr "Character1_RightArm_translateY.a" "clipLibrary1.cel[0].cev[214].cevr" ; connectAttr "Character1_RightArm_translateX.a" "clipLibrary1.cel[0].cev[215].cevr" ; connectAttr "Character1_RightShoulder_scaleZ.a" "clipLibrary1.cel[0].cev[216].cevr" ; connectAttr "Character1_RightShoulder_scaleY.a" "clipLibrary1.cel[0].cev[217].cevr" ; connectAttr "Character1_RightShoulder_scaleX.a" "clipLibrary1.cel[0].cev[218].cevr" ; connectAttr "Character1_RightShoulder_rotateZ.a" "clipLibrary1.cel[0].cev[219].cevr" ; connectAttr "Character1_RightShoulder_rotateY.a" "clipLibrary1.cel[0].cev[220].cevr" ; connectAttr "Character1_RightShoulder_rotateX.a" "clipLibrary1.cel[0].cev[221].cevr" ; connectAttr "Character1_RightShoulder_translateZ.a" "clipLibrary1.cel[0].cev[222].cevr" ; connectAttr "Character1_RightShoulder_translateY.a" "clipLibrary1.cel[0].cev[223].cevr" ; connectAttr "Character1_RightShoulder_translateX.a" "clipLibrary1.cel[0].cev[224].cevr" ; connectAttr "Character1_LeftHandRing3_scaleZ.a" "clipLibrary1.cel[0].cev[225].cevr" ; connectAttr "Character1_LeftHandRing3_scaleY.a" "clipLibrary1.cel[0].cev[226].cevr" ; connectAttr "Character1_LeftHandRing3_scaleX.a" "clipLibrary1.cel[0].cev[227].cevr" ; connectAttr "Character1_LeftHandRing3_rotateZ.a" "clipLibrary1.cel[0].cev[228].cevr" ; connectAttr "Character1_LeftHandRing3_rotateY.a" "clipLibrary1.cel[0].cev[229].cevr" ; connectAttr "Character1_LeftHandRing3_rotateX.a" "clipLibrary1.cel[0].cev[230].cevr" ; connectAttr "Character1_LeftHandRing3_translateZ.a" "clipLibrary1.cel[0].cev[231].cevr" ; connectAttr "Character1_LeftHandRing3_translateY.a" "clipLibrary1.cel[0].cev[232].cevr" ; connectAttr "Character1_LeftHandRing3_translateX.a" "clipLibrary1.cel[0].cev[233].cevr" ; connectAttr "Character1_LeftHandRing2_scaleZ.a" "clipLibrary1.cel[0].cev[234].cevr" ; connectAttr "Character1_LeftHandRing2_scaleY.a" "clipLibrary1.cel[0].cev[235].cevr" ; connectAttr "Character1_LeftHandRing2_scaleX.a" "clipLibrary1.cel[0].cev[236].cevr" ; connectAttr "Character1_LeftHandRing2_rotateZ.a" "clipLibrary1.cel[0].cev[237].cevr" ; connectAttr "Character1_LeftHandRing2_rotateY.a" "clipLibrary1.cel[0].cev[238].cevr" ; connectAttr "Character1_LeftHandRing2_rotateX.a" "clipLibrary1.cel[0].cev[239].cevr" ; connectAttr "Character1_LeftHandRing2_translateZ.a" "clipLibrary1.cel[0].cev[240].cevr" ; connectAttr "Character1_LeftHandRing2_translateY.a" "clipLibrary1.cel[0].cev[241].cevr" ; connectAttr "Character1_LeftHandRing2_translateX.a" "clipLibrary1.cel[0].cev[242].cevr" ; connectAttr "Character1_LeftHandRing1_scaleZ.a" "clipLibrary1.cel[0].cev[243].cevr" ; connectAttr "Character1_LeftHandRing1_scaleY.a" "clipLibrary1.cel[0].cev[244].cevr" ; connectAttr "Character1_LeftHandRing1_scaleX.a" "clipLibrary1.cel[0].cev[245].cevr" ; connectAttr "Character1_LeftHandRing1_rotateZ.a" "clipLibrary1.cel[0].cev[246].cevr" ; connectAttr "Character1_LeftHandRing1_rotateY.a" "clipLibrary1.cel[0].cev[247].cevr" ; connectAttr "Character1_LeftHandRing1_rotateX.a" "clipLibrary1.cel[0].cev[248].cevr" ; connectAttr "Character1_LeftHandRing1_translateZ.a" "clipLibrary1.cel[0].cev[249].cevr" ; connectAttr "Character1_LeftHandRing1_translateY.a" "clipLibrary1.cel[0].cev[250].cevr" ; connectAttr "Character1_LeftHandRing1_translateX.a" "clipLibrary1.cel[0].cev[251].cevr" ; connectAttr "Character1_LeftHandMiddle3_scaleZ.a" "clipLibrary1.cel[0].cev[252].cevr" ; connectAttr "Character1_LeftHandMiddle3_scaleY.a" "clipLibrary1.cel[0].cev[253].cevr" ; connectAttr "Character1_LeftHandMiddle3_scaleX.a" "clipLibrary1.cel[0].cev[254].cevr" ; connectAttr "Character1_LeftHandMiddle3_rotateZ.a" "clipLibrary1.cel[0].cev[255].cevr" ; connectAttr "Character1_LeftHandMiddle3_rotateY.a" "clipLibrary1.cel[0].cev[256].cevr" ; connectAttr "Character1_LeftHandMiddle3_rotateX.a" "clipLibrary1.cel[0].cev[257].cevr" ; connectAttr "Character1_LeftHandMiddle3_translateZ.a" "clipLibrary1.cel[0].cev[258].cevr" ; connectAttr "Character1_LeftHandMiddle3_translateY.a" "clipLibrary1.cel[0].cev[259].cevr" ; connectAttr "Character1_LeftHandMiddle3_translateX.a" "clipLibrary1.cel[0].cev[260].cevr" ; connectAttr "Character1_LeftHandMiddle2_scaleZ.a" "clipLibrary1.cel[0].cev[261].cevr" ; connectAttr "Character1_LeftHandMiddle2_scaleY.a" "clipLibrary1.cel[0].cev[262].cevr" ; connectAttr "Character1_LeftHandMiddle2_scaleX.a" "clipLibrary1.cel[0].cev[263].cevr" ; connectAttr "Character1_LeftHandMiddle2_rotateZ.a" "clipLibrary1.cel[0].cev[264].cevr" ; connectAttr "Character1_LeftHandMiddle2_rotateY.a" "clipLibrary1.cel[0].cev[265].cevr" ; connectAttr "Character1_LeftHandMiddle2_rotateX.a" "clipLibrary1.cel[0].cev[266].cevr" ; connectAttr "Character1_LeftHandMiddle2_translateZ.a" "clipLibrary1.cel[0].cev[267].cevr" ; connectAttr "Character1_LeftHandMiddle2_translateY.a" "clipLibrary1.cel[0].cev[268].cevr" ; connectAttr "Character1_LeftHandMiddle2_translateX.a" "clipLibrary1.cel[0].cev[269].cevr" ; connectAttr "Character1_LeftHandMiddle1_scaleZ.a" "clipLibrary1.cel[0].cev[270].cevr" ; connectAttr "Character1_LeftHandMiddle1_scaleY.a" "clipLibrary1.cel[0].cev[271].cevr" ; connectAttr "Character1_LeftHandMiddle1_scaleX.a" "clipLibrary1.cel[0].cev[272].cevr" ; connectAttr "Character1_LeftHandMiddle1_rotateZ.a" "clipLibrary1.cel[0].cev[273].cevr" ; connectAttr "Character1_LeftHandMiddle1_rotateY.a" "clipLibrary1.cel[0].cev[274].cevr" ; connectAttr "Character1_LeftHandMiddle1_rotateX.a" "clipLibrary1.cel[0].cev[275].cevr" ; connectAttr "Character1_LeftHandMiddle1_translateZ.a" "clipLibrary1.cel[0].cev[276].cevr" ; connectAttr "Character1_LeftHandMiddle1_translateY.a" "clipLibrary1.cel[0].cev[277].cevr" ; connectAttr "Character1_LeftHandMiddle1_translateX.a" "clipLibrary1.cel[0].cev[278].cevr" ; connectAttr "Character1_LeftHandIndex3_scaleZ.a" "clipLibrary1.cel[0].cev[279].cevr" ; connectAttr "Character1_LeftHandIndex3_scaleY.a" "clipLibrary1.cel[0].cev[280].cevr" ; connectAttr "Character1_LeftHandIndex3_scaleX.a" "clipLibrary1.cel[0].cev[281].cevr" ; connectAttr "Character1_LeftHandIndex3_rotateZ.a" "clipLibrary1.cel[0].cev[282].cevr" ; connectAttr "Character1_LeftHandIndex3_rotateY.a" "clipLibrary1.cel[0].cev[283].cevr" ; connectAttr "Character1_LeftHandIndex3_rotateX.a" "clipLibrary1.cel[0].cev[284].cevr" ; connectAttr "Character1_LeftHandIndex3_translateZ.a" "clipLibrary1.cel[0].cev[285].cevr" ; connectAttr "Character1_LeftHandIndex3_translateY.a" "clipLibrary1.cel[0].cev[286].cevr" ; connectAttr "Character1_LeftHandIndex3_translateX.a" "clipLibrary1.cel[0].cev[287].cevr" ; connectAttr "Character1_LeftHandIndex2_scaleZ.a" "clipLibrary1.cel[0].cev[288].cevr" ; connectAttr "Character1_LeftHandIndex2_scaleY.a" "clipLibrary1.cel[0].cev[289].cevr" ; connectAttr "Character1_LeftHandIndex2_scaleX.a" "clipLibrary1.cel[0].cev[290].cevr" ; connectAttr "Character1_LeftHandIndex2_rotateZ.a" "clipLibrary1.cel[0].cev[291].cevr" ; connectAttr "Character1_LeftHandIndex2_rotateY.a" "clipLibrary1.cel[0].cev[292].cevr" ; connectAttr "Character1_LeftHandIndex2_rotateX.a" "clipLibrary1.cel[0].cev[293].cevr" ; connectAttr "Character1_LeftHandIndex2_translateZ.a" "clipLibrary1.cel[0].cev[294].cevr" ; connectAttr "Character1_LeftHandIndex2_translateY.a" "clipLibrary1.cel[0].cev[295].cevr" ; connectAttr "Character1_LeftHandIndex2_translateX.a" "clipLibrary1.cel[0].cev[296].cevr" ; connectAttr "Character1_LeftHandIndex1_scaleZ.a" "clipLibrary1.cel[0].cev[297].cevr" ; connectAttr "Character1_LeftHandIndex1_scaleY.a" "clipLibrary1.cel[0].cev[298].cevr" ; connectAttr "Character1_LeftHandIndex1_scaleX.a" "clipLibrary1.cel[0].cev[299].cevr" ; connectAttr "Character1_LeftHandIndex1_rotateZ.a" "clipLibrary1.cel[0].cev[300].cevr" ; connectAttr "Character1_LeftHandIndex1_rotateY.a" "clipLibrary1.cel[0].cev[301].cevr" ; connectAttr "Character1_LeftHandIndex1_rotateX.a" "clipLibrary1.cel[0].cev[302].cevr" ; connectAttr "Character1_LeftHandIndex1_translateZ.a" "clipLibrary1.cel[0].cev[303].cevr" ; connectAttr "Character1_LeftHandIndex1_translateY.a" "clipLibrary1.cel[0].cev[304].cevr" ; connectAttr "Character1_LeftHandIndex1_translateX.a" "clipLibrary1.cel[0].cev[305].cevr" ; connectAttr "Character1_LeftHandThumb3_scaleZ.a" "clipLibrary1.cel[0].cev[306].cevr" ; connectAttr "Character1_LeftHandThumb3_scaleY.a" "clipLibrary1.cel[0].cev[307].cevr" ; connectAttr "Character1_LeftHandThumb3_scaleX.a" "clipLibrary1.cel[0].cev[308].cevr" ; connectAttr "Character1_LeftHandThumb3_rotateZ.a" "clipLibrary1.cel[0].cev[309].cevr" ; connectAttr "Character1_LeftHandThumb3_rotateY.a" "clipLibrary1.cel[0].cev[310].cevr" ; connectAttr "Character1_LeftHandThumb3_rotateX.a" "clipLibrary1.cel[0].cev[311].cevr" ; connectAttr "Character1_LeftHandThumb3_translateZ.a" "clipLibrary1.cel[0].cev[312].cevr" ; connectAttr "Character1_LeftHandThumb3_translateY.a" "clipLibrary1.cel[0].cev[313].cevr" ; connectAttr "Character1_LeftHandThumb3_translateX.a" "clipLibrary1.cel[0].cev[314].cevr" ; connectAttr "Character1_LeftHandThumb2_scaleZ.a" "clipLibrary1.cel[0].cev[315].cevr" ; connectAttr "Character1_LeftHandThumb2_scaleY.a" "clipLibrary1.cel[0].cev[316].cevr" ; connectAttr "Character1_LeftHandThumb2_scaleX.a" "clipLibrary1.cel[0].cev[317].cevr" ; connectAttr "Character1_LeftHandThumb2_rotateZ.a" "clipLibrary1.cel[0].cev[318].cevr" ; connectAttr "Character1_LeftHandThumb2_rotateY.a" "clipLibrary1.cel[0].cev[319].cevr" ; connectAttr "Character1_LeftHandThumb2_rotateX.a" "clipLibrary1.cel[0].cev[320].cevr" ; connectAttr "Character1_LeftHandThumb2_translateZ.a" "clipLibrary1.cel[0].cev[321].cevr" ; connectAttr "Character1_LeftHandThumb2_translateY.a" "clipLibrary1.cel[0].cev[322].cevr" ; connectAttr "Character1_LeftHandThumb2_translateX.a" "clipLibrary1.cel[0].cev[323].cevr" ; connectAttr "Character1_LeftHandThumb1_scaleZ.a" "clipLibrary1.cel[0].cev[324].cevr" ; connectAttr "Character1_LeftHandThumb1_scaleY.a" "clipLibrary1.cel[0].cev[325].cevr" ; connectAttr "Character1_LeftHandThumb1_scaleX.a" "clipLibrary1.cel[0].cev[326].cevr" ; connectAttr "Character1_LeftHandThumb1_rotateZ.a" "clipLibrary1.cel[0].cev[327].cevr" ; connectAttr "Character1_LeftHandThumb1_rotateY.a" "clipLibrary1.cel[0].cev[328].cevr" ; connectAttr "Character1_LeftHandThumb1_rotateX.a" "clipLibrary1.cel[0].cev[329].cevr" ; connectAttr "Character1_LeftHandThumb1_translateZ.a" "clipLibrary1.cel[0].cev[330].cevr" ; connectAttr "Character1_LeftHandThumb1_translateY.a" "clipLibrary1.cel[0].cev[331].cevr" ; connectAttr "Character1_LeftHandThumb1_translateX.a" "clipLibrary1.cel[0].cev[332].cevr" ; connectAttr "Character1_LeftHand_scaleZ.a" "clipLibrary1.cel[0].cev[333].cevr"; connectAttr "Character1_LeftHand_scaleY.a" "clipLibrary1.cel[0].cev[334].cevr"; connectAttr "Character1_LeftHand_scaleX.a" "clipLibrary1.cel[0].cev[335].cevr"; connectAttr "Character1_LeftHand_rotateZ.a" "clipLibrary1.cel[0].cev[336].cevr"; connectAttr "Character1_LeftHand_rotateY.a" "clipLibrary1.cel[0].cev[337].cevr"; connectAttr "Character1_LeftHand_rotateX.a" "clipLibrary1.cel[0].cev[338].cevr"; connectAttr "Character1_LeftHand_translateZ.a" "clipLibrary1.cel[0].cev[339].cevr" ; connectAttr "Character1_LeftHand_translateY.a" "clipLibrary1.cel[0].cev[340].cevr" ; connectAttr "Character1_LeftHand_translateX.a" "clipLibrary1.cel[0].cev[341].cevr" ; connectAttr "Character1_LeftForeArm_scaleZ.a" "clipLibrary1.cel[0].cev[342].cevr" ; connectAttr "Character1_LeftForeArm_scaleY.a" "clipLibrary1.cel[0].cev[343].cevr" ; connectAttr "Character1_LeftForeArm_scaleX.a" "clipLibrary1.cel[0].cev[344].cevr" ; connectAttr "Character1_LeftForeArm_rotateZ.a" "clipLibrary1.cel[0].cev[345].cevr" ; connectAttr "Character1_LeftForeArm_rotateY.a" "clipLibrary1.cel[0].cev[346].cevr" ; connectAttr "Character1_LeftForeArm_rotateX.a" "clipLibrary1.cel[0].cev[347].cevr" ; connectAttr "Character1_LeftForeArm_translateZ.a" "clipLibrary1.cel[0].cev[348].cevr" ; connectAttr "Character1_LeftForeArm_translateY.a" "clipLibrary1.cel[0].cev[349].cevr" ; connectAttr "Character1_LeftForeArm_translateX.a" "clipLibrary1.cel[0].cev[350].cevr" ; connectAttr "Character1_LeftArm_scaleZ.a" "clipLibrary1.cel[0].cev[351].cevr"; connectAttr "Character1_LeftArm_scaleY.a" "clipLibrary1.cel[0].cev[352].cevr"; connectAttr "Character1_LeftArm_scaleX.a" "clipLibrary1.cel[0].cev[353].cevr"; connectAttr "Character1_LeftArm_rotateZ.a" "clipLibrary1.cel[0].cev[354].cevr"; connectAttr "Character1_LeftArm_rotateY.a" "clipLibrary1.cel[0].cev[355].cevr"; connectAttr "Character1_LeftArm_rotateX.a" "clipLibrary1.cel[0].cev[356].cevr"; connectAttr "Character1_LeftArm_translateZ.a" "clipLibrary1.cel[0].cev[357].cevr" ; connectAttr "Character1_LeftArm_translateY.a" "clipLibrary1.cel[0].cev[358].cevr" ; connectAttr "Character1_LeftArm_translateX.a" "clipLibrary1.cel[0].cev[359].cevr" ; connectAttr "Character1_LeftShoulder_scaleZ.a" "clipLibrary1.cel[0].cev[360].cevr" ; connectAttr "Character1_LeftShoulder_scaleY.a" "clipLibrary1.cel[0].cev[361].cevr" ; connectAttr "Character1_LeftShoulder_scaleX.a" "clipLibrary1.cel[0].cev[362].cevr" ; connectAttr "Character1_LeftShoulder_rotateZ.a" "clipLibrary1.cel[0].cev[363].cevr" ; connectAttr "Character1_LeftShoulder_rotateY.a" "clipLibrary1.cel[0].cev[364].cevr" ; connectAttr "Character1_LeftShoulder_rotateX.a" "clipLibrary1.cel[0].cev[365].cevr" ; connectAttr "Character1_LeftShoulder_translateZ.a" "clipLibrary1.cel[0].cev[366].cevr" ; connectAttr "Character1_LeftShoulder_translateY.a" "clipLibrary1.cel[0].cev[367].cevr" ; connectAttr "Character1_LeftShoulder_translateX.a" "clipLibrary1.cel[0].cev[368].cevr" ; connectAttr "Character1_Spine1_scaleZ.a" "clipLibrary1.cel[0].cev[369].cevr"; connectAttr "Character1_Spine1_scaleY.a" "clipLibrary1.cel[0].cev[370].cevr"; connectAttr "Character1_Spine1_scaleX.a" "clipLibrary1.cel[0].cev[371].cevr"; connectAttr "Character1_Spine1_rotateZ.a" "clipLibrary1.cel[0].cev[372].cevr"; connectAttr "Character1_Spine1_rotateY.a" "clipLibrary1.cel[0].cev[373].cevr"; connectAttr "Character1_Spine1_rotateX.a" "clipLibrary1.cel[0].cev[374].cevr"; connectAttr "Character1_Spine1_translateZ.a" "clipLibrary1.cel[0].cev[375].cevr" ; connectAttr "Character1_Spine1_translateY.a" "clipLibrary1.cel[0].cev[376].cevr" ; connectAttr "Character1_Spine1_translateX.a" "clipLibrary1.cel[0].cev[377].cevr" ; connectAttr "Character1_Spine_scaleZ.a" "clipLibrary1.cel[0].cev[378].cevr"; connectAttr "Character1_Spine_scaleY.a" "clipLibrary1.cel[0].cev[379].cevr"; connectAttr "Character1_Spine_scaleX.a" "clipLibrary1.cel[0].cev[380].cevr"; connectAttr "Character1_Spine_rotateZ.a" "clipLibrary1.cel[0].cev[381].cevr"; connectAttr "Character1_Spine_rotateY.a" "clipLibrary1.cel[0].cev[382].cevr"; connectAttr "Character1_Spine_rotateX.a" "clipLibrary1.cel[0].cev[383].cevr"; connectAttr "Character1_Spine_translateZ.a" "clipLibrary1.cel[0].cev[384].cevr"; connectAttr "Character1_Spine_translateY.a" "clipLibrary1.cel[0].cev[385].cevr"; connectAttr "Character1_Spine_translateX.a" "clipLibrary1.cel[0].cev[386].cevr"; connectAttr "Character1_RightFootIndex2_scaleZ.a" "clipLibrary1.cel[0].cev[387].cevr" ; connectAttr "Character1_RightFootIndex2_scaleY.a" "clipLibrary1.cel[0].cev[388].cevr" ; connectAttr "Character1_RightFootIndex2_scaleX.a" "clipLibrary1.cel[0].cev[389].cevr" ; connectAttr "Character1_RightFootIndex2_rotateZ.a" "clipLibrary1.cel[0].cev[390].cevr" ; connectAttr "Character1_RightFootIndex2_rotateY.a" "clipLibrary1.cel[0].cev[391].cevr" ; connectAttr "Character1_RightFootIndex2_rotateX.a" "clipLibrary1.cel[0].cev[392].cevr" ; connectAttr "Character1_RightFootIndex2_translateZ.a" "clipLibrary1.cel[0].cev[393].cevr" ; connectAttr "Character1_RightFootIndex2_translateY.a" "clipLibrary1.cel[0].cev[394].cevr" ; connectAttr "Character1_RightFootIndex2_translateX.a" "clipLibrary1.cel[0].cev[395].cevr" ; connectAttr "Character1_RightFootIndex1_scaleZ.a" "clipLibrary1.cel[0].cev[396].cevr" ; connectAttr "Character1_RightFootIndex1_scaleY.a" "clipLibrary1.cel[0].cev[397].cevr" ; connectAttr "Character1_RightFootIndex1_scaleX.a" "clipLibrary1.cel[0].cev[398].cevr" ; connectAttr "Character1_RightFootIndex1_rotateZ.a" "clipLibrary1.cel[0].cev[399].cevr" ; connectAttr "Character1_RightFootIndex1_rotateY.a" "clipLibrary1.cel[0].cev[400].cevr" ; connectAttr "Character1_RightFootIndex1_rotateX.a" "clipLibrary1.cel[0].cev[401].cevr" ; connectAttr "Character1_RightFootIndex1_translateZ.a" "clipLibrary1.cel[0].cev[402].cevr" ; connectAttr "Character1_RightFootIndex1_translateY.a" "clipLibrary1.cel[0].cev[403].cevr" ; connectAttr "Character1_RightFootIndex1_translateX.a" "clipLibrary1.cel[0].cev[404].cevr" ; connectAttr "Character1_RightToeBase_scaleZ.a" "clipLibrary1.cel[0].cev[405].cevr" ; connectAttr "Character1_RightToeBase_scaleY.a" "clipLibrary1.cel[0].cev[406].cevr" ; connectAttr "Character1_RightToeBase_scaleX.a" "clipLibrary1.cel[0].cev[407].cevr" ; connectAttr "Character1_RightToeBase_rotateZ.a" "clipLibrary1.cel[0].cev[408].cevr" ; connectAttr "Character1_RightToeBase_rotateY.a" "clipLibrary1.cel[0].cev[409].cevr" ; connectAttr "Character1_RightToeBase_rotateX.a" "clipLibrary1.cel[0].cev[410].cevr" ; connectAttr "Character1_RightToeBase_translateZ.a" "clipLibrary1.cel[0].cev[411].cevr" ; connectAttr "Character1_RightToeBase_translateY.a" "clipLibrary1.cel[0].cev[412].cevr" ; connectAttr "Character1_RightToeBase_translateX.a" "clipLibrary1.cel[0].cev[413].cevr" ; connectAttr "Character1_RightFoot_scaleZ.a" "clipLibrary1.cel[0].cev[414].cevr"; connectAttr "Character1_RightFoot_scaleY.a" "clipLibrary1.cel[0].cev[415].cevr"; connectAttr "Character1_RightFoot_scaleX.a" "clipLibrary1.cel[0].cev[416].cevr"; connectAttr "Character1_RightFoot_rotateZ.a" "clipLibrary1.cel[0].cev[417].cevr" ; connectAttr "Character1_RightFoot_rotateY.a" "clipLibrary1.cel[0].cev[418].cevr" ; connectAttr "Character1_RightFoot_rotateX.a" "clipLibrary1.cel[0].cev[419].cevr" ; connectAttr "Character1_RightFoot_translateZ.a" "clipLibrary1.cel[0].cev[420].cevr" ; connectAttr "Character1_RightFoot_translateY.a" "clipLibrary1.cel[0].cev[421].cevr" ; connectAttr "Character1_RightFoot_translateX.a" "clipLibrary1.cel[0].cev[422].cevr" ; connectAttr "Character1_RightLeg_scaleZ.a" "clipLibrary1.cel[0].cev[423].cevr"; connectAttr "Character1_RightLeg_scaleY.a" "clipLibrary1.cel[0].cev[424].cevr"; connectAttr "Character1_RightLeg_scaleX.a" "clipLibrary1.cel[0].cev[425].cevr"; connectAttr "Character1_RightLeg_rotateZ.a" "clipLibrary1.cel[0].cev[426].cevr"; connectAttr "Character1_RightLeg_rotateY.a" "clipLibrary1.cel[0].cev[427].cevr"; connectAttr "Character1_RightLeg_rotateX.a" "clipLibrary1.cel[0].cev[428].cevr"; connectAttr "Character1_RightLeg_translateZ.a" "clipLibrary1.cel[0].cev[429].cevr" ; connectAttr "Character1_RightLeg_translateY.a" "clipLibrary1.cel[0].cev[430].cevr" ; connectAttr "Character1_RightLeg_translateX.a" "clipLibrary1.cel[0].cev[431].cevr" ; connectAttr "Character1_RightUpLeg_scaleZ.a" "clipLibrary1.cel[0].cev[432].cevr" ; connectAttr "Character1_RightUpLeg_scaleY.a" "clipLibrary1.cel[0].cev[433].cevr" ; connectAttr "Character1_RightUpLeg_scaleX.a" "clipLibrary1.cel[0].cev[434].cevr" ; connectAttr "Character1_RightUpLeg_rotateZ.a" "clipLibrary1.cel[0].cev[435].cevr" ; connectAttr "Character1_RightUpLeg_rotateY.a" "clipLibrary1.cel[0].cev[436].cevr" ; connectAttr "Character1_RightUpLeg_rotateX.a" "clipLibrary1.cel[0].cev[437].cevr" ; connectAttr "Character1_RightUpLeg_translateZ.a" "clipLibrary1.cel[0].cev[438].cevr" ; connectAttr "Character1_RightUpLeg_translateY.a" "clipLibrary1.cel[0].cev[439].cevr" ; connectAttr "Character1_RightUpLeg_translateX.a" "clipLibrary1.cel[0].cev[440].cevr" ; connectAttr "Character1_LeftFootIndex2_scaleZ.a" "clipLibrary1.cel[0].cev[441].cevr" ; connectAttr "Character1_LeftFootIndex2_scaleY.a" "clipLibrary1.cel[0].cev[442].cevr" ; connectAttr "Character1_LeftFootIndex2_scaleX.a" "clipLibrary1.cel[0].cev[443].cevr" ; connectAttr "Character1_LeftFootIndex2_rotateZ.a" "clipLibrary1.cel[0].cev[444].cevr" ; connectAttr "Character1_LeftFootIndex2_rotateY.a" "clipLibrary1.cel[0].cev[445].cevr" ; connectAttr "Character1_LeftFootIndex2_rotateX.a" "clipLibrary1.cel[0].cev[446].cevr" ; connectAttr "Character1_LeftFootIndex2_translateZ.a" "clipLibrary1.cel[0].cev[447].cevr" ; connectAttr "Character1_LeftFootIndex2_translateY.a" "clipLibrary1.cel[0].cev[448].cevr" ; connectAttr "Character1_LeftFootIndex2_translateX.a" "clipLibrary1.cel[0].cev[449].cevr" ; connectAttr "Character1_LeftFootIndex1_scaleZ.a" "clipLibrary1.cel[0].cev[450].cevr" ; connectAttr "Character1_LeftFootIndex1_scaleY.a" "clipLibrary1.cel[0].cev[451].cevr" ; connectAttr "Character1_LeftFootIndex1_scaleX.a" "clipLibrary1.cel[0].cev[452].cevr" ; connectAttr "Character1_LeftFootIndex1_rotateZ.a" "clipLibrary1.cel[0].cev[453].cevr" ; connectAttr "Character1_LeftFootIndex1_rotateY.a" "clipLibrary1.cel[0].cev[454].cevr" ; connectAttr "Character1_LeftFootIndex1_rotateX.a" "clipLibrary1.cel[0].cev[455].cevr" ; connectAttr "Character1_LeftFootIndex1_translateZ.a" "clipLibrary1.cel[0].cev[456].cevr" ; connectAttr "Character1_LeftFootIndex1_translateY.a" "clipLibrary1.cel[0].cev[457].cevr" ; connectAttr "Character1_LeftFootIndex1_translateX.a" "clipLibrary1.cel[0].cev[458].cevr" ; connectAttr "Character1_LeftToeBase_scaleZ.a" "clipLibrary1.cel[0].cev[459].cevr" ; connectAttr "Character1_LeftToeBase_scaleY.a" "clipLibrary1.cel[0].cev[460].cevr" ; connectAttr "Character1_LeftToeBase_scaleX.a" "clipLibrary1.cel[0].cev[461].cevr" ; connectAttr "Character1_LeftToeBase_rotateZ.a" "clipLibrary1.cel[0].cev[462].cevr" ; connectAttr "Character1_LeftToeBase_rotateY.a" "clipLibrary1.cel[0].cev[463].cevr" ; connectAttr "Character1_LeftToeBase_rotateX.a" "clipLibrary1.cel[0].cev[464].cevr" ; connectAttr "Character1_LeftToeBase_translateZ.a" "clipLibrary1.cel[0].cev[465].cevr" ; connectAttr "Character1_LeftToeBase_translateY.a" "clipLibrary1.cel[0].cev[466].cevr" ; connectAttr "Character1_LeftToeBase_translateX.a" "clipLibrary1.cel[0].cev[467].cevr" ; connectAttr "Character1_LeftFoot_scaleZ.a" "clipLibrary1.cel[0].cev[468].cevr"; connectAttr "Character1_LeftFoot_scaleY.a" "clipLibrary1.cel[0].cev[469].cevr"; connectAttr "Character1_LeftFoot_scaleX.a" "clipLibrary1.cel[0].cev[470].cevr"; connectAttr "Character1_LeftFoot_rotateZ.a" "clipLibrary1.cel[0].cev[471].cevr"; connectAttr "Character1_LeftFoot_rotateY.a" "clipLibrary1.cel[0].cev[472].cevr"; connectAttr "Character1_LeftFoot_rotateX.a" "clipLibrary1.cel[0].cev[473].cevr"; connectAttr "Character1_LeftFoot_translateZ.a" "clipLibrary1.cel[0].cev[474].cevr" ; connectAttr "Character1_LeftFoot_translateY.a" "clipLibrary1.cel[0].cev[475].cevr" ; connectAttr "Character1_LeftFoot_translateX.a" "clipLibrary1.cel[0].cev[476].cevr" ; connectAttr "Character1_LeftLeg_scaleZ.a" "clipLibrary1.cel[0].cev[477].cevr"; connectAttr "Character1_LeftLeg_scaleY.a" "clipLibrary1.cel[0].cev[478].cevr"; connectAttr "Character1_LeftLeg_scaleX.a" "clipLibrary1.cel[0].cev[479].cevr"; connectAttr "Character1_LeftLeg_rotateZ.a" "clipLibrary1.cel[0].cev[480].cevr"; connectAttr "Character1_LeftLeg_rotateY.a" "clipLibrary1.cel[0].cev[481].cevr"; connectAttr "Character1_LeftLeg_rotateX.a" "clipLibrary1.cel[0].cev[482].cevr"; connectAttr "Character1_LeftLeg_translateZ.a" "clipLibrary1.cel[0].cev[483].cevr" ; connectAttr "Character1_LeftLeg_translateY.a" "clipLibrary1.cel[0].cev[484].cevr" ; connectAttr "Character1_LeftLeg_translateX.a" "clipLibrary1.cel[0].cev[485].cevr" ; connectAttr "Character1_LeftUpLeg_scaleZ.a" "clipLibrary1.cel[0].cev[486].cevr"; connectAttr "Character1_LeftUpLeg_scaleY.a" "clipLibrary1.cel[0].cev[487].cevr"; connectAttr "Character1_LeftUpLeg_scaleX.a" "clipLibrary1.cel[0].cev[488].cevr"; connectAttr "Character1_LeftUpLeg_rotateZ.a" "clipLibrary1.cel[0].cev[489].cevr" ; connectAttr "Character1_LeftUpLeg_rotateY.a" "clipLibrary1.cel[0].cev[490].cevr" ; connectAttr "Character1_LeftUpLeg_rotateX.a" "clipLibrary1.cel[0].cev[491].cevr" ; connectAttr "Character1_LeftUpLeg_translateZ.a" "clipLibrary1.cel[0].cev[492].cevr" ; connectAttr "Character1_LeftUpLeg_translateY.a" "clipLibrary1.cel[0].cev[493].cevr" ; connectAttr "Character1_LeftUpLeg_translateX.a" "clipLibrary1.cel[0].cev[494].cevr" ; connectAttr "Character1_Hips_scaleZ.a" "clipLibrary1.cel[0].cev[495].cevr"; connectAttr "Character1_Hips_scaleY.a" "clipLibrary1.cel[0].cev[496].cevr"; connectAttr "Character1_Hips_scaleX.a" "clipLibrary1.cel[0].cev[497].cevr"; connectAttr "Character1_Hips_rotateZ.a" "clipLibrary1.cel[0].cev[498].cevr"; connectAttr "Character1_Hips_rotateY.a" "clipLibrary1.cel[0].cev[499].cevr"; connectAttr "Character1_Hips_rotateX.a" "clipLibrary1.cel[0].cev[500].cevr"; connectAttr "Character1_Hips_translateZ.a" "clipLibrary1.cel[0].cev[501].cevr"; connectAttr "Character1_Hips_translateY.a" "clipLibrary1.cel[0].cev[502].cevr"; connectAttr "Character1_Hips_translateX.a" "clipLibrary1.cel[0].cev[503].cevr"; connectAttr "quiver_scaleZ.a" "clipLibrary1.cel[0].cev[504].cevr"; connectAttr "quiver_scaleY.a" "clipLibrary1.cel[0].cev[505].cevr"; connectAttr "quiver_scaleX.a" "clipLibrary1.cel[0].cev[506].cevr"; connectAttr "quiver_rotateZ.a" "clipLibrary1.cel[0].cev[507].cevr"; connectAttr "quiver_rotateY.a" "clipLibrary1.cel[0].cev[508].cevr"; connectAttr "quiver_rotateX.a" "clipLibrary1.cel[0].cev[509].cevr"; connectAttr "quiver_translateZ.a" "clipLibrary1.cel[0].cev[510].cevr"; connectAttr "quiver_translateY.a" "clipLibrary1.cel[0].cev[511].cevr"; connectAttr "quiver_translateX.a" "clipLibrary1.cel[0].cev[512].cevr"; // End of gethit_from_right.ma