//Maya ASCII 2013 scene //Name: gethit_from_behind.ma //Last modified: Tue, Jan 06, 2015 03:51:05 PM //Codeset: 1252 requires maya "2013"; currentUnit -l centimeter -a degree -t ntsc; fileInfo "application" "maya"; fileInfo "product" "Maya 2013"; fileInfo "version" "2013 x64"; fileInfo "cutIdentifier" "201202220241-825136"; fileInfo "osv" "Microsoft Windows 7 Home Premium Edition, 64-bit Windows 7 Service Pack 1 (Build 7601)\n"; createNode clipLibrary -n "clipLibrary1"; setAttr -s 513 ".cel[0].cev"; setAttr ".cd[0].cm" -type "characterMapping" 513 "cloak_left_03.scaleZ" 0 1 "cloak_left_03.scaleY" 0 2 "cloak_left_03.scaleX" 0 3 "cloak_left_03.rotateZ" 2 1 "cloak_left_03.rotateY" 2 2 "cloak_left_03.rotateX" 2 3 "cloak_left_03.translateZ" 1 1 "cloak_left_03.translateY" 1 2 "cloak_left_03.translateX" 1 3 "cloak_left_02.scaleZ" 0 4 "cloak_left_02.scaleY" 0 5 "cloak_left_02.scaleX" 0 6 "cloak_left_02.rotateZ" 2 4 "cloak_left_02.rotateY" 2 5 "cloak_left_02.rotateX" 2 6 "cloak_left_02.translateZ" 1 4 "cloak_left_02.translateY" 1 5 "cloak_left_02.translateX" 1 6 "cloak_left_01.scaleZ" 0 7 "cloak_left_01.scaleY" 0 8 "cloak_left_01.scaleX" 0 9 "cloak_left_01.rotateZ" 2 7 "cloak_left_01.rotateY" 2 8 "cloak_left_01.rotateX" 2 9 "cloak_left_01.translateZ" 1 7 "cloak_left_01.translateY" 1 8 "cloak_left_01.translateX" 1 9 "cloak_right_03.scaleZ" 0 10 "cloak_right_03.scaleY" 0 11 "cloak_right_03.scaleX" 0 12 "cloak_right_03.rotateZ" 2 10 "cloak_right_03.rotateY" 2 11 "cloak_right_03.rotateX" 2 12 "cloak_right_03.translateZ" 1 10 "cloak_right_03.translateY" 1 11 "cloak_right_03.translateX" 1 12 "cloak_right_02.scaleZ" 0 13 "cloak_right_02.scaleY" 0 14 "cloak_right_02.scaleX" 0 15 "cloak_right_02.rotateZ" 2 13 "cloak_right_02.rotateY" 2 14 "cloak_right_02.rotateX" 2 15 "cloak_right_02.translateZ" 1 13 "cloak_right_02.translateY" 1 14 "cloak_right_02.translateX" 1 15 "cloak_right_01.scaleZ" 0 16 "cloak_right_01.scaleY" 0 17 "cloak_right_01.scaleX" 0 18 "cloak_right_01.rotateZ" 2 16 "cloak_right_01.rotateY" 2 17 "cloak_right_01.rotateX" 2 18 "cloak_right_01.translateZ" 1 16 "cloak_right_01.translateY" 1 17 "cloak_right_01.translateX" 1 18 "helmet.scaleZ" 0 19 "helmet.scaleY" 0 20 "helmet.scaleX" 0 21 "helmet.rotateZ" 2 19 "helmet.rotateY" 2 20 "helmet.rotateX" 2 21 "helmet.translateZ" 1 19 "helmet.translateY" 1 20 "helmet.translateX" 1 21 "Character1_Head.scaleZ" 0 22 "Character1_Head.scaleY" 0 23 "Character1_Head.scaleX" 0 24 "Character1_Head.rotateZ" 2 22 "Character1_Head.rotateY" 2 23 "Character1_Head.rotateX" 2 24 "Character1_Head.translateZ" 1 22 "Character1_Head.translateY" 1 23 "Character1_Head.translateX" 1 24 "Character1_Neck.scaleZ" 0 25 "Character1_Neck.scaleY" 0 26 "Character1_Neck.scaleX" 0 27 "Character1_Neck.rotateZ" 2 25 "Character1_Neck.rotateY" 2 26 "Character1_Neck.rotateX" 2 27 "Character1_Neck.translateZ" 1 25 "Character1_Neck.translateY" 1 26 "Character1_Neck.translateX" 1 27 "Character1_RightHandRing3.scaleZ" 0 28 "Character1_RightHandRing3.scaleY" 0 29 "Character1_RightHandRing3.scaleX" 0 30 "Character1_RightHandRing3.rotateZ" 2 28 "Character1_RightHandRing3.rotateY" 2 29 "Character1_RightHandRing3.rotateX" 2 30 "Character1_RightHandRing3.translateZ" 1 28 "Character1_RightHandRing3.translateY" 1 29 "Character1_RightHandRing3.translateX" 1 30 "Character1_RightHandRing2.scaleZ" 0 31 "Character1_RightHandRing2.scaleY" 0 32 "Character1_RightHandRing2.scaleX" 0 33 "Character1_RightHandRing2.rotateZ" 2 31 "Character1_RightHandRing2.rotateY" 2 32 "Character1_RightHandRing2.rotateX" 2 33 "Character1_RightHandRing2.translateZ" 1 31 "Character1_RightHandRing2.translateY" 1 32 "Character1_RightHandRing2.translateX" 1 33 "Character1_RightHandRing1.scaleZ" 0 34 "Character1_RightHandRing1.scaleY" 0 35 "Character1_RightHandRing1.scaleX" 0 36 "Character1_RightHandRing1.rotateZ" 2 34 "Character1_RightHandRing1.rotateY" 2 35 "Character1_RightHandRing1.rotateX" 2 36 "Character1_RightHandRing1.translateZ" 1 34 "Character1_RightHandRing1.translateY" 1 35 "Character1_RightHandRing1.translateX" 1 36 "Character1_RightHandMiddle3.scaleZ" 0 37 "Character1_RightHandMiddle3.scaleY" 0 38 "Character1_RightHandMiddle3.scaleX" 0 39 "Character1_RightHandMiddle3.rotateZ" 2 37 "Character1_RightHandMiddle3.rotateY" 2 38 "Character1_RightHandMiddle3.rotateX" 2 39 "Character1_RightHandMiddle3.translateZ" 1 37 "Character1_RightHandMiddle3.translateY" 1 38 "Character1_RightHandMiddle3.translateX" 1 39 "Character1_RightHandMiddle2.scaleZ" 0 40 "Character1_RightHandMiddle2.scaleY" 0 41 "Character1_RightHandMiddle2.scaleX" 0 42 "Character1_RightHandMiddle2.rotateZ" 2 40 "Character1_RightHandMiddle2.rotateY" 2 41 "Character1_RightHandMiddle2.rotateX" 2 42 "Character1_RightHandMiddle2.translateZ" 1 40 "Character1_RightHandMiddle2.translateY" 1 41 "Character1_RightHandMiddle2.translateX" 1 42 "Character1_RightHandMiddle1.scaleZ" 0 43 "Character1_RightHandMiddle1.scaleY" 0 44 "Character1_RightHandMiddle1.scaleX" 0 45 "Character1_RightHandMiddle1.rotateZ" 2 43 "Character1_RightHandMiddle1.rotateY" 2 44 "Character1_RightHandMiddle1.rotateX" 2 45 "Character1_RightHandMiddle1.translateZ" 1 43 "Character1_RightHandMiddle1.translateY" 1 44 "Character1_RightHandMiddle1.translateX" 1 45 "Character1_RightHandIndex3.scaleZ" 0 46 "Character1_RightHandIndex3.scaleY" 0 47 "Character1_RightHandIndex3.scaleX" 0 48 "Character1_RightHandIndex3.rotateZ" 2 46 "Character1_RightHandIndex3.rotateY" 2 47 "Character1_RightHandIndex3.rotateX" 2 48 "Character1_RightHandIndex3.translateZ" 1 46 "Character1_RightHandIndex3.translateY" 1 47 "Character1_RightHandIndex3.translateX" 1 48 "Character1_RightHandIndex2.scaleZ" 0 49 "Character1_RightHandIndex2.scaleY" 0 50 "Character1_RightHandIndex2.scaleX" 0 51 "Character1_RightHandIndex2.rotateZ" 2 49 "Character1_RightHandIndex2.rotateY" 2 50 "Character1_RightHandIndex2.rotateX" 2 51 "Character1_RightHandIndex2.translateZ" 1 49 "Character1_RightHandIndex2.translateY" 1 50 "Character1_RightHandIndex2.translateX" 1 51 "Character1_RightHandIndex1.scaleZ" 0 52 "Character1_RightHandIndex1.scaleY" 0 53 "Character1_RightHandIndex1.scaleX" 0 54 "Character1_RightHandIndex1.rotateZ" 2 52 "Character1_RightHandIndex1.rotateY" 2 53 "Character1_RightHandIndex1.rotateX" 2 54 "Character1_RightHandIndex1.translateZ" 1 52 "Character1_RightHandIndex1.translateY" 1 53 "Character1_RightHandIndex1.translateX" 1 54 "Character1_RightHandThumb3.scaleZ" 0 55 "Character1_RightHandThumb3.scaleY" 0 56 "Character1_RightHandThumb3.scaleX" 0 57 "Character1_RightHandThumb3.rotateZ" 2 55 "Character1_RightHandThumb3.rotateY" 2 56 "Character1_RightHandThumb3.rotateX" 2 57 "Character1_RightHandThumb3.translateZ" 1 55 "Character1_RightHandThumb3.translateY" 1 56 "Character1_RightHandThumb3.translateX" 1 57 "Character1_RightHandThumb2.scaleZ" 0 58 "Character1_RightHandThumb2.scaleY" 0 59 "Character1_RightHandThumb2.scaleX" 0 60 "Character1_RightHandThumb2.rotateZ" 2 58 "Character1_RightHandThumb2.rotateY" 2 59 "Character1_RightHandThumb2.rotateX" 2 60 "Character1_RightHandThumb2.translateZ" 1 58 "Character1_RightHandThumb2.translateY" 1 59 "Character1_RightHandThumb2.translateX" 1 60 "Character1_RightHandThumb1.scaleZ" 0 61 "Character1_RightHandThumb1.scaleY" 0 62 "Character1_RightHandThumb1.scaleX" 0 63 "Character1_RightHandThumb1.rotateZ" 2 61 "Character1_RightHandThumb1.rotateY" 2 62 "Character1_RightHandThumb1.rotateX" 2 63 "Character1_RightHandThumb1.translateZ" 1 61 "Character1_RightHandThumb1.translateY" 1 62 "Character1_RightHandThumb1.translateX" 1 63 "Character1_RightHand.scaleZ" 0 64 "Character1_RightHand.scaleY" 0 65 "Character1_RightHand.scaleX" 0 66 "Character1_RightHand.rotateZ" 2 64 "Character1_RightHand.rotateY" 2 65 "Character1_RightHand.rotateX" 2 66 "Character1_RightHand.translateZ" 1 64 "Character1_RightHand.translateY" 1 65 "Character1_RightHand.translateX" 1 66 "Character1_RightForeArm.scaleZ" 0 67 "Character1_RightForeArm.scaleY" 0 68 "Character1_RightForeArm.scaleX" 0 69 "Character1_RightForeArm.rotateZ" 2 67 "Character1_RightForeArm.rotateY" 2 68 "Character1_RightForeArm.rotateX" 2 69 "Character1_RightForeArm.translateZ" 1 67 "Character1_RightForeArm.translateY" 1 68 "Character1_RightForeArm.translateX" 1 69 "Character1_RightArm.scaleZ" 0 70 "Character1_RightArm.scaleY" 0 71 "Character1_RightArm.scaleX" 0 72 "Character1_RightArm.rotateZ" 2 70 "Character1_RightArm.rotateY" 2 71 "Character1_RightArm.rotateX" 2 72 "Character1_RightArm.translateZ" 1 70 "Character1_RightArm.translateY" 1 71 "Character1_RightArm.translateX" 1 72 "Character1_RightShoulder.scaleZ" 0 73 "Character1_RightShoulder.scaleY" 0 74 "Character1_RightShoulder.scaleX" 0 75 "Character1_RightShoulder.rotateZ" 2 73 "Character1_RightShoulder.rotateY" 2 74 "Character1_RightShoulder.rotateX" 2 75 "Character1_RightShoulder.translateZ" 1 73 "Character1_RightShoulder.translateY" 1 74 "Character1_RightShoulder.translateX" 1 75 "Character1_LeftHandRing3.scaleZ" 0 76 "Character1_LeftHandRing3.scaleY" 0 77 "Character1_LeftHandRing3.scaleX" 0 78 "Character1_LeftHandRing3.rotateZ" 2 76 "Character1_LeftHandRing3.rotateY" 2 77 "Character1_LeftHandRing3.rotateX" 2 78 "Character1_LeftHandRing3.translateZ" 1 76 "Character1_LeftHandRing3.translateY" 1 77 "Character1_LeftHandRing3.translateX" 1 78 "Character1_LeftHandRing2.scaleZ" 0 79 "Character1_LeftHandRing2.scaleY" 0 80 "Character1_LeftHandRing2.scaleX" 0 81 "Character1_LeftHandRing2.rotateZ" 2 79 "Character1_LeftHandRing2.rotateY" 2 80 "Character1_LeftHandRing2.rotateX" 2 81 "Character1_LeftHandRing2.translateZ" 1 79 "Character1_LeftHandRing2.translateY" 1 80 "Character1_LeftHandRing2.translateX" 1 81 "Character1_LeftHandRing1.scaleZ" 0 82 "Character1_LeftHandRing1.scaleY" 0 83 "Character1_LeftHandRing1.scaleX" 0 84 "Character1_LeftHandRing1.rotateZ" 2 82 "Character1_LeftHandRing1.rotateY" 2 83 "Character1_LeftHandRing1.rotateX" 2 84 "Character1_LeftHandRing1.translateZ" 1 82 "Character1_LeftHandRing1.translateY" 1 83 "Character1_LeftHandRing1.translateX" 1 84 "Character1_LeftHandMiddle3.scaleZ" 0 85 "Character1_LeftHandMiddle3.scaleY" 0 86 "Character1_LeftHandMiddle3.scaleX" 0 87 "Character1_LeftHandMiddle3.rotateZ" 2 85 "Character1_LeftHandMiddle3.rotateY" 2 86 "Character1_LeftHandMiddle3.rotateX" 2 87 "Character1_LeftHandMiddle3.translateZ" 1 85 "Character1_LeftHandMiddle3.translateY" 1 86 "Character1_LeftHandMiddle3.translateX" 1 87 "Character1_LeftHandMiddle2.scaleZ" 0 88 "Character1_LeftHandMiddle2.scaleY" 0 89 "Character1_LeftHandMiddle2.scaleX" 0 90 "Character1_LeftHandMiddle2.rotateZ" 2 88 "Character1_LeftHandMiddle2.rotateY" 2 89 "Character1_LeftHandMiddle2.rotateX" 2 90 "Character1_LeftHandMiddle2.translateZ" 1 88 "Character1_LeftHandMiddle2.translateY" 1 89 "Character1_LeftHandMiddle2.translateX" 1 90 "Character1_LeftHandMiddle1.scaleZ" 0 91 "Character1_LeftHandMiddle1.scaleY" 0 92 "Character1_LeftHandMiddle1.scaleX" 0 93 "Character1_LeftHandMiddle1.rotateZ" 2 91 "Character1_LeftHandMiddle1.rotateY" 2 92 "Character1_LeftHandMiddle1.rotateX" 2 93 "Character1_LeftHandMiddle1.translateZ" 1 91 "Character1_LeftHandMiddle1.translateY" 1 92 "Character1_LeftHandMiddle1.translateX" 1 93 "Character1_LeftHandIndex3.scaleZ" 0 94 "Character1_LeftHandIndex3.scaleY" 0 95 "Character1_LeftHandIndex3.scaleX" 0 96 "Character1_LeftHandIndex3.rotateZ" 2 94 "Character1_LeftHandIndex3.rotateY" 2 95 "Character1_LeftHandIndex3.rotateX" 2 96 "Character1_LeftHandIndex3.translateZ" 1 94 "Character1_LeftHandIndex3.translateY" 1 95 "Character1_LeftHandIndex3.translateX" 1 96 "Character1_LeftHandIndex2.scaleZ" 0 97 "Character1_LeftHandIndex2.scaleY" 0 98 "Character1_LeftHandIndex2.scaleX" 0 99 "Character1_LeftHandIndex2.rotateZ" 2 97 "Character1_LeftHandIndex2.rotateY" 2 98 "Character1_LeftHandIndex2.rotateX" 2 99 "Character1_LeftHandIndex2.translateZ" 1 97 "Character1_LeftHandIndex2.translateY" 1 98 "Character1_LeftHandIndex2.translateX" 1 99 "Character1_LeftHandIndex1.scaleZ" 0 100 "Character1_LeftHandIndex1.scaleY" 0 101 "Character1_LeftHandIndex1.scaleX" 0 102 "Character1_LeftHandIndex1.rotateZ" 2 100 "Character1_LeftHandIndex1.rotateY" 2 101 "Character1_LeftHandIndex1.rotateX" 2 102 "Character1_LeftHandIndex1.translateZ" 1 100 "Character1_LeftHandIndex1.translateY" 1 101 "Character1_LeftHandIndex1.translateX" 1 102 "Character1_LeftHandThumb3.scaleZ" 0 103 "Character1_LeftHandThumb3.scaleY" 0 104 "Character1_LeftHandThumb3.scaleX" 0 105 "Character1_LeftHandThumb3.rotateZ" 2 103 "Character1_LeftHandThumb3.rotateY" 2 104 "Character1_LeftHandThumb3.rotateX" 2 105 "Character1_LeftHandThumb3.translateZ" 1 103 "Character1_LeftHandThumb3.translateY" 1 104 "Character1_LeftHandThumb3.translateX" 1 105 "Character1_LeftHandThumb2.scaleZ" 0 106 "Character1_LeftHandThumb2.scaleY" 0 107 "Character1_LeftHandThumb2.scaleX" 0 108 "Character1_LeftHandThumb2.rotateZ" 2 106 "Character1_LeftHandThumb2.rotateY" 2 107 "Character1_LeftHandThumb2.rotateX" 2 108 "Character1_LeftHandThumb2.translateZ" 1 106 "Character1_LeftHandThumb2.translateY" 1 107 "Character1_LeftHandThumb2.translateX" 1 108 "Character1_LeftHandThumb1.scaleZ" 0 109 "Character1_LeftHandThumb1.scaleY" 0 110 "Character1_LeftHandThumb1.scaleX" 0 111 "Character1_LeftHandThumb1.rotateZ" 2 109 "Character1_LeftHandThumb1.rotateY" 2 110 "Character1_LeftHandThumb1.rotateX" 2 111 "Character1_LeftHandThumb1.translateZ" 1 109 "Character1_LeftHandThumb1.translateY" 1 110 "Character1_LeftHandThumb1.translateX" 1 111 "Character1_LeftHand.scaleZ" 0 112 "Character1_LeftHand.scaleY" 0 113 "Character1_LeftHand.scaleX" 0 114 "Character1_LeftHand.rotateZ" 2 112 "Character1_LeftHand.rotateY" 2 113 "Character1_LeftHand.rotateX" 2 114 "Character1_LeftHand.translateZ" 1 112 "Character1_LeftHand.translateY" 1 113 "Character1_LeftHand.translateX" 1 114 "Character1_LeftForeArm.scaleZ" 0 115 "Character1_LeftForeArm.scaleY" 0 116 "Character1_LeftForeArm.scaleX" 0 117 "Character1_LeftForeArm.rotateZ" 2 115 "Character1_LeftForeArm.rotateY" 2 116 "Character1_LeftForeArm.rotateX" 2 117 "Character1_LeftForeArm.translateZ" 1 115 "Character1_LeftForeArm.translateY" 1 116 "Character1_LeftForeArm.translateX" 1 117 "Character1_LeftArm.scaleZ" 0 118 "Character1_LeftArm.scaleY" 0 119 "Character1_LeftArm.scaleX" 0 120 "Character1_LeftArm.rotateZ" 2 118 "Character1_LeftArm.rotateY" 2 119 "Character1_LeftArm.rotateX" 2 120 "Character1_LeftArm.translateZ" 1 118 "Character1_LeftArm.translateY" 1 119 "Character1_LeftArm.translateX" 1 120 "Character1_LeftShoulder.scaleZ" 0 121 "Character1_LeftShoulder.scaleY" 0 122 "Character1_LeftShoulder.scaleX" 0 123 "Character1_LeftShoulder.rotateZ" 2 121 "Character1_LeftShoulder.rotateY" 2 122 "Character1_LeftShoulder.rotateX" 2 123 "Character1_LeftShoulder.translateZ" 1 121 "Character1_LeftShoulder.translateY" 1 122 "Character1_LeftShoulder.translateX" 1 123 "Character1_Spine1.scaleZ" 0 124 "Character1_Spine1.scaleY" 0 125 "Character1_Spine1.scaleX" 0 126 "Character1_Spine1.rotateZ" 2 124 "Character1_Spine1.rotateY" 2 125 "Character1_Spine1.rotateX" 2 126 "Character1_Spine1.translateZ" 1 124 "Character1_Spine1.translateY" 1 125 "Character1_Spine1.translateX" 1 126 "Character1_Spine.scaleZ" 0 127 "Character1_Spine.scaleY" 0 128 "Character1_Spine.scaleX" 0 129 "Character1_Spine.rotateZ" 2 127 "Character1_Spine.rotateY" 2 128 "Character1_Spine.rotateX" 2 129 "Character1_Spine.translateZ" 1 127 "Character1_Spine.translateY" 1 128 "Character1_Spine.translateX" 1 129 "Character1_RightFootIndex2.scaleZ" 0 130 "Character1_RightFootIndex2.scaleY" 0 131 "Character1_RightFootIndex2.scaleX" 0 132 "Character1_RightFootIndex2.rotateZ" 2 130 "Character1_RightFootIndex2.rotateY" 2 131 "Character1_RightFootIndex2.rotateX" 2 132 "Character1_RightFootIndex2.translateZ" 1 130 "Character1_RightFootIndex2.translateY" 1 131 "Character1_RightFootIndex2.translateX" 1 132 "Character1_RightFootIndex1.scaleZ" 0 133 "Character1_RightFootIndex1.scaleY" 0 134 "Character1_RightFootIndex1.scaleX" 0 135 "Character1_RightFootIndex1.rotateZ" 2 133 "Character1_RightFootIndex1.rotateY" 2 134 "Character1_RightFootIndex1.rotateX" 2 135 "Character1_RightFootIndex1.translateZ" 1 133 "Character1_RightFootIndex1.translateY" 1 134 "Character1_RightFootIndex1.translateX" 1 135 "Character1_RightToeBase.scaleZ" 0 136 "Character1_RightToeBase.scaleY" 0 137 "Character1_RightToeBase.scaleX" 0 138 "Character1_RightToeBase.rotateZ" 2 136 "Character1_RightToeBase.rotateY" 2 137 "Character1_RightToeBase.rotateX" 2 138 "Character1_RightToeBase.translateZ" 1 136 "Character1_RightToeBase.translateY" 1 137 "Character1_RightToeBase.translateX" 1 138 "Character1_RightFoot.scaleZ" 0 139 "Character1_RightFoot.scaleY" 0 140 "Character1_RightFoot.scaleX" 0 141 "Character1_RightFoot.rotateZ" 2 139 "Character1_RightFoot.rotateY" 2 140 "Character1_RightFoot.rotateX" 2 141 "Character1_RightFoot.translateZ" 1 139 "Character1_RightFoot.translateY" 1 140 "Character1_RightFoot.translateX" 1 141 "Character1_RightLeg.scaleZ" 0 142 "Character1_RightLeg.scaleY" 0 143 "Character1_RightLeg.scaleX" 0 144 "Character1_RightLeg.rotateZ" 2 142 "Character1_RightLeg.rotateY" 2 143 "Character1_RightLeg.rotateX" 2 144 "Character1_RightLeg.translateZ" 1 142 "Character1_RightLeg.translateY" 1 143 "Character1_RightLeg.translateX" 1 144 "Character1_RightUpLeg.scaleZ" 0 145 "Character1_RightUpLeg.scaleY" 0 146 "Character1_RightUpLeg.scaleX" 0 147 "Character1_RightUpLeg.rotateZ" 2 145 "Character1_RightUpLeg.rotateY" 2 146 "Character1_RightUpLeg.rotateX" 2 147 "Character1_RightUpLeg.translateZ" 1 145 "Character1_RightUpLeg.translateY" 1 146 "Character1_RightUpLeg.translateX" 1 147 "Character1_LeftFootIndex2.scaleZ" 0 148 "Character1_LeftFootIndex2.scaleY" 0 149 "Character1_LeftFootIndex2.scaleX" 0 150 "Character1_LeftFootIndex2.rotateZ" 2 148 "Character1_LeftFootIndex2.rotateY" 2 149 "Character1_LeftFootIndex2.rotateX" 2 150 "Character1_LeftFootIndex2.translateZ" 1 148 "Character1_LeftFootIndex2.translateY" 1 149 "Character1_LeftFootIndex2.translateX" 1 150 "Character1_LeftFootIndex1.scaleZ" 0 151 "Character1_LeftFootIndex1.scaleY" 0 152 "Character1_LeftFootIndex1.scaleX" 0 153 "Character1_LeftFootIndex1.rotateZ" 2 151 "Character1_LeftFootIndex1.rotateY" 2 152 "Character1_LeftFootIndex1.rotateX" 2 153 "Character1_LeftFootIndex1.translateZ" 1 151 "Character1_LeftFootIndex1.translateY" 1 152 "Character1_LeftFootIndex1.translateX" 1 153 "Character1_LeftToeBase.scaleZ" 0 154 "Character1_LeftToeBase.scaleY" 0 155 "Character1_LeftToeBase.scaleX" 0 156 "Character1_LeftToeBase.rotateZ" 2 154 "Character1_LeftToeBase.rotateY" 2 155 "Character1_LeftToeBase.rotateX" 2 156 "Character1_LeftToeBase.translateZ" 1 154 "Character1_LeftToeBase.translateY" 1 155 "Character1_LeftToeBase.translateX" 1 156 "Character1_LeftFoot.scaleZ" 0 157 "Character1_LeftFoot.scaleY" 0 158 "Character1_LeftFoot.scaleX" 0 159 "Character1_LeftFoot.rotateZ" 2 157 "Character1_LeftFoot.rotateY" 2 158 "Character1_LeftFoot.rotateX" 2 159 "Character1_LeftFoot.translateZ" 1 157 "Character1_LeftFoot.translateY" 1 158 "Character1_LeftFoot.translateX" 1 159 "Character1_LeftLeg.scaleZ" 0 160 "Character1_LeftLeg.scaleY" 0 161 "Character1_LeftLeg.scaleX" 0 162 "Character1_LeftLeg.rotateZ" 2 160 "Character1_LeftLeg.rotateY" 2 161 "Character1_LeftLeg.rotateX" 2 162 "Character1_LeftLeg.translateZ" 1 160 "Character1_LeftLeg.translateY" 1 161 "Character1_LeftLeg.translateX" 1 162 "Character1_LeftUpLeg.scaleZ" 0 163 "Character1_LeftUpLeg.scaleY" 0 164 "Character1_LeftUpLeg.scaleX" 0 165 "Character1_LeftUpLeg.rotateZ" 2 163 "Character1_LeftUpLeg.rotateY" 2 164 "Character1_LeftUpLeg.rotateX" 2 165 "Character1_LeftUpLeg.translateZ" 1 163 "Character1_LeftUpLeg.translateY" 1 164 "Character1_LeftUpLeg.translateX" 1 165 "Character1_Hips.scaleZ" 0 166 "Character1_Hips.scaleY" 0 167 "Character1_Hips.scaleX" 0 168 "Character1_Hips.rotateZ" 2 166 "Character1_Hips.rotateY" 2 167 "Character1_Hips.rotateX" 2 168 "Character1_Hips.translateZ" 1 166 "Character1_Hips.translateY" 1 167 "Character1_Hips.translateX" 1 168 "quiver.scaleZ" 0 169 "quiver.scaleY" 0 170 "quiver.scaleX" 0 171 "quiver.rotateZ" 2 169 "quiver.rotateY" 2 170 "quiver.rotateX" 2 171 "quiver.translateZ" 1 169 "quiver.translateY" 1 170 "quiver.translateX" 1 171 ; setAttr ".cd[0].cim" -type "Int32Array" 513 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 ; createNode animClip -n "gethit_from_behindSource"; setAttr ".ihi" 0; setAttr -s 513 ".ac"; setAttr ".ac[0:499]" yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes; setAttr ".ac[500:512]" yes yes yes yes yes yes yes yes yes yes yes yes yes; setAttr ".ss" 1; setAttr ".se" 30; setAttr ".ci" no; createNode animCurveTU -n "cloak_left_03_scaleZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1; createNode animCurveTU -n "cloak_left_03_scaleY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1; createNode animCurveTU -n 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setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 31 ".ktv[0:30]" 0 16.489444732666016 1 14.759355545043945 2 12.975876808166504 3 11.21909236907959 4 9.5690889358520508 5 8.1059513092041016 6 6.5067882537841797 7 4.5887885093688965 8 2.642153263092041 9 0.95708662271499634 10 -0.17620781064033508 11 -0.46752691268920898 12 0.37333258986473083 13 1.7744941711425781 14 4.1160058975219727 15 7.0872459411621094 16 10.377594947814941 17 13.676430702209473 18 16.673131942749023 19 19.057075500488281 20 20.517642974853516 21 21.166332244873047 22 21.373647689819336 23 21.217477798461914 24 20.775712966918945 25 20.126243591308594 26 19.346958160400391 27 18.515745162963867 28 17.71049690246582 29 17.009099960327148 30 16.489444732666016; createNode animCurveTA -n "cloak_right_01_rotateY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 31 ".ktv[0:30]" 0 -7.3342490196228027 1 -7.113100528717041 2 -6.7889852523803711 3 -6.5163531303405762 4 -6.4496541023254395 5 -6.7433371543884277 6 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-17.416604995727539 15 -15.4754581451416 16 -13.322888374328613 17 -11.155807495117188 18 -9.1711292266845703 19 -7.5657677650451651 20 -6.5366363525390625 21 -6.0120668411254883 22 -5.7573652267456055 23 -5.7249088287353516 24 -5.8670730590820312 25 -6.1362342834472656 26 -6.4847679138183594 27 -6.86505126953125 28 -7.2294602394104004 29 -7.5303707122802725 30 -7.720158576965332; createNode animCurveTL -n "cloak_right_01_translateZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 -10.950087547302246 29 -10.950087547302246 30 -10.950087547302246; createNode animCurveTL -n "cloak_right_01_translateY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 11.778788566589355 29 11.778788566589355 30 11.778788566589355; createNode animCurveTL -n "cloak_right_01_translateX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 21.518522262573242 29 21.518522262573242 30 21.518522262573242; createNode animCurveTU -n "helmet_scaleZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1; createNode animCurveTU -n "helmet_scaleY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1; createNode animCurveTU -n "helmet_scaleX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1; createNode animCurveTA -n "helmet_rotateZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 0 29 0 30 0; createNode animCurveTA -n "helmet_rotateY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 0 29 0 30 0; createNode animCurveTA -n "helmet_rotateX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 0 29 0 30 0; createNode animCurveTL -n "helmet_translateZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 8.5756750106811523 29 8.5756750106811523 30 8.5756750106811523; createNode animCurveTL -n "helmet_translateY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 32.731372833251953 29 32.731372833251953 30 32.731372833251953; createNode animCurveTL -n "helmet_translateX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 0 29 0 30 0; createNode animCurveTU -n "Character1_Head_scaleZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1; createNode animCurveTU -n "Character1_Head_scaleY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1; createNode animCurveTU -n "Character1_Head_scaleX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1; createNode animCurveTA -n "Character1_Head_rotateZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 31 ".ktv[0:30]" 0 -8.8263006210327148 1 -8.7444381713867188 2 -2.8328883647918701 3 -13.3194580078125 4 -14.372541427612305 5 -8.4242706298828125 6 -6.2465181350708008 7 -4.4597406387329102 8 -3.0796499252319336 9 -2.2248833179473877 10 -2.1046767234802246 11 -2.9183270931243896 12 -4.7287998199462891 13 -6.5674500465393066 14 -7.693213939666748 15 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24 42.701927185058594 25 41.551658630371094 26 40.116897583007812 27 38.611801147460937 28 37.260547637939453 29 36.301334381103516 30 35.962287902832031; createNode animCurveTA -n "Character1_Head_rotateX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 31 ".ktv[0:30]" 0 -28.929933547973633 1 -29.373245239257809 2 -17.207525253295898 3 -23.380903244018555 4 -19.215913772583008 5 -8.944610595703125 6 -2.5552408695220947 7 1.0527384281158447 8 2.8836829662322998 9 3.3557391166687012 10 2.375300407409668 11 -0.30799660086631775 12 -4.7859058380126953 13 -9.5227499008178711 14 -13.28884220123291 15 -16.324344635009766 16 -18.808774948120117 17 -20.932695388793945 18 -22.893781661987305 19 -23.395242691040039 20 -21.753206253051758 21 -19.126544952392578 22 -16.765279769897461 23 -15.55467414855957 24 -15.848550796508787 25 -17.743459701538086 26 -20.616353988647461 27 -23.700595855712891 28 -26.394510269165039 29 -28.249031066894531 30 -28.929933547973633; createNode animCurveTL -n "Character1_Head_translateZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 13.258913993835449 29 13.258913993835449 30 13.258913993835449; createNode animCurveTL -n "Character1_Head_translateY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 11.648600578308105 29 11.648600578308105 30 11.648600578308105; createNode animCurveTL -n "Character1_Head_translateX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 31 ".ktv[0:30]" 0 3.907985046680551e-014 1 -8.0824236192711396e-014 2 1.6520118606422329e-013 3 -2.2382096176443156e-013 4 1.4210854715202004e-013 5 1.2789769243681803e-013 6 8.5265128291212022e-014 7 7.815970093361102e-014 8 2.5579538487363607e-013 9 -7.815970093361102e-014 10 -4.5474735088646412e-013 11 2.2026824808563106e-013 12 -3.4816594052244909e-013 13 -1.4921397450962104e-013 14 1.4210854715202004e-013 15 -4.9027448767446913e-013 16 -9.9475983006414026e-014 17 1.9895196601282805e-013 18 -2.2026824808563106e-013 19 -2.2737367544323206e-013 20 -4.2632564145606011e-014 21 -1.1368683772161603e-013 22 1.3145040611561853e-013 23 3.836930773104541e-013 24 2.3447910280083306e-013 25 -1.2079226507921703e-013 26 -1.6342482922482304e-013 27 5.6843418860808015e-014 28 1.7763568394002505e-014 29 -2.5934809855243657e-013 30 3.907985046680551e-014; createNode animCurveTU -n "Character1_Neck_scaleZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1; createNode animCurveTU -n "Character1_Neck_scaleY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1; createNode animCurveTU -n "Character1_Neck_scaleX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1; createNode animCurveTA -n "Character1_Neck_rotateZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 31 ".ktv[0:30]" 0 -1.1718590259552002 1 6.376884937286377 2 14.161013603210449 3 11.108840942382812 4 -8.0069808959960937 5 -17.458444595336914 6 -19.64478874206543 7 -18.910697937011719 8 -15.870792388916017 9 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27.433923721313477 19 28.22442626953125 20 28.038101196289063 21 27.392997741699219 22 26.757297515869141 23 26.347003936767578 24 26.204330444335938 25 26.210365295410156 26 26.228353500366211 27 26.261341094970703 28 26.308425903320313 29 26.36564826965332 30 26.436578750610352; createNode animCurveTA -n "Character1_Neck_rotateX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 31 ".ktv[0:30]" 0 -17.809810638427734 1 -32.350784301757812 2 -48.957202911376953 3 -29.197927474975589 4 -8.0438308715820312 5 -4.8362603187561035 6 -6.2090473175048828 7 -8.0098981857299805 8 -10.09870433807373 9 -12.406708717346191 10 -14.771182060241699 11 -16.931520462036133 12 -18.580709457397461 13 -19.616125106811523 14 -20.150253295898438 15 -20.269794464111328 16 -20.112909317016602 17 -19.808881759643555 18 -19.480308532714844 19 -19.026939392089844 20 -18.577976226806641 21 -18.605171203613281 22 -19.078899383544922 23 -19.625030517578125 24 -19.855537414550781 25 -19.640827178955078 26 -19.192756652832031 27 -18.699783325195313 28 -18.308237075805664 29 -18.047721862792969 30 -17.809810638427734; createNode animCurveTL -n "Character1_Neck_translateZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 3.4868807792663574 29 3.4868807792663574 30 3.4868807792663574; createNode animCurveTL -n "Character1_Neck_translateY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 19 29 19 30 19; createNode animCurveTL -n "Character1_Neck_translateX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 31 ".ktv[0:30]" 0 -2.1316282072803006e-014 1 -7.1054273576010019e-015 2 1.0302869668521453e-013 3 -6.3948846218409017e-014 4 6.7501559897209518e-014 5 5.6843418860808015e-014 6 2.8421709430404007e-014 7 -1.3500311979441904e-013 8 7.1054273576010019e-014 9 -2.8421709430404007e-014 10 -2.2026824808563106e-013 11 5.6843418860808015e-014 12 -1.7053025658242404e-013 13 -4.2632564145606011e-014 14 5.6843418860808015e-014 15 -1.7053025658242404e-013 16 0 17 4.2632564145606011e-014 18 -9.9475983006414026e-014 19 -7.1054273576010019e-014 20 0 21 -2.8421709430404007e-014 22 2.1316282072803006e-014 23 1.8474111129762605e-013 24 1.1368683772161603e-013 25 -5.6843418860808015e-014 26 -4.2632564145606011e-014 27 3.5527136788005009e-014 28 7.1054273576010019e-015 29 -1.2789769243681803e-013 30 -2.1316282072803006e-014; createNode animCurveTU -n "Character1_RightHandRing3_scaleZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1; createNode animCurveTU -n "Character1_RightHandRing3_scaleY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1; createNode animCurveTU -n "Character1_RightHandRing3_scaleX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1; createNode animCurveTA -n "Character1_RightHandRing3_rotateZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 31 ".ktv[0:30]" 0 -2.1892981294513447e-006 1 -2.1859075332031352e-006 2 -2.1772661966679152e-006 3 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170.88627624511719 23 172.66299438476562 24 171.20457458496094 25 166.06582641601562 26 158.98690795898437 27 152.94963073730469 28 149.73660278320312 29 149.41049194335937 30 151.15667724609375; createNode animCurveTA -n "Character1_RightArm_rotateX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 31 ".ktv[0:30]" 0 56.298267364501953 1 53.799625396728516 2 54.079685211181641 3 51.733867645263672 4 37.387027740478516 5 28.122604370117188 6 28.526716232299805 7 30.402158737182617 8 98.065055847167969 9 61.165031433105462 10 64.491455078125 11 79.013748168945313 12 120.29089355468751 13 159.37348937988281 14 176.67765808105469 15 185.3157958984375 16 191.68716430664062 17 198.14533996582031 18 204.01020812988281 19 205.77030944824219 20 204.55610656738281 21 203.47068786621094 22 203.02296447753906 23 202.95303344726562 24 203.39239501953125 25 205.60108947753906 26 210.59951782226562 27 218.07058715820313 28 226.36264038085937 29 233.08395385742185 30 236.29826354980472; createNode 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8.1133403778076172 24 9.2262096405029297 25 9.3433704376220703 26 8.9190225601196289 27 7.8130359649658194 28 5.8936343193054199 29 3.2264363765716553 30 0.22742068767547607; createNode animCurveTL -n "Character1_RightShoulder_translateZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 11.74321174621582 29 11.74321174621582 30 11.74321174621582; createNode animCurveTL -n "Character1_RightShoulder_translateY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 20.588546752929688 29 20.588546752929688 30 20.588546752929688; createNode animCurveTL -n "Character1_RightShoulder_translateX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 -10.563965797424316 29 -10.563965797424316 30 -10.563965797424316; createNode animCurveTU -n "Character1_LeftHandRing3_scaleZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1; createNode animCurveTU -n "Character1_LeftHandRing3_scaleY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 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-9.0990101853094529e-007 8 -9.0986867462561349e-007 9 -9.0989533418905921e-007 10 -9.0994984702774673e-007 11 -9.0986600298492704e-007 12 -9.0994240053987596e-007 13 -9.098905593418749e-007 14 -9.0988197598562692e-007 15 -9.0992193690908607e-007 16 -9.0988635292887921e-007 17 -9.0992352852481417e-007 18 -9.0990431544923922e-007 19 -9.0989374257333111e-007 20 -9.098860687117849e-007 21 -9.0989925638496061e-007 22 -9.0988010015280452e-007 23 -9.0990801027146517e-007 24 -9.0988845613537706e-007 25 -9.0987930434494046e-007 26 -9.0987543899245793e-007 27 -9.0992398327216506e-007 28 -9.0991500201198505e-007 29 -9.0991755996583379e-007 30 -9.0989203727076529e-007; createNode animCurveTU -n "Character1_RightToeBase_scaleZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1; createNode animCurveTU -n "Character1_RightToeBase_scaleY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1; createNode animCurveTU -n "Character1_RightToeBase_scaleX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1; createNode animCurveTA -n "Character1_RightToeBase_rotateZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 31 ".ktv[0:30]" 0 5.8338942565683283e-009 1 5.7912186157693668e-009 2 5.7744022896599745e-009 3 5.7559468302770256e-009 4 5.7153370924822866e-009 5 5.7038014311672214e-009 6 5.7005129505682817e-009 7 5.6858930896908078e-009 8 5.726584983989369e-009 9 5.735677710561049e-009 10 5.7437099520996071e-009 11 5.7750586535121329e-009 12 5.8090234844598854e-009 13 5.8305942296499325e-009 14 5.8121232271446388e-009 15 5.8658375934328433e-009 16 5.857557106025979e-009 17 5.8777911426943774e-009 18 5.8649214373929226e-009 19 5.8740479147445512e-009 20 5.872431430020697e-009 21 5.8764531019050992e-009 22 5.8462115148927296e-009 23 5.8450289053268989e-009 24 5.8567612981619277e-009 25 5.8477147568680721e-009 26 5.824556392752811e-009 27 5.8413922587874367e-009 28 5.8495870369767999e-009 29 5.8778333311693132e-009 30 5.8419642456897236e-009; createNode animCurveTA -n "Character1_RightToeBase_rotateY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 31 ".ktv[0:30]" 0 1.1971581947989307e-008 1 1.1883032335902044e-008 2 1.1775517450018924e-008 3 1.1680167055772017e-008 4 1.1525986387539433e-008 5 1.1488513251833865e-008 6 1.1508175745689186e-008 7 1.153408124565658e-008 8 1.1562829804745434e-008 9 1.1661751564417955e-008 10 1.1797316901152044e-008 11 1.1813680700356599e-008 12 1.1976954539250073e-008 13 1.2024504059127139e-008 14 1.2101524227148275e-008 15 1.2212452382698302e-008 16 1.223804968475406e-008 17 1.2311278219101496e-008 18 1.2307878272110884e-008 19 1.2291148543397412e-008 20 1.2265955362522618e-008 21 1.2252676206969682e-008 22 1.2202846733089245e-008 23 1.2190445985993392e-008 24 1.2132773008488584e-008 25 1.2084835354642109e-008 26 1.2044153230306165e-008 27 1.205557165206983e-008 28 1.2020639594823024e-008 29 1.2005108906976147e-008 30 1.1976073466257731e-008; createNode animCurveTA -n "Character1_RightToeBase_rotateX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 31 ".ktv[0:30]" 0 1.9146352059351557e-008 1 1.8896455955541569e-008 2 1.876026800573527e-008 3 1.8626881370664705e-008 4 1.8329719964071955e-008 5 1.8258582201724494e-008 6 1.8250938538244554e-008 7 1.8153436087686714e-008 8 1.8366652199119926e-008 9 1.8391467904166348e-008 10 1.8396313805624231e-008 11 1.8572531956806415e-008 12 1.8702172255302685e-008 13 1.8848423266604186e-008 14 1.8691210357246746e-008 15 1.8982538207978905e-008 16 1.8908659527028249e-008 17 1.9015736540950456e-008 18 1.89367632685844e-008 19 1.9000344408937053e-008 20 1.9002150963842723e-008 21 1.9066495937636319e-008 22 1.894227175114338e-008 23 1.8959797287720903e-008 24 1.9088354008545139e-008 25 1.9080806268334527e-008 26 1.8997905470996557e-008 27 1.9121571881441923e-008 28 1.9213770130477315e-008 29 1.9368254555729436e-008 30 1.9184000166205806e-008; createNode animCurveTL -n "Character1_RightToeBase_translateZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 14.426532745361328 29 14.426532745361328 30 14.426532745361328; createNode animCurveTL -n "Character1_RightToeBase_translateY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 -13.258078575134277 29 -13.258078575134277 30 -13.258078575134277; createNode animCurveTL -n "Character1_RightToeBase_translateX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 -0.0010853810235857964 29 -0.0010853810235857964 30 -0.0010853810235857964; createNode animCurveTU -n "Character1_RightFoot_scaleZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1; createNode animCurveTU -n "Character1_RightFoot_scaleY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1; createNode animCurveTU -n "Character1_RightFoot_scaleX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1; createNode animCurveTA -n "Character1_RightFoot_rotateZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 31 ".ktv[0:30]" 0 3.8139698505401611 1 12.300905227661133 2 25.592693328857422 3 33.081954956054688 4 38.367046356201172 5 34.787395477294922 6 27.529031753540039 7 18.433143615722656 8 8.279210090637207 9 -2.380000114440918 10 -12.968547821044922 11 -22.704740524291992 12 -30.68522834777832 13 -37.371776580810547 14 -43.262912750244141 15 -47.637912750244141 16 -50.136619567871094 17 -50.857009887695313 18 -50.109325408935547 19 -47.552497863769531 20 -42.888286590576172 21 -36.358837127685547 22 -28.647140502929687 23 -20.962251663208008 24 -14.641064643859863 25 -9.6549501419067383 26 -5.2706446647644043 27 -1.6471359729766846 28 1.1137726306915283 29 2.9467427730560303 30 3.8139698505401611; createNode animCurveTA -n "Character1_RightFoot_rotateY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 31 ".ktv[0:30]" 0 1.4119267463684082 1 5.6888456344604492 2 8.168126106262207 3 6.9267902374267578 4 4.836186408996582 5 6.8483567237854004 6 8.4842386245727539 7 8.7713050842285156 8 7.8862180709838867 9 6.3214912414550781 10 4.5765843391418457 11 2.9094672203063965 12 1.2546762228012085 13 -1.0077722072601318 14 -4.1473302841186523 15 -7.6865444183349609 16 -11.008327484130859 17 -13.554794311523437 18 -14.919875144958496 19 -14.917798042297363 20 -13.721980094909668 21 -11.562594413757324 22 -8.8578977584838867 23 -6.1487278938293457 24 -3.9819283485412598 25 -2.3661501407623291 26 -0.97772425413131725 27 0.15256224572658539 28 0.96656745672225941 29 1.4027464389801025 30 1.4119265079498291; createNode animCurveTA -n "Character1_RightFoot_rotateX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 31 ".ktv[0:30]" 0 -49.841320037841797 1 -46.383094787597656 2 -36.700359344482422 3 -29.782318115234375 4 -24.307716369628906 5 -30.851436614990234 6 -37.242538452148438 7 -41.843441009521484 8 -44.128616333007812 9 -44.188411712646484 10 -42.676143646240234 11 -40.620822906494141 12 -39.057308197021484 13 -38.802444458007812 14 -39.660503387451172 15 -41.096897125244141 16 -42.651931762695313 17 -43.928951263427734 18 -44.607173919677734 19 -44.744842529296875 20 -44.619171142578125 21 -44.256874084472656 22 -43.722660064697266 23 -43.096855163574219 24 -42.856437683105469 25 -43.583759307861328 26 -44.897140502929687 27 -46.456878662109375 28 -48.003074645996094 29 -49.250957489013672 30 -49.841320037841797; createNode animCurveTL -n "Character1_RightFoot_translateZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 -1.8263884782791138 29 -1.8263884782791138 30 -1.8263884782791138; createNode animCurveTL -n "Character1_RightFoot_translateY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 -22.639778137207031 29 -22.639778137207031 30 -22.639778137207031; createNode animCurveTL -n "Character1_RightFoot_translateX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 31 ".ktv[0:30]" 0 9.1899971721431939e-007 1 9.1899966037090053e-007 2 9.1900022880508914e-007 3 9.1899954668406281e-007 4 9.189973866341461e-007 5 9.1900074039585888e-007 6 9.1900136567346635e-007 7 9.1900380994047737e-007 8 9.1899840981568559e-007 9 9.1900005827483255e-007 10 9.190044920615037e-007 11 9.1899761400782154e-007 12 9.1900380994047737e-007 13 9.1899545395790483e-007 14 9.1900238885500585e-007 15 9.1899710241705179e-007 16 9.1900153620372294e-007 17 9.1899778453807812e-007 18 9.1900193410765496e-007 19 9.1899966037090053e-007 20 9.1900005827483255e-007 21 9.1899840981568559e-007 22 9.19000285648508e-007 23 9.1900238885500585e-007 24 9.1899960352748167e-007 25 9.1899903509329306e-007 26 9.1900034249192686e-007 27 9.1900170673397952e-007 28 9.1900062670902116e-007 29 9.1899892140645534e-007 30 9.1899943299722509e-007; createNode animCurveTU -n "Character1_RightLeg_scaleZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1; createNode animCurveTU -n "Character1_RightLeg_scaleY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1; createNode animCurveTU -n "Character1_RightLeg_scaleX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1; createNode animCurveTA -n "Character1_RightLeg_rotateZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 31 ".ktv[0:30]" 0 14.611199378967285 1 14.418173789978029 2 10.527770042419434 3 6.6950469017028809 4 3.4216699600219727 5 8.5348129272460937 6 15.481492996215822 7 21.92449951171875 8 26.468727111816406 9 28.881118774414066 10 29.579648971557621 11 29.160917282104492 12 28.133495330810547 13 26.230987548828125 14 23.062938690185547 15 19.152769088745117 16 15.415233612060547 17 12.919394493103027 18 12.668808937072754 19 15.573937416076662 20 20.891338348388672 21 26.641292572021484 22 30.743185043334964 23 32.036430358886719 24 30.691072463989261 25 27.629600524902344 26 23.852712631225586 27 20.23048210144043 28 17.314851760864258 29 15.3961181640625 30 14.611199378967285; createNode animCurveTA -n "Character1_RightLeg_rotateY"; setAttr 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38.489158630371094 7 53.721839904785156 8 66.2349853515625 9 75.856193542480469 10 82.902351379394531 11 87.8572998046875 12 91.318504333496094 13 94.759941101074219 14 98.568710327148438 15 101.93812561035156 16 104.33479309082031 17 105.59104919433594 18 105.69590759277344 19 104.5216064453125 20 101.55848693847656 21 96.421157836914062 22 89.751724243164062 23 82.686614990234375 24 76.695701599121094 25 72.344535827636719 26 68.960464477539063 27 66.722747802734375 28 65.594459533691406 29 65.267341613769531 30 65.259323120117188; createNode animCurveTL -n "Character1_RightLeg_translateZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 4.7834453582763672 29 4.7834453582763672 30 4.7834453582763672; createNode animCurveTL -n "Character1_RightLeg_translateY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 -31.589393615722656 29 -31.589393615722656 30 -31.589393615722656; createNode animCurveTL -n "Character1_RightLeg_translateX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 31 ".ktv[0:30]" 0 -2.7159996989212232e-006 1 -2.7159994715475477e-006 2 -2.7159996989212232e-006 3 -2.7160003810422495e-006 4 -2.7160006084159249e-006 5 -2.7159994715475477e-006 6 -2.7159999262948986e-006 7 -2.7159990168001968e-006 8 -2.7160003810422495e-006 9 -2.7159996989212232e-006 10 -2.7159996989212232e-006 11 -2.7159994715475477e-006 12 -2.7160006084159249e-006 13 -2.7159992441738723e-006 14 -2.7160008357896004e-006 15 -2.7159999262948986e-006 16 -2.7160001536685741e-006 17 -2.7160003810422495e-006 18 -2.7160006084159249e-006 19 -2.7159999262948986e-006 20 -2.7159994715475477e-006 21 -2.7159996989212232e-006 22 -2.7159999262948986e-006 23 -2.7160001536685741e-006 24 -2.7160001536685741e-006 25 -2.7159999262948986e-006 26 -2.7159994715475477e-006 27 -2.7159999262948986e-006 28 -2.7160001536685741e-006 29 -2.7160006084159249e-006 30 -2.7159996989212232e-006; createNode animCurveTU -n "Character1_RightUpLeg_scaleZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1; createNode animCurveTU -n "Character1_RightUpLeg_scaleY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1; createNode animCurveTU -n "Character1_RightUpLeg_scaleX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1; createNode animCurveTA -n "Character1_RightUpLeg_rotateZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 31 ".ktv[0:30]" 0 -1.0137797594070435 1 -9.6427106857299805 2 -19.774541854858398 3 -21.994047164916992 4 -22.935087203979492 5 -23.959150314331055 6 -23.918781280517578 7 -24.052364349365234 8 -23.55607795715332 9 -21.68488883972168 10 -18.035177230834961 11 -12.87627124786377 12 -7.0740079879760742 13 -0.47289377450942993 14 7.3152389526367196 15 15.209287643432619 16 21.814472198486328 17 25.868144989013672 18 26.319000244140625 19 21.583358764648438 20 11.822573661804199 21 -0.38098347187042236 22 -11.191162109375 23 -18.011993408203125 24 -20.355802536010742 25 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13.978275299072266 12 16.521945953369141 13 18.172142028808594 14 18.980182647705078 15 18.820058822631836 16 17.805498123168945 17 16.306097030639648 18 14.831678390502928 19 13.476198196411133 20 12.100661277770996 21 10.845987319946289 22 9.7654170989990234 23 8.7936544418334961 24 7.7699074745178223 25 6.2647609710693359 26 4.278252124786377 27 2.2524678707122803 28 0.62594020366668701 29 -0.24147862195968628 30 -0.12037838995456694; createNode animCurveTA -n "Character1_LeftUpLeg_rotateY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 31 ".ktv[0:30]" 0 32.086540222167969 1 31.416881561279297 2 30.576562881469727 3 30.084821701049808 4 30.069696426391605 5 30.966753005981445 6 32.443435668945312 7 34.390262603759766 8 36.539592742919922 9 38.623805999755859 10 40.502567291259766 11 42.172000885009766 12 43.677780151367188 13 45.062850952148438 14 46.291954040527344 15 47.261943817138672 16 47.872989654541016 17 48.094825744628906 18 48.006771087646484 19 47.683773040771484 20 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2.1316282072803006e-014 27 7.1054273576010019e-015 28 -5.6843418860808015e-014 29 -1.4210854715202004e-014 30 1.4210854715202004e-014; createNode animCurveTL -n "Character1_LeftUpLeg_translateX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 24.674720764160156 29 24.674720764160156 30 24.674720764160156; createNode animCurveTU -n "Character1_Hips_scaleZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1; createNode animCurveTU -n "Character1_Hips_scaleY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1; createNode animCurveTU -n "Character1_Hips_scaleX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1; createNode animCurveTA -n "Character1_Hips_rotateZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 31 ".ktv[0:30]" 0 -10.302592277526855 1 -12.146718978881836 2 -14.020668029785156 3 -15.588547706604006 4 -16.843540191650391 5 -16.997978210449219 6 -16.616222381591797 7 -15.381011009216309 8 -12.962738037109375 9 -9.0688495635986328 10 -3.7148640155792236 11 2.413114070892334 12 7.834296703338623 13 11.917813301086426 14 15.011872291564941 15 16.982902526855469 16 17.900136947631836 17 17.9046630859375 18 17.124252319335937 19 15.27756977081299 20 12.357814788818359 21 8.8509330749511719 22 5.2156291007995605 23 1.8614864349365234 24 -0.871490478515625 25 -3.34228515625 26 -5.7586474418640137 27 -7.758805274963378 28 -9.1841306686401367 29 -10.021513938903809 30 -10.302592277526855; createNode animCurveTA -n "Character1_Hips_rotateY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 31 ".ktv[0:30]" 0 -28.93575286865234 1 -28.107721328735352 2 -27.224094390869141 3 -26.180412292480469 4 -25.423007965087891 5 -27.262514114379883 6 -30.544486999511719 7 -35.308475494384766 8 -40.869720458984375 9 -46.44622802734375 10 -51.252174377441406 11 -54.681999206542969 12 -56.483310699462891 13 -56.869548797607422 14 -56.303714752197266 15 -55.147823333740234 16 -53.714885711669922 17 -52.277706146240234 18 -51.083385467529297 19 -50.075687408447266 20 -48.979293823242187 21 -47.707000732421875 22 -46.212429046630859 23 -44.509979248046875 24 -42.673122406005859 25 -40.411357879638672 26 -37.565956115722656 27 -34.520374298095703 28 -31.738128662109375 29 -29.714344024658203 30 -28.93575286865234; createNode animCurveTA -n "Character1_Hips_rotateX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 31 ".ktv[0:30]" 0 17.372287750244141 1 21.322771072387695 2 25.483188629150391 3 29.15362548828125 4 32.150592803955078 5 31.793323516845707 6 29.831289291381839 7 25.982940673828125 8 20.376218795776367 9 13.1365966796875 10 4.6420607566833496 11 -4.1133756637573242 12 -11.379480361938477 13 -16.587018966674805 14 -20.392816543579102 15 -22.765134811401367 16 -23.866111755371094 17 -23.926975250244141 18 -23.166419982910156 19 -21.321529388427734 20 -18.314180374145508 21 -14.587423324584963 22 -10.555874824523926 23 -6.5831413269042969 24 -2.9603695869445801 25 1.0078104734420776 26 5.5922188758850098 27 10.052742004394531 28 13.812906265258789 29 16.401878356933594 30 17.372287750244141; createNode animCurveTL -n "Character1_Hips_translateZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 31 ".ktv[0:30]" 0 -28.244651794433594 1 -20.811864852905273 2 -10.972739219665527 3 -6.4331908226013184 4 -3.5799710750579834 5 -4.0453171730041504 6 -6.4118227958679199 7 -9.6208600997924805 8 -13.367286682128906 9 -17.366397857666016 10 -21.364994049072266 11 -25.1387939453125 12 -28.479042053222656 13 -31.794759750366211 14 -35.376064300537109 15 -38.835533142089844 16 -41.783809661865234 17 -43.830692291259766 18 -44.5858154296875 19 -43.541927337646484 20 -40.907955169677734 21 -37.367454528808594 22 -33.604198455810547 23 -30.303218841552734 24 -28.151662826538086 25 -27.237228393554687 26 -27.014404296875 27 -27.231479644775391 28 -27.653341293334961 29 -28.061279296875 30 -28.244651794433594; createNode animCurveTL -n "Character1_Hips_translateY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 31 ".ktv[0:30]" 0 51.446670532226563 1 50.871448516845703 2 49.689773559570312 3 48.404380798339844 4 47.031723022460938 5 46.209728240966797 6 46.170875549316406 7 46.33197021484375 8 46.600204467773437 9 46.891925811767578 10 47.125408172607422 11 47.209178924560547 12 47.035964965820313 13 46.327430725097656 14 45.092636108398437 15 43.648445129394531 16 42.314926147460938 17 41.414516448974609 18 41.271026611328125 19 42.130077362060547 20 43.785675048828125 21 45.884006500244141 22 48.069629669189453 23 49.984897613525391 24 51.270030975341797 25 51.871227264404297 26 52.067764282226562 27 51.993537902832031 28 51.778297424316406 29 51.551868438720703 30 51.446670532226563; createNode animCurveTL -n "Character1_Hips_translateX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 31 ".ktv[0:30]" 0 1.9807353019714355 1 2.5151417255401611 2 3.252446174621582 3 3.5774891376495361 4 3.8052351474761963 5 4.0301332473754883 6 4.2738981246948242 7 4.5659852027893066 8 4.8715724945068359 9 5.1535472869873047 10 5.3802599906921387 11 5.5329012870788574 12 5.6059970855712891 13 5.6039109230041504 14 5.5435500144958496 15 5.4402585029602051 16 5.3068881034851074 17 5.1562423706054687 18 5.0025496482849121 19 4.8403749465942383 20 4.6555562019348145 21 4.4510769844055176 22 4.2302913665771484 23 3.9966003894805908 24 3.7530465126037598 25 3.4538660049438477 26 3.0829973220825195 27 2.6917574405670166 28 2.3371984958648682 29 2.0798509120941162 30 1.9807353019714355; createNode animCurveTU -n "quiver_scaleZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1; createNode animCurveTU -n "quiver_scaleY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1; createNode animCurveTU -n "quiver_scaleX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1; createNode animCurveTA -n "quiver_rotateZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 4.1551990509033203 29 4.1551990509033203 30 4.1551990509033203; createNode animCurveTA -n "quiver_rotateY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 29.305034637451175 29 29.305034637451175 30 29.305034637451175; createNode animCurveTA -n "quiver_rotateX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 -14.732060432434082 29 -14.732060432434082 30 -14.732060432434082; createNode animCurveTL -n "quiver_translateZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 -19.811498641967773 29 -19.811498641967773 30 -19.811498641967773; createNode animCurveTL -n "quiver_translateY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 -2.1555929183959961 29 -2.1555929183959961 30 -2.1555929183959961; createNode animCurveTL -n "quiver_translateX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 -8.1722145080566406 29 -8.1722145080566406 30 -8.1722145080566406; select -ne :time1; setAttr ".o" 1; setAttr ".unw" 1; select -ne :renderPartition; setAttr -s 2 ".st"; select -ne :initialShadingGroup; setAttr ".ro" yes; select -ne :initialParticleSE; setAttr ".ro" yes; select -ne :defaultShaderList1; setAttr -s 2 ".s"; select -ne :postProcessList1; setAttr -s 2 ".p"; select -ne :defaultRenderingList1; select -ne :renderGlobalsList1; select -ne :defaultHardwareRenderGlobals; setAttr ".fn" -type "string" "im"; setAttr ".res" -type "string" "ntsc_4d 646 485 1.333"; select -ne :characterPartition; connectAttr "gethit_from_behindSource.cl" "clipLibrary1.sc[0]"; connectAttr "cloak_left_03_scaleZ.a" "clipLibrary1.cel[0].cev[0].cevr"; connectAttr "cloak_left_03_scaleY.a" "clipLibrary1.cel[0].cev[1].cevr"; connectAttr "cloak_left_03_scaleX.a" "clipLibrary1.cel[0].cev[2].cevr"; connectAttr "cloak_left_03_rotateZ.a" "clipLibrary1.cel[0].cev[3].cevr"; connectAttr "cloak_left_03_rotateY.a" "clipLibrary1.cel[0].cev[4].cevr"; connectAttr "cloak_left_03_rotateX.a" "clipLibrary1.cel[0].cev[5].cevr"; connectAttr "cloak_left_03_translateZ.a" "clipLibrary1.cel[0].cev[6].cevr"; connectAttr "cloak_left_03_translateY.a" "clipLibrary1.cel[0].cev[7].cevr"; connectAttr "cloak_left_03_translateX.a" "clipLibrary1.cel[0].cev[8].cevr"; connectAttr "cloak_left_02_scaleZ.a" "clipLibrary1.cel[0].cev[9].cevr"; connectAttr "cloak_left_02_scaleY.a" "clipLibrary1.cel[0].cev[10].cevr"; connectAttr "cloak_left_02_scaleX.a" "clipLibrary1.cel[0].cev[11].cevr"; connectAttr "cloak_left_02_rotateZ.a" "clipLibrary1.cel[0].cev[12].cevr"; connectAttr "cloak_left_02_rotateY.a" "clipLibrary1.cel[0].cev[13].cevr"; connectAttr "cloak_left_02_rotateX.a" "clipLibrary1.cel[0].cev[14].cevr"; connectAttr "cloak_left_02_translateZ.a" "clipLibrary1.cel[0].cev[15].cevr"; connectAttr "cloak_left_02_translateY.a" "clipLibrary1.cel[0].cev[16].cevr"; connectAttr "cloak_left_02_translateX.a" "clipLibrary1.cel[0].cev[17].cevr"; connectAttr "cloak_left_01_scaleZ.a" "clipLibrary1.cel[0].cev[18].cevr"; connectAttr "cloak_left_01_scaleY.a" "clipLibrary1.cel[0].cev[19].cevr"; connectAttr "cloak_left_01_scaleX.a" "clipLibrary1.cel[0].cev[20].cevr"; connectAttr "cloak_left_01_rotateZ.a" "clipLibrary1.cel[0].cev[21].cevr"; connectAttr "cloak_left_01_rotateY.a" "clipLibrary1.cel[0].cev[22].cevr"; connectAttr "cloak_left_01_rotateX.a" "clipLibrary1.cel[0].cev[23].cevr"; connectAttr "cloak_left_01_translateZ.a" "clipLibrary1.cel[0].cev[24].cevr"; connectAttr "cloak_left_01_translateY.a" "clipLibrary1.cel[0].cev[25].cevr"; connectAttr "cloak_left_01_translateX.a" "clipLibrary1.cel[0].cev[26].cevr"; connectAttr "cloak_right_03_scaleZ.a" "clipLibrary1.cel[0].cev[27].cevr"; connectAttr "cloak_right_03_scaleY.a" "clipLibrary1.cel[0].cev[28].cevr"; connectAttr "cloak_right_03_scaleX.a" "clipLibrary1.cel[0].cev[29].cevr"; connectAttr "cloak_right_03_rotateZ.a" "clipLibrary1.cel[0].cev[30].cevr"; connectAttr "cloak_right_03_rotateY.a" "clipLibrary1.cel[0].cev[31].cevr"; connectAttr "cloak_right_03_rotateX.a" "clipLibrary1.cel[0].cev[32].cevr"; connectAttr "cloak_right_03_translateZ.a" "clipLibrary1.cel[0].cev[33].cevr"; connectAttr "cloak_right_03_translateY.a" "clipLibrary1.cel[0].cev[34].cevr"; connectAttr "cloak_right_03_translateX.a" "clipLibrary1.cel[0].cev[35].cevr"; connectAttr "cloak_right_02_scaleZ.a" "clipLibrary1.cel[0].cev[36].cevr"; connectAttr "cloak_right_02_scaleY.a" "clipLibrary1.cel[0].cev[37].cevr"; connectAttr "cloak_right_02_scaleX.a" "clipLibrary1.cel[0].cev[38].cevr"; connectAttr "cloak_right_02_rotateZ.a" "clipLibrary1.cel[0].cev[39].cevr"; connectAttr "cloak_right_02_rotateY.a" "clipLibrary1.cel[0].cev[40].cevr"; connectAttr "cloak_right_02_rotateX.a" "clipLibrary1.cel[0].cev[41].cevr"; connectAttr "cloak_right_02_translateZ.a" "clipLibrary1.cel[0].cev[42].cevr"; connectAttr "cloak_right_02_translateY.a" "clipLibrary1.cel[0].cev[43].cevr"; connectAttr "cloak_right_02_translateX.a" "clipLibrary1.cel[0].cev[44].cevr"; connectAttr "cloak_right_01_scaleZ.a" "clipLibrary1.cel[0].cev[45].cevr"; connectAttr "cloak_right_01_scaleY.a" "clipLibrary1.cel[0].cev[46].cevr"; connectAttr "cloak_right_01_scaleX.a" "clipLibrary1.cel[0].cev[47].cevr"; connectAttr "cloak_right_01_rotateZ.a" "clipLibrary1.cel[0].cev[48].cevr"; connectAttr "cloak_right_01_rotateY.a" "clipLibrary1.cel[0].cev[49].cevr"; connectAttr "cloak_right_01_rotateX.a" "clipLibrary1.cel[0].cev[50].cevr"; connectAttr "cloak_right_01_translateZ.a" "clipLibrary1.cel[0].cev[51].cevr"; connectAttr "cloak_right_01_translateY.a" "clipLibrary1.cel[0].cev[52].cevr"; connectAttr "cloak_right_01_translateX.a" "clipLibrary1.cel[0].cev[53].cevr"; connectAttr "helmet_scaleZ.a" "clipLibrary1.cel[0].cev[54].cevr"; connectAttr "helmet_scaleY.a" "clipLibrary1.cel[0].cev[55].cevr"; connectAttr "helmet_scaleX.a" "clipLibrary1.cel[0].cev[56].cevr"; connectAttr "helmet_rotateZ.a" "clipLibrary1.cel[0].cev[57].cevr"; connectAttr "helmet_rotateY.a" "clipLibrary1.cel[0].cev[58].cevr"; connectAttr "helmet_rotateX.a" "clipLibrary1.cel[0].cev[59].cevr"; connectAttr "helmet_translateZ.a" "clipLibrary1.cel[0].cev[60].cevr"; connectAttr "helmet_translateY.a" "clipLibrary1.cel[0].cev[61].cevr"; connectAttr "helmet_translateX.a" "clipLibrary1.cel[0].cev[62].cevr"; connectAttr "Character1_Head_scaleZ.a" "clipLibrary1.cel[0].cev[63].cevr"; connectAttr "Character1_Head_scaleY.a" "clipLibrary1.cel[0].cev[64].cevr"; connectAttr "Character1_Head_scaleX.a" "clipLibrary1.cel[0].cev[65].cevr"; connectAttr "Character1_Head_rotateZ.a" "clipLibrary1.cel[0].cev[66].cevr"; connectAttr "Character1_Head_rotateY.a" "clipLibrary1.cel[0].cev[67].cevr"; connectAttr "Character1_Head_rotateX.a" "clipLibrary1.cel[0].cev[68].cevr"; connectAttr "Character1_Head_translateZ.a" "clipLibrary1.cel[0].cev[69].cevr"; connectAttr "Character1_Head_translateY.a" "clipLibrary1.cel[0].cev[70].cevr"; connectAttr "Character1_Head_translateX.a" "clipLibrary1.cel[0].cev[71].cevr"; connectAttr "Character1_Neck_scaleZ.a" "clipLibrary1.cel[0].cev[72].cevr"; connectAttr "Character1_Neck_scaleY.a" "clipLibrary1.cel[0].cev[73].cevr"; connectAttr "Character1_Neck_scaleX.a" "clipLibrary1.cel[0].cev[74].cevr"; connectAttr "Character1_Neck_rotateZ.a" "clipLibrary1.cel[0].cev[75].cevr"; connectAttr "Character1_Neck_rotateY.a" "clipLibrary1.cel[0].cev[76].cevr"; connectAttr "Character1_Neck_rotateX.a" "clipLibrary1.cel[0].cev[77].cevr"; connectAttr "Character1_Neck_translateZ.a" "clipLibrary1.cel[0].cev[78].cevr"; connectAttr "Character1_Neck_translateY.a" "clipLibrary1.cel[0].cev[79].cevr"; connectAttr "Character1_Neck_translateX.a" "clipLibrary1.cel[0].cev[80].cevr"; connectAttr "Character1_RightHandRing3_scaleZ.a" "clipLibrary1.cel[0].cev[81].cevr" ; connectAttr "Character1_RightHandRing3_scaleY.a" "clipLibrary1.cel[0].cev[82].cevr" ; connectAttr "Character1_RightHandRing3_scaleX.a" "clipLibrary1.cel[0].cev[83].cevr" ; connectAttr "Character1_RightHandRing3_rotateZ.a" "clipLibrary1.cel[0].cev[84].cevr" ; connectAttr "Character1_RightHandRing3_rotateY.a" "clipLibrary1.cel[0].cev[85].cevr" ; connectAttr "Character1_RightHandRing3_rotateX.a" "clipLibrary1.cel[0].cev[86].cevr" ; connectAttr "Character1_RightHandRing3_translateZ.a" "clipLibrary1.cel[0].cev[87].cevr" ; connectAttr "Character1_RightHandRing3_translateY.a" "clipLibrary1.cel[0].cev[88].cevr" ; connectAttr "Character1_RightHandRing3_translateX.a" "clipLibrary1.cel[0].cev[89].cevr" ; connectAttr "Character1_RightHandRing2_scaleZ.a" "clipLibrary1.cel[0].cev[90].cevr" ; connectAttr "Character1_RightHandRing2_scaleY.a" "clipLibrary1.cel[0].cev[91].cevr" ; connectAttr "Character1_RightHandRing2_scaleX.a" "clipLibrary1.cel[0].cev[92].cevr" ; connectAttr "Character1_RightHandRing2_rotateZ.a" "clipLibrary1.cel[0].cev[93].cevr" ; connectAttr "Character1_RightHandRing2_rotateY.a" "clipLibrary1.cel[0].cev[94].cevr" ; connectAttr "Character1_RightHandRing2_rotateX.a" "clipLibrary1.cel[0].cev[95].cevr" ; connectAttr "Character1_RightHandRing2_translateZ.a" "clipLibrary1.cel[0].cev[96].cevr" ; connectAttr "Character1_RightHandRing2_translateY.a" "clipLibrary1.cel[0].cev[97].cevr" ; connectAttr "Character1_RightHandRing2_translateX.a" "clipLibrary1.cel[0].cev[98].cevr" ; connectAttr "Character1_RightHandRing1_scaleZ.a" "clipLibrary1.cel[0].cev[99].cevr" ; connectAttr "Character1_RightHandRing1_scaleY.a" "clipLibrary1.cel[0].cev[100].cevr" ; connectAttr "Character1_RightHandRing1_scaleX.a" "clipLibrary1.cel[0].cev[101].cevr" ; connectAttr "Character1_RightHandRing1_rotateZ.a" "clipLibrary1.cel[0].cev[102].cevr" ; connectAttr "Character1_RightHandRing1_rotateY.a" "clipLibrary1.cel[0].cev[103].cevr" ; connectAttr "Character1_RightHandRing1_rotateX.a" "clipLibrary1.cel[0].cev[104].cevr" ; connectAttr "Character1_RightHandRing1_translateZ.a" "clipLibrary1.cel[0].cev[105].cevr" ; connectAttr "Character1_RightHandRing1_translateY.a" "clipLibrary1.cel[0].cev[106].cevr" ; connectAttr "Character1_RightHandRing1_translateX.a" "clipLibrary1.cel[0].cev[107].cevr" ; connectAttr "Character1_RightHandMiddle3_scaleZ.a" "clipLibrary1.cel[0].cev[108].cevr" ; connectAttr "Character1_RightHandMiddle3_scaleY.a" "clipLibrary1.cel[0].cev[109].cevr" ; connectAttr "Character1_RightHandMiddle3_scaleX.a" "clipLibrary1.cel[0].cev[110].cevr" ; connectAttr "Character1_RightHandMiddle3_rotateZ.a" "clipLibrary1.cel[0].cev[111].cevr" ; connectAttr "Character1_RightHandMiddle3_rotateY.a" "clipLibrary1.cel[0].cev[112].cevr" ; connectAttr "Character1_RightHandMiddle3_rotateX.a" "clipLibrary1.cel[0].cev[113].cevr" ; connectAttr "Character1_RightHandMiddle3_translateZ.a" "clipLibrary1.cel[0].cev[114].cevr" ; connectAttr "Character1_RightHandMiddle3_translateY.a" "clipLibrary1.cel[0].cev[115].cevr" ; connectAttr "Character1_RightHandMiddle3_translateX.a" "clipLibrary1.cel[0].cev[116].cevr" ; connectAttr "Character1_RightHandMiddle2_scaleZ.a" "clipLibrary1.cel[0].cev[117].cevr" ; connectAttr "Character1_RightHandMiddle2_scaleY.a" "clipLibrary1.cel[0].cev[118].cevr" ; connectAttr "Character1_RightHandMiddle2_scaleX.a" "clipLibrary1.cel[0].cev[119].cevr" ; connectAttr "Character1_RightHandMiddle2_rotateZ.a" "clipLibrary1.cel[0].cev[120].cevr" ; connectAttr "Character1_RightHandMiddle2_rotateY.a" "clipLibrary1.cel[0].cev[121].cevr" ; connectAttr "Character1_RightHandMiddle2_rotateX.a" "clipLibrary1.cel[0].cev[122].cevr" ; connectAttr "Character1_RightHandMiddle2_translateZ.a" "clipLibrary1.cel[0].cev[123].cevr" ; connectAttr "Character1_RightHandMiddle2_translateY.a" "clipLibrary1.cel[0].cev[124].cevr" ; connectAttr "Character1_RightHandMiddle2_translateX.a" "clipLibrary1.cel[0].cev[125].cevr" ; connectAttr "Character1_RightHandMiddle1_scaleZ.a" "clipLibrary1.cel[0].cev[126].cevr" ; connectAttr "Character1_RightHandMiddle1_scaleY.a" "clipLibrary1.cel[0].cev[127].cevr" ; connectAttr "Character1_RightHandMiddle1_scaleX.a" "clipLibrary1.cel[0].cev[128].cevr" ; connectAttr "Character1_RightHandMiddle1_rotateZ.a" "clipLibrary1.cel[0].cev[129].cevr" ; connectAttr "Character1_RightHandMiddle1_rotateY.a" "clipLibrary1.cel[0].cev[130].cevr" ; connectAttr "Character1_RightHandMiddle1_rotateX.a" "clipLibrary1.cel[0].cev[131].cevr" ; connectAttr "Character1_RightHandMiddle1_translateZ.a" "clipLibrary1.cel[0].cev[132].cevr" ; connectAttr "Character1_RightHandMiddle1_translateY.a" "clipLibrary1.cel[0].cev[133].cevr" ; connectAttr "Character1_RightHandMiddle1_translateX.a" "clipLibrary1.cel[0].cev[134].cevr" ; connectAttr "Character1_RightHandIndex3_scaleZ.a" "clipLibrary1.cel[0].cev[135].cevr" ; connectAttr "Character1_RightHandIndex3_scaleY.a" "clipLibrary1.cel[0].cev[136].cevr" ; connectAttr "Character1_RightHandIndex3_scaleX.a" "clipLibrary1.cel[0].cev[137].cevr" ; connectAttr "Character1_RightHandIndex3_rotateZ.a" "clipLibrary1.cel[0].cev[138].cevr" ; connectAttr "Character1_RightHandIndex3_rotateY.a" "clipLibrary1.cel[0].cev[139].cevr" ; connectAttr "Character1_RightHandIndex3_rotateX.a" "clipLibrary1.cel[0].cev[140].cevr" ; connectAttr "Character1_RightHandIndex3_translateZ.a" "clipLibrary1.cel[0].cev[141].cevr" ; connectAttr "Character1_RightHandIndex3_translateY.a" "clipLibrary1.cel[0].cev[142].cevr" ; connectAttr "Character1_RightHandIndex3_translateX.a" "clipLibrary1.cel[0].cev[143].cevr" ; connectAttr "Character1_RightHandIndex2_scaleZ.a" "clipLibrary1.cel[0].cev[144].cevr" ; connectAttr "Character1_RightHandIndex2_scaleY.a" "clipLibrary1.cel[0].cev[145].cevr" ; connectAttr "Character1_RightHandIndex2_scaleX.a" "clipLibrary1.cel[0].cev[146].cevr" ; connectAttr "Character1_RightHandIndex2_rotateZ.a" "clipLibrary1.cel[0].cev[147].cevr" ; connectAttr "Character1_RightHandIndex2_rotateY.a" "clipLibrary1.cel[0].cev[148].cevr" ; connectAttr "Character1_RightHandIndex2_rotateX.a" "clipLibrary1.cel[0].cev[149].cevr" ; connectAttr "Character1_RightHandIndex2_translateZ.a" "clipLibrary1.cel[0].cev[150].cevr" ; connectAttr "Character1_RightHandIndex2_translateY.a" "clipLibrary1.cel[0].cev[151].cevr" ; connectAttr "Character1_RightHandIndex2_translateX.a" "clipLibrary1.cel[0].cev[152].cevr" ; connectAttr "Character1_RightHandIndex1_scaleZ.a" "clipLibrary1.cel[0].cev[153].cevr" ; connectAttr "Character1_RightHandIndex1_scaleY.a" "clipLibrary1.cel[0].cev[154].cevr" ; connectAttr "Character1_RightHandIndex1_scaleX.a" "clipLibrary1.cel[0].cev[155].cevr" ; connectAttr "Character1_RightHandIndex1_rotateZ.a" "clipLibrary1.cel[0].cev[156].cevr" ; connectAttr "Character1_RightHandIndex1_rotateY.a" "clipLibrary1.cel[0].cev[157].cevr" ; connectAttr "Character1_RightHandIndex1_rotateX.a" "clipLibrary1.cel[0].cev[158].cevr" ; connectAttr "Character1_RightHandIndex1_translateZ.a" "clipLibrary1.cel[0].cev[159].cevr" ; connectAttr "Character1_RightHandIndex1_translateY.a" "clipLibrary1.cel[0].cev[160].cevr" ; connectAttr "Character1_RightHandIndex1_translateX.a" "clipLibrary1.cel[0].cev[161].cevr" ; connectAttr "Character1_RightHandThumb3_scaleZ.a" "clipLibrary1.cel[0].cev[162].cevr" ; connectAttr "Character1_RightHandThumb3_scaleY.a" "clipLibrary1.cel[0].cev[163].cevr" ; connectAttr "Character1_RightHandThumb3_scaleX.a" "clipLibrary1.cel[0].cev[164].cevr" ; connectAttr "Character1_RightHandThumb3_rotateZ.a" "clipLibrary1.cel[0].cev[165].cevr" ; connectAttr "Character1_RightHandThumb3_rotateY.a" "clipLibrary1.cel[0].cev[166].cevr" ; connectAttr "Character1_RightHandThumb3_rotateX.a" "clipLibrary1.cel[0].cev[167].cevr" ; connectAttr "Character1_RightHandThumb3_translateZ.a" "clipLibrary1.cel[0].cev[168].cevr" ; connectAttr "Character1_RightHandThumb3_translateY.a" "clipLibrary1.cel[0].cev[169].cevr" ; connectAttr "Character1_RightHandThumb3_translateX.a" "clipLibrary1.cel[0].cev[170].cevr" ; connectAttr "Character1_RightHandThumb2_scaleZ.a" "clipLibrary1.cel[0].cev[171].cevr" ; connectAttr "Character1_RightHandThumb2_scaleY.a" "clipLibrary1.cel[0].cev[172].cevr" ; connectAttr "Character1_RightHandThumb2_scaleX.a" "clipLibrary1.cel[0].cev[173].cevr" ; connectAttr "Character1_RightHandThumb2_rotateZ.a" "clipLibrary1.cel[0].cev[174].cevr" ; connectAttr "Character1_RightHandThumb2_rotateY.a" "clipLibrary1.cel[0].cev[175].cevr" ; connectAttr "Character1_RightHandThumb2_rotateX.a" "clipLibrary1.cel[0].cev[176].cevr" ; connectAttr "Character1_RightHandThumb2_translateZ.a" "clipLibrary1.cel[0].cev[177].cevr" ; connectAttr "Character1_RightHandThumb2_translateY.a" "clipLibrary1.cel[0].cev[178].cevr" ; connectAttr "Character1_RightHandThumb2_translateX.a" "clipLibrary1.cel[0].cev[179].cevr" ; connectAttr "Character1_RightHandThumb1_scaleZ.a" "clipLibrary1.cel[0].cev[180].cevr" ; connectAttr "Character1_RightHandThumb1_scaleY.a" "clipLibrary1.cel[0].cev[181].cevr" ; connectAttr "Character1_RightHandThumb1_scaleX.a" "clipLibrary1.cel[0].cev[182].cevr" ; connectAttr "Character1_RightHandThumb1_rotateZ.a" "clipLibrary1.cel[0].cev[183].cevr" ; connectAttr "Character1_RightHandThumb1_rotateY.a" "clipLibrary1.cel[0].cev[184].cevr" ; connectAttr "Character1_RightHandThumb1_rotateX.a" "clipLibrary1.cel[0].cev[185].cevr" ; connectAttr "Character1_RightHandThumb1_translateZ.a" "clipLibrary1.cel[0].cev[186].cevr" ; connectAttr "Character1_RightHandThumb1_translateY.a" "clipLibrary1.cel[0].cev[187].cevr" ; connectAttr "Character1_RightHandThumb1_translateX.a" "clipLibrary1.cel[0].cev[188].cevr" ; connectAttr "Character1_RightHand_scaleZ.a" "clipLibrary1.cel[0].cev[189].cevr"; connectAttr "Character1_RightHand_scaleY.a" "clipLibrary1.cel[0].cev[190].cevr"; connectAttr "Character1_RightHand_scaleX.a" "clipLibrary1.cel[0].cev[191].cevr"; connectAttr "Character1_RightHand_rotateZ.a" "clipLibrary1.cel[0].cev[192].cevr" ; connectAttr "Character1_RightHand_rotateY.a" "clipLibrary1.cel[0].cev[193].cevr" ; connectAttr "Character1_RightHand_rotateX.a" "clipLibrary1.cel[0].cev[194].cevr" ; connectAttr "Character1_RightHand_translateZ.a" "clipLibrary1.cel[0].cev[195].cevr" ; connectAttr "Character1_RightHand_translateY.a" "clipLibrary1.cel[0].cev[196].cevr" ; connectAttr "Character1_RightHand_translateX.a" "clipLibrary1.cel[0].cev[197].cevr" ; connectAttr "Character1_RightForeArm_scaleZ.a" "clipLibrary1.cel[0].cev[198].cevr" ; connectAttr "Character1_RightForeArm_scaleY.a" "clipLibrary1.cel[0].cev[199].cevr" ; connectAttr "Character1_RightForeArm_scaleX.a" "clipLibrary1.cel[0].cev[200].cevr" ; connectAttr "Character1_RightForeArm_rotateZ.a" "clipLibrary1.cel[0].cev[201].cevr" ; connectAttr "Character1_RightForeArm_rotateY.a" "clipLibrary1.cel[0].cev[202].cevr" ; connectAttr "Character1_RightForeArm_rotateX.a" "clipLibrary1.cel[0].cev[203].cevr" ; connectAttr "Character1_RightForeArm_translateZ.a" "clipLibrary1.cel[0].cev[204].cevr" ; connectAttr "Character1_RightForeArm_translateY.a" "clipLibrary1.cel[0].cev[205].cevr" ; connectAttr "Character1_RightForeArm_translateX.a" "clipLibrary1.cel[0].cev[206].cevr" ; connectAttr "Character1_RightArm_scaleZ.a" "clipLibrary1.cel[0].cev[207].cevr"; connectAttr "Character1_RightArm_scaleY.a" "clipLibrary1.cel[0].cev[208].cevr"; connectAttr "Character1_RightArm_scaleX.a" "clipLibrary1.cel[0].cev[209].cevr"; connectAttr "Character1_RightArm_rotateZ.a" "clipLibrary1.cel[0].cev[210].cevr"; connectAttr "Character1_RightArm_rotateY.a" "clipLibrary1.cel[0].cev[211].cevr"; connectAttr "Character1_RightArm_rotateX.a" "clipLibrary1.cel[0].cev[212].cevr"; connectAttr "Character1_RightArm_translateZ.a" "clipLibrary1.cel[0].cev[213].cevr" ; connectAttr "Character1_RightArm_translateY.a" "clipLibrary1.cel[0].cev[214].cevr" ; connectAttr "Character1_RightArm_translateX.a" "clipLibrary1.cel[0].cev[215].cevr" ; connectAttr "Character1_RightShoulder_scaleZ.a" "clipLibrary1.cel[0].cev[216].cevr" ; connectAttr "Character1_RightShoulder_scaleY.a" "clipLibrary1.cel[0].cev[217].cevr" ; connectAttr "Character1_RightShoulder_scaleX.a" "clipLibrary1.cel[0].cev[218].cevr" ; connectAttr "Character1_RightShoulder_rotateZ.a" "clipLibrary1.cel[0].cev[219].cevr" ; connectAttr "Character1_RightShoulder_rotateY.a" "clipLibrary1.cel[0].cev[220].cevr" ; connectAttr "Character1_RightShoulder_rotateX.a" "clipLibrary1.cel[0].cev[221].cevr" ; connectAttr "Character1_RightShoulder_translateZ.a" "clipLibrary1.cel[0].cev[222].cevr" ; connectAttr "Character1_RightShoulder_translateY.a" "clipLibrary1.cel[0].cev[223].cevr" ; connectAttr "Character1_RightShoulder_translateX.a" "clipLibrary1.cel[0].cev[224].cevr" ; connectAttr "Character1_LeftHandRing3_scaleZ.a" "clipLibrary1.cel[0].cev[225].cevr" ; connectAttr "Character1_LeftHandRing3_scaleY.a" "clipLibrary1.cel[0].cev[226].cevr" ; connectAttr "Character1_LeftHandRing3_scaleX.a" "clipLibrary1.cel[0].cev[227].cevr" ; connectAttr "Character1_LeftHandRing3_rotateZ.a" "clipLibrary1.cel[0].cev[228].cevr" ; connectAttr "Character1_LeftHandRing3_rotateY.a" "clipLibrary1.cel[0].cev[229].cevr" ; connectAttr "Character1_LeftHandRing3_rotateX.a" "clipLibrary1.cel[0].cev[230].cevr" ; connectAttr "Character1_LeftHandRing3_translateZ.a" "clipLibrary1.cel[0].cev[231].cevr" ; connectAttr "Character1_LeftHandRing3_translateY.a" "clipLibrary1.cel[0].cev[232].cevr" ; connectAttr "Character1_LeftHandRing3_translateX.a" "clipLibrary1.cel[0].cev[233].cevr" ; connectAttr "Character1_LeftHandRing2_scaleZ.a" "clipLibrary1.cel[0].cev[234].cevr" ; connectAttr "Character1_LeftHandRing2_scaleY.a" "clipLibrary1.cel[0].cev[235].cevr" ; connectAttr "Character1_LeftHandRing2_scaleX.a" "clipLibrary1.cel[0].cev[236].cevr" ; connectAttr "Character1_LeftHandRing2_rotateZ.a" "clipLibrary1.cel[0].cev[237].cevr" ; connectAttr "Character1_LeftHandRing2_rotateY.a" "clipLibrary1.cel[0].cev[238].cevr" ; connectAttr "Character1_LeftHandRing2_rotateX.a" "clipLibrary1.cel[0].cev[239].cevr" ; connectAttr "Character1_LeftHandRing2_translateZ.a" "clipLibrary1.cel[0].cev[240].cevr" ; connectAttr "Character1_LeftHandRing2_translateY.a" "clipLibrary1.cel[0].cev[241].cevr" ; connectAttr "Character1_LeftHandRing2_translateX.a" "clipLibrary1.cel[0].cev[242].cevr" ; connectAttr "Character1_LeftHandRing1_scaleZ.a" "clipLibrary1.cel[0].cev[243].cevr" ; connectAttr "Character1_LeftHandRing1_scaleY.a" "clipLibrary1.cel[0].cev[244].cevr" ; connectAttr "Character1_LeftHandRing1_scaleX.a" "clipLibrary1.cel[0].cev[245].cevr" ; connectAttr "Character1_LeftHandRing1_rotateZ.a" "clipLibrary1.cel[0].cev[246].cevr" ; connectAttr "Character1_LeftHandRing1_rotateY.a" "clipLibrary1.cel[0].cev[247].cevr" ; connectAttr "Character1_LeftHandRing1_rotateX.a" "clipLibrary1.cel[0].cev[248].cevr" ; connectAttr "Character1_LeftHandRing1_translateZ.a" "clipLibrary1.cel[0].cev[249].cevr" ; connectAttr "Character1_LeftHandRing1_translateY.a" "clipLibrary1.cel[0].cev[250].cevr" ; connectAttr "Character1_LeftHandRing1_translateX.a" "clipLibrary1.cel[0].cev[251].cevr" ; connectAttr "Character1_LeftHandMiddle3_scaleZ.a" "clipLibrary1.cel[0].cev[252].cevr" ; connectAttr "Character1_LeftHandMiddle3_scaleY.a" "clipLibrary1.cel[0].cev[253].cevr" ; connectAttr "Character1_LeftHandMiddle3_scaleX.a" "clipLibrary1.cel[0].cev[254].cevr" ; connectAttr "Character1_LeftHandMiddle3_rotateZ.a" "clipLibrary1.cel[0].cev[255].cevr" ; connectAttr "Character1_LeftHandMiddle3_rotateY.a" "clipLibrary1.cel[0].cev[256].cevr" ; connectAttr "Character1_LeftHandMiddle3_rotateX.a" "clipLibrary1.cel[0].cev[257].cevr" ; connectAttr "Character1_LeftHandMiddle3_translateZ.a" "clipLibrary1.cel[0].cev[258].cevr" ; connectAttr "Character1_LeftHandMiddle3_translateY.a" "clipLibrary1.cel[0].cev[259].cevr" ; connectAttr "Character1_LeftHandMiddle3_translateX.a" "clipLibrary1.cel[0].cev[260].cevr" ; connectAttr "Character1_LeftHandMiddle2_scaleZ.a" "clipLibrary1.cel[0].cev[261].cevr" ; connectAttr "Character1_LeftHandMiddle2_scaleY.a" "clipLibrary1.cel[0].cev[262].cevr" ; connectAttr "Character1_LeftHandMiddle2_scaleX.a" "clipLibrary1.cel[0].cev[263].cevr" ; connectAttr "Character1_LeftHandMiddle2_rotateZ.a" "clipLibrary1.cel[0].cev[264].cevr" ; connectAttr "Character1_LeftHandMiddle2_rotateY.a" "clipLibrary1.cel[0].cev[265].cevr" ; connectAttr "Character1_LeftHandMiddle2_rotateX.a" "clipLibrary1.cel[0].cev[266].cevr" ; connectAttr "Character1_LeftHandMiddle2_translateZ.a" "clipLibrary1.cel[0].cev[267].cevr" ; connectAttr "Character1_LeftHandMiddle2_translateY.a" "clipLibrary1.cel[0].cev[268].cevr" ; connectAttr "Character1_LeftHandMiddle2_translateX.a" "clipLibrary1.cel[0].cev[269].cevr" ; connectAttr "Character1_LeftHandMiddle1_scaleZ.a" "clipLibrary1.cel[0].cev[270].cevr" ; connectAttr "Character1_LeftHandMiddle1_scaleY.a" "clipLibrary1.cel[0].cev[271].cevr" ; connectAttr "Character1_LeftHandMiddle1_scaleX.a" "clipLibrary1.cel[0].cev[272].cevr" ; connectAttr "Character1_LeftHandMiddle1_rotateZ.a" "clipLibrary1.cel[0].cev[273].cevr" ; connectAttr "Character1_LeftHandMiddle1_rotateY.a" "clipLibrary1.cel[0].cev[274].cevr" ; connectAttr "Character1_LeftHandMiddle1_rotateX.a" "clipLibrary1.cel[0].cev[275].cevr" ; connectAttr "Character1_LeftHandMiddle1_translateZ.a" "clipLibrary1.cel[0].cev[276].cevr" ; connectAttr "Character1_LeftHandMiddle1_translateY.a" "clipLibrary1.cel[0].cev[277].cevr" ; connectAttr "Character1_LeftHandMiddle1_translateX.a" "clipLibrary1.cel[0].cev[278].cevr" ; connectAttr "Character1_LeftHandIndex3_scaleZ.a" "clipLibrary1.cel[0].cev[279].cevr" ; connectAttr "Character1_LeftHandIndex3_scaleY.a" "clipLibrary1.cel[0].cev[280].cevr" ; connectAttr "Character1_LeftHandIndex3_scaleX.a" "clipLibrary1.cel[0].cev[281].cevr" ; connectAttr "Character1_LeftHandIndex3_rotateZ.a" "clipLibrary1.cel[0].cev[282].cevr" ; connectAttr "Character1_LeftHandIndex3_rotateY.a" "clipLibrary1.cel[0].cev[283].cevr" ; connectAttr "Character1_LeftHandIndex3_rotateX.a" "clipLibrary1.cel[0].cev[284].cevr" ; connectAttr "Character1_LeftHandIndex3_translateZ.a" "clipLibrary1.cel[0].cev[285].cevr" ; connectAttr "Character1_LeftHandIndex3_translateY.a" "clipLibrary1.cel[0].cev[286].cevr" ; connectAttr "Character1_LeftHandIndex3_translateX.a" "clipLibrary1.cel[0].cev[287].cevr" ; connectAttr "Character1_LeftHandIndex2_scaleZ.a" "clipLibrary1.cel[0].cev[288].cevr" ; connectAttr "Character1_LeftHandIndex2_scaleY.a" "clipLibrary1.cel[0].cev[289].cevr" ; connectAttr "Character1_LeftHandIndex2_scaleX.a" "clipLibrary1.cel[0].cev[290].cevr" ; connectAttr "Character1_LeftHandIndex2_rotateZ.a" "clipLibrary1.cel[0].cev[291].cevr" ; connectAttr "Character1_LeftHandIndex2_rotateY.a" "clipLibrary1.cel[0].cev[292].cevr" ; connectAttr "Character1_LeftHandIndex2_rotateX.a" "clipLibrary1.cel[0].cev[293].cevr" ; connectAttr "Character1_LeftHandIndex2_translateZ.a" "clipLibrary1.cel[0].cev[294].cevr" ; connectAttr "Character1_LeftHandIndex2_translateY.a" "clipLibrary1.cel[0].cev[295].cevr" ; connectAttr "Character1_LeftHandIndex2_translateX.a" "clipLibrary1.cel[0].cev[296].cevr" ; connectAttr "Character1_LeftHandIndex1_scaleZ.a" "clipLibrary1.cel[0].cev[297].cevr" ; connectAttr "Character1_LeftHandIndex1_scaleY.a" "clipLibrary1.cel[0].cev[298].cevr" ; connectAttr "Character1_LeftHandIndex1_scaleX.a" "clipLibrary1.cel[0].cev[299].cevr" ; connectAttr "Character1_LeftHandIndex1_rotateZ.a" "clipLibrary1.cel[0].cev[300].cevr" ; connectAttr "Character1_LeftHandIndex1_rotateY.a" "clipLibrary1.cel[0].cev[301].cevr" ; connectAttr "Character1_LeftHandIndex1_rotateX.a" "clipLibrary1.cel[0].cev[302].cevr" ; connectAttr "Character1_LeftHandIndex1_translateZ.a" "clipLibrary1.cel[0].cev[303].cevr" ; connectAttr "Character1_LeftHandIndex1_translateY.a" "clipLibrary1.cel[0].cev[304].cevr" ; connectAttr "Character1_LeftHandIndex1_translateX.a" "clipLibrary1.cel[0].cev[305].cevr" ; connectAttr "Character1_LeftHandThumb3_scaleZ.a" "clipLibrary1.cel[0].cev[306].cevr" ; connectAttr "Character1_LeftHandThumb3_scaleY.a" "clipLibrary1.cel[0].cev[307].cevr" ; connectAttr "Character1_LeftHandThumb3_scaleX.a" "clipLibrary1.cel[0].cev[308].cevr" ; connectAttr "Character1_LeftHandThumb3_rotateZ.a" "clipLibrary1.cel[0].cev[309].cevr" ; connectAttr "Character1_LeftHandThumb3_rotateY.a" "clipLibrary1.cel[0].cev[310].cevr" ; connectAttr "Character1_LeftHandThumb3_rotateX.a" "clipLibrary1.cel[0].cev[311].cevr" ; connectAttr "Character1_LeftHandThumb3_translateZ.a" "clipLibrary1.cel[0].cev[312].cevr" ; connectAttr "Character1_LeftHandThumb3_translateY.a" "clipLibrary1.cel[0].cev[313].cevr" ; connectAttr "Character1_LeftHandThumb3_translateX.a" "clipLibrary1.cel[0].cev[314].cevr" ; connectAttr "Character1_LeftHandThumb2_scaleZ.a" "clipLibrary1.cel[0].cev[315].cevr" ; connectAttr "Character1_LeftHandThumb2_scaleY.a" "clipLibrary1.cel[0].cev[316].cevr" ; connectAttr "Character1_LeftHandThumb2_scaleX.a" "clipLibrary1.cel[0].cev[317].cevr" ; connectAttr "Character1_LeftHandThumb2_rotateZ.a" "clipLibrary1.cel[0].cev[318].cevr" ; connectAttr "Character1_LeftHandThumb2_rotateY.a" "clipLibrary1.cel[0].cev[319].cevr" ; connectAttr "Character1_LeftHandThumb2_rotateX.a" "clipLibrary1.cel[0].cev[320].cevr" ; connectAttr "Character1_LeftHandThumb2_translateZ.a" "clipLibrary1.cel[0].cev[321].cevr" ; connectAttr "Character1_LeftHandThumb2_translateY.a" "clipLibrary1.cel[0].cev[322].cevr" ; connectAttr "Character1_LeftHandThumb2_translateX.a" "clipLibrary1.cel[0].cev[323].cevr" ; connectAttr "Character1_LeftHandThumb1_scaleZ.a" "clipLibrary1.cel[0].cev[324].cevr" ; connectAttr "Character1_LeftHandThumb1_scaleY.a" "clipLibrary1.cel[0].cev[325].cevr" ; connectAttr "Character1_LeftHandThumb1_scaleX.a" "clipLibrary1.cel[0].cev[326].cevr" ; connectAttr "Character1_LeftHandThumb1_rotateZ.a" "clipLibrary1.cel[0].cev[327].cevr" ; connectAttr "Character1_LeftHandThumb1_rotateY.a" "clipLibrary1.cel[0].cev[328].cevr" ; connectAttr "Character1_LeftHandThumb1_rotateX.a" "clipLibrary1.cel[0].cev[329].cevr" ; connectAttr "Character1_LeftHandThumb1_translateZ.a" "clipLibrary1.cel[0].cev[330].cevr" ; connectAttr "Character1_LeftHandThumb1_translateY.a" "clipLibrary1.cel[0].cev[331].cevr" ; connectAttr "Character1_LeftHandThumb1_translateX.a" "clipLibrary1.cel[0].cev[332].cevr" ; connectAttr "Character1_LeftHand_scaleZ.a" "clipLibrary1.cel[0].cev[333].cevr"; connectAttr "Character1_LeftHand_scaleY.a" "clipLibrary1.cel[0].cev[334].cevr"; connectAttr "Character1_LeftHand_scaleX.a" "clipLibrary1.cel[0].cev[335].cevr"; connectAttr "Character1_LeftHand_rotateZ.a" "clipLibrary1.cel[0].cev[336].cevr"; connectAttr "Character1_LeftHand_rotateY.a" "clipLibrary1.cel[0].cev[337].cevr"; connectAttr "Character1_LeftHand_rotateX.a" "clipLibrary1.cel[0].cev[338].cevr"; connectAttr "Character1_LeftHand_translateZ.a" "clipLibrary1.cel[0].cev[339].cevr" ; connectAttr "Character1_LeftHand_translateY.a" "clipLibrary1.cel[0].cev[340].cevr" ; connectAttr "Character1_LeftHand_translateX.a" "clipLibrary1.cel[0].cev[341].cevr" ; connectAttr "Character1_LeftForeArm_scaleZ.a" "clipLibrary1.cel[0].cev[342].cevr" ; connectAttr "Character1_LeftForeArm_scaleY.a" "clipLibrary1.cel[0].cev[343].cevr" ; connectAttr "Character1_LeftForeArm_scaleX.a" "clipLibrary1.cel[0].cev[344].cevr" ; connectAttr "Character1_LeftForeArm_rotateZ.a" "clipLibrary1.cel[0].cev[345].cevr" ; connectAttr "Character1_LeftForeArm_rotateY.a" "clipLibrary1.cel[0].cev[346].cevr" ; connectAttr "Character1_LeftForeArm_rotateX.a" "clipLibrary1.cel[0].cev[347].cevr" ; connectAttr "Character1_LeftForeArm_translateZ.a" "clipLibrary1.cel[0].cev[348].cevr" ; connectAttr "Character1_LeftForeArm_translateY.a" "clipLibrary1.cel[0].cev[349].cevr" ; connectAttr "Character1_LeftForeArm_translateX.a" "clipLibrary1.cel[0].cev[350].cevr" ; connectAttr "Character1_LeftArm_scaleZ.a" "clipLibrary1.cel[0].cev[351].cevr"; connectAttr "Character1_LeftArm_scaleY.a" "clipLibrary1.cel[0].cev[352].cevr"; connectAttr "Character1_LeftArm_scaleX.a" "clipLibrary1.cel[0].cev[353].cevr"; connectAttr "Character1_LeftArm_rotateZ.a" "clipLibrary1.cel[0].cev[354].cevr"; connectAttr "Character1_LeftArm_rotateY.a" "clipLibrary1.cel[0].cev[355].cevr"; connectAttr "Character1_LeftArm_rotateX.a" "clipLibrary1.cel[0].cev[356].cevr"; connectAttr "Character1_LeftArm_translateZ.a" "clipLibrary1.cel[0].cev[357].cevr" ; connectAttr "Character1_LeftArm_translateY.a" "clipLibrary1.cel[0].cev[358].cevr" ; connectAttr "Character1_LeftArm_translateX.a" "clipLibrary1.cel[0].cev[359].cevr" ; connectAttr "Character1_LeftShoulder_scaleZ.a" "clipLibrary1.cel[0].cev[360].cevr" ; connectAttr "Character1_LeftShoulder_scaleY.a" "clipLibrary1.cel[0].cev[361].cevr" ; connectAttr "Character1_LeftShoulder_scaleX.a" "clipLibrary1.cel[0].cev[362].cevr" ; connectAttr "Character1_LeftShoulder_rotateZ.a" "clipLibrary1.cel[0].cev[363].cevr" ; connectAttr "Character1_LeftShoulder_rotateY.a" "clipLibrary1.cel[0].cev[364].cevr" ; connectAttr "Character1_LeftShoulder_rotateX.a" "clipLibrary1.cel[0].cev[365].cevr" ; connectAttr "Character1_LeftShoulder_translateZ.a" "clipLibrary1.cel[0].cev[366].cevr" ; connectAttr "Character1_LeftShoulder_translateY.a" "clipLibrary1.cel[0].cev[367].cevr" ; connectAttr "Character1_LeftShoulder_translateX.a" "clipLibrary1.cel[0].cev[368].cevr" ; connectAttr "Character1_Spine1_scaleZ.a" "clipLibrary1.cel[0].cev[369].cevr"; connectAttr "Character1_Spine1_scaleY.a" "clipLibrary1.cel[0].cev[370].cevr"; connectAttr "Character1_Spine1_scaleX.a" "clipLibrary1.cel[0].cev[371].cevr"; connectAttr "Character1_Spine1_rotateZ.a" "clipLibrary1.cel[0].cev[372].cevr"; connectAttr "Character1_Spine1_rotateY.a" "clipLibrary1.cel[0].cev[373].cevr"; connectAttr "Character1_Spine1_rotateX.a" "clipLibrary1.cel[0].cev[374].cevr"; connectAttr "Character1_Spine1_translateZ.a" "clipLibrary1.cel[0].cev[375].cevr" ; connectAttr "Character1_Spine1_translateY.a" "clipLibrary1.cel[0].cev[376].cevr" ; connectAttr "Character1_Spine1_translateX.a" "clipLibrary1.cel[0].cev[377].cevr" ; connectAttr "Character1_Spine_scaleZ.a" "clipLibrary1.cel[0].cev[378].cevr"; connectAttr "Character1_Spine_scaleY.a" "clipLibrary1.cel[0].cev[379].cevr"; connectAttr "Character1_Spine_scaleX.a" "clipLibrary1.cel[0].cev[380].cevr"; connectAttr "Character1_Spine_rotateZ.a" "clipLibrary1.cel[0].cev[381].cevr"; connectAttr "Character1_Spine_rotateY.a" "clipLibrary1.cel[0].cev[382].cevr"; connectAttr "Character1_Spine_rotateX.a" "clipLibrary1.cel[0].cev[383].cevr"; connectAttr "Character1_Spine_translateZ.a" "clipLibrary1.cel[0].cev[384].cevr"; connectAttr "Character1_Spine_translateY.a" "clipLibrary1.cel[0].cev[385].cevr"; connectAttr "Character1_Spine_translateX.a" "clipLibrary1.cel[0].cev[386].cevr"; connectAttr "Character1_RightFootIndex2_scaleZ.a" "clipLibrary1.cel[0].cev[387].cevr" ; connectAttr "Character1_RightFootIndex2_scaleY.a" "clipLibrary1.cel[0].cev[388].cevr" ; connectAttr "Character1_RightFootIndex2_scaleX.a" "clipLibrary1.cel[0].cev[389].cevr" ; connectAttr "Character1_RightFootIndex2_rotateZ.a" "clipLibrary1.cel[0].cev[390].cevr" ; connectAttr "Character1_RightFootIndex2_rotateY.a" "clipLibrary1.cel[0].cev[391].cevr" ; connectAttr "Character1_RightFootIndex2_rotateX.a" "clipLibrary1.cel[0].cev[392].cevr" ; connectAttr "Character1_RightFootIndex2_translateZ.a" "clipLibrary1.cel[0].cev[393].cevr" ; connectAttr "Character1_RightFootIndex2_translateY.a" "clipLibrary1.cel[0].cev[394].cevr" ; connectAttr "Character1_RightFootIndex2_translateX.a" "clipLibrary1.cel[0].cev[395].cevr" ; connectAttr "Character1_RightFootIndex1_scaleZ.a" "clipLibrary1.cel[0].cev[396].cevr" ; connectAttr "Character1_RightFootIndex1_scaleY.a" "clipLibrary1.cel[0].cev[397].cevr" ; connectAttr "Character1_RightFootIndex1_scaleX.a" "clipLibrary1.cel[0].cev[398].cevr" ; connectAttr "Character1_RightFootIndex1_rotateZ.a" "clipLibrary1.cel[0].cev[399].cevr" ; connectAttr "Character1_RightFootIndex1_rotateY.a" "clipLibrary1.cel[0].cev[400].cevr" ; connectAttr "Character1_RightFootIndex1_rotateX.a" "clipLibrary1.cel[0].cev[401].cevr" ; connectAttr "Character1_RightFootIndex1_translateZ.a" "clipLibrary1.cel[0].cev[402].cevr" ; connectAttr "Character1_RightFootIndex1_translateY.a" "clipLibrary1.cel[0].cev[403].cevr" ; connectAttr "Character1_RightFootIndex1_translateX.a" "clipLibrary1.cel[0].cev[404].cevr" ; connectAttr "Character1_RightToeBase_scaleZ.a" "clipLibrary1.cel[0].cev[405].cevr" ; connectAttr "Character1_RightToeBase_scaleY.a" "clipLibrary1.cel[0].cev[406].cevr" ; connectAttr "Character1_RightToeBase_scaleX.a" "clipLibrary1.cel[0].cev[407].cevr" ; connectAttr "Character1_RightToeBase_rotateZ.a" "clipLibrary1.cel[0].cev[408].cevr" ; connectAttr "Character1_RightToeBase_rotateY.a" "clipLibrary1.cel[0].cev[409].cevr" ; connectAttr "Character1_RightToeBase_rotateX.a" "clipLibrary1.cel[0].cev[410].cevr" ; connectAttr "Character1_RightToeBase_translateZ.a" "clipLibrary1.cel[0].cev[411].cevr" ; connectAttr "Character1_RightToeBase_translateY.a" "clipLibrary1.cel[0].cev[412].cevr" ; connectAttr "Character1_RightToeBase_translateX.a" "clipLibrary1.cel[0].cev[413].cevr" ; connectAttr "Character1_RightFoot_scaleZ.a" "clipLibrary1.cel[0].cev[414].cevr"; connectAttr "Character1_RightFoot_scaleY.a" "clipLibrary1.cel[0].cev[415].cevr"; connectAttr "Character1_RightFoot_scaleX.a" "clipLibrary1.cel[0].cev[416].cevr"; connectAttr "Character1_RightFoot_rotateZ.a" "clipLibrary1.cel[0].cev[417].cevr" ; connectAttr "Character1_RightFoot_rotateY.a" "clipLibrary1.cel[0].cev[418].cevr" ; connectAttr "Character1_RightFoot_rotateX.a" "clipLibrary1.cel[0].cev[419].cevr" ; connectAttr "Character1_RightFoot_translateZ.a" "clipLibrary1.cel[0].cev[420].cevr" ; connectAttr "Character1_RightFoot_translateY.a" "clipLibrary1.cel[0].cev[421].cevr" ; connectAttr "Character1_RightFoot_translateX.a" "clipLibrary1.cel[0].cev[422].cevr" ; connectAttr "Character1_RightLeg_scaleZ.a" "clipLibrary1.cel[0].cev[423].cevr"; connectAttr "Character1_RightLeg_scaleY.a" "clipLibrary1.cel[0].cev[424].cevr"; connectAttr "Character1_RightLeg_scaleX.a" "clipLibrary1.cel[0].cev[425].cevr"; connectAttr "Character1_RightLeg_rotateZ.a" "clipLibrary1.cel[0].cev[426].cevr"; connectAttr "Character1_RightLeg_rotateY.a" "clipLibrary1.cel[0].cev[427].cevr"; connectAttr "Character1_RightLeg_rotateX.a" "clipLibrary1.cel[0].cev[428].cevr"; connectAttr "Character1_RightLeg_translateZ.a" "clipLibrary1.cel[0].cev[429].cevr" ; connectAttr "Character1_RightLeg_translateY.a" "clipLibrary1.cel[0].cev[430].cevr" ; connectAttr "Character1_RightLeg_translateX.a" "clipLibrary1.cel[0].cev[431].cevr" ; connectAttr "Character1_RightUpLeg_scaleZ.a" "clipLibrary1.cel[0].cev[432].cevr" ; connectAttr "Character1_RightUpLeg_scaleY.a" "clipLibrary1.cel[0].cev[433].cevr" ; connectAttr "Character1_RightUpLeg_scaleX.a" "clipLibrary1.cel[0].cev[434].cevr" ; connectAttr "Character1_RightUpLeg_rotateZ.a" "clipLibrary1.cel[0].cev[435].cevr" ; connectAttr "Character1_RightUpLeg_rotateY.a" "clipLibrary1.cel[0].cev[436].cevr" ; connectAttr "Character1_RightUpLeg_rotateX.a" "clipLibrary1.cel[0].cev[437].cevr" ; connectAttr "Character1_RightUpLeg_translateZ.a" "clipLibrary1.cel[0].cev[438].cevr" ; connectAttr "Character1_RightUpLeg_translateY.a" "clipLibrary1.cel[0].cev[439].cevr" ; connectAttr "Character1_RightUpLeg_translateX.a" "clipLibrary1.cel[0].cev[440].cevr" ; connectAttr "Character1_LeftFootIndex2_scaleZ.a" "clipLibrary1.cel[0].cev[441].cevr" ; connectAttr "Character1_LeftFootIndex2_scaleY.a" "clipLibrary1.cel[0].cev[442].cevr" ; connectAttr "Character1_LeftFootIndex2_scaleX.a" "clipLibrary1.cel[0].cev[443].cevr" ; connectAttr "Character1_LeftFootIndex2_rotateZ.a" "clipLibrary1.cel[0].cev[444].cevr" ; connectAttr "Character1_LeftFootIndex2_rotateY.a" "clipLibrary1.cel[0].cev[445].cevr" ; connectAttr "Character1_LeftFootIndex2_rotateX.a" "clipLibrary1.cel[0].cev[446].cevr" ; connectAttr "Character1_LeftFootIndex2_translateZ.a" "clipLibrary1.cel[0].cev[447].cevr" ; connectAttr "Character1_LeftFootIndex2_translateY.a" "clipLibrary1.cel[0].cev[448].cevr" ; connectAttr "Character1_LeftFootIndex2_translateX.a" "clipLibrary1.cel[0].cev[449].cevr" ; connectAttr "Character1_LeftFootIndex1_scaleZ.a" "clipLibrary1.cel[0].cev[450].cevr" ; connectAttr "Character1_LeftFootIndex1_scaleY.a" "clipLibrary1.cel[0].cev[451].cevr" ; connectAttr "Character1_LeftFootIndex1_scaleX.a" "clipLibrary1.cel[0].cev[452].cevr" ; connectAttr "Character1_LeftFootIndex1_rotateZ.a" "clipLibrary1.cel[0].cev[453].cevr" ; connectAttr "Character1_LeftFootIndex1_rotateY.a" "clipLibrary1.cel[0].cev[454].cevr" ; connectAttr "Character1_LeftFootIndex1_rotateX.a" "clipLibrary1.cel[0].cev[455].cevr" ; connectAttr "Character1_LeftFootIndex1_translateZ.a" "clipLibrary1.cel[0].cev[456].cevr" ; connectAttr "Character1_LeftFootIndex1_translateY.a" "clipLibrary1.cel[0].cev[457].cevr" ; connectAttr "Character1_LeftFootIndex1_translateX.a" "clipLibrary1.cel[0].cev[458].cevr" ; connectAttr "Character1_LeftToeBase_scaleZ.a" "clipLibrary1.cel[0].cev[459].cevr" ; connectAttr "Character1_LeftToeBase_scaleY.a" "clipLibrary1.cel[0].cev[460].cevr" ; connectAttr "Character1_LeftToeBase_scaleX.a" "clipLibrary1.cel[0].cev[461].cevr" ; connectAttr "Character1_LeftToeBase_rotateZ.a" "clipLibrary1.cel[0].cev[462].cevr" ; connectAttr "Character1_LeftToeBase_rotateY.a" "clipLibrary1.cel[0].cev[463].cevr" ; connectAttr "Character1_LeftToeBase_rotateX.a" "clipLibrary1.cel[0].cev[464].cevr" ; connectAttr "Character1_LeftToeBase_translateZ.a" "clipLibrary1.cel[0].cev[465].cevr" ; connectAttr "Character1_LeftToeBase_translateY.a" "clipLibrary1.cel[0].cev[466].cevr" ; connectAttr "Character1_LeftToeBase_translateX.a" "clipLibrary1.cel[0].cev[467].cevr" ; connectAttr "Character1_LeftFoot_scaleZ.a" "clipLibrary1.cel[0].cev[468].cevr"; connectAttr "Character1_LeftFoot_scaleY.a" "clipLibrary1.cel[0].cev[469].cevr"; connectAttr "Character1_LeftFoot_scaleX.a" "clipLibrary1.cel[0].cev[470].cevr"; connectAttr "Character1_LeftFoot_rotateZ.a" "clipLibrary1.cel[0].cev[471].cevr"; connectAttr "Character1_LeftFoot_rotateY.a" "clipLibrary1.cel[0].cev[472].cevr"; connectAttr "Character1_LeftFoot_rotateX.a" "clipLibrary1.cel[0].cev[473].cevr"; connectAttr "Character1_LeftFoot_translateZ.a" "clipLibrary1.cel[0].cev[474].cevr" ; connectAttr "Character1_LeftFoot_translateY.a" "clipLibrary1.cel[0].cev[475].cevr" ; connectAttr "Character1_LeftFoot_translateX.a" "clipLibrary1.cel[0].cev[476].cevr" ; connectAttr "Character1_LeftLeg_scaleZ.a" "clipLibrary1.cel[0].cev[477].cevr"; connectAttr "Character1_LeftLeg_scaleY.a" "clipLibrary1.cel[0].cev[478].cevr"; connectAttr "Character1_LeftLeg_scaleX.a" "clipLibrary1.cel[0].cev[479].cevr"; connectAttr "Character1_LeftLeg_rotateZ.a" "clipLibrary1.cel[0].cev[480].cevr"; connectAttr "Character1_LeftLeg_rotateY.a" "clipLibrary1.cel[0].cev[481].cevr"; connectAttr "Character1_LeftLeg_rotateX.a" "clipLibrary1.cel[0].cev[482].cevr"; connectAttr "Character1_LeftLeg_translateZ.a" "clipLibrary1.cel[0].cev[483].cevr" ; connectAttr "Character1_LeftLeg_translateY.a" "clipLibrary1.cel[0].cev[484].cevr" ; connectAttr "Character1_LeftLeg_translateX.a" "clipLibrary1.cel[0].cev[485].cevr" ; connectAttr "Character1_LeftUpLeg_scaleZ.a" "clipLibrary1.cel[0].cev[486].cevr"; connectAttr "Character1_LeftUpLeg_scaleY.a" "clipLibrary1.cel[0].cev[487].cevr"; connectAttr "Character1_LeftUpLeg_scaleX.a" "clipLibrary1.cel[0].cev[488].cevr"; connectAttr "Character1_LeftUpLeg_rotateZ.a" "clipLibrary1.cel[0].cev[489].cevr" ; connectAttr "Character1_LeftUpLeg_rotateY.a" "clipLibrary1.cel[0].cev[490].cevr" ; connectAttr "Character1_LeftUpLeg_rotateX.a" "clipLibrary1.cel[0].cev[491].cevr" ; connectAttr "Character1_LeftUpLeg_translateZ.a" "clipLibrary1.cel[0].cev[492].cevr" ; connectAttr "Character1_LeftUpLeg_translateY.a" "clipLibrary1.cel[0].cev[493].cevr" ; connectAttr "Character1_LeftUpLeg_translateX.a" "clipLibrary1.cel[0].cev[494].cevr" ; connectAttr "Character1_Hips_scaleZ.a" "clipLibrary1.cel[0].cev[495].cevr"; connectAttr "Character1_Hips_scaleY.a" "clipLibrary1.cel[0].cev[496].cevr"; connectAttr "Character1_Hips_scaleX.a" "clipLibrary1.cel[0].cev[497].cevr"; connectAttr "Character1_Hips_rotateZ.a" "clipLibrary1.cel[0].cev[498].cevr"; connectAttr "Character1_Hips_rotateY.a" "clipLibrary1.cel[0].cev[499].cevr"; connectAttr "Character1_Hips_rotateX.a" "clipLibrary1.cel[0].cev[500].cevr"; connectAttr "Character1_Hips_translateZ.a" "clipLibrary1.cel[0].cev[501].cevr"; connectAttr "Character1_Hips_translateY.a" "clipLibrary1.cel[0].cev[502].cevr"; connectAttr "Character1_Hips_translateX.a" "clipLibrary1.cel[0].cev[503].cevr"; connectAttr "quiver_scaleZ.a" "clipLibrary1.cel[0].cev[504].cevr"; connectAttr "quiver_scaleY.a" "clipLibrary1.cel[0].cev[505].cevr"; connectAttr "quiver_scaleX.a" "clipLibrary1.cel[0].cev[506].cevr"; connectAttr "quiver_rotateZ.a" "clipLibrary1.cel[0].cev[507].cevr"; connectAttr "quiver_rotateY.a" "clipLibrary1.cel[0].cev[508].cevr"; connectAttr "quiver_rotateX.a" "clipLibrary1.cel[0].cev[509].cevr"; connectAttr "quiver_translateZ.a" "clipLibrary1.cel[0].cev[510].cevr"; connectAttr "quiver_translateY.a" "clipLibrary1.cel[0].cev[511].cevr"; connectAttr "quiver_translateX.a" "clipLibrary1.cel[0].cev[512].cevr"; // End of gethit_from_behind.ma