//Maya ASCII 2013 scene //Name: common_roar.ma //Last modified: Tue, Jul 01, 2014 02:47:47 PM //Codeset: 1252 requires maya "2013"; currentUnit -l centimeter -a degree -t ntsc; fileInfo "application" "maya"; fileInfo "product" "Maya 2013"; fileInfo "version" "2013 x64"; fileInfo "cutIdentifier" "201202220241-825136"; fileInfo "osv" "Microsoft Windows 7 Home Premium Edition, 64-bit Windows 7 Service Pack 1 (Build 7601)\n"; createNode clipLibrary -n "clipLibrary1"; setAttr -s 522 ".cel[0].cev"; setAttr ".cd[0].cm" -type "characterMapping" 522 "hood_right.scaleZ" 0 1 "hood_right.scaleY" 0 2 "hood_right.scaleX" 0 3 "hood_right.rotateZ" 2 1 "hood_right.rotateY" 2 2 "hood_right.rotateX" 2 3 "hood_right.translateZ" 1 1 "hood_right.translateY" 1 2 "hood_right.translateX" 1 3 "hood_03.scaleZ" 0 4 "hood_03.scaleY" 0 5 "hood_03.scaleX" 0 6 "hood_03.rotateZ" 2 4 "hood_03.rotateY" 2 5 "hood_03.rotateX" 2 6 "hood_03.translateZ" 1 4 "hood_03.translateY" 1 5 "hood_03.translateX" 1 6 "hood_02.scaleZ" 0 7 "hood_02.scaleY" 0 8 "hood_02.scaleX" 0 9 "hood_02.rotateZ" 2 7 "hood_02.rotateY" 2 8 "hood_02.rotateX" 2 9 "hood_02.translateZ" 1 7 "hood_02.translateY" 1 8 "hood_02.translateX" 1 9 "hood_01.scaleZ" 0 10 "hood_01.scaleY" 0 11 "hood_01.scaleX" 0 12 "hood_01.rotateZ" 2 10 "hood_01.rotateY" 2 11 "hood_01.rotateX" 2 12 "hood_01.translateZ" 1 10 "hood_01.translateY" 1 11 "hood_01.translateX" 1 12 "eye_left.scaleZ" 0 13 "eye_left.scaleY" 0 14 "eye_left.scaleX" 0 15 "eye_left.rotateZ" 2 13 "eye_left.rotateY" 2 14 "eye_left.rotateX" 2 15 "eye_left.translateZ" 1 13 "eye_left.translateY" 1 14 "eye_left.translateX" 1 15 "eye_right.scaleZ" 0 16 "eye_right.scaleY" 0 17 "eye_right.scaleX" 0 18 "eye_right.rotateZ" 2 16 "eye_right.rotateY" 2 17 "eye_right.rotateX" 2 18 "eye_right.translateZ" 1 16 "eye_right.translateY" 1 17 "eye_right.translateX" 1 18 "jaw.scaleZ" 0 19 "jaw.scaleY" 0 20 "jaw.scaleX" 0 21 "jaw.rotateZ" 2 19 "jaw.rotateY" 2 20 "jaw.rotateX" 2 21 "jaw.translateZ" 1 19 "jaw.translateY" 1 20 "jaw.translateX" 1 21 "Character1_Head.scaleZ" 0 22 "Character1_Head.scaleY" 0 23 "Character1_Head.scaleX" 0 24 "Character1_Head.rotateZ" 2 22 "Character1_Head.rotateY" 2 23 "Character1_Head.rotateX" 2 24 "Character1_Head.translateZ" 1 22 "Character1_Head.translateY" 1 23 "Character1_Head.translateX" 1 24 "Character1_Neck.scaleZ" 0 25 "Character1_Neck.scaleY" 0 26 "Character1_Neck.scaleX" 0 27 "Character1_Neck.rotateZ" 2 25 "Character1_Neck.rotateY" 2 26 "Character1_Neck.rotateX" 2 27 "Character1_Neck.translateZ" 1 25 "Character1_Neck.translateY" 1 26 "Character1_Neck.translateX" 1 27 "Character1_RightHandRing3.scaleZ" 0 28 "Character1_RightHandRing3.scaleY" 0 29 "Character1_RightHandRing3.scaleX" 0 30 "Character1_RightHandRing3.rotateZ" 2 28 "Character1_RightHandRing3.rotateY" 2 29 "Character1_RightHandRing3.rotateX" 2 30 "Character1_RightHandRing3.translateZ" 1 28 "Character1_RightHandRing3.translateY" 1 29 "Character1_RightHandRing3.translateX" 1 30 "Character1_RightHandRing2.scaleZ" 0 31 "Character1_RightHandRing2.scaleY" 0 32 "Character1_RightHandRing2.scaleX" 0 33 "Character1_RightHandRing2.rotateZ" 2 31 "Character1_RightHandRing2.rotateY" 2 32 "Character1_RightHandRing2.rotateX" 2 33 "Character1_RightHandRing2.translateZ" 1 31 "Character1_RightHandRing2.translateY" 1 32 "Character1_RightHandRing2.translateX" 1 33 "Character1_RightHandRing1.scaleZ" 0 34 "Character1_RightHandRing1.scaleY" 0 35 "Character1_RightHandRing1.scaleX" 0 36 "Character1_RightHandRing1.rotateZ" 2 34 "Character1_RightHandRing1.rotateY" 2 35 "Character1_RightHandRing1.rotateX" 2 36 "Character1_RightHandRing1.translateZ" 1 34 "Character1_RightHandRing1.translateY" 1 35 "Character1_RightHandRing1.translateX" 1 36 "Character1_RightHandMiddle3.scaleZ" 0 37 "Character1_RightHandMiddle3.scaleY" 0 38 "Character1_RightHandMiddle3.scaleX" 0 39 "Character1_RightHandMiddle3.rotateZ" 2 37 "Character1_RightHandMiddle3.rotateY" 2 38 "Character1_RightHandMiddle3.rotateX" 2 39 "Character1_RightHandMiddle3.translateZ" 1 37 "Character1_RightHandMiddle3.translateY" 1 38 "Character1_RightHandMiddle3.translateX" 1 39 "Character1_RightHandMiddle2.scaleZ" 0 40 "Character1_RightHandMiddle2.scaleY" 0 41 "Character1_RightHandMiddle2.scaleX" 0 42 "Character1_RightHandMiddle2.rotateZ" 2 40 "Character1_RightHandMiddle2.rotateY" 2 41 "Character1_RightHandMiddle2.rotateX" 2 42 "Character1_RightHandMiddle2.translateZ" 1 40 "Character1_RightHandMiddle2.translateY" 1 41 "Character1_RightHandMiddle2.translateX" 1 42 "Character1_RightHandMiddle1.scaleZ" 0 43 "Character1_RightHandMiddle1.scaleY" 0 44 "Character1_RightHandMiddle1.scaleX" 0 45 "Character1_RightHandMiddle1.rotateZ" 2 43 "Character1_RightHandMiddle1.rotateY" 2 44 "Character1_RightHandMiddle1.rotateX" 2 45 "Character1_RightHandMiddle1.translateZ" 1 43 "Character1_RightHandMiddle1.translateY" 1 44 "Character1_RightHandMiddle1.translateX" 1 45 "Character1_RightHandIndex3.scaleZ" 0 46 "Character1_RightHandIndex3.scaleY" 0 47 "Character1_RightHandIndex3.scaleX" 0 48 "Character1_RightHandIndex3.rotateZ" 2 46 "Character1_RightHandIndex3.rotateY" 2 47 "Character1_RightHandIndex3.rotateX" 2 48 "Character1_RightHandIndex3.translateZ" 1 46 "Character1_RightHandIndex3.translateY" 1 47 "Character1_RightHandIndex3.translateX" 1 48 "Character1_RightHandIndex2.scaleZ" 0 49 "Character1_RightHandIndex2.scaleY" 0 50 "Character1_RightHandIndex2.scaleX" 0 51 "Character1_RightHandIndex2.rotateZ" 2 49 "Character1_RightHandIndex2.rotateY" 2 50 "Character1_RightHandIndex2.rotateX" 2 51 "Character1_RightHandIndex2.translateZ" 1 49 "Character1_RightHandIndex2.translateY" 1 50 "Character1_RightHandIndex2.translateX" 1 51 "Character1_RightHandIndex1.scaleZ" 0 52 "Character1_RightHandIndex1.scaleY" 0 53 "Character1_RightHandIndex1.scaleX" 0 54 "Character1_RightHandIndex1.rotateZ" 2 52 "Character1_RightHandIndex1.rotateY" 2 53 "Character1_RightHandIndex1.rotateX" 2 54 "Character1_RightHandIndex1.translateZ" 1 52 "Character1_RightHandIndex1.translateY" 1 53 "Character1_RightHandIndex1.translateX" 1 54 "Character1_RightHandThumb3.scaleZ" 0 55 "Character1_RightHandThumb3.scaleY" 0 56 "Character1_RightHandThumb3.scaleX" 0 57 "Character1_RightHandThumb3.rotateZ" 2 55 "Character1_RightHandThumb3.rotateY" 2 56 "Character1_RightHandThumb3.rotateX" 2 57 "Character1_RightHandThumb3.translateZ" 1 55 "Character1_RightHandThumb3.translateY" 1 56 "Character1_RightHandThumb3.translateX" 1 57 "Character1_RightHandThumb2.scaleZ" 0 58 "Character1_RightHandThumb2.scaleY" 0 59 "Character1_RightHandThumb2.scaleX" 0 60 "Character1_RightHandThumb2.rotateZ" 2 58 "Character1_RightHandThumb2.rotateY" 2 59 "Character1_RightHandThumb2.rotateX" 2 60 "Character1_RightHandThumb2.translateZ" 1 58 "Character1_RightHandThumb2.translateY" 1 59 "Character1_RightHandThumb2.translateX" 1 60 "Character1_RightHandThumb1.scaleZ" 0 61 "Character1_RightHandThumb1.scaleY" 0 62 "Character1_RightHandThumb1.scaleX" 0 63 "Character1_RightHandThumb1.rotateZ" 2 61 "Character1_RightHandThumb1.rotateY" 2 62 "Character1_RightHandThumb1.rotateX" 2 63 "Character1_RightHandThumb1.translateZ" 1 61 "Character1_RightHandThumb1.translateY" 1 62 "Character1_RightHandThumb1.translateX" 1 63 "weapon_right.scaleZ" 0 64 "weapon_right.scaleY" 0 65 "weapon_right.scaleX" 0 66 "weapon_right.rotateZ" 2 64 "weapon_right.rotateY" 2 65 "weapon_right.rotateX" 2 66 "weapon_right.translateZ" 1 64 "weapon_right.translateY" 1 65 "weapon_right.translateX" 1 66 "Character1_RightHand.scaleZ" 0 67 "Character1_RightHand.scaleY" 0 68 "Character1_RightHand.scaleX" 0 69 "Character1_RightHand.rotateZ" 2 67 "Character1_RightHand.rotateY" 2 68 "Character1_RightHand.rotateX" 2 69 "Character1_RightHand.translateZ" 1 67 "Character1_RightHand.translateY" 1 68 "Character1_RightHand.translateX" 1 69 "Character1_RightForeArm.scaleZ" 0 70 "Character1_RightForeArm.scaleY" 0 71 "Character1_RightForeArm.scaleX" 0 72 "Character1_RightForeArm.rotateZ" 2 70 "Character1_RightForeArm.rotateY" 2 71 "Character1_RightForeArm.rotateX" 2 72 "Character1_RightForeArm.translateZ" 1 70 "Character1_RightForeArm.translateY" 1 71 "Character1_RightForeArm.translateX" 1 72 "Character1_RightArm.scaleZ" 0 73 "Character1_RightArm.scaleY" 0 74 "Character1_RightArm.scaleX" 0 75 "Character1_RightArm.rotateZ" 2 73 "Character1_RightArm.rotateY" 2 74 "Character1_RightArm.rotateX" 2 75 "Character1_RightArm.translateZ" 1 73 "Character1_RightArm.translateY" 1 74 "Character1_RightArm.translateX" 1 75 "Character1_RightShoulder.scaleZ" 0 76 "Character1_RightShoulder.scaleY" 0 77 "Character1_RightShoulder.scaleX" 0 78 "Character1_RightShoulder.rotateZ" 2 76 "Character1_RightShoulder.rotateY" 2 77 "Character1_RightShoulder.rotateX" 2 78 "Character1_RightShoulder.translateZ" 1 76 "Character1_RightShoulder.translateY" 1 77 "Character1_RightShoulder.translateX" 1 78 "Character1_LeftHandRing3.scaleZ" 0 79 "Character1_LeftHandRing3.scaleY" 0 80 "Character1_LeftHandRing3.scaleX" 0 81 "Character1_LeftHandRing3.rotateZ" 2 79 "Character1_LeftHandRing3.rotateY" 2 80 "Character1_LeftHandRing3.rotateX" 2 81 "Character1_LeftHandRing3.translateZ" 1 79 "Character1_LeftHandRing3.translateY" 1 80 "Character1_LeftHandRing3.translateX" 1 81 "Character1_LeftHandRing2.scaleZ" 0 82 "Character1_LeftHandRing2.scaleY" 0 83 "Character1_LeftHandRing2.scaleX" 0 84 "Character1_LeftHandRing2.rotateZ" 2 82 "Character1_LeftHandRing2.rotateY" 2 83 "Character1_LeftHandRing2.rotateX" 2 84 "Character1_LeftHandRing2.translateZ" 1 82 "Character1_LeftHandRing2.translateY" 1 83 "Character1_LeftHandRing2.translateX" 1 84 "Character1_LeftHandRing1.scaleZ" 0 85 "Character1_LeftHandRing1.scaleY" 0 86 "Character1_LeftHandRing1.scaleX" 0 87 "Character1_LeftHandRing1.rotateZ" 2 85 "Character1_LeftHandRing1.rotateY" 2 86 "Character1_LeftHandRing1.rotateX" 2 87 "Character1_LeftHandRing1.translateZ" 1 85 "Character1_LeftHandRing1.translateY" 1 86 "Character1_LeftHandRing1.translateX" 1 87 "Character1_LeftHandMiddle3.scaleZ" 0 88 "Character1_LeftHandMiddle3.scaleY" 0 89 "Character1_LeftHandMiddle3.scaleX" 0 90 "Character1_LeftHandMiddle3.rotateZ" 2 88 "Character1_LeftHandMiddle3.rotateY" 2 89 "Character1_LeftHandMiddle3.rotateX" 2 90 "Character1_LeftHandMiddle3.translateZ" 1 88 "Character1_LeftHandMiddle3.translateY" 1 89 "Character1_LeftHandMiddle3.translateX" 1 90 "Character1_LeftHandMiddle2.scaleZ" 0 91 "Character1_LeftHandMiddle2.scaleY" 0 92 "Character1_LeftHandMiddle2.scaleX" 0 93 "Character1_LeftHandMiddle2.rotateZ" 2 91 "Character1_LeftHandMiddle2.rotateY" 2 92 "Character1_LeftHandMiddle2.rotateX" 2 93 "Character1_LeftHandMiddle2.translateZ" 1 91 "Character1_LeftHandMiddle2.translateY" 1 92 "Character1_LeftHandMiddle2.translateX" 1 93 "Character1_LeftHandMiddle1.scaleZ" 0 94 "Character1_LeftHandMiddle1.scaleY" 0 95 "Character1_LeftHandMiddle1.scaleX" 0 96 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"Character1_LeftHandThumb2.rotateY" 2 110 "Character1_LeftHandThumb2.rotateX" 2 111 "Character1_LeftHandThumb2.translateZ" 1 109 "Character1_LeftHandThumb2.translateY" 1 110 "Character1_LeftHandThumb2.translateX" 1 111 "Character1_LeftHandThumb1.scaleZ" 0 112 "Character1_LeftHandThumb1.scaleY" 0 113 "Character1_LeftHandThumb1.scaleX" 0 114 "Character1_LeftHandThumb1.rotateZ" 2 112 "Character1_LeftHandThumb1.rotateY" 2 113 "Character1_LeftHandThumb1.rotateX" 2 114 "Character1_LeftHandThumb1.translateZ" 1 112 "Character1_LeftHandThumb1.translateY" 1 113 "Character1_LeftHandThumb1.translateX" 1 114 "Character1_LeftHand.scaleZ" 0 115 "Character1_LeftHand.scaleY" 0 116 "Character1_LeftHand.scaleX" 0 117 "Character1_LeftHand.rotateZ" 2 115 "Character1_LeftHand.rotateY" 2 116 "Character1_LeftHand.rotateX" 2 117 "Character1_LeftHand.translateZ" 1 115 "Character1_LeftHand.translateY" 1 116 "Character1_LeftHand.translateX" 1 117 "Character1_LeftForeArm.scaleZ" 0 118 "Character1_LeftForeArm.scaleY" 0 119 "Character1_LeftForeArm.scaleX" 0 120 "Character1_LeftForeArm.rotateZ" 2 118 "Character1_LeftForeArm.rotateY" 2 119 "Character1_LeftForeArm.rotateX" 2 120 "Character1_LeftForeArm.translateZ" 1 118 "Character1_LeftForeArm.translateY" 1 119 "Character1_LeftForeArm.translateX" 1 120 "Character1_LeftArm.scaleZ" 0 121 "Character1_LeftArm.scaleY" 0 122 "Character1_LeftArm.scaleX" 0 123 "Character1_LeftArm.rotateZ" 2 121 "Character1_LeftArm.rotateY" 2 122 "Character1_LeftArm.rotateX" 2 123 "Character1_LeftArm.translateZ" 1 121 "Character1_LeftArm.translateY" 1 122 "Character1_LeftArm.translateX" 1 123 "Character1_LeftShoulder.scaleZ" 0 124 "Character1_LeftShoulder.scaleY" 0 125 "Character1_LeftShoulder.scaleX" 0 126 "Character1_LeftShoulder.rotateZ" 2 124 "Character1_LeftShoulder.rotateY" 2 125 "Character1_LeftShoulder.rotateX" 2 126 "Character1_LeftShoulder.translateZ" 1 124 "Character1_LeftShoulder.translateY" 1 125 "Character1_LeftShoulder.translateX" 1 126 "Character1_Spine1.scaleZ" 0 127 "Character1_Spine1.scaleY" 0 128 "Character1_Spine1.scaleX" 0 129 "Character1_Spine1.rotateZ" 2 127 "Character1_Spine1.rotateY" 2 128 "Character1_Spine1.rotateX" 2 129 "Character1_Spine1.translateZ" 1 127 "Character1_Spine1.translateY" 1 128 "Character1_Spine1.translateX" 1 129 "Character1_Spine.scaleZ" 0 130 "Character1_Spine.scaleY" 0 131 "Character1_Spine.scaleX" 0 132 "Character1_Spine.rotateZ" 2 130 "Character1_Spine.rotateY" 2 131 "Character1_Spine.rotateX" 2 132 "Character1_Spine.translateZ" 1 130 "Character1_Spine.translateY" 1 131 "Character1_Spine.translateX" 1 132 "Character1_RightFootIndex2.scaleZ" 0 133 "Character1_RightFootIndex2.scaleY" 0 134 "Character1_RightFootIndex2.scaleX" 0 135 "Character1_RightFootIndex2.rotateZ" 2 133 "Character1_RightFootIndex2.rotateY" 2 134 "Character1_RightFootIndex2.rotateX" 2 135 "Character1_RightFootIndex2.translateZ" 1 133 "Character1_RightFootIndex2.translateY" 1 134 "Character1_RightFootIndex2.translateX" 1 135 "Character1_RightFootIndex1.scaleZ" 0 136 "Character1_RightFootIndex1.scaleY" 0 137 "Character1_RightFootIndex1.scaleX" 0 138 "Character1_RightFootIndex1.rotateZ" 2 136 "Character1_RightFootIndex1.rotateY" 2 137 "Character1_RightFootIndex1.rotateX" 2 138 "Character1_RightFootIndex1.translateZ" 1 136 "Character1_RightFootIndex1.translateY" 1 137 "Character1_RightFootIndex1.translateX" 1 138 "Character1_RightToeBase.scaleZ" 0 139 "Character1_RightToeBase.scaleY" 0 140 "Character1_RightToeBase.scaleX" 0 141 "Character1_RightToeBase.rotateZ" 2 139 "Character1_RightToeBase.rotateY" 2 140 "Character1_RightToeBase.rotateX" 2 141 "Character1_RightToeBase.translateZ" 1 139 "Character1_RightToeBase.translateY" 1 140 "Character1_RightToeBase.translateX" 1 141 "Character1_RightFoot.scaleZ" 0 142 "Character1_RightFoot.scaleY" 0 143 "Character1_RightFoot.scaleX" 0 144 "Character1_RightFoot.rotateZ" 2 142 "Character1_RightFoot.rotateY" 2 143 "Character1_RightFoot.rotateX" 2 144 "Character1_RightFoot.translateZ" 1 142 "Character1_RightFoot.translateY" 1 143 "Character1_RightFoot.translateX" 1 144 "Character1_RightLeg.scaleZ" 0 145 "Character1_RightLeg.scaleY" 0 146 "Character1_RightLeg.scaleX" 0 147 "Character1_RightLeg.rotateZ" 2 145 "Character1_RightLeg.rotateY" 2 146 "Character1_RightLeg.rotateX" 2 147 "Character1_RightLeg.translateZ" 1 145 "Character1_RightLeg.translateY" 1 146 "Character1_RightLeg.translateX" 1 147 "Character1_RightUpLeg.scaleZ" 0 148 "Character1_RightUpLeg.scaleY" 0 149 "Character1_RightUpLeg.scaleX" 0 150 "Character1_RightUpLeg.rotateZ" 2 148 "Character1_RightUpLeg.rotateY" 2 149 "Character1_RightUpLeg.rotateX" 2 150 "Character1_RightUpLeg.translateZ" 1 148 "Character1_RightUpLeg.translateY" 1 149 "Character1_RightUpLeg.translateX" 1 150 "Character1_LeftFootIndex2.scaleZ" 0 151 "Character1_LeftFootIndex2.scaleY" 0 152 "Character1_LeftFootIndex2.scaleX" 0 153 "Character1_LeftFootIndex2.rotateZ" 2 151 "Character1_LeftFootIndex2.rotateY" 2 152 "Character1_LeftFootIndex2.rotateX" 2 153 "Character1_LeftFootIndex2.translateZ" 1 151 "Character1_LeftFootIndex2.translateY" 1 152 "Character1_LeftFootIndex2.translateX" 1 153 "Character1_LeftFootIndex1.scaleZ" 0 154 "Character1_LeftFootIndex1.scaleY" 0 155 "Character1_LeftFootIndex1.scaleX" 0 156 "Character1_LeftFootIndex1.rotateZ" 2 154 "Character1_LeftFootIndex1.rotateY" 2 155 "Character1_LeftFootIndex1.rotateX" 2 156 "Character1_LeftFootIndex1.translateZ" 1 154 "Character1_LeftFootIndex1.translateY" 1 155 "Character1_LeftFootIndex1.translateX" 1 156 "Character1_LeftToeBase.scaleZ" 0 157 "Character1_LeftToeBase.scaleY" 0 158 "Character1_LeftToeBase.scaleX" 0 159 "Character1_LeftToeBase.rotateZ" 2 157 "Character1_LeftToeBase.rotateY" 2 158 "Character1_LeftToeBase.rotateX" 2 159 "Character1_LeftToeBase.translateZ" 1 157 "Character1_LeftToeBase.translateY" 1 158 "Character1_LeftToeBase.translateX" 1 159 "Character1_LeftFoot.scaleZ" 0 160 "Character1_LeftFoot.scaleY" 0 161 "Character1_LeftFoot.scaleX" 0 162 "Character1_LeftFoot.rotateZ" 2 160 "Character1_LeftFoot.rotateY" 2 161 "Character1_LeftFoot.rotateX" 2 162 "Character1_LeftFoot.translateZ" 1 160 "Character1_LeftFoot.translateY" 1 161 "Character1_LeftFoot.translateX" 1 162 "Character1_LeftLeg.scaleZ" 0 163 "Character1_LeftLeg.scaleY" 0 164 "Character1_LeftLeg.scaleX" 0 165 "Character1_LeftLeg.rotateZ" 2 163 "Character1_LeftLeg.rotateY" 2 164 "Character1_LeftLeg.rotateX" 2 165 "Character1_LeftLeg.translateZ" 1 163 "Character1_LeftLeg.translateY" 1 164 "Character1_LeftLeg.translateX" 1 165 "Character1_LeftUpLeg.scaleZ" 0 166 "Character1_LeftUpLeg.scaleY" 0 167 "Character1_LeftUpLeg.scaleX" 0 168 "Character1_LeftUpLeg.rotateZ" 2 166 "Character1_LeftUpLeg.rotateY" 2 167 "Character1_LeftUpLeg.rotateX" 2 168 "Character1_LeftUpLeg.translateZ" 1 166 "Character1_LeftUpLeg.translateY" 1 167 "Character1_LeftUpLeg.translateX" 1 168 "Character1_Hips.scaleZ" 0 169 "Character1_Hips.scaleY" 0 170 "Character1_Hips.scaleX" 0 171 "Character1_Hips.rotateZ" 2 169 "Character1_Hips.rotateY" 2 170 "Character1_Hips.rotateX" 2 171 "Character1_Hips.translateZ" 1 169 "Character1_Hips.translateY" 1 170 "Character1_Hips.translateX" 1 171 "hood_left.scaleZ" 0 172 "hood_left.scaleY" 0 173 "hood_left.scaleX" 0 174 "hood_left.rotateZ" 2 172 "hood_left.rotateY" 2 173 "hood_left.rotateX" 2 174 "hood_left.translateZ" 1 172 "hood_left.translateY" 1 173 "hood_left.translateX" 1 174 ; setAttr ".cd[0].cim" -type "Int32Array" 522 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 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yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes; setAttr ".ac[500:521]" yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes; setAttr ".ss" 1; setAttr ".se" 75; setAttr ".ci" no; createNode animCurveTU -n "hood_right_scaleZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 74 1 75 1; createNode animCurveTU -n "hood_right_scaleY"; setAttr ".tan" 9; setAttr ".wgt" 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8.2150688171386719 74 8.2150688171386719 75 8.2150688171386719; createNode animCurveTA -n "eye_right_rotateX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 -8.7224512100219727 74 -8.7224512100219727 75 -8.7224512100219727; createNode animCurveTL -n "eye_right_translateZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 14.009841918945313 74 14.009841918945313 75 14.009841918945313; createNode animCurveTL -n "eye_right_translateY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 13.75164794921875 74 13.75164794921875 75 13.75164794921875; createNode animCurveTL -n "eye_right_translateX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 -6.6388611793518066 74 -6.6388611793518066 75 -6.6388611793518066; createNode animCurveTU -n "jaw_scaleZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 74 1 75 1; createNode animCurveTU -n "jaw_scaleY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 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setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 74 1 75 1; createNode animCurveTU -n "Character1_LeftFootIndex1_scaleY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 74 1 75 1; createNode animCurveTU -n "Character1_LeftFootIndex1_scaleX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 74 1 75 1; createNode animCurveTA -n "Character1_LeftFootIndex1_rotateZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 76 ".ktv[0:75]" 0 6.0791133238424777e-010 1 6.4674354760541064e-010 2 9.2468266377210284e-010 3 1.2413426953017392e-009 4 1.4771934786494967e-009 5 1.586133113740118e-009 6 1.5821518539738122e-009 7 1.5656193008695141e-009 8 1.5887275939263645e-009 9 1.5585783774696438e-009 10 1.570188201682754e-009 11 1.5710317491368642e-009 12 1.5402925601648576e-009 13 1.5489388660583359e-009 14 1.5211304438267348e-009 15 1.5190122493180525e-009 16 1.5414247656053703e-009 17 1.6038439465404508e-009 18 1.6503532984657454e-009 19 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46.071170806884766 5 44.332969665527344 6 43.10357666015625 7 42.011692047119141 8 41.050025939941406 9 40.211769104003906 10 39.490592956542969 11 38.880477905273438 12 38.375347137451172 13 37.968658447265625 14 37.652763366699219 15 37.417808532714844 16 37.47119140625 17 38.06170654296875 18 39.263221740722656 19 41.195930480957031 20 46.213088989257813 21 51.673290252685547 22 54.262306213378906 23 55.969417572021484 24 57.410579681396484 25 58.647010803222656 26 59.278823852539063 27 59.017791748046875 28 58.644336700439453 29 59.153701782226563 30 59.635898590087891 31 59.166374206542969 32 58.7723388671875 33 59.306163787841797 34 60.116230010986328 35 60.571804046630859 36 59.888858795166016 37 59.108482360839844 38 59.218158721923828 39 59.604091644287109 40 59.983001708984375 41 60.346401214599609 42 60.702884674072266 43 60.794715881347656 44 60.368679046630859 45 59.677474975585938 46 59.223468780517578 47 59.307548522949219 48 59.686679840087891 49 60.0482177734375 50 60.079898834228516 51 59.470096588134766 52 57.882213592529297 53 55.524204254150391 54 52.901580810546875 55 50.519630432128906 56 48.883316040039063 57 48.260684967041016 58 48.376728057861328 59 48.923450469970703 60 49.595836639404297 61 50.434116363525391 62 51.521339416503906 63 52.718135833740234 64 53.884929656982422 65 54.8822021484375 66 55.570518493652344 67 55.986743927001953 68 56.277427673339844 69 56.467624664306641 70 56.582393646240234 71 56.646812438964844 72 56.685958862304688 73 56.724956512451172 74 56.788921356201172 75 56.902996063232422; createNode animCurveTL -n "Character1_Hips_translateX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 76 ".ktv[0:75]" 0 -0.33010697364807129 1 -0.47200730443000793 2 -0.63385903835296631 3 -0.78598785400390625 4 -0.89866399765014648 5 -0.94209057092666626 6 -0.93100446462631226 7 -0.9018208384513855 8 -0.85718625783920288 9 -0.79971909523010254 10 -0.7320178747177124 11 -0.65666502714157104 12 -0.5762336254119873 13 -0.49329328536987305 14 -0.41040292382240295 15 -0.33005481958389282 16 -0.23861435055732727 17 -0.11725453287363052 18 0.039872832596302032 19 0.23584790527820587 20 0.59572482109069824 21 0.93188446760177612 22 1.0184004306793213 23 1.0190043449401855 24 1.0549644231796265 25 1.1546646356582642 26 1.4612250328063965 27 2.1598443984985352 28 3.0705337524414062 29 4.1765260696411133 30 5.2045755386352539 31 5.7754487991333008 32 6.1831636428833008 33 6.6183638572692871 34 7.0396313667297363 35 7.4794769287109375 36 7.9594802856445313 37 8.4897441864013672 38 9.1381778717041016 39 9.8154296875 40 10.300307273864746 41 10.496930122375488 42 10.500968933105469 43 10.37884521484375 44 10.085597038269043 45 9.6656618118286133 46 9.3208017349243164 47 9.1274881362915039 48 8.9944400787353516 49 8.8726797103881836 50 8.713226318359375 51 8.4672107696533203 52 8.1169548034667969 53 7.6949381828308105 54 7.2276554107666016 55 6.7415604591369629 56 6.2630839347839355 57 5.8134560585021973 58 5.3639469146728516 59 4.8664555549621582 60 4.2733125686645508 61 3.5047709941864014 62 2.600555419921875 63 1.658480167388916 64 0.77638000249862671 65 0.052188146859407425 66 -0.41603541374206543 67 -0.65709638595581055 68 -0.78083628416061401 69 -0.81066972017288208 70 -0.77002054452896118 71 -0.68232280015945435 72 -0.57102155685424805 73 -0.45957264304161072 74 -0.37144240736961365 75 -0.33010697364807129; createNode animCurveTU -n "hood_left_scaleZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 74 1 75 1; createNode animCurveTU -n "hood_left_scaleY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 74 1 75 1; createNode animCurveTU -n "hood_left_scaleX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 74 1 75 1; createNode animCurveTA -n "hood_left_rotateZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 76 ".ktv[0:75]" 0 -18.736824035644531 1 -17.715387344360352 2 -15.079553604125975 3 -11.472039222717285 4 -7.5355572700500497 5 -3.9128243923187251 6 -0.7845839262008667 7 2.1581058502197266 8 5.0070590972900391 9 7.8540897369384757 10 10.791012763977051 11 13.909640312194824 12 17.301788330078125 13 21.059268951416016 14 25.273897171020508 15 30.037485122680668 16 40.171440124511719 17 54.024604797363281 18 61.979946136474616 19 61.308650970458984 20 57.103687286376953 21 51.480735778808594 22 46.555473327636719 23 44.443565368652344 24 40.885169982910156 25 32.547004699707031 26 22.934597015380859 27 15.553479194641113 28 10.489020347595215 29 5.6525044441223145 30 1.2883353233337402 31 -2.3590855598449707 32 -5.045356273651123 33 -6.5260748863220215 34 -7.0351777076721191 35 -6.9792776107788086 36 -6.3729887008666992 37 -5.230924129486084 38 -3.5676970481872559 39 -1.3979209661483765 40 1.2637901306152344 41 4.4028239250183105 42 9.8423929214477539 43 17.990856170654297 44 26.711311340332031 45 33.866870880126953 46 37.320629119873047 47 37.999130249023438 48 38.274085998535156 49 38.176319122314453 50 37.736698150634766 51 36.986049652099609 52 35.955226898193359 53 34.675067901611328 54 33.176418304443359 55 31.490123748779297 56 29.647026062011715 57 27.677972793579102 58 25.613801956176758 59 23.48536491394043 60 21.32349967956543 61 19.113458633422852 62 16.235624313354492 63 12.907569885253906 64 9.3468647003173828 65 5.7710766792297363 66 2.3977773189544678 67 -0.55546307563781738 68 -3.3814394474029541 69 -6.4008255004882812 70 -9.4378728866577148 71 -12.316832542419434 72 -14.861955642700195 73 -16.897495269775391 74 -18.247699737548828 75 -18.736824035644531; createNode animCurveTA -n "hood_left_rotateY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 76 ".ktv[0:75]" 0 -6.2271251678466797 1 -6.9250173568725586 2 -8.5822610855102539 3 -10.544203758239746 4 -12.156196594238281 5 -12.76358699798584 6 -12.623826026916504 7 -12.411068916320801 8 -12.095724105834961 9 -11.648200988769531 10 -11.038909912109375 11 -10.23825740814209 12 -9.2166538238525391 13 -7.9445066452026358 14 -6.3922266960144043 15 -4.5302209854125977 16 3.1047468185424805 17 13.413926124572754 18 13.583921432495117 19 -1.7992599010467527 20 -25.219945907592773 21 -50.097038269042969 22 -69.849441528320312 23 -77.896034240722656 24 -74.487930297851563 25 -66.310035705566406 26 -56.431980133056641 27 -47.92340087890625 28 -41.082725524902344 29 -34.255558013916016 30 -27.582286834716797 31 -21.203298568725586 32 -15.25898265838623 33 -9.8897285461425781 34 -4.913238525390625 35 -0.090089797973632813 36 4.5250205993652344 37 8.8773946762084961 38 12.912336349487305 39 16.57514762878418 40 19.811130523681641 41 22.565589904785156 42 24.311059951782227 43 24.806865692138672 44 24.428512573242187 45 23.551492691040039 46 22.551303863525391 47 21.559127807617188 48 20.465579986572266 49 19.285316467285156 50 18.032989501953125 51 16.72325325012207 52 15.370760917663574 53 13.990166664123535 54 12.596125602722168 55 11.203288078308105 56 9.8263111114501953 57 8.4798488616943359 58 7.1785521507263175 59 5.9370765686035156 60 4.7700762748718262 61 3.6118500232696529 62 2.4958245754241943 63 1.4304547309875488 64 0.42419508099555969 65 -0.51449990272521973 66 -1.3771755695343018 67 -2.1553773880004883 68 -2.891650915145874 69 -3.6163780689239498 70 -4.3028602600097656 71 -4.9243984222412109 72 -5.4542927742004395 73 -5.8658447265625 74 -6.1323552131652832 75 -6.2271251678466797; createNode animCurveTA -n "hood_left_rotateX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 76 ".ktv[0:75]" 0 -16.323148727416992 1 -13.494894981384277 2 -6.8291349411010742 3 0.94563692808151234 4 7.1009225845336914 5 8.9082241058349609 6 7.0002870559692383 7 3.9691305160522465 8 0.02517232857644558 9 -4.6211709976196289 10 -9.7594833374023437 11 -15.179347038269043 12 -20.670347213745117 13 -26.022064208984375 14 -31.024080276489254 15 -35.465984344482422 16 -39.689884185791016 17 -43.145530700683594 18 -44.283969879150391 19 -42.577201843261719 20 -39.283046722412109 21 -35.531291961669922 22 -32.451728820800781 23 -31.174146652221683 24 -26.407875061035156 25 -15.752786636352539 26 -4.6744565963745117 27 1.3615310192108154 28 1.0187212228775024 29 -2.3395378589630127 30 -7.1291227340698242 31 -11.765907287597656 32 -14.665768623352053 33 -14.244583129882812 34 -10.51060676574707 35 -4.8914470672607422 36 2.0679972171783447 37 9.8228273391723633 38 17.828149795532227 39 25.539056777954102 40 32.410659790039063 41 37.898052215576172 42 41.937667846679688 43 44.793899536132812 44 46.413822174072266 45 46.744487762451172 46 45.732959747314453 47 44.029361724853516 48 42.294486999511719 49 40.491401672363281 50 38.583175659179688 51 36.532871246337891 52 34.303565979003906 53 31.85831451416016 54 29.160192489624023 55 26.172266006469727 56 22.857603073120117 57 19.179269790649414 58 15.100335121154787 59 10.583863258361816 60 5.5929245948791504 61 -0.34929138422012329 62 -8.6436185836791992 63 -18.181467056274414 64 -27.854249954223633 65 -36.553367614746094 66 -43.170230865478516 67 -46.596256256103516 68 -46.414089202880859 69 -43.509788513183594 70 -38.729846954345703 71 -32.9207763671875 72 -26.929065704345703 73 -21.601222991943359 74 -17.783750534057617 75 -16.323148727416992; createNode animCurveTL -n "hood_left_translateZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 76 ".ktv[0:75]" 0 2.679999828338623 1 4.8820071220397949 2 7.2623915672302246 3 9.5535879135131836 4 11.488028526306152 5 12.798149108886719 6 13.632630348205566 7 14.32677173614502 8 14.892941474914551 9 15.343502998352051 10 15.690822601318359 11 15.947266578674316 12 16.125198364257813 13 16.236980438232422 14 16.29498291015625 15 16.311569213867188 16 16.311569213867188 17 16.311569213867188 18 16.311569213867188 19 14.893886566162109 20 11.513257026672363 21 7.4783124923706055 22 4.0976829528808594 23 2.679999828338623 24 2.679999828338623 25 2.679999828338623 26 2.679999828338623 27 2.679999828338623 28 2.679999828338623 29 2.679999828338623 30 2.679999828338623 31 2.679999828338623 32 2.679999828338623 33 2.679999828338623 34 2.4811441898345947 35 1.9568886756896973 36 1.2156997919082642 37 0.36604404449462891 38 -0.48361146450042725 39 -1.2248005867004395 40 -1.7490562200546265 41 -1.9479117393493652 42 -1.9479117393493652 43 -1.9479117393493652 44 -1.9479117393493652 45 -1.9479117393493652 46 -1.9479117393493652 47 -1.8623243570327759 48 -1.6221811771392822 49 -1.2524095773696899 50 -0.77793741226196289 51 -0.2236926257610321 52 0.38539725542068481 53 1.0244042873382568 54 1.6684010028839111 55 2.2924590110778809 56 2.8716509342193604 57 3.3810491561889648 58 3.7957255840301514 59 4.0907526016235352 60 4.2412023544311523 61 4.2948760986328125 62 4.1048245429992676 63 3.7510349750518799 64 3.3134970664978027 65 2.872199535369873 66 2.5071303844451904 67 2.2982790470123291 68 2.2297759056091309 69 2.2229397296905518 70 2.2635393142700195 71 2.3373441696166992 72 2.4301235675811768 73 2.5276463031768799 74 2.6156821250915527 75 2.679999828338623; createNode animCurveTL -n "hood_left_translateY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 76 ".ktv[0:75]" 0 -26.884906768798828 1 -24.896329879760742 2 -22.715793609619141 3 -20.631237030029297 4 -18.930601119995117 5 -17.901828765869141 6 -17.419216156005859 7 -17.140985488891602 8 -17.030960083007812 9 -17.052968978881836 10 -17.17083740234375 11 -17.348392486572266 12 -17.549457550048828 13 -17.737865447998047 14 -17.877435684204102 15 -17.931997299194336 16 -17.931997299194336 17 -17.931997299194336 18 -17.931997299194336 19 -18.863100051879883 20 -21.08342170715332 21 -23.733482360839844 22 -25.953804016113281 23 -26.884906768798828 24 -26.884906768798828 25 -26.884906768798828 26 -26.884906768798828 27 -26.884906768798828 28 -26.884906768798828 29 -26.884906768798828 30 -26.884906768798828 31 -26.884906768798828 32 -26.884906768798828 33 -26.884906768798828 34 -26.85112190246582 35 -26.762050628662109 36 -26.636123657226563 37 -26.491767883300781 38 -26.347414016723633 39 -26.221487045288086 40 -26.132415771484375 41 -26.098630905151367 42 -26.098630905151367 43 -26.098630905151367 44 -26.098630905151367 45 -26.098630905151367 46 -26.098630905151367 47 -26.109697341918945 48 -26.143058776855469 49 -26.198942184448242 50 -26.277582168579102 51 -26.379217147827148 52 -26.504077911376953 53 -26.652399063110352 54 -26.824411392211914 55 -27.020353317260742 56 -27.240455627441406 57 -27.484952926635742 58 -27.754079818725586 59 -28.048069000244141 60 -28.367155075073242 61 -28.768669128417969 62 -29.364511489868164 63 -30.055803298950195 64 -30.743650436401367 65 -31.329172134399414 66 -31.713472366333008 67 -31.797670364379883 68 -31.578086853027344 69 -31.149168014526367 70 -30.559226989746094 71 -29.8565673828125 72 -29.089498519897461 73 -28.306327819824219 74 -27.555360794067383 75 -26.884906768798828; createNode animCurveTL -n "hood_left_translateX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 76 ".ktv[0:75]" 0 18.924465179443359 1 19.896501541137695 2 20.953762054443359 3 21.968410491943359 4 22.812614440917969 5 23.358539581298828 6 23.670022964477539 7 23.903257369995117 8 24.068952560424805 9 24.177814483642578 10 24.240550994873047 11 24.267868041992187 12 24.270477294921875 13 24.259082794189453 14 24.244392395019531 15 24.237117767333984 16 24.237117767333984 17 24.237117767333984 18 24.237117767333984 19 23.684602737426758 20 22.367063522338867 21 20.794519424438477 22 19.476980209350586 23 18.924465179443359 24 18.924465179443359 25 18.924465179443359 26 18.924465179443359 27 18.924465179443359 28 18.924465179443359 29 18.924465179443359 30 18.924465179443359 31 18.924465179443359 32 18.924465179443359 33 18.924465179443359 34 19.0692138671875 35 19.450824737548828 36 19.990341186523438 37 20.608814239501953 38 21.227285385131836 39 21.766803741455078 40 22.148412704467773 41 22.293161392211914 42 22.293161392211914 43 22.293161392211914 44 22.293161392211914 45 22.293161392211914 46 22.293161392211914 47 22.32347297668457 48 22.407415390014648 49 22.534496307373047 50 22.694225311279297 51 22.876113891601563 52 23.069669723510742 53 23.264402389526367 54 23.449821472167969 55 23.615436553955078 56 23.750759124755859 57 23.845294952392578 58 23.888555526733398 59 23.870048522949219 60 23.779287338256836 61 23.648750305175781 62 23.376840591430664 63 23.004261016845703 64 22.571704864501953 65 22.119874954223633 66 21.689468383789063 67 21.321186065673828 68 21.003171920776367 69 20.69493293762207 70 20.394214630126953 71 20.098760604858398 72 19.806314468383789 73 19.514621734619141 74 19.22142219543457 75 18.924465179443359; select -ne :time1; setAttr ".o" 1; setAttr ".unw" 1; select -ne :renderPartition; setAttr -s 4 ".st"; select -ne :initialShadingGroup; setAttr ".ro" yes; select -ne :initialParticleSE; setAttr ".ro" yes; select -ne :defaultShaderList1; setAttr -s 4 ".s"; select -ne :defaultTextureList1; setAttr -s 2 ".tx"; select -ne :postProcessList1; setAttr -s 2 ".p"; select -ne :defaultRenderUtilityList1; setAttr -s 2 ".u"; select -ne :defaultRenderingList1; select -ne :renderGlobalsList1; select -ne :defaultHardwareRenderGlobals; setAttr ".fn" -type "string" "im"; setAttr ".res" -type "string" "ntsc_4d 646 485 1.333"; select -ne :characterPartition; connectAttr "roarSource.cl" "clipLibrary1.sc[0]"; connectAttr "hood_right_scaleZ.a" "clipLibrary1.cel[0].cev[0].cevr"; connectAttr "hood_right_scaleY.a" "clipLibrary1.cel[0].cev[1].cevr"; connectAttr "hood_right_scaleX.a" "clipLibrary1.cel[0].cev[2].cevr"; connectAttr "hood_right_rotateZ.a" "clipLibrary1.cel[0].cev[3].cevr"; connectAttr "hood_right_rotateY.a" "clipLibrary1.cel[0].cev[4].cevr"; connectAttr "hood_right_rotateX.a" "clipLibrary1.cel[0].cev[5].cevr"; connectAttr "hood_right_translateZ.a" "clipLibrary1.cel[0].cev[6].cevr"; connectAttr "hood_right_translateY.a" "clipLibrary1.cel[0].cev[7].cevr"; connectAttr "hood_right_translateX.a" "clipLibrary1.cel[0].cev[8].cevr"; connectAttr "hood_03_scaleZ.a" "clipLibrary1.cel[0].cev[9].cevr"; connectAttr "hood_03_scaleY.a" "clipLibrary1.cel[0].cev[10].cevr"; connectAttr "hood_03_scaleX.a" "clipLibrary1.cel[0].cev[11].cevr"; connectAttr "hood_03_rotateZ.a" "clipLibrary1.cel[0].cev[12].cevr"; connectAttr "hood_03_rotateY.a" "clipLibrary1.cel[0].cev[13].cevr"; connectAttr "hood_03_rotateX.a" "clipLibrary1.cel[0].cev[14].cevr"; connectAttr "hood_03_translateZ.a" "clipLibrary1.cel[0].cev[15].cevr"; connectAttr "hood_03_translateY.a" "clipLibrary1.cel[0].cev[16].cevr"; connectAttr "hood_03_translateX.a" "clipLibrary1.cel[0].cev[17].cevr"; connectAttr "hood_02_scaleZ.a" "clipLibrary1.cel[0].cev[18].cevr"; connectAttr "hood_02_scaleY.a" "clipLibrary1.cel[0].cev[19].cevr"; connectAttr "hood_02_scaleX.a" "clipLibrary1.cel[0].cev[20].cevr"; connectAttr "hood_02_rotateZ.a" "clipLibrary1.cel[0].cev[21].cevr"; connectAttr "hood_02_rotateY.a" "clipLibrary1.cel[0].cev[22].cevr"; connectAttr "hood_02_rotateX.a" "clipLibrary1.cel[0].cev[23].cevr"; connectAttr "hood_02_translateZ.a" "clipLibrary1.cel[0].cev[24].cevr"; connectAttr "hood_02_translateY.a" "clipLibrary1.cel[0].cev[25].cevr"; connectAttr "hood_02_translateX.a" "clipLibrary1.cel[0].cev[26].cevr"; connectAttr "hood_01_scaleZ.a" "clipLibrary1.cel[0].cev[27].cevr"; connectAttr "hood_01_scaleY.a" "clipLibrary1.cel[0].cev[28].cevr"; connectAttr "hood_01_scaleX.a" "clipLibrary1.cel[0].cev[29].cevr"; connectAttr "hood_01_rotateZ.a" "clipLibrary1.cel[0].cev[30].cevr"; connectAttr "hood_01_rotateY.a" "clipLibrary1.cel[0].cev[31].cevr"; connectAttr "hood_01_rotateX.a" "clipLibrary1.cel[0].cev[32].cevr"; connectAttr "hood_01_translateZ.a" "clipLibrary1.cel[0].cev[33].cevr"; connectAttr "hood_01_translateY.a" "clipLibrary1.cel[0].cev[34].cevr"; connectAttr "hood_01_translateX.a" "clipLibrary1.cel[0].cev[35].cevr"; connectAttr "eye_left_scaleZ.a" "clipLibrary1.cel[0].cev[36].cevr"; connectAttr "eye_left_scaleY.a" "clipLibrary1.cel[0].cev[37].cevr"; connectAttr "eye_left_scaleX.a" "clipLibrary1.cel[0].cev[38].cevr"; connectAttr "eye_left_rotateZ.a" "clipLibrary1.cel[0].cev[39].cevr"; connectAttr "eye_left_rotateY.a" "clipLibrary1.cel[0].cev[40].cevr"; connectAttr "eye_left_rotateX.a" "clipLibrary1.cel[0].cev[41].cevr"; connectAttr "eye_left_translateZ.a" "clipLibrary1.cel[0].cev[42].cevr"; connectAttr "eye_left_translateY.a" "clipLibrary1.cel[0].cev[43].cevr"; connectAttr "eye_left_translateX.a" "clipLibrary1.cel[0].cev[44].cevr"; connectAttr "eye_right_scaleZ.a" "clipLibrary1.cel[0].cev[45].cevr"; connectAttr "eye_right_scaleY.a" "clipLibrary1.cel[0].cev[46].cevr"; connectAttr "eye_right_scaleX.a" "clipLibrary1.cel[0].cev[47].cevr"; connectAttr "eye_right_rotateZ.a" "clipLibrary1.cel[0].cev[48].cevr"; connectAttr "eye_right_rotateY.a" "clipLibrary1.cel[0].cev[49].cevr"; connectAttr "eye_right_rotateX.a" "clipLibrary1.cel[0].cev[50].cevr"; connectAttr "eye_right_translateZ.a" "clipLibrary1.cel[0].cev[51].cevr"; connectAttr "eye_right_translateY.a" "clipLibrary1.cel[0].cev[52].cevr"; connectAttr "eye_right_translateX.a" "clipLibrary1.cel[0].cev[53].cevr"; connectAttr "jaw_scaleZ.a" "clipLibrary1.cel[0].cev[54].cevr"; connectAttr "jaw_scaleY.a" "clipLibrary1.cel[0].cev[55].cevr"; connectAttr "jaw_scaleX.a" "clipLibrary1.cel[0].cev[56].cevr"; connectAttr "jaw_rotateZ.a" "clipLibrary1.cel[0].cev[57].cevr"; connectAttr "jaw_rotateY.a" "clipLibrary1.cel[0].cev[58].cevr"; connectAttr "jaw_rotateX.a" "clipLibrary1.cel[0].cev[59].cevr"; connectAttr "jaw_translateZ.a" "clipLibrary1.cel[0].cev[60].cevr"; connectAttr "jaw_translateY.a" "clipLibrary1.cel[0].cev[61].cevr"; connectAttr "jaw_translateX.a" "clipLibrary1.cel[0].cev[62].cevr"; connectAttr "Character1_Head_scaleZ.a" "clipLibrary1.cel[0].cev[63].cevr"; connectAttr "Character1_Head_scaleY.a" "clipLibrary1.cel[0].cev[64].cevr"; connectAttr "Character1_Head_scaleX.a" "clipLibrary1.cel[0].cev[65].cevr"; connectAttr "Character1_Head_rotateZ.a" "clipLibrary1.cel[0].cev[66].cevr"; connectAttr "Character1_Head_rotateY.a" "clipLibrary1.cel[0].cev[67].cevr"; connectAttr "Character1_Head_rotateX.a" "clipLibrary1.cel[0].cev[68].cevr"; connectAttr "Character1_Head_translateZ.a" "clipLibrary1.cel[0].cev[69].cevr"; connectAttr "Character1_Head_translateY.a" "clipLibrary1.cel[0].cev[70].cevr"; connectAttr "Character1_Head_translateX.a" "clipLibrary1.cel[0].cev[71].cevr"; connectAttr "Character1_Neck_scaleZ.a" "clipLibrary1.cel[0].cev[72].cevr"; connectAttr "Character1_Neck_scaleY.a" "clipLibrary1.cel[0].cev[73].cevr"; connectAttr "Character1_Neck_scaleX.a" "clipLibrary1.cel[0].cev[74].cevr"; connectAttr "Character1_Neck_rotateZ.a" "clipLibrary1.cel[0].cev[75].cevr"; connectAttr "Character1_Neck_rotateY.a" "clipLibrary1.cel[0].cev[76].cevr"; connectAttr "Character1_Neck_rotateX.a" "clipLibrary1.cel[0].cev[77].cevr"; connectAttr "Character1_Neck_translateZ.a" "clipLibrary1.cel[0].cev[78].cevr"; connectAttr "Character1_Neck_translateY.a" "clipLibrary1.cel[0].cev[79].cevr"; connectAttr "Character1_Neck_translateX.a" "clipLibrary1.cel[0].cev[80].cevr"; connectAttr "Character1_RightHandRing3_scaleZ.a" "clipLibrary1.cel[0].cev[81].cevr" ; connectAttr "Character1_RightHandRing3_scaleY.a" "clipLibrary1.cel[0].cev[82].cevr" ; connectAttr "Character1_RightHandRing3_scaleX.a" "clipLibrary1.cel[0].cev[83].cevr" ; connectAttr "Character1_RightHandRing3_rotateZ.a" "clipLibrary1.cel[0].cev[84].cevr" ; connectAttr "Character1_RightHandRing3_rotateY.a" "clipLibrary1.cel[0].cev[85].cevr" ; connectAttr "Character1_RightHandRing3_rotateX.a" "clipLibrary1.cel[0].cev[86].cevr" ; connectAttr "Character1_RightHandRing3_translateZ.a" "clipLibrary1.cel[0].cev[87].cevr" ; connectAttr "Character1_RightHandRing3_translateY.a" "clipLibrary1.cel[0].cev[88].cevr" ; connectAttr "Character1_RightHandRing3_translateX.a" "clipLibrary1.cel[0].cev[89].cevr" ; connectAttr "Character1_RightHandRing2_scaleZ.a" "clipLibrary1.cel[0].cev[90].cevr" ; connectAttr "Character1_RightHandRing2_scaleY.a" "clipLibrary1.cel[0].cev[91].cevr" ; connectAttr "Character1_RightHandRing2_scaleX.a" "clipLibrary1.cel[0].cev[92].cevr" ; connectAttr "Character1_RightHandRing2_rotateZ.a" "clipLibrary1.cel[0].cev[93].cevr" ; connectAttr "Character1_RightHandRing2_rotateY.a" "clipLibrary1.cel[0].cev[94].cevr" ; connectAttr "Character1_RightHandRing2_rotateX.a" "clipLibrary1.cel[0].cev[95].cevr" ; connectAttr "Character1_RightHandRing2_translateZ.a" "clipLibrary1.cel[0].cev[96].cevr" ; connectAttr "Character1_RightHandRing2_translateY.a" "clipLibrary1.cel[0].cev[97].cevr" ; connectAttr "Character1_RightHandRing2_translateX.a" "clipLibrary1.cel[0].cev[98].cevr" ; connectAttr "Character1_RightHandRing1_scaleZ.a" "clipLibrary1.cel[0].cev[99].cevr" ; connectAttr "Character1_RightHandRing1_scaleY.a" "clipLibrary1.cel[0].cev[100].cevr" ; connectAttr "Character1_RightHandRing1_scaleX.a" "clipLibrary1.cel[0].cev[101].cevr" ; connectAttr "Character1_RightHandRing1_rotateZ.a" "clipLibrary1.cel[0].cev[102].cevr" ; connectAttr "Character1_RightHandRing1_rotateY.a" "clipLibrary1.cel[0].cev[103].cevr" ; connectAttr "Character1_RightHandRing1_rotateX.a" "clipLibrary1.cel[0].cev[104].cevr" ; connectAttr "Character1_RightHandRing1_translateZ.a" "clipLibrary1.cel[0].cev[105].cevr" ; connectAttr "Character1_RightHandRing1_translateY.a" "clipLibrary1.cel[0].cev[106].cevr" ; connectAttr "Character1_RightHandRing1_translateX.a" "clipLibrary1.cel[0].cev[107].cevr" ; connectAttr "Character1_RightHandMiddle3_scaleZ.a" "clipLibrary1.cel[0].cev[108].cevr" ; connectAttr "Character1_RightHandMiddle3_scaleY.a" "clipLibrary1.cel[0].cev[109].cevr" ; connectAttr "Character1_RightHandMiddle3_scaleX.a" "clipLibrary1.cel[0].cev[110].cevr" ; connectAttr "Character1_RightHandMiddle3_rotateZ.a" "clipLibrary1.cel[0].cev[111].cevr" ; connectAttr "Character1_RightHandMiddle3_rotateY.a" "clipLibrary1.cel[0].cev[112].cevr" ; connectAttr "Character1_RightHandMiddle3_rotateX.a" "clipLibrary1.cel[0].cev[113].cevr" ; connectAttr "Character1_RightHandMiddle3_translateZ.a" "clipLibrary1.cel[0].cev[114].cevr" ; connectAttr "Character1_RightHandMiddle3_translateY.a" "clipLibrary1.cel[0].cev[115].cevr" ; connectAttr "Character1_RightHandMiddle3_translateX.a" "clipLibrary1.cel[0].cev[116].cevr" ; connectAttr "Character1_RightHandMiddle2_scaleZ.a" "clipLibrary1.cel[0].cev[117].cevr" ; connectAttr "Character1_RightHandMiddle2_scaleY.a" "clipLibrary1.cel[0].cev[118].cevr" ; connectAttr "Character1_RightHandMiddle2_scaleX.a" "clipLibrary1.cel[0].cev[119].cevr" ; connectAttr "Character1_RightHandMiddle2_rotateZ.a" "clipLibrary1.cel[0].cev[120].cevr" ; connectAttr "Character1_RightHandMiddle2_rotateY.a" "clipLibrary1.cel[0].cev[121].cevr" ; connectAttr "Character1_RightHandMiddle2_rotateX.a" "clipLibrary1.cel[0].cev[122].cevr" ; connectAttr "Character1_RightHandMiddle2_translateZ.a" "clipLibrary1.cel[0].cev[123].cevr" ; connectAttr "Character1_RightHandMiddle2_translateY.a" "clipLibrary1.cel[0].cev[124].cevr" ; connectAttr "Character1_RightHandMiddle2_translateX.a" "clipLibrary1.cel[0].cev[125].cevr" ; connectAttr "Character1_RightHandMiddle1_scaleZ.a" "clipLibrary1.cel[0].cev[126].cevr" ; connectAttr "Character1_RightHandMiddle1_scaleY.a" "clipLibrary1.cel[0].cev[127].cevr" ; connectAttr "Character1_RightHandMiddle1_scaleX.a" "clipLibrary1.cel[0].cev[128].cevr" ; connectAttr "Character1_RightHandMiddle1_rotateZ.a" "clipLibrary1.cel[0].cev[129].cevr" ; connectAttr "Character1_RightHandMiddle1_rotateY.a" "clipLibrary1.cel[0].cev[130].cevr" ; connectAttr "Character1_RightHandMiddle1_rotateX.a" "clipLibrary1.cel[0].cev[131].cevr" ; connectAttr "Character1_RightHandMiddle1_translateZ.a" "clipLibrary1.cel[0].cev[132].cevr" ; connectAttr "Character1_RightHandMiddle1_translateY.a" "clipLibrary1.cel[0].cev[133].cevr" ; connectAttr "Character1_RightHandMiddle1_translateX.a" "clipLibrary1.cel[0].cev[134].cevr" ; connectAttr "Character1_RightHandIndex3_scaleZ.a" "clipLibrary1.cel[0].cev[135].cevr" ; connectAttr "Character1_RightHandIndex3_scaleY.a" "clipLibrary1.cel[0].cev[136].cevr" ; connectAttr "Character1_RightHandIndex3_scaleX.a" "clipLibrary1.cel[0].cev[137].cevr" ; connectAttr "Character1_RightHandIndex3_rotateZ.a" "clipLibrary1.cel[0].cev[138].cevr" ; connectAttr "Character1_RightHandIndex3_rotateY.a" "clipLibrary1.cel[0].cev[139].cevr" ; connectAttr "Character1_RightHandIndex3_rotateX.a" "clipLibrary1.cel[0].cev[140].cevr" ; connectAttr "Character1_RightHandIndex3_translateZ.a" "clipLibrary1.cel[0].cev[141].cevr" ; connectAttr "Character1_RightHandIndex3_translateY.a" "clipLibrary1.cel[0].cev[142].cevr" ; connectAttr "Character1_RightHandIndex3_translateX.a" "clipLibrary1.cel[0].cev[143].cevr" ; connectAttr "Character1_RightHandIndex2_scaleZ.a" "clipLibrary1.cel[0].cev[144].cevr" ; connectAttr "Character1_RightHandIndex2_scaleY.a" "clipLibrary1.cel[0].cev[145].cevr" ; connectAttr "Character1_RightHandIndex2_scaleX.a" "clipLibrary1.cel[0].cev[146].cevr" ; connectAttr "Character1_RightHandIndex2_rotateZ.a" "clipLibrary1.cel[0].cev[147].cevr" ; connectAttr "Character1_RightHandIndex2_rotateY.a" "clipLibrary1.cel[0].cev[148].cevr" ; connectAttr "Character1_RightHandIndex2_rotateX.a" "clipLibrary1.cel[0].cev[149].cevr" ; connectAttr "Character1_RightHandIndex2_translateZ.a" "clipLibrary1.cel[0].cev[150].cevr" ; connectAttr "Character1_RightHandIndex2_translateY.a" "clipLibrary1.cel[0].cev[151].cevr" ; connectAttr "Character1_RightHandIndex2_translateX.a" "clipLibrary1.cel[0].cev[152].cevr" ; connectAttr "Character1_RightHandIndex1_scaleZ.a" "clipLibrary1.cel[0].cev[153].cevr" ; connectAttr "Character1_RightHandIndex1_scaleY.a" "clipLibrary1.cel[0].cev[154].cevr" ; connectAttr "Character1_RightHandIndex1_scaleX.a" "clipLibrary1.cel[0].cev[155].cevr" ; connectAttr "Character1_RightHandIndex1_rotateZ.a" "clipLibrary1.cel[0].cev[156].cevr" ; connectAttr "Character1_RightHandIndex1_rotateY.a" "clipLibrary1.cel[0].cev[157].cevr" ; connectAttr "Character1_RightHandIndex1_rotateX.a" "clipLibrary1.cel[0].cev[158].cevr" ; connectAttr "Character1_RightHandIndex1_translateZ.a" "clipLibrary1.cel[0].cev[159].cevr" ; connectAttr "Character1_RightHandIndex1_translateY.a" "clipLibrary1.cel[0].cev[160].cevr" ; connectAttr "Character1_RightHandIndex1_translateX.a" "clipLibrary1.cel[0].cev[161].cevr" ; connectAttr "Character1_RightHandThumb3_scaleZ.a" "clipLibrary1.cel[0].cev[162].cevr" ; connectAttr "Character1_RightHandThumb3_scaleY.a" "clipLibrary1.cel[0].cev[163].cevr" ; connectAttr "Character1_RightHandThumb3_scaleX.a" "clipLibrary1.cel[0].cev[164].cevr" ; connectAttr "Character1_RightHandThumb3_rotateZ.a" "clipLibrary1.cel[0].cev[165].cevr" ; connectAttr "Character1_RightHandThumb3_rotateY.a" "clipLibrary1.cel[0].cev[166].cevr" ; connectAttr "Character1_RightHandThumb3_rotateX.a" "clipLibrary1.cel[0].cev[167].cevr" ; connectAttr "Character1_RightHandThumb3_translateZ.a" "clipLibrary1.cel[0].cev[168].cevr" ; connectAttr "Character1_RightHandThumb3_translateY.a" "clipLibrary1.cel[0].cev[169].cevr" ; connectAttr "Character1_RightHandThumb3_translateX.a" "clipLibrary1.cel[0].cev[170].cevr" ; connectAttr "Character1_RightHandThumb2_scaleZ.a" "clipLibrary1.cel[0].cev[171].cevr" ; connectAttr "Character1_RightHandThumb2_scaleY.a" "clipLibrary1.cel[0].cev[172].cevr" ; connectAttr "Character1_RightHandThumb2_scaleX.a" "clipLibrary1.cel[0].cev[173].cevr" ; connectAttr "Character1_RightHandThumb2_rotateZ.a" "clipLibrary1.cel[0].cev[174].cevr" ; connectAttr "Character1_RightHandThumb2_rotateY.a" "clipLibrary1.cel[0].cev[175].cevr" ; connectAttr "Character1_RightHandThumb2_rotateX.a" "clipLibrary1.cel[0].cev[176].cevr" ; connectAttr "Character1_RightHandThumb2_translateZ.a" "clipLibrary1.cel[0].cev[177].cevr" ; connectAttr "Character1_RightHandThumb2_translateY.a" "clipLibrary1.cel[0].cev[178].cevr" ; connectAttr "Character1_RightHandThumb2_translateX.a" "clipLibrary1.cel[0].cev[179].cevr" ; connectAttr "Character1_RightHandThumb1_scaleZ.a" "clipLibrary1.cel[0].cev[180].cevr" ; connectAttr "Character1_RightHandThumb1_scaleY.a" "clipLibrary1.cel[0].cev[181].cevr" ; connectAttr "Character1_RightHandThumb1_scaleX.a" "clipLibrary1.cel[0].cev[182].cevr" ; connectAttr "Character1_RightHandThumb1_rotateZ.a" "clipLibrary1.cel[0].cev[183].cevr" ; connectAttr "Character1_RightHandThumb1_rotateY.a" "clipLibrary1.cel[0].cev[184].cevr" ; connectAttr "Character1_RightHandThumb1_rotateX.a" "clipLibrary1.cel[0].cev[185].cevr" ; connectAttr "Character1_RightHandThumb1_translateZ.a" "clipLibrary1.cel[0].cev[186].cevr" ; connectAttr "Character1_RightHandThumb1_translateY.a" "clipLibrary1.cel[0].cev[187].cevr" ; connectAttr "Character1_RightHandThumb1_translateX.a" "clipLibrary1.cel[0].cev[188].cevr" ; connectAttr "weapon_right_scaleZ.a" "clipLibrary1.cel[0].cev[189].cevr"; connectAttr "weapon_right_scaleY.a" "clipLibrary1.cel[0].cev[190].cevr"; connectAttr "weapon_right_scaleX.a" "clipLibrary1.cel[0].cev[191].cevr"; connectAttr "weapon_right_rotateZ.a" "clipLibrary1.cel[0].cev[192].cevr"; connectAttr "weapon_right_rotateY.a" "clipLibrary1.cel[0].cev[193].cevr"; connectAttr "weapon_right_rotateX.a" "clipLibrary1.cel[0].cev[194].cevr"; connectAttr "weapon_right_translateZ.a" "clipLibrary1.cel[0].cev[195].cevr"; connectAttr "weapon_right_translateY.a" "clipLibrary1.cel[0].cev[196].cevr"; connectAttr "weapon_right_translateX.a" "clipLibrary1.cel[0].cev[197].cevr"; connectAttr "Character1_RightHand_scaleZ.a" "clipLibrary1.cel[0].cev[198].cevr"; connectAttr "Character1_RightHand_scaleY.a" "clipLibrary1.cel[0].cev[199].cevr"; connectAttr "Character1_RightHand_scaleX.a" "clipLibrary1.cel[0].cev[200].cevr"; connectAttr "Character1_RightHand_rotateZ.a" "clipLibrary1.cel[0].cev[201].cevr" ; connectAttr "Character1_RightHand_rotateY.a" "clipLibrary1.cel[0].cev[202].cevr" ; connectAttr "Character1_RightHand_rotateX.a" "clipLibrary1.cel[0].cev[203].cevr" ; connectAttr "Character1_RightHand_translateZ.a" "clipLibrary1.cel[0].cev[204].cevr" ; connectAttr "Character1_RightHand_translateY.a" "clipLibrary1.cel[0].cev[205].cevr" ; connectAttr "Character1_RightHand_translateX.a" "clipLibrary1.cel[0].cev[206].cevr" ; connectAttr "Character1_RightForeArm_scaleZ.a" "clipLibrary1.cel[0].cev[207].cevr" ; connectAttr "Character1_RightForeArm_scaleY.a" "clipLibrary1.cel[0].cev[208].cevr" ; connectAttr "Character1_RightForeArm_scaleX.a" "clipLibrary1.cel[0].cev[209].cevr" ; connectAttr "Character1_RightForeArm_rotateZ.a" "clipLibrary1.cel[0].cev[210].cevr" ; connectAttr "Character1_RightForeArm_rotateY.a" "clipLibrary1.cel[0].cev[211].cevr" ; connectAttr "Character1_RightForeArm_rotateX.a" "clipLibrary1.cel[0].cev[212].cevr" ; connectAttr "Character1_RightForeArm_translateZ.a" "clipLibrary1.cel[0].cev[213].cevr" ; connectAttr "Character1_RightForeArm_translateY.a" "clipLibrary1.cel[0].cev[214].cevr" ; connectAttr "Character1_RightForeArm_translateX.a" "clipLibrary1.cel[0].cev[215].cevr" ; connectAttr "Character1_RightArm_scaleZ.a" "clipLibrary1.cel[0].cev[216].cevr"; connectAttr "Character1_RightArm_scaleY.a" "clipLibrary1.cel[0].cev[217].cevr"; connectAttr "Character1_RightArm_scaleX.a" "clipLibrary1.cel[0].cev[218].cevr"; connectAttr "Character1_RightArm_rotateZ.a" "clipLibrary1.cel[0].cev[219].cevr"; connectAttr "Character1_RightArm_rotateY.a" "clipLibrary1.cel[0].cev[220].cevr"; connectAttr "Character1_RightArm_rotateX.a" "clipLibrary1.cel[0].cev[221].cevr"; connectAttr "Character1_RightArm_translateZ.a" "clipLibrary1.cel[0].cev[222].cevr" ; connectAttr "Character1_RightArm_translateY.a" "clipLibrary1.cel[0].cev[223].cevr" ; connectAttr "Character1_RightArm_translateX.a" "clipLibrary1.cel[0].cev[224].cevr" ; connectAttr "Character1_RightShoulder_scaleZ.a" "clipLibrary1.cel[0].cev[225].cevr" ; connectAttr "Character1_RightShoulder_scaleY.a" "clipLibrary1.cel[0].cev[226].cevr" ; connectAttr "Character1_RightShoulder_scaleX.a" "clipLibrary1.cel[0].cev[227].cevr" ; connectAttr "Character1_RightShoulder_rotateZ.a" "clipLibrary1.cel[0].cev[228].cevr" ; connectAttr "Character1_RightShoulder_rotateY.a" "clipLibrary1.cel[0].cev[229].cevr" ; connectAttr "Character1_RightShoulder_rotateX.a" "clipLibrary1.cel[0].cev[230].cevr" ; connectAttr "Character1_RightShoulder_translateZ.a" "clipLibrary1.cel[0].cev[231].cevr" ; connectAttr "Character1_RightShoulder_translateY.a" "clipLibrary1.cel[0].cev[232].cevr" ; connectAttr "Character1_RightShoulder_translateX.a" "clipLibrary1.cel[0].cev[233].cevr" ; connectAttr "Character1_LeftHandRing3_scaleZ.a" "clipLibrary1.cel[0].cev[234].cevr" ; connectAttr "Character1_LeftHandRing3_scaleY.a" "clipLibrary1.cel[0].cev[235].cevr" ; connectAttr "Character1_LeftHandRing3_scaleX.a" "clipLibrary1.cel[0].cev[236].cevr" ; connectAttr "Character1_LeftHandRing3_rotateZ.a" "clipLibrary1.cel[0].cev[237].cevr" ; connectAttr "Character1_LeftHandRing3_rotateY.a" "clipLibrary1.cel[0].cev[238].cevr" ; connectAttr "Character1_LeftHandRing3_rotateX.a" "clipLibrary1.cel[0].cev[239].cevr" ; connectAttr "Character1_LeftHandRing3_translateZ.a" "clipLibrary1.cel[0].cev[240].cevr" ; connectAttr "Character1_LeftHandRing3_translateY.a" "clipLibrary1.cel[0].cev[241].cevr" ; connectAttr "Character1_LeftHandRing3_translateX.a" "clipLibrary1.cel[0].cev[242].cevr" ; connectAttr "Character1_LeftHandRing2_scaleZ.a" "clipLibrary1.cel[0].cev[243].cevr" ; connectAttr "Character1_LeftHandRing2_scaleY.a" "clipLibrary1.cel[0].cev[244].cevr" ; connectAttr "Character1_LeftHandRing2_scaleX.a" "clipLibrary1.cel[0].cev[245].cevr" ; connectAttr "Character1_LeftHandRing2_rotateZ.a" "clipLibrary1.cel[0].cev[246].cevr" ; connectAttr "Character1_LeftHandRing2_rotateY.a" "clipLibrary1.cel[0].cev[247].cevr" ; connectAttr "Character1_LeftHandRing2_rotateX.a" "clipLibrary1.cel[0].cev[248].cevr" ; connectAttr "Character1_LeftHandRing2_translateZ.a" "clipLibrary1.cel[0].cev[249].cevr" ; connectAttr "Character1_LeftHandRing2_translateY.a" "clipLibrary1.cel[0].cev[250].cevr" ; connectAttr "Character1_LeftHandRing2_translateX.a" "clipLibrary1.cel[0].cev[251].cevr" ; connectAttr "Character1_LeftHandRing1_scaleZ.a" "clipLibrary1.cel[0].cev[252].cevr" ; connectAttr "Character1_LeftHandRing1_scaleY.a" "clipLibrary1.cel[0].cev[253].cevr" ; connectAttr "Character1_LeftHandRing1_scaleX.a" "clipLibrary1.cel[0].cev[254].cevr" ; connectAttr "Character1_LeftHandRing1_rotateZ.a" "clipLibrary1.cel[0].cev[255].cevr" ; connectAttr "Character1_LeftHandRing1_rotateY.a" "clipLibrary1.cel[0].cev[256].cevr" ; connectAttr "Character1_LeftHandRing1_rotateX.a" "clipLibrary1.cel[0].cev[257].cevr" ; connectAttr "Character1_LeftHandRing1_translateZ.a" "clipLibrary1.cel[0].cev[258].cevr" ; connectAttr "Character1_LeftHandRing1_translateY.a" "clipLibrary1.cel[0].cev[259].cevr" ; connectAttr "Character1_LeftHandRing1_translateX.a" "clipLibrary1.cel[0].cev[260].cevr" ; connectAttr "Character1_LeftHandMiddle3_scaleZ.a" "clipLibrary1.cel[0].cev[261].cevr" ; connectAttr "Character1_LeftHandMiddle3_scaleY.a" "clipLibrary1.cel[0].cev[262].cevr" ; connectAttr "Character1_LeftHandMiddle3_scaleX.a" "clipLibrary1.cel[0].cev[263].cevr" ; connectAttr "Character1_LeftHandMiddle3_rotateZ.a" "clipLibrary1.cel[0].cev[264].cevr" ; connectAttr "Character1_LeftHandMiddle3_rotateY.a" "clipLibrary1.cel[0].cev[265].cevr" ; connectAttr "Character1_LeftHandMiddle3_rotateX.a" "clipLibrary1.cel[0].cev[266].cevr" ; connectAttr "Character1_LeftHandMiddle3_translateZ.a" "clipLibrary1.cel[0].cev[267].cevr" ; connectAttr "Character1_LeftHandMiddle3_translateY.a" "clipLibrary1.cel[0].cev[268].cevr" ; connectAttr "Character1_LeftHandMiddle3_translateX.a" "clipLibrary1.cel[0].cev[269].cevr" ; connectAttr "Character1_LeftHandMiddle2_scaleZ.a" "clipLibrary1.cel[0].cev[270].cevr" ; connectAttr "Character1_LeftHandMiddle2_scaleY.a" "clipLibrary1.cel[0].cev[271].cevr" ; connectAttr "Character1_LeftHandMiddle2_scaleX.a" "clipLibrary1.cel[0].cev[272].cevr" ; connectAttr "Character1_LeftHandMiddle2_rotateZ.a" "clipLibrary1.cel[0].cev[273].cevr" ; connectAttr "Character1_LeftHandMiddle2_rotateY.a" "clipLibrary1.cel[0].cev[274].cevr" ; connectAttr "Character1_LeftHandMiddle2_rotateX.a" "clipLibrary1.cel[0].cev[275].cevr" ; connectAttr "Character1_LeftHandMiddle2_translateZ.a" "clipLibrary1.cel[0].cev[276].cevr" ; connectAttr "Character1_LeftHandMiddle2_translateY.a" "clipLibrary1.cel[0].cev[277].cevr" ; connectAttr "Character1_LeftHandMiddle2_translateX.a" "clipLibrary1.cel[0].cev[278].cevr" ; connectAttr "Character1_LeftHandMiddle1_scaleZ.a" "clipLibrary1.cel[0].cev[279].cevr" ; connectAttr "Character1_LeftHandMiddle1_scaleY.a" "clipLibrary1.cel[0].cev[280].cevr" ; connectAttr "Character1_LeftHandMiddle1_scaleX.a" "clipLibrary1.cel[0].cev[281].cevr" ; connectAttr "Character1_LeftHandMiddle1_rotateZ.a" "clipLibrary1.cel[0].cev[282].cevr" ; connectAttr "Character1_LeftHandMiddle1_rotateY.a" "clipLibrary1.cel[0].cev[283].cevr" ; connectAttr "Character1_LeftHandMiddle1_rotateX.a" "clipLibrary1.cel[0].cev[284].cevr" ; connectAttr "Character1_LeftHandMiddle1_translateZ.a" "clipLibrary1.cel[0].cev[285].cevr" ; connectAttr "Character1_LeftHandMiddle1_translateY.a" "clipLibrary1.cel[0].cev[286].cevr" ; connectAttr "Character1_LeftHandMiddle1_translateX.a" "clipLibrary1.cel[0].cev[287].cevr" ; connectAttr "Character1_LeftHandIndex3_scaleZ.a" "clipLibrary1.cel[0].cev[288].cevr" ; connectAttr "Character1_LeftHandIndex3_scaleY.a" "clipLibrary1.cel[0].cev[289].cevr" ; connectAttr "Character1_LeftHandIndex3_scaleX.a" "clipLibrary1.cel[0].cev[290].cevr" ; connectAttr "Character1_LeftHandIndex3_rotateZ.a" "clipLibrary1.cel[0].cev[291].cevr" ; connectAttr "Character1_LeftHandIndex3_rotateY.a" "clipLibrary1.cel[0].cev[292].cevr" ; connectAttr "Character1_LeftHandIndex3_rotateX.a" "clipLibrary1.cel[0].cev[293].cevr" ; connectAttr "Character1_LeftHandIndex3_translateZ.a" "clipLibrary1.cel[0].cev[294].cevr" ; connectAttr "Character1_LeftHandIndex3_translateY.a" "clipLibrary1.cel[0].cev[295].cevr" ; connectAttr "Character1_LeftHandIndex3_translateX.a" "clipLibrary1.cel[0].cev[296].cevr" ; connectAttr "Character1_LeftHandIndex2_scaleZ.a" "clipLibrary1.cel[0].cev[297].cevr" ; connectAttr "Character1_LeftHandIndex2_scaleY.a" "clipLibrary1.cel[0].cev[298].cevr" ; connectAttr "Character1_LeftHandIndex2_scaleX.a" "clipLibrary1.cel[0].cev[299].cevr" ; connectAttr "Character1_LeftHandIndex2_rotateZ.a" "clipLibrary1.cel[0].cev[300].cevr" ; connectAttr "Character1_LeftHandIndex2_rotateY.a" "clipLibrary1.cel[0].cev[301].cevr" ; connectAttr "Character1_LeftHandIndex2_rotateX.a" "clipLibrary1.cel[0].cev[302].cevr" ; connectAttr "Character1_LeftHandIndex2_translateZ.a" "clipLibrary1.cel[0].cev[303].cevr" ; connectAttr "Character1_LeftHandIndex2_translateY.a" "clipLibrary1.cel[0].cev[304].cevr" ; connectAttr "Character1_LeftHandIndex2_translateX.a" "clipLibrary1.cel[0].cev[305].cevr" ; connectAttr "Character1_LeftHandIndex1_scaleZ.a" "clipLibrary1.cel[0].cev[306].cevr" ; connectAttr "Character1_LeftHandIndex1_scaleY.a" "clipLibrary1.cel[0].cev[307].cevr" ; connectAttr "Character1_LeftHandIndex1_scaleX.a" "clipLibrary1.cel[0].cev[308].cevr" ; connectAttr "Character1_LeftHandIndex1_rotateZ.a" "clipLibrary1.cel[0].cev[309].cevr" ; connectAttr "Character1_LeftHandIndex1_rotateY.a" "clipLibrary1.cel[0].cev[310].cevr" ; connectAttr "Character1_LeftHandIndex1_rotateX.a" "clipLibrary1.cel[0].cev[311].cevr" ; connectAttr "Character1_LeftHandIndex1_translateZ.a" "clipLibrary1.cel[0].cev[312].cevr" ; connectAttr "Character1_LeftHandIndex1_translateY.a" "clipLibrary1.cel[0].cev[313].cevr" ; connectAttr "Character1_LeftHandIndex1_translateX.a" "clipLibrary1.cel[0].cev[314].cevr" ; connectAttr "Character1_LeftHandThumb3_scaleZ.a" "clipLibrary1.cel[0].cev[315].cevr" ; connectAttr "Character1_LeftHandThumb3_scaleY.a" "clipLibrary1.cel[0].cev[316].cevr" ; connectAttr "Character1_LeftHandThumb3_scaleX.a" "clipLibrary1.cel[0].cev[317].cevr" ; connectAttr "Character1_LeftHandThumb3_rotateZ.a" "clipLibrary1.cel[0].cev[318].cevr" ; connectAttr "Character1_LeftHandThumb3_rotateY.a" "clipLibrary1.cel[0].cev[319].cevr" ; connectAttr "Character1_LeftHandThumb3_rotateX.a" "clipLibrary1.cel[0].cev[320].cevr" ; connectAttr "Character1_LeftHandThumb3_translateZ.a" "clipLibrary1.cel[0].cev[321].cevr" ; connectAttr "Character1_LeftHandThumb3_translateY.a" "clipLibrary1.cel[0].cev[322].cevr" ; connectAttr "Character1_LeftHandThumb3_translateX.a" "clipLibrary1.cel[0].cev[323].cevr" ; connectAttr "Character1_LeftHandThumb2_scaleZ.a" "clipLibrary1.cel[0].cev[324].cevr" ; connectAttr "Character1_LeftHandThumb2_scaleY.a" "clipLibrary1.cel[0].cev[325].cevr" ; connectAttr "Character1_LeftHandThumb2_scaleX.a" "clipLibrary1.cel[0].cev[326].cevr" ; connectAttr "Character1_LeftHandThumb2_rotateZ.a" "clipLibrary1.cel[0].cev[327].cevr" ; connectAttr "Character1_LeftHandThumb2_rotateY.a" "clipLibrary1.cel[0].cev[328].cevr" ; connectAttr "Character1_LeftHandThumb2_rotateX.a" "clipLibrary1.cel[0].cev[329].cevr" ; connectAttr "Character1_LeftHandThumb2_translateZ.a" "clipLibrary1.cel[0].cev[330].cevr" ; connectAttr "Character1_LeftHandThumb2_translateY.a" "clipLibrary1.cel[0].cev[331].cevr" ; connectAttr "Character1_LeftHandThumb2_translateX.a" "clipLibrary1.cel[0].cev[332].cevr" ; connectAttr "Character1_LeftHandThumb1_scaleZ.a" "clipLibrary1.cel[0].cev[333].cevr" ; connectAttr "Character1_LeftHandThumb1_scaleY.a" "clipLibrary1.cel[0].cev[334].cevr" ; connectAttr "Character1_LeftHandThumb1_scaleX.a" "clipLibrary1.cel[0].cev[335].cevr" ; connectAttr "Character1_LeftHandThumb1_rotateZ.a" "clipLibrary1.cel[0].cev[336].cevr" ; connectAttr "Character1_LeftHandThumb1_rotateY.a" "clipLibrary1.cel[0].cev[337].cevr" ; connectAttr "Character1_LeftHandThumb1_rotateX.a" "clipLibrary1.cel[0].cev[338].cevr" ; connectAttr "Character1_LeftHandThumb1_translateZ.a" "clipLibrary1.cel[0].cev[339].cevr" ; connectAttr "Character1_LeftHandThumb1_translateY.a" "clipLibrary1.cel[0].cev[340].cevr" ; connectAttr "Character1_LeftHandThumb1_translateX.a" "clipLibrary1.cel[0].cev[341].cevr" ; connectAttr "Character1_LeftHand_scaleZ.a" "clipLibrary1.cel[0].cev[342].cevr"; connectAttr "Character1_LeftHand_scaleY.a" "clipLibrary1.cel[0].cev[343].cevr"; connectAttr "Character1_LeftHand_scaleX.a" "clipLibrary1.cel[0].cev[344].cevr"; connectAttr "Character1_LeftHand_rotateZ.a" "clipLibrary1.cel[0].cev[345].cevr"; connectAttr "Character1_LeftHand_rotateY.a" "clipLibrary1.cel[0].cev[346].cevr"; connectAttr "Character1_LeftHand_rotateX.a" "clipLibrary1.cel[0].cev[347].cevr"; connectAttr "Character1_LeftHand_translateZ.a" "clipLibrary1.cel[0].cev[348].cevr" ; connectAttr "Character1_LeftHand_translateY.a" "clipLibrary1.cel[0].cev[349].cevr" ; connectAttr "Character1_LeftHand_translateX.a" "clipLibrary1.cel[0].cev[350].cevr" ; connectAttr "Character1_LeftForeArm_scaleZ.a" "clipLibrary1.cel[0].cev[351].cevr" ; connectAttr "Character1_LeftForeArm_scaleY.a" "clipLibrary1.cel[0].cev[352].cevr" ; connectAttr "Character1_LeftForeArm_scaleX.a" "clipLibrary1.cel[0].cev[353].cevr" ; connectAttr "Character1_LeftForeArm_rotateZ.a" "clipLibrary1.cel[0].cev[354].cevr" ; connectAttr "Character1_LeftForeArm_rotateY.a" "clipLibrary1.cel[0].cev[355].cevr" ; connectAttr "Character1_LeftForeArm_rotateX.a" "clipLibrary1.cel[0].cev[356].cevr" ; connectAttr "Character1_LeftForeArm_translateZ.a" "clipLibrary1.cel[0].cev[357].cevr" ; connectAttr "Character1_LeftForeArm_translateY.a" "clipLibrary1.cel[0].cev[358].cevr" ; connectAttr "Character1_LeftForeArm_translateX.a" "clipLibrary1.cel[0].cev[359].cevr" ; connectAttr "Character1_LeftArm_scaleZ.a" "clipLibrary1.cel[0].cev[360].cevr"; connectAttr "Character1_LeftArm_scaleY.a" "clipLibrary1.cel[0].cev[361].cevr"; connectAttr "Character1_LeftArm_scaleX.a" "clipLibrary1.cel[0].cev[362].cevr"; connectAttr "Character1_LeftArm_rotateZ.a" "clipLibrary1.cel[0].cev[363].cevr"; connectAttr "Character1_LeftArm_rotateY.a" "clipLibrary1.cel[0].cev[364].cevr"; connectAttr "Character1_LeftArm_rotateX.a" "clipLibrary1.cel[0].cev[365].cevr"; connectAttr "Character1_LeftArm_translateZ.a" "clipLibrary1.cel[0].cev[366].cevr" ; connectAttr "Character1_LeftArm_translateY.a" "clipLibrary1.cel[0].cev[367].cevr" ; connectAttr "Character1_LeftArm_translateX.a" "clipLibrary1.cel[0].cev[368].cevr" ; connectAttr "Character1_LeftShoulder_scaleZ.a" "clipLibrary1.cel[0].cev[369].cevr" ; connectAttr "Character1_LeftShoulder_scaleY.a" "clipLibrary1.cel[0].cev[370].cevr" ; connectAttr "Character1_LeftShoulder_scaleX.a" "clipLibrary1.cel[0].cev[371].cevr" ; connectAttr "Character1_LeftShoulder_rotateZ.a" "clipLibrary1.cel[0].cev[372].cevr" ; connectAttr "Character1_LeftShoulder_rotateY.a" "clipLibrary1.cel[0].cev[373].cevr" ; connectAttr "Character1_LeftShoulder_rotateX.a" "clipLibrary1.cel[0].cev[374].cevr" ; connectAttr "Character1_LeftShoulder_translateZ.a" "clipLibrary1.cel[0].cev[375].cevr" ; connectAttr "Character1_LeftShoulder_translateY.a" "clipLibrary1.cel[0].cev[376].cevr" ; connectAttr "Character1_LeftShoulder_translateX.a" "clipLibrary1.cel[0].cev[377].cevr" ; connectAttr "Character1_Spine1_scaleZ.a" "clipLibrary1.cel[0].cev[378].cevr"; connectAttr "Character1_Spine1_scaleY.a" "clipLibrary1.cel[0].cev[379].cevr"; connectAttr "Character1_Spine1_scaleX.a" "clipLibrary1.cel[0].cev[380].cevr"; connectAttr "Character1_Spine1_rotateZ.a" "clipLibrary1.cel[0].cev[381].cevr"; connectAttr "Character1_Spine1_rotateY.a" "clipLibrary1.cel[0].cev[382].cevr"; connectAttr "Character1_Spine1_rotateX.a" "clipLibrary1.cel[0].cev[383].cevr"; connectAttr "Character1_Spine1_translateZ.a" "clipLibrary1.cel[0].cev[384].cevr" ; connectAttr "Character1_Spine1_translateY.a" "clipLibrary1.cel[0].cev[385].cevr" ; connectAttr "Character1_Spine1_translateX.a" "clipLibrary1.cel[0].cev[386].cevr" ; connectAttr "Character1_Spine_scaleZ.a" "clipLibrary1.cel[0].cev[387].cevr"; connectAttr "Character1_Spine_scaleY.a" "clipLibrary1.cel[0].cev[388].cevr"; connectAttr "Character1_Spine_scaleX.a" "clipLibrary1.cel[0].cev[389].cevr"; connectAttr "Character1_Spine_rotateZ.a" "clipLibrary1.cel[0].cev[390].cevr"; connectAttr "Character1_Spine_rotateY.a" "clipLibrary1.cel[0].cev[391].cevr"; connectAttr "Character1_Spine_rotateX.a" "clipLibrary1.cel[0].cev[392].cevr"; connectAttr "Character1_Spine_translateZ.a" "clipLibrary1.cel[0].cev[393].cevr"; connectAttr "Character1_Spine_translateY.a" "clipLibrary1.cel[0].cev[394].cevr"; connectAttr "Character1_Spine_translateX.a" "clipLibrary1.cel[0].cev[395].cevr"; connectAttr "Character1_RightFootIndex2_scaleZ.a" "clipLibrary1.cel[0].cev[396].cevr" ; connectAttr "Character1_RightFootIndex2_scaleY.a" "clipLibrary1.cel[0].cev[397].cevr" ; connectAttr "Character1_RightFootIndex2_scaleX.a" "clipLibrary1.cel[0].cev[398].cevr" ; connectAttr "Character1_RightFootIndex2_rotateZ.a" "clipLibrary1.cel[0].cev[399].cevr" ; connectAttr "Character1_RightFootIndex2_rotateY.a" "clipLibrary1.cel[0].cev[400].cevr" ; connectAttr "Character1_RightFootIndex2_rotateX.a" "clipLibrary1.cel[0].cev[401].cevr" ; connectAttr "Character1_RightFootIndex2_translateZ.a" "clipLibrary1.cel[0].cev[402].cevr" ; connectAttr "Character1_RightFootIndex2_translateY.a" "clipLibrary1.cel[0].cev[403].cevr" ; connectAttr "Character1_RightFootIndex2_translateX.a" "clipLibrary1.cel[0].cev[404].cevr" ; connectAttr "Character1_RightFootIndex1_scaleZ.a" "clipLibrary1.cel[0].cev[405].cevr" ; connectAttr "Character1_RightFootIndex1_scaleY.a" "clipLibrary1.cel[0].cev[406].cevr" ; connectAttr "Character1_RightFootIndex1_scaleX.a" "clipLibrary1.cel[0].cev[407].cevr" ; connectAttr "Character1_RightFootIndex1_rotateZ.a" "clipLibrary1.cel[0].cev[408].cevr" ; connectAttr "Character1_RightFootIndex1_rotateY.a" "clipLibrary1.cel[0].cev[409].cevr" ; connectAttr "Character1_RightFootIndex1_rotateX.a" "clipLibrary1.cel[0].cev[410].cevr" ; connectAttr "Character1_RightFootIndex1_translateZ.a" "clipLibrary1.cel[0].cev[411].cevr" ; connectAttr "Character1_RightFootIndex1_translateY.a" "clipLibrary1.cel[0].cev[412].cevr" ; connectAttr "Character1_RightFootIndex1_translateX.a" "clipLibrary1.cel[0].cev[413].cevr" ; connectAttr "Character1_RightToeBase_scaleZ.a" "clipLibrary1.cel[0].cev[414].cevr" ; connectAttr "Character1_RightToeBase_scaleY.a" "clipLibrary1.cel[0].cev[415].cevr" ; connectAttr "Character1_RightToeBase_scaleX.a" "clipLibrary1.cel[0].cev[416].cevr" ; connectAttr "Character1_RightToeBase_rotateZ.a" "clipLibrary1.cel[0].cev[417].cevr" ; connectAttr "Character1_RightToeBase_rotateY.a" "clipLibrary1.cel[0].cev[418].cevr" ; connectAttr "Character1_RightToeBase_rotateX.a" "clipLibrary1.cel[0].cev[419].cevr" ; connectAttr "Character1_RightToeBase_translateZ.a" "clipLibrary1.cel[0].cev[420].cevr" ; connectAttr "Character1_RightToeBase_translateY.a" "clipLibrary1.cel[0].cev[421].cevr" ; connectAttr "Character1_RightToeBase_translateX.a" "clipLibrary1.cel[0].cev[422].cevr" ; connectAttr "Character1_RightFoot_scaleZ.a" "clipLibrary1.cel[0].cev[423].cevr"; connectAttr "Character1_RightFoot_scaleY.a" "clipLibrary1.cel[0].cev[424].cevr"; connectAttr "Character1_RightFoot_scaleX.a" "clipLibrary1.cel[0].cev[425].cevr"; connectAttr "Character1_RightFoot_rotateZ.a" "clipLibrary1.cel[0].cev[426].cevr" ; connectAttr "Character1_RightFoot_rotateY.a" "clipLibrary1.cel[0].cev[427].cevr" ; connectAttr "Character1_RightFoot_rotateX.a" "clipLibrary1.cel[0].cev[428].cevr" ; connectAttr "Character1_RightFoot_translateZ.a" "clipLibrary1.cel[0].cev[429].cevr" ; connectAttr "Character1_RightFoot_translateY.a" "clipLibrary1.cel[0].cev[430].cevr" ; connectAttr "Character1_RightFoot_translateX.a" "clipLibrary1.cel[0].cev[431].cevr" ; connectAttr "Character1_RightLeg_scaleZ.a" "clipLibrary1.cel[0].cev[432].cevr"; connectAttr "Character1_RightLeg_scaleY.a" "clipLibrary1.cel[0].cev[433].cevr"; connectAttr "Character1_RightLeg_scaleX.a" "clipLibrary1.cel[0].cev[434].cevr"; connectAttr "Character1_RightLeg_rotateZ.a" "clipLibrary1.cel[0].cev[435].cevr"; connectAttr "Character1_RightLeg_rotateY.a" "clipLibrary1.cel[0].cev[436].cevr"; connectAttr "Character1_RightLeg_rotateX.a" "clipLibrary1.cel[0].cev[437].cevr"; connectAttr "Character1_RightLeg_translateZ.a" "clipLibrary1.cel[0].cev[438].cevr" ; connectAttr "Character1_RightLeg_translateY.a" "clipLibrary1.cel[0].cev[439].cevr" ; connectAttr "Character1_RightLeg_translateX.a" "clipLibrary1.cel[0].cev[440].cevr" ; connectAttr "Character1_RightUpLeg_scaleZ.a" "clipLibrary1.cel[0].cev[441].cevr" ; connectAttr "Character1_RightUpLeg_scaleY.a" "clipLibrary1.cel[0].cev[442].cevr" ; connectAttr "Character1_RightUpLeg_scaleX.a" "clipLibrary1.cel[0].cev[443].cevr" ; connectAttr "Character1_RightUpLeg_rotateZ.a" "clipLibrary1.cel[0].cev[444].cevr" ; connectAttr "Character1_RightUpLeg_rotateY.a" "clipLibrary1.cel[0].cev[445].cevr" ; connectAttr "Character1_RightUpLeg_rotateX.a" "clipLibrary1.cel[0].cev[446].cevr" ; connectAttr "Character1_RightUpLeg_translateZ.a" "clipLibrary1.cel[0].cev[447].cevr" ; connectAttr "Character1_RightUpLeg_translateY.a" "clipLibrary1.cel[0].cev[448].cevr" ; connectAttr "Character1_RightUpLeg_translateX.a" "clipLibrary1.cel[0].cev[449].cevr" ; connectAttr "Character1_LeftFootIndex2_scaleZ.a" "clipLibrary1.cel[0].cev[450].cevr" ; connectAttr "Character1_LeftFootIndex2_scaleY.a" "clipLibrary1.cel[0].cev[451].cevr" ; connectAttr "Character1_LeftFootIndex2_scaleX.a" "clipLibrary1.cel[0].cev[452].cevr" ; connectAttr "Character1_LeftFootIndex2_rotateZ.a" "clipLibrary1.cel[0].cev[453].cevr" ; connectAttr "Character1_LeftFootIndex2_rotateY.a" "clipLibrary1.cel[0].cev[454].cevr" ; connectAttr "Character1_LeftFootIndex2_rotateX.a" "clipLibrary1.cel[0].cev[455].cevr" ; connectAttr "Character1_LeftFootIndex2_translateZ.a" "clipLibrary1.cel[0].cev[456].cevr" ; connectAttr "Character1_LeftFootIndex2_translateY.a" "clipLibrary1.cel[0].cev[457].cevr" ; connectAttr "Character1_LeftFootIndex2_translateX.a" "clipLibrary1.cel[0].cev[458].cevr" ; connectAttr "Character1_LeftFootIndex1_scaleZ.a" "clipLibrary1.cel[0].cev[459].cevr" ; connectAttr "Character1_LeftFootIndex1_scaleY.a" "clipLibrary1.cel[0].cev[460].cevr" ; connectAttr "Character1_LeftFootIndex1_scaleX.a" "clipLibrary1.cel[0].cev[461].cevr" ; connectAttr "Character1_LeftFootIndex1_rotateZ.a" "clipLibrary1.cel[0].cev[462].cevr" ; connectAttr "Character1_LeftFootIndex1_rotateY.a" "clipLibrary1.cel[0].cev[463].cevr" ; connectAttr "Character1_LeftFootIndex1_rotateX.a" "clipLibrary1.cel[0].cev[464].cevr" ; connectAttr "Character1_LeftFootIndex1_translateZ.a" "clipLibrary1.cel[0].cev[465].cevr" ; connectAttr "Character1_LeftFootIndex1_translateY.a" "clipLibrary1.cel[0].cev[466].cevr" ; connectAttr "Character1_LeftFootIndex1_translateX.a" "clipLibrary1.cel[0].cev[467].cevr" ; connectAttr "Character1_LeftToeBase_scaleZ.a" "clipLibrary1.cel[0].cev[468].cevr" ; connectAttr "Character1_LeftToeBase_scaleY.a" "clipLibrary1.cel[0].cev[469].cevr" ; connectAttr "Character1_LeftToeBase_scaleX.a" "clipLibrary1.cel[0].cev[470].cevr" ; connectAttr "Character1_LeftToeBase_rotateZ.a" "clipLibrary1.cel[0].cev[471].cevr" ; connectAttr "Character1_LeftToeBase_rotateY.a" "clipLibrary1.cel[0].cev[472].cevr" ; connectAttr "Character1_LeftToeBase_rotateX.a" "clipLibrary1.cel[0].cev[473].cevr" ; connectAttr "Character1_LeftToeBase_translateZ.a" "clipLibrary1.cel[0].cev[474].cevr" ; connectAttr "Character1_LeftToeBase_translateY.a" "clipLibrary1.cel[0].cev[475].cevr" ; connectAttr "Character1_LeftToeBase_translateX.a" "clipLibrary1.cel[0].cev[476].cevr" ; connectAttr "Character1_LeftFoot_scaleZ.a" "clipLibrary1.cel[0].cev[477].cevr"; connectAttr "Character1_LeftFoot_scaleY.a" "clipLibrary1.cel[0].cev[478].cevr"; connectAttr "Character1_LeftFoot_scaleX.a" "clipLibrary1.cel[0].cev[479].cevr"; connectAttr "Character1_LeftFoot_rotateZ.a" "clipLibrary1.cel[0].cev[480].cevr"; connectAttr "Character1_LeftFoot_rotateY.a" "clipLibrary1.cel[0].cev[481].cevr"; connectAttr "Character1_LeftFoot_rotateX.a" "clipLibrary1.cel[0].cev[482].cevr"; connectAttr "Character1_LeftFoot_translateZ.a" "clipLibrary1.cel[0].cev[483].cevr" ; connectAttr "Character1_LeftFoot_translateY.a" "clipLibrary1.cel[0].cev[484].cevr" ; connectAttr "Character1_LeftFoot_translateX.a" "clipLibrary1.cel[0].cev[485].cevr" ; connectAttr "Character1_LeftLeg_scaleZ.a" "clipLibrary1.cel[0].cev[486].cevr"; connectAttr "Character1_LeftLeg_scaleY.a" "clipLibrary1.cel[0].cev[487].cevr"; connectAttr "Character1_LeftLeg_scaleX.a" "clipLibrary1.cel[0].cev[488].cevr"; connectAttr "Character1_LeftLeg_rotateZ.a" "clipLibrary1.cel[0].cev[489].cevr"; connectAttr "Character1_LeftLeg_rotateY.a" "clipLibrary1.cel[0].cev[490].cevr"; connectAttr "Character1_LeftLeg_rotateX.a" "clipLibrary1.cel[0].cev[491].cevr"; connectAttr "Character1_LeftLeg_translateZ.a" "clipLibrary1.cel[0].cev[492].cevr" ; connectAttr "Character1_LeftLeg_translateY.a" "clipLibrary1.cel[0].cev[493].cevr" ; connectAttr "Character1_LeftLeg_translateX.a" "clipLibrary1.cel[0].cev[494].cevr" ; connectAttr "Character1_LeftUpLeg_scaleZ.a" "clipLibrary1.cel[0].cev[495].cevr"; connectAttr "Character1_LeftUpLeg_scaleY.a" "clipLibrary1.cel[0].cev[496].cevr"; connectAttr "Character1_LeftUpLeg_scaleX.a" "clipLibrary1.cel[0].cev[497].cevr"; connectAttr "Character1_LeftUpLeg_rotateZ.a" "clipLibrary1.cel[0].cev[498].cevr" ; connectAttr "Character1_LeftUpLeg_rotateY.a" "clipLibrary1.cel[0].cev[499].cevr" ; connectAttr "Character1_LeftUpLeg_rotateX.a" "clipLibrary1.cel[0].cev[500].cevr" ; connectAttr "Character1_LeftUpLeg_translateZ.a" "clipLibrary1.cel[0].cev[501].cevr" ; connectAttr "Character1_LeftUpLeg_translateY.a" "clipLibrary1.cel[0].cev[502].cevr" ; connectAttr "Character1_LeftUpLeg_translateX.a" "clipLibrary1.cel[0].cev[503].cevr" ; connectAttr "Character1_Hips_scaleZ.a" "clipLibrary1.cel[0].cev[504].cevr"; connectAttr "Character1_Hips_scaleY.a" "clipLibrary1.cel[0].cev[505].cevr"; connectAttr "Character1_Hips_scaleX.a" "clipLibrary1.cel[0].cev[506].cevr"; connectAttr "Character1_Hips_rotateZ.a" "clipLibrary1.cel[0].cev[507].cevr"; connectAttr "Character1_Hips_rotateY.a" "clipLibrary1.cel[0].cev[508].cevr"; connectAttr "Character1_Hips_rotateX.a" "clipLibrary1.cel[0].cev[509].cevr"; connectAttr "Character1_Hips_translateZ.a" "clipLibrary1.cel[0].cev[510].cevr"; connectAttr "Character1_Hips_translateY.a" "clipLibrary1.cel[0].cev[511].cevr"; connectAttr "Character1_Hips_translateX.a" "clipLibrary1.cel[0].cev[512].cevr"; connectAttr "hood_left_scaleZ.a" "clipLibrary1.cel[0].cev[513].cevr"; connectAttr "hood_left_scaleY.a" "clipLibrary1.cel[0].cev[514].cevr"; connectAttr "hood_left_scaleX.a" "clipLibrary1.cel[0].cev[515].cevr"; connectAttr "hood_left_rotateZ.a" "clipLibrary1.cel[0].cev[516].cevr"; connectAttr "hood_left_rotateY.a" "clipLibrary1.cel[0].cev[517].cevr"; connectAttr "hood_left_rotateX.a" "clipLibrary1.cel[0].cev[518].cevr"; connectAttr "hood_left_translateZ.a" "clipLibrary1.cel[0].cev[519].cevr"; connectAttr "hood_left_translateY.a" "clipLibrary1.cel[0].cev[520].cevr"; connectAttr "hood_left_translateX.a" "clipLibrary1.cel[0].cev[521].cevr"; // End of common_roar.ma