//Maya ASCII 2013 scene //Name: common_die.ma //Last modified: Tue, Jul 01, 2014 02:13:14 PM //Codeset: 1252 requires maya "2013"; currentUnit -l centimeter -a degree -t ntsc; fileInfo "application" "maya"; fileInfo "product" "Maya 2013"; fileInfo "version" "2013 x64"; fileInfo "cutIdentifier" "201202220241-825136"; fileInfo "osv" "Microsoft Windows 7 Home Premium Edition, 64-bit Windows 7 Service Pack 1 (Build 7601)\n"; createNode clipLibrary -n "clipLibrary1"; setAttr -s 522 ".cel[0].cev"; setAttr ".cd[0].cm" -type "characterMapping" 522 "hood_right.scaleZ" 0 1 "hood_right.scaleY" 0 2 "hood_right.scaleX" 0 3 "hood_right.rotateZ" 2 1 "hood_right.rotateY" 2 2 "hood_right.rotateX" 2 3 "hood_right.translateZ" 1 1 "hood_right.translateY" 1 2 "hood_right.translateX" 1 3 "hood_03.scaleZ" 0 4 "hood_03.scaleY" 0 5 "hood_03.scaleX" 0 6 "hood_03.rotateZ" 2 4 "hood_03.rotateY" 2 5 "hood_03.rotateX" 2 6 "hood_03.translateZ" 1 4 "hood_03.translateY" 1 5 "hood_03.translateX" 1 6 "hood_02.scaleZ" 0 7 "hood_02.scaleY" 0 8 "hood_02.scaleX" 0 9 "hood_02.rotateZ" 2 7 "hood_02.rotateY" 2 8 "hood_02.rotateX" 2 9 "hood_02.translateZ" 1 7 "hood_02.translateY" 1 8 "hood_02.translateX" 1 9 "hood_01.scaleZ" 0 10 "hood_01.scaleY" 0 11 "hood_01.scaleX" 0 12 "hood_01.rotateZ" 2 10 "hood_01.rotateY" 2 11 "hood_01.rotateX" 2 12 "hood_01.translateZ" 1 10 "hood_01.translateY" 1 11 "hood_01.translateX" 1 12 "eye_left.scaleZ" 0 13 "eye_left.scaleY" 0 14 "eye_left.scaleX" 0 15 "eye_left.rotateZ" 2 13 "eye_left.rotateY" 2 14 "eye_left.rotateX" 2 15 "eye_left.translateZ" 1 13 "eye_left.translateY" 1 14 "eye_left.translateX" 1 15 "eye_right.scaleZ" 0 16 "eye_right.scaleY" 0 17 "eye_right.scaleX" 0 18 "eye_right.rotateZ" 2 16 "eye_right.rotateY" 2 17 "eye_right.rotateX" 2 18 "eye_right.translateZ" 1 16 "eye_right.translateY" 1 17 "eye_right.translateX" 1 18 "jaw.scaleZ" 0 19 "jaw.scaleY" 0 20 "jaw.scaleX" 0 21 "jaw.rotateZ" 2 19 "jaw.rotateY" 2 20 "jaw.rotateX" 2 21 "jaw.translateZ" 1 19 "jaw.translateY" 1 20 "jaw.translateX" 1 21 "Character1_Head.scaleZ" 0 22 "Character1_Head.scaleY" 0 23 "Character1_Head.scaleX" 0 24 "Character1_Head.rotateZ" 2 22 "Character1_Head.rotateY" 2 23 "Character1_Head.rotateX" 2 24 "Character1_Head.translateZ" 1 22 "Character1_Head.translateY" 1 23 "Character1_Head.translateX" 1 24 "Character1_Neck.scaleZ" 0 25 "Character1_Neck.scaleY" 0 26 "Character1_Neck.scaleX" 0 27 "Character1_Neck.rotateZ" 2 25 "Character1_Neck.rotateY" 2 26 "Character1_Neck.rotateX" 2 27 "Character1_Neck.translateZ" 1 25 "Character1_Neck.translateY" 1 26 "Character1_Neck.translateX" 1 27 "Character1_RightHandRing3.scaleZ" 0 28 "Character1_RightHandRing3.scaleY" 0 29 "Character1_RightHandRing3.scaleX" 0 30 "Character1_RightHandRing3.rotateZ" 2 28 "Character1_RightHandRing3.rotateY" 2 29 "Character1_RightHandRing3.rotateX" 2 30 "Character1_RightHandRing3.translateZ" 1 28 "Character1_RightHandRing3.translateY" 1 29 "Character1_RightHandRing3.translateX" 1 30 "Character1_RightHandRing2.scaleZ" 0 31 "Character1_RightHandRing2.scaleY" 0 32 "Character1_RightHandRing2.scaleX" 0 33 "Character1_RightHandRing2.rotateZ" 2 31 "Character1_RightHandRing2.rotateY" 2 32 "Character1_RightHandRing2.rotateX" 2 33 "Character1_RightHandRing2.translateZ" 1 31 "Character1_RightHandRing2.translateY" 1 32 "Character1_RightHandRing2.translateX" 1 33 "Character1_RightHandRing1.scaleZ" 0 34 "Character1_RightHandRing1.scaleY" 0 35 "Character1_RightHandRing1.scaleX" 0 36 "Character1_RightHandRing1.rotateZ" 2 34 "Character1_RightHandRing1.rotateY" 2 35 "Character1_RightHandRing1.rotateX" 2 36 "Character1_RightHandRing1.translateZ" 1 34 "Character1_RightHandRing1.translateY" 1 35 "Character1_RightHandRing1.translateX" 1 36 "Character1_RightHandMiddle3.scaleZ" 0 37 "Character1_RightHandMiddle3.scaleY" 0 38 "Character1_RightHandMiddle3.scaleX" 0 39 "Character1_RightHandMiddle3.rotateZ" 2 37 "Character1_RightHandMiddle3.rotateY" 2 38 "Character1_RightHandMiddle3.rotateX" 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"Character1_RightHandIndex3.scaleY" 0 47 "Character1_RightHandIndex3.scaleX" 0 48 "Character1_RightHandIndex3.rotateZ" 2 46 "Character1_RightHandIndex3.rotateY" 2 47 "Character1_RightHandIndex3.rotateX" 2 48 "Character1_RightHandIndex3.translateZ" 1 46 "Character1_RightHandIndex3.translateY" 1 47 "Character1_RightHandIndex3.translateX" 1 48 "Character1_RightHandIndex2.scaleZ" 0 49 "Character1_RightHandIndex2.scaleY" 0 50 "Character1_RightHandIndex2.scaleX" 0 51 "Character1_RightHandIndex2.rotateZ" 2 49 "Character1_RightHandIndex2.rotateY" 2 50 "Character1_RightHandIndex2.rotateX" 2 51 "Character1_RightHandIndex2.translateZ" 1 49 "Character1_RightHandIndex2.translateY" 1 50 "Character1_RightHandIndex2.translateX" 1 51 "Character1_RightHandIndex1.scaleZ" 0 52 "Character1_RightHandIndex1.scaleY" 0 53 "Character1_RightHandIndex1.scaleX" 0 54 "Character1_RightHandIndex1.rotateZ" 2 52 "Character1_RightHandIndex1.rotateY" 2 53 "Character1_RightHandIndex1.rotateX" 2 54 "Character1_RightHandIndex1.translateZ" 1 52 "Character1_RightHandIndex1.translateY" 1 53 "Character1_RightHandIndex1.translateX" 1 54 "Character1_RightHandThumb3.scaleZ" 0 55 "Character1_RightHandThumb3.scaleY" 0 56 "Character1_RightHandThumb3.scaleX" 0 57 "Character1_RightHandThumb3.rotateZ" 2 55 "Character1_RightHandThumb3.rotateY" 2 56 "Character1_RightHandThumb3.rotateX" 2 57 "Character1_RightHandThumb3.translateZ" 1 55 "Character1_RightHandThumb3.translateY" 1 56 "Character1_RightHandThumb3.translateX" 1 57 "Character1_RightHandThumb2.scaleZ" 0 58 "Character1_RightHandThumb2.scaleY" 0 59 "Character1_RightHandThumb2.scaleX" 0 60 "Character1_RightHandThumb2.rotateZ" 2 58 "Character1_RightHandThumb2.rotateY" 2 59 "Character1_RightHandThumb2.rotateX" 2 60 "Character1_RightHandThumb2.translateZ" 1 58 "Character1_RightHandThumb2.translateY" 1 59 "Character1_RightHandThumb2.translateX" 1 60 "Character1_RightHandThumb1.scaleZ" 0 61 "Character1_RightHandThumb1.scaleY" 0 62 "Character1_RightHandThumb1.scaleX" 0 63 "Character1_RightHandThumb1.rotateZ" 2 61 "Character1_RightHandThumb1.rotateY" 2 62 "Character1_RightHandThumb1.rotateX" 2 63 "Character1_RightHandThumb1.translateZ" 1 61 "Character1_RightHandThumb1.translateY" 1 62 "Character1_RightHandThumb1.translateX" 1 63 "weapon_right.scaleZ" 0 64 "weapon_right.scaleY" 0 65 "weapon_right.scaleX" 0 66 "weapon_right.rotateZ" 2 64 "weapon_right.rotateY" 2 65 "weapon_right.rotateX" 2 66 "weapon_right.translateZ" 1 64 "weapon_right.translateY" 1 65 "weapon_right.translateX" 1 66 "Character1_RightHand.scaleZ" 0 67 "Character1_RightHand.scaleY" 0 68 "Character1_RightHand.scaleX" 0 69 "Character1_RightHand.rotateZ" 2 67 "Character1_RightHand.rotateY" 2 68 "Character1_RightHand.rotateX" 2 69 "Character1_RightHand.translateZ" 1 67 "Character1_RightHand.translateY" 1 68 "Character1_RightHand.translateX" 1 69 "Character1_RightForeArm.scaleZ" 0 70 "Character1_RightForeArm.scaleY" 0 71 "Character1_RightForeArm.scaleX" 0 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"Character1_LeftHandRing3.scaleY" 0 80 "Character1_LeftHandRing3.scaleX" 0 81 "Character1_LeftHandRing3.rotateZ" 2 79 "Character1_LeftHandRing3.rotateY" 2 80 "Character1_LeftHandRing3.rotateX" 2 81 "Character1_LeftHandRing3.translateZ" 1 79 "Character1_LeftHandRing3.translateY" 1 80 "Character1_LeftHandRing3.translateX" 1 81 "Character1_LeftHandRing2.scaleZ" 0 82 "Character1_LeftHandRing2.scaleY" 0 83 "Character1_LeftHandRing2.scaleX" 0 84 "Character1_LeftHandRing2.rotateZ" 2 82 "Character1_LeftHandRing2.rotateY" 2 83 "Character1_LeftHandRing2.rotateX" 2 84 "Character1_LeftHandRing2.translateZ" 1 82 "Character1_LeftHandRing2.translateY" 1 83 "Character1_LeftHandRing2.translateX" 1 84 "Character1_LeftHandRing1.scaleZ" 0 85 "Character1_LeftHandRing1.scaleY" 0 86 "Character1_LeftHandRing1.scaleX" 0 87 "Character1_LeftHandRing1.rotateZ" 2 85 "Character1_LeftHandRing1.rotateY" 2 86 "Character1_LeftHandRing1.rotateX" 2 87 "Character1_LeftHandRing1.translateZ" 1 85 "Character1_LeftHandRing1.translateY" 1 86 "Character1_LeftHandRing1.translateX" 1 87 "Character1_LeftHandMiddle3.scaleZ" 0 88 "Character1_LeftHandMiddle3.scaleY" 0 89 "Character1_LeftHandMiddle3.scaleX" 0 90 "Character1_LeftHandMiddle3.rotateZ" 2 88 "Character1_LeftHandMiddle3.rotateY" 2 89 "Character1_LeftHandMiddle3.rotateX" 2 90 "Character1_LeftHandMiddle3.translateZ" 1 88 "Character1_LeftHandMiddle3.translateY" 1 89 "Character1_LeftHandMiddle3.translateX" 1 90 "Character1_LeftHandMiddle2.scaleZ" 0 91 "Character1_LeftHandMiddle2.scaleY" 0 92 "Character1_LeftHandMiddle2.scaleX" 0 93 "Character1_LeftHandMiddle2.rotateZ" 2 91 "Character1_LeftHandMiddle2.rotateY" 2 92 "Character1_LeftHandMiddle2.rotateX" 2 93 "Character1_LeftHandMiddle2.translateZ" 1 91 "Character1_LeftHandMiddle2.translateY" 1 92 "Character1_LeftHandMiddle2.translateX" 1 93 "Character1_LeftHandMiddle1.scaleZ" 0 94 "Character1_LeftHandMiddle1.scaleY" 0 95 "Character1_LeftHandMiddle1.scaleX" 0 96 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"Character1_LeftHandThumb2.rotateY" 2 110 "Character1_LeftHandThumb2.rotateX" 2 111 "Character1_LeftHandThumb2.translateZ" 1 109 "Character1_LeftHandThumb2.translateY" 1 110 "Character1_LeftHandThumb2.translateX" 1 111 "Character1_LeftHandThumb1.scaleZ" 0 112 "Character1_LeftHandThumb1.scaleY" 0 113 "Character1_LeftHandThumb1.scaleX" 0 114 "Character1_LeftHandThumb1.rotateZ" 2 112 "Character1_LeftHandThumb1.rotateY" 2 113 "Character1_LeftHandThumb1.rotateX" 2 114 "Character1_LeftHandThumb1.translateZ" 1 112 "Character1_LeftHandThumb1.translateY" 1 113 "Character1_LeftHandThumb1.translateX" 1 114 "Character1_LeftHand.scaleZ" 0 115 "Character1_LeftHand.scaleY" 0 116 "Character1_LeftHand.scaleX" 0 117 "Character1_LeftHand.rotateZ" 2 115 "Character1_LeftHand.rotateY" 2 116 "Character1_LeftHand.rotateX" 2 117 "Character1_LeftHand.translateZ" 1 115 "Character1_LeftHand.translateY" 1 116 "Character1_LeftHand.translateX" 1 117 "Character1_LeftForeArm.scaleZ" 0 118 "Character1_LeftForeArm.scaleY" 0 119 "Character1_LeftForeArm.scaleX" 0 120 "Character1_LeftForeArm.rotateZ" 2 118 "Character1_LeftForeArm.rotateY" 2 119 "Character1_LeftForeArm.rotateX" 2 120 "Character1_LeftForeArm.translateZ" 1 118 "Character1_LeftForeArm.translateY" 1 119 "Character1_LeftForeArm.translateX" 1 120 "Character1_LeftArm.scaleZ" 0 121 "Character1_LeftArm.scaleY" 0 122 "Character1_LeftArm.scaleX" 0 123 "Character1_LeftArm.rotateZ" 2 121 "Character1_LeftArm.rotateY" 2 122 "Character1_LeftArm.rotateX" 2 123 "Character1_LeftArm.translateZ" 1 121 "Character1_LeftArm.translateY" 1 122 "Character1_LeftArm.translateX" 1 123 "Character1_LeftShoulder.scaleZ" 0 124 "Character1_LeftShoulder.scaleY" 0 125 "Character1_LeftShoulder.scaleX" 0 126 "Character1_LeftShoulder.rotateZ" 2 124 "Character1_LeftShoulder.rotateY" 2 125 "Character1_LeftShoulder.rotateX" 2 126 "Character1_LeftShoulder.translateZ" 1 124 "Character1_LeftShoulder.translateY" 1 125 "Character1_LeftShoulder.translateX" 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"Character1_RightFootIndex2.translateX" 1 135 "Character1_RightFootIndex1.scaleZ" 0 136 "Character1_RightFootIndex1.scaleY" 0 137 "Character1_RightFootIndex1.scaleX" 0 138 "Character1_RightFootIndex1.rotateZ" 2 136 "Character1_RightFootIndex1.rotateY" 2 137 "Character1_RightFootIndex1.rotateX" 2 138 "Character1_RightFootIndex1.translateZ" 1 136 "Character1_RightFootIndex1.translateY" 1 137 "Character1_RightFootIndex1.translateX" 1 138 "Character1_RightToeBase.scaleZ" 0 139 "Character1_RightToeBase.scaleY" 0 140 "Character1_RightToeBase.scaleX" 0 141 "Character1_RightToeBase.rotateZ" 2 139 "Character1_RightToeBase.rotateY" 2 140 "Character1_RightToeBase.rotateX" 2 141 "Character1_RightToeBase.translateZ" 1 139 "Character1_RightToeBase.translateY" 1 140 "Character1_RightToeBase.translateX" 1 141 "Character1_RightFoot.scaleZ" 0 142 "Character1_RightFoot.scaleY" 0 143 "Character1_RightFoot.scaleX" 0 144 "Character1_RightFoot.rotateZ" 2 142 "Character1_RightFoot.rotateY" 2 143 "Character1_RightFoot.rotateX" 2 144 "Character1_RightFoot.translateZ" 1 142 "Character1_RightFoot.translateY" 1 143 "Character1_RightFoot.translateX" 1 144 "Character1_RightLeg.scaleZ" 0 145 "Character1_RightLeg.scaleY" 0 146 "Character1_RightLeg.scaleX" 0 147 "Character1_RightLeg.rotateZ" 2 145 "Character1_RightLeg.rotateY" 2 146 "Character1_RightLeg.rotateX" 2 147 "Character1_RightLeg.translateZ" 1 145 "Character1_RightLeg.translateY" 1 146 "Character1_RightLeg.translateX" 1 147 "Character1_RightUpLeg.scaleZ" 0 148 "Character1_RightUpLeg.scaleY" 0 149 "Character1_RightUpLeg.scaleX" 0 150 "Character1_RightUpLeg.rotateZ" 2 148 "Character1_RightUpLeg.rotateY" 2 149 "Character1_RightUpLeg.rotateX" 2 150 "Character1_RightUpLeg.translateZ" 1 148 "Character1_RightUpLeg.translateY" 1 149 "Character1_RightUpLeg.translateX" 1 150 "Character1_LeftFootIndex2.scaleZ" 0 151 "Character1_LeftFootIndex2.scaleY" 0 152 "Character1_LeftFootIndex2.scaleX" 0 153 "Character1_LeftFootIndex2.rotateZ" 2 151 "Character1_LeftFootIndex2.rotateY" 2 152 "Character1_LeftFootIndex2.rotateX" 2 153 "Character1_LeftFootIndex2.translateZ" 1 151 "Character1_LeftFootIndex2.translateY" 1 152 "Character1_LeftFootIndex2.translateX" 1 153 "Character1_LeftFootIndex1.scaleZ" 0 154 "Character1_LeftFootIndex1.scaleY" 0 155 "Character1_LeftFootIndex1.scaleX" 0 156 "Character1_LeftFootIndex1.rotateZ" 2 154 "Character1_LeftFootIndex1.rotateY" 2 155 "Character1_LeftFootIndex1.rotateX" 2 156 "Character1_LeftFootIndex1.translateZ" 1 154 "Character1_LeftFootIndex1.translateY" 1 155 "Character1_LeftFootIndex1.translateX" 1 156 "Character1_LeftToeBase.scaleZ" 0 157 "Character1_LeftToeBase.scaleY" 0 158 "Character1_LeftToeBase.scaleX" 0 159 "Character1_LeftToeBase.rotateZ" 2 157 "Character1_LeftToeBase.rotateY" 2 158 "Character1_LeftToeBase.rotateX" 2 159 "Character1_LeftToeBase.translateZ" 1 157 "Character1_LeftToeBase.translateY" 1 158 "Character1_LeftToeBase.translateX" 1 159 "Character1_LeftFoot.scaleZ" 0 160 "Character1_LeftFoot.scaleY" 0 161 "Character1_LeftFoot.scaleX" 0 162 "Character1_LeftFoot.rotateZ" 2 160 "Character1_LeftFoot.rotateY" 2 161 "Character1_LeftFoot.rotateX" 2 162 "Character1_LeftFoot.translateZ" 1 160 "Character1_LeftFoot.translateY" 1 161 "Character1_LeftFoot.translateX" 1 162 "Character1_LeftLeg.scaleZ" 0 163 "Character1_LeftLeg.scaleY" 0 164 "Character1_LeftLeg.scaleX" 0 165 "Character1_LeftLeg.rotateZ" 2 163 "Character1_LeftLeg.rotateY" 2 164 "Character1_LeftLeg.rotateX" 2 165 "Character1_LeftLeg.translateZ" 1 163 "Character1_LeftLeg.translateY" 1 164 "Character1_LeftLeg.translateX" 1 165 "Character1_LeftUpLeg.scaleZ" 0 166 "Character1_LeftUpLeg.scaleY" 0 167 "Character1_LeftUpLeg.scaleX" 0 168 "Character1_LeftUpLeg.rotateZ" 2 166 "Character1_LeftUpLeg.rotateY" 2 167 "Character1_LeftUpLeg.rotateX" 2 168 "Character1_LeftUpLeg.translateZ" 1 166 "Character1_LeftUpLeg.translateY" 1 167 "Character1_LeftUpLeg.translateX" 1 168 "Character1_Hips.scaleZ" 0 169 "Character1_Hips.scaleY" 0 170 "Character1_Hips.scaleX" 0 171 "Character1_Hips.rotateZ" 2 169 "Character1_Hips.rotateY" 2 170 "Character1_Hips.rotateX" 2 171 "Character1_Hips.translateZ" 1 169 "Character1_Hips.translateY" 1 170 "Character1_Hips.translateX" 1 171 "hood_left.scaleZ" 0 172 "hood_left.scaleY" 0 173 "hood_left.scaleX" 0 174 "hood_left.rotateZ" 2 172 "hood_left.rotateY" 2 173 "hood_left.rotateX" 2 174 "hood_left.translateZ" 1 172 "hood_left.translateY" 1 173 "hood_left.translateX" 1 174 ; setAttr ".cd[0].cim" -type "Int32Array" 522 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 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yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes; setAttr ".ac[500:521]" yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes; setAttr ".ss" 1; setAttr ".se" 27; setAttr ".ci" no; createNode animCurveTU -n "hood_right_scaleZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 26 1 27 1; createNode animCurveTU -n "hood_right_scaleY"; setAttr ".tan" 9; setAttr ".wgt" 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7.1251301765441895 11 5.737785816192627 12 4.792999267578125 13 13.529678344726563 14 5.7381739616394043 15 6.3513283729553223 16 6.2200851440429687 17 3.672626256942749 18 3.9598431587219243 19 1.5834863185882568 20 -1.1169989109039307 21 0.18811224400997162 22 2.7294836044311523 23 4.3291926383972168 24 3.1106553077697754 25 2.2307476997375488 26 1.5008085966110229 27 1.5008085966110229; createNode animCurveTA -n "Character1_Head_rotateX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 28 ".ktv[0:27]" 0 -6.9765520095825195 1 -35.737300872802734 2 -32.285568237304688 3 -57.921787261962891 4 -58.854660034179688 5 -48.771709442138672 6 -37.252960205078125 7 -32.525432586669922 8 -36.68701171875 9 -43.784824371337891 10 -44.835887908935547 11 -47.380966186523438 12 -54.151863098144531 13 -73.080108642578125 14 -72.408943176269531 15 -60.39556884765625 16 -64.608261108398438 17 -70.347213745117188 18 -59.945457458496094 19 -42.315334320068359 20 -26.751401901245117 21 -29.488903045654297 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14 5.3290705182007514e-014 15 -2.1316282072803006e-014 16 -3.5527136788005009e-014 17 -1.2434497875801753e-014 18 -1.4210854715202004e-014 19 -2.1316282072803006e-014 20 -7.1054273576010019e-015 21 -7.1054273576010019e-014 22 -3.5527136788005009e-014 23 -6.0396132539608516e-014 24 -4.2632564145606011e-014 25 -6.3948846218409017e-014 26 -6.0396132539608516e-014 27 -6.0396132539608516e-014; createNode animCurveTU -n "Character1_Neck_scaleZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 26 1 27 1; createNode animCurveTU -n "Character1_Neck_scaleY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 26 1 27 1; createNode animCurveTU -n "Character1_Neck_scaleX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 26 1 27 1; createNode animCurveTA -n "Character1_Neck_rotateZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 28 ".ktv[0:27]" 0 6.2769255638122559 1 14.907570838928221 2 18.398723602294922 3 23.381441116333008 4 27.79792594909668 5 28.430641174316406 6 24.769542694091797 7 20.825710296630859 8 19.559324264526367 9 22.217899322509766 10 24.51286506652832 11 16.063213348388672 12 12.346694946289063 13 43.010238647460937 14 28.328330993652344 15 10.301850318908691 16 -3.5213971138000488 17 -10.837221145629883 18 -1.5520588159561157 19 4.7082633972167969 20 8.153141975402832 21 9.102264404296875 22 11.541175842285156 23 13.175745964050293 24 14.04959774017334 25 15.164916038513184 26 16.457582473754883 27 16.457582473754883; createNode animCurveTA -n "Character1_Neck_rotateY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 28 ".ktv[0:27]" 0 8.0905132293701172 1 -51.626155853271484 2 -0.091048881411552429 3 -0.88367456197738647 4 -3.2944056987762451 5 -4.1251349449157715 6 -2.9993798732757568 7 -1.3243012428283691 8 -0.26110780239105225 9 -0.89850926399230968 10 -0.94915223121643066 11 -0.18264932930469513 12 0.22560182213783261 13 -10.127030372619629 14 -4.6464829444885254 15 4.9823698997497559 16 3.4283795356750488 17 13.985353469848633 18 14.310030937194824 19 5.9132099151611328 20 3.1360726356506348 21 2.9114210605621338 22 4.0671572685241699 23 6.7195968627929687 24 8.1506624221801758 25 9.8465366363525391 26 11.495277404785156 27 11.495277404785156; createNode animCurveTA -n "Character1_Neck_rotateX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 28 ".ktv[0:27]" 0 -7.1865210533142099 1 49.008113861083984 2 -25.289060592651367 3 -21.367490768432617 4 -18.113439559936523 5 -19.150705337524414 6 -22.666675567626953 7 -26.097454071044922 8 -29.661846160888672 9 -33.900936126708984 10 -43.561519622802734 11 -50.309528350830078 12 -52.722209930419922 13 -15.319702148437502 14 -0.90049272775650036 15 -63.368415832519531 16 -68.636795043945313 17 -15.072639465332033 18 10.921419143676758 19 -13.401705741882324 20 -47.792377471923828 21 -57.643726348876953 22 -50.288948059082031 23 -42.328125 24 -41.034091949462891 25 -38.158786773681641 26 -35.255596160888672 27 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-2.7686061859130859 27 -2.1365669233830431e-009; createNode animCurveTL -n "Character1_RightHandRing3_translateZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 -0.50238901376724243 26 -0.50238901376724243 27 -0.50238901376724243; createNode animCurveTL -n "Character1_RightHandRing3_translateY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 -1.3544845581054688 26 -1.3544845581054688 27 -1.3544845581054688; createNode animCurveTL -n "Character1_RightHandRing3_translateX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 -2.6074624061584473 26 -2.6074624061584473 27 -2.6074624061584473; createNode animCurveTU -n "Character1_RightHandRing2_scaleZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 26 1 27 1; createNode animCurveTU -n "Character1_RightHandRing2_scaleY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 26 1 27 1; createNode animCurveTU -n "Character1_RightHandRing2_scaleX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 26 1 27 1; createNode animCurveTA -n "Character1_RightHandRing2_rotateZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 28 ".ktv[0:27]" 0 43.147258758544922 1 43.147258758544922 2 43.147258758544922 3 21.56126594543457 4 -3.072932353020974e-009 5 -3.1240170450530513e-009 6 -3.3246656538921115e-009 7 -3.0900562109081875e-009 8 -2.8500828364030895e-009 9 2.1854794025421143 10 7.5442566871643066 11 14.251489639282227 12 20.39946174621582 13 27.502191543579102 14 34.722885131835938 15 36.419891357421875 16 29.127643585205078 17 16.971944808959961 18 5.4949173927307129 19 -6.58486154492266e-010 20 1.5038994550704956 21 6.4494504928588867 22 13.186161994934082 23 20.057024002075195 24 25.399003982543945 25 27.548866271972656 26 17.207935333251953 27 8.7316881502985676e-010; createNode animCurveTA -n "Character1_RightHandRing2_rotateY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 28 ".ktv[0:27]" 0 -0.736652672290802 1 -0.73665279150009155 2 -0.73665285110473633 3 -1.049592137336731 4 6.5823024114619599e-012 5 2.9717658889261145e-011 6 2.7439772676274288e-010 7 1.0562159480365096e-010 8 5.7926502483596209e-010 9 0.15573295950889587 10 0.38412714004516602 11 0.33053937554359436 12 -0.40770730376243591 13 -3.1339073181152344 14 -6.8098626136779785 15 -8.7165117263793945 16 -7.6569828987121573 17 -4.8328418731689453 18 -1.6114665269851685 19 3.6154623739292902e-009 20 -0.1155022531747818 21 -0.45193520188331604 22 -0.7999885082244873 23 -1.0199466943740845 24 -1.0948517322540283 25 -1.1010836362838745 26 -0.94550937414169323 27 5.0318966771101259e-009; createNode animCurveTA -n "Character1_RightHandRing2_rotateX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 28 ".ktv[0:27]" 0 -7.1498456001281738 1 -7.1498456001281738 2 -7.1498456001281738 3 -3.5045993328094482 4 -4.5772954315737024e-009 5 -5.1657687016870568e-009 6 -3.6111937884442113e-009 7 -3.9305301235970092e-009 8 -3.672308013236147e-009 9 0.92374229431152333 10 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2.1316282072803006e-014 25 2.1316282072803006e-014 26 2.1316282072803006e-014 27 2.1316282072803006e-014; createNode animCurveTL -n "Character1_LeftArm_translateY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 0.0001373999984934926 26 0.0001373999984934926 27 0.0001373999984934926; createNode animCurveTL -n "Character1_LeftArm_translateX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 12.266913414001465 26 12.266913414001465 27 12.266913414001465; createNode animCurveTU -n "Character1_LeftShoulder_scaleZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 26 1 27 1; createNode animCurveTU -n "Character1_LeftShoulder_scaleY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 26 1 27 1; createNode animCurveTU -n "Character1_LeftShoulder_scaleX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 26 1 27 1; createNode animCurveTA -n "Character1_LeftShoulder_rotateZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 28 ".ktv[0:27]" 0 -9.367823600769043 1 -10.294090270996094 2 16.099342346191406 3 -0.041164323687553406 4 -13.881899833679199 5 -20.018133163452148 6 -18.344280242919922 7 -12.186663627624512 8 -7.245048999786377 9 -13.910991668701172 10 -20.953788757324219 11 -15.576313972473145 12 -7.2450437545776358 13 -18.720518112182617 14 15.138936996459961 15 16.072011947631836 16 23.735378265380859 17 -3.0302102565765381 18 -6.5930585861206055 19 5.281069278717041 20 15.592846870422362 21 22.061923980712891 22 21.026277542114258 23 19.815450668334961 24 19.815450668334961 25 19.815450668334961 26 19.815450668334961 27 19.815450668334961; createNode animCurveTA -n "Character1_LeftShoulder_rotateY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 28 ".ktv[0:27]" 0 11.179904937744141 1 28.379199981689453 2 5.0832152366638184 3 -10.40040397644043 4 -10.842165946960449 5 -2.1692807674407959 6 8.6735935211181641 7 17.214244842529297 8 21.589681625366211 9 25.227901458740234 10 27.551937103271484 11 26.107477188110352 12 21.589601516723633 13 20.783329010009766 14 6.2030348777770996 15 -2.6996262073516846 16 -0.6706310510635376 17 -21.478076934814453 18 -21.677761077880859 19 -21.995388031005859 20 -16.374465942382813 21 -13.638095855712891 22 -15.069841384887695 23 -14.792214393615721 24 -14.792214393615721 25 -14.792214393615721 26 -14.792214393615721 27 -14.792214393615721; createNode animCurveTA -n "Character1_LeftShoulder_rotateX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 28 ".ktv[0:27]" 0 -0.47990131378173828 1 4.9826064109802246 2 3.1868624687194824 3 4.5872159004211426 4 3.5754730701446533 5 -1.3238565921783447 6 -4.7557830810546875 7 -4.1413874626159668 8 -2.326765775680542 9 -4.978968620300293 10 -8.0575037002563477 11 -5.7029175758361816 12 -2.3267636299133301 13 -4.9135241508483887 14 0.59270071983337402 15 -4.3265247344970703 16 -5.6894364356994629 17 2.6949570178985596 18 3.1718573570251465 19 -1.5881806612014771 20 -5.8664636611938477 21 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9 7.1852350234985352 10 8.6591720581054687 11 8.4767875671386719 12 4.9127840995788574 13 -6.4732093811035156 14 -12.249387741088867 15 -9.0101442337036133 16 -4.4684171676635742 17 -3.2127671241760254 18 -5.9430909156799316 19 -9.6508550643920898 20 -10.342668533325195 21 -9.4480123519897461 22 -9.6197052001953125 23 -9.3485832214355469 24 -9.3485832214355469 25 -9.3485832214355469 26 -9.3485832214355469 27 -9.3485832214355469; createNode animCurveTA -n "Character1_Spine1_rotateY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 28 ".ktv[0:27]" 0 -20.702854156494141 1 -14.127152442932129 2 -7.133878231048584 3 -4.1399683952331543 4 -2.8853104114532471 5 -2.8247058391571045 6 -3.1493806838989258 7 -3.6216971874237061 8 -4.0829768180847168 9 -3.4274008274078369 10 -1.724474310874939 11 -0.56066220998764038 12 -0.82148045301437378 13 -0.73962479829788208 14 4.9675359725952148 15 12.978534698486328 16 12.006841659545898 17 9.8767480850219727 18 10.623038291931152 19 11.778218269348145 20 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setAttr ".wgt" no; setAttr -s 28 ".ktv[0:27]" 0 3.5527136788005009e-015 1 0 2 0 3 1.4210854715202004e-014 4 0 5 0 6 -1.4210854715202004e-014 7 -1.4210854715202004e-014 8 0 9 0 10 1.4210854715202004e-014 11 0 12 7.1054273576010019e-015 13 0 14 7.1054273576010019e-015 15 1.4210854715202004e-014 16 -1.0658141036401503e-014 17 -7.1054273576010019e-015 18 -3.5527136788005009e-015 19 7.1054273576010019e-015 20 0 21 0 22 7.1054273576010019e-015 23 7.1054273576010019e-015 24 7.1054273576010019e-015 25 7.1054273576010019e-015 26 7.1054273576010019e-015 27 7.1054273576010019e-015; createNode animCurveTL -n "Character1_Spine1_translateY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 18.211067199707031 26 18.211067199707031 27 18.211067199707031; createNode animCurveTL -n "Character1_Spine1_translateX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 28 ".ktv[0:27]" 0 4.4408920985006262e-016 1 -9.7699626167013776e-015 2 -3.5527136788005009e-015 3 3.5527136788005009e-015 4 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5.1970434188842773 12 3.3977162837982178 13 5.1618084907531738 14 2.8098099231719971 15 -2.7082509994506836 16 -5.0909004211425781 17 -1.8653177022933958 18 -0.61260455846786499 19 -5.7215752601623535 20 -10.004422187805176 21 -11.161453247070313 22 -4.8530550003051758 23 -0.55828630924224854 24 -0.94332081079483021 25 -1.8545849323272707 26 -1.8545849323272707 27 -1.8545849323272707; createNode animCurveTA -n "Character1_RightFoot_rotateY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 28 ".ktv[0:27]" 0 -1.2646795511245728 1 2.5929627418518066 2 -4.6323280334472656 3 -10.56523609161377 4 -14.695978164672852 5 -15.973943710327148 6 -13.330887794494629 7 -8.6342735290527344 8 -6.3098249435424805 9 -8.1128005981445313 10 -9.9621362686157227 11 -7.4062108993530273 12 -6.3098268508911133 13 -16.776647567749023 14 -11.666648864746094 15 8.0475521087646484 16 20.436614990234375 17 11.980263710021973 18 7.5861716270446777 19 11.18854808807373 20 10.213892936706543 21 8.7487497329711914 22 8.7590923309326172 23 3.6564681529998775 24 3.0486371517181396 25 4.2324676513671875 26 4.2324676513671875 27 4.2324676513671875; createNode animCurveTA -n "Character1_RightFoot_rotateX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 28 ".ktv[0:27]" 0 -0.33767089247703552 1 -8.093317985534668 2 34.650924682617188 3 35.540229797363281 4 42.052936553955078 5 52.156997680664063 6 62.018722534179688 7 66.832763671875 8 64.334259033203125 9 54.056552886962891 10 47.337123870849609 11 50.825424194335937 12 64.334259033203125 13 87.284744262695313 14 87.770187377929687 15 83.754188537597656 16 88.704864501953125 17 90.116607666015625 18 77.557151794433594 19 45.339672088623047 20 23.645101547241211 21 17.016307830810547 22 43.273845672607422 23 74.589622497558594 24 76.839897155761719 25 73.594497680664062 26 73.594497680664062 27 73.594497680664062; createNode animCurveTL -n "Character1_RightFoot_translateZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 -12.51378059387207 26 -12.51378059387207 27 -12.51378059387207; createNode animCurveTL -n "Character1_RightFoot_translateY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 -22.074438095092773 26 -22.074438095092773 27 -22.074438095092773; createNode animCurveTL -n "Character1_RightFoot_translateX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 28 ".ktv[0:27]" 0 9.1900227516816813e-007 1 9.189976708512404e-007 2 9.1899732979072724e-007 3 9.1899744347756496e-007 4 9.1900102461295319e-007 5 9.1900312781945104e-007 6 9.1899829612884787e-007 7 9.1899386234217673e-007 8 9.1900096776953433e-007 9 9.1899823928542901e-007 10 9.1900034249192686e-007 11 9.1900773213637876e-007 12 9.1899630660918774e-007 13 9.189989782498742e-007 14 9.1900091092611547e-007 15 9.190021614813304e-007 16 9.1900312781945104e-007 17 9.1900022880508914e-007 18 9.189976708512404e-007 19 9.1899840981568559e-007 20 9.1899801191175357e-007 21 9.1900210463791154e-007 22 9.1900164989056066e-007 23 9.1900290044577559e-007 24 9.1900238885500585e-007 25 9.1899948984064395e-007 26 9.1899948984064395e-007 27 9.1899948984064395e-007; createNode animCurveTU -n "Character1_RightLeg_scaleZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 26 1 27 1; createNode animCurveTU -n "Character1_RightLeg_scaleY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 26 1 27 1; createNode animCurveTU -n "Character1_RightLeg_scaleX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 26 1 27 1; createNode animCurveTA -n "Character1_RightLeg_rotateZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 28 ".ktv[0:27]" 0 -1.5124553442001343 1 -7.6187458038330087 2 -0.89970654249191284 3 3.965397834777832 4 7.5715451240539542 5 7.171633243560791 6 4.4610276222229004 7 2.7909731864929199 8 3.7521898746490474 9 7.5284137725830078 10 7.6386356353759775 11 3.9064662456512451 12 0.047126680612564087 13 -20.717294692993164 14 -2.209592342376709 15 11.173883438110352 16 7.5214657783508301 17 -4.3684115409851074 18 -9.9055843353271484 19 -2.0484044551849365 20 1.4615781307220459 21 3.9755983352661133 22 3.0894443988800049 23 1.0549604892730713 24 -0.95813852548599232 25 -1.2955740690231323 26 -1.2955740690231323 27 -1.2955740690231323; createNode animCurveTA -n "Character1_RightLeg_rotateY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 28 ".ktv[0:27]" 0 -3.7713792324066162 1 -11.945494651794434 2 9.5887527465820312 3 20.861379623413086 4 24.997602462768555 5 23.721260070800781 6 18.796409606933594 7 13.221108436584473 8 10.94309139251709 9 9.8467092514038086 10 6.8910708427429199 11 5.5104093551635742 12 11.560976028442383 13 27.415502548217773 14 40.664127349853516 15 23.367542266845703 16 15.221347808837892 17 20.897558212280273 18 14.156465530395508 19 12.615297317504883 20 14.357316017150879 21 16.359521865844727 22 16.037548065185547 23 16.398210525512695 24 10.982710838317871 25 3.794452428817749 26 3.794452428817749 27 3.794452428817749; createNode animCurveTA -n "Character1_RightLeg_rotateX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 28 ".ktv[0:27]" 0 -7.6770496368408203 1 3.3240933418273926 2 -34.934165954589844 3 -18.533027648925781 4 -12.087443351745605 5 -12.179960250854492 6 -15.9371337890625 7 -17.515731811523437 8 -10.489973068237305 9 8.1480560302734375 10 18.635034561157227 11 5.8689975738525391 12 -29.313299179077148 13 -68.948738098144531 14 -32.937095642089844 15 -3.0738918781280518 16 -2.8510046005249023 17 -41.636440277099609 18 -65.076042175292969 19 -38.848869323730469 20 -23.673637390136719 21 -15.687923431396484 22 -18.494037628173828 23 -25.816459655761719 24 -34.565326690673828 25 -48.416122436523438 26 -48.416122436523438 27 -48.416122436523438; createNode animCurveTL -n "Character1_RightLeg_translateZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 13.207496643066406 26 13.207496643066406 27 13.207496643066406; createNode animCurveTL -n "Character1_RightLeg_translateY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 -19.365411758422852 26 -19.365411758422852 27 -19.365411758422852; createNode animCurveTL -n "Character1_RightLeg_translateX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 28 ".ktv[0:27]" 0 -2.7159999262948986e-006 1 -2.7159996989212232e-006 2 -2.7160003810422495e-006 3 -2.7160003810422495e-006 4 -2.7159999262948986e-006 5 -2.7160001536685741e-006 6 -2.7159999262948986e-006 7 -2.7159996989212232e-006 8 -2.7159996989212232e-006 9 -2.7160003810422495e-006 10 -2.7159996989212232e-006 11 -2.7160008357896004e-006 12 -2.7159996989212232e-006 13 -2.7160001536685741e-006 14 -2.7159996989212232e-006 15 -2.7159999262948986e-006 16 -2.7159999262948986e-006 17 -2.7159996989212232e-006 18 -2.7159999262948986e-006 19 -2.7160003810422495e-006 20 -2.7159999262948986e-006 21 -2.7159999262948986e-006 22 -2.7159999262948986e-006 23 -2.7159994715475477e-006 24 -2.7159990168001968e-006 25 -2.7159994715475477e-006 26 -2.7159994715475477e-006 27 -2.7159994715475477e-006; createNode animCurveTU -n "Character1_RightUpLeg_scaleZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 26 1 27 1; createNode animCurveTU -n "Character1_RightUpLeg_scaleY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 26 1 27 1; createNode animCurveTU -n "Character1_RightUpLeg_scaleX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 26 1 27 1; createNode animCurveTA -n "Character1_RightUpLeg_rotateZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 28 ".ktv[0:27]" 0 -1.0502954721450806 1 -3.5032944679260254 2 -37.379241943359375 3 -44.752464294433594 4 -47.084827423095703 5 -46.768917083740234 6 -44.806529998779297 7 -43.055870056152344 8 -43.970119476318359 9 -47.084636688232422 10 -48.015106201171875 11 -44.730716705322266 12 -43.778652191162109 13 -51.703182220458984 14 -60.374855041503906 15 -57.329635620117188 16 -46.039863586425781 17 -35.294734954833984 18 -30.933614730834961 19 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"Character1_RightUpLeg_rotateX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 28 ".ktv[0:27]" 0 5.2949795722961426 1 10.967069625854492 2 61.013885498046875 3 62.53278732299804 4 61.203933715820305 5 59.166564941406243 6 58.694168090820313 7 58.809688568115241 8 56.005176544189453 9 43.505424499511719 10 27.449806213378906 11 25.589115142822266 12 47.1759033203125 13 82.143775939941406 14 77.660308837890625 15 55.186214447021484 16 33.512161254882813 17 34.435569763183594 18 37.870635986328125 19 30.408966064453125 20 33.275787353515625 21 36.214134216308594 22 32.722846984863281 23 27.761425018310547 24 27.424600601196289 25 30.531478881835938 26 30.531478881835938 27 30.531478881835938; createNode animCurveTL -n "Character1_RightUpLeg_translateZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 28 ".ktv[0:27]" 0 2.6645352591003757e-015 1 -4.4408920985006262e-015 2 7.1054273576010019e-015 3 -1.4210854715202004e-014 4 -1.4210854715202004e-014 5 0 6 -1.4210854715202004e-014 7 -7.1054273576010019e-014 8 -1.4210854715202004e-014 9 -5.6843418860808015e-014 10 1.4210854715202004e-014 11 1.4210854715202004e-014 12 -3.5527136788005009e-015 13 2.1316282072803006e-014 14 -1.4210854715202004e-014 15 0 16 -1.4210854715202004e-014 17 0 18 1.7763568394002505e-015 19 -3.5527136788005009e-015 20 -1.0658141036401503e-014 21 0 22 0 23 0 24 0 25 0 26 0 27 0; createNode animCurveTL -n "Character1_RightUpLeg_translateY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 -0.76475369930267334 26 -0.76475369930267334 27 -0.76475369930267334; createNode animCurveTL -n "Character1_RightUpLeg_translateX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 -14.465810775756836 26 -14.465810775756836 27 -14.465810775756836; createNode animCurveTU -n "Character1_LeftFootIndex2_scaleZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 26 1 27 1; createNode animCurveTU -n "Character1_LeftFootIndex2_scaleY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 26 1 27 1; createNode animCurveTU -n "Character1_LeftFootIndex2_scaleX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 26 1 27 1; createNode animCurveTA -n "Character1_LeftFootIndex2_rotateZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 28 ".ktv[0:27]" 0 9.0448613876414896e-011 1 5.5670130727492051e-009 2 1.0933069560792319e-008 3 9.9505479411732267e-009 4 7.1833170522950232e-009 5 3.4776757029675309e-009 6 -2.6082139226168977e-010 7 -2.891671346816338e-009 8 -4.0171519444243131e-009 9 -2.861608727755538e-009 10 -2.6919738660424741e-010 11 2.2570123547893672e-009 12 3.5293232780730936e-009 13 3.0090703262430907e-009 14 2.0113652965392248e-009 15 1.4873804410342473e-009 16 1.5724748170242719e-009 17 2.2222739204380559e-009 18 2.8837183752017381e-009 19 3.5838672030052976e-009 20 4.0969458936501724e-009 21 4.340536818858709e-009 22 4.3077106326450121e-009 23 4.3454195797210105e-009 24 4.358728489251007e-009 25 4.3638954672076125e-009 26 4.3638954672076125e-009 27 4.3638954672076125e-009; createNode animCurveTA -n "Character1_LeftFootIndex2_rotateY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 28 ".ktv[0:27]" 0 -1.0936143546302901e-008 1 7.2378292248487242e-010 2 1.2709146623990364e-008 3 1.2653223357972365e-008 4 1.2252495018572063e-008 5 1.1907115293752213e-008 6 1.1340588912389649e-008 7 1.097159962881733e-008 8 1.0783550941084741e-008 9 1.1759999196669924e-008 10 1.3843125756807238e-008 11 1.5908533157471538e-008 12 1.6734619023850428e-008 13 1.7688638109802923e-008 14 1.9151267238726177e-008 15 2.003749699497348e-008 16 1.9760694414117097e-008 17 1.9014970931152675e-008 18 1.8168829996056957e-008 19 1.7286376774450218e-008 20 1.6711359407395321e-008 21 1.6367890154356246e-008 22 1.641855540412962e-008 23 1.637975621804344e-008 24 1.6353768117483014e-008 25 1.6411449976772019e-008 26 1.6411449976772019e-008 27 1.6411449976772019e-008; createNode animCurveTA -n "Character1_LeftFootIndex2_rotateX"; setAttr 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1.8750065565109253; createNode animCurveTL -n "Character1_LeftFootIndex2_translateY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 28 ".ktv[0:27]" 0 -1.7007494079734897e-008 1 -1.6998720653305099e-008 2 -1.6996324347928748e-008 3 -1.70015610478913e-008 4 -1.6999337049128371e-008 5 -1.6992785845104663e-008 6 -1.6997599772139438e-008 7 -1.6999230467718007e-008 8 -1.7000033381009416e-008 9 -1.699925178400008e-008 10 -1.699928020570951e-008 11 -1.7001397623062076e-008 12 -1.6999123886307643e-008 13 -1.6998832563785982e-008 14 -1.6999663898786821e-008 15 -1.7000203911265999e-008 16 -1.6998939145196346e-008 17 -1.700274765426002e-008 18 -1.7002889762807172e-008 19 -1.7001156038531917e-008 20 -1.6998466634277065e-008 21 -1.6999120333593964e-008 22 -1.699925178400008e-008 23 -1.699821439160587e-008 24 -1.6999671004214179e-008 25 -1.6999827323616046e-008 26 -1.6999827323616046e-008 27 -1.6999827323616046e-008; createNode animCurveTL -n "Character1_LeftFootIndex2_translateX"; setAttr ".tan" 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1.3602793336175978e-009 25 1.3602574622240127e-009 26 1.3602574622240127e-009 27 1.3602574622240127e-009; createNode animCurveTA -n "Character1_LeftFootIndex1_rotateY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 28 ".ktv[0:27]" 0 -5.6270277326575524e-009 1 2.6734470193190418e-010 2 6.3517933135415205e-009 3 6.2935447964207469e-009 4 5.9854126099878613e-009 5 5.6845386176007651e-009 6 5.2498076996698728e-009 7 4.9627253417838801e-009 8 4.8217621007040634e-009 9 5.1626254382597381e-009 10 5.8742077868600973e-009 11 6.5728644749185605e-009 12 6.8262591135237471e-009 13 7.2076264956422173e-009 14 7.7286337329951493e-009 15 8.0700601756689139e-009 16 7.9129023333734949e-009 17 7.4952879458578536e-009 18 7.0210584013352673e-009 19 6.5267302673532868e-009 20 6.2099312359009673e-009 21 6.015573816853248e-009 22 6.0436424753618212e-009 23 6.0248228628267952e-009 24 6.0085336706094949e-009 25 6.0415019653703439e-009 26 6.0415019653703439e-009 27 6.0415019653703439e-009; createNode 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-s 3 ".ktv[0:2]" 0 12.422383308410645 26 12.422383308410645 27 12.422383308410645; createNode animCurveTL -n "Character1_LeftFootIndex1_translateY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 28 ".ktv[0:27]" 0 -3.7021361976030676e-008 1 -3.6996027574787149e-008 2 -3.6989369789353077e-008 3 -3.7001761654664733e-008 4 -3.6996709695813479e-008 5 -3.6979905360112753e-008 6 -3.699475215057646e-008 7 -3.699821604641329e-008 8 -3.6999622921030095e-008 9 -3.6997946040173701e-008 10 -3.6998329733251012e-008 11 -3.7003900388299371e-008 12 -3.6997064967181359e-008 13 -3.6997775509917119e-008 14 -3.69992534388075e-008 15 -3.7000461361458292e-008 16 -3.6996397057009744e-008 17 -3.7008973663432698e-008 18 -3.7008888398304407e-008 19 -3.7003687225478643e-008 20 -3.6998020647160956e-008 21 -3.6996890884211098e-008 22 -3.6998677899191534e-008 23 -3.6995292163055638e-008 24 -3.6998372365815158e-008 25 -3.699892658914905e-008 26 -3.699892658914905e-008 27 -3.699892658914905e-008; createNode 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1.130955884498519e-009 22 1.151965633994223e-009 23 1.2127210347046002e-009 24 1.2719642006331355e-009 25 1.2965095663730608e-009 26 1.2965095663730608e-009 27 1.2965095663730608e-009; createNode animCurveTA -n "Character1_LeftToeBase_rotateY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 28 ".ktv[0:27]" 0 -2.4504105411438104e-009 1 -2.526702624905397e-009 2 1.8971244575283208e-009 3 1.8948504987292836e-009 4 1.828526330349689e-009 5 1.7876307101261089e-009 6 1.6876690045464215e-009 7 1.6245128575675949e-009 8 1.5900196714824233e-009 9 1.6251298085023791e-009 10 1.6829364568593519e-009 11 1.7364206739145516e-009 12 1.7282562048137606e-009 13 1.9509140969375949e-009 14 2.1178867548599101e-009 15 2.2725104020793196e-009 16 2.141723909332427e-009 17 1.8715098359933791e-009 18 1.7417890463278241e-009 19 1.5757565252627614e-009 20 1.3061169923389571e-009 21 1.1276688471895113e-009 22 1.1218913575916645e-009 23 1.0790087712209129e-009 24 1.0324286980889497e-009 25 1.028740093111935e-009 26 1.028740093111935e-009 27 1.028740093111935e-009; createNode animCurveTA -n "Character1_LeftToeBase_rotateX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 28 ".ktv[0:27]" 0 12.67023754119873 1 12.67023754119873 2 12.67023754119873 3 12.67023754119873 4 12.67023754119873 5 12.67023754119873 6 12.67023754119873 7 12.67023754119873 8 12.67023754119873 9 12.67023754119873 10 12.67023754119873 11 12.67023754119873 12 12.67023754119873 13 12.67023754119873 14 12.67023754119873 15 12.67023754119873 16 12.67023754119873 17 12.67023754119873 18 12.67023754119873 19 12.67023754119873 20 12.67023754119873 21 12.67023754119873 22 12.67023754119873 23 12.67023754119873 24 12.67023754119873 25 12.67023754119873 26 12.67023754119873 27 12.67023754119873; createNode animCurveTL -n "Character1_LeftToeBase_translateZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 12.789706230163574 26 12.789706230163574 27 12.789706230163574; createNode animCurveTL -n "Character1_LeftToeBase_translateY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 -11.902908325195313 26 -11.902908325195313 27 -11.902908325195313; createNode animCurveTL -n "Character1_LeftToeBase_translateX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 28 ".ktv[0:27]" 0 8.426997737842612e-006 1 8.4270050138002262e-006 2 8.4269986473373137e-006 3 8.4269859144114889e-006 4 8.4269877334008925e-006 5 8.4269877334008925e-006 6 8.4270031948108226e-006 7 8.4269959188532084e-006 8 8.4269995568320155e-006 9 8.426997737842612e-006 10 8.4269968283479102e-006 11 8.4269995568320155e-006 12 8.4270013758214191e-006 13 8.4269940998638049e-006 14 8.4270004663267173e-006 15 8.4269968283479102e-006 16 8.4270041043055244e-006 17 8.4270022853161208e-006 18 8.4270031948108226e-006 19 8.4270031948108226e-006 20 8.4269959188532084e-006 21 8.4270013758214191e-006 22 8.4269995568320155e-006 23 8.4269986473373137e-006 24 8.4269995568320155e-006 25 8.4269968283479102e-006 26 8.4269968283479102e-006 27 8.4269968283479102e-006; createNode animCurveTU -n "Character1_LeftFoot_scaleZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 26 1 27 1; createNode animCurveTU -n "Character1_LeftFoot_scaleY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 26 1 27 1; createNode animCurveTU -n "Character1_LeftFoot_scaleX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 26 1 27 1; createNode animCurveTA -n "Character1_LeftFoot_rotateZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 28 ".ktv[0:27]" 0 -8.4608173370361328 1 -12.974017143249512 2 -0.80480951070785522 3 1.1986895799636841 4 0.11845700442790985 5 -1.1779714822769165 6 -1.5984973907470703 7 -1.2303214073181152 8 -0.80482417345046997 9 -0.96780520677566528 10 -1.334716796875 11 -1.4869736433029175 12 -0.80482769012451172 13 3.6196150779724121 14 6.1498136520385742 15 5.1086840629577637 16 4.3736538887023926 17 11.83642578125 18 23.051519393920898 19 25.095552444458008 20 20.075878143310547 21 6.7587780952453613 22 3.1186604499816895 23 5.1345381736755371 24 6.867673397064209 25 6.9552502632141113 26 6.9552502632141113 27 6.9552502632141113; createNode animCurveTA -n "Character1_LeftFoot_rotateY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 28 ".ktv[0:27]" 0 4.9225950241088867 1 10.256025314331055 2 1.1213713884353638 3 -1.9258862733840945 4 -0.19814737141132355 5 1.8240164518356323 6 2.2055275440216064 7 1.6055123805999756 8 1.1213934421539307 9 1.4624286890029907 10 1.8190171718597412 11 1.9297947883605955 12 1.1213988065719604 13 -6.8351154327392578 14 -9.4881830215454102 15 -6.572716236114502 16 -7.232471466064454 17 -12.128063201904297 18 -20.390172958374023 19 -25.375600814819336 20 -35.920440673828125 21 -48.980903625488281 22 -46.432426452636719 23 -36.665210723876953 24 -27.953359603881836 25 -22.557876586914063 26 -22.557876586914063 27 -22.557876586914063; createNode animCurveTA -n "Character1_LeftFoot_rotateX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 28 ".ktv[0:27]" 0 1.2257219552993774 1 17.466384887695313 2 49.569671630859375 3 57.109066009521484 4 59.159980773925774 5 55.195835113525391 6 49.039325714111328 7 45.977787017822266 8 49.569740295410156 9 53.913017272949219 10 48.365840911865234 11 45.674118041992188 12 49.569766998291016 13 75.588424682617187 14 62.599670410156243 15 45.214492797851563 16 21.676813125610352 17 7.2206244468688965 18 16.453397750854492 19 36.413242340087891 20 70.734573364257813 21 106.130859375 22 112.421630859375 23 106.15513610839844 24 95.901397705078125 25 87.010040283203125 26 87.010040283203125 27 87.010040283203125; createNode animCurveTL -n "Character1_LeftFoot_translateZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 -12.51378059387207 26 -12.51378059387207 27 -12.51378059387207; createNode animCurveTL -n "Character1_LeftFoot_translateY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 -22.074438095092773 26 -22.074438095092773 27 -22.074438095092773; createNode animCurveTL -n "Character1_LeftFoot_translateX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 28 ".ktv[0:27]" 0 -8.2778228716051672e-013 1 -1.2114753644709708e-012 2 1.8474111129762605e-012 3 -2.9700686354772188e-012 4 -3.2613911571388599e-012 5 -1.8474111129762605e-012 6 2.9061197892588098e-012 7 -1.6342482922482304e-012 8 -1.0302869668521453e-012 9 -6.4659388954169117e-013 10 -5.9685589803848416e-013 11 1.3429257705865894e-012 12 -3.907985046680551e-013 13 -1.6591172879998339e-012 14 3.730349362740526e-013 15 1.5987211554602254e-013 16 4.6931347696954617e-012 17 -4.1211478674085811e-013 18 5.5777604757167865e-013 19 1.1830536550405668e-012 20 -2.9132252166164108e-013 21 -7.602807272633072e-013 22 1.9895196601282805e-013 23 -9.0949470177292824e-013 24 -3.979039320256561e-013 25 -1.1084466677857563e-012 26 -1.1084466677857563e-012 27 -1.1084466677857563e-012; createNode animCurveTU -n "Character1_LeftLeg_scaleZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 26 1 27 1; createNode animCurveTU -n "Character1_LeftLeg_scaleY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 26 1 27 1; createNode animCurveTU -n "Character1_LeftLeg_scaleX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 26 1 27 1; createNode animCurveTA -n "Character1_LeftLeg_rotateZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 28 ".ktv[0:27]" 0 5.4931488037109375 1 0.85135871171951294 2 -1.9765493869781494 3 -5.5917143821716309 4 -8.8133049011230469 5 -7.790393829345704 6 -4.128812313079834 7 -1.4733562469482422 8 -0.16050344705581665 9 0.81108719110488892 10 0.4564812183380127 11 -0.44733288884162903 12 -0.07749590277671814 13 -6.587590217590332 14 0.056934822350740433 15 -4.7595362663269043 16 7.7726697921752921 17 9.7310895919799805 18 -2.0464293956756592 19 -1.513513445854187 20 -3.3725719451904297 21 -14.322902679443359 22 -13.469137191772461 23 -7.6115107536315918 24 -3.0061688423156738 25 -0.37438663840293884 26 -0.37438663840293884 27 -0.37438663840293884; createNode animCurveTA -n "Character1_LeftLeg_rotateY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 28 ".ktv[0:27]" 0 13.176451683044434 1 7.3105692863464347 2 -0.68914055824279785 3 -1.4295551776885986 4 -2.6183087825775146 5 -3.7279734611511226 6 -3.5058720111846924 7 -2.5429990291595459 8 -2.0870606899261475 9 -3.2146880626678467 10 -5.5289249420166016 11 -5.9937448501586914 12 -2.0917854309082031 13 9.5486736297607422 14 21.514747619628906 15 22.944337844848633 16 23.804925918579102 17 24.691020965576172 18 23.688592910766602 19 21.793281555175781 20 22.487339019775391 21 23.054100036621094 22 18.856634140014648 23 10.991070747375488 24 4.3972477912902832 25 0.55509793758392334 26 0.55509793758392334 27 0.55509793758392334; createNode animCurveTA -n "Character1_LeftLeg_rotateX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 28 ".ktv[0:27]" 0 -6.6744527816772461 1 -22.887580871582031 2 41.23748779296875 3 46.155803680419922 4 44.034629821777344 5 35.032283782958984 6 20.182775497436523 7 0.5522039532661438 8 -25.149869918823242 9 -43.717075347900391 10 -34.275642395019531 11 -25.272359848022461 12 -27.426290512084961 13 -64.392951965332031 14 -29.393226623535156 15 -41.604545593261719 16 -10.864028930664063 17 -7.228482723236084 18 -34.630859375 19 -33.6192626953125 20 -38.307453155517578 21 -62.652748107910163 22 -66.088859558105469 23 -64.575523376464844 24 -63.957588195800781 25 -63.547019958496094 26 -63.547019958496094 27 -63.547019958496094; createNode animCurveTL -n "Character1_LeftLeg_translateZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 13.207057952880859 26 13.207057952880859 27 13.207057952880859; createNode animCurveTL -n "Character1_LeftLeg_translateY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 -19.365411758422852 26 -19.365411758422852 27 -19.365411758422852; createNode animCurveTL -n "Character1_LeftLeg_translateX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 28 ".ktv[0:27]" 0 -3.5527136788005009e-015 1 1.1368683772161603e-013 2 -2.5579538487363607e-013 3 1.6342482922482304e-013 4 7.1054273576010019e-014 5 -3.3395508580724709e-013 6 -2.4868995751603507e-013 7 1.1013412404281553e-013 8 1.5987211554602254e-013 9 -1.0658141036401503e-014 10 -1.0658141036401503e-013 11 -1.1368683772161603e-013 12 1.6697754290362354e-013 13 -2.4513724383723456e-013 14 9.5923269327613525e-014 15 -1.9539925233402755e-013 16 1.7053025658242404e-013 17 4.6185277824406512e-014 18 2.7000623958883807e-013 19 2.1316282072803006e-013 20 -1.3500311979441904e-013 21 1.1723955140041653e-013 22 4.9737991503207013e-014 23 2.1316282072803006e-014 24 1.3145040611561853e-013 25 3.907985046680551e-014 26 3.907985046680551e-014 27 3.907985046680551e-014; createNode animCurveTU -n "Character1_LeftUpLeg_scaleZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 26 1 27 1; createNode animCurveTU -n "Character1_LeftUpLeg_scaleY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 26 1 27 1; createNode animCurveTU -n "Character1_LeftUpLeg_scaleX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 26 1 27 1; createNode animCurveTA -n "Character1_LeftUpLeg_rotateZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 28 ".ktv[0:27]" 0 1.821850538253784 1 3.3102738857269287 2 1.8176784515380859 3 0.34166538715362549 4 1.9898377656936646 5 3.355250358581543 6 3.3247420787811279 7 2.4530084133148193 8 1.5250611305236816 9 0.93364334106445324 10 0.74731498956680298 11 0.84913301467895508 12 -0.18224245309829712 13 -8.9572467803955078 14 -17.080106735229492 15 -6.2055549621582031 16 -8.7741518020629883 17 -13.66144847869873 18 -14.565570831298828 19 -11.874138832092285 20 -7.6042098999023437 21 -4.316370964050293 22 -3.4974794387817383 23 -3.1402204036712646 24 -2.9486067295074463 25 -2.6566915512084961 26 -2.6566915512084961 27 -2.6566915512084961; createNode animCurveTA -n "Character1_LeftUpLeg_rotateY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 28 ".ktv[0:27]" 0 -4.0636601448059082 1 -7.4381814002990723 2 -5.8882713317871094 3 -7.0316996574401855 4 -6.3430323600769043 5 -5.1261782646179199 6 -4.7672080993652344 7 -5.3955254554748535 8 -6.3280296325683594 9 -6.6380271911621094 10 -6.2397003173828125 11 -6.2495522499084473 12 -7.5186877250671387 13 -8.8812589645385742 14 -2.4609084129333496 15 -7.380542755126954 16 -6.1299986839294434 17 -4.1330060958862305 18 -5.0405693054199219 19 -6.2116761207580566 20 -7.0251564979553223 21 -7.2858242988586435 22 -7.3706197738647461 23 -7.5843815803527841 24 -7.8594522476196298 25 -8.0967435836791992 26 -8.0967435836791992 27 -8.0967435836791992; createNode animCurveTA -n "Character1_LeftUpLeg_rotateX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 28 ".ktv[0:27]" 0 8.2279539108276367 1 22.209070205688477 2 -45.049835205078125 3 -54.526241302490234 4 -64.271446228027344 5 -69.518798828125 6 -67.904319763183594 7 -58.467555999755852 8 -39.666954040527344 9 -20.554462432861328 10 -15.451835632324219 11 -8.9704751968383789 12 8.1559286117553711 13 64.749534606933594 14 74.370155334472656 15 58.050712585449226 16 50.401561737060547 17 52.890357971191406 18 58.794181823730469 19 49.343460083007813 20 41.396724700927734 21 45.974441528320313 22 45.194915771484375 23 43.974739074707031 24 43.390251159667969 25 42.312477111816406 26 42.312477111816406 27 42.312477111816406; createNode animCurveTL -n "Character1_LeftUpLeg_translateZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 28 ".ktv[0:27]" 0 4.4408920985006262e-015 1 -1.7763568394002505e-015 2 1.4210854715202004e-014 3 1.4210854715202004e-014 4 -1.4210854715202004e-014 5 1.4210854715202004e-014 6 1.4210854715202004e-014 7 0 8 0 9 -2.8421709430404007e-014 10 0 11 -4.2632564145606011e-014 12 2.1316282072803006e-014 13 7.1054273576010019e-015 14 -7.1054273576010019e-015 15 2.1316282072803006e-014 16 1.4210854715202004e-014 17 -7.1054273576010019e-015 18 7.1054273576010019e-015 19 0 20 0 21 -1.0658141036401503e-014 22 -1.0658141036401503e-014 23 -1.0658141036401503e-014 24 -1.0658141036401503e-014 25 -1.0658141036401503e-014 26 -1.0658141036401503e-014 27 -1.0658141036401503e-014; createNode animCurveTL -n "Character1_LeftUpLeg_translateY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 -0.76475369930267334 26 -0.76475369930267334 27 -0.76475369930267334; createNode animCurveTL -n "Character1_LeftUpLeg_translateX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 14.465805053710938 26 14.465805053710938 27 14.465805053710938; createNode animCurveTU -n "Character1_Hips_scaleZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 26 1 27 1; createNode animCurveTU -n "Character1_Hips_scaleY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 26 1 27 1; createNode animCurveTU -n "Character1_Hips_scaleX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 26 1 27 1; createNode animCurveTA -n "Character1_Hips_rotateZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 28 ".ktv[0:27]" 0 -0.25625115633010864 1 9.2531166076660156 2 21.207880020141602 3 20.426143646240234 4 16.437858581542969 5 12.59383487701416 6 10.071442604064941 7 8.9520454406738281 8 8.9107751846313477 9 9.5522193908691406 10 10.618291854858398 11 11.186539649963379 12 9.974370002746582 13 3.4262640476226807 14 -3.1457805633544922 15 -4.7466225624084473 16 -5.2133302688598633 17 -5.4703564643859863 18 -5.399139404296875 19 -5.1203432083129883 20 -4.7426681518554687 21 -4.4062919616699219 22 -4.4062919616699219 23 -4.4062919616699219 24 -4.4062919616699219 25 -4.4062919616699219 26 -4.4062919616699219 27 -4.4062919616699219; createNode animCurveTA -n "Character1_Hips_rotateY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 28 ".ktv[0:27]" 0 15.517202377319336 1 21.593502044677734 2 35.58203125 3 40.124217987060547 4 39.242622375488281 5 34.635143280029297 6 28.315753936767578 7 22.244129180908203 8 18.468303680419922 9 16.627374649047852 10 15.500973701477053 11 15.612210273742678 12 16.842767715454102 13 17.939716339111328 14 15.057295799255373 15 13.245030403137207 16 12.528738975524902 17 12.413342475891113 18 12.872062683105469 19 13.45905876159668 20 14.23753833770752 21 15.038602828979492 22 15.038602828979492 23 15.038602828979492 24 15.038602828979492 25 15.038602828979492 26 15.038602828979492 27 15.038602828979492; createNode animCurveTA -n "Character1_Hips_rotateX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 28 ".ktv[0:27]" 0 -1.2143958806991577 1 -13.255658149719238 2 -39.030803680419922 3 -57.894794464111335 4 -74.00909423828125 5 -87.023063659667969 6 -98.083686828613281 7 -109.1776123046875 8 -122.49520874023437 9 -139.16654968261719 10 -158.0992431640625 11 -179.06483459472656 12 -203.42164611816406 13 -241.92015075683594 14 -279.83099365234375 15 -301.4404296875 16 -310.67947387695312 17 -295.60086059570312 18 -276.93267822265625 19 -274.1314697265625 20 -277.2325439453125 21 -280.3543701171875 22 -280.3543701171875 23 -280.3543701171875 24 -280.3543701171875 25 -280.3543701171875 26 -280.3543701171875 27 -280.3543701171875; createNode animCurveTL -n "Character1_Hips_translateZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 28 ".ktv[0:27]" 0 -9.0265522003173828 1 -11.443449974060059 2 -16.76124382019043 3 -18.493328094482422 4 -19.289804458618164 5 -19.918115615844727 6 -21.125234603881836 7 -23.648624420166016 8 -28.218507766723633 9 -37.215435028076172 10 -50.3023681640625 11 -64.136528015136719 12 -75.380630493164062 13 -79.932960510253906 14 -81.800079345703125 15 -85.567672729492187 16 -88.1156005859375 17 -86.797531127929687 18 -85.229179382324219 19 -86.110855102539063 20 -87.727081298828125 21 -89.345703125 22 -89.345703125 23 -89.345703125 24 -89.345703125 25 -89.345703125 26 -89.345703125 27 -89.345703125; createNode animCurveTL -n "Character1_Hips_translateY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 28 ".ktv[0:27]" 0 56.902996063232422 1 55.861995697021484 2 67.900093078613281 3 78.783927917480469 4 90.697975158691406 5 102.53585815429687 6 113.1805419921875 7 121.51704406738281 8 126.43761444091797 9 126.84776306152344 10 122.22198486328125 11 112.30735778808594 12 96.849258422851562 13 56.990543365478516 14 16.241710662841797 15 11.718896865844727 16 15.953310012817383 17 10.428421974182129 18 5.5246944427490234 19 5.5771832466125488 20 7.3619236946105957 21 9.1467018127441406 22 9.1467018127441406 23 9.1467018127441406 24 9.1467018127441406 25 9.1467018127441406 26 9.1467018127441406 27 9.1467018127441406; createNode animCurveTL -n "Character1_Hips_translateX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 28 ".ktv[0:27]" 0 -0.33010697364807129 1 -10.751487731933594 2 -13.2525634765625 3 -15.455903053283691 4 -17.497989654541016 5 -19.494197845458984 6 -21.543514251708984 7 -23.740749359130859 8 -26.180278778076172 9 -29.144325256347656 10 -32.587661743164063 11 -36.109657287597656 12 -39.304576873779297 13 -41.712554931640625 14 -43.489093780517578 15 -44.866325378417969 16 -45.681053161621094 17 -45.607418060302734 18 -45.427265167236328 19 -45.802837371826172 20 -46.334369659423828 21 -46.866790771484375 22 -46.866790771484375 23 -46.866790771484375 24 -46.866790771484375 25 -46.866790771484375 26 -46.866790771484375 27 -46.866790771484375; createNode animCurveTU -n "hood_left_scaleZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 26 1 27 1; createNode animCurveTU -n "hood_left_scaleY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 26 1 27 1; createNode animCurveTU -n "hood_left_scaleX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 26 1 27 1; createNode animCurveTA -n "hood_left_rotateZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 28 ".ktv[0:27]" 0 -18.736824035644531 1 -18.736824035644531 2 -26.298379898071289 3 -33.253242492675781 4 -40.207160949707031 5 -47.126777648925781 6 -53.978755950927734 7 -60.729740142822266 8 -67.346397399902344 9 -75.916366577148438 10 -85.689254760742188 11 -92.3746337890625 12 -91.682075500488281 13 -75.328025817871094 14 -48.400123596191406 15 -26.664758682250977 16 -14.763559341430664 17 -8.0548973083496094 18 -8.3802652359008789 19 -15.630208015441895 20 -26.940004348754883 21 -40.01824951171875 22 -52.573539733886719 23 -62.314472198486335 24 -68.12518310546875 25 -71.422698974609375 26 -73.714935302734375 27 -76.50982666015625; createNode animCurveTA -n "hood_left_rotateY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 28 ".ktv[0:27]" 0 -6.2271251678466797 1 -6.2271251678466797 2 -37.742996215820313 3 -40.002357482910156 4 -40.133800506591797 5 -38.709587097167969 6 -36.301979064941406 7 -33.483242034912109 8 -30.82563591003418 9 -26.036769866943359 10 -19.029489517211914 11 -13.683900833129883 12 -13.88011360168457 13 -25.72477912902832 14 -45.122215270996094 15 -60.649013519287109 16 -67.548820495605469 17 -70.577995300292969 18 -72.582206726074219 19 -74.822990417480469 20 -76.679786682128906 21 -78.175102233886719 22 -79.331405639648437 23 -80.171211242675781 24 -80.407028198242188 25 -79.995376586914062 26 -79.324737548828125 27 -78.783607482910156; createNode animCurveTA -n "hood_left_rotateX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 28 ".ktv[0:27]" 0 -16.323148727416992 1 -16.323148727416992 2 33.564105987548828 3 42.470306396484375 4 47.854713439941406 5 51.085556030273438 6 53.531082153320312 7 56.559516906738281 8 61.539104461669922 9 68.975265502929687 10 77.969078063964844 11 87.782257080078125 12 97.676506042480469 13 109.95091247558594 14 122.8069610595703 15 129.35995483398437 16 122.93321990966797 17 110.20341491699219 18 104.31587219238281 19 108.81900024414062 20 117.14151763916016 21 127.24916076660158 22 137.107666015625 23 144.68278503417969 24 149.17044067382812 25 151.84712219238281 26 153.79940795898437 27 156.11387634277344; createNode animCurveTL -n "hood_left_translateZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 28 ".ktv[0:27]" 0 2.679999828338623 1 17.099386215209961 2 -5.4026584625244141 3 -8.6612129211425781 4 -10.547488212585449 5 -11.409239768981934 6 -11.594222068786621 7 -11.450190544128418 8 -11.324901580810547 9 -11.324901580810547 10 -11.324901580810547 11 -11.324901580810547 12 -11.324901580810547 13 -11.324901580810547 14 -11.324901580810547 15 -11.324901580810547 16 -10.389094352722168 17 -8.7297763824462891 18 -8.0691061019897461 19 -8.9717941284179687 20 -10.544222831726074 21 -12.321050643920898 22 -13.836936950683594 23 -14.626542091369629 24 -14.329069137573242 25 -13.218988418579102 26 -11.783866882324219 27 -10.511265754699707; createNode animCurveTL -n "hood_left_translateY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 28 ".ktv[0:27]" 0 -26.884906768798828 1 -17.784124374389648 2 -24.38347053527832 3 -25.519113540649414 4 -26.293514251708984 5 -26.775688171386719 6 -27.034652709960938 7 -27.13941764831543 8 -27.159004211425781 9 -27.159004211425781 10 -27.159004211425781 11 -27.159004211425781 12 -27.159004211425781 13 -27.159004211425781 14 -27.159004211425781 15 -27.159004211425781 16 -30.985330581665039 17 -38.391326904296875 18 -43.267498016357422 19 -43.91455078125 20 -43.178531646728516 21 -41.767940521240234 22 -40.391307830810547 23 -39.75714111328125 24 -40.099689483642578 25 -40.969825744628906 26 -42.050991058349609 27 -43.026645660400391; createNode animCurveTL -n "hood_left_translateX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 28 ".ktv[0:27]" 0 18.924465179443359 1 21.160459518432617 2 12.245284080505371 3 10.866984367370605 4 10.012386322021484 5 9.5597000122070312 6 9.3871383666992187 7 9.3729133605957031 8 9.3952360153198242 9 9.3952360153198242 10 9.3952360153198242 11 9.3952360153198242 12 9.3952360153198242 13 9.3952360153198242 14 9.3952360153198242 15 9.3952360153198242 16 9.0865592956542969 17 8.3941936492919922 18 7.6686325073242187 19 7.1043124198913574 20 6.595024585723877 21 6.0402951240539551 22 5.3396506309509277 23 4.3926167488098145 24 3.0436141490936279 25 1.3442075252532959 26 -0.4953606128692627 27 -2.264847993850708; select -ne :time1; setAttr ".o" 1; setAttr ".unw" 1; select -ne :renderPartition; setAttr -s 4 ".st"; select -ne :initialShadingGroup; setAttr ".ro" yes; select -ne :initialParticleSE; setAttr ".ro" yes; select -ne :defaultShaderList1; setAttr -s 4 ".s"; select -ne :defaultTextureList1; setAttr -s 2 ".tx"; select -ne :postProcessList1; setAttr -s 2 ".p"; select -ne :defaultRenderUtilityList1; setAttr -s 2 ".u"; select -ne :defaultRenderingList1; select -ne :renderGlobalsList1; select -ne :defaultHardwareRenderGlobals; setAttr ".fn" -type "string" "im"; setAttr ".res" -type "string" "ntsc_4d 646 485 1.333"; select -ne :characterPartition; connectAttr "dieSource.cl" "clipLibrary1.sc[0]"; connectAttr "hood_right_scaleZ.a" "clipLibrary1.cel[0].cev[0].cevr"; connectAttr "hood_right_scaleY.a" "clipLibrary1.cel[0].cev[1].cevr"; connectAttr "hood_right_scaleX.a" "clipLibrary1.cel[0].cev[2].cevr"; connectAttr "hood_right_rotateZ.a" "clipLibrary1.cel[0].cev[3].cevr"; connectAttr "hood_right_rotateY.a" "clipLibrary1.cel[0].cev[4].cevr"; connectAttr "hood_right_rotateX.a" "clipLibrary1.cel[0].cev[5].cevr"; connectAttr "hood_right_translateZ.a" "clipLibrary1.cel[0].cev[6].cevr"; connectAttr "hood_right_translateY.a" "clipLibrary1.cel[0].cev[7].cevr"; connectAttr "hood_right_translateX.a" "clipLibrary1.cel[0].cev[8].cevr"; connectAttr "hood_03_scaleZ.a" "clipLibrary1.cel[0].cev[9].cevr"; connectAttr "hood_03_scaleY.a" "clipLibrary1.cel[0].cev[10].cevr"; connectAttr "hood_03_scaleX.a" "clipLibrary1.cel[0].cev[11].cevr"; connectAttr "hood_03_rotateZ.a" "clipLibrary1.cel[0].cev[12].cevr"; connectAttr "hood_03_rotateY.a" "clipLibrary1.cel[0].cev[13].cevr"; connectAttr "hood_03_rotateX.a" "clipLibrary1.cel[0].cev[14].cevr"; connectAttr "hood_03_translateZ.a" "clipLibrary1.cel[0].cev[15].cevr"; connectAttr "hood_03_translateY.a" "clipLibrary1.cel[0].cev[16].cevr"; connectAttr "hood_03_translateX.a" "clipLibrary1.cel[0].cev[17].cevr"; connectAttr "hood_02_scaleZ.a" "clipLibrary1.cel[0].cev[18].cevr"; connectAttr "hood_02_scaleY.a" "clipLibrary1.cel[0].cev[19].cevr"; connectAttr "hood_02_scaleX.a" "clipLibrary1.cel[0].cev[20].cevr"; connectAttr "hood_02_rotateZ.a" "clipLibrary1.cel[0].cev[21].cevr"; connectAttr "hood_02_rotateY.a" "clipLibrary1.cel[0].cev[22].cevr"; connectAttr "hood_02_rotateX.a" "clipLibrary1.cel[0].cev[23].cevr"; connectAttr "hood_02_translateZ.a" "clipLibrary1.cel[0].cev[24].cevr"; connectAttr "hood_02_translateY.a" "clipLibrary1.cel[0].cev[25].cevr"; connectAttr "hood_02_translateX.a" "clipLibrary1.cel[0].cev[26].cevr"; connectAttr "hood_01_scaleZ.a" "clipLibrary1.cel[0].cev[27].cevr"; connectAttr "hood_01_scaleY.a" "clipLibrary1.cel[0].cev[28].cevr"; connectAttr "hood_01_scaleX.a" "clipLibrary1.cel[0].cev[29].cevr"; connectAttr "hood_01_rotateZ.a" "clipLibrary1.cel[0].cev[30].cevr"; connectAttr "hood_01_rotateY.a" "clipLibrary1.cel[0].cev[31].cevr"; connectAttr "hood_01_rotateX.a" "clipLibrary1.cel[0].cev[32].cevr"; connectAttr "hood_01_translateZ.a" "clipLibrary1.cel[0].cev[33].cevr"; connectAttr "hood_01_translateY.a" "clipLibrary1.cel[0].cev[34].cevr"; connectAttr "hood_01_translateX.a" "clipLibrary1.cel[0].cev[35].cevr"; connectAttr "eye_left_scaleZ.a" "clipLibrary1.cel[0].cev[36].cevr"; connectAttr "eye_left_scaleY.a" "clipLibrary1.cel[0].cev[37].cevr"; connectAttr "eye_left_scaleX.a" "clipLibrary1.cel[0].cev[38].cevr"; connectAttr "eye_left_rotateZ.a" "clipLibrary1.cel[0].cev[39].cevr"; connectAttr "eye_left_rotateY.a" "clipLibrary1.cel[0].cev[40].cevr"; connectAttr "eye_left_rotateX.a" "clipLibrary1.cel[0].cev[41].cevr"; connectAttr "eye_left_translateZ.a" "clipLibrary1.cel[0].cev[42].cevr"; connectAttr "eye_left_translateY.a" "clipLibrary1.cel[0].cev[43].cevr"; connectAttr "eye_left_translateX.a" "clipLibrary1.cel[0].cev[44].cevr"; connectAttr "eye_right_scaleZ.a" "clipLibrary1.cel[0].cev[45].cevr"; connectAttr "eye_right_scaleY.a" "clipLibrary1.cel[0].cev[46].cevr"; connectAttr "eye_right_scaleX.a" "clipLibrary1.cel[0].cev[47].cevr"; connectAttr "eye_right_rotateZ.a" "clipLibrary1.cel[0].cev[48].cevr"; connectAttr "eye_right_rotateY.a" "clipLibrary1.cel[0].cev[49].cevr"; connectAttr "eye_right_rotateX.a" "clipLibrary1.cel[0].cev[50].cevr"; connectAttr "eye_right_translateZ.a" "clipLibrary1.cel[0].cev[51].cevr"; connectAttr "eye_right_translateY.a" "clipLibrary1.cel[0].cev[52].cevr"; connectAttr "eye_right_translateX.a" "clipLibrary1.cel[0].cev[53].cevr"; connectAttr "jaw_scaleZ.a" "clipLibrary1.cel[0].cev[54].cevr"; connectAttr "jaw_scaleY.a" "clipLibrary1.cel[0].cev[55].cevr"; connectAttr "jaw_scaleX.a" "clipLibrary1.cel[0].cev[56].cevr"; connectAttr "jaw_rotateZ.a" "clipLibrary1.cel[0].cev[57].cevr"; connectAttr "jaw_rotateY.a" "clipLibrary1.cel[0].cev[58].cevr"; connectAttr "jaw_rotateX.a" "clipLibrary1.cel[0].cev[59].cevr"; connectAttr "jaw_translateZ.a" "clipLibrary1.cel[0].cev[60].cevr"; connectAttr "jaw_translateY.a" "clipLibrary1.cel[0].cev[61].cevr"; connectAttr "jaw_translateX.a" "clipLibrary1.cel[0].cev[62].cevr"; connectAttr "Character1_Head_scaleZ.a" "clipLibrary1.cel[0].cev[63].cevr"; connectAttr "Character1_Head_scaleY.a" "clipLibrary1.cel[0].cev[64].cevr"; connectAttr "Character1_Head_scaleX.a" "clipLibrary1.cel[0].cev[65].cevr"; connectAttr "Character1_Head_rotateZ.a" "clipLibrary1.cel[0].cev[66].cevr"; connectAttr "Character1_Head_rotateY.a" "clipLibrary1.cel[0].cev[67].cevr"; connectAttr "Character1_Head_rotateX.a" "clipLibrary1.cel[0].cev[68].cevr"; connectAttr "Character1_Head_translateZ.a" "clipLibrary1.cel[0].cev[69].cevr"; connectAttr "Character1_Head_translateY.a" "clipLibrary1.cel[0].cev[70].cevr"; connectAttr "Character1_Head_translateX.a" "clipLibrary1.cel[0].cev[71].cevr"; connectAttr "Character1_Neck_scaleZ.a" "clipLibrary1.cel[0].cev[72].cevr"; connectAttr "Character1_Neck_scaleY.a" "clipLibrary1.cel[0].cev[73].cevr"; connectAttr "Character1_Neck_scaleX.a" "clipLibrary1.cel[0].cev[74].cevr"; connectAttr "Character1_Neck_rotateZ.a" "clipLibrary1.cel[0].cev[75].cevr"; connectAttr "Character1_Neck_rotateY.a" "clipLibrary1.cel[0].cev[76].cevr"; connectAttr "Character1_Neck_rotateX.a" "clipLibrary1.cel[0].cev[77].cevr"; connectAttr "Character1_Neck_translateZ.a" "clipLibrary1.cel[0].cev[78].cevr"; connectAttr "Character1_Neck_translateY.a" "clipLibrary1.cel[0].cev[79].cevr"; connectAttr "Character1_Neck_translateX.a" "clipLibrary1.cel[0].cev[80].cevr"; connectAttr "Character1_RightHandRing3_scaleZ.a" "clipLibrary1.cel[0].cev[81].cevr" ; connectAttr "Character1_RightHandRing3_scaleY.a" "clipLibrary1.cel[0].cev[82].cevr" ; connectAttr "Character1_RightHandRing3_scaleX.a" "clipLibrary1.cel[0].cev[83].cevr" ; connectAttr "Character1_RightHandRing3_rotateZ.a" "clipLibrary1.cel[0].cev[84].cevr" ; connectAttr "Character1_RightHandRing3_rotateY.a" "clipLibrary1.cel[0].cev[85].cevr" ; connectAttr "Character1_RightHandRing3_rotateX.a" "clipLibrary1.cel[0].cev[86].cevr" ; connectAttr "Character1_RightHandRing3_translateZ.a" "clipLibrary1.cel[0].cev[87].cevr" ; connectAttr "Character1_RightHandRing3_translateY.a" "clipLibrary1.cel[0].cev[88].cevr" ; connectAttr "Character1_RightHandRing3_translateX.a" "clipLibrary1.cel[0].cev[89].cevr" ; connectAttr "Character1_RightHandRing2_scaleZ.a" "clipLibrary1.cel[0].cev[90].cevr" ; connectAttr "Character1_RightHandRing2_scaleY.a" "clipLibrary1.cel[0].cev[91].cevr" ; connectAttr "Character1_RightHandRing2_scaleX.a" "clipLibrary1.cel[0].cev[92].cevr" ; connectAttr "Character1_RightHandRing2_rotateZ.a" "clipLibrary1.cel[0].cev[93].cevr" ; connectAttr "Character1_RightHandRing2_rotateY.a" "clipLibrary1.cel[0].cev[94].cevr" ; connectAttr "Character1_RightHandRing2_rotateX.a" "clipLibrary1.cel[0].cev[95].cevr" ; connectAttr "Character1_RightHandRing2_translateZ.a" "clipLibrary1.cel[0].cev[96].cevr" ; connectAttr "Character1_RightHandRing2_translateY.a" "clipLibrary1.cel[0].cev[97].cevr" ; connectAttr "Character1_RightHandRing2_translateX.a" "clipLibrary1.cel[0].cev[98].cevr" ; connectAttr "Character1_RightHandRing1_scaleZ.a" "clipLibrary1.cel[0].cev[99].cevr" ; connectAttr "Character1_RightHandRing1_scaleY.a" "clipLibrary1.cel[0].cev[100].cevr" ; connectAttr "Character1_RightHandRing1_scaleX.a" "clipLibrary1.cel[0].cev[101].cevr" ; connectAttr "Character1_RightHandRing1_rotateZ.a" "clipLibrary1.cel[0].cev[102].cevr" ; connectAttr "Character1_RightHandRing1_rotateY.a" "clipLibrary1.cel[0].cev[103].cevr" ; connectAttr "Character1_RightHandRing1_rotateX.a" "clipLibrary1.cel[0].cev[104].cevr" ; connectAttr "Character1_RightHandRing1_translateZ.a" "clipLibrary1.cel[0].cev[105].cevr" ; connectAttr "Character1_RightHandRing1_translateY.a" "clipLibrary1.cel[0].cev[106].cevr" ; connectAttr "Character1_RightHandRing1_translateX.a" "clipLibrary1.cel[0].cev[107].cevr" ; connectAttr "Character1_RightHandMiddle3_scaleZ.a" "clipLibrary1.cel[0].cev[108].cevr" ; connectAttr "Character1_RightHandMiddle3_scaleY.a" "clipLibrary1.cel[0].cev[109].cevr" ; connectAttr "Character1_RightHandMiddle3_scaleX.a" "clipLibrary1.cel[0].cev[110].cevr" ; connectAttr "Character1_RightHandMiddle3_rotateZ.a" "clipLibrary1.cel[0].cev[111].cevr" ; connectAttr "Character1_RightHandMiddle3_rotateY.a" "clipLibrary1.cel[0].cev[112].cevr" ; connectAttr "Character1_RightHandMiddle3_rotateX.a" "clipLibrary1.cel[0].cev[113].cevr" ; connectAttr "Character1_RightHandMiddle3_translateZ.a" "clipLibrary1.cel[0].cev[114].cevr" ; connectAttr "Character1_RightHandMiddle3_translateY.a" "clipLibrary1.cel[0].cev[115].cevr" ; connectAttr "Character1_RightHandMiddle3_translateX.a" "clipLibrary1.cel[0].cev[116].cevr" ; connectAttr "Character1_RightHandMiddle2_scaleZ.a" "clipLibrary1.cel[0].cev[117].cevr" ; connectAttr "Character1_RightHandMiddle2_scaleY.a" "clipLibrary1.cel[0].cev[118].cevr" ; connectAttr "Character1_RightHandMiddle2_scaleX.a" "clipLibrary1.cel[0].cev[119].cevr" ; connectAttr "Character1_RightHandMiddle2_rotateZ.a" "clipLibrary1.cel[0].cev[120].cevr" ; connectAttr "Character1_RightHandMiddle2_rotateY.a" "clipLibrary1.cel[0].cev[121].cevr" ; connectAttr "Character1_RightHandMiddle2_rotateX.a" "clipLibrary1.cel[0].cev[122].cevr" ; connectAttr "Character1_RightHandMiddle2_translateZ.a" "clipLibrary1.cel[0].cev[123].cevr" ; connectAttr "Character1_RightHandMiddle2_translateY.a" "clipLibrary1.cel[0].cev[124].cevr" ; connectAttr "Character1_RightHandMiddle2_translateX.a" "clipLibrary1.cel[0].cev[125].cevr" ; connectAttr "Character1_RightHandMiddle1_scaleZ.a" "clipLibrary1.cel[0].cev[126].cevr" ; connectAttr "Character1_RightHandMiddle1_scaleY.a" "clipLibrary1.cel[0].cev[127].cevr" ; connectAttr "Character1_RightHandMiddle1_scaleX.a" "clipLibrary1.cel[0].cev[128].cevr" ; connectAttr "Character1_RightHandMiddle1_rotateZ.a" "clipLibrary1.cel[0].cev[129].cevr" ; connectAttr "Character1_RightHandMiddle1_rotateY.a" "clipLibrary1.cel[0].cev[130].cevr" ; connectAttr "Character1_RightHandMiddle1_rotateX.a" "clipLibrary1.cel[0].cev[131].cevr" ; connectAttr "Character1_RightHandMiddle1_translateZ.a" "clipLibrary1.cel[0].cev[132].cevr" ; connectAttr "Character1_RightHandMiddle1_translateY.a" "clipLibrary1.cel[0].cev[133].cevr" ; connectAttr "Character1_RightHandMiddle1_translateX.a" "clipLibrary1.cel[0].cev[134].cevr" ; connectAttr "Character1_RightHandIndex3_scaleZ.a" "clipLibrary1.cel[0].cev[135].cevr" ; connectAttr "Character1_RightHandIndex3_scaleY.a" "clipLibrary1.cel[0].cev[136].cevr" ; connectAttr "Character1_RightHandIndex3_scaleX.a" "clipLibrary1.cel[0].cev[137].cevr" ; connectAttr "Character1_RightHandIndex3_rotateZ.a" "clipLibrary1.cel[0].cev[138].cevr" ; connectAttr "Character1_RightHandIndex3_rotateY.a" "clipLibrary1.cel[0].cev[139].cevr" ; connectAttr "Character1_RightHandIndex3_rotateX.a" "clipLibrary1.cel[0].cev[140].cevr" ; connectAttr "Character1_RightHandIndex3_translateZ.a" "clipLibrary1.cel[0].cev[141].cevr" ; connectAttr "Character1_RightHandIndex3_translateY.a" "clipLibrary1.cel[0].cev[142].cevr" ; connectAttr "Character1_RightHandIndex3_translateX.a" "clipLibrary1.cel[0].cev[143].cevr" ; connectAttr "Character1_RightHandIndex2_scaleZ.a" "clipLibrary1.cel[0].cev[144].cevr" ; connectAttr "Character1_RightHandIndex2_scaleY.a" "clipLibrary1.cel[0].cev[145].cevr" ; connectAttr "Character1_RightHandIndex2_scaleX.a" "clipLibrary1.cel[0].cev[146].cevr" ; connectAttr "Character1_RightHandIndex2_rotateZ.a" "clipLibrary1.cel[0].cev[147].cevr" ; connectAttr "Character1_RightHandIndex2_rotateY.a" "clipLibrary1.cel[0].cev[148].cevr" ; connectAttr "Character1_RightHandIndex2_rotateX.a" "clipLibrary1.cel[0].cev[149].cevr" ; connectAttr "Character1_RightHandIndex2_translateZ.a" "clipLibrary1.cel[0].cev[150].cevr" ; connectAttr "Character1_RightHandIndex2_translateY.a" "clipLibrary1.cel[0].cev[151].cevr" ; connectAttr "Character1_RightHandIndex2_translateX.a" "clipLibrary1.cel[0].cev[152].cevr" ; connectAttr "Character1_RightHandIndex1_scaleZ.a" "clipLibrary1.cel[0].cev[153].cevr" ; connectAttr "Character1_RightHandIndex1_scaleY.a" "clipLibrary1.cel[0].cev[154].cevr" ; connectAttr "Character1_RightHandIndex1_scaleX.a" "clipLibrary1.cel[0].cev[155].cevr" ; connectAttr "Character1_RightHandIndex1_rotateZ.a" "clipLibrary1.cel[0].cev[156].cevr" ; connectAttr "Character1_RightHandIndex1_rotateY.a" "clipLibrary1.cel[0].cev[157].cevr" ; connectAttr "Character1_RightHandIndex1_rotateX.a" "clipLibrary1.cel[0].cev[158].cevr" ; connectAttr "Character1_RightHandIndex1_translateZ.a" "clipLibrary1.cel[0].cev[159].cevr" ; connectAttr "Character1_RightHandIndex1_translateY.a" "clipLibrary1.cel[0].cev[160].cevr" ; connectAttr "Character1_RightHandIndex1_translateX.a" "clipLibrary1.cel[0].cev[161].cevr" ; connectAttr "Character1_RightHandThumb3_scaleZ.a" "clipLibrary1.cel[0].cev[162].cevr" ; connectAttr "Character1_RightHandThumb3_scaleY.a" "clipLibrary1.cel[0].cev[163].cevr" ; connectAttr "Character1_RightHandThumb3_scaleX.a" "clipLibrary1.cel[0].cev[164].cevr" ; connectAttr "Character1_RightHandThumb3_rotateZ.a" "clipLibrary1.cel[0].cev[165].cevr" ; connectAttr "Character1_RightHandThumb3_rotateY.a" "clipLibrary1.cel[0].cev[166].cevr" ; connectAttr "Character1_RightHandThumb3_rotateX.a" "clipLibrary1.cel[0].cev[167].cevr" ; connectAttr "Character1_RightHandThumb3_translateZ.a" "clipLibrary1.cel[0].cev[168].cevr" ; connectAttr "Character1_RightHandThumb3_translateY.a" "clipLibrary1.cel[0].cev[169].cevr" ; connectAttr "Character1_RightHandThumb3_translateX.a" "clipLibrary1.cel[0].cev[170].cevr" ; connectAttr "Character1_RightHandThumb2_scaleZ.a" "clipLibrary1.cel[0].cev[171].cevr" ; connectAttr "Character1_RightHandThumb2_scaleY.a" "clipLibrary1.cel[0].cev[172].cevr" ; connectAttr "Character1_RightHandThumb2_scaleX.a" "clipLibrary1.cel[0].cev[173].cevr" ; connectAttr "Character1_RightHandThumb2_rotateZ.a" "clipLibrary1.cel[0].cev[174].cevr" ; connectAttr "Character1_RightHandThumb2_rotateY.a" "clipLibrary1.cel[0].cev[175].cevr" ; connectAttr "Character1_RightHandThumb2_rotateX.a" "clipLibrary1.cel[0].cev[176].cevr" ; connectAttr "Character1_RightHandThumb2_translateZ.a" "clipLibrary1.cel[0].cev[177].cevr" ; connectAttr "Character1_RightHandThumb2_translateY.a" "clipLibrary1.cel[0].cev[178].cevr" ; connectAttr "Character1_RightHandThumb2_translateX.a" "clipLibrary1.cel[0].cev[179].cevr" ; connectAttr "Character1_RightHandThumb1_scaleZ.a" "clipLibrary1.cel[0].cev[180].cevr" ; connectAttr "Character1_RightHandThumb1_scaleY.a" "clipLibrary1.cel[0].cev[181].cevr" ; connectAttr "Character1_RightHandThumb1_scaleX.a" "clipLibrary1.cel[0].cev[182].cevr" ; connectAttr "Character1_RightHandThumb1_rotateZ.a" "clipLibrary1.cel[0].cev[183].cevr" ; connectAttr "Character1_RightHandThumb1_rotateY.a" "clipLibrary1.cel[0].cev[184].cevr" ; connectAttr "Character1_RightHandThumb1_rotateX.a" "clipLibrary1.cel[0].cev[185].cevr" ; connectAttr "Character1_RightHandThumb1_translateZ.a" "clipLibrary1.cel[0].cev[186].cevr" ; connectAttr "Character1_RightHandThumb1_translateY.a" "clipLibrary1.cel[0].cev[187].cevr" ; connectAttr "Character1_RightHandThumb1_translateX.a" "clipLibrary1.cel[0].cev[188].cevr" ; connectAttr "weapon_right_scaleZ.a" "clipLibrary1.cel[0].cev[189].cevr"; connectAttr "weapon_right_scaleY.a" "clipLibrary1.cel[0].cev[190].cevr"; connectAttr "weapon_right_scaleX.a" "clipLibrary1.cel[0].cev[191].cevr"; connectAttr "weapon_right_rotateZ.a" "clipLibrary1.cel[0].cev[192].cevr"; connectAttr "weapon_right_rotateY.a" "clipLibrary1.cel[0].cev[193].cevr"; connectAttr "weapon_right_rotateX.a" "clipLibrary1.cel[0].cev[194].cevr"; connectAttr "weapon_right_translateZ.a" "clipLibrary1.cel[0].cev[195].cevr"; connectAttr "weapon_right_translateY.a" "clipLibrary1.cel[0].cev[196].cevr"; connectAttr "weapon_right_translateX.a" "clipLibrary1.cel[0].cev[197].cevr"; connectAttr "Character1_RightHand_scaleZ.a" "clipLibrary1.cel[0].cev[198].cevr"; connectAttr "Character1_RightHand_scaleY.a" "clipLibrary1.cel[0].cev[199].cevr"; connectAttr "Character1_RightHand_scaleX.a" "clipLibrary1.cel[0].cev[200].cevr"; connectAttr "Character1_RightHand_rotateZ.a" "clipLibrary1.cel[0].cev[201].cevr" ; connectAttr "Character1_RightHand_rotateY.a" "clipLibrary1.cel[0].cev[202].cevr" ; connectAttr "Character1_RightHand_rotateX.a" "clipLibrary1.cel[0].cev[203].cevr" ; connectAttr "Character1_RightHand_translateZ.a" "clipLibrary1.cel[0].cev[204].cevr" ; connectAttr "Character1_RightHand_translateY.a" "clipLibrary1.cel[0].cev[205].cevr" ; connectAttr "Character1_RightHand_translateX.a" "clipLibrary1.cel[0].cev[206].cevr" ; connectAttr "Character1_RightForeArm_scaleZ.a" "clipLibrary1.cel[0].cev[207].cevr" ; connectAttr "Character1_RightForeArm_scaleY.a" "clipLibrary1.cel[0].cev[208].cevr" ; connectAttr "Character1_RightForeArm_scaleX.a" "clipLibrary1.cel[0].cev[209].cevr" ; connectAttr "Character1_RightForeArm_rotateZ.a" "clipLibrary1.cel[0].cev[210].cevr" ; connectAttr "Character1_RightForeArm_rotateY.a" "clipLibrary1.cel[0].cev[211].cevr" ; connectAttr "Character1_RightForeArm_rotateX.a" "clipLibrary1.cel[0].cev[212].cevr" ; connectAttr "Character1_RightForeArm_translateZ.a" "clipLibrary1.cel[0].cev[213].cevr" ; connectAttr "Character1_RightForeArm_translateY.a" "clipLibrary1.cel[0].cev[214].cevr" ; connectAttr "Character1_RightForeArm_translateX.a" "clipLibrary1.cel[0].cev[215].cevr" ; connectAttr "Character1_RightArm_scaleZ.a" "clipLibrary1.cel[0].cev[216].cevr"; connectAttr "Character1_RightArm_scaleY.a" "clipLibrary1.cel[0].cev[217].cevr"; connectAttr "Character1_RightArm_scaleX.a" "clipLibrary1.cel[0].cev[218].cevr"; connectAttr "Character1_RightArm_rotateZ.a" "clipLibrary1.cel[0].cev[219].cevr"; connectAttr "Character1_RightArm_rotateY.a" "clipLibrary1.cel[0].cev[220].cevr"; connectAttr "Character1_RightArm_rotateX.a" "clipLibrary1.cel[0].cev[221].cevr"; connectAttr "Character1_RightArm_translateZ.a" "clipLibrary1.cel[0].cev[222].cevr" ; connectAttr "Character1_RightArm_translateY.a" "clipLibrary1.cel[0].cev[223].cevr" ; connectAttr "Character1_RightArm_translateX.a" "clipLibrary1.cel[0].cev[224].cevr" ; connectAttr "Character1_RightShoulder_scaleZ.a" "clipLibrary1.cel[0].cev[225].cevr" ; connectAttr "Character1_RightShoulder_scaleY.a" "clipLibrary1.cel[0].cev[226].cevr" ; connectAttr "Character1_RightShoulder_scaleX.a" "clipLibrary1.cel[0].cev[227].cevr" ; connectAttr "Character1_RightShoulder_rotateZ.a" "clipLibrary1.cel[0].cev[228].cevr" ; connectAttr "Character1_RightShoulder_rotateY.a" "clipLibrary1.cel[0].cev[229].cevr" ; connectAttr "Character1_RightShoulder_rotateX.a" "clipLibrary1.cel[0].cev[230].cevr" ; connectAttr "Character1_RightShoulder_translateZ.a" "clipLibrary1.cel[0].cev[231].cevr" ; connectAttr "Character1_RightShoulder_translateY.a" "clipLibrary1.cel[0].cev[232].cevr" ; connectAttr "Character1_RightShoulder_translateX.a" "clipLibrary1.cel[0].cev[233].cevr" ; connectAttr "Character1_LeftHandRing3_scaleZ.a" "clipLibrary1.cel[0].cev[234].cevr" ; connectAttr "Character1_LeftHandRing3_scaleY.a" "clipLibrary1.cel[0].cev[235].cevr" ; connectAttr "Character1_LeftHandRing3_scaleX.a" "clipLibrary1.cel[0].cev[236].cevr" ; connectAttr "Character1_LeftHandRing3_rotateZ.a" "clipLibrary1.cel[0].cev[237].cevr" ; connectAttr "Character1_LeftHandRing3_rotateY.a" "clipLibrary1.cel[0].cev[238].cevr" ; connectAttr "Character1_LeftHandRing3_rotateX.a" "clipLibrary1.cel[0].cev[239].cevr" ; connectAttr "Character1_LeftHandRing3_translateZ.a" "clipLibrary1.cel[0].cev[240].cevr" ; connectAttr "Character1_LeftHandRing3_translateY.a" "clipLibrary1.cel[0].cev[241].cevr" ; connectAttr "Character1_LeftHandRing3_translateX.a" "clipLibrary1.cel[0].cev[242].cevr" ; connectAttr "Character1_LeftHandRing2_scaleZ.a" "clipLibrary1.cel[0].cev[243].cevr" ; connectAttr "Character1_LeftHandRing2_scaleY.a" "clipLibrary1.cel[0].cev[244].cevr" ; connectAttr "Character1_LeftHandRing2_scaleX.a" "clipLibrary1.cel[0].cev[245].cevr" ; connectAttr "Character1_LeftHandRing2_rotateZ.a" "clipLibrary1.cel[0].cev[246].cevr" ; connectAttr "Character1_LeftHandRing2_rotateY.a" "clipLibrary1.cel[0].cev[247].cevr" ; connectAttr "Character1_LeftHandRing2_rotateX.a" "clipLibrary1.cel[0].cev[248].cevr" ; connectAttr "Character1_LeftHandRing2_translateZ.a" "clipLibrary1.cel[0].cev[249].cevr" ; connectAttr "Character1_LeftHandRing2_translateY.a" "clipLibrary1.cel[0].cev[250].cevr" ; connectAttr "Character1_LeftHandRing2_translateX.a" "clipLibrary1.cel[0].cev[251].cevr" ; connectAttr "Character1_LeftHandRing1_scaleZ.a" "clipLibrary1.cel[0].cev[252].cevr" ; connectAttr "Character1_LeftHandRing1_scaleY.a" "clipLibrary1.cel[0].cev[253].cevr" ; connectAttr "Character1_LeftHandRing1_scaleX.a" "clipLibrary1.cel[0].cev[254].cevr" ; connectAttr "Character1_LeftHandRing1_rotateZ.a" "clipLibrary1.cel[0].cev[255].cevr" ; connectAttr "Character1_LeftHandRing1_rotateY.a" "clipLibrary1.cel[0].cev[256].cevr" ; connectAttr "Character1_LeftHandRing1_rotateX.a" "clipLibrary1.cel[0].cev[257].cevr" ; connectAttr "Character1_LeftHandRing1_translateZ.a" "clipLibrary1.cel[0].cev[258].cevr" ; connectAttr "Character1_LeftHandRing1_translateY.a" "clipLibrary1.cel[0].cev[259].cevr" ; connectAttr "Character1_LeftHandRing1_translateX.a" "clipLibrary1.cel[0].cev[260].cevr" ; connectAttr "Character1_LeftHandMiddle3_scaleZ.a" "clipLibrary1.cel[0].cev[261].cevr" ; connectAttr "Character1_LeftHandMiddle3_scaleY.a" "clipLibrary1.cel[0].cev[262].cevr" ; connectAttr "Character1_LeftHandMiddle3_scaleX.a" "clipLibrary1.cel[0].cev[263].cevr" ; connectAttr "Character1_LeftHandMiddle3_rotateZ.a" "clipLibrary1.cel[0].cev[264].cevr" ; connectAttr "Character1_LeftHandMiddle3_rotateY.a" "clipLibrary1.cel[0].cev[265].cevr" ; connectAttr "Character1_LeftHandMiddle3_rotateX.a" "clipLibrary1.cel[0].cev[266].cevr" ; connectAttr "Character1_LeftHandMiddle3_translateZ.a" "clipLibrary1.cel[0].cev[267].cevr" ; connectAttr "Character1_LeftHandMiddle3_translateY.a" "clipLibrary1.cel[0].cev[268].cevr" ; connectAttr "Character1_LeftHandMiddle3_translateX.a" "clipLibrary1.cel[0].cev[269].cevr" ; connectAttr "Character1_LeftHandMiddle2_scaleZ.a" "clipLibrary1.cel[0].cev[270].cevr" ; connectAttr "Character1_LeftHandMiddle2_scaleY.a" "clipLibrary1.cel[0].cev[271].cevr" ; connectAttr "Character1_LeftHandMiddle2_scaleX.a" "clipLibrary1.cel[0].cev[272].cevr" ; connectAttr "Character1_LeftHandMiddle2_rotateZ.a" "clipLibrary1.cel[0].cev[273].cevr" ; connectAttr "Character1_LeftHandMiddle2_rotateY.a" "clipLibrary1.cel[0].cev[274].cevr" ; connectAttr "Character1_LeftHandMiddle2_rotateX.a" "clipLibrary1.cel[0].cev[275].cevr" ; connectAttr "Character1_LeftHandMiddle2_translateZ.a" "clipLibrary1.cel[0].cev[276].cevr" ; connectAttr "Character1_LeftHandMiddle2_translateY.a" "clipLibrary1.cel[0].cev[277].cevr" ; connectAttr "Character1_LeftHandMiddle2_translateX.a" "clipLibrary1.cel[0].cev[278].cevr" ; connectAttr "Character1_LeftHandMiddle1_scaleZ.a" "clipLibrary1.cel[0].cev[279].cevr" ; connectAttr "Character1_LeftHandMiddle1_scaleY.a" "clipLibrary1.cel[0].cev[280].cevr" ; connectAttr "Character1_LeftHandMiddle1_scaleX.a" "clipLibrary1.cel[0].cev[281].cevr" ; connectAttr "Character1_LeftHandMiddle1_rotateZ.a" "clipLibrary1.cel[0].cev[282].cevr" ; connectAttr "Character1_LeftHandMiddle1_rotateY.a" "clipLibrary1.cel[0].cev[283].cevr" ; connectAttr "Character1_LeftHandMiddle1_rotateX.a" "clipLibrary1.cel[0].cev[284].cevr" ; connectAttr "Character1_LeftHandMiddle1_translateZ.a" "clipLibrary1.cel[0].cev[285].cevr" ; connectAttr "Character1_LeftHandMiddle1_translateY.a" "clipLibrary1.cel[0].cev[286].cevr" ; connectAttr "Character1_LeftHandMiddle1_translateX.a" "clipLibrary1.cel[0].cev[287].cevr" ; connectAttr "Character1_LeftHandIndex3_scaleZ.a" "clipLibrary1.cel[0].cev[288].cevr" ; connectAttr "Character1_LeftHandIndex3_scaleY.a" "clipLibrary1.cel[0].cev[289].cevr" ; connectAttr "Character1_LeftHandIndex3_scaleX.a" "clipLibrary1.cel[0].cev[290].cevr" ; connectAttr "Character1_LeftHandIndex3_rotateZ.a" "clipLibrary1.cel[0].cev[291].cevr" ; connectAttr "Character1_LeftHandIndex3_rotateY.a" "clipLibrary1.cel[0].cev[292].cevr" ; connectAttr "Character1_LeftHandIndex3_rotateX.a" "clipLibrary1.cel[0].cev[293].cevr" ; connectAttr "Character1_LeftHandIndex3_translateZ.a" "clipLibrary1.cel[0].cev[294].cevr" ; connectAttr "Character1_LeftHandIndex3_translateY.a" "clipLibrary1.cel[0].cev[295].cevr" ; connectAttr "Character1_LeftHandIndex3_translateX.a" "clipLibrary1.cel[0].cev[296].cevr" ; connectAttr "Character1_LeftHandIndex2_scaleZ.a" "clipLibrary1.cel[0].cev[297].cevr" ; connectAttr "Character1_LeftHandIndex2_scaleY.a" "clipLibrary1.cel[0].cev[298].cevr" ; connectAttr "Character1_LeftHandIndex2_scaleX.a" "clipLibrary1.cel[0].cev[299].cevr" ; connectAttr "Character1_LeftHandIndex2_rotateZ.a" "clipLibrary1.cel[0].cev[300].cevr" ; connectAttr "Character1_LeftHandIndex2_rotateY.a" "clipLibrary1.cel[0].cev[301].cevr" ; connectAttr "Character1_LeftHandIndex2_rotateX.a" "clipLibrary1.cel[0].cev[302].cevr" ; connectAttr "Character1_LeftHandIndex2_translateZ.a" "clipLibrary1.cel[0].cev[303].cevr" ; connectAttr "Character1_LeftHandIndex2_translateY.a" "clipLibrary1.cel[0].cev[304].cevr" ; connectAttr "Character1_LeftHandIndex2_translateX.a" "clipLibrary1.cel[0].cev[305].cevr" ; connectAttr "Character1_LeftHandIndex1_scaleZ.a" "clipLibrary1.cel[0].cev[306].cevr" ; connectAttr "Character1_LeftHandIndex1_scaleY.a" "clipLibrary1.cel[0].cev[307].cevr" ; connectAttr "Character1_LeftHandIndex1_scaleX.a" "clipLibrary1.cel[0].cev[308].cevr" ; connectAttr "Character1_LeftHandIndex1_rotateZ.a" "clipLibrary1.cel[0].cev[309].cevr" ; connectAttr "Character1_LeftHandIndex1_rotateY.a" "clipLibrary1.cel[0].cev[310].cevr" ; connectAttr "Character1_LeftHandIndex1_rotateX.a" "clipLibrary1.cel[0].cev[311].cevr" ; connectAttr "Character1_LeftHandIndex1_translateZ.a" "clipLibrary1.cel[0].cev[312].cevr" ; connectAttr "Character1_LeftHandIndex1_translateY.a" "clipLibrary1.cel[0].cev[313].cevr" ; connectAttr "Character1_LeftHandIndex1_translateX.a" "clipLibrary1.cel[0].cev[314].cevr" ; connectAttr "Character1_LeftHandThumb3_scaleZ.a" "clipLibrary1.cel[0].cev[315].cevr" ; connectAttr "Character1_LeftHandThumb3_scaleY.a" "clipLibrary1.cel[0].cev[316].cevr" ; connectAttr "Character1_LeftHandThumb3_scaleX.a" "clipLibrary1.cel[0].cev[317].cevr" ; connectAttr "Character1_LeftHandThumb3_rotateZ.a" "clipLibrary1.cel[0].cev[318].cevr" ; connectAttr "Character1_LeftHandThumb3_rotateY.a" "clipLibrary1.cel[0].cev[319].cevr" ; connectAttr "Character1_LeftHandThumb3_rotateX.a" "clipLibrary1.cel[0].cev[320].cevr" ; connectAttr "Character1_LeftHandThumb3_translateZ.a" "clipLibrary1.cel[0].cev[321].cevr" ; connectAttr "Character1_LeftHandThumb3_translateY.a" "clipLibrary1.cel[0].cev[322].cevr" ; connectAttr "Character1_LeftHandThumb3_translateX.a" "clipLibrary1.cel[0].cev[323].cevr" ; connectAttr "Character1_LeftHandThumb2_scaleZ.a" "clipLibrary1.cel[0].cev[324].cevr" ; connectAttr "Character1_LeftHandThumb2_scaleY.a" "clipLibrary1.cel[0].cev[325].cevr" ; connectAttr "Character1_LeftHandThumb2_scaleX.a" "clipLibrary1.cel[0].cev[326].cevr" ; connectAttr "Character1_LeftHandThumb2_rotateZ.a" "clipLibrary1.cel[0].cev[327].cevr" ; connectAttr "Character1_LeftHandThumb2_rotateY.a" "clipLibrary1.cel[0].cev[328].cevr" ; connectAttr "Character1_LeftHandThumb2_rotateX.a" "clipLibrary1.cel[0].cev[329].cevr" ; connectAttr "Character1_LeftHandThumb2_translateZ.a" "clipLibrary1.cel[0].cev[330].cevr" ; connectAttr "Character1_LeftHandThumb2_translateY.a" "clipLibrary1.cel[0].cev[331].cevr" ; connectAttr "Character1_LeftHandThumb2_translateX.a" "clipLibrary1.cel[0].cev[332].cevr" ; connectAttr "Character1_LeftHandThumb1_scaleZ.a" "clipLibrary1.cel[0].cev[333].cevr" ; connectAttr "Character1_LeftHandThumb1_scaleY.a" "clipLibrary1.cel[0].cev[334].cevr" ; connectAttr "Character1_LeftHandThumb1_scaleX.a" "clipLibrary1.cel[0].cev[335].cevr" ; connectAttr "Character1_LeftHandThumb1_rotateZ.a" "clipLibrary1.cel[0].cev[336].cevr" ; connectAttr "Character1_LeftHandThumb1_rotateY.a" "clipLibrary1.cel[0].cev[337].cevr" ; connectAttr "Character1_LeftHandThumb1_rotateX.a" "clipLibrary1.cel[0].cev[338].cevr" ; connectAttr "Character1_LeftHandThumb1_translateZ.a" "clipLibrary1.cel[0].cev[339].cevr" ; connectAttr "Character1_LeftHandThumb1_translateY.a" "clipLibrary1.cel[0].cev[340].cevr" ; connectAttr "Character1_LeftHandThumb1_translateX.a" "clipLibrary1.cel[0].cev[341].cevr" ; connectAttr "Character1_LeftHand_scaleZ.a" "clipLibrary1.cel[0].cev[342].cevr"; connectAttr "Character1_LeftHand_scaleY.a" "clipLibrary1.cel[0].cev[343].cevr"; connectAttr "Character1_LeftHand_scaleX.a" "clipLibrary1.cel[0].cev[344].cevr"; connectAttr "Character1_LeftHand_rotateZ.a" "clipLibrary1.cel[0].cev[345].cevr"; connectAttr "Character1_LeftHand_rotateY.a" "clipLibrary1.cel[0].cev[346].cevr"; connectAttr "Character1_LeftHand_rotateX.a" "clipLibrary1.cel[0].cev[347].cevr"; connectAttr "Character1_LeftHand_translateZ.a" "clipLibrary1.cel[0].cev[348].cevr" ; connectAttr "Character1_LeftHand_translateY.a" "clipLibrary1.cel[0].cev[349].cevr" ; connectAttr "Character1_LeftHand_translateX.a" "clipLibrary1.cel[0].cev[350].cevr" ; connectAttr "Character1_LeftForeArm_scaleZ.a" "clipLibrary1.cel[0].cev[351].cevr" ; connectAttr "Character1_LeftForeArm_scaleY.a" "clipLibrary1.cel[0].cev[352].cevr" ; connectAttr "Character1_LeftForeArm_scaleX.a" "clipLibrary1.cel[0].cev[353].cevr" ; connectAttr "Character1_LeftForeArm_rotateZ.a" "clipLibrary1.cel[0].cev[354].cevr" ; connectAttr "Character1_LeftForeArm_rotateY.a" "clipLibrary1.cel[0].cev[355].cevr" ; connectAttr "Character1_LeftForeArm_rotateX.a" "clipLibrary1.cel[0].cev[356].cevr" ; connectAttr "Character1_LeftForeArm_translateZ.a" "clipLibrary1.cel[0].cev[357].cevr" ; connectAttr "Character1_LeftForeArm_translateY.a" "clipLibrary1.cel[0].cev[358].cevr" ; connectAttr "Character1_LeftForeArm_translateX.a" "clipLibrary1.cel[0].cev[359].cevr" ; connectAttr "Character1_LeftArm_scaleZ.a" "clipLibrary1.cel[0].cev[360].cevr"; connectAttr "Character1_LeftArm_scaleY.a" "clipLibrary1.cel[0].cev[361].cevr"; connectAttr "Character1_LeftArm_scaleX.a" "clipLibrary1.cel[0].cev[362].cevr"; connectAttr "Character1_LeftArm_rotateZ.a" "clipLibrary1.cel[0].cev[363].cevr"; connectAttr "Character1_LeftArm_rotateY.a" "clipLibrary1.cel[0].cev[364].cevr"; connectAttr "Character1_LeftArm_rotateX.a" "clipLibrary1.cel[0].cev[365].cevr"; connectAttr "Character1_LeftArm_translateZ.a" "clipLibrary1.cel[0].cev[366].cevr" ; connectAttr "Character1_LeftArm_translateY.a" "clipLibrary1.cel[0].cev[367].cevr" ; connectAttr "Character1_LeftArm_translateX.a" "clipLibrary1.cel[0].cev[368].cevr" ; connectAttr "Character1_LeftShoulder_scaleZ.a" "clipLibrary1.cel[0].cev[369].cevr" ; connectAttr "Character1_LeftShoulder_scaleY.a" "clipLibrary1.cel[0].cev[370].cevr" ; connectAttr "Character1_LeftShoulder_scaleX.a" "clipLibrary1.cel[0].cev[371].cevr" ; connectAttr "Character1_LeftShoulder_rotateZ.a" "clipLibrary1.cel[0].cev[372].cevr" ; connectAttr "Character1_LeftShoulder_rotateY.a" "clipLibrary1.cel[0].cev[373].cevr" ; connectAttr "Character1_LeftShoulder_rotateX.a" "clipLibrary1.cel[0].cev[374].cevr" ; connectAttr "Character1_LeftShoulder_translateZ.a" "clipLibrary1.cel[0].cev[375].cevr" ; connectAttr "Character1_LeftShoulder_translateY.a" "clipLibrary1.cel[0].cev[376].cevr" ; connectAttr "Character1_LeftShoulder_translateX.a" "clipLibrary1.cel[0].cev[377].cevr" ; connectAttr "Character1_Spine1_scaleZ.a" "clipLibrary1.cel[0].cev[378].cevr"; connectAttr "Character1_Spine1_scaleY.a" "clipLibrary1.cel[0].cev[379].cevr"; connectAttr "Character1_Spine1_scaleX.a" "clipLibrary1.cel[0].cev[380].cevr"; connectAttr "Character1_Spine1_rotateZ.a" "clipLibrary1.cel[0].cev[381].cevr"; connectAttr "Character1_Spine1_rotateY.a" "clipLibrary1.cel[0].cev[382].cevr"; connectAttr "Character1_Spine1_rotateX.a" "clipLibrary1.cel[0].cev[383].cevr"; connectAttr "Character1_Spine1_translateZ.a" "clipLibrary1.cel[0].cev[384].cevr" ; connectAttr "Character1_Spine1_translateY.a" "clipLibrary1.cel[0].cev[385].cevr" ; connectAttr "Character1_Spine1_translateX.a" "clipLibrary1.cel[0].cev[386].cevr" ; connectAttr "Character1_Spine_scaleZ.a" "clipLibrary1.cel[0].cev[387].cevr"; connectAttr "Character1_Spine_scaleY.a" "clipLibrary1.cel[0].cev[388].cevr"; connectAttr "Character1_Spine_scaleX.a" "clipLibrary1.cel[0].cev[389].cevr"; connectAttr "Character1_Spine_rotateZ.a" "clipLibrary1.cel[0].cev[390].cevr"; connectAttr "Character1_Spine_rotateY.a" "clipLibrary1.cel[0].cev[391].cevr"; connectAttr "Character1_Spine_rotateX.a" "clipLibrary1.cel[0].cev[392].cevr"; connectAttr "Character1_Spine_translateZ.a" "clipLibrary1.cel[0].cev[393].cevr"; connectAttr "Character1_Spine_translateY.a" "clipLibrary1.cel[0].cev[394].cevr"; connectAttr "Character1_Spine_translateX.a" "clipLibrary1.cel[0].cev[395].cevr"; connectAttr "Character1_RightFootIndex2_scaleZ.a" "clipLibrary1.cel[0].cev[396].cevr" ; connectAttr "Character1_RightFootIndex2_scaleY.a" "clipLibrary1.cel[0].cev[397].cevr" ; connectAttr "Character1_RightFootIndex2_scaleX.a" "clipLibrary1.cel[0].cev[398].cevr" ; connectAttr "Character1_RightFootIndex2_rotateZ.a" "clipLibrary1.cel[0].cev[399].cevr" ; connectAttr "Character1_RightFootIndex2_rotateY.a" "clipLibrary1.cel[0].cev[400].cevr" ; connectAttr "Character1_RightFootIndex2_rotateX.a" "clipLibrary1.cel[0].cev[401].cevr" ; connectAttr "Character1_RightFootIndex2_translateZ.a" "clipLibrary1.cel[0].cev[402].cevr" ; connectAttr "Character1_RightFootIndex2_translateY.a" "clipLibrary1.cel[0].cev[403].cevr" ; connectAttr "Character1_RightFootIndex2_translateX.a" "clipLibrary1.cel[0].cev[404].cevr" ; connectAttr "Character1_RightFootIndex1_scaleZ.a" "clipLibrary1.cel[0].cev[405].cevr" ; connectAttr "Character1_RightFootIndex1_scaleY.a" "clipLibrary1.cel[0].cev[406].cevr" ; connectAttr "Character1_RightFootIndex1_scaleX.a" "clipLibrary1.cel[0].cev[407].cevr" ; connectAttr "Character1_RightFootIndex1_rotateZ.a" "clipLibrary1.cel[0].cev[408].cevr" ; connectAttr "Character1_RightFootIndex1_rotateY.a" "clipLibrary1.cel[0].cev[409].cevr" ; connectAttr "Character1_RightFootIndex1_rotateX.a" "clipLibrary1.cel[0].cev[410].cevr" ; connectAttr "Character1_RightFootIndex1_translateZ.a" "clipLibrary1.cel[0].cev[411].cevr" ; connectAttr "Character1_RightFootIndex1_translateY.a" "clipLibrary1.cel[0].cev[412].cevr" ; connectAttr "Character1_RightFootIndex1_translateX.a" "clipLibrary1.cel[0].cev[413].cevr" ; connectAttr "Character1_RightToeBase_scaleZ.a" "clipLibrary1.cel[0].cev[414].cevr" ; connectAttr "Character1_RightToeBase_scaleY.a" "clipLibrary1.cel[0].cev[415].cevr" ; connectAttr "Character1_RightToeBase_scaleX.a" "clipLibrary1.cel[0].cev[416].cevr" ; connectAttr "Character1_RightToeBase_rotateZ.a" "clipLibrary1.cel[0].cev[417].cevr" ; connectAttr "Character1_RightToeBase_rotateY.a" "clipLibrary1.cel[0].cev[418].cevr" ; connectAttr "Character1_RightToeBase_rotateX.a" "clipLibrary1.cel[0].cev[419].cevr" ; connectAttr "Character1_RightToeBase_translateZ.a" "clipLibrary1.cel[0].cev[420].cevr" ; connectAttr "Character1_RightToeBase_translateY.a" "clipLibrary1.cel[0].cev[421].cevr" ; connectAttr "Character1_RightToeBase_translateX.a" "clipLibrary1.cel[0].cev[422].cevr" ; connectAttr "Character1_RightFoot_scaleZ.a" "clipLibrary1.cel[0].cev[423].cevr"; connectAttr "Character1_RightFoot_scaleY.a" "clipLibrary1.cel[0].cev[424].cevr"; connectAttr "Character1_RightFoot_scaleX.a" "clipLibrary1.cel[0].cev[425].cevr"; connectAttr "Character1_RightFoot_rotateZ.a" "clipLibrary1.cel[0].cev[426].cevr" ; connectAttr "Character1_RightFoot_rotateY.a" "clipLibrary1.cel[0].cev[427].cevr" ; connectAttr "Character1_RightFoot_rotateX.a" "clipLibrary1.cel[0].cev[428].cevr" ; connectAttr "Character1_RightFoot_translateZ.a" "clipLibrary1.cel[0].cev[429].cevr" ; connectAttr "Character1_RightFoot_translateY.a" "clipLibrary1.cel[0].cev[430].cevr" ; connectAttr "Character1_RightFoot_translateX.a" "clipLibrary1.cel[0].cev[431].cevr" ; connectAttr "Character1_RightLeg_scaleZ.a" "clipLibrary1.cel[0].cev[432].cevr"; connectAttr "Character1_RightLeg_scaleY.a" "clipLibrary1.cel[0].cev[433].cevr"; connectAttr "Character1_RightLeg_scaleX.a" "clipLibrary1.cel[0].cev[434].cevr"; connectAttr "Character1_RightLeg_rotateZ.a" "clipLibrary1.cel[0].cev[435].cevr"; connectAttr "Character1_RightLeg_rotateY.a" "clipLibrary1.cel[0].cev[436].cevr"; connectAttr "Character1_RightLeg_rotateX.a" "clipLibrary1.cel[0].cev[437].cevr"; connectAttr "Character1_RightLeg_translateZ.a" "clipLibrary1.cel[0].cev[438].cevr" ; connectAttr "Character1_RightLeg_translateY.a" "clipLibrary1.cel[0].cev[439].cevr" ; connectAttr "Character1_RightLeg_translateX.a" "clipLibrary1.cel[0].cev[440].cevr" ; connectAttr "Character1_RightUpLeg_scaleZ.a" "clipLibrary1.cel[0].cev[441].cevr" ; connectAttr "Character1_RightUpLeg_scaleY.a" "clipLibrary1.cel[0].cev[442].cevr" ; connectAttr "Character1_RightUpLeg_scaleX.a" "clipLibrary1.cel[0].cev[443].cevr" ; connectAttr "Character1_RightUpLeg_rotateZ.a" "clipLibrary1.cel[0].cev[444].cevr" ; connectAttr "Character1_RightUpLeg_rotateY.a" "clipLibrary1.cel[0].cev[445].cevr" ; connectAttr "Character1_RightUpLeg_rotateX.a" "clipLibrary1.cel[0].cev[446].cevr" ; connectAttr "Character1_RightUpLeg_translateZ.a" "clipLibrary1.cel[0].cev[447].cevr" ; connectAttr "Character1_RightUpLeg_translateY.a" "clipLibrary1.cel[0].cev[448].cevr" ; connectAttr "Character1_RightUpLeg_translateX.a" "clipLibrary1.cel[0].cev[449].cevr" ; connectAttr "Character1_LeftFootIndex2_scaleZ.a" "clipLibrary1.cel[0].cev[450].cevr" ; connectAttr "Character1_LeftFootIndex2_scaleY.a" "clipLibrary1.cel[0].cev[451].cevr" ; connectAttr "Character1_LeftFootIndex2_scaleX.a" "clipLibrary1.cel[0].cev[452].cevr" ; connectAttr "Character1_LeftFootIndex2_rotateZ.a" "clipLibrary1.cel[0].cev[453].cevr" ; connectAttr "Character1_LeftFootIndex2_rotateY.a" "clipLibrary1.cel[0].cev[454].cevr" ; connectAttr "Character1_LeftFootIndex2_rotateX.a" "clipLibrary1.cel[0].cev[455].cevr" ; connectAttr "Character1_LeftFootIndex2_translateZ.a" "clipLibrary1.cel[0].cev[456].cevr" ; connectAttr "Character1_LeftFootIndex2_translateY.a" "clipLibrary1.cel[0].cev[457].cevr" ; connectAttr "Character1_LeftFootIndex2_translateX.a" "clipLibrary1.cel[0].cev[458].cevr" ; connectAttr "Character1_LeftFootIndex1_scaleZ.a" "clipLibrary1.cel[0].cev[459].cevr" ; connectAttr "Character1_LeftFootIndex1_scaleY.a" "clipLibrary1.cel[0].cev[460].cevr" ; connectAttr "Character1_LeftFootIndex1_scaleX.a" "clipLibrary1.cel[0].cev[461].cevr" ; connectAttr "Character1_LeftFootIndex1_rotateZ.a" "clipLibrary1.cel[0].cev[462].cevr" ; connectAttr "Character1_LeftFootIndex1_rotateY.a" "clipLibrary1.cel[0].cev[463].cevr" ; connectAttr "Character1_LeftFootIndex1_rotateX.a" "clipLibrary1.cel[0].cev[464].cevr" ; connectAttr "Character1_LeftFootIndex1_translateZ.a" "clipLibrary1.cel[0].cev[465].cevr" ; connectAttr "Character1_LeftFootIndex1_translateY.a" "clipLibrary1.cel[0].cev[466].cevr" ; connectAttr "Character1_LeftFootIndex1_translateX.a" "clipLibrary1.cel[0].cev[467].cevr" ; connectAttr "Character1_LeftToeBase_scaleZ.a" "clipLibrary1.cel[0].cev[468].cevr" ; connectAttr "Character1_LeftToeBase_scaleY.a" "clipLibrary1.cel[0].cev[469].cevr" ; connectAttr "Character1_LeftToeBase_scaleX.a" "clipLibrary1.cel[0].cev[470].cevr" ; connectAttr "Character1_LeftToeBase_rotateZ.a" "clipLibrary1.cel[0].cev[471].cevr" ; connectAttr "Character1_LeftToeBase_rotateY.a" "clipLibrary1.cel[0].cev[472].cevr" ; connectAttr "Character1_LeftToeBase_rotateX.a" "clipLibrary1.cel[0].cev[473].cevr" ; connectAttr "Character1_LeftToeBase_translateZ.a" "clipLibrary1.cel[0].cev[474].cevr" ; connectAttr "Character1_LeftToeBase_translateY.a" "clipLibrary1.cel[0].cev[475].cevr" ; connectAttr "Character1_LeftToeBase_translateX.a" "clipLibrary1.cel[0].cev[476].cevr" ; connectAttr "Character1_LeftFoot_scaleZ.a" "clipLibrary1.cel[0].cev[477].cevr"; connectAttr "Character1_LeftFoot_scaleY.a" "clipLibrary1.cel[0].cev[478].cevr"; connectAttr "Character1_LeftFoot_scaleX.a" "clipLibrary1.cel[0].cev[479].cevr"; connectAttr "Character1_LeftFoot_rotateZ.a" "clipLibrary1.cel[0].cev[480].cevr"; connectAttr "Character1_LeftFoot_rotateY.a" "clipLibrary1.cel[0].cev[481].cevr"; connectAttr "Character1_LeftFoot_rotateX.a" "clipLibrary1.cel[0].cev[482].cevr"; connectAttr "Character1_LeftFoot_translateZ.a" "clipLibrary1.cel[0].cev[483].cevr" ; connectAttr "Character1_LeftFoot_translateY.a" "clipLibrary1.cel[0].cev[484].cevr" ; connectAttr "Character1_LeftFoot_translateX.a" "clipLibrary1.cel[0].cev[485].cevr" ; connectAttr "Character1_LeftLeg_scaleZ.a" "clipLibrary1.cel[0].cev[486].cevr"; connectAttr "Character1_LeftLeg_scaleY.a" "clipLibrary1.cel[0].cev[487].cevr"; connectAttr "Character1_LeftLeg_scaleX.a" "clipLibrary1.cel[0].cev[488].cevr"; connectAttr "Character1_LeftLeg_rotateZ.a" "clipLibrary1.cel[0].cev[489].cevr"; connectAttr "Character1_LeftLeg_rotateY.a" "clipLibrary1.cel[0].cev[490].cevr"; connectAttr "Character1_LeftLeg_rotateX.a" "clipLibrary1.cel[0].cev[491].cevr"; connectAttr "Character1_LeftLeg_translateZ.a" "clipLibrary1.cel[0].cev[492].cevr" ; connectAttr "Character1_LeftLeg_translateY.a" "clipLibrary1.cel[0].cev[493].cevr" ; connectAttr "Character1_LeftLeg_translateX.a" "clipLibrary1.cel[0].cev[494].cevr" ; connectAttr "Character1_LeftUpLeg_scaleZ.a" "clipLibrary1.cel[0].cev[495].cevr"; connectAttr "Character1_LeftUpLeg_scaleY.a" "clipLibrary1.cel[0].cev[496].cevr"; connectAttr "Character1_LeftUpLeg_scaleX.a" "clipLibrary1.cel[0].cev[497].cevr"; connectAttr "Character1_LeftUpLeg_rotateZ.a" "clipLibrary1.cel[0].cev[498].cevr" ; connectAttr "Character1_LeftUpLeg_rotateY.a" "clipLibrary1.cel[0].cev[499].cevr" ; connectAttr "Character1_LeftUpLeg_rotateX.a" "clipLibrary1.cel[0].cev[500].cevr" ; connectAttr "Character1_LeftUpLeg_translateZ.a" "clipLibrary1.cel[0].cev[501].cevr" ; connectAttr "Character1_LeftUpLeg_translateY.a" "clipLibrary1.cel[0].cev[502].cevr" ; connectAttr "Character1_LeftUpLeg_translateX.a" "clipLibrary1.cel[0].cev[503].cevr" ; connectAttr "Character1_Hips_scaleZ.a" "clipLibrary1.cel[0].cev[504].cevr"; connectAttr "Character1_Hips_scaleY.a" "clipLibrary1.cel[0].cev[505].cevr"; connectAttr "Character1_Hips_scaleX.a" "clipLibrary1.cel[0].cev[506].cevr"; connectAttr "Character1_Hips_rotateZ.a" "clipLibrary1.cel[0].cev[507].cevr"; connectAttr "Character1_Hips_rotateY.a" "clipLibrary1.cel[0].cev[508].cevr"; connectAttr "Character1_Hips_rotateX.a" "clipLibrary1.cel[0].cev[509].cevr"; connectAttr "Character1_Hips_translateZ.a" "clipLibrary1.cel[0].cev[510].cevr"; connectAttr "Character1_Hips_translateY.a" "clipLibrary1.cel[0].cev[511].cevr"; connectAttr "Character1_Hips_translateX.a" "clipLibrary1.cel[0].cev[512].cevr"; connectAttr "hood_left_scaleZ.a" "clipLibrary1.cel[0].cev[513].cevr"; connectAttr "hood_left_scaleY.a" "clipLibrary1.cel[0].cev[514].cevr"; connectAttr "hood_left_scaleX.a" "clipLibrary1.cel[0].cev[515].cevr"; connectAttr "hood_left_rotateZ.a" "clipLibrary1.cel[0].cev[516].cevr"; connectAttr "hood_left_rotateY.a" "clipLibrary1.cel[0].cev[517].cevr"; connectAttr "hood_left_rotateX.a" "clipLibrary1.cel[0].cev[518].cevr"; connectAttr "hood_left_translateZ.a" "clipLibrary1.cel[0].cev[519].cevr"; connectAttr "hood_left_translateY.a" "clipLibrary1.cel[0].cev[520].cevr"; connectAttr "hood_left_translateX.a" "clipLibrary1.cel[0].cev[521].cevr"; // End of common_die.ma