var target : Transform; var distance : float = 10.0; var targetOffset : Vector3; var xSpeed :float = 250.0; var ySpeed :float = 120.0; var yMinLimit : float = -20; var yMaxLimit : float = 80; private var x :float = 0.0; private var y : float = 0.0; private var rb : Rigidbody; @script AddComponentMenu("Camera-Control/Mouse Orbit") function Start () { var angles = transform.eulerAngles; x = angles.y; y = angles.x; rb = GetComponent.(); // Make the rigid body not change rotation if (rb) rb.freezeRotation = true; } function LateUpdate () { if (target) { x += Input.GetAxis("Mouse X") * xSpeed * 0.02; y -= Input.GetAxis("Mouse Y") * ySpeed * 0.02; y = ClampAngle(y, yMinLimit, yMaxLimit); var rotation = Quaternion.Euler(y, x, 0); var position = rotation * Vector3(0.0, 0.0, -distance) + target.position+targetOffset; transform.rotation = Quaternion.Slerp(transform.rotation, rotation, Time.deltaTime*2); transform.position = Vector3.Slerp(transform.position, position, Time.deltaTime*2); } } static function ClampAngle (angle : float, min : float, max : float) { if (angle < -360) angle += 360; if (angle > 360) angle -= 360; return Mathf.Clamp (angle, min, max); }