//Maya ASCII 2013 scene //Name: whack.ma //Last modified: Tue, Jan 06, 2015 04:09:51 PM //Codeset: 1252 requires maya "2013"; currentUnit -l centimeter -a degree -t ntsc; fileInfo "application" "maya"; fileInfo "product" "Maya 2013"; fileInfo "version" "2013 x64"; fileInfo "cutIdentifier" "201202220241-825136"; fileInfo "osv" "Microsoft Windows 7 Home Premium Edition, 64-bit Windows 7 Service Pack 1 (Build 7601)\n"; createNode clipLibrary -n "clipLibrary1"; setAttr -s 513 ".cel[0].cev"; setAttr ".cd[0].cm" -type "characterMapping" 513 "cloak_left_03.scaleZ" 0 1 "cloak_left_03.scaleY" 0 2 "cloak_left_03.scaleX" 0 3 "cloak_left_03.rotateZ" 2 1 "cloak_left_03.rotateY" 2 2 "cloak_left_03.rotateX" 2 3 "cloak_left_03.translateZ" 1 1 "cloak_left_03.translateY" 1 2 "cloak_left_03.translateX" 1 3 "cloak_left_02.scaleZ" 0 4 "cloak_left_02.scaleY" 0 5 "cloak_left_02.scaleX" 0 6 "cloak_left_02.rotateZ" 2 4 "cloak_left_02.rotateY" 2 5 "cloak_left_02.rotateX" 2 6 "cloak_left_02.translateZ" 1 4 "cloak_left_02.translateY" 1 5 "cloak_left_02.translateX" 1 6 "cloak_left_01.scaleZ" 0 7 "cloak_left_01.scaleY" 0 8 "cloak_left_01.scaleX" 0 9 "cloak_left_01.rotateZ" 2 7 "cloak_left_01.rotateY" 2 8 "cloak_left_01.rotateX" 2 9 "cloak_left_01.translateZ" 1 7 "cloak_left_01.translateY" 1 8 "cloak_left_01.translateX" 1 9 "cloak_right_03.scaleZ" 0 10 "cloak_right_03.scaleY" 0 11 "cloak_right_03.scaleX" 0 12 "cloak_right_03.rotateZ" 2 10 "cloak_right_03.rotateY" 2 11 "cloak_right_03.rotateX" 2 12 "cloak_right_03.translateZ" 1 10 "cloak_right_03.translateY" 1 11 "cloak_right_03.translateX" 1 12 "cloak_right_02.scaleZ" 0 13 "cloak_right_02.scaleY" 0 14 "cloak_right_02.scaleX" 0 15 "cloak_right_02.rotateZ" 2 13 "cloak_right_02.rotateY" 2 14 "cloak_right_02.rotateX" 2 15 "cloak_right_02.translateZ" 1 13 "cloak_right_02.translateY" 1 14 "cloak_right_02.translateX" 1 15 "cloak_right_01.scaleZ" 0 16 "cloak_right_01.scaleY" 0 17 "cloak_right_01.scaleX" 0 18 "cloak_right_01.rotateZ" 2 16 "cloak_right_01.rotateY" 2 17 "cloak_right_01.rotateX" 2 18 "cloak_right_01.translateZ" 1 16 "cloak_right_01.translateY" 1 17 "cloak_right_01.translateX" 1 18 "helmet.scaleZ" 0 19 "helmet.scaleY" 0 20 "helmet.scaleX" 0 21 "helmet.rotateZ" 2 19 "helmet.rotateY" 2 20 "helmet.rotateX" 2 21 "helmet.translateZ" 1 19 "helmet.translateY" 1 20 "helmet.translateX" 1 21 "Character1_Head.scaleZ" 0 22 "Character1_Head.scaleY" 0 23 "Character1_Head.scaleX" 0 24 "Character1_Head.rotateZ" 2 22 "Character1_Head.rotateY" 2 23 "Character1_Head.rotateX" 2 24 "Character1_Head.translateZ" 1 22 "Character1_Head.translateY" 1 23 "Character1_Head.translateX" 1 24 "Character1_Neck.scaleZ" 0 25 "Character1_Neck.scaleY" 0 26 "Character1_Neck.scaleX" 0 27 "Character1_Neck.rotateZ" 2 25 "Character1_Neck.rotateY" 2 26 "Character1_Neck.rotateX" 2 27 "Character1_Neck.translateZ" 1 25 "Character1_Neck.translateY" 1 26 "Character1_Neck.translateX" 1 27 "Character1_RightHandRing3.scaleZ" 0 28 "Character1_RightHandRing3.scaleY" 0 29 "Character1_RightHandRing3.scaleX" 0 30 "Character1_RightHandRing3.rotateZ" 2 28 "Character1_RightHandRing3.rotateY" 2 29 "Character1_RightHandRing3.rotateX" 2 30 "Character1_RightHandRing3.translateZ" 1 28 "Character1_RightHandRing3.translateY" 1 29 "Character1_RightHandRing3.translateX" 1 30 "Character1_RightHandRing2.scaleZ" 0 31 "Character1_RightHandRing2.scaleY" 0 32 "Character1_RightHandRing2.scaleX" 0 33 "Character1_RightHandRing2.rotateZ" 2 31 "Character1_RightHandRing2.rotateY" 2 32 "Character1_RightHandRing2.rotateX" 2 33 "Character1_RightHandRing2.translateZ" 1 31 "Character1_RightHandRing2.translateY" 1 32 "Character1_RightHandRing2.translateX" 1 33 "Character1_RightHandRing1.scaleZ" 0 34 "Character1_RightHandRing1.scaleY" 0 35 "Character1_RightHandRing1.scaleX" 0 36 "Character1_RightHandRing1.rotateZ" 2 34 "Character1_RightHandRing1.rotateY" 2 35 "Character1_RightHandRing1.rotateX" 2 36 "Character1_RightHandRing1.translateZ" 1 34 "Character1_RightHandRing1.translateY" 1 35 "Character1_RightHandRing1.translateX" 1 36 "Character1_RightHandMiddle3.scaleZ" 0 37 "Character1_RightHandMiddle3.scaleY" 0 38 "Character1_RightHandMiddle3.scaleX" 0 39 "Character1_RightHandMiddle3.rotateZ" 2 37 "Character1_RightHandMiddle3.rotateY" 2 38 "Character1_RightHandMiddle3.rotateX" 2 39 "Character1_RightHandMiddle3.translateZ" 1 37 "Character1_RightHandMiddle3.translateY" 1 38 "Character1_RightHandMiddle3.translateX" 1 39 "Character1_RightHandMiddle2.scaleZ" 0 40 "Character1_RightHandMiddle2.scaleY" 0 41 "Character1_RightHandMiddle2.scaleX" 0 42 "Character1_RightHandMiddle2.rotateZ" 2 40 "Character1_RightHandMiddle2.rotateY" 2 41 "Character1_RightHandMiddle2.rotateX" 2 42 "Character1_RightHandMiddle2.translateZ" 1 40 "Character1_RightHandMiddle2.translateY" 1 41 "Character1_RightHandMiddle2.translateX" 1 42 "Character1_RightHandMiddle1.scaleZ" 0 43 "Character1_RightHandMiddle1.scaleY" 0 44 "Character1_RightHandMiddle1.scaleX" 0 45 "Character1_RightHandMiddle1.rotateZ" 2 43 "Character1_RightHandMiddle1.rotateY" 2 44 "Character1_RightHandMiddle1.rotateX" 2 45 "Character1_RightHandMiddle1.translateZ" 1 43 "Character1_RightHandMiddle1.translateY" 1 44 "Character1_RightHandMiddle1.translateX" 1 45 "Character1_RightHandIndex3.scaleZ" 0 46 "Character1_RightHandIndex3.scaleY" 0 47 "Character1_RightHandIndex3.scaleX" 0 48 "Character1_RightHandIndex3.rotateZ" 2 46 "Character1_RightHandIndex3.rotateY" 2 47 "Character1_RightHandIndex3.rotateX" 2 48 "Character1_RightHandIndex3.translateZ" 1 46 "Character1_RightHandIndex3.translateY" 1 47 "Character1_RightHandIndex3.translateX" 1 48 "Character1_RightHandIndex2.scaleZ" 0 49 "Character1_RightHandIndex2.scaleY" 0 50 "Character1_RightHandIndex2.scaleX" 0 51 "Character1_RightHandIndex2.rotateZ" 2 49 "Character1_RightHandIndex2.rotateY" 2 50 "Character1_RightHandIndex2.rotateX" 2 51 "Character1_RightHandIndex2.translateZ" 1 49 "Character1_RightHandIndex2.translateY" 1 50 "Character1_RightHandIndex2.translateX" 1 51 "Character1_RightHandIndex1.scaleZ" 0 52 "Character1_RightHandIndex1.scaleY" 0 53 "Character1_RightHandIndex1.scaleX" 0 54 "Character1_RightHandIndex1.rotateZ" 2 52 "Character1_RightHandIndex1.rotateY" 2 53 "Character1_RightHandIndex1.rotateX" 2 54 "Character1_RightHandIndex1.translateZ" 1 52 "Character1_RightHandIndex1.translateY" 1 53 "Character1_RightHandIndex1.translateX" 1 54 "Character1_RightHandThumb3.scaleZ" 0 55 "Character1_RightHandThumb3.scaleY" 0 56 "Character1_RightHandThumb3.scaleX" 0 57 "Character1_RightHandThumb3.rotateZ" 2 55 "Character1_RightHandThumb3.rotateY" 2 56 "Character1_RightHandThumb3.rotateX" 2 57 "Character1_RightHandThumb3.translateZ" 1 55 "Character1_RightHandThumb3.translateY" 1 56 "Character1_RightHandThumb3.translateX" 1 57 "Character1_RightHandThumb2.scaleZ" 0 58 "Character1_RightHandThumb2.scaleY" 0 59 "Character1_RightHandThumb2.scaleX" 0 60 "Character1_RightHandThumb2.rotateZ" 2 58 "Character1_RightHandThumb2.rotateY" 2 59 "Character1_RightHandThumb2.rotateX" 2 60 "Character1_RightHandThumb2.translateZ" 1 58 "Character1_RightHandThumb2.translateY" 1 59 "Character1_RightHandThumb2.translateX" 1 60 "Character1_RightHandThumb1.scaleZ" 0 61 "Character1_RightHandThumb1.scaleY" 0 62 "Character1_RightHandThumb1.scaleX" 0 63 "Character1_RightHandThumb1.rotateZ" 2 61 "Character1_RightHandThumb1.rotateY" 2 62 "Character1_RightHandThumb1.rotateX" 2 63 "Character1_RightHandThumb1.translateZ" 1 61 "Character1_RightHandThumb1.translateY" 1 62 "Character1_RightHandThumb1.translateX" 1 63 "Character1_RightHand.scaleZ" 0 64 "Character1_RightHand.scaleY" 0 65 "Character1_RightHand.scaleX" 0 66 "Character1_RightHand.rotateZ" 2 64 "Character1_RightHand.rotateY" 2 65 "Character1_RightHand.rotateX" 2 66 "Character1_RightHand.translateZ" 1 64 "Character1_RightHand.translateY" 1 65 "Character1_RightHand.translateX" 1 66 "Character1_RightForeArm.scaleZ" 0 67 "Character1_RightForeArm.scaleY" 0 68 "Character1_RightForeArm.scaleX" 0 69 "Character1_RightForeArm.rotateZ" 2 67 "Character1_RightForeArm.rotateY" 2 68 "Character1_RightForeArm.rotateX" 2 69 "Character1_RightForeArm.translateZ" 1 67 "Character1_RightForeArm.translateY" 1 68 "Character1_RightForeArm.translateX" 1 69 "Character1_RightArm.scaleZ" 0 70 "Character1_RightArm.scaleY" 0 71 "Character1_RightArm.scaleX" 0 72 "Character1_RightArm.rotateZ" 2 70 "Character1_RightArm.rotateY" 2 71 "Character1_RightArm.rotateX" 2 72 "Character1_RightArm.translateZ" 1 70 "Character1_RightArm.translateY" 1 71 "Character1_RightArm.translateX" 1 72 "Character1_RightShoulder.scaleZ" 0 73 "Character1_RightShoulder.scaleY" 0 74 "Character1_RightShoulder.scaleX" 0 75 "Character1_RightShoulder.rotateZ" 2 73 "Character1_RightShoulder.rotateY" 2 74 "Character1_RightShoulder.rotateX" 2 75 "Character1_RightShoulder.translateZ" 1 73 "Character1_RightShoulder.translateY" 1 74 "Character1_RightShoulder.translateX" 1 75 "Character1_LeftHandRing3.scaleZ" 0 76 "Character1_LeftHandRing3.scaleY" 0 77 "Character1_LeftHandRing3.scaleX" 0 78 "Character1_LeftHandRing3.rotateZ" 2 76 "Character1_LeftHandRing3.rotateY" 2 77 "Character1_LeftHandRing3.rotateX" 2 78 "Character1_LeftHandRing3.translateZ" 1 76 "Character1_LeftHandRing3.translateY" 1 77 "Character1_LeftHandRing3.translateX" 1 78 "Character1_LeftHandRing2.scaleZ" 0 79 "Character1_LeftHandRing2.scaleY" 0 80 "Character1_LeftHandRing2.scaleX" 0 81 "Character1_LeftHandRing2.rotateZ" 2 79 "Character1_LeftHandRing2.rotateY" 2 80 "Character1_LeftHandRing2.rotateX" 2 81 "Character1_LeftHandRing2.translateZ" 1 79 "Character1_LeftHandRing2.translateY" 1 80 "Character1_LeftHandRing2.translateX" 1 81 "Character1_LeftHandRing1.scaleZ" 0 82 "Character1_LeftHandRing1.scaleY" 0 83 "Character1_LeftHandRing1.scaleX" 0 84 "Character1_LeftHandRing1.rotateZ" 2 82 "Character1_LeftHandRing1.rotateY" 2 83 "Character1_LeftHandRing1.rotateX" 2 84 "Character1_LeftHandRing1.translateZ" 1 82 "Character1_LeftHandRing1.translateY" 1 83 "Character1_LeftHandRing1.translateX" 1 84 "Character1_LeftHandMiddle3.scaleZ" 0 85 "Character1_LeftHandMiddle3.scaleY" 0 86 "Character1_LeftHandMiddle3.scaleX" 0 87 "Character1_LeftHandMiddle3.rotateZ" 2 85 "Character1_LeftHandMiddle3.rotateY" 2 86 "Character1_LeftHandMiddle3.rotateX" 2 87 "Character1_LeftHandMiddle3.translateZ" 1 85 "Character1_LeftHandMiddle3.translateY" 1 86 "Character1_LeftHandMiddle3.translateX" 1 87 "Character1_LeftHandMiddle2.scaleZ" 0 88 "Character1_LeftHandMiddle2.scaleY" 0 89 "Character1_LeftHandMiddle2.scaleX" 0 90 "Character1_LeftHandMiddle2.rotateZ" 2 88 "Character1_LeftHandMiddle2.rotateY" 2 89 "Character1_LeftHandMiddle2.rotateX" 2 90 "Character1_LeftHandMiddle2.translateZ" 1 88 "Character1_LeftHandMiddle2.translateY" 1 89 "Character1_LeftHandMiddle2.translateX" 1 90 "Character1_LeftHandMiddle1.scaleZ" 0 91 "Character1_LeftHandMiddle1.scaleY" 0 92 "Character1_LeftHandMiddle1.scaleX" 0 93 "Character1_LeftHandMiddle1.rotateZ" 2 91 "Character1_LeftHandMiddle1.rotateY" 2 92 "Character1_LeftHandMiddle1.rotateX" 2 93 "Character1_LeftHandMiddle1.translateZ" 1 91 "Character1_LeftHandMiddle1.translateY" 1 92 "Character1_LeftHandMiddle1.translateX" 1 93 "Character1_LeftHandIndex3.scaleZ" 0 94 "Character1_LeftHandIndex3.scaleY" 0 95 "Character1_LeftHandIndex3.scaleX" 0 96 "Character1_LeftHandIndex3.rotateZ" 2 94 "Character1_LeftHandIndex3.rotateY" 2 95 "Character1_LeftHandIndex3.rotateX" 2 96 "Character1_LeftHandIndex3.translateZ" 1 94 "Character1_LeftHandIndex3.translateY" 1 95 "Character1_LeftHandIndex3.translateX" 1 96 "Character1_LeftHandIndex2.scaleZ" 0 97 "Character1_LeftHandIndex2.scaleY" 0 98 "Character1_LeftHandIndex2.scaleX" 0 99 "Character1_LeftHandIndex2.rotateZ" 2 97 "Character1_LeftHandIndex2.rotateY" 2 98 "Character1_LeftHandIndex2.rotateX" 2 99 "Character1_LeftHandIndex2.translateZ" 1 97 "Character1_LeftHandIndex2.translateY" 1 98 "Character1_LeftHandIndex2.translateX" 1 99 "Character1_LeftHandIndex1.scaleZ" 0 100 "Character1_LeftHandIndex1.scaleY" 0 101 "Character1_LeftHandIndex1.scaleX" 0 102 "Character1_LeftHandIndex1.rotateZ" 2 100 "Character1_LeftHandIndex1.rotateY" 2 101 "Character1_LeftHandIndex1.rotateX" 2 102 "Character1_LeftHandIndex1.translateZ" 1 100 "Character1_LeftHandIndex1.translateY" 1 101 "Character1_LeftHandIndex1.translateX" 1 102 "Character1_LeftHandThumb3.scaleZ" 0 103 "Character1_LeftHandThumb3.scaleY" 0 104 "Character1_LeftHandThumb3.scaleX" 0 105 "Character1_LeftHandThumb3.rotateZ" 2 103 "Character1_LeftHandThumb3.rotateY" 2 104 "Character1_LeftHandThumb3.rotateX" 2 105 "Character1_LeftHandThumb3.translateZ" 1 103 "Character1_LeftHandThumb3.translateY" 1 104 "Character1_LeftHandThumb3.translateX" 1 105 "Character1_LeftHandThumb2.scaleZ" 0 106 "Character1_LeftHandThumb2.scaleY" 0 107 "Character1_LeftHandThumb2.scaleX" 0 108 "Character1_LeftHandThumb2.rotateZ" 2 106 "Character1_LeftHandThumb2.rotateY" 2 107 "Character1_LeftHandThumb2.rotateX" 2 108 "Character1_LeftHandThumb2.translateZ" 1 106 "Character1_LeftHandThumb2.translateY" 1 107 "Character1_LeftHandThumb2.translateX" 1 108 "Character1_LeftHandThumb1.scaleZ" 0 109 "Character1_LeftHandThumb1.scaleY" 0 110 "Character1_LeftHandThumb1.scaleX" 0 111 "Character1_LeftHandThumb1.rotateZ" 2 109 "Character1_LeftHandThumb1.rotateY" 2 110 "Character1_LeftHandThumb1.rotateX" 2 111 "Character1_LeftHandThumb1.translateZ" 1 109 "Character1_LeftHandThumb1.translateY" 1 110 "Character1_LeftHandThumb1.translateX" 1 111 "Character1_LeftHand.scaleZ" 0 112 "Character1_LeftHand.scaleY" 0 113 "Character1_LeftHand.scaleX" 0 114 "Character1_LeftHand.rotateZ" 2 112 "Character1_LeftHand.rotateY" 2 113 "Character1_LeftHand.rotateX" 2 114 "Character1_LeftHand.translateZ" 1 112 "Character1_LeftHand.translateY" 1 113 "Character1_LeftHand.translateX" 1 114 "Character1_LeftForeArm.scaleZ" 0 115 "Character1_LeftForeArm.scaleY" 0 116 "Character1_LeftForeArm.scaleX" 0 117 "Character1_LeftForeArm.rotateZ" 2 115 "Character1_LeftForeArm.rotateY" 2 116 "Character1_LeftForeArm.rotateX" 2 117 "Character1_LeftForeArm.translateZ" 1 115 "Character1_LeftForeArm.translateY" 1 116 "Character1_LeftForeArm.translateX" 1 117 "Character1_LeftArm.scaleZ" 0 118 "Character1_LeftArm.scaleY" 0 119 "Character1_LeftArm.scaleX" 0 120 "Character1_LeftArm.rotateZ" 2 118 "Character1_LeftArm.rotateY" 2 119 "Character1_LeftArm.rotateX" 2 120 "Character1_LeftArm.translateZ" 1 118 "Character1_LeftArm.translateY" 1 119 "Character1_LeftArm.translateX" 1 120 "Character1_LeftShoulder.scaleZ" 0 121 "Character1_LeftShoulder.scaleY" 0 122 "Character1_LeftShoulder.scaleX" 0 123 "Character1_LeftShoulder.rotateZ" 2 121 "Character1_LeftShoulder.rotateY" 2 122 "Character1_LeftShoulder.rotateX" 2 123 "Character1_LeftShoulder.translateZ" 1 121 "Character1_LeftShoulder.translateY" 1 122 "Character1_LeftShoulder.translateX" 1 123 "Character1_Spine1.scaleZ" 0 124 "Character1_Spine1.scaleY" 0 125 "Character1_Spine1.scaleX" 0 126 "Character1_Spine1.rotateZ" 2 124 "Character1_Spine1.rotateY" 2 125 "Character1_Spine1.rotateX" 2 126 "Character1_Spine1.translateZ" 1 124 "Character1_Spine1.translateY" 1 125 "Character1_Spine1.translateX" 1 126 "Character1_Spine.scaleZ" 0 127 "Character1_Spine.scaleY" 0 128 "Character1_Spine.scaleX" 0 129 "Character1_Spine.rotateZ" 2 127 "Character1_Spine.rotateY" 2 128 "Character1_Spine.rotateX" 2 129 "Character1_Spine.translateZ" 1 127 "Character1_Spine.translateY" 1 128 "Character1_Spine.translateX" 1 129 "Character1_RightFootIndex2.scaleZ" 0 130 "Character1_RightFootIndex2.scaleY" 0 131 "Character1_RightFootIndex2.scaleX" 0 132 "Character1_RightFootIndex2.rotateZ" 2 130 "Character1_RightFootIndex2.rotateY" 2 131 "Character1_RightFootIndex2.rotateX" 2 132 "Character1_RightFootIndex2.translateZ" 1 130 "Character1_RightFootIndex2.translateY" 1 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"Character1_RightFoot.rotateX" 2 141 "Character1_RightFoot.translateZ" 1 139 "Character1_RightFoot.translateY" 1 140 "Character1_RightFoot.translateX" 1 141 "Character1_RightLeg.scaleZ" 0 142 "Character1_RightLeg.scaleY" 0 143 "Character1_RightLeg.scaleX" 0 144 "Character1_RightLeg.rotateZ" 2 142 "Character1_RightLeg.rotateY" 2 143 "Character1_RightLeg.rotateX" 2 144 "Character1_RightLeg.translateZ" 1 142 "Character1_RightLeg.translateY" 1 143 "Character1_RightLeg.translateX" 1 144 "Character1_RightUpLeg.scaleZ" 0 145 "Character1_RightUpLeg.scaleY" 0 146 "Character1_RightUpLeg.scaleX" 0 147 "Character1_RightUpLeg.rotateZ" 2 145 "Character1_RightUpLeg.rotateY" 2 146 "Character1_RightUpLeg.rotateX" 2 147 "Character1_RightUpLeg.translateZ" 1 145 "Character1_RightUpLeg.translateY" 1 146 "Character1_RightUpLeg.translateX" 1 147 "Character1_LeftFootIndex2.scaleZ" 0 148 "Character1_LeftFootIndex2.scaleY" 0 149 "Character1_LeftFootIndex2.scaleX" 0 150 "Character1_LeftFootIndex2.rotateZ" 2 148 "Character1_LeftFootIndex2.rotateY" 2 149 "Character1_LeftFootIndex2.rotateX" 2 150 "Character1_LeftFootIndex2.translateZ" 1 148 "Character1_LeftFootIndex2.translateY" 1 149 "Character1_LeftFootIndex2.translateX" 1 150 "Character1_LeftFootIndex1.scaleZ" 0 151 "Character1_LeftFootIndex1.scaleY" 0 152 "Character1_LeftFootIndex1.scaleX" 0 153 "Character1_LeftFootIndex1.rotateZ" 2 151 "Character1_LeftFootIndex1.rotateY" 2 152 "Character1_LeftFootIndex1.rotateX" 2 153 "Character1_LeftFootIndex1.translateZ" 1 151 "Character1_LeftFootIndex1.translateY" 1 152 "Character1_LeftFootIndex1.translateX" 1 153 "Character1_LeftToeBase.scaleZ" 0 154 "Character1_LeftToeBase.scaleY" 0 155 "Character1_LeftToeBase.scaleX" 0 156 "Character1_LeftToeBase.rotateZ" 2 154 "Character1_LeftToeBase.rotateY" 2 155 "Character1_LeftToeBase.rotateX" 2 156 "Character1_LeftToeBase.translateZ" 1 154 "Character1_LeftToeBase.translateY" 1 155 "Character1_LeftToeBase.translateX" 1 156 "Character1_LeftFoot.scaleZ" 0 157 "Character1_LeftFoot.scaleY" 0 158 "Character1_LeftFoot.scaleX" 0 159 "Character1_LeftFoot.rotateZ" 2 157 "Character1_LeftFoot.rotateY" 2 158 "Character1_LeftFoot.rotateX" 2 159 "Character1_LeftFoot.translateZ" 1 157 "Character1_LeftFoot.translateY" 1 158 "Character1_LeftFoot.translateX" 1 159 "Character1_LeftLeg.scaleZ" 0 160 "Character1_LeftLeg.scaleY" 0 161 "Character1_LeftLeg.scaleX" 0 162 "Character1_LeftLeg.rotateZ" 2 160 "Character1_LeftLeg.rotateY" 2 161 "Character1_LeftLeg.rotateX" 2 162 "Character1_LeftLeg.translateZ" 1 160 "Character1_LeftLeg.translateY" 1 161 "Character1_LeftLeg.translateX" 1 162 "Character1_LeftUpLeg.scaleZ" 0 163 "Character1_LeftUpLeg.scaleY" 0 164 "Character1_LeftUpLeg.scaleX" 0 165 "Character1_LeftUpLeg.rotateZ" 2 163 "Character1_LeftUpLeg.rotateY" 2 164 "Character1_LeftUpLeg.rotateX" 2 165 "Character1_LeftUpLeg.translateZ" 1 163 "Character1_LeftUpLeg.translateY" 1 164 "Character1_LeftUpLeg.translateX" 1 165 "Character1_Hips.scaleZ" 0 166 "Character1_Hips.scaleY" 0 167 "Character1_Hips.scaleX" 0 168 "Character1_Hips.rotateZ" 2 166 "Character1_Hips.rotateY" 2 167 "Character1_Hips.rotateX" 2 168 "Character1_Hips.translateZ" 1 166 "Character1_Hips.translateY" 1 167 "Character1_Hips.translateX" 1 168 "quiver.scaleZ" 0 169 "quiver.scaleY" 0 170 "quiver.scaleX" 0 171 "quiver.rotateZ" 2 169 "quiver.rotateY" 2 170 "quiver.rotateX" 2 171 "quiver.translateZ" 1 169 "quiver.translateY" 1 170 "quiver.translateX" 1 171 ; setAttr ".cd[0].cim" -type "Int32Array" 513 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 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yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes; setAttr ".ac[500:512]" yes yes yes yes yes yes yes yes yes yes yes yes yes; setAttr ".ss" 1; setAttr ".se" 30; setAttr ".ci" no; createNode animCurveTU -n "cloak_left_03_scaleZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1; createNode animCurveTU -n "cloak_left_03_scaleY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1; createNode animCurveTU -n "cloak_left_03_scaleX"; 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14.733355522155762 26 10.595302581787109 27 5.4002537727355957 28 -0.3987920880317688 29 -6.3488388061523438 30 -11.996885299682617; createNode animCurveTA -n "cloak_right_02_rotateX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 31 ".ktv[0:30]" 0 -4.974637508392334 1 -0.27065253257751465 2 1.3449380397796631 3 -4.760861873626709 4 -13.611900329589844 5 -20.059642791748047 6 -12.774714469909668 7 22.936397552490234 8 43.273712158203125 9 44.396980285644531 10 41.784267425537109 11 37.037960052490234 12 30.02072906494141 13 21.044563293457031 14 12.385828018188477 15 6.3208866119384766 16 2.1358866691589355 17 -1.9337834119796753 18 -5.1878948211669922 19 -6.9262194633483887 20 -6.4485282897949219 21 -3.0545930862426758 22 4.5479111671447754 23 17.521800994873047 24 29.724990844726566 25 35.015403747558594 26 31.999582290649414 27 24.624349594116211 28 14.758020401000975 29 4.268918514251709 30 -4.974637508392334; createNode animCurveTL -n "cloak_right_02_translateZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 31 ".ktv[0:30]" 0 -8.2509250640869141 1 -10.675136566162109 2 -12.129663467407227 3 -11.124064445495605 4 -9.2565240859985352 5 -8.2509250640869141 6 -8.2509250640869141 7 -8.2509250640869141 8 -8.2509250640869141 9 -8.2509250640869141 10 -8.2509250640869141 11 -8.2509250640869141 12 -8.2509250640869141 13 -8.2509250640869141 14 -8.2509250640869141 15 -8.2509250640869141 16 -8.2509250640869141 17 -8.2509250640869141 18 -8.2509250640869141 19 -8.2509250640869141 20 -8.2509250640869141 21 -8.2509250640869141 22 -8.2509250640869141 23 -8.2509250640869141 24 -8.2509250640869141 25 -8.2509250640869141 26 -8.2509250640869141 27 -8.2509250640869141 28 -8.2509250640869141 29 -8.2509250640869141 30 -8.2509250640869141; createNode animCurveTL -n "cloak_right_02_translateY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 31 ".ktv[0:30]" 0 -1.0658141036401503e-014 1 -1.8853154182434082 2 -3.0165045261383057 3 -2.234447717666626 4 -0.78205674886703491 5 -1.0658141036401503e-014 6 -1.0658141036401503e-014 7 -1.0658141036401503e-014 8 -1.0658141036401503e-014 9 -1.0658141036401503e-014 10 -1.0658141036401503e-014 11 -1.0658141036401503e-014 12 -1.0658141036401503e-014 13 -1.0658141036401503e-014 14 -1.0658141036401503e-014 15 -1.0658141036401503e-014 16 -1.0658141036401503e-014 17 -1.0658141036401503e-014 18 -1.0658141036401503e-014 19 -1.0658141036401503e-014 20 -1.0658141036401503e-014 21 -1.0658141036401503e-014 22 -1.0658141036401503e-014 23 -1.0658141036401503e-014 24 -1.0658141036401503e-014 25 -1.0658141036401503e-014 26 -1.0658141036401503e-014 27 -1.0658141036401503e-014 28 -1.0658141036401503e-014 29 -1.0658141036401503e-014 30 -1.0658141036401503e-014; createNode animCurveTL -n "cloak_right_02_translateX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 31 ".ktv[0:30]" 0 36.341312408447266 1 31.442594528198242 2 28.503364562988281 3 30.535425186157227 4 34.309249877929687 5 36.341312408447266 6 36.341312408447266 7 36.341312408447266 8 36.341312408447266 9 36.341312408447266 10 36.341312408447266 11 36.341312408447266 12 36.341312408447266 13 36.341312408447266 14 36.341312408447266 15 36.341312408447266 16 36.341312408447266 17 36.341312408447266 18 36.341312408447266 19 36.341312408447266 20 36.341312408447266 21 36.341312408447266 22 36.341312408447266 23 36.341312408447266 24 36.341312408447266 25 36.341312408447266 26 36.341312408447266 27 36.341312408447266 28 36.341312408447266 29 36.341312408447266 30 36.341312408447266; createNode animCurveTU -n "cloak_right_01_scaleZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1; createNode animCurveTU -n "cloak_right_01_scaleY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1; createNode animCurveTU -n "cloak_right_01_scaleX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1; createNode animCurveTA -n "cloak_right_01_rotateZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 31 ".ktv[0:30]" 0 16.489444732666016 1 14.78687572479248 2 11.324556350708008 3 3.4729897975921631 4 -5.9427986145019531 5 -14.020275115966797 6 -14.438680648803711 7 -29.228485107421875 8 -14.331748962402346 9 -15.212420463562012 10 -19.06147575378418 11 -23.072463989257813 12 -26.582473754882813 13 -30.388900756835938 14 -33.875755310058594 15 -36.427055358886719 16 -38.571880340576172 17 -40.906848907470703 18 -42.917270660400391 19 -44.088459014892578 20 -43.905719757080078 21 -41.8543701171875 22 -38.389850616455078 23 -32.463912963867188 24 -25.368141174316406 25 -18.394102096557617 26 -11.733593940734863 27 -4.7964086532592773 28 2.2988762855529785 29 9.4336862564086914 30 16.489444732666016; createNode animCurveTA -n "cloak_right_01_rotateY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 31 ".ktv[0:30]" 0 -7.3342490196228027 1 -5.234715461730957 2 -3.967288732528687 3 -5.1594414710998535 4 -7.0912446975708008 5 -7.2379207611083993 6 2.382636547088623 7 12.34195613861084 8 42.396419525146484 9 40.304931640625 10 32.486709594726563 11 29.478521347045895 12 36.866950988769531 13 49.045368194580078 14 59.760738372802741 15 62.760021209716804 16 56.987598419189453 17 46.818801879882813 18 34.147003173828125 19 20.865594863891602 20 8.867950439453125 21 0.047448694705963135 22 -6.7546291351318359 23 -11.55128288269043 24 -14.581843376159666 25 -16.085638046264648 26 -15.98045825958252 27 -14.435818672180174 28 -12.068629264831543 29 -9.4958019256591797 30 -7.3342490196228027; createNode animCurveTA -n "cloak_right_01_rotateX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 31 ".ktv[0:30]" 0 -7.720158576965332 1 -17.344917297363281 2 -26.400245666503906 3 -35.396602630615234 4 -43.886802673339844 5 -48.726108551025391 6 -34.262714385986328 7 -18.497997283935547 8 -5.234980583190918 9 -10.500947952270508 10 -19.105236053466797 11 -25.535717010498047 12 -29.16810417175293 13 -32.069438934326172 14 -32.764579772949219 15 -29.778387069702148 16 -22.187524795532227 17 -11.302868843078613 18 0.99939441680908203 19 12.843085289001465 20 22.352020263671875 21 27.650016784667969 22 29.830224990844723 23 27.861223220825195 24 23.684244155883789 25 19.240518569946289 26 14.784136772155762 27 9.5089712142944336 28 3.7659277915954585 29 -2.0940847396850586 30 -7.720158576965332; createNode animCurveTL -n "cloak_right_01_translateZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 31 ".ktv[0:30]" 0 -10.950087547302246 1 -11.597786903381348 2 -12.152875900268555 3 -12.63231372833252 4 -13.029431343078613 5 -13.030954360961914 6 -10.950087547302246 7 -10.950087547302246 8 -10.950087547302246 9 -10.950087547302246 10 -10.950087547302246 11 -10.950087547302246 12 -10.950087547302246 13 -10.950087547302246 14 -10.950087547302246 15 -10.950087547302246 16 -10.950087547302246 17 -10.950087547302246 18 -10.950087547302246 19 -10.950087547302246 20 -10.950087547302246 21 -10.950087547302246 22 -10.950087547302246 23 -10.950087547302246 24 -10.950087547302246 25 -10.950087547302246 26 -10.950087547302246 27 -10.950087547302246 28 -10.950087547302246 29 -10.950087547302246 30 -10.950087547302246; createNode animCurveTL -n "cloak_right_01_translateY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 31 ".ktv[0:30]" 0 11.778788566589355 1 15.89829158782959 2 18.847583770751953 3 19.486043930053711 4 19.084312438964844 5 17.7486572265625 6 11.778788566589355 7 11.778788566589355 8 11.778788566589355 9 11.778788566589355 10 11.778788566589355 11 11.778788566589355 12 11.778788566589355 13 11.778788566589355 14 11.778788566589355 15 11.778788566589355 16 11.778788566589355 17 11.778788566589355 18 11.778788566589355 19 11.778788566589355 20 11.778788566589355 21 11.778788566589355 22 11.778788566589355 23 11.778788566589355 24 11.778788566589355 25 11.778788566589355 26 11.778788566589355 27 11.778788566589355 28 11.778788566589355 29 11.778788566589355 30 11.778788566589355; createNode animCurveTL -n "cloak_right_01_translateX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 31 ".ktv[0:30]" 0 21.518522262573242 1 17.387521743774414 2 14.458497047424316 3 13.936478614807129 4 14.48288631439209 5 15.888241767883301 6 21.518522262573242 7 21.518522262573242 8 21.518522262573242 9 21.518522262573242 10 21.518522262573242 11 21.518522262573242 12 21.518522262573242 13 21.518522262573242 14 21.518522262573242 15 21.518522262573242 16 21.518522262573242 17 21.518522262573242 18 21.518522262573242 19 21.518522262573242 20 21.518522262573242 21 21.518522262573242 22 21.518522262573242 23 21.518522262573242 24 21.518522262573242 25 21.518522262573242 26 21.518522262573242 27 21.518522262573242 28 21.518522262573242 29 21.518522262573242 30 21.518522262573242; createNode animCurveTU -n "helmet_scaleZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1; createNode animCurveTU -n "helmet_scaleY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1; createNode animCurveTU -n "helmet_scaleX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1; createNode animCurveTA -n "helmet_rotateZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 0 29 0 30 0; createNode animCurveTA -n "helmet_rotateY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 0 29 0 30 0; createNode animCurveTA -n "helmet_rotateX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 0 29 0 30 0; createNode animCurveTL -n "helmet_translateZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 8.5756750106811523 29 8.5756750106811523 30 8.5756750106811523; createNode animCurveTL -n "helmet_translateY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 32.731372833251953 29 32.731372833251953 30 32.731372833251953; createNode animCurveTL -n "helmet_translateX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 0 29 0 30 0; createNode animCurveTU -n "Character1_Head_scaleZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1; createNode animCurveTU -n "Character1_Head_scaleY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1; createNode animCurveTU -n "Character1_Head_scaleX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1; createNode animCurveTA -n "Character1_Head_rotateZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 31 ".ktv[0:30]" 0 -8.8263006210327148 1 -3.2902536392211914 2 5.828315258026123 3 10.460268974304199 4 -0.24736154079437253 5 -4.799339771270752 6 -13.801398277282715 7 -10.36198616027832 8 -1.9815495014190676 9 2.6545450687408447 10 5.0233116149902344 11 2.4374961853027344 12 -4.0259051322937012 13 -13.260462760925293 14 -22.422832489013672 15 -28.703910827636719 16 -31.348270416259762 17 -30.518539428710937 18 -26.328649520874023 19 -20.459375381469727 20 -14.909661293029785 21 -11.484150886535645 22 -10.118424415588379 23 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animCurveTA -n "Character1_Head_rotateX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 31 ".ktv[0:30]" 0 -28.929933547973633 1 -23.806337356567383 2 -18.098094940185547 3 -15.428595542907715 4 -25.800317764282227 5 -27.778966903686523 6 -28.408052444458008 7 -17.034866333007812 8 3.633191585540771 9 3.7678556442260742 10 -5.8116273880004883 11 -11.009472846984863 12 -10.454377174377441 13 -6.3487310409545898 14 -1.9361319541931155 15 -0.86303812265396118 16 -4.9657177925109863 17 -10.812210083007813 18 -16.468238830566406 19 -21.141698837280273 20 -24.67437744140625 21 -27.009088516235352 22 -28.69561767578125 23 -30.114290237426761 24 -31.063125610351566 25 -31.445529937744141 26 -31.265823364257813 27 -30.644985198974609 28 -29.829118728637692 29 -29.151666641235355 30 -28.929933547973633; createNode animCurveTL -n "Character1_Head_translateZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 13.258913993835449 29 13.258913993835449 30 13.258913993835449; createNode 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7.1054273576010019e-015 17 5.3290705182007514e-015 18 -3.5527136788005009e-015 19 -1.4210854715202004e-014 20 -3.5527136788005009e-015 21 3.1974423109204508e-014 22 -3.5527136788005009e-015 23 -3.5527136788005009e-015 24 0 25 -3.5527136788005009e-015 26 -1.0658141036401503e-014 27 -1.7763568394002505e-014 28 0 29 7.1054273576010019e-015 30 0; createNode animCurveTL -n "Character1_Spine_translateY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 12.593589782714844 29 12.593589782714844 30 12.593589782714844; createNode animCurveTL -n "Character1_Spine_translateX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 31 ".ktv[0:30]" 0 3.5527136788005009e-015 1 7.1054273576010019e-015 2 -1.4210854715202004e-014 3 7.1054273576010019e-015 4 2.8421709430404007e-014 5 3.5527136788005009e-015 6 0 7 -7.1054273576010019e-015 8 1.7763568394002505e-015 9 -4.4408920985006262e-016 10 8.8817841970012523e-015 11 -1.7763568394002505e-015 12 -1.7763568394002505e-015 13 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animCurveTL -n "Character1_RightFootIndex2_translateY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 31 ".ktv[0:30]" 0 -1.3998906034373704e-008 1 -1.400587734678993e-008 2 -1.4005723691923322e-008 3 -1.4001638071192701e-008 4 -1.3994604586287096e-008 5 -1.3992891290115494e-008 6 -1.3985006930283816e-008 7 -1.3984777780251534e-008 8 -1.3888906025272263e-008 9 -1.3915106400474997e-008 10 -1.4054929664553129e-008 11 -1.4035808959533824e-008 12 -1.4029149397742913e-008 13 -1.3961896527803219e-008 14 -1.3979819968312768e-008 15 -1.4022509375877235e-008 16 -1.4042718987639091e-008 17 -1.3966093170836302e-008 18 -1.4066853459837603e-008 19 -1.4013187055184062e-008 20 -1.3999787107366046e-008 21 -1.3920079311446898e-008 22 -1.4013219917785591e-008 23 -1.3895023798227157e-008 24 -1.4018592509046357e-008 25 -1.4013128435408362e-008 26 -1.4000002934722033e-008 27 -1.4104529100222862e-008 28 -1.4008374904506127e-008 29 -1.4039859053127657e-008 30 -1.3991283687175837e-008; createNode animCurveTL -n "Character1_RightFootIndex2_translateX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 31 ".ktv[0:30]" 0 8.08548634267936e-007 1 8.0854539419306093e-007 2 8.0849514461078797e-007 3 8.0853817507886561e-007 4 8.0852720429902547e-007 5 8.085586387096555e-007 6 8.0851316397456685e-007 7 8.0852709061218775e-007 8 8.0846280070545617e-007 9 8.0846979244597605e-007 10 8.0860309026320465e-007 11 8.0857199691308779e-007 12 8.0855278383751283e-007 13 8.0854539419306093e-007 14 8.085725653472764e-007 15 8.0863685525400797e-007 16 8.0855267015067511e-007 17 8.085291938186856e-007 18 8.0854874795477372e-007 19 8.0852151995713939e-007 20 8.0850458061831887e-007 21 8.0851793882175116e-007 22 8.0856972317633335e-007 23 8.085249874056899e-007 24 8.0857392958932905e-007 25 8.0853124018176459e-007 26 8.0855033957050182e-007 27 8.0861167361945263e-007 28 8.0861786955210846e-007 29 8.0861059359449428e-007 30 8.0855045325733954e-007; createNode animCurveTU -n "Character1_RightFootIndex1_scaleZ"; setAttr 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7.4203896360813823e-009 20 7.5691186651738462e-009 21 7.7068289527915113e-009 22 7.6908968082989304e-009 23 7.8961450711290126e-009 24 7.9965039034846086e-009 25 8.2123854383553407e-009 26 8.4611038175808062e-009 27 8.5958298257082788e-009 28 8.8513667506617821e-009 29 8.9675529224564343e-009 30 9.0461025337162937e-009; createNode animCurveTA -n "Character1_RightFootIndex1_rotateY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 31 ".ktv[0:30]" 0 2.7607153896269668e-008 1 2.751686167812295e-008 2 2.7393875612347071e-008 3 2.7031056504256412e-008 4 2.6826262100598797e-008 5 2.6666683083931275e-008 6 2.6574150879810077e-008 7 2.6080703818820439e-008 8 2.5610949805354721e-008 9 2.4992830915948616e-008 10 2.4256411990108973e-008 11 2.4133418818905739e-008 12 2.4205828452750211e-008 13 2.4302710954771101e-008 14 2.4323693281758096e-008 15 2.422884470831832e-008 16 2.4498861606048195e-008 17 2.4785713037545065e-008 18 2.5055976848875616e-008 19 2.5429233829754594e-008 20 2.5705261919028999e-008 21 2.5777174172958439e-008 22 2.5734356867701536e-008 23 2.6005459119460284e-008 24 2.615489336221799e-008 25 2.6545246001319356e-008 26 2.6823917309570788e-008 27 2.6996236357490488e-008 28 2.7242048616926695e-008 29 2.7434312599439185e-008 30 2.7622716558539651e-008; createNode animCurveTA -n "Character1_RightFootIndex1_rotateX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 31 ".ktv[0:30]" 0 2.7077529551888805e-008 1 2.7063764562740289e-008 2 2.7110937494967402e-008 3 2.718304514814918e-008 4 2.7297932803094224e-008 5 2.735005288911907e-008 6 2.7776172473181756e-008 7 2.8810410057644731e-008 8 3.0623805713503316e-008 9 3.1902875008427145e-008 10 3.2534408944684401e-008 11 3.3035927771152274e-008 12 3.2845903774614271e-008 13 3.2598574506437217e-008 14 3.2146346029549022e-008 15 3.1871135064420741e-008 16 3.1741731021384112e-008 17 3.169029128002876e-008 18 3.1004788070276845e-008 19 3.0676996942702317e-008 20 3.0374255999277011e-008 21 3.0660917360592066e-008 22 3.0182999211092465e-008 23 3.0352751423379232e-008 24 2.9429147119230947e-008 25 2.8899949100491537e-008 26 2.8458918777118924e-008 27 2.7514325040556283e-008 28 2.7503556765395842e-008 29 2.7099666510821407e-008 30 2.7154806403473234e-008; createNode animCurveTL -n "Character1_RightFootIndex1_translateZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 17.825912475585938 29 17.825912475585938 30 17.825912475585938; createNode animCurveTL -n "Character1_RightFootIndex1_translateY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 31 ".ktv[0:30]" 0 9.1000934787643928e-008 1 9.0995683876826661e-008 2 9.101200504346707e-008 3 9.1001908231191919e-008 4 9.1008054425856244e-008 5 9.1002732460765401e-008 6 9.1020666559415986e-008 7 9.1017938075310667e-008 8 9.1104624289073399e-008 9 9.1081162167938601e-008 10 9.0948390152334468e-008 11 9.0966771892908582e-008 12 9.0975518673985789e-008 13 9.1039055405417457e-008 14 9.1021412629288534e-008 15 9.0979739297836204e-008 16 9.0957740894737071e-008 17 9.1028447002372559e-008 18 9.0933419016892003e-008 19 9.0995619927980442e-008 20 9.1010527114576689e-008 21 9.1070219809807895e-008 22 9.0984656253567664e-008 23 9.1091251874786394e-008 24 9.0979867195528641e-008 25 9.0994149104517419e-008 26 9.1000387669737393e-008 27 9.0897152915658808e-008 28 9.0978822697707074e-008 29 9.0954110021357337e-008 30 9.1006775448931876e-008; createNode animCurveTL -n "Character1_RightFootIndex1_translateX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 31 ".ktv[0:30]" 0 -9.0989402679042541e-007 1 -9.0989794898632681e-007 2 -9.0994547008449445e-007 3 -9.0990488388342783e-007 4 -9.0991500201198505e-007 5 -9.0988402234870591e-007 6 -9.0992858758909279e-007 7 -9.0991585466326796e-007 8 -9.0997781398982625e-007 9 -9.0997173174400814e-007 10 -9.0984156031481689e-007 11 -9.0987276735177147e-007 12 -9.0989277623521048e-007 13 -9.098973805521382e-007 14 -9.0987134626629995e-007 15 -9.0980751110691926e-007 16 -9.0988908141298452e-007 17 -9.0991352408309467e-007 18 -9.0989664158769301e-007 19 -9.0992091372754658e-007 20 -9.0993739831901621e-007 21 -9.0992273271695012e-007 22 -9.0987356315963552e-007 23 -9.0991500201198505e-007 24 -9.0987037992817932e-007 25 -9.0991147772001568e-007 26 -9.0989277623521048e-007 27 -9.0983536438216106e-007 28 -9.0982695155616966e-007 29 -9.0983314748882549e-007 30 -9.0989203727076529e-007; createNode animCurveTU -n "Character1_RightToeBase_scaleZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1; createNode animCurveTU -n "Character1_RightToeBase_scaleY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1; createNode animCurveTU -n "Character1_RightToeBase_scaleX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1; createNode animCurveTA -n "Character1_RightToeBase_rotateZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 31 ".ktv[0:30]" 0 5.8338942565683283e-009 1 5.8312785711223114e-009 2 5.8421183446455416e-009 3 5.8301519167969218e-009 4 5.8375837497237626e-009 5 5.8349356457654267e-009 6 5.8411417924730813e-009 7 5.8285944959379776e-009 8 4.5479106903076172 9 7.9175119400024414 10 10.777467727661133 11 12.133832931518555 12 12.712174415588379 13 12.784423828125 14 12.32548999786377 15 11.276993751525879 16 8.8580656051635742 17 5.1303129196166992 18 1.5832921266555786 19 5.8710312167420398e-009 20 5.8666596025602757e-009 21 5.8952567272285705e-009 22 5.8607687591916147e-009 23 5.8944435998853351e-009 24 5.8489844079190334e-009 25 5.8479305842240592e-009 26 5.849518647238483e-009 27 5.8013833736936249e-009 28 5.8294391536151124e-009 29 5.823543425265143e-009 30 5.8419642456897236e-009; createNode animCurveTA -n "Character1_RightToeBase_rotateY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 31 ".ktv[0:30]" 0 1.1971581947989307e-008 1 1.1943698474681241e-008 2 1.190629550507083e-008 3 1.1758872986433744e-008 4 1.1647353304056196e-008 5 1.1508334729626313e-008 6 1.146862516065994e-008 7 1.1425554724553422e-008 8 1.7032368183135986 9 2.9279336929321289 10 4.6694016456604004 11 5.8486809730529785 12 6.4039773941040039 13 6.463350772857666 14 6.028010368347168 15 5.1526541709899902 16 3.4594283103942871 17 1.5286098718643188 18 0.34391751885414124 19 1.2073878785656689e-008 20 1.2087287615258901e-008 21 1.2069031107841965e-008 22 1.2017576267453478e-008 23 1.2046440289736893e-008 24 1.1996877269382367e-008 25 1.2025053841568933e-008 26 1.1998273485858135e-008 27 1.1937546950946398e-008 28 1.1922550946508181e-008 29 1.192385834514198e-008 30 1.1976073466257731e-008; createNode animCurveTA -n "Character1_RightToeBase_rotateX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 31 ".ktv[0:30]" 0 1.9146352059351557e-008 1 1.9140721008170658e-008 2 1.9206373380598052e-008 3 1.9197278433580323e-008 4 1.9261662487224385e-008 5 1.9286135355400802e-008 6 1.9337523582407812e-008 7 1.9305360865473631e-008 8 0.028443312272429466 9 -5.3521151542663574 10 -11.48622989654541 11 -14.906735420227051 12 -16.125757217407227 13 -16.167634963989258 14 -15.310109138488768 15 -13.808874130249023 16 -10.761929512023926 17 -6.1769967079162598 18 -1.894981861114502 19 1.9221399583102539e-008 20 1.9217090141410154e-008 21 1.9375983484337667e-008 22 1.9192231803799586e-008 23 1.9403856299504696e-008 24 1.9160193431844164e-008 25 1.9167355702620625e-008 26 1.9188771460676435e-008 27 1.8946987978551988e-008 28 1.9124096084510711e-008 29 1.9082127877823041e-008 30 1.9184000166205806e-008; createNode animCurveTL -n "Character1_RightToeBase_translateZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 14.426532745361328 29 14.426532745361328 30 14.426532745361328; createNode animCurveTL -n "Character1_RightToeBase_translateY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 -13.258078575134277 29 -13.258078575134277 30 -13.258078575134277; createNode animCurveTL -n "Character1_RightToeBase_translateX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 -0.0010853810235857964 29 -0.0010853810235857964 30 -0.0010853810235857964; createNode animCurveTU -n "Character1_RightFoot_scaleZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1; createNode animCurveTU -n "Character1_RightFoot_scaleY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1; createNode animCurveTU -n "Character1_RightFoot_scaleX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1; createNode animCurveTA -n "Character1_RightFoot_rotateZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 31 ".ktv[0:30]" 0 3.8139698505401611 1 -3.0279257297515869 2 -11.067461967468262 3 -16.670604705810547 4 -21.498315811157227 5 -19.149621963500977 6 4.1963558197021484 7 28.420200347900391 8 24.569976806640625 9 17.376117706298828 10 10.394054412841797 11 6.543637752532959 12 2.7577512264251709 13 -1.2833012342453003 14 -3.3606729507446289 15 -2.7441630363464355 16 2.0163311958312988 17 13.92860221862793 18 27.19605827331543 19 33.757640838623047 20 27.441459655761719 21 19.933055877685547 22 14.826535224914551 23 10.86074161529541 24 7.9505224227905282 25 5.9593873023986816 26 4.7352566719055176 27 4.1096343994140625 28 3.8915164470672607 29 3.8681881427764893 30 3.8139698505401611; createNode animCurveTA -n "Character1_RightFoot_rotateY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 31 ".ktv[0:30]" 0 1.4119267463684082 1 -1.5493296384811401 2 -6.2693390846252441 3 -9.0381975173950195 4 -10.23758602142334 5 -8.8937788009643555 6 0.88664299249649048 7 4.9666681289672852 8 2.5732007026672363 9 0.15608331561088562 10 0.82090258598327637 11 1.0696495771408081 12 0.63001382350921631 13 0.89905244112014782 14 1.2727574110031128 15 -0.2164856493473053 16 -5.0904841423034668 17 -8.0117301940917969 18 -4.3312420845031738 19 2.8136003017425537 20 9.0824689865112305 21 9.4749822616577148 22 8.4427299499511719 23 6.9415073394775391 24 5.3802614212036133 25 3.9989135265350337 26 2.9159619808197021 27 2.1612186431884766 28 1.7046536207199097 29 1.4816771745681763 30 1.4119265079498291; createNode animCurveTA -n "Character1_RightFoot_rotateX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 31 ".ktv[0:30]" 0 -49.841320037841797 1 -56.636322021484375 2 -63.580070495605469 3 -60.642150878906243 4 -54.115715026855469 5 -52.153717041015625 6 -55.514553070068359 7 -28.661565780639652 8 -17.828100204467773 9 -17.949552536010742 10 -26.173446655273438 11 -27.77244758605957 12 -20.141447067260742 13 -7.1233348846435547 14 6.615851879119873 15 13.917223930358887 16 18.641897201538086 17 5.4628725051879883 18 -3.7412064075469971 19 -18.478960037231445 20 -40.390464782714844 21 -49.675930023193359 22 -53.592445373535156 23 -55.549098968505859 24 -56.037513732910156 25 -55.486415863037109 26 -54.288719177246094 27 -52.805854797363281 28 -51.369640350341797 29 -50.286808013916016 30 -49.841320037841797; createNode animCurveTL -n 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9.1900295728919446e-007 20 9.1900392362731509e-007 21 9.1899948984064395e-007 22 9.1899869403277989e-007 23 9.1899903509329306e-007 24 9.1899903509329306e-007 25 9.1900125198662863e-007 26 9.1899971721431939e-007 27 9.189992624669685e-007 28 9.1899642029602546e-007 29 9.1899659082628204e-007 30 9.1899943299722509e-007; createNode animCurveTU -n "Character1_RightLeg_scaleZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1; createNode animCurveTU -n "Character1_RightLeg_scaleY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1; createNode animCurveTU -n "Character1_RightLeg_scaleX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1; createNode animCurveTA -n "Character1_RightLeg_rotateZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 31 ".ktv[0:30]" 0 14.611199378967285 1 16.72882080078125 2 16.294889450073242 3 18.110267639160156 4 21.735069274902344 5 24.67289924621582 6 29.441162109374996 7 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0 16 7.1054273576010019e-015 17 4.9737991503207013e-014 18 2.8421709430404007e-014 19 -1.4210854715202004e-014 20 -7.1054273576010019e-015 21 -1.4210854715202004e-014 22 2.8421709430404007e-014 23 -1.4210854715202004e-014 24 -4.9737991503207013e-014 25 -6.3948846218409017e-014 26 -7.1054273576010019e-015 27 -7.1054273576010019e-015 28 1.4210854715202004e-014 29 -2.1316282072803006e-014 30 1.4210854715202004e-014; createNode animCurveTL -n "Character1_RightUpLeg_translateX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 -24.037439346313477 29 -24.037439346313477 30 -24.037439346313477; createNode animCurveTU -n "Character1_LeftFootIndex2_scaleZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1; createNode animCurveTU -n "Character1_LeftFootIndex2_scaleY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1; createNode animCurveTU -n "Character1_LeftFootIndex2_scaleX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 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9.4990069143818801e-009 13 9.3926466604443704e-009 14 9.365727748900099e-009 15 9.3342213958180764e-009 16 9.3201117934427202e-009 17 9.3145331447885837e-009 18 9.3248724297723129e-009 19 9.3042178406221865e-009 20 9.1114351619125955e-009 21 9.2149194941271162e-009 22 9.2752605596047033e-009 23 9.2000860263397044e-009 24 9.3217051855276623e-009 25 9.2122354189427824e-009 26 9.243238174860835e-009 27 9.1830916204571622e-009 28 9.2892209480055499e-009 29 9.2648342331358435e-009 30 9.2004563967407194e-009; createNode animCurveTL -n "Character1_LeftFootIndex1_translateZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 17.826379776000977 29 17.826379776000977 30 17.826379776000977; createNode animCurveTL -n "Character1_LeftFootIndex1_translateY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 31 ".ktv[0:30]" 0 -3.6992673813074362e-008 1 -3.7006792297233915e-008 2 -3.6995441377030147e-008 3 -3.6991192331470302e-008 4 -3.6971023575915751e-008 5 -3.7009730391446283e-008 6 -3.6997853669618053e-008 7 -3.6973151651409353e-008 8 -3.7010185138797169e-008 9 -3.7012867437624664e-008 10 -3.6983443862936838e-008 11 -3.6998063279725102e-008 12 -3.701086370710982e-008 13 -3.7038521583099282e-008 14 -3.701930495481065e-008 15 -3.7019326271092723e-008 16 -3.7012981124462385e-008 17 -3.7013066389590676e-008 18 -3.6983859530437257e-008 19 -3.6988250684544255e-008 20 -3.7062918067931605e-008 21 -3.701181228166206e-008 22 -3.6978377693230868e-008 23 -3.7019407983507335e-008 24 -3.6963285765523324e-008 25 -3.7014661558032458e-008 26 -3.6993526464357274e-008 27 -3.7023532684088423e-008 28 -3.6977915840452624e-008 29 -3.6984019402552804e-008 30 -3.7012750198073263e-008; createNode animCurveTL -n "Character1_LeftFootIndex1_translateX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 31 ".ktv[0:30]" 0 6.6648908614297397e-012 1 -5.6896709565990022e-011 2 6.0801141898991773e-011 3 1.1738165994756855e-011 4 4.6032511136218091e-011 5 -1.9191759292880306e-011 6 3.1075586548467982e-011 7 2.3284485450858483e-011 8 3.694822225952521e-012 9 7.7882589266664581e-011 10 -3.9765524206814007e-011 11 -1.1723955140041653e-013 12 4.8743231673142873e-012 13 3.063505005229672e-011 14 -1.0572875908110291e-011 15 -1.8133050616597757e-011 16 -6.7736039000010351e-011 17 6.9526606694125803e-012 18 -7.8220097066150629e-011 19 -1.4875212173137697e-011 20 8.1712414612411521e-013 21 1.9902302028640406e-011 22 -3.3463010140621918e-011 23 -5.5067062021407764e-012 24 -4.7993609086915967e-011 25 5.38982192210824e-011 26 2.1653789872289053e-011 27 -2.1572077457676642e-011 28 -4.2565062585708802e-011 29 -4.5144332716517965e-011 30 3.1761260288476478e-012; createNode animCurveTU -n "Character1_LeftToeBase_scaleZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1; createNode animCurveTU -n "Character1_LeftToeBase_scaleY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1; createNode animCurveTU -n "Character1_LeftToeBase_scaleX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1; createNode animCurveTA -n "Character1_LeftToeBase_rotateZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 31 ".ktv[0:30]" 0 -1.392078452511214e-009 1 -1.3807839316370973e-009 2 -1.4186719576869677e-009 3 -1.3837703205510365e-009 4 -1.3933078024663814e-009 5 -1.3591784364663795e-009 6 -1.4737709941314847e-009 7 -1.768117652289902e-009 8 -2.0220385366087612e-009 9 -2.3895674328144878e-009 10 -2.6130788643996539e-009 11 -2.7082980302850501e-009 12 -2.6814728215640571e-009 13 -2.6219324489318296e-009 14 -2.5474526932356412e-009 15 -2.5160757921582899e-009 16 -2.4777175866574908e-009 17 -2.4061859171808919e-009 18 -2.2896382567694218e-009 19 -2.2052228931812579e-009 20 -2.1102328773281442e-009 21 -2.0901336217349353e-009 22 -2.0463888361632598e-009 23 -1.996460774478237e-009 24 -1.8972969861863476e-009 25 -1.7929945306249808e-009 26 -1.6469889896342238e-009 27 -1.5286385490753673e-009 28 -1.4348571220068607e-009 29 -1.3526701980737244e-009 30 -1.3319458869176515e-009; createNode animCurveTA -n "Character1_LeftToeBase_rotateY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 31 ".ktv[0:30]" 0 -5.2010400430901882e-009 1 -5.0620436731207974e-009 2 -4.9780992661396795e-009 3 -4.7038430928125763e-009 4 -4.5432728690286694e-009 5 -4.4033505730567413e-009 6 -4.5722541308634845e-009 7 -4.8713979516890049e-009 8 -5.2547819429094034e-009 9 -5.7219131655017463e-009 10 -5.9219034120872038e-009 11 -6.0813731828091022e-009 12 -6.0585367833709824e-009 13 -6.0224882858506135e-009 14 -5.924870816187422e-009 15 -5.8905271771436674e-009 16 -5.8248041945319073e-009 17 -5.8456941509632543e-009 18 -5.7042868206735875e-009 19 -5.6995506092505366e-009 20 -5.6648064017394972e-009 21 -5.6633782108406194e-009 22 -5.5979638702297052e-009 23 -5.5793925035629854e-009 24 -5.4762887558013063e-009 25 -5.4944178096150154e-009 26 -5.3851718639919e-009 27 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3.5771587914013026e-009 29 3.5500369310881297e-009 30 3.5193361558327756e-009; createNode animCurveTL -n "Character1_LeftToeBase_translateZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 14.426504135131836 29 14.426504135131836 30 14.426504135131836; createNode animCurveTL -n "Character1_LeftToeBase_translateY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 -13.258078575134277 29 -13.258078575134277 30 -13.258078575134277; createNode animCurveTL -n "Character1_LeftToeBase_translateX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 31 ".ktv[0:30]" 0 8.426997737842612e-006 1 8.4269795479485765e-006 2 8.4270213847048581e-006 3 8.4270031948108226e-006 4 8.4270159277366474e-006 5 8.4269931903691031e-006 6 8.4270086517790332e-006 7 8.4270168372313492e-006 8 8.4269968283479102e-006 9 8.4270259321783669e-006 10 8.426989552390296e-006 11 8.4269986473373137e-006 12 8.4270004663267173e-006 13 8.4270068327896297e-006 14 8.4269959188532084e-006 15 8.4269950093585066e-006 16 8.4269813669379801e-006 17 8.4270013758214191e-006 18 8.4269768194644712e-006 19 8.4269968283479102e-006 20 8.4269959188532084e-006 21 8.4270050138002262e-006 22 8.4269868239061907e-006 23 8.4269986473373137e-006 24 8.4269886428955942e-006 25 8.4270168372313492e-006 26 8.4270031948108226e-006 27 8.4269913713796996e-006 28 8.4269877334008925e-006 29 8.4269831859273836e-006 30 8.426997737842612e-006; createNode animCurveTU -n "Character1_LeftFoot_scaleZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1; createNode animCurveTU -n "Character1_LeftFoot_scaleY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1; createNode animCurveTU -n "Character1_LeftFoot_scaleX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1; createNode animCurveTA -n "Character1_LeftFoot_rotateZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 31 ".ktv[0:30]" 0 -6.7750091552734375 1 -5.773658275604248 2 -5.7324557304382324 3 -12.563043594360352 4 -23.421049118041992 5 -29.171945571899418 6 -22.199287414550781 7 -4.1503744125366211 8 11.434565544128418 9 19.475055694580078 10 24.86479377746582 11 29.078235626220707 12 33.131782531738281 13 35.129478454589844 14 35.165927886962891 15 35.865322113037109 16 38.380165100097656 17 39.561954498291016 18 37.475193023681641 19 32.320095062255859 20 25.8507080078125 21 20.315427780151367 22 15.913381576538084 23 11.521535873413086 24 7.2862997055053702 25 3.372791051864624 26 -0.056887406855821616 27 -2.8669736385345459 28 -4.9611821174621582 29 -6.2792854309082031 30 -6.7750091552734375; createNode animCurveTA -n "Character1_LeftFoot_rotateY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 31 ".ktv[0:30]" 0 -1.1582428216934204 1 -0.42277872562408447 2 0.081079870462417603 3 -0.87663865089416504 4 -2.814885139465332 5 -4.9802680015563965 6 -11.084042549133301 7 -3.1956801414489746 8 2.6994543075561523 9 4.9789385795593262 10 5.9665031433105469 11 5.7999296188354492 12 3.9087636470794678 13 0.53634309768676758 14 -2.8679478168487549 15 -4.4198951721191406 16 -3.522611141204834 17 -1.1808294057846069 18 1.4356467723846436 19 3.1775548458099365 20 3.6955091953277583 21 3.5176925659179687 22 3.188309907913208 23 2.7321510314941406 24 2.1710000038146973 25 1.5351943969726562 26 0.87230217456817627 27 0.23649495840072632 28 -0.32766866683959961 29 -0.79503852128982544 30 -1.15824294090271; createNode animCurveTA -n "Character1_LeftFoot_rotateX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 31 ".ktv[0:30]" 0 -28.605560302734375 1 -27.711996078491211 2 -23.862646102905273 3 -23.86359977722168 4 -24.567087173461914 5 -28.199750900268555 6 -59.38701248168946 7 -58.745506286621094 8 -49.362396240234375 9 -43.831066131591797 10 -38.160923004150391 11 -31.328802108764645 12 -21.589010238647461 13 -10.864934921264648 14 -1.849543571472168 15 1.8512653112411499 16 -0.66447174549102783 17 -5.6556897163391113 18 -11.203948974609375 19 -16.021938323974609 20 -19.330034255981445 21 -21.139614105224609 22 -22.367527008056641 23 -23.658706665039063 24 -24.968170166015625 25 -26.180028915405273 26 -27.182191848754883 27 -27.910625457763672 28 -28.36109733581543 29 -28.574499130249023 30 -28.605560302734375; createNode animCurveTL -n "Character1_LeftFoot_translateZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 -1.8263884782791138 29 -1.8263884782791138 30 -1.8263884782791138; createNode animCurveTL -n "Character1_LeftFoot_translateY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 -22.639778137207031 29 -22.639778137207031 30 -22.639778137207031; createNode animCurveTL -n "Character1_LeftFoot_translateX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 31 ".ktv[0:30]" 0 -1.6733281427150359e-012 1 2.8421709430404007e-013 2 1.6342482922482304e-013 3 -2.9842794901924208e-013 4 6.0751403907488566e-013 5 4.9737991503207013e-014 6 -1.957545237019076e-012 7 1.4992451724538114e-012 8 -1.5933920849420247e-012 9 -2.9896085607106215e-012 10 2.1973534103381098e-012 11 1.3287149158713873e-012 12 -8.5798035343032097e-013 13 -1.2070344723724702e-012 14 -1.269206961751479e-012 15 8.3666407135751797e-013 16 1.0560441410234489e-012 17 -7.5761619200420682e-013 18 2.6254554086335702e-012 19 2.3625545964023331e-012 20 -5.0448534238967113e-013 21 -5.773159728050814e-013 22 -6.7856831265089568e-013 23 6.7856831265089568e-013 24 1.6129320101754274e-012 25 -6.7146288529329468e-013 26 -1.6378010059270309e-012 27 6.7501559897209518e-014 28 1.5063505998114124e-012 29 7.0343730840249918e-013 30 -1.4885870314174099e-012; createNode animCurveTU -n "Character1_LeftLeg_scaleZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1; createNode animCurveTU -n "Character1_LeftLeg_scaleY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1; createNode animCurveTU -n "Character1_LeftLeg_scaleX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1; createNode animCurveTA -n "Character1_LeftLeg_rotateZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 31 ".ktv[0:30]" 0 13.685200691223145 1 9.6422700881958008 2 5.7478995323181152 3 7.8757724761962891 4 13.186439514160156 5 17.450521469116211 6 17.462207794189453 7 14.64280319213867 8 4.4334311485290527 9 -1.8679878711700439 10 -6.8098745346069336 11 -10.696723937988281 12 -14.407274246215819 13 -15.899287223815918 14 -15.5799503326416 15 -16.235780715942383 16 -17.911113739013672 17 -16.640964508056641 18 -12.24876880645752 19 -6.8796591758728027 20 -2.6642525196075439 21 -0.3079545795917511 22 1.1738908290863037 23 2.7058191299438477 24 4.4024605751037598 25 6.2648987770080566 26 8.2092008590698242 27 10.09446907043457 28 11.750836372375488 29 13.00334644317627 30 13.685200691223145; createNode animCurveTA -n "Character1_LeftLeg_rotateY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 31 ".ktv[0:30]" 0 1.1564228534698486 1 -0.65489250421524048 2 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59.279945373535156 11 51.978183746337891 12 43.997703552246094 13 35.203598022460938 14 27.927560806274414 15 28.040836334228516 16 37.001712799072266 17 48.263439178466797 18 59.623149871826172 19 69.950790405273437 20 77.821853637695312 21 82.222251892089844 22 84.054603576660156 23 84.86419677734375 24 84.940803527832031 25 84.486770629882813 26 83.674453735351563 27 82.680137634277344 28 81.699028015136719 29 80.946495056152344 30 80.649826049804688; createNode animCurveTL -n "Character1_LeftLeg_translateZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 4.7830061912536621 29 4.7830061912536621 30 4.7830061912536621; createNode animCurveTL -n "Character1_LeftLeg_translateY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 -31.589393615722656 29 -31.589393615722656 30 -31.589393615722656; createNode animCurveTL -n "Character1_LeftLeg_translateX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 31 ".ktv[0:30]" 0 1.7763568394002505e-014 1 -5.0803805606847163e-013 2 6.7146288529329468e-013 3 4.4053649617126212e-013 4 9.5567997959733475e-013 5 -3.907985046680551e-013 6 4.2987835513486061e-013 7 8.1712414612411521e-013 8 -1.9184653865522705e-013 9 6.0396132539608516e-013 10 -3.1086244689504383e-013 11 8.2778228716051672e-013 12 -1.5987211554602254e-014 13 -5.0714987764877151e-013 14 -6.6924243924404436e-013 15 -3.4916514124461173e-013 16 2.2037927038809357e-013 17 1.0014211682118912e-013 18 -6.6613381477509392e-014 19 5.3290705182007514e-015 20 5.2757798130187439e-013 21 2.2559731860383181e-013 22 -4.5652370772586437e-013 23 7.2830630415410269e-014 24 -1.9184653865522705e-013 25 5.0093262871087063e-013 26 2.0961010704922955e-013 27 -3.1619151741324458e-013 28 -1.8118839761882555e-013 29 -5.2224891078367364e-013 30 -1.5987211554602254e-013; createNode animCurveTU -n "Character1_LeftUpLeg_scaleZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1; createNode animCurveTU -n "Character1_LeftUpLeg_scaleY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1; createNode animCurveTU -n "Character1_LeftUpLeg_scaleX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1; createNode animCurveTA -n "Character1_LeftUpLeg_rotateZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 31 ".ktv[0:30]" 0 -0.12037835270166398 1 8.5687427520751953 2 18.059246063232422 3 20.228464126586914 4 19.807281494140625 5 16.187204360961914 6 2.7890129089355469 7 -3.3567259311676025 8 -5.1872663497924805 9 -12.706472396850586 10 -22.219137191772461 11 -27.091188430786133 12 -27.973581314086914 13 -26.640962600708008 14 -24.623203277587891 15 -23.283100128173828 16 -22.397972106933594 17 -20.699176788330078 18 -17.664491653442383 19 -13.122109413146973 20 -7.660071849822998 21 -2.9413859844207764 22 0.078193932771682739 23 2.0441670417785645 24 3.0081982612609863 25 3.1161959171295166 26 2.5992693901062012 27 1.7408108711242676 28 0.8315504789352417 29 0.13480199873447418 30 -0.12037838995456694; createNode animCurveTA -n "Character1_LeftUpLeg_rotateY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 31 ".ktv[0:30]" 0 32.086540222167969 1 37.745082855224609 2 43.775222778320313 3 45.97174072265625 4 46.368392944335938 5 43.369674682617188 6 32.355480194091797 7 26.856071472167969 8 25.34382438659668 9 23.766782760620117 10 23.129974365234375 11 22.907922744750977 12 22.736906051635742 13 21.366212844848633 14 20.121820449829102 15 19.685722351074219 16 20.041830062866211 17 21.095821380615234 18 22.979202270507813 19 25.708969116210937 20 28.845336914062504 21 31.41084098815918 22 32.988895416259766 23 33.997161865234375 24 34.487762451171875 25 34.523647308349609 26 34.190380096435547 27 33.606689453125 28 32.929801940917969 29 32.351696014404297 30 32.086540222167969; createNode animCurveTA -n "Character1_LeftUpLeg_rotateX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 31 ".ktv[0:30]" 0 -70.050567626953125 1 -68.589988708496094 2 -69.623191833496094 3 -72.589935302734375 4 -77.851776123046875 5 -83.667808532714844 6 -74.600807189941406 7 -63.297103881835938 8 -51.359073638916016 9 -42.829151153564453 10 -35.389511108398438 11 -31.237409591674801 12 -27.906644821166992 13 -25.336921691894531 14 -24.221042633056641 15 -26.574295043945313 16 -33.191211700439453 17 -41.596691131591797 18 -49.869514465332031 19 -56.577255249023438 20 -60.72331237792968 21 -62.366535186767578 22 -63.010162353515625 23 -63.6156005859375 24 -64.370635986328125 25 -65.356391906738281 26 -66.541267395019531 27 -67.797012329101563 28 -68.935798645019531 29 -69.751914978027344 30 -70.050567626953125; createNode animCurveTL -n "Character1_LeftUpLeg_translateZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 5.112642765045166 29 5.112642765045166 30 5.112642765045166; createNode animCurveTL -n "Character1_LeftUpLeg_translateY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 31 ".ktv[0:30]" 0 1.4210854715202004e-014 1 -7.1054273576010019e-015 2 0 3 -7.1054273576010019e-015 4 0 5 7.1054273576010019e-015 6 5.6843418860808015e-014 7 -2.8421709430404007e-014 8 -7.1054273576010019e-015 9 -7.1054273576010019e-015 10 -5.6843418860808015e-014 11 -5.6843418860808015e-014 12 -5.6843418860808015e-014 13 -2.1316282072803006e-014 14 1.4210854715202004e-014 15 0 16 -3.5527136788005009e-014 17 7.1054273576010019e-015 18 1.4210854715202004e-014 19 7.1054273576010019e-015 20 -1.4210854715202004e-014 21 -1.4210854715202004e-014 22 5.6843418860808015e-014 23 -3.5527136788005009e-014 24 -1.4210854715202004e-014 25 0 26 -2.1316282072803006e-014 27 2.8421709430404007e-014 28 0 29 7.1054273576010019e-015 30 1.4210854715202004e-014; createNode animCurveTL -n "Character1_LeftUpLeg_translateX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 24.674720764160156 29 24.674720764160156 30 24.674720764160156; createNode animCurveTU -n "Character1_Hips_scaleZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1; createNode animCurveTU -n "Character1_Hips_scaleY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1; createNode animCurveTU -n "Character1_Hips_scaleX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1; createNode animCurveTA -n "Character1_Hips_rotateZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 31 ".ktv[0:30]" 0 -10.302592277526855 1 -13.084207534790039 2 -15.295276641845701 3 -15.989370346069336 4 -17.100896835327148 5 -17.590044021606445 6 -15.26377487182617 7 -14.936203002929688 8 -15.227426528930666 9 -10.001995086669922 10 -2.1782939434051514 11 1.2627370357513428 12 0.043218143284320831 13 -4.4023451805114746 14 -10.082117080688477 15 -14.354049682617188 16 -16.36784553527832 17 -17.296995162963867 18 -17.305702209472656 19 -16.698408126831055 20 -15.832869529724121 21 -15.091766357421875 22 -14.425881385803223 23 -13.641384124755859 24 -12.852209091186523 25 -12.127845764160156 26 -11.506608009338379 27 -11.005702972412109 28 -10.631454467773437 29 -10.39068603515625 30 -10.302592277526855; createNode animCurveTA -n "Character1_Hips_rotateY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 31 ".ktv[0:30]" 0 -28.93575286865234 1 -31.322128295898438 2 -35.446182250976562 3 -39.585403442382812 4 -43.383327484130859 5 -43.096103668212891 6 -33.839046478271484 7 -19.916116714477539 8 -7.1929712295532227 9 -0.12526784837245941 10 4.546410083770752 11 8.9770526885986328 12 15.165990829467775 13 21.796150207519531 14 26.690664291381836 15 27.919147491455078 16 24.67640495300293 17 18.133071899414062 18 9.6618852615356445 19 0.71405541896820068 20 -7.2670869827270517 21 -12.958892822265625 22 -16.730384826660156 23 -19.848747253417969 24 -22.415065765380859 25 -24.500308990478516 26 -26.151470184326172 27 -27.399551391601562 28 -28.266847610473633 29 -28.772344589233402 30 -28.93575286865234; createNode animCurveTA -n "Character1_Hips_rotateX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 31 ".ktv[0:30]" 0 17.372287750244141 1 9.8924951553344727 2 5.7803263664245605 3 13.220161437988281 4 26.524715423583984 5 34.873191833496094 6 29.216381072998047 7 19.620281219482422 8 11.077752113342285 9 7.5966253280639648 10 6.8227434158325195 11 6.3031740188598633 12 4.9039850234985352 13 2.724125862121582 14 -0.24467842280864718 15 -2.996650218963623 16 -5.0433650016784668 17 -6.7187948226928711 18 -7.94291114807129 19 -8.7231588363647461 20 -8.9848403930664062 21 -8.5058870315551758 22 -6.8967752456665039 23 -4.1913318634033203 24 -0.69820195436477661 25 3.2600295543670654 26 7.3370137214660636 27 11.165228843688965 28 14.365806579589844 29 16.559318542480469 30 17.372287750244141; createNode animCurveTL -n "Character1_Hips_translateZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 31 ".ktv[0:30]" 0 -28.244651794433594 1 -31.489398956298828 2 -35.112056732177734 3 -35.816173553466797 4 -35.266326904296875 5 -32.712936401367188 6 -19.450174331665039 7 -13.659946441650391 8 -9.9376745223999023 9 -6.7960996627807617 10 -4.4730339050292969 11 -4.072136402130127 12 -4.814366340637207 13 -6.4438009262084961 14 -8.6432809829711914 15 -11.137017250061035 16 -14.133510589599609 17 -17.715728759765625 18 -21.408233642578125 19 -24.771966934204102 20 -27.440673828125 21 -29.116447448730469 22 -29.957559585571289 23 -30.358957290649414 24 -30.402975082397461 25 -30.173257827758789 26 -29.758577346801758 27 -29.254632949829102 28 -28.763576507568359 29 -28.391550064086914 30 -28.244651794433594; createNode animCurveTL -n "Character1_Hips_translateY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 31 ".ktv[0:30]" 0 51.446670532226563 1 46.649787902832031 2 41.253211975097656 3 40.996112823486328 4 42.412288665771484 5 43.634258270263672 6 44.424549102783203 7 50.926467895507813 8 56.449905395507812 9 57.130863189697266 10 56.128810882568359 11 55.961681365966797 12 57.530426025390625 13 59.924938201904297 14 61.939926147460937 15 62.308883666992188 16 60.640487670898438 17 57.787899017333984 18 54.342231750488281 19 50.912654876708984 20 48.109127044677734 21 46.525527954101562 22 46.074714660644531 23 46.193893432617187 24 46.749275207519531 25 47.603984832763672 26 48.617862701416016 27 49.649085998535156 28 50.556529998779297 29 51.20135498046875 30 51.446670532226563; createNode animCurveTL -n "Character1_Hips_translateX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 31 ".ktv[0:30]" 0 1.9807353019714355 1 1.0255532264709473 2 0.10752440989017487 3 0.75234973430633545 4 1.7769558429718018 5 2.581840991973877 6 3.5420684814453125 7 4.3445096015930176 8 5.1682357788085938 9 6.801609992980957 10 8.7366209030151367 11 10.052034378051758 12 10.996355056762695 13 11.785625457763672 14 12.124666213989258 15 11.684308052062988 16 10.355151176452637 17 8.481903076171875 18 6.395136833190918 19 4.3914027214050293 20 2.7429735660552979 21 1.7299343347549438 22 1.2746518850326538 23 1.0650228261947632 24 1.0446909666061401 25 1.1567022800445557 26 1.3467845916748047 27 1.565782904624939 28 1.7703386545181274 29 1.9213956594467163 30 1.9807353019714355; createNode animCurveTU -n "quiver_scaleZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1; createNode animCurveTU -n "quiver_scaleY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1; createNode animCurveTU -n "quiver_scaleX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1; createNode animCurveTA -n "quiver_rotateZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 23 ".ktv[0:22]" 0 4.1551990509033203 9 4.1551990509033203 10 4.1551990509033203 11 3.7893867492675777 12 2.7994868755340576 13 1.3468047380447388 14 -0.4073544442653656 15 -2.3016855716705322 16 -4.1748828887939453 17 -6.367708683013916 18 -9.1574859619140625 19 -11.845391273498535 20 -13.732602119445801 21 -14.120296478271484 22 -13.223990440368652 23 -11.795980453491211 24 -9.9426040649414062 25 -7.7702059745788574 26 -5.3851251602172852 27 -2.8937027454376221 28 -0.40228128433227539 29 1.982800245285034 30 4.1551990509033203; createNode animCurveTA -n "quiver_rotateY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 23 ".ktv[0:22]" 0 29.305034637451175 9 29.305034637451175 10 29.305034637451175 11 28.934993743896484 12 27.965837478637695 13 26.609012603759766 14 25.075958251953125 15 23.578130722045898 16 22.326969146728516 17 21.020534515380859 18 19.518531799316406 19 18.163713455200195 20 17.298839569091797 21 17.266670227050781 22 17.941225051879883 23 18.926578521728516 24 20.160573959350586 25 21.581050872802734 26 23.125846862792969 27 24.732803344726563 28 26.339761734008789 29 27.884557723999023 30 29.305034637451175; createNode animCurveTA -n "quiver_rotateX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 23 ".ktv[0:22]" 0 -14.732060432434082 9 -14.732060432434082 10 -14.732060432434082 11 -14.378979682922363 12 -13.47447395324707 13 -12.25064754486084 14 -10.939604759216309 15 -9.7734489440917969 16 -8.9842863082885742 17 -8.3108940124511719 18 -7.7075624465942374 19 -7.2724199295043945 20 -7.1035957336425781 21 -7.2992181777954102 22 -7.796938419342041 23 -8.4484796524047852 24 -9.2230777740478516 25 -10.089967727661133 26 -11.018385887145996 27 -11.977568626403809 28 -12.936751365661621 29 -13.865170478820801 30 -14.732060432434082; createNode animCurveTL -n "quiver_translateZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 23 ".ktv[0:22]" 0 -19.811498641967773 9 -19.811498641967773 10 -19.811498641967773 11 -19.900213241577148 12 -20.148080825805664 13 -20.527687072753906 14 -21.011613845825195 15 -21.572456359863281 16 -22.182790756225586 17 -22.935628890991211 18 -23.932220458984375 19 -24.914810180664063 20 -25.625635147094727 21 -25.806938171386719 22 -25.533296585083008 23 -25.075662612915039 24 -24.470832824707031 25 -23.755609512329102 26 -22.966787338256836 27 -22.141166687011719 28 -21.315546035766602 29 -20.526721954345703 30 -19.811498641967773; createNode animCurveTL -n "quiver_translateY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 23 ".ktv[0:22]" 0 -2.1555929183959961 9 -2.1555929183959961 10 -2.1555929183959961 11 -1.0719211101531982 12 1.6645851135253906 13 5.282160758972168 14 9.0090427398681641 15 12.073466300964355 16 13.703666687011719 17 14.64877986907959 18 14.876580238342285 19 14.533873558044434 20 13.76746940612793 21 12.724174499511719 22 11.482129096984863 23 10.047304153442383 24 8.4582557678222656 25 6.7535409927368164 26 4.9717140197753906 27 3.1513314247131348 28 1.3309488296508789 29 -0.45087778568267822 30 -2.1555929183959961; createNode animCurveTL -n "quiver_translateX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 23 ".ktv[0:22]" 0 -8.1722145080566406 9 -8.1722145080566406 10 -8.1722145080566406 11 -8.2908143997192383 12 -8.5931854248046875 13 -8.9991865158081055 14 -9.4286737442016602 15 -9.8015031814575195 16 -10.037534713745117 17 -10.22258186340332 18 -10.365670204162598 19 -10.450270652770996 20 -10.459857940673828 21 -10.377901077270508 22 -10.221190452575684 23 -10.023059844970703 24 -9.7917909622192383 25 -9.5356683731079102 26 -9.2629776000976563 27 -8.9820032119750977 28 -8.7010269165039062 29 -8.4283361434936523 30 -8.1722145080566406; select -ne :time1; setAttr ".o" 1; setAttr ".unw" 1; select -ne :renderPartition; setAttr -s 2 ".st"; select -ne :initialShadingGroup; setAttr ".ro" yes; select -ne :initialParticleSE; setAttr ".ro" yes; select -ne :defaultShaderList1; setAttr -s 2 ".s"; select -ne :postProcessList1; setAttr -s 2 ".p"; select -ne :defaultRenderingList1; select -ne :renderGlobalsList1; select -ne :defaultHardwareRenderGlobals; setAttr ".fn" -type "string" "im"; setAttr ".res" -type "string" "ntsc_4d 646 485 1.333"; select -ne :characterPartition; connectAttr "whackSource.cl" "clipLibrary1.sc[0]"; connectAttr "cloak_left_03_scaleZ.a" "clipLibrary1.cel[0].cev[0].cevr"; connectAttr "cloak_left_03_scaleY.a" "clipLibrary1.cel[0].cev[1].cevr"; connectAttr "cloak_left_03_scaleX.a" "clipLibrary1.cel[0].cev[2].cevr"; connectAttr "cloak_left_03_rotateZ.a" "clipLibrary1.cel[0].cev[3].cevr"; connectAttr "cloak_left_03_rotateY.a" "clipLibrary1.cel[0].cev[4].cevr"; connectAttr "cloak_left_03_rotateX.a" "clipLibrary1.cel[0].cev[5].cevr"; connectAttr "cloak_left_03_translateZ.a" "clipLibrary1.cel[0].cev[6].cevr"; connectAttr "cloak_left_03_translateY.a" "clipLibrary1.cel[0].cev[7].cevr"; connectAttr "cloak_left_03_translateX.a" "clipLibrary1.cel[0].cev[8].cevr"; connectAttr "cloak_left_02_scaleZ.a" "clipLibrary1.cel[0].cev[9].cevr"; connectAttr "cloak_left_02_scaleY.a" "clipLibrary1.cel[0].cev[10].cevr"; connectAttr "cloak_left_02_scaleX.a" "clipLibrary1.cel[0].cev[11].cevr"; connectAttr "cloak_left_02_rotateZ.a" "clipLibrary1.cel[0].cev[12].cevr"; connectAttr "cloak_left_02_rotateY.a" "clipLibrary1.cel[0].cev[13].cevr"; connectAttr "cloak_left_02_rotateX.a" "clipLibrary1.cel[0].cev[14].cevr"; connectAttr "cloak_left_02_translateZ.a" "clipLibrary1.cel[0].cev[15].cevr"; connectAttr "cloak_left_02_translateY.a" "clipLibrary1.cel[0].cev[16].cevr"; connectAttr "cloak_left_02_translateX.a" "clipLibrary1.cel[0].cev[17].cevr"; connectAttr "cloak_left_01_scaleZ.a" "clipLibrary1.cel[0].cev[18].cevr"; connectAttr "cloak_left_01_scaleY.a" "clipLibrary1.cel[0].cev[19].cevr"; connectAttr "cloak_left_01_scaleX.a" "clipLibrary1.cel[0].cev[20].cevr"; connectAttr "cloak_left_01_rotateZ.a" "clipLibrary1.cel[0].cev[21].cevr"; connectAttr "cloak_left_01_rotateY.a" "clipLibrary1.cel[0].cev[22].cevr"; connectAttr "cloak_left_01_rotateX.a" "clipLibrary1.cel[0].cev[23].cevr"; connectAttr "cloak_left_01_translateZ.a" "clipLibrary1.cel[0].cev[24].cevr"; connectAttr "cloak_left_01_translateY.a" "clipLibrary1.cel[0].cev[25].cevr"; connectAttr "cloak_left_01_translateX.a" "clipLibrary1.cel[0].cev[26].cevr"; connectAttr "cloak_right_03_scaleZ.a" "clipLibrary1.cel[0].cev[27].cevr"; connectAttr "cloak_right_03_scaleY.a" "clipLibrary1.cel[0].cev[28].cevr"; connectAttr "cloak_right_03_scaleX.a" "clipLibrary1.cel[0].cev[29].cevr"; connectAttr "cloak_right_03_rotateZ.a" "clipLibrary1.cel[0].cev[30].cevr"; connectAttr "cloak_right_03_rotateY.a" "clipLibrary1.cel[0].cev[31].cevr"; connectAttr "cloak_right_03_rotateX.a" "clipLibrary1.cel[0].cev[32].cevr"; connectAttr "cloak_right_03_translateZ.a" "clipLibrary1.cel[0].cev[33].cevr"; connectAttr "cloak_right_03_translateY.a" "clipLibrary1.cel[0].cev[34].cevr"; connectAttr "cloak_right_03_translateX.a" "clipLibrary1.cel[0].cev[35].cevr"; connectAttr "cloak_right_02_scaleZ.a" "clipLibrary1.cel[0].cev[36].cevr"; connectAttr "cloak_right_02_scaleY.a" "clipLibrary1.cel[0].cev[37].cevr"; connectAttr "cloak_right_02_scaleX.a" "clipLibrary1.cel[0].cev[38].cevr"; connectAttr "cloak_right_02_rotateZ.a" "clipLibrary1.cel[0].cev[39].cevr"; connectAttr "cloak_right_02_rotateY.a" "clipLibrary1.cel[0].cev[40].cevr"; connectAttr "cloak_right_02_rotateX.a" "clipLibrary1.cel[0].cev[41].cevr"; connectAttr "cloak_right_02_translateZ.a" "clipLibrary1.cel[0].cev[42].cevr"; connectAttr "cloak_right_02_translateY.a" "clipLibrary1.cel[0].cev[43].cevr"; connectAttr "cloak_right_02_translateX.a" "clipLibrary1.cel[0].cev[44].cevr"; connectAttr "cloak_right_01_scaleZ.a" "clipLibrary1.cel[0].cev[45].cevr"; connectAttr "cloak_right_01_scaleY.a" "clipLibrary1.cel[0].cev[46].cevr"; connectAttr "cloak_right_01_scaleX.a" "clipLibrary1.cel[0].cev[47].cevr"; connectAttr "cloak_right_01_rotateZ.a" "clipLibrary1.cel[0].cev[48].cevr"; connectAttr "cloak_right_01_rotateY.a" "clipLibrary1.cel[0].cev[49].cevr"; connectAttr "cloak_right_01_rotateX.a" "clipLibrary1.cel[0].cev[50].cevr"; connectAttr "cloak_right_01_translateZ.a" "clipLibrary1.cel[0].cev[51].cevr"; connectAttr "cloak_right_01_translateY.a" "clipLibrary1.cel[0].cev[52].cevr"; connectAttr "cloak_right_01_translateX.a" "clipLibrary1.cel[0].cev[53].cevr"; connectAttr "helmet_scaleZ.a" "clipLibrary1.cel[0].cev[54].cevr"; connectAttr "helmet_scaleY.a" "clipLibrary1.cel[0].cev[55].cevr"; connectAttr "helmet_scaleX.a" "clipLibrary1.cel[0].cev[56].cevr"; connectAttr "helmet_rotateZ.a" "clipLibrary1.cel[0].cev[57].cevr"; connectAttr "helmet_rotateY.a" "clipLibrary1.cel[0].cev[58].cevr"; connectAttr "helmet_rotateX.a" "clipLibrary1.cel[0].cev[59].cevr"; connectAttr "helmet_translateZ.a" "clipLibrary1.cel[0].cev[60].cevr"; connectAttr "helmet_translateY.a" "clipLibrary1.cel[0].cev[61].cevr"; connectAttr "helmet_translateX.a" "clipLibrary1.cel[0].cev[62].cevr"; connectAttr "Character1_Head_scaleZ.a" "clipLibrary1.cel[0].cev[63].cevr"; connectAttr "Character1_Head_scaleY.a" "clipLibrary1.cel[0].cev[64].cevr"; connectAttr "Character1_Head_scaleX.a" "clipLibrary1.cel[0].cev[65].cevr"; connectAttr "Character1_Head_rotateZ.a" "clipLibrary1.cel[0].cev[66].cevr"; connectAttr "Character1_Head_rotateY.a" "clipLibrary1.cel[0].cev[67].cevr"; connectAttr "Character1_Head_rotateX.a" "clipLibrary1.cel[0].cev[68].cevr"; connectAttr "Character1_Head_translateZ.a" "clipLibrary1.cel[0].cev[69].cevr"; connectAttr "Character1_Head_translateY.a" "clipLibrary1.cel[0].cev[70].cevr"; connectAttr "Character1_Head_translateX.a" "clipLibrary1.cel[0].cev[71].cevr"; connectAttr "Character1_Neck_scaleZ.a" "clipLibrary1.cel[0].cev[72].cevr"; connectAttr "Character1_Neck_scaleY.a" "clipLibrary1.cel[0].cev[73].cevr"; connectAttr "Character1_Neck_scaleX.a" "clipLibrary1.cel[0].cev[74].cevr"; connectAttr "Character1_Neck_rotateZ.a" "clipLibrary1.cel[0].cev[75].cevr"; connectAttr "Character1_Neck_rotateY.a" "clipLibrary1.cel[0].cev[76].cevr"; connectAttr "Character1_Neck_rotateX.a" "clipLibrary1.cel[0].cev[77].cevr"; connectAttr "Character1_Neck_translateZ.a" "clipLibrary1.cel[0].cev[78].cevr"; connectAttr "Character1_Neck_translateY.a" "clipLibrary1.cel[0].cev[79].cevr"; connectAttr "Character1_Neck_translateX.a" "clipLibrary1.cel[0].cev[80].cevr"; connectAttr "Character1_RightHandRing3_scaleZ.a" "clipLibrary1.cel[0].cev[81].cevr" ; connectAttr "Character1_RightHandRing3_scaleY.a" "clipLibrary1.cel[0].cev[82].cevr" ; connectAttr "Character1_RightHandRing3_scaleX.a" "clipLibrary1.cel[0].cev[83].cevr" ; connectAttr "Character1_RightHandRing3_rotateZ.a" "clipLibrary1.cel[0].cev[84].cevr" ; connectAttr "Character1_RightHandRing3_rotateY.a" "clipLibrary1.cel[0].cev[85].cevr" ; connectAttr "Character1_RightHandRing3_rotateX.a" "clipLibrary1.cel[0].cev[86].cevr" ; connectAttr "Character1_RightHandRing3_translateZ.a" "clipLibrary1.cel[0].cev[87].cevr" ; connectAttr "Character1_RightHandRing3_translateY.a" "clipLibrary1.cel[0].cev[88].cevr" ; connectAttr "Character1_RightHandRing3_translateX.a" "clipLibrary1.cel[0].cev[89].cevr" ; connectAttr "Character1_RightHandRing2_scaleZ.a" "clipLibrary1.cel[0].cev[90].cevr" ; connectAttr "Character1_RightHandRing2_scaleY.a" "clipLibrary1.cel[0].cev[91].cevr" ; connectAttr "Character1_RightHandRing2_scaleX.a" "clipLibrary1.cel[0].cev[92].cevr" ; connectAttr "Character1_RightHandRing2_rotateZ.a" "clipLibrary1.cel[0].cev[93].cevr" ; connectAttr "Character1_RightHandRing2_rotateY.a" "clipLibrary1.cel[0].cev[94].cevr" ; connectAttr "Character1_RightHandRing2_rotateX.a" "clipLibrary1.cel[0].cev[95].cevr" ; connectAttr "Character1_RightHandRing2_translateZ.a" "clipLibrary1.cel[0].cev[96].cevr" ; connectAttr "Character1_RightHandRing2_translateY.a" "clipLibrary1.cel[0].cev[97].cevr" ; connectAttr "Character1_RightHandRing2_translateX.a" "clipLibrary1.cel[0].cev[98].cevr" ; connectAttr "Character1_RightHandRing1_scaleZ.a" "clipLibrary1.cel[0].cev[99].cevr" ; connectAttr "Character1_RightHandRing1_scaleY.a" "clipLibrary1.cel[0].cev[100].cevr" ; connectAttr "Character1_RightHandRing1_scaleX.a" "clipLibrary1.cel[0].cev[101].cevr" ; connectAttr "Character1_RightHandRing1_rotateZ.a" "clipLibrary1.cel[0].cev[102].cevr" ; connectAttr "Character1_RightHandRing1_rotateY.a" "clipLibrary1.cel[0].cev[103].cevr" ; connectAttr "Character1_RightHandRing1_rotateX.a" "clipLibrary1.cel[0].cev[104].cevr" ; connectAttr "Character1_RightHandRing1_translateZ.a" "clipLibrary1.cel[0].cev[105].cevr" ; connectAttr "Character1_RightHandRing1_translateY.a" "clipLibrary1.cel[0].cev[106].cevr" ; connectAttr "Character1_RightHandRing1_translateX.a" "clipLibrary1.cel[0].cev[107].cevr" ; connectAttr "Character1_RightHandMiddle3_scaleZ.a" "clipLibrary1.cel[0].cev[108].cevr" ; connectAttr "Character1_RightHandMiddle3_scaleY.a" "clipLibrary1.cel[0].cev[109].cevr" ; connectAttr "Character1_RightHandMiddle3_scaleX.a" "clipLibrary1.cel[0].cev[110].cevr" ; connectAttr "Character1_RightHandMiddle3_rotateZ.a" "clipLibrary1.cel[0].cev[111].cevr" ; connectAttr "Character1_RightHandMiddle3_rotateY.a" "clipLibrary1.cel[0].cev[112].cevr" ; connectAttr "Character1_RightHandMiddle3_rotateX.a" "clipLibrary1.cel[0].cev[113].cevr" ; connectAttr "Character1_RightHandMiddle3_translateZ.a" "clipLibrary1.cel[0].cev[114].cevr" ; connectAttr "Character1_RightHandMiddle3_translateY.a" "clipLibrary1.cel[0].cev[115].cevr" ; connectAttr "Character1_RightHandMiddle3_translateX.a" "clipLibrary1.cel[0].cev[116].cevr" ; connectAttr "Character1_RightHandMiddle2_scaleZ.a" "clipLibrary1.cel[0].cev[117].cevr" ; connectAttr "Character1_RightHandMiddle2_scaleY.a" "clipLibrary1.cel[0].cev[118].cevr" ; connectAttr "Character1_RightHandMiddle2_scaleX.a" "clipLibrary1.cel[0].cev[119].cevr" ; connectAttr "Character1_RightHandMiddle2_rotateZ.a" "clipLibrary1.cel[0].cev[120].cevr" ; connectAttr "Character1_RightHandMiddle2_rotateY.a" "clipLibrary1.cel[0].cev[121].cevr" ; connectAttr "Character1_RightHandMiddle2_rotateX.a" "clipLibrary1.cel[0].cev[122].cevr" ; connectAttr "Character1_RightHandMiddle2_translateZ.a" "clipLibrary1.cel[0].cev[123].cevr" ; connectAttr "Character1_RightHandMiddle2_translateY.a" "clipLibrary1.cel[0].cev[124].cevr" ; connectAttr "Character1_RightHandMiddle2_translateX.a" "clipLibrary1.cel[0].cev[125].cevr" ; connectAttr "Character1_RightHandMiddle1_scaleZ.a" "clipLibrary1.cel[0].cev[126].cevr" ; connectAttr "Character1_RightHandMiddle1_scaleY.a" "clipLibrary1.cel[0].cev[127].cevr" ; connectAttr "Character1_RightHandMiddle1_scaleX.a" "clipLibrary1.cel[0].cev[128].cevr" ; connectAttr "Character1_RightHandMiddle1_rotateZ.a" "clipLibrary1.cel[0].cev[129].cevr" ; connectAttr "Character1_RightHandMiddle1_rotateY.a" "clipLibrary1.cel[0].cev[130].cevr" ; connectAttr "Character1_RightHandMiddle1_rotateX.a" "clipLibrary1.cel[0].cev[131].cevr" ; connectAttr "Character1_RightHandMiddle1_translateZ.a" "clipLibrary1.cel[0].cev[132].cevr" ; connectAttr "Character1_RightHandMiddle1_translateY.a" "clipLibrary1.cel[0].cev[133].cevr" ; connectAttr "Character1_RightHandMiddle1_translateX.a" "clipLibrary1.cel[0].cev[134].cevr" ; connectAttr "Character1_RightHandIndex3_scaleZ.a" "clipLibrary1.cel[0].cev[135].cevr" ; connectAttr "Character1_RightHandIndex3_scaleY.a" "clipLibrary1.cel[0].cev[136].cevr" ; connectAttr "Character1_RightHandIndex3_scaleX.a" "clipLibrary1.cel[0].cev[137].cevr" ; connectAttr "Character1_RightHandIndex3_rotateZ.a" "clipLibrary1.cel[0].cev[138].cevr" ; connectAttr "Character1_RightHandIndex3_rotateY.a" "clipLibrary1.cel[0].cev[139].cevr" ; connectAttr "Character1_RightHandIndex3_rotateX.a" "clipLibrary1.cel[0].cev[140].cevr" ; connectAttr "Character1_RightHandIndex3_translateZ.a" "clipLibrary1.cel[0].cev[141].cevr" ; connectAttr "Character1_RightHandIndex3_translateY.a" "clipLibrary1.cel[0].cev[142].cevr" ; connectAttr "Character1_RightHandIndex3_translateX.a" "clipLibrary1.cel[0].cev[143].cevr" ; connectAttr "Character1_RightHandIndex2_scaleZ.a" "clipLibrary1.cel[0].cev[144].cevr" ; connectAttr "Character1_RightHandIndex2_scaleY.a" "clipLibrary1.cel[0].cev[145].cevr" ; connectAttr "Character1_RightHandIndex2_scaleX.a" "clipLibrary1.cel[0].cev[146].cevr" ; connectAttr "Character1_RightHandIndex2_rotateZ.a" "clipLibrary1.cel[0].cev[147].cevr" ; connectAttr "Character1_RightHandIndex2_rotateY.a" "clipLibrary1.cel[0].cev[148].cevr" ; connectAttr "Character1_RightHandIndex2_rotateX.a" "clipLibrary1.cel[0].cev[149].cevr" ; connectAttr "Character1_RightHandIndex2_translateZ.a" "clipLibrary1.cel[0].cev[150].cevr" ; connectAttr "Character1_RightHandIndex2_translateY.a" "clipLibrary1.cel[0].cev[151].cevr" ; connectAttr "Character1_RightHandIndex2_translateX.a" "clipLibrary1.cel[0].cev[152].cevr" ; connectAttr "Character1_RightHandIndex1_scaleZ.a" "clipLibrary1.cel[0].cev[153].cevr" ; connectAttr "Character1_RightHandIndex1_scaleY.a" "clipLibrary1.cel[0].cev[154].cevr" ; connectAttr "Character1_RightHandIndex1_scaleX.a" "clipLibrary1.cel[0].cev[155].cevr" ; connectAttr "Character1_RightHandIndex1_rotateZ.a" "clipLibrary1.cel[0].cev[156].cevr" ; connectAttr "Character1_RightHandIndex1_rotateY.a" "clipLibrary1.cel[0].cev[157].cevr" ; connectAttr "Character1_RightHandIndex1_rotateX.a" "clipLibrary1.cel[0].cev[158].cevr" ; connectAttr "Character1_RightHandIndex1_translateZ.a" "clipLibrary1.cel[0].cev[159].cevr" ; connectAttr "Character1_RightHandIndex1_translateY.a" "clipLibrary1.cel[0].cev[160].cevr" ; connectAttr "Character1_RightHandIndex1_translateX.a" "clipLibrary1.cel[0].cev[161].cevr" ; connectAttr "Character1_RightHandThumb3_scaleZ.a" "clipLibrary1.cel[0].cev[162].cevr" ; connectAttr "Character1_RightHandThumb3_scaleY.a" "clipLibrary1.cel[0].cev[163].cevr" ; connectAttr "Character1_RightHandThumb3_scaleX.a" "clipLibrary1.cel[0].cev[164].cevr" ; connectAttr "Character1_RightHandThumb3_rotateZ.a" "clipLibrary1.cel[0].cev[165].cevr" ; connectAttr "Character1_RightHandThumb3_rotateY.a" "clipLibrary1.cel[0].cev[166].cevr" ; connectAttr "Character1_RightHandThumb3_rotateX.a" "clipLibrary1.cel[0].cev[167].cevr" ; connectAttr "Character1_RightHandThumb3_translateZ.a" "clipLibrary1.cel[0].cev[168].cevr" ; connectAttr "Character1_RightHandThumb3_translateY.a" "clipLibrary1.cel[0].cev[169].cevr" ; connectAttr "Character1_RightHandThumb3_translateX.a" "clipLibrary1.cel[0].cev[170].cevr" ; connectAttr "Character1_RightHandThumb2_scaleZ.a" "clipLibrary1.cel[0].cev[171].cevr" ; connectAttr "Character1_RightHandThumb2_scaleY.a" "clipLibrary1.cel[0].cev[172].cevr" ; connectAttr "Character1_RightHandThumb2_scaleX.a" "clipLibrary1.cel[0].cev[173].cevr" ; connectAttr "Character1_RightHandThumb2_rotateZ.a" "clipLibrary1.cel[0].cev[174].cevr" ; connectAttr "Character1_RightHandThumb2_rotateY.a" "clipLibrary1.cel[0].cev[175].cevr" ; connectAttr "Character1_RightHandThumb2_rotateX.a" "clipLibrary1.cel[0].cev[176].cevr" ; connectAttr "Character1_RightHandThumb2_translateZ.a" "clipLibrary1.cel[0].cev[177].cevr" ; connectAttr "Character1_RightHandThumb2_translateY.a" "clipLibrary1.cel[0].cev[178].cevr" ; connectAttr "Character1_RightHandThumb2_translateX.a" "clipLibrary1.cel[0].cev[179].cevr" ; connectAttr "Character1_RightHandThumb1_scaleZ.a" "clipLibrary1.cel[0].cev[180].cevr" ; connectAttr "Character1_RightHandThumb1_scaleY.a" "clipLibrary1.cel[0].cev[181].cevr" ; connectAttr "Character1_RightHandThumb1_scaleX.a" "clipLibrary1.cel[0].cev[182].cevr" ; connectAttr "Character1_RightHandThumb1_rotateZ.a" "clipLibrary1.cel[0].cev[183].cevr" ; connectAttr "Character1_RightHandThumb1_rotateY.a" "clipLibrary1.cel[0].cev[184].cevr" ; connectAttr "Character1_RightHandThumb1_rotateX.a" "clipLibrary1.cel[0].cev[185].cevr" ; connectAttr "Character1_RightHandThumb1_translateZ.a" "clipLibrary1.cel[0].cev[186].cevr" ; connectAttr "Character1_RightHandThumb1_translateY.a" "clipLibrary1.cel[0].cev[187].cevr" ; connectAttr "Character1_RightHandThumb1_translateX.a" "clipLibrary1.cel[0].cev[188].cevr" ; connectAttr "Character1_RightHand_scaleZ.a" "clipLibrary1.cel[0].cev[189].cevr"; connectAttr "Character1_RightHand_scaleY.a" "clipLibrary1.cel[0].cev[190].cevr"; connectAttr "Character1_RightHand_scaleX.a" "clipLibrary1.cel[0].cev[191].cevr"; connectAttr "Character1_RightHand_rotateZ.a" "clipLibrary1.cel[0].cev[192].cevr" ; connectAttr "Character1_RightHand_rotateY.a" "clipLibrary1.cel[0].cev[193].cevr" ; connectAttr "Character1_RightHand_rotateX.a" "clipLibrary1.cel[0].cev[194].cevr" ; connectAttr "Character1_RightHand_translateZ.a" "clipLibrary1.cel[0].cev[195].cevr" ; connectAttr "Character1_RightHand_translateY.a" "clipLibrary1.cel[0].cev[196].cevr" ; connectAttr "Character1_RightHand_translateX.a" "clipLibrary1.cel[0].cev[197].cevr" ; connectAttr "Character1_RightForeArm_scaleZ.a" "clipLibrary1.cel[0].cev[198].cevr" ; connectAttr "Character1_RightForeArm_scaleY.a" "clipLibrary1.cel[0].cev[199].cevr" ; connectAttr "Character1_RightForeArm_scaleX.a" "clipLibrary1.cel[0].cev[200].cevr" ; connectAttr "Character1_RightForeArm_rotateZ.a" "clipLibrary1.cel[0].cev[201].cevr" ; connectAttr "Character1_RightForeArm_rotateY.a" "clipLibrary1.cel[0].cev[202].cevr" ; connectAttr "Character1_RightForeArm_rotateX.a" "clipLibrary1.cel[0].cev[203].cevr" ; connectAttr "Character1_RightForeArm_translateZ.a" "clipLibrary1.cel[0].cev[204].cevr" ; connectAttr "Character1_RightForeArm_translateY.a" "clipLibrary1.cel[0].cev[205].cevr" ; connectAttr "Character1_RightForeArm_translateX.a" "clipLibrary1.cel[0].cev[206].cevr" ; connectAttr "Character1_RightArm_scaleZ.a" "clipLibrary1.cel[0].cev[207].cevr"; connectAttr "Character1_RightArm_scaleY.a" "clipLibrary1.cel[0].cev[208].cevr"; connectAttr "Character1_RightArm_scaleX.a" "clipLibrary1.cel[0].cev[209].cevr"; connectAttr "Character1_RightArm_rotateZ.a" "clipLibrary1.cel[0].cev[210].cevr"; connectAttr "Character1_RightArm_rotateY.a" "clipLibrary1.cel[0].cev[211].cevr"; connectAttr "Character1_RightArm_rotateX.a" "clipLibrary1.cel[0].cev[212].cevr"; connectAttr "Character1_RightArm_translateZ.a" "clipLibrary1.cel[0].cev[213].cevr" ; connectAttr "Character1_RightArm_translateY.a" "clipLibrary1.cel[0].cev[214].cevr" ; connectAttr "Character1_RightArm_translateX.a" "clipLibrary1.cel[0].cev[215].cevr" ; connectAttr "Character1_RightShoulder_scaleZ.a" "clipLibrary1.cel[0].cev[216].cevr" ; connectAttr "Character1_RightShoulder_scaleY.a" "clipLibrary1.cel[0].cev[217].cevr" ; connectAttr "Character1_RightShoulder_scaleX.a" "clipLibrary1.cel[0].cev[218].cevr" ; connectAttr "Character1_RightShoulder_rotateZ.a" "clipLibrary1.cel[0].cev[219].cevr" ; connectAttr "Character1_RightShoulder_rotateY.a" "clipLibrary1.cel[0].cev[220].cevr" ; connectAttr "Character1_RightShoulder_rotateX.a" "clipLibrary1.cel[0].cev[221].cevr" ; connectAttr "Character1_RightShoulder_translateZ.a" "clipLibrary1.cel[0].cev[222].cevr" ; connectAttr "Character1_RightShoulder_translateY.a" "clipLibrary1.cel[0].cev[223].cevr" ; connectAttr "Character1_RightShoulder_translateX.a" "clipLibrary1.cel[0].cev[224].cevr" ; connectAttr "Character1_LeftHandRing3_scaleZ.a" "clipLibrary1.cel[0].cev[225].cevr" ; connectAttr "Character1_LeftHandRing3_scaleY.a" "clipLibrary1.cel[0].cev[226].cevr" ; connectAttr "Character1_LeftHandRing3_scaleX.a" "clipLibrary1.cel[0].cev[227].cevr" ; connectAttr "Character1_LeftHandRing3_rotateZ.a" "clipLibrary1.cel[0].cev[228].cevr" ; connectAttr "Character1_LeftHandRing3_rotateY.a" "clipLibrary1.cel[0].cev[229].cevr" ; connectAttr "Character1_LeftHandRing3_rotateX.a" "clipLibrary1.cel[0].cev[230].cevr" ; connectAttr "Character1_LeftHandRing3_translateZ.a" "clipLibrary1.cel[0].cev[231].cevr" ; connectAttr "Character1_LeftHandRing3_translateY.a" "clipLibrary1.cel[0].cev[232].cevr" ; connectAttr "Character1_LeftHandRing3_translateX.a" "clipLibrary1.cel[0].cev[233].cevr" ; connectAttr "Character1_LeftHandRing2_scaleZ.a" "clipLibrary1.cel[0].cev[234].cevr" ; connectAttr "Character1_LeftHandRing2_scaleY.a" "clipLibrary1.cel[0].cev[235].cevr" ; connectAttr "Character1_LeftHandRing2_scaleX.a" "clipLibrary1.cel[0].cev[236].cevr" ; connectAttr "Character1_LeftHandRing2_rotateZ.a" "clipLibrary1.cel[0].cev[237].cevr" ; connectAttr "Character1_LeftHandRing2_rotateY.a" "clipLibrary1.cel[0].cev[238].cevr" ; connectAttr "Character1_LeftHandRing2_rotateX.a" "clipLibrary1.cel[0].cev[239].cevr" ; connectAttr "Character1_LeftHandRing2_translateZ.a" "clipLibrary1.cel[0].cev[240].cevr" ; connectAttr "Character1_LeftHandRing2_translateY.a" "clipLibrary1.cel[0].cev[241].cevr" ; connectAttr "Character1_LeftHandRing2_translateX.a" "clipLibrary1.cel[0].cev[242].cevr" ; connectAttr "Character1_LeftHandRing1_scaleZ.a" "clipLibrary1.cel[0].cev[243].cevr" ; connectAttr "Character1_LeftHandRing1_scaleY.a" "clipLibrary1.cel[0].cev[244].cevr" ; connectAttr "Character1_LeftHandRing1_scaleX.a" "clipLibrary1.cel[0].cev[245].cevr" ; connectAttr "Character1_LeftHandRing1_rotateZ.a" "clipLibrary1.cel[0].cev[246].cevr" ; connectAttr "Character1_LeftHandRing1_rotateY.a" "clipLibrary1.cel[0].cev[247].cevr" ; connectAttr "Character1_LeftHandRing1_rotateX.a" "clipLibrary1.cel[0].cev[248].cevr" ; connectAttr "Character1_LeftHandRing1_translateZ.a" "clipLibrary1.cel[0].cev[249].cevr" ; connectAttr "Character1_LeftHandRing1_translateY.a" "clipLibrary1.cel[0].cev[250].cevr" ; connectAttr "Character1_LeftHandRing1_translateX.a" "clipLibrary1.cel[0].cev[251].cevr" ; connectAttr "Character1_LeftHandMiddle3_scaleZ.a" "clipLibrary1.cel[0].cev[252].cevr" ; connectAttr "Character1_LeftHandMiddle3_scaleY.a" "clipLibrary1.cel[0].cev[253].cevr" ; connectAttr "Character1_LeftHandMiddle3_scaleX.a" "clipLibrary1.cel[0].cev[254].cevr" ; connectAttr "Character1_LeftHandMiddle3_rotateZ.a" "clipLibrary1.cel[0].cev[255].cevr" ; connectAttr "Character1_LeftHandMiddle3_rotateY.a" "clipLibrary1.cel[0].cev[256].cevr" ; connectAttr "Character1_LeftHandMiddle3_rotateX.a" "clipLibrary1.cel[0].cev[257].cevr" ; connectAttr "Character1_LeftHandMiddle3_translateZ.a" "clipLibrary1.cel[0].cev[258].cevr" ; connectAttr "Character1_LeftHandMiddle3_translateY.a" "clipLibrary1.cel[0].cev[259].cevr" ; connectAttr "Character1_LeftHandMiddle3_translateX.a" "clipLibrary1.cel[0].cev[260].cevr" ; connectAttr "Character1_LeftHandMiddle2_scaleZ.a" "clipLibrary1.cel[0].cev[261].cevr" ; connectAttr "Character1_LeftHandMiddle2_scaleY.a" "clipLibrary1.cel[0].cev[262].cevr" ; connectAttr "Character1_LeftHandMiddle2_scaleX.a" "clipLibrary1.cel[0].cev[263].cevr" ; connectAttr "Character1_LeftHandMiddle2_rotateZ.a" "clipLibrary1.cel[0].cev[264].cevr" ; connectAttr "Character1_LeftHandMiddle2_rotateY.a" "clipLibrary1.cel[0].cev[265].cevr" ; connectAttr "Character1_LeftHandMiddle2_rotateX.a" "clipLibrary1.cel[0].cev[266].cevr" ; connectAttr "Character1_LeftHandMiddle2_translateZ.a" "clipLibrary1.cel[0].cev[267].cevr" ; connectAttr "Character1_LeftHandMiddle2_translateY.a" "clipLibrary1.cel[0].cev[268].cevr" ; connectAttr "Character1_LeftHandMiddle2_translateX.a" "clipLibrary1.cel[0].cev[269].cevr" ; connectAttr "Character1_LeftHandMiddle1_scaleZ.a" "clipLibrary1.cel[0].cev[270].cevr" ; connectAttr "Character1_LeftHandMiddle1_scaleY.a" "clipLibrary1.cel[0].cev[271].cevr" ; connectAttr "Character1_LeftHandMiddle1_scaleX.a" "clipLibrary1.cel[0].cev[272].cevr" ; connectAttr "Character1_LeftHandMiddle1_rotateZ.a" "clipLibrary1.cel[0].cev[273].cevr" ; connectAttr "Character1_LeftHandMiddle1_rotateY.a" "clipLibrary1.cel[0].cev[274].cevr" ; connectAttr "Character1_LeftHandMiddle1_rotateX.a" "clipLibrary1.cel[0].cev[275].cevr" ; connectAttr "Character1_LeftHandMiddle1_translateZ.a" "clipLibrary1.cel[0].cev[276].cevr" ; connectAttr "Character1_LeftHandMiddle1_translateY.a" "clipLibrary1.cel[0].cev[277].cevr" ; connectAttr "Character1_LeftHandMiddle1_translateX.a" "clipLibrary1.cel[0].cev[278].cevr" ; connectAttr "Character1_LeftHandIndex3_scaleZ.a" "clipLibrary1.cel[0].cev[279].cevr" ; connectAttr "Character1_LeftHandIndex3_scaleY.a" "clipLibrary1.cel[0].cev[280].cevr" ; connectAttr "Character1_LeftHandIndex3_scaleX.a" "clipLibrary1.cel[0].cev[281].cevr" ; connectAttr "Character1_LeftHandIndex3_rotateZ.a" "clipLibrary1.cel[0].cev[282].cevr" ; connectAttr "Character1_LeftHandIndex3_rotateY.a" "clipLibrary1.cel[0].cev[283].cevr" ; connectAttr "Character1_LeftHandIndex3_rotateX.a" "clipLibrary1.cel[0].cev[284].cevr" ; connectAttr "Character1_LeftHandIndex3_translateZ.a" "clipLibrary1.cel[0].cev[285].cevr" ; connectAttr "Character1_LeftHandIndex3_translateY.a" "clipLibrary1.cel[0].cev[286].cevr" ; connectAttr "Character1_LeftHandIndex3_translateX.a" "clipLibrary1.cel[0].cev[287].cevr" ; connectAttr "Character1_LeftHandIndex2_scaleZ.a" "clipLibrary1.cel[0].cev[288].cevr" ; connectAttr "Character1_LeftHandIndex2_scaleY.a" "clipLibrary1.cel[0].cev[289].cevr" ; connectAttr "Character1_LeftHandIndex2_scaleX.a" "clipLibrary1.cel[0].cev[290].cevr" ; connectAttr "Character1_LeftHandIndex2_rotateZ.a" "clipLibrary1.cel[0].cev[291].cevr" ; connectAttr "Character1_LeftHandIndex2_rotateY.a" "clipLibrary1.cel[0].cev[292].cevr" ; connectAttr "Character1_LeftHandIndex2_rotateX.a" "clipLibrary1.cel[0].cev[293].cevr" ; connectAttr "Character1_LeftHandIndex2_translateZ.a" "clipLibrary1.cel[0].cev[294].cevr" ; connectAttr "Character1_LeftHandIndex2_translateY.a" "clipLibrary1.cel[0].cev[295].cevr" ; connectAttr "Character1_LeftHandIndex2_translateX.a" "clipLibrary1.cel[0].cev[296].cevr" ; connectAttr "Character1_LeftHandIndex1_scaleZ.a" "clipLibrary1.cel[0].cev[297].cevr" ; connectAttr "Character1_LeftHandIndex1_scaleY.a" "clipLibrary1.cel[0].cev[298].cevr" ; connectAttr "Character1_LeftHandIndex1_scaleX.a" "clipLibrary1.cel[0].cev[299].cevr" ; connectAttr "Character1_LeftHandIndex1_rotateZ.a" "clipLibrary1.cel[0].cev[300].cevr" ; connectAttr "Character1_LeftHandIndex1_rotateY.a" "clipLibrary1.cel[0].cev[301].cevr" ; connectAttr "Character1_LeftHandIndex1_rotateX.a" "clipLibrary1.cel[0].cev[302].cevr" ; connectAttr "Character1_LeftHandIndex1_translateZ.a" "clipLibrary1.cel[0].cev[303].cevr" ; connectAttr "Character1_LeftHandIndex1_translateY.a" "clipLibrary1.cel[0].cev[304].cevr" ; connectAttr "Character1_LeftHandIndex1_translateX.a" "clipLibrary1.cel[0].cev[305].cevr" ; connectAttr "Character1_LeftHandThumb3_scaleZ.a" "clipLibrary1.cel[0].cev[306].cevr" ; connectAttr "Character1_LeftHandThumb3_scaleY.a" "clipLibrary1.cel[0].cev[307].cevr" ; connectAttr "Character1_LeftHandThumb3_scaleX.a" "clipLibrary1.cel[0].cev[308].cevr" ; connectAttr "Character1_LeftHandThumb3_rotateZ.a" "clipLibrary1.cel[0].cev[309].cevr" ; connectAttr "Character1_LeftHandThumb3_rotateY.a" "clipLibrary1.cel[0].cev[310].cevr" ; connectAttr "Character1_LeftHandThumb3_rotateX.a" "clipLibrary1.cel[0].cev[311].cevr" ; connectAttr "Character1_LeftHandThumb3_translateZ.a" "clipLibrary1.cel[0].cev[312].cevr" ; connectAttr "Character1_LeftHandThumb3_translateY.a" "clipLibrary1.cel[0].cev[313].cevr" ; connectAttr "Character1_LeftHandThumb3_translateX.a" "clipLibrary1.cel[0].cev[314].cevr" ; connectAttr "Character1_LeftHandThumb2_scaleZ.a" "clipLibrary1.cel[0].cev[315].cevr" ; connectAttr "Character1_LeftHandThumb2_scaleY.a" "clipLibrary1.cel[0].cev[316].cevr" ; connectAttr "Character1_LeftHandThumb2_scaleX.a" "clipLibrary1.cel[0].cev[317].cevr" ; connectAttr "Character1_LeftHandThumb2_rotateZ.a" "clipLibrary1.cel[0].cev[318].cevr" ; connectAttr "Character1_LeftHandThumb2_rotateY.a" "clipLibrary1.cel[0].cev[319].cevr" ; connectAttr "Character1_LeftHandThumb2_rotateX.a" "clipLibrary1.cel[0].cev[320].cevr" ; connectAttr "Character1_LeftHandThumb2_translateZ.a" "clipLibrary1.cel[0].cev[321].cevr" ; connectAttr "Character1_LeftHandThumb2_translateY.a" "clipLibrary1.cel[0].cev[322].cevr" ; connectAttr "Character1_LeftHandThumb2_translateX.a" "clipLibrary1.cel[0].cev[323].cevr" ; connectAttr "Character1_LeftHandThumb1_scaleZ.a" "clipLibrary1.cel[0].cev[324].cevr" ; connectAttr "Character1_LeftHandThumb1_scaleY.a" "clipLibrary1.cel[0].cev[325].cevr" ; connectAttr "Character1_LeftHandThumb1_scaleX.a" "clipLibrary1.cel[0].cev[326].cevr" ; connectAttr "Character1_LeftHandThumb1_rotateZ.a" "clipLibrary1.cel[0].cev[327].cevr" ; connectAttr "Character1_LeftHandThumb1_rotateY.a" "clipLibrary1.cel[0].cev[328].cevr" ; connectAttr "Character1_LeftHandThumb1_rotateX.a" "clipLibrary1.cel[0].cev[329].cevr" ; connectAttr "Character1_LeftHandThumb1_translateZ.a" "clipLibrary1.cel[0].cev[330].cevr" ; connectAttr "Character1_LeftHandThumb1_translateY.a" "clipLibrary1.cel[0].cev[331].cevr" ; connectAttr "Character1_LeftHandThumb1_translateX.a" "clipLibrary1.cel[0].cev[332].cevr" ; connectAttr "Character1_LeftHand_scaleZ.a" "clipLibrary1.cel[0].cev[333].cevr"; connectAttr "Character1_LeftHand_scaleY.a" "clipLibrary1.cel[0].cev[334].cevr"; connectAttr "Character1_LeftHand_scaleX.a" "clipLibrary1.cel[0].cev[335].cevr"; connectAttr "Character1_LeftHand_rotateZ.a" "clipLibrary1.cel[0].cev[336].cevr"; connectAttr "Character1_LeftHand_rotateY.a" "clipLibrary1.cel[0].cev[337].cevr"; connectAttr "Character1_LeftHand_rotateX.a" "clipLibrary1.cel[0].cev[338].cevr"; connectAttr "Character1_LeftHand_translateZ.a" "clipLibrary1.cel[0].cev[339].cevr" ; connectAttr "Character1_LeftHand_translateY.a" "clipLibrary1.cel[0].cev[340].cevr" ; connectAttr "Character1_LeftHand_translateX.a" "clipLibrary1.cel[0].cev[341].cevr" ; connectAttr "Character1_LeftForeArm_scaleZ.a" "clipLibrary1.cel[0].cev[342].cevr" ; connectAttr "Character1_LeftForeArm_scaleY.a" "clipLibrary1.cel[0].cev[343].cevr" ; connectAttr "Character1_LeftForeArm_scaleX.a" "clipLibrary1.cel[0].cev[344].cevr" ; connectAttr "Character1_LeftForeArm_rotateZ.a" "clipLibrary1.cel[0].cev[345].cevr" ; connectAttr "Character1_LeftForeArm_rotateY.a" "clipLibrary1.cel[0].cev[346].cevr" ; connectAttr "Character1_LeftForeArm_rotateX.a" "clipLibrary1.cel[0].cev[347].cevr" ; connectAttr "Character1_LeftForeArm_translateZ.a" "clipLibrary1.cel[0].cev[348].cevr" ; connectAttr "Character1_LeftForeArm_translateY.a" "clipLibrary1.cel[0].cev[349].cevr" ; connectAttr "Character1_LeftForeArm_translateX.a" "clipLibrary1.cel[0].cev[350].cevr" ; connectAttr "Character1_LeftArm_scaleZ.a" "clipLibrary1.cel[0].cev[351].cevr"; connectAttr "Character1_LeftArm_scaleY.a" "clipLibrary1.cel[0].cev[352].cevr"; connectAttr "Character1_LeftArm_scaleX.a" "clipLibrary1.cel[0].cev[353].cevr"; connectAttr "Character1_LeftArm_rotateZ.a" "clipLibrary1.cel[0].cev[354].cevr"; connectAttr "Character1_LeftArm_rotateY.a" "clipLibrary1.cel[0].cev[355].cevr"; connectAttr "Character1_LeftArm_rotateX.a" "clipLibrary1.cel[0].cev[356].cevr"; connectAttr "Character1_LeftArm_translateZ.a" "clipLibrary1.cel[0].cev[357].cevr" ; connectAttr "Character1_LeftArm_translateY.a" "clipLibrary1.cel[0].cev[358].cevr" ; connectAttr "Character1_LeftArm_translateX.a" "clipLibrary1.cel[0].cev[359].cevr" ; connectAttr "Character1_LeftShoulder_scaleZ.a" "clipLibrary1.cel[0].cev[360].cevr" ; connectAttr "Character1_LeftShoulder_scaleY.a" "clipLibrary1.cel[0].cev[361].cevr" ; connectAttr "Character1_LeftShoulder_scaleX.a" "clipLibrary1.cel[0].cev[362].cevr" ; connectAttr "Character1_LeftShoulder_rotateZ.a" "clipLibrary1.cel[0].cev[363].cevr" ; connectAttr "Character1_LeftShoulder_rotateY.a" "clipLibrary1.cel[0].cev[364].cevr" ; connectAttr "Character1_LeftShoulder_rotateX.a" "clipLibrary1.cel[0].cev[365].cevr" ; connectAttr "Character1_LeftShoulder_translateZ.a" "clipLibrary1.cel[0].cev[366].cevr" ; connectAttr "Character1_LeftShoulder_translateY.a" "clipLibrary1.cel[0].cev[367].cevr" ; connectAttr "Character1_LeftShoulder_translateX.a" "clipLibrary1.cel[0].cev[368].cevr" ; connectAttr "Character1_Spine1_scaleZ.a" "clipLibrary1.cel[0].cev[369].cevr"; connectAttr "Character1_Spine1_scaleY.a" "clipLibrary1.cel[0].cev[370].cevr"; connectAttr "Character1_Spine1_scaleX.a" "clipLibrary1.cel[0].cev[371].cevr"; connectAttr "Character1_Spine1_rotateZ.a" "clipLibrary1.cel[0].cev[372].cevr"; connectAttr "Character1_Spine1_rotateY.a" "clipLibrary1.cel[0].cev[373].cevr"; connectAttr "Character1_Spine1_rotateX.a" "clipLibrary1.cel[0].cev[374].cevr"; connectAttr "Character1_Spine1_translateZ.a" "clipLibrary1.cel[0].cev[375].cevr" ; connectAttr "Character1_Spine1_translateY.a" "clipLibrary1.cel[0].cev[376].cevr" ; connectAttr "Character1_Spine1_translateX.a" "clipLibrary1.cel[0].cev[377].cevr" ; connectAttr "Character1_Spine_scaleZ.a" "clipLibrary1.cel[0].cev[378].cevr"; connectAttr "Character1_Spine_scaleY.a" "clipLibrary1.cel[0].cev[379].cevr"; connectAttr "Character1_Spine_scaleX.a" "clipLibrary1.cel[0].cev[380].cevr"; connectAttr "Character1_Spine_rotateZ.a" "clipLibrary1.cel[0].cev[381].cevr"; connectAttr "Character1_Spine_rotateY.a" "clipLibrary1.cel[0].cev[382].cevr"; connectAttr "Character1_Spine_rotateX.a" "clipLibrary1.cel[0].cev[383].cevr"; connectAttr "Character1_Spine_translateZ.a" "clipLibrary1.cel[0].cev[384].cevr"; connectAttr "Character1_Spine_translateY.a" "clipLibrary1.cel[0].cev[385].cevr"; connectAttr "Character1_Spine_translateX.a" "clipLibrary1.cel[0].cev[386].cevr"; connectAttr "Character1_RightFootIndex2_scaleZ.a" "clipLibrary1.cel[0].cev[387].cevr" ; connectAttr "Character1_RightFootIndex2_scaleY.a" "clipLibrary1.cel[0].cev[388].cevr" ; connectAttr "Character1_RightFootIndex2_scaleX.a" "clipLibrary1.cel[0].cev[389].cevr" ; connectAttr "Character1_RightFootIndex2_rotateZ.a" "clipLibrary1.cel[0].cev[390].cevr" ; connectAttr "Character1_RightFootIndex2_rotateY.a" "clipLibrary1.cel[0].cev[391].cevr" ; connectAttr "Character1_RightFootIndex2_rotateX.a" "clipLibrary1.cel[0].cev[392].cevr" ; connectAttr "Character1_RightFootIndex2_translateZ.a" "clipLibrary1.cel[0].cev[393].cevr" ; connectAttr "Character1_RightFootIndex2_translateY.a" "clipLibrary1.cel[0].cev[394].cevr" ; connectAttr "Character1_RightFootIndex2_translateX.a" "clipLibrary1.cel[0].cev[395].cevr" ; connectAttr "Character1_RightFootIndex1_scaleZ.a" "clipLibrary1.cel[0].cev[396].cevr" ; connectAttr "Character1_RightFootIndex1_scaleY.a" "clipLibrary1.cel[0].cev[397].cevr" ; connectAttr "Character1_RightFootIndex1_scaleX.a" "clipLibrary1.cel[0].cev[398].cevr" ; connectAttr "Character1_RightFootIndex1_rotateZ.a" "clipLibrary1.cel[0].cev[399].cevr" ; connectAttr "Character1_RightFootIndex1_rotateY.a" "clipLibrary1.cel[0].cev[400].cevr" ; connectAttr "Character1_RightFootIndex1_rotateX.a" "clipLibrary1.cel[0].cev[401].cevr" ; connectAttr "Character1_RightFootIndex1_translateZ.a" "clipLibrary1.cel[0].cev[402].cevr" ; connectAttr "Character1_RightFootIndex1_translateY.a" "clipLibrary1.cel[0].cev[403].cevr" ; connectAttr "Character1_RightFootIndex1_translateX.a" "clipLibrary1.cel[0].cev[404].cevr" ; connectAttr "Character1_RightToeBase_scaleZ.a" "clipLibrary1.cel[0].cev[405].cevr" ; connectAttr "Character1_RightToeBase_scaleY.a" "clipLibrary1.cel[0].cev[406].cevr" ; connectAttr "Character1_RightToeBase_scaleX.a" "clipLibrary1.cel[0].cev[407].cevr" ; connectAttr "Character1_RightToeBase_rotateZ.a" "clipLibrary1.cel[0].cev[408].cevr" ; connectAttr "Character1_RightToeBase_rotateY.a" "clipLibrary1.cel[0].cev[409].cevr" ; connectAttr "Character1_RightToeBase_rotateX.a" "clipLibrary1.cel[0].cev[410].cevr" ; connectAttr "Character1_RightToeBase_translateZ.a" "clipLibrary1.cel[0].cev[411].cevr" ; connectAttr "Character1_RightToeBase_translateY.a" "clipLibrary1.cel[0].cev[412].cevr" ; connectAttr "Character1_RightToeBase_translateX.a" "clipLibrary1.cel[0].cev[413].cevr" ; connectAttr "Character1_RightFoot_scaleZ.a" "clipLibrary1.cel[0].cev[414].cevr"; connectAttr "Character1_RightFoot_scaleY.a" "clipLibrary1.cel[0].cev[415].cevr"; connectAttr "Character1_RightFoot_scaleX.a" "clipLibrary1.cel[0].cev[416].cevr"; connectAttr "Character1_RightFoot_rotateZ.a" "clipLibrary1.cel[0].cev[417].cevr" ; connectAttr "Character1_RightFoot_rotateY.a" "clipLibrary1.cel[0].cev[418].cevr" ; connectAttr "Character1_RightFoot_rotateX.a" "clipLibrary1.cel[0].cev[419].cevr" ; connectAttr "Character1_RightFoot_translateZ.a" "clipLibrary1.cel[0].cev[420].cevr" ; connectAttr "Character1_RightFoot_translateY.a" "clipLibrary1.cel[0].cev[421].cevr" ; connectAttr "Character1_RightFoot_translateX.a" "clipLibrary1.cel[0].cev[422].cevr" ; connectAttr "Character1_RightLeg_scaleZ.a" "clipLibrary1.cel[0].cev[423].cevr"; connectAttr "Character1_RightLeg_scaleY.a" "clipLibrary1.cel[0].cev[424].cevr"; connectAttr "Character1_RightLeg_scaleX.a" "clipLibrary1.cel[0].cev[425].cevr"; connectAttr "Character1_RightLeg_rotateZ.a" "clipLibrary1.cel[0].cev[426].cevr"; connectAttr "Character1_RightLeg_rotateY.a" "clipLibrary1.cel[0].cev[427].cevr"; connectAttr "Character1_RightLeg_rotateX.a" "clipLibrary1.cel[0].cev[428].cevr"; connectAttr "Character1_RightLeg_translateZ.a" "clipLibrary1.cel[0].cev[429].cevr" ; connectAttr "Character1_RightLeg_translateY.a" "clipLibrary1.cel[0].cev[430].cevr" ; connectAttr "Character1_RightLeg_translateX.a" "clipLibrary1.cel[0].cev[431].cevr" ; connectAttr "Character1_RightUpLeg_scaleZ.a" "clipLibrary1.cel[0].cev[432].cevr" ; connectAttr "Character1_RightUpLeg_scaleY.a" "clipLibrary1.cel[0].cev[433].cevr" ; connectAttr "Character1_RightUpLeg_scaleX.a" "clipLibrary1.cel[0].cev[434].cevr" ; connectAttr "Character1_RightUpLeg_rotateZ.a" "clipLibrary1.cel[0].cev[435].cevr" ; connectAttr "Character1_RightUpLeg_rotateY.a" "clipLibrary1.cel[0].cev[436].cevr" ; connectAttr "Character1_RightUpLeg_rotateX.a" "clipLibrary1.cel[0].cev[437].cevr" ; connectAttr "Character1_RightUpLeg_translateZ.a" "clipLibrary1.cel[0].cev[438].cevr" ; connectAttr "Character1_RightUpLeg_translateY.a" "clipLibrary1.cel[0].cev[439].cevr" ; connectAttr "Character1_RightUpLeg_translateX.a" "clipLibrary1.cel[0].cev[440].cevr" ; connectAttr "Character1_LeftFootIndex2_scaleZ.a" "clipLibrary1.cel[0].cev[441].cevr" ; connectAttr "Character1_LeftFootIndex2_scaleY.a" "clipLibrary1.cel[0].cev[442].cevr" ; connectAttr "Character1_LeftFootIndex2_scaleX.a" "clipLibrary1.cel[0].cev[443].cevr" ; connectAttr "Character1_LeftFootIndex2_rotateZ.a" "clipLibrary1.cel[0].cev[444].cevr" ; connectAttr "Character1_LeftFootIndex2_rotateY.a" "clipLibrary1.cel[0].cev[445].cevr" ; connectAttr "Character1_LeftFootIndex2_rotateX.a" "clipLibrary1.cel[0].cev[446].cevr" ; connectAttr "Character1_LeftFootIndex2_translateZ.a" "clipLibrary1.cel[0].cev[447].cevr" ; connectAttr "Character1_LeftFootIndex2_translateY.a" "clipLibrary1.cel[0].cev[448].cevr" ; connectAttr "Character1_LeftFootIndex2_translateX.a" "clipLibrary1.cel[0].cev[449].cevr" ; connectAttr "Character1_LeftFootIndex1_scaleZ.a" "clipLibrary1.cel[0].cev[450].cevr" ; connectAttr "Character1_LeftFootIndex1_scaleY.a" "clipLibrary1.cel[0].cev[451].cevr" ; connectAttr "Character1_LeftFootIndex1_scaleX.a" "clipLibrary1.cel[0].cev[452].cevr" ; connectAttr "Character1_LeftFootIndex1_rotateZ.a" "clipLibrary1.cel[0].cev[453].cevr" ; connectAttr "Character1_LeftFootIndex1_rotateY.a" "clipLibrary1.cel[0].cev[454].cevr" ; connectAttr "Character1_LeftFootIndex1_rotateX.a" "clipLibrary1.cel[0].cev[455].cevr" ; connectAttr "Character1_LeftFootIndex1_translateZ.a" "clipLibrary1.cel[0].cev[456].cevr" ; connectAttr "Character1_LeftFootIndex1_translateY.a" "clipLibrary1.cel[0].cev[457].cevr" ; connectAttr "Character1_LeftFootIndex1_translateX.a" "clipLibrary1.cel[0].cev[458].cevr" ; connectAttr "Character1_LeftToeBase_scaleZ.a" "clipLibrary1.cel[0].cev[459].cevr" ; connectAttr "Character1_LeftToeBase_scaleY.a" "clipLibrary1.cel[0].cev[460].cevr" ; connectAttr "Character1_LeftToeBase_scaleX.a" "clipLibrary1.cel[0].cev[461].cevr" ; connectAttr "Character1_LeftToeBase_rotateZ.a" "clipLibrary1.cel[0].cev[462].cevr" ; connectAttr "Character1_LeftToeBase_rotateY.a" "clipLibrary1.cel[0].cev[463].cevr" ; connectAttr "Character1_LeftToeBase_rotateX.a" "clipLibrary1.cel[0].cev[464].cevr" ; connectAttr "Character1_LeftToeBase_translateZ.a" "clipLibrary1.cel[0].cev[465].cevr" ; connectAttr "Character1_LeftToeBase_translateY.a" "clipLibrary1.cel[0].cev[466].cevr" ; connectAttr "Character1_LeftToeBase_translateX.a" "clipLibrary1.cel[0].cev[467].cevr" ; connectAttr "Character1_LeftFoot_scaleZ.a" "clipLibrary1.cel[0].cev[468].cevr"; connectAttr "Character1_LeftFoot_scaleY.a" "clipLibrary1.cel[0].cev[469].cevr"; connectAttr "Character1_LeftFoot_scaleX.a" "clipLibrary1.cel[0].cev[470].cevr"; connectAttr "Character1_LeftFoot_rotateZ.a" "clipLibrary1.cel[0].cev[471].cevr"; connectAttr "Character1_LeftFoot_rotateY.a" "clipLibrary1.cel[0].cev[472].cevr"; connectAttr "Character1_LeftFoot_rotateX.a" "clipLibrary1.cel[0].cev[473].cevr"; connectAttr "Character1_LeftFoot_translateZ.a" "clipLibrary1.cel[0].cev[474].cevr" ; connectAttr "Character1_LeftFoot_translateY.a" "clipLibrary1.cel[0].cev[475].cevr" ; connectAttr "Character1_LeftFoot_translateX.a" "clipLibrary1.cel[0].cev[476].cevr" ; connectAttr "Character1_LeftLeg_scaleZ.a" "clipLibrary1.cel[0].cev[477].cevr"; connectAttr "Character1_LeftLeg_scaleY.a" "clipLibrary1.cel[0].cev[478].cevr"; connectAttr "Character1_LeftLeg_scaleX.a" "clipLibrary1.cel[0].cev[479].cevr"; connectAttr "Character1_LeftLeg_rotateZ.a" "clipLibrary1.cel[0].cev[480].cevr"; connectAttr "Character1_LeftLeg_rotateY.a" "clipLibrary1.cel[0].cev[481].cevr"; connectAttr "Character1_LeftLeg_rotateX.a" "clipLibrary1.cel[0].cev[482].cevr"; connectAttr "Character1_LeftLeg_translateZ.a" "clipLibrary1.cel[0].cev[483].cevr" ; connectAttr "Character1_LeftLeg_translateY.a" "clipLibrary1.cel[0].cev[484].cevr" ; connectAttr "Character1_LeftLeg_translateX.a" "clipLibrary1.cel[0].cev[485].cevr" ; connectAttr "Character1_LeftUpLeg_scaleZ.a" "clipLibrary1.cel[0].cev[486].cevr"; connectAttr "Character1_LeftUpLeg_scaleY.a" "clipLibrary1.cel[0].cev[487].cevr"; connectAttr "Character1_LeftUpLeg_scaleX.a" "clipLibrary1.cel[0].cev[488].cevr"; connectAttr "Character1_LeftUpLeg_rotateZ.a" "clipLibrary1.cel[0].cev[489].cevr" ; connectAttr "Character1_LeftUpLeg_rotateY.a" "clipLibrary1.cel[0].cev[490].cevr" ; connectAttr "Character1_LeftUpLeg_rotateX.a" "clipLibrary1.cel[0].cev[491].cevr" ; connectAttr "Character1_LeftUpLeg_translateZ.a" "clipLibrary1.cel[0].cev[492].cevr" ; connectAttr "Character1_LeftUpLeg_translateY.a" "clipLibrary1.cel[0].cev[493].cevr" ; connectAttr "Character1_LeftUpLeg_translateX.a" "clipLibrary1.cel[0].cev[494].cevr" ; connectAttr "Character1_Hips_scaleZ.a" "clipLibrary1.cel[0].cev[495].cevr"; connectAttr "Character1_Hips_scaleY.a" "clipLibrary1.cel[0].cev[496].cevr"; connectAttr "Character1_Hips_scaleX.a" "clipLibrary1.cel[0].cev[497].cevr"; connectAttr "Character1_Hips_rotateZ.a" "clipLibrary1.cel[0].cev[498].cevr"; connectAttr "Character1_Hips_rotateY.a" "clipLibrary1.cel[0].cev[499].cevr"; connectAttr "Character1_Hips_rotateX.a" "clipLibrary1.cel[0].cev[500].cevr"; connectAttr "Character1_Hips_translateZ.a" "clipLibrary1.cel[0].cev[501].cevr"; connectAttr "Character1_Hips_translateY.a" "clipLibrary1.cel[0].cev[502].cevr"; connectAttr "Character1_Hips_translateX.a" "clipLibrary1.cel[0].cev[503].cevr"; connectAttr "quiver_scaleZ.a" "clipLibrary1.cel[0].cev[504].cevr"; connectAttr "quiver_scaleY.a" "clipLibrary1.cel[0].cev[505].cevr"; connectAttr "quiver_scaleX.a" "clipLibrary1.cel[0].cev[506].cevr"; connectAttr "quiver_rotateZ.a" "clipLibrary1.cel[0].cev[507].cevr"; connectAttr "quiver_rotateY.a" "clipLibrary1.cel[0].cev[508].cevr"; connectAttr "quiver_rotateX.a" "clipLibrary1.cel[0].cev[509].cevr"; connectAttr "quiver_translateZ.a" "clipLibrary1.cel[0].cev[510].cevr"; connectAttr "quiver_translateY.a" "clipLibrary1.cel[0].cev[511].cevr"; connectAttr "quiver_translateX.a" "clipLibrary1.cel[0].cev[512].cevr"; // End of whack.ma