using UnityEngine; using System; using System.Collections; using System.Collections.Generic; public class TurnManagerScript : MonoBehaviour { public int turnNum = 0; public int playerNum = 2; public int iaNum = 0; public bool inTurn = true; //public List > charList; public List terrain; public List charMap; public Vector2 mapSize; private int actualPlayer; private int actualNumChars; private int actualNumFinishedChars; public GameObject cursor; // Use this for initialization void Start () { //Estamos en turno inTurn = true; actualPlayer = 0; actualNumChars = 1;//charList [actualPlayer].Count; // Characters that have finished its actions actualNumFinishedChars = 0; cursor = Instantiate (cursor, new Vector3 (1.0f, 1.0f, 1.0f), Quaternion.identity) as GameObject; } // Update is called once per frame void Update () { if (Input.GetKey (KeyCode.LeftArrow)) { cursor.transform.Translate (-0.25f, 0, 0); } if (Input.GetKey (KeyCode.RightArrow)) { cursor.transform.Translate (0.25f, 0, 0); } if (Input.GetKey (KeyCode.UpArrow)) { cursor.transform.Translate (0, 0, 0.25f); } if (Input.GetKey (KeyCode.DownArrow)) { cursor.transform.Translate (0, 0, -0.25f); } if (actualNumFinishedChars == actualNumChars) { changeTeam ((actualPlayer + 1) % playerNum); } } // Attack position (i,j) -> row i, column j void execute(Action act, int i, int j) { GameObject c = charMap [i * (int) mapSize.x + j]; act (c); } void attack(int i, int j, params int[] altParams ) { } void attackRange (int i, int j, int k, int l, params int[] altParams ) { } void changeTeam (int newTeam) { actualPlayer = newTeam; //actualNumChars = charList [actualPlayer].Count; actualNumFinishedChars = 0; } }