using UnityEngine; using System; using System.Collections; using System.Collections.Generic; using UnityEngine.UI; public class TurnManagerScript : MonoBehaviour { public int turnNum = 0; public int playerNum = 2; public int iaNum = 0; public bool inTurn = true; public List > unitList; public List terrain; public GameObject[,] unitMap; public Vector2 mapSize; private int actualPlayer; private int actualNumChars; private int actualNumFinishedChars; // Use this for initialization void Start () { //Estamos en turno inTurn = true; actualPlayer = 0; actualNumChars = 1;//charList [actualPlayer].Count; // Characters that have finished its actions actualNumFinishedChars = 0; } // Update is called once per frame void Update () { if (actualNumFinishedChars == actualNumChars) { changeTeam ((actualPlayer + 1) % playerNum); } } // Attack position (i,j) -> row i, column j void execute(Action act, int i, int j) { GameObject c = unitMap [i, j]; act (c); } void attack(int i, int j, params int[] altParams ) { } void attackRange (int i, int j, int k, int l, params int[] altParams ) { } void changeTeam (int newTeam) { actualPlayer = newTeam; //actualNumChars = charList [actualPlayer].Count; actualNumFinishedChars = 0; } public GameObject getUnitAtTile(int i, int j) { return unitMap [i, j]; } /*void OnGUI(){ if (showActions) { GUI.Box (new Rect(0, 0, 100, 100), "Move"); GUI.Box (new Rect(100, 0, 100, 100), "Attack"); } }*/ }