using UnityEngine; using System; using System.Collections; using System.Collections.Generic; public class TurnManagerScript : MonoBehaviour { public int turnNum = 0; public int playerNum = 2; public int iaNum = 0; public bool inTurn = true; //public List > charList; public List terrain; public List charMap; public Vector2 mapSize; private int actualPlayer; private int actualNumChars; private int actualNumFinishedChars; public GameObject cursor; // Use this for initialization void Start () { //Estamos en turno inTurn = true; actualPlayer = 0; //actualNumChars = charList [actualPlayer].Count; // Characters that have finished its actions actualNumFinishedChars = 0; } // Update is called once per frame void Update () { if (Input.GetKey (KeyCode.LeftArrow)) { cursor.transform.Translate (-1, 0, 0); } if (Input.GetKey (KeyCode.RightArrow)) { cursor.transform.Translate (1, 0, 0); } if (Input.GetKey (KeyCode.UpArrow)) { cursor.transform.Translate (0, 0, 1); } if (Input.GetKey (KeyCode.DownArrow)) { cursor.transform.Translate (0, 0, -1); } if (actualNumFinishedChars == actualNumChars) { changeTeam ((actualPlayer + 1) % playerNum); } } // Attack position (i,j) -> row i, column j void execute(Action act, int i, int j) { GameObject c = charMap [i * (int) mapSize.x + j]; act (c); } void changeTeam (int newTeam) { actualPlayer = newTeam; //actualNumChars = charList [actualPlayer].Count; actualNumFinishedChars = 0; } }