//Maya ASCII 2013 scene
//Name: shuffle_left.ma
//Last modified: Tue, Jan 06, 2015 04:04:23 PM
//Codeset: 1252
requires maya "2013";
currentUnit -l centimeter -a degree -t ntsc;
fileInfo "application" "maya";
fileInfo "product" "Maya 2013";
fileInfo "version" "2013 x64";
fileInfo "cutIdentifier" "201202220241-825136";
fileInfo "osv" "Microsoft Windows 7 Home Premium Edition, 64-bit Windows 7 Service Pack 1 (Build 7601)\n";
createNode clipLibrary -n "clipLibrary1";
	setAttr -s 513 ".cel[0].cev";
	setAttr ".cd[0].cm" -type "characterMapping" 513 "cloak_left_03.scaleZ" 0 
		1 "cloak_left_03.scaleY" 0 2 "cloak_left_03.scaleX" 0 3 "cloak_left_03.rotateZ" 
		2 1 "cloak_left_03.rotateY" 2 2 "cloak_left_03.rotateX" 2 
		3 "cloak_left_03.translateZ" 1 1 "cloak_left_03.translateY" 1 
		2 "cloak_left_03.translateX" 1 3 "cloak_left_02.scaleZ" 0 4 "cloak_left_02.scaleY" 
		0 5 "cloak_left_02.scaleX" 0 6 "cloak_left_02.rotateZ" 2 
		4 "cloak_left_02.rotateY" 2 5 "cloak_left_02.rotateX" 2 6 "cloak_left_02.translateZ" 
		1 4 "cloak_left_02.translateY" 1 5 "cloak_left_02.translateX" 
		1 6 "cloak_left_01.scaleZ" 0 7 "cloak_left_01.scaleY" 0 
		8 "cloak_left_01.scaleX" 0 9 "cloak_left_01.rotateZ" 2 7 "cloak_left_01.rotateY" 
		2 8 "cloak_left_01.rotateX" 2 9 "cloak_left_01.translateZ" 1 
		7 "cloak_left_01.translateY" 1 8 "cloak_left_01.translateX" 1 
		9 "cloak_right_03.scaleZ" 0 10 "cloak_right_03.scaleY" 0 11 "cloak_right_03.scaleX" 
		0 12 "cloak_right_03.rotateZ" 2 10 "cloak_right_03.rotateY" 2 
		11 "cloak_right_03.rotateX" 2 12 "cloak_right_03.translateZ" 1 
		10 "cloak_right_03.translateY" 1 11 "cloak_right_03.translateX" 1 
		12 "cloak_right_02.scaleZ" 0 13 "cloak_right_02.scaleY" 0 14 "cloak_right_02.scaleX" 
		0 15 "cloak_right_02.rotateZ" 2 13 "cloak_right_02.rotateY" 2 
		14 "cloak_right_02.rotateX" 2 15 "cloak_right_02.translateZ" 1 
		13 "cloak_right_02.translateY" 1 14 "cloak_right_02.translateX" 1 
		15 "cloak_right_01.scaleZ" 0 16 "cloak_right_01.scaleY" 0 17 "cloak_right_01.scaleX" 
		0 18 "cloak_right_01.rotateZ" 2 16 "cloak_right_01.rotateY" 2 
		17 "cloak_right_01.rotateX" 2 18 "cloak_right_01.translateZ" 1 
		16 "cloak_right_01.translateY" 1 17 "cloak_right_01.translateX" 1 
		18 "helmet.scaleZ" 0 19 "helmet.scaleY" 0 20 "helmet.scaleX" 
		0 21 "helmet.rotateZ" 2 19 "helmet.rotateY" 2 20 "helmet.rotateX" 
		2 21 "helmet.translateZ" 1 19 "helmet.translateY" 1 20 "helmet.translateX" 
		1 21 "Character1_Head.scaleZ" 0 22 "Character1_Head.scaleY" 0 
		23 "Character1_Head.scaleX" 0 24 "Character1_Head.rotateZ" 2 22 "Character1_Head.rotateY" 
		2 23 "Character1_Head.rotateX" 2 24 "Character1_Head.translateZ" 
		1 22 "Character1_Head.translateY" 1 23 "Character1_Head.translateX" 
		1 24 "Character1_Neck.scaleZ" 0 25 "Character1_Neck.scaleY" 0 
		26 "Character1_Neck.scaleX" 0 27 "Character1_Neck.rotateZ" 2 25 "Character1_Neck.rotateY" 
		2 26 "Character1_Neck.rotateX" 2 27 "Character1_Neck.translateZ" 
		1 25 "Character1_Neck.translateY" 1 26 "Character1_Neck.translateX" 
		1 27 "Character1_RightHandRing3.scaleZ" 0 28 "Character1_RightHandRing3.scaleY" 
		0 29 "Character1_RightHandRing3.scaleX" 0 30 "Character1_RightHandRing3.rotateZ" 
		2 28 "Character1_RightHandRing3.rotateY" 2 29 "Character1_RightHandRing3.rotateX" 
		2 30 "Character1_RightHandRing3.translateZ" 1 28 "Character1_RightHandRing3.translateY" 
		1 29 "Character1_RightHandRing3.translateX" 1 30 "Character1_RightHandRing2.scaleZ" 
		0 31 "Character1_RightHandRing2.scaleY" 0 32 "Character1_RightHandRing2.scaleX" 
		0 33 "Character1_RightHandRing2.rotateZ" 2 31 "Character1_RightHandRing2.rotateY" 
		2 32 "Character1_RightHandRing2.rotateX" 2 33 "Character1_RightHandRing2.translateZ" 
		1 31 "Character1_RightHandRing2.translateY" 1 32 "Character1_RightHandRing2.translateX" 
		1 33 "Character1_RightHandRing1.scaleZ" 0 34 "Character1_RightHandRing1.scaleY" 
		0 35 "Character1_RightHandRing1.scaleX" 0 36 "Character1_RightHandRing1.rotateZ" 
		2 34 "Character1_RightHandRing1.rotateY" 2 35 "Character1_RightHandRing1.rotateX" 
		2 36 "Character1_RightHandRing1.translateZ" 1 34 "Character1_RightHandRing1.translateY" 
		1 35 "Character1_RightHandRing1.translateX" 1 36 "Character1_RightHandMiddle3.scaleZ" 
		0 37 "Character1_RightHandMiddle3.scaleY" 0 38 "Character1_RightHandMiddle3.scaleX" 
		0 39 "Character1_RightHandMiddle3.rotateZ" 2 37 "Character1_RightHandMiddle3.rotateY" 
		2 38 "Character1_RightHandMiddle3.rotateX" 2 39 "Character1_RightHandMiddle3.translateZ" 
		1 37 "Character1_RightHandMiddle3.translateY" 1 38 "Character1_RightHandMiddle3.translateX" 
		1 39 "Character1_RightHandMiddle2.scaleZ" 0 40 "Character1_RightHandMiddle2.scaleY" 
		0 41 "Character1_RightHandMiddle2.scaleX" 0 42 "Character1_RightHandMiddle2.rotateZ" 
		2 40 "Character1_RightHandMiddle2.rotateY" 2 41 "Character1_RightHandMiddle2.rotateX" 
		2 42 "Character1_RightHandMiddle2.translateZ" 1 40 "Character1_RightHandMiddle2.translateY" 
		1 41 "Character1_RightHandMiddle2.translateX" 1 42 "Character1_RightHandMiddle1.scaleZ" 
		0 43 "Character1_RightHandMiddle1.scaleY" 0 44 "Character1_RightHandMiddle1.scaleX" 
		0 45 "Character1_RightHandMiddle1.rotateZ" 2 43 "Character1_RightHandMiddle1.rotateY" 
		2 44 "Character1_RightHandMiddle1.rotateX" 2 45 "Character1_RightHandMiddle1.translateZ" 
		1 43 "Character1_RightHandMiddle1.translateY" 1 44 "Character1_RightHandMiddle1.translateX" 
		1 45 "Character1_RightHandIndex3.scaleZ" 0 46 "Character1_RightHandIndex3.scaleY" 
		0 47 "Character1_RightHandIndex3.scaleX" 0 48 "Character1_RightHandIndex3.rotateZ" 
		2 46 "Character1_RightHandIndex3.rotateY" 2 47 "Character1_RightHandIndex3.rotateX" 
		2 48 "Character1_RightHandIndex3.translateZ" 1 46 "Character1_RightHandIndex3.translateY" 
		1 47 "Character1_RightHandIndex3.translateX" 1 48 "Character1_RightHandIndex2.scaleZ" 
		0 49 "Character1_RightHandIndex2.scaleY" 0 50 "Character1_RightHandIndex2.scaleX" 
		0 51 "Character1_RightHandIndex2.rotateZ" 2 49 "Character1_RightHandIndex2.rotateY" 
		2 50 "Character1_RightHandIndex2.rotateX" 2 51 "Character1_RightHandIndex2.translateZ" 
		1 49 "Character1_RightHandIndex2.translateY" 1 50 "Character1_RightHandIndex2.translateX" 
		1 51 "Character1_RightHandIndex1.scaleZ" 0 52 "Character1_RightHandIndex1.scaleY" 
		0 53 "Character1_RightHandIndex1.scaleX" 0 54 "Character1_RightHandIndex1.rotateZ" 
		2 52 "Character1_RightHandIndex1.rotateY" 2 53 "Character1_RightHandIndex1.rotateX" 
		2 54 "Character1_RightHandIndex1.translateZ" 1 52 "Character1_RightHandIndex1.translateY" 
		1 53 "Character1_RightHandIndex1.translateX" 1 54 "Character1_RightHandThumb3.scaleZ" 
		0 55 "Character1_RightHandThumb3.scaleY" 0 56 "Character1_RightHandThumb3.scaleX" 
		0 57 "Character1_RightHandThumb3.rotateZ" 2 55 "Character1_RightHandThumb3.rotateY" 
		2 56 "Character1_RightHandThumb3.rotateX" 2 57 "Character1_RightHandThumb3.translateZ" 
		1 55 "Character1_RightHandThumb3.translateY" 1 56 "Character1_RightHandThumb3.translateX" 
		1 57 "Character1_RightHandThumb2.scaleZ" 0 58 "Character1_RightHandThumb2.scaleY" 
		0 59 "Character1_RightHandThumb2.scaleX" 0 60 "Character1_RightHandThumb2.rotateZ" 
		2 58 "Character1_RightHandThumb2.rotateY" 2 59 "Character1_RightHandThumb2.rotateX" 
		2 60 "Character1_RightHandThumb2.translateZ" 1 58 "Character1_RightHandThumb2.translateY" 
		1 59 "Character1_RightHandThumb2.translateX" 1 60 "Character1_RightHandThumb1.scaleZ" 
		0 61 "Character1_RightHandThumb1.scaleY" 0 62 "Character1_RightHandThumb1.scaleX" 
		0 63 "Character1_RightHandThumb1.rotateZ" 2 61 "Character1_RightHandThumb1.rotateY" 
		2 62 "Character1_RightHandThumb1.rotateX" 2 63 "Character1_RightHandThumb1.translateZ" 
		1 61 "Character1_RightHandThumb1.translateY" 1 62 "Character1_RightHandThumb1.translateX" 
		1 63 "Character1_RightHand.scaleZ" 0 64 "Character1_RightHand.scaleY" 
		0 65 "Character1_RightHand.scaleX" 0 66 "Character1_RightHand.rotateZ" 
		2 64 "Character1_RightHand.rotateY" 2 65 "Character1_RightHand.rotateX" 
		2 66 "Character1_RightHand.translateZ" 1 64 "Character1_RightHand.translateY" 
		1 65 "Character1_RightHand.translateX" 1 66 "Character1_RightForeArm.scaleZ" 
		0 67 "Character1_RightForeArm.scaleY" 0 68 "Character1_RightForeArm.scaleX" 
		0 69 "Character1_RightForeArm.rotateZ" 2 67 "Character1_RightForeArm.rotateY" 
		2 68 "Character1_RightForeArm.rotateX" 2 69 "Character1_RightForeArm.translateZ" 
		1 67 "Character1_RightForeArm.translateY" 1 68 "Character1_RightForeArm.translateX" 
		1 69 "Character1_RightArm.scaleZ" 0 70 "Character1_RightArm.scaleY" 
		0 71 "Character1_RightArm.scaleX" 0 72 "Character1_RightArm.rotateZ" 
		2 70 "Character1_RightArm.rotateY" 2 71 "Character1_RightArm.rotateX" 
		2 72 "Character1_RightArm.translateZ" 1 70 "Character1_RightArm.translateY" 
		1 71 "Character1_RightArm.translateX" 1 72 "Character1_RightShoulder.scaleZ" 
		0 73 "Character1_RightShoulder.scaleY" 0 74 "Character1_RightShoulder.scaleX" 
		0 75 "Character1_RightShoulder.rotateZ" 2 73 "Character1_RightShoulder.rotateY" 
		2 74 "Character1_RightShoulder.rotateX" 2 75 "Character1_RightShoulder.translateZ" 
		1 73 "Character1_RightShoulder.translateY" 1 74 "Character1_RightShoulder.translateX" 
		1 75 "Character1_LeftHandRing3.scaleZ" 0 76 "Character1_LeftHandRing3.scaleY" 
		0 77 "Character1_LeftHandRing3.scaleX" 0 78 "Character1_LeftHandRing3.rotateZ" 
		2 76 "Character1_LeftHandRing3.rotateY" 2 77 "Character1_LeftHandRing3.rotateX" 
		2 78 "Character1_LeftHandRing3.translateZ" 1 76 "Character1_LeftHandRing3.translateY" 
		1 77 "Character1_LeftHandRing3.translateX" 1 78 "Character1_LeftHandRing2.scaleZ" 
		0 79 "Character1_LeftHandRing2.scaleY" 0 80 "Character1_LeftHandRing2.scaleX" 
		0 81 "Character1_LeftHandRing2.rotateZ" 2 79 "Character1_LeftHandRing2.rotateY" 
		2 80 "Character1_LeftHandRing2.rotateX" 2 81 "Character1_LeftHandRing2.translateZ" 
		1 79 "Character1_LeftHandRing2.translateY" 1 80 "Character1_LeftHandRing2.translateX" 
		1 81 "Character1_LeftHandRing1.scaleZ" 0 82 "Character1_LeftHandRing1.scaleY" 
		0 83 "Character1_LeftHandRing1.scaleX" 0 84 "Character1_LeftHandRing1.rotateZ" 
		2 82 "Character1_LeftHandRing1.rotateY" 2 83 "Character1_LeftHandRing1.rotateX" 
		2 84 "Character1_LeftHandRing1.translateZ" 1 82 "Character1_LeftHandRing1.translateY" 
		1 83 "Character1_LeftHandRing1.translateX" 1 84 "Character1_LeftHandMiddle3.scaleZ" 
		0 85 "Character1_LeftHandMiddle3.scaleY" 0 86 "Character1_LeftHandMiddle3.scaleX" 
		0 87 "Character1_LeftHandMiddle3.rotateZ" 2 85 "Character1_LeftHandMiddle3.rotateY" 
		2 86 "Character1_LeftHandMiddle3.rotateX" 2 87 "Character1_LeftHandMiddle3.translateZ" 
		1 85 "Character1_LeftHandMiddle3.translateY" 1 86 "Character1_LeftHandMiddle3.translateX" 
		1 87 "Character1_LeftHandMiddle2.scaleZ" 0 88 "Character1_LeftHandMiddle2.scaleY" 
		0 89 "Character1_LeftHandMiddle2.scaleX" 0 90 "Character1_LeftHandMiddle2.rotateZ" 
		2 88 "Character1_LeftHandMiddle2.rotateY" 2 89 "Character1_LeftHandMiddle2.rotateX" 
		2 90 "Character1_LeftHandMiddle2.translateZ" 1 88 "Character1_LeftHandMiddle2.translateY" 
		1 89 "Character1_LeftHandMiddle2.translateX" 1 90 "Character1_LeftHandMiddle1.scaleZ" 
		0 91 "Character1_LeftHandMiddle1.scaleY" 0 92 "Character1_LeftHandMiddle1.scaleX" 
		0 93 "Character1_LeftHandMiddle1.rotateZ" 2 91 "Character1_LeftHandMiddle1.rotateY" 
		2 92 "Character1_LeftHandMiddle1.rotateX" 2 93 "Character1_LeftHandMiddle1.translateZ" 
		1 91 "Character1_LeftHandMiddle1.translateY" 1 92 "Character1_LeftHandMiddle1.translateX" 
		1 93 "Character1_LeftHandIndex3.scaleZ" 0 94 "Character1_LeftHandIndex3.scaleY" 
		0 95 "Character1_LeftHandIndex3.scaleX" 0 96 "Character1_LeftHandIndex3.rotateZ" 
		2 94 "Character1_LeftHandIndex3.rotateY" 2 95 "Character1_LeftHandIndex3.rotateX" 
		2 96 "Character1_LeftHandIndex3.translateZ" 1 94 "Character1_LeftHandIndex3.translateY" 
		1 95 "Character1_LeftHandIndex3.translateX" 1 96 "Character1_LeftHandIndex2.scaleZ" 
		0 97 "Character1_LeftHandIndex2.scaleY" 0 98 "Character1_LeftHandIndex2.scaleX" 
		0 99 "Character1_LeftHandIndex2.rotateZ" 2 97 "Character1_LeftHandIndex2.rotateY" 
		2 98 "Character1_LeftHandIndex2.rotateX" 2 99 "Character1_LeftHandIndex2.translateZ" 
		1 97 "Character1_LeftHandIndex2.translateY" 1 98 "Character1_LeftHandIndex2.translateX" 
		1 99 "Character1_LeftHandIndex1.scaleZ" 0 100 "Character1_LeftHandIndex1.scaleY" 
		0 101 "Character1_LeftHandIndex1.scaleX" 0 102 "Character1_LeftHandIndex1.rotateZ" 
		2 100 "Character1_LeftHandIndex1.rotateY" 2 101 "Character1_LeftHandIndex1.rotateX" 
		2 102 "Character1_LeftHandIndex1.translateZ" 1 100 "Character1_LeftHandIndex1.translateY" 
		1 101 "Character1_LeftHandIndex1.translateX" 1 102 "Character1_LeftHandThumb3.scaleZ" 
		0 103 "Character1_LeftHandThumb3.scaleY" 0 104 "Character1_LeftHandThumb3.scaleX" 
		0 105 "Character1_LeftHandThumb3.rotateZ" 2 103 "Character1_LeftHandThumb3.rotateY" 
		2 104 "Character1_LeftHandThumb3.rotateX" 2 105 "Character1_LeftHandThumb3.translateZ" 
		1 103 "Character1_LeftHandThumb3.translateY" 1 104 "Character1_LeftHandThumb3.translateX" 
		1 105 "Character1_LeftHandThumb2.scaleZ" 0 106 "Character1_LeftHandThumb2.scaleY" 
		0 107 "Character1_LeftHandThumb2.scaleX" 0 108 "Character1_LeftHandThumb2.rotateZ" 
		2 106 "Character1_LeftHandThumb2.rotateY" 2 107 "Character1_LeftHandThumb2.rotateX" 
		2 108 "Character1_LeftHandThumb2.translateZ" 1 106 "Character1_LeftHandThumb2.translateY" 
		1 107 "Character1_LeftHandThumb2.translateX" 1 108 "Character1_LeftHandThumb1.scaleZ" 
		0 109 "Character1_LeftHandThumb1.scaleY" 0 110 "Character1_LeftHandThumb1.scaleX" 
		0 111 "Character1_LeftHandThumb1.rotateZ" 2 109 "Character1_LeftHandThumb1.rotateY" 
		2 110 "Character1_LeftHandThumb1.rotateX" 2 111 "Character1_LeftHandThumb1.translateZ" 
		1 109 "Character1_LeftHandThumb1.translateY" 1 110 "Character1_LeftHandThumb1.translateX" 
		1 111 "Character1_LeftHand.scaleZ" 0 112 "Character1_LeftHand.scaleY" 
		0 113 "Character1_LeftHand.scaleX" 0 114 "Character1_LeftHand.rotateZ" 
		2 112 "Character1_LeftHand.rotateY" 2 113 "Character1_LeftHand.rotateX" 
		2 114 "Character1_LeftHand.translateZ" 1 112 "Character1_LeftHand.translateY" 
		1 113 "Character1_LeftHand.translateX" 1 114 "Character1_LeftForeArm.scaleZ" 
		0 115 "Character1_LeftForeArm.scaleY" 0 116 "Character1_LeftForeArm.scaleX" 
		0 117 "Character1_LeftForeArm.rotateZ" 2 115 "Character1_LeftForeArm.rotateY" 
		2 116 "Character1_LeftForeArm.rotateX" 2 117 "Character1_LeftForeArm.translateZ" 
		1 115 "Character1_LeftForeArm.translateY" 1 116 "Character1_LeftForeArm.translateX" 
		1 117 "Character1_LeftArm.scaleZ" 0 118 "Character1_LeftArm.scaleY" 
		0 119 "Character1_LeftArm.scaleX" 0 120 "Character1_LeftArm.rotateZ" 
		2 118 "Character1_LeftArm.rotateY" 2 119 "Character1_LeftArm.rotateX" 
		2 120 "Character1_LeftArm.translateZ" 1 118 "Character1_LeftArm.translateY" 
		1 119 "Character1_LeftArm.translateX" 1 120 "Character1_LeftShoulder.scaleZ" 
		0 121 "Character1_LeftShoulder.scaleY" 0 122 "Character1_LeftShoulder.scaleX" 
		0 123 "Character1_LeftShoulder.rotateZ" 2 121 "Character1_LeftShoulder.rotateY" 
		2 122 "Character1_LeftShoulder.rotateX" 2 123 "Character1_LeftShoulder.translateZ" 
		1 121 "Character1_LeftShoulder.translateY" 1 122 "Character1_LeftShoulder.translateX" 
		1 123 "Character1_Spine1.scaleZ" 0 124 "Character1_Spine1.scaleY" 
		0 125 "Character1_Spine1.scaleX" 0 126 "Character1_Spine1.rotateZ" 
		2 124 "Character1_Spine1.rotateY" 2 125 "Character1_Spine1.rotateX" 
		2 126 "Character1_Spine1.translateZ" 1 124 "Character1_Spine1.translateY" 
		1 125 "Character1_Spine1.translateX" 1 126 "Character1_Spine.scaleZ" 
		0 127 "Character1_Spine.scaleY" 0 128 "Character1_Spine.scaleX" 0 
		129 "Character1_Spine.rotateZ" 2 127 "Character1_Spine.rotateY" 2 
		128 "Character1_Spine.rotateX" 2 129 "Character1_Spine.translateZ" 1 
		127 "Character1_Spine.translateY" 1 128 "Character1_Spine.translateX" 
		1 129 "Character1_RightFootIndex2.scaleZ" 0 130 "Character1_RightFootIndex2.scaleY" 
		0 131 "Character1_RightFootIndex2.scaleX" 0 132 "Character1_RightFootIndex2.rotateZ" 
		2 130 "Character1_RightFootIndex2.rotateY" 2 131 "Character1_RightFootIndex2.rotateX" 
		2 132 "Character1_RightFootIndex2.translateZ" 1 130 "Character1_RightFootIndex2.translateY" 
		1 131 "Character1_RightFootIndex2.translateX" 1 132 "Character1_RightFootIndex1.scaleZ" 
		0 133 "Character1_RightFootIndex1.scaleY" 0 134 "Character1_RightFootIndex1.scaleX" 
		0 135 "Character1_RightFootIndex1.rotateZ" 2 133 "Character1_RightFootIndex1.rotateY" 
		2 134 "Character1_RightFootIndex1.rotateX" 2 135 "Character1_RightFootIndex1.translateZ" 
		1 133 "Character1_RightFootIndex1.translateY" 1 134 "Character1_RightFootIndex1.translateX" 
		1 135 "Character1_RightToeBase.scaleZ" 0 136 "Character1_RightToeBase.scaleY" 
		0 137 "Character1_RightToeBase.scaleX" 0 138 "Character1_RightToeBase.rotateZ" 
		2 136 "Character1_RightToeBase.rotateY" 2 137 "Character1_RightToeBase.rotateX" 
		2 138 "Character1_RightToeBase.translateZ" 1 136 "Character1_RightToeBase.translateY" 
		1 137 "Character1_RightToeBase.translateX" 1 138 "Character1_RightFoot.scaleZ" 
		0 139 "Character1_RightFoot.scaleY" 0 140 "Character1_RightFoot.scaleX" 
		0 141 "Character1_RightFoot.rotateZ" 2 139 "Character1_RightFoot.rotateY" 
		2 140 "Character1_RightFoot.rotateX" 2 141 "Character1_RightFoot.translateZ" 
		1 139 "Character1_RightFoot.translateY" 1 140 "Character1_RightFoot.translateX" 
		1 141 "Character1_RightLeg.scaleZ" 0 142 "Character1_RightLeg.scaleY" 
		0 143 "Character1_RightLeg.scaleX" 0 144 "Character1_RightLeg.rotateZ" 
		2 142 "Character1_RightLeg.rotateY" 2 143 "Character1_RightLeg.rotateX" 
		2 144 "Character1_RightLeg.translateZ" 1 142 "Character1_RightLeg.translateY" 
		1 143 "Character1_RightLeg.translateX" 1 144 "Character1_RightUpLeg.scaleZ" 
		0 145 "Character1_RightUpLeg.scaleY" 0 146 "Character1_RightUpLeg.scaleX" 
		0 147 "Character1_RightUpLeg.rotateZ" 2 145 "Character1_RightUpLeg.rotateY" 
		2 146 "Character1_RightUpLeg.rotateX" 2 147 "Character1_RightUpLeg.translateZ" 
		1 145 "Character1_RightUpLeg.translateY" 1 146 "Character1_RightUpLeg.translateX" 
		1 147 "Character1_LeftFootIndex2.scaleZ" 0 148 "Character1_LeftFootIndex2.scaleY" 
		0 149 "Character1_LeftFootIndex2.scaleX" 0 150 "Character1_LeftFootIndex2.rotateZ" 
		2 148 "Character1_LeftFootIndex2.rotateY" 2 149 "Character1_LeftFootIndex2.rotateX" 
		2 150 "Character1_LeftFootIndex2.translateZ" 1 148 "Character1_LeftFootIndex2.translateY" 
		1 149 "Character1_LeftFootIndex2.translateX" 1 150 "Character1_LeftFootIndex1.scaleZ" 
		0 151 "Character1_LeftFootIndex1.scaleY" 0 152 "Character1_LeftFootIndex1.scaleX" 
		0 153 "Character1_LeftFootIndex1.rotateZ" 2 151 "Character1_LeftFootIndex1.rotateY" 
		2 152 "Character1_LeftFootIndex1.rotateX" 2 153 "Character1_LeftFootIndex1.translateZ" 
		1 151 "Character1_LeftFootIndex1.translateY" 1 152 "Character1_LeftFootIndex1.translateX" 
		1 153 "Character1_LeftToeBase.scaleZ" 0 154 "Character1_LeftToeBase.scaleY" 
		0 155 "Character1_LeftToeBase.scaleX" 0 156 "Character1_LeftToeBase.rotateZ" 
		2 154 "Character1_LeftToeBase.rotateY" 2 155 "Character1_LeftToeBase.rotateX" 
		2 156 "Character1_LeftToeBase.translateZ" 1 154 "Character1_LeftToeBase.translateY" 
		1 155 "Character1_LeftToeBase.translateX" 1 156 "Character1_LeftFoot.scaleZ" 
		0 157 "Character1_LeftFoot.scaleY" 0 158 "Character1_LeftFoot.scaleX" 
		0 159 "Character1_LeftFoot.rotateZ" 2 157 "Character1_LeftFoot.rotateY" 
		2 158 "Character1_LeftFoot.rotateX" 2 159 "Character1_LeftFoot.translateZ" 
		1 157 "Character1_LeftFoot.translateY" 1 158 "Character1_LeftFoot.translateX" 
		1 159 "Character1_LeftLeg.scaleZ" 0 160 "Character1_LeftLeg.scaleY" 
		0 161 "Character1_LeftLeg.scaleX" 0 162 "Character1_LeftLeg.rotateZ" 
		2 160 "Character1_LeftLeg.rotateY" 2 161 "Character1_LeftLeg.rotateX" 
		2 162 "Character1_LeftLeg.translateZ" 1 160 "Character1_LeftLeg.translateY" 
		1 161 "Character1_LeftLeg.translateX" 1 162 "Character1_LeftUpLeg.scaleZ" 
		0 163 "Character1_LeftUpLeg.scaleY" 0 164 "Character1_LeftUpLeg.scaleX" 
		0 165 "Character1_LeftUpLeg.rotateZ" 2 163 "Character1_LeftUpLeg.rotateY" 
		2 164 "Character1_LeftUpLeg.rotateX" 2 165 "Character1_LeftUpLeg.translateZ" 
		1 163 "Character1_LeftUpLeg.translateY" 1 164 "Character1_LeftUpLeg.translateX" 
		1 165 "Character1_Hips.scaleZ" 0 166 "Character1_Hips.scaleY" 0 
		167 "Character1_Hips.scaleX" 0 168 "Character1_Hips.rotateZ" 2 166 "Character1_Hips.rotateY" 
		2 167 "Character1_Hips.rotateX" 2 168 "Character1_Hips.translateZ" 
		1 166 "Character1_Hips.translateY" 1 167 "Character1_Hips.translateX" 
		1 168 "quiver.scaleZ" 0 169 "quiver.scaleY" 0 170 "quiver.scaleX" 
		0 171 "quiver.rotateZ" 2 169 "quiver.rotateY" 2 170 "quiver.rotateX" 
		2 171 "quiver.translateZ" 1 169 "quiver.translateY" 1 170 "quiver.translateX" 
		1 171  ;
	setAttr ".cd[0].cim" -type "Int32Array" 513 0 1 2 3 4
		 5 6 7 8 9 10 11 12 13 14 15 16
		 17 18 19 20 21 22 23 24 25 26 27 28
		 29 30 31 32 33 34 35 36 37 38 39 40
		 41 42 43 44 45 46 47 48 49 50 51 52
		 53 54 55 56 57 58 59 60 61 62 63 64
		 65 66 67 68 69 70 71 72 73 74 75 76
		 77 78 79 80 81 82 83 84 85 86 87 88
		 89 90 91 92 93 94 95 96 97 98 99 100
		 101 102 103 104 105 106 107 108 109 110 111 112
		 113 114 115 116 117 118 119 120 121 122 123 124
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createNode animCurveTL -n "cloak_left_01_translateX";
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createNode animCurveTU -n "cloak_right_03_scaleZ";
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createNode animCurveTU -n "cloak_right_03_scaleY";
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createNode animCurveTU -n "cloak_right_03_scaleX";
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createNode animCurveTA -n "cloak_right_03_rotateZ";
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createNode animCurveTL -n "cloak_right_03_translateX";
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createNode animCurveTU -n "cloak_right_02_scaleZ";
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createNode animCurveTU -n "cloak_right_02_scaleY";
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createNode animCurveTU -n "cloak_right_02_scaleX";
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createNode animCurveTA -n "cloak_right_02_rotateZ";
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createNode animCurveTA -n "cloak_right_01_rotateZ";
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	setAttr -s 21 ".ktv[0:20]"  0 -4.3678045272827148 1 -3.5379681587219238
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createNode animCurveTA -n "cloak_right_01_rotateY";
	setAttr ".tan" 9;
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	setAttr -s 21 ".ktv[0:20]"  0 19.877243041992188 1 17.614946365356445
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createNode animCurveTA -n "cloak_right_01_rotateX";
	setAttr ".tan" 9;
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	setAttr -s 21 ".ktv[0:20]"  0 28.668729782104496 1 28.712541580200192
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createNode animCurveTL -n "cloak_right_01_translateZ";
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	setAttr -s 3 ".ktv[0:2]"  0 -10.950087547302246 19 -10.950087547302246
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createNode animCurveTL -n "cloak_right_01_translateY";
	setAttr ".tan" 9;
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	setAttr -s 3 ".ktv[0:2]"  0 11.778788566589355 19 11.778788566589355
		 20 11.778788566589355;
createNode animCurveTL -n "cloak_right_01_translateX";
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	setAttr -s 3 ".ktv[0:2]"  0 21.518522262573242 19 21.518522262573242
		 20 21.518522262573242;
createNode animCurveTU -n "helmet_scaleZ";
	setAttr ".tan" 9;
	setAttr ".wgt" no;
	setAttr -s 3 ".ktv[0:2]"  0 1 19 1 20 1;
createNode animCurveTU -n "helmet_scaleY";
	setAttr ".tan" 9;
	setAttr ".wgt" no;
	setAttr -s 3 ".ktv[0:2]"  0 1 19 1 20 1;
createNode animCurveTU -n "helmet_scaleX";
	setAttr ".tan" 9;
	setAttr ".wgt" no;
	setAttr -s 3 ".ktv[0:2]"  0 1 19 1 20 1;
createNode animCurveTA -n "helmet_rotateZ";
	setAttr ".tan" 9;
	setAttr ".wgt" no;
	setAttr -s 3 ".ktv[0:2]"  0 0 19 0 20 0;
createNode animCurveTA -n "helmet_rotateY";
	setAttr ".tan" 9;
	setAttr ".wgt" no;
	setAttr -s 3 ".ktv[0:2]"  0 0 19 0 20 0;
createNode animCurveTA -n "helmet_rotateX";
	setAttr ".tan" 9;
	setAttr ".wgt" no;
	setAttr -s 3 ".ktv[0:2]"  0 0 19 0 20 0;
createNode animCurveTL -n "helmet_translateZ";
	setAttr ".tan" 9;
	setAttr ".wgt" no;
	setAttr -s 3 ".ktv[0:2]"  0 8.5756750106811523 19 8.5756750106811523
		 20 8.5756750106811523;
createNode animCurveTL -n "helmet_translateY";
	setAttr ".tan" 9;
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	setAttr -s 3 ".ktv[0:2]"  0 32.731372833251953 19 32.731372833251953
		 20 32.731372833251953;
createNode animCurveTL -n "helmet_translateX";
	setAttr ".tan" 9;
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	setAttr -s 3 ".ktv[0:2]"  0 0 19 0 20 0;
createNode animCurveTU -n "Character1_Head_scaleZ";
	setAttr ".tan" 9;
	setAttr ".wgt" no;
	setAttr -s 3 ".ktv[0:2]"  0 1 19 1 20 1;
createNode animCurveTU -n "Character1_Head_scaleY";
	setAttr ".tan" 9;
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	setAttr -s 3 ".ktv[0:2]"  0 1 19 1 20 1;
createNode animCurveTU -n "Character1_Head_scaleX";
	setAttr ".tan" 9;
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	setAttr -s 3 ".ktv[0:2]"  0 1 19 1 20 1;
createNode animCurveTA -n "Character1_Head_rotateZ";
	setAttr ".tan" 9;
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	setAttr -s 21 ".ktv[0:20]"  0 -4.4434471130371094 1 -4.1348309516906738
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createNode animCurveTA -n "Character1_Head_rotateY";
	setAttr ".tan" 9;
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	setAttr -s 21 ".ktv[0:20]"  0 21.647846221923828 1 21.685121536254883
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createNode animCurveTA -n "Character1_Head_rotateX";
	setAttr ".tan" 9;
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	setAttr -s 21 ".ktv[0:20]"  0 5.7942037582397461 1 5.1076526641845703
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createNode animCurveTL -n "Character1_Head_translateZ";
	setAttr ".tan" 9;
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	setAttr -s 3 ".ktv[0:2]"  0 13.258913993835449 19 13.258913993835449
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createNode animCurveTL -n "Character1_Head_translateY";
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	setAttr -s 3 ".ktv[0:2]"  0 11.648600578308105 19 11.648600578308105
		 20 11.648600578308105;
createNode animCurveTL -n "Character1_Head_translateX";
	setAttr ".tan" 9;
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	setAttr -s 21 ".ktv[0:20]"  0 7.638334409421077e-014 1 1.6342482922482304e-013
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createNode animCurveTU -n "Character1_Neck_scaleZ";
	setAttr ".tan" 9;
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	setAttr -s 3 ".ktv[0:2]"  0 1 19 1 20 1;
createNode animCurveTU -n "Character1_Neck_scaleY";
	setAttr ".tan" 9;
	setAttr ".wgt" no;
	setAttr -s 3 ".ktv[0:2]"  0 1 19 1 20 1;
createNode animCurveTU -n "Character1_Neck_scaleX";
	setAttr ".tan" 9;
	setAttr ".wgt" no;
	setAttr -s 3 ".ktv[0:2]"  0 1 19 1 20 1;
createNode animCurveTA -n "Character1_Neck_rotateZ";
	setAttr ".tan" 9;
	setAttr ".wgt" no;
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createNode animCurveTA -n "Character1_Neck_rotateY";
	setAttr ".tan" 9;
	setAttr ".wgt" no;
	setAttr -s 21 ".ktv[0:20]"  0 22.066535949707031 1 21.676052093505859
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		 18 22.64704704284668 19 22.315937042236328 20 22.066535949707031;
createNode animCurveTA -n "Character1_Neck_rotateX";
	setAttr ".tan" 9;
	setAttr ".wgt" no;
	setAttr -s 21 ".ktv[0:20]"  0 6.0070533752441406 1 5.0312719345092773
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		 18 10.85429859161377 19 8.0390138626098633 20 6.0070533752441406;
createNode animCurveTL -n "Character1_Neck_translateZ";
	setAttr ".tan" 9;
	setAttr ".wgt" no;
	setAttr -s 3 ".ktv[0:2]"  0 3.4868807792663574 19 3.4868807792663574
		 20 3.4868807792663574;
createNode animCurveTL -n "Character1_Neck_translateY";
	setAttr ".tan" 9;
	setAttr ".wgt" no;
	setAttr -s 3 ".ktv[0:2]"  0 19 19 19 20 19;
createNode animCurveTL -n "Character1_Neck_translateX";
	setAttr ".tan" 9;
	setAttr ".wgt" no;
	setAttr -s 21 ".ktv[0:20]"  0 2.7533531010703882e-014 1 4.2299497238218464e-014
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createNode animCurveTU -n "Character1_RightHandRing3_scaleZ";
	setAttr ".tan" 9;
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	setAttr -s 3 ".ktv[0:2]"  0 1 19 1 20 1;
createNode animCurveTU -n "Character1_RightHandRing3_scaleY";
	setAttr ".tan" 9;
	setAttr ".wgt" no;
	setAttr -s 3 ".ktv[0:2]"  0 1 19 1 20 1;
createNode animCurveTU -n "Character1_RightHandRing3_scaleX";
	setAttr ".tan" 9;
	setAttr ".wgt" no;
	setAttr -s 3 ".ktv[0:2]"  0 1 19 1 20 1;
createNode animCurveTA -n "Character1_RightHandRing3_rotateZ";
	setAttr ".tan" 9;
	setAttr ".wgt" no;
	setAttr -s 21 ".ktv[0:20]"  0 -2.1899570583627792e-006 1 -2.1894422843615757e-006
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createNode animCurveTA -n "Character1_RightHandRing3_rotateY";
	setAttr ".tan" 9;
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	setAttr -s 21 ".ktv[0:20]"  0 2.8801966891478514e-006 1 2.8802930955862394e-006
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createNode animCurveTA -n "Character1_RightHandRing3_rotateX";
	setAttr ".tan" 9;
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	setAttr -s 21 ".ktv[0:20]"  0 5.6663002396817319e-006 1 5.6672952268854715e-006
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createNode animCurveTL -n "Character1_RightHandRing3_translateZ";
	setAttr ".tan" 9;
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	setAttr -s 3 ".ktv[0:2]"  0 -0.58270961046218872 19 -0.58270961046218872
		 20 -0.58270961046218872;
createNode animCurveTL -n "Character1_RightHandRing3_translateY";
	setAttr ".tan" 9;
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	setAttr -s 3 ".ktv[0:2]"  0 -5.3101654052734375 19 -5.3101654052734375
		 20 -5.3101654052734375;
createNode animCurveTL -n "Character1_RightHandRing3_translateX";
	setAttr ".tan" 9;
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	setAttr -s 3 ".ktv[0:2]"  0 -8.9368772506713867 19 -8.9368772506713867
		 20 -8.9368772506713867;
createNode animCurveTU -n "Character1_RightHandRing2_scaleZ";
	setAttr ".tan" 9;
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	setAttr -s 3 ".ktv[0:2]"  0 1 19 1 20 1;
createNode animCurveTU -n "Character1_RightHandRing2_scaleY";
	setAttr ".tan" 9;
	setAttr ".wgt" no;
	setAttr -s 3 ".ktv[0:2]"  0 1 19 1 20 1;
createNode animCurveTU -n "Character1_RightHandRing2_scaleX";
	setAttr ".tan" 9;
	setAttr ".wgt" no;
	setAttr -s 3 ".ktv[0:2]"  0 1 19 1 20 1;
createNode animCurveTA -n "Character1_RightHandRing2_rotateZ";
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	setAttr ".wgt" no;
	setAttr -s 3 ".ktv[0:2]"  0 51.956634521484375 19 51.956634521484375
		 20 51.956634521484375;
createNode animCurveTA -n "Character1_RightHandRing2_rotateY";
	setAttr ".tan" 9;
	setAttr ".wgt" no;
	setAttr -s 3 ".ktv[0:2]"  0 8.4858531951904297 19 8.4858531951904297
		 20 8.4858531951904297;
createNode animCurveTA -n "Character1_RightHandRing2_rotateX";
	setAttr ".tan" 9;
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	setAttr -s 3 ".ktv[0:2]"  0 -7.2448678016662598 19 -7.2448678016662598
		 20 -7.2448678016662598;
createNode animCurveTL -n "Character1_RightHandRing2_translateZ";
	setAttr ".tan" 9;
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	setAttr -s 3 ".ktv[0:2]"  0 0.66327178478240967 19 0.66327178478240967
		 20 0.66327178478240967;
createNode animCurveTL -n "Character1_RightHandRing2_translateY";
	setAttr ".tan" 9;
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	setAttr -s 3 ".ktv[0:2]"  0 -2.5867834091186523 19 -2.5867834091186523
		 20 -2.5867834091186523;
createNode animCurveTL -n "Character1_RightHandRing2_translateX";
	setAttr ".tan" 9;
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	setAttr -s 3 ".ktv[0:2]"  0 -9.3869171142578125 19 -9.3869171142578125
		 20 -9.3869171142578125;
createNode animCurveTU -n "Character1_RightHandRing1_scaleZ";
	setAttr ".tan" 9;
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	setAttr -s 3 ".ktv[0:2]"  0 1 19 1 20 1;
createNode animCurveTU -n "Character1_RightHandRing1_scaleY";
	setAttr ".tan" 9;
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	setAttr -s 3 ".ktv[0:2]"  0 1 19 1 20 1;
createNode animCurveTU -n "Character1_RightHandRing1_scaleX";
	setAttr ".tan" 9;
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	setAttr -s 3 ".ktv[0:2]"  0 1 19 1 20 1;
createNode animCurveTA -n "Character1_RightHandRing1_rotateZ";
	setAttr ".tan" 9;
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	setAttr -s 3 ".ktv[0:2]"  0 13.596572875976563 19 13.596572875976563
		 20 13.596572875976563;
createNode animCurveTA -n "Character1_RightHandRing1_rotateY";
	setAttr ".tan" 9;
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	setAttr -s 3 ".ktv[0:2]"  0 12.207106590270996 19 12.207106590270996
		 20 12.207106590270996;
createNode animCurveTA -n "Character1_RightHandRing1_rotateX";
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	setAttr -s 3 ".ktv[0:2]"  0 -6.1949367523193359 19 -6.1949367523193359
		 20 -6.1949367523193359;
createNode animCurveTL -n "Character1_RightHandRing1_translateZ";
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	setAttr -s 3 ".ktv[0:2]"  0 -3.4464747905731201 19 -3.4464747905731201
		 20 -3.4464747905731201;
createNode animCurveTL -n "Character1_RightHandRing1_translateY";
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	setAttr -s 3 ".ktv[0:2]"  0 -3.4834942817687988 19 -3.4834942817687988
		 20 -3.4834942817687988;
createNode animCurveTL -n "Character1_RightHandRing1_translateX";
	setAttr ".tan" 9;
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	setAttr -s 3 ".ktv[0:2]"  0 -11.482406616210937 19 -11.482406616210937
		 20 -11.482406616210937;
createNode animCurveTU -n "Character1_RightHandMiddle3_scaleZ";
	setAttr ".tan" 9;
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	setAttr -s 3 ".ktv[0:2]"  0 1 19 1 20 1;
createNode animCurveTU -n "Character1_RightHandMiddle3_scaleY";
	setAttr ".tan" 9;
	setAttr ".wgt" no;
	setAttr -s 3 ".ktv[0:2]"  0 1 19 1 20 1;
createNode animCurveTU -n "Character1_RightHandMiddle3_scaleX";
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createNode animCurveTL -n "Character1_RightHandIndex3_translateY";
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createNode animCurveTL -n "Character1_RightHandIndex3_translateX";
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createNode animCurveTU -n "Character1_RightHandIndex2_scaleZ";
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createNode animCurveTU -n "Character1_RightHandIndex2_scaleY";
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createNode animCurveTU -n "Character1_RightHandIndex2_scaleX";
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createNode animCurveTA -n "Character1_RightHandIndex2_rotateZ";
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createNode animCurveTA -n "Character1_RightHandIndex2_rotateY";
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createNode animCurveTA -n "Character1_RightHandIndex2_rotateX";
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createNode animCurveTU -n "Character1_RightHandIndex1_scaleY";
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createNode animCurveTA -n "Character1_RightHandIndex1_rotateZ";
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createNode animCurveTA -n "Character1_RightHandIndex1_rotateY";
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createNode animCurveTA -n "Character1_RightHandIndex1_rotateX";
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createNode animCurveTL -n "Character1_RightHandIndex1_translateZ";
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createNode animCurveTU -n "Character1_RightHandThumb3_scaleX";
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createNode animCurveTA -n "Character1_RightHandThumb3_rotateZ";
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createNode animCurveTA -n "Character1_RightHandThumb2_rotateZ";
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createNode animCurveTA -n "Character1_RightHandThumb2_rotateY";
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createNode animCurveTU -n "Character1_RightHand_scaleY";
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createNode animCurveTU -n "Character1_RightHand_scaleX";
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createNode animCurveTA -n "Character1_RightHand_rotateZ";
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createNode animCurveTU -n "Character1_RightForeArm_scaleY";
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createNode animCurveTU -n "Character1_RightForeArm_scaleX";
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createNode animCurveTA -n "Character1_RightForeArm_rotateZ";
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createNode animCurveTU -n "Character1_RightArm_scaleZ";
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createNode animCurveTU -n "Character1_RightArm_scaleY";
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createNode animCurveTU -n "Character1_RightArm_scaleX";
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createNode animCurveTA -n "Character1_RightArm_rotateZ";
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createNode animCurveTA -n "Character1_RightArm_rotateX";
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createNode animCurveTL -n "Character1_RightArm_translateZ";
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createNode animCurveTL -n "Character1_RightArm_translateX";
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createNode animCurveTU -n "Character1_RightShoulder_scaleZ";
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createNode animCurveTU -n "Character1_RightShoulder_scaleY";
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createNode animCurveTU -n "Character1_RightShoulder_scaleX";
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createNode animCurveTA -n "Character1_RightShoulder_rotateZ";
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createNode animCurveTA -n "Character1_RightShoulder_rotateY";
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createNode animCurveTU -n "Character1_LeftHandRing3_scaleZ";
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createNode animCurveTU -n "Character1_LeftHandRing3_scaleY";
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createNode animCurveTU -n "Character1_LeftHandRing3_scaleX";
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createNode animCurveTA -n "Character1_LeftHandRing3_rotateZ";
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createNode animCurveTA -n "Character1_LeftHandRing3_rotateX";
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createNode animCurveTL -n "Character1_LeftHandRing3_translateZ";
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createNode animCurveTL -n "Character1_LeftHandRing3_translateY";
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createNode animCurveTL -n "Character1_LeftHandRing3_translateX";
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createNode animCurveTA -n "Character1_LeftHandRing2_rotateZ";
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createNode animCurveTU -n "Character1_LeftHandRing1_scaleY";
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createNode animCurveTU -n "Character1_LeftHandRing1_scaleX";
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createNode animCurveTA -n "Character1_LeftHandRing1_rotateZ";
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createNode animCurveTA -n "Character1_LeftHandRing1_rotateY";
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createNode animCurveTA -n "Character1_LeftHandRing1_rotateX";
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createNode animCurveTA -n "Character1_LeftHandMiddle3_rotateZ";
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createNode animCurveTU -n "Character1_LeftHandMiddle2_scaleY";
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createNode animCurveTU -n "Character1_LeftHandMiddle2_scaleX";
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createNode animCurveTA -n "Character1_LeftHandMiddle2_rotateZ";
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createNode animCurveTA -n "Character1_LeftHandMiddle2_rotateX";
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createNode animCurveTL -n "Character1_LeftHandMiddle2_translateZ";
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createNode animCurveTL -n "Character1_LeftHandMiddle2_translateY";
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createNode animCurveTU -n "Character1_LeftHandMiddle1_scaleY";
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createNode animCurveTU -n "Character1_LeftHandMiddle1_scaleX";
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createNode animCurveTA -n "Character1_LeftHandMiddle1_rotateZ";
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createNode animCurveTA -n "Character1_LeftHandMiddle1_rotateY";
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createNode animCurveTA -n "Character1_LeftHandMiddle1_rotateX";
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createNode animCurveTL -n "Character1_LeftHandMiddle1_translateZ";
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createNode animCurveTL -n "Character1_LeftHandMiddle1_translateY";
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createNode animCurveTL -n "Character1_LeftHandMiddle1_translateX";
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createNode animCurveTU -n "Character1_LeftHandIndex3_scaleZ";
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createNode animCurveTU -n "Character1_LeftHandIndex3_scaleY";
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createNode animCurveTU -n "Character1_LeftHandIndex3_scaleX";
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createNode animCurveTA -n "Character1_LeftHandIndex3_rotateZ";
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createNode animCurveTA -n "Character1_LeftHandIndex3_rotateY";
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createNode animCurveTA -n "Character1_LeftHandIndex3_rotateX";
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createNode animCurveTL -n "Character1_LeftHandIndex3_translateZ";
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createNode animCurveTL -n "Character1_LeftHandIndex3_translateY";
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createNode animCurveTL -n "Character1_LeftHandIndex3_translateX";
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createNode animCurveTU -n "Character1_LeftHandIndex2_scaleZ";
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createNode animCurveTU -n "Character1_LeftHandIndex2_scaleY";
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createNode animCurveTU -n "Character1_LeftHandIndex2_scaleX";
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createNode animCurveTA -n "Character1_LeftHandIndex2_rotateZ";
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createNode animCurveTA -n "Character1_LeftHandIndex2_rotateY";
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createNode animCurveTA -n "Character1_LeftHandIndex2_rotateX";
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createNode animCurveTL -n "Character1_LeftHandIndex2_translateZ";
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createNode animCurveTL -n "Character1_LeftHandIndex2_translateY";
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createNode animCurveTL -n "Character1_LeftHandIndex2_translateX";
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createNode animCurveTU -n "Character1_LeftHandIndex1_scaleZ";
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createNode animCurveTU -n "Character1_LeftHandIndex1_scaleY";
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createNode animCurveTU -n "Character1_LeftHandIndex1_scaleX";
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createNode animCurveTA -n "Character1_LeftHandIndex1_rotateZ";
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createNode animCurveTA -n "Character1_LeftHandIndex1_rotateX";
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createNode animCurveTU -n "Character1_LeftHandThumb3_scaleX";
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createNode animCurveTA -n "Character1_LeftHandThumb3_rotateZ";
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createNode animCurveTL -n "Character1_LeftHandThumb3_translateX";
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createNode animCurveTU -n "Character1_LeftHand_scaleY";
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createNode animCurveTU -n "Character1_LeftHand_scaleX";
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createNode animCurveTU -n "Character1_LeftForeArm_scaleY";
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createNode animCurveTU -n "Character1_LeftForeArm_scaleX";
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createNode animCurveTA -n "Character1_LeftForeArm_rotateZ";
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createNode animCurveTU -n "Character1_LeftArm_scaleZ";
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createNode animCurveTU -n "Character1_LeftArm_scaleY";
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createNode animCurveTU -n "Character1_LeftArm_scaleX";
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createNode animCurveTA -n "Character1_LeftArm_rotateZ";
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createNode animCurveTU -n "Character1_LeftShoulder_scaleZ";
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createNode animCurveTU -n "Character1_LeftShoulder_scaleY";
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createNode animCurveTU -n "Character1_LeftShoulder_scaleX";
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createNode animCurveTA -n "Character1_LeftShoulder_rotateZ";
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createNode animCurveTL -n "Character1_LeftShoulder_translateX";
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createNode animCurveTU -n "Character1_Spine1_scaleZ";
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createNode animCurveTU -n "Character1_Spine1_scaleY";
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createNode animCurveTU -n "Character1_Spine1_scaleX";
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createNode animCurveTA -n "Character1_Spine1_rotateZ";
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createNode animCurveTA -n "Character1_Spine1_rotateY";
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createNode animCurveTA -n "Character1_Spine1_rotateX";
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createNode animCurveTL -n "Character1_Spine1_translateZ";
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createNode animCurveTL -n "Character1_Spine1_translateY";
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createNode animCurveTL -n "Character1_Spine1_translateX";
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createNode animCurveTU -n "Character1_Spine_scaleZ";
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createNode animCurveTU -n "Character1_Spine_scaleY";
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createNode animCurveTU -n "Character1_Spine_scaleX";
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createNode animCurveTA -n "Character1_Spine_rotateZ";
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createNode animCurveTA -n "Character1_Spine_rotateY";
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createNode animCurveTA -n "Character1_Spine_rotateX";
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createNode animCurveTL -n "Character1_Spine_translateZ";
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createNode animCurveTL -n "Character1_Spine_translateY";
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createNode animCurveTL -n "Character1_Spine_translateX";
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createNode animCurveTU -n "Character1_RightFootIndex2_scaleZ";
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createNode animCurveTU -n "Character1_RightFootIndex2_scaleY";
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createNode animCurveTU -n "Character1_RightFootIndex2_scaleX";
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createNode animCurveTA -n "Character1_RightFootIndex2_rotateZ";
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createNode animCurveTA -n "Character1_RightFootIndex2_rotateY";
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createNode animCurveTA -n "Character1_RightFootIndex2_rotateX";
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createNode animCurveTL -n "Character1_RightFootIndex2_translateZ";
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createNode animCurveTL -n "Character1_RightFootIndex2_translateY";
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createNode animCurveTL -n "Character1_RightFootIndex2_translateX";
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createNode animCurveTU -n "Character1_RightFootIndex1_scaleZ";
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createNode animCurveTU -n "Character1_RightFootIndex1_scaleY";
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createNode animCurveTU -n "Character1_RightFootIndex1_scaleX";
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createNode animCurveTA -n "Character1_RightFootIndex1_rotateZ";
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createNode animCurveTA -n "Character1_RightFootIndex1_rotateY";
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createNode animCurveTA -n "Character1_RightFootIndex1_rotateX";
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createNode animCurveTL -n "Character1_RightFootIndex1_translateZ";
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createNode animCurveTL -n "Character1_RightFootIndex1_translateY";
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createNode animCurveTL -n "Character1_RightFootIndex1_translateX";
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createNode animCurveTU -n "Character1_RightToeBase_scaleZ";
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createNode animCurveTU -n "Character1_RightToeBase_scaleY";
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createNode animCurveTU -n "Character1_RightToeBase_scaleX";
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createNode animCurveTA -n "Character1_RightToeBase_rotateZ";
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createNode animCurveTL -n "Character1_RightToeBase_translateY";
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createNode animCurveTU -n "Character1_RightFoot_scaleZ";
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createNode animCurveTU -n "Character1_RightFoot_scaleY";
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createNode animCurveTU -n "Character1_RightFoot_scaleX";
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createNode animCurveTA -n "Character1_RightFoot_rotateZ";
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createNode animCurveTU -n "Character1_RightLeg_scaleZ";
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createNode animCurveTU -n "Character1_RightLeg_scaleY";
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createNode animCurveTU -n "Character1_RightLeg_scaleX";
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createNode animCurveTA -n "Character1_RightLeg_rotateZ";
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createNode animCurveTA -n "Character1_RightLeg_rotateY";
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createNode animCurveTA -n "Character1_RightLeg_rotateX";
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createNode animCurveTL -n "Character1_RightLeg_translateZ";
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createNode animCurveTL -n "Character1_RightLeg_translateY";
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createNode animCurveTL -n "Character1_RightLeg_translateX";
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createNode animCurveTU -n "Character1_RightUpLeg_scaleZ";
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createNode animCurveTU -n "Character1_RightUpLeg_scaleY";
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createNode animCurveTU -n "Character1_RightUpLeg_scaleX";
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createNode animCurveTA -n "Character1_RightUpLeg_rotateZ";
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createNode animCurveTL -n "Character1_RightUpLeg_translateZ";
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createNode animCurveTL -n "Character1_RightUpLeg_translateY";
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createNode animCurveTL -n "Character1_RightUpLeg_translateX";
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createNode animCurveTU -n "Character1_LeftFootIndex2_scaleZ";
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createNode animCurveTU -n "Character1_LeftFootIndex2_scaleY";
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createNode animCurveTU -n "Character1_LeftFootIndex2_scaleX";
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createNode animCurveTA -n "Character1_LeftFootIndex2_rotateZ";
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createNode animCurveTA -n "Character1_LeftFootIndex2_rotateY";
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createNode animCurveTA -n "Character1_LeftFootIndex2_rotateX";
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createNode animCurveTL -n "Character1_LeftFootIndex2_translateZ";
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createNode animCurveTL -n "Character1_LeftFootIndex2_translateY";
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createNode animCurveTL -n "Character1_LeftFootIndex2_translateX";
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createNode animCurveTU -n "Character1_LeftFootIndex1_scaleZ";
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createNode animCurveTU -n "Character1_LeftFootIndex1_scaleY";
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createNode animCurveTU -n "Character1_LeftFootIndex1_scaleX";
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createNode animCurveTA -n "Character1_LeftFootIndex1_rotateZ";
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createNode animCurveTA -n "Character1_LeftFootIndex1_rotateY";
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createNode animCurveTL -n "Character1_LeftFootIndex1_translateZ";
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createNode animCurveTL -n "Character1_LeftFootIndex1_translateY";
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createNode animCurveTL -n "Character1_LeftFootIndex1_translateX";
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createNode animCurveTU -n "Character1_LeftToeBase_scaleZ";
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createNode animCurveTU -n "Character1_LeftToeBase_scaleY";
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createNode animCurveTU -n "Character1_LeftToeBase_scaleX";
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createNode animCurveTA -n "Character1_LeftToeBase_rotateZ";
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createNode animCurveTA -n "Character1_LeftToeBase_rotateY";
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createNode animCurveTA -n "Character1_LeftToeBase_rotateX";
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createNode animCurveTL -n "Character1_LeftToeBase_translateZ";
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createNode animCurveTL -n "Character1_LeftToeBase_translateY";
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createNode animCurveTL -n "Character1_LeftToeBase_translateX";
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createNode animCurveTU -n "Character1_LeftFoot_scaleZ";
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createNode animCurveTU -n "Character1_LeftFoot_scaleY";
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createNode animCurveTU -n "Character1_LeftFoot_scaleX";
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createNode animCurveTA -n "Character1_LeftFoot_rotateZ";
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createNode animCurveTA -n "Character1_LeftFoot_rotateY";
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createNode animCurveTA -n "Character1_LeftFoot_rotateX";
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createNode animCurveTL -n "Character1_LeftFoot_translateZ";
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createNode animCurveTL -n "Character1_LeftFoot_translateY";
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createNode animCurveTL -n "Character1_LeftFoot_translateX";
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createNode animCurveTU -n "Character1_LeftLeg_scaleZ";
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createNode animCurveTU -n "Character1_LeftLeg_scaleY";
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createNode animCurveTU -n "Character1_LeftLeg_scaleX";
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createNode animCurveTA -n "Character1_LeftLeg_rotateZ";
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createNode animCurveTA -n "Character1_LeftLeg_rotateY";
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createNode animCurveTA -n "Character1_LeftLeg_rotateX";
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createNode animCurveTL -n "Character1_LeftLeg_translateZ";
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createNode animCurveTL -n "Character1_LeftLeg_translateY";
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createNode animCurveTL -n "Character1_LeftLeg_translateX";
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createNode animCurveTU -n "Character1_LeftUpLeg_scaleZ";
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createNode animCurveTU -n "Character1_LeftUpLeg_scaleY";
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createNode animCurveTU -n "Character1_LeftUpLeg_scaleX";
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createNode animCurveTA -n "Character1_LeftUpLeg_rotateZ";
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createNode animCurveTA -n "Character1_LeftUpLeg_rotateY";
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createNode animCurveTA -n "Character1_LeftUpLeg_rotateX";
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createNode animCurveTL -n "Character1_LeftUpLeg_translateZ";
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createNode animCurveTL -n "Character1_LeftUpLeg_translateY";
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	setAttr ".wgt" no;
	setAttr -s 21 ".ktv[0:20]"  0 0 1 7.1054273576010019e-015 2 0 3 4.2632564145606011e-014
		 4 0 5 0 6 5.6843418860808015e-014 7 -7.1054273576010019e-015 8 -7.1054273576010019e-015
		 9 4.9737991503207013e-014 10 4.9737991503207013e-014 11 6.3948846218409017e-014 12 0
		 13 5.6843418860808015e-014 14 7.1054273576010019e-015 15 4.9737991503207013e-014
		 16 -5.6843418860808015e-014 17 0 18 1.4210854715202004e-014 19 4.9737991503207013e-014
		 20 0;
createNode animCurveTL -n "Character1_LeftUpLeg_translateX";
	setAttr ".tan" 9;
	setAttr ".wgt" no;
	setAttr -s 3 ".ktv[0:2]"  0 24.674720764160156 19 24.674720764160156
		 20 24.674720764160156;
createNode animCurveTU -n "Character1_Hips_scaleZ";
	setAttr ".tan" 9;
	setAttr ".wgt" no;
	setAttr -s 3 ".ktv[0:2]"  0 1 19 1 20 1;
createNode animCurveTU -n "Character1_Hips_scaleY";
	setAttr ".tan" 9;
	setAttr ".wgt" no;
	setAttr -s 3 ".ktv[0:2]"  0 1 19 1 20 1;
createNode animCurveTU -n "Character1_Hips_scaleX";
	setAttr ".tan" 9;
	setAttr ".wgt" no;
	setAttr -s 3 ".ktv[0:2]"  0 1 19 1 20 1;
createNode animCurveTA -n "Character1_Hips_rotateZ";
	setAttr ".tan" 9;
	setAttr ".wgt" no;
	setAttr -s 21 ".ktv[0:20]"  0 -0.34176555275917053 1 0.48303961753845215
		 2 1.4534833431243896 3 2.3922126293182373 4 3.1162543296813965 5 3.4352462291717529
		 6 3.1112368106842041 7 2.2575032711029053 8 1.2090284824371338 9 0.30832380056381226
		 10 -0.099067948758602142 11 -0.97093212604522716 12 -2.8704402446746826 13 -4.8658146858215332
		 14 -6.0421833992004395 15 -5.7901439666748047 16 -4.6545042991638184 17 -3.4615919589996338
		 18 -2.3104746341705322 19 -1.0974454879760742 20 -0.34176555275917053;
createNode animCurveTA -n "Character1_Hips_rotateY";
	setAttr ".tan" 9;
	setAttr ".wgt" no;
	setAttr -s 21 ".ktv[0:20]"  0 -3.6705372333526616 1 -4.0423150062561035
		 2 -5.0227808952331543 3 -6.4011721611022949 4 -7.9696054458618173 5 -9.5223608016967773
		 6 -10.87480640411377 7 -11.961643218994141 8 -12.757692337036133 9 -13.243987083435059
		 10 -13.408329963684082 11 -12.918314933776855 12 -11.649742126464844 13 -9.9104604721069336
		 14 -8.0132369995117188 15 -6.4172406196594238 16 -5.2773466110229492 17 -4.4465527534484863
		 18 -3.9244503974914551 19 -3.7118375301361088 20 -3.6705372333526616;
createNode animCurveTA -n "Character1_Hips_rotateX";
	setAttr ".tan" 9;
	setAttr ".wgt" no;
	setAttr -s 21 ".ktv[0:20]"  0 4.2610678672790527 1 4.0145778656005859
		 2 3.7434923648834229 3 3.4906113147735596 4 3.3136310577392578 5 3.2880775928497314
		 6 3.4659085273742676 7 3.7906424999237061 8 4.17401123046875 9 4.511871337890625
		 10 4.6937961578369141 11 4.7947893142700195 12 4.9030766487121582 13 4.9430418014526367
		 14 4.9032316207885742 15 4.7979865074157715 16 4.6454458236694336 17 4.5186886787414551
		 18 4.414036750793457 19 4.316716194152832 20 4.2610678672790527;
createNode animCurveTL -n "Character1_Hips_translateZ";
	setAttr ".tan" 9;
	setAttr ".wgt" no;
	setAttr -s 21 ".ktv[0:20]"  0 -1.550167441368103 1 -2.1233587265014648
		 2 -3.3584904670715332 3 -4.8544111251831055 4 -6.2106432914733887 5 -7.0282745361328125
		 6 -7.6031503677368164 7 -8.378535270690918 8 -9.1779670715332031 9 -9.8248424530029297
		 10 -10.142254829406738 11 -9.2707662582397461 12 -7.1753053665161133 13 -4.9146342277526855
		 14 -3.5485391616821289 15 -2.4759836196899414 16 -1.0635075569152832 17 -0.32250794768333435
		 18 -0.58867192268371582 19 -1.1733909845352173 20 -1.550167441368103;
createNode animCurveTL -n "Character1_Hips_translateY";
	setAttr ".tan" 9;
	setAttr ".wgt" no;
	setAttr -s 21 ".ktv[0:20]"  0 57.922870635986328 1 58.145217895507813
		 2 58.699974060058594 3 59.382522583007813 4 59.987022399902344 5 60.306102752685547
		 6 59.861026763916016 7 58.637111663818359 8 57.123767852783203 9 55.811737060546875
		 10 55.192428588867188 11 54.984127044677734 12 54.680782318115234 13 54.436538696289063
		 14 54.401023864746094 15 55.867992401123047 16 58.391979217529297 17 59.517105102539062
		 18 58.929042816162109 19 58.248126983642578 20 57.922870635986328;
createNode animCurveTL -n "Character1_Hips_translateX";
	setAttr ".tan" 9;
	setAttr ".wgt" no;
	setAttr -s 21 ".ktv[0:20]"  0 2.0170497894287109 1 1.4166165590286255
		 2 0.53219449520111084 3 -0.39264050126075745 4 -1.1144531965255737 5 -1.3895684480667114
		 6 -1.4190512895584106 7 -1.5093212127685547 8 -1.5744585990905762 9 -1.5287213325500488
		 10 -1.2865017652511597 11 -0.73778188228607178 12 0.069537833333015442 13 0.98494833707809448
		 14 1.860571026802063 15 2.9566924571990967 16 4.1518831253051758 17 4.7272076606750488
		 18 4.1372346878051758 19 2.927788257598877 20 2.0170497894287109;
createNode animCurveTU -n "quiver_scaleZ";
	setAttr ".tan" 9;
	setAttr ".wgt" no;
	setAttr -s 3 ".ktv[0:2]"  0 1 19 1 20 1;
createNode animCurveTU -n "quiver_scaleY";
	setAttr ".tan" 9;
	setAttr ".wgt" no;
	setAttr -s 3 ".ktv[0:2]"  0 1 19 1 20 1;
createNode animCurveTU -n "quiver_scaleX";
	setAttr ".tan" 9;
	setAttr ".wgt" no;
	setAttr -s 3 ".ktv[0:2]"  0 1 19 1 20 1;
createNode animCurveTA -n "quiver_rotateZ";
	setAttr ".tan" 9;
	setAttr ".wgt" no;
	setAttr -s 3 ".ktv[0:2]"  0 4.1551990509033203 19 4.1551990509033203
		 20 4.1551990509033203;
createNode animCurveTA -n "quiver_rotateY";
	setAttr ".tan" 9;
	setAttr ".wgt" no;
	setAttr -s 3 ".ktv[0:2]"  0 29.305034637451175 19 29.305034637451175
		 20 29.305034637451175;
createNode animCurveTA -n "quiver_rotateX";
	setAttr ".tan" 9;
	setAttr ".wgt" no;
	setAttr -s 3 ".ktv[0:2]"  0 -14.732060432434082 19 -14.732060432434082
		 20 -14.732060432434082;
createNode animCurveTL -n "quiver_translateZ";
	setAttr ".tan" 9;
	setAttr ".wgt" no;
	setAttr -s 3 ".ktv[0:2]"  0 -19.811498641967773 19 -19.811498641967773
		 20 -19.811498641967773;
createNode animCurveTL -n "quiver_translateY";
	setAttr ".tan" 9;
	setAttr ".wgt" no;
	setAttr -s 3 ".ktv[0:2]"  0 -2.1555929183959961 19 -2.1555929183959961
		 20 -2.1555929183959961;
createNode animCurveTL -n "quiver_translateX";
	setAttr ".tan" 9;
	setAttr ".wgt" no;
	setAttr -s 3 ".ktv[0:2]"  0 -8.1722145080566406 19 -8.1722145080566406
		 20 -8.1722145080566406;
select -ne :time1;
	setAttr ".o" 0;
select -ne :renderPartition;
	setAttr -s 2 ".st";
select -ne :initialShadingGroup;
	setAttr ".ro" yes;
select -ne :initialParticleSE;
	setAttr ".ro" yes;
select -ne :defaultShaderList1;
	setAttr -s 2 ".s";
select -ne :postProcessList1;
	setAttr -s 2 ".p";
select -ne :defaultRenderingList1;
select -ne :renderGlobalsList1;
select -ne :defaultHardwareRenderGlobals;
	setAttr ".fn" -type "string" "im";
	setAttr ".res" -type "string" "ntsc_4d 646 485 1.333";
select -ne :characterPartition;
connectAttr "shuffle_leftSource.cl" "clipLibrary1.sc[0]";
connectAttr "cloak_left_03_scaleZ.a" "clipLibrary1.cel[0].cev[0].cevr";
connectAttr "cloak_left_03_scaleY.a" "clipLibrary1.cel[0].cev[1].cevr";
connectAttr "cloak_left_03_scaleX.a" "clipLibrary1.cel[0].cev[2].cevr";
connectAttr "cloak_left_03_rotateZ.a" "clipLibrary1.cel[0].cev[3].cevr";
connectAttr "cloak_left_03_rotateY.a" "clipLibrary1.cel[0].cev[4].cevr";
connectAttr "cloak_left_03_rotateX.a" "clipLibrary1.cel[0].cev[5].cevr";
connectAttr "cloak_left_03_translateZ.a" "clipLibrary1.cel[0].cev[6].cevr";
connectAttr "cloak_left_03_translateY.a" "clipLibrary1.cel[0].cev[7].cevr";
connectAttr "cloak_left_03_translateX.a" "clipLibrary1.cel[0].cev[8].cevr";
connectAttr "cloak_left_02_scaleZ.a" "clipLibrary1.cel[0].cev[9].cevr";
connectAttr "cloak_left_02_scaleY.a" "clipLibrary1.cel[0].cev[10].cevr";
connectAttr "cloak_left_02_scaleX.a" "clipLibrary1.cel[0].cev[11].cevr";
connectAttr "cloak_left_02_rotateZ.a" "clipLibrary1.cel[0].cev[12].cevr";
connectAttr "cloak_left_02_rotateY.a" "clipLibrary1.cel[0].cev[13].cevr";
connectAttr "cloak_left_02_rotateX.a" "clipLibrary1.cel[0].cev[14].cevr";
connectAttr "cloak_left_02_translateZ.a" "clipLibrary1.cel[0].cev[15].cevr";
connectAttr "cloak_left_02_translateY.a" "clipLibrary1.cel[0].cev[16].cevr";
connectAttr "cloak_left_02_translateX.a" "clipLibrary1.cel[0].cev[17].cevr";
connectAttr "cloak_left_01_scaleZ.a" "clipLibrary1.cel[0].cev[18].cevr";
connectAttr "cloak_left_01_scaleY.a" "clipLibrary1.cel[0].cev[19].cevr";
connectAttr "cloak_left_01_scaleX.a" "clipLibrary1.cel[0].cev[20].cevr";
connectAttr "cloak_left_01_rotateZ.a" "clipLibrary1.cel[0].cev[21].cevr";
connectAttr "cloak_left_01_rotateY.a" "clipLibrary1.cel[0].cev[22].cevr";
connectAttr "cloak_left_01_rotateX.a" "clipLibrary1.cel[0].cev[23].cevr";
connectAttr "cloak_left_01_translateZ.a" "clipLibrary1.cel[0].cev[24].cevr";
connectAttr "cloak_left_01_translateY.a" "clipLibrary1.cel[0].cev[25].cevr";
connectAttr "cloak_left_01_translateX.a" "clipLibrary1.cel[0].cev[26].cevr";
connectAttr "cloak_right_03_scaleZ.a" "clipLibrary1.cel[0].cev[27].cevr";
connectAttr "cloak_right_03_scaleY.a" "clipLibrary1.cel[0].cev[28].cevr";
connectAttr "cloak_right_03_scaleX.a" "clipLibrary1.cel[0].cev[29].cevr";
connectAttr "cloak_right_03_rotateZ.a" "clipLibrary1.cel[0].cev[30].cevr";
connectAttr "cloak_right_03_rotateY.a" "clipLibrary1.cel[0].cev[31].cevr";
connectAttr "cloak_right_03_rotateX.a" "clipLibrary1.cel[0].cev[32].cevr";
connectAttr "cloak_right_03_translateZ.a" "clipLibrary1.cel[0].cev[33].cevr";
connectAttr "cloak_right_03_translateY.a" "clipLibrary1.cel[0].cev[34].cevr";
connectAttr "cloak_right_03_translateX.a" "clipLibrary1.cel[0].cev[35].cevr";
connectAttr "cloak_right_02_scaleZ.a" "clipLibrary1.cel[0].cev[36].cevr";
connectAttr "cloak_right_02_scaleY.a" "clipLibrary1.cel[0].cev[37].cevr";
connectAttr "cloak_right_02_scaleX.a" "clipLibrary1.cel[0].cev[38].cevr";
connectAttr "cloak_right_02_rotateZ.a" "clipLibrary1.cel[0].cev[39].cevr";
connectAttr "cloak_right_02_rotateY.a" "clipLibrary1.cel[0].cev[40].cevr";
connectAttr "cloak_right_02_rotateX.a" "clipLibrary1.cel[0].cev[41].cevr";
connectAttr "cloak_right_02_translateZ.a" "clipLibrary1.cel[0].cev[42].cevr";
connectAttr "cloak_right_02_translateY.a" "clipLibrary1.cel[0].cev[43].cevr";
connectAttr "cloak_right_02_translateX.a" "clipLibrary1.cel[0].cev[44].cevr";
connectAttr "cloak_right_01_scaleZ.a" "clipLibrary1.cel[0].cev[45].cevr";
connectAttr "cloak_right_01_scaleY.a" "clipLibrary1.cel[0].cev[46].cevr";
connectAttr "cloak_right_01_scaleX.a" "clipLibrary1.cel[0].cev[47].cevr";
connectAttr "cloak_right_01_rotateZ.a" "clipLibrary1.cel[0].cev[48].cevr";
connectAttr "cloak_right_01_rotateY.a" "clipLibrary1.cel[0].cev[49].cevr";
connectAttr "cloak_right_01_rotateX.a" "clipLibrary1.cel[0].cev[50].cevr";
connectAttr "cloak_right_01_translateZ.a" "clipLibrary1.cel[0].cev[51].cevr";
connectAttr "cloak_right_01_translateY.a" "clipLibrary1.cel[0].cev[52].cevr";
connectAttr "cloak_right_01_translateX.a" "clipLibrary1.cel[0].cev[53].cevr";
connectAttr "helmet_scaleZ.a" "clipLibrary1.cel[0].cev[54].cevr";
connectAttr "helmet_scaleY.a" "clipLibrary1.cel[0].cev[55].cevr";
connectAttr "helmet_scaleX.a" "clipLibrary1.cel[0].cev[56].cevr";
connectAttr "helmet_rotateZ.a" "clipLibrary1.cel[0].cev[57].cevr";
connectAttr "helmet_rotateY.a" "clipLibrary1.cel[0].cev[58].cevr";
connectAttr "helmet_rotateX.a" "clipLibrary1.cel[0].cev[59].cevr";
connectAttr "helmet_translateZ.a" "clipLibrary1.cel[0].cev[60].cevr";
connectAttr "helmet_translateY.a" "clipLibrary1.cel[0].cev[61].cevr";
connectAttr "helmet_translateX.a" "clipLibrary1.cel[0].cev[62].cevr";
connectAttr "Character1_Head_scaleZ.a" "clipLibrary1.cel[0].cev[63].cevr";
connectAttr "Character1_Head_scaleY.a" "clipLibrary1.cel[0].cev[64].cevr";
connectAttr "Character1_Head_scaleX.a" "clipLibrary1.cel[0].cev[65].cevr";
connectAttr "Character1_Head_rotateZ.a" "clipLibrary1.cel[0].cev[66].cevr";
connectAttr "Character1_Head_rotateY.a" "clipLibrary1.cel[0].cev[67].cevr";
connectAttr "Character1_Head_rotateX.a" "clipLibrary1.cel[0].cev[68].cevr";
connectAttr "Character1_Head_translateZ.a" "clipLibrary1.cel[0].cev[69].cevr";
connectAttr "Character1_Head_translateY.a" "clipLibrary1.cel[0].cev[70].cevr";
connectAttr "Character1_Head_translateX.a" "clipLibrary1.cel[0].cev[71].cevr";
connectAttr "Character1_Neck_scaleZ.a" "clipLibrary1.cel[0].cev[72].cevr";
connectAttr "Character1_Neck_scaleY.a" "clipLibrary1.cel[0].cev[73].cevr";
connectAttr "Character1_Neck_scaleX.a" "clipLibrary1.cel[0].cev[74].cevr";
connectAttr "Character1_Neck_rotateZ.a" "clipLibrary1.cel[0].cev[75].cevr";
connectAttr "Character1_Neck_rotateY.a" "clipLibrary1.cel[0].cev[76].cevr";
connectAttr "Character1_Neck_rotateX.a" "clipLibrary1.cel[0].cev[77].cevr";
connectAttr "Character1_Neck_translateZ.a" "clipLibrary1.cel[0].cev[78].cevr";
connectAttr "Character1_Neck_translateY.a" "clipLibrary1.cel[0].cev[79].cevr";
connectAttr "Character1_Neck_translateX.a" "clipLibrary1.cel[0].cev[80].cevr";
connectAttr "Character1_RightHandRing3_scaleZ.a" "clipLibrary1.cel[0].cev[81].cevr"
		;
connectAttr "Character1_RightHandRing3_scaleY.a" "clipLibrary1.cel[0].cev[82].cevr"
		;
connectAttr "Character1_RightHandRing3_scaleX.a" "clipLibrary1.cel[0].cev[83].cevr"
		;
connectAttr "Character1_RightHandRing3_rotateZ.a" "clipLibrary1.cel[0].cev[84].cevr"
		;
connectAttr "Character1_RightHandRing3_rotateY.a" "clipLibrary1.cel[0].cev[85].cevr"
		;
connectAttr "Character1_RightHandRing3_rotateX.a" "clipLibrary1.cel[0].cev[86].cevr"
		;
connectAttr "Character1_RightHandRing3_translateZ.a" "clipLibrary1.cel[0].cev[87].cevr"
		;
connectAttr "Character1_RightHandRing3_translateY.a" "clipLibrary1.cel[0].cev[88].cevr"
		;
connectAttr "Character1_RightHandRing3_translateX.a" "clipLibrary1.cel[0].cev[89].cevr"
		;
connectAttr "Character1_RightHandRing2_scaleZ.a" "clipLibrary1.cel[0].cev[90].cevr"
		;
connectAttr "Character1_RightHandRing2_scaleY.a" "clipLibrary1.cel[0].cev[91].cevr"
		;
connectAttr "Character1_RightHandRing2_scaleX.a" "clipLibrary1.cel[0].cev[92].cevr"
		;
connectAttr "Character1_RightHandRing2_rotateZ.a" "clipLibrary1.cel[0].cev[93].cevr"
		;
connectAttr "Character1_RightHandRing2_rotateY.a" "clipLibrary1.cel[0].cev[94].cevr"
		;
connectAttr "Character1_RightHandRing2_rotateX.a" "clipLibrary1.cel[0].cev[95].cevr"
		;
connectAttr "Character1_RightHandRing2_translateZ.a" "clipLibrary1.cel[0].cev[96].cevr"
		;
connectAttr "Character1_RightHandRing2_translateY.a" "clipLibrary1.cel[0].cev[97].cevr"
		;
connectAttr "Character1_RightHandRing2_translateX.a" "clipLibrary1.cel[0].cev[98].cevr"
		;
connectAttr "Character1_RightHandRing1_scaleZ.a" "clipLibrary1.cel[0].cev[99].cevr"
		;
connectAttr "Character1_RightHandRing1_scaleY.a" "clipLibrary1.cel[0].cev[100].cevr"
		;
connectAttr "Character1_RightHandRing1_scaleX.a" "clipLibrary1.cel[0].cev[101].cevr"
		;
connectAttr "Character1_RightHandRing1_rotateZ.a" "clipLibrary1.cel[0].cev[102].cevr"
		;
connectAttr "Character1_RightHandRing1_rotateY.a" "clipLibrary1.cel[0].cev[103].cevr"
		;
connectAttr "Character1_RightHandRing1_rotateX.a" "clipLibrary1.cel[0].cev[104].cevr"
		;
connectAttr "Character1_RightHandRing1_translateZ.a" "clipLibrary1.cel[0].cev[105].cevr"
		;
connectAttr "Character1_RightHandRing1_translateY.a" "clipLibrary1.cel[0].cev[106].cevr"
		;
connectAttr "Character1_RightHandRing1_translateX.a" "clipLibrary1.cel[0].cev[107].cevr"
		;
connectAttr "Character1_RightHandMiddle3_scaleZ.a" "clipLibrary1.cel[0].cev[108].cevr"
		;
connectAttr "Character1_RightHandMiddle3_scaleY.a" "clipLibrary1.cel[0].cev[109].cevr"
		;
connectAttr "Character1_RightHandMiddle3_scaleX.a" "clipLibrary1.cel[0].cev[110].cevr"
		;
connectAttr "Character1_RightHandMiddle3_rotateZ.a" "clipLibrary1.cel[0].cev[111].cevr"
		;
connectAttr "Character1_RightHandMiddle3_rotateY.a" "clipLibrary1.cel[0].cev[112].cevr"
		;
connectAttr "Character1_RightHandMiddle3_rotateX.a" "clipLibrary1.cel[0].cev[113].cevr"
		;
connectAttr "Character1_RightHandMiddle3_translateZ.a" "clipLibrary1.cel[0].cev[114].cevr"
		;
connectAttr "Character1_RightHandMiddle3_translateY.a" "clipLibrary1.cel[0].cev[115].cevr"
		;
connectAttr "Character1_RightHandMiddle3_translateX.a" "clipLibrary1.cel[0].cev[116].cevr"
		;
connectAttr "Character1_RightHandMiddle2_scaleZ.a" "clipLibrary1.cel[0].cev[117].cevr"
		;
connectAttr "Character1_RightHandMiddle2_scaleY.a" "clipLibrary1.cel[0].cev[118].cevr"
		;
connectAttr "Character1_RightHandMiddle2_scaleX.a" "clipLibrary1.cel[0].cev[119].cevr"
		;
connectAttr "Character1_RightHandMiddle2_rotateZ.a" "clipLibrary1.cel[0].cev[120].cevr"
		;
connectAttr "Character1_RightHandMiddle2_rotateY.a" "clipLibrary1.cel[0].cev[121].cevr"
		;
connectAttr "Character1_RightHandMiddle2_rotateX.a" "clipLibrary1.cel[0].cev[122].cevr"
		;
connectAttr "Character1_RightHandMiddle2_translateZ.a" "clipLibrary1.cel[0].cev[123].cevr"
		;
connectAttr "Character1_RightHandMiddle2_translateY.a" "clipLibrary1.cel[0].cev[124].cevr"
		;
connectAttr "Character1_RightHandMiddle2_translateX.a" "clipLibrary1.cel[0].cev[125].cevr"
		;
connectAttr "Character1_RightHandMiddle1_scaleZ.a" "clipLibrary1.cel[0].cev[126].cevr"
		;
connectAttr "Character1_RightHandMiddle1_scaleY.a" "clipLibrary1.cel[0].cev[127].cevr"
		;
connectAttr "Character1_RightHandMiddle1_scaleX.a" "clipLibrary1.cel[0].cev[128].cevr"
		;
connectAttr "Character1_RightHandMiddle1_rotateZ.a" "clipLibrary1.cel[0].cev[129].cevr"
		;
connectAttr "Character1_RightHandMiddle1_rotateY.a" "clipLibrary1.cel[0].cev[130].cevr"
		;
connectAttr "Character1_RightHandMiddle1_rotateX.a" "clipLibrary1.cel[0].cev[131].cevr"
		;
connectAttr "Character1_RightHandMiddle1_translateZ.a" "clipLibrary1.cel[0].cev[132].cevr"
		;
connectAttr "Character1_RightHandMiddle1_translateY.a" "clipLibrary1.cel[0].cev[133].cevr"
		;
connectAttr "Character1_RightHandMiddle1_translateX.a" "clipLibrary1.cel[0].cev[134].cevr"
		;
connectAttr "Character1_RightHandIndex3_scaleZ.a" "clipLibrary1.cel[0].cev[135].cevr"
		;
connectAttr "Character1_RightHandIndex3_scaleY.a" "clipLibrary1.cel[0].cev[136].cevr"
		;
connectAttr "Character1_RightHandIndex3_scaleX.a" "clipLibrary1.cel[0].cev[137].cevr"
		;
connectAttr "Character1_RightHandIndex3_rotateZ.a" "clipLibrary1.cel[0].cev[138].cevr"
		;
connectAttr "Character1_RightHandIndex3_rotateY.a" "clipLibrary1.cel[0].cev[139].cevr"
		;
connectAttr "Character1_RightHandIndex3_rotateX.a" "clipLibrary1.cel[0].cev[140].cevr"
		;
connectAttr "Character1_RightHandIndex3_translateZ.a" "clipLibrary1.cel[0].cev[141].cevr"
		;
connectAttr "Character1_RightHandIndex3_translateY.a" "clipLibrary1.cel[0].cev[142].cevr"
		;
connectAttr "Character1_RightHandIndex3_translateX.a" "clipLibrary1.cel[0].cev[143].cevr"
		;
connectAttr "Character1_RightHandIndex2_scaleZ.a" "clipLibrary1.cel[0].cev[144].cevr"
		;
connectAttr "Character1_RightHandIndex2_scaleY.a" "clipLibrary1.cel[0].cev[145].cevr"
		;
connectAttr "Character1_RightHandIndex2_scaleX.a" "clipLibrary1.cel[0].cev[146].cevr"
		;
connectAttr "Character1_RightHandIndex2_rotateZ.a" "clipLibrary1.cel[0].cev[147].cevr"
		;
connectAttr "Character1_RightHandIndex2_rotateY.a" "clipLibrary1.cel[0].cev[148].cevr"
		;
connectAttr "Character1_RightHandIndex2_rotateX.a" "clipLibrary1.cel[0].cev[149].cevr"
		;
connectAttr "Character1_RightHandIndex2_translateZ.a" "clipLibrary1.cel[0].cev[150].cevr"
		;
connectAttr "Character1_RightHandIndex2_translateY.a" "clipLibrary1.cel[0].cev[151].cevr"
		;
connectAttr "Character1_RightHandIndex2_translateX.a" "clipLibrary1.cel[0].cev[152].cevr"
		;
connectAttr "Character1_RightHandIndex1_scaleZ.a" "clipLibrary1.cel[0].cev[153].cevr"
		;
connectAttr "Character1_RightHandIndex1_scaleY.a" "clipLibrary1.cel[0].cev[154].cevr"
		;
connectAttr "Character1_RightHandIndex1_scaleX.a" "clipLibrary1.cel[0].cev[155].cevr"
		;
connectAttr "Character1_RightHandIndex1_rotateZ.a" "clipLibrary1.cel[0].cev[156].cevr"
		;
connectAttr "Character1_RightHandIndex1_rotateY.a" "clipLibrary1.cel[0].cev[157].cevr"
		;
connectAttr "Character1_RightHandIndex1_rotateX.a" "clipLibrary1.cel[0].cev[158].cevr"
		;
connectAttr "Character1_RightHandIndex1_translateZ.a" "clipLibrary1.cel[0].cev[159].cevr"
		;
connectAttr "Character1_RightHandIndex1_translateY.a" "clipLibrary1.cel[0].cev[160].cevr"
		;
connectAttr "Character1_RightHandIndex1_translateX.a" "clipLibrary1.cel[0].cev[161].cevr"
		;
connectAttr "Character1_RightHandThumb3_scaleZ.a" "clipLibrary1.cel[0].cev[162].cevr"
		;
connectAttr "Character1_RightHandThumb3_scaleY.a" "clipLibrary1.cel[0].cev[163].cevr"
		;
connectAttr "Character1_RightHandThumb3_scaleX.a" "clipLibrary1.cel[0].cev[164].cevr"
		;
connectAttr "Character1_RightHandThumb3_rotateZ.a" "clipLibrary1.cel[0].cev[165].cevr"
		;
connectAttr "Character1_RightHandThumb3_rotateY.a" "clipLibrary1.cel[0].cev[166].cevr"
		;
connectAttr "Character1_RightHandThumb3_rotateX.a" "clipLibrary1.cel[0].cev[167].cevr"
		;
connectAttr "Character1_RightHandThumb3_translateZ.a" "clipLibrary1.cel[0].cev[168].cevr"
		;
connectAttr "Character1_RightHandThumb3_translateY.a" "clipLibrary1.cel[0].cev[169].cevr"
		;
connectAttr "Character1_RightHandThumb3_translateX.a" "clipLibrary1.cel[0].cev[170].cevr"
		;
connectAttr "Character1_RightHandThumb2_scaleZ.a" "clipLibrary1.cel[0].cev[171].cevr"
		;
connectAttr "Character1_RightHandThumb2_scaleY.a" "clipLibrary1.cel[0].cev[172].cevr"
		;
connectAttr "Character1_RightHandThumb2_scaleX.a" "clipLibrary1.cel[0].cev[173].cevr"
		;
connectAttr "Character1_RightHandThumb2_rotateZ.a" "clipLibrary1.cel[0].cev[174].cevr"
		;
connectAttr "Character1_RightHandThumb2_rotateY.a" "clipLibrary1.cel[0].cev[175].cevr"
		;
connectAttr "Character1_RightHandThumb2_rotateX.a" "clipLibrary1.cel[0].cev[176].cevr"
		;
connectAttr "Character1_RightHandThumb2_translateZ.a" "clipLibrary1.cel[0].cev[177].cevr"
		;
connectAttr "Character1_RightHandThumb2_translateY.a" "clipLibrary1.cel[0].cev[178].cevr"
		;
connectAttr "Character1_RightHandThumb2_translateX.a" "clipLibrary1.cel[0].cev[179].cevr"
		;
connectAttr "Character1_RightHandThumb1_scaleZ.a" "clipLibrary1.cel[0].cev[180].cevr"
		;
connectAttr "Character1_RightHandThumb1_scaleY.a" "clipLibrary1.cel[0].cev[181].cevr"
		;
connectAttr "Character1_RightHandThumb1_scaleX.a" "clipLibrary1.cel[0].cev[182].cevr"
		;
connectAttr "Character1_RightHandThumb1_rotateZ.a" "clipLibrary1.cel[0].cev[183].cevr"
		;
connectAttr "Character1_RightHandThumb1_rotateY.a" "clipLibrary1.cel[0].cev[184].cevr"
		;
connectAttr "Character1_RightHandThumb1_rotateX.a" "clipLibrary1.cel[0].cev[185].cevr"
		;
connectAttr "Character1_RightHandThumb1_translateZ.a" "clipLibrary1.cel[0].cev[186].cevr"
		;
connectAttr "Character1_RightHandThumb1_translateY.a" "clipLibrary1.cel[0].cev[187].cevr"
		;
connectAttr "Character1_RightHandThumb1_translateX.a" "clipLibrary1.cel[0].cev[188].cevr"
		;
connectAttr "Character1_RightHand_scaleZ.a" "clipLibrary1.cel[0].cev[189].cevr";
connectAttr "Character1_RightHand_scaleY.a" "clipLibrary1.cel[0].cev[190].cevr";
connectAttr "Character1_RightHand_scaleX.a" "clipLibrary1.cel[0].cev[191].cevr";
connectAttr "Character1_RightHand_rotateZ.a" "clipLibrary1.cel[0].cev[192].cevr"
		;
connectAttr "Character1_RightHand_rotateY.a" "clipLibrary1.cel[0].cev[193].cevr"
		;
connectAttr "Character1_RightHand_rotateX.a" "clipLibrary1.cel[0].cev[194].cevr"
		;
connectAttr "Character1_RightHand_translateZ.a" "clipLibrary1.cel[0].cev[195].cevr"
		;
connectAttr "Character1_RightHand_translateY.a" "clipLibrary1.cel[0].cev[196].cevr"
		;
connectAttr "Character1_RightHand_translateX.a" "clipLibrary1.cel[0].cev[197].cevr"
		;
connectAttr "Character1_RightForeArm_scaleZ.a" "clipLibrary1.cel[0].cev[198].cevr"
		;
connectAttr "Character1_RightForeArm_scaleY.a" "clipLibrary1.cel[0].cev[199].cevr"
		;
connectAttr "Character1_RightForeArm_scaleX.a" "clipLibrary1.cel[0].cev[200].cevr"
		;
connectAttr "Character1_RightForeArm_rotateZ.a" "clipLibrary1.cel[0].cev[201].cevr"
		;
connectAttr "Character1_RightForeArm_rotateY.a" "clipLibrary1.cel[0].cev[202].cevr"
		;
connectAttr "Character1_RightForeArm_rotateX.a" "clipLibrary1.cel[0].cev[203].cevr"
		;
connectAttr "Character1_RightForeArm_translateZ.a" "clipLibrary1.cel[0].cev[204].cevr"
		;
connectAttr "Character1_RightForeArm_translateY.a" "clipLibrary1.cel[0].cev[205].cevr"
		;
connectAttr "Character1_RightForeArm_translateX.a" "clipLibrary1.cel[0].cev[206].cevr"
		;
connectAttr "Character1_RightArm_scaleZ.a" "clipLibrary1.cel[0].cev[207].cevr";
connectAttr "Character1_RightArm_scaleY.a" "clipLibrary1.cel[0].cev[208].cevr";
connectAttr "Character1_RightArm_scaleX.a" "clipLibrary1.cel[0].cev[209].cevr";
connectAttr "Character1_RightArm_rotateZ.a" "clipLibrary1.cel[0].cev[210].cevr";
connectAttr "Character1_RightArm_rotateY.a" "clipLibrary1.cel[0].cev[211].cevr";
connectAttr "Character1_RightArm_rotateX.a" "clipLibrary1.cel[0].cev[212].cevr";
connectAttr "Character1_RightArm_translateZ.a" "clipLibrary1.cel[0].cev[213].cevr"
		;
connectAttr "Character1_RightArm_translateY.a" "clipLibrary1.cel[0].cev[214].cevr"
		;
connectAttr "Character1_RightArm_translateX.a" "clipLibrary1.cel[0].cev[215].cevr"
		;
connectAttr "Character1_RightShoulder_scaleZ.a" "clipLibrary1.cel[0].cev[216].cevr"
		;
connectAttr "Character1_RightShoulder_scaleY.a" "clipLibrary1.cel[0].cev[217].cevr"
		;
connectAttr "Character1_RightShoulder_scaleX.a" "clipLibrary1.cel[0].cev[218].cevr"
		;
connectAttr "Character1_RightShoulder_rotateZ.a" "clipLibrary1.cel[0].cev[219].cevr"
		;
connectAttr "Character1_RightShoulder_rotateY.a" "clipLibrary1.cel[0].cev[220].cevr"
		;
connectAttr "Character1_RightShoulder_rotateX.a" "clipLibrary1.cel[0].cev[221].cevr"
		;
connectAttr "Character1_RightShoulder_translateZ.a" "clipLibrary1.cel[0].cev[222].cevr"
		;
connectAttr "Character1_RightShoulder_translateY.a" "clipLibrary1.cel[0].cev[223].cevr"
		;
connectAttr "Character1_RightShoulder_translateX.a" "clipLibrary1.cel[0].cev[224].cevr"
		;
connectAttr "Character1_LeftHandRing3_scaleZ.a" "clipLibrary1.cel[0].cev[225].cevr"
		;
connectAttr "Character1_LeftHandRing3_scaleY.a" "clipLibrary1.cel[0].cev[226].cevr"
		;
connectAttr "Character1_LeftHandRing3_scaleX.a" "clipLibrary1.cel[0].cev[227].cevr"
		;
connectAttr "Character1_LeftHandRing3_rotateZ.a" "clipLibrary1.cel[0].cev[228].cevr"
		;
connectAttr "Character1_LeftHandRing3_rotateY.a" "clipLibrary1.cel[0].cev[229].cevr"
		;
connectAttr "Character1_LeftHandRing3_rotateX.a" "clipLibrary1.cel[0].cev[230].cevr"
		;
connectAttr "Character1_LeftHandRing3_translateZ.a" "clipLibrary1.cel[0].cev[231].cevr"
		;
connectAttr "Character1_LeftHandRing3_translateY.a" "clipLibrary1.cel[0].cev[232].cevr"
		;
connectAttr "Character1_LeftHandRing3_translateX.a" "clipLibrary1.cel[0].cev[233].cevr"
		;
connectAttr "Character1_LeftHandRing2_scaleZ.a" "clipLibrary1.cel[0].cev[234].cevr"
		;
connectAttr "Character1_LeftHandRing2_scaleY.a" "clipLibrary1.cel[0].cev[235].cevr"
		;
connectAttr "Character1_LeftHandRing2_scaleX.a" "clipLibrary1.cel[0].cev[236].cevr"
		;
connectAttr "Character1_LeftHandRing2_rotateZ.a" "clipLibrary1.cel[0].cev[237].cevr"
		;
connectAttr "Character1_LeftHandRing2_rotateY.a" "clipLibrary1.cel[0].cev[238].cevr"
		;
connectAttr "Character1_LeftHandRing2_rotateX.a" "clipLibrary1.cel[0].cev[239].cevr"
		;
connectAttr "Character1_LeftHandRing2_translateZ.a" "clipLibrary1.cel[0].cev[240].cevr"
		;
connectAttr "Character1_LeftHandRing2_translateY.a" "clipLibrary1.cel[0].cev[241].cevr"
		;
connectAttr "Character1_LeftHandRing2_translateX.a" "clipLibrary1.cel[0].cev[242].cevr"
		;
connectAttr "Character1_LeftHandRing1_scaleZ.a" "clipLibrary1.cel[0].cev[243].cevr"
		;
connectAttr "Character1_LeftHandRing1_scaleY.a" "clipLibrary1.cel[0].cev[244].cevr"
		;
connectAttr "Character1_LeftHandRing1_scaleX.a" "clipLibrary1.cel[0].cev[245].cevr"
		;
connectAttr "Character1_LeftHandRing1_rotateZ.a" "clipLibrary1.cel[0].cev[246].cevr"
		;
connectAttr "Character1_LeftHandRing1_rotateY.a" "clipLibrary1.cel[0].cev[247].cevr"
		;
connectAttr "Character1_LeftHandRing1_rotateX.a" "clipLibrary1.cel[0].cev[248].cevr"
		;
connectAttr "Character1_LeftHandRing1_translateZ.a" "clipLibrary1.cel[0].cev[249].cevr"
		;
connectAttr "Character1_LeftHandRing1_translateY.a" "clipLibrary1.cel[0].cev[250].cevr"
		;
connectAttr "Character1_LeftHandRing1_translateX.a" "clipLibrary1.cel[0].cev[251].cevr"
		;
connectAttr "Character1_LeftHandMiddle3_scaleZ.a" "clipLibrary1.cel[0].cev[252].cevr"
		;
connectAttr "Character1_LeftHandMiddle3_scaleY.a" "clipLibrary1.cel[0].cev[253].cevr"
		;
connectAttr "Character1_LeftHandMiddle3_scaleX.a" "clipLibrary1.cel[0].cev[254].cevr"
		;
connectAttr "Character1_LeftHandMiddle3_rotateZ.a" "clipLibrary1.cel[0].cev[255].cevr"
		;
connectAttr "Character1_LeftHandMiddle3_rotateY.a" "clipLibrary1.cel[0].cev[256].cevr"
		;
connectAttr "Character1_LeftHandMiddle3_rotateX.a" "clipLibrary1.cel[0].cev[257].cevr"
		;
connectAttr "Character1_LeftHandMiddle3_translateZ.a" "clipLibrary1.cel[0].cev[258].cevr"
		;
connectAttr "Character1_LeftHandMiddle3_translateY.a" "clipLibrary1.cel[0].cev[259].cevr"
		;
connectAttr "Character1_LeftHandMiddle3_translateX.a" "clipLibrary1.cel[0].cev[260].cevr"
		;
connectAttr "Character1_LeftHandMiddle2_scaleZ.a" "clipLibrary1.cel[0].cev[261].cevr"
		;
connectAttr "Character1_LeftHandMiddle2_scaleY.a" "clipLibrary1.cel[0].cev[262].cevr"
		;
connectAttr "Character1_LeftHandMiddle2_scaleX.a" "clipLibrary1.cel[0].cev[263].cevr"
		;
connectAttr "Character1_LeftHandMiddle2_rotateZ.a" "clipLibrary1.cel[0].cev[264].cevr"
		;
connectAttr "Character1_LeftHandMiddle2_rotateY.a" "clipLibrary1.cel[0].cev[265].cevr"
		;
connectAttr "Character1_LeftHandMiddle2_rotateX.a" "clipLibrary1.cel[0].cev[266].cevr"
		;
connectAttr "Character1_LeftHandMiddle2_translateZ.a" "clipLibrary1.cel[0].cev[267].cevr"
		;
connectAttr "Character1_LeftHandMiddle2_translateY.a" "clipLibrary1.cel[0].cev[268].cevr"
		;
connectAttr "Character1_LeftHandMiddle2_translateX.a" "clipLibrary1.cel[0].cev[269].cevr"
		;
connectAttr "Character1_LeftHandMiddle1_scaleZ.a" "clipLibrary1.cel[0].cev[270].cevr"
		;
connectAttr "Character1_LeftHandMiddle1_scaleY.a" "clipLibrary1.cel[0].cev[271].cevr"
		;
connectAttr "Character1_LeftHandMiddle1_scaleX.a" "clipLibrary1.cel[0].cev[272].cevr"
		;
connectAttr "Character1_LeftHandMiddle1_rotateZ.a" "clipLibrary1.cel[0].cev[273].cevr"
		;
connectAttr "Character1_LeftHandMiddle1_rotateY.a" "clipLibrary1.cel[0].cev[274].cevr"
		;
connectAttr "Character1_LeftHandMiddle1_rotateX.a" "clipLibrary1.cel[0].cev[275].cevr"
		;
connectAttr "Character1_LeftHandMiddle1_translateZ.a" "clipLibrary1.cel[0].cev[276].cevr"
		;
connectAttr "Character1_LeftHandMiddle1_translateY.a" "clipLibrary1.cel[0].cev[277].cevr"
		;
connectAttr "Character1_LeftHandMiddle1_translateX.a" "clipLibrary1.cel[0].cev[278].cevr"
		;
connectAttr "Character1_LeftHandIndex3_scaleZ.a" "clipLibrary1.cel[0].cev[279].cevr"
		;
connectAttr "Character1_LeftHandIndex3_scaleY.a" "clipLibrary1.cel[0].cev[280].cevr"
		;
connectAttr "Character1_LeftHandIndex3_scaleX.a" "clipLibrary1.cel[0].cev[281].cevr"
		;
connectAttr "Character1_LeftHandIndex3_rotateZ.a" "clipLibrary1.cel[0].cev[282].cevr"
		;
connectAttr "Character1_LeftHandIndex3_rotateY.a" "clipLibrary1.cel[0].cev[283].cevr"
		;
connectAttr "Character1_LeftHandIndex3_rotateX.a" "clipLibrary1.cel[0].cev[284].cevr"
		;
connectAttr "Character1_LeftHandIndex3_translateZ.a" "clipLibrary1.cel[0].cev[285].cevr"
		;
connectAttr "Character1_LeftHandIndex3_translateY.a" "clipLibrary1.cel[0].cev[286].cevr"
		;
connectAttr "Character1_LeftHandIndex3_translateX.a" "clipLibrary1.cel[0].cev[287].cevr"
		;
connectAttr "Character1_LeftHandIndex2_scaleZ.a" "clipLibrary1.cel[0].cev[288].cevr"
		;
connectAttr "Character1_LeftHandIndex2_scaleY.a" "clipLibrary1.cel[0].cev[289].cevr"
		;
connectAttr "Character1_LeftHandIndex2_scaleX.a" "clipLibrary1.cel[0].cev[290].cevr"
		;
connectAttr "Character1_LeftHandIndex2_rotateZ.a" "clipLibrary1.cel[0].cev[291].cevr"
		;
connectAttr "Character1_LeftHandIndex2_rotateY.a" "clipLibrary1.cel[0].cev[292].cevr"
		;
connectAttr "Character1_LeftHandIndex2_rotateX.a" "clipLibrary1.cel[0].cev[293].cevr"
		;
connectAttr "Character1_LeftHandIndex2_translateZ.a" "clipLibrary1.cel[0].cev[294].cevr"
		;
connectAttr "Character1_LeftHandIndex2_translateY.a" "clipLibrary1.cel[0].cev[295].cevr"
		;
connectAttr "Character1_LeftHandIndex2_translateX.a" "clipLibrary1.cel[0].cev[296].cevr"
		;
connectAttr "Character1_LeftHandIndex1_scaleZ.a" "clipLibrary1.cel[0].cev[297].cevr"
		;
connectAttr "Character1_LeftHandIndex1_scaleY.a" "clipLibrary1.cel[0].cev[298].cevr"
		;
connectAttr "Character1_LeftHandIndex1_scaleX.a" "clipLibrary1.cel[0].cev[299].cevr"
		;
connectAttr "Character1_LeftHandIndex1_rotateZ.a" "clipLibrary1.cel[0].cev[300].cevr"
		;
connectAttr "Character1_LeftHandIndex1_rotateY.a" "clipLibrary1.cel[0].cev[301].cevr"
		;
connectAttr "Character1_LeftHandIndex1_rotateX.a" "clipLibrary1.cel[0].cev[302].cevr"
		;
connectAttr "Character1_LeftHandIndex1_translateZ.a" "clipLibrary1.cel[0].cev[303].cevr"
		;
connectAttr "Character1_LeftHandIndex1_translateY.a" "clipLibrary1.cel[0].cev[304].cevr"
		;
connectAttr "Character1_LeftHandIndex1_translateX.a" "clipLibrary1.cel[0].cev[305].cevr"
		;
connectAttr "Character1_LeftHandThumb3_scaleZ.a" "clipLibrary1.cel[0].cev[306].cevr"
		;
connectAttr "Character1_LeftHandThumb3_scaleY.a" "clipLibrary1.cel[0].cev[307].cevr"
		;
connectAttr "Character1_LeftHandThumb3_scaleX.a" "clipLibrary1.cel[0].cev[308].cevr"
		;
connectAttr "Character1_LeftHandThumb3_rotateZ.a" "clipLibrary1.cel[0].cev[309].cevr"
		;
connectAttr "Character1_LeftHandThumb3_rotateY.a" "clipLibrary1.cel[0].cev[310].cevr"
		;
connectAttr "Character1_LeftHandThumb3_rotateX.a" "clipLibrary1.cel[0].cev[311].cevr"
		;
connectAttr "Character1_LeftHandThumb3_translateZ.a" "clipLibrary1.cel[0].cev[312].cevr"
		;
connectAttr "Character1_LeftHandThumb3_translateY.a" "clipLibrary1.cel[0].cev[313].cevr"
		;
connectAttr "Character1_LeftHandThumb3_translateX.a" "clipLibrary1.cel[0].cev[314].cevr"
		;
connectAttr "Character1_LeftHandThumb2_scaleZ.a" "clipLibrary1.cel[0].cev[315].cevr"
		;
connectAttr "Character1_LeftHandThumb2_scaleY.a" "clipLibrary1.cel[0].cev[316].cevr"
		;
connectAttr "Character1_LeftHandThumb2_scaleX.a" "clipLibrary1.cel[0].cev[317].cevr"
		;
connectAttr "Character1_LeftHandThumb2_rotateZ.a" "clipLibrary1.cel[0].cev[318].cevr"
		;
connectAttr "Character1_LeftHandThumb2_rotateY.a" "clipLibrary1.cel[0].cev[319].cevr"
		;
connectAttr "Character1_LeftHandThumb2_rotateX.a" "clipLibrary1.cel[0].cev[320].cevr"
		;
connectAttr "Character1_LeftHandThumb2_translateZ.a" "clipLibrary1.cel[0].cev[321].cevr"
		;
connectAttr "Character1_LeftHandThumb2_translateY.a" "clipLibrary1.cel[0].cev[322].cevr"
		;
connectAttr "Character1_LeftHandThumb2_translateX.a" "clipLibrary1.cel[0].cev[323].cevr"
		;
connectAttr "Character1_LeftHandThumb1_scaleZ.a" "clipLibrary1.cel[0].cev[324].cevr"
		;
connectAttr "Character1_LeftHandThumb1_scaleY.a" "clipLibrary1.cel[0].cev[325].cevr"
		;
connectAttr "Character1_LeftHandThumb1_scaleX.a" "clipLibrary1.cel[0].cev[326].cevr"
		;
connectAttr "Character1_LeftHandThumb1_rotateZ.a" "clipLibrary1.cel[0].cev[327].cevr"
		;
connectAttr "Character1_LeftHandThumb1_rotateY.a" "clipLibrary1.cel[0].cev[328].cevr"
		;
connectAttr "Character1_LeftHandThumb1_rotateX.a" "clipLibrary1.cel[0].cev[329].cevr"
		;
connectAttr "Character1_LeftHandThumb1_translateZ.a" "clipLibrary1.cel[0].cev[330].cevr"
		;
connectAttr "Character1_LeftHandThumb1_translateY.a" "clipLibrary1.cel[0].cev[331].cevr"
		;
connectAttr "Character1_LeftHandThumb1_translateX.a" "clipLibrary1.cel[0].cev[332].cevr"
		;
connectAttr "Character1_LeftHand_scaleZ.a" "clipLibrary1.cel[0].cev[333].cevr";
connectAttr "Character1_LeftHand_scaleY.a" "clipLibrary1.cel[0].cev[334].cevr";
connectAttr "Character1_LeftHand_scaleX.a" "clipLibrary1.cel[0].cev[335].cevr";
connectAttr "Character1_LeftHand_rotateZ.a" "clipLibrary1.cel[0].cev[336].cevr";
connectAttr "Character1_LeftHand_rotateY.a" "clipLibrary1.cel[0].cev[337].cevr";
connectAttr "Character1_LeftHand_rotateX.a" "clipLibrary1.cel[0].cev[338].cevr";
connectAttr "Character1_LeftHand_translateZ.a" "clipLibrary1.cel[0].cev[339].cevr"
		;
connectAttr "Character1_LeftHand_translateY.a" "clipLibrary1.cel[0].cev[340].cevr"
		;
connectAttr "Character1_LeftHand_translateX.a" "clipLibrary1.cel[0].cev[341].cevr"
		;
connectAttr "Character1_LeftForeArm_scaleZ.a" "clipLibrary1.cel[0].cev[342].cevr"
		;
connectAttr "Character1_LeftForeArm_scaleY.a" "clipLibrary1.cel[0].cev[343].cevr"
		;
connectAttr "Character1_LeftForeArm_scaleX.a" "clipLibrary1.cel[0].cev[344].cevr"
		;
connectAttr "Character1_LeftForeArm_rotateZ.a" "clipLibrary1.cel[0].cev[345].cevr"
		;
connectAttr "Character1_LeftForeArm_rotateY.a" "clipLibrary1.cel[0].cev[346].cevr"
		;
connectAttr "Character1_LeftForeArm_rotateX.a" "clipLibrary1.cel[0].cev[347].cevr"
		;
connectAttr "Character1_LeftForeArm_translateZ.a" "clipLibrary1.cel[0].cev[348].cevr"
		;
connectAttr "Character1_LeftForeArm_translateY.a" "clipLibrary1.cel[0].cev[349].cevr"
		;
connectAttr "Character1_LeftForeArm_translateX.a" "clipLibrary1.cel[0].cev[350].cevr"
		;
connectAttr "Character1_LeftArm_scaleZ.a" "clipLibrary1.cel[0].cev[351].cevr";
connectAttr "Character1_LeftArm_scaleY.a" "clipLibrary1.cel[0].cev[352].cevr";
connectAttr "Character1_LeftArm_scaleX.a" "clipLibrary1.cel[0].cev[353].cevr";
connectAttr "Character1_LeftArm_rotateZ.a" "clipLibrary1.cel[0].cev[354].cevr";
connectAttr "Character1_LeftArm_rotateY.a" "clipLibrary1.cel[0].cev[355].cevr";
connectAttr "Character1_LeftArm_rotateX.a" "clipLibrary1.cel[0].cev[356].cevr";
connectAttr "Character1_LeftArm_translateZ.a" "clipLibrary1.cel[0].cev[357].cevr"
		;
connectAttr "Character1_LeftArm_translateY.a" "clipLibrary1.cel[0].cev[358].cevr"
		;
connectAttr "Character1_LeftArm_translateX.a" "clipLibrary1.cel[0].cev[359].cevr"
		;
connectAttr "Character1_LeftShoulder_scaleZ.a" "clipLibrary1.cel[0].cev[360].cevr"
		;
connectAttr "Character1_LeftShoulder_scaleY.a" "clipLibrary1.cel[0].cev[361].cevr"
		;
connectAttr "Character1_LeftShoulder_scaleX.a" "clipLibrary1.cel[0].cev[362].cevr"
		;
connectAttr "Character1_LeftShoulder_rotateZ.a" "clipLibrary1.cel[0].cev[363].cevr"
		;
connectAttr "Character1_LeftShoulder_rotateY.a" "clipLibrary1.cel[0].cev[364].cevr"
		;
connectAttr "Character1_LeftShoulder_rotateX.a" "clipLibrary1.cel[0].cev[365].cevr"
		;
connectAttr "Character1_LeftShoulder_translateZ.a" "clipLibrary1.cel[0].cev[366].cevr"
		;
connectAttr "Character1_LeftShoulder_translateY.a" "clipLibrary1.cel[0].cev[367].cevr"
		;
connectAttr "Character1_LeftShoulder_translateX.a" "clipLibrary1.cel[0].cev[368].cevr"
		;
connectAttr "Character1_Spine1_scaleZ.a" "clipLibrary1.cel[0].cev[369].cevr";
connectAttr "Character1_Spine1_scaleY.a" "clipLibrary1.cel[0].cev[370].cevr";
connectAttr "Character1_Spine1_scaleX.a" "clipLibrary1.cel[0].cev[371].cevr";
connectAttr "Character1_Spine1_rotateZ.a" "clipLibrary1.cel[0].cev[372].cevr";
connectAttr "Character1_Spine1_rotateY.a" "clipLibrary1.cel[0].cev[373].cevr";
connectAttr "Character1_Spine1_rotateX.a" "clipLibrary1.cel[0].cev[374].cevr";
connectAttr "Character1_Spine1_translateZ.a" "clipLibrary1.cel[0].cev[375].cevr"
		;
connectAttr "Character1_Spine1_translateY.a" "clipLibrary1.cel[0].cev[376].cevr"
		;
connectAttr "Character1_Spine1_translateX.a" "clipLibrary1.cel[0].cev[377].cevr"
		;
connectAttr "Character1_Spine_scaleZ.a" "clipLibrary1.cel[0].cev[378].cevr";
connectAttr "Character1_Spine_scaleY.a" "clipLibrary1.cel[0].cev[379].cevr";
connectAttr "Character1_Spine_scaleX.a" "clipLibrary1.cel[0].cev[380].cevr";
connectAttr "Character1_Spine_rotateZ.a" "clipLibrary1.cel[0].cev[381].cevr";
connectAttr "Character1_Spine_rotateY.a" "clipLibrary1.cel[0].cev[382].cevr";
connectAttr "Character1_Spine_rotateX.a" "clipLibrary1.cel[0].cev[383].cevr";
connectAttr "Character1_Spine_translateZ.a" "clipLibrary1.cel[0].cev[384].cevr";
connectAttr "Character1_Spine_translateY.a" "clipLibrary1.cel[0].cev[385].cevr";
connectAttr "Character1_Spine_translateX.a" "clipLibrary1.cel[0].cev[386].cevr";
connectAttr "Character1_RightFootIndex2_scaleZ.a" "clipLibrary1.cel[0].cev[387].cevr"
		;
connectAttr "Character1_RightFootIndex2_scaleY.a" "clipLibrary1.cel[0].cev[388].cevr"
		;
connectAttr "Character1_RightFootIndex2_scaleX.a" "clipLibrary1.cel[0].cev[389].cevr"
		;
connectAttr "Character1_RightFootIndex2_rotateZ.a" "clipLibrary1.cel[0].cev[390].cevr"
		;
connectAttr "Character1_RightFootIndex2_rotateY.a" "clipLibrary1.cel[0].cev[391].cevr"
		;
connectAttr "Character1_RightFootIndex2_rotateX.a" "clipLibrary1.cel[0].cev[392].cevr"
		;
connectAttr "Character1_RightFootIndex2_translateZ.a" "clipLibrary1.cel[0].cev[393].cevr"
		;
connectAttr "Character1_RightFootIndex2_translateY.a" "clipLibrary1.cel[0].cev[394].cevr"
		;
connectAttr "Character1_RightFootIndex2_translateX.a" "clipLibrary1.cel[0].cev[395].cevr"
		;
connectAttr "Character1_RightFootIndex1_scaleZ.a" "clipLibrary1.cel[0].cev[396].cevr"
		;
connectAttr "Character1_RightFootIndex1_scaleY.a" "clipLibrary1.cel[0].cev[397].cevr"
		;
connectAttr "Character1_RightFootIndex1_scaleX.a" "clipLibrary1.cel[0].cev[398].cevr"
		;
connectAttr "Character1_RightFootIndex1_rotateZ.a" "clipLibrary1.cel[0].cev[399].cevr"
		;
connectAttr "Character1_RightFootIndex1_rotateY.a" "clipLibrary1.cel[0].cev[400].cevr"
		;
connectAttr "Character1_RightFootIndex1_rotateX.a" "clipLibrary1.cel[0].cev[401].cevr"
		;
connectAttr "Character1_RightFootIndex1_translateZ.a" "clipLibrary1.cel[0].cev[402].cevr"
		;
connectAttr "Character1_RightFootIndex1_translateY.a" "clipLibrary1.cel[0].cev[403].cevr"
		;
connectAttr "Character1_RightFootIndex1_translateX.a" "clipLibrary1.cel[0].cev[404].cevr"
		;
connectAttr "Character1_RightToeBase_scaleZ.a" "clipLibrary1.cel[0].cev[405].cevr"
		;
connectAttr "Character1_RightToeBase_scaleY.a" "clipLibrary1.cel[0].cev[406].cevr"
		;
connectAttr "Character1_RightToeBase_scaleX.a" "clipLibrary1.cel[0].cev[407].cevr"
		;
connectAttr "Character1_RightToeBase_rotateZ.a" "clipLibrary1.cel[0].cev[408].cevr"
		;
connectAttr "Character1_RightToeBase_rotateY.a" "clipLibrary1.cel[0].cev[409].cevr"
		;
connectAttr "Character1_RightToeBase_rotateX.a" "clipLibrary1.cel[0].cev[410].cevr"
		;
connectAttr "Character1_RightToeBase_translateZ.a" "clipLibrary1.cel[0].cev[411].cevr"
		;
connectAttr "Character1_RightToeBase_translateY.a" "clipLibrary1.cel[0].cev[412].cevr"
		;
connectAttr "Character1_RightToeBase_translateX.a" "clipLibrary1.cel[0].cev[413].cevr"
		;
connectAttr "Character1_RightFoot_scaleZ.a" "clipLibrary1.cel[0].cev[414].cevr";
connectAttr "Character1_RightFoot_scaleY.a" "clipLibrary1.cel[0].cev[415].cevr";
connectAttr "Character1_RightFoot_scaleX.a" "clipLibrary1.cel[0].cev[416].cevr";
connectAttr "Character1_RightFoot_rotateZ.a" "clipLibrary1.cel[0].cev[417].cevr"
		;
connectAttr "Character1_RightFoot_rotateY.a" "clipLibrary1.cel[0].cev[418].cevr"
		;
connectAttr "Character1_RightFoot_rotateX.a" "clipLibrary1.cel[0].cev[419].cevr"
		;
connectAttr "Character1_RightFoot_translateZ.a" "clipLibrary1.cel[0].cev[420].cevr"
		;
connectAttr "Character1_RightFoot_translateY.a" "clipLibrary1.cel[0].cev[421].cevr"
		;
connectAttr "Character1_RightFoot_translateX.a" "clipLibrary1.cel[0].cev[422].cevr"
		;
connectAttr "Character1_RightLeg_scaleZ.a" "clipLibrary1.cel[0].cev[423].cevr";
connectAttr "Character1_RightLeg_scaleY.a" "clipLibrary1.cel[0].cev[424].cevr";
connectAttr "Character1_RightLeg_scaleX.a" "clipLibrary1.cel[0].cev[425].cevr";
connectAttr "Character1_RightLeg_rotateZ.a" "clipLibrary1.cel[0].cev[426].cevr";
connectAttr "Character1_RightLeg_rotateY.a" "clipLibrary1.cel[0].cev[427].cevr";
connectAttr "Character1_RightLeg_rotateX.a" "clipLibrary1.cel[0].cev[428].cevr";
connectAttr "Character1_RightLeg_translateZ.a" "clipLibrary1.cel[0].cev[429].cevr"
		;
connectAttr "Character1_RightLeg_translateY.a" "clipLibrary1.cel[0].cev[430].cevr"
		;
connectAttr "Character1_RightLeg_translateX.a" "clipLibrary1.cel[0].cev[431].cevr"
		;
connectAttr "Character1_RightUpLeg_scaleZ.a" "clipLibrary1.cel[0].cev[432].cevr"
		;
connectAttr "Character1_RightUpLeg_scaleY.a" "clipLibrary1.cel[0].cev[433].cevr"
		;
connectAttr "Character1_RightUpLeg_scaleX.a" "clipLibrary1.cel[0].cev[434].cevr"
		;
connectAttr "Character1_RightUpLeg_rotateZ.a" "clipLibrary1.cel[0].cev[435].cevr"
		;
connectAttr "Character1_RightUpLeg_rotateY.a" "clipLibrary1.cel[0].cev[436].cevr"
		;
connectAttr "Character1_RightUpLeg_rotateX.a" "clipLibrary1.cel[0].cev[437].cevr"
		;
connectAttr "Character1_RightUpLeg_translateZ.a" "clipLibrary1.cel[0].cev[438].cevr"
		;
connectAttr "Character1_RightUpLeg_translateY.a" "clipLibrary1.cel[0].cev[439].cevr"
		;
connectAttr "Character1_RightUpLeg_translateX.a" "clipLibrary1.cel[0].cev[440].cevr"
		;
connectAttr "Character1_LeftFootIndex2_scaleZ.a" "clipLibrary1.cel[0].cev[441].cevr"
		;
connectAttr "Character1_LeftFootIndex2_scaleY.a" "clipLibrary1.cel[0].cev[442].cevr"
		;
connectAttr "Character1_LeftFootIndex2_scaleX.a" "clipLibrary1.cel[0].cev[443].cevr"
		;
connectAttr "Character1_LeftFootIndex2_rotateZ.a" "clipLibrary1.cel[0].cev[444].cevr"
		;
connectAttr "Character1_LeftFootIndex2_rotateY.a" "clipLibrary1.cel[0].cev[445].cevr"
		;
connectAttr "Character1_LeftFootIndex2_rotateX.a" "clipLibrary1.cel[0].cev[446].cevr"
		;
connectAttr "Character1_LeftFootIndex2_translateZ.a" "clipLibrary1.cel[0].cev[447].cevr"
		;
connectAttr "Character1_LeftFootIndex2_translateY.a" "clipLibrary1.cel[0].cev[448].cevr"
		;
connectAttr "Character1_LeftFootIndex2_translateX.a" "clipLibrary1.cel[0].cev[449].cevr"
		;
connectAttr "Character1_LeftFootIndex1_scaleZ.a" "clipLibrary1.cel[0].cev[450].cevr"
		;
connectAttr "Character1_LeftFootIndex1_scaleY.a" "clipLibrary1.cel[0].cev[451].cevr"
		;
connectAttr "Character1_LeftFootIndex1_scaleX.a" "clipLibrary1.cel[0].cev[452].cevr"
		;
connectAttr "Character1_LeftFootIndex1_rotateZ.a" "clipLibrary1.cel[0].cev[453].cevr"
		;
connectAttr "Character1_LeftFootIndex1_rotateY.a" "clipLibrary1.cel[0].cev[454].cevr"
		;
connectAttr "Character1_LeftFootIndex1_rotateX.a" "clipLibrary1.cel[0].cev[455].cevr"
		;
connectAttr "Character1_LeftFootIndex1_translateZ.a" "clipLibrary1.cel[0].cev[456].cevr"
		;
connectAttr "Character1_LeftFootIndex1_translateY.a" "clipLibrary1.cel[0].cev[457].cevr"
		;
connectAttr "Character1_LeftFootIndex1_translateX.a" "clipLibrary1.cel[0].cev[458].cevr"
		;
connectAttr "Character1_LeftToeBase_scaleZ.a" "clipLibrary1.cel[0].cev[459].cevr"
		;
connectAttr "Character1_LeftToeBase_scaleY.a" "clipLibrary1.cel[0].cev[460].cevr"
		;
connectAttr "Character1_LeftToeBase_scaleX.a" "clipLibrary1.cel[0].cev[461].cevr"
		;
connectAttr "Character1_LeftToeBase_rotateZ.a" "clipLibrary1.cel[0].cev[462].cevr"
		;
connectAttr "Character1_LeftToeBase_rotateY.a" "clipLibrary1.cel[0].cev[463].cevr"
		;
connectAttr "Character1_LeftToeBase_rotateX.a" "clipLibrary1.cel[0].cev[464].cevr"
		;
connectAttr "Character1_LeftToeBase_translateZ.a" "clipLibrary1.cel[0].cev[465].cevr"
		;
connectAttr "Character1_LeftToeBase_translateY.a" "clipLibrary1.cel[0].cev[466].cevr"
		;
connectAttr "Character1_LeftToeBase_translateX.a" "clipLibrary1.cel[0].cev[467].cevr"
		;
connectAttr "Character1_LeftFoot_scaleZ.a" "clipLibrary1.cel[0].cev[468].cevr";
connectAttr "Character1_LeftFoot_scaleY.a" "clipLibrary1.cel[0].cev[469].cevr";
connectAttr "Character1_LeftFoot_scaleX.a" "clipLibrary1.cel[0].cev[470].cevr";
connectAttr "Character1_LeftFoot_rotateZ.a" "clipLibrary1.cel[0].cev[471].cevr";
connectAttr "Character1_LeftFoot_rotateY.a" "clipLibrary1.cel[0].cev[472].cevr";
connectAttr "Character1_LeftFoot_rotateX.a" "clipLibrary1.cel[0].cev[473].cevr";
connectAttr "Character1_LeftFoot_translateZ.a" "clipLibrary1.cel[0].cev[474].cevr"
		;
connectAttr "Character1_LeftFoot_translateY.a" "clipLibrary1.cel[0].cev[475].cevr"
		;
connectAttr "Character1_LeftFoot_translateX.a" "clipLibrary1.cel[0].cev[476].cevr"
		;
connectAttr "Character1_LeftLeg_scaleZ.a" "clipLibrary1.cel[0].cev[477].cevr";
connectAttr "Character1_LeftLeg_scaleY.a" "clipLibrary1.cel[0].cev[478].cevr";
connectAttr "Character1_LeftLeg_scaleX.a" "clipLibrary1.cel[0].cev[479].cevr";
connectAttr "Character1_LeftLeg_rotateZ.a" "clipLibrary1.cel[0].cev[480].cevr";
connectAttr "Character1_LeftLeg_rotateY.a" "clipLibrary1.cel[0].cev[481].cevr";
connectAttr "Character1_LeftLeg_rotateX.a" "clipLibrary1.cel[0].cev[482].cevr";
connectAttr "Character1_LeftLeg_translateZ.a" "clipLibrary1.cel[0].cev[483].cevr"
		;
connectAttr "Character1_LeftLeg_translateY.a" "clipLibrary1.cel[0].cev[484].cevr"
		;
connectAttr "Character1_LeftLeg_translateX.a" "clipLibrary1.cel[0].cev[485].cevr"
		;
connectAttr "Character1_LeftUpLeg_scaleZ.a" "clipLibrary1.cel[0].cev[486].cevr";
connectAttr "Character1_LeftUpLeg_scaleY.a" "clipLibrary1.cel[0].cev[487].cevr";
connectAttr "Character1_LeftUpLeg_scaleX.a" "clipLibrary1.cel[0].cev[488].cevr";
connectAttr "Character1_LeftUpLeg_rotateZ.a" "clipLibrary1.cel[0].cev[489].cevr"
		;
connectAttr "Character1_LeftUpLeg_rotateY.a" "clipLibrary1.cel[0].cev[490].cevr"
		;
connectAttr "Character1_LeftUpLeg_rotateX.a" "clipLibrary1.cel[0].cev[491].cevr"
		;
connectAttr "Character1_LeftUpLeg_translateZ.a" "clipLibrary1.cel[0].cev[492].cevr"
		;
connectAttr "Character1_LeftUpLeg_translateY.a" "clipLibrary1.cel[0].cev[493].cevr"
		;
connectAttr "Character1_LeftUpLeg_translateX.a" "clipLibrary1.cel[0].cev[494].cevr"
		;
connectAttr "Character1_Hips_scaleZ.a" "clipLibrary1.cel[0].cev[495].cevr";
connectAttr "Character1_Hips_scaleY.a" "clipLibrary1.cel[0].cev[496].cevr";
connectAttr "Character1_Hips_scaleX.a" "clipLibrary1.cel[0].cev[497].cevr";
connectAttr "Character1_Hips_rotateZ.a" "clipLibrary1.cel[0].cev[498].cevr";
connectAttr "Character1_Hips_rotateY.a" "clipLibrary1.cel[0].cev[499].cevr";
connectAttr "Character1_Hips_rotateX.a" "clipLibrary1.cel[0].cev[500].cevr";
connectAttr "Character1_Hips_translateZ.a" "clipLibrary1.cel[0].cev[501].cevr";
connectAttr "Character1_Hips_translateY.a" "clipLibrary1.cel[0].cev[502].cevr";
connectAttr "Character1_Hips_translateX.a" "clipLibrary1.cel[0].cev[503].cevr";
connectAttr "quiver_scaleZ.a" "clipLibrary1.cel[0].cev[504].cevr";
connectAttr "quiver_scaleY.a" "clipLibrary1.cel[0].cev[505].cevr";
connectAttr "quiver_scaleX.a" "clipLibrary1.cel[0].cev[506].cevr";
connectAttr "quiver_rotateZ.a" "clipLibrary1.cel[0].cev[507].cevr";
connectAttr "quiver_rotateY.a" "clipLibrary1.cel[0].cev[508].cevr";
connectAttr "quiver_rotateX.a" "clipLibrary1.cel[0].cev[509].cevr";
connectAttr "quiver_translateZ.a" "clipLibrary1.cel[0].cev[510].cevr";
connectAttr "quiver_translateY.a" "clipLibrary1.cel[0].cev[511].cevr";
connectAttr "quiver_translateX.a" "clipLibrary1.cel[0].cev[512].cevr";
// End of shuffle_left.ma