//Maya ASCII 2013 scene //Name: common_strafe_left.ma //Last modified: Tue, Jul 01, 2014 03:14:41 PM //Codeset: 1252 requires maya "2013"; currentUnit -l centimeter -a degree -t ntsc; fileInfo "application" "maya"; fileInfo "product" "Maya 2013"; fileInfo "version" "2013 x64"; fileInfo "cutIdentifier" "201202220241-825136"; fileInfo "osv" "Microsoft Windows 7 Home Premium Edition, 64-bit Windows 7 Service Pack 1 (Build 7601)\n"; createNode clipLibrary -n "clipLibrary1"; setAttr -s 522 ".cel[0].cev"; setAttr ".cd[0].cm" -type "characterMapping" 522 "hood_right.scaleZ" 0 1 "hood_right.scaleY" 0 2 "hood_right.scaleX" 0 3 "hood_right.rotateZ" 2 1 "hood_right.rotateY" 2 2 "hood_right.rotateX" 2 3 "hood_right.translateZ" 1 1 "hood_right.translateY" 1 2 "hood_right.translateX" 1 3 "hood_03.scaleZ" 0 4 "hood_03.scaleY" 0 5 "hood_03.scaleX" 0 6 "hood_03.rotateZ" 2 4 "hood_03.rotateY" 2 5 "hood_03.rotateX" 2 6 "hood_03.translateZ" 1 4 "hood_03.translateY" 1 5 "hood_03.translateX" 1 6 "hood_02.scaleZ" 0 7 "hood_02.scaleY" 0 8 "hood_02.scaleX" 0 9 "hood_02.rotateZ" 2 7 "hood_02.rotateY" 2 8 "hood_02.rotateX" 2 9 "hood_02.translateZ" 1 7 "hood_02.translateY" 1 8 "hood_02.translateX" 1 9 "hood_01.scaleZ" 0 10 "hood_01.scaleY" 0 11 "hood_01.scaleX" 0 12 "hood_01.rotateZ" 2 10 "hood_01.rotateY" 2 11 "hood_01.rotateX" 2 12 "hood_01.translateZ" 1 10 "hood_01.translateY" 1 11 "hood_01.translateX" 1 12 "eye_left.scaleZ" 0 13 "eye_left.scaleY" 0 14 "eye_left.scaleX" 0 15 "eye_left.rotateZ" 2 13 "eye_left.rotateY" 2 14 "eye_left.rotateX" 2 15 "eye_left.translateZ" 1 13 "eye_left.translateY" 1 14 "eye_left.translateX" 1 15 "eye_right.scaleZ" 0 16 "eye_right.scaleY" 0 17 "eye_right.scaleX" 0 18 "eye_right.rotateZ" 2 16 "eye_right.rotateY" 2 17 "eye_right.rotateX" 2 18 "eye_right.translateZ" 1 16 "eye_right.translateY" 1 17 "eye_right.translateX" 1 18 "jaw.scaleZ" 0 19 "jaw.scaleY" 0 20 "jaw.scaleX" 0 21 "jaw.rotateZ" 2 19 "jaw.rotateY" 2 20 "jaw.rotateX" 2 21 "jaw.translateZ" 1 19 "jaw.translateY" 1 20 "jaw.translateX" 1 21 "Character1_Head.scaleZ" 0 22 "Character1_Head.scaleY" 0 23 "Character1_Head.scaleX" 0 24 "Character1_Head.rotateZ" 2 22 "Character1_Head.rotateY" 2 23 "Character1_Head.rotateX" 2 24 "Character1_Head.translateZ" 1 22 "Character1_Head.translateY" 1 23 "Character1_Head.translateX" 1 24 "Character1_Neck.scaleZ" 0 25 "Character1_Neck.scaleY" 0 26 "Character1_Neck.scaleX" 0 27 "Character1_Neck.rotateZ" 2 25 "Character1_Neck.rotateY" 2 26 "Character1_Neck.rotateX" 2 27 "Character1_Neck.translateZ" 1 25 "Character1_Neck.translateY" 1 26 "Character1_Neck.translateX" 1 27 "Character1_RightHandRing3.scaleZ" 0 28 "Character1_RightHandRing3.scaleY" 0 29 "Character1_RightHandRing3.scaleX" 0 30 "Character1_RightHandRing3.rotateZ" 2 28 "Character1_RightHandRing3.rotateY" 2 29 "Character1_RightHandRing3.rotateX" 2 30 "Character1_RightHandRing3.translateZ" 1 28 "Character1_RightHandRing3.translateY" 1 29 "Character1_RightHandRing3.translateX" 1 30 "Character1_RightHandRing2.scaleZ" 0 31 "Character1_RightHandRing2.scaleY" 0 32 "Character1_RightHandRing2.scaleX" 0 33 "Character1_RightHandRing2.rotateZ" 2 31 "Character1_RightHandRing2.rotateY" 2 32 "Character1_RightHandRing2.rotateX" 2 33 "Character1_RightHandRing2.translateZ" 1 31 "Character1_RightHandRing2.translateY" 1 32 "Character1_RightHandRing2.translateX" 1 33 "Character1_RightHandRing1.scaleZ" 0 34 "Character1_RightHandRing1.scaleY" 0 35 "Character1_RightHandRing1.scaleX" 0 36 "Character1_RightHandRing1.rotateZ" 2 34 "Character1_RightHandRing1.rotateY" 2 35 "Character1_RightHandRing1.rotateX" 2 36 "Character1_RightHandRing1.translateZ" 1 34 "Character1_RightHandRing1.translateY" 1 35 "Character1_RightHandRing1.translateX" 1 36 "Character1_RightHandMiddle3.scaleZ" 0 37 "Character1_RightHandMiddle3.scaleY" 0 38 "Character1_RightHandMiddle3.scaleX" 0 39 "Character1_RightHandMiddle3.rotateZ" 2 37 "Character1_RightHandMiddle3.rotateY" 2 38 "Character1_RightHandMiddle3.rotateX" 2 39 "Character1_RightHandMiddle3.translateZ" 1 37 "Character1_RightHandMiddle3.translateY" 1 38 "Character1_RightHandMiddle3.translateX" 1 39 "Character1_RightHandMiddle2.scaleZ" 0 40 "Character1_RightHandMiddle2.scaleY" 0 41 "Character1_RightHandMiddle2.scaleX" 0 42 "Character1_RightHandMiddle2.rotateZ" 2 40 "Character1_RightHandMiddle2.rotateY" 2 41 "Character1_RightHandMiddle2.rotateX" 2 42 "Character1_RightHandMiddle2.translateZ" 1 40 "Character1_RightHandMiddle2.translateY" 1 41 "Character1_RightHandMiddle2.translateX" 1 42 "Character1_RightHandMiddle1.scaleZ" 0 43 "Character1_RightHandMiddle1.scaleY" 0 44 "Character1_RightHandMiddle1.scaleX" 0 45 "Character1_RightHandMiddle1.rotateZ" 2 43 "Character1_RightHandMiddle1.rotateY" 2 44 "Character1_RightHandMiddle1.rotateX" 2 45 "Character1_RightHandMiddle1.translateZ" 1 43 "Character1_RightHandMiddle1.translateY" 1 44 "Character1_RightHandMiddle1.translateX" 1 45 "Character1_RightHandIndex3.scaleZ" 0 46 "Character1_RightHandIndex3.scaleY" 0 47 "Character1_RightHandIndex3.scaleX" 0 48 "Character1_RightHandIndex3.rotateZ" 2 46 "Character1_RightHandIndex3.rotateY" 2 47 "Character1_RightHandIndex3.rotateX" 2 48 "Character1_RightHandIndex3.translateZ" 1 46 "Character1_RightHandIndex3.translateY" 1 47 "Character1_RightHandIndex3.translateX" 1 48 "Character1_RightHandIndex2.scaleZ" 0 49 "Character1_RightHandIndex2.scaleY" 0 50 "Character1_RightHandIndex2.scaleX" 0 51 "Character1_RightHandIndex2.rotateZ" 2 49 "Character1_RightHandIndex2.rotateY" 2 50 "Character1_RightHandIndex2.rotateX" 2 51 "Character1_RightHandIndex2.translateZ" 1 49 "Character1_RightHandIndex2.translateY" 1 50 "Character1_RightHandIndex2.translateX" 1 51 "Character1_RightHandIndex1.scaleZ" 0 52 "Character1_RightHandIndex1.scaleY" 0 53 "Character1_RightHandIndex1.scaleX" 0 54 "Character1_RightHandIndex1.rotateZ" 2 52 "Character1_RightHandIndex1.rotateY" 2 53 "Character1_RightHandIndex1.rotateX" 2 54 "Character1_RightHandIndex1.translateZ" 1 52 "Character1_RightHandIndex1.translateY" 1 53 "Character1_RightHandIndex1.translateX" 1 54 "Character1_RightHandThumb3.scaleZ" 0 55 "Character1_RightHandThumb3.scaleY" 0 56 "Character1_RightHandThumb3.scaleX" 0 57 "Character1_RightHandThumb3.rotateZ" 2 55 "Character1_RightHandThumb3.rotateY" 2 56 "Character1_RightHandThumb3.rotateX" 2 57 "Character1_RightHandThumb3.translateZ" 1 55 "Character1_RightHandThumb3.translateY" 1 56 "Character1_RightHandThumb3.translateX" 1 57 "Character1_RightHandThumb2.scaleZ" 0 58 "Character1_RightHandThumb2.scaleY" 0 59 "Character1_RightHandThumb2.scaleX" 0 60 "Character1_RightHandThumb2.rotateZ" 2 58 "Character1_RightHandThumb2.rotateY" 2 59 "Character1_RightHandThumb2.rotateX" 2 60 "Character1_RightHandThumb2.translateZ" 1 58 "Character1_RightHandThumb2.translateY" 1 59 "Character1_RightHandThumb2.translateX" 1 60 "Character1_RightHandThumb1.scaleZ" 0 61 "Character1_RightHandThumb1.scaleY" 0 62 "Character1_RightHandThumb1.scaleX" 0 63 "Character1_RightHandThumb1.rotateZ" 2 61 "Character1_RightHandThumb1.rotateY" 2 62 "Character1_RightHandThumb1.rotateX" 2 63 "Character1_RightHandThumb1.translateZ" 1 61 "Character1_RightHandThumb1.translateY" 1 62 "Character1_RightHandThumb1.translateX" 1 63 "weapon_right.scaleZ" 0 64 "weapon_right.scaleY" 0 65 "weapon_right.scaleX" 0 66 "weapon_right.rotateZ" 2 64 "weapon_right.rotateY" 2 65 "weapon_right.rotateX" 2 66 "weapon_right.translateZ" 1 64 "weapon_right.translateY" 1 65 "weapon_right.translateX" 1 66 "Character1_RightHand.scaleZ" 0 67 "Character1_RightHand.scaleY" 0 68 "Character1_RightHand.scaleX" 0 69 "Character1_RightHand.rotateZ" 2 67 "Character1_RightHand.rotateY" 2 68 "Character1_RightHand.rotateX" 2 69 "Character1_RightHand.translateZ" 1 67 "Character1_RightHand.translateY" 1 68 "Character1_RightHand.translateX" 1 69 "Character1_RightForeArm.scaleZ" 0 70 "Character1_RightForeArm.scaleY" 0 71 "Character1_RightForeArm.scaleX" 0 72 "Character1_RightForeArm.rotateZ" 2 70 "Character1_RightForeArm.rotateY" 2 71 "Character1_RightForeArm.rotateX" 2 72 "Character1_RightForeArm.translateZ" 1 70 "Character1_RightForeArm.translateY" 1 71 "Character1_RightForeArm.translateX" 1 72 "Character1_RightArm.scaleZ" 0 73 "Character1_RightArm.scaleY" 0 74 "Character1_RightArm.scaleX" 0 75 "Character1_RightArm.rotateZ" 2 73 "Character1_RightArm.rotateY" 2 74 "Character1_RightArm.rotateX" 2 75 "Character1_RightArm.translateZ" 1 73 "Character1_RightArm.translateY" 1 74 "Character1_RightArm.translateX" 1 75 "Character1_RightShoulder.scaleZ" 0 76 "Character1_RightShoulder.scaleY" 0 77 "Character1_RightShoulder.scaleX" 0 78 "Character1_RightShoulder.rotateZ" 2 76 "Character1_RightShoulder.rotateY" 2 77 "Character1_RightShoulder.rotateX" 2 78 "Character1_RightShoulder.translateZ" 1 76 "Character1_RightShoulder.translateY" 1 77 "Character1_RightShoulder.translateX" 1 78 "Character1_LeftHandRing3.scaleZ" 0 79 "Character1_LeftHandRing3.scaleY" 0 80 "Character1_LeftHandRing3.scaleX" 0 81 "Character1_LeftHandRing3.rotateZ" 2 79 "Character1_LeftHandRing3.rotateY" 2 80 "Character1_LeftHandRing3.rotateX" 2 81 "Character1_LeftHandRing3.translateZ" 1 79 "Character1_LeftHandRing3.translateY" 1 80 "Character1_LeftHandRing3.translateX" 1 81 "Character1_LeftHandRing2.scaleZ" 0 82 "Character1_LeftHandRing2.scaleY" 0 83 "Character1_LeftHandRing2.scaleX" 0 84 "Character1_LeftHandRing2.rotateZ" 2 82 "Character1_LeftHandRing2.rotateY" 2 83 "Character1_LeftHandRing2.rotateX" 2 84 "Character1_LeftHandRing2.translateZ" 1 82 "Character1_LeftHandRing2.translateY" 1 83 "Character1_LeftHandRing2.translateX" 1 84 "Character1_LeftHandRing1.scaleZ" 0 85 "Character1_LeftHandRing1.scaleY" 0 86 "Character1_LeftHandRing1.scaleX" 0 87 "Character1_LeftHandRing1.rotateZ" 2 85 "Character1_LeftHandRing1.rotateY" 2 86 "Character1_LeftHandRing1.rotateX" 2 87 "Character1_LeftHandRing1.translateZ" 1 85 "Character1_LeftHandRing1.translateY" 1 86 "Character1_LeftHandRing1.translateX" 1 87 "Character1_LeftHandMiddle3.scaleZ" 0 88 "Character1_LeftHandMiddle3.scaleY" 0 89 "Character1_LeftHandMiddle3.scaleX" 0 90 "Character1_LeftHandMiddle3.rotateZ" 2 88 "Character1_LeftHandMiddle3.rotateY" 2 89 "Character1_LeftHandMiddle3.rotateX" 2 90 "Character1_LeftHandMiddle3.translateZ" 1 88 "Character1_LeftHandMiddle3.translateY" 1 89 "Character1_LeftHandMiddle3.translateX" 1 90 "Character1_LeftHandMiddle2.scaleZ" 0 91 "Character1_LeftHandMiddle2.scaleY" 0 92 "Character1_LeftHandMiddle2.scaleX" 0 93 "Character1_LeftHandMiddle2.rotateZ" 2 91 "Character1_LeftHandMiddle2.rotateY" 2 92 "Character1_LeftHandMiddle2.rotateX" 2 93 "Character1_LeftHandMiddle2.translateZ" 1 91 "Character1_LeftHandMiddle2.translateY" 1 92 "Character1_LeftHandMiddle2.translateX" 1 93 "Character1_LeftHandMiddle1.scaleZ" 0 94 "Character1_LeftHandMiddle1.scaleY" 0 95 "Character1_LeftHandMiddle1.scaleX" 0 96 "Character1_LeftHandMiddle1.rotateZ" 2 94 "Character1_LeftHandMiddle1.rotateY" 2 95 "Character1_LeftHandMiddle1.rotateX" 2 96 "Character1_LeftHandMiddle1.translateZ" 1 94 "Character1_LeftHandMiddle1.translateY" 1 95 "Character1_LeftHandMiddle1.translateX" 1 96 "Character1_LeftHandIndex3.scaleZ" 0 97 "Character1_LeftHandIndex3.scaleY" 0 98 "Character1_LeftHandIndex3.scaleX" 0 99 "Character1_LeftHandIndex3.rotateZ" 2 97 "Character1_LeftHandIndex3.rotateY" 2 98 "Character1_LeftHandIndex3.rotateX" 2 99 "Character1_LeftHandIndex3.translateZ" 1 97 "Character1_LeftHandIndex3.translateY" 1 98 "Character1_LeftHandIndex3.translateX" 1 99 "Character1_LeftHandIndex2.scaleZ" 0 100 "Character1_LeftHandIndex2.scaleY" 0 101 "Character1_LeftHandIndex2.scaleX" 0 102 "Character1_LeftHandIndex2.rotateZ" 2 100 "Character1_LeftHandIndex2.rotateY" 2 101 "Character1_LeftHandIndex2.rotateX" 2 102 "Character1_LeftHandIndex2.translateZ" 1 100 "Character1_LeftHandIndex2.translateY" 1 101 "Character1_LeftHandIndex2.translateX" 1 102 "Character1_LeftHandIndex1.scaleZ" 0 103 "Character1_LeftHandIndex1.scaleY" 0 104 "Character1_LeftHandIndex1.scaleX" 0 105 "Character1_LeftHandIndex1.rotateZ" 2 103 "Character1_LeftHandIndex1.rotateY" 2 104 "Character1_LeftHandIndex1.rotateX" 2 105 "Character1_LeftHandIndex1.translateZ" 1 103 "Character1_LeftHandIndex1.translateY" 1 104 "Character1_LeftHandIndex1.translateX" 1 105 "Character1_LeftHandThumb3.scaleZ" 0 106 "Character1_LeftHandThumb3.scaleY" 0 107 "Character1_LeftHandThumb3.scaleX" 0 108 "Character1_LeftHandThumb3.rotateZ" 2 106 "Character1_LeftHandThumb3.rotateY" 2 107 "Character1_LeftHandThumb3.rotateX" 2 108 "Character1_LeftHandThumb3.translateZ" 1 106 "Character1_LeftHandThumb3.translateY" 1 107 "Character1_LeftHandThumb3.translateX" 1 108 "Character1_LeftHandThumb2.scaleZ" 0 109 "Character1_LeftHandThumb2.scaleY" 0 110 "Character1_LeftHandThumb2.scaleX" 0 111 "Character1_LeftHandThumb2.rotateZ" 2 109 "Character1_LeftHandThumb2.rotateY" 2 110 "Character1_LeftHandThumb2.rotateX" 2 111 "Character1_LeftHandThumb2.translateZ" 1 109 "Character1_LeftHandThumb2.translateY" 1 110 "Character1_LeftHandThumb2.translateX" 1 111 "Character1_LeftHandThumb1.scaleZ" 0 112 "Character1_LeftHandThumb1.scaleY" 0 113 "Character1_LeftHandThumb1.scaleX" 0 114 "Character1_LeftHandThumb1.rotateZ" 2 112 "Character1_LeftHandThumb1.rotateY" 2 113 "Character1_LeftHandThumb1.rotateX" 2 114 "Character1_LeftHandThumb1.translateZ" 1 112 "Character1_LeftHandThumb1.translateY" 1 113 "Character1_LeftHandThumb1.translateX" 1 114 "Character1_LeftHand.scaleZ" 0 115 "Character1_LeftHand.scaleY" 0 116 "Character1_LeftHand.scaleX" 0 117 "Character1_LeftHand.rotateZ" 2 115 "Character1_LeftHand.rotateY" 2 116 "Character1_LeftHand.rotateX" 2 117 "Character1_LeftHand.translateZ" 1 115 "Character1_LeftHand.translateY" 1 116 "Character1_LeftHand.translateX" 1 117 "Character1_LeftForeArm.scaleZ" 0 118 "Character1_LeftForeArm.scaleY" 0 119 "Character1_LeftForeArm.scaleX" 0 120 "Character1_LeftForeArm.rotateZ" 2 118 "Character1_LeftForeArm.rotateY" 2 119 "Character1_LeftForeArm.rotateX" 2 120 "Character1_LeftForeArm.translateZ" 1 118 "Character1_LeftForeArm.translateY" 1 119 "Character1_LeftForeArm.translateX" 1 120 "Character1_LeftArm.scaleZ" 0 121 "Character1_LeftArm.scaleY" 0 122 "Character1_LeftArm.scaleX" 0 123 "Character1_LeftArm.rotateZ" 2 121 "Character1_LeftArm.rotateY" 2 122 "Character1_LeftArm.rotateX" 2 123 "Character1_LeftArm.translateZ" 1 121 "Character1_LeftArm.translateY" 1 122 "Character1_LeftArm.translateX" 1 123 "Character1_LeftShoulder.scaleZ" 0 124 "Character1_LeftShoulder.scaleY" 0 125 "Character1_LeftShoulder.scaleX" 0 126 "Character1_LeftShoulder.rotateZ" 2 124 "Character1_LeftShoulder.rotateY" 2 125 "Character1_LeftShoulder.rotateX" 2 126 "Character1_LeftShoulder.translateZ" 1 124 "Character1_LeftShoulder.translateY" 1 125 "Character1_LeftShoulder.translateX" 1 126 "Character1_Spine1.scaleZ" 0 127 "Character1_Spine1.scaleY" 0 128 "Character1_Spine1.scaleX" 0 129 "Character1_Spine1.rotateZ" 2 127 "Character1_Spine1.rotateY" 2 128 "Character1_Spine1.rotateX" 2 129 "Character1_Spine1.translateZ" 1 127 "Character1_Spine1.translateY" 1 128 "Character1_Spine1.translateX" 1 129 "Character1_Spine.scaleZ" 0 130 "Character1_Spine.scaleY" 0 131 "Character1_Spine.scaleX" 0 132 "Character1_Spine.rotateZ" 2 130 "Character1_Spine.rotateY" 2 131 "Character1_Spine.rotateX" 2 132 "Character1_Spine.translateZ" 1 130 "Character1_Spine.translateY" 1 131 "Character1_Spine.translateX" 1 132 "Character1_RightFootIndex2.scaleZ" 0 133 "Character1_RightFootIndex2.scaleY" 0 134 "Character1_RightFootIndex2.scaleX" 0 135 "Character1_RightFootIndex2.rotateZ" 2 133 "Character1_RightFootIndex2.rotateY" 2 134 "Character1_RightFootIndex2.rotateX" 2 135 "Character1_RightFootIndex2.translateZ" 1 133 "Character1_RightFootIndex2.translateY" 1 134 "Character1_RightFootIndex2.translateX" 1 135 "Character1_RightFootIndex1.scaleZ" 0 136 "Character1_RightFootIndex1.scaleY" 0 137 "Character1_RightFootIndex1.scaleX" 0 138 "Character1_RightFootIndex1.rotateZ" 2 136 "Character1_RightFootIndex1.rotateY" 2 137 "Character1_RightFootIndex1.rotateX" 2 138 "Character1_RightFootIndex1.translateZ" 1 136 "Character1_RightFootIndex1.translateY" 1 137 "Character1_RightFootIndex1.translateX" 1 138 "Character1_RightToeBase.scaleZ" 0 139 "Character1_RightToeBase.scaleY" 0 140 "Character1_RightToeBase.scaleX" 0 141 "Character1_RightToeBase.rotateZ" 2 139 "Character1_RightToeBase.rotateY" 2 140 "Character1_RightToeBase.rotateX" 2 141 "Character1_RightToeBase.translateZ" 1 139 "Character1_RightToeBase.translateY" 1 140 "Character1_RightToeBase.translateX" 1 141 "Character1_RightFoot.scaleZ" 0 142 "Character1_RightFoot.scaleY" 0 143 "Character1_RightFoot.scaleX" 0 144 "Character1_RightFoot.rotateZ" 2 142 "Character1_RightFoot.rotateY" 2 143 "Character1_RightFoot.rotateX" 2 144 "Character1_RightFoot.translateZ" 1 142 "Character1_RightFoot.translateY" 1 143 "Character1_RightFoot.translateX" 1 144 "Character1_RightLeg.scaleZ" 0 145 "Character1_RightLeg.scaleY" 0 146 "Character1_RightLeg.scaleX" 0 147 "Character1_RightLeg.rotateZ" 2 145 "Character1_RightLeg.rotateY" 2 146 "Character1_RightLeg.rotateX" 2 147 "Character1_RightLeg.translateZ" 1 145 "Character1_RightLeg.translateY" 1 146 "Character1_RightLeg.translateX" 1 147 "Character1_RightUpLeg.scaleZ" 0 148 "Character1_RightUpLeg.scaleY" 0 149 "Character1_RightUpLeg.scaleX" 0 150 "Character1_RightUpLeg.rotateZ" 2 148 "Character1_RightUpLeg.rotateY" 2 149 "Character1_RightUpLeg.rotateX" 2 150 "Character1_RightUpLeg.translateZ" 1 148 "Character1_RightUpLeg.translateY" 1 149 "Character1_RightUpLeg.translateX" 1 150 "Character1_LeftFootIndex2.scaleZ" 0 151 "Character1_LeftFootIndex2.scaleY" 0 152 "Character1_LeftFootIndex2.scaleX" 0 153 "Character1_LeftFootIndex2.rotateZ" 2 151 "Character1_LeftFootIndex2.rotateY" 2 152 "Character1_LeftFootIndex2.rotateX" 2 153 "Character1_LeftFootIndex2.translateZ" 1 151 "Character1_LeftFootIndex2.translateY" 1 152 "Character1_LeftFootIndex2.translateX" 1 153 "Character1_LeftFootIndex1.scaleZ" 0 154 "Character1_LeftFootIndex1.scaleY" 0 155 "Character1_LeftFootIndex1.scaleX" 0 156 "Character1_LeftFootIndex1.rotateZ" 2 154 "Character1_LeftFootIndex1.rotateY" 2 155 "Character1_LeftFootIndex1.rotateX" 2 156 "Character1_LeftFootIndex1.translateZ" 1 154 "Character1_LeftFootIndex1.translateY" 1 155 "Character1_LeftFootIndex1.translateX" 1 156 "Character1_LeftToeBase.scaleZ" 0 157 "Character1_LeftToeBase.scaleY" 0 158 "Character1_LeftToeBase.scaleX" 0 159 "Character1_LeftToeBase.rotateZ" 2 157 "Character1_LeftToeBase.rotateY" 2 158 "Character1_LeftToeBase.rotateX" 2 159 "Character1_LeftToeBase.translateZ" 1 157 "Character1_LeftToeBase.translateY" 1 158 "Character1_LeftToeBase.translateX" 1 159 "Character1_LeftFoot.scaleZ" 0 160 "Character1_LeftFoot.scaleY" 0 161 "Character1_LeftFoot.scaleX" 0 162 "Character1_LeftFoot.rotateZ" 2 160 "Character1_LeftFoot.rotateY" 2 161 "Character1_LeftFoot.rotateX" 2 162 "Character1_LeftFoot.translateZ" 1 160 "Character1_LeftFoot.translateY" 1 161 "Character1_LeftFoot.translateX" 1 162 "Character1_LeftLeg.scaleZ" 0 163 "Character1_LeftLeg.scaleY" 0 164 "Character1_LeftLeg.scaleX" 0 165 "Character1_LeftLeg.rotateZ" 2 163 "Character1_LeftLeg.rotateY" 2 164 "Character1_LeftLeg.rotateX" 2 165 "Character1_LeftLeg.translateZ" 1 163 "Character1_LeftLeg.translateY" 1 164 "Character1_LeftLeg.translateX" 1 165 "Character1_LeftUpLeg.scaleZ" 0 166 "Character1_LeftUpLeg.scaleY" 0 167 "Character1_LeftUpLeg.scaleX" 0 168 "Character1_LeftUpLeg.rotateZ" 2 166 "Character1_LeftUpLeg.rotateY" 2 167 "Character1_LeftUpLeg.rotateX" 2 168 "Character1_LeftUpLeg.translateZ" 1 166 "Character1_LeftUpLeg.translateY" 1 167 "Character1_LeftUpLeg.translateX" 1 168 "Character1_Hips.scaleZ" 0 169 "Character1_Hips.scaleY" 0 170 "Character1_Hips.scaleX" 0 171 "Character1_Hips.rotateZ" 2 169 "Character1_Hips.rotateY" 2 170 "Character1_Hips.rotateX" 2 171 "Character1_Hips.translateZ" 1 169 "Character1_Hips.translateY" 1 170 "Character1_Hips.translateX" 1 171 "hood_left.scaleZ" 0 172 "hood_left.scaleY" 0 173 "hood_left.scaleX" 0 174 "hood_left.rotateZ" 2 172 "hood_left.rotateY" 2 173 "hood_left.rotateX" 2 174 "hood_left.translateZ" 1 172 "hood_left.translateY" 1 173 "hood_left.translateX" 1 174 ; setAttr ".cd[0].cim" -type "Int32Array" 522 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 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yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes; setAttr ".ac[500:521]" yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes; setAttr ".ss" 1; setAttr ".se" 30; setAttr ".ci" no; createNode animCurveTU -n "hood_right_scaleZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1; createNode animCurveTU -n "hood_right_scaleY"; setAttr ".tan" 9; setAttr 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10 3.6474418640136719 11 3.5965538024902344 12 3.9306170940399174 13 4.1133708953857422 14 4.8983974456787109 15 6.6556038856506348 16 8.9284381866455078 17 11.242367744445801 18 13.527114868164063 19 13.691706657409668 20 11.155426025390625 21 7.8351511955261222 22 5.7145648002624512 23 4.8257622718811035 24 4.0081629753112793 25 3.5476369857788086 26 3.6201307773590088 27 3.7783865928649902 28 3.9533340930938721 29 4.5776839256286621 30 5.9602575302124023; createNode animCurveTL -n "Character1_Head_translateZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 10.242449760437012 29 10.242449760437012 30 10.242449760437012; createNode animCurveTL -n "Character1_Head_translateY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 10.225434303283691 29 10.225434303283691 30 10.225434303283691; createNode animCurveTL -n "Character1_Head_translateX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 31 ".ktv[0:30]" 0 -7.7715611723760958e-014 1 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10.499876976013184 7 12.890937805175781 8 13.59862232208252 9 14.867325782775879 10 15.858750343322754 11 15.641359329223631 12 15.100054740905763 13 14.878390312194824 14 14.237260818481445 15 12.781769752502441 16 10.8997802734375 17 8.8361930847167969 18 6.3862462043762207 19 5.6077580451965332 20 7.3392858505249023 21 9.9445676803588867 22 11.910918235778809 23 13.021278381347656 24 13.745506286621094 25 13.617795944213867 26 12.259224891662598 27 10.544855117797852 28 8.8970003128051758 29 7.2365331649780282 30 5.6873283386230469; createNode animCurveTL -n "Character1_Neck_translateZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1.3887042999267578 29 1.3887042999267578 30 1.3887042999267578; createNode animCurveTL -n "Character1_Neck_translateY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 18.211067199707031 29 18.211067199707031 30 18.211067199707031; createNode animCurveTL -n "Character1_Neck_translateX"; setAttr ".tan" 9; setAttr ".wgt" 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setAttr -s 31 ".ktv[0:30]" 0 -3.8385038375854492 1 -3.8385038375854492 2 -3.8385038375854492 3 -3.8385038375854492 4 -3.8385038375854492 5 -3.8385038375854492 6 -3.8385038375854492 7 -3.8385038375854492 8 -3.8385038375854492 9 -3.8385038375854492 10 -3.8385035991668697 11 -3.8385035991668697 12 -3.8385035991668697 13 -3.8385035991668697 14 -3.8385035991668697 15 -3.8385035991668697 16 -3.8385035991668697 17 -3.838503360748291 18 -3.838503360748291 19 -3.838503360748291 20 -3.838503360748291 21 -3.838503360748291 22 -3.838503360748291 23 -3.838503360748291 24 -3.838503360748291 25 -3.8385035991668697 26 -3.8385035991668697 27 -3.8385038375854492 28 -3.8385038375854492 29 -3.8385038375854492 30 -3.8385038375854492; createNode animCurveTL -n "Character1_RightHandRing3_translateZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 -0.50238901376724243 29 -0.50238901376724243 30 -0.50238901376724243; createNode animCurveTL -n "Character1_RightHandRing3_translateY"; setAttr 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43.147258758544922 13 43.147258758544922 14 43.147258758544922 15 43.147258758544922 16 43.147258758544922 17 43.147258758544922 18 43.147258758544922 19 43.147258758544922 20 43.147258758544922 21 43.147258758544922 22 43.147258758544922 23 43.147258758544922 24 43.147258758544922 25 43.147258758544922 26 43.147258758544922 27 43.147258758544922 28 43.147258758544922 29 43.147258758544922 30 43.147258758544922; createNode animCurveTA -n "Character1_RightHandRing2_rotateY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 25 ".ktv[0:24]" 0 -0.736652672290802 7 -0.736652672290802 8 -0.736652672290802 9 -0.73665261268615723 10 -0.73665261268615723 11 -0.73665255308151245 12 -0.73665255308151245 13 -0.73665255308151245 14 -0.73665249347686768 15 -0.73665249347686768 16 -0.73665249347686768 17 -0.73665249347686768 18 -0.73665249347686768 19 -0.73665249347686768 20 -0.73665249347686768 21 -0.73665249347686768 22 -0.7366524338722229 23 -0.73665249347686768 24 -0.73665249347686768 25 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6.2914876937866211 15 4.4373531341552734 16 0.96221524477005016 17 -3.610973596572876 18 -7.8312153816223153 19 -9.2387208938598633 20 -7.6772408485412607 21 -5.1245813369750977 22 -3.3368282318115234 23 -2.7956197261810303 24 -1.9115631580352781 25 -0.84894710779190063 26 0.23083856701850894 27 1.0418949127197266 28 1.3975963592529297 29 1.1193492412567139 30 -2.3522190986113856e-006; createNode animCurveTA -n "Character1_RightShoulder_rotateX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 31 ".ktv[0:30]" 0 -6.5021668604892113e-011 1 -0.32163670659065247 2 -0.72451364994049072 3 -0.76483947038650513 4 -0.51882487535476685 5 -0.39345705509185791 6 -0.17034041881561279 7 0.03521411120891571 8 -0.0079373801127076149 9 -0.25460711121559143 10 -0.52759236097335815 11 -0.55924522876739502 12 -0.3753172755241394 13 -0.28015142679214478 14 -0.05434877797961235 15 0.42048588395118713 16 0.88574981689453125 17 1.1529899835586548 18 1.2602171897888184 19 1.0598727464675903 20 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-1.7763568394002505e-015 29 3.5527136788005009e-015 30 3.5527136788005009e-015; createNode animCurveTL -n "Character1_RightShoulder_translateY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 11.974835395812988 29 11.974835395812988 30 11.974835395812988; createNode animCurveTL -n "Character1_RightShoulder_translateX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 -6.9999995231628418 29 -6.9999995231628418 30 -6.9999995231628418; createNode animCurveTU -n "Character1_LeftHandRing3_scaleZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1; createNode animCurveTU -n "Character1_LeftHandRing3_scaleY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1; createNode animCurveTU -n "Character1_LeftHandRing3_scaleX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1; createNode animCurveTA -n "Character1_LeftHandRing3_rotateZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 31 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-n "Character1_RightFootIndex2_rotateX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 31 ".ktv[0:30]" 0 8.4297315794401584e-009 1 8.7863671893728679e-009 2 9.6010115413491803e-009 3 1.0639470637840986e-008 4 1.1778396924455592e-008 5 1.2710812846705721e-008 6 1.3490438988128517e-008 7 1.3830973699668903e-008 8 1.3805079746020965e-008 9 1.3578217661347479e-008 10 1.340349964351617e-008 11 1.3172460455734836e-008 12 1.2948590644157321e-008 13 1.2676379945730787e-008 14 1.2526834680670618e-008 15 1.2443788222071817e-008 16 1.2478008848404443e-008 17 1.2309652852593445e-008 18 1.1840002756002832e-008 19 1.1486687157002962e-008 20 1.1154163814808271e-008 21 1.1059701598981064e-008 22 1.087545786759847e-008 23 1.0960655494329785e-008 24 1.0528697913514407e-008 25 1.0158405672200388e-008 26 9.843657444719156e-009 27 9.2830179099223642e-009 28 8.9569995864735574e-009 29 8.6912965713281665e-009 30 8.4305327163747279e-009; createNode animCurveTL -n "Character1_RightFootIndex2_translateZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1.8750065565109253 29 1.8750065565109253 30 1.8750065565109253; createNode animCurveTL -n "Character1_RightFootIndex2_translateY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 31 ".ktv[0:30]" 0 -1.4004291948310765e-008 1 -1.4002431214521494e-008 2 -1.3998198156173203e-008 3 -1.3996826808693186e-008 4 -1.3996937830995648e-008 5 -1.4002316639505352e-008 6 -1.4000095305277682e-008 7 -1.3996667824756059e-008 8 -1.3995063774530081e-008 9 -1.3999847503498586e-008 10 -1.3997774495067006e-008 11 -1.3996944048244586e-008 12 -1.3996736214494376e-008 13 -1.3998833203743288e-008 14 -1.4000125503343952e-008 15 -1.400066551582313e-008 16 -1.3995352432516484e-008 17 -1.3993647129950659e-008 18 -1.4002035975124727e-008 19 -1.400223403891232e-008 20 -1.4000761439092457e-008 21 -1.3998548098470565e-008 22 -1.400238325288683e-008 23 -1.399601501361758e-008 24 -1.3999216008642179e-008 25 -1.3999680525955682e-008 26 -1.3993043168625263e-008 27 -1.4000119286095014e-008 28 -1.3996777958880102e-008 29 -1.3996737990851216e-008 30 -1.4004238657605583e-008; createNode animCurveTL -n "Character1_RightFootIndex2_translateX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 31 ".ktv[0:30]" 0 4.7848299544739348e-008 1 4.7847972695080898e-008 2 4.7855330365109694e-008 3 4.7856282492375612e-008 4 4.7852140028226131e-008 5 4.7849752604633977e-008 6 4.7852573459294945e-008 7 4.7853156104338268e-008 8 4.7855671425622859e-008 9 4.785247043059826e-008 10 4.7855774454319544e-008 11 4.7852431350747793e-008 12 4.7857664497996666e-008 13 4.784897456033832e-008 14 4.786173946058625e-008 15 4.7867089847386524e-008 16 4.7860844176739192e-008 17 4.7858168983339056e-008 18 4.7844519457385104e-008 19 4.7852608986431733e-008 20 4.7854548768100358e-008 21 4.7851578699464881e-008 22 4.7849304962710448e-008 23 4.7851013817989951e-008 24 4.7858044638360298e-008 25 4.785427520914709e-008 26 4.7870312158693196e-008 27 4.7857483309599047e-008 28 4.7856389073785977e-008 29 4.785794871509097e-008 30 4.7848001116790329e-008; createNode animCurveTU -n "Character1_RightFootIndex1_scaleZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1; createNode animCurveTU -n "Character1_RightFootIndex1_scaleY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1; createNode animCurveTU -n "Character1_RightFootIndex1_scaleX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1; createNode animCurveTA -n "Character1_RightFootIndex1_rotateZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 31 ".ktv[0:30]" 0 3.5612077731173027e-009 1 3.5858607194683145e-009 2 3.9529464146426108e-009 3 4.4795696041433075e-009 4 4.9757917786052985e-009 5 5.5186357705849787e-009 6 5.8978932848674503e-009 7 6.0582170391398904e-009 8 5.9863474177745957e-009 9 5.847327066987873e-009 10 5.7497540062456665e-009 11 5.5561546474791612e-009 12 5.380779377617273e-009 13 5.1855906235687144e-009 14 5.0831348019642064e-009 15 5.0354409530939392e-009 16 4.9405790569778674e-009 17 4.6341415149697696e-009 18 4.0108893983870075e-009 19 3.5422822453057283e-009 20 3.0625624258817652e-009 21 2.7595732365881531e-009 22 2.5694493199779345e-009 23 2.7353230791504757e-009 24 2.7312536676760146e-009 25 2.8483377878529836e-009 26 2.9662445832911999e-009 27 3.192371256233173e-009 28 3.3168365831670599e-009 29 3.3832574519720993e-009 30 3.5632672368279832e-009; createNode animCurveTA -n "Character1_RightFootIndex1_rotateY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 31 ".ktv[0:30]" 0 2.1378894488055522e-010 1 2.9523816724719154e-010 2 4.2183856407973508e-010 3 6.7266980874336468e-010 4 9.9330310643352959e-010 5 1.2733096799166788e-009 6 1.4388272795429202e-009 7 1.5072919579139921e-009 8 1.6296287652650676e-009 9 2.0352999285933038e-009 10 2.5397595138088036e-009 11 3.1803686351139504e-009 12 3.7480676340351238e-009 13 4.357057825643551e-009 14 4.625124283563764e-009 15 4.7216572873765017e-009 16 4.9866359930206272e-009 17 5.5551154787281121e-009 18 6.4332890126195252e-009 19 7.1764860720691096e-009 20 7.9112831841143816e-009 21 8.4836271341259817e-009 22 8.7176648122522238e-009 23 8.3336484379969988e-009 24 7.3122827792815306e-009 25 5.9834786014789643e-009 26 4.2837386970973057e-009 27 2.8295901177699534e-009 28 1.477941768968094e-009 29 5.0211418356482795e-010 30 2.1640177150228368e-010; createNode animCurveTA -n "Character1_RightFootIndex1_rotateX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 31 ".ktv[0:30]" 0 4.7431822913779342e-009 1 4.9530783918783072e-009 2 5.4303224139573558e-009 3 6.0381597499770123e-009 4 6.7049481522474244e-009 5 7.2498180792024405e-009 6 7.7063226910922822e-009 7 7.9047177692359583e-009 8 7.8887136822913817e-009 9 7.753294894996543e-009 10 7.6455206610148707e-009 11 7.505200017021707e-009 12 7.3677322021126193e-009 13 7.2030630349217964e-009 14 7.1141919022466019e-009 15 7.0680323815963675e-009 16 7.1000041401703121e-009 17 7.0291230613861436e-009 18 6.7793335389865206e-009 19 6.6201750748007271e-009 20 6.4610583550006595e-009 21 6.4328120608081463e-009 22 6.3344787193386765e-009 23 6.3797731542081237e-009 24 6.1082521263244871e-009 25 5.8664411106690295e-009 26 5.6501345824244709e-009 27 5.2951718565452666e-009 28 5.07616393363719e-009 29 4.9050434824948752e-009 30 4.7434127736778464e-009; createNode animCurveTL -n "Character1_RightFootIndex1_translateZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 12.421916007995605 29 12.421916007995605 30 12.421916007995605; createNode animCurveTL -n "Character1_RightFootIndex1_translateY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 31 ".ktv[0:30]" 0 9.0988287126947398e-008 1 9.0992870127593051e-008 2 9.1005006197519833e-008 3 9.1009226821370248e-008 4 9.1008338642950548e-008 5 9.0993239609815646e-008 6 9.0999776602984639e-008 7 9.1009312086498539e-008 8 9.101378140030647e-008 9 9.1000600832558121e-008 10 9.1006008062777255e-008 11 9.1008523384061846e-008 12 9.1008338642950548e-008 13 9.1003116153842711e-008 14 9.09991797470866e-008 15 9.0998860002855508e-008 16 9.1013113490134856e-008 17 9.1016850944924954e-008 18 9.0993481194345804e-008 19 9.0994490165030584e-008 20 9.0998888424564939e-008 21 9.1003172997261572e-008 22 9.0993069079559064e-008 23 9.1009290770216467e-008 24 9.1002881674739911e-008 25 9.1001247426447662e-008 26 9.1018577563772851e-008 27 9.0999954238668579e-008 28 9.1008175218121323e-008 29 9.1008963920558017e-008 30 9.0988358181220974e-008; createNode animCurveTL -n "Character1_RightFootIndex1_translateX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 31 ".ktv[0:30]" 0 -3.1704342973171151e-007 1 -3.1704226444162487e-007 2 -3.1702114711151808e-007 3 -3.1701887337476364e-007 4 -3.170302420585358e-007 5 -3.1703740432931227e-007 6 -3.1702950309409061e-007 7 -3.1702793990007194e-007 8 -3.1702029446023516e-007 9 -3.1702944625067175e-007 10 -3.1702040814707289e-007 11 -3.1703027048024524e-007 12 -3.1701489433544339e-007 13 -3.1704004754828929e-007 14 -3.1700295721748262e-007 15 -3.1698778002464678e-007 16 -3.1700656677458028e-007 17 -3.170157469867263e-007 18 -3.1705047831565025e-007 19 -3.1702921887699631e-007 20 -3.1702290925750276e-007 21 -3.1703234526503365e-007 22 -3.1703817171546689e-007 23 -3.1703487479717296e-007 24 -3.1701330271971528e-007 25 -3.1702370506536681e-007 26 -3.1697726399215753e-007 27 -3.1701549119134143e-007 28 -3.1701804914519016e-007 29 -3.1701293323749269e-007 30 -3.1704428238299442e-007; createNode animCurveTU -n "Character1_RightToeBase_scaleZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1; createNode animCurveTU -n "Character1_RightToeBase_scaleY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1; createNode animCurveTU -n "Character1_RightToeBase_scaleX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1; createNode animCurveTA -n "Character1_RightToeBase_rotateZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 31 ".ktv[0:30]" 0 1.7130846741153503e-009 1 1.720544706707017e-009 2 1.868891708056708e-009 3 2.0803010425396451e-009 4 2.2769419683044134e-009 5 2.4962985012422223e-009 6 2.6491302484998869e-009 7 2.7145115044646673e-009 8 2.6777833284086228e-009 9 2.6017517029686132e-009 10 2.5401016845449931e-009 11 2.4320190306070799e-009 12 2.3325028575271745e-009 13 2.2249788678152527e-009 14 2.1690975682275848e-009 15 2.1455186516305957e-009 16 2.147531930063451e-009 17 2.1371608927012176e-009 18 2.0527746169562988e-009 19 1.9369992276807579e-009 20 1.6279573245014944e-009 21 1.3387877473292065e-009 22 1.1767956609176622e-009 23 1.2467646914871011e-009 24 1.2404131055632206e-009 25 1.2682632721805476e-009 26 1.2756214973208557e-009 27 1.3478442806302837e-009 28 1.448613895504991e-009 29 1.5439722833576752e-009 30 1.6511194633750392e-009; createNode animCurveTA -n "Character1_RightToeBase_rotateY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 31 ".ktv[0:30]" 0 2.3655533087918457e-010 1 2.5954122184757011e-010 2 2.9720376160113915e-010 3 3.8386749334762271e-010 4 4.962699140520499e-010 5 5.954157167309404e-010 6 6.5051086739487118e-010 7 6.7391026092877837e-010 8 7.1097561171740153e-010 9 8.4777446174300053e-010 10 1.0125319471754324e-009 11 1.2276940575262074e-009 12 1.409723560108489e-009 13 1.6191281648758604e-009 14 1.6952229620059709e-009 15 1.7226265969227939e-009 16 1.7936387930461706e-009 17 1.8913073329684948e-009 18 1.9806649653730801e-009 19 2.1419859219662385e-009 20 2.5495772160155639e-009 21 2.9776257015612373e-009 22 3.1737228400885442e-009 23 2.9193611972289091e-009 24 2.3379986835436739e-009 25 1.7990980927251599e-009 26 1.4864950381721087e-009 27 1.3225986972287274e-009 28 8.5264945104412949e-010 29 3.7257175122817898e-010 30 1.9991694411025662e-010; createNode animCurveTA -n "Character1_RightToeBase_rotateX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 31 ".ktv[0:30]" 0 1.9368986414747269e-009 1 2.0335413353222975e-009 2 2.2536885690982444e-009 3 2.5355213484345995e-009 4 2.8444249178249947e-009 5 3.0988087651451224e-009 6 3.3100731045010434e-009 7 3.3999973947373974e-009 8 3.3927320952642503e-009 9 3.3341145400100913e-009 10 3.2845710595807986e-009 11 3.2219842349689998e-009 12 3.1592195526286559e-009 13 3.0859275135242115e-009 14 3.0483036095318994e-009 15 3.0320486121837575e-009 16 3.098715062321844e-009 17 3.1776141717898554e-009 18 3.1537521483215869e-009 19 3.0856215360586248e-009 20 2.918031594134618e-009 21 2.792526876405077e-009 22 2.6954565246484208e-009 23 2.6961974874950556e-009 24 2.5483970489403873e-009 25 2.4449813285087885e-009 26 2.4227175821067704e-009 27 2.3365245294115766e-009 28 2.2143609168523426e-009 29 2.0869113104282633e-009 30 1.9851595922659726e-009; createNode animCurveTL -n "Character1_RightToeBase_translateZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 12.78973388671875 29 12.78973388671875 30 12.78973388671875; createNode animCurveTL -n "Character1_RightToeBase_translateY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 -11.902908325195313 29 -11.902908325195313 30 -11.902908325195313; createNode animCurveTL -n "Character1_RightToeBase_translateX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 -0.0010853810235857964 29 -0.0010853810235857964 30 -0.0010853810235857964; createNode animCurveTU -n "Character1_RightFoot_scaleZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1; createNode animCurveTU -n "Character1_RightFoot_scaleY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1; createNode animCurveTU -n "Character1_RightFoot_scaleX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1; createNode animCurveTA -n "Character1_RightFoot_rotateZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 31 ".ktv[0:30]" 0 -13.891304016113281 1 -13.88668155670166 2 -13.747043609619141 3 -13.291099548339844 4 -11.89748477935791 5 -9.6693906784057617 6 -6.8890781402587891 7 -3.865185022354126 8 -0.22223496437072754 9 4.1413869857788086 10 8.3459901809692383 11 11.486955642700195 12 13.075940132141113 13 12.888075828552246 14 10.835857391357422 15 7.0942134857177734 16 0.53852027654647827 17 -4.3224616050720215 18 -9.3437137603759766 19 -15.54781436920166 20 -19.21015739440918 21 -18.455341339111328 22 -16.731430053710937 23 -16.456174850463867 24 -16.331085205078125 25 -14.534933090209959 26 -10.34421443939209 27 -9.5191020965576172 28 -10.431130409240723 29 -12.825931549072266 30 -13.891304016113281; createNode animCurveTA -n "Character1_RightFoot_rotateY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 31 ".ktv[0:30]" 0 15.77474880218506 1 13.778129577636719 2 12.71784496307373 3 11.451315879821777 4 9.7683963775634766 5 7.9946861267089853 6 5.9478731155395508 7 3.5827529430389404 8 0.68690085411071777 9 -2.7263309955596924 10 -6.090172290802002 11 -8.7213048934936523 12 -10.452139854431152 13 -11.369960784912109 14 -11.131580352783203 15 -9.2240114212036133 16 -3.3668403625488281 17 7.0351243019104004 18 18.56342887878418 19 24.116546630859375 20 23.5107421875 21 19.510025024414063 22 16.965179443359375 23 17.448154449462891 24 19.578144073486328 25 20.908662796020508 26 19.352165222167969 27 18.031978607177734 28 17.786050796508789 29 16.62702751159668 30 15.77474880218506; createNode animCurveTA -n "Character1_RightFoot_rotateX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 31 ".ktv[0:30]" 0 38.249755859375 1 31.875654220581051 2 29.146238327026367 3 26.03154182434082 4 23.892654418945313 5 24.304306030273438 6 25.828329086303711 7 26.556642532348633 8 26.019853591918945 9 25.818826675415039 10 26.094579696655273 11 26.444978713989258 12 27.842704772949219 13 31.517061233520511 14 37.421016693115234 15 45.824058532714844 16 59.293498992919929 17 71.180702209472656 18 64.020515441894531 19 51.309543609619141 20 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1 30 1; createNode animCurveTU -n "Character1_LeftToeBase_scaleY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1; createNode animCurveTU -n "Character1_LeftToeBase_scaleX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1; createNode animCurveTA -n "Character1_LeftToeBase_rotateZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 31 ".ktv[0:30]" 0 8.4128995436749676e-011 1 2.8395197651520657e-011 2 -1.4682235982554914e-010 3 -1.8528718837007574e-010 4 -1.5371223738291917e-010 5 -1.44957754133479e-010 6 -1.146399156159994e-010 7 -7.5030877344506308e-011 8 -3.8449726041944743e-011 9 4.3420139012040337e-011 10 2.0159866831459539e-010 11 3.5011069043910936e-010 12 4.6905390682638881e-010 13 5.1364290598598927e-010 14 3.8352321318768645e-010 15 2.397756437844123e-010 16 2.277857624743973e-010 17 2.1770896196926515e-010 18 2.0465874828179409e-010 19 1.6714649109239588e-010 20 1.5093083727268919e-010 21 1.2521710057722402e-010 22 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3.6656178092897562e-009 25 2.9641318288753382e-009 26 2.1539876549070414e-009 27 1.4389019975524775e-009 28 7.3761513563752601e-010 29 2.1963637852895346e-010 30 2.8628172749067815e-011; createNode animCurveTA -n "Character1_LeftToeBase_rotateX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 31 ".ktv[0:30]" 0 5.5329457682162797e-010 1 5.3552273726609201e-010 2 4.9606158070147899e-010 3 5.1606408035809181e-010 4 5.9114108053037739e-010 5 7.5129791277106506e-010 6 8.9200247188614402e-010 7 9.780078968901762e-010 8 9.3742713591637994e-010 9 8.8263890640760689e-010 10 8.1451462241588501e-010 11 7.4944361827533612e-010 12 6.9618683040673091e-010 13 6.7906114065152678e-010 14 7.9764017613115357e-010 15 9.4120766735983352e-010 16 9.678372547838876e-010 17 9.2230917347890795e-010 18 8.9520846291435419e-010 19 9.2078172864162866e-010 20 9.0204466118848359e-010 21 9.2671287310608374e-010 22 8.6699836199244373e-010 23 8.8100982065242306e-010 24 8.3461826339004119e-010 25 7.7311068658048043e-010 26 7.3492317786971739e-010 27 6.864086521396473e-010 28 6.0210436636509712e-010 29 5.6044602292359968e-010 30 5.5329457682162797e-010; createNode animCurveTL -n "Character1_LeftToeBase_translateZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 12.789706230163574 29 12.789706230163574 30 12.789706230163574; createNode animCurveTL -n "Character1_LeftToeBase_translateY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 -11.902908325195313 29 -11.902908325195313 30 -11.902908325195313; createNode animCurveTL -n "Character1_LeftToeBase_translateX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 31 ".ktv[0:30]" 0 8.4270041043055244e-006 1 8.4269904618849978e-006 2 8.4270122897578403e-006 3 8.4270013758214191e-006 4 8.4269931903691031e-006 5 8.4269886428955942e-006 6 8.4270013758214191e-006 7 8.426989552390296e-006 8 8.4270013758214191e-006 9 8.4270031948108226e-006 10 8.4270059232949279e-006 11 8.4270050138002262e-006 12 8.4270077422843315e-006 13 8.4270022853161208e-006 14 8.4269940998638049e-006 15 8.4269995568320155e-006 16 8.4269968283479102e-006 17 8.4270013758214191e-006 18 8.4269968283479102e-006 19 8.4269986473373137e-006 20 8.4270004663267173e-006 21 8.426997737842612e-006 22 8.4269995568320155e-006 23 8.4270022853161208e-006 24 8.4269959188532084e-006 25 8.4269995568320155e-006 26 8.4270077422843315e-006 27 8.4269877334008925e-006 28 8.4269931903691031e-006 29 8.4270031948108226e-006 30 8.4270041043055244e-006; createNode animCurveTU -n "Character1_LeftFoot_scaleZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1; createNode animCurveTU -n "Character1_LeftFoot_scaleY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1; createNode animCurveTU -n "Character1_LeftFoot_scaleX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1; createNode animCurveTA -n "Character1_LeftFoot_rotateZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 31 ".ktv[0:30]" 0 37.053646087646484 1 26.901611328125 2 16.068902969360352 3 8.7467451095581055 4 3.9312756061553955 5 -0.16592121124267578 6 -2.9386336803436279 7 -3.6056470870971675 8 -1.3758488893508911 9 2.1452980041503906 10 4.5548882484436035 11 4.1653027534484863 12 1.7164310216903687 13 1.3725018501281738 14 -5.7078547477722168 15 -26.913764953613281 16 -37.817226409912109 17 -43.206134796142578 18 -42.6488037109375 19 -35.858341217041016 20 -24.926359176635742 21 -13.470085144042969 22 -4.7875537872314453 23 0.81524860858917236 24 5.3908638954162598 25 9.6814422607421875 26 14.617711067199709 27 20.504814147949219 28 26.653984069824219 29 32.381355285644531 30 37.053646087646484; createNode animCurveTA -n "Character1_LeftFoot_rotateY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 31 ".ktv[0:30]" 0 -17.69404411315918 1 -18.907096862792969 2 -16.469404220581055 3 -11.023823738098145 4 -5.5404496192932129 5 -0.83709371089935303 6 2.1812851428985596 7 3.165541410446167 8 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17 -0.80698835849761963 18 -7.2863116264343253 19 -9.1618766784667969 20 -7.2041215896606445 21 -3.7140994071960449 22 -1.3620414733886719 23 -1.3175386190414429 24 -2.3759698867797852 25 -4.4126272201538086 26 -6.7917385101318359 27 -8.653834342956543 28 -9.7252569198608398 29 -10.018560409545898 30 -9.2707939147949219; createNode animCurveTL -n "Character1_LeftFoot_translateZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 -12.51378059387207 29 -12.51378059387207 30 -12.51378059387207; createNode animCurveTL -n "Character1_LeftFoot_translateY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 -22.074438095092773 29 -22.074438095092773 30 -22.074438095092773; createNode animCurveTL -n "Character1_LeftFoot_translateX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 31 ".ktv[0:30]" 0 6.0396132539608516e-013 1 -4.1566750041965861e-013 2 4.1815439999481896e-012 3 1.6164847238542279e-012 4 -7.1409544943890069e-013 5 1.6981971384666394e-012 6 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"Character1_LeftLeg_scaleX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1; createNode animCurveTA -n "Character1_LeftLeg_rotateZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 31 ".ktv[0:30]" 0 -1.3944001197814941 1 1.3252849578857422 2 4.1146740913391113 3 6.5381221771240234 4 6.3724346160888672 5 0.8060029149055481 6 -7.592341423034668 7 -13.988585472106934 8 -16.330465316772461 9 -13.839128494262695 10 -7.6569685935974121 11 -1.2153029441833496 12 0.41752633452415466 13 -12.757231712341309 14 -17.943349838256836 15 4.0203666687011719 16 13.614081382751465 17 20.278242111206055 18 25.088386535644531 19 26.747264862060547 20 23.363462448120117 21 15.145965576171873 22 7.0950937271118164 23 3.4771702289581299 24 2.879589319229126 25 3.8019995689392085 26 4.3430333137512207 27 3.4855995178222656 28 1.6241098642349243 29 -0.31225234270095825 30 -1.3944001197814941; createNode animCurveTA -n "Character1_LeftLeg_rotateY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 31 ".ktv[0:30]" 0 -3.8660247325897221 1 2.8181333541870117 2 8.7875375747680664 3 10.515255928039551 4 6.4281392097473145 5 0.57988053560256958 6 -4.5795507431030273 7 -8.1725130081176758 8 -10.65394401550293 9 -11.678055763244629 10 -9.5633640289306641 11 -2.82558274269104 12 8.3780298233032227 13 17.941307067871094 14 24.310136795043945 15 29.370683670043945 16 27.866622924804688 17 26.496477127075195 18 25.997480392456055 19 28.021709442138672 20 32.476642608642578 21 36.062900543212891 22 36.535015106201172 23 34.133293151855469 24 29.462404251098629 25 23.465450286865234 26 16.782009124755859 27 10.011466979980469 28 3.9864675998687744 29 -0.74308079481124878 30 -3.8660247325897221; createNode animCurveTA -n "Character1_LeftLeg_rotateX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 31 ".ktv[0:30]" 0 -9.6975860595703125 1 -4.3494195938110352 2 -4.3331813812255859 3 2.5806493759155273 4 15.38078022003174 5 24.720573425292969 6 29.529607772827148 7 30.741012573242188 8 28.200281143188477 9 21.043214797973633 10 9.4316329956054687 11 -6.2640419006347656 12 -26.685220718383789 13 -65.864151000976563 14 -67.737312316894531 15 -21.393344879150391 16 -2.1580612659454346 17 10.081872940063477 18 17.337835311889648 19 17.461526870727539 20 9.2682609558105469 21 -4.8547220230102539 22 -17.739059448242187 23 -23.368097305297852 24 -23.709257125854492 25 -20.073692321777344 26 -14.811618804931642 27 -10.23948860168457 28 -7.3606805801391593 29 -6.7549076080322266 30 -9.6975860595703125; createNode animCurveTL -n "Character1_LeftLeg_translateZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 13.207057952880859 29 13.207057952880859 30 13.207057952880859; createNode animCurveTL -n "Character1_LeftLeg_translateY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 -19.365411758422852 29 -19.365411758422852 30 -19.365411758422852; createNode animCurveTL -n "Character1_LeftLeg_translateX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 31 ".ktv[0:30]" 0 1.8829382497642655e-013 1 -2.0961010704922955e-013 2 3.3395508580724709e-013 3 -1.2789769243681803e-013 4 -3.0198066269804258e-013 5 -4.0856207306205761e-013 6 1.7053025658242404e-013 7 -1.0391687510491465e-013 8 1.3322676295501878e-013 9 -1.0658141036401503e-014 10 1.9184653865522705e-013 11 1.8474111129762605e-013 12 2.9842794901924208e-013 13 -1.2789769243681803e-013 14 -1.8474111129762605e-013 15 -4.9737991503207013e-014 16 -3.1263880373444408e-013 17 7.815970093361102e-014 18 -1.4921397450962104e-013 19 -2.4868995751603507e-014 20 -4.9737991503207013e-014 21 3.730349362740526e-014 22 2.8466118351389014e-013 23 1.9140244944537699e-013 24 -7.9936057773011271e-014 25 -6.7501559897209518e-014 26 -6.9277916736609768e-014 27 -1.0658141036401503e-013 28 -5.8619775700208265e-014 29 1.936228954946273e-013 30 1.8829382497642655e-013; createNode animCurveTU -n "Character1_LeftUpLeg_scaleZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1; createNode animCurveTU -n "Character1_LeftUpLeg_scaleY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1; createNode animCurveTU -n "Character1_LeftUpLeg_scaleX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1; createNode animCurveTA -n "Character1_LeftUpLeg_rotateZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 31 ".ktv[0:30]" 0 -23.782567977905273 1 -29.872411727905273 2 -36.499614715576172 3 -39.906105041503906 4 -39.686988830566406 5 -36.498493194580078 6 -29.789613723754879 7 -21.549812316894531 8 -12.840672492980957 9 -4.3406620025634766 10 3.526808500289917 11 11.18024730682373 12 19.965175628662109 13 29.870143890380863 14 35.808807373046875 15 36.870948791503906 16 35.416553497314453 17 30.86631965637207 18 23.437419891357422 19 13.519447326660156 20 3.1028816699981689 21 -5.7737545967102051 22 -12.226804733276367 23 -16.225971221923828 24 -18.545961380004883 25 -19.778358459472656 26 -20.450897216796875 27 -20.779281616210937 28 -21.036470413208008 29 -21.813234329223633 30 -23.782567977905273; createNode animCurveTA -n "Character1_LeftUpLeg_rotateY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 31 ".ktv[0:30]" 0 -16.557407379150391 1 -15.201477050781252 2 -13.856724739074707 3 -14.034168243408203 4 -16.860923767089844 5 -20.921598434448242 6 -23.346637725830078 7 -21.513454437255859 8 -14.849246978759764 9 -6.7582836151123047 10 -0.096266083419322968 11 3.0116677284240723 12 1.9005169868469236 13 -2.0063381195068359 14 -2.3379039764404297 15 -2.6527225971221924 16 -5.5822796821594238 17 -9.0270328521728516 18 -11.971846580505371 19 -13.529791831970215 20 -13.936714172363281 21 -13.9854736328125 22 -14.154282569885254 23 -14.501334190368652 24 -14.838552474975588 25 -15.178223609924316 26 -15.520634651184084 27 -15.884583473205565 28 -16.260711669921875 29 -16.538965225219727 30 -16.557407379150391; createNode animCurveTA -n "Character1_LeftUpLeg_rotateX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 31 ".ktv[0:30]" 0 23.568832397460938 1 22.585994720458984 2 24.090259552001953 3 21.296939849853516 4 14.259224891662598 5 7.0268011093139648 6 0.62698781490325928 7 -4.1805691719055176 8 -6.6953339576721191 9 -6.3872079849243164 10 -3.0247888565063477 11 3.7243590354919434 12 13.757468223571777 13 32.697139739990234 14 32.851261138916016 15 12.736989974975586 16 6.7181048393249512 17 4.0368103981018066 18 3.1992127895355225 19 4.839207649230957 20 9.2290449142456055 21 15.158906936645506 22 20.431064605712891 23 23.076990127563477 24 23.659429550170898 25 22.512296676635742 26 20.47796630859375 27 18.611749649047852 28 18.044475555419922 29 19.428314208984375 30 23.568832397460938; createNode animCurveTL -n "Character1_LeftUpLeg_translateZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 31 ".ktv[0:30]" 0 1.7763568394002505e-015 1 3.5527136788005009e-015 2 -8.8817841970012523e-015 3 -3.5527136788005009e-015 4 -1.7763568394002505e-015 5 0 6 0 7 2.6645352591003757e-015 8 4.4408920985006262e-016 9 -4.4408920985006262e-016 10 3.1086244689504383e-015 11 0 12 -8.8817841970012523e-016 13 8.8817841970012523e-016 14 -8.8817841970012523e-016 15 2.2204460492503131e-015 16 0 17 -4.9960036108132044e-016 18 3.3306690738754696e-016 19 7.7715611723760958e-016 20 -6.6613381477509392e-016 21 -8.8817841970012523e-016 22 -1.3322676295501878e-015 23 8.8817841970012523e-016 24 4.4408920985006262e-016 25 -8.8817841970012523e-016 26 -1.7763568394002505e-015 27 0 28 5.3290705182007514e-015 29 -1.7763568394002505e-015 30 1.7763568394002505e-015; createNode animCurveTL -n "Character1_LeftUpLeg_translateY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 -0.76475369930267334 29 -0.76475369930267334 30 -0.76475369930267334; createNode animCurveTL -n "Character1_LeftUpLeg_translateX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 14.465805053710938 29 14.465805053710938 30 14.465805053710938; createNode animCurveTU -n "Character1_Hips_scaleZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1; createNode animCurveTU -n "Character1_Hips_scaleY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1; createNode animCurveTU -n "Character1_Hips_scaleX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1; createNode animCurveTA -n "Character1_Hips_rotateZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 31 ".ktv[0:30]" 0 -6.8537983894348145 1 -6.9604072570800781 2 -7.0416083335876465 3 -6.5514097213745117 4 -3.9349088668823242 5 0.76763427257537842 6 5.6953530311584473 7 8.9990453720092773 8 10.477553367614746 9 11.179121017456055 10 11.249301910400391 11 10.841486930847168 12 8.7050638198852539 13 4.467775821685791 14 -0.44414687156677246 15 -4.6002120971679687 16 -7.4825024604797354 17 -9.3914451599121094 18 -10.038878440856934 19 -8.8154449462890625 20 -6.1870827674865723 21 -3.4419431686401367 22 -1.8765150308609011 23 -1.5855060815811157 24 -1.7501567602157593 25 -2.309535026550293 26 -3.2127740383148193 27 -4.3650293350219727 28 -5.5813460350036621 29 -6.5277490615844727 30 -6.8537983894348145; createNode animCurveTA -n "Character1_Hips_rotateY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 31 ".ktv[0:30]" 0 20.576196670532227 1 18.804487228393555 2 15.449342727661131 3 13.507418632507324 4 13.114787101745605 5 12.469792366027832 6 11.665971755981445 7 10.774554252624512 8 9.8151779174804687 9 8.7298736572265625 10 7.5430798530578613 11 6.2807102203369141 12 4.9772577285766602 13 3.5383737087249756 14 1.9114038944244383 15 0.096475601196289063 16 -2.0935258865356445 17 -4.4218120574951172 18 -6.3056755065917969 19 -7.6646046638488778 20 -8.7677822113037109 21 -9.5478935241699219 22 -9.9091663360595703 23 -9.0579423904418945 24 -6.4442605972290039 25 -2.3462274074554443 26 2.9509463310241699 27 8.9635524749755859 28 14.651814460754396 29 18.894124984741211 30 20.576196670532227; createNode animCurveTA -n "Character1_Hips_rotateX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 31 ".ktv[0:30]" 0 5.066169261932373 1 5.1632633209228516 2 5.1860861778259277 3 5.170403003692627 4 5.0705580711364746 5 4.7772164344787598 6 4.2513070106506348 7 3.5107550621032715 8 2.8166654109954834 9 2.1467750072479248 10 1.2972540855407715 11 0.063468217849731445 12 -1.1346435546875 13 -2.0155644416809082 14 -2.5139176845550537 15 -2.6296355724334717 16 -2.2124526500701904 17 -1.3546360731124878 18 -0.45907741785049438 19 0.30171340703964233 20 0.98638808727264393 21 1.5788133144378662 22 2.1134903430938721 23 2.6076219081878662 24 3.0424032211303711 25 3.4159815311431885 26 3.7068908214569092 27 4.1355886459350586 28 4.501187801361084 29 4.7909550666809082 30 5.066169261932373; createNode animCurveTL -n "Character1_Hips_translateZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 31 ".ktv[0:30]" 0 -6.5357027053833008 1 -6.3618474006652832 2 -5.8554463386535645 3 -5.033447265625 4 -4.1937541961669922 5 -3.6127102375030518 6 -3.274216890335083 7 -3.1614325046539307 8 -3.1557564735412598 9 -3.1448390483856201 10 -3.118574857711792 11 -3.0668947696685791 12 -2.9948022365570068 13 -2.8998126983642578 14 -2.7543048858642578 15 -2.5315291881561279 16 -2.1229009628295898 17 -1.5428727865219116 18 -0.9498136043548584 19 -0.46188181638717651 20 -0.093602865934371948 21 0.1526963859796524 22 0.27537015080451965 23 0.11135001480579376 24 -0.46920597553253174 25 -1.4179995059967041 26 -2.6871302127838135 27 -4.0822105407714844 28 -5.3178091049194336 29 -6.2005524635314941 30 -6.5357027053833008; createNode animCurveTL -n "Character1_Hips_translateY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 31 ".ktv[0:30]" 0 51.331104278564453 1 50.669223785400391 2 50.463531494140625 3 50.573398590087891 4 52.025337219238281 5 54.971717834472656 6 57.963817596435547 7 59.560581207275391 8 59.772354125976563 9 59.556667327880859 10 58.897293090820313 11 57.777507781982422 12 56.458942413330078 13 55.252948760986328 14 54.218723297119141 15 53.420658111572266 16 53.001991271972656 17 52.95147705078125 18 53.106166839599609 19 53.978710174560547 20 55.63323974609375 21 57.234889984130859 22 57.951763153076172 23 57.724109649658203 24 57.101554870605469 25 56.167751312255859 26 55.006210327148438 27 53.846908569335938 28 52.856029510498047 29 52.021369934082031 30 51.331104278564453; createNode animCurveTL -n "Character1_Hips_translateX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 31 ".ktv[0:30]" 0 -2.7657201290130615 1 -3.3013796806335449 2 -3.6592631340026855 3 -3.7876229286193848 4 -3.5313787460327148 5 -2.7924294471740723 6 -1.6035257577896118 7 0.0027809832245111465 8 1.9350012540817261 9 3.8494935035705566 10 5.3340606689453125 11 5.9767041206359863 12 5.7904024124145508 13 5.248659610748291 14 4.6311979293823242 15 4.2169179916381836 16 4.0301570892333984 17 3.8687901496887207 18 3.6718976497650146 19 3.4246516227722168 20 3.1535708904266357 21 2.8604388236999512 22 2.5473628044128418 23 1.9366610050201416 24 0.95071864128112793 25 -0.10830339044332504 26 -0.9383847713470459 27 -1.4812662601470947 28 -1.9227455854415894 29 -2.328904390335083 30 -2.7657201290130615; createNode animCurveTU -n "hood_left_scaleZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1; createNode animCurveTU -n "hood_left_scaleY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1; createNode animCurveTU -n "hood_left_scaleX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1; createNode animCurveTA -n "hood_left_rotateZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 31 ".ktv[0:30]" 0 -15.578450202941896 1 -15.518190383911135 2 -15.538597106933594 3 -15.57916831970215 4 -15.579407691955568 5 -15.478816986083984 6 -15.216896057128904 7 -14.733147621154785 8 -13.955386161804199 9 -12.913983345031738 10 -11.702277183532715 11 -10.413605690002441 12 -9.1413068771362305 13 -7.978717327117919 14 -7.0191760063171387 15 -6.3560194969177246 16 -5.9872570037841797 17 -5.8332571983337402 18 -5.8708963394165039 19 -6.0770511627197266 20 -6.4285988807678223 21 -6.9024162292480469 22 -7.475379467010498 23 -8.183502197265625 24 -9.0533351898193359 25 -10.04755973815918 26 -11.12885856628418 27 -12.259916305541992 28 -13.403411865234375 29 -14.522028923034668 30 -15.578450202941896; createNode animCurveTA -n "hood_left_rotateY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 31 ".ktv[0:30]" 0 -10.505581855773926 1 -10.908383369445801 2 -11.413942337036133 3 -11.945191383361816 4 -12.425061225891113 5 -12.776483535766602 6 -12.922389984130859 7 -12.785714149475098 8 -12.305227279663086 9 -11.532790184020996 10 -10.560966491699219 11 -9.4823160171508789 12 -8.3894033432006836 13 -7.374791145324707 14 -6.5310406684875488 15 -5.9507145881652832 16 -5.6381039619445801 17 -5.5132136344909668 18 -5.542180061340332 19 -5.691138744354248 20 -5.9262242317199707 21 -6.2135729789733887 22 -6.5193195343017578 23 -6.8685927391052246 24 -7.2969317436218262 25 -7.7860918045043945 26 -8.3178253173828125 27 -8.8738880157470703 28 -9.4360322952270508 29 -9.9860115051269531 30 -10.505581855773926; createNode animCurveTA -n "hood_left_rotateX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 31 ".ktv[0:30]" 0 -25.803094863891602 1 -24.816520690917969 2 -23.673610687255859 3 -22.491613388061523 4 -21.387786865234375 5 -20.479381561279297 6 -19.883651733398438 7 -19.717851638793945 8 -20.050632476806641 9 -20.792594909667969 10 -21.823909759521484 11 -23.024753570556641 12 -24.275291442871094 13 -25.455698013305664 14 -26.446147918701172 15 -27.126808166503906 16 -27.487812042236328 17 -27.634466171264648 18 -27.61970329284668 19 -27.496461868286133 20 -27.317680358886719 21 -27.136293411254883 22 -27.005233764648438 23 -26.902450561523438 24 -26.774471282958984 25 -26.627109527587891 26 -26.466184616088867 27 -26.297504425048828 28 -26.126888275146484 29 -25.960145950317383 30 -25.803094863891602; createNode animCurveTL -n "hood_left_translateZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 31 ".ktv[0:30]" 0 1.5667763948440552 1 1.8218457698822021 2 2.1159138679504395 3 2.4197320938110352 4 2.7040505409240723 5 2.9396204948425293 6 3.0971922874450684 7 3.1475169658660889 8 3.0528583526611328 9 2.8266849517822266 10 2.5165543556213379 11 2.1700234413146973 12 1.8346498012542725 13 1.557990550994873 14 1.3876034021377563 15 1.3710452318191528 16 1.5871652364730835 17 2.0222976207733154 18 2.585228443145752 19 3.1847434043884277 20 3.729628324508667 21 4.128669261932373 22 4.290651798248291 23 4.2208414077758789 24 4.0074076652526855 25 3.6834952831268311 26 3.2822475433349609 27 2.8368079662322998 28 2.3803203105926514 29 1.9459285736083984 30 1.5667763948440552; createNode animCurveTL -n "hood_left_translateY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 31 ".ktv[0:30]" 0 -23.694440841674805 1 -24.214174270629883 2 -24.809663772583008 3 -25.424093246459961 4 -26.000646591186523 5 -26.482498168945313 6 -26.812833786010742 7 -26.934833526611328 8 -26.794149398803711 9 -26.425071716308594 10 -25.903730392456055 11 -25.306264877319336 12 -24.708805084228516 13 -24.187490463256836 14 -23.818450927734375 15 -23.677827835083008 16 -23.856481552124023 17 -24.318925857543945 18 -24.951766967773438 19 -25.641611099243164 20 -26.275066375732422 21 -26.738737106323242 22 -26.919231414794922 23 -26.825603485107422 24 -26.567766189575195 25 -26.183614730834961 26 -25.711042404174805 27 -25.187944412231445 28 -24.652214050292969 29 -24.141748428344727 30 -23.694440841674805; createNode animCurveTL -n "hood_left_translateX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 31 ".ktv[0:30]" 0 19.730827331542969 1 19.509735107421875 2 19.279117584228516 3 19.046117782592773 4 18.817882537841797 5 18.601552963256836 6 18.404275894165039 7 18.233198165893555 8 18.068391799926758 9 17.894079208374023 10 17.723623275756836 11 17.570384979248047 12 17.447723388671875 13 17.369007110595703 14 17.34759521484375 15 17.396846771240234 16 17.56352424621582 17 17.854785919189453 18 18.224603652954102 19 18.626941680908203 20 19.015775680541992 21 19.345071792602539 22 19.56879997253418 23 19.692678451538086 24 19.761571884155273 25 19.788169860839844 26 19.785158157348633 27 19.765232086181641 28 19.74107551574707 29 19.725378036499023 30 19.730827331542969; select -ne :time1; setAttr ".o" 0; select -ne :renderPartition; setAttr -s 4 ".st"; select -ne :initialShadingGroup; setAttr ".ro" yes; select -ne :initialParticleSE; setAttr ".ro" yes; select -ne :defaultShaderList1; setAttr -s 4 ".s"; select -ne :defaultTextureList1; setAttr -s 2 ".tx"; select -ne :postProcessList1; setAttr -s 2 ".p"; select -ne :defaultRenderUtilityList1; setAttr -s 2 ".u"; select -ne :defaultRenderingList1; select -ne :renderGlobalsList1; select -ne :defaultHardwareRenderGlobals; setAttr ".fn" -type "string" "im"; setAttr ".res" -type "string" "ntsc_4d 646 485 1.333"; select -ne :characterPartition; connectAttr "strafe_leftSource.cl" "clipLibrary1.sc[0]"; connectAttr "hood_right_scaleZ.a" "clipLibrary1.cel[0].cev[0].cevr"; connectAttr "hood_right_scaleY.a" "clipLibrary1.cel[0].cev[1].cevr"; connectAttr "hood_right_scaleX.a" "clipLibrary1.cel[0].cev[2].cevr"; connectAttr "hood_right_rotateZ.a" "clipLibrary1.cel[0].cev[3].cevr"; connectAttr "hood_right_rotateY.a" "clipLibrary1.cel[0].cev[4].cevr"; connectAttr "hood_right_rotateX.a" "clipLibrary1.cel[0].cev[5].cevr"; connectAttr "hood_right_translateZ.a" "clipLibrary1.cel[0].cev[6].cevr"; connectAttr "hood_right_translateY.a" "clipLibrary1.cel[0].cev[7].cevr"; connectAttr "hood_right_translateX.a" "clipLibrary1.cel[0].cev[8].cevr"; connectAttr "hood_03_scaleZ.a" "clipLibrary1.cel[0].cev[9].cevr"; connectAttr "hood_03_scaleY.a" "clipLibrary1.cel[0].cev[10].cevr"; connectAttr "hood_03_scaleX.a" "clipLibrary1.cel[0].cev[11].cevr"; connectAttr "hood_03_rotateZ.a" "clipLibrary1.cel[0].cev[12].cevr"; connectAttr "hood_03_rotateY.a" "clipLibrary1.cel[0].cev[13].cevr"; connectAttr "hood_03_rotateX.a" "clipLibrary1.cel[0].cev[14].cevr"; connectAttr "hood_03_translateZ.a" "clipLibrary1.cel[0].cev[15].cevr"; connectAttr "hood_03_translateY.a" "clipLibrary1.cel[0].cev[16].cevr"; connectAttr "hood_03_translateX.a" "clipLibrary1.cel[0].cev[17].cevr"; connectAttr "hood_02_scaleZ.a" "clipLibrary1.cel[0].cev[18].cevr"; connectAttr "hood_02_scaleY.a" "clipLibrary1.cel[0].cev[19].cevr"; connectAttr "hood_02_scaleX.a" "clipLibrary1.cel[0].cev[20].cevr"; connectAttr "hood_02_rotateZ.a" "clipLibrary1.cel[0].cev[21].cevr"; connectAttr "hood_02_rotateY.a" "clipLibrary1.cel[0].cev[22].cevr"; connectAttr "hood_02_rotateX.a" "clipLibrary1.cel[0].cev[23].cevr"; connectAttr "hood_02_translateZ.a" "clipLibrary1.cel[0].cev[24].cevr"; connectAttr "hood_02_translateY.a" "clipLibrary1.cel[0].cev[25].cevr"; connectAttr "hood_02_translateX.a" "clipLibrary1.cel[0].cev[26].cevr"; connectAttr "hood_01_scaleZ.a" "clipLibrary1.cel[0].cev[27].cevr"; connectAttr "hood_01_scaleY.a" "clipLibrary1.cel[0].cev[28].cevr"; connectAttr "hood_01_scaleX.a" "clipLibrary1.cel[0].cev[29].cevr"; connectAttr "hood_01_rotateZ.a" "clipLibrary1.cel[0].cev[30].cevr"; connectAttr "hood_01_rotateY.a" "clipLibrary1.cel[0].cev[31].cevr"; connectAttr "hood_01_rotateX.a" "clipLibrary1.cel[0].cev[32].cevr"; connectAttr "hood_01_translateZ.a" "clipLibrary1.cel[0].cev[33].cevr"; connectAttr "hood_01_translateY.a" "clipLibrary1.cel[0].cev[34].cevr"; connectAttr "hood_01_translateX.a" "clipLibrary1.cel[0].cev[35].cevr"; connectAttr "eye_left_scaleZ.a" "clipLibrary1.cel[0].cev[36].cevr"; connectAttr "eye_left_scaleY.a" "clipLibrary1.cel[0].cev[37].cevr"; connectAttr "eye_left_scaleX.a" "clipLibrary1.cel[0].cev[38].cevr"; connectAttr "eye_left_rotateZ.a" "clipLibrary1.cel[0].cev[39].cevr"; connectAttr "eye_left_rotateY.a" "clipLibrary1.cel[0].cev[40].cevr"; connectAttr "eye_left_rotateX.a" "clipLibrary1.cel[0].cev[41].cevr"; connectAttr "eye_left_translateZ.a" "clipLibrary1.cel[0].cev[42].cevr"; connectAttr "eye_left_translateY.a" "clipLibrary1.cel[0].cev[43].cevr"; connectAttr "eye_left_translateX.a" "clipLibrary1.cel[0].cev[44].cevr"; connectAttr "eye_right_scaleZ.a" "clipLibrary1.cel[0].cev[45].cevr"; connectAttr "eye_right_scaleY.a" "clipLibrary1.cel[0].cev[46].cevr"; connectAttr "eye_right_scaleX.a" "clipLibrary1.cel[0].cev[47].cevr"; connectAttr "eye_right_rotateZ.a" "clipLibrary1.cel[0].cev[48].cevr"; connectAttr "eye_right_rotateY.a" "clipLibrary1.cel[0].cev[49].cevr"; connectAttr "eye_right_rotateX.a" "clipLibrary1.cel[0].cev[50].cevr"; connectAttr "eye_right_translateZ.a" "clipLibrary1.cel[0].cev[51].cevr"; connectAttr "eye_right_translateY.a" "clipLibrary1.cel[0].cev[52].cevr"; connectAttr "eye_right_translateX.a" "clipLibrary1.cel[0].cev[53].cevr"; connectAttr "jaw_scaleZ.a" "clipLibrary1.cel[0].cev[54].cevr"; connectAttr "jaw_scaleY.a" "clipLibrary1.cel[0].cev[55].cevr"; connectAttr "jaw_scaleX.a" "clipLibrary1.cel[0].cev[56].cevr"; connectAttr "jaw_rotateZ.a" "clipLibrary1.cel[0].cev[57].cevr"; connectAttr "jaw_rotateY.a" "clipLibrary1.cel[0].cev[58].cevr"; connectAttr "jaw_rotateX.a" "clipLibrary1.cel[0].cev[59].cevr"; connectAttr "jaw_translateZ.a" "clipLibrary1.cel[0].cev[60].cevr"; connectAttr "jaw_translateY.a" "clipLibrary1.cel[0].cev[61].cevr"; connectAttr "jaw_translateX.a" "clipLibrary1.cel[0].cev[62].cevr"; connectAttr "Character1_Head_scaleZ.a" "clipLibrary1.cel[0].cev[63].cevr"; connectAttr "Character1_Head_scaleY.a" "clipLibrary1.cel[0].cev[64].cevr"; connectAttr "Character1_Head_scaleX.a" "clipLibrary1.cel[0].cev[65].cevr"; connectAttr "Character1_Head_rotateZ.a" "clipLibrary1.cel[0].cev[66].cevr"; connectAttr "Character1_Head_rotateY.a" "clipLibrary1.cel[0].cev[67].cevr"; connectAttr "Character1_Head_rotateX.a" "clipLibrary1.cel[0].cev[68].cevr"; connectAttr "Character1_Head_translateZ.a" "clipLibrary1.cel[0].cev[69].cevr"; connectAttr "Character1_Head_translateY.a" "clipLibrary1.cel[0].cev[70].cevr"; connectAttr "Character1_Head_translateX.a" "clipLibrary1.cel[0].cev[71].cevr"; connectAttr "Character1_Neck_scaleZ.a" "clipLibrary1.cel[0].cev[72].cevr"; connectAttr "Character1_Neck_scaleY.a" "clipLibrary1.cel[0].cev[73].cevr"; connectAttr "Character1_Neck_scaleX.a" "clipLibrary1.cel[0].cev[74].cevr"; connectAttr "Character1_Neck_rotateZ.a" "clipLibrary1.cel[0].cev[75].cevr"; connectAttr "Character1_Neck_rotateY.a" "clipLibrary1.cel[0].cev[76].cevr"; connectAttr "Character1_Neck_rotateX.a" "clipLibrary1.cel[0].cev[77].cevr"; connectAttr "Character1_Neck_translateZ.a" "clipLibrary1.cel[0].cev[78].cevr"; connectAttr "Character1_Neck_translateY.a" "clipLibrary1.cel[0].cev[79].cevr"; connectAttr "Character1_Neck_translateX.a" "clipLibrary1.cel[0].cev[80].cevr"; connectAttr "Character1_RightHandRing3_scaleZ.a" "clipLibrary1.cel[0].cev[81].cevr" ; connectAttr "Character1_RightHandRing3_scaleY.a" "clipLibrary1.cel[0].cev[82].cevr" ; connectAttr "Character1_RightHandRing3_scaleX.a" "clipLibrary1.cel[0].cev[83].cevr" ; connectAttr "Character1_RightHandRing3_rotateZ.a" "clipLibrary1.cel[0].cev[84].cevr" ; connectAttr "Character1_RightHandRing3_rotateY.a" "clipLibrary1.cel[0].cev[85].cevr" ; connectAttr "Character1_RightHandRing3_rotateX.a" "clipLibrary1.cel[0].cev[86].cevr" ; connectAttr "Character1_RightHandRing3_translateZ.a" "clipLibrary1.cel[0].cev[87].cevr" ; connectAttr "Character1_RightHandRing3_translateY.a" "clipLibrary1.cel[0].cev[88].cevr" ; connectAttr "Character1_RightHandRing3_translateX.a" "clipLibrary1.cel[0].cev[89].cevr" ; connectAttr "Character1_RightHandRing2_scaleZ.a" "clipLibrary1.cel[0].cev[90].cevr" ; connectAttr "Character1_RightHandRing2_scaleY.a" "clipLibrary1.cel[0].cev[91].cevr" ; connectAttr "Character1_RightHandRing2_scaleX.a" "clipLibrary1.cel[0].cev[92].cevr" ; connectAttr "Character1_RightHandRing2_rotateZ.a" "clipLibrary1.cel[0].cev[93].cevr" ; connectAttr "Character1_RightHandRing2_rotateY.a" "clipLibrary1.cel[0].cev[94].cevr" ; connectAttr "Character1_RightHandRing2_rotateX.a" "clipLibrary1.cel[0].cev[95].cevr" ; connectAttr "Character1_RightHandRing2_translateZ.a" "clipLibrary1.cel[0].cev[96].cevr" ; connectAttr "Character1_RightHandRing2_translateY.a" "clipLibrary1.cel[0].cev[97].cevr" ; connectAttr "Character1_RightHandRing2_translateX.a" "clipLibrary1.cel[0].cev[98].cevr" ; connectAttr "Character1_RightHandRing1_scaleZ.a" "clipLibrary1.cel[0].cev[99].cevr" ; connectAttr "Character1_RightHandRing1_scaleY.a" "clipLibrary1.cel[0].cev[100].cevr" ; connectAttr "Character1_RightHandRing1_scaleX.a" "clipLibrary1.cel[0].cev[101].cevr" ; connectAttr "Character1_RightHandRing1_rotateZ.a" "clipLibrary1.cel[0].cev[102].cevr" ; connectAttr "Character1_RightHandRing1_rotateY.a" "clipLibrary1.cel[0].cev[103].cevr" ; connectAttr "Character1_RightHandRing1_rotateX.a" "clipLibrary1.cel[0].cev[104].cevr" ; connectAttr "Character1_RightHandRing1_translateZ.a" "clipLibrary1.cel[0].cev[105].cevr" ; connectAttr "Character1_RightHandRing1_translateY.a" "clipLibrary1.cel[0].cev[106].cevr" ; connectAttr "Character1_RightHandRing1_translateX.a" "clipLibrary1.cel[0].cev[107].cevr" ; connectAttr "Character1_RightHandMiddle3_scaleZ.a" "clipLibrary1.cel[0].cev[108].cevr" ; connectAttr "Character1_RightHandMiddle3_scaleY.a" "clipLibrary1.cel[0].cev[109].cevr" ; connectAttr "Character1_RightHandMiddle3_scaleX.a" "clipLibrary1.cel[0].cev[110].cevr" ; connectAttr "Character1_RightHandMiddle3_rotateZ.a" "clipLibrary1.cel[0].cev[111].cevr" ; connectAttr "Character1_RightHandMiddle3_rotateY.a" "clipLibrary1.cel[0].cev[112].cevr" ; connectAttr "Character1_RightHandMiddle3_rotateX.a" "clipLibrary1.cel[0].cev[113].cevr" ; connectAttr "Character1_RightHandMiddle3_translateZ.a" "clipLibrary1.cel[0].cev[114].cevr" ; connectAttr "Character1_RightHandMiddle3_translateY.a" "clipLibrary1.cel[0].cev[115].cevr" ; connectAttr "Character1_RightHandMiddle3_translateX.a" "clipLibrary1.cel[0].cev[116].cevr" ; connectAttr "Character1_RightHandMiddle2_scaleZ.a" "clipLibrary1.cel[0].cev[117].cevr" ; connectAttr "Character1_RightHandMiddle2_scaleY.a" "clipLibrary1.cel[0].cev[118].cevr" ; connectAttr "Character1_RightHandMiddle2_scaleX.a" "clipLibrary1.cel[0].cev[119].cevr" ; connectAttr "Character1_RightHandMiddle2_rotateZ.a" "clipLibrary1.cel[0].cev[120].cevr" ; connectAttr "Character1_RightHandMiddle2_rotateY.a" "clipLibrary1.cel[0].cev[121].cevr" ; connectAttr "Character1_RightHandMiddle2_rotateX.a" "clipLibrary1.cel[0].cev[122].cevr" ; connectAttr "Character1_RightHandMiddle2_translateZ.a" "clipLibrary1.cel[0].cev[123].cevr" ; connectAttr "Character1_RightHandMiddle2_translateY.a" "clipLibrary1.cel[0].cev[124].cevr" ; connectAttr "Character1_RightHandMiddle2_translateX.a" "clipLibrary1.cel[0].cev[125].cevr" ; connectAttr "Character1_RightHandMiddle1_scaleZ.a" "clipLibrary1.cel[0].cev[126].cevr" ; connectAttr "Character1_RightHandMiddle1_scaleY.a" "clipLibrary1.cel[0].cev[127].cevr" ; connectAttr "Character1_RightHandMiddle1_scaleX.a" "clipLibrary1.cel[0].cev[128].cevr" ; connectAttr "Character1_RightHandMiddle1_rotateZ.a" "clipLibrary1.cel[0].cev[129].cevr" ; connectAttr "Character1_RightHandMiddle1_rotateY.a" "clipLibrary1.cel[0].cev[130].cevr" ; connectAttr "Character1_RightHandMiddle1_rotateX.a" "clipLibrary1.cel[0].cev[131].cevr" ; connectAttr "Character1_RightHandMiddle1_translateZ.a" "clipLibrary1.cel[0].cev[132].cevr" ; connectAttr "Character1_RightHandMiddle1_translateY.a" "clipLibrary1.cel[0].cev[133].cevr" ; connectAttr "Character1_RightHandMiddle1_translateX.a" "clipLibrary1.cel[0].cev[134].cevr" ; connectAttr "Character1_RightHandIndex3_scaleZ.a" "clipLibrary1.cel[0].cev[135].cevr" ; connectAttr "Character1_RightHandIndex3_scaleY.a" "clipLibrary1.cel[0].cev[136].cevr" ; connectAttr "Character1_RightHandIndex3_scaleX.a" "clipLibrary1.cel[0].cev[137].cevr" ; connectAttr "Character1_RightHandIndex3_rotateZ.a" "clipLibrary1.cel[0].cev[138].cevr" ; connectAttr "Character1_RightHandIndex3_rotateY.a" "clipLibrary1.cel[0].cev[139].cevr" ; connectAttr "Character1_RightHandIndex3_rotateX.a" "clipLibrary1.cel[0].cev[140].cevr" ; connectAttr "Character1_RightHandIndex3_translateZ.a" "clipLibrary1.cel[0].cev[141].cevr" ; connectAttr "Character1_RightHandIndex3_translateY.a" "clipLibrary1.cel[0].cev[142].cevr" ; connectAttr "Character1_RightHandIndex3_translateX.a" "clipLibrary1.cel[0].cev[143].cevr" ; connectAttr "Character1_RightHandIndex2_scaleZ.a" "clipLibrary1.cel[0].cev[144].cevr" ; connectAttr "Character1_RightHandIndex2_scaleY.a" "clipLibrary1.cel[0].cev[145].cevr" ; connectAttr "Character1_RightHandIndex2_scaleX.a" "clipLibrary1.cel[0].cev[146].cevr" ; connectAttr "Character1_RightHandIndex2_rotateZ.a" "clipLibrary1.cel[0].cev[147].cevr" ; connectAttr "Character1_RightHandIndex2_rotateY.a" "clipLibrary1.cel[0].cev[148].cevr" ; connectAttr "Character1_RightHandIndex2_rotateX.a" "clipLibrary1.cel[0].cev[149].cevr" ; connectAttr "Character1_RightHandIndex2_translateZ.a" "clipLibrary1.cel[0].cev[150].cevr" ; connectAttr "Character1_RightHandIndex2_translateY.a" "clipLibrary1.cel[0].cev[151].cevr" ; connectAttr "Character1_RightHandIndex2_translateX.a" "clipLibrary1.cel[0].cev[152].cevr" ; connectAttr "Character1_RightHandIndex1_scaleZ.a" "clipLibrary1.cel[0].cev[153].cevr" ; connectAttr "Character1_RightHandIndex1_scaleY.a" "clipLibrary1.cel[0].cev[154].cevr" ; connectAttr "Character1_RightHandIndex1_scaleX.a" "clipLibrary1.cel[0].cev[155].cevr" ; connectAttr "Character1_RightHandIndex1_rotateZ.a" "clipLibrary1.cel[0].cev[156].cevr" ; connectAttr "Character1_RightHandIndex1_rotateY.a" "clipLibrary1.cel[0].cev[157].cevr" ; connectAttr "Character1_RightHandIndex1_rotateX.a" "clipLibrary1.cel[0].cev[158].cevr" ; connectAttr "Character1_RightHandIndex1_translateZ.a" "clipLibrary1.cel[0].cev[159].cevr" ; connectAttr "Character1_RightHandIndex1_translateY.a" "clipLibrary1.cel[0].cev[160].cevr" ; connectAttr "Character1_RightHandIndex1_translateX.a" "clipLibrary1.cel[0].cev[161].cevr" ; connectAttr "Character1_RightHandThumb3_scaleZ.a" "clipLibrary1.cel[0].cev[162].cevr" ; connectAttr "Character1_RightHandThumb3_scaleY.a" "clipLibrary1.cel[0].cev[163].cevr" ; connectAttr "Character1_RightHandThumb3_scaleX.a" "clipLibrary1.cel[0].cev[164].cevr" ; connectAttr "Character1_RightHandThumb3_rotateZ.a" "clipLibrary1.cel[0].cev[165].cevr" ; connectAttr "Character1_RightHandThumb3_rotateY.a" "clipLibrary1.cel[0].cev[166].cevr" ; connectAttr "Character1_RightHandThumb3_rotateX.a" "clipLibrary1.cel[0].cev[167].cevr" ; connectAttr "Character1_RightHandThumb3_translateZ.a" "clipLibrary1.cel[0].cev[168].cevr" ; connectAttr "Character1_RightHandThumb3_translateY.a" "clipLibrary1.cel[0].cev[169].cevr" ; connectAttr "Character1_RightHandThumb3_translateX.a" "clipLibrary1.cel[0].cev[170].cevr" ; connectAttr "Character1_RightHandThumb2_scaleZ.a" "clipLibrary1.cel[0].cev[171].cevr" ; connectAttr "Character1_RightHandThumb2_scaleY.a" "clipLibrary1.cel[0].cev[172].cevr" ; connectAttr "Character1_RightHandThumb2_scaleX.a" "clipLibrary1.cel[0].cev[173].cevr" ; connectAttr "Character1_RightHandThumb2_rotateZ.a" "clipLibrary1.cel[0].cev[174].cevr" ; connectAttr "Character1_RightHandThumb2_rotateY.a" "clipLibrary1.cel[0].cev[175].cevr" ; connectAttr "Character1_RightHandThumb2_rotateX.a" "clipLibrary1.cel[0].cev[176].cevr" ; connectAttr "Character1_RightHandThumb2_translateZ.a" "clipLibrary1.cel[0].cev[177].cevr" ; connectAttr "Character1_RightHandThumb2_translateY.a" "clipLibrary1.cel[0].cev[178].cevr" ; connectAttr "Character1_RightHandThumb2_translateX.a" "clipLibrary1.cel[0].cev[179].cevr" ; connectAttr "Character1_RightHandThumb1_scaleZ.a" "clipLibrary1.cel[0].cev[180].cevr" ; connectAttr "Character1_RightHandThumb1_scaleY.a" "clipLibrary1.cel[0].cev[181].cevr" ; connectAttr "Character1_RightHandThumb1_scaleX.a" "clipLibrary1.cel[0].cev[182].cevr" ; connectAttr "Character1_RightHandThumb1_rotateZ.a" "clipLibrary1.cel[0].cev[183].cevr" ; connectAttr "Character1_RightHandThumb1_rotateY.a" "clipLibrary1.cel[0].cev[184].cevr" ; connectAttr "Character1_RightHandThumb1_rotateX.a" "clipLibrary1.cel[0].cev[185].cevr" ; connectAttr "Character1_RightHandThumb1_translateZ.a" "clipLibrary1.cel[0].cev[186].cevr" ; connectAttr "Character1_RightHandThumb1_translateY.a" "clipLibrary1.cel[0].cev[187].cevr" ; connectAttr "Character1_RightHandThumb1_translateX.a" "clipLibrary1.cel[0].cev[188].cevr" ; connectAttr "weapon_right_scaleZ.a" "clipLibrary1.cel[0].cev[189].cevr"; connectAttr "weapon_right_scaleY.a" "clipLibrary1.cel[0].cev[190].cevr"; connectAttr "weapon_right_scaleX.a" "clipLibrary1.cel[0].cev[191].cevr"; connectAttr "weapon_right_rotateZ.a" "clipLibrary1.cel[0].cev[192].cevr"; connectAttr "weapon_right_rotateY.a" "clipLibrary1.cel[0].cev[193].cevr"; connectAttr "weapon_right_rotateX.a" "clipLibrary1.cel[0].cev[194].cevr"; connectAttr "weapon_right_translateZ.a" "clipLibrary1.cel[0].cev[195].cevr"; connectAttr "weapon_right_translateY.a" "clipLibrary1.cel[0].cev[196].cevr"; connectAttr "weapon_right_translateX.a" "clipLibrary1.cel[0].cev[197].cevr"; connectAttr "Character1_RightHand_scaleZ.a" "clipLibrary1.cel[0].cev[198].cevr"; connectAttr "Character1_RightHand_scaleY.a" "clipLibrary1.cel[0].cev[199].cevr"; connectAttr "Character1_RightHand_scaleX.a" "clipLibrary1.cel[0].cev[200].cevr"; connectAttr "Character1_RightHand_rotateZ.a" "clipLibrary1.cel[0].cev[201].cevr" ; connectAttr "Character1_RightHand_rotateY.a" "clipLibrary1.cel[0].cev[202].cevr" ; connectAttr "Character1_RightHand_rotateX.a" "clipLibrary1.cel[0].cev[203].cevr" ; connectAttr "Character1_RightHand_translateZ.a" "clipLibrary1.cel[0].cev[204].cevr" ; connectAttr "Character1_RightHand_translateY.a" "clipLibrary1.cel[0].cev[205].cevr" ; connectAttr "Character1_RightHand_translateX.a" "clipLibrary1.cel[0].cev[206].cevr" ; connectAttr "Character1_RightForeArm_scaleZ.a" "clipLibrary1.cel[0].cev[207].cevr" ; connectAttr "Character1_RightForeArm_scaleY.a" "clipLibrary1.cel[0].cev[208].cevr" ; connectAttr "Character1_RightForeArm_scaleX.a" "clipLibrary1.cel[0].cev[209].cevr" ; connectAttr "Character1_RightForeArm_rotateZ.a" "clipLibrary1.cel[0].cev[210].cevr" ; connectAttr "Character1_RightForeArm_rotateY.a" "clipLibrary1.cel[0].cev[211].cevr" ; connectAttr "Character1_RightForeArm_rotateX.a" "clipLibrary1.cel[0].cev[212].cevr" ; connectAttr "Character1_RightForeArm_translateZ.a" "clipLibrary1.cel[0].cev[213].cevr" ; connectAttr "Character1_RightForeArm_translateY.a" "clipLibrary1.cel[0].cev[214].cevr" ; connectAttr "Character1_RightForeArm_translateX.a" "clipLibrary1.cel[0].cev[215].cevr" ; connectAttr "Character1_RightArm_scaleZ.a" "clipLibrary1.cel[0].cev[216].cevr"; connectAttr "Character1_RightArm_scaleY.a" "clipLibrary1.cel[0].cev[217].cevr"; connectAttr "Character1_RightArm_scaleX.a" "clipLibrary1.cel[0].cev[218].cevr"; connectAttr "Character1_RightArm_rotateZ.a" "clipLibrary1.cel[0].cev[219].cevr"; connectAttr "Character1_RightArm_rotateY.a" "clipLibrary1.cel[0].cev[220].cevr"; connectAttr "Character1_RightArm_rotateX.a" "clipLibrary1.cel[0].cev[221].cevr"; connectAttr "Character1_RightArm_translateZ.a" "clipLibrary1.cel[0].cev[222].cevr" ; connectAttr "Character1_RightArm_translateY.a" "clipLibrary1.cel[0].cev[223].cevr" ; connectAttr "Character1_RightArm_translateX.a" "clipLibrary1.cel[0].cev[224].cevr" ; connectAttr "Character1_RightShoulder_scaleZ.a" "clipLibrary1.cel[0].cev[225].cevr" ; connectAttr "Character1_RightShoulder_scaleY.a" "clipLibrary1.cel[0].cev[226].cevr" ; connectAttr "Character1_RightShoulder_scaleX.a" "clipLibrary1.cel[0].cev[227].cevr" ; connectAttr "Character1_RightShoulder_rotateZ.a" "clipLibrary1.cel[0].cev[228].cevr" ; connectAttr "Character1_RightShoulder_rotateY.a" "clipLibrary1.cel[0].cev[229].cevr" ; connectAttr "Character1_RightShoulder_rotateX.a" "clipLibrary1.cel[0].cev[230].cevr" ; connectAttr "Character1_RightShoulder_translateZ.a" "clipLibrary1.cel[0].cev[231].cevr" ; connectAttr "Character1_RightShoulder_translateY.a" "clipLibrary1.cel[0].cev[232].cevr" ; connectAttr "Character1_RightShoulder_translateX.a" "clipLibrary1.cel[0].cev[233].cevr" ; connectAttr "Character1_LeftHandRing3_scaleZ.a" "clipLibrary1.cel[0].cev[234].cevr" ; connectAttr "Character1_LeftHandRing3_scaleY.a" "clipLibrary1.cel[0].cev[235].cevr" ; connectAttr "Character1_LeftHandRing3_scaleX.a" "clipLibrary1.cel[0].cev[236].cevr" ; connectAttr "Character1_LeftHandRing3_rotateZ.a" "clipLibrary1.cel[0].cev[237].cevr" ; connectAttr "Character1_LeftHandRing3_rotateY.a" "clipLibrary1.cel[0].cev[238].cevr" ; connectAttr "Character1_LeftHandRing3_rotateX.a" "clipLibrary1.cel[0].cev[239].cevr" ; connectAttr "Character1_LeftHandRing3_translateZ.a" "clipLibrary1.cel[0].cev[240].cevr" ; connectAttr "Character1_LeftHandRing3_translateY.a" "clipLibrary1.cel[0].cev[241].cevr" ; connectAttr "Character1_LeftHandRing3_translateX.a" "clipLibrary1.cel[0].cev[242].cevr" ; connectAttr "Character1_LeftHandRing2_scaleZ.a" "clipLibrary1.cel[0].cev[243].cevr" ; connectAttr "Character1_LeftHandRing2_scaleY.a" "clipLibrary1.cel[0].cev[244].cevr" ; connectAttr "Character1_LeftHandRing2_scaleX.a" "clipLibrary1.cel[0].cev[245].cevr" ; connectAttr "Character1_LeftHandRing2_rotateZ.a" "clipLibrary1.cel[0].cev[246].cevr" ; connectAttr "Character1_LeftHandRing2_rotateY.a" "clipLibrary1.cel[0].cev[247].cevr" ; connectAttr "Character1_LeftHandRing2_rotateX.a" "clipLibrary1.cel[0].cev[248].cevr" ; connectAttr "Character1_LeftHandRing2_translateZ.a" "clipLibrary1.cel[0].cev[249].cevr" ; connectAttr "Character1_LeftHandRing2_translateY.a" "clipLibrary1.cel[0].cev[250].cevr" ; connectAttr "Character1_LeftHandRing2_translateX.a" "clipLibrary1.cel[0].cev[251].cevr" ; connectAttr "Character1_LeftHandRing1_scaleZ.a" "clipLibrary1.cel[0].cev[252].cevr" ; connectAttr "Character1_LeftHandRing1_scaleY.a" "clipLibrary1.cel[0].cev[253].cevr" ; connectAttr "Character1_LeftHandRing1_scaleX.a" "clipLibrary1.cel[0].cev[254].cevr" ; connectAttr "Character1_LeftHandRing1_rotateZ.a" "clipLibrary1.cel[0].cev[255].cevr" ; connectAttr "Character1_LeftHandRing1_rotateY.a" "clipLibrary1.cel[0].cev[256].cevr" ; connectAttr "Character1_LeftHandRing1_rotateX.a" "clipLibrary1.cel[0].cev[257].cevr" ; connectAttr "Character1_LeftHandRing1_translateZ.a" "clipLibrary1.cel[0].cev[258].cevr" ; connectAttr "Character1_LeftHandRing1_translateY.a" "clipLibrary1.cel[0].cev[259].cevr" ; connectAttr "Character1_LeftHandRing1_translateX.a" "clipLibrary1.cel[0].cev[260].cevr" ; connectAttr "Character1_LeftHandMiddle3_scaleZ.a" "clipLibrary1.cel[0].cev[261].cevr" ; connectAttr "Character1_LeftHandMiddle3_scaleY.a" "clipLibrary1.cel[0].cev[262].cevr" ; connectAttr "Character1_LeftHandMiddle3_scaleX.a" "clipLibrary1.cel[0].cev[263].cevr" ; connectAttr "Character1_LeftHandMiddle3_rotateZ.a" "clipLibrary1.cel[0].cev[264].cevr" ; connectAttr "Character1_LeftHandMiddle3_rotateY.a" "clipLibrary1.cel[0].cev[265].cevr" ; connectAttr "Character1_LeftHandMiddle3_rotateX.a" "clipLibrary1.cel[0].cev[266].cevr" ; connectAttr "Character1_LeftHandMiddle3_translateZ.a" "clipLibrary1.cel[0].cev[267].cevr" ; connectAttr "Character1_LeftHandMiddle3_translateY.a" "clipLibrary1.cel[0].cev[268].cevr" ; connectAttr "Character1_LeftHandMiddle3_translateX.a" "clipLibrary1.cel[0].cev[269].cevr" ; connectAttr "Character1_LeftHandMiddle2_scaleZ.a" "clipLibrary1.cel[0].cev[270].cevr" ; connectAttr "Character1_LeftHandMiddle2_scaleY.a" "clipLibrary1.cel[0].cev[271].cevr" ; connectAttr "Character1_LeftHandMiddle2_scaleX.a" "clipLibrary1.cel[0].cev[272].cevr" ; connectAttr "Character1_LeftHandMiddle2_rotateZ.a" "clipLibrary1.cel[0].cev[273].cevr" ; connectAttr "Character1_LeftHandMiddle2_rotateY.a" "clipLibrary1.cel[0].cev[274].cevr" ; connectAttr "Character1_LeftHandMiddle2_rotateX.a" "clipLibrary1.cel[0].cev[275].cevr" ; connectAttr "Character1_LeftHandMiddle2_translateZ.a" "clipLibrary1.cel[0].cev[276].cevr" ; connectAttr "Character1_LeftHandMiddle2_translateY.a" "clipLibrary1.cel[0].cev[277].cevr" ; connectAttr "Character1_LeftHandMiddle2_translateX.a" "clipLibrary1.cel[0].cev[278].cevr" ; connectAttr "Character1_LeftHandMiddle1_scaleZ.a" "clipLibrary1.cel[0].cev[279].cevr" ; connectAttr "Character1_LeftHandMiddle1_scaleY.a" "clipLibrary1.cel[0].cev[280].cevr" ; connectAttr "Character1_LeftHandMiddle1_scaleX.a" "clipLibrary1.cel[0].cev[281].cevr" ; connectAttr "Character1_LeftHandMiddle1_rotateZ.a" "clipLibrary1.cel[0].cev[282].cevr" ; connectAttr "Character1_LeftHandMiddle1_rotateY.a" "clipLibrary1.cel[0].cev[283].cevr" ; connectAttr "Character1_LeftHandMiddle1_rotateX.a" "clipLibrary1.cel[0].cev[284].cevr" ; connectAttr "Character1_LeftHandMiddle1_translateZ.a" "clipLibrary1.cel[0].cev[285].cevr" ; connectAttr "Character1_LeftHandMiddle1_translateY.a" "clipLibrary1.cel[0].cev[286].cevr" ; connectAttr "Character1_LeftHandMiddle1_translateX.a" "clipLibrary1.cel[0].cev[287].cevr" ; connectAttr "Character1_LeftHandIndex3_scaleZ.a" "clipLibrary1.cel[0].cev[288].cevr" ; connectAttr "Character1_LeftHandIndex3_scaleY.a" "clipLibrary1.cel[0].cev[289].cevr" ; connectAttr "Character1_LeftHandIndex3_scaleX.a" "clipLibrary1.cel[0].cev[290].cevr" ; connectAttr "Character1_LeftHandIndex3_rotateZ.a" "clipLibrary1.cel[0].cev[291].cevr" ; connectAttr "Character1_LeftHandIndex3_rotateY.a" "clipLibrary1.cel[0].cev[292].cevr" ; connectAttr "Character1_LeftHandIndex3_rotateX.a" "clipLibrary1.cel[0].cev[293].cevr" ; connectAttr "Character1_LeftHandIndex3_translateZ.a" "clipLibrary1.cel[0].cev[294].cevr" ; connectAttr "Character1_LeftHandIndex3_translateY.a" "clipLibrary1.cel[0].cev[295].cevr" ; connectAttr "Character1_LeftHandIndex3_translateX.a" "clipLibrary1.cel[0].cev[296].cevr" ; connectAttr "Character1_LeftHandIndex2_scaleZ.a" "clipLibrary1.cel[0].cev[297].cevr" ; connectAttr "Character1_LeftHandIndex2_scaleY.a" "clipLibrary1.cel[0].cev[298].cevr" ; connectAttr "Character1_LeftHandIndex2_scaleX.a" "clipLibrary1.cel[0].cev[299].cevr" ; connectAttr "Character1_LeftHandIndex2_rotateZ.a" "clipLibrary1.cel[0].cev[300].cevr" ; connectAttr "Character1_LeftHandIndex2_rotateY.a" "clipLibrary1.cel[0].cev[301].cevr" ; connectAttr "Character1_LeftHandIndex2_rotateX.a" "clipLibrary1.cel[0].cev[302].cevr" ; connectAttr "Character1_LeftHandIndex2_translateZ.a" "clipLibrary1.cel[0].cev[303].cevr" ; connectAttr "Character1_LeftHandIndex2_translateY.a" "clipLibrary1.cel[0].cev[304].cevr" ; connectAttr "Character1_LeftHandIndex2_translateX.a" "clipLibrary1.cel[0].cev[305].cevr" ; connectAttr "Character1_LeftHandIndex1_scaleZ.a" "clipLibrary1.cel[0].cev[306].cevr" ; connectAttr "Character1_LeftHandIndex1_scaleY.a" "clipLibrary1.cel[0].cev[307].cevr" ; connectAttr "Character1_LeftHandIndex1_scaleX.a" "clipLibrary1.cel[0].cev[308].cevr" ; connectAttr "Character1_LeftHandIndex1_rotateZ.a" "clipLibrary1.cel[0].cev[309].cevr" ; connectAttr "Character1_LeftHandIndex1_rotateY.a" "clipLibrary1.cel[0].cev[310].cevr" ; connectAttr "Character1_LeftHandIndex1_rotateX.a" "clipLibrary1.cel[0].cev[311].cevr" ; connectAttr "Character1_LeftHandIndex1_translateZ.a" "clipLibrary1.cel[0].cev[312].cevr" ; connectAttr "Character1_LeftHandIndex1_translateY.a" "clipLibrary1.cel[0].cev[313].cevr" ; connectAttr "Character1_LeftHandIndex1_translateX.a" "clipLibrary1.cel[0].cev[314].cevr" ; connectAttr "Character1_LeftHandThumb3_scaleZ.a" "clipLibrary1.cel[0].cev[315].cevr" ; connectAttr "Character1_LeftHandThumb3_scaleY.a" "clipLibrary1.cel[0].cev[316].cevr" ; connectAttr "Character1_LeftHandThumb3_scaleX.a" "clipLibrary1.cel[0].cev[317].cevr" ; connectAttr "Character1_LeftHandThumb3_rotateZ.a" "clipLibrary1.cel[0].cev[318].cevr" ; connectAttr "Character1_LeftHandThumb3_rotateY.a" "clipLibrary1.cel[0].cev[319].cevr" ; connectAttr "Character1_LeftHandThumb3_rotateX.a" "clipLibrary1.cel[0].cev[320].cevr" ; connectAttr "Character1_LeftHandThumb3_translateZ.a" "clipLibrary1.cel[0].cev[321].cevr" ; connectAttr "Character1_LeftHandThumb3_translateY.a" "clipLibrary1.cel[0].cev[322].cevr" ; connectAttr "Character1_LeftHandThumb3_translateX.a" "clipLibrary1.cel[0].cev[323].cevr" ; connectAttr "Character1_LeftHandThumb2_scaleZ.a" "clipLibrary1.cel[0].cev[324].cevr" ; connectAttr "Character1_LeftHandThumb2_scaleY.a" "clipLibrary1.cel[0].cev[325].cevr" ; connectAttr "Character1_LeftHandThumb2_scaleX.a" "clipLibrary1.cel[0].cev[326].cevr" ; connectAttr "Character1_LeftHandThumb2_rotateZ.a" "clipLibrary1.cel[0].cev[327].cevr" ; connectAttr "Character1_LeftHandThumb2_rotateY.a" "clipLibrary1.cel[0].cev[328].cevr" ; connectAttr "Character1_LeftHandThumb2_rotateX.a" "clipLibrary1.cel[0].cev[329].cevr" ; connectAttr "Character1_LeftHandThumb2_translateZ.a" "clipLibrary1.cel[0].cev[330].cevr" ; connectAttr "Character1_LeftHandThumb2_translateY.a" "clipLibrary1.cel[0].cev[331].cevr" ; connectAttr "Character1_LeftHandThumb2_translateX.a" "clipLibrary1.cel[0].cev[332].cevr" ; connectAttr "Character1_LeftHandThumb1_scaleZ.a" "clipLibrary1.cel[0].cev[333].cevr" ; connectAttr "Character1_LeftHandThumb1_scaleY.a" "clipLibrary1.cel[0].cev[334].cevr" ; connectAttr "Character1_LeftHandThumb1_scaleX.a" "clipLibrary1.cel[0].cev[335].cevr" ; connectAttr "Character1_LeftHandThumb1_rotateZ.a" "clipLibrary1.cel[0].cev[336].cevr" ; connectAttr "Character1_LeftHandThumb1_rotateY.a" "clipLibrary1.cel[0].cev[337].cevr" ; connectAttr "Character1_LeftHandThumb1_rotateX.a" "clipLibrary1.cel[0].cev[338].cevr" ; connectAttr "Character1_LeftHandThumb1_translateZ.a" "clipLibrary1.cel[0].cev[339].cevr" ; connectAttr "Character1_LeftHandThumb1_translateY.a" "clipLibrary1.cel[0].cev[340].cevr" ; connectAttr "Character1_LeftHandThumb1_translateX.a" "clipLibrary1.cel[0].cev[341].cevr" ; connectAttr "Character1_LeftHand_scaleZ.a" "clipLibrary1.cel[0].cev[342].cevr"; connectAttr "Character1_LeftHand_scaleY.a" "clipLibrary1.cel[0].cev[343].cevr"; connectAttr "Character1_LeftHand_scaleX.a" "clipLibrary1.cel[0].cev[344].cevr"; connectAttr "Character1_LeftHand_rotateZ.a" "clipLibrary1.cel[0].cev[345].cevr"; connectAttr "Character1_LeftHand_rotateY.a" "clipLibrary1.cel[0].cev[346].cevr"; connectAttr "Character1_LeftHand_rotateX.a" "clipLibrary1.cel[0].cev[347].cevr"; connectAttr "Character1_LeftHand_translateZ.a" "clipLibrary1.cel[0].cev[348].cevr" ; connectAttr "Character1_LeftHand_translateY.a" "clipLibrary1.cel[0].cev[349].cevr" ; connectAttr "Character1_LeftHand_translateX.a" "clipLibrary1.cel[0].cev[350].cevr" ; connectAttr "Character1_LeftForeArm_scaleZ.a" "clipLibrary1.cel[0].cev[351].cevr" ; connectAttr "Character1_LeftForeArm_scaleY.a" "clipLibrary1.cel[0].cev[352].cevr" ; connectAttr "Character1_LeftForeArm_scaleX.a" "clipLibrary1.cel[0].cev[353].cevr" ; connectAttr "Character1_LeftForeArm_rotateZ.a" "clipLibrary1.cel[0].cev[354].cevr" ; connectAttr "Character1_LeftForeArm_rotateY.a" "clipLibrary1.cel[0].cev[355].cevr" ; connectAttr "Character1_LeftForeArm_rotateX.a" "clipLibrary1.cel[0].cev[356].cevr" ; connectAttr "Character1_LeftForeArm_translateZ.a" "clipLibrary1.cel[0].cev[357].cevr" ; connectAttr "Character1_LeftForeArm_translateY.a" "clipLibrary1.cel[0].cev[358].cevr" ; connectAttr "Character1_LeftForeArm_translateX.a" "clipLibrary1.cel[0].cev[359].cevr" ; connectAttr "Character1_LeftArm_scaleZ.a" "clipLibrary1.cel[0].cev[360].cevr"; connectAttr "Character1_LeftArm_scaleY.a" "clipLibrary1.cel[0].cev[361].cevr"; connectAttr "Character1_LeftArm_scaleX.a" "clipLibrary1.cel[0].cev[362].cevr"; connectAttr "Character1_LeftArm_rotateZ.a" "clipLibrary1.cel[0].cev[363].cevr"; connectAttr "Character1_LeftArm_rotateY.a" "clipLibrary1.cel[0].cev[364].cevr"; connectAttr "Character1_LeftArm_rotateX.a" "clipLibrary1.cel[0].cev[365].cevr"; connectAttr "Character1_LeftArm_translateZ.a" "clipLibrary1.cel[0].cev[366].cevr" ; connectAttr "Character1_LeftArm_translateY.a" "clipLibrary1.cel[0].cev[367].cevr" ; connectAttr "Character1_LeftArm_translateX.a" "clipLibrary1.cel[0].cev[368].cevr" ; connectAttr "Character1_LeftShoulder_scaleZ.a" "clipLibrary1.cel[0].cev[369].cevr" ; connectAttr "Character1_LeftShoulder_scaleY.a" "clipLibrary1.cel[0].cev[370].cevr" ; connectAttr "Character1_LeftShoulder_scaleX.a" "clipLibrary1.cel[0].cev[371].cevr" ; connectAttr "Character1_LeftShoulder_rotateZ.a" "clipLibrary1.cel[0].cev[372].cevr" ; connectAttr "Character1_LeftShoulder_rotateY.a" "clipLibrary1.cel[0].cev[373].cevr" ; connectAttr "Character1_LeftShoulder_rotateX.a" "clipLibrary1.cel[0].cev[374].cevr" ; connectAttr "Character1_LeftShoulder_translateZ.a" "clipLibrary1.cel[0].cev[375].cevr" ; connectAttr "Character1_LeftShoulder_translateY.a" "clipLibrary1.cel[0].cev[376].cevr" ; connectAttr "Character1_LeftShoulder_translateX.a" "clipLibrary1.cel[0].cev[377].cevr" ; connectAttr "Character1_Spine1_scaleZ.a" "clipLibrary1.cel[0].cev[378].cevr"; connectAttr "Character1_Spine1_scaleY.a" "clipLibrary1.cel[0].cev[379].cevr"; connectAttr "Character1_Spine1_scaleX.a" "clipLibrary1.cel[0].cev[380].cevr"; connectAttr "Character1_Spine1_rotateZ.a" "clipLibrary1.cel[0].cev[381].cevr"; connectAttr "Character1_Spine1_rotateY.a" "clipLibrary1.cel[0].cev[382].cevr"; connectAttr "Character1_Spine1_rotateX.a" "clipLibrary1.cel[0].cev[383].cevr"; connectAttr "Character1_Spine1_translateZ.a" "clipLibrary1.cel[0].cev[384].cevr" ; connectAttr "Character1_Spine1_translateY.a" "clipLibrary1.cel[0].cev[385].cevr" ; connectAttr "Character1_Spine1_translateX.a" "clipLibrary1.cel[0].cev[386].cevr" ; connectAttr "Character1_Spine_scaleZ.a" "clipLibrary1.cel[0].cev[387].cevr"; connectAttr "Character1_Spine_scaleY.a" "clipLibrary1.cel[0].cev[388].cevr"; connectAttr "Character1_Spine_scaleX.a" "clipLibrary1.cel[0].cev[389].cevr"; connectAttr "Character1_Spine_rotateZ.a" "clipLibrary1.cel[0].cev[390].cevr"; connectAttr "Character1_Spine_rotateY.a" "clipLibrary1.cel[0].cev[391].cevr"; connectAttr "Character1_Spine_rotateX.a" "clipLibrary1.cel[0].cev[392].cevr"; connectAttr "Character1_Spine_translateZ.a" "clipLibrary1.cel[0].cev[393].cevr"; connectAttr "Character1_Spine_translateY.a" "clipLibrary1.cel[0].cev[394].cevr"; connectAttr "Character1_Spine_translateX.a" "clipLibrary1.cel[0].cev[395].cevr"; connectAttr "Character1_RightFootIndex2_scaleZ.a" "clipLibrary1.cel[0].cev[396].cevr" ; connectAttr "Character1_RightFootIndex2_scaleY.a" "clipLibrary1.cel[0].cev[397].cevr" ; connectAttr "Character1_RightFootIndex2_scaleX.a" "clipLibrary1.cel[0].cev[398].cevr" ; connectAttr "Character1_RightFootIndex2_rotateZ.a" "clipLibrary1.cel[0].cev[399].cevr" ; connectAttr "Character1_RightFootIndex2_rotateY.a" "clipLibrary1.cel[0].cev[400].cevr" ; connectAttr "Character1_RightFootIndex2_rotateX.a" "clipLibrary1.cel[0].cev[401].cevr" ; connectAttr "Character1_RightFootIndex2_translateZ.a" "clipLibrary1.cel[0].cev[402].cevr" ; connectAttr "Character1_RightFootIndex2_translateY.a" "clipLibrary1.cel[0].cev[403].cevr" ; connectAttr "Character1_RightFootIndex2_translateX.a" "clipLibrary1.cel[0].cev[404].cevr" ; connectAttr "Character1_RightFootIndex1_scaleZ.a" "clipLibrary1.cel[0].cev[405].cevr" ; connectAttr "Character1_RightFootIndex1_scaleY.a" "clipLibrary1.cel[0].cev[406].cevr" ; connectAttr "Character1_RightFootIndex1_scaleX.a" "clipLibrary1.cel[0].cev[407].cevr" ; connectAttr "Character1_RightFootIndex1_rotateZ.a" "clipLibrary1.cel[0].cev[408].cevr" ; connectAttr "Character1_RightFootIndex1_rotateY.a" "clipLibrary1.cel[0].cev[409].cevr" ; connectAttr "Character1_RightFootIndex1_rotateX.a" "clipLibrary1.cel[0].cev[410].cevr" ; connectAttr "Character1_RightFootIndex1_translateZ.a" "clipLibrary1.cel[0].cev[411].cevr" ; connectAttr "Character1_RightFootIndex1_translateY.a" "clipLibrary1.cel[0].cev[412].cevr" ; connectAttr "Character1_RightFootIndex1_translateX.a" "clipLibrary1.cel[0].cev[413].cevr" ; connectAttr "Character1_RightToeBase_scaleZ.a" "clipLibrary1.cel[0].cev[414].cevr" ; connectAttr "Character1_RightToeBase_scaleY.a" "clipLibrary1.cel[0].cev[415].cevr" ; connectAttr "Character1_RightToeBase_scaleX.a" "clipLibrary1.cel[0].cev[416].cevr" ; connectAttr "Character1_RightToeBase_rotateZ.a" "clipLibrary1.cel[0].cev[417].cevr" ; connectAttr "Character1_RightToeBase_rotateY.a" "clipLibrary1.cel[0].cev[418].cevr" ; connectAttr "Character1_RightToeBase_rotateX.a" "clipLibrary1.cel[0].cev[419].cevr" ; connectAttr "Character1_RightToeBase_translateZ.a" "clipLibrary1.cel[0].cev[420].cevr" ; connectAttr "Character1_RightToeBase_translateY.a" "clipLibrary1.cel[0].cev[421].cevr" ; connectAttr "Character1_RightToeBase_translateX.a" "clipLibrary1.cel[0].cev[422].cevr" ; connectAttr "Character1_RightFoot_scaleZ.a" "clipLibrary1.cel[0].cev[423].cevr"; connectAttr "Character1_RightFoot_scaleY.a" "clipLibrary1.cel[0].cev[424].cevr"; connectAttr "Character1_RightFoot_scaleX.a" "clipLibrary1.cel[0].cev[425].cevr"; connectAttr "Character1_RightFoot_rotateZ.a" "clipLibrary1.cel[0].cev[426].cevr" ; connectAttr "Character1_RightFoot_rotateY.a" "clipLibrary1.cel[0].cev[427].cevr" ; connectAttr "Character1_RightFoot_rotateX.a" "clipLibrary1.cel[0].cev[428].cevr" ; connectAttr "Character1_RightFoot_translateZ.a" "clipLibrary1.cel[0].cev[429].cevr" ; connectAttr "Character1_RightFoot_translateY.a" "clipLibrary1.cel[0].cev[430].cevr" ; connectAttr "Character1_RightFoot_translateX.a" "clipLibrary1.cel[0].cev[431].cevr" ; connectAttr "Character1_RightLeg_scaleZ.a" "clipLibrary1.cel[0].cev[432].cevr"; connectAttr "Character1_RightLeg_scaleY.a" "clipLibrary1.cel[0].cev[433].cevr"; connectAttr "Character1_RightLeg_scaleX.a" "clipLibrary1.cel[0].cev[434].cevr"; connectAttr "Character1_RightLeg_rotateZ.a" "clipLibrary1.cel[0].cev[435].cevr"; connectAttr "Character1_RightLeg_rotateY.a" "clipLibrary1.cel[0].cev[436].cevr"; connectAttr "Character1_RightLeg_rotateX.a" "clipLibrary1.cel[0].cev[437].cevr"; connectAttr "Character1_RightLeg_translateZ.a" "clipLibrary1.cel[0].cev[438].cevr" ; connectAttr "Character1_RightLeg_translateY.a" "clipLibrary1.cel[0].cev[439].cevr" ; connectAttr "Character1_RightLeg_translateX.a" "clipLibrary1.cel[0].cev[440].cevr" ; connectAttr "Character1_RightUpLeg_scaleZ.a" "clipLibrary1.cel[0].cev[441].cevr" ; connectAttr "Character1_RightUpLeg_scaleY.a" "clipLibrary1.cel[0].cev[442].cevr" ; connectAttr "Character1_RightUpLeg_scaleX.a" "clipLibrary1.cel[0].cev[443].cevr" ; connectAttr "Character1_RightUpLeg_rotateZ.a" "clipLibrary1.cel[0].cev[444].cevr" ; connectAttr "Character1_RightUpLeg_rotateY.a" "clipLibrary1.cel[0].cev[445].cevr" ; connectAttr "Character1_RightUpLeg_rotateX.a" "clipLibrary1.cel[0].cev[446].cevr" ; connectAttr "Character1_RightUpLeg_translateZ.a" "clipLibrary1.cel[0].cev[447].cevr" ; connectAttr "Character1_RightUpLeg_translateY.a" "clipLibrary1.cel[0].cev[448].cevr" ; connectAttr "Character1_RightUpLeg_translateX.a" "clipLibrary1.cel[0].cev[449].cevr" ; connectAttr "Character1_LeftFootIndex2_scaleZ.a" "clipLibrary1.cel[0].cev[450].cevr" ; connectAttr "Character1_LeftFootIndex2_scaleY.a" "clipLibrary1.cel[0].cev[451].cevr" ; connectAttr "Character1_LeftFootIndex2_scaleX.a" "clipLibrary1.cel[0].cev[452].cevr" ; connectAttr "Character1_LeftFootIndex2_rotateZ.a" "clipLibrary1.cel[0].cev[453].cevr" ; connectAttr "Character1_LeftFootIndex2_rotateY.a" "clipLibrary1.cel[0].cev[454].cevr" ; connectAttr "Character1_LeftFootIndex2_rotateX.a" "clipLibrary1.cel[0].cev[455].cevr" ; connectAttr "Character1_LeftFootIndex2_translateZ.a" "clipLibrary1.cel[0].cev[456].cevr" ; connectAttr "Character1_LeftFootIndex2_translateY.a" "clipLibrary1.cel[0].cev[457].cevr" ; connectAttr "Character1_LeftFootIndex2_translateX.a" "clipLibrary1.cel[0].cev[458].cevr" ; connectAttr "Character1_LeftFootIndex1_scaleZ.a" "clipLibrary1.cel[0].cev[459].cevr" ; connectAttr "Character1_LeftFootIndex1_scaleY.a" "clipLibrary1.cel[0].cev[460].cevr" ; connectAttr "Character1_LeftFootIndex1_scaleX.a" "clipLibrary1.cel[0].cev[461].cevr" ; connectAttr "Character1_LeftFootIndex1_rotateZ.a" "clipLibrary1.cel[0].cev[462].cevr" ; connectAttr "Character1_LeftFootIndex1_rotateY.a" "clipLibrary1.cel[0].cev[463].cevr" ; connectAttr "Character1_LeftFootIndex1_rotateX.a" "clipLibrary1.cel[0].cev[464].cevr" ; connectAttr "Character1_LeftFootIndex1_translateZ.a" "clipLibrary1.cel[0].cev[465].cevr" ; connectAttr "Character1_LeftFootIndex1_translateY.a" "clipLibrary1.cel[0].cev[466].cevr" ; connectAttr "Character1_LeftFootIndex1_translateX.a" "clipLibrary1.cel[0].cev[467].cevr" ; connectAttr "Character1_LeftToeBase_scaleZ.a" "clipLibrary1.cel[0].cev[468].cevr" ; connectAttr "Character1_LeftToeBase_scaleY.a" "clipLibrary1.cel[0].cev[469].cevr" ; connectAttr "Character1_LeftToeBase_scaleX.a" "clipLibrary1.cel[0].cev[470].cevr" ; connectAttr "Character1_LeftToeBase_rotateZ.a" "clipLibrary1.cel[0].cev[471].cevr" ; connectAttr "Character1_LeftToeBase_rotateY.a" "clipLibrary1.cel[0].cev[472].cevr" ; connectAttr "Character1_LeftToeBase_rotateX.a" "clipLibrary1.cel[0].cev[473].cevr" ; connectAttr "Character1_LeftToeBase_translateZ.a" "clipLibrary1.cel[0].cev[474].cevr" ; connectAttr "Character1_LeftToeBase_translateY.a" "clipLibrary1.cel[0].cev[475].cevr" ; connectAttr "Character1_LeftToeBase_translateX.a" "clipLibrary1.cel[0].cev[476].cevr" ; connectAttr "Character1_LeftFoot_scaleZ.a" "clipLibrary1.cel[0].cev[477].cevr"; connectAttr "Character1_LeftFoot_scaleY.a" "clipLibrary1.cel[0].cev[478].cevr"; connectAttr "Character1_LeftFoot_scaleX.a" "clipLibrary1.cel[0].cev[479].cevr"; connectAttr "Character1_LeftFoot_rotateZ.a" "clipLibrary1.cel[0].cev[480].cevr"; connectAttr "Character1_LeftFoot_rotateY.a" "clipLibrary1.cel[0].cev[481].cevr"; connectAttr "Character1_LeftFoot_rotateX.a" "clipLibrary1.cel[0].cev[482].cevr"; connectAttr "Character1_LeftFoot_translateZ.a" "clipLibrary1.cel[0].cev[483].cevr" ; connectAttr "Character1_LeftFoot_translateY.a" "clipLibrary1.cel[0].cev[484].cevr" ; connectAttr "Character1_LeftFoot_translateX.a" "clipLibrary1.cel[0].cev[485].cevr" ; connectAttr "Character1_LeftLeg_scaleZ.a" "clipLibrary1.cel[0].cev[486].cevr"; connectAttr "Character1_LeftLeg_scaleY.a" "clipLibrary1.cel[0].cev[487].cevr"; connectAttr "Character1_LeftLeg_scaleX.a" "clipLibrary1.cel[0].cev[488].cevr"; connectAttr "Character1_LeftLeg_rotateZ.a" "clipLibrary1.cel[0].cev[489].cevr"; connectAttr "Character1_LeftLeg_rotateY.a" "clipLibrary1.cel[0].cev[490].cevr"; connectAttr "Character1_LeftLeg_rotateX.a" "clipLibrary1.cel[0].cev[491].cevr"; connectAttr "Character1_LeftLeg_translateZ.a" "clipLibrary1.cel[0].cev[492].cevr" ; connectAttr "Character1_LeftLeg_translateY.a" "clipLibrary1.cel[0].cev[493].cevr" ; connectAttr "Character1_LeftLeg_translateX.a" "clipLibrary1.cel[0].cev[494].cevr" ; connectAttr "Character1_LeftUpLeg_scaleZ.a" "clipLibrary1.cel[0].cev[495].cevr"; connectAttr "Character1_LeftUpLeg_scaleY.a" "clipLibrary1.cel[0].cev[496].cevr"; connectAttr "Character1_LeftUpLeg_scaleX.a" "clipLibrary1.cel[0].cev[497].cevr"; connectAttr "Character1_LeftUpLeg_rotateZ.a" "clipLibrary1.cel[0].cev[498].cevr" ; connectAttr "Character1_LeftUpLeg_rotateY.a" "clipLibrary1.cel[0].cev[499].cevr" ; connectAttr "Character1_LeftUpLeg_rotateX.a" "clipLibrary1.cel[0].cev[500].cevr" ; connectAttr "Character1_LeftUpLeg_translateZ.a" "clipLibrary1.cel[0].cev[501].cevr" ; connectAttr "Character1_LeftUpLeg_translateY.a" "clipLibrary1.cel[0].cev[502].cevr" ; connectAttr "Character1_LeftUpLeg_translateX.a" "clipLibrary1.cel[0].cev[503].cevr" ; connectAttr "Character1_Hips_scaleZ.a" "clipLibrary1.cel[0].cev[504].cevr"; connectAttr "Character1_Hips_scaleY.a" "clipLibrary1.cel[0].cev[505].cevr"; connectAttr "Character1_Hips_scaleX.a" "clipLibrary1.cel[0].cev[506].cevr"; connectAttr "Character1_Hips_rotateZ.a" "clipLibrary1.cel[0].cev[507].cevr"; connectAttr "Character1_Hips_rotateY.a" "clipLibrary1.cel[0].cev[508].cevr"; connectAttr "Character1_Hips_rotateX.a" "clipLibrary1.cel[0].cev[509].cevr"; connectAttr "Character1_Hips_translateZ.a" "clipLibrary1.cel[0].cev[510].cevr"; connectAttr "Character1_Hips_translateY.a" "clipLibrary1.cel[0].cev[511].cevr"; connectAttr "Character1_Hips_translateX.a" "clipLibrary1.cel[0].cev[512].cevr"; connectAttr "hood_left_scaleZ.a" "clipLibrary1.cel[0].cev[513].cevr"; connectAttr "hood_left_scaleY.a" "clipLibrary1.cel[0].cev[514].cevr"; connectAttr "hood_left_scaleX.a" "clipLibrary1.cel[0].cev[515].cevr"; connectAttr "hood_left_rotateZ.a" "clipLibrary1.cel[0].cev[516].cevr"; connectAttr "hood_left_rotateY.a" "clipLibrary1.cel[0].cev[517].cevr"; connectAttr "hood_left_rotateX.a" "clipLibrary1.cel[0].cev[518].cevr"; connectAttr "hood_left_translateZ.a" "clipLibrary1.cel[0].cev[519].cevr"; connectAttr "hood_left_translateY.a" "clipLibrary1.cel[0].cev[520].cevr"; connectAttr "hood_left_translateX.a" "clipLibrary1.cel[0].cev[521].cevr"; // End of common_strafe_left.ma