//Maya ASCII 2013 scene
//Name: common_shuffle_right.ma
//Last modified: Tue, Jul 01, 2014 03:11:39 PM
//Codeset: 1252
requires maya "2013";
currentUnit -l centimeter -a degree -t ntsc;
fileInfo "application" "maya";
fileInfo "product" "Maya 2013";
fileInfo "version" "2013 x64";
fileInfo "cutIdentifier" "201202220241-825136";
fileInfo "osv" "Microsoft Windows 7 Home Premium Edition, 64-bit Windows 7 Service Pack 1 (Build 7601)\n";
createNode clipLibrary -n "clipLibrary1";
	setAttr -s 522 ".cel[0].cev";
	setAttr ".cd[0].cm" -type "characterMapping" 522 "hood_right.scaleZ" 0 1 "hood_right.scaleY" 
		0 2 "hood_right.scaleX" 0 3 "hood_right.rotateZ" 2 1 "hood_right.rotateY" 
		2 2 "hood_right.rotateX" 2 3 "hood_right.translateZ" 1 1 "hood_right.translateY" 
		1 2 "hood_right.translateX" 1 3 "hood_03.scaleZ" 0 4 "hood_03.scaleY" 
		0 5 "hood_03.scaleX" 0 6 "hood_03.rotateZ" 2 4 "hood_03.rotateY" 
		2 5 "hood_03.rotateX" 2 6 "hood_03.translateZ" 1 4 "hood_03.translateY" 
		1 5 "hood_03.translateX" 1 6 "hood_02.scaleZ" 0 7 "hood_02.scaleY" 
		0 8 "hood_02.scaleX" 0 9 "hood_02.rotateZ" 2 7 "hood_02.rotateY" 
		2 8 "hood_02.rotateX" 2 9 "hood_02.translateZ" 1 7 "hood_02.translateY" 
		1 8 "hood_02.translateX" 1 9 "hood_01.scaleZ" 0 10 "hood_01.scaleY" 
		0 11 "hood_01.scaleX" 0 12 "hood_01.rotateZ" 2 10 "hood_01.rotateY" 
		2 11 "hood_01.rotateX" 2 12 "hood_01.translateZ" 1 10 "hood_01.translateY" 
		1 11 "hood_01.translateX" 1 12 "eye_left.scaleZ" 0 13 "eye_left.scaleY" 
		0 14 "eye_left.scaleX" 0 15 "eye_left.rotateZ" 2 13 "eye_left.rotateY" 
		2 14 "eye_left.rotateX" 2 15 "eye_left.translateZ" 1 13 "eye_left.translateY" 
		1 14 "eye_left.translateX" 1 15 "eye_right.scaleZ" 0 16 "eye_right.scaleY" 
		0 17 "eye_right.scaleX" 0 18 "eye_right.rotateZ" 2 16 "eye_right.rotateY" 
		2 17 "eye_right.rotateX" 2 18 "eye_right.translateZ" 1 16 "eye_right.translateY" 
		1 17 "eye_right.translateX" 1 18 "jaw.scaleZ" 0 19 "jaw.scaleY" 
		0 20 "jaw.scaleX" 0 21 "jaw.rotateZ" 2 19 "jaw.rotateY" 
		2 20 "jaw.rotateX" 2 21 "jaw.translateZ" 1 19 "jaw.translateY" 
		1 20 "jaw.translateX" 1 21 "Character1_Head.scaleZ" 0 22 "Character1_Head.scaleY" 
		0 23 "Character1_Head.scaleX" 0 24 "Character1_Head.rotateZ" 2 
		22 "Character1_Head.rotateY" 2 23 "Character1_Head.rotateX" 2 24 "Character1_Head.translateZ" 
		1 22 "Character1_Head.translateY" 1 23 "Character1_Head.translateX" 
		1 24 "Character1_Neck.scaleZ" 0 25 "Character1_Neck.scaleY" 0 
		26 "Character1_Neck.scaleX" 0 27 "Character1_Neck.rotateZ" 2 25 "Character1_Neck.rotateY" 
		2 26 "Character1_Neck.rotateX" 2 27 "Character1_Neck.translateZ" 
		1 25 "Character1_Neck.translateY" 1 26 "Character1_Neck.translateX" 
		1 27 "Character1_RightHandRing3.scaleZ" 0 28 "Character1_RightHandRing3.scaleY" 
		0 29 "Character1_RightHandRing3.scaleX" 0 30 "Character1_RightHandRing3.rotateZ" 
		2 28 "Character1_RightHandRing3.rotateY" 2 29 "Character1_RightHandRing3.rotateX" 
		2 30 "Character1_RightHandRing3.translateZ" 1 28 "Character1_RightHandRing3.translateY" 
		1 29 "Character1_RightHandRing3.translateX" 1 30 "Character1_RightHandRing2.scaleZ" 
		0 31 "Character1_RightHandRing2.scaleY" 0 32 "Character1_RightHandRing2.scaleX" 
		0 33 "Character1_RightHandRing2.rotateZ" 2 31 "Character1_RightHandRing2.rotateY" 
		2 32 "Character1_RightHandRing2.rotateX" 2 33 "Character1_RightHandRing2.translateZ" 
		1 31 "Character1_RightHandRing2.translateY" 1 32 "Character1_RightHandRing2.translateX" 
		1 33 "Character1_RightHandRing1.scaleZ" 0 34 "Character1_RightHandRing1.scaleY" 
		0 35 "Character1_RightHandRing1.scaleX" 0 36 "Character1_RightHandRing1.rotateZ" 
		2 34 "Character1_RightHandRing1.rotateY" 2 35 "Character1_RightHandRing1.rotateX" 
		2 36 "Character1_RightHandRing1.translateZ" 1 34 "Character1_RightHandRing1.translateY" 
		1 35 "Character1_RightHandRing1.translateX" 1 36 "Character1_RightHandMiddle3.scaleZ" 
		0 37 "Character1_RightHandMiddle3.scaleY" 0 38 "Character1_RightHandMiddle3.scaleX" 
		0 39 "Character1_RightHandMiddle3.rotateZ" 2 37 "Character1_RightHandMiddle3.rotateY" 
		2 38 "Character1_RightHandMiddle3.rotateX" 2 39 "Character1_RightHandMiddle3.translateZ" 
		1 37 "Character1_RightHandMiddle3.translateY" 1 38 "Character1_RightHandMiddle3.translateX" 
		1 39 "Character1_RightHandMiddle2.scaleZ" 0 40 "Character1_RightHandMiddle2.scaleY" 
		0 41 "Character1_RightHandMiddle2.scaleX" 0 42 "Character1_RightHandMiddle2.rotateZ" 
		2 40 "Character1_RightHandMiddle2.rotateY" 2 41 "Character1_RightHandMiddle2.rotateX" 
		2 42 "Character1_RightHandMiddle2.translateZ" 1 40 "Character1_RightHandMiddle2.translateY" 
		1 41 "Character1_RightHandMiddle2.translateX" 1 42 "Character1_RightHandMiddle1.scaleZ" 
		0 43 "Character1_RightHandMiddle1.scaleY" 0 44 "Character1_RightHandMiddle1.scaleX" 
		0 45 "Character1_RightHandMiddle1.rotateZ" 2 43 "Character1_RightHandMiddle1.rotateY" 
		2 44 "Character1_RightHandMiddle1.rotateX" 2 45 "Character1_RightHandMiddle1.translateZ" 
		1 43 "Character1_RightHandMiddle1.translateY" 1 44 "Character1_RightHandMiddle1.translateX" 
		1 45 "Character1_RightHandIndex3.scaleZ" 0 46 "Character1_RightHandIndex3.scaleY" 
		0 47 "Character1_RightHandIndex3.scaleX" 0 48 "Character1_RightHandIndex3.rotateZ" 
		2 46 "Character1_RightHandIndex3.rotateY" 2 47 "Character1_RightHandIndex3.rotateX" 
		2 48 "Character1_RightHandIndex3.translateZ" 1 46 "Character1_RightHandIndex3.translateY" 
		1 47 "Character1_RightHandIndex3.translateX" 1 48 "Character1_RightHandIndex2.scaleZ" 
		0 49 "Character1_RightHandIndex2.scaleY" 0 50 "Character1_RightHandIndex2.scaleX" 
		0 51 "Character1_RightHandIndex2.rotateZ" 2 49 "Character1_RightHandIndex2.rotateY" 
		2 50 "Character1_RightHandIndex2.rotateX" 2 51 "Character1_RightHandIndex2.translateZ" 
		1 49 "Character1_RightHandIndex2.translateY" 1 50 "Character1_RightHandIndex2.translateX" 
		1 51 "Character1_RightHandIndex1.scaleZ" 0 52 "Character1_RightHandIndex1.scaleY" 
		0 53 "Character1_RightHandIndex1.scaleX" 0 54 "Character1_RightHandIndex1.rotateZ" 
		2 52 "Character1_RightHandIndex1.rotateY" 2 53 "Character1_RightHandIndex1.rotateX" 
		2 54 "Character1_RightHandIndex1.translateZ" 1 52 "Character1_RightHandIndex1.translateY" 
		1 53 "Character1_RightHandIndex1.translateX" 1 54 "Character1_RightHandThumb3.scaleZ" 
		0 55 "Character1_RightHandThumb3.scaleY" 0 56 "Character1_RightHandThumb3.scaleX" 
		0 57 "Character1_RightHandThumb3.rotateZ" 2 55 "Character1_RightHandThumb3.rotateY" 
		2 56 "Character1_RightHandThumb3.rotateX" 2 57 "Character1_RightHandThumb3.translateZ" 
		1 55 "Character1_RightHandThumb3.translateY" 1 56 "Character1_RightHandThumb3.translateX" 
		1 57 "Character1_RightHandThumb2.scaleZ" 0 58 "Character1_RightHandThumb2.scaleY" 
		0 59 "Character1_RightHandThumb2.scaleX" 0 60 "Character1_RightHandThumb2.rotateZ" 
		2 58 "Character1_RightHandThumb2.rotateY" 2 59 "Character1_RightHandThumb2.rotateX" 
		2 60 "Character1_RightHandThumb2.translateZ" 1 58 "Character1_RightHandThumb2.translateY" 
		1 59 "Character1_RightHandThumb2.translateX" 1 60 "Character1_RightHandThumb1.scaleZ" 
		0 61 "Character1_RightHandThumb1.scaleY" 0 62 "Character1_RightHandThumb1.scaleX" 
		0 63 "Character1_RightHandThumb1.rotateZ" 2 61 "Character1_RightHandThumb1.rotateY" 
		2 62 "Character1_RightHandThumb1.rotateX" 2 63 "Character1_RightHandThumb1.translateZ" 
		1 61 "Character1_RightHandThumb1.translateY" 1 62 "Character1_RightHandThumb1.translateX" 
		1 63 "weapon_right.scaleZ" 0 64 "weapon_right.scaleY" 0 65 "weapon_right.scaleX" 
		0 66 "weapon_right.rotateZ" 2 64 "weapon_right.rotateY" 2 
		65 "weapon_right.rotateX" 2 66 "weapon_right.translateZ" 1 64 "weapon_right.translateY" 
		1 65 "weapon_right.translateX" 1 66 "Character1_RightHand.scaleZ" 
		0 67 "Character1_RightHand.scaleY" 0 68 "Character1_RightHand.scaleX" 
		0 69 "Character1_RightHand.rotateZ" 2 67 "Character1_RightHand.rotateY" 
		2 68 "Character1_RightHand.rotateX" 2 69 "Character1_RightHand.translateZ" 
		1 67 "Character1_RightHand.translateY" 1 68 "Character1_RightHand.translateX" 
		1 69 "Character1_RightForeArm.scaleZ" 0 70 "Character1_RightForeArm.scaleY" 
		0 71 "Character1_RightForeArm.scaleX" 0 72 "Character1_RightForeArm.rotateZ" 
		2 70 "Character1_RightForeArm.rotateY" 2 71 "Character1_RightForeArm.rotateX" 
		2 72 "Character1_RightForeArm.translateZ" 1 70 "Character1_RightForeArm.translateY" 
		1 71 "Character1_RightForeArm.translateX" 1 72 "Character1_RightArm.scaleZ" 
		0 73 "Character1_RightArm.scaleY" 0 74 "Character1_RightArm.scaleX" 
		0 75 "Character1_RightArm.rotateZ" 2 73 "Character1_RightArm.rotateY" 
		2 74 "Character1_RightArm.rotateX" 2 75 "Character1_RightArm.translateZ" 
		1 73 "Character1_RightArm.translateY" 1 74 "Character1_RightArm.translateX" 
		1 75 "Character1_RightShoulder.scaleZ" 0 76 "Character1_RightShoulder.scaleY" 
		0 77 "Character1_RightShoulder.scaleX" 0 78 "Character1_RightShoulder.rotateZ" 
		2 76 "Character1_RightShoulder.rotateY" 2 77 "Character1_RightShoulder.rotateX" 
		2 78 "Character1_RightShoulder.translateZ" 1 76 "Character1_RightShoulder.translateY" 
		1 77 "Character1_RightShoulder.translateX" 1 78 "Character1_LeftHandRing3.scaleZ" 
		0 79 "Character1_LeftHandRing3.scaleY" 0 80 "Character1_LeftHandRing3.scaleX" 
		0 81 "Character1_LeftHandRing3.rotateZ" 2 79 "Character1_LeftHandRing3.rotateY" 
		2 80 "Character1_LeftHandRing3.rotateX" 2 81 "Character1_LeftHandRing3.translateZ" 
		1 79 "Character1_LeftHandRing3.translateY" 1 80 "Character1_LeftHandRing3.translateX" 
		1 81 "Character1_LeftHandRing2.scaleZ" 0 82 "Character1_LeftHandRing2.scaleY" 
		0 83 "Character1_LeftHandRing2.scaleX" 0 84 "Character1_LeftHandRing2.rotateZ" 
		2 82 "Character1_LeftHandRing2.rotateY" 2 83 "Character1_LeftHandRing2.rotateX" 
		2 84 "Character1_LeftHandRing2.translateZ" 1 82 "Character1_LeftHandRing2.translateY" 
		1 83 "Character1_LeftHandRing2.translateX" 1 84 "Character1_LeftHandRing1.scaleZ" 
		0 85 "Character1_LeftHandRing1.scaleY" 0 86 "Character1_LeftHandRing1.scaleX" 
		0 87 "Character1_LeftHandRing1.rotateZ" 2 85 "Character1_LeftHandRing1.rotateY" 
		2 86 "Character1_LeftHandRing1.rotateX" 2 87 "Character1_LeftHandRing1.translateZ" 
		1 85 "Character1_LeftHandRing1.translateY" 1 86 "Character1_LeftHandRing1.translateX" 
		1 87 "Character1_LeftHandMiddle3.scaleZ" 0 88 "Character1_LeftHandMiddle3.scaleY" 
		0 89 "Character1_LeftHandMiddle3.scaleX" 0 90 "Character1_LeftHandMiddle3.rotateZ" 
		2 88 "Character1_LeftHandMiddle3.rotateY" 2 89 "Character1_LeftHandMiddle3.rotateX" 
		2 90 "Character1_LeftHandMiddle3.translateZ" 1 88 "Character1_LeftHandMiddle3.translateY" 
		1 89 "Character1_LeftHandMiddle3.translateX" 1 90 "Character1_LeftHandMiddle2.scaleZ" 
		0 91 "Character1_LeftHandMiddle2.scaleY" 0 92 "Character1_LeftHandMiddle2.scaleX" 
		0 93 "Character1_LeftHandMiddle2.rotateZ" 2 91 "Character1_LeftHandMiddle2.rotateY" 
		2 92 "Character1_LeftHandMiddle2.rotateX" 2 93 "Character1_LeftHandMiddle2.translateZ" 
		1 91 "Character1_LeftHandMiddle2.translateY" 1 92 "Character1_LeftHandMiddle2.translateX" 
		1 93 "Character1_LeftHandMiddle1.scaleZ" 0 94 "Character1_LeftHandMiddle1.scaleY" 
		0 95 "Character1_LeftHandMiddle1.scaleX" 0 96 "Character1_LeftHandMiddle1.rotateZ" 
		2 94 "Character1_LeftHandMiddle1.rotateY" 2 95 "Character1_LeftHandMiddle1.rotateX" 
		2 96 "Character1_LeftHandMiddle1.translateZ" 1 94 "Character1_LeftHandMiddle1.translateY" 
		1 95 "Character1_LeftHandMiddle1.translateX" 1 96 "Character1_LeftHandIndex3.scaleZ" 
		0 97 "Character1_LeftHandIndex3.scaleY" 0 98 "Character1_LeftHandIndex3.scaleX" 
		0 99 "Character1_LeftHandIndex3.rotateZ" 2 97 "Character1_LeftHandIndex3.rotateY" 
		2 98 "Character1_LeftHandIndex3.rotateX" 2 99 "Character1_LeftHandIndex3.translateZ" 
		1 97 "Character1_LeftHandIndex3.translateY" 1 98 "Character1_LeftHandIndex3.translateX" 
		1 99 "Character1_LeftHandIndex2.scaleZ" 0 100 "Character1_LeftHandIndex2.scaleY" 
		0 101 "Character1_LeftHandIndex2.scaleX" 0 102 "Character1_LeftHandIndex2.rotateZ" 
		2 100 "Character1_LeftHandIndex2.rotateY" 2 101 "Character1_LeftHandIndex2.rotateX" 
		2 102 "Character1_LeftHandIndex2.translateZ" 1 100 "Character1_LeftHandIndex2.translateY" 
		1 101 "Character1_LeftHandIndex2.translateX" 1 102 "Character1_LeftHandIndex1.scaleZ" 
		0 103 "Character1_LeftHandIndex1.scaleY" 0 104 "Character1_LeftHandIndex1.scaleX" 
		0 105 "Character1_LeftHandIndex1.rotateZ" 2 103 "Character1_LeftHandIndex1.rotateY" 
		2 104 "Character1_LeftHandIndex1.rotateX" 2 105 "Character1_LeftHandIndex1.translateZ" 
		1 103 "Character1_LeftHandIndex1.translateY" 1 104 "Character1_LeftHandIndex1.translateX" 
		1 105 "Character1_LeftHandThumb3.scaleZ" 0 106 "Character1_LeftHandThumb3.scaleY" 
		0 107 "Character1_LeftHandThumb3.scaleX" 0 108 "Character1_LeftHandThumb3.rotateZ" 
		2 106 "Character1_LeftHandThumb3.rotateY" 2 107 "Character1_LeftHandThumb3.rotateX" 
		2 108 "Character1_LeftHandThumb3.translateZ" 1 106 "Character1_LeftHandThumb3.translateY" 
		1 107 "Character1_LeftHandThumb3.translateX" 1 108 "Character1_LeftHandThumb2.scaleZ" 
		0 109 "Character1_LeftHandThumb2.scaleY" 0 110 "Character1_LeftHandThumb2.scaleX" 
		0 111 "Character1_LeftHandThumb2.rotateZ" 2 109 "Character1_LeftHandThumb2.rotateY" 
		2 110 "Character1_LeftHandThumb2.rotateX" 2 111 "Character1_LeftHandThumb2.translateZ" 
		1 109 "Character1_LeftHandThumb2.translateY" 1 110 "Character1_LeftHandThumb2.translateX" 
		1 111 "Character1_LeftHandThumb1.scaleZ" 0 112 "Character1_LeftHandThumb1.scaleY" 
		0 113 "Character1_LeftHandThumb1.scaleX" 0 114 "Character1_LeftHandThumb1.rotateZ" 
		2 112 "Character1_LeftHandThumb1.rotateY" 2 113 "Character1_LeftHandThumb1.rotateX" 
		2 114 "Character1_LeftHandThumb1.translateZ" 1 112 "Character1_LeftHandThumb1.translateY" 
		1 113 "Character1_LeftHandThumb1.translateX" 1 114 "Character1_LeftHand.scaleZ" 
		0 115 "Character1_LeftHand.scaleY" 0 116 "Character1_LeftHand.scaleX" 
		0 117 "Character1_LeftHand.rotateZ" 2 115 "Character1_LeftHand.rotateY" 
		2 116 "Character1_LeftHand.rotateX" 2 117 "Character1_LeftHand.translateZ" 
		1 115 "Character1_LeftHand.translateY" 1 116 "Character1_LeftHand.translateX" 
		1 117 "Character1_LeftForeArm.scaleZ" 0 118 "Character1_LeftForeArm.scaleY" 
		0 119 "Character1_LeftForeArm.scaleX" 0 120 "Character1_LeftForeArm.rotateZ" 
		2 118 "Character1_LeftForeArm.rotateY" 2 119 "Character1_LeftForeArm.rotateX" 
		2 120 "Character1_LeftForeArm.translateZ" 1 118 "Character1_LeftForeArm.translateY" 
		1 119 "Character1_LeftForeArm.translateX" 1 120 "Character1_LeftArm.scaleZ" 
		0 121 "Character1_LeftArm.scaleY" 0 122 "Character1_LeftArm.scaleX" 
		0 123 "Character1_LeftArm.rotateZ" 2 121 "Character1_LeftArm.rotateY" 
		2 122 "Character1_LeftArm.rotateX" 2 123 "Character1_LeftArm.translateZ" 
		1 121 "Character1_LeftArm.translateY" 1 122 "Character1_LeftArm.translateX" 
		1 123 "Character1_LeftShoulder.scaleZ" 0 124 "Character1_LeftShoulder.scaleY" 
		0 125 "Character1_LeftShoulder.scaleX" 0 126 "Character1_LeftShoulder.rotateZ" 
		2 124 "Character1_LeftShoulder.rotateY" 2 125 "Character1_LeftShoulder.rotateX" 
		2 126 "Character1_LeftShoulder.translateZ" 1 124 "Character1_LeftShoulder.translateY" 
		1 125 "Character1_LeftShoulder.translateX" 1 126 "Character1_Spine1.scaleZ" 
		0 127 "Character1_Spine1.scaleY" 0 128 "Character1_Spine1.scaleX" 
		0 129 "Character1_Spine1.rotateZ" 2 127 "Character1_Spine1.rotateY" 
		2 128 "Character1_Spine1.rotateX" 2 129 "Character1_Spine1.translateZ" 
		1 127 "Character1_Spine1.translateY" 1 128 "Character1_Spine1.translateX" 
		1 129 "Character1_Spine.scaleZ" 0 130 "Character1_Spine.scaleY" 0 
		131 "Character1_Spine.scaleX" 0 132 "Character1_Spine.rotateZ" 2 
		130 "Character1_Spine.rotateY" 2 131 "Character1_Spine.rotateX" 2 
		132 "Character1_Spine.translateZ" 1 130 "Character1_Spine.translateY" 
		1 131 "Character1_Spine.translateX" 1 132 "Character1_RightFootIndex2.scaleZ" 
		0 133 "Character1_RightFootIndex2.scaleY" 0 134 "Character1_RightFootIndex2.scaleX" 
		0 135 "Character1_RightFootIndex2.rotateZ" 2 133 "Character1_RightFootIndex2.rotateY" 
		2 134 "Character1_RightFootIndex2.rotateX" 2 135 "Character1_RightFootIndex2.translateZ" 
		1 133 "Character1_RightFootIndex2.translateY" 1 134 "Character1_RightFootIndex2.translateX" 
		1 135 "Character1_RightFootIndex1.scaleZ" 0 136 "Character1_RightFootIndex1.scaleY" 
		0 137 "Character1_RightFootIndex1.scaleX" 0 138 "Character1_RightFootIndex1.rotateZ" 
		2 136 "Character1_RightFootIndex1.rotateY" 2 137 "Character1_RightFootIndex1.rotateX" 
		2 138 "Character1_RightFootIndex1.translateZ" 1 136 "Character1_RightFootIndex1.translateY" 
		1 137 "Character1_RightFootIndex1.translateX" 1 138 "Character1_RightToeBase.scaleZ" 
		0 139 "Character1_RightToeBase.scaleY" 0 140 "Character1_RightToeBase.scaleX" 
		0 141 "Character1_RightToeBase.rotateZ" 2 139 "Character1_RightToeBase.rotateY" 
		2 140 "Character1_RightToeBase.rotateX" 2 141 "Character1_RightToeBase.translateZ" 
		1 139 "Character1_RightToeBase.translateY" 1 140 "Character1_RightToeBase.translateX" 
		1 141 "Character1_RightFoot.scaleZ" 0 142 "Character1_RightFoot.scaleY" 
		0 143 "Character1_RightFoot.scaleX" 0 144 "Character1_RightFoot.rotateZ" 
		2 142 "Character1_RightFoot.rotateY" 2 143 "Character1_RightFoot.rotateX" 
		2 144 "Character1_RightFoot.translateZ" 1 142 "Character1_RightFoot.translateY" 
		1 143 "Character1_RightFoot.translateX" 1 144 "Character1_RightLeg.scaleZ" 
		0 145 "Character1_RightLeg.scaleY" 0 146 "Character1_RightLeg.scaleX" 
		0 147 "Character1_RightLeg.rotateZ" 2 145 "Character1_RightLeg.rotateY" 
		2 146 "Character1_RightLeg.rotateX" 2 147 "Character1_RightLeg.translateZ" 
		1 145 "Character1_RightLeg.translateY" 1 146 "Character1_RightLeg.translateX" 
		1 147 "Character1_RightUpLeg.scaleZ" 0 148 "Character1_RightUpLeg.scaleY" 
		0 149 "Character1_RightUpLeg.scaleX" 0 150 "Character1_RightUpLeg.rotateZ" 
		2 148 "Character1_RightUpLeg.rotateY" 2 149 "Character1_RightUpLeg.rotateX" 
		2 150 "Character1_RightUpLeg.translateZ" 1 148 "Character1_RightUpLeg.translateY" 
		1 149 "Character1_RightUpLeg.translateX" 1 150 "Character1_LeftFootIndex2.scaleZ" 
		0 151 "Character1_LeftFootIndex2.scaleY" 0 152 "Character1_LeftFootIndex2.scaleX" 
		0 153 "Character1_LeftFootIndex2.rotateZ" 2 151 "Character1_LeftFootIndex2.rotateY" 
		2 152 "Character1_LeftFootIndex2.rotateX" 2 153 "Character1_LeftFootIndex2.translateZ" 
		1 151 "Character1_LeftFootIndex2.translateY" 1 152 "Character1_LeftFootIndex2.translateX" 
		1 153 "Character1_LeftFootIndex1.scaleZ" 0 154 "Character1_LeftFootIndex1.scaleY" 
		0 155 "Character1_LeftFootIndex1.scaleX" 0 156 "Character1_LeftFootIndex1.rotateZ" 
		2 154 "Character1_LeftFootIndex1.rotateY" 2 155 "Character1_LeftFootIndex1.rotateX" 
		2 156 "Character1_LeftFootIndex1.translateZ" 1 154 "Character1_LeftFootIndex1.translateY" 
		1 155 "Character1_LeftFootIndex1.translateX" 1 156 "Character1_LeftToeBase.scaleZ" 
		0 157 "Character1_LeftToeBase.scaleY" 0 158 "Character1_LeftToeBase.scaleX" 
		0 159 "Character1_LeftToeBase.rotateZ" 2 157 "Character1_LeftToeBase.rotateY" 
		2 158 "Character1_LeftToeBase.rotateX" 2 159 "Character1_LeftToeBase.translateZ" 
		1 157 "Character1_LeftToeBase.translateY" 1 158 "Character1_LeftToeBase.translateX" 
		1 159 "Character1_LeftFoot.scaleZ" 0 160 "Character1_LeftFoot.scaleY" 
		0 161 "Character1_LeftFoot.scaleX" 0 162 "Character1_LeftFoot.rotateZ" 
		2 160 "Character1_LeftFoot.rotateY" 2 161 "Character1_LeftFoot.rotateX" 
		2 162 "Character1_LeftFoot.translateZ" 1 160 "Character1_LeftFoot.translateY" 
		1 161 "Character1_LeftFoot.translateX" 1 162 "Character1_LeftLeg.scaleZ" 
		0 163 "Character1_LeftLeg.scaleY" 0 164 "Character1_LeftLeg.scaleX" 
		0 165 "Character1_LeftLeg.rotateZ" 2 163 "Character1_LeftLeg.rotateY" 
		2 164 "Character1_LeftLeg.rotateX" 2 165 "Character1_LeftLeg.translateZ" 
		1 163 "Character1_LeftLeg.translateY" 1 164 "Character1_LeftLeg.translateX" 
		1 165 "Character1_LeftUpLeg.scaleZ" 0 166 "Character1_LeftUpLeg.scaleY" 
		0 167 "Character1_LeftUpLeg.scaleX" 0 168 "Character1_LeftUpLeg.rotateZ" 
		2 166 "Character1_LeftUpLeg.rotateY" 2 167 "Character1_LeftUpLeg.rotateX" 
		2 168 "Character1_LeftUpLeg.translateZ" 1 166 "Character1_LeftUpLeg.translateY" 
		1 167 "Character1_LeftUpLeg.translateX" 1 168 "Character1_Hips.scaleZ" 
		0 169 "Character1_Hips.scaleY" 0 170 "Character1_Hips.scaleX" 0 
		171 "Character1_Hips.rotateZ" 2 169 "Character1_Hips.rotateY" 2 170 "Character1_Hips.rotateX" 
		2 171 "Character1_Hips.translateZ" 1 169 "Character1_Hips.translateY" 
		1 170 "Character1_Hips.translateX" 1 171 "hood_left.scaleZ" 0 
		172 "hood_left.scaleY" 0 173 "hood_left.scaleX" 0 174 "hood_left.rotateZ" 
		2 172 "hood_left.rotateY" 2 173 "hood_left.rotateX" 2 174 "hood_left.translateZ" 
		1 172 "hood_left.translateY" 1 173 "hood_left.translateX" 1 
		174  ;
	setAttr ".cd[0].cim" -type "Int32Array" 522 0 1 2 3 4
		 5 6 7 8 9 10 11 12 13 14 15 16
		 17 18 19 20 21 22 23 24 25 26 27 28
		 29 30 31 32 33 34 35 36 37 38 39 40
		 41 42 43 44 45 46 47 48 49 50 51 52
		 53 54 55 56 57 58 59 60 61 62 63 64
		 65 66 67 68 69 70 71 72 73 74 75 76
		 77 78 79 80 81 82 83 84 85 86 87 88
		 89 90 91 92 93 94 95 96 97 98 99 100
		 101 102 103 104 105 106 107 108 109 110 111 112
		 113 114 115 116 117 118 119 120 121 122 123 124
		 125 126 127 128 129 130 131 132 133 134 135 136
		 137 138 139 140 141 142 143 144 145 146 147 148
		 149 150 151 152 153 154 155 156 157 158 159 160
		 161 162 163 164 165 166 167 168 169 170 171 172
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createNode animCurveTL -n "hood_01_translateX";
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createNode animCurveTU -n "eye_left_scaleY";
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createNode animCurveTL -n "eye_left_translateZ";
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createNode animCurveTU -n "jaw_scaleX";
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createNode animCurveTA -n "jaw_rotateZ";
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createNode animCurveTA -n "jaw_rotateY";
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createNode animCurveTA -n "jaw_rotateX";
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createNode animCurveTL -n "jaw_translateX";
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createNode animCurveTU -n "Character1_Head_scaleZ";
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createNode animCurveTU -n "Character1_Head_scaleY";
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createNode animCurveTU -n "Character1_Head_scaleX";
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createNode animCurveTA -n "Character1_Head_rotateZ";
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createNode animCurveTU -n "Character1_Neck_scaleY";
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createNode animCurveTU -n "Character1_Neck_scaleX";
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createNode animCurveTA -n "Character1_Neck_rotateZ";
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createNode animCurveTU -n "Character1_RightHandRing3_scaleY";
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createNode animCurveTU -n "Character1_RightHandRing3_scaleX";
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createNode animCurveTA -n "Character1_RightHandRing3_rotateZ";
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createNode animCurveTA -n "Character1_RightHandRing3_rotateY";
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createNode animCurveTA -n "Character1_RightHandRing3_rotateX";
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createNode animCurveTL -n "Character1_RightHandRing3_translateZ";
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createNode animCurveTL -n "Character1_RightHandRing3_translateY";
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createNode animCurveTL -n "Character1_RightHandRing3_translateX";
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createNode animCurveTU -n "Character1_RightHandRing2_scaleY";
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createNode animCurveTU -n "Character1_RightHandRing2_scaleX";
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createNode animCurveTA -n "Character1_RightHandRing2_rotateZ";
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createNode animCurveTA -n "Character1_RightHandRing2_rotateY";
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createNode animCurveTA -n "Character1_RightHandRing2_rotateX";
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createNode animCurveTL -n "Character1_RightHandRing2_translateZ";
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createNode animCurveTL -n "Character1_RightHandRing2_translateY";
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createNode animCurveTU -n "Character1_RightHandRing1_scaleY";
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createNode animCurveTU -n "Character1_RightHandRing1_scaleX";
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createNode animCurveTA -n "Character1_RightHandRing1_rotateZ";
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createNode animCurveTA -n "Character1_RightHandRing1_rotateY";
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createNode animCurveTA -n "Character1_RightHandRing1_rotateX";
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createNode animCurveTL -n "Character1_RightHandRing1_translateZ";
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createNode animCurveTL -n "Character1_RightHandRing1_translateY";
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createNode animCurveTL -n "Character1_RightHandRing1_translateX";
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createNode animCurveTU -n "Character1_RightHandMiddle3_scaleZ";
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createNode animCurveTU -n "Character1_RightHandMiddle3_scaleY";
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createNode animCurveTU -n "Character1_RightHandMiddle3_scaleX";
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createNode animCurveTA -n "Character1_RightHandMiddle3_rotateZ";
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createNode animCurveTA -n "Character1_RightHandMiddle3_rotateY";
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createNode animCurveTA -n "Character1_RightHandMiddle3_rotateX";
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createNode animCurveTL -n "Character1_RightHandMiddle3_translateZ";
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createNode animCurveTL -n "Character1_RightHandMiddle3_translateY";
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createNode animCurveTL -n "Character1_RightHandMiddle3_translateX";
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createNode animCurveTU -n "Character1_RightHandMiddle2_scaleY";
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createNode animCurveTU -n "Character1_RightHandMiddle2_scaleX";
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createNode animCurveTA -n "Character1_RightHandMiddle2_rotateZ";
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createNode animCurveTA -n "Character1_RightHandMiddle2_rotateY";
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createNode animCurveTA -n "Character1_RightHandMiddle2_rotateX";
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createNode animCurveTL -n "Character1_RightHandMiddle2_translateZ";
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createNode animCurveTL -n "Character1_RightHandMiddle2_translateY";
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createNode animCurveTL -n "Character1_RightHandMiddle2_translateX";
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createNode animCurveTU -n "Character1_RightHandMiddle1_scaleY";
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createNode animCurveTU -n "Character1_RightHandMiddle1_scaleX";
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createNode animCurveTA -n "Character1_RightHandMiddle1_rotateZ";
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createNode animCurveTA -n "Character1_RightHandMiddle1_rotateX";
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createNode animCurveTL -n "Character1_RightHandMiddle1_translateZ";
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createNode animCurveTU -n "Character1_RightHandIndex1_scaleZ";
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createNode animCurveTU -n "Character1_RightHandIndex1_scaleY";
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createNode animCurveTU -n "Character1_RightHandIndex1_scaleX";
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createNode animCurveTA -n "Character1_RightHandIndex1_rotateZ";
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createNode animCurveTA -n "Character1_RightHandIndex1_rotateY";
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createNode animCurveTA -n "Character1_RightHandIndex1_rotateX";
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createNode animCurveTL -n "Character1_RightHandIndex1_translateZ";
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createNode animCurveTL -n "Character1_RightHandIndex1_translateY";
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createNode animCurveTL -n "Character1_RightHandIndex1_translateX";
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createNode animCurveTU -n "Character1_RightHandThumb3_scaleZ";
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createNode animCurveTU -n "Character1_RightHandThumb3_scaleY";
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createNode animCurveTU -n "Character1_RightHandThumb3_scaleX";
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createNode animCurveTA -n "Character1_RightHandThumb3_rotateZ";
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createNode animCurveTA -n "Character1_RightHandThumb3_rotateY";
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createNode animCurveTA -n "Character1_RightHandThumb3_rotateX";
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createNode animCurveTL -n "Character1_RightHandThumb3_translateZ";
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createNode animCurveTL -n "Character1_RightHandThumb3_translateY";
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createNode animCurveTL -n "Character1_RightHandThumb3_translateX";
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createNode animCurveTU -n "Character1_RightHandThumb2_scaleZ";
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createNode animCurveTU -n "Character1_RightHandThumb2_scaleY";
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createNode animCurveTU -n "Character1_RightHandThumb2_scaleX";
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createNode animCurveTA -n "Character1_RightHandThumb2_rotateZ";
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createNode animCurveTA -n "Character1_RightHandThumb2_rotateY";
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createNode animCurveTA -n "Character1_RightHandThumb2_rotateX";
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createNode animCurveTL -n "Character1_RightHandThumb2_translateY";
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createNode animCurveTL -n "Character1_RightHandThumb2_translateX";
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createNode animCurveTU -n "Character1_RightHandThumb1_scaleZ";
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createNode animCurveTU -n "Character1_RightHandThumb1_scaleY";
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createNode animCurveTU -n "Character1_RightHandThumb1_scaleX";
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createNode animCurveTA -n "Character1_RightHandThumb1_rotateZ";
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createNode animCurveTA -n "Character1_RightHandThumb1_rotateY";
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createNode animCurveTA -n "Character1_RightHandThumb1_rotateX";
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createNode animCurveTL -n "Character1_RightHandThumb1_translateZ";
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createNode animCurveTL -n "Character1_RightHandThumb1_translateY";
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createNode animCurveTL -n "Character1_RightHandThumb1_translateX";
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createNode animCurveTU -n "weapon_right_scaleZ";
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createNode animCurveTU -n "weapon_right_scaleY";
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createNode animCurveTU -n "weapon_right_scaleX";
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createNode animCurveTA -n "weapon_right_rotateZ";
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createNode animCurveTA -n "weapon_right_rotateY";
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createNode animCurveTA -n "weapon_right_rotateX";
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createNode animCurveTL -n "weapon_right_translateZ";
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createNode animCurveTL -n "weapon_right_translateY";
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createNode animCurveTL -n "weapon_right_translateX";
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createNode animCurveTU -n "Character1_RightHand_scaleZ";
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createNode animCurveTU -n "Character1_RightHand_scaleY";
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createNode animCurveTU -n "Character1_RightHand_scaleX";
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createNode animCurveTA -n "Character1_RightHand_rotateZ";
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createNode animCurveTA -n "Character1_RightHand_rotateY";
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createNode animCurveTA -n "Character1_RightHand_rotateX";
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createNode animCurveTL -n "Character1_RightHand_translateZ";
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createNode animCurveTL -n "Character1_RightHand_translateY";
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createNode animCurveTL -n "Character1_RightHand_translateX";
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createNode animCurveTU -n "Character1_RightForeArm_scaleZ";
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createNode animCurveTU -n "Character1_RightForeArm_scaleY";
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createNode animCurveTU -n "Character1_RightForeArm_scaleX";
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createNode animCurveTA -n "Character1_RightForeArm_rotateZ";
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createNode animCurveTA -n "Character1_RightForeArm_rotateY";
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createNode animCurveTA -n "Character1_RightForeArm_rotateX";
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createNode animCurveTL -n "Character1_RightForeArm_translateZ";
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createNode animCurveTL -n "Character1_RightForeArm_translateY";
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createNode animCurveTL -n "Character1_RightForeArm_translateX";
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createNode animCurveTU -n "Character1_RightArm_scaleZ";
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createNode animCurveTU -n "Character1_RightArm_scaleY";
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createNode animCurveTU -n "Character1_RightArm_scaleX";
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createNode animCurveTA -n "Character1_RightArm_rotateZ";
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createNode animCurveTU -n "Character1_RightShoulder_scaleY";
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createNode animCurveTU -n "Character1_RightShoulder_scaleX";
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createNode animCurveTA -n "Character1_RightShoulder_rotateZ";
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createNode animCurveTL -n "Character1_RightShoulder_translateY";
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createNode animCurveTU -n "Character1_LeftHandRing3_scaleY";
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createNode animCurveTU -n "Character1_LeftHandRing3_scaleX";
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createNode animCurveTA -n "Character1_LeftHandRing3_rotateZ";
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createNode animCurveTL -n "Character1_LeftHandRing3_translateZ";
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createNode animCurveTL -n "Character1_LeftHandRing3_translateY";
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createNode animCurveTL -n "Character1_LeftHandRing3_translateX";
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createNode animCurveTU -n "Character1_LeftHandRing2_scaleZ";
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createNode animCurveTU -n "Character1_LeftHandRing2_scaleY";
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createNode animCurveTU -n "Character1_LeftHandRing2_scaleX";
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createNode animCurveTA -n "Character1_LeftHandRing2_rotateZ";
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createNode animCurveTA -n "Character1_LeftHandRing2_rotateX";
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createNode animCurveTL -n "Character1_LeftHandRing2_translateZ";
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createNode animCurveTL -n "Character1_LeftHandRing2_translateY";
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createNode animCurveTL -n "Character1_LeftHandRing2_translateX";
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createNode animCurveTU -n "Character1_LeftHandRing1_scaleZ";
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createNode animCurveTU -n "Character1_LeftHandRing1_scaleY";
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createNode animCurveTU -n "Character1_LeftHandRing1_scaleX";
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createNode animCurveTA -n "Character1_LeftHandRing1_rotateZ";
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createNode animCurveTA -n "Character1_LeftHandRing1_rotateY";
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createNode animCurveTA -n "Character1_LeftHandRing1_rotateX";
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createNode animCurveTL -n "Character1_LeftHandRing1_translateZ";
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createNode animCurveTU -n "Character1_LeftHandMiddle3_scaleZ";
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createNode animCurveTU -n "Character1_LeftHandMiddle3_scaleY";
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createNode animCurveTU -n "Character1_LeftHandMiddle3_scaleX";
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createNode animCurveTA -n "Character1_LeftHandMiddle3_rotateZ";
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createNode animCurveTL -n "Character1_LeftHandMiddle3_translateY";
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createNode animCurveTU -n "Character1_LeftHandMiddle2_scaleY";
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createNode animCurveTU -n "Character1_LeftHandMiddle2_scaleX";
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createNode animCurveTA -n "Character1_LeftHandMiddle2_rotateZ";
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createNode animCurveTL -n "Character1_LeftHandMiddle2_translateY";
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createNode animCurveTL -n "Character1_LeftHandMiddle2_translateX";
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createNode animCurveTU -n "Character1_LeftHandMiddle1_scaleZ";
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createNode animCurveTU -n "Character1_LeftHandMiddle1_scaleY";
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createNode animCurveTU -n "Character1_LeftHandMiddle1_scaleX";
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createNode animCurveTA -n "Character1_LeftHandMiddle1_rotateZ";
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createNode animCurveTL -n "Character1_LeftHandMiddle1_translateZ";
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createNode animCurveTL -n "Character1_LeftHandMiddle1_translateY";
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createNode animCurveTL -n "Character1_LeftHandMiddle1_translateX";
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createNode animCurveTU -n "Character1_LeftHandIndex3_scaleZ";
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createNode animCurveTU -n "Character1_LeftHandIndex3_scaleY";
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createNode animCurveTU -n "Character1_LeftHandIndex3_scaleX";
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createNode animCurveTA -n "Character1_LeftHandIndex3_rotateZ";
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createNode animCurveTA -n "Character1_LeftHandIndex3_rotateY";
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createNode animCurveTA -n "Character1_LeftHandIndex3_rotateX";
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createNode animCurveTL -n "Character1_LeftHandIndex3_translateZ";
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createNode animCurveTL -n "Character1_LeftHandIndex3_translateY";
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createNode animCurveTL -n "Character1_LeftHandIndex3_translateX";
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createNode animCurveTU -n "Character1_LeftHandIndex2_scaleZ";
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createNode animCurveTU -n "Character1_LeftHandIndex2_scaleY";
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createNode animCurveTU -n "Character1_LeftHandIndex2_scaleX";
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createNode animCurveTA -n "Character1_LeftHandIndex2_rotateZ";
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createNode animCurveTA -n "Character1_LeftHandIndex2_rotateY";
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createNode animCurveTA -n "Character1_LeftHandIndex2_rotateX";
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createNode animCurveTL -n "Character1_LeftHandIndex2_translateZ";
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createNode animCurveTL -n "Character1_LeftHandIndex2_translateY";
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createNode animCurveTL -n "Character1_LeftHandIndex2_translateX";
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createNode animCurveTU -n "Character1_LeftHandIndex1_scaleZ";
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createNode animCurveTU -n "Character1_LeftHandIndex1_scaleY";
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createNode animCurveTU -n "Character1_LeftHandIndex1_scaleX";
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createNode animCurveTA -n "Character1_LeftHandIndex1_rotateZ";
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createNode animCurveTA -n "Character1_LeftHandIndex1_rotateY";
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createNode animCurveTA -n "Character1_LeftHandIndex1_rotateX";
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createNode animCurveTL -n "Character1_LeftHandIndex1_translateZ";
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createNode animCurveTL -n "Character1_LeftHandIndex1_translateY";
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createNode animCurveTL -n "Character1_LeftHandIndex1_translateX";
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createNode animCurveTU -n "Character1_LeftHandThumb3_scaleZ";
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createNode animCurveTU -n "Character1_LeftHandThumb3_scaleY";
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createNode animCurveTU -n "Character1_LeftHandThumb3_scaleX";
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createNode animCurveTA -n "Character1_LeftHandThumb3_rotateZ";
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createNode animCurveTA -n "Character1_LeftHandThumb3_rotateX";
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createNode animCurveTL -n "Character1_LeftHandThumb3_translateY";
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createNode animCurveTL -n "Character1_LeftHandThumb3_translateX";
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createNode animCurveTU -n "Character1_LeftHandThumb2_scaleZ";
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createNode animCurveTU -n "Character1_LeftHandThumb2_scaleY";
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createNode animCurveTU -n "Character1_LeftHandThumb2_scaleX";
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createNode animCurveTA -n "Character1_LeftHandThumb2_rotateZ";
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createNode animCurveTU -n "Character1_LeftHandThumb1_scaleZ";
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createNode animCurveTU -n "Character1_LeftHandThumb1_scaleY";
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createNode animCurveTA -n "Character1_LeftHandThumb1_rotateZ";
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createNode animCurveTL -n "Character1_LeftHandThumb1_translateZ";
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createNode animCurveTL -n "Character1_LeftHandThumb1_translateY";
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createNode animCurveTU -n "Character1_LeftHand_scaleZ";
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createNode animCurveTU -n "Character1_LeftHand_scaleY";
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createNode animCurveTU -n "Character1_LeftHand_scaleX";
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createNode animCurveTA -n "Character1_LeftHand_rotateZ";
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createNode animCurveTL -n "Character1_LeftHand_translateX";
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createNode animCurveTU -n "Character1_LeftForeArm_scaleZ";
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createNode animCurveTU -n "Character1_LeftForeArm_scaleY";
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createNode animCurveTU -n "Character1_LeftForeArm_scaleX";
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createNode animCurveTA -n "Character1_LeftForeArm_rotateZ";
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createNode animCurveTA -n "Character1_LeftForeArm_rotateY";
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createNode animCurveTU -n "Character1_LeftArm_scaleZ";
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createNode animCurveTU -n "Character1_LeftArm_scaleY";
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createNode animCurveTU -n "Character1_LeftArm_scaleX";
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createNode animCurveTA -n "Character1_LeftArm_rotateZ";
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createNode animCurveTA -n "Character1_LeftArm_rotateY";
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createNode animCurveTA -n "Character1_LeftArm_rotateX";
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createNode animCurveTL -n "Character1_LeftArm_translateZ";
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createNode animCurveTL -n "Character1_LeftArm_translateY";
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createNode animCurveTL -n "Character1_LeftArm_translateX";
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createNode animCurveTU -n "Character1_LeftShoulder_scaleZ";
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createNode animCurveTU -n "Character1_LeftShoulder_scaleY";
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createNode animCurveTU -n "Character1_LeftShoulder_scaleX";
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createNode animCurveTA -n "Character1_LeftShoulder_rotateZ";
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createNode animCurveTA -n "Character1_LeftShoulder_rotateY";
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createNode animCurveTA -n "Character1_LeftShoulder_rotateX";
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createNode animCurveTL -n "Character1_LeftShoulder_translateY";
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createNode animCurveTL -n "Character1_LeftShoulder_translateX";
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createNode animCurveTU -n "Character1_Spine1_scaleZ";
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createNode animCurveTU -n "Character1_Spine1_scaleY";
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createNode animCurveTU -n "Character1_Spine1_scaleX";
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createNode animCurveTA -n "Character1_Spine1_rotateZ";
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createNode animCurveTU -n "Character1_Spine_scaleY";
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createNode animCurveTU -n "Character1_Spine_scaleX";
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createNode animCurveTA -n "Character1_Spine_rotateZ";
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createNode animCurveTL -n "Character1_Spine_translateX";
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createNode animCurveTU -n "Character1_RightFootIndex2_scaleZ";
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createNode animCurveTU -n "Character1_RightFootIndex2_scaleY";
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createNode animCurveTU -n "Character1_RightFootIndex2_scaleX";
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createNode animCurveTA -n "Character1_RightFootIndex2_rotateZ";
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createNode animCurveTA -n "Character1_RightFootIndex2_rotateY";
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createNode animCurveTL -n "Character1_RightFootIndex2_translateZ";
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createNode animCurveTL -n "Character1_RightFootIndex2_translateY";
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createNode animCurveTL -n "Character1_RightFootIndex2_translateX";
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createNode animCurveTU -n "Character1_RightFootIndex1_scaleZ";
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createNode animCurveTU -n "Character1_RightFootIndex1_scaleY";
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createNode animCurveTU -n "Character1_RightFootIndex1_scaleX";
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createNode animCurveTA -n "Character1_RightFootIndex1_rotateZ";
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createNode animCurveTA -n "Character1_RightFootIndex1_rotateY";
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createNode animCurveTA -n "Character1_RightFootIndex1_rotateX";
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createNode animCurveTL -n "Character1_RightFootIndex1_translateZ";
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createNode animCurveTL -n "Character1_RightFootIndex1_translateY";
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createNode animCurveTL -n "Character1_RightFootIndex1_translateX";
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createNode animCurveTU -n "Character1_RightToeBase_scaleZ";
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createNode animCurveTU -n "Character1_RightToeBase_scaleY";
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createNode animCurveTU -n "Character1_RightToeBase_scaleX";
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createNode animCurveTA -n "Character1_RightToeBase_rotateZ";
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createNode animCurveTA -n "Character1_RightToeBase_rotateY";
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createNode animCurveTU -n "Character1_RightLeg_scaleY";
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createNode animCurveTU -n "Character1_RightLeg_scaleX";
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createNode animCurveTU -n "Character1_RightUpLeg_scaleZ";
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createNode animCurveTU -n "Character1_RightUpLeg_scaleY";
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createNode animCurveTU -n "Character1_RightUpLeg_scaleX";
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createNode animCurveTA -n "Character1_RightUpLeg_rotateZ";
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createNode animCurveTL -n "Character1_RightUpLeg_translateY";
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createNode animCurveTU -n "Character1_LeftFootIndex2_scaleZ";
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createNode animCurveTU -n "Character1_LeftFootIndex2_scaleY";
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createNode animCurveTU -n "Character1_LeftFootIndex2_scaleX";
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createNode animCurveTA -n "Character1_LeftFootIndex2_rotateZ";
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createNode animCurveTL -n "Character1_LeftFootIndex2_translateZ";
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createNode animCurveTL -n "Character1_LeftFootIndex2_translateY";
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createNode animCurveTU -n "Character1_LeftFootIndex1_scaleZ";
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createNode animCurveTU -n "Character1_LeftFootIndex1_scaleY";
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createNode animCurveTU -n "Character1_LeftFootIndex1_scaleX";
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createNode animCurveTA -n "Character1_LeftFootIndex1_rotateZ";
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createNode animCurveTL -n "Character1_LeftFootIndex1_translateY";
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createNode animCurveTU -n "Character1_LeftToeBase_scaleZ";
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createNode animCurveTU -n "Character1_LeftToeBase_scaleY";
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createNode animCurveTU -n "Character1_LeftToeBase_scaleX";
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createNode animCurveTA -n "Character1_LeftToeBase_rotateZ";
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createNode animCurveTA -n "Character1_LeftToeBase_rotateY";
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createNode animCurveTA -n "Character1_LeftToeBase_rotateX";
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createNode animCurveTL -n "Character1_LeftToeBase_translateZ";
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createNode animCurveTL -n "Character1_LeftToeBase_translateY";
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createNode animCurveTL -n "Character1_LeftToeBase_translateX";
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createNode animCurveTU -n "Character1_LeftFoot_scaleZ";
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createNode animCurveTU -n "Character1_LeftFoot_scaleY";
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createNode animCurveTU -n "Character1_LeftFoot_scaleX";
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createNode animCurveTA -n "Character1_LeftFoot_rotateZ";
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createNode animCurveTA -n "Character1_LeftFoot_rotateY";
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createNode animCurveTA -n "Character1_LeftFoot_rotateX";
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createNode animCurveTL -n "Character1_LeftFoot_translateZ";
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createNode animCurveTL -n "Character1_LeftFoot_translateY";
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createNode animCurveTL -n "Character1_LeftFoot_translateX";
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createNode animCurveTU -n "Character1_LeftLeg_scaleZ";
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createNode animCurveTU -n "Character1_LeftLeg_scaleY";
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createNode animCurveTU -n "Character1_LeftLeg_scaleX";
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createNode animCurveTA -n "Character1_LeftLeg_rotateZ";
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createNode animCurveTA -n "Character1_LeftLeg_rotateY";
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createNode animCurveTA -n "Character1_LeftLeg_rotateX";
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createNode animCurveTL -n "Character1_LeftLeg_translateZ";
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createNode animCurveTL -n "Character1_LeftLeg_translateY";
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createNode animCurveTL -n "Character1_LeftLeg_translateX";
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createNode animCurveTU -n "Character1_LeftUpLeg_scaleZ";
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createNode animCurveTU -n "Character1_LeftUpLeg_scaleY";
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createNode animCurveTU -n "Character1_LeftUpLeg_scaleX";
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createNode animCurveTA -n "Character1_LeftUpLeg_rotateZ";
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createNode animCurveTA -n "Character1_LeftUpLeg_rotateY";
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createNode animCurveTA -n "Character1_LeftUpLeg_rotateX";
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createNode animCurveTL -n "Character1_LeftUpLeg_translateZ";
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		 19 -4.4408920985006262e-015 20 2.6645352591003757e-015;
createNode animCurveTL -n "Character1_LeftUpLeg_translateY";
	setAttr ".tan" 9;
	setAttr ".wgt" no;
	setAttr -s 3 ".ktv[0:2]"  0 -0.76475369930267334 19 -0.76475369930267334
		 20 -0.76475369930267334;
createNode animCurveTL -n "Character1_LeftUpLeg_translateX";
	setAttr ".tan" 9;
	setAttr ".wgt" no;
	setAttr -s 3 ".ktv[0:2]"  0 14.465805053710938 19 14.465805053710938
		 20 14.465805053710938;
createNode animCurveTU -n "Character1_Hips_scaleZ";
	setAttr ".tan" 9;
	setAttr ".wgt" no;
	setAttr -s 3 ".ktv[0:2]"  0 1 19 1 20 1;
createNode animCurveTU -n "Character1_Hips_scaleY";
	setAttr ".tan" 9;
	setAttr ".wgt" no;
	setAttr -s 3 ".ktv[0:2]"  0 1 19 1 20 1;
createNode animCurveTU -n "Character1_Hips_scaleX";
	setAttr ".tan" 9;
	setAttr ".wgt" no;
	setAttr -s 3 ".ktv[0:2]"  0 1 19 1 20 1;
createNode animCurveTA -n "Character1_Hips_rotateZ";
	setAttr ".tan" 9;
	setAttr ".wgt" no;
	setAttr -s 21 ".ktv[0:20]"  0 -0.30432862043380737 1 -0.59336793422698975
		 2 -0.87803506851196289 3 -1.1546297073364258 4 -1.4164582490921021 5 -1.6526967287063599
		 6 -1.797727108001709 7 -1.8999081850051878 8 -1.9530682563781738 9 -1.9545620679855347
		 10 -1.903900742530823 11 -1.5871040821075439 12 -0.91610717773437489 13 -0.072404786944389343
		 14 0.76393139362335205 15 0.8632436990737915 16 0.77410656213760376 17 0.58301836252212524
		 18 0.31361812353134155 19 0.0048851799219846725 20 -0.30432862043380737;
createNode animCurveTA -n "Character1_Hips_rotateY";
	setAttr ".tan" 9;
	setAttr ".wgt" no;
	setAttr -s 21 ".ktv[0:20]"  0 4.663055419921875 1 4.9323902130126953
		 2 5.6671862602233887 3 6.7535271644592285 4 8.0779657363891602 5 9.527496337890625
		 6 10.941134452819824 7 12.178597450256348 8 13.161019325256348 9 13.80933666229248
		 10 14.044535636901855 11 13.697354316711426 12 12.739079475402832 13 11.311699867248535
		 14 9.5570764541625977 15 7.8953356742858896 16 6.6250510215759277 17 5.706566333770752
		 18 5.1000423431396484 19 4.7655253410339355 20 4.663055419921875;
createNode animCurveTA -n "Character1_Hips_rotateX";
	setAttr ".tan" 9;
	setAttr ".wgt" no;
	setAttr -s 21 ".ktv[0:20]"  0 0.048003807663917542 1 -0.1778637170791626
		 2 -0.44528847932815552 3 -0.70152032375335693 4 -0.89208376407623291 5 -0.96040880680084229
		 6 -0.86992496252059937 7 -0.67766517400741577 8 -0.4440949559211731 9 -0.23068587481975558
		 10 -0.10016237944364548 11 0.021782686933875084 12 0.069497659802436829 13 0.073446586728096008
		 14 0.070794597268104553 15 0.083237849175930023 16 0.089339591562747955 17 0.092006765305995941
		 18 0.088822789490222931 19 0.075771741569042206 20 0.048003807663917542;
createNode animCurveTL -n "Character1_Hips_translateZ";
	setAttr ".tan" 9;
	setAttr ".wgt" no;
	setAttr -s 21 ".ktv[0:20]"  0 4.9200105667114258 1 4.7614073753356934
		 2 4.5141239166259766 3 4.1924238204956055 4 3.8105897903442383 5 3.382918119430542
		 6 2.9264369010925293 7 2.4767477512359619 8 2.0763175487518311 9 1.7676178216934204
		 10 1.5931191444396973 11 1.7994457483291626 12 2.4327609539031982 13 3.2387633323669434
		 14 3.9632387161254883 15 4.4654526710510254 16 4.7853870391845703 17 4.9403152465820312
		 18 4.9914617538452148 19 4.9859895706176758 20 4.9200105667114258;
createNode animCurveTL -n "Character1_Hips_translateY";
	setAttr ".tan" 9;
	setAttr ".wgt" no;
	setAttr -s 21 ".ktv[0:20]"  0 58.193138122558594 1 58.195468902587891
		 2 58.206653594970703 3 58.232940673828125 4 58.280582427978516 5 58.3558349609375
		 6 58.303916931152344 7 58.041244506835938 8 57.680957794189453 9 57.336208343505859
		 10 57.120155334472656 11 57.433269500732422 12 58.281684875488281 13 59.187046051025391
		 14 59.671112060546875 15 59.703018188476563 16 59.566596984863281 17 59.256027221679688
		 18 58.802883148193359 19 58.379917144775391 20 58.193138122558594;
createNode animCurveTL -n "Character1_Hips_translateX";
	setAttr ".tan" 9;
	setAttr ".wgt" no;
	setAttr -s 21 ".ktv[0:20]"  0 -2.9598855972290039 1 -2.2298023700714111
		 2 -1.0259112119674683 3 0.29912799596786499 4 1.3926936388015747 5 1.9022176265716553
		 6 1.9454553127288818 7 1.8671942949295044 8 1.6532497406005859 9 1.2893919944763184
		 10 0.76136738061904907 11 -0.088551588356494904 12 -1.2584986686706543 13 -2.5224168300628662
		 14 -3.6542496681213379 15 -4.1756892204284668 16 -4.1221156120300293 17 -3.9667696952819824
		 18 -3.7165470123291016 19 -3.3785510063171387 20 -2.9598855972290039;
createNode animCurveTU -n "hood_left_scaleZ";
	setAttr ".tan" 9;
	setAttr ".wgt" no;
	setAttr -s 3 ".ktv[0:2]"  0 1 19 1 20 1;
createNode animCurveTU -n "hood_left_scaleY";
	setAttr ".tan" 9;
	setAttr ".wgt" no;
	setAttr -s 3 ".ktv[0:2]"  0 1 19 1 20 1;
createNode animCurveTU -n "hood_left_scaleX";
	setAttr ".tan" 9;
	setAttr ".wgt" no;
	setAttr -s 3 ".ktv[0:2]"  0 1 19 1 20 1;
createNode animCurveTA -n "hood_left_rotateZ";
	setAttr ".tan" 9;
	setAttr ".wgt" no;
	setAttr -s 21 ".ktv[0:20]"  0 -10.429441452026367 1 -10.733866691589355
		 2 -11.483920097351074 3 -12.434767723083496 4 -13.34157657623291 5 -13.959511756896973
		 6 -14.630227088928223 7 -15.516942977905272 8 -16.107181549072266 9 -15.888465881347656
		 10 -14.34831714630127 11 -10.386141777038574 12 -4.3435916900634766 13 2.1284427642822266
		 14 7.3790712356567383 15 9.7574033737182617 16 7.9087796211242676 17 2.9337930679321289
		 18 -3.135566234588623 19 -8.2673072814941406 20 -10.429441452026367;
createNode animCurveTA -n "hood_left_rotateY";
	setAttr ".tan" 9;
	setAttr ".wgt" no;
	setAttr -s 21 ".ktv[0:20]"  0 -39.163063049316406 1 -40.069248199462891
		 2 -42.30438232421875 3 -45.143337249755859 4 -47.861003875732422 5 -49.732246398925781
		 6 -50.609760284423828 7 -50.976959228515625 8 -51.0548095703125 9 -51.064266204833984
		 10 -51.226299285888672 11 -51.788047790527344 12 -52.602195739746094 13 -53.298042297363281
		 14 -53.504875183105469 15 -52.851982116699219 16 -50.656288146972656 17 -47.164928436279297
		 18 -43.40252685546875 19 -40.393699645996094 20 -39.163063049316406;
createNode animCurveTA -n "hood_left_rotateX";
	setAttr ".tan" 9;
	setAttr ".wgt" no;
	setAttr -s 21 ".ktv[0:20]"  0 6.3964710235595703 1 7.6888771057128915
		 2 10.882022857666016 3 14.949796676635742 4 18.866090774536133 5 21.604793548583984
		 6 23.424821853637695 7 25.010250091552734 8 25.972700119018555 9 25.923797607421875
		 10 24.475168228149414 11 20.638946533203125 12 14.674052238464357 13 8.0622777938842773
		 14 2.2854158878326416 15 -1.1747381687164307 16 -1.5443689823150635 17 0.18866124749183655
		 18 2.8636279106140137 19 5.3198060989379883 20 6.3964710235595703;
createNode animCurveTL -n "hood_left_translateZ";
	setAttr ".tan" 9;
	setAttr ".wgt" no;
	setAttr -s 18 ".ktv[0:17]"  0 2.679999828338623 4 2.679999828338623
		 5 2.679999828338623 6 2.859999418258667 7 3.2892296314239502 8 3.8015363216400146
		 9 4.2307662963867188 10 4.4107661247253418 11 4.4107661247253418 12 4.4107661247253418
		 13 4.4107661247253418 14 4.4107661247253418 15 4.4107661247253418 16 4.2861509323120117
		 17 3.9676899909973145 18 3.5384600162506104 19 3.0815377235412598 20 2.679999828338623;
createNode animCurveTL -n "hood_left_translateY";
	setAttr ".tan" 9;
	setAttr ".wgt" no;
	setAttr -s 18 ".ktv[0:17]"  0 -26.884906768798828 4 -26.884906768798828
		 5 -26.884906768798828 6 -26.931379318237305 7 -27.042196273803711 8 -27.174461364746094
		 9 -27.2852783203125 10 -27.331750869750977 11 -27.331750869750977 12 -27.331750869750977
		 13 -27.331750869750977 14 -27.331750869750977 15 -27.331750869750977 16 -27.299577713012695
		 17 -27.21735954284668 18 -27.106540679931641 19 -26.988574981689453 20 -26.884906768798828;
createNode animCurveTL -n "hood_left_translateX";
	setAttr ".tan" 9;
	setAttr ".wgt" no;
	setAttr -s 18 ".ktv[0:17]"  0 18.924465179443359 4 18.924465179443359
		 5 18.924465179443359 6 18.534887313842773 7 17.60589599609375 8 16.497097015380859
		 9 15.568105697631836 10 15.17852783203125 11 15.17852783203125 12 15.17852783203125
		 13 15.17852783203125 14 15.17852783203125 15 15.17852783203125 16 15.448235511779785
		 17 16.137487411499023 18 17.06648063659668 19 18.055408477783203 20 18.924465179443359;
select -ne :time1;
	setAttr ".o" 0;
select -ne :renderPartition;
	setAttr -s 4 ".st";
select -ne :initialShadingGroup;
	setAttr ".ro" yes;
select -ne :initialParticleSE;
	setAttr ".ro" yes;
select -ne :defaultShaderList1;
	setAttr -s 4 ".s";
select -ne :defaultTextureList1;
	setAttr -s 2 ".tx";
select -ne :postProcessList1;
	setAttr -s 2 ".p";
select -ne :defaultRenderUtilityList1;
	setAttr -s 2 ".u";
select -ne :defaultRenderingList1;
select -ne :renderGlobalsList1;
select -ne :defaultHardwareRenderGlobals;
	setAttr ".fn" -type "string" "im";
	setAttr ".res" -type "string" "ntsc_4d 646 485 1.333";
select -ne :characterPartition;
connectAttr "shuffle_rightSource.cl" "clipLibrary1.sc[0]";
connectAttr "hood_right_scaleZ.a" "clipLibrary1.cel[0].cev[0].cevr";
connectAttr "hood_right_scaleY.a" "clipLibrary1.cel[0].cev[1].cevr";
connectAttr "hood_right_scaleX.a" "clipLibrary1.cel[0].cev[2].cevr";
connectAttr "hood_right_rotateZ.a" "clipLibrary1.cel[0].cev[3].cevr";
connectAttr "hood_right_rotateY.a" "clipLibrary1.cel[0].cev[4].cevr";
connectAttr "hood_right_rotateX.a" "clipLibrary1.cel[0].cev[5].cevr";
connectAttr "hood_right_translateZ.a" "clipLibrary1.cel[0].cev[6].cevr";
connectAttr "hood_right_translateY.a" "clipLibrary1.cel[0].cev[7].cevr";
connectAttr "hood_right_translateX.a" "clipLibrary1.cel[0].cev[8].cevr";
connectAttr "hood_03_scaleZ.a" "clipLibrary1.cel[0].cev[9].cevr";
connectAttr "hood_03_scaleY.a" "clipLibrary1.cel[0].cev[10].cevr";
connectAttr "hood_03_scaleX.a" "clipLibrary1.cel[0].cev[11].cevr";
connectAttr "hood_03_rotateZ.a" "clipLibrary1.cel[0].cev[12].cevr";
connectAttr "hood_03_rotateY.a" "clipLibrary1.cel[0].cev[13].cevr";
connectAttr "hood_03_rotateX.a" "clipLibrary1.cel[0].cev[14].cevr";
connectAttr "hood_03_translateZ.a" "clipLibrary1.cel[0].cev[15].cevr";
connectAttr "hood_03_translateY.a" "clipLibrary1.cel[0].cev[16].cevr";
connectAttr "hood_03_translateX.a" "clipLibrary1.cel[0].cev[17].cevr";
connectAttr "hood_02_scaleZ.a" "clipLibrary1.cel[0].cev[18].cevr";
connectAttr "hood_02_scaleY.a" "clipLibrary1.cel[0].cev[19].cevr";
connectAttr "hood_02_scaleX.a" "clipLibrary1.cel[0].cev[20].cevr";
connectAttr "hood_02_rotateZ.a" "clipLibrary1.cel[0].cev[21].cevr";
connectAttr "hood_02_rotateY.a" "clipLibrary1.cel[0].cev[22].cevr";
connectAttr "hood_02_rotateX.a" "clipLibrary1.cel[0].cev[23].cevr";
connectAttr "hood_02_translateZ.a" "clipLibrary1.cel[0].cev[24].cevr";
connectAttr "hood_02_translateY.a" "clipLibrary1.cel[0].cev[25].cevr";
connectAttr "hood_02_translateX.a" "clipLibrary1.cel[0].cev[26].cevr";
connectAttr "hood_01_scaleZ.a" "clipLibrary1.cel[0].cev[27].cevr";
connectAttr "hood_01_scaleY.a" "clipLibrary1.cel[0].cev[28].cevr";
connectAttr "hood_01_scaleX.a" "clipLibrary1.cel[0].cev[29].cevr";
connectAttr "hood_01_rotateZ.a" "clipLibrary1.cel[0].cev[30].cevr";
connectAttr "hood_01_rotateY.a" "clipLibrary1.cel[0].cev[31].cevr";
connectAttr "hood_01_rotateX.a" "clipLibrary1.cel[0].cev[32].cevr";
connectAttr "hood_01_translateZ.a" "clipLibrary1.cel[0].cev[33].cevr";
connectAttr "hood_01_translateY.a" "clipLibrary1.cel[0].cev[34].cevr";
connectAttr "hood_01_translateX.a" "clipLibrary1.cel[0].cev[35].cevr";
connectAttr "eye_left_scaleZ.a" "clipLibrary1.cel[0].cev[36].cevr";
connectAttr "eye_left_scaleY.a" "clipLibrary1.cel[0].cev[37].cevr";
connectAttr "eye_left_scaleX.a" "clipLibrary1.cel[0].cev[38].cevr";
connectAttr "eye_left_rotateZ.a" "clipLibrary1.cel[0].cev[39].cevr";
connectAttr "eye_left_rotateY.a" "clipLibrary1.cel[0].cev[40].cevr";
connectAttr "eye_left_rotateX.a" "clipLibrary1.cel[0].cev[41].cevr";
connectAttr "eye_left_translateZ.a" "clipLibrary1.cel[0].cev[42].cevr";
connectAttr "eye_left_translateY.a" "clipLibrary1.cel[0].cev[43].cevr";
connectAttr "eye_left_translateX.a" "clipLibrary1.cel[0].cev[44].cevr";
connectAttr "eye_right_scaleZ.a" "clipLibrary1.cel[0].cev[45].cevr";
connectAttr "eye_right_scaleY.a" "clipLibrary1.cel[0].cev[46].cevr";
connectAttr "eye_right_scaleX.a" "clipLibrary1.cel[0].cev[47].cevr";
connectAttr "eye_right_rotateZ.a" "clipLibrary1.cel[0].cev[48].cevr";
connectAttr "eye_right_rotateY.a" "clipLibrary1.cel[0].cev[49].cevr";
connectAttr "eye_right_rotateX.a" "clipLibrary1.cel[0].cev[50].cevr";
connectAttr "eye_right_translateZ.a" "clipLibrary1.cel[0].cev[51].cevr";
connectAttr "eye_right_translateY.a" "clipLibrary1.cel[0].cev[52].cevr";
connectAttr "eye_right_translateX.a" "clipLibrary1.cel[0].cev[53].cevr";
connectAttr "jaw_scaleZ.a" "clipLibrary1.cel[0].cev[54].cevr";
connectAttr "jaw_scaleY.a" "clipLibrary1.cel[0].cev[55].cevr";
connectAttr "jaw_scaleX.a" "clipLibrary1.cel[0].cev[56].cevr";
connectAttr "jaw_rotateZ.a" "clipLibrary1.cel[0].cev[57].cevr";
connectAttr "jaw_rotateY.a" "clipLibrary1.cel[0].cev[58].cevr";
connectAttr "jaw_rotateX.a" "clipLibrary1.cel[0].cev[59].cevr";
connectAttr "jaw_translateZ.a" "clipLibrary1.cel[0].cev[60].cevr";
connectAttr "jaw_translateY.a" "clipLibrary1.cel[0].cev[61].cevr";
connectAttr "jaw_translateX.a" "clipLibrary1.cel[0].cev[62].cevr";
connectAttr "Character1_Head_scaleZ.a" "clipLibrary1.cel[0].cev[63].cevr";
connectAttr "Character1_Head_scaleY.a" "clipLibrary1.cel[0].cev[64].cevr";
connectAttr "Character1_Head_scaleX.a" "clipLibrary1.cel[0].cev[65].cevr";
connectAttr "Character1_Head_rotateZ.a" "clipLibrary1.cel[0].cev[66].cevr";
connectAttr "Character1_Head_rotateY.a" "clipLibrary1.cel[0].cev[67].cevr";
connectAttr "Character1_Head_rotateX.a" "clipLibrary1.cel[0].cev[68].cevr";
connectAttr "Character1_Head_translateZ.a" "clipLibrary1.cel[0].cev[69].cevr";
connectAttr "Character1_Head_translateY.a" "clipLibrary1.cel[0].cev[70].cevr";
connectAttr "Character1_Head_translateX.a" "clipLibrary1.cel[0].cev[71].cevr";
connectAttr "Character1_Neck_scaleZ.a" "clipLibrary1.cel[0].cev[72].cevr";
connectAttr "Character1_Neck_scaleY.a" "clipLibrary1.cel[0].cev[73].cevr";
connectAttr "Character1_Neck_scaleX.a" "clipLibrary1.cel[0].cev[74].cevr";
connectAttr "Character1_Neck_rotateZ.a" "clipLibrary1.cel[0].cev[75].cevr";
connectAttr "Character1_Neck_rotateY.a" "clipLibrary1.cel[0].cev[76].cevr";
connectAttr "Character1_Neck_rotateX.a" "clipLibrary1.cel[0].cev[77].cevr";
connectAttr "Character1_Neck_translateZ.a" "clipLibrary1.cel[0].cev[78].cevr";
connectAttr "Character1_Neck_translateY.a" "clipLibrary1.cel[0].cev[79].cevr";
connectAttr "Character1_Neck_translateX.a" "clipLibrary1.cel[0].cev[80].cevr";
connectAttr "Character1_RightHandRing3_scaleZ.a" "clipLibrary1.cel[0].cev[81].cevr"
		;
connectAttr "Character1_RightHandRing3_scaleY.a" "clipLibrary1.cel[0].cev[82].cevr"
		;
connectAttr "Character1_RightHandRing3_scaleX.a" "clipLibrary1.cel[0].cev[83].cevr"
		;
connectAttr "Character1_RightHandRing3_rotateZ.a" "clipLibrary1.cel[0].cev[84].cevr"
		;
connectAttr "Character1_RightHandRing3_rotateY.a" "clipLibrary1.cel[0].cev[85].cevr"
		;
connectAttr "Character1_RightHandRing3_rotateX.a" "clipLibrary1.cel[0].cev[86].cevr"
		;
connectAttr "Character1_RightHandRing3_translateZ.a" "clipLibrary1.cel[0].cev[87].cevr"
		;
connectAttr "Character1_RightHandRing3_translateY.a" "clipLibrary1.cel[0].cev[88].cevr"
		;
connectAttr "Character1_RightHandRing3_translateX.a" "clipLibrary1.cel[0].cev[89].cevr"
		;
connectAttr "Character1_RightHandRing2_scaleZ.a" "clipLibrary1.cel[0].cev[90].cevr"
		;
connectAttr "Character1_RightHandRing2_scaleY.a" "clipLibrary1.cel[0].cev[91].cevr"
		;
connectAttr "Character1_RightHandRing2_scaleX.a" "clipLibrary1.cel[0].cev[92].cevr"
		;
connectAttr "Character1_RightHandRing2_rotateZ.a" "clipLibrary1.cel[0].cev[93].cevr"
		;
connectAttr "Character1_RightHandRing2_rotateY.a" "clipLibrary1.cel[0].cev[94].cevr"
		;
connectAttr "Character1_RightHandRing2_rotateX.a" "clipLibrary1.cel[0].cev[95].cevr"
		;
connectAttr "Character1_RightHandRing2_translateZ.a" "clipLibrary1.cel[0].cev[96].cevr"
		;
connectAttr "Character1_RightHandRing2_translateY.a" "clipLibrary1.cel[0].cev[97].cevr"
		;
connectAttr "Character1_RightHandRing2_translateX.a" "clipLibrary1.cel[0].cev[98].cevr"
		;
connectAttr "Character1_RightHandRing1_scaleZ.a" "clipLibrary1.cel[0].cev[99].cevr"
		;
connectAttr "Character1_RightHandRing1_scaleY.a" "clipLibrary1.cel[0].cev[100].cevr"
		;
connectAttr "Character1_RightHandRing1_scaleX.a" "clipLibrary1.cel[0].cev[101].cevr"
		;
connectAttr "Character1_RightHandRing1_rotateZ.a" "clipLibrary1.cel[0].cev[102].cevr"
		;
connectAttr "Character1_RightHandRing1_rotateY.a" "clipLibrary1.cel[0].cev[103].cevr"
		;
connectAttr "Character1_RightHandRing1_rotateX.a" "clipLibrary1.cel[0].cev[104].cevr"
		;
connectAttr "Character1_RightHandRing1_translateZ.a" "clipLibrary1.cel[0].cev[105].cevr"
		;
connectAttr "Character1_RightHandRing1_translateY.a" "clipLibrary1.cel[0].cev[106].cevr"
		;
connectAttr "Character1_RightHandRing1_translateX.a" "clipLibrary1.cel[0].cev[107].cevr"
		;
connectAttr "Character1_RightHandMiddle3_scaleZ.a" "clipLibrary1.cel[0].cev[108].cevr"
		;
connectAttr "Character1_RightHandMiddle3_scaleY.a" "clipLibrary1.cel[0].cev[109].cevr"
		;
connectAttr "Character1_RightHandMiddle3_scaleX.a" "clipLibrary1.cel[0].cev[110].cevr"
		;
connectAttr "Character1_RightHandMiddle3_rotateZ.a" "clipLibrary1.cel[0].cev[111].cevr"
		;
connectAttr "Character1_RightHandMiddle3_rotateY.a" "clipLibrary1.cel[0].cev[112].cevr"
		;
connectAttr "Character1_RightHandMiddle3_rotateX.a" "clipLibrary1.cel[0].cev[113].cevr"
		;
connectAttr "Character1_RightHandMiddle3_translateZ.a" "clipLibrary1.cel[0].cev[114].cevr"
		;
connectAttr "Character1_RightHandMiddle3_translateY.a" "clipLibrary1.cel[0].cev[115].cevr"
		;
connectAttr "Character1_RightHandMiddle3_translateX.a" "clipLibrary1.cel[0].cev[116].cevr"
		;
connectAttr "Character1_RightHandMiddle2_scaleZ.a" "clipLibrary1.cel[0].cev[117].cevr"
		;
connectAttr "Character1_RightHandMiddle2_scaleY.a" "clipLibrary1.cel[0].cev[118].cevr"
		;
connectAttr "Character1_RightHandMiddle2_scaleX.a" "clipLibrary1.cel[0].cev[119].cevr"
		;
connectAttr "Character1_RightHandMiddle2_rotateZ.a" "clipLibrary1.cel[0].cev[120].cevr"
		;
connectAttr "Character1_RightHandMiddle2_rotateY.a" "clipLibrary1.cel[0].cev[121].cevr"
		;
connectAttr "Character1_RightHandMiddle2_rotateX.a" "clipLibrary1.cel[0].cev[122].cevr"
		;
connectAttr "Character1_RightHandMiddle2_translateZ.a" "clipLibrary1.cel[0].cev[123].cevr"
		;
connectAttr "Character1_RightHandMiddle2_translateY.a" "clipLibrary1.cel[0].cev[124].cevr"
		;
connectAttr "Character1_RightHandMiddle2_translateX.a" "clipLibrary1.cel[0].cev[125].cevr"
		;
connectAttr "Character1_RightHandMiddle1_scaleZ.a" "clipLibrary1.cel[0].cev[126].cevr"
		;
connectAttr "Character1_RightHandMiddle1_scaleY.a" "clipLibrary1.cel[0].cev[127].cevr"
		;
connectAttr "Character1_RightHandMiddle1_scaleX.a" "clipLibrary1.cel[0].cev[128].cevr"
		;
connectAttr "Character1_RightHandMiddle1_rotateZ.a" "clipLibrary1.cel[0].cev[129].cevr"
		;
connectAttr "Character1_RightHandMiddle1_rotateY.a" "clipLibrary1.cel[0].cev[130].cevr"
		;
connectAttr "Character1_RightHandMiddle1_rotateX.a" "clipLibrary1.cel[0].cev[131].cevr"
		;
connectAttr "Character1_RightHandMiddle1_translateZ.a" "clipLibrary1.cel[0].cev[132].cevr"
		;
connectAttr "Character1_RightHandMiddle1_translateY.a" "clipLibrary1.cel[0].cev[133].cevr"
		;
connectAttr "Character1_RightHandMiddle1_translateX.a" "clipLibrary1.cel[0].cev[134].cevr"
		;
connectAttr "Character1_RightHandIndex3_scaleZ.a" "clipLibrary1.cel[0].cev[135].cevr"
		;
connectAttr "Character1_RightHandIndex3_scaleY.a" "clipLibrary1.cel[0].cev[136].cevr"
		;
connectAttr "Character1_RightHandIndex3_scaleX.a" "clipLibrary1.cel[0].cev[137].cevr"
		;
connectAttr "Character1_RightHandIndex3_rotateZ.a" "clipLibrary1.cel[0].cev[138].cevr"
		;
connectAttr "Character1_RightHandIndex3_rotateY.a" "clipLibrary1.cel[0].cev[139].cevr"
		;
connectAttr "Character1_RightHandIndex3_rotateX.a" "clipLibrary1.cel[0].cev[140].cevr"
		;
connectAttr "Character1_RightHandIndex3_translateZ.a" "clipLibrary1.cel[0].cev[141].cevr"
		;
connectAttr "Character1_RightHandIndex3_translateY.a" "clipLibrary1.cel[0].cev[142].cevr"
		;
connectAttr "Character1_RightHandIndex3_translateX.a" "clipLibrary1.cel[0].cev[143].cevr"
		;
connectAttr "Character1_RightHandIndex2_scaleZ.a" "clipLibrary1.cel[0].cev[144].cevr"
		;
connectAttr "Character1_RightHandIndex2_scaleY.a" "clipLibrary1.cel[0].cev[145].cevr"
		;
connectAttr "Character1_RightHandIndex2_scaleX.a" "clipLibrary1.cel[0].cev[146].cevr"
		;
connectAttr "Character1_RightHandIndex2_rotateZ.a" "clipLibrary1.cel[0].cev[147].cevr"
		;
connectAttr "Character1_RightHandIndex2_rotateY.a" "clipLibrary1.cel[0].cev[148].cevr"
		;
connectAttr "Character1_RightHandIndex2_rotateX.a" "clipLibrary1.cel[0].cev[149].cevr"
		;
connectAttr "Character1_RightHandIndex2_translateZ.a" "clipLibrary1.cel[0].cev[150].cevr"
		;
connectAttr "Character1_RightHandIndex2_translateY.a" "clipLibrary1.cel[0].cev[151].cevr"
		;
connectAttr "Character1_RightHandIndex2_translateX.a" "clipLibrary1.cel[0].cev[152].cevr"
		;
connectAttr "Character1_RightHandIndex1_scaleZ.a" "clipLibrary1.cel[0].cev[153].cevr"
		;
connectAttr "Character1_RightHandIndex1_scaleY.a" "clipLibrary1.cel[0].cev[154].cevr"
		;
connectAttr "Character1_RightHandIndex1_scaleX.a" "clipLibrary1.cel[0].cev[155].cevr"
		;
connectAttr "Character1_RightHandIndex1_rotateZ.a" "clipLibrary1.cel[0].cev[156].cevr"
		;
connectAttr "Character1_RightHandIndex1_rotateY.a" "clipLibrary1.cel[0].cev[157].cevr"
		;
connectAttr "Character1_RightHandIndex1_rotateX.a" "clipLibrary1.cel[0].cev[158].cevr"
		;
connectAttr "Character1_RightHandIndex1_translateZ.a" "clipLibrary1.cel[0].cev[159].cevr"
		;
connectAttr "Character1_RightHandIndex1_translateY.a" "clipLibrary1.cel[0].cev[160].cevr"
		;
connectAttr "Character1_RightHandIndex1_translateX.a" "clipLibrary1.cel[0].cev[161].cevr"
		;
connectAttr "Character1_RightHandThumb3_scaleZ.a" "clipLibrary1.cel[0].cev[162].cevr"
		;
connectAttr "Character1_RightHandThumb3_scaleY.a" "clipLibrary1.cel[0].cev[163].cevr"
		;
connectAttr "Character1_RightHandThumb3_scaleX.a" "clipLibrary1.cel[0].cev[164].cevr"
		;
connectAttr "Character1_RightHandThumb3_rotateZ.a" "clipLibrary1.cel[0].cev[165].cevr"
		;
connectAttr "Character1_RightHandThumb3_rotateY.a" "clipLibrary1.cel[0].cev[166].cevr"
		;
connectAttr "Character1_RightHandThumb3_rotateX.a" "clipLibrary1.cel[0].cev[167].cevr"
		;
connectAttr "Character1_RightHandThumb3_translateZ.a" "clipLibrary1.cel[0].cev[168].cevr"
		;
connectAttr "Character1_RightHandThumb3_translateY.a" "clipLibrary1.cel[0].cev[169].cevr"
		;
connectAttr "Character1_RightHandThumb3_translateX.a" "clipLibrary1.cel[0].cev[170].cevr"
		;
connectAttr "Character1_RightHandThumb2_scaleZ.a" "clipLibrary1.cel[0].cev[171].cevr"
		;
connectAttr "Character1_RightHandThumb2_scaleY.a" "clipLibrary1.cel[0].cev[172].cevr"
		;
connectAttr "Character1_RightHandThumb2_scaleX.a" "clipLibrary1.cel[0].cev[173].cevr"
		;
connectAttr "Character1_RightHandThumb2_rotateZ.a" "clipLibrary1.cel[0].cev[174].cevr"
		;
connectAttr "Character1_RightHandThumb2_rotateY.a" "clipLibrary1.cel[0].cev[175].cevr"
		;
connectAttr "Character1_RightHandThumb2_rotateX.a" "clipLibrary1.cel[0].cev[176].cevr"
		;
connectAttr "Character1_RightHandThumb2_translateZ.a" "clipLibrary1.cel[0].cev[177].cevr"
		;
connectAttr "Character1_RightHandThumb2_translateY.a" "clipLibrary1.cel[0].cev[178].cevr"
		;
connectAttr "Character1_RightHandThumb2_translateX.a" "clipLibrary1.cel[0].cev[179].cevr"
		;
connectAttr "Character1_RightHandThumb1_scaleZ.a" "clipLibrary1.cel[0].cev[180].cevr"
		;
connectAttr "Character1_RightHandThumb1_scaleY.a" "clipLibrary1.cel[0].cev[181].cevr"
		;
connectAttr "Character1_RightHandThumb1_scaleX.a" "clipLibrary1.cel[0].cev[182].cevr"
		;
connectAttr "Character1_RightHandThumb1_rotateZ.a" "clipLibrary1.cel[0].cev[183].cevr"
		;
connectAttr "Character1_RightHandThumb1_rotateY.a" "clipLibrary1.cel[0].cev[184].cevr"
		;
connectAttr "Character1_RightHandThumb1_rotateX.a" "clipLibrary1.cel[0].cev[185].cevr"
		;
connectAttr "Character1_RightHandThumb1_translateZ.a" "clipLibrary1.cel[0].cev[186].cevr"
		;
connectAttr "Character1_RightHandThumb1_translateY.a" "clipLibrary1.cel[0].cev[187].cevr"
		;
connectAttr "Character1_RightHandThumb1_translateX.a" "clipLibrary1.cel[0].cev[188].cevr"
		;
connectAttr "weapon_right_scaleZ.a" "clipLibrary1.cel[0].cev[189].cevr";
connectAttr "weapon_right_scaleY.a" "clipLibrary1.cel[0].cev[190].cevr";
connectAttr "weapon_right_scaleX.a" "clipLibrary1.cel[0].cev[191].cevr";
connectAttr "weapon_right_rotateZ.a" "clipLibrary1.cel[0].cev[192].cevr";
connectAttr "weapon_right_rotateY.a" "clipLibrary1.cel[0].cev[193].cevr";
connectAttr "weapon_right_rotateX.a" "clipLibrary1.cel[0].cev[194].cevr";
connectAttr "weapon_right_translateZ.a" "clipLibrary1.cel[0].cev[195].cevr";
connectAttr "weapon_right_translateY.a" "clipLibrary1.cel[0].cev[196].cevr";
connectAttr "weapon_right_translateX.a" "clipLibrary1.cel[0].cev[197].cevr";
connectAttr "Character1_RightHand_scaleZ.a" "clipLibrary1.cel[0].cev[198].cevr";
connectAttr "Character1_RightHand_scaleY.a" "clipLibrary1.cel[0].cev[199].cevr";
connectAttr "Character1_RightHand_scaleX.a" "clipLibrary1.cel[0].cev[200].cevr";
connectAttr "Character1_RightHand_rotateZ.a" "clipLibrary1.cel[0].cev[201].cevr"
		;
connectAttr "Character1_RightHand_rotateY.a" "clipLibrary1.cel[0].cev[202].cevr"
		;
connectAttr "Character1_RightHand_rotateX.a" "clipLibrary1.cel[0].cev[203].cevr"
		;
connectAttr "Character1_RightHand_translateZ.a" "clipLibrary1.cel[0].cev[204].cevr"
		;
connectAttr "Character1_RightHand_translateY.a" "clipLibrary1.cel[0].cev[205].cevr"
		;
connectAttr "Character1_RightHand_translateX.a" "clipLibrary1.cel[0].cev[206].cevr"
		;
connectAttr "Character1_RightForeArm_scaleZ.a" "clipLibrary1.cel[0].cev[207].cevr"
		;
connectAttr "Character1_RightForeArm_scaleY.a" "clipLibrary1.cel[0].cev[208].cevr"
		;
connectAttr "Character1_RightForeArm_scaleX.a" "clipLibrary1.cel[0].cev[209].cevr"
		;
connectAttr "Character1_RightForeArm_rotateZ.a" "clipLibrary1.cel[0].cev[210].cevr"
		;
connectAttr "Character1_RightForeArm_rotateY.a" "clipLibrary1.cel[0].cev[211].cevr"
		;
connectAttr "Character1_RightForeArm_rotateX.a" "clipLibrary1.cel[0].cev[212].cevr"
		;
connectAttr "Character1_RightForeArm_translateZ.a" "clipLibrary1.cel[0].cev[213].cevr"
		;
connectAttr "Character1_RightForeArm_translateY.a" "clipLibrary1.cel[0].cev[214].cevr"
		;
connectAttr "Character1_RightForeArm_translateX.a" "clipLibrary1.cel[0].cev[215].cevr"
		;
connectAttr "Character1_RightArm_scaleZ.a" "clipLibrary1.cel[0].cev[216].cevr";
connectAttr "Character1_RightArm_scaleY.a" "clipLibrary1.cel[0].cev[217].cevr";
connectAttr "Character1_RightArm_scaleX.a" "clipLibrary1.cel[0].cev[218].cevr";
connectAttr "Character1_RightArm_rotateZ.a" "clipLibrary1.cel[0].cev[219].cevr";
connectAttr "Character1_RightArm_rotateY.a" "clipLibrary1.cel[0].cev[220].cevr";
connectAttr "Character1_RightArm_rotateX.a" "clipLibrary1.cel[0].cev[221].cevr";
connectAttr "Character1_RightArm_translateZ.a" "clipLibrary1.cel[0].cev[222].cevr"
		;
connectAttr "Character1_RightArm_translateY.a" "clipLibrary1.cel[0].cev[223].cevr"
		;
connectAttr "Character1_RightArm_translateX.a" "clipLibrary1.cel[0].cev[224].cevr"
		;
connectAttr "Character1_RightShoulder_scaleZ.a" "clipLibrary1.cel[0].cev[225].cevr"
		;
connectAttr "Character1_RightShoulder_scaleY.a" "clipLibrary1.cel[0].cev[226].cevr"
		;
connectAttr "Character1_RightShoulder_scaleX.a" "clipLibrary1.cel[0].cev[227].cevr"
		;
connectAttr "Character1_RightShoulder_rotateZ.a" "clipLibrary1.cel[0].cev[228].cevr"
		;
connectAttr "Character1_RightShoulder_rotateY.a" "clipLibrary1.cel[0].cev[229].cevr"
		;
connectAttr "Character1_RightShoulder_rotateX.a" "clipLibrary1.cel[0].cev[230].cevr"
		;
connectAttr "Character1_RightShoulder_translateZ.a" "clipLibrary1.cel[0].cev[231].cevr"
		;
connectAttr "Character1_RightShoulder_translateY.a" "clipLibrary1.cel[0].cev[232].cevr"
		;
connectAttr "Character1_RightShoulder_translateX.a" "clipLibrary1.cel[0].cev[233].cevr"
		;
connectAttr "Character1_LeftHandRing3_scaleZ.a" "clipLibrary1.cel[0].cev[234].cevr"
		;
connectAttr "Character1_LeftHandRing3_scaleY.a" "clipLibrary1.cel[0].cev[235].cevr"
		;
connectAttr "Character1_LeftHandRing3_scaleX.a" "clipLibrary1.cel[0].cev[236].cevr"
		;
connectAttr "Character1_LeftHandRing3_rotateZ.a" "clipLibrary1.cel[0].cev[237].cevr"
		;
connectAttr "Character1_LeftHandRing3_rotateY.a" "clipLibrary1.cel[0].cev[238].cevr"
		;
connectAttr "Character1_LeftHandRing3_rotateX.a" "clipLibrary1.cel[0].cev[239].cevr"
		;
connectAttr "Character1_LeftHandRing3_translateZ.a" "clipLibrary1.cel[0].cev[240].cevr"
		;
connectAttr "Character1_LeftHandRing3_translateY.a" "clipLibrary1.cel[0].cev[241].cevr"
		;
connectAttr "Character1_LeftHandRing3_translateX.a" "clipLibrary1.cel[0].cev[242].cevr"
		;
connectAttr "Character1_LeftHandRing2_scaleZ.a" "clipLibrary1.cel[0].cev[243].cevr"
		;
connectAttr "Character1_LeftHandRing2_scaleY.a" "clipLibrary1.cel[0].cev[244].cevr"
		;
connectAttr "Character1_LeftHandRing2_scaleX.a" "clipLibrary1.cel[0].cev[245].cevr"
		;
connectAttr "Character1_LeftHandRing2_rotateZ.a" "clipLibrary1.cel[0].cev[246].cevr"
		;
connectAttr "Character1_LeftHandRing2_rotateY.a" "clipLibrary1.cel[0].cev[247].cevr"
		;
connectAttr "Character1_LeftHandRing2_rotateX.a" "clipLibrary1.cel[0].cev[248].cevr"
		;
connectAttr "Character1_LeftHandRing2_translateZ.a" "clipLibrary1.cel[0].cev[249].cevr"
		;
connectAttr "Character1_LeftHandRing2_translateY.a" "clipLibrary1.cel[0].cev[250].cevr"
		;
connectAttr "Character1_LeftHandRing2_translateX.a" "clipLibrary1.cel[0].cev[251].cevr"
		;
connectAttr "Character1_LeftHandRing1_scaleZ.a" "clipLibrary1.cel[0].cev[252].cevr"
		;
connectAttr "Character1_LeftHandRing1_scaleY.a" "clipLibrary1.cel[0].cev[253].cevr"
		;
connectAttr "Character1_LeftHandRing1_scaleX.a" "clipLibrary1.cel[0].cev[254].cevr"
		;
connectAttr "Character1_LeftHandRing1_rotateZ.a" "clipLibrary1.cel[0].cev[255].cevr"
		;
connectAttr "Character1_LeftHandRing1_rotateY.a" "clipLibrary1.cel[0].cev[256].cevr"
		;
connectAttr "Character1_LeftHandRing1_rotateX.a" "clipLibrary1.cel[0].cev[257].cevr"
		;
connectAttr "Character1_LeftHandRing1_translateZ.a" "clipLibrary1.cel[0].cev[258].cevr"
		;
connectAttr "Character1_LeftHandRing1_translateY.a" "clipLibrary1.cel[0].cev[259].cevr"
		;
connectAttr "Character1_LeftHandRing1_translateX.a" "clipLibrary1.cel[0].cev[260].cevr"
		;
connectAttr "Character1_LeftHandMiddle3_scaleZ.a" "clipLibrary1.cel[0].cev[261].cevr"
		;
connectAttr "Character1_LeftHandMiddle3_scaleY.a" "clipLibrary1.cel[0].cev[262].cevr"
		;
connectAttr "Character1_LeftHandMiddle3_scaleX.a" "clipLibrary1.cel[0].cev[263].cevr"
		;
connectAttr "Character1_LeftHandMiddle3_rotateZ.a" "clipLibrary1.cel[0].cev[264].cevr"
		;
connectAttr "Character1_LeftHandMiddle3_rotateY.a" "clipLibrary1.cel[0].cev[265].cevr"
		;
connectAttr "Character1_LeftHandMiddle3_rotateX.a" "clipLibrary1.cel[0].cev[266].cevr"
		;
connectAttr "Character1_LeftHandMiddle3_translateZ.a" "clipLibrary1.cel[0].cev[267].cevr"
		;
connectAttr "Character1_LeftHandMiddle3_translateY.a" "clipLibrary1.cel[0].cev[268].cevr"
		;
connectAttr "Character1_LeftHandMiddle3_translateX.a" "clipLibrary1.cel[0].cev[269].cevr"
		;
connectAttr "Character1_LeftHandMiddle2_scaleZ.a" "clipLibrary1.cel[0].cev[270].cevr"
		;
connectAttr "Character1_LeftHandMiddle2_scaleY.a" "clipLibrary1.cel[0].cev[271].cevr"
		;
connectAttr "Character1_LeftHandMiddle2_scaleX.a" "clipLibrary1.cel[0].cev[272].cevr"
		;
connectAttr "Character1_LeftHandMiddle2_rotateZ.a" "clipLibrary1.cel[0].cev[273].cevr"
		;
connectAttr "Character1_LeftHandMiddle2_rotateY.a" "clipLibrary1.cel[0].cev[274].cevr"
		;
connectAttr "Character1_LeftHandMiddle2_rotateX.a" "clipLibrary1.cel[0].cev[275].cevr"
		;
connectAttr "Character1_LeftHandMiddle2_translateZ.a" "clipLibrary1.cel[0].cev[276].cevr"
		;
connectAttr "Character1_LeftHandMiddle2_translateY.a" "clipLibrary1.cel[0].cev[277].cevr"
		;
connectAttr "Character1_LeftHandMiddle2_translateX.a" "clipLibrary1.cel[0].cev[278].cevr"
		;
connectAttr "Character1_LeftHandMiddle1_scaleZ.a" "clipLibrary1.cel[0].cev[279].cevr"
		;
connectAttr "Character1_LeftHandMiddle1_scaleY.a" "clipLibrary1.cel[0].cev[280].cevr"
		;
connectAttr "Character1_LeftHandMiddle1_scaleX.a" "clipLibrary1.cel[0].cev[281].cevr"
		;
connectAttr "Character1_LeftHandMiddle1_rotateZ.a" "clipLibrary1.cel[0].cev[282].cevr"
		;
connectAttr "Character1_LeftHandMiddle1_rotateY.a" "clipLibrary1.cel[0].cev[283].cevr"
		;
connectAttr "Character1_LeftHandMiddle1_rotateX.a" "clipLibrary1.cel[0].cev[284].cevr"
		;
connectAttr "Character1_LeftHandMiddle1_translateZ.a" "clipLibrary1.cel[0].cev[285].cevr"
		;
connectAttr "Character1_LeftHandMiddle1_translateY.a" "clipLibrary1.cel[0].cev[286].cevr"
		;
connectAttr "Character1_LeftHandMiddle1_translateX.a" "clipLibrary1.cel[0].cev[287].cevr"
		;
connectAttr "Character1_LeftHandIndex3_scaleZ.a" "clipLibrary1.cel[0].cev[288].cevr"
		;
connectAttr "Character1_LeftHandIndex3_scaleY.a" "clipLibrary1.cel[0].cev[289].cevr"
		;
connectAttr "Character1_LeftHandIndex3_scaleX.a" "clipLibrary1.cel[0].cev[290].cevr"
		;
connectAttr "Character1_LeftHandIndex3_rotateZ.a" "clipLibrary1.cel[0].cev[291].cevr"
		;
connectAttr "Character1_LeftHandIndex3_rotateY.a" "clipLibrary1.cel[0].cev[292].cevr"
		;
connectAttr "Character1_LeftHandIndex3_rotateX.a" "clipLibrary1.cel[0].cev[293].cevr"
		;
connectAttr "Character1_LeftHandIndex3_translateZ.a" "clipLibrary1.cel[0].cev[294].cevr"
		;
connectAttr "Character1_LeftHandIndex3_translateY.a" "clipLibrary1.cel[0].cev[295].cevr"
		;
connectAttr "Character1_LeftHandIndex3_translateX.a" "clipLibrary1.cel[0].cev[296].cevr"
		;
connectAttr "Character1_LeftHandIndex2_scaleZ.a" "clipLibrary1.cel[0].cev[297].cevr"
		;
connectAttr "Character1_LeftHandIndex2_scaleY.a" "clipLibrary1.cel[0].cev[298].cevr"
		;
connectAttr "Character1_LeftHandIndex2_scaleX.a" "clipLibrary1.cel[0].cev[299].cevr"
		;
connectAttr "Character1_LeftHandIndex2_rotateZ.a" "clipLibrary1.cel[0].cev[300].cevr"
		;
connectAttr "Character1_LeftHandIndex2_rotateY.a" "clipLibrary1.cel[0].cev[301].cevr"
		;
connectAttr "Character1_LeftHandIndex2_rotateX.a" "clipLibrary1.cel[0].cev[302].cevr"
		;
connectAttr "Character1_LeftHandIndex2_translateZ.a" "clipLibrary1.cel[0].cev[303].cevr"
		;
connectAttr "Character1_LeftHandIndex2_translateY.a" "clipLibrary1.cel[0].cev[304].cevr"
		;
connectAttr "Character1_LeftHandIndex2_translateX.a" "clipLibrary1.cel[0].cev[305].cevr"
		;
connectAttr "Character1_LeftHandIndex1_scaleZ.a" "clipLibrary1.cel[0].cev[306].cevr"
		;
connectAttr "Character1_LeftHandIndex1_scaleY.a" "clipLibrary1.cel[0].cev[307].cevr"
		;
connectAttr "Character1_LeftHandIndex1_scaleX.a" "clipLibrary1.cel[0].cev[308].cevr"
		;
connectAttr "Character1_LeftHandIndex1_rotateZ.a" "clipLibrary1.cel[0].cev[309].cevr"
		;
connectAttr "Character1_LeftHandIndex1_rotateY.a" "clipLibrary1.cel[0].cev[310].cevr"
		;
connectAttr "Character1_LeftHandIndex1_rotateX.a" "clipLibrary1.cel[0].cev[311].cevr"
		;
connectAttr "Character1_LeftHandIndex1_translateZ.a" "clipLibrary1.cel[0].cev[312].cevr"
		;
connectAttr "Character1_LeftHandIndex1_translateY.a" "clipLibrary1.cel[0].cev[313].cevr"
		;
connectAttr "Character1_LeftHandIndex1_translateX.a" "clipLibrary1.cel[0].cev[314].cevr"
		;
connectAttr "Character1_LeftHandThumb3_scaleZ.a" "clipLibrary1.cel[0].cev[315].cevr"
		;
connectAttr "Character1_LeftHandThumb3_scaleY.a" "clipLibrary1.cel[0].cev[316].cevr"
		;
connectAttr "Character1_LeftHandThumb3_scaleX.a" "clipLibrary1.cel[0].cev[317].cevr"
		;
connectAttr "Character1_LeftHandThumb3_rotateZ.a" "clipLibrary1.cel[0].cev[318].cevr"
		;
connectAttr "Character1_LeftHandThumb3_rotateY.a" "clipLibrary1.cel[0].cev[319].cevr"
		;
connectAttr "Character1_LeftHandThumb3_rotateX.a" "clipLibrary1.cel[0].cev[320].cevr"
		;
connectAttr "Character1_LeftHandThumb3_translateZ.a" "clipLibrary1.cel[0].cev[321].cevr"
		;
connectAttr "Character1_LeftHandThumb3_translateY.a" "clipLibrary1.cel[0].cev[322].cevr"
		;
connectAttr "Character1_LeftHandThumb3_translateX.a" "clipLibrary1.cel[0].cev[323].cevr"
		;
connectAttr "Character1_LeftHandThumb2_scaleZ.a" "clipLibrary1.cel[0].cev[324].cevr"
		;
connectAttr "Character1_LeftHandThumb2_scaleY.a" "clipLibrary1.cel[0].cev[325].cevr"
		;
connectAttr "Character1_LeftHandThumb2_scaleX.a" "clipLibrary1.cel[0].cev[326].cevr"
		;
connectAttr "Character1_LeftHandThumb2_rotateZ.a" "clipLibrary1.cel[0].cev[327].cevr"
		;
connectAttr "Character1_LeftHandThumb2_rotateY.a" "clipLibrary1.cel[0].cev[328].cevr"
		;
connectAttr "Character1_LeftHandThumb2_rotateX.a" "clipLibrary1.cel[0].cev[329].cevr"
		;
connectAttr "Character1_LeftHandThumb2_translateZ.a" "clipLibrary1.cel[0].cev[330].cevr"
		;
connectAttr "Character1_LeftHandThumb2_translateY.a" "clipLibrary1.cel[0].cev[331].cevr"
		;
connectAttr "Character1_LeftHandThumb2_translateX.a" "clipLibrary1.cel[0].cev[332].cevr"
		;
connectAttr "Character1_LeftHandThumb1_scaleZ.a" "clipLibrary1.cel[0].cev[333].cevr"
		;
connectAttr "Character1_LeftHandThumb1_scaleY.a" "clipLibrary1.cel[0].cev[334].cevr"
		;
connectAttr "Character1_LeftHandThumb1_scaleX.a" "clipLibrary1.cel[0].cev[335].cevr"
		;
connectAttr "Character1_LeftHandThumb1_rotateZ.a" "clipLibrary1.cel[0].cev[336].cevr"
		;
connectAttr "Character1_LeftHandThumb1_rotateY.a" "clipLibrary1.cel[0].cev[337].cevr"
		;
connectAttr "Character1_LeftHandThumb1_rotateX.a" "clipLibrary1.cel[0].cev[338].cevr"
		;
connectAttr "Character1_LeftHandThumb1_translateZ.a" "clipLibrary1.cel[0].cev[339].cevr"
		;
connectAttr "Character1_LeftHandThumb1_translateY.a" "clipLibrary1.cel[0].cev[340].cevr"
		;
connectAttr "Character1_LeftHandThumb1_translateX.a" "clipLibrary1.cel[0].cev[341].cevr"
		;
connectAttr "Character1_LeftHand_scaleZ.a" "clipLibrary1.cel[0].cev[342].cevr";
connectAttr "Character1_LeftHand_scaleY.a" "clipLibrary1.cel[0].cev[343].cevr";
connectAttr "Character1_LeftHand_scaleX.a" "clipLibrary1.cel[0].cev[344].cevr";
connectAttr "Character1_LeftHand_rotateZ.a" "clipLibrary1.cel[0].cev[345].cevr";
connectAttr "Character1_LeftHand_rotateY.a" "clipLibrary1.cel[0].cev[346].cevr";
connectAttr "Character1_LeftHand_rotateX.a" "clipLibrary1.cel[0].cev[347].cevr";
connectAttr "Character1_LeftHand_translateZ.a" "clipLibrary1.cel[0].cev[348].cevr"
		;
connectAttr "Character1_LeftHand_translateY.a" "clipLibrary1.cel[0].cev[349].cevr"
		;
connectAttr "Character1_LeftHand_translateX.a" "clipLibrary1.cel[0].cev[350].cevr"
		;
connectAttr "Character1_LeftForeArm_scaleZ.a" "clipLibrary1.cel[0].cev[351].cevr"
		;
connectAttr "Character1_LeftForeArm_scaleY.a" "clipLibrary1.cel[0].cev[352].cevr"
		;
connectAttr "Character1_LeftForeArm_scaleX.a" "clipLibrary1.cel[0].cev[353].cevr"
		;
connectAttr "Character1_LeftForeArm_rotateZ.a" "clipLibrary1.cel[0].cev[354].cevr"
		;
connectAttr "Character1_LeftForeArm_rotateY.a" "clipLibrary1.cel[0].cev[355].cevr"
		;
connectAttr "Character1_LeftForeArm_rotateX.a" "clipLibrary1.cel[0].cev[356].cevr"
		;
connectAttr "Character1_LeftForeArm_translateZ.a" "clipLibrary1.cel[0].cev[357].cevr"
		;
connectAttr "Character1_LeftForeArm_translateY.a" "clipLibrary1.cel[0].cev[358].cevr"
		;
connectAttr "Character1_LeftForeArm_translateX.a" "clipLibrary1.cel[0].cev[359].cevr"
		;
connectAttr "Character1_LeftArm_scaleZ.a" "clipLibrary1.cel[0].cev[360].cevr";
connectAttr "Character1_LeftArm_scaleY.a" "clipLibrary1.cel[0].cev[361].cevr";
connectAttr "Character1_LeftArm_scaleX.a" "clipLibrary1.cel[0].cev[362].cevr";
connectAttr "Character1_LeftArm_rotateZ.a" "clipLibrary1.cel[0].cev[363].cevr";
connectAttr "Character1_LeftArm_rotateY.a" "clipLibrary1.cel[0].cev[364].cevr";
connectAttr "Character1_LeftArm_rotateX.a" "clipLibrary1.cel[0].cev[365].cevr";
connectAttr "Character1_LeftArm_translateZ.a" "clipLibrary1.cel[0].cev[366].cevr"
		;
connectAttr "Character1_LeftArm_translateY.a" "clipLibrary1.cel[0].cev[367].cevr"
		;
connectAttr "Character1_LeftArm_translateX.a" "clipLibrary1.cel[0].cev[368].cevr"
		;
connectAttr "Character1_LeftShoulder_scaleZ.a" "clipLibrary1.cel[0].cev[369].cevr"
		;
connectAttr "Character1_LeftShoulder_scaleY.a" "clipLibrary1.cel[0].cev[370].cevr"
		;
connectAttr "Character1_LeftShoulder_scaleX.a" "clipLibrary1.cel[0].cev[371].cevr"
		;
connectAttr "Character1_LeftShoulder_rotateZ.a" "clipLibrary1.cel[0].cev[372].cevr"
		;
connectAttr "Character1_LeftShoulder_rotateY.a" "clipLibrary1.cel[0].cev[373].cevr"
		;
connectAttr "Character1_LeftShoulder_rotateX.a" "clipLibrary1.cel[0].cev[374].cevr"
		;
connectAttr "Character1_LeftShoulder_translateZ.a" "clipLibrary1.cel[0].cev[375].cevr"
		;
connectAttr "Character1_LeftShoulder_translateY.a" "clipLibrary1.cel[0].cev[376].cevr"
		;
connectAttr "Character1_LeftShoulder_translateX.a" "clipLibrary1.cel[0].cev[377].cevr"
		;
connectAttr "Character1_Spine1_scaleZ.a" "clipLibrary1.cel[0].cev[378].cevr";
connectAttr "Character1_Spine1_scaleY.a" "clipLibrary1.cel[0].cev[379].cevr";
connectAttr "Character1_Spine1_scaleX.a" "clipLibrary1.cel[0].cev[380].cevr";
connectAttr "Character1_Spine1_rotateZ.a" "clipLibrary1.cel[0].cev[381].cevr";
connectAttr "Character1_Spine1_rotateY.a" "clipLibrary1.cel[0].cev[382].cevr";
connectAttr "Character1_Spine1_rotateX.a" "clipLibrary1.cel[0].cev[383].cevr";
connectAttr "Character1_Spine1_translateZ.a" "clipLibrary1.cel[0].cev[384].cevr"
		;
connectAttr "Character1_Spine1_translateY.a" "clipLibrary1.cel[0].cev[385].cevr"
		;
connectAttr "Character1_Spine1_translateX.a" "clipLibrary1.cel[0].cev[386].cevr"
		;
connectAttr "Character1_Spine_scaleZ.a" "clipLibrary1.cel[0].cev[387].cevr";
connectAttr "Character1_Spine_scaleY.a" "clipLibrary1.cel[0].cev[388].cevr";
connectAttr "Character1_Spine_scaleX.a" "clipLibrary1.cel[0].cev[389].cevr";
connectAttr "Character1_Spine_rotateZ.a" "clipLibrary1.cel[0].cev[390].cevr";
connectAttr "Character1_Spine_rotateY.a" "clipLibrary1.cel[0].cev[391].cevr";
connectAttr "Character1_Spine_rotateX.a" "clipLibrary1.cel[0].cev[392].cevr";
connectAttr "Character1_Spine_translateZ.a" "clipLibrary1.cel[0].cev[393].cevr";
connectAttr "Character1_Spine_translateY.a" "clipLibrary1.cel[0].cev[394].cevr";
connectAttr "Character1_Spine_translateX.a" "clipLibrary1.cel[0].cev[395].cevr";
connectAttr "Character1_RightFootIndex2_scaleZ.a" "clipLibrary1.cel[0].cev[396].cevr"
		;
connectAttr "Character1_RightFootIndex2_scaleY.a" "clipLibrary1.cel[0].cev[397].cevr"
		;
connectAttr "Character1_RightFootIndex2_scaleX.a" "clipLibrary1.cel[0].cev[398].cevr"
		;
connectAttr "Character1_RightFootIndex2_rotateZ.a" "clipLibrary1.cel[0].cev[399].cevr"
		;
connectAttr "Character1_RightFootIndex2_rotateY.a" "clipLibrary1.cel[0].cev[400].cevr"
		;
connectAttr "Character1_RightFootIndex2_rotateX.a" "clipLibrary1.cel[0].cev[401].cevr"
		;
connectAttr "Character1_RightFootIndex2_translateZ.a" "clipLibrary1.cel[0].cev[402].cevr"
		;
connectAttr "Character1_RightFootIndex2_translateY.a" "clipLibrary1.cel[0].cev[403].cevr"
		;
connectAttr "Character1_RightFootIndex2_translateX.a" "clipLibrary1.cel[0].cev[404].cevr"
		;
connectAttr "Character1_RightFootIndex1_scaleZ.a" "clipLibrary1.cel[0].cev[405].cevr"
		;
connectAttr "Character1_RightFootIndex1_scaleY.a" "clipLibrary1.cel[0].cev[406].cevr"
		;
connectAttr "Character1_RightFootIndex1_scaleX.a" "clipLibrary1.cel[0].cev[407].cevr"
		;
connectAttr "Character1_RightFootIndex1_rotateZ.a" "clipLibrary1.cel[0].cev[408].cevr"
		;
connectAttr "Character1_RightFootIndex1_rotateY.a" "clipLibrary1.cel[0].cev[409].cevr"
		;
connectAttr "Character1_RightFootIndex1_rotateX.a" "clipLibrary1.cel[0].cev[410].cevr"
		;
connectAttr "Character1_RightFootIndex1_translateZ.a" "clipLibrary1.cel[0].cev[411].cevr"
		;
connectAttr "Character1_RightFootIndex1_translateY.a" "clipLibrary1.cel[0].cev[412].cevr"
		;
connectAttr "Character1_RightFootIndex1_translateX.a" "clipLibrary1.cel[0].cev[413].cevr"
		;
connectAttr "Character1_RightToeBase_scaleZ.a" "clipLibrary1.cel[0].cev[414].cevr"
		;
connectAttr "Character1_RightToeBase_scaleY.a" "clipLibrary1.cel[0].cev[415].cevr"
		;
connectAttr "Character1_RightToeBase_scaleX.a" "clipLibrary1.cel[0].cev[416].cevr"
		;
connectAttr "Character1_RightToeBase_rotateZ.a" "clipLibrary1.cel[0].cev[417].cevr"
		;
connectAttr "Character1_RightToeBase_rotateY.a" "clipLibrary1.cel[0].cev[418].cevr"
		;
connectAttr "Character1_RightToeBase_rotateX.a" "clipLibrary1.cel[0].cev[419].cevr"
		;
connectAttr "Character1_RightToeBase_translateZ.a" "clipLibrary1.cel[0].cev[420].cevr"
		;
connectAttr "Character1_RightToeBase_translateY.a" "clipLibrary1.cel[0].cev[421].cevr"
		;
connectAttr "Character1_RightToeBase_translateX.a" "clipLibrary1.cel[0].cev[422].cevr"
		;
connectAttr "Character1_RightFoot_scaleZ.a" "clipLibrary1.cel[0].cev[423].cevr";
connectAttr "Character1_RightFoot_scaleY.a" "clipLibrary1.cel[0].cev[424].cevr";
connectAttr "Character1_RightFoot_scaleX.a" "clipLibrary1.cel[0].cev[425].cevr";
connectAttr "Character1_RightFoot_rotateZ.a" "clipLibrary1.cel[0].cev[426].cevr"
		;
connectAttr "Character1_RightFoot_rotateY.a" "clipLibrary1.cel[0].cev[427].cevr"
		;
connectAttr "Character1_RightFoot_rotateX.a" "clipLibrary1.cel[0].cev[428].cevr"
		;
connectAttr "Character1_RightFoot_translateZ.a" "clipLibrary1.cel[0].cev[429].cevr"
		;
connectAttr "Character1_RightFoot_translateY.a" "clipLibrary1.cel[0].cev[430].cevr"
		;
connectAttr "Character1_RightFoot_translateX.a" "clipLibrary1.cel[0].cev[431].cevr"
		;
connectAttr "Character1_RightLeg_scaleZ.a" "clipLibrary1.cel[0].cev[432].cevr";
connectAttr "Character1_RightLeg_scaleY.a" "clipLibrary1.cel[0].cev[433].cevr";
connectAttr "Character1_RightLeg_scaleX.a" "clipLibrary1.cel[0].cev[434].cevr";
connectAttr "Character1_RightLeg_rotateZ.a" "clipLibrary1.cel[0].cev[435].cevr";
connectAttr "Character1_RightLeg_rotateY.a" "clipLibrary1.cel[0].cev[436].cevr";
connectAttr "Character1_RightLeg_rotateX.a" "clipLibrary1.cel[0].cev[437].cevr";
connectAttr "Character1_RightLeg_translateZ.a" "clipLibrary1.cel[0].cev[438].cevr"
		;
connectAttr "Character1_RightLeg_translateY.a" "clipLibrary1.cel[0].cev[439].cevr"
		;
connectAttr "Character1_RightLeg_translateX.a" "clipLibrary1.cel[0].cev[440].cevr"
		;
connectAttr "Character1_RightUpLeg_scaleZ.a" "clipLibrary1.cel[0].cev[441].cevr"
		;
connectAttr "Character1_RightUpLeg_scaleY.a" "clipLibrary1.cel[0].cev[442].cevr"
		;
connectAttr "Character1_RightUpLeg_scaleX.a" "clipLibrary1.cel[0].cev[443].cevr"
		;
connectAttr "Character1_RightUpLeg_rotateZ.a" "clipLibrary1.cel[0].cev[444].cevr"
		;
connectAttr "Character1_RightUpLeg_rotateY.a" "clipLibrary1.cel[0].cev[445].cevr"
		;
connectAttr "Character1_RightUpLeg_rotateX.a" "clipLibrary1.cel[0].cev[446].cevr"
		;
connectAttr "Character1_RightUpLeg_translateZ.a" "clipLibrary1.cel[0].cev[447].cevr"
		;
connectAttr "Character1_RightUpLeg_translateY.a" "clipLibrary1.cel[0].cev[448].cevr"
		;
connectAttr "Character1_RightUpLeg_translateX.a" "clipLibrary1.cel[0].cev[449].cevr"
		;
connectAttr "Character1_LeftFootIndex2_scaleZ.a" "clipLibrary1.cel[0].cev[450].cevr"
		;
connectAttr "Character1_LeftFootIndex2_scaleY.a" "clipLibrary1.cel[0].cev[451].cevr"
		;
connectAttr "Character1_LeftFootIndex2_scaleX.a" "clipLibrary1.cel[0].cev[452].cevr"
		;
connectAttr "Character1_LeftFootIndex2_rotateZ.a" "clipLibrary1.cel[0].cev[453].cevr"
		;
connectAttr "Character1_LeftFootIndex2_rotateY.a" "clipLibrary1.cel[0].cev[454].cevr"
		;
connectAttr "Character1_LeftFootIndex2_rotateX.a" "clipLibrary1.cel[0].cev[455].cevr"
		;
connectAttr "Character1_LeftFootIndex2_translateZ.a" "clipLibrary1.cel[0].cev[456].cevr"
		;
connectAttr "Character1_LeftFootIndex2_translateY.a" "clipLibrary1.cel[0].cev[457].cevr"
		;
connectAttr "Character1_LeftFootIndex2_translateX.a" "clipLibrary1.cel[0].cev[458].cevr"
		;
connectAttr "Character1_LeftFootIndex1_scaleZ.a" "clipLibrary1.cel[0].cev[459].cevr"
		;
connectAttr "Character1_LeftFootIndex1_scaleY.a" "clipLibrary1.cel[0].cev[460].cevr"
		;
connectAttr "Character1_LeftFootIndex1_scaleX.a" "clipLibrary1.cel[0].cev[461].cevr"
		;
connectAttr "Character1_LeftFootIndex1_rotateZ.a" "clipLibrary1.cel[0].cev[462].cevr"
		;
connectAttr "Character1_LeftFootIndex1_rotateY.a" "clipLibrary1.cel[0].cev[463].cevr"
		;
connectAttr "Character1_LeftFootIndex1_rotateX.a" "clipLibrary1.cel[0].cev[464].cevr"
		;
connectAttr "Character1_LeftFootIndex1_translateZ.a" "clipLibrary1.cel[0].cev[465].cevr"
		;
connectAttr "Character1_LeftFootIndex1_translateY.a" "clipLibrary1.cel[0].cev[466].cevr"
		;
connectAttr "Character1_LeftFootIndex1_translateX.a" "clipLibrary1.cel[0].cev[467].cevr"
		;
connectAttr "Character1_LeftToeBase_scaleZ.a" "clipLibrary1.cel[0].cev[468].cevr"
		;
connectAttr "Character1_LeftToeBase_scaleY.a" "clipLibrary1.cel[0].cev[469].cevr"
		;
connectAttr "Character1_LeftToeBase_scaleX.a" "clipLibrary1.cel[0].cev[470].cevr"
		;
connectAttr "Character1_LeftToeBase_rotateZ.a" "clipLibrary1.cel[0].cev[471].cevr"
		;
connectAttr "Character1_LeftToeBase_rotateY.a" "clipLibrary1.cel[0].cev[472].cevr"
		;
connectAttr "Character1_LeftToeBase_rotateX.a" "clipLibrary1.cel[0].cev[473].cevr"
		;
connectAttr "Character1_LeftToeBase_translateZ.a" "clipLibrary1.cel[0].cev[474].cevr"
		;
connectAttr "Character1_LeftToeBase_translateY.a" "clipLibrary1.cel[0].cev[475].cevr"
		;
connectAttr "Character1_LeftToeBase_translateX.a" "clipLibrary1.cel[0].cev[476].cevr"
		;
connectAttr "Character1_LeftFoot_scaleZ.a" "clipLibrary1.cel[0].cev[477].cevr";
connectAttr "Character1_LeftFoot_scaleY.a" "clipLibrary1.cel[0].cev[478].cevr";
connectAttr "Character1_LeftFoot_scaleX.a" "clipLibrary1.cel[0].cev[479].cevr";
connectAttr "Character1_LeftFoot_rotateZ.a" "clipLibrary1.cel[0].cev[480].cevr";
connectAttr "Character1_LeftFoot_rotateY.a" "clipLibrary1.cel[0].cev[481].cevr";
connectAttr "Character1_LeftFoot_rotateX.a" "clipLibrary1.cel[0].cev[482].cevr";
connectAttr "Character1_LeftFoot_translateZ.a" "clipLibrary1.cel[0].cev[483].cevr"
		;
connectAttr "Character1_LeftFoot_translateY.a" "clipLibrary1.cel[0].cev[484].cevr"
		;
connectAttr "Character1_LeftFoot_translateX.a" "clipLibrary1.cel[0].cev[485].cevr"
		;
connectAttr "Character1_LeftLeg_scaleZ.a" "clipLibrary1.cel[0].cev[486].cevr";
connectAttr "Character1_LeftLeg_scaleY.a" "clipLibrary1.cel[0].cev[487].cevr";
connectAttr "Character1_LeftLeg_scaleX.a" "clipLibrary1.cel[0].cev[488].cevr";
connectAttr "Character1_LeftLeg_rotateZ.a" "clipLibrary1.cel[0].cev[489].cevr";
connectAttr "Character1_LeftLeg_rotateY.a" "clipLibrary1.cel[0].cev[490].cevr";
connectAttr "Character1_LeftLeg_rotateX.a" "clipLibrary1.cel[0].cev[491].cevr";
connectAttr "Character1_LeftLeg_translateZ.a" "clipLibrary1.cel[0].cev[492].cevr"
		;
connectAttr "Character1_LeftLeg_translateY.a" "clipLibrary1.cel[0].cev[493].cevr"
		;
connectAttr "Character1_LeftLeg_translateX.a" "clipLibrary1.cel[0].cev[494].cevr"
		;
connectAttr "Character1_LeftUpLeg_scaleZ.a" "clipLibrary1.cel[0].cev[495].cevr";
connectAttr "Character1_LeftUpLeg_scaleY.a" "clipLibrary1.cel[0].cev[496].cevr";
connectAttr "Character1_LeftUpLeg_scaleX.a" "clipLibrary1.cel[0].cev[497].cevr";
connectAttr "Character1_LeftUpLeg_rotateZ.a" "clipLibrary1.cel[0].cev[498].cevr"
		;
connectAttr "Character1_LeftUpLeg_rotateY.a" "clipLibrary1.cel[0].cev[499].cevr"
		;
connectAttr "Character1_LeftUpLeg_rotateX.a" "clipLibrary1.cel[0].cev[500].cevr"
		;
connectAttr "Character1_LeftUpLeg_translateZ.a" "clipLibrary1.cel[0].cev[501].cevr"
		;
connectAttr "Character1_LeftUpLeg_translateY.a" "clipLibrary1.cel[0].cev[502].cevr"
		;
connectAttr "Character1_LeftUpLeg_translateX.a" "clipLibrary1.cel[0].cev[503].cevr"
		;
connectAttr "Character1_Hips_scaleZ.a" "clipLibrary1.cel[0].cev[504].cevr";
connectAttr "Character1_Hips_scaleY.a" "clipLibrary1.cel[0].cev[505].cevr";
connectAttr "Character1_Hips_scaleX.a" "clipLibrary1.cel[0].cev[506].cevr";
connectAttr "Character1_Hips_rotateZ.a" "clipLibrary1.cel[0].cev[507].cevr";
connectAttr "Character1_Hips_rotateY.a" "clipLibrary1.cel[0].cev[508].cevr";
connectAttr "Character1_Hips_rotateX.a" "clipLibrary1.cel[0].cev[509].cevr";
connectAttr "Character1_Hips_translateZ.a" "clipLibrary1.cel[0].cev[510].cevr";
connectAttr "Character1_Hips_translateY.a" "clipLibrary1.cel[0].cev[511].cevr";
connectAttr "Character1_Hips_translateX.a" "clipLibrary1.cel[0].cev[512].cevr";
connectAttr "hood_left_scaleZ.a" "clipLibrary1.cel[0].cev[513].cevr";
connectAttr "hood_left_scaleY.a" "clipLibrary1.cel[0].cev[514].cevr";
connectAttr "hood_left_scaleX.a" "clipLibrary1.cel[0].cev[515].cevr";
connectAttr "hood_left_rotateZ.a" "clipLibrary1.cel[0].cev[516].cevr";
connectAttr "hood_left_rotateY.a" "clipLibrary1.cel[0].cev[517].cevr";
connectAttr "hood_left_rotateX.a" "clipLibrary1.cel[0].cev[518].cevr";
connectAttr "hood_left_translateZ.a" "clipLibrary1.cel[0].cev[519].cevr";
connectAttr "hood_left_translateY.a" "clipLibrary1.cel[0].cev[520].cevr";
connectAttr "hood_left_translateX.a" "clipLibrary1.cel[0].cev[521].cevr";
// End of common_shuffle_right.ma