using UnityEngine; using System.Collections; public class MapCreation : MonoBehaviour { public int vs = 20; public int hs = 40; public int[,] matrix; //0 significa zona habitable //dif de 0 zona no habitable public GameObject basic_floor; public GameObject nhabitable_floor; void Start () { GameObject basic_floor_instance; for(int i = 0; i < vs; i++){ for(int j = 0; j < hs; j++){ if(matrix[i,j]==0) basic_floor_instance = Instantiate(basic_floor, new Vector3(i,-0.5f,j), Quaternion.identity) as GameObject; else basic_floor_instance = Instantiate(nhabitable_floor, new Vector3(i,0.5f,j), Quaternion.identity) as GameObject; } } } void Update () { } void setMatrix(int[,] new_floor, int x, int z){ matrix = new_floor; vs = x; hs = z; } }