using UnityEngine; using System.Collections; public class Generator : MonoBehaviour { GameObject tmanager; GameObject fcreator; GameObject ucreator; Component tScript; Component fScript; Component uScript; // Use this for initialization void Start () { GameObject turnMan = Instantiate (tmanager); GameObject floorCreator = Instantiate (fcreator); GameObject unitCreator = Instantiate (ucreator); tScript = turnMan.GetComponent ("TurnManagerScript"); //fScript = floorCreator.GetComponent ("FloorCreatorScript"); uScript = unitCreator.GetComponent ("UnitCreator"); } // Update is called once per frame void Update () { } }