//Maya ASCII 2013 scene //Name: common_spawn.ma //Last modified: Tue, Jul 01, 2014 03:23:32 PM //Codeset: 1252 requires maya "2013"; currentUnit -l centimeter -a degree -t ntsc; fileInfo "application" "maya"; fileInfo "product" "Maya 2013"; fileInfo "version" "2013 x64"; fileInfo "cutIdentifier" "201202220241-825136"; fileInfo "osv" "Microsoft Windows 7 Home Premium Edition, 64-bit Windows 7 Service Pack 1 (Build 7601)\n"; createNode clipLibrary -n "clipLibrary1"; setAttr -s 522 ".cel[0].cev"; setAttr ".cd[0].cm" -type "characterMapping" 522 "hood_right.scaleZ" 0 1 "hood_right.scaleY" 0 2 "hood_right.scaleX" 0 3 "hood_right.rotateZ" 2 1 "hood_right.rotateY" 2 2 "hood_right.rotateX" 2 3 "hood_right.translateZ" 1 1 "hood_right.translateY" 1 2 "hood_right.translateX" 1 3 "hood_03.scaleZ" 0 4 "hood_03.scaleY" 0 5 "hood_03.scaleX" 0 6 "hood_03.rotateZ" 2 4 "hood_03.rotateY" 2 5 "hood_03.rotateX" 2 6 "hood_03.translateZ" 1 4 "hood_03.translateY" 1 5 "hood_03.translateX" 1 6 "hood_02.scaleZ" 0 7 "hood_02.scaleY" 0 8 "hood_02.scaleX" 0 9 "hood_02.rotateZ" 2 7 "hood_02.rotateY" 2 8 "hood_02.rotateX" 2 9 "hood_02.translateZ" 1 7 "hood_02.translateY" 1 8 "hood_02.translateX" 1 9 "hood_01.scaleZ" 0 10 "hood_01.scaleY" 0 11 "hood_01.scaleX" 0 12 "hood_01.rotateZ" 2 10 "hood_01.rotateY" 2 11 "hood_01.rotateX" 2 12 "hood_01.translateZ" 1 10 "hood_01.translateY" 1 11 "hood_01.translateX" 1 12 "eye_left.scaleZ" 0 13 "eye_left.scaleY" 0 14 "eye_left.scaleX" 0 15 "eye_left.rotateZ" 2 13 "eye_left.rotateY" 2 14 "eye_left.rotateX" 2 15 "eye_left.translateZ" 1 13 "eye_left.translateY" 1 14 "eye_left.translateX" 1 15 "eye_right.scaleZ" 0 16 "eye_right.scaleY" 0 17 "eye_right.scaleX" 0 18 "eye_right.rotateZ" 2 16 "eye_right.rotateY" 2 17 "eye_right.rotateX" 2 18 "eye_right.translateZ" 1 16 "eye_right.translateY" 1 17 "eye_right.translateX" 1 18 "jaw.scaleZ" 0 19 "jaw.scaleY" 0 20 "jaw.scaleX" 0 21 "jaw.rotateZ" 2 19 "jaw.rotateY" 2 20 "jaw.rotateX" 2 21 "jaw.translateZ" 1 19 "jaw.translateY" 1 20 "jaw.translateX" 1 21 "Character1_Head.scaleZ" 0 22 "Character1_Head.scaleY" 0 23 "Character1_Head.scaleX" 0 24 "Character1_Head.rotateZ" 2 22 "Character1_Head.rotateY" 2 23 "Character1_Head.rotateX" 2 24 "Character1_Head.translateZ" 1 22 "Character1_Head.translateY" 1 23 "Character1_Head.translateX" 1 24 "Character1_Neck.scaleZ" 0 25 "Character1_Neck.scaleY" 0 26 "Character1_Neck.scaleX" 0 27 "Character1_Neck.rotateZ" 2 25 "Character1_Neck.rotateY" 2 26 "Character1_Neck.rotateX" 2 27 "Character1_Neck.translateZ" 1 25 "Character1_Neck.translateY" 1 26 "Character1_Neck.translateX" 1 27 "Character1_RightHandRing3.scaleZ" 0 28 "Character1_RightHandRing3.scaleY" 0 29 "Character1_RightHandRing3.scaleX" 0 30 "Character1_RightHandRing3.rotateZ" 2 28 "Character1_RightHandRing3.rotateY" 2 29 "Character1_RightHandRing3.rotateX" 2 30 "Character1_RightHandRing3.translateZ" 1 28 "Character1_RightHandRing3.translateY" 1 29 "Character1_RightHandRing3.translateX" 1 30 "Character1_RightHandRing2.scaleZ" 0 31 "Character1_RightHandRing2.scaleY" 0 32 "Character1_RightHandRing2.scaleX" 0 33 "Character1_RightHandRing2.rotateZ" 2 31 "Character1_RightHandRing2.rotateY" 2 32 "Character1_RightHandRing2.rotateX" 2 33 "Character1_RightHandRing2.translateZ" 1 31 "Character1_RightHandRing2.translateY" 1 32 "Character1_RightHandRing2.translateX" 1 33 "Character1_RightHandRing1.scaleZ" 0 34 "Character1_RightHandRing1.scaleY" 0 35 "Character1_RightHandRing1.scaleX" 0 36 "Character1_RightHandRing1.rotateZ" 2 34 "Character1_RightHandRing1.rotateY" 2 35 "Character1_RightHandRing1.rotateX" 2 36 "Character1_RightHandRing1.translateZ" 1 34 "Character1_RightHandRing1.translateY" 1 35 "Character1_RightHandRing1.translateX" 1 36 "Character1_RightHandMiddle3.scaleZ" 0 37 "Character1_RightHandMiddle3.scaleY" 0 38 "Character1_RightHandMiddle3.scaleX" 0 39 "Character1_RightHandMiddle3.rotateZ" 2 37 "Character1_RightHandMiddle3.rotateY" 2 38 "Character1_RightHandMiddle3.rotateX" 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"Character1_RightHandIndex3.scaleY" 0 47 "Character1_RightHandIndex3.scaleX" 0 48 "Character1_RightHandIndex3.rotateZ" 2 46 "Character1_RightHandIndex3.rotateY" 2 47 "Character1_RightHandIndex3.rotateX" 2 48 "Character1_RightHandIndex3.translateZ" 1 46 "Character1_RightHandIndex3.translateY" 1 47 "Character1_RightHandIndex3.translateX" 1 48 "Character1_RightHandIndex2.scaleZ" 0 49 "Character1_RightHandIndex2.scaleY" 0 50 "Character1_RightHandIndex2.scaleX" 0 51 "Character1_RightHandIndex2.rotateZ" 2 49 "Character1_RightHandIndex2.rotateY" 2 50 "Character1_RightHandIndex2.rotateX" 2 51 "Character1_RightHandIndex2.translateZ" 1 49 "Character1_RightHandIndex2.translateY" 1 50 "Character1_RightHandIndex2.translateX" 1 51 "Character1_RightHandIndex1.scaleZ" 0 52 "Character1_RightHandIndex1.scaleY" 0 53 "Character1_RightHandIndex1.scaleX" 0 54 "Character1_RightHandIndex1.rotateZ" 2 52 "Character1_RightHandIndex1.rotateY" 2 53 "Character1_RightHandIndex1.rotateX" 2 54 "Character1_RightHandIndex1.translateZ" 1 52 "Character1_RightHandIndex1.translateY" 1 53 "Character1_RightHandIndex1.translateX" 1 54 "Character1_RightHandThumb3.scaleZ" 0 55 "Character1_RightHandThumb3.scaleY" 0 56 "Character1_RightHandThumb3.scaleX" 0 57 "Character1_RightHandThumb3.rotateZ" 2 55 "Character1_RightHandThumb3.rotateY" 2 56 "Character1_RightHandThumb3.rotateX" 2 57 "Character1_RightHandThumb3.translateZ" 1 55 "Character1_RightHandThumb3.translateY" 1 56 "Character1_RightHandThumb3.translateX" 1 57 "Character1_RightHandThumb2.scaleZ" 0 58 "Character1_RightHandThumb2.scaleY" 0 59 "Character1_RightHandThumb2.scaleX" 0 60 "Character1_RightHandThumb2.rotateZ" 2 58 "Character1_RightHandThumb2.rotateY" 2 59 "Character1_RightHandThumb2.rotateX" 2 60 "Character1_RightHandThumb2.translateZ" 1 58 "Character1_RightHandThumb2.translateY" 1 59 "Character1_RightHandThumb2.translateX" 1 60 "Character1_RightHandThumb1.scaleZ" 0 61 "Character1_RightHandThumb1.scaleY" 0 62 "Character1_RightHandThumb1.scaleX" 0 63 "Character1_RightHandThumb1.rotateZ" 2 61 "Character1_RightHandThumb1.rotateY" 2 62 "Character1_RightHandThumb1.rotateX" 2 63 "Character1_RightHandThumb1.translateZ" 1 61 "Character1_RightHandThumb1.translateY" 1 62 "Character1_RightHandThumb1.translateX" 1 63 "weapon_right.scaleZ" 0 64 "weapon_right.scaleY" 0 65 "weapon_right.scaleX" 0 66 "weapon_right.rotateZ" 2 64 "weapon_right.rotateY" 2 65 "weapon_right.rotateX" 2 66 "weapon_right.translateZ" 1 64 "weapon_right.translateY" 1 65 "weapon_right.translateX" 1 66 "Character1_RightHand.scaleZ" 0 67 "Character1_RightHand.scaleY" 0 68 "Character1_RightHand.scaleX" 0 69 "Character1_RightHand.rotateZ" 2 67 "Character1_RightHand.rotateY" 2 68 "Character1_RightHand.rotateX" 2 69 "Character1_RightHand.translateZ" 1 67 "Character1_RightHand.translateY" 1 68 "Character1_RightHand.translateX" 1 69 "Character1_RightForeArm.scaleZ" 0 70 "Character1_RightForeArm.scaleY" 0 71 "Character1_RightForeArm.scaleX" 0 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"Character1_LeftHandRing3.scaleY" 0 80 "Character1_LeftHandRing3.scaleX" 0 81 "Character1_LeftHandRing3.rotateZ" 2 79 "Character1_LeftHandRing3.rotateY" 2 80 "Character1_LeftHandRing3.rotateX" 2 81 "Character1_LeftHandRing3.translateZ" 1 79 "Character1_LeftHandRing3.translateY" 1 80 "Character1_LeftHandRing3.translateX" 1 81 "Character1_LeftHandRing2.scaleZ" 0 82 "Character1_LeftHandRing2.scaleY" 0 83 "Character1_LeftHandRing2.scaleX" 0 84 "Character1_LeftHandRing2.rotateZ" 2 82 "Character1_LeftHandRing2.rotateY" 2 83 "Character1_LeftHandRing2.rotateX" 2 84 "Character1_LeftHandRing2.translateZ" 1 82 "Character1_LeftHandRing2.translateY" 1 83 "Character1_LeftHandRing2.translateX" 1 84 "Character1_LeftHandRing1.scaleZ" 0 85 "Character1_LeftHandRing1.scaleY" 0 86 "Character1_LeftHandRing1.scaleX" 0 87 "Character1_LeftHandRing1.rotateZ" 2 85 "Character1_LeftHandRing1.rotateY" 2 86 "Character1_LeftHandRing1.rotateX" 2 87 "Character1_LeftHandRing1.translateZ" 1 85 "Character1_LeftHandRing1.translateY" 1 86 "Character1_LeftHandRing1.translateX" 1 87 "Character1_LeftHandMiddle3.scaleZ" 0 88 "Character1_LeftHandMiddle3.scaleY" 0 89 "Character1_LeftHandMiddle3.scaleX" 0 90 "Character1_LeftHandMiddle3.rotateZ" 2 88 "Character1_LeftHandMiddle3.rotateY" 2 89 "Character1_LeftHandMiddle3.rotateX" 2 90 "Character1_LeftHandMiddle3.translateZ" 1 88 "Character1_LeftHandMiddle3.translateY" 1 89 "Character1_LeftHandMiddle3.translateX" 1 90 "Character1_LeftHandMiddle2.scaleZ" 0 91 "Character1_LeftHandMiddle2.scaleY" 0 92 "Character1_LeftHandMiddle2.scaleX" 0 93 "Character1_LeftHandMiddle2.rotateZ" 2 91 "Character1_LeftHandMiddle2.rotateY" 2 92 "Character1_LeftHandMiddle2.rotateX" 2 93 "Character1_LeftHandMiddle2.translateZ" 1 91 "Character1_LeftHandMiddle2.translateY" 1 92 "Character1_LeftHandMiddle2.translateX" 1 93 "Character1_LeftHandMiddle1.scaleZ" 0 94 "Character1_LeftHandMiddle1.scaleY" 0 95 "Character1_LeftHandMiddle1.scaleX" 0 96 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"Character1_LeftHandThumb2.rotateY" 2 110 "Character1_LeftHandThumb2.rotateX" 2 111 "Character1_LeftHandThumb2.translateZ" 1 109 "Character1_LeftHandThumb2.translateY" 1 110 "Character1_LeftHandThumb2.translateX" 1 111 "Character1_LeftHandThumb1.scaleZ" 0 112 "Character1_LeftHandThumb1.scaleY" 0 113 "Character1_LeftHandThumb1.scaleX" 0 114 "Character1_LeftHandThumb1.rotateZ" 2 112 "Character1_LeftHandThumb1.rotateY" 2 113 "Character1_LeftHandThumb1.rotateX" 2 114 "Character1_LeftHandThumb1.translateZ" 1 112 "Character1_LeftHandThumb1.translateY" 1 113 "Character1_LeftHandThumb1.translateX" 1 114 "Character1_LeftHand.scaleZ" 0 115 "Character1_LeftHand.scaleY" 0 116 "Character1_LeftHand.scaleX" 0 117 "Character1_LeftHand.rotateZ" 2 115 "Character1_LeftHand.rotateY" 2 116 "Character1_LeftHand.rotateX" 2 117 "Character1_LeftHand.translateZ" 1 115 "Character1_LeftHand.translateY" 1 116 "Character1_LeftHand.translateX" 1 117 "Character1_LeftForeArm.scaleZ" 0 118 "Character1_LeftForeArm.scaleY" 0 119 "Character1_LeftForeArm.scaleX" 0 120 "Character1_LeftForeArm.rotateZ" 2 118 "Character1_LeftForeArm.rotateY" 2 119 "Character1_LeftForeArm.rotateX" 2 120 "Character1_LeftForeArm.translateZ" 1 118 "Character1_LeftForeArm.translateY" 1 119 "Character1_LeftForeArm.translateX" 1 120 "Character1_LeftArm.scaleZ" 0 121 "Character1_LeftArm.scaleY" 0 122 "Character1_LeftArm.scaleX" 0 123 "Character1_LeftArm.rotateZ" 2 121 "Character1_LeftArm.rotateY" 2 122 "Character1_LeftArm.rotateX" 2 123 "Character1_LeftArm.translateZ" 1 121 "Character1_LeftArm.translateY" 1 122 "Character1_LeftArm.translateX" 1 123 "Character1_LeftShoulder.scaleZ" 0 124 "Character1_LeftShoulder.scaleY" 0 125 "Character1_LeftShoulder.scaleX" 0 126 "Character1_LeftShoulder.rotateZ" 2 124 "Character1_LeftShoulder.rotateY" 2 125 "Character1_LeftShoulder.rotateX" 2 126 "Character1_LeftShoulder.translateZ" 1 124 "Character1_LeftShoulder.translateY" 1 125 "Character1_LeftShoulder.translateX" 1 126 "Character1_Spine1.scaleZ" 0 127 "Character1_Spine1.scaleY" 0 128 "Character1_Spine1.scaleX" 0 129 "Character1_Spine1.rotateZ" 2 127 "Character1_Spine1.rotateY" 2 128 "Character1_Spine1.rotateX" 2 129 "Character1_Spine1.translateZ" 1 127 "Character1_Spine1.translateY" 1 128 "Character1_Spine1.translateX" 1 129 "Character1_Spine.scaleZ" 0 130 "Character1_Spine.scaleY" 0 131 "Character1_Spine.scaleX" 0 132 "Character1_Spine.rotateZ" 2 130 "Character1_Spine.rotateY" 2 131 "Character1_Spine.rotateX" 2 132 "Character1_Spine.translateZ" 1 130 "Character1_Spine.translateY" 1 131 "Character1_Spine.translateX" 1 132 "Character1_RightFootIndex2.scaleZ" 0 133 "Character1_RightFootIndex2.scaleY" 0 134 "Character1_RightFootIndex2.scaleX" 0 135 "Character1_RightFootIndex2.rotateZ" 2 133 "Character1_RightFootIndex2.rotateY" 2 134 "Character1_RightFootIndex2.rotateX" 2 135 "Character1_RightFootIndex2.translateZ" 1 133 "Character1_RightFootIndex2.translateY" 1 134 "Character1_RightFootIndex2.translateX" 1 135 "Character1_RightFootIndex1.scaleZ" 0 136 "Character1_RightFootIndex1.scaleY" 0 137 "Character1_RightFootIndex1.scaleX" 0 138 "Character1_RightFootIndex1.rotateZ" 2 136 "Character1_RightFootIndex1.rotateY" 2 137 "Character1_RightFootIndex1.rotateX" 2 138 "Character1_RightFootIndex1.translateZ" 1 136 "Character1_RightFootIndex1.translateY" 1 137 "Character1_RightFootIndex1.translateX" 1 138 "Character1_RightToeBase.scaleZ" 0 139 "Character1_RightToeBase.scaleY" 0 140 "Character1_RightToeBase.scaleX" 0 141 "Character1_RightToeBase.rotateZ" 2 139 "Character1_RightToeBase.rotateY" 2 140 "Character1_RightToeBase.rotateX" 2 141 "Character1_RightToeBase.translateZ" 1 139 "Character1_RightToeBase.translateY" 1 140 "Character1_RightToeBase.translateX" 1 141 "Character1_RightFoot.scaleZ" 0 142 "Character1_RightFoot.scaleY" 0 143 "Character1_RightFoot.scaleX" 0 144 "Character1_RightFoot.rotateZ" 2 142 "Character1_RightFoot.rotateY" 2 143 "Character1_RightFoot.rotateX" 2 144 "Character1_RightFoot.translateZ" 1 142 "Character1_RightFoot.translateY" 1 143 "Character1_RightFoot.translateX" 1 144 "Character1_RightLeg.scaleZ" 0 145 "Character1_RightLeg.scaleY" 0 146 "Character1_RightLeg.scaleX" 0 147 "Character1_RightLeg.rotateZ" 2 145 "Character1_RightLeg.rotateY" 2 146 "Character1_RightLeg.rotateX" 2 147 "Character1_RightLeg.translateZ" 1 145 "Character1_RightLeg.translateY" 1 146 "Character1_RightLeg.translateX" 1 147 "Character1_RightUpLeg.scaleZ" 0 148 "Character1_RightUpLeg.scaleY" 0 149 "Character1_RightUpLeg.scaleX" 0 150 "Character1_RightUpLeg.rotateZ" 2 148 "Character1_RightUpLeg.rotateY" 2 149 "Character1_RightUpLeg.rotateX" 2 150 "Character1_RightUpLeg.translateZ" 1 148 "Character1_RightUpLeg.translateY" 1 149 "Character1_RightUpLeg.translateX" 1 150 "Character1_LeftFootIndex2.scaleZ" 0 151 "Character1_LeftFootIndex2.scaleY" 0 152 "Character1_LeftFootIndex2.scaleX" 0 153 "Character1_LeftFootIndex2.rotateZ" 2 151 "Character1_LeftFootIndex2.rotateY" 2 152 "Character1_LeftFootIndex2.rotateX" 2 153 "Character1_LeftFootIndex2.translateZ" 1 151 "Character1_LeftFootIndex2.translateY" 1 152 "Character1_LeftFootIndex2.translateX" 1 153 "Character1_LeftFootIndex1.scaleZ" 0 154 "Character1_LeftFootIndex1.scaleY" 0 155 "Character1_LeftFootIndex1.scaleX" 0 156 "Character1_LeftFootIndex1.rotateZ" 2 154 "Character1_LeftFootIndex1.rotateY" 2 155 "Character1_LeftFootIndex1.rotateX" 2 156 "Character1_LeftFootIndex1.translateZ" 1 154 "Character1_LeftFootIndex1.translateY" 1 155 "Character1_LeftFootIndex1.translateX" 1 156 "Character1_LeftToeBase.scaleZ" 0 157 "Character1_LeftToeBase.scaleY" 0 158 "Character1_LeftToeBase.scaleX" 0 159 "Character1_LeftToeBase.rotateZ" 2 157 "Character1_LeftToeBase.rotateY" 2 158 "Character1_LeftToeBase.rotateX" 2 159 "Character1_LeftToeBase.translateZ" 1 157 "Character1_LeftToeBase.translateY" 1 158 "Character1_LeftToeBase.translateX" 1 159 "Character1_LeftFoot.scaleZ" 0 160 "Character1_LeftFoot.scaleY" 0 161 "Character1_LeftFoot.scaleX" 0 162 "Character1_LeftFoot.rotateZ" 2 160 "Character1_LeftFoot.rotateY" 2 161 "Character1_LeftFoot.rotateX" 2 162 "Character1_LeftFoot.translateZ" 1 160 "Character1_LeftFoot.translateY" 1 161 "Character1_LeftFoot.translateX" 1 162 "Character1_LeftLeg.scaleZ" 0 163 "Character1_LeftLeg.scaleY" 0 164 "Character1_LeftLeg.scaleX" 0 165 "Character1_LeftLeg.rotateZ" 2 163 "Character1_LeftLeg.rotateY" 2 164 "Character1_LeftLeg.rotateX" 2 165 "Character1_LeftLeg.translateZ" 1 163 "Character1_LeftLeg.translateY" 1 164 "Character1_LeftLeg.translateX" 1 165 "Character1_LeftUpLeg.scaleZ" 0 166 "Character1_LeftUpLeg.scaleY" 0 167 "Character1_LeftUpLeg.scaleX" 0 168 "Character1_LeftUpLeg.rotateZ" 2 166 "Character1_LeftUpLeg.rotateY" 2 167 "Character1_LeftUpLeg.rotateX" 2 168 "Character1_LeftUpLeg.translateZ" 1 166 "Character1_LeftUpLeg.translateY" 1 167 "Character1_LeftUpLeg.translateX" 1 168 "Character1_Hips.scaleZ" 0 169 "Character1_Hips.scaleY" 0 170 "Character1_Hips.scaleX" 0 171 "Character1_Hips.rotateZ" 2 169 "Character1_Hips.rotateY" 2 170 "Character1_Hips.rotateX" 2 171 "Character1_Hips.translateZ" 1 169 "Character1_Hips.translateY" 1 170 "Character1_Hips.translateX" 1 171 "hood_left.scaleZ" 0 172 "hood_left.scaleY" 0 173 "hood_left.scaleX" 0 174 "hood_left.rotateZ" 2 172 "hood_left.rotateY" 2 173 "hood_left.rotateX" 2 174 "hood_left.translateZ" 1 172 "hood_left.translateY" 1 173 "hood_left.translateX" 1 174 ; setAttr ".cd[0].cim" -type "Int32Array" 522 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 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yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes; setAttr ".ac[500:521]" yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes; setAttr ".ss" 1; setAttr ".se" 40; setAttr ".ci" no; createNode animCurveTU -n "hood_right_scaleZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1; createNode animCurveTU -n "hood_right_scaleY"; setAttr ".tan" 9; setAttr ".wgt" 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createNode animCurveTL -n "eye_right_translateX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 -6.6388611793518066 39 -6.6388611793518066 40 -6.6388611793518066; createNode animCurveTU -n "jaw_scaleZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1; createNode animCurveTU -n "jaw_scaleY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1; createNode animCurveTU -n "jaw_scaleX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1; createNode animCurveTA -n "jaw_rotateZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 41 ".ktv[0:40]" 0 -9.5462160110473633 1 -9.3785696029663086 2 -9.1696615219116211 3 -8.9332456588745117 4 -8.683074951171875 5 -8.4329032897949219 6 -8.1964874267578125 7 -7.987579345703125 8 -7.8199334144592276 9 -7.7073044776916504 10 -7.6634464263916016 11 -7.7021131515502939 12 -7.8370599746704102 13 -8.5948419570922852 14 -10.062797546386719 15 -11.595857620239258 16 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9.0892887115478516 16 8.7538108825683594 17 9.0770425796508789 18 9.766148567199707 19 10.568210601806641 20 11.230314254760742 21 11.499546051025391 22 10.758699417114258 23 9.3948984146118164 24 8.6617250442504883 25 8.6617250442504883 26 8.6617250442504883 27 8.6617250442504883 28 8.6617250442504883 29 8.6617250442504883 30 8.5938892364501953 31 8.4150485992431641 32 8.162205696105957 33 7.8723611831665039 34 7.5825166702270517 35 7.3296732902526847 36 7.3296732902526847 37 7.3296732902526847 38 7.3296732902526847 39 7.3296732902526847 40 7.3296732902526847; createNode animCurveTA -n "jaw_rotateX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 41 ".ktv[0:40]" 0 -28.827953338623043 1 -26.883331298828125 2 -24.737882614135742 3 -22.458547592163086 4 -20.112268447875977 5 -17.765989303588867 6 -15.486654281616211 7 -13.341203689575195 8 -11.39658260345459 9 -9.7197332382202148 10 -8.377598762512207 11 -7.4371223449707022 12 -6.9652462005615234 13 -9.3428058624267578 14 -15.055543899536135 15 -21.327766418457031 16 -25.383771896362305 17 -26.937358856201172 18 -27.60875129699707 19 -27.481899261474609 20 -26.640752792358398 21 -25.16926383972168 22 -20.916879653930664 23 -14.758082389831541 24 -11.314360618591309 25 -11.69727897644043 26 -13.497515678405762 27 -16.055234909057617 28 -18.710603713989258 29 -20.80378532409668 30 -22.318078994750977 31 -23.704982757568359 32 -25.0069580078125 33 -26.266468048095703 34 -27.525978088378906 35 -28.827953338623043 36 -28.827953338623043 37 -28.827953338623043 38 -28.827953338623043 39 -28.827953338623043 40 -28.827953338623043; createNode animCurveTL -n "jaw_translateZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 8.6222553253173828 39 8.6222553253173828 40 8.6222553253173828; createNode animCurveTL -n "jaw_translateY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 0.83758300542831421 39 0.83758300542831421 40 0.83758300542831421; createNode animCurveTL -n "jaw_translateX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 0 39 0 40 0; createNode animCurveTU -n "Character1_Head_scaleZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1; createNode animCurveTU -n "Character1_Head_scaleY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1; createNode animCurveTU -n "Character1_Head_scaleX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1; createNode animCurveTA -n "Character1_Head_rotateZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 41 ".ktv[0:40]" 0 7.1282553672790527 1 6.9447999000549316 2 7.1282553672790527 3 6.9340167045593262 4 5.5471010208129883 5 3.8524470329284672 6 2.794797420501709 7 2.7650935649871826 8 3.3598403930664062 9 4.2052001953125 10 4.796821117401123 11 4.7028512954711914 12 3.5263917446136475 13 1.3815391063690186 14 -0.85692965984344482 15 -2.1027195453643799 16 -2.2298295497894287 17 -1.5117893218994141 18 1.3037757873535156 19 9.517857551574707 20 12.674275398254395 21 11.686975479125977 22 11.554843902587891 23 12.618330001831055 24 13.577661514282227 25 13.72746753692627 26 13.628440856933594 27 13.508203506469727 28 13.989081382751465 29 14.334450721740723 30 13.688576698303223 31 12.953230857849121 32 12.599080085754395 33 12.347572326660156 34 11.70219612121582 35 10.71718692779541 36 9.6375226974487305 37 8.6276893615722656 38 7.8239932060241699 39 7.3155264854431152 40 7.1282548904418945; createNode animCurveTA -n "Character1_Head_rotateY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 41 ".ktv[0:40]" 0 5.4726195335388184 1 5.6927886009216309 2 5.4726200103759766 3 5.5064501762390137 4 6.8082308769226074 5 8.1810817718505859 6 8.4619722366333008 7 7.1830687522888184 8 5.0224175453186035 9 2.7025399208068848 10 0.79177993535995483 11 -0.1420389860868454 12 0.12107431143522263 13 1.3641222715377808 14 3.4921407699584961 15 5.7940778732299805 16 7.367260456085206 17 8.6612215042114258 18 8.0863046646118164 19 0.95651352405548085 20 -1.0281752347946167 21 1.7255465984344482 22 -0.28403401374816895 23 -2.3577544689178467 24 -3.7118058204650883 25 -4.0849957466125488 26 -4.5176682472229004 27 -5.8363361358642578 28 -6.4516010284423828 29 -5.7096915245056152 30 -4.105351448059082 31 -2.7942650318145752 32 -2.0422396659851074 33 -1.0410994291305542 34 0.29513964056968689 35 1.4017676115036011 36 2.4712798595428467 37 3.4710545539855957 38 4.3472585678100586 39 5.035031795501709 40 5.4726195335388184; createNode animCurveTA -n "Character1_Head_rotateX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 41 ".ktv[0:40]" 0 4.959256649017334 1 3.7715167999267574 2 4.9592576026916504 3 6.0600185394287109 4 1.8479068279266355 5 -4.3960156440734863 6 -8.8892107009887695 7 -10.235518455505371 8 -9.4917507171630859 9 -6.8466358184814453 10 -3.4294474124908447 11 -1.0197016000747681 12 0.56008368730545044 13 3.8029494285583496 14 9.2277660369873047 15 14.302910804748535 16 16.217203140258789 17 13.873710632324219 18 8.0397090911865234 19 -1.1127132177352905 20 -16.204442977905273 21 -26.866828918457031 22 -19.163471221923828 23 -10.542672157287598 24 -10.802934646606445 25 -13.133234977722168 26 -15.60690975189209 27 -16.078557968139648 28 -19.651988983154297 29 -24.110012054443359 30 -25.102054595947266 31 -23.667438507080078 32 -22.446773529052734 33 -24.089015960693359 34 -26.343574523925781 35 -25.43842887878418 36 -23.005800247192383 37 -19.462215423583984 38 -15.255614280700684 39 -10.898087501525879 40 -6.9765520095825195; createNode animCurveTL -n "Character1_Head_translateZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 10.242449760437012 39 10.242449760437012 40 10.242449760437012; createNode animCurveTL -n "Character1_Head_translateY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 10.225434303283691 39 10.225434303283691 40 10.225434303283691; createNode animCurveTL -n "Character1_Head_translateX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 41 ".ktv[0:40]" 0 1.0391687510491465e-013 1 1.0746958878371515e-013 2 1.0036416142611415e-013 3 2.4868995751603507e-014 4 -2.6645352591003757e-014 5 -4.2632564145606011e-014 6 -5.0626169922907138e-014 7 -5.5067062021407764e-014 8 1.0103029524088925e-013 9 2.4424906541753444e-015 10 -1.7763568394002505e-015 11 -9.7699626167013776e-014 12 -1.2700951401711791e-013 13 1.7319479184152442e-014 14 5.595524044110789e-014 15 -6.2172489379008766e-014 16 -6.2172489379008766e-014 17 8.1712414612411521e-014 18 4.9737991503207013e-014 19 -5.3290705182007514e-015 20 -4.6185277824406512e-014 21 1.9539925233402755e-014 22 3.1974423109204508e-014 23 -2.6645352591003757e-014 24 5.3734794391857577e-014 25 -2.6423307986078726e-014 26 4.6795900487950348e-014 27 5.1070259132757201e-015 28 6.2616578588858829e-014 29 6.2172489379008766e-015 30 1.1102230246251565e-015 31 -2.8310687127941492e-015 32 -7.0610184366159956e-014 33 8.7041485130612273e-014 34 3.5360603334311236e-014 35 2.6201263381153694e-014 36 2.708944180085382e-014 37 -8.659739592076221e-014 38 -6.1284310959308641e-014 39 -1.3677947663381929e-013 40 -3.3750779948604759e-014; createNode animCurveTU -n "Character1_Neck_scaleZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1; createNode animCurveTU -n "Character1_Neck_scaleY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1; createNode animCurveTU -n "Character1_Neck_scaleX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1; createNode animCurveTA -n "Character1_Neck_rotateZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 41 ".ktv[0:40]" 0 5.0914831161499023 1 5.1495866775512695 2 5.0914831161499023 3 4.4595146179199219 4 3.4790282249450684 5 2.6431949138641357 6 2.1942896842956543 7 2.2018389701843262 8 2.638331413269043 9 3.4159083366394043 10 4.1803607940673828 11 4.5120339393615723 12 4.4800262451171875 13 4.5242142677307129 14 4.7610831260681152 15 5.0676679611206055 16 5.5583338737487793 17 8.9109325408935547 18 11.389206886291504 19 0.57719945907592773 20 -4.4647092819213867 21 -3.4221067428588867 22 -3.1077194213867187 23 -2.7644901275634766 24 -2.6090435981750488 25 -2.5420234203338623 26 -2.732719898223877 27 -3.218536376953125 28 -3.8594105243682861 29 -3.8834471702575684 30 -2.6748278141021729 31 -1.0219948291778564 32 0.29803478717803955 33 1.1596477031707764 34 1.9487360715866087 35 2.89851975440979 36 3.8877415657043453 37 4.8204503059387207 38 5.5906858444213867 39 6.0995326042175293 40 6.2769255638122559; createNode animCurveTA -n "Character1_Neck_rotateY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 41 ".ktv[0:40]" 0 9.5345048904418945 1 9.4724617004394531 2 9.5345058441162109 3 10.017374992370605 4 10.765009880065918 5 11.474323272705078 6 11.595322608947754 7 10.678217887878418 8 9.0213165283203125 9 7.072166919708252 10 5.2647624015808105 11 3.9265637397766113 12 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4 43.147258758544922 5 43.147258758544922 6 43.147258758544922 7 43.147258758544922 8 43.147258758544922 9 43.147258758544922 10 43.147258758544922 11 43.147258758544922 12 43.147258758544922 13 43.147258758544922 14 43.147258758544922 15 43.147258758544922 16 43.147258758544922 17 43.147258758544922 18 43.147258758544922 19 43.147258758544922 20 43.147258758544922 21 43.147258758544922 22 43.147258758544922 23 43.147258758544922 24 43.147258758544922 25 43.147258758544922 26 43.147258758544922 27 43.147258758544922 28 43.147258758544922 29 43.147258758544922 30 43.147258758544922 31 43.147258758544922 32 43.147258758544922 33 43.147258758544922 34 43.147258758544922 35 43.147258758544922 36 43.147258758544922 37 43.147258758544922 38 43.147258758544922 39 43.147258758544922 40 43.147258758544922; createNode animCurveTA -n "Character1_RightHandRing2_rotateY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 40 ".ktv[0:39]" 0 -0.73665273189544678 2 -0.73665273189544678 3 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9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1; createNode animCurveTA -n "Character1_LeftUpLeg_rotateZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 41 ".ktv[0:40]" 0 -11.959942817687988 1 -12.153029441833496 2 -13.631279945373535 3 -11.185346603393555 4 -6.8949503898620605 5 -7.3505592346191415 6 -7.3502459526062021 7 -1.4220311641693115 8 7.2944784164428702 9 16.526878356933594 10 22.444158554077148 11 24.8397216796875 12 20.826440811157227 13 12.814788818359375 14 6.937129020690918 15 3.7598168849945068 16 4.0211052894592285 17 2.968031644821167 18 5.3921895027160645 19 43.408363342285156 20 114.59239196777344 21 105.28899383544922 22 84.334907531738281 23 58.262401580810547 24 40.507823944091797 25 24.323158264160156 26 8.2179098129272461 27 2.3121993541717529 28 0.17457963526248932 29 -0.22295777499675751 30 0.14778131246566772 31 0.89540249109268188 32 1.7736936807632446 33 2.3505988121032715 34 2.5021743774414063 35 2.5101559162139893 36 2.41487717628479 37 2.2602510452270508 38 2.0872683525085449 39 1.9311913251876831 40 1.821850538253784; createNode animCurveTA -n "Character1_LeftUpLeg_rotateY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 41 ".ktv[0:40]" 0 10.449419021606445 1 6.0530757904052734 2 7.1018877029418945 3 4.7842073440551758 4 1.5162038803100586 5 4.106255054473877 6 7.0887317657470703 7 9.9506340026855469 8 15.970626831054686 9 23.361455917358398 10 27.258230209350586 11 24.389566421508789 12 15.916566848754883 13 7.7611250877380362 14 3.4248299598693848 15 5.6795864105224609 16 -16.747957229614258 17 -11.370669364929199 18 -7.6668400764465341 19 -5.8403048515319824 20 5.9935417175292969 21 2.7864370346069336 22 -0.90236175060272217 23 -5.0763335227966309 24 -9.3163824081420898 25 -9.3898229598999023 26 -9.3978052139282227 27 -7.3374156951904288 28 -4.7708392143249512 29 -3.7130210399627681 30 -3.7470691204071045 31 -3.8404731750488277 32 -4.0200023651123047 33 -4.1586275100708008 34 -4.1813673973083496 35 -4.1673650741577148 36 -4.1333098411560059 37 -4.0960378646850586 38 -4.0684170722961426 39 -4.0573935508728027 40 -4.0636601448059082; createNode animCurveTA -n "Character1_LeftUpLeg_rotateX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 41 ".ktv[0:40]" 0 -62.419437408447266 1 -20.056175231933594 2 9.4681968688964844 3 22.108562469482422 4 20.220457077026367 5 -27.973087310791016 6 -46.205554962158203 7 -48.789710998535156 8 -54.884662628173828 9 -62.638317108154297 10 -65.982246398925781 11 -59.093372344970696 12 -42.745349884033203 13 -26.085260391235352 14 -11.635696411132813 15 3.6803317070007324 16 27.662164688110352 17 36.017696380615234 18 -4.7154302597045898 19 -14.867898941040039 20 -32.406692504882813 21 -34.106708526611328 22 -31.679985046386715 23 -25.49848747253418 24 -17.644935607910156 25 -14.565930366516115 26 -11.364572525024414 27 -0.4683579802513122 28 16.917081832885742 29 34.330394744873047 30 25.668647766113281 31 13.971738815307617 32 5.1393756866455078 33 0.76017516851425171 34 -0.092948809266090393 35 0.12785978615283966 36 1.1646817922592163 37 2.7731492519378662 38 4.6955862045288086 39 6.6346845626831055 40 8.2279539108276367; createNode animCurveTL -n "Character1_LeftUpLeg_translateZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 41 ".ktv[0:40]" 0 1.7763568394002505e-015 1 0 2 -8.8817841970012523e-016 3 7.1054273576010019e-015 4 7.1054273576010019e-015 5 0 6 -1.7763568394002505e-015 7 3.5527136788005009e-015 8 -1.7763568394002505e-015 9 1.0658141036401503e-014 10 7.1054273576010019e-015 11 -4.2632564145606011e-014 12 0 13 -1.4210854715202004e-014 14 -7.1054273576010019e-015 15 -8.8817841970012523e-016 16 0 17 -1.7763568394002505e-015 18 1.7763568394002505e-015 19 -1.7763568394002505e-015 20 0 21 -3.5527136788005009e-015 22 -1.7763568394002505e-015 23 -8.8817841970012523e-016 24 -4.4408920985006262e-016 25 -2.2204460492503131e-015 26 8.8817841970012523e-016 27 -1.7763568394002505e-015 28 3.5527136788005009e-015 29 -1.7763568394002505e-015 30 0 31 -2.6645352591003757e-015 32 6.2172489379008766e-015 33 -2.6645352591003757e-015 34 0 35 0 36 -8.8817841970012523e-016 37 8.8817841970012523e-016 38 -1.7763568394002505e-015 39 -6.2172489379008766e-015 40 4.4408920985006262e-015; createNode animCurveTL -n "Character1_LeftUpLeg_translateY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 -0.76475369930267334 39 -0.76475369930267334 40 -0.76475369930267334; createNode animCurveTL -n "Character1_LeftUpLeg_translateX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 14.465805053710938 39 14.465805053710938 40 14.465805053710938; createNode animCurveTU -n "Character1_Hips_scaleZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1; createNode animCurveTU -n "Character1_Hips_scaleY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1; createNode animCurveTU -n "Character1_Hips_scaleX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1; createNode animCurveTA -n "Character1_Hips_rotateZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 41 ".ktv[0:40]" 0 1.4575262069702148 1 1.4575262069702148 2 1.4575262069702148 3 1.1664568185806274 4 0.46038946509361267 5 -0.37247604131698608 6 -0.99188530445098866 7 -1.1833460330963135 8 -1.2051738500595093 9 -1.3711681365966797 10 -1.8077223300933838 11 -2.5092179775238037 12 -3.4090299606323242 13 -4.594759464263916 14 -6.2140769958496094 15 -8.1501970291137695 16 -10.107013702392578 17 -12.349730491638184 18 -14.727025032043457 19 -16.160295486450195 20 -15.69882392883301 21 -14.155240058898926 22 -12.181168556213379 23 -9.79315185546875 24 -7.4352908134460449 25 -5.044640064239502 26 -3.1192712783813477 27 -2.1445114612579346 28 -1.5818932056427002 29 -1.175446629524231 30 -0.85130959749221802 31 -0.66522973775863647 32 -0.55550360679626465 33 -0.46100986003875732 34 -0.37417277693748474 35 -0.32228392362594604 36 -0.29619681835174561 37 -0.28637495636940002 38 -0.28305837512016296 39 -0.27635473012924194 40 -0.25625115633010864; createNode animCurveTA -n "Character1_Hips_rotateY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 41 ".ktv[0:40]" 0 15.340456962585449 1 15.340456962585449 2 15.340456962585449 3 14.709931373596191 4 13.309196472167969 5 11.852646827697754 6 11.012289047241211 7 11.156700134277344 8 11.921998977661133 9 12.827362060546875 10 13.343918800354004 11 12.983214378356934 12 11.56145191192627 13 9.5664730072021484 14 7.5918622016906729 15 6.1653609275817871 16 5.621246337890625 17 6.2129068374633789 18 7.316880226135253 19 8.1027927398681641 20 8.4201459884643555 21 8.6149654388427734 22 8.7471170425415039 23 8.7942419052124023 24 8.8631839752197266 25 8.984135627746582 26 9.2411842346191406 27 9.7394952774047852 28 10.359416007995605 29 11.026618957519531 30 11.772594451904297 31 12.598472595214844 32 13.37836742401123 33 13.985588073730469 34 14.395127296447754 35 14.688032150268553 36 14.89620780944824 37 15.051461219787598 38 15.185555458068848 39 15.330228805541994 40 15.517202377319336; createNode animCurveTA -n "Character1_Hips_rotateX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 41 ".ktv[0:40]" 0 3.5272314548492432 1 3.5272314548492432 2 3.5272314548492432 3 4.1217632293701172 4 5.1509828567504883 5 5.4885106086730957 6 3.991624116897583 7 -0.94735407829284657 8 -8.6767644882202148 9 -16.877584457397461 10 -23.164022445678711 11 -25.221330642700195 12 -22.115636825561523 13 -15.790541648864746 14 -8.3408870697021484 15 -1.9172966480255129 16 1.3695096969604492 17 -0.31529492139816284 18 -4.9171180725097656 19 -8.5487909317016602 20 -9.3751316070556641 21 -9.1136035919189453 22 -8.4125795364379883 23 -7.2857103347778311 24 -6.1271605491638184 25 -4.9420194625854492 26 -3.9249808788299561 27 -3.3408448696136475 28 -2.9348514080047607 29 -2.5950348377227783 30 -2.278850793838501 31 -2.0165345668792725 32 -1.8026822805404663 33 -1.6309524774551392 34 -1.5024359226226807 35 -1.4158612489700317 36 -1.3601192235946655 37 -1.3237713575363159 38 -1.2951972484588623 39 -1.2626758813858032 40 -1.2143958806991577; createNode animCurveTL -n "Character1_Hips_translateZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 41 ".ktv[0:40]" 0 -5.7295455932617187 1 -5.7295455932617187 2 -5.7295455932617187 3 -5.6598300933837891 4 -5.5149288177490234 5 -5.3913569450378418 6 -5.3861141204833984 7 -5.5159058570861816 8 -5.7182769775390625 9 -5.9696855545043945 10 -6.2487583160400391 11 -6.5406489372253418 12 -6.8988194465637207 13 -7.3264141082763672 14 -7.7383170127868652 15 -8.0555210113525391 16 -8.2000913619995117 17 -7.862246036529541 18 -7.1699261665344238 19 -6.6988000869750977 20 -6.9534902572631836 21 -7.3767280578613281 22 -7.4897046089172363 23 -7.5250306129455566 24 -7.5326237678527832 25 -7.4611520767211914 26 -7.4290518760681152 27 -7.5813307762145996 28 -7.799309253692627 29 -7.9919476509094238 30 -8.1344671249389648 31 -8.2628870010375977 32 -8.3773365020751953 33 -8.4779300689697266 34 -8.5675601959228516 35 -8.6503105163574219 36 -8.7280597686767578 37 -8.8026838302612305 38 -8.8760566711425781 39 -8.9500541687011719 40 -9.0265522003173828; createNode animCurveTL -n "Character1_Hips_translateY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 41 ".ktv[0:40]" 0 -101.52925109863281 1 -21.767488479614258 2 39.718528747558594 3 67.252769470214844 4 84.335968017578125 5 94.906784057617188 6 102.90431213378906 7 109.21129608154297 8 112.54824066162109 9 113.61741638183594 10 113.13736724853516 11 111.83714294433594 12 110.75334930419922 13 109.61505889892578 14 107.19145965576172 15 102.26303863525391 16 93.622940063476563 17 74.3062744140625 18 46.945171356201172 19 24.739078521728516 20 16.729475021362305 21 17.499767303466797 22 21.93311882019043 23 29.011974334716797 24 36.407524108886719 25 44.283599853515625 26 51.392356872558594 27 56.533729553222656 28 60.626178741455078 29 62.403099060058594 30 61.102603912353516 31 57.935539245605469 32 54.594242095947266 33 52.771064758300781 34 52.560314178466797 35 52.839073181152344 36 53.473854064941406 37 54.331138610839844 38 55.277427673339844 39 56.179214477539063 40 56.902996063232422; createNode animCurveTL -n "Character1_Hips_translateX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 41 ".ktv[0:40]" 0 -0.14625650644302368 1 -0.14625650644302368 2 -0.14625650644302368 3 -0.11631419509649277 4 -0.06845991313457489 5 -0.065075233578681946 6 -0.16762509942054749 7 -0.47639510035514832 8 -0.94692826271057129 9 -1.4220808744430542 10 -1.7424238920211792 11 -1.7480733394622803 12 -1.3945697546005249 13 -0.82399547100067139 14 -0.15685872733592987 15 0.48852699995040894 16 0.99785310029983521 17 1.3005776405334473 18 1.4482094049453735 19 1.5143581628799438 20 1.396510124206543 21 1.2778298854827881 22 1.3767269849777222 23 1.5486390590667725 24 1.7561414241790771 25 2.0966486930847168 26 2.3425328731536865 27 2.3132598400115967 28 2.1583149433135986 29 1.8481234312057495 30 1.30436110496521 31 0.60524141788482666 32 -0.044010810554027557 33 -0.43818214535713196 34 -0.5797194242477417 35 -0.62532401084899902 36 -0.60116350650787354 37 -0.53340131044387817 38 -0.44819837808609009 39 -0.37171420454978943 40 -0.33010697364807129; createNode animCurveTU -n "hood_left_scaleZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1; createNode animCurveTU -n "hood_left_scaleY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1; createNode animCurveTU -n "hood_left_scaleX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1; createNode animCurveTA -n "hood_left_rotateZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 41 ".ktv[0:40]" 0 -18.736824035644531 1 -15.181987762451172 2 -11.531499862670898 3 -7.811443328857421 4 -4.047910213470459 5 -0.2669847309589386 6 3.5052449703216553 7 7.2426910400390625 8 10.919267654418945 9 14.508888244628906 10 17.985462188720703 11 21.322904586791992 12 24.495126724243164 13 27.476043701171875 14 30.239568710327148 15 31.613481521606442 16 31.237953186035153 17 30.305479049682621 18 30.008550643920898 19 31.5396614074707 20 38.361812591552734 21 48.053531646728516 22 52.980598449707031 23 52.980598449707031 24 52.980598449707031 25 53.132125854492188 26 53.479377746582031 27 53.861370086669922 28 54.117107391357422 29 54.085597991943359 30 53.605861663818359 31 52.516895294189453 32 50.657718658447266 33 47.867332458496094 34 43.984752655029297 35 36.225971221923828 36 23.739301681518555 37 9.2622098922729492 38 -4.4678263664245605 39 -14.713327407836914 40 -18.736824035644531; createNode animCurveTA -n "hood_left_rotateY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 41 ".ktv[0:40]" 0 -6.2271251678466797 1 -9.4695215225219727 2 -12.749566078186035 3 -16.056991577148437 4 -19.381528854370117 5 -22.712911605834961 6 -26.040872573852539 7 -29.355140686035156 8 -32.645454406738281 9 -35.901542663574219 10 -39.113132476806641 11 -42.269966125488281 12 -45.361774444580078 13 -48.378276824951172 14 -51.309219360351562 15 -53.408805847167969 16 -54.535423278808594 17 -55.585029602050781 18 -57.453617095947259 19 -61.037158966064453 20 -70.452072143554688 21 -82.971534729003906 22 -89.226661682128906 23 -89.226661682128906 24 -89.226661682128906 25 -89.086341857910156 26 -88.631378173828125 27 -87.81072998046875 28 -86.573379516601563 29 -84.868316650390625 30 -82.644500732421875 31 -79.850914001464844 32 -76.436531066894531 33 -72.350334167480469 34 -67.541290283203125 35 -59.397090911865234 36 -47.033939361572266 37 -32.993606567382812 38 -19.817848205566406 39 -10.048433303833008 40 -6.2271251678466797; createNode animCurveTA -n "hood_left_rotateX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 41 ".ktv[0:40]" 0 -16.323148727416992 1 -18.397380828857422 2 -20.772806167602539 3 -23.367288589477539 4 -26.09868049621582 5 -28.884832382202148 6 -31.643606185913082 7 -34.292854309082031 8 -36.750423431396484 9 -38.934181213378906 10 -40.761978149414063 11 -42.151668548583984 12 -43.021102905273438 13 -43.288143157958984 14 -42.870647430419922 15 -38.469566345214844 16 -28.951852798461911 17 -17.484340667724609 18 -7.2338662147521982 19 -1.3672629594802856 20 -5.5312595367431641 21 -16.008169174194336 22 -21.918203353881836 23 -21.918203353881836 24 -21.918203353881836 25 -23.27265739440918 26 -26.944042205810547 27 -32.344375610351563 28 -38.885696411132812 29 -45.980014801025391 30 -53.03936767578125 31 -59.475772857666009 32 -64.701263427734375 33 -68.12786865234375 34 -69.1676025390625 35 -65.010360717773437 36 -55.156356811523438 37 -42.483108520507813 38 -29.868146896362308 39 -20.188985824584961 40 -16.323148727416992; createNode animCurveTL -n "hood_left_translateZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 41 ".ktv[0:40]" 0 2.679999828338623 1 3.2815008163452148 2 3.9256060123443604 3 4.6006965637207031 4 5.2951526641845703 5 5.9973549842834473 6 6.6956839561462402 7 7.3785204887390137 8 8.034245491027832 9 8.6512384414672852 10 9.2178812026977539 11 9.7225542068481445 12 10.153637886047363 13 10.499513626098633 14 10.748559951782227 15 10.578930854797363 16 9.8303565979003906 17 8.7335853576660156 18 7.5193614959716797 19 6.4184355735778809 20 4.5741534233093262 21 2.6172752380371094 22 3.0096707344055176 23 11.256481170654297 24 18.356714248657227 25 18.666326522827148 26 18.510541915893555 27 17.967014312744141 28 17.11338996887207 29 16.027318954467773 30 14.786449432373047 31 13.468429565429688 32 12.150908470153809 33 10.91153621673584 34 9.8279600143432617 35 8.6180686950683594 36 7.103856086730957 37 5.5191340446472168 38 4.0977106094360352 39 3.0733957290649414 40 2.679999828338623; createNode animCurveTL -n "hood_left_translateY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 41 ".ktv[0:40]" 0 -26.884906768798828 1 -26.961097717285156 2 -27.081451416015625 3 -27.233924865722656 4 -27.406471252441406 5 -27.587045669555664 6 -27.763605117797852 7 -27.924106597900391 8 -28.05650520324707 9 -28.14875602722168 10 -28.188816070556641 11 -28.164640426635742 12 -28.064184188842773 13 -27.875404357910156 14 -27.586257934570313 15 -26.762182235717773 16 -25.237052917480469 17 -23.401462554931641 18 -21.646020889282227 19 -20.361320495605469 20 -19.619779586791992 21 -19.462528228759766 22 -20.233232498168945 23 -23.889572143554687 24 -27.10753059387207 25 -27.670114517211914 26 -28.059913635253906 27 -28.303333282470703 28 -28.426778793334961 29 -28.456649780273437 30 -28.419353485107422 31 -28.341289520263672 32 -28.248865127563477 33 -28.168481826782227 34 -28.126544952392578 35 -28.024908065795898 36 -27.792270660400391 37 -27.495288848876953 38 -27.200630187988281 39 -26.974946975708008 40 -26.884906768798828; createNode animCurveTL -n "hood_left_translateX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 41 ".ktv[0:40]" 0 18.924465179443359 1 18.825836181640625 2 18.668695449829102 3 18.469003677368164 4 18.242713928222656 5 18.005786895751953 6 17.774179458618164 7 17.563846588134766 8 17.390748977661133 9 17.270843505859375 10 17.220087051391602 11 17.254438400268555 12 17.389852523803711 13 17.642290115356445 14 18.027708053588867 15 19.081125259399414 16 21.022647857666016 17 23.395868301391602 18 25.744373321533203 19 27.611753463745117 20 29.258846282958984 21 30.41468620300293 22 29.825157165527344 23 23.657533645629883 24 18.210502624511719 25 17.644023895263672 26 17.446001052856445 27 17.544797897338867 28 17.868783950805664 29 18.346324920654297 30 18.905784606933594 31 19.475528717041016 32 19.983930587768555 33 20.359352111816406 34 20.530158996582031 35 20.442205429077148 36 20.153532028198242 37 19.760780334472656 38 19.360588073730469 39 19.049602508544922 40 18.924465179443359; select -ne :time1; setAttr ".o" 1; setAttr ".unw" 1; select -ne :renderPartition; setAttr -s 4 ".st"; select -ne :initialShadingGroup; setAttr ".ro" yes; select -ne :initialParticleSE; setAttr ".ro" yes; select -ne :defaultShaderList1; setAttr -s 4 ".s"; select -ne :defaultTextureList1; setAttr -s 2 ".tx"; select -ne :postProcessList1; setAttr -s 2 ".p"; select -ne :defaultRenderUtilityList1; setAttr -s 2 ".u"; select -ne :defaultRenderingList1; select -ne :renderGlobalsList1; select -ne :defaultHardwareRenderGlobals; setAttr ".fn" -type "string" "im"; setAttr ".res" -type "string" "ntsc_4d 646 485 1.333"; select -ne :characterPartition; connectAttr "spawnSource.cl" "clipLibrary1.sc[0]"; connectAttr "hood_right_scaleZ.a" "clipLibrary1.cel[0].cev[0].cevr"; connectAttr "hood_right_scaleY.a" "clipLibrary1.cel[0].cev[1].cevr"; connectAttr "hood_right_scaleX.a" "clipLibrary1.cel[0].cev[2].cevr"; connectAttr "hood_right_rotateZ.a" "clipLibrary1.cel[0].cev[3].cevr"; connectAttr "hood_right_rotateY.a" "clipLibrary1.cel[0].cev[4].cevr"; connectAttr "hood_right_rotateX.a" "clipLibrary1.cel[0].cev[5].cevr"; connectAttr "hood_right_translateZ.a" "clipLibrary1.cel[0].cev[6].cevr"; connectAttr "hood_right_translateY.a" "clipLibrary1.cel[0].cev[7].cevr"; connectAttr "hood_right_translateX.a" "clipLibrary1.cel[0].cev[8].cevr"; connectAttr "hood_03_scaleZ.a" "clipLibrary1.cel[0].cev[9].cevr"; connectAttr "hood_03_scaleY.a" "clipLibrary1.cel[0].cev[10].cevr"; connectAttr "hood_03_scaleX.a" "clipLibrary1.cel[0].cev[11].cevr"; connectAttr "hood_03_rotateZ.a" "clipLibrary1.cel[0].cev[12].cevr"; connectAttr "hood_03_rotateY.a" "clipLibrary1.cel[0].cev[13].cevr"; connectAttr "hood_03_rotateX.a" "clipLibrary1.cel[0].cev[14].cevr"; connectAttr "hood_03_translateZ.a" "clipLibrary1.cel[0].cev[15].cevr"; connectAttr "hood_03_translateY.a" "clipLibrary1.cel[0].cev[16].cevr"; connectAttr "hood_03_translateX.a" "clipLibrary1.cel[0].cev[17].cevr"; connectAttr "hood_02_scaleZ.a" "clipLibrary1.cel[0].cev[18].cevr"; connectAttr "hood_02_scaleY.a" "clipLibrary1.cel[0].cev[19].cevr"; connectAttr "hood_02_scaleX.a" "clipLibrary1.cel[0].cev[20].cevr"; connectAttr "hood_02_rotateZ.a" "clipLibrary1.cel[0].cev[21].cevr"; connectAttr "hood_02_rotateY.a" "clipLibrary1.cel[0].cev[22].cevr"; connectAttr "hood_02_rotateX.a" "clipLibrary1.cel[0].cev[23].cevr"; connectAttr "hood_02_translateZ.a" "clipLibrary1.cel[0].cev[24].cevr"; connectAttr "hood_02_translateY.a" "clipLibrary1.cel[0].cev[25].cevr"; connectAttr "hood_02_translateX.a" "clipLibrary1.cel[0].cev[26].cevr"; connectAttr "hood_01_scaleZ.a" "clipLibrary1.cel[0].cev[27].cevr"; connectAttr "hood_01_scaleY.a" "clipLibrary1.cel[0].cev[28].cevr"; connectAttr "hood_01_scaleX.a" "clipLibrary1.cel[0].cev[29].cevr"; connectAttr "hood_01_rotateZ.a" "clipLibrary1.cel[0].cev[30].cevr"; connectAttr "hood_01_rotateY.a" "clipLibrary1.cel[0].cev[31].cevr"; connectAttr "hood_01_rotateX.a" "clipLibrary1.cel[0].cev[32].cevr"; connectAttr "hood_01_translateZ.a" "clipLibrary1.cel[0].cev[33].cevr"; connectAttr "hood_01_translateY.a" "clipLibrary1.cel[0].cev[34].cevr"; connectAttr "hood_01_translateX.a" "clipLibrary1.cel[0].cev[35].cevr"; connectAttr "eye_left_scaleZ.a" "clipLibrary1.cel[0].cev[36].cevr"; connectAttr "eye_left_scaleY.a" "clipLibrary1.cel[0].cev[37].cevr"; connectAttr "eye_left_scaleX.a" "clipLibrary1.cel[0].cev[38].cevr"; connectAttr "eye_left_rotateZ.a" "clipLibrary1.cel[0].cev[39].cevr"; connectAttr "eye_left_rotateY.a" "clipLibrary1.cel[0].cev[40].cevr"; connectAttr "eye_left_rotateX.a" "clipLibrary1.cel[0].cev[41].cevr"; connectAttr "eye_left_translateZ.a" "clipLibrary1.cel[0].cev[42].cevr"; connectAttr "eye_left_translateY.a" "clipLibrary1.cel[0].cev[43].cevr"; connectAttr "eye_left_translateX.a" "clipLibrary1.cel[0].cev[44].cevr"; connectAttr "eye_right_scaleZ.a" "clipLibrary1.cel[0].cev[45].cevr"; connectAttr "eye_right_scaleY.a" "clipLibrary1.cel[0].cev[46].cevr"; connectAttr "eye_right_scaleX.a" "clipLibrary1.cel[0].cev[47].cevr"; connectAttr "eye_right_rotateZ.a" "clipLibrary1.cel[0].cev[48].cevr"; connectAttr "eye_right_rotateY.a" "clipLibrary1.cel[0].cev[49].cevr"; connectAttr "eye_right_rotateX.a" "clipLibrary1.cel[0].cev[50].cevr"; connectAttr "eye_right_translateZ.a" "clipLibrary1.cel[0].cev[51].cevr"; connectAttr "eye_right_translateY.a" "clipLibrary1.cel[0].cev[52].cevr"; connectAttr "eye_right_translateX.a" "clipLibrary1.cel[0].cev[53].cevr"; connectAttr "jaw_scaleZ.a" "clipLibrary1.cel[0].cev[54].cevr"; connectAttr "jaw_scaleY.a" "clipLibrary1.cel[0].cev[55].cevr"; connectAttr "jaw_scaleX.a" "clipLibrary1.cel[0].cev[56].cevr"; connectAttr "jaw_rotateZ.a" "clipLibrary1.cel[0].cev[57].cevr"; connectAttr "jaw_rotateY.a" "clipLibrary1.cel[0].cev[58].cevr"; connectAttr "jaw_rotateX.a" "clipLibrary1.cel[0].cev[59].cevr"; connectAttr "jaw_translateZ.a" "clipLibrary1.cel[0].cev[60].cevr"; connectAttr "jaw_translateY.a" "clipLibrary1.cel[0].cev[61].cevr"; connectAttr "jaw_translateX.a" "clipLibrary1.cel[0].cev[62].cevr"; connectAttr "Character1_Head_scaleZ.a" "clipLibrary1.cel[0].cev[63].cevr"; connectAttr "Character1_Head_scaleY.a" "clipLibrary1.cel[0].cev[64].cevr"; connectAttr "Character1_Head_scaleX.a" "clipLibrary1.cel[0].cev[65].cevr"; connectAttr "Character1_Head_rotateZ.a" "clipLibrary1.cel[0].cev[66].cevr"; connectAttr "Character1_Head_rotateY.a" "clipLibrary1.cel[0].cev[67].cevr"; connectAttr "Character1_Head_rotateX.a" "clipLibrary1.cel[0].cev[68].cevr"; connectAttr "Character1_Head_translateZ.a" "clipLibrary1.cel[0].cev[69].cevr"; connectAttr "Character1_Head_translateY.a" "clipLibrary1.cel[0].cev[70].cevr"; connectAttr "Character1_Head_translateX.a" "clipLibrary1.cel[0].cev[71].cevr"; connectAttr "Character1_Neck_scaleZ.a" "clipLibrary1.cel[0].cev[72].cevr"; connectAttr "Character1_Neck_scaleY.a" "clipLibrary1.cel[0].cev[73].cevr"; connectAttr "Character1_Neck_scaleX.a" "clipLibrary1.cel[0].cev[74].cevr"; connectAttr "Character1_Neck_rotateZ.a" "clipLibrary1.cel[0].cev[75].cevr"; connectAttr "Character1_Neck_rotateY.a" "clipLibrary1.cel[0].cev[76].cevr"; connectAttr "Character1_Neck_rotateX.a" "clipLibrary1.cel[0].cev[77].cevr"; connectAttr "Character1_Neck_translateZ.a" "clipLibrary1.cel[0].cev[78].cevr"; connectAttr "Character1_Neck_translateY.a" "clipLibrary1.cel[0].cev[79].cevr"; connectAttr "Character1_Neck_translateX.a" "clipLibrary1.cel[0].cev[80].cevr"; connectAttr "Character1_RightHandRing3_scaleZ.a" "clipLibrary1.cel[0].cev[81].cevr" ; connectAttr "Character1_RightHandRing3_scaleY.a" "clipLibrary1.cel[0].cev[82].cevr" ; connectAttr "Character1_RightHandRing3_scaleX.a" "clipLibrary1.cel[0].cev[83].cevr" ; connectAttr "Character1_RightHandRing3_rotateZ.a" "clipLibrary1.cel[0].cev[84].cevr" ; connectAttr "Character1_RightHandRing3_rotateY.a" "clipLibrary1.cel[0].cev[85].cevr" ; connectAttr "Character1_RightHandRing3_rotateX.a" "clipLibrary1.cel[0].cev[86].cevr" ; connectAttr "Character1_RightHandRing3_translateZ.a" "clipLibrary1.cel[0].cev[87].cevr" ; connectAttr "Character1_RightHandRing3_translateY.a" "clipLibrary1.cel[0].cev[88].cevr" ; connectAttr "Character1_RightHandRing3_translateX.a" "clipLibrary1.cel[0].cev[89].cevr" ; connectAttr "Character1_RightHandRing2_scaleZ.a" "clipLibrary1.cel[0].cev[90].cevr" ; connectAttr "Character1_RightHandRing2_scaleY.a" "clipLibrary1.cel[0].cev[91].cevr" ; connectAttr "Character1_RightHandRing2_scaleX.a" "clipLibrary1.cel[0].cev[92].cevr" ; connectAttr "Character1_RightHandRing2_rotateZ.a" "clipLibrary1.cel[0].cev[93].cevr" ; connectAttr "Character1_RightHandRing2_rotateY.a" "clipLibrary1.cel[0].cev[94].cevr" ; connectAttr "Character1_RightHandRing2_rotateX.a" "clipLibrary1.cel[0].cev[95].cevr" ; connectAttr "Character1_RightHandRing2_translateZ.a" "clipLibrary1.cel[0].cev[96].cevr" ; connectAttr "Character1_RightHandRing2_translateY.a" "clipLibrary1.cel[0].cev[97].cevr" ; connectAttr "Character1_RightHandRing2_translateX.a" "clipLibrary1.cel[0].cev[98].cevr" ; connectAttr "Character1_RightHandRing1_scaleZ.a" "clipLibrary1.cel[0].cev[99].cevr" ; connectAttr "Character1_RightHandRing1_scaleY.a" "clipLibrary1.cel[0].cev[100].cevr" ; connectAttr "Character1_RightHandRing1_scaleX.a" "clipLibrary1.cel[0].cev[101].cevr" ; connectAttr "Character1_RightHandRing1_rotateZ.a" "clipLibrary1.cel[0].cev[102].cevr" ; connectAttr "Character1_RightHandRing1_rotateY.a" "clipLibrary1.cel[0].cev[103].cevr" ; connectAttr "Character1_RightHandRing1_rotateX.a" "clipLibrary1.cel[0].cev[104].cevr" ; connectAttr "Character1_RightHandRing1_translateZ.a" "clipLibrary1.cel[0].cev[105].cevr" ; connectAttr "Character1_RightHandRing1_translateY.a" "clipLibrary1.cel[0].cev[106].cevr" ; connectAttr "Character1_RightHandRing1_translateX.a" "clipLibrary1.cel[0].cev[107].cevr" ; connectAttr "Character1_RightHandMiddle3_scaleZ.a" "clipLibrary1.cel[0].cev[108].cevr" ; connectAttr "Character1_RightHandMiddle3_scaleY.a" "clipLibrary1.cel[0].cev[109].cevr" ; connectAttr "Character1_RightHandMiddle3_scaleX.a" "clipLibrary1.cel[0].cev[110].cevr" ; connectAttr "Character1_RightHandMiddle3_rotateZ.a" "clipLibrary1.cel[0].cev[111].cevr" ; connectAttr "Character1_RightHandMiddle3_rotateY.a" "clipLibrary1.cel[0].cev[112].cevr" ; connectAttr "Character1_RightHandMiddle3_rotateX.a" "clipLibrary1.cel[0].cev[113].cevr" ; connectAttr "Character1_RightHandMiddle3_translateZ.a" "clipLibrary1.cel[0].cev[114].cevr" ; connectAttr "Character1_RightHandMiddle3_translateY.a" "clipLibrary1.cel[0].cev[115].cevr" ; connectAttr "Character1_RightHandMiddle3_translateX.a" "clipLibrary1.cel[0].cev[116].cevr" ; connectAttr "Character1_RightHandMiddle2_scaleZ.a" "clipLibrary1.cel[0].cev[117].cevr" ; connectAttr "Character1_RightHandMiddle2_scaleY.a" "clipLibrary1.cel[0].cev[118].cevr" ; connectAttr "Character1_RightHandMiddle2_scaleX.a" "clipLibrary1.cel[0].cev[119].cevr" ; connectAttr "Character1_RightHandMiddle2_rotateZ.a" "clipLibrary1.cel[0].cev[120].cevr" ; connectAttr "Character1_RightHandMiddle2_rotateY.a" "clipLibrary1.cel[0].cev[121].cevr" ; connectAttr "Character1_RightHandMiddle2_rotateX.a" "clipLibrary1.cel[0].cev[122].cevr" ; connectAttr "Character1_RightHandMiddle2_translateZ.a" "clipLibrary1.cel[0].cev[123].cevr" ; connectAttr "Character1_RightHandMiddle2_translateY.a" "clipLibrary1.cel[0].cev[124].cevr" ; connectAttr "Character1_RightHandMiddle2_translateX.a" "clipLibrary1.cel[0].cev[125].cevr" ; connectAttr "Character1_RightHandMiddle1_scaleZ.a" "clipLibrary1.cel[0].cev[126].cevr" ; connectAttr "Character1_RightHandMiddle1_scaleY.a" "clipLibrary1.cel[0].cev[127].cevr" ; connectAttr "Character1_RightHandMiddle1_scaleX.a" "clipLibrary1.cel[0].cev[128].cevr" ; connectAttr "Character1_RightHandMiddle1_rotateZ.a" "clipLibrary1.cel[0].cev[129].cevr" ; connectAttr "Character1_RightHandMiddle1_rotateY.a" "clipLibrary1.cel[0].cev[130].cevr" ; connectAttr "Character1_RightHandMiddle1_rotateX.a" "clipLibrary1.cel[0].cev[131].cevr" ; connectAttr "Character1_RightHandMiddle1_translateZ.a" "clipLibrary1.cel[0].cev[132].cevr" ; connectAttr "Character1_RightHandMiddle1_translateY.a" "clipLibrary1.cel[0].cev[133].cevr" ; connectAttr "Character1_RightHandMiddle1_translateX.a" "clipLibrary1.cel[0].cev[134].cevr" ; connectAttr "Character1_RightHandIndex3_scaleZ.a" "clipLibrary1.cel[0].cev[135].cevr" ; connectAttr "Character1_RightHandIndex3_scaleY.a" "clipLibrary1.cel[0].cev[136].cevr" ; connectAttr "Character1_RightHandIndex3_scaleX.a" "clipLibrary1.cel[0].cev[137].cevr" ; connectAttr "Character1_RightHandIndex3_rotateZ.a" "clipLibrary1.cel[0].cev[138].cevr" ; connectAttr "Character1_RightHandIndex3_rotateY.a" "clipLibrary1.cel[0].cev[139].cevr" ; connectAttr "Character1_RightHandIndex3_rotateX.a" "clipLibrary1.cel[0].cev[140].cevr" ; connectAttr "Character1_RightHandIndex3_translateZ.a" "clipLibrary1.cel[0].cev[141].cevr" ; connectAttr "Character1_RightHandIndex3_translateY.a" "clipLibrary1.cel[0].cev[142].cevr" ; connectAttr "Character1_RightHandIndex3_translateX.a" "clipLibrary1.cel[0].cev[143].cevr" ; connectAttr "Character1_RightHandIndex2_scaleZ.a" "clipLibrary1.cel[0].cev[144].cevr" ; connectAttr "Character1_RightHandIndex2_scaleY.a" "clipLibrary1.cel[0].cev[145].cevr" ; connectAttr "Character1_RightHandIndex2_scaleX.a" "clipLibrary1.cel[0].cev[146].cevr" ; connectAttr "Character1_RightHandIndex2_rotateZ.a" "clipLibrary1.cel[0].cev[147].cevr" ; connectAttr "Character1_RightHandIndex2_rotateY.a" "clipLibrary1.cel[0].cev[148].cevr" ; connectAttr "Character1_RightHandIndex2_rotateX.a" "clipLibrary1.cel[0].cev[149].cevr" ; connectAttr "Character1_RightHandIndex2_translateZ.a" "clipLibrary1.cel[0].cev[150].cevr" ; connectAttr "Character1_RightHandIndex2_translateY.a" "clipLibrary1.cel[0].cev[151].cevr" ; connectAttr "Character1_RightHandIndex2_translateX.a" "clipLibrary1.cel[0].cev[152].cevr" ; connectAttr "Character1_RightHandIndex1_scaleZ.a" "clipLibrary1.cel[0].cev[153].cevr" ; connectAttr "Character1_RightHandIndex1_scaleY.a" "clipLibrary1.cel[0].cev[154].cevr" ; connectAttr "Character1_RightHandIndex1_scaleX.a" "clipLibrary1.cel[0].cev[155].cevr" ; connectAttr "Character1_RightHandIndex1_rotateZ.a" "clipLibrary1.cel[0].cev[156].cevr" ; connectAttr "Character1_RightHandIndex1_rotateY.a" "clipLibrary1.cel[0].cev[157].cevr" ; connectAttr "Character1_RightHandIndex1_rotateX.a" "clipLibrary1.cel[0].cev[158].cevr" ; connectAttr "Character1_RightHandIndex1_translateZ.a" "clipLibrary1.cel[0].cev[159].cevr" ; connectAttr "Character1_RightHandIndex1_translateY.a" "clipLibrary1.cel[0].cev[160].cevr" ; connectAttr "Character1_RightHandIndex1_translateX.a" "clipLibrary1.cel[0].cev[161].cevr" ; connectAttr "Character1_RightHandThumb3_scaleZ.a" "clipLibrary1.cel[0].cev[162].cevr" ; connectAttr "Character1_RightHandThumb3_scaleY.a" "clipLibrary1.cel[0].cev[163].cevr" ; connectAttr "Character1_RightHandThumb3_scaleX.a" "clipLibrary1.cel[0].cev[164].cevr" ; connectAttr "Character1_RightHandThumb3_rotateZ.a" "clipLibrary1.cel[0].cev[165].cevr" ; connectAttr "Character1_RightHandThumb3_rotateY.a" "clipLibrary1.cel[0].cev[166].cevr" ; connectAttr "Character1_RightHandThumb3_rotateX.a" "clipLibrary1.cel[0].cev[167].cevr" ; connectAttr "Character1_RightHandThumb3_translateZ.a" "clipLibrary1.cel[0].cev[168].cevr" ; connectAttr "Character1_RightHandThumb3_translateY.a" "clipLibrary1.cel[0].cev[169].cevr" ; connectAttr "Character1_RightHandThumb3_translateX.a" "clipLibrary1.cel[0].cev[170].cevr" ; connectAttr "Character1_RightHandThumb2_scaleZ.a" "clipLibrary1.cel[0].cev[171].cevr" ; connectAttr "Character1_RightHandThumb2_scaleY.a" "clipLibrary1.cel[0].cev[172].cevr" ; connectAttr "Character1_RightHandThumb2_scaleX.a" "clipLibrary1.cel[0].cev[173].cevr" ; connectAttr "Character1_RightHandThumb2_rotateZ.a" "clipLibrary1.cel[0].cev[174].cevr" ; connectAttr "Character1_RightHandThumb2_rotateY.a" "clipLibrary1.cel[0].cev[175].cevr" ; connectAttr "Character1_RightHandThumb2_rotateX.a" "clipLibrary1.cel[0].cev[176].cevr" ; connectAttr "Character1_RightHandThumb2_translateZ.a" "clipLibrary1.cel[0].cev[177].cevr" ; connectAttr "Character1_RightHandThumb2_translateY.a" "clipLibrary1.cel[0].cev[178].cevr" ; connectAttr "Character1_RightHandThumb2_translateX.a" "clipLibrary1.cel[0].cev[179].cevr" ; connectAttr "Character1_RightHandThumb1_scaleZ.a" "clipLibrary1.cel[0].cev[180].cevr" ; connectAttr "Character1_RightHandThumb1_scaleY.a" "clipLibrary1.cel[0].cev[181].cevr" ; connectAttr "Character1_RightHandThumb1_scaleX.a" "clipLibrary1.cel[0].cev[182].cevr" ; connectAttr "Character1_RightHandThumb1_rotateZ.a" "clipLibrary1.cel[0].cev[183].cevr" ; connectAttr "Character1_RightHandThumb1_rotateY.a" "clipLibrary1.cel[0].cev[184].cevr" ; connectAttr "Character1_RightHandThumb1_rotateX.a" "clipLibrary1.cel[0].cev[185].cevr" ; connectAttr "Character1_RightHandThumb1_translateZ.a" "clipLibrary1.cel[0].cev[186].cevr" ; connectAttr "Character1_RightHandThumb1_translateY.a" "clipLibrary1.cel[0].cev[187].cevr" ; connectAttr "Character1_RightHandThumb1_translateX.a" "clipLibrary1.cel[0].cev[188].cevr" ; connectAttr "weapon_right_scaleZ.a" "clipLibrary1.cel[0].cev[189].cevr"; connectAttr "weapon_right_scaleY.a" "clipLibrary1.cel[0].cev[190].cevr"; connectAttr "weapon_right_scaleX.a" "clipLibrary1.cel[0].cev[191].cevr"; connectAttr "weapon_right_rotateZ.a" "clipLibrary1.cel[0].cev[192].cevr"; connectAttr "weapon_right_rotateY.a" "clipLibrary1.cel[0].cev[193].cevr"; connectAttr "weapon_right_rotateX.a" "clipLibrary1.cel[0].cev[194].cevr"; connectAttr "weapon_right_translateZ.a" "clipLibrary1.cel[0].cev[195].cevr"; connectAttr "weapon_right_translateY.a" "clipLibrary1.cel[0].cev[196].cevr"; connectAttr "weapon_right_translateX.a" "clipLibrary1.cel[0].cev[197].cevr"; connectAttr "Character1_RightHand_scaleZ.a" "clipLibrary1.cel[0].cev[198].cevr"; connectAttr "Character1_RightHand_scaleY.a" "clipLibrary1.cel[0].cev[199].cevr"; connectAttr "Character1_RightHand_scaleX.a" "clipLibrary1.cel[0].cev[200].cevr"; connectAttr "Character1_RightHand_rotateZ.a" "clipLibrary1.cel[0].cev[201].cevr" ; connectAttr "Character1_RightHand_rotateY.a" "clipLibrary1.cel[0].cev[202].cevr" ; connectAttr "Character1_RightHand_rotateX.a" "clipLibrary1.cel[0].cev[203].cevr" ; connectAttr "Character1_RightHand_translateZ.a" "clipLibrary1.cel[0].cev[204].cevr" ; connectAttr "Character1_RightHand_translateY.a" "clipLibrary1.cel[0].cev[205].cevr" ; connectAttr "Character1_RightHand_translateX.a" "clipLibrary1.cel[0].cev[206].cevr" ; connectAttr "Character1_RightForeArm_scaleZ.a" "clipLibrary1.cel[0].cev[207].cevr" ; connectAttr "Character1_RightForeArm_scaleY.a" "clipLibrary1.cel[0].cev[208].cevr" ; connectAttr "Character1_RightForeArm_scaleX.a" "clipLibrary1.cel[0].cev[209].cevr" ; connectAttr "Character1_RightForeArm_rotateZ.a" "clipLibrary1.cel[0].cev[210].cevr" ; connectAttr "Character1_RightForeArm_rotateY.a" "clipLibrary1.cel[0].cev[211].cevr" ; connectAttr "Character1_RightForeArm_rotateX.a" "clipLibrary1.cel[0].cev[212].cevr" ; connectAttr "Character1_RightForeArm_translateZ.a" "clipLibrary1.cel[0].cev[213].cevr" ; connectAttr "Character1_RightForeArm_translateY.a" "clipLibrary1.cel[0].cev[214].cevr" ; connectAttr "Character1_RightForeArm_translateX.a" "clipLibrary1.cel[0].cev[215].cevr" ; connectAttr "Character1_RightArm_scaleZ.a" "clipLibrary1.cel[0].cev[216].cevr"; connectAttr "Character1_RightArm_scaleY.a" "clipLibrary1.cel[0].cev[217].cevr"; connectAttr "Character1_RightArm_scaleX.a" "clipLibrary1.cel[0].cev[218].cevr"; connectAttr "Character1_RightArm_rotateZ.a" "clipLibrary1.cel[0].cev[219].cevr"; connectAttr "Character1_RightArm_rotateY.a" "clipLibrary1.cel[0].cev[220].cevr"; connectAttr "Character1_RightArm_rotateX.a" "clipLibrary1.cel[0].cev[221].cevr"; connectAttr "Character1_RightArm_translateZ.a" "clipLibrary1.cel[0].cev[222].cevr" ; connectAttr "Character1_RightArm_translateY.a" "clipLibrary1.cel[0].cev[223].cevr" ; connectAttr "Character1_RightArm_translateX.a" "clipLibrary1.cel[0].cev[224].cevr" ; connectAttr "Character1_RightShoulder_scaleZ.a" "clipLibrary1.cel[0].cev[225].cevr" ; connectAttr "Character1_RightShoulder_scaleY.a" "clipLibrary1.cel[0].cev[226].cevr" ; connectAttr "Character1_RightShoulder_scaleX.a" "clipLibrary1.cel[0].cev[227].cevr" ; connectAttr "Character1_RightShoulder_rotateZ.a" "clipLibrary1.cel[0].cev[228].cevr" ; connectAttr "Character1_RightShoulder_rotateY.a" "clipLibrary1.cel[0].cev[229].cevr" ; connectAttr "Character1_RightShoulder_rotateX.a" "clipLibrary1.cel[0].cev[230].cevr" ; connectAttr "Character1_RightShoulder_translateZ.a" "clipLibrary1.cel[0].cev[231].cevr" ; connectAttr "Character1_RightShoulder_translateY.a" "clipLibrary1.cel[0].cev[232].cevr" ; connectAttr "Character1_RightShoulder_translateX.a" "clipLibrary1.cel[0].cev[233].cevr" ; connectAttr "Character1_LeftHandRing3_scaleZ.a" "clipLibrary1.cel[0].cev[234].cevr" ; connectAttr "Character1_LeftHandRing3_scaleY.a" "clipLibrary1.cel[0].cev[235].cevr" ; connectAttr "Character1_LeftHandRing3_scaleX.a" "clipLibrary1.cel[0].cev[236].cevr" ; connectAttr "Character1_LeftHandRing3_rotateZ.a" "clipLibrary1.cel[0].cev[237].cevr" ; connectAttr "Character1_LeftHandRing3_rotateY.a" "clipLibrary1.cel[0].cev[238].cevr" ; connectAttr "Character1_LeftHandRing3_rotateX.a" "clipLibrary1.cel[0].cev[239].cevr" ; connectAttr "Character1_LeftHandRing3_translateZ.a" "clipLibrary1.cel[0].cev[240].cevr" ; connectAttr "Character1_LeftHandRing3_translateY.a" "clipLibrary1.cel[0].cev[241].cevr" ; connectAttr "Character1_LeftHandRing3_translateX.a" "clipLibrary1.cel[0].cev[242].cevr" ; connectAttr "Character1_LeftHandRing2_scaleZ.a" "clipLibrary1.cel[0].cev[243].cevr" ; connectAttr "Character1_LeftHandRing2_scaleY.a" "clipLibrary1.cel[0].cev[244].cevr" ; connectAttr "Character1_LeftHandRing2_scaleX.a" "clipLibrary1.cel[0].cev[245].cevr" ; connectAttr "Character1_LeftHandRing2_rotateZ.a" "clipLibrary1.cel[0].cev[246].cevr" ; connectAttr "Character1_LeftHandRing2_rotateY.a" "clipLibrary1.cel[0].cev[247].cevr" ; connectAttr "Character1_LeftHandRing2_rotateX.a" "clipLibrary1.cel[0].cev[248].cevr" ; connectAttr "Character1_LeftHandRing2_translateZ.a" "clipLibrary1.cel[0].cev[249].cevr" ; connectAttr "Character1_LeftHandRing2_translateY.a" "clipLibrary1.cel[0].cev[250].cevr" ; connectAttr "Character1_LeftHandRing2_translateX.a" "clipLibrary1.cel[0].cev[251].cevr" ; connectAttr "Character1_LeftHandRing1_scaleZ.a" "clipLibrary1.cel[0].cev[252].cevr" ; connectAttr "Character1_LeftHandRing1_scaleY.a" "clipLibrary1.cel[0].cev[253].cevr" ; connectAttr "Character1_LeftHandRing1_scaleX.a" "clipLibrary1.cel[0].cev[254].cevr" ; connectAttr "Character1_LeftHandRing1_rotateZ.a" "clipLibrary1.cel[0].cev[255].cevr" ; connectAttr "Character1_LeftHandRing1_rotateY.a" "clipLibrary1.cel[0].cev[256].cevr" ; connectAttr "Character1_LeftHandRing1_rotateX.a" "clipLibrary1.cel[0].cev[257].cevr" ; connectAttr "Character1_LeftHandRing1_translateZ.a" "clipLibrary1.cel[0].cev[258].cevr" ; connectAttr "Character1_LeftHandRing1_translateY.a" "clipLibrary1.cel[0].cev[259].cevr" ; connectAttr "Character1_LeftHandRing1_translateX.a" "clipLibrary1.cel[0].cev[260].cevr" ; connectAttr "Character1_LeftHandMiddle3_scaleZ.a" "clipLibrary1.cel[0].cev[261].cevr" ; connectAttr "Character1_LeftHandMiddle3_scaleY.a" "clipLibrary1.cel[0].cev[262].cevr" ; connectAttr "Character1_LeftHandMiddle3_scaleX.a" "clipLibrary1.cel[0].cev[263].cevr" ; connectAttr "Character1_LeftHandMiddle3_rotateZ.a" "clipLibrary1.cel[0].cev[264].cevr" ; connectAttr "Character1_LeftHandMiddle3_rotateY.a" "clipLibrary1.cel[0].cev[265].cevr" ; connectAttr "Character1_LeftHandMiddle3_rotateX.a" "clipLibrary1.cel[0].cev[266].cevr" ; connectAttr "Character1_LeftHandMiddle3_translateZ.a" "clipLibrary1.cel[0].cev[267].cevr" ; connectAttr "Character1_LeftHandMiddle3_translateY.a" "clipLibrary1.cel[0].cev[268].cevr" ; connectAttr "Character1_LeftHandMiddle3_translateX.a" "clipLibrary1.cel[0].cev[269].cevr" ; connectAttr "Character1_LeftHandMiddle2_scaleZ.a" "clipLibrary1.cel[0].cev[270].cevr" ; connectAttr "Character1_LeftHandMiddle2_scaleY.a" "clipLibrary1.cel[0].cev[271].cevr" ; connectAttr "Character1_LeftHandMiddle2_scaleX.a" "clipLibrary1.cel[0].cev[272].cevr" ; connectAttr "Character1_LeftHandMiddle2_rotateZ.a" "clipLibrary1.cel[0].cev[273].cevr" ; connectAttr "Character1_LeftHandMiddle2_rotateY.a" "clipLibrary1.cel[0].cev[274].cevr" ; connectAttr "Character1_LeftHandMiddle2_rotateX.a" "clipLibrary1.cel[0].cev[275].cevr" ; connectAttr "Character1_LeftHandMiddle2_translateZ.a" "clipLibrary1.cel[0].cev[276].cevr" ; connectAttr "Character1_LeftHandMiddle2_translateY.a" "clipLibrary1.cel[0].cev[277].cevr" ; connectAttr "Character1_LeftHandMiddle2_translateX.a" "clipLibrary1.cel[0].cev[278].cevr" ; connectAttr "Character1_LeftHandMiddle1_scaleZ.a" "clipLibrary1.cel[0].cev[279].cevr" ; connectAttr "Character1_LeftHandMiddle1_scaleY.a" "clipLibrary1.cel[0].cev[280].cevr" ; connectAttr "Character1_LeftHandMiddle1_scaleX.a" "clipLibrary1.cel[0].cev[281].cevr" ; connectAttr "Character1_LeftHandMiddle1_rotateZ.a" "clipLibrary1.cel[0].cev[282].cevr" ; connectAttr "Character1_LeftHandMiddle1_rotateY.a" "clipLibrary1.cel[0].cev[283].cevr" ; connectAttr "Character1_LeftHandMiddle1_rotateX.a" "clipLibrary1.cel[0].cev[284].cevr" ; connectAttr "Character1_LeftHandMiddle1_translateZ.a" "clipLibrary1.cel[0].cev[285].cevr" ; connectAttr "Character1_LeftHandMiddle1_translateY.a" "clipLibrary1.cel[0].cev[286].cevr" ; connectAttr "Character1_LeftHandMiddle1_translateX.a" "clipLibrary1.cel[0].cev[287].cevr" ; connectAttr "Character1_LeftHandIndex3_scaleZ.a" "clipLibrary1.cel[0].cev[288].cevr" ; connectAttr "Character1_LeftHandIndex3_scaleY.a" "clipLibrary1.cel[0].cev[289].cevr" ; connectAttr "Character1_LeftHandIndex3_scaleX.a" "clipLibrary1.cel[0].cev[290].cevr" ; connectAttr "Character1_LeftHandIndex3_rotateZ.a" "clipLibrary1.cel[0].cev[291].cevr" ; connectAttr "Character1_LeftHandIndex3_rotateY.a" "clipLibrary1.cel[0].cev[292].cevr" ; connectAttr "Character1_LeftHandIndex3_rotateX.a" "clipLibrary1.cel[0].cev[293].cevr" ; connectAttr "Character1_LeftHandIndex3_translateZ.a" "clipLibrary1.cel[0].cev[294].cevr" ; connectAttr "Character1_LeftHandIndex3_translateY.a" "clipLibrary1.cel[0].cev[295].cevr" ; connectAttr "Character1_LeftHandIndex3_translateX.a" "clipLibrary1.cel[0].cev[296].cevr" ; connectAttr "Character1_LeftHandIndex2_scaleZ.a" "clipLibrary1.cel[0].cev[297].cevr" ; connectAttr "Character1_LeftHandIndex2_scaleY.a" "clipLibrary1.cel[0].cev[298].cevr" ; connectAttr "Character1_LeftHandIndex2_scaleX.a" "clipLibrary1.cel[0].cev[299].cevr" ; connectAttr "Character1_LeftHandIndex2_rotateZ.a" "clipLibrary1.cel[0].cev[300].cevr" ; connectAttr "Character1_LeftHandIndex2_rotateY.a" "clipLibrary1.cel[0].cev[301].cevr" ; connectAttr "Character1_LeftHandIndex2_rotateX.a" "clipLibrary1.cel[0].cev[302].cevr" ; connectAttr "Character1_LeftHandIndex2_translateZ.a" "clipLibrary1.cel[0].cev[303].cevr" ; connectAttr "Character1_LeftHandIndex2_translateY.a" "clipLibrary1.cel[0].cev[304].cevr" ; connectAttr "Character1_LeftHandIndex2_translateX.a" "clipLibrary1.cel[0].cev[305].cevr" ; connectAttr "Character1_LeftHandIndex1_scaleZ.a" "clipLibrary1.cel[0].cev[306].cevr" ; connectAttr "Character1_LeftHandIndex1_scaleY.a" "clipLibrary1.cel[0].cev[307].cevr" ; connectAttr "Character1_LeftHandIndex1_scaleX.a" "clipLibrary1.cel[0].cev[308].cevr" ; connectAttr "Character1_LeftHandIndex1_rotateZ.a" "clipLibrary1.cel[0].cev[309].cevr" ; connectAttr "Character1_LeftHandIndex1_rotateY.a" "clipLibrary1.cel[0].cev[310].cevr" ; connectAttr "Character1_LeftHandIndex1_rotateX.a" "clipLibrary1.cel[0].cev[311].cevr" ; connectAttr "Character1_LeftHandIndex1_translateZ.a" "clipLibrary1.cel[0].cev[312].cevr" ; connectAttr "Character1_LeftHandIndex1_translateY.a" "clipLibrary1.cel[0].cev[313].cevr" ; connectAttr "Character1_LeftHandIndex1_translateX.a" "clipLibrary1.cel[0].cev[314].cevr" ; connectAttr "Character1_LeftHandThumb3_scaleZ.a" "clipLibrary1.cel[0].cev[315].cevr" ; connectAttr "Character1_LeftHandThumb3_scaleY.a" "clipLibrary1.cel[0].cev[316].cevr" ; connectAttr "Character1_LeftHandThumb3_scaleX.a" "clipLibrary1.cel[0].cev[317].cevr" ; connectAttr "Character1_LeftHandThumb3_rotateZ.a" "clipLibrary1.cel[0].cev[318].cevr" ; connectAttr "Character1_LeftHandThumb3_rotateY.a" "clipLibrary1.cel[0].cev[319].cevr" ; connectAttr "Character1_LeftHandThumb3_rotateX.a" "clipLibrary1.cel[0].cev[320].cevr" ; connectAttr "Character1_LeftHandThumb3_translateZ.a" "clipLibrary1.cel[0].cev[321].cevr" ; connectAttr "Character1_LeftHandThumb3_translateY.a" "clipLibrary1.cel[0].cev[322].cevr" ; connectAttr "Character1_LeftHandThumb3_translateX.a" "clipLibrary1.cel[0].cev[323].cevr" ; connectAttr "Character1_LeftHandThumb2_scaleZ.a" "clipLibrary1.cel[0].cev[324].cevr" ; connectAttr "Character1_LeftHandThumb2_scaleY.a" "clipLibrary1.cel[0].cev[325].cevr" ; connectAttr "Character1_LeftHandThumb2_scaleX.a" "clipLibrary1.cel[0].cev[326].cevr" ; connectAttr "Character1_LeftHandThumb2_rotateZ.a" "clipLibrary1.cel[0].cev[327].cevr" ; connectAttr "Character1_LeftHandThumb2_rotateY.a" "clipLibrary1.cel[0].cev[328].cevr" ; connectAttr "Character1_LeftHandThumb2_rotateX.a" "clipLibrary1.cel[0].cev[329].cevr" ; connectAttr "Character1_LeftHandThumb2_translateZ.a" "clipLibrary1.cel[0].cev[330].cevr" ; connectAttr "Character1_LeftHandThumb2_translateY.a" "clipLibrary1.cel[0].cev[331].cevr" ; connectAttr "Character1_LeftHandThumb2_translateX.a" "clipLibrary1.cel[0].cev[332].cevr" ; connectAttr "Character1_LeftHandThumb1_scaleZ.a" "clipLibrary1.cel[0].cev[333].cevr" ; connectAttr "Character1_LeftHandThumb1_scaleY.a" "clipLibrary1.cel[0].cev[334].cevr" ; connectAttr "Character1_LeftHandThumb1_scaleX.a" "clipLibrary1.cel[0].cev[335].cevr" ; connectAttr "Character1_LeftHandThumb1_rotateZ.a" "clipLibrary1.cel[0].cev[336].cevr" ; connectAttr "Character1_LeftHandThumb1_rotateY.a" "clipLibrary1.cel[0].cev[337].cevr" ; connectAttr "Character1_LeftHandThumb1_rotateX.a" "clipLibrary1.cel[0].cev[338].cevr" ; connectAttr "Character1_LeftHandThumb1_translateZ.a" "clipLibrary1.cel[0].cev[339].cevr" ; connectAttr "Character1_LeftHandThumb1_translateY.a" "clipLibrary1.cel[0].cev[340].cevr" ; connectAttr "Character1_LeftHandThumb1_translateX.a" "clipLibrary1.cel[0].cev[341].cevr" ; connectAttr "Character1_LeftHand_scaleZ.a" "clipLibrary1.cel[0].cev[342].cevr"; connectAttr "Character1_LeftHand_scaleY.a" "clipLibrary1.cel[0].cev[343].cevr"; connectAttr "Character1_LeftHand_scaleX.a" "clipLibrary1.cel[0].cev[344].cevr"; connectAttr "Character1_LeftHand_rotateZ.a" "clipLibrary1.cel[0].cev[345].cevr"; connectAttr "Character1_LeftHand_rotateY.a" "clipLibrary1.cel[0].cev[346].cevr"; connectAttr "Character1_LeftHand_rotateX.a" "clipLibrary1.cel[0].cev[347].cevr"; connectAttr "Character1_LeftHand_translateZ.a" "clipLibrary1.cel[0].cev[348].cevr" ; connectAttr "Character1_LeftHand_translateY.a" "clipLibrary1.cel[0].cev[349].cevr" ; connectAttr "Character1_LeftHand_translateX.a" "clipLibrary1.cel[0].cev[350].cevr" ; connectAttr "Character1_LeftForeArm_scaleZ.a" "clipLibrary1.cel[0].cev[351].cevr" ; connectAttr "Character1_LeftForeArm_scaleY.a" "clipLibrary1.cel[0].cev[352].cevr" ; connectAttr "Character1_LeftForeArm_scaleX.a" "clipLibrary1.cel[0].cev[353].cevr" ; connectAttr "Character1_LeftForeArm_rotateZ.a" "clipLibrary1.cel[0].cev[354].cevr" ; connectAttr "Character1_LeftForeArm_rotateY.a" "clipLibrary1.cel[0].cev[355].cevr" ; connectAttr "Character1_LeftForeArm_rotateX.a" "clipLibrary1.cel[0].cev[356].cevr" ; connectAttr "Character1_LeftForeArm_translateZ.a" "clipLibrary1.cel[0].cev[357].cevr" ; connectAttr "Character1_LeftForeArm_translateY.a" "clipLibrary1.cel[0].cev[358].cevr" ; connectAttr "Character1_LeftForeArm_translateX.a" "clipLibrary1.cel[0].cev[359].cevr" ; connectAttr "Character1_LeftArm_scaleZ.a" "clipLibrary1.cel[0].cev[360].cevr"; connectAttr "Character1_LeftArm_scaleY.a" "clipLibrary1.cel[0].cev[361].cevr"; connectAttr "Character1_LeftArm_scaleX.a" "clipLibrary1.cel[0].cev[362].cevr"; connectAttr "Character1_LeftArm_rotateZ.a" "clipLibrary1.cel[0].cev[363].cevr"; connectAttr "Character1_LeftArm_rotateY.a" "clipLibrary1.cel[0].cev[364].cevr"; connectAttr "Character1_LeftArm_rotateX.a" "clipLibrary1.cel[0].cev[365].cevr"; connectAttr "Character1_LeftArm_translateZ.a" "clipLibrary1.cel[0].cev[366].cevr" ; connectAttr "Character1_LeftArm_translateY.a" "clipLibrary1.cel[0].cev[367].cevr" ; connectAttr "Character1_LeftArm_translateX.a" "clipLibrary1.cel[0].cev[368].cevr" ; connectAttr "Character1_LeftShoulder_scaleZ.a" "clipLibrary1.cel[0].cev[369].cevr" ; connectAttr "Character1_LeftShoulder_scaleY.a" "clipLibrary1.cel[0].cev[370].cevr" ; connectAttr "Character1_LeftShoulder_scaleX.a" "clipLibrary1.cel[0].cev[371].cevr" ; connectAttr "Character1_LeftShoulder_rotateZ.a" "clipLibrary1.cel[0].cev[372].cevr" ; connectAttr "Character1_LeftShoulder_rotateY.a" "clipLibrary1.cel[0].cev[373].cevr" ; connectAttr "Character1_LeftShoulder_rotateX.a" "clipLibrary1.cel[0].cev[374].cevr" ; connectAttr "Character1_LeftShoulder_translateZ.a" "clipLibrary1.cel[0].cev[375].cevr" ; connectAttr "Character1_LeftShoulder_translateY.a" "clipLibrary1.cel[0].cev[376].cevr" ; connectAttr "Character1_LeftShoulder_translateX.a" "clipLibrary1.cel[0].cev[377].cevr" ; connectAttr "Character1_Spine1_scaleZ.a" "clipLibrary1.cel[0].cev[378].cevr"; connectAttr "Character1_Spine1_scaleY.a" "clipLibrary1.cel[0].cev[379].cevr"; connectAttr "Character1_Spine1_scaleX.a" "clipLibrary1.cel[0].cev[380].cevr"; connectAttr "Character1_Spine1_rotateZ.a" "clipLibrary1.cel[0].cev[381].cevr"; connectAttr "Character1_Spine1_rotateY.a" "clipLibrary1.cel[0].cev[382].cevr"; connectAttr "Character1_Spine1_rotateX.a" "clipLibrary1.cel[0].cev[383].cevr"; connectAttr "Character1_Spine1_translateZ.a" "clipLibrary1.cel[0].cev[384].cevr" ; connectAttr "Character1_Spine1_translateY.a" "clipLibrary1.cel[0].cev[385].cevr" ; connectAttr "Character1_Spine1_translateX.a" "clipLibrary1.cel[0].cev[386].cevr" ; connectAttr "Character1_Spine_scaleZ.a" "clipLibrary1.cel[0].cev[387].cevr"; connectAttr "Character1_Spine_scaleY.a" "clipLibrary1.cel[0].cev[388].cevr"; connectAttr "Character1_Spine_scaleX.a" "clipLibrary1.cel[0].cev[389].cevr"; connectAttr "Character1_Spine_rotateZ.a" "clipLibrary1.cel[0].cev[390].cevr"; connectAttr "Character1_Spine_rotateY.a" "clipLibrary1.cel[0].cev[391].cevr"; connectAttr "Character1_Spine_rotateX.a" "clipLibrary1.cel[0].cev[392].cevr"; connectAttr "Character1_Spine_translateZ.a" "clipLibrary1.cel[0].cev[393].cevr"; connectAttr "Character1_Spine_translateY.a" "clipLibrary1.cel[0].cev[394].cevr"; connectAttr "Character1_Spine_translateX.a" "clipLibrary1.cel[0].cev[395].cevr"; connectAttr "Character1_RightFootIndex2_scaleZ.a" "clipLibrary1.cel[0].cev[396].cevr" ; connectAttr "Character1_RightFootIndex2_scaleY.a" "clipLibrary1.cel[0].cev[397].cevr" ; connectAttr "Character1_RightFootIndex2_scaleX.a" "clipLibrary1.cel[0].cev[398].cevr" ; connectAttr "Character1_RightFootIndex2_rotateZ.a" "clipLibrary1.cel[0].cev[399].cevr" ; connectAttr "Character1_RightFootIndex2_rotateY.a" "clipLibrary1.cel[0].cev[400].cevr" ; connectAttr "Character1_RightFootIndex2_rotateX.a" "clipLibrary1.cel[0].cev[401].cevr" ; connectAttr "Character1_RightFootIndex2_translateZ.a" "clipLibrary1.cel[0].cev[402].cevr" ; connectAttr "Character1_RightFootIndex2_translateY.a" "clipLibrary1.cel[0].cev[403].cevr" ; connectAttr "Character1_RightFootIndex2_translateX.a" "clipLibrary1.cel[0].cev[404].cevr" ; connectAttr "Character1_RightFootIndex1_scaleZ.a" "clipLibrary1.cel[0].cev[405].cevr" ; connectAttr "Character1_RightFootIndex1_scaleY.a" "clipLibrary1.cel[0].cev[406].cevr" ; connectAttr "Character1_RightFootIndex1_scaleX.a" "clipLibrary1.cel[0].cev[407].cevr" ; connectAttr "Character1_RightFootIndex1_rotateZ.a" "clipLibrary1.cel[0].cev[408].cevr" ; connectAttr "Character1_RightFootIndex1_rotateY.a" "clipLibrary1.cel[0].cev[409].cevr" ; connectAttr "Character1_RightFootIndex1_rotateX.a" "clipLibrary1.cel[0].cev[410].cevr" ; connectAttr "Character1_RightFootIndex1_translateZ.a" "clipLibrary1.cel[0].cev[411].cevr" ; connectAttr "Character1_RightFootIndex1_translateY.a" "clipLibrary1.cel[0].cev[412].cevr" ; connectAttr "Character1_RightFootIndex1_translateX.a" "clipLibrary1.cel[0].cev[413].cevr" ; connectAttr "Character1_RightToeBase_scaleZ.a" "clipLibrary1.cel[0].cev[414].cevr" ; connectAttr "Character1_RightToeBase_scaleY.a" "clipLibrary1.cel[0].cev[415].cevr" ; connectAttr "Character1_RightToeBase_scaleX.a" "clipLibrary1.cel[0].cev[416].cevr" ; connectAttr "Character1_RightToeBase_rotateZ.a" "clipLibrary1.cel[0].cev[417].cevr" ; connectAttr "Character1_RightToeBase_rotateY.a" "clipLibrary1.cel[0].cev[418].cevr" ; connectAttr "Character1_RightToeBase_rotateX.a" "clipLibrary1.cel[0].cev[419].cevr" ; connectAttr "Character1_RightToeBase_translateZ.a" "clipLibrary1.cel[0].cev[420].cevr" ; connectAttr "Character1_RightToeBase_translateY.a" "clipLibrary1.cel[0].cev[421].cevr" ; connectAttr "Character1_RightToeBase_translateX.a" "clipLibrary1.cel[0].cev[422].cevr" ; connectAttr "Character1_RightFoot_scaleZ.a" "clipLibrary1.cel[0].cev[423].cevr"; connectAttr "Character1_RightFoot_scaleY.a" "clipLibrary1.cel[0].cev[424].cevr"; connectAttr "Character1_RightFoot_scaleX.a" "clipLibrary1.cel[0].cev[425].cevr"; connectAttr "Character1_RightFoot_rotateZ.a" "clipLibrary1.cel[0].cev[426].cevr" ; connectAttr "Character1_RightFoot_rotateY.a" "clipLibrary1.cel[0].cev[427].cevr" ; connectAttr "Character1_RightFoot_rotateX.a" "clipLibrary1.cel[0].cev[428].cevr" ; connectAttr "Character1_RightFoot_translateZ.a" "clipLibrary1.cel[0].cev[429].cevr" ; connectAttr "Character1_RightFoot_translateY.a" "clipLibrary1.cel[0].cev[430].cevr" ; connectAttr "Character1_RightFoot_translateX.a" "clipLibrary1.cel[0].cev[431].cevr" ; connectAttr "Character1_RightLeg_scaleZ.a" "clipLibrary1.cel[0].cev[432].cevr"; connectAttr "Character1_RightLeg_scaleY.a" "clipLibrary1.cel[0].cev[433].cevr"; connectAttr "Character1_RightLeg_scaleX.a" "clipLibrary1.cel[0].cev[434].cevr"; connectAttr "Character1_RightLeg_rotateZ.a" "clipLibrary1.cel[0].cev[435].cevr"; connectAttr "Character1_RightLeg_rotateY.a" "clipLibrary1.cel[0].cev[436].cevr"; connectAttr "Character1_RightLeg_rotateX.a" "clipLibrary1.cel[0].cev[437].cevr"; connectAttr "Character1_RightLeg_translateZ.a" "clipLibrary1.cel[0].cev[438].cevr" ; connectAttr "Character1_RightLeg_translateY.a" "clipLibrary1.cel[0].cev[439].cevr" ; connectAttr "Character1_RightLeg_translateX.a" "clipLibrary1.cel[0].cev[440].cevr" ; connectAttr "Character1_RightUpLeg_scaleZ.a" "clipLibrary1.cel[0].cev[441].cevr" ; connectAttr "Character1_RightUpLeg_scaleY.a" "clipLibrary1.cel[0].cev[442].cevr" ; connectAttr "Character1_RightUpLeg_scaleX.a" "clipLibrary1.cel[0].cev[443].cevr" ; connectAttr "Character1_RightUpLeg_rotateZ.a" "clipLibrary1.cel[0].cev[444].cevr" ; connectAttr "Character1_RightUpLeg_rotateY.a" "clipLibrary1.cel[0].cev[445].cevr" ; connectAttr "Character1_RightUpLeg_rotateX.a" "clipLibrary1.cel[0].cev[446].cevr" ; connectAttr "Character1_RightUpLeg_translateZ.a" "clipLibrary1.cel[0].cev[447].cevr" ; connectAttr "Character1_RightUpLeg_translateY.a" "clipLibrary1.cel[0].cev[448].cevr" ; connectAttr "Character1_RightUpLeg_translateX.a" "clipLibrary1.cel[0].cev[449].cevr" ; connectAttr "Character1_LeftFootIndex2_scaleZ.a" "clipLibrary1.cel[0].cev[450].cevr" ; connectAttr "Character1_LeftFootIndex2_scaleY.a" "clipLibrary1.cel[0].cev[451].cevr" ; connectAttr "Character1_LeftFootIndex2_scaleX.a" "clipLibrary1.cel[0].cev[452].cevr" ; connectAttr "Character1_LeftFootIndex2_rotateZ.a" "clipLibrary1.cel[0].cev[453].cevr" ; connectAttr "Character1_LeftFootIndex2_rotateY.a" "clipLibrary1.cel[0].cev[454].cevr" ; connectAttr "Character1_LeftFootIndex2_rotateX.a" "clipLibrary1.cel[0].cev[455].cevr" ; connectAttr "Character1_LeftFootIndex2_translateZ.a" "clipLibrary1.cel[0].cev[456].cevr" ; connectAttr "Character1_LeftFootIndex2_translateY.a" "clipLibrary1.cel[0].cev[457].cevr" ; connectAttr "Character1_LeftFootIndex2_translateX.a" "clipLibrary1.cel[0].cev[458].cevr" ; connectAttr "Character1_LeftFootIndex1_scaleZ.a" "clipLibrary1.cel[0].cev[459].cevr" ; connectAttr "Character1_LeftFootIndex1_scaleY.a" "clipLibrary1.cel[0].cev[460].cevr" ; connectAttr "Character1_LeftFootIndex1_scaleX.a" "clipLibrary1.cel[0].cev[461].cevr" ; connectAttr "Character1_LeftFootIndex1_rotateZ.a" "clipLibrary1.cel[0].cev[462].cevr" ; connectAttr "Character1_LeftFootIndex1_rotateY.a" "clipLibrary1.cel[0].cev[463].cevr" ; connectAttr "Character1_LeftFootIndex1_rotateX.a" "clipLibrary1.cel[0].cev[464].cevr" ; connectAttr "Character1_LeftFootIndex1_translateZ.a" "clipLibrary1.cel[0].cev[465].cevr" ; connectAttr "Character1_LeftFootIndex1_translateY.a" "clipLibrary1.cel[0].cev[466].cevr" ; connectAttr "Character1_LeftFootIndex1_translateX.a" "clipLibrary1.cel[0].cev[467].cevr" ; connectAttr "Character1_LeftToeBase_scaleZ.a" "clipLibrary1.cel[0].cev[468].cevr" ; connectAttr "Character1_LeftToeBase_scaleY.a" "clipLibrary1.cel[0].cev[469].cevr" ; connectAttr "Character1_LeftToeBase_scaleX.a" "clipLibrary1.cel[0].cev[470].cevr" ; connectAttr "Character1_LeftToeBase_rotateZ.a" "clipLibrary1.cel[0].cev[471].cevr" ; connectAttr "Character1_LeftToeBase_rotateY.a" "clipLibrary1.cel[0].cev[472].cevr" ; connectAttr "Character1_LeftToeBase_rotateX.a" "clipLibrary1.cel[0].cev[473].cevr" ; connectAttr "Character1_LeftToeBase_translateZ.a" "clipLibrary1.cel[0].cev[474].cevr" ; connectAttr "Character1_LeftToeBase_translateY.a" "clipLibrary1.cel[0].cev[475].cevr" ; connectAttr "Character1_LeftToeBase_translateX.a" "clipLibrary1.cel[0].cev[476].cevr" ; connectAttr "Character1_LeftFoot_scaleZ.a" "clipLibrary1.cel[0].cev[477].cevr"; connectAttr "Character1_LeftFoot_scaleY.a" "clipLibrary1.cel[0].cev[478].cevr"; connectAttr "Character1_LeftFoot_scaleX.a" "clipLibrary1.cel[0].cev[479].cevr"; connectAttr "Character1_LeftFoot_rotateZ.a" "clipLibrary1.cel[0].cev[480].cevr"; connectAttr "Character1_LeftFoot_rotateY.a" "clipLibrary1.cel[0].cev[481].cevr"; connectAttr "Character1_LeftFoot_rotateX.a" "clipLibrary1.cel[0].cev[482].cevr"; connectAttr "Character1_LeftFoot_translateZ.a" "clipLibrary1.cel[0].cev[483].cevr" ; connectAttr "Character1_LeftFoot_translateY.a" "clipLibrary1.cel[0].cev[484].cevr" ; connectAttr "Character1_LeftFoot_translateX.a" "clipLibrary1.cel[0].cev[485].cevr" ; connectAttr "Character1_LeftLeg_scaleZ.a" "clipLibrary1.cel[0].cev[486].cevr"; connectAttr "Character1_LeftLeg_scaleY.a" "clipLibrary1.cel[0].cev[487].cevr"; connectAttr "Character1_LeftLeg_scaleX.a" "clipLibrary1.cel[0].cev[488].cevr"; connectAttr "Character1_LeftLeg_rotateZ.a" "clipLibrary1.cel[0].cev[489].cevr"; connectAttr "Character1_LeftLeg_rotateY.a" "clipLibrary1.cel[0].cev[490].cevr"; connectAttr "Character1_LeftLeg_rotateX.a" "clipLibrary1.cel[0].cev[491].cevr"; connectAttr "Character1_LeftLeg_translateZ.a" "clipLibrary1.cel[0].cev[492].cevr" ; connectAttr "Character1_LeftLeg_translateY.a" "clipLibrary1.cel[0].cev[493].cevr" ; connectAttr "Character1_LeftLeg_translateX.a" "clipLibrary1.cel[0].cev[494].cevr" ; connectAttr "Character1_LeftUpLeg_scaleZ.a" "clipLibrary1.cel[0].cev[495].cevr"; connectAttr "Character1_LeftUpLeg_scaleY.a" "clipLibrary1.cel[0].cev[496].cevr"; connectAttr "Character1_LeftUpLeg_scaleX.a" "clipLibrary1.cel[0].cev[497].cevr"; connectAttr "Character1_LeftUpLeg_rotateZ.a" "clipLibrary1.cel[0].cev[498].cevr" ; connectAttr "Character1_LeftUpLeg_rotateY.a" "clipLibrary1.cel[0].cev[499].cevr" ; connectAttr "Character1_LeftUpLeg_rotateX.a" "clipLibrary1.cel[0].cev[500].cevr" ; connectAttr "Character1_LeftUpLeg_translateZ.a" "clipLibrary1.cel[0].cev[501].cevr" ; connectAttr "Character1_LeftUpLeg_translateY.a" "clipLibrary1.cel[0].cev[502].cevr" ; connectAttr "Character1_LeftUpLeg_translateX.a" "clipLibrary1.cel[0].cev[503].cevr" ; connectAttr "Character1_Hips_scaleZ.a" "clipLibrary1.cel[0].cev[504].cevr"; connectAttr "Character1_Hips_scaleY.a" "clipLibrary1.cel[0].cev[505].cevr"; connectAttr "Character1_Hips_scaleX.a" "clipLibrary1.cel[0].cev[506].cevr"; connectAttr "Character1_Hips_rotateZ.a" "clipLibrary1.cel[0].cev[507].cevr"; connectAttr "Character1_Hips_rotateY.a" "clipLibrary1.cel[0].cev[508].cevr"; connectAttr "Character1_Hips_rotateX.a" "clipLibrary1.cel[0].cev[509].cevr"; connectAttr "Character1_Hips_translateZ.a" "clipLibrary1.cel[0].cev[510].cevr"; connectAttr "Character1_Hips_translateY.a" "clipLibrary1.cel[0].cev[511].cevr"; connectAttr "Character1_Hips_translateX.a" "clipLibrary1.cel[0].cev[512].cevr"; connectAttr "hood_left_scaleZ.a" "clipLibrary1.cel[0].cev[513].cevr"; connectAttr "hood_left_scaleY.a" "clipLibrary1.cel[0].cev[514].cevr"; connectAttr "hood_left_scaleX.a" "clipLibrary1.cel[0].cev[515].cevr"; connectAttr "hood_left_rotateZ.a" "clipLibrary1.cel[0].cev[516].cevr"; connectAttr "hood_left_rotateY.a" "clipLibrary1.cel[0].cev[517].cevr"; connectAttr "hood_left_rotateX.a" "clipLibrary1.cel[0].cev[518].cevr"; connectAttr "hood_left_translateZ.a" "clipLibrary1.cel[0].cev[519].cevr"; connectAttr "hood_left_translateY.a" "clipLibrary1.cel[0].cev[520].cevr"; connectAttr "hood_left_translateX.a" "clipLibrary1.cel[0].cev[521].cevr"; // End of common_spawn.ma