diff --git a/Assets/TurnManagerScript.cs b/Assets/TurnManagerScript.cs index 511aec4..1560259 100644 --- a/Assets/TurnManagerScript.cs +++ b/Assets/TurnManagerScript.cs @@ -103,7 +103,7 @@ public class TurnManagerScript : MonoBehaviour { int pj = (int)go.transform.position.x; Vector2 diff = new Vector2(Math.Abs(pi - i), Math.Abs(pj - j)); - if ((diff.x+diff.y) < ub.attackRange && ra > 0 && terrain [j, i] == 0) + if ((diff.x+diff.y) <= ub.attackRange && ra > 0 && terrain [j, i] == 0) return true; else return false; @@ -152,7 +152,7 @@ public class TurnManagerScript : MonoBehaviour { void changeTeam (int newTeam) { int previousTeam = actualPlayer; for (int i = 0; i < unitList [previousTeam].Count; i++) { - GameObject go = unitList [previousTeam] [i]; + GameObject go = unitList [previousTeam][i]; UnitBehaviour ub = go.GetComponent (); ub.remainingActions = ub.actionsPerTurn; }