Added archer animations
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b42ed7cd7e
commit
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39 changed files with 1831 additions and 108 deletions
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@ -143,7 +143,151 @@ ModelImporter:
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@ -143,7 +143,151 @@ ModelImporter:
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||||
- path: Character1_Hips/Character1_Spine/Character1_Spine1/Character1_Neck/Character1_Head/jaw
|
||||
weight: 1
|
||||
- path: Character1_Hips/Character1_Spine/Character1_Spine1/Character1_RightShoulder
|
||||
weight: 1
|
||||
- path: Character1_Hips/Character1_Spine/Character1_Spine1/Character1_RightShoulder/Character1_RightArm
|
||||
weight: 1
|
||||
- path: Character1_Hips/Character1_Spine/Character1_Spine1/Character1_RightShoulder/Character1_RightArm/Character1_RightForeArm
|
||||
weight: 1
|
||||
- path: Character1_Hips/Character1_Spine/Character1_Spine1/Character1_RightShoulder/Character1_RightArm/Character1_RightForeArm/Character1_RightHand
|
||||
weight: 1
|
||||
- path: Character1_Hips/Character1_Spine/Character1_Spine1/Character1_RightShoulder/Character1_RightArm/Character1_RightForeArm/Character1_RightHand/Character1_RightHandIndex1
|
||||
weight: 1
|
||||
- path: Character1_Hips/Character1_Spine/Character1_Spine1/Character1_RightShoulder/Character1_RightArm/Character1_RightForeArm/Character1_RightHand/Character1_RightHandIndex1/Character1_RightHandIndex2
|
||||
weight: 1
|
||||
- path: Character1_Hips/Character1_Spine/Character1_Spine1/Character1_RightShoulder/Character1_RightArm/Character1_RightForeArm/Character1_RightHand/Character1_RightHandIndex1/Character1_RightHandIndex2/Character1_RightHandIndex3
|
||||
weight: 1
|
||||
- path: Character1_Hips/Character1_Spine/Character1_Spine1/Character1_RightShoulder/Character1_RightArm/Character1_RightForeArm/Character1_RightHand/Character1_RightHandMiddle1
|
||||
weight: 1
|
||||
- path: Character1_Hips/Character1_Spine/Character1_Spine1/Character1_RightShoulder/Character1_RightArm/Character1_RightForeArm/Character1_RightHand/Character1_RightHandMiddle1/Character1_RightHandMiddle2
|
||||
weight: 1
|
||||
- path: Character1_Hips/Character1_Spine/Character1_Spine1/Character1_RightShoulder/Character1_RightArm/Character1_RightForeArm/Character1_RightHand/Character1_RightHandMiddle1/Character1_RightHandMiddle2/Character1_RightHandMiddle3
|
||||
weight: 1
|
||||
- path: Character1_Hips/Character1_Spine/Character1_Spine1/Character1_RightShoulder/Character1_RightArm/Character1_RightForeArm/Character1_RightHand/Character1_RightHandRing1
|
||||
weight: 1
|
||||
- path: Character1_Hips/Character1_Spine/Character1_Spine1/Character1_RightShoulder/Character1_RightArm/Character1_RightForeArm/Character1_RightHand/Character1_RightHandRing1/Character1_RightHandRing2
|
||||
weight: 1
|
||||
- path: Character1_Hips/Character1_Spine/Character1_Spine1/Character1_RightShoulder/Character1_RightArm/Character1_RightForeArm/Character1_RightHand/Character1_RightHandRing1/Character1_RightHandRing2/Character1_RightHandRing3
|
||||
weight: 1
|
||||
- path: Character1_Hips/Character1_Spine/Character1_Spine1/Character1_RightShoulder/Character1_RightArm/Character1_RightForeArm/Character1_RightHand/Character1_RightHandThumb1
|
||||
weight: 1
|
||||
- path: Character1_Hips/Character1_Spine/Character1_Spine1/Character1_RightShoulder/Character1_RightArm/Character1_RightForeArm/Character1_RightHand/Character1_RightHandThumb1/Character1_RightHandThumb2
|
||||
weight: 1
|
||||
- path: Character1_Hips/Character1_Spine/Character1_Spine1/Character1_RightShoulder/Character1_RightArm/Character1_RightForeArm/Character1_RightHand/Character1_RightHandThumb1/Character1_RightHandThumb2/Character1_RightHandThumb3
|
||||
weight: 1
|
||||
maskType: 0
|
||||
maskSource: {instanceID: 0}
|
||||
additiveReferencePoseFrame: 1
|
||||
isReadable: 1
|
||||
meshes:
|
||||
lODScreenPercentages: []
|
||||
|
|
|
@ -137,7 +137,145 @@ ModelImporter:
|
|||
animationScaleError: 0.5
|
||||
animationWrapMode: 0
|
||||
extraExposedTransformPaths: []
|
||||
clipAnimations: []
|
||||
clipAnimations:
|
||||
- serializedVersion: 16
|
||||
name: Take 001
|
||||
takeName: Take 001
|
||||
firstFrame: 1
|
||||
lastFrame: 22
|
||||
wrapMode: 0
|
||||
orientationOffsetY: 0
|
||||
level: 0
|
||||
cycleOffset: 0
|
||||
loop: 0
|
||||
hasAdditiveReferencePose: 0
|
||||
loopTime: 0
|
||||
loopBlend: 0
|
||||
loopBlendOrientation: 0
|
||||
loopBlendPositionY: 0
|
||||
loopBlendPositionXZ: 0
|
||||
keepOriginalOrientation: 0
|
||||
keepOriginalPositionY: 1
|
||||
keepOriginalPositionXZ: 0
|
||||
heightFromFeet: 0
|
||||
mirror: 0
|
||||
bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000
|
||||
curves: []
|
||||
events: []
|
||||
transformMask:
|
||||
- path:
|
||||
weight: 1
|
||||
- path: Character1_Hips
|
||||
weight: 1
|
||||
- path: Character1_Hips/Character1_LeftUpLeg
|
||||
weight: 1
|
||||
- path: Character1_Hips/Character1_LeftUpLeg/Character1_LeftLeg
|
||||
weight: 1
|
||||
- path: Character1_Hips/Character1_LeftUpLeg/Character1_LeftLeg/Character1_LeftFoot
|
||||
weight: 1
|
||||
- path: Character1_Hips/Character1_LeftUpLeg/Character1_LeftLeg/Character1_LeftFoot/Character1_LeftToeBase
|
||||
weight: 1
|
||||
- path: Character1_Hips/Character1_LeftUpLeg/Character1_LeftLeg/Character1_LeftFoot/Character1_LeftToeBase/Character1_LeftFootIndex1
|
||||
weight: 1
|
||||
- path: Character1_Hips/Character1_LeftUpLeg/Character1_LeftLeg/Character1_LeftFoot/Character1_LeftToeBase/Character1_LeftFootIndex1/Character1_LeftFootIndex2
|
||||
weight: 1
|
||||
- path: Character1_Hips/Character1_RightUpLeg
|
||||
weight: 1
|
||||
- path: Character1_Hips/Character1_RightUpLeg/Character1_RightLeg
|
||||
weight: 1
|
||||
- path: Character1_Hips/Character1_RightUpLeg/Character1_RightLeg/Character1_RightFoot
|
||||
weight: 1
|
||||
- path: Character1_Hips/Character1_RightUpLeg/Character1_RightLeg/Character1_RightFoot/Character1_RightToeBase
|
||||
weight: 1
|
||||
- path: Character1_Hips/Character1_RightUpLeg/Character1_RightLeg/Character1_RightFoot/Character1_RightToeBase/Character1_RightFootIndex1
|
||||
weight: 1
|
||||
- path: Character1_Hips/Character1_RightUpLeg/Character1_RightLeg/Character1_RightFoot/Character1_RightToeBase/Character1_RightFootIndex1/Character1_RightFootIndex2
|
||||
weight: 1
|
||||
- path: Character1_Hips/Character1_Spine
|
||||
weight: 1
|
||||
- path: Character1_Hips/Character1_Spine/Character1_Spine1
|
||||
weight: 1
|
||||
- path: Character1_Hips/Character1_Spine/Character1_Spine1/Character1_LeftShoulder
|
||||
weight: 1
|
||||
- path: Character1_Hips/Character1_Spine/Character1_Spine1/Character1_LeftShoulder/Character1_LeftArm
|
||||
weight: 1
|
||||
- path: Character1_Hips/Character1_Spine/Character1_Spine1/Character1_LeftShoulder/Character1_LeftArm/Character1_LeftForeArm
|
||||
weight: 1
|
||||
- path: Character1_Hips/Character1_Spine/Character1_Spine1/Character1_LeftShoulder/Character1_LeftArm/Character1_LeftForeArm/Character1_LeftHand
|
||||
weight: 1
|
||||
- path: Character1_Hips/Character1_Spine/Character1_Spine1/Character1_LeftShoulder/Character1_LeftArm/Character1_LeftForeArm/Character1_LeftHand/Character1_LeftHandIndex1
|
||||
weight: 1
|
||||
- path: Character1_Hips/Character1_Spine/Character1_Spine1/Character1_LeftShoulder/Character1_LeftArm/Character1_LeftForeArm/Character1_LeftHand/Character1_LeftHandIndex1/Character1_LeftHandIndex2
|
||||
weight: 1
|
||||
- path: Character1_Hips/Character1_Spine/Character1_Spine1/Character1_LeftShoulder/Character1_LeftArm/Character1_LeftForeArm/Character1_LeftHand/Character1_LeftHandIndex1/Character1_LeftHandIndex2/Character1_LeftHandIndex3
|
||||
weight: 1
|
||||
- path: Character1_Hips/Character1_Spine/Character1_Spine1/Character1_LeftShoulder/Character1_LeftArm/Character1_LeftForeArm/Character1_LeftHand/Character1_LeftHandMiddle1
|
||||
weight: 1
|
||||
- path: Character1_Hips/Character1_Spine/Character1_Spine1/Character1_LeftShoulder/Character1_LeftArm/Character1_LeftForeArm/Character1_LeftHand/Character1_LeftHandMiddle1/Character1_LeftHandMiddle2
|
||||
weight: 1
|
||||
- path: Character1_Hips/Character1_Spine/Character1_Spine1/Character1_LeftShoulder/Character1_LeftArm/Character1_LeftForeArm/Character1_LeftHand/Character1_LeftHandMiddle1/Character1_LeftHandMiddle2/Character1_LeftHandMiddle3
|
||||
weight: 1
|
||||
- path: Character1_Hips/Character1_Spine/Character1_Spine1/Character1_LeftShoulder/Character1_LeftArm/Character1_LeftForeArm/Character1_LeftHand/Character1_LeftHandRing1
|
||||
weight: 1
|
||||
- path: Character1_Hips/Character1_Spine/Character1_Spine1/Character1_LeftShoulder/Character1_LeftArm/Character1_LeftForeArm/Character1_LeftHand/Character1_LeftHandRing1/Character1_LeftHandRing2
|
||||
weight: 1
|
||||
- path: Character1_Hips/Character1_Spine/Character1_Spine1/Character1_LeftShoulder/Character1_LeftArm/Character1_LeftForeArm/Character1_LeftHand/Character1_LeftHandRing1/Character1_LeftHandRing2/Character1_LeftHandRing3
|
||||
weight: 1
|
||||
- path: Character1_Hips/Character1_Spine/Character1_Spine1/Character1_LeftShoulder/Character1_LeftArm/Character1_LeftForeArm/Character1_LeftHand/Character1_LeftHandThumb1
|
||||
weight: 1
|
||||
- path: Character1_Hips/Character1_Spine/Character1_Spine1/Character1_LeftShoulder/Character1_LeftArm/Character1_LeftForeArm/Character1_LeftHand/Character1_LeftHandThumb1/Character1_LeftHandThumb2
|
||||
weight: 1
|
||||
- path: Character1_Hips/Character1_Spine/Character1_Spine1/Character1_LeftShoulder/Character1_LeftArm/Character1_LeftForeArm/Character1_LeftHand/Character1_LeftHandThumb1/Character1_LeftHandThumb2/Character1_LeftHandThumb3
|
||||
weight: 1
|
||||
- path: Character1_Hips/Character1_Spine/Character1_Spine1/Character1_Neck
|
||||
weight: 1
|
||||
- path: Character1_Hips/Character1_Spine/Character1_Spine1/Character1_Neck/Character1_Head
|
||||
weight: 1
|
||||
- path: Character1_Hips/Character1_Spine/Character1_Spine1/Character1_Neck/Character1_Head/ear_left
|
||||
weight: 1
|
||||
- path: Character1_Hips/Character1_Spine/Character1_Spine1/Character1_Neck/Character1_Head/ear_right
|
||||
weight: 1
|
||||
- path: Character1_Hips/Character1_Spine/Character1_Spine1/Character1_Neck/Character1_Head/eye_left
|
||||
weight: 1
|
||||
- path: Character1_Hips/Character1_Spine/Character1_Spine1/Character1_Neck/Character1_Head/eye_right
|
||||
weight: 1
|
||||
- path: Character1_Hips/Character1_Spine/Character1_Spine1/Character1_Neck/Character1_Head/jaw
|
||||
weight: 1
|
||||
- path: Character1_Hips/Character1_Spine/Character1_Spine1/Character1_RightShoulder
|
||||
weight: 1
|
||||
- path: Character1_Hips/Character1_Spine/Character1_Spine1/Character1_RightShoulder/Character1_RightArm
|
||||
weight: 1
|
||||
- path: Character1_Hips/Character1_Spine/Character1_Spine1/Character1_RightShoulder/Character1_RightArm/Character1_RightForeArm
|
||||
weight: 1
|
||||
- path: Character1_Hips/Character1_Spine/Character1_Spine1/Character1_RightShoulder/Character1_RightArm/Character1_RightForeArm/Character1_RightHand
|
||||
weight: 1
|
||||
- path: Character1_Hips/Character1_Spine/Character1_Spine1/Character1_RightShoulder/Character1_RightArm/Character1_RightForeArm/Character1_RightHand/Character1_RightHandIndex1
|
||||
weight: 1
|
||||
- path: Character1_Hips/Character1_Spine/Character1_Spine1/Character1_RightShoulder/Character1_RightArm/Character1_RightForeArm/Character1_RightHand/Character1_RightHandIndex1/Character1_RightHandIndex2
|
||||
weight: 1
|
||||
- path: Character1_Hips/Character1_Spine/Character1_Spine1/Character1_RightShoulder/Character1_RightArm/Character1_RightForeArm/Character1_RightHand/Character1_RightHandIndex1/Character1_RightHandIndex2/Character1_RightHandIndex3
|
||||
weight: 1
|
||||
- path: Character1_Hips/Character1_Spine/Character1_Spine1/Character1_RightShoulder/Character1_RightArm/Character1_RightForeArm/Character1_RightHand/Character1_RightHandMiddle1
|
||||
weight: 1
|
||||
- path: Character1_Hips/Character1_Spine/Character1_Spine1/Character1_RightShoulder/Character1_RightArm/Character1_RightForeArm/Character1_RightHand/Character1_RightHandMiddle1/Character1_RightHandMiddle2
|
||||
weight: 1
|
||||
- path: Character1_Hips/Character1_Spine/Character1_Spine1/Character1_RightShoulder/Character1_RightArm/Character1_RightForeArm/Character1_RightHand/Character1_RightHandMiddle1/Character1_RightHandMiddle2/Character1_RightHandMiddle3
|
||||
weight: 1
|
||||
- path: Character1_Hips/Character1_Spine/Character1_Spine1/Character1_RightShoulder/Character1_RightArm/Character1_RightForeArm/Character1_RightHand/Character1_RightHandRing1
|
||||
weight: 1
|
||||
- path: Character1_Hips/Character1_Spine/Character1_Spine1/Character1_RightShoulder/Character1_RightArm/Character1_RightForeArm/Character1_RightHand/Character1_RightHandRing1/Character1_RightHandRing2
|
||||
weight: 1
|
||||
- path: Character1_Hips/Character1_Spine/Character1_Spine1/Character1_RightShoulder/Character1_RightArm/Character1_RightForeArm/Character1_RightHand/Character1_RightHandRing1/Character1_RightHandRing2/Character1_RightHandRing3
|
||||
weight: 1
|
||||
- path: Character1_Hips/Character1_Spine/Character1_Spine1/Character1_RightShoulder/Character1_RightArm/Character1_RightForeArm/Character1_RightHand/Character1_RightHandThumb1
|
||||
weight: 1
|
||||
- path: Character1_Hips/Character1_Spine/Character1_Spine1/Character1_RightShoulder/Character1_RightArm/Character1_RightForeArm/Character1_RightHand/Character1_RightHandThumb1/Character1_RightHandThumb2
|
||||
weight: 1
|
||||
- path: Character1_Hips/Character1_Spine/Character1_Spine1/Character1_RightShoulder/Character1_RightArm/Character1_RightForeArm/Character1_RightHand/Character1_RightHandThumb1/Character1_RightHandThumb2/Character1_RightHandThumb3
|
||||
weight: 1
|
||||
maskType: 0
|
||||
maskSource: {instanceID: 0}
|
||||
additiveReferencePoseFrame: 1
|
||||
isReadable: 1
|
||||
meshes:
|
||||
lODScreenPercentages: []
|
||||
|
|
9
Assets/3rdParty/DemonImp/prefab.meta
vendored
Normal file
9
Assets/3rdParty/DemonImp/prefab.meta
vendored
Normal file
|
@ -0,0 +1,9 @@
|
|||
fileFormatVersion: 2
|
||||
guid: f69e4ae1ab31a7b429d8d29157ff18a8
|
||||
folderAsset: yes
|
||||
timeCreated: 1477757782
|
||||
licenseType: Free
|
||||
DefaultImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -38,10 +38,16 @@ public class UnitBehaviour : MonoBehaviour {
|
|||
public int attackActions = 2;
|
||||
public Elemental attackElem = Elemental.None;
|
||||
|
||||
public bool attackAnim = false;
|
||||
public bool moveAnim = false;
|
||||
public bool castAnim = false;
|
||||
public bool deathAnim = false;
|
||||
bool attackAnim = false;
|
||||
bool moveAnim = false;
|
||||
bool castAnim = false;
|
||||
bool deathAnim = false;
|
||||
bool damageAnim = false;
|
||||
bool dodgeAnim = false;
|
||||
bool idleAnim = false;
|
||||
float deathTimer = 0;
|
||||
|
||||
public Animator anim;
|
||||
|
||||
public void SetupStats (int pX, int pZ, Team id, int actions = 2, int steps = 5, int p = 50, int crit = 10, int pRange = 20, int critRange = 10) {
|
||||
posX = pX;
|
||||
|
@ -82,17 +88,35 @@ public class UnitBehaviour : MonoBehaviour {
|
|||
return (Random.Range (0, 100) < critChance);
|
||||
}
|
||||
|
||||
void receiveDamage(int damage) {
|
||||
if (health <= damage)
|
||||
Die ();
|
||||
else
|
||||
public void receiveDamage(int damage) {
|
||||
if (damage == 0) {
|
||||
dodgeAnim = true;
|
||||
return;
|
||||
}
|
||||
if (damage <= armour) {
|
||||
damage = 0;
|
||||
} else
|
||||
damage = damage - armour;
|
||||
|
||||
if (health <= damage) {
|
||||
health = 0;
|
||||
deathAnim = true;
|
||||
}
|
||||
else {
|
||||
health -= damage;
|
||||
damageAnim = true;
|
||||
}
|
||||
}
|
||||
|
||||
public void moveAct() {
|
||||
remainingActions -= 1;
|
||||
if (remainingActions < 0)
|
||||
remainingActions = 0;
|
||||
moveAnim = true;
|
||||
}
|
||||
|
||||
public void stopMoveAct() {
|
||||
idleAnim = true;
|
||||
}
|
||||
|
||||
public int attackAct() {
|
||||
|
@ -104,17 +128,43 @@ public class UnitBehaviour : MonoBehaviour {
|
|||
attack = attackDamage;
|
||||
if (criticalHit ())
|
||||
attack = Mathf.CeilToInt(attack * 1.5f);
|
||||
attackAnim = true;
|
||||
return attack;
|
||||
}
|
||||
|
||||
// Use this for initialization
|
||||
void Start () {
|
||||
remainingActions = actionsPerTurn;
|
||||
|
||||
anim = GetComponent<Animator> ();
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update () {
|
||||
|
||||
if(Input.GetKeyDown("1")) {
|
||||
receiveDamage (0);
|
||||
}
|
||||
|
||||
if (damageAnim) {
|
||||
anim.Play ("hit", -1, 0f);
|
||||
damageAnim = false;
|
||||
} else if (dodgeAnim) {
|
||||
anim.Play ("dodge", -1, 0f);
|
||||
dodgeAnim = false;
|
||||
} else if (deathAnim) {
|
||||
anim.Play ("death", -1, 0f);
|
||||
deathTimer = Time.time;
|
||||
deathAnim = false;
|
||||
if(idleAnim) idleAnim = false;
|
||||
} else if (moveAnim) {
|
||||
anim.Play ("move", -1, 0f);
|
||||
moveAnim = false;
|
||||
} else if (deathTimer > 0 && Time.time - deathTimer > 1.5) {
|
||||
Die ();
|
||||
} else if (idleAnim) {
|
||||
anim.Play ("idle", -1, 0f);
|
||||
idleAnim = false;
|
||||
}
|
||||
}
|
||||
|
||||
public void Die () {
|
||||
|
|
|
@ -4,7 +4,11 @@ using System.Collections.Generic;
|
|||
|
||||
public class UnitCreator : MonoBehaviour {
|
||||
|
||||
public GameObject lichObject;
|
||||
public GameObject lichNone;
|
||||
public GameObject lichCyan;
|
||||
public GameObject lichPurple;
|
||||
public GameObject lichPuke;
|
||||
public GameObject lichRed;
|
||||
public GameObject skeletonNone;
|
||||
public GameObject skeletonCyan;
|
||||
public GameObject skeletonPurple;
|
||||
|
@ -39,7 +43,13 @@ public class UnitCreator : MonoBehaviour {
|
|||
GameObject unit = null;
|
||||
|
||||
if (type == UnitType.Lich) {
|
||||
unit = Instantiate (lichObject, new Vector3(posX, 0f, posZ), Quaternion.identity) as GameObject;
|
||||
if (team == UnitBehaviour.Team.Player)
|
||||
unit = Instantiate (lichCyan, new Vector3(posX, 0f, posZ), Quaternion.identity) as GameObject;
|
||||
else if (team == UnitBehaviour.Team.Enemy1)
|
||||
unit = Instantiate (lichRed, new Vector3(posX, 0f, posZ), Quaternion.identity) as GameObject;
|
||||
else
|
||||
unit = Instantiate (lichNone, new Vector3(posX, 0f, posZ), Quaternion.identity) as GameObject;
|
||||
|
||||
unit.GetComponent<UnitBehaviour> ().SetupStats (posX, posZ, team, 3, 3, 100, 0, 0, 0);
|
||||
unit.GetComponent<UnitBehaviour> ().SetupBaseAttack (4, 2, 3);
|
||||
|
||||
|
@ -95,7 +105,7 @@ public class UnitCreator : MonoBehaviour {
|
|||
|
||||
createUnit (8, 12, UnitBehaviour.Team.Enemy1);
|
||||
createUnit (10, 12, UnitBehaviour.Team.Enemy1);
|
||||
createUnit (9, 13, UnitBehaviour.Team.Enemy1);
|
||||
createUnit (9, 17, UnitBehaviour.Team.Enemy1);
|
||||
createUnit (5, 17, UnitBehaviour.Team.Enemy1);
|
||||
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356
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Assets/animControllers/Necro_Controller.controller
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41
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Assets/animControllers/Skeleton_Controller.controller
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41
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41
Assets/animControllers/Zombie_Controller.controller
Normal file
41
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Normal file
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8
Assets/animControllers/Zombie_Controller.controller.meta
Normal file
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@ -1446,6 +1447,23 @@ MeshFilter:
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m_Mesh: {fileID: 4300002, guid: 013ee0a8b56bacd44b928eab033163af, type: 3}
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--- !u!111 &111000012331136788
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@ -1502,6 +1520,14 @@ MonoBehaviour:
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@ -324,6 +324,7 @@ GameObject:
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- 95: {fileID: 95000012581309898}
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- 111: {fileID: 111000014174848104}
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- 114: {fileID: 114000013940748292}
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@ -1232,6 +1233,23 @@ MeshFilter:
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@ -1278,6 +1296,14 @@ MonoBehaviour:
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attackAnim: 0
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castAnim: 0
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damageAnim: 0
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@ -351,10 +351,11 @@ GameObject:
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m_Layer: 0
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m_Name: Red_Necromancer
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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@ -1446,6 +1447,23 @@ MeshFilter:
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m_Mesh: {fileID: 4300002, guid: 013ee0a8b56bacd44b928eab033163af, type: 3}
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m_PrefabParentObject: {fileID: 0}
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m_PrefabInternal: {fileID: 100100000}
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m_Controller: {fileID: 9100000, guid: 8f5ac84ace5e41b4ab46180c22fc54da, type: 2}
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@ -1502,6 +1520,14 @@ MonoBehaviour:
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attackAnim: 0
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@ -1675,7 +1675,7 @@ Animator:
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m_Enabled: 1
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m_Avatar: {fileID: 9000000, guid: 4b2e016f28d343e4192214b25ab90c9e, type: 3}
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@ -2030,7 +2030,7 @@ Animator:
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m_GameObject: {fileID: 1000013156676680}
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m_Enabled: 1
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m_Avatar: {fileID: 9000000, guid: 9de7769f6cb5acf4b9d41c7ff0c61327, type: 3}
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@ -1851,7 +1851,7 @@ Animator:
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@ -233,57 +233,11 @@ Prefab:
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@ -441,7 +395,7 @@ RectTransform:
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@ -482,7 +436,7 @@ Transform:
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Loading…
Reference in a new issue