Added archer animations

This commit is contained in:
vylion 2016-10-30 15:29:50 +01:00
parent b42ed7cd7e
commit ed14ef0112
39 changed files with 1831 additions and 108 deletions

View file

@ -143,7 +143,151 @@ ModelImporter:
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9
Assets/3rdParty/DemonImp/prefab.meta vendored Normal file
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@ -0,0 +1,9 @@
fileFormatVersion: 2
guid: f69e4ae1ab31a7b429d8d29157ff18a8
folderAsset: yes
timeCreated: 1477757782
licenseType: Free
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View file

@ -38,10 +38,16 @@ public class UnitBehaviour : MonoBehaviour {
public int attackActions = 2;
public Elemental attackElem = Elemental.None;
public bool attackAnim = false;
public bool moveAnim = false;
public bool castAnim = false;
public bool deathAnim = false;
bool attackAnim = false;
bool moveAnim = false;
bool castAnim = false;
bool deathAnim = false;
bool damageAnim = false;
bool dodgeAnim = false;
bool idleAnim = false;
float deathTimer = 0;
public Animator anim;
public void SetupStats (int pX, int pZ, Team id, int actions = 2, int steps = 5, int p = 50, int crit = 10, int pRange = 20, int critRange = 10) {
posX = pX;
@ -82,17 +88,35 @@ public class UnitBehaviour : MonoBehaviour {
return (Random.Range (0, 100) < critChance);
}
void receiveDamage(int damage) {
if (health <= damage)
Die ();
else
public void receiveDamage(int damage) {
if (damage == 0) {
dodgeAnim = true;
return;
}
if (damage <= armour) {
damage = 0;
} else
damage = damage - armour;
if (health <= damage) {
health = 0;
deathAnim = true;
}
else {
health -= damage;
damageAnim = true;
}
}
public void moveAct() {
remainingActions -= 1;
if (remainingActions < 0)
remainingActions = 0;
moveAnim = true;
}
public void stopMoveAct() {
idleAnim = true;
}
public int attackAct() {
@ -104,17 +128,43 @@ public class UnitBehaviour : MonoBehaviour {
attack = attackDamage;
if (criticalHit ())
attack = Mathf.CeilToInt(attack * 1.5f);
attackAnim = true;
return attack;
}
// Use this for initialization
void Start () {
remainingActions = actionsPerTurn;
anim = GetComponent<Animator> ();
}
// Update is called once per frame
void Update () {
if(Input.GetKeyDown("1")) {
receiveDamage (0);
}
if (damageAnim) {
anim.Play ("hit", -1, 0f);
damageAnim = false;
} else if (dodgeAnim) {
anim.Play ("dodge", -1, 0f);
dodgeAnim = false;
} else if (deathAnim) {
anim.Play ("death", -1, 0f);
deathTimer = Time.time;
deathAnim = false;
if(idleAnim) idleAnim = false;
} else if (moveAnim) {
anim.Play ("move", -1, 0f);
moveAnim = false;
} else if (deathTimer > 0 && Time.time - deathTimer > 1.5) {
Die ();
} else if (idleAnim) {
anim.Play ("idle", -1, 0f);
idleAnim = false;
}
}
public void Die () {

View file

@ -4,7 +4,11 @@ using System.Collections.Generic;
public class UnitCreator : MonoBehaviour {
public GameObject lichObject;
public GameObject lichNone;
public GameObject lichCyan;
public GameObject lichPurple;
public GameObject lichPuke;
public GameObject lichRed;
public GameObject skeletonNone;
public GameObject skeletonCyan;
public GameObject skeletonPurple;
@ -39,7 +43,13 @@ public class UnitCreator : MonoBehaviour {
GameObject unit = null;
if (type == UnitType.Lich) {
unit = Instantiate (lichObject, new Vector3(posX, 0f, posZ), Quaternion.identity) as GameObject;
if (team == UnitBehaviour.Team.Player)
unit = Instantiate (lichCyan, new Vector3(posX, 0f, posZ), Quaternion.identity) as GameObject;
else if (team == UnitBehaviour.Team.Enemy1)
unit = Instantiate (lichRed, new Vector3(posX, 0f, posZ), Quaternion.identity) as GameObject;
else
unit = Instantiate (lichNone, new Vector3(posX, 0f, posZ), Quaternion.identity) as GameObject;
unit.GetComponent<UnitBehaviour> ().SetupStats (posX, posZ, team, 3, 3, 100, 0, 0, 0);
unit.GetComponent<UnitBehaviour> ().SetupBaseAttack (4, 2, 3);
@ -95,7 +105,7 @@ public class UnitCreator : MonoBehaviour {
createUnit (8, 12, UnitBehaviour.Team.Enemy1);
createUnit (10, 12, UnitBehaviour.Team.Enemy1);
createUnit (9, 13, UnitBehaviour.Team.Enemy1);
createUnit (9, 17, UnitBehaviour.Team.Enemy1);
createUnit (5, 17, UnitBehaviour.Team.Enemy1);
createUnit (4, 18, UnitBehaviour.Team.Enemy1);
createUnit (5, 19, UnitBehaviour.Team.Enemy1);

View file

@ -1,11 +1,16 @@
fileFormatVersion: 2
guid: 13406b49a56381848a308c08e10f47dc
timeCreated: 1477746907
timeCreated: 1477828142
licenseType: Free
MonoImporter:
serializedVersion: 2
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