Added archer animations
This commit is contained in:
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b42ed7cd7e
commit
ed14ef0112
39 changed files with 1831 additions and 108 deletions
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@ -143,7 +143,151 @@ ModelImporter:
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animationScaleError: 0.5
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animationScaleError: 0.5
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animationWrapMode: 0
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animationWrapMode: 0
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extraExposedTransformPaths: []
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clipAnimations: []
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clipAnimations:
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- serializedVersion: 16
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name: Take 001
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takeName: Take 001
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weight: 1
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- path: Character1_Hips/Character1_LeftUpLeg
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weight: 1
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- path: Character1_Hips/Character1_LeftUpLeg/Character1_LeftLeg
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weight: 1
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- path: Character1_Hips/Character1_LeftUpLeg/Character1_LeftLeg/Character1_LeftFoot
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weight: 1
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- path: Character1_Hips/Character1_LeftUpLeg/Character1_LeftLeg/Character1_LeftFoot/Character1_LeftToeBase
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weight: 1
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- path: Character1_Hips/Character1_LeftUpLeg/Character1_LeftLeg/Character1_LeftFoot/Character1_LeftToeBase/Character1_LeftFootIndex1
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weight: 1
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- path: Character1_Hips/Character1_LeftUpLeg/Character1_LeftLeg/Character1_LeftFoot/Character1_LeftToeBase/Character1_LeftFootIndex1/Character1_LeftFootIndex2
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weight: 1
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- path: Character1_Hips/Character1_RightUpLeg
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- path: Character1_Hips/Character1_RightUpLeg/Character1_RightLeg
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weight: 1
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- path: Character1_Hips/Character1_RightUpLeg/Character1_RightLeg/Character1_RightFoot
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weight: 1
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- path: Character1_Hips/Character1_RightUpLeg/Character1_RightLeg/Character1_RightFoot/Character1_RightToeBase
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weight: 1
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- path: Character1_Hips/Character1_RightUpLeg/Character1_RightLeg/Character1_RightFoot/Character1_RightToeBase/Character1_RightFootIndex1
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weight: 1
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- path: Character1_Hips/Character1_RightUpLeg/Character1_RightLeg/Character1_RightFoot/Character1_RightToeBase/Character1_RightFootIndex1/Character1_RightFootIndex2
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weight: 1
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- path: Character1_Hips/Character1_Spine
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- path: Character1_Hips/Character1_Spine/Character1_Spine1/Character1_LeftShoulder
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- path: Character1_Hips/Character1_Spine/Character1_Spine1/Character1_LeftShoulder/Character1_LeftArm
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weight: 1
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- path: Character1_Hips/Character1_Spine/Character1_Spine1/Character1_LeftShoulder/Character1_LeftArm/Character1_LeftForeArm
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weight: 1
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- path: Character1_Hips/Character1_Spine/Character1_Spine1/Character1_LeftShoulder/Character1_LeftArm/Character1_LeftForeArm/Character1_LeftHand
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weight: 1
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- path: Character1_Hips/Character1_Spine/Character1_Spine1/Character1_LeftShoulder/Character1_LeftArm/Character1_LeftForeArm/Character1_LeftHand/Character1_LeftHandIndex1
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weight: 1
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- path: Character1_Hips/Character1_Spine/Character1_Spine1/Character1_LeftShoulder/Character1_LeftArm/Character1_LeftForeArm/Character1_LeftHand/Character1_LeftHandIndex1/Character1_LeftHandIndex2
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weight: 1
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- path: Character1_Hips/Character1_Spine/Character1_Spine1/Character1_LeftShoulder/Character1_LeftArm/Character1_LeftForeArm/Character1_LeftHand/Character1_LeftHandIndex1/Character1_LeftHandIndex2/Character1_LeftHandIndex3
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weight: 1
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- path: Character1_Hips/Character1_Spine/Character1_Spine1/Character1_LeftShoulder/Character1_LeftArm/Character1_LeftForeArm/Character1_LeftHand/Character1_LeftHandMiddle1
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weight: 1
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- path: Character1_Hips/Character1_Spine/Character1_Spine1/Character1_LeftShoulder/Character1_LeftArm/Character1_LeftForeArm/Character1_LeftHand/Character1_LeftHandMiddle1/Character1_LeftHandMiddle2
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weight: 1
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- path: Character1_Hips/Character1_Spine/Character1_Spine1/Character1_LeftShoulder/Character1_LeftArm/Character1_LeftForeArm/Character1_LeftHand/Character1_LeftHandMiddle1/Character1_LeftHandMiddle2/Character1_LeftHandMiddle3
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weight: 1
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- path: Character1_Hips/Character1_Spine/Character1_Spine1/Character1_LeftShoulder/Character1_LeftArm/Character1_LeftForeArm/Character1_LeftHand/Character1_LeftHandRing1
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weight: 1
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- path: Character1_Hips/Character1_Spine/Character1_Spine1/Character1_LeftShoulder/Character1_LeftArm/Character1_LeftForeArm/Character1_LeftHand/Character1_LeftHandRing1/Character1_LeftHandRing2
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weight: 1
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- path: Character1_Hips/Character1_Spine/Character1_Spine1/Character1_LeftShoulder/Character1_LeftArm/Character1_LeftForeArm/Character1_LeftHand/Character1_LeftHandRing1/Character1_LeftHandRing2/Character1_LeftHandRing3
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weight: 1
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- path: Character1_Hips/Character1_Spine/Character1_Spine1/Character1_LeftShoulder/Character1_LeftArm/Character1_LeftForeArm/Character1_LeftHand/Character1_LeftHandThumb1
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weight: 1
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- path: Character1_Hips/Character1_Spine/Character1_Spine1/Character1_LeftShoulder/Character1_LeftArm/Character1_LeftForeArm/Character1_LeftHand/Character1_LeftHandThumb1/Character1_LeftHandThumb2
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weight: 1
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- path: Character1_Hips/Character1_Spine/Character1_Spine1/Character1_LeftShoulder/Character1_LeftArm/Character1_LeftForeArm/Character1_LeftHand/Character1_LeftHandThumb1/Character1_LeftHandThumb2/Character1_LeftHandThumb3
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weight: 1
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- path: Character1_Hips/Character1_Spine/Character1_Spine1/Character1_Neck
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weight: 1
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- path: Character1_Hips/Character1_Spine/Character1_Spine1/Character1_Neck/Character1_Head
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weight: 1
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- path: Character1_Hips/Character1_Spine/Character1_Spine1/Character1_Neck/Character1_Head/helmet
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weight: 1
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- path: Character1_Hips/Character1_Spine/Character1_Spine1/Character1_RightShoulder
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weight: 1
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- path: Character1_Hips/Character1_Spine/Character1_Spine1/Character1_RightShoulder/Character1_RightArm
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weight: 1
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- path: Character1_Hips/Character1_Spine/Character1_Spine1/Character1_RightShoulder/Character1_RightArm/Character1_RightForeArm
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weight: 1
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- path: Character1_Hips/Character1_Spine/Character1_Spine1/Character1_RightShoulder/Character1_RightArm/Character1_RightForeArm/Character1_RightHand
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weight: 1
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- path: Character1_Hips/Character1_Spine/Character1_Spine1/Character1_RightShoulder/Character1_RightArm/Character1_RightForeArm/Character1_RightHand/Character1_RightHandIndex1
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weight: 1
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weight: 1
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- path: Character1_Hips/Character1_Spine/Character1_Spine1/Character1_RightShoulder/Character1_RightArm/Character1_RightForeArm/Character1_RightHand/Character1_RightHandIndex1/Character1_RightHandIndex2/Character1_RightHandIndex3
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weight: 1
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- path: Character1_Hips/Character1_Spine/Character1_Spine1/Character1_RightShoulder/Character1_RightArm/Character1_RightForeArm/Character1_RightHand/Character1_RightHandMiddle1
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weight: 1
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- path: Character1_Hips/Character1_Spine/Character1_Spine1/Character1_RightShoulder/Character1_RightArm/Character1_RightForeArm/Character1_RightHand/Character1_RightHandMiddle1/Character1_RightHandMiddle2
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weight: 1
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- path: Character1_Hips/Character1_Spine/Character1_Spine1/Character1_RightShoulder/Character1_RightArm/Character1_RightForeArm/Character1_RightHand/Character1_RightHandMiddle1/Character1_RightHandMiddle2/Character1_RightHandMiddle3
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weight: 1
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- path: Character1_Hips/Character1_Spine/Character1_Spine1/Character1_RightShoulder/Character1_RightArm/Character1_RightForeArm/Character1_RightHand/Character1_RightHandRing1
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weight: 1
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- path: Character1_Hips/Character1_Spine/Character1_Spine1/Character1_RightShoulder/Character1_RightArm/Character1_RightForeArm/Character1_RightHand/Character1_RightHandRing1/Character1_RightHandRing2
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weight: 1
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- path: Character1_Hips/Character1_Spine/Character1_Spine1/Character1_RightShoulder/Character1_RightArm/Character1_RightForeArm/Character1_RightHand/Character1_RightHandRing1/Character1_RightHandRing2/Character1_RightHandRing3
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weight: 1
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- path: Character1_Hips/Character1_Spine/Character1_Spine1/Character1_RightShoulder/Character1_RightArm/Character1_RightForeArm/Character1_RightHand/Character1_RightHandThumb1
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weight: 1
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- path: Character1_Hips/Character1_Spine/Character1_Spine1/Character1_RightShoulder/Character1_RightArm/Character1_RightForeArm/Character1_RightHand/Character1_RightHandThumb1/Character1_RightHandThumb2
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weight: 1
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- path: Character1_Hips/Character1_Spine/Character1_Spine1/Character1_RightShoulder/Character1_RightArm/Character1_RightForeArm/Character1_RightHand/Character1_RightHandThumb1/Character1_RightHandThumb2/Character1_RightHandThumb3
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weight: 1
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weight: 1
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weight: 1
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- path: Character1_Hips/Character1_Spine/Character1_Spine1/cloak_right_01
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weight: 1
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- path: Character1_Hips/Character1_Spine/Character1_Spine1/cloak_right_01/cloak_right_02
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weight: 1
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weight: 1
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additiveReferencePoseFrame: 30
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meshes:
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meshes:
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lODScreenPercentages: []
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lODScreenPercentages: []
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@ -143,7 +143,151 @@ ModelImporter:
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animationScaleError: 0.5
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animationScaleError: 0.5
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animationWrapMode: 0
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animationWrapMode: 0
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extraExposedTransformPaths: []
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extraExposedTransformPaths: []
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clipAnimations: []
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clipAnimations:
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- serializedVersion: 16
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name: Take 001
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takeName: Take 001
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firstFrame: 1
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lastFrame: 45
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wrapMode: 0
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orientationOffsetY: 0
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level: 0
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cycleOffset: 0
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loop: 0
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hasAdditiveReferencePose: 0
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loopTime: 0
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loopBlend: 0
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loopBlendOrientation: 0
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loopBlendPositionY: 0
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loopBlendPositionXZ: 0
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keepOriginalOrientation: 0
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keepOriginalPositionY: 1
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keepOriginalPositionXZ: 0
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heightFromFeet: 0
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transformMask:
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weight: 1
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- path: Character1_Hips
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weight: 1
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- path: Character1_Hips/Character1_LeftUpLeg
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weight: 1
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- path: Character1_Hips/Character1_LeftUpLeg/Character1_LeftLeg
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weight: 1
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- path: Character1_Hips/Character1_LeftUpLeg/Character1_LeftLeg/Character1_LeftFoot
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weight: 1
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- path: Character1_Hips/Character1_LeftUpLeg/Character1_LeftLeg/Character1_LeftFoot/Character1_LeftToeBase
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weight: 1
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- path: Character1_Hips/Character1_LeftUpLeg/Character1_LeftLeg/Character1_LeftFoot/Character1_LeftToeBase/Character1_LeftFootIndex1
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weight: 1
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- path: Character1_Hips/Character1_LeftUpLeg/Character1_LeftLeg/Character1_LeftFoot/Character1_LeftToeBase/Character1_LeftFootIndex1/Character1_LeftFootIndex2
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weight: 1
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weight: 1
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- path: Character1_Hips/Character1_RightUpLeg/Character1_RightLeg/Character1_RightFoot
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weight: 1
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- path: Character1_Hips/Character1_RightUpLeg/Character1_RightLeg/Character1_RightFoot/Character1_RightToeBase
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weight: 1
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- path: Character1_Hips/Character1_RightUpLeg/Character1_RightLeg/Character1_RightFoot/Character1_RightToeBase/Character1_RightFootIndex1
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weight: 1
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- path: Character1_Hips/Character1_RightUpLeg/Character1_RightLeg/Character1_RightFoot/Character1_RightToeBase/Character1_RightFootIndex1/Character1_RightFootIndex2
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weight: 1
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weight: 1
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weight: 1
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weight: 1
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weight: 1
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- path: Character1_Hips/Character1_Spine/Character1_Spine1/Character1_LeftShoulder/Character1_LeftArm/Character1_LeftForeArm/Character1_LeftHand/Character1_LeftHandMiddle1
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weight: 1
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- path: Character1_Hips/Character1_Spine/Character1_Spine1/Character1_LeftShoulder/Character1_LeftArm/Character1_LeftForeArm/Character1_LeftHand/Character1_LeftHandMiddle1/Character1_LeftHandMiddle2
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weight: 1
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- path: Character1_Hips/Character1_Spine/Character1_Spine1/Character1_LeftShoulder/Character1_LeftArm/Character1_LeftForeArm/Character1_LeftHand/Character1_LeftHandMiddle1/Character1_LeftHandMiddle2/Character1_LeftHandMiddle3
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weight: 1
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- path: Character1_Hips/Character1_Spine/Character1_Spine1/Character1_LeftShoulder/Character1_LeftArm/Character1_LeftForeArm/Character1_LeftHand/Character1_LeftHandRing1
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weight: 1
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- path: Character1_Hips/Character1_Spine/Character1_Spine1/Character1_LeftShoulder/Character1_LeftArm/Character1_LeftForeArm/Character1_LeftHand/Character1_LeftHandRing1/Character1_LeftHandRing2
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weight: 1
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- path: Character1_Hips/Character1_Spine/Character1_Spine1/Character1_LeftShoulder/Character1_LeftArm/Character1_LeftForeArm/Character1_LeftHand/Character1_LeftHandRing1/Character1_LeftHandRing2/Character1_LeftHandRing3
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weight: 1
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- path: Character1_Hips/Character1_Spine/Character1_Spine1/Character1_LeftShoulder/Character1_LeftArm/Character1_LeftForeArm/Character1_LeftHand/Character1_LeftHandThumb1
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weight: 1
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- path: Character1_Hips/Character1_Spine/Character1_Spine1/Character1_LeftShoulder/Character1_LeftArm/Character1_LeftForeArm/Character1_LeftHand/Character1_LeftHandThumb1/Character1_LeftHandThumb2
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weight: 1
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- path: Character1_Hips/Character1_Spine/Character1_Spine1/Character1_LeftShoulder/Character1_LeftArm/Character1_LeftForeArm/Character1_LeftHand/Character1_LeftHandThumb1/Character1_LeftHandThumb2/Character1_LeftHandThumb3
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weight: 1
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- path: Character1_Hips/Character1_Spine/Character1_Spine1/Character1_Neck
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weight: 1
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- path: Character1_Hips/Character1_Spine/Character1_Spine1/Character1_Neck/Character1_Head
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weight: 1
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- path: Character1_Hips/Character1_Spine/Character1_Spine1/Character1_Neck/Character1_Head/helmet
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weight: 1
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- path: Character1_Hips/Character1_Spine/Character1_Spine1/Character1_RightShoulder
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weight: 1
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9
Assets/3rdParty/ArcherSkeleton/prefab.meta
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- path: Character1_Hips/Character1_Spine/Character1_Spine1/Character1_Neck/Character1_Head
|
||||||
|
weight: 1
|
||||||
|
- path: Character1_Hips/Character1_Spine/Character1_Spine1/Character1_Neck/Character1_Head/ear_left
|
||||||
|
weight: 1
|
||||||
|
- path: Character1_Hips/Character1_Spine/Character1_Spine1/Character1_Neck/Character1_Head/ear_right
|
||||||
|
weight: 1
|
||||||
|
- path: Character1_Hips/Character1_Spine/Character1_Spine1/Character1_Neck/Character1_Head/eye_left
|
||||||
|
weight: 1
|
||||||
|
- path: Character1_Hips/Character1_Spine/Character1_Spine1/Character1_Neck/Character1_Head/eye_right
|
||||||
|
weight: 1
|
||||||
|
- path: Character1_Hips/Character1_Spine/Character1_Spine1/Character1_Neck/Character1_Head/jaw
|
||||||
|
weight: 1
|
||||||
|
- path: Character1_Hips/Character1_Spine/Character1_Spine1/Character1_RightShoulder
|
||||||
|
weight: 1
|
||||||
|
- path: Character1_Hips/Character1_Spine/Character1_Spine1/Character1_RightShoulder/Character1_RightArm
|
||||||
|
weight: 1
|
||||||
|
- path: Character1_Hips/Character1_Spine/Character1_Spine1/Character1_RightShoulder/Character1_RightArm/Character1_RightForeArm
|
||||||
|
weight: 1
|
||||||
|
- path: Character1_Hips/Character1_Spine/Character1_Spine1/Character1_RightShoulder/Character1_RightArm/Character1_RightForeArm/Character1_RightHand
|
||||||
|
weight: 1
|
||||||
|
- path: Character1_Hips/Character1_Spine/Character1_Spine1/Character1_RightShoulder/Character1_RightArm/Character1_RightForeArm/Character1_RightHand/Character1_RightHandIndex1
|
||||||
|
weight: 1
|
||||||
|
- path: Character1_Hips/Character1_Spine/Character1_Spine1/Character1_RightShoulder/Character1_RightArm/Character1_RightForeArm/Character1_RightHand/Character1_RightHandIndex1/Character1_RightHandIndex2
|
||||||
|
weight: 1
|
||||||
|
- path: Character1_Hips/Character1_Spine/Character1_Spine1/Character1_RightShoulder/Character1_RightArm/Character1_RightForeArm/Character1_RightHand/Character1_RightHandIndex1/Character1_RightHandIndex2/Character1_RightHandIndex3
|
||||||
|
weight: 1
|
||||||
|
- path: Character1_Hips/Character1_Spine/Character1_Spine1/Character1_RightShoulder/Character1_RightArm/Character1_RightForeArm/Character1_RightHand/Character1_RightHandMiddle1
|
||||||
|
weight: 1
|
||||||
|
- path: Character1_Hips/Character1_Spine/Character1_Spine1/Character1_RightShoulder/Character1_RightArm/Character1_RightForeArm/Character1_RightHand/Character1_RightHandMiddle1/Character1_RightHandMiddle2
|
||||||
|
weight: 1
|
||||||
|
- path: Character1_Hips/Character1_Spine/Character1_Spine1/Character1_RightShoulder/Character1_RightArm/Character1_RightForeArm/Character1_RightHand/Character1_RightHandMiddle1/Character1_RightHandMiddle2/Character1_RightHandMiddle3
|
||||||
|
weight: 1
|
||||||
|
- path: Character1_Hips/Character1_Spine/Character1_Spine1/Character1_RightShoulder/Character1_RightArm/Character1_RightForeArm/Character1_RightHand/Character1_RightHandRing1
|
||||||
|
weight: 1
|
||||||
|
- path: Character1_Hips/Character1_Spine/Character1_Spine1/Character1_RightShoulder/Character1_RightArm/Character1_RightForeArm/Character1_RightHand/Character1_RightHandRing1/Character1_RightHandRing2
|
||||||
|
weight: 1
|
||||||
|
- path: Character1_Hips/Character1_Spine/Character1_Spine1/Character1_RightShoulder/Character1_RightArm/Character1_RightForeArm/Character1_RightHand/Character1_RightHandRing1/Character1_RightHandRing2/Character1_RightHandRing3
|
||||||
|
weight: 1
|
||||||
|
- path: Character1_Hips/Character1_Spine/Character1_Spine1/Character1_RightShoulder/Character1_RightArm/Character1_RightForeArm/Character1_RightHand/Character1_RightHandThumb1
|
||||||
|
weight: 1
|
||||||
|
- path: Character1_Hips/Character1_Spine/Character1_Spine1/Character1_RightShoulder/Character1_RightArm/Character1_RightForeArm/Character1_RightHand/Character1_RightHandThumb1/Character1_RightHandThumb2
|
||||||
|
weight: 1
|
||||||
|
- path: Character1_Hips/Character1_Spine/Character1_Spine1/Character1_RightShoulder/Character1_RightArm/Character1_RightForeArm/Character1_RightHand/Character1_RightHandThumb1/Character1_RightHandThumb2/Character1_RightHandThumb3
|
||||||
|
weight: 1
|
||||||
|
maskType: 0
|
||||||
|
maskSource: {instanceID: 0}
|
||||||
|
additiveReferencePoseFrame: 1
|
||||||
isReadable: 1
|
isReadable: 1
|
||||||
meshes:
|
meshes:
|
||||||
lODScreenPercentages: []
|
lODScreenPercentages: []
|
||||||
|
|
9
Assets/3rdParty/DemonImp/prefab.meta
vendored
Normal file
9
Assets/3rdParty/DemonImp/prefab.meta
vendored
Normal file
|
@ -0,0 +1,9 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: f69e4ae1ab31a7b429d8d29157ff18a8
|
||||||
|
folderAsset: yes
|
||||||
|
timeCreated: 1477757782
|
||||||
|
licenseType: Free
|
||||||
|
DefaultImporter:
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -38,10 +38,16 @@ public class UnitBehaviour : MonoBehaviour {
|
||||||
public int attackActions = 2;
|
public int attackActions = 2;
|
||||||
public Elemental attackElem = Elemental.None;
|
public Elemental attackElem = Elemental.None;
|
||||||
|
|
||||||
public bool attackAnim = false;
|
bool attackAnim = false;
|
||||||
public bool moveAnim = false;
|
bool moveAnim = false;
|
||||||
public bool castAnim = false;
|
bool castAnim = false;
|
||||||
public bool deathAnim = false;
|
bool deathAnim = false;
|
||||||
|
bool damageAnim = false;
|
||||||
|
bool dodgeAnim = false;
|
||||||
|
bool idleAnim = false;
|
||||||
|
float deathTimer = 0;
|
||||||
|
|
||||||
|
public Animator anim;
|
||||||
|
|
||||||
public void SetupStats (int pX, int pZ, Team id, int actions = 2, int steps = 5, int p = 50, int crit = 10, int pRange = 20, int critRange = 10) {
|
public void SetupStats (int pX, int pZ, Team id, int actions = 2, int steps = 5, int p = 50, int crit = 10, int pRange = 20, int critRange = 10) {
|
||||||
posX = pX;
|
posX = pX;
|
||||||
|
@ -82,17 +88,35 @@ public class UnitBehaviour : MonoBehaviour {
|
||||||
return (Random.Range (0, 100) < critChance);
|
return (Random.Range (0, 100) < critChance);
|
||||||
}
|
}
|
||||||
|
|
||||||
void receiveDamage(int damage) {
|
public void receiveDamage(int damage) {
|
||||||
if (health <= damage)
|
if (damage == 0) {
|
||||||
Die ();
|
dodgeAnim = true;
|
||||||
else
|
return;
|
||||||
|
}
|
||||||
|
if (damage <= armour) {
|
||||||
|
damage = 0;
|
||||||
|
} else
|
||||||
|
damage = damage - armour;
|
||||||
|
|
||||||
|
if (health <= damage) {
|
||||||
|
health = 0;
|
||||||
|
deathAnim = true;
|
||||||
|
}
|
||||||
|
else {
|
||||||
health -= damage;
|
health -= damage;
|
||||||
|
damageAnim = true;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void moveAct() {
|
public void moveAct() {
|
||||||
remainingActions -= 1;
|
remainingActions -= 1;
|
||||||
if (remainingActions < 0)
|
if (remainingActions < 0)
|
||||||
remainingActions = 0;
|
remainingActions = 0;
|
||||||
|
moveAnim = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void stopMoveAct() {
|
||||||
|
idleAnim = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
public int attackAct() {
|
public int attackAct() {
|
||||||
|
@ -104,17 +128,43 @@ public class UnitBehaviour : MonoBehaviour {
|
||||||
attack = attackDamage;
|
attack = attackDamage;
|
||||||
if (criticalHit ())
|
if (criticalHit ())
|
||||||
attack = Mathf.CeilToInt(attack * 1.5f);
|
attack = Mathf.CeilToInt(attack * 1.5f);
|
||||||
|
attackAnim = true;
|
||||||
return attack;
|
return attack;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Use this for initialization
|
// Use this for initialization
|
||||||
void Start () {
|
void Start () {
|
||||||
remainingActions = actionsPerTurn;
|
remainingActions = actionsPerTurn;
|
||||||
|
|
||||||
|
anim = GetComponent<Animator> ();
|
||||||
}
|
}
|
||||||
|
|
||||||
// Update is called once per frame
|
// Update is called once per frame
|
||||||
void Update () {
|
void Update () {
|
||||||
|
if(Input.GetKeyDown("1")) {
|
||||||
|
receiveDamage (0);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (damageAnim) {
|
||||||
|
anim.Play ("hit", -1, 0f);
|
||||||
|
damageAnim = false;
|
||||||
|
} else if (dodgeAnim) {
|
||||||
|
anim.Play ("dodge", -1, 0f);
|
||||||
|
dodgeAnim = false;
|
||||||
|
} else if (deathAnim) {
|
||||||
|
anim.Play ("death", -1, 0f);
|
||||||
|
deathTimer = Time.time;
|
||||||
|
deathAnim = false;
|
||||||
|
if(idleAnim) idleAnim = false;
|
||||||
|
} else if (moveAnim) {
|
||||||
|
anim.Play ("move", -1, 0f);
|
||||||
|
moveAnim = false;
|
||||||
|
} else if (deathTimer > 0 && Time.time - deathTimer > 1.5) {
|
||||||
|
Die ();
|
||||||
|
} else if (idleAnim) {
|
||||||
|
anim.Play ("idle", -1, 0f);
|
||||||
|
idleAnim = false;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Die () {
|
public void Die () {
|
||||||
|
|
|
@ -4,7 +4,11 @@ using System.Collections.Generic;
|
||||||
|
|
||||||
public class UnitCreator : MonoBehaviour {
|
public class UnitCreator : MonoBehaviour {
|
||||||
|
|
||||||
public GameObject lichObject;
|
public GameObject lichNone;
|
||||||
|
public GameObject lichCyan;
|
||||||
|
public GameObject lichPurple;
|
||||||
|
public GameObject lichPuke;
|
||||||
|
public GameObject lichRed;
|
||||||
public GameObject skeletonNone;
|
public GameObject skeletonNone;
|
||||||
public GameObject skeletonCyan;
|
public GameObject skeletonCyan;
|
||||||
public GameObject skeletonPurple;
|
public GameObject skeletonPurple;
|
||||||
|
@ -39,7 +43,13 @@ public class UnitCreator : MonoBehaviour {
|
||||||
GameObject unit = null;
|
GameObject unit = null;
|
||||||
|
|
||||||
if (type == UnitType.Lich) {
|
if (type == UnitType.Lich) {
|
||||||
unit = Instantiate (lichObject, new Vector3(posX, 0f, posZ), Quaternion.identity) as GameObject;
|
if (team == UnitBehaviour.Team.Player)
|
||||||
|
unit = Instantiate (lichCyan, new Vector3(posX, 0f, posZ), Quaternion.identity) as GameObject;
|
||||||
|
else if (team == UnitBehaviour.Team.Enemy1)
|
||||||
|
unit = Instantiate (lichRed, new Vector3(posX, 0f, posZ), Quaternion.identity) as GameObject;
|
||||||
|
else
|
||||||
|
unit = Instantiate (lichNone, new Vector3(posX, 0f, posZ), Quaternion.identity) as GameObject;
|
||||||
|
|
||||||
unit.GetComponent<UnitBehaviour> ().SetupStats (posX, posZ, team, 3, 3, 100, 0, 0, 0);
|
unit.GetComponent<UnitBehaviour> ().SetupStats (posX, posZ, team, 3, 3, 100, 0, 0, 0);
|
||||||
unit.GetComponent<UnitBehaviour> ().SetupBaseAttack (4, 2, 3);
|
unit.GetComponent<UnitBehaviour> ().SetupBaseAttack (4, 2, 3);
|
||||||
|
|
||||||
|
@ -95,7 +105,7 @@ public class UnitCreator : MonoBehaviour {
|
||||||
|
|
||||||
createUnit (8, 12, UnitBehaviour.Team.Enemy1);
|
createUnit (8, 12, UnitBehaviour.Team.Enemy1);
|
||||||
createUnit (10, 12, UnitBehaviour.Team.Enemy1);
|
createUnit (10, 12, UnitBehaviour.Team.Enemy1);
|
||||||
createUnit (9, 13, UnitBehaviour.Team.Enemy1);
|
createUnit (9, 17, UnitBehaviour.Team.Enemy1);
|
||||||
createUnit (5, 17, UnitBehaviour.Team.Enemy1);
|
createUnit (5, 17, UnitBehaviour.Team.Enemy1);
|
||||||
createUnit (4, 18, UnitBehaviour.Team.Enemy1);
|
createUnit (4, 18, UnitBehaviour.Team.Enemy1);
|
||||||
createUnit (5, 19, UnitBehaviour.Team.Enemy1);
|
createUnit (5, 19, UnitBehaviour.Team.Enemy1);
|
||||||
|
|
|
@ -1,11 +1,16 @@
|
||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
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guid: 13406b49a56381848a308c08e10f47dc
|
guid: 13406b49a56381848a308c08e10f47dc
|
||||||
timeCreated: 1477746907
|
timeCreated: 1477828142
|
||||||
licenseType: Free
|
licenseType: Free
|
||||||
MonoImporter:
|
MonoImporter:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
defaultReferences:
|
defaultReferences:
|
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- lichObject: {fileID: 100094, guid: 8b79114391319fb4bb56f64adb410eff, type: 2}
|
- lichNone: {fileID: 100094, guid: 5265b9564f66d6645bd47110a5a304d2, type: 2}
|
||||||
|
- lichCyan: {fileID: 1000011792493290, guid: 8b79114391319fb4bb56f64adb410eff, type: 2}
|
||||||
|
- lichPurple: {fileID: 1000011634263304, guid: 066e441b86c1e9844bce90fc037a61c5,
|
||||||
|
type: 2}
|
||||||
|
- lichPuke: {fileID: 1000010935056404, guid: e35d5d9dcd8041540a3a65c724b35bc4, type: 2}
|
||||||
|
- lichRed: {fileID: 1000012080980634, guid: 6da3da2220b4ee141949eaf6e7a6ed7b, type: 2}
|
||||||
- skeletonNone: {fileID: 137098, guid: c7e8a5bb79537a441836a1e2ea02a005, type: 2}
|
- skeletonNone: {fileID: 137098, guid: c7e8a5bb79537a441836a1e2ea02a005, type: 2}
|
||||||
- skeletonCyan: {fileID: 1000010498988072, guid: 375da41ce925bd546a34e406f609940f,
|
- skeletonCyan: {fileID: 1000010498988072, guid: 375da41ce925bd546a34e406f609940f,
|
||||||
type: 2}
|
type: 2}
|
||||||
|
|
9
Assets/animControllers.meta
Normal file
9
Assets/animControllers.meta
Normal file
|
@ -0,0 +1,9 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: d91477fc3422008438efaeb4194bb423
|
||||||
|
folderAsset: yes
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||||||
|
timeCreated: 1477827835
|
||||||
|
licenseType: Free
|
||||||
|
DefaultImporter:
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
356
Assets/animControllers/Archer_Controller.controller
Normal file
356
Assets/animControllers/Archer_Controller.controller
Normal file
|
@ -0,0 +1,356 @@
|
||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!91 &9100000
|
||||||
|
AnimatorController:
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||||||
|
m_ObjectHideFlags: 0
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|
m_PrefabParentObject: {fileID: 0}
|
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|
m_PrefabInternal: {fileID: 0}
|
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|
m_Name: Archer_Controller
|
||||||
|
serializedVersion: 5
|
||||||
|
m_AnimatorParameters: []
|
||||||
|
m_AnimatorLayers:
|
||||||
|
- serializedVersion: 5
|
||||||
|
m_Name: Base Layer
|
||||||
|
m_StateMachine: {fileID: 1107000012904534676}
|
||||||
|
m_Mask: {fileID: 0}
|
||||||
|
m_Motions: []
|
||||||
|
m_Behaviours: []
|
||||||
|
m_BlendingMode: 0
|
||||||
|
m_SyncedLayerIndex: -1
|
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|
m_DefaultWeight: 0
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|
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m_SyncedLayerAffectsTiming: 0
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m_Controller: {fileID: 9100000}
|
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|
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|
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|
AnimatorStateTransition:
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|
m_ObjectHideFlags: 1
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|
m_PrefabParentObject: {fileID: 0}
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m_PrefabInternal: {fileID: 0}
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|
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m_InterruptionSource: 0
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m_OrderedInterruption: 1
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m_CanTransitionToSelf: 1
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|
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|
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|
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--- !u!1101 &1101000012291307492
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|
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8
Assets/animControllers/Imp_Controller.controller.meta
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8
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41
Assets/animControllers/Necro_Controller.controller
Normal file
41
Assets/animControllers/Necro_Controller.controller
Normal file
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@ -0,0 +1,41 @@
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--- !u!91 &9100000
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|
|
||||||
value: 1
|
|
||||||
objectReference: {fileID: 0}
|
|
||||||
- target: {fileID: 4000012281901458, guid: 1f7cfb8336a0dac4ca9fe31ac3f00e2a, type: 2}
|
|
||||||
propertyPath: m_RootOrder
|
|
||||||
value: 2
|
|
||||||
objectReference: {fileID: 0}
|
|
||||||
- target: {fileID: 1000010949094726, guid: 1f7cfb8336a0dac4ca9fe31ac3f00e2a, type: 2}
|
|
||||||
propertyPath: m_IsActive
|
|
||||||
value: 0
|
|
||||||
objectReference: {fileID: 0}
|
|
||||||
m_RemovedComponents: []
|
|
||||||
m_ParentPrefab: {fileID: 100100000, guid: 1f7cfb8336a0dac4ca9fe31ac3f00e2a, type: 2}
|
|
||||||
m_IsPrefabParent: 0
|
|
||||||
--- !u!1 &1159618687 stripped
|
--- !u!1 &1159618687 stripped
|
||||||
GameObject:
|
GameObject:
|
||||||
m_PrefabParentObject: {fileID: 1000012666769054, guid: 5fe675c564d71cc44945f6ca7e09e827,
|
m_PrefabParentObject: {fileID: 1000012666769054, guid: 5fe675c564d71cc44945f6ca7e09e827,
|
||||||
|
@ -441,7 +395,7 @@ RectTransform:
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
m_Children: []
|
m_Children: []
|
||||||
m_Father: {fileID: 0}
|
m_Father: {fileID: 0}
|
||||||
m_RootOrder: 4
|
m_RootOrder: 3
|
||||||
m_AnchorMin: {x: 0, y: 0}
|
m_AnchorMin: {x: 0, y: 0}
|
||||||
m_AnchorMax: {x: 0, y: 0}
|
m_AnchorMax: {x: 0, y: 0}
|
||||||
m_AnchoredPosition: {x: 0, y: 0}
|
m_AnchoredPosition: {x: 0, y: 0}
|
||||||
|
@ -482,7 +436,7 @@ Transform:
|
||||||
m_Children:
|
m_Children:
|
||||||
- {fileID: 1478118647}
|
- {fileID: 1478118647}
|
||||||
m_Father: {fileID: 0}
|
m_Father: {fileID: 0}
|
||||||
m_RootOrder: 3
|
m_RootOrder: 2
|
||||||
--- !u!81 &1724536058
|
--- !u!81 &1724536058
|
||||||
AudioListener:
|
AudioListener:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
|
Loading…
Reference in a new issue