TurnManager basics
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1 changed files with 23 additions and 5 deletions
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@ -1,5 +1,6 @@
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using UnityEngine;
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using System.Collections;
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using System.Collections.Generic;
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public class TurnManagerScript : MonoBehaviour {
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@ -7,21 +8,38 @@ public class TurnManagerScript : MonoBehaviour {
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public int playerNum = 2;
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public int iaNum = 0;
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public bool inTurn = true;
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public List<List<GameObject> > charList;
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private int actualPlayer;
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private List<GameObject> actualTeam;
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private int actualChar;
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// Use this for initialization
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void Start () {
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//Estamos en turno
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inTurn = true;
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actualPlayer = 0;
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actualTeam = charList [actualPlayer];
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actualChar = 0;
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}
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// Update is called once per frame
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void Update () {
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while (inTurn) {
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if (actualTeam [actualChar].hasActioned ()) {
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actualChar += 1;
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}
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if (actualChar == actualTeam.Count) {
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changeTeam ((actualPlayer + 1) % playerNum);
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}
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}
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void Turn (int team) {
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}
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void changeTeam (int newTeam) {
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actualPlayer = newTeam;
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actualTeam = charList [actualPlayer];
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actualChar = 0;
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}
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}
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