Something something -Vylion
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63 changed files with 99687 additions and 1280 deletions
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Assets/3rdParty/ArcherSkeleton/extractedAnim.meta
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Assets/3rdParty/ArcherSkeleton/extractedAnim.meta
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6124
Assets/3rdParty/ArcherSkeleton/extractedAnim/attack.anim
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Assets/3rdParty/ArcherSkeleton/extractedAnim/attack.anim
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Assets/3rdParty/ArcherSkeleton/extractedAnim/attack.anim.meta
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Assets/3rdParty/ArcherSkeleton/extractedAnim/attack.anim.meta
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6961
Assets/3rdParty/ArcherSkeleton/extractedAnim/death.anim
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Assets/3rdParty/ArcherSkeleton/extractedAnim/death.anim
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Assets/3rdParty/ArcherSkeleton/extractedAnim/death.anim.meta
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Assets/3rdParty/ArcherSkeleton/extractedAnim/death.anim.meta
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7092
Assets/3rdParty/ArcherSkeleton/extractedAnim/dodge.anim
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Assets/3rdParty/ArcherSkeleton/extractedAnim/dodge.anim
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Assets/3rdParty/ArcherSkeleton/extractedAnim/dodge.anim.meta
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Assets/3rdParty/ArcherSkeleton/extractedAnim/dodge.anim.meta
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5415
Assets/3rdParty/ArcherSkeleton/extractedAnim/hit.anim
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Assets/3rdParty/ArcherSkeleton/extractedAnim/hit.anim
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Assets/3rdParty/ArcherSkeleton/extractedAnim/hit.anim.meta
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Assets/3rdParty/ArcherSkeleton/extractedAnim/hit.anim.meta
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4433
Assets/3rdParty/ArcherSkeleton/extractedAnim/idle.anim
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Assets/3rdParty/ArcherSkeleton/extractedAnim/idle.anim
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Assets/3rdParty/ArcherSkeleton/extractedAnim/idle.anim.meta
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Assets/3rdParty/ArcherSkeleton/extractedAnim/idle.anim.meta
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6254
Assets/3rdParty/ArcherSkeleton/extractedAnim/move.anim
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Assets/3rdParty/ArcherSkeleton/extractedAnim/move.anim
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Assets/3rdParty/ArcherSkeleton/extractedAnim/move.anim.meta
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Assets/3rdParty/ArcherSkeleton/extractedAnim/move.anim.meta
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8374
Assets/3rdParty/ArcherSkeleton/extractedAnim/spawn.anim
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Assets/3rdParty/ArcherSkeleton/extractedAnim/spawn.anim
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Assets/3rdParty/ArcherSkeleton/extractedAnim/spawn.anim.meta
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Assets/3rdParty/ArcherSkeleton/extractedAnim/spawn.anim.meta
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||||
weight: 1
|
||||
- path: Character1_Hips/Character1_RightUpLeg/Character1_RightLeg
|
||||
weight: 1
|
||||
- path: Character1_Hips/Character1_RightUpLeg/Character1_RightLeg/Character1_RightFoot
|
||||
weight: 1
|
||||
- path: Character1_Hips/Character1_RightUpLeg/Character1_RightLeg/Character1_RightFoot/Character1_RightToeBase
|
||||
weight: 1
|
||||
- path: Character1_Hips/Character1_RightUpLeg/Character1_RightLeg/Character1_RightFoot/Character1_RightToeBase/Character1_RightFootIndex1
|
||||
weight: 1
|
||||
- path: Character1_Hips/Character1_RightUpLeg/Character1_RightLeg/Character1_RightFoot/Character1_RightToeBase/Character1_RightFootIndex1/Character1_RightFootIndex2
|
||||
weight: 1
|
||||
- path: Character1_Hips/Character1_Spine
|
||||
weight: 1
|
||||
- path: Character1_Hips/Character1_Spine/Character1_Spine1
|
||||
weight: 1
|
||||
- path: Character1_Hips/Character1_Spine/Character1_Spine1/Character1_LeftShoulder
|
||||
weight: 1
|
||||
- path: Character1_Hips/Character1_Spine/Character1_Spine1/Character1_LeftShoulder/Character1_LeftArm
|
||||
weight: 1
|
||||
- path: Character1_Hips/Character1_Spine/Character1_Spine1/Character1_LeftShoulder/Character1_LeftArm/Character1_LeftForeArm
|
||||
weight: 1
|
||||
- path: Character1_Hips/Character1_Spine/Character1_Spine1/Character1_LeftShoulder/Character1_LeftArm/Character1_LeftForeArm/Character1_LeftHand
|
||||
weight: 1
|
||||
- path: Character1_Hips/Character1_Spine/Character1_Spine1/Character1_LeftShoulder/Character1_LeftArm/Character1_LeftForeArm/Character1_LeftHand/Character1_LeftHandIndex1
|
||||
weight: 1
|
||||
- path: Character1_Hips/Character1_Spine/Character1_Spine1/Character1_LeftShoulder/Character1_LeftArm/Character1_LeftForeArm/Character1_LeftHand/Character1_LeftHandIndex1/Character1_LeftHandIndex2
|
||||
weight: 1
|
||||
- path: Character1_Hips/Character1_Spine/Character1_Spine1/Character1_LeftShoulder/Character1_LeftArm/Character1_LeftForeArm/Character1_LeftHand/Character1_LeftHandIndex1/Character1_LeftHandIndex2/Character1_LeftHandIndex3
|
||||
weight: 1
|
||||
- path: Character1_Hips/Character1_Spine/Character1_Spine1/Character1_LeftShoulder/Character1_LeftArm/Character1_LeftForeArm/Character1_LeftHand/Character1_LeftHandMiddle1
|
||||
weight: 1
|
||||
- path: Character1_Hips/Character1_Spine/Character1_Spine1/Character1_LeftShoulder/Character1_LeftArm/Character1_LeftForeArm/Character1_LeftHand/Character1_LeftHandMiddle1/Character1_LeftHandMiddle2
|
||||
weight: 1
|
||||
- path: Character1_Hips/Character1_Spine/Character1_Spine1/Character1_LeftShoulder/Character1_LeftArm/Character1_LeftForeArm/Character1_LeftHand/Character1_LeftHandMiddle1/Character1_LeftHandMiddle2/Character1_LeftHandMiddle3
|
||||
weight: 1
|
||||
- path: Character1_Hips/Character1_Spine/Character1_Spine1/Character1_LeftShoulder/Character1_LeftArm/Character1_LeftForeArm/Character1_LeftHand/Character1_LeftHandRing1
|
||||
weight: 1
|
||||
- path: Character1_Hips/Character1_Spine/Character1_Spine1/Character1_LeftShoulder/Character1_LeftArm/Character1_LeftForeArm/Character1_LeftHand/Character1_LeftHandRing1/Character1_LeftHandRing2
|
||||
weight: 1
|
||||
- path: Character1_Hips/Character1_Spine/Character1_Spine1/Character1_LeftShoulder/Character1_LeftArm/Character1_LeftForeArm/Character1_LeftHand/Character1_LeftHandRing1/Character1_LeftHandRing2/Character1_LeftHandRing3
|
||||
weight: 1
|
||||
- path: Character1_Hips/Character1_Spine/Character1_Spine1/Character1_LeftShoulder/Character1_LeftArm/Character1_LeftForeArm/Character1_LeftHand/Character1_LeftHandThumb1
|
||||
weight: 1
|
||||
- path: Character1_Hips/Character1_Spine/Character1_Spine1/Character1_LeftShoulder/Character1_LeftArm/Character1_LeftForeArm/Character1_LeftHand/Character1_LeftHandThumb1/Character1_LeftHandThumb2
|
||||
weight: 1
|
||||
- path: Character1_Hips/Character1_Spine/Character1_Spine1/Character1_LeftShoulder/Character1_LeftArm/Character1_LeftForeArm/Character1_LeftHand/Character1_LeftHandThumb1/Character1_LeftHandThumb2/Character1_LeftHandThumb3
|
||||
weight: 1
|
||||
- path: Character1_Hips/Character1_Spine/Character1_Spine1/Character1_Neck
|
||||
weight: 1
|
||||
- path: Character1_Hips/Character1_Spine/Character1_Spine1/Character1_Neck/Character1_Head
|
||||
weight: 1
|
||||
- path: Character1_Hips/Character1_Spine/Character1_Spine1/Character1_Neck/Character1_Head/ear_left
|
||||
weight: 1
|
||||
- path: Character1_Hips/Character1_Spine/Character1_Spine1/Character1_Neck/Character1_Head/ear_right
|
||||
weight: 1
|
||||
- path: Character1_Hips/Character1_Spine/Character1_Spine1/Character1_Neck/Character1_Head/eye_left
|
||||
weight: 1
|
||||
- path: Character1_Hips/Character1_Spine/Character1_Spine1/Character1_Neck/Character1_Head/eye_right
|
||||
weight: 1
|
||||
- path: Character1_Hips/Character1_Spine/Character1_Spine1/Character1_Neck/Character1_Head/jaw
|
||||
weight: 1
|
||||
- path: Character1_Hips/Character1_Spine/Character1_Spine1/Character1_RightShoulder
|
||||
weight: 1
|
||||
- path: Character1_Hips/Character1_Spine/Character1_Spine1/Character1_RightShoulder/Character1_RightArm
|
||||
weight: 1
|
||||
- path: Character1_Hips/Character1_Spine/Character1_Spine1/Character1_RightShoulder/Character1_RightArm/Character1_RightForeArm
|
||||
weight: 1
|
||||
- path: Character1_Hips/Character1_Spine/Character1_Spine1/Character1_RightShoulder/Character1_RightArm/Character1_RightForeArm/Character1_RightHand
|
||||
weight: 1
|
||||
- path: Character1_Hips/Character1_Spine/Character1_Spine1/Character1_RightShoulder/Character1_RightArm/Character1_RightForeArm/Character1_RightHand/Character1_RightHandIndex1
|
||||
weight: 1
|
||||
- path: Character1_Hips/Character1_Spine/Character1_Spine1/Character1_RightShoulder/Character1_RightArm/Character1_RightForeArm/Character1_RightHand/Character1_RightHandIndex1/Character1_RightHandIndex2
|
||||
weight: 1
|
||||
- path: Character1_Hips/Character1_Spine/Character1_Spine1/Character1_RightShoulder/Character1_RightArm/Character1_RightForeArm/Character1_RightHand/Character1_RightHandIndex1/Character1_RightHandIndex2/Character1_RightHandIndex3
|
||||
weight: 1
|
||||
- path: Character1_Hips/Character1_Spine/Character1_Spine1/Character1_RightShoulder/Character1_RightArm/Character1_RightForeArm/Character1_RightHand/Character1_RightHandMiddle1
|
||||
weight: 1
|
||||
- path: Character1_Hips/Character1_Spine/Character1_Spine1/Character1_RightShoulder/Character1_RightArm/Character1_RightForeArm/Character1_RightHand/Character1_RightHandMiddle1/Character1_RightHandMiddle2
|
||||
weight: 1
|
||||
- path: Character1_Hips/Character1_Spine/Character1_Spine1/Character1_RightShoulder/Character1_RightArm/Character1_RightForeArm/Character1_RightHand/Character1_RightHandMiddle1/Character1_RightHandMiddle2/Character1_RightHandMiddle3
|
||||
weight: 1
|
||||
- path: Character1_Hips/Character1_Spine/Character1_Spine1/Character1_RightShoulder/Character1_RightArm/Character1_RightForeArm/Character1_RightHand/Character1_RightHandRing1
|
||||
weight: 1
|
||||
- path: Character1_Hips/Character1_Spine/Character1_Spine1/Character1_RightShoulder/Character1_RightArm/Character1_RightForeArm/Character1_RightHand/Character1_RightHandRing1/Character1_RightHandRing2
|
||||
weight: 1
|
||||
- path: Character1_Hips/Character1_Spine/Character1_Spine1/Character1_RightShoulder/Character1_RightArm/Character1_RightForeArm/Character1_RightHand/Character1_RightHandRing1/Character1_RightHandRing2/Character1_RightHandRing3
|
||||
weight: 1
|
||||
- path: Character1_Hips/Character1_Spine/Character1_Spine1/Character1_RightShoulder/Character1_RightArm/Character1_RightForeArm/Character1_RightHand/Character1_RightHandThumb1
|
||||
weight: 1
|
||||
- path: Character1_Hips/Character1_Spine/Character1_Spine1/Character1_RightShoulder/Character1_RightArm/Character1_RightForeArm/Character1_RightHand/Character1_RightHandThumb1/Character1_RightHandThumb2
|
||||
weight: 1
|
||||
- path: Character1_Hips/Character1_Spine/Character1_Spine1/Character1_RightShoulder/Character1_RightArm/Character1_RightForeArm/Character1_RightHand/Character1_RightHandThumb1/Character1_RightHandThumb2/Character1_RightHandThumb3
|
||||
weight: 1
|
||||
maskType: 0
|
||||
maskSource: {instanceID: 0}
|
||||
additiveReferencePoseFrame: 1
|
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isReadable: 1
|
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meshes:
|
||||
lODScreenPercentages: []
|
||||
|
|
11645
Assets/3rdParty/Necromancer/Attack.anim
vendored
Normal file
11645
Assets/3rdParty/Necromancer/Attack.anim
vendored
Normal file
File diff suppressed because it is too large
Load diff
8
Assets/3rdParty/Necromancer/Attack.anim.meta
vendored
Normal file
8
Assets/3rdParty/Necromancer/Attack.anim.meta
vendored
Normal file
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 132f7363beee0fe4e8bf78dded734da5
|
||||
timeCreated: 1477842317
|
||||
licenseType: Free
|
||||
NativeFormatImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
11229
Assets/3rdParty/Necromancer/Death1.anim
vendored
Normal file
11229
Assets/3rdParty/Necromancer/Death1.anim
vendored
Normal file
File diff suppressed because it is too large
Load diff
8
Assets/3rdParty/Necromancer/Death1.anim.meta
vendored
Normal file
8
Assets/3rdParty/Necromancer/Death1.anim.meta
vendored
Normal file
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
|
||||
guid: cf4e551897b9060438c2c49debccd028
|
||||
timeCreated: 1477842370
|
||||
licenseType: Free
|
||||
NativeFormatImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
13708
Assets/3rdParty/Necromancer/Idle1.anim
vendored
Normal file
13708
Assets/3rdParty/Necromancer/Idle1.anim
vendored
Normal file
File diff suppressed because it is too large
Load diff
8
Assets/3rdParty/Necromancer/Idle1.anim.meta
vendored
Normal file
8
Assets/3rdParty/Necromancer/Idle1.anim.meta
vendored
Normal file
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 73aa2d856629e5843adfc2baf83f6000
|
||||
timeCreated: 1477842393
|
||||
licenseType: Free
|
||||
NativeFormatImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
6908
Assets/3rdParty/Necromancer/Run.anim
vendored
Normal file
6908
Assets/3rdParty/Necromancer/Run.anim
vendored
Normal file
File diff suppressed because it is too large
Load diff
8
Assets/3rdParty/Necromancer/Run.anim.meta
vendored
Normal file
8
Assets/3rdParty/Necromancer/Run.anim.meta
vendored
Normal file
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 96fe3097aaa10054c819e59debfdca9c
|
||||
timeCreated: 1477842411
|
||||
licenseType: Free
|
||||
NativeFormatImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
7982
Assets/3rdParty/Skeleton/animation/Attack1h1.anim
vendored
Normal file
7982
Assets/3rdParty/Skeleton/animation/Attack1h1.anim
vendored
Normal file
File diff suppressed because it is too large
Load diff
8
Assets/3rdParty/Skeleton/animation/Attack1h1.anim.meta
vendored
Normal file
8
Assets/3rdParty/Skeleton/animation/Attack1h1.anim.meta
vendored
Normal file
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 7fadd49c70b15a34ca81685083468b5f
|
||||
timeCreated: 1477843421
|
||||
licenseType: Free
|
||||
NativeFormatImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
34
Assets/3rdParty/Skeleton/mesh/SKELETON.FBX.meta
vendored
34
Assets/3rdParty/Skeleton/mesh/SKELETON.FBX.meta
vendored
|
@ -3,7 +3,7 @@ guid: ef35170461c69074f8bebd29edc0240a
|
|||
timeCreated: 1429726909
|
||||
licenseType: Store
|
||||
ModelImporter:
|
||||
serializedVersion: 18
|
||||
serializedVersion: 19
|
||||
fileIDToRecycleName:
|
||||
100000: Bip01
|
||||
100002: Bip01 Head
|
||||
|
@ -91,12 +91,17 @@ ModelImporter:
|
|||
animations:
|
||||
legacyGenerateAnimations: 4
|
||||
bakeSimulation: 0
|
||||
resampleCurves: 1
|
||||
optimizeGameObjects: 0
|
||||
motionNodeName:
|
||||
animationCompression: 1
|
||||
animationRotationError: .5
|
||||
animationPositionError: .5
|
||||
animationScaleError: .5
|
||||
animationImportErrors:
|
||||
animationImportWarnings:
|
||||
animationRetargetingWarnings:
|
||||
animationDoRetargetingWarnings: 0
|
||||
animationCompression: 3
|
||||
animationRotationError: 0.5
|
||||
animationPositionError: 0.5
|
||||
animationScaleError: 0.5
|
||||
animationWrapMode: 0
|
||||
extraExposedTransformPaths: []
|
||||
clipAnimations: []
|
||||
|
@ -120,24 +125,25 @@ ModelImporter:
|
|||
useFileScale: 1
|
||||
tangentSpace:
|
||||
normalSmoothAngle: 60
|
||||
splitTangentsAcrossUV: 1
|
||||
normalImportMode: 0
|
||||
tangentImportMode: 1
|
||||
tangentImportMode: 4
|
||||
importAnimation: 0
|
||||
copyAvatar: 0
|
||||
humanDescription:
|
||||
human: []
|
||||
skeleton: []
|
||||
armTwist: .5
|
||||
foreArmTwist: .5
|
||||
upperLegTwist: .5
|
||||
legTwist: .5
|
||||
armStretch: .0500000007
|
||||
legStretch: .0500000007
|
||||
armTwist: 0.5
|
||||
foreArmTwist: 0.5
|
||||
upperLegTwist: 0.5
|
||||
legTwist: 0.5
|
||||
armStretch: 0.05
|
||||
legStretch: 0.05
|
||||
feetSpacing: 0
|
||||
rootMotionBoneName:
|
||||
hasTranslationDoF: 0
|
||||
lastHumanDescriptionAvatarSource: {instanceID: 0}
|
||||
animationType: 1
|
||||
animationType: 2
|
||||
humanoidOversampling: 1
|
||||
additionalBone: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
|
|
|
@ -1227,7 +1227,7 @@ Animation:
|
|||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
m_GameObject: {fileID: 137098}
|
||||
m_Enabled: 1
|
||||
m_Enabled: 0
|
||||
serializedVersion: 3
|
||||
m_Animation: {fileID: 7400000, guid: 565d7bdee9496b847a3b218355dff0d9, type: 3}
|
||||
m_Animations:
|
||||
|
@ -1350,3 +1350,4 @@ MonoBehaviour:
|
|||
attackDamage: 1
|
||||
attackActions: 2
|
||||
attackElem: 0
|
||||
anim: {fileID: 0}
|
||||
|
|
|
@ -93,6 +93,7 @@ public class UnitBehaviour : MonoBehaviour {
|
|||
dodgeAnim = true;
|
||||
return;
|
||||
}
|
||||
|
||||
if (damage <= armour) {
|
||||
damage = 0;
|
||||
} else
|
||||
|
@ -142,7 +143,7 @@ public class UnitBehaviour : MonoBehaviour {
|
|||
// Update is called once per frame
|
||||
void Update () {
|
||||
if(Input.GetKeyDown("1")) {
|
||||
receiveDamage (0);
|
||||
attackAct ();
|
||||
}
|
||||
|
||||
if (damageAnim) {
|
||||
|
@ -151,6 +152,9 @@ public class UnitBehaviour : MonoBehaviour {
|
|||
} else if (dodgeAnim) {
|
||||
anim.Play ("dodge", -1, 0f);
|
||||
dodgeAnim = false;
|
||||
} else if (attackAnim) {
|
||||
anim.Play ("attack", -1, 0f);
|
||||
attackAnim = false;
|
||||
} else if (deathAnim) {
|
||||
anim.Play ("death", -1, 0f);
|
||||
deathTimer = Time.time;
|
||||
|
|
|
@ -14,6 +14,21 @@ public class UnitCreator : MonoBehaviour {
|
|||
public GameObject skeletonPurple;
|
||||
public GameObject skeletonPuke;
|
||||
public GameObject skeletonRed;
|
||||
public GameObject archerNone;
|
||||
public GameObject archerCyan;
|
||||
public GameObject archerPurple;
|
||||
public GameObject archerPuke;
|
||||
public GameObject archerRed;
|
||||
public GameObject impNone;
|
||||
public GameObject impCyan;
|
||||
public GameObject impPurple;
|
||||
public GameObject impPuke;
|
||||
public GameObject impRed;
|
||||
public GameObject zombieNone;
|
||||
public GameObject zombieCyan;
|
||||
public GameObject zombiePurple;
|
||||
public GameObject zombiePuke;
|
||||
public GameObject zombieRed;
|
||||
public GameObject[,] unitsByMap;
|
||||
public Vector2 mapSize;
|
||||
public List<List<GameObject>> unitsByTeam;
|
||||
|
@ -26,6 +41,9 @@ public class UnitCreator : MonoBehaviour {
|
|||
public enum UnitType {
|
||||
Lich = 0,
|
||||
Skeleton,
|
||||
Archer,
|
||||
Imp,
|
||||
Zombie,
|
||||
Size
|
||||
}
|
||||
|
||||
|
@ -52,6 +70,7 @@ public class UnitCreator : MonoBehaviour {
|
|||
|
||||
unit.GetComponent<UnitBehaviour> ().SetupStats (posX, posZ, team, 3, 3, 100, 0, 0, 0);
|
||||
unit.GetComponent<UnitBehaviour> ().SetupBaseAttack (4, 2, 3);
|
||||
unit.transform.localScale = new Vector3 (unit.transform.localScale.x*0.3f, unit.transform.localScale.y*0.3f, unit.transform.localScale.z*0.3f);
|
||||
|
||||
if (team == UnitBehaviour.Team.Player && playerLichScript == null )
|
||||
playerLichScript = unit.GetComponent<UnitBehaviour> ();
|
||||
|
@ -65,9 +84,40 @@ public class UnitCreator : MonoBehaviour {
|
|||
unit = Instantiate (skeletonNone, new Vector3(posX, 0f, posZ), Quaternion.identity) as GameObject;
|
||||
|
||||
unit.GetComponent<UnitBehaviour> ().SetupStats (posX, posZ, team);
|
||||
unit.transform.localScale = new Vector3 (unit.transform.localScale.x*0.3f, unit.transform.localScale.y*0.3f, unit.transform.localScale.z*0.3f);
|
||||
|
||||
} else if (type == UnitType.Archer) {
|
||||
if (team == UnitBehaviour.Team.Player)
|
||||
unit = Instantiate (archerCyan, new Vector3(posX, 0f, posZ), Quaternion.identity) as GameObject;
|
||||
else if (team == UnitBehaviour.Team.Enemy1)
|
||||
unit = Instantiate (archerRed, new Vector3(posX, 0f, posZ), Quaternion.identity) as GameObject;
|
||||
else
|
||||
unit = Instantiate (archerNone, new Vector3(posX, 0f, posZ), Quaternion.identity) as GameObject;
|
||||
|
||||
unit.GetComponent<UnitBehaviour> ().SetupStats (posX, posZ, team);
|
||||
|
||||
} else if (type == UnitType.Imp) {
|
||||
if (team == UnitBehaviour.Team.Player)
|
||||
unit = Instantiate (impCyan, new Vector3(posX, 0f, posZ), Quaternion.identity) as GameObject;
|
||||
else if (team == UnitBehaviour.Team.Enemy1)
|
||||
unit = Instantiate (impRed, new Vector3(posX, 0f, posZ), Quaternion.identity) as GameObject;
|
||||
else
|
||||
unit = Instantiate (impNone, new Vector3(posX, 0f, posZ), Quaternion.identity) as GameObject;
|
||||
|
||||
unit.GetComponent<UnitBehaviour> ().SetupStats (posX, posZ, team);
|
||||
|
||||
} else if (type == UnitType.Zombie) {
|
||||
if (team == UnitBehaviour.Team.Player)
|
||||
unit = Instantiate (zombieCyan, new Vector3(posX, 0f, posZ), Quaternion.identity) as GameObject;
|
||||
else if (team == UnitBehaviour.Team.Enemy1)
|
||||
unit = Instantiate (zombieRed, new Vector3(posX, 0f, posZ), Quaternion.identity) as GameObject;
|
||||
else
|
||||
unit = Instantiate (zombieNone, new Vector3(posX, 0f, posZ), Quaternion.identity) as GameObject;
|
||||
|
||||
unit.GetComponent<UnitBehaviour> ().SetupStats (posX, posZ, team);
|
||||
|
||||
}
|
||||
|
||||
unit.transform.localScale = new Vector3 (unit.transform.localScale.x*0.3f, unit.transform.localScale.y*0.3f, unit.transform.localScale.z*0.3f);
|
||||
unitsByMap[posZ, posX] = unit;
|
||||
Color color = new Color (Random.value, Random.value, Random.value);
|
||||
|
||||
|
@ -102,10 +152,12 @@ public class UnitCreator : MonoBehaviour {
|
|||
|
||||
createUnit (8, 7, UnitBehaviour.Team.Player);
|
||||
createUnit (10, 7, UnitBehaviour.Team.Player);
|
||||
createUnit (6, 6, UnitBehaviour.Team.Player, UnitType.Archer);
|
||||
createUnit (12, 6, UnitBehaviour.Team.Player, UnitType.Archer);
|
||||
|
||||
createUnit (8, 12, UnitBehaviour.Team.Enemy1);
|
||||
createUnit (10, 12, UnitBehaviour.Team.Enemy1);
|
||||
createUnit (9, 17, UnitBehaviour.Team.Enemy1);
|
||||
createUnit (9, 17, UnitBehaviour.Team.Enemy1, UnitType.Imp);
|
||||
createUnit (5, 17, UnitBehaviour.Team.Enemy1);
|
||||
createUnit (4, 18, UnitBehaviour.Team.Enemy1);
|
||||
createUnit (5, 19, UnitBehaviour.Team.Enemy1);
|
||||
|
@ -113,7 +165,7 @@ public class UnitCreator : MonoBehaviour {
|
|||
createUnit (15, 23, UnitBehaviour.Team.Enemy1);
|
||||
createUnit (13, 24, UnitBehaviour.Team.Enemy1);
|
||||
createUnit (16, 24, UnitBehaviour.Team.Enemy1);
|
||||
createUnit (17, 26, UnitBehaviour.Team.Enemy1);
|
||||
createUnit (17, 26, UnitBehaviour.Team.Enemy1, UnitType.Archer);
|
||||
|
||||
unitsByTeam.Add (teamPlayer);
|
||||
unitsByTeam.Add (teamEnemy1);
|
||||
|
|
|
@ -21,6 +21,298 @@ AnimatorController:
|
|||
m_IKPass: 0
|
||||
m_SyncedLayerAffectsTiming: 0
|
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m_Controller: {fileID: 9100000}
|
||||
--- !u!1101 &1101000010669334958
|
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AnimatorStateTransition:
|
||||
m_ObjectHideFlags: 1
|
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m_PrefabParentObject: {fileID: 0}
|
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m_PrefabInternal: {fileID: 0}
|
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m_Name:
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m_DstStateMachine: {fileID: 0}
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m_DstState: {fileID: 1102000012118681240}
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serializedVersion: 3
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m_TransitionDuration: 0.25
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m_TransitionOffset: 0
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m_ExitTime: 0.88805974
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m_HasExitTime: 1
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m_HasFixedDuration: 1
|
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m_InterruptionSource: 0
|
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m_OrderedInterruption: 1
|
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m_CanTransitionToSelf: 1
|
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--- !u!1101 &1101000011288659754
|
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AnimatorStateTransition:
|
||||
m_ObjectHideFlags: 1
|
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m_PrefabParentObject: {fileID: 0}
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m_PrefabInternal: {fileID: 0}
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m_Name:
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m_Conditions: []
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m_DstStateMachine: {fileID: 0}
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m_DstState: {fileID: 1102000012118681240}
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m_Solo: 0
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m_Mute: 0
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m_IsExit: 0
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serializedVersion: 3
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m_TransitionDuration: 0.25
|
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m_TransitionOffset: 0
|
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m_ExitTime: 0.70000005
|
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m_HasExitTime: 1
|
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m_HasFixedDuration: 1
|
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m_InterruptionSource: 0
|
||||
m_OrderedInterruption: 1
|
||||
m_CanTransitionToSelf: 1
|
||||
--- !u!1101 &1101000011482235212
|
||||
AnimatorStateTransition:
|
||||
m_ObjectHideFlags: 1
|
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m_PrefabParentObject: {fileID: 0}
|
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m_PrefabInternal: {fileID: 0}
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m_Name:
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m_Conditions: []
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m_DstStateMachine: {fileID: 0}
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m_DstState: {fileID: 1102000012118681240}
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m_Solo: 0
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m_Mute: 0
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m_IsExit: 0
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serializedVersion: 3
|
||||
m_TransitionDuration: 0.25
|
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m_TransitionOffset: 0
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m_ExitTime: 0.5
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m_HasExitTime: 1
|
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m_HasFixedDuration: 1
|
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m_InterruptionSource: 0
|
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m_OrderedInterruption: 1
|
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m_CanTransitionToSelf: 1
|
||||
--- !u!1101 &1101000012840578156
|
||||
AnimatorStateTransition:
|
||||
m_ObjectHideFlags: 1
|
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m_PrefabParentObject: {fileID: 0}
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m_PrefabInternal: {fileID: 0}
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m_Name:
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m_Conditions: []
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m_DstStateMachine: {fileID: 0}
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m_DstState: {fileID: 1102000012118681240}
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m_Solo: 0
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m_Mute: 0
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m_IsExit: 0
|
||||
serializedVersion: 3
|
||||
m_TransitionDuration: 0.25
|
||||
m_TransitionOffset: 0
|
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m_ExitTime: 0.6590909
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m_HasExitTime: 1
|
||||
m_HasFixedDuration: 1
|
||||
m_InterruptionSource: 0
|
||||
m_OrderedInterruption: 1
|
||||
m_CanTransitionToSelf: 1
|
||||
--- !u!1101 &1101000013315807980
|
||||
AnimatorStateTransition:
|
||||
m_ObjectHideFlags: 3
|
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m_PrefabParentObject: {fileID: 0}
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m_PrefabInternal: {fileID: 0}
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m_Name:
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m_Conditions: []
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m_DstStateMachine: {fileID: 0}
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m_DstState: {fileID: 1102000012118681240}
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m_Solo: 0
|
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m_Mute: 0
|
||||
m_IsExit: 0
|
||||
serializedVersion: 3
|
||||
m_TransitionDuration: 0.25
|
||||
m_TransitionOffset: 0
|
||||
m_ExitTime: 0.70000005
|
||||
m_HasExitTime: 1
|
||||
m_HasFixedDuration: 1
|
||||
m_InterruptionSource: 0
|
||||
m_OrderedInterruption: 1
|
||||
m_CanTransitionToSelf: 1
|
||||
--- !u!1101 &1101000013542232610
|
||||
AnimatorStateTransition:
|
||||
m_ObjectHideFlags: 1
|
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m_PrefabParentObject: {fileID: 0}
|
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m_PrefabInternal: {fileID: 0}
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m_Name:
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m_Conditions: []
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m_DstStateMachine: {fileID: 0}
|
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m_DstState: {fileID: 1102000012118681240}
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m_Solo: 0
|
||||
m_Mute: 0
|
||||
m_IsExit: 0
|
||||
serializedVersion: 3
|
||||
m_TransitionDuration: 0.25
|
||||
m_TransitionOffset: 0
|
||||
m_ExitTime: 0.70000005
|
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m_HasExitTime: 1
|
||||
m_HasFixedDuration: 1
|
||||
m_InterruptionSource: 0
|
||||
m_OrderedInterruption: 1
|
||||
m_CanTransitionToSelf: 1
|
||||
--- !u!1102 &1102000010484298284
|
||||
AnimatorState:
|
||||
serializedVersion: 5
|
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m_ObjectHideFlags: 1
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 0}
|
||||
m_Name: dodge
|
||||
m_Speed: 1
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m_CycleOffset: 0
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m_Transitions:
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- {fileID: 1101000013542232610}
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m_StateMachineBehaviours: []
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m_Position: {x: 50, y: 50, z: 0}
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m_IKOnFeet: 0
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m_WriteDefaultValues: 1
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m_Mirror: 0
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m_SpeedParameterActive: 0
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m_MirrorParameterActive: 0
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m_CycleOffsetParameterActive: 0
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m_Motion: {fileID: 7400000, guid: c423f1dc7a004b744933620fa94df392, type: 3}
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||||
m_Tag:
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m_SpeedParameter:
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m_MirrorParameter:
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||||
m_CycleOffsetParameter:
|
||||
--- !u!1102 &1102000010830107780
|
||||
AnimatorState:
|
||||
serializedVersion: 5
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||||
m_ObjectHideFlags: 1
|
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m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 0}
|
||||
m_Name: move
|
||||
m_Speed: 1
|
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m_CycleOffset: 0
|
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m_Transitions:
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- {fileID: 1101000011482235212}
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m_StateMachineBehaviours: []
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m_Position: {x: 50, y: 50, z: 0}
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m_IKOnFeet: 0
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m_WriteDefaultValues: 1
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m_Mirror: 0
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m_SpeedParameterActive: 0
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m_MirrorParameterActive: 0
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m_CycleOffsetParameterActive: 0
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m_Motion: {fileID: 7400000, guid: 88faa5dec13c6d248a9f56db82387a0e, type: 3}
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m_Tag:
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m_SpeedParameter:
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m_MirrorParameter:
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||||
m_CycleOffsetParameter:
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--- !u!1102 &1102000011233142240
|
||||
AnimatorState:
|
||||
serializedVersion: 5
|
||||
m_ObjectHideFlags: 1
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 0}
|
||||
m_Name: spawn
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||||
m_Speed: 1
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m_CycleOffset: 0
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m_Transitions:
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- {fileID: 1101000010669334958}
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m_StateMachineBehaviours: []
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m_Position: {x: 50, y: 50, z: 0}
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m_IKOnFeet: 0
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m_WriteDefaultValues: 1
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m_Mirror: 0
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m_SpeedParameterActive: 0
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m_MirrorParameterActive: 0
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m_CycleOffsetParameterActive: 0
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m_Motion: {fileID: 7400000, guid: 550771d3556280140ab461ff59316fbd, type: 3}
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m_Tag:
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m_SpeedParameter:
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m_MirrorParameter:
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m_CycleOffsetParameter:
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--- !u!1102 &1102000011468865006
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||||
AnimatorState:
|
||||
serializedVersion: 5
|
||||
m_ObjectHideFlags: 1
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 0}
|
||||
m_Name: hit
|
||||
m_Speed: 1
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m_CycleOffset: 0
|
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m_Transitions:
|
||||
- {fileID: 1101000011288659754}
|
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m_StateMachineBehaviours: []
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m_Position: {x: 50, y: 50, z: 0}
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m_IKOnFeet: 0
|
||||
m_WriteDefaultValues: 1
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m_Mirror: 0
|
||||
m_SpeedParameterActive: 0
|
||||
m_MirrorParameterActive: 0
|
||||
m_CycleOffsetParameterActive: 0
|
||||
m_Motion: {fileID: 7400000, guid: c423f1dc7a004b744933620fa94df392, type: 3}
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||||
m_Tag:
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||||
m_SpeedParameter:
|
||||
m_MirrorParameter:
|
||||
m_CycleOffsetParameter:
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--- !u!1102 &1102000011689424762
|
||||
AnimatorState:
|
||||
serializedVersion: 5
|
||||
m_ObjectHideFlags: 1
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 0}
|
||||
m_Name: death
|
||||
m_Speed: 1
|
||||
m_CycleOffset: 0
|
||||
m_Transitions: []
|
||||
m_StateMachineBehaviours: []
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||||
m_Position: {x: 50, y: 50, z: 0}
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||||
m_IKOnFeet: 0
|
||||
m_WriteDefaultValues: 1
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m_Mirror: 0
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m_SpeedParameterActive: 0
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m_MirrorParameterActive: 0
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m_CycleOffsetParameterActive: 0
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m_Motion: {fileID: 7400000, guid: b87dd20eccd203a45bfa173a20b0336d, type: 3}
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m_Tag:
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m_SpeedParameter:
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m_MirrorParameter:
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m_CycleOffsetParameter:
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--- !u!1102 &1102000012118681240
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AnimatorState:
|
||||
serializedVersion: 5
|
||||
m_ObjectHideFlags: 1
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||||
m_PrefabParentObject: {fileID: 0}
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m_PrefabInternal: {fileID: 0}
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m_Name: idle
|
||||
m_Speed: 1
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m_CycleOffset: 0
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m_Transitions: []
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m_StateMachineBehaviours: []
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m_Position: {x: 50, y: 50, z: 0}
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m_IKOnFeet: 0
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m_WriteDefaultValues: 1
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m_Mirror: 0
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m_SpeedParameterActive: 0
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m_MirrorParameterActive: 0
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m_CycleOffsetParameterActive: 0
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m_Motion: {fileID: 7400000, guid: 2bcd92122dcea8646b551073466fbb3f, type: 3}
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m_Tag:
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m_SpeedParameter:
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m_MirrorParameter:
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m_CycleOffsetParameter:
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--- !u!1102 &1102000013114298530
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||||
AnimatorState:
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||||
serializedVersion: 5
|
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m_ObjectHideFlags: 1
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m_PrefabParentObject: {fileID: 0}
|
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m_PrefabInternal: {fileID: 0}
|
||||
m_Name: attack
|
||||
m_Speed: 1
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m_CycleOffset: 0
|
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m_Transitions:
|
||||
- {fileID: 1101000012840578156}
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m_StateMachineBehaviours: []
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m_Position: {x: 50, y: 50, z: 0}
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m_IKOnFeet: 0
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m_WriteDefaultValues: 1
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m_Mirror: 0
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m_SpeedParameterActive: 0
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m_MirrorParameterActive: 0
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m_CycleOffsetParameterActive: 0
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m_Motion: {fileID: 7400000, guid: 6e63c0866d1ab7f4c86e15b60148fa9c, type: 3}
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m_Tag:
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m_SpeedParameter:
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m_MirrorParameter:
|
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m_CycleOffsetParameter:
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--- !u!1107 &1107000012332606762
|
||||
AnimatorStateMachine:
|
||||
serializedVersion: 5
|
||||
|
@ -28,7 +320,28 @@ AnimatorStateMachine:
|
|||
m_PrefabParentObject: {fileID: 0}
|
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m_PrefabInternal: {fileID: 0}
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m_Name: Base Layer
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- serializedVersion: 1
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m_State: {fileID: 1102000013114298530}
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m_Position: {x: 228, y: -24, z: 0}
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- serializedVersion: 1
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m_State: {fileID: 1102000011468865006}
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m_Position: {x: 456, y: -24, z: 0}
|
||||
- serializedVersion: 1
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m_State: {fileID: 1102000012118681240}
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||||
m_Position: {x: 336, y: 120, z: 0}
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||||
- serializedVersion: 1
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m_State: {fileID: 1102000011689424762}
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m_Position: {x: 684, y: 36, z: 0}
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||||
- serializedVersion: 1
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m_State: {fileID: 1102000010830107780}
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m_Position: {x: 456, y: 36, z: 0}
|
||||
- serializedVersion: 1
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m_State: {fileID: 1102000011233142240}
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m_Position: {x: 228, y: 36, z: 0}
|
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||||
m_State: {fileID: 1102000010484298284}
|
||||
m_Position: {x: 336, y: -84, z: 0}
|
||||
m_ChildStateMachines: []
|
||||
m_AnyStateTransitions: []
|
||||
m_EntryTransitions: []
|
||||
|
@ -36,6 +349,6 @@ AnimatorStateMachine:
|
|||
m_StateMachineBehaviours: []
|
||||
m_AnyStatePosition: {x: 50, y: 20, z: 0}
|
||||
m_EntryPosition: {x: 50, y: 120, z: 0}
|
||||
m_ExitPosition: {x: 800, y: 120, z: 0}
|
||||
m_ExitPosition: {x: 696, y: 120, z: 0}
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m_ParentStateMachinePosition: {x: 800, y: 20, z: 0}
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m_DefaultState: {fileID: 0}
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m_DefaultState: {fileID: 1102000011233142240}
|
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|
|
|
@ -21,6 +21,120 @@ AnimatorController:
|
|||
m_IKPass: 0
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m_SyncedLayerAffectsTiming: 0
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m_Controller: {fileID: 9100000}
|
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--- !u!1101 &1101000012733884152
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AnimatorStateTransition:
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m_ObjectHideFlags: 1
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m_PrefabParentObject: {fileID: 0}
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m_PrefabInternal: {fileID: 0}
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m_Conditions: []
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m_DstStateMachine: {fileID: 0}
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m_DstState: {fileID: 1102000011262851080}
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m_Solo: 0
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m_TransitionDuration: 0.1
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m_HasFixedDuration: 1
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m_OrderedInterruption: 1
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m_CanTransitionToSelf: 1
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--- !u!1102 &1102000010053669042
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AnimatorState:
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m_PrefabInternal: {fileID: 0}
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--- !u!1102 &1102000010536282010
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AnimatorState:
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m_ObjectHideFlags: 1
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m_PrefabInternal: {fileID: 0}
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m_Name: death
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m_StateMachineBehaviours: []
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m_Position: {x: 50, y: 50, z: 0}
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--- !u!1102 &1102000011262851080
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AnimatorState:
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Loading…
Reference in a new issue