Added boolean check for attack hit or miss
This commit is contained in:
parent
30ddcf6187
commit
95df43a4b8
3 changed files with 188 additions and 140 deletions
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@ -30,16 +30,16 @@ public class UnitBehaviour : MonoBehaviour {
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public Elemental element = Elemental.None;
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public Elemental element = Elemental.None;
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public Team teamID = Team.Player;
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public Team teamID = Team.Player;
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public int posX;
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public int posX;
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public int posY;
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public int posZ;
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public int attackRange = 1;
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public int attackRange = 1;
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public int attackArea = 1;
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public int attackArea = 1;
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public int attackDamage = 1;
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public int attackDamage = 1;
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public Elemental attackElem = Elemental.None;
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public Elemental attackElem = Elemental.None;
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public void SetupStats (int pX, int pY, int actions = 2, int steps = 5, int p = 50, int crit = 10, int pRange = 20, int critRange = 10) {
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public void SetupStats (int pX, int pZ, int actions = 2, int steps = 5, int p = 50, int crit = 10, int pRange = 20, int critRange = 10) {
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posX = pX;
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posX = pX;
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posY = pY;
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posZ = pZ;
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actionsPerTurn = actions;
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actionsPerTurn = actions;
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stepLength = steps;
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stepLength = steps;
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if (pRange > 0) {
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if (pRange > 0) {
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@ -64,6 +64,10 @@ public class UnitBehaviour : MonoBehaviour {
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attackElem = e;
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attackElem = e;
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}
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}
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bool attack() {
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return (Random.Range (0, 100) < precision);
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}
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// Use this for initialization
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// Use this for initialization
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void Start () {
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void Start () {
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@ -27,12 +27,12 @@ public class UnitCreator : MonoBehaviour {
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}
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}
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void createUnit(int posX, int posY, Vector3 posVec3, UnitBehaviour.Team team, UnitType type = UnitType.Skeleton) {
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void createUnit(int posX, int posZ, Vector3 posVec3, UnitBehaviour.Team team, UnitType type = UnitType.Skeleton) {
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GameObject lich;
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GameObject lich;
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if (type == UnitType.Lich) {
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if (type == UnitType.Lich) {
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lich = Instantiate (lichObject, posVec3, Quaternion.identity);
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lich = Instantiate (lichObject, posVec3, Quaternion.identity);
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lich.GetComponent<UnitBehaviour> ().SetupStats (posX, posY, 3, 3, 100, 0, 0, 0);
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lich.GetComponent<UnitBehaviour> ().SetupStats (posX, posZ, 3, 3, 100, 0, 0, 0);
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lich.GetComponent<UnitBehaviour> ().SetupBaseAttack (4, 2, 3);
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lich.GetComponent<UnitBehaviour> ().SetupBaseAttack (4, 2, 3);
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if (team == UnitBehaviour.Team.Player)
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if (team == UnitBehaviour.Team.Player)
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@ -267,12 +140,12 @@ Light:
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m_IsPrefabParent: 0
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|
Loading…
Reference in a new issue