Hardcoded the tutorial units creation

This commit is contained in:
vylion 2016-10-29 05:25:42 +02:00
parent d1bbc1cfd8
commit 8718b8ca24

View file

@ -19,6 +19,7 @@ public class UnitCreator : MonoBehaviour {
// Use this for initialization
void Start () {
units = new List<GameObject> ();
script = null;
}
// Update is called once per frame
@ -26,20 +27,41 @@ public class UnitCreator : MonoBehaviour {
}
void createUnit(int posX, int posZ, Vector3 posVec3, UnitBehaviour.Team team, UnitType type = UnitType.Skeleton) {
void createUnit(int posX, int posZ, UnitBehaviour.Team team, UnitType type = UnitType.Skeleton) {
GameObject lich;
if (type == UnitType.Lich) {
lich = Instantiate (lichObject, posVec3, Quaternion.identity) as GameObject;
lich = Instantiate (lichObject, new Vector3(posX, 0, posZ), Quaternion.identity) as GameObject;
lich.GetComponent<UnitBehaviour> ().SetupStats (posX, posZ, 3, 3, 100, 0, 0, 0);
lich.GetComponent<UnitBehaviour> ().SetupBaseAttack (4, 2, 3);
if (team == UnitBehaviour.Team.Player)
if (team == UnitBehaviour.Team.Player && script == null )
script = lich.GetComponent<UnitBehaviour> ();
} else if (type == UnitType.Skeleton) {
GameObject skeleton;
skeleton = Instantiate (skeletonObject, posVec3, Quaternion.identity) as GameObject;
skeleton = Instantiate (skeletonObject, new Vector3(posX, 0, posZ), Quaternion.identity) as GameObject;
units.Add (skeleton);
}
}
public List<GameObject> tutorialUnits() {
createUnit (9, 5, UnitBehaviour.Team.Player, UnitType.Lich);
createUnit (8, 7, UnitBehaviour.Team.Player);
createUnit (10, 7, UnitBehaviour.Team.Player);
createUnit (8, 12, UnitBehaviour.Team.Enemy1);
createUnit (10, 12, UnitBehaviour.Team.Enemy1);
createUnit (8, 12, UnitBehaviour.Team.Enemy1);
createUnit (5, 17, UnitBehaviour.Team.Enemy1);
createUnit (4, 18, UnitBehaviour.Team.Enemy1);
createUnit (5, 19, UnitBehaviour.Team.Enemy1);
createUnit (2, 22, UnitBehaviour.Team.Enemy1);
createUnit (15, 23, UnitBehaviour.Team.Enemy1);
createUnit (13, 24, UnitBehaviour.Team.Enemy1);
createUnit (16, 24, UnitBehaviour.Team.Enemy1);
createUnit (17, 26, UnitBehaviour.Team.Enemy1);
return units;
}
}