Edited UnitCreator to push new units to unit list
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1 changed files with 3 additions and 2 deletions
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@ -7,7 +7,7 @@ public class UnitCreator : MonoBehaviour {
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public GameObject lichObject;
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public GameObject lichObject;
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public UnitBehaviour playerLich;
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public UnitBehaviour playerLich;
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public GameObject skeletonObject;
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public GameObject skeletonObject;
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public GameObject[] units;
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public List<GameObject> units;
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private UnitBehaviour script;
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private UnitBehaviour script;
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@ -19,7 +19,7 @@ public class UnitCreator : MonoBehaviour {
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// Use this for initialization
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// Use this for initialization
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void Start () {
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void Start () {
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units = new GameObject[0];
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units = new List<GameObject> ();
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}
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}
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// Update is called once per frame
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// Update is called once per frame
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@ -40,6 +40,7 @@ public class UnitCreator : MonoBehaviour {
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} else if (type == UnitType.Skeleton) {
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} else if (type == UnitType.Skeleton) {
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GameObject skeleton;
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GameObject skeleton;
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skeleton = Instantiate (skeletonObject, posVec3, Quaternion.identity);
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skeleton = Instantiate (skeletonObject, posVec3, Quaternion.identity);
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units.Add (skeleton);
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}
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}
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}
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}
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}
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}
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