Mix it, fam
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35
Assets/MapCreation.cs
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35
Assets/MapCreation.cs
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using UnityEngine;
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using System.Collections;
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public class MapCreation : MonoBehaviour {
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public int vs = 20;
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public int hs = 40;
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public int[,] matrix; //0 significa zona habitable
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//dif de 0 zona no habitable
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public GameObject basic_floor;
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public GameObject nhabitable_floor;
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void Start () {
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GameObject basic_floor_instance;
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for(int i = 0; i < vs; i++){
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for(int j = 0; j < hs; j++){
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if(matrix[i,j]==0) basic_floor_instance = Instantiate(basic_floor, new Vector3(i,-0.5f,j), Quaternion.identity) as GameObject;
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else basic_floor_instance = Instantiate(nhabitable_floor, new Vector3(i,0.5f,j), Quaternion.identity) as GameObject;
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}
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}
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}
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void Update () {
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}
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void setMatrix(int[,] new_floor, int x, int z){
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matrix = new_floor;
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vs = x;
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hs = z;
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}
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}
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12
Assets/MapCreation.cs.meta
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12
Assets/MapCreation.cs.meta
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fileFormatVersion: 2
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guid: 6f9a0bb9550360146929761331442cb6
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timeCreated: 1477706051
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licenseType: Free
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MonoImporter:
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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