Mix it, fam

This commit is contained in:
falc@null.net 2016-10-29 03:58:20 +02:00
parent c12595d548
commit 4c1aae4b22
2 changed files with 47 additions and 0 deletions

35
Assets/MapCreation.cs Normal file
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using UnityEngine;
using System.Collections;
public class MapCreation : MonoBehaviour {
public int vs = 20;
public int hs = 40;
public int[,] matrix; //0 significa zona habitable
//dif de 0 zona no habitable
public GameObject basic_floor;
public GameObject nhabitable_floor;
void Start () {
GameObject basic_floor_instance;
for(int i = 0; i < vs; i++){
for(int j = 0; j < hs; j++){
if(matrix[i,j]==0) basic_floor_instance = Instantiate(basic_floor, new Vector3(i,-0.5f,j), Quaternion.identity) as GameObject;
else basic_floor_instance = Instantiate(nhabitable_floor, new Vector3(i,0.5f,j), Quaternion.identity) as GameObject;
}
}
}
void Update () {
}
void setMatrix(int[,] new_floor, int x, int z){
matrix = new_floor;
vs = x;
hs = z;
}
}

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