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2 changed files with 10 additions and 0 deletions
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@ -7,10 +7,12 @@ public class Generator : MonoBehaviour {
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public GameObject mcreator;
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public GameObject mcreator;
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public GameObject ucreator;
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public GameObject ucreator;
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public GameObject imanager;
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public GameObject imanager;
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public GameObject amanager;
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TurnManagerScript tScript;
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TurnManagerScript tScript;
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MapCreation mScript;
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MapCreation mScript;
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UnitCreator uScript;
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UnitCreator uScript;
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InputManagerScript iScript;
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InputManagerScript iScript;
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AudioManager aScript;
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// Use this for initialization
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// Use this for initialization
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void Start () {
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void Start () {
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@ -21,6 +23,7 @@ public class Generator : MonoBehaviour {
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GameObject mapCreator = Instantiate (mcreator);
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GameObject mapCreator = Instantiate (mcreator);
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GameObject unitCreator = Instantiate (ucreator);
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GameObject unitCreator = Instantiate (ucreator);
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GameObject inputMan = Instantiate (imanager);
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GameObject inputMan = Instantiate (imanager);
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GameObject audioMan = Instantiate (amanager);
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tScript = turnMan.GetComponent<TurnManagerScript> ();
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tScript = turnMan.GetComponent<TurnManagerScript> ();
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mScript = mapCreator.GetComponent<MapCreation> ();
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mScript = mapCreator.GetComponent<MapCreation> ();
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uScript = unitCreator.GetComponent<UnitCreator> ();
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uScript = unitCreator.GetComponent<UnitCreator> ();
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@ -150,6 +150,13 @@ public class TurnManagerScript : MonoBehaviour {
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}
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}
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void changeTeam (int newTeam) {
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void changeTeam (int newTeam) {
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int previousTeam = actualPlayer;
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for (int i = 0; i < unitList [previousTeam].Count; i++) {
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GameObject go = unitList [previousTeam] [i];
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UnitBehaviour ub = go.GetComponent<UnitBehaviour> ();
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ub.remainingActions = ub.actionsPerTurn;
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}
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actualPlayer = newTeam;
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actualPlayer = newTeam;
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actualNumChars = unitList [actualPlayer].Count;
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actualNumChars = unitList [actualPlayer].Count;
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actualNumFinishedChars = 0;
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actualNumFinishedChars = 0;
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