generator script to instantiate everything

This commit is contained in:
Llistoman 2016-10-29 02:32:41 +02:00
parent 6870630d8b
commit 074f11f3f4
5 changed files with 349 additions and 1510 deletions

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Assets/Generator.cs Normal file
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using UnityEngine;
using System.Collections;
public class Generator : MonoBehaviour {
GameObject tmanager;
GameObject fcreator;
GameObject ucreator;
Component tScript;
Component fScript;
Component uScript;
// Use this for initialization
void Start () {
GameObject turnMan = Instantiate (tmanager);
GameObject floorCreator = Instantiate (fcreator);
GameObject unitCreator = Instantiate (ucreator);
tScript = turnMan.GetComponent ("TurnManagerScript");
//fScript = floorCreator.GetComponent ("FloorCreatorScript");
uScript = unitCreator.GetComponent ("UnitCreator");
}
// Update is called once per frame
void Update () {
}
}

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