Loading my shit
This commit is contained in:
parent
de7c915b86
commit
05a85ad006
13 changed files with 332 additions and 39 deletions
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@ -717,6 +717,7 @@ GameObject:
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m_Component:
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- 4: {fileID: 400094}
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- 111: {fileID: 11100000}
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- 114: {fileID: 114000010571928154}
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m_Layer: 0
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m_Name: Necromancer
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m_TagString: Untagged
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@ -1553,3 +1554,31 @@ Prefab:
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m_ParentPrefab: {fileID: 0}
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m_RootGameObject: {fileID: 100094}
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m_IsPrefabParent: 1
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--- !u!114 &114000010571928154
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MonoBehaviour:
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m_ObjectHideFlags: 1
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m_PrefabParentObject: {fileID: 0}
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m_PrefabInternal: {fileID: 100100000}
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m_GameObject: {fileID: 100094}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: f685a25083417604590f9afdb346f66f, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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actionsPerTurn: 2
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remainingActions: 0
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stepLength: 5
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precision: 50
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critChance: 10
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health: 4
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armour: 0
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mana: 0
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element: 0
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teamID: 1
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posX: 0
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posZ: 0
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attackRange: 1
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attackArea: 1
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attackDamage: 1
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attackActions: 2
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attackElem: 0
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19
Assets/CameraController.cs
Normal file
19
Assets/CameraController.cs
Normal file
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@ -0,0 +1,19 @@
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using UnityEngine;
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using System.Collections;
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public class CameraController : MonoBehaviour {
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public GameObject target;
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private Vector3 offset;
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// Use this for initialization
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void Start () {
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offset = transform.position - target.transform.position;
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}
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// Update is called once per frame
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void LateUpdate () {
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transform.position = target.transform.position + offset;
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}
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}
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12
Assets/CameraController.cs.meta
Normal file
12
Assets/CameraController.cs.meta
Normal file
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@ -0,0 +1,12 @@
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fileFormatVersion: 2
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guid: 8048a3f7e275fe54da2db471e3e80fb3
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timeCreated: 1477827774
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licenseType: Free
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MonoImporter:
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -19,7 +19,7 @@ GameObject:
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serializedVersion: 4
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m_Component:
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- 4: {fileID: 4000011966173314}
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- 114: {fileID: 114000011647515354}
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- 114: {fileID: 114000011525832052}
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m_Layer: 0
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m_Name: FloorCreator
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m_TagString: Untagged
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@ -40,7 +40,7 @@ Transform:
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m_Children: []
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m_Father: {fileID: 0}
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m_RootOrder: 0
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--- !u!114 &114000011647515354
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--- !u!114 &114000011525832052
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MonoBehaviour:
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m_ObjectHideFlags: 1
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m_PrefabParentObject: {fileID: 0}
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@ -51,8 +51,6 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 6f9a0bb9550360146929761331442cb6, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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vs: 20
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hs: 40
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basic_floor: {fileID: 1000011495271182, guid: a6d57f8cc0baf3545873654c3ae25492,
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type: 2}
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nhabitable_floor: {fileID: 1000013422381662, guid: f3b3de213fb3e0a4d9040dc4745e6303,
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@ -44,7 +44,10 @@ public class Generator : MonoBehaviour {
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uScript.tutorialUnits ();
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turnMan.GetComponent<TurnManagerScript> ().unitMap = uScript.getUnitMap ();
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turnMan.GetComponent<TurnManagerScript> ().unitList = uScript.getUnitLists ();
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tScript.mapSize = new Vector2 (20, 40);
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tScript.terrain = map;
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inputMan.GetComponent<InputManagerScript> ().setTurnMan(tScript);
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}
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// Update is called once per frame
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@ -36,7 +36,7 @@ Transform:
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m_PrefabInternal: {fileID: 100100000}
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m_GameObject: {fileID: 1000012666769054}
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m_LocalRotation: {x: 0.7071068, y: 0, z: 0, w: 0.7071068}
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m_LocalPosition: {x: 1.5, y: 1.5, z: 1.5}
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m_LocalPosition: {x: 1, y: 1.5, z: 1}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalEulerAnglesHint: {x: 90, y: 0, z: 0}
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m_Children: []
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@ -92,10 +92,10 @@ Light:
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m_Enabled: 1
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serializedVersion: 7
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m_Type: 0
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m_Color: {r: 0.36445722, g: 0.7692899, b: 0.78676474, a: 1}
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m_Color: {r: 0, g: 1, b: 1, a: 1}
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m_Intensity: 1
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m_Range: 90
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m_SpotAngle: 50
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m_SpotAngle: 45
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m_CookieSize: 10
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m_Shadows:
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m_Type: 0
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@ -51,3 +51,7 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: e30eb79cd423fd04691b1402c8e578ef, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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image_move: {fileID: 114000013716489878, guid: d80ae4a7a1bea5d48b549fbf1ef3f3f5,
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type: 2}
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image_attack: {fileID: 114000012902201940, guid: 8b74ce38e76531b42a1b0af65416b73a,
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type: 2}
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@ -4,7 +4,7 @@ using UnityEngine.UI;
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public class InputManagerScript : MonoBehaviour {
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public GameObject cursor;
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private GameObject cursor;
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public Image image_move;
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public Image image_attack;
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@ -18,8 +18,10 @@ public class InputManagerScript : MonoBehaviour {
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private bool unitSelected;
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private bool showActions;
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private bool actionSelected;
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private bool selectTargetPos;
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private Image i1;
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private Image i2;
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private GameObject gosel;
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private int actionOption;
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@ -27,18 +29,20 @@ public class InputManagerScript : MonoBehaviour {
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// Use this for initialization
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void Start () {
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timeStep = 0.3f;
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timeStep = 0.75f;
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timeExp = 0.0f;
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timeExpStep = 0.02f;
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timeExpLimit = 0.15f;
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timeExpStep = 0.05f;
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timeExpLimit = 0.1f;
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cursor = Instantiate (cursor, new Vector3 (1.0f, 1.5f, 1.0f), Quaternion.identity) as GameObject;
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cursor.transform.Rotate (new Vector3(90, 0, 0));
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cursor = GameObject.Find ("Cursor");
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//cursor.transform.Rotate (new Vector3(90, 0, 0));
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unitSelected = false;
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showActions = false;
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actionOption = -1;
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actionSelected = false;
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selectTargetPos = false;
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gosel = null;
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}
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// Update is called once per frame
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@ -92,51 +96,99 @@ public class InputManagerScript : MonoBehaviour {
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}
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if (Input.GetKeyUp(KeyCode.Space) && !unitSelected) {
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if (Input.GetKeyUp(KeyCode.Space) && !unitSelected && !actionSelected) {
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Vector3 tilePosition = cursor.transform.position;
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int ipos = (int)tilePosition.z;
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int jpos = (int)tilePosition.x;
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GameObject c = tmss.getUnitAtTile(ipos, jpos);
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//UnitBehaviour ub = c.GetComponent<UnitBehaviour> ();
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if (c != null) {
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unitSelected = true;
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showActions = true;
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GameObject canv = GameObject.Find ("Canvas");
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i1 = Instantiate (image_move);
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i1.transform.SetParent (canv.transform, false);
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i2 = Instantiate (image_attack);
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i2.transform.SetParent (canv.transform, false);
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UnitBehaviour ub = c.GetComponent<UnitBehaviour> ();
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UnitBehaviour.Team mahteam = (UnitBehaviour.Team) tmss.actualPlayer;
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if (ub.teamID == UnitBehaviour.Team.Player && ub.remainingActions != 0) {
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gosel = c;
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unitSelected = true;
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showActions = true;
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GameObject canv = GameObject.Find ("Canvas");
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i1 = Instantiate (image_move);
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i1.transform.SetParent (canv.transform, false);
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i2 = Instantiate (image_attack);
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i2.transform.SetParent (canv.transform, false);
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} else {
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changeCursorColor (Color.red);
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}
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}
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}
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if (actionSelected) {
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if (Input.GetKeyUp (KeyCode.Escape)) {
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actionSelected = false;
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changeCursorColor (Color.cyan);
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}
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if (Input.GetKeyUp (KeyCode.Space) && !selectTargetPos) {
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switch (actionOption) {
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case 0:
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break;
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case 1:
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Vector3 tpos = cursor.transform.position;
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if (tmss.canMoveTo (gosel, (int)tpos.z, (int)tpos.x)) {
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tmss.moveTo (gosel, (int)tpos.z, (int)tpos.x);
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changeCursorColor (Color.cyan);
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} else {
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changeCursorColor (Color.red);
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}
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break;
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default:
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break;
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}
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actionSelected = false;
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gosel = null;
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actionOption = -1;
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selectTargetPos = false;
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}
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}
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if (unitSelected) {
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if (Input.GetKeyUp (KeyCode.D)) {
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Color lol = i1.color;
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i1.color = new Color (1f, 0f, 0f);
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i2.color = new Color (1f, 1f, 1f);
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actionOption = 1;
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} else if (Input.GetKeyUp (KeyCode.A)) {
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}
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if (Input.GetKeyUp (KeyCode.A)) {
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i2.color = new Color (1f, 0f, 0f);
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i1.color = new Color (1f, 1f, 1f);
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actionOption = 0;
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} else if (Input.GetKeyUp (KeyCode.Space) && actionOption > -1) {
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}
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if (Input.GetKeyUp (KeyCode.Space) && actionOption > -1) {
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selectTargetPos = false;
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actionSelected = true;
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unitSelected = false;
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showActions = false;
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DestroyObject (i1);
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DestroyObject (i2);
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changeCursorColor(new Color(1,1,0));
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}
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}
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if (actionSelected) {
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}
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}
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public void setTurnMan(TurnManagerScript tms) {
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tmss = tms;
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}
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private void changeCursorColor(Color c) {
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Light li = cursor.GetComponent<Light> () as Light;
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li.color = c;
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}
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}
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@ -1,10 +1,14 @@
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fileFormatVersion: 2
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guid: 6f9a0bb9550360146929761331442cb6
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timeCreated: 1477706051
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timeCreated: 1477751396
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licenseType: Free
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MonoImporter:
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serializedVersion: 2
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defaultReferences: []
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defaultReferences:
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- basic_floor: {fileID: 1000011495271182, guid: a6d57f8cc0baf3545873654c3ae25492,
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type: 2}
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- nhabitable_floor: {fileID: 1000013422381662, guid: f3b3de213fb3e0a4d9040dc4745e6303,
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type: 2}
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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@ -4,6 +4,20 @@ using System.Collections;
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using System.Collections.Generic;
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using UnityEngine.UI;
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public struct direction {
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public int x;
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public int y;
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}
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public struct position {
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public int row;
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public int column;
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public position(int r, int c) {
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this.row = r;
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this.column = c;
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}
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}
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public class TurnManagerScript : MonoBehaviour {
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public int turnNum = 0;
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public bool inTurn = true;
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public List<List<GameObject> > unitList;
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public List<int> terrain;
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public int[,] terrain;
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public GameObject[,] unitMap;
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public Vector2 mapSize;
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private int actualPlayer;
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public int actualPlayer;
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private int actualNumChars;
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private int actualNumFinishedChars;
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// Use this for initialization
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void Start () {
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@ -38,7 +50,6 @@ public class TurnManagerScript : MonoBehaviour {
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// Update is called once per frame
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void Update () {
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if (actualNumFinishedChars == actualNumChars) {
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changeTeam ((actualPlayer + 1) % playerNum);
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}
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@ -58,6 +69,34 @@ public class TurnManagerScript : MonoBehaviour {
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}
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public bool canMoveTo(GameObject go, int i, int j) {
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UnitBehaviour ub = go.GetComponent<UnitBehaviour> ();
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int ra = ub.remainingActions;
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int pi = (int)go.transform.position.z;
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int pj = (int)go.transform.position.x;
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Vector2 diff = new Vector2(Math.Abs(pi - i), Math.Abs(pj - j));
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if ((diff.x+diff.y) < ub.stepLength && ra > 0 && terrain [j, i] == 0)
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return true;
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else
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return false;
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}
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public void moveTo(GameObject go, int i, int j) {
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UnitBehaviour ub = go.GetComponent<UnitBehaviour> ();
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int pi = (int)go.transform.position.z;
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int pj = (int)go.transform.position.x;
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List<position> movement = getPathBFS (pi, pj, i, j);
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//TODO: MOVEMENT
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ub.moveAct ();
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if (ub.remainingActions == 0)
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actualNumFinishedChars += 1;
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//Move the unit
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go.transform.position = new Vector3 (j, 0, i);
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//Update matrices
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unitMap.SetValue(null, pi, pj);
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unitMap.SetValue(go, i, j);
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}
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void changeTeam (int newTeam) {
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actualPlayer = newTeam;
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//actualNumChars = charList [actualPlayer].Count;
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@ -68,6 +107,70 @@ public class TurnManagerScript : MonoBehaviour {
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return unitMap [i, j];
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}
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private direction[] directions = {
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new direction(){x = 1, y= 0},
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new direction(){x = 0, y= 1},
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new direction(){x = -1, y= 0},
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new direction(){x = 0, y= -1}
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};
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public List<position> getPathBFS(int x, int y, int xx, int yy) {
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int[,] map = new int[(int)mapSize.y, (int)mapSize.x];
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int[,] road = new int[(int)mapSize.y, (int)mapSize.x*2];
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position end;
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end.row = yy;
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end.column = xx;
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||||
position start;
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start.row = y;
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start.column = x;
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map [start.row, start.column] = 0;
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||||
Queue<position> qp = new Queue<position> ();
|
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qp.Enqueue (start);
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while (qp.Count != 0) {
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position p = qp.Dequeue();
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position[] adj = {
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new position (directions [0].y + p.row, directions [0].x + p.column),
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new position (directions [1].y + p.row, directions [1].x + p.column),
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new position (directions [2].y + p.row, directions [2].x + p.column),
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new position (directions [3].y + p.row, directions [3].x + p.column)
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};
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for (int i = 0; i < 4; i++) {
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position a = adj [i];
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if (a.row >= 0 && a.row < mapSize.y && a.column >= 0 && a.column < mapSize.x) { // If not out of bounds
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if(map[a.row,a.column] != -2){
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if (terrain [a.row, a.column] != 0) {
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if (map [a.row, a.column] > map [p.row, p.column] || map [a.row, a.column] == -1) {
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qp.Enqueue (a);
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map [a.row, a.column] = map [p.row, p.column] + 1;
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road [a.row, a.column * 2] = p.row;
|
||||
road [a.row, a.column * 2 + 1] = p.column;
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||||
}
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||||
} else {
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||||
map [a.row, a.column] = -2;
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||||
}
|
||||
}
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||||
}
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||||
}
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||||
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||||
}
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||||
|
||||
int e1 = end.row;
|
||||
int e2 = end.column;
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||||
int t;
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||||
List<position> res = new List<position>();
|
||||
while (map[e1,e2] != 0){
|
||||
res.Add (new position (e1, e2));
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||||
t = e2;
|
||||
e1 = road[t, e2*2];
|
||||
e2 = road [t, (e2 * 2) + 1];
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||||
}
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return res;
|
||||
}
|
||||
|
||||
/*void OnGUI(){
|
||||
if (showActions) {
|
||||
GUI.Box (new Rect(0, 0, 100, 100), "Move");
|
||||
|
|
|
@ -95,7 +95,7 @@ public class UnitCreator : MonoBehaviour {
|
|||
|
||||
createUnit (8, 12, UnitBehaviour.Team.Enemy1);
|
||||
createUnit (10, 12, UnitBehaviour.Team.Enemy1);
|
||||
createUnit (8, 12, UnitBehaviour.Team.Enemy1);
|
||||
createUnit (9, 13, UnitBehaviour.Team.Enemy1);
|
||||
createUnit (5, 17, UnitBehaviour.Team.Enemy1);
|
||||
createUnit (4, 18, UnitBehaviour.Team.Enemy1);
|
||||
createUnit (5, 19, UnitBehaviour.Team.Enemy1);
|
||||
|
|
|
@ -152,6 +152,53 @@ Transform:
|
|||
m_Children: []
|
||||
m_Father: {fileID: 0}
|
||||
m_RootOrder: 3
|
||||
--- !u!1001 &201292958
|
||||
Prefab:
|
||||
m_ObjectHideFlags: 0
|
||||
serializedVersion: 2
|
||||
m_Modification:
|
||||
m_TransformParent: {fileID: 0}
|
||||
m_Modifications:
|
||||
- target: {fileID: 4000011097406802, guid: 5fe675c564d71cc44945f6ca7e09e827, type: 2}
|
||||
propertyPath: m_LocalPosition.x
|
||||
value: 1
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 4000011097406802, guid: 5fe675c564d71cc44945f6ca7e09e827, type: 2}
|
||||
propertyPath: m_LocalPosition.y
|
||||
value: 1.5
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 4000011097406802, guid: 5fe675c564d71cc44945f6ca7e09e827, type: 2}
|
||||
propertyPath: m_LocalPosition.z
|
||||
value: 1
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 4000011097406802, guid: 5fe675c564d71cc44945f6ca7e09e827, type: 2}
|
||||
propertyPath: m_LocalRotation.x
|
||||
value: 0.7071068
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 4000011097406802, guid: 5fe675c564d71cc44945f6ca7e09e827, type: 2}
|
||||
propertyPath: m_LocalRotation.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 4000011097406802, guid: 5fe675c564d71cc44945f6ca7e09e827, type: 2}
|
||||
propertyPath: m_LocalRotation.z
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 4000011097406802, guid: 5fe675c564d71cc44945f6ca7e09e827, type: 2}
|
||||
propertyPath: m_LocalRotation.w
|
||||
value: 0.7071068
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 4000011097406802, guid: 5fe675c564d71cc44945f6ca7e09e827, type: 2}
|
||||
propertyPath: m_RootOrder
|
||||
value: 4
|
||||
objectReference: {fileID: 0}
|
||||
m_RemovedComponents: []
|
||||
m_ParentPrefab: {fileID: 100100000, guid: 5fe675c564d71cc44945f6ca7e09e827, type: 2}
|
||||
m_IsPrefabParent: 0
|
||||
--- !u!1 &201292959 stripped
|
||||
GameObject:
|
||||
m_PrefabParentObject: {fileID: 1000012666769054, guid: 5fe675c564d71cc44945f6ca7e09e827,
|
||||
type: 2}
|
||||
m_PrefabInternal: {fileID: 201292958}
|
||||
--- !u!1 &798253252
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
|
@ -182,6 +229,7 @@ MonoBehaviour:
|
|||
tmanager: {fileID: 1000011212613648, guid: 0193d92a24b3bc94aad43f1f8c93643b, type: 2}
|
||||
mcreator: {fileID: 1000013182272914, guid: bd3068e9944aae447a20ec5f0a4784be, type: 2}
|
||||
ucreator: {fileID: 1000012081215776, guid: afbffbb7b9d986345b62d4e4b7969551, type: 2}
|
||||
imanager: {fileID: 1000013132162768, guid: c25c1548ba0651c429c11b0a9718bda8, type: 2}
|
||||
--- !u!4 &798253254
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
|
@ -366,6 +414,7 @@ GameObject:
|
|||
- 124: {fileID: 1724536060}
|
||||
- 92: {fileID: 1724536059}
|
||||
- 81: {fileID: 1724536058}
|
||||
- 114: {fileID: 1724536062}
|
||||
m_Layer: 0
|
||||
m_Name: Camera
|
||||
m_TagString: Untagged
|
||||
|
@ -381,7 +430,7 @@ Transform:
|
|||
m_PrefabInternal: {fileID: 0}
|
||||
m_GameObject: {fileID: 1724536056}
|
||||
m_LocalRotation: {x: 0.38268343, y: 0, z: 0, w: 0.92387956}
|
||||
m_LocalPosition: {x: 5, y: 5, z: 5.500001}
|
||||
m_LocalPosition: {x: 0, y: 5, z: -2}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_LocalEulerAnglesHint: {x: 45, y: 0, z: 0}
|
||||
m_Children:
|
||||
|
@ -447,3 +496,15 @@ Camera:
|
|||
m_StereoConvergence: 10
|
||||
m_StereoSeparation: 0.022
|
||||
m_StereoMirrorMode: 0
|
||||
--- !u!114 &1724536062
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 0}
|
||||
m_GameObject: {fileID: 1724536056}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 8048a3f7e275fe54da2db471e3e80fb3, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
target: {fileID: 201292959}
|
||||
|
|
|
@ -51,6 +51,14 @@ MonoBehaviour:
|
|||
m_Script: {fileID: 11500000, guid: 13406b49a56381848a308c08e10f47dc, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
lichObject: {fileID: 1000013980076266, guid: 055ce9e83be0bd140a3e7aa52d871817, type: 2}
|
||||
skeletonObject: {fileID: 137098, guid: c7e8a5bb79537a441836a1e2ea02a005, type: 2}
|
||||
units: []
|
||||
lichObject: {fileID: 100094, guid: 8b79114391319fb4bb56f64adb410eff, type: 2}
|
||||
skeletonNone: {fileID: 137098, guid: c7e8a5bb79537a441836a1e2ea02a005, type: 2}
|
||||
skeletonCyan: {fileID: 1000010498988072, guid: 375da41ce925bd546a34e406f609940f,
|
||||
type: 2}
|
||||
skeletonPurple: {fileID: 1000013814300192, guid: 4a967e9e95914194f9e81682db6faa8d,
|
||||
type: 2}
|
||||
skeletonPuke: {fileID: 1000012859847482, guid: 626c21f3dab5f254f87b4318c94f3a1f,
|
||||
type: 2}
|
||||
skeletonRed: {fileID: 1000011928221278, guid: c140ab0aafcd6364ca9ce9132e4f837a,
|
||||
type: 2}
|
||||
mapSize: {x: 0, y: 0}
|
||||
|
|
Loading…
Reference in a new issue