vylion the master
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e15dbc9182
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04a26c89c3
2 changed files with 27 additions and 7 deletions
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@ -27,6 +27,10 @@ public class TurnManagerScript : MonoBehaviour {
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private float timeExpStep;
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private float timeExpLimit;
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private bool unitSelected;
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private bool showActions;
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// Use this for initialization
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void Start () {
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@ -37,14 +41,16 @@ public class TurnManagerScript : MonoBehaviour {
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// Characters that have finished its actions
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actualNumFinishedChars = 0;
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timeStep = 0.4f;
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timeStep = 0.2f;
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timeExp = 0.0f;
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timeExpStep = 0.04f;
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timeExpLimit = 0.3f;
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timeExpStep = 0.05f;
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timeExpLimit = 0.15f;
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cursor = Instantiate (cursor, new Vector3 (1.0f, 1.5f, 1.0f), Quaternion.identity) as GameObject;
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cursor.transform.Rotate (new Vector3(90, 0, 0));
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unitSelected = false;
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showActions = false;
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}
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// Update is called once per frame
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@ -84,8 +90,16 @@ public class TurnManagerScript : MonoBehaviour {
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timeExp = 0.0f;
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}
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if (Input.GetKeyUp (KeyCode.Space)) {
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Vector2 tilePosition = cursor.transform.position;
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if (Input.GetKeyUp (KeyCode.Space) && !unitSelected) {
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Vector3 tilePosition = cursor.transform.position;
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int cpos = (int)tilePosition.z * (int)mapSize.x + (int)tilePosition.x;
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GameObject c = charMap [cpos];
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//UnitBehaviour ub = c.GetComponent<UnitBehaviour> ();
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if (c != null) {
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unitSelected = true;
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showActions = true;
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}
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//Obtener GameObject de la matriz luego extraer sus funciones
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//Mostrar opciones y elegir una
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//Ejecutar acción
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@ -117,5 +131,11 @@ public class TurnManagerScript : MonoBehaviour {
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actualNumFinishedChars = 0;
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}
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void OnGUI(){
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if (showActions) {
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GUI.Box (new Rect(0, 0, 100, 100), "Move");
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GUI.Box (new Rect(100, 0, 100, 100), "Attack");
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}
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}
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}
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@ -37,7 +37,7 @@ public class UnitCreator : MonoBehaviour {
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unit.transform.localScale = new Vector3 (unit.transform.lossyScale.y/unit.transform.lossyScale.y, 1, unit.transform.lossyScale.z/unit.transform.lossyScale.y);
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unit.GetComponent<UnitBehaviour> ().SetupStats (posX, posZ, 3, 3, 100, 0, 0, 0);
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unit.GetComponent<UnitBehaviour> ().SetupBaseAttack (4, 2, 3);
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units.Insert(posX*(int)mapSize.x+posZ, unit);
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units.Insert(posZ*(int)mapSize.x+posX, unit);
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if (team == UnitBehaviour.Team.Player && playerLichScript == null )
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playerLichScript = unit.GetComponent<UnitBehaviour> ();
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@ -46,7 +46,7 @@ public class UnitCreator : MonoBehaviour {
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unit = Instantiate (skeletonObject, new Vector3(posX, 0f, posZ), Quaternion.identity) as GameObject;
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unit.transform.localScale = new Vector3 (unit.transform.localScale.x*0.3f, unit.transform.localScale.y*0.3f, unit.transform.localScale.z*0.3f);
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unit.GetComponent<UnitBehaviour> ().SetupStats (posX, posZ);
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units.Insert(posX*(int)mapSize.x+posZ, unit);
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units.Insert(posZ*(int)mapSize.x+posX, unit);
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if (team == UnitBehaviour.Team.Enemy1) {
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