33 lines
886 B
C++
33 lines
886 B
C++
#ifndef COMMONS_HPP
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#define COMMONS_HPP
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#include <SFML/Audio.hpp>
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#include <SFML/System.hpp>
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#include <SFML/Window.hpp>
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#include <SFML/Graphics.hpp>
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#include <assert.h>
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#include <iostream>
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#include <string>
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#define ASSERT(expression) do \
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{ \
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if(!(expression)) { \
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std::cout << "ASSERT FAILED, STOPPING " << std::endl;\
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std::cout << "At file " << __FILE__ \
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<< " inside function " << __PRETTY_FUNCTION__ << " on line " << __LINE__ << std::endl; \
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assert(expression); \
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std::exit(-1); \
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} \
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} while (0)
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namespace ButtonState {
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//namespace for button states (for the menu)
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//released is the regular state of the button, it activates when you move the mouse over it
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//off means it is drawn but not clickable.
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enum basicState {released, active, pressed, off};
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}
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namespace GameState {
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enum gameState{menu,inGame,help,credits};
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}
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#endif // COMMONS_HPP
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