20 lines
347 B
C++
20 lines
347 B
C++
#include "wave.hpp"
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Wave::Wave(bool dir){
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direction = dir;
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ASSERT(texture.loadFromFile(spriteFile));
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}
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void Wave::update(float deltaTime){
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timestamp += deltaTime;
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float pos = getPosition().x;
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if (direction){
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pos += ; // AMOUNT??
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}
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else{
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pos -= ; // ""
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}
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setPosition(pos, getPosition().y);
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}
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