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WaveGGJ17/VaporWaveWars/combat.cpp
2017-01-21 20:57:41 +01:00

138 lines
4 KiB
C++

#include "combat.hpp"
Combat::Combat() {
ia = false;
// ia = true;
attacking = playerOneTurn = true;
player = new Player(0);
// enemy = new IaEnemy(1);
enemy = new Player(1);
scorePlayer = new Score(0);
scoreEnemy = new Score(1);
initShader();
SoundManager::load();
SoundManager::playMusic("music");
}
Combat::~Combat(){
for(std::vector<Wave*>::iterator w = waves.begin(); w != waves.end();){
w=waves.erase(w);
}
}
Combat::Combat(bool ia) {
this->ia = ia;
player = new Player(0);
attacking = playerOneTurn = true;
if (ia) enemy = new IaEnemy(1);
else enemy = new Player(1);
initShader();
}
void Combat::initShader() {
time = 0;
_text.create(W_WIDTH, W_HEIGHT);
_background.setTexture(_text);
_shader.loadFromFile(WORK_DIR+"Resources/shader.frag", sf::Shader::Fragment);
_shader.setParameter("resolution", sf::Vector2f(W_WIDTH, W_HEIGHT));
_shader.setParameter("time", time);
ASSERT(_haloT.loadFromFile(WORK_DIR+"Resources/platform-halo.png"));
_halo.setTexture(_haloT);
_halo.setPosition(W_WIDTH*0.05f, W_HEIGHT*0.5f);
_shaderHalo.loadFromFile(WORK_DIR+"Resources/halo.frag", sf::Shader::Fragment);
_shaderHalo.setParameter("blue", attacking);
_shaderHalo.setParameter("time", time);
}
void Combat::update(float deltaTime, sf::RenderWindow *window) {
player->update(deltaTime, window);
bool aux = enemy->update(deltaTime, window);
if (ia) enemyManager(aux); //end of player two ia rythm
time += deltaTime;
_shader.setParameter("time", time);
for(std::vector<Wave*>::iterator w = waves.begin(); w != waves.end();){
if ((*w)->getDirection() && (*w)->getPosition().x >= 1024) w=waves.erase(w);
else if (!(*w)->getDirection() && (*w)->getPosition().x <= 0) w=waves.erase(w);
else{
(*w)->update(deltaTime);
++w;
}
}
_shaderHalo.setParameter("time", time);
}
void Combat::draw(sf::RenderWindow *window) {
window->draw(_background, &_shader);
player->draw(window);
enemy->draw(window);
window->draw(_halo, &_shaderHalo);
scorePlayer->draw(window);
scoreEnemy->draw(window);
for(std::vector<Wave*>::iterator w = waves.begin(); w != waves.end(); ++w){
window->draw(*(*w));
}
}
void Combat::updateEvents(sf::Event e) {
if (playerOneTurn) {
if(e.type == sf::Event::KeyPressed && e.key.code == sf::Keyboard::C && !attacking) doMahWaves(!playerOneTurn);
_halo.setPosition(W_WIDTH*0.05f, W_HEIGHT*0.5f);
bool aux = player->event(e, !attacking);
if (!aux) { //end of player one ritm
if (!attacking) {
if(!player->hitBy(enemy->getAttack())) {
scoreEnemy->incrisScore();
}
}
else playerOneTurn = aux;
attacking = !attacking;
_shaderHalo.setParameter("blue", attacking);
}
}
else if (!ia) {
if(e.type == sf::Event::KeyPressed && e.key.code == sf::Keyboard::C && !attacking) doMahWaves(!playerOneTurn);
_halo.setPosition(W_WIDTH*0.65f, W_HEIGHT*0.5f);
bool aux = !enemy->event(e, !attacking);
enemyManager(aux); //end of player two not ia ritm
}
}
void Combat::enemyManager(bool aux) {
if (aux) {
if (!attacking) {
if(!enemy->hitBy(player->getAttack())) {
scorePlayer->incrisScore();
}
}
else playerOneTurn = aux;
attacking = !attacking;
_shaderHalo.setParameter("blue", attacking);
}
}
void Combat::doMahWaves(bool p){
std::cout << "defensa jugador " << p << std::endl;
std::vector<int> notes;
if(p){
notes = player->getAttack().getNotes();
}
else notes = enemy->getAttack().getNotes();
for(int i = 0; i < notes.size(); ++i){
std::cout << notes[i] << std::endl;
Wave* w = new Wave(p);
if(!p) w->setPosition(512+512*notes[i],500);
else w->setPosition(512-512*notes[i],500);
waves.push_back(w);
}
}