73 lines
2.4 KiB
C++
73 lines
2.4 KiB
C++
#ifndef SOUNDMANAGER_HPP
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#define SOUNDMANAGER_HPP
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#include <map>
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#include <iostream>
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#include "commons.hpp"
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//#define SOUND static sf::Sound
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class SoundManager {
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public:
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static void load();
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static void playSound(std::string name);
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static void playMusic(std::string name);
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static void stopMusic(std::string name);
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static void pauseMusic(std::string name);
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static void setLoop(bool loop, std::string name);
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static void setPitch(float pitch, std::string name);
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static void setVolume(float volume, std::string name);
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static void setPosition(float x, float y, float z, std::string name);
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static void setGlobalSoundVolumen(float volume);
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static void setGlobalMusicVolumen(float volume);
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private:
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//INITIALIZE YOUR VARIABLES AS STATIC sf::Music or sf::SoundBuffer
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/* Example:*/
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static sf::Music worldMusic;
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static sf::Music clickTrack;
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static sf::SoundBuffer atk1;
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static sf::SoundBuffer atk2;
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static sf::SoundBuffer atk3;
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static sf::SoundBuffer atk4;
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static sf::SoundBuffer atk5;
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static sf::SoundBuffer atk6;
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static sf::SoundBuffer atk7;
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static sf::SoundBuffer atk8;
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static sf::SoundBuffer atk9;
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static sf::SoundBuffer atk10;
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static sf::SoundBuffer atk11;
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static sf::SoundBuffer atk12;
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static sf::SoundBuffer atk13;
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static sf::SoundBuffer atk14;
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static sf::SoundBuffer atk15;
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static sf::SoundBuffer atk16;
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static sf::SoundBuffer atk17;
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static sf::SoundBuffer atk18;
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static sf::SoundBuffer atk19;
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static sf::SoundBuffer atk20;
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static sf::SoundBuffer fail1;
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static sf::SoundBuffer fail2;
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static sf::SoundBuffer fail3;
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static sf::SoundBuffer fail4;
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static sf::SoundBuffer fail5;
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static sf::SoundBuffer fail6;
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static sf::SoundBuffer note1;
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static sf::SoundBuffer note2;
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static sf::SoundBuffer note3;
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static sf::SoundBuffer note4;
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static std::map<std::string, sf::Sound> soundMap;
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static std::map<std::string, sf::Music> musicMap;
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static std::map<std::string, sf::Sound>::iterator sit;
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static std::map<std::string, sf::Music>::iterator mit;
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};
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#endif // SOUNDMANAGER_HPP
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