43 lines
1.1 KiB
C++
43 lines
1.1 KiB
C++
#ifndef COMBAT_H
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#define COMBAT_H
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#include "commons.hpp"
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#include "compas.hpp"
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#include "scene.hpp"
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#include "player.hpp"
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#include "iaenemy.hpp"
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#include "actor.hpp"
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#include "soundmanager.hpp"
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#include "score.hpp"
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class Combat : public Scene {
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public:
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Combat();
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Combat(bool ia);
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Combat(const Combat& m) = delete;
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Combat(const Combat&& m) = delete;
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Combat& operator=(Combat& m) = delete;
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Combat& operator=(Combat&& m) = delete;
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void update(float deltaTime, sf::RenderWindow *window) final override;
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void draw(sf::RenderWindow *window) final override;
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void updateEvents(sf::Event e) final override;
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private:
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bool ia;
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CombatState::combatState state;
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Actor *player, *enemy;
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float time;
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sf::Texture _text, _haloT, _plataformT;
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sf::Sprite _background, _halo, _plataform;
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sf::Shader _shader, _shaderHalo;
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Score *scoreEnemy, *scorePlayer;
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void initShader();
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void enemyManager(bool aux);
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void animationTo(bool toEnemy, float deltaTime);
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bool isAttack() const;
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bool isPlayerOne() const;
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void updateHalo();
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};
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#endif // COMBAT_H
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