25 lines
528 B
C++
25 lines
528 B
C++
#ifndef WAVE_HPP
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#define WAVE_HPP
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#include "commons.hpp"
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class Wave : public sf::Sprite{
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private:
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//CONFIG
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const std::string spriteFile = WORK_DIR+"Resources/pulsation.png";
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//POSICIO PLAYER 1
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float posX1 = W_WIDTH*0.05f, posY1 = W_HEIGHT*0.6f;
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//POSICIO PLAYER 2
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float posX2 = W_WIDTH*0.65f, posY2 = W_HEIGHT*0.6f;
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//END CONFIG
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bool direction; //TRUE => CAP A LA DRETA
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sf::Texture texture;
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public:
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Wave();
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Wave(bool dir);
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void update(float deltaTime);
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};
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#endif // WAVE_HPP
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