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WaveGGJ17/Resources/shaderHalo.frag
2017-01-21 19:40:11 +01:00

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206 B
GLSL

// uniform float time2;
uniform bool blue;
void main(void) {
// float transpa = sin(time2)*255.;
vec4 color = (246,111,231, 255);
if (blue) color = (0,153,253, 255);
gl_FragColor = color;
}