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WaveGGJ17/VaporWaveWars/character.cpp
2017-01-22 02:23:27 +01:00

78 lines
2.2 KiB
C++

#include "character.hpp"
Character::Character(int player){
playerNum = player;
ASSERT(texture.loadFromFile(spriteFile));
height = texture.getSize().y/8;
width = texture.getSize().x/4;
timestamp = indexX = idleFrame = 0;
indexY = magicNumber;
setTexture(texture);
sf::IntRect rect = sf::IntRect(indexX*width, indexY*height, width, height);
setTextureRect(rect);
actualState = PlayerState::idle;
if (playerNum == 0){
setPosition(posX1, posY1);
magicNumber = 0;
}
else{
setPosition(posX2, posY2);
magicNumber = 4;
}
}
void Character::update(float deltaTime){
timestamp += deltaTime;
if (timestamp >= frameTime){
timestamp = 0;
sf::IntRect rect = sf::IntRect(indexX*width, indexY*height, width, height);
setTextureRect(rect);
indexX = (indexX+1)%4;
//Acabar automaticament la animacio de attack
if ((actualState == PlayerState::attacking or actualState == PlayerState::hurt or actualState == PlayerState::success) and indexX%4 == 3){
setState(PlayerState::idle);
}
idleFrame = (idleFrame+1)%4;
}
}
void Character::setState(PlayerState::playerState state){
actualState = state;
if (state == PlayerState::idle){
indexX = idleFrame;
indexY = 0 + magicNumber;
}
else if (state == PlayerState::attacking){
indexX = 0;
indexY = 1 + magicNumber;
std::string sample = "atk"+std::to_string(rand()%20+1);
SoundManager::playSound(sample);
//std::cout << "playing sample " << sample << std::endl;
}
else if (state == PlayerState::hurt){
std::cout << "i am hurt" << std::endl;
indexX = 0;
indexY = 2 + magicNumber;
std::string sample = "fail"+std::to_string(rand()%6+1);
SoundManager::playSound(sample);
//std::cout << "playing sample " << sample << std::endl;
}
else if (state == PlayerState::success){
std::cout << "i am succeed!" << std::endl;
indexX = 0;
indexY = 3 + magicNumber;
//std::string sample = "succeed"+std::to_string(rand()%6+1);
//SoundManager::playSound(sample);
}
}
bool Character::isLastFrame(){
return indexX == 3;
}