17 lines
No EOL
615 B
GLSL
17 lines
No EOL
615 B
GLSL
uniform float time;
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uniform float type;
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uniform sampler2D texture;
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void main(void) {
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//transparencia entre 200 y 75
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float transpa = max (sin(time*5.)*200., 75.)*gl_TexCoord[0].y;
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// vec4 color = vec4 (246.,111.,231.,transpa)/255.;
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// if (blue) color = vec4(0.,153.,253.,transpa)/255.;
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vec4 color = vec4 (255.,255.,0.,transpa)/255.; //amarillo = 0
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if (type == 1.) color = vec4(122.,202.,255.,transpa)/255.; //azul = 1
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else if (type == 2.) color = vec4(255.,167.,245.,transpa)/255.; //rosa = 2
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vec4 pixel = texture2D(texture, gl_TexCoord[0].xy);
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gl_FragColor = pixel * color;
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} |